Judge Dredd: The Complete Case Files 01


By John Wagner, Pat Mills, Carlos Ezquerra, Ian Gibson, Mike McMahon, Brian Bolland & various (Rebellion)
ISBN: 978-1-90426-579-5

Britain’s last great comic icon could be described as a combination of the other two, combining the futuristic milieu and thrills of Dan Dare with the terrifying anarchy and irreverent absurdity of Dennis the Menace. He’s the longest-lasting adventure character in our admittedly meagre comics stable, having been continually published every week since February 1977 when he first appeared in the second issue of science-fiction anthology 2000AD – and now that The Dandy’s gone, veterans Korky the Cat and Desperate Dan might one day be overtaken in the comedy stakes too…

However, with at least 52 2000AD strips a year, annuals, specials, a newspaper strip (in the Daily Star and later The Metro), the Judge Dredd Megazine, numerous reprinted classic comics collections, some rather appalling franchised foreign comicbook spin-off titles, that adds up to a phenomenal amount of material, most of which is still happily in print.

Judicial Review: Dredd and his dystopian ultra-metropolis of Mega-City One – originally it was to be a 21st century New York – were created by a very talented committee including Pat Mills, Kelvin Gosnell, Carlos Ezquerra, Mike McMahon and others, but with the major contribution coming from legendary writer John Wagner who has written the largest portion of the canon under his own name and several pseudonyms.

Joe Dredd is a fanatically dedicated Judge in the super-city, where hundreds of millions of citizens idle away their days in a world where robots are cheaper and more efficient than humans, and jobs are both beloved pastime and treasured commodity. Boredom has reached epidemic proportions and almost everybody is just one askance glance away from mental meltdown. Judges are peacekeepers who maintain order at all costs: investigating, taking action and trying all crimes and disturbances to the hard-won equilibrium of the constantly boiling melting pot. Justice is always immediate…

Dredd’s world is a polluted and precarious Future (In)Tense with all the key analogues for successful science fiction (as ever a social looking-glass for the times it’s created in) situated and sharply attuned to a Cold War Consumer Civilisation. The planet is divided into political camps with post-nuclear holocaust America locked in a slow death-struggle with the Sov Judges of the old Eastern Communist blocs. The Eastern lawmen are militaristic, oppressive and totalitarian – and that’s by the US Judges’ standards – so just imagine what they’re actually like…

The Judges are necessary fascists in a world permanently on the edge of catastrophe, and sadly, what far too many readers never realise is that the strip is a gigantic satirical black comedy with oodles of outrageous, vicarious cathartic action.

Such was not the case when the super-cop debuted in 2000AD Prog (that’s issue number to you) #2 on March 5th 1977. He was stuck at the back of the new weekly comic in a tale finally scripted – after much intensive re-hashing – by Peter Harris and illustrated by Mike McMahon & Carlos Ezquerra.

The blazing, humourless, no-nonsense (all that would happily come later) action extravaganza introduced the bike-riding Sentinel of Order in the cautionary tale of brutal bandit Whitey, whose savage crime spree was ended with ferocious efficiency before the thug was sentenced to Devil’s Island – a high-rise artificial plateau surrounded by the City’s constant stream of lethal, never-ending, high-speed traffic…

In Prog 3 Dredd investigated ‘The New You’ in a cunning thriller by Kelvin Gosnell & McMahon wherein a crafty crook tries to escape justice by popping into his local face-changing shop, whilst #4 saw the first appearance of the outcast mutants in ‘The Brotherhood of Darkness’ (Malcolm Shaw & McMahon) as the ghastly post-nuclear pariahs invade the megalopolis in search of slaves.

