By Gardner Fox, Mike Sekowsky, Carmine Infantino, Bernard Sachs & various (DC Comics)
Win’s Christmas Gift Recommendation: Comic Perfection and the ideal Stocking Stuffer… 10/10
After the actual invention of the comicbook superhero – by which we mean the launch of Superman in June 1938 – the most significant event in the industry’s progress was the combination of individual sales-points into a group. Thus what seems blindingly obvious to us with the benefit of four-colour hindsight was irrefutably proven – a number of popular characters could multiply readership by combining forces.
Plus of course, a whole bunch of superheroes is a lot cooler than just one – or even one and a sidekick…
And so the Justice Society of America is rightly revered as a true landmark in the development of comic books, and, when Julius Schwartz began reviving and revitalising the nigh-defunct superhero genre in 1956, the key moment would come a few years with the inevitable teaming of reconfigured mystery men…
When wedded to the relatively unchanged big guns who had weathered the first fall of the Superhero at the beginning of the 1950s the result was a new, modern, Space-Age version of the Justice Society of America and the birth of a new mythology.
When the Justice League of America was launched in issue #28 of The Brave and the Bold (March 1960) it cemented the growth and validity of the genre, triggering an explosion of new characters at every company producing comics in America and even spread to the rest of the world as the 1960s progressed.
Spanning March 1960 to January 1962, this latest paperback collection of timeless classics re-presents The Brave and the Bold #28-30 and Justice League of America #1-8 and also includes a titanic team-up from Mystery in Space #75 (May 1962).
That moment that changed everything for us baby-boomers came with issue #28 of The Brave and the Bold, a classical adventure title that had recently become a try-out magazine like Showcase.
Just in time for Christmas 1959 ads began running…
“Just Imagine! The mightiest heroes of our time… have banded together as the Justice League of America to stamp out the forces of evil wherever and whenever they appear!”
Released with a March 1960 cover-date, that first tale was written by the indefatigable Gardner Fox and illustrated by the quirky and understated Mike Sekowsky, inked by Bernard Sachs, Joe Giella and Murphy Anderson.
‘Starro the Conqueror’ saw Flash, Green Lantern, Wonder Woman, Aquaman and J’onn J’onzz – Manhunter from Mars defeat a marauding alien starfish whilst Superman and Batman stood by (in those naive days editors feared that their top characters could be “over-exposed” and consequently lose popularity). The team also picked up an average American kid as a mascot. “Typical teenager” Snapper Carr would prove a focus of fan controversy for decades to come…
Confident of his material and the superhero genre’s fresh appeal Schwartz had two more thrillers ready for the following issues. B&B #29 saw the team defeat a marauder from the future who apparently had history on his side in ‘The Challenge of the Weapons Master’ (inks by Sachs and Giella) whilst #30 saw the debut of the team’s first mad-scientist arch-villain in the form of Professor Ivo and his super android Amazo. ‘The Case of the Stolen Super Powers’ by Fox, Sekowsky & Sachs ended the tryout run and three months later a new bi-monthly title debuted.
Perhaps somewhat sedate by histrionic modern standards, the JLA was revolutionary in a comics marketplace where less than 10% of all sales featured costumed adventurers. Not only public imagination was struck by hero teams either.
Stan Lee was apparently given a copy of Justice League by his boss Martin Goodman and told to do something similar for the tottering comics company he ran – and look what came of that!
Justice League of America #1 featured ‘The World of No Return’, introducing trans-dimensional tyrant Despero to bedevil the World’s Greatest Heroes, but once again plucky Snapper Carr was the key to defeating the villain and saving the day.
The second issue, ‘Secret of the Sinister Sorcerers’, presented an astounding conundrum. The villains of Magic-Land sneakily transposed the location of their dimension with Earth’s, causing the Laws of Science to be replaced with the Lore of Mysticism. The true mettle of the costumed crusader heroes (and by this time Superman and Batman were allowed a more active part in the proceedings) was shown when they had to use ingenuity rather than their powers to defeat their fearsome foes and set two worlds to rights.
Issue #3 introduced the despicable Kanjar Ro who attempted to turn the team into his personal army in ‘The Slave Ship of Space’, and with the next episode the first of many new members joined the team.
Although somewhat chronologically adrift there’s solid sense in placing the next tale in this position as Mystery in Space #75 (May 1962), as the team guest-star in a full-length thriller starring Adam Strange.
Strange was an Earth archaeologist who regularly teleported to a planet circling Alpha Centauri where his wits and ingenuity saved the citizens of Rann from all sorts of interplanetary threats.
In ‘The Planet that came to a Standstill!’, Kanjar Ro attempts to conquer Strange’s adopted home, and our gallant hero has to enlist the aid of the JLA before once again saving the day himself. This classic team-up was written by Fox, and illustrated by the irreplaceable Carmine Infantino and Murphy Anderson.
Green Arrow saved the day in the science-fiction thriller ‘Doom of the Star Diamond’, but was almost kicked out in #5 as the insidious Doctor Destiny inadvertently framed him ‘When Gravity Went Wild!’
‘The Wheel of Misfortune’ saw the debut of pernicious and persistent master of wild science Professor Amos Fortune, who used weaponised luck to challenge the masked marvels whilst #7 was another alien invasion plot centred on an amusement park, or more specifically ‘The Cosmic Fun-House!’.
The never-ending parade of perils then concludes for the moment with January 1962’s JLA #8. ‘For Sale… the Justice League!’ is a smart crime caper wherein a cheap hood finds a mind-control weapon that enslaves the team before simple Snapper once again saves the day.
These tales are a perfect example of all that was best about the Silver Age of comics, combining optimism and ingenuity with bonhomie and adventure. This slice of better times also has the benefit of cherishing wonderment whilst actually being historically valid for any fan of our medium. And best of all the stories here are still captivating and enthralling transports of delight.
These classical compendia are a dedicated fan’s delight: an absolute gift for modern fans who desperately need to catch up without going bankrupt. They are also perfect to give to youngsters as an introduction into a fabulous world of adventure and magic – especially with forthcoming iterations of the team due in both TV animation and live action movie formats.
© 1960, 1961, 1962, 2016 DC Comics. All Rights Reserved.