DUNGEON: MONSTRES VOLUME 2

By Joann Sfar & Lewis Trondheim, Andreas & Stéphane Blanquet translated by Joe Johnson (NBM)
ISBN: 978-1-56163-540-5

This slim tome is yet another part of the eccentric, raucous and addictively wacky franchise that it’s best to experience rather than read about. As well as Parade, Dungeon also covers Zenith, Early Years and Twilight. There’s this magic castle, right, and it’s got a dungeon…

The inhabitants of this weirdly surreal universe include every kind of anthropomorphic beast and bug as well as monsters, demons, smart-alecs and stroppy women-folk. There’s always something happening and it’s usually quite strange…

The nominal star is a duck with a magic sword which forces him to channel dead heroes and monsters, but by this stage Herbert of Craftiwich has risen to the rank of Grand Khan – though he’s not quite sure how – and is the bad-guy in charge when the entire world of Terra Amata explodes. This volume starts as the survivors cling to isolated islands chaotically afloat on a global sea of molten lava…

Comprising two translated albums this book kicks off with ‘The Great Map’ in which unlikely hero Marvin the Red – an unsavoury bunny in super-powered armour – is dispatched by the enemies of the Grand Khan to find a magic chart that can predict the paths and trajectories of each individual floating island.

Sadly Marvin is no one’s idea of a hero and the distractions provided by food, danger and available women – including the Khan’s daughter Zakutu –provide more distraction than he can competently cope with. Always drawn in a superbly individualistic style, this volume and the next are illustrated by guest artists: in this case the phenomenally gifted Andreas with Stéphane Blanquet handling the follow-up ‘The Dark Lord’.

As chaos intrudes on every aspect of life left on the burning world of Terra Amata Grand Khan feels his power as Dark Lord slipping from him – and frankly, he couldn’t be happier. Regrettably it’s not the kind of job you can simply retire from and if Craftiwich is to safely resume a simpler life he has to outmaneuver all his former lieutenants who quite fancy the job themselves. And that idiot Marvin still hasn’t secured the Great Map of the floating islands…

Surreal, earthy, sharp, poignant and brilliantly outlandish, this fantasy comedy is subtly addictive to read and the vibrant, wildly eccentric cartooning is an absolute marvel of wild, graphic style. Definitely not for the young reader, Dungeon is the kind of near-the-knuckle, illicit read that older kids and adults of all ages will adore, but for a fuller comprehension I’d advise buying all the previous incarnations.

© 2002, 2003 Delcourt Productions-Tronfheim-Sfar-Andreas-Blanquet. English translation © 2008 NBM. All Rights Reserved.