The first hints of humour began in Prog 5’s ‘Krong’ by Shaw & Ezquerra, with the introduction of Dredd’s little-old-lady Italian cleaner Maria, wherein deranged horror film fan and hologram salesman Kevin O’Neill – yes it’s an in-joke – unleashes a giant mechanical gorilla on the city. The issue was the first of many to cover-feature old Stone Face (that’s Dredd, not Kev)…

‘Frankenstein 2’ pits the Lawman against an audacious medical mastermind, hijacking citizens to keep his rich aging clients in fresh, young organs, whilst #7 sees ruthless reprobate Ringo’s gang of muggers flaunting their criminality in the very shadow of ‘The Statue of Judgement’ until Dredd lowers the boom on them…

The first indications that the super-cop’s face is somehow hideously disfigured emerge in #8, as Charles Herring & Massimo Belardinelli’s ‘Antique Car Heist’ finds the Judge tracking down a murderous thief who stole an ancient petrol-burning vehicle, after which co-creator John Wagner returned in Prog 9 to begin his staggering run of tales with ‘Robots’, illustrated by veteran British science fiction artist Ron Turner.

The gripping vignette was set at the Robot of the Year Show, and revealed the callous cruelty indulged in by citizens upon their mechanical slaves as a by-product of a violent blackmail threat by a disabled maniac in a mechanical-super chair… This set the scene for an ambitious mini-saga comprising #10-17.

Those casual injustices paved the way for ‘Robot Wars’ (alternately illustrated over the weeks by Ezquerra, Turner, McMahon & Ian Gibson) wherein carpenter-robot Call-Me-Kenneth succumbs to a mechanical mind meltdown and emerges as a human-hating steel Spartacus, leading a bloody revolution against the fleshy oppressors.

The slaughter is widespread and terrible before the Judges regain control, helped in no small part by loyal, lisping Vending droid Walter the Wobot, who graduated at the conclusion to Dredd’s second live-in comedy foil…

With order restored, a sequence of self-contained stories firmed up the vision of the crazed city. In Prog 18 Wagner & McMahon introduced the menace of mind-bending ‘Brainblooms’ cultivated by another little old lady (and career criminal), and Gerry Finley-Day & John Cooper described the galvanising effect of the ‘Muggers Moon’ on Mega-City 1’s criminal class before Dredd demonstrated the inadvisability of being an uncooperative witness…

Wagner & McMahon then debuted Dredd’s bizarre paid informant Max Normal in #20, whose latest tip ended the profitable career of ‘The Comic Pusher’; Finley-Day & Turner turned in a workmanlike thriller as the super-cop tackles a seasoned killer with a deadly new weapon in ‘The Solar Sniper’ and Wagner & Gibson showed the draconian steps Dredd was prepared to take to bring in mutant assassin ‘Mr Buzzz’.

Prog 23 comfortably catapulted the series into all-out ironic satire mode with Finley-Day & McMahon’s ‘Smoker’s Crime‘ when Dredd stalks a killer with a bad nicotine habit to a noxious City Smokatorium, after which Malcolm Shaw, McMahon & Ezquerra reveal the uncanny secret of ‘The Wreath Murders’ in #24.

The next issue began the feature’s long tradition of spoofing TV and media fashions as Wagner & Gibson concoct a lethal illegal game show in ‘You Bet Your Life’ whilst #26 exposes the sordid illusory joys and dangers of the ‘Dream Palace’ (McMahon) before #27-28 offer some crucial background on the Judges themselves when Dredd visits ‘The Academy of Law’ (Wagner & Gibson) to give Cadet Judge Giant his final practical exam. Of course, for Dredd there are no half measures or easy going and the novice barely survives his graduation…

With the concluding part in #28, Dredd moved to second spot in 2000AD (behind brutally jingoistic thriller Invasion) and the next issue saw Pat Mills & Gibson tackle robot racism as Ku Kux Klan-analogue ‘The Neon Knights’ brutalised the reformed and broken artificial citizenry until the Juggernaut Judge krushes them…

Mills then offered tantalising hints on Dredd’s origins in ‘The Return of Rico!’ (McMahon) as a bitter criminal resurfaces after twenty years on the penal colony of Titan. The outcast is looking for vengeance upon the Judge who had sentenced him., but from his earliest days as a fresh-faced rookie, Joe Dredd had no time for corrupt lawmen – even if one were his own clone-brother…

Whitey escapes from Devil’s Island (Finley-Day & Gibson) in Prog 31, thanks to a cobbled-together contraption that turns off weather control, but doesn’t get far before Dredd sends him back, whilst the fully automated skyscraper resort ‘Komputel’ (Robert Flynn & McMahon) becomes a multi-story murder factory that only the City’s greatest Judge can counter before Wagner (using his frequent pseudonym John Howard) took sole control for a series of savage, whacky escapades beginning with #33’s ‘Walter’s Secret Job’ (Gibson).

Here the besotted droid is discovered moonlighting as a cabbie to buy pwesents for his beloved master….

McMahon & Gibson illustrated the two-part tale of ‘Mutie the Pig’: a flamboyant criminal and bent Judge, and performed the same tag-team effort for ‘The Troggies’, a debased colony of ancient humans living under the city and preying on unwary citizens…

Something of a bogie man for wayward kids and exhausted parents, Dredd does himself no favours in Prog 38 when he bursts in on ‘Billy Jones’ (Gibson) and exposes a vast espionage plot utilising toys as surveillance tools.

On tackling ‘The Ape Gang’ in #39 (19th November 1977 and drawn by McMahon), the Judge seamlessly graduated to the lead spot whilst quashing a turf war between augmented, educated, criminal anthropoids in the unruly district dubbed “the Jungle”…

‘The Mega-City 5000’ was an illegal and murderously bloody street race the assembled Judges were determined to shut down, but the gripping action-illustration of the Bill Ward drawn first chapter is sadly overshadowed by hyper-realist rising star Brian Bolland, who began his legendary association with Dredd by concluding the mini-epic in blistering, captivating style in Prog 41. Bolland, by his own admission, was an uneconomically slow artist and much of his later Dredd work would appear as weekly portions of large epics with other artists handling other episodes, to give him time to complete his own assignments with a minimum of pressure…

From out of nowhere in a bold change of pace, Dredd is then seconded to the Moon for a six-month tour of duty beginning in Prog #42. His brief is to oversee the rambunctious, nigh-lawless colony set up by the unified efforts of three US Mega-Cities there. The colony was as bonkers as Mega-City One and a good deal less civilised – a true Final Frontier town…

The extended epic began with‘Luna-1’ by Wagner & Gibson, with Dredd and stowaway Walter almost shot down en route in a mysterious missile attack before being targeted by a suicide-bomb robot before they can even unpack.

‘Showdown on Luna-1’ introduces permanent Deputy-Marshal Judge Tex from Texas-City, whose jaded, laissez-faire attitudes get a sound shaking up as Dredd demonstrates he’s one lawman who isn’t going to coast by for the duration of his term in office.

Hitting the dusty mean streets, Dredd starts cleaning up the wild boys in his town by outdrawing a mechanical Robo-Slinger and uncovering yet another assassination ploy. It seems that reclusive mega-billionaire ‘Mr. Moonie; has a problem with the latest law on his lunar turf…

Whilst dispensing aggravating administrative edicts like a frustrated Solomon, Dredd chafes to hit the streets and do some real work in #44’s McMahon-limned ‘Red Christmas’. An opportunity arises when arrogant axe-murderer ‘Geek Gorgon’ abducts Walter and demands a showdown he lives to regret, whilst ‘22nd Century Futsie!’ (Gibson) finds Moonie Fabrications clerk Arthur Goodworthy cracking under the strain of over-work and going on a destructive binge, with Dredd compelled to protect the future-shocked father’s family from Moonie’s over-zealous security goons…

The plotline concludes in Prog 46 with ‘Meet Mr. Moonie’ (Gibson) as Dredd and Walter confront the manipulative manufacturer and uncover his horrific secret.

The feature moved to the prestigious middle spot with this episode, allowing the artists to really open up and exploit the comic’s full-colour centre-spreads, none more so than Bolland as seen in #47’s ‘Land Race‘ as Dredd officiates over a frantic scramble by colonists to secure newly opened plots of habitable territory. Of course, there’s always someone who doesn’t want to share…

Ian Gibson then illustrated 2-part drama ‘The Oxygen Desert’ (#48-49), wherein veteran moon-rat Wild Butch Carmody defeats Dredd using his superior knowledge of the airless wastes beyond the airtight domes. Broken, the Judge quits and slides into despondency, but all is not as it seems…

Prog 50 featured the debut of single-page comedy supplement Walter the Wobot: Fwiend of Dwedd – but more of that later – whilst the long-suffering Justice found himself knee-boot-deep in an international interplanetary crisis when ‘The First Lunar Olympics’ (Bolland) against a rival lunar colony controlled by the Machiavellian Judges of the Sov-Cities bloc escalates into assassination and a murderous, politically-fuelled land grab.

The conflict was settled in ostensibly civilised manner with strictly controlled ‘War Games’, yet there is still a grievously high body-count by the time the moon-dust settles…

This vicious swipe at contemporary sport’s politicisation was and still is bloody, brutal and bitingly funny…

Bolland also illustrated the sardonic saga of ruthless bandits who were up for a lethal laugh in #52’s ‘The Face-Change Crimes’, employing morphing tech to change their appearances and rob at will until Dredd beats them at their own game.

Wagner & Gibson then craft a 4-part mini-epic (Progs 53-56) wherein motor fanatic Dave Paton’s cybernetic, child-like pride-and-joy blows a fuse and terrorises the domed territory: slaughtering humans and even infiltrating Dredd’s own quarters before the Judge finally stops ‘Elvis, The Killer Car’.

Bolland stunningly limned a savagely mordant saga of a gang of killer bandits who hijack the moon’s air before themselves falling foul of ‘The Oxygen Board’ in #57, but only managed the first two pages of 58’s ‘Full Earth Crimes’, leaving Mike McMahon to complete the tale of regularly occurring chaos in the streets whenever the Big Blue Marble dominates the black sky above…

It was a fine and frantic note to end on as, with ‘Return to Mega-City’, Dredd rotates back Earthside and resumes business as unusual. Readers were probably baffled as to why the returned cop utterly ignored a plethora of crime and misdemeanours, but Wagner & McMahon provide the logical and perfect answer in a brilliant, action-packed set-up for the madcap dramas to come….

This first Case Files chronicle nominally concludes with Wagner & McMahon’s ‘Firebug’ from Prog 60, as the ultimate lawgiver deals with a seemingly-crazed arsonist literally setting the city ablaze. The Law soon discovers a purely venal motive to the apparent madness…

There’s still a wealth of superb bonus material to enjoy before we end this initial outing however, and kicking off proceedings is the controversial First Dredd strip (illustrated by Ezquerra) which was bounced from 2000AD #1 and vigorously reworked – a fascinating glimpse of what the series might have been.

It’s followed by the eawliest Walter the Wobot: Fwiend of Dwedd stwips (sowwy – couldn’t wesist!) from 2000AD Progs 50-58.

Scripted by Joe Collins, these madcap comedy shorts were seen as an antidote to the savage and brutal action strips in the comic and served to set the scene for Dredd’s later full-on satirical lampoonery.

‘Tap Dancer’ was illustrated by Gibson and dealt with an embarrassing plumbing emergency whilst ‘Shoot Pool!’ (Gibson) has the Wobot again taking his Judge’s instructions far too literally…

Bolland came aboard to give full rein to his own outrageous sense of the absurd with the 5-part tale of ‘Walter’s Brother’: a bizarre tale of evil twins, a cunning frame-up and malign muggings that inevitably result in us learning all we ever needed to know about the insipidly faithful and annoying rust-bucket.

Dredd then had to rescue the plastic poltroon from becoming a pirate of the airwaves in ‘Radio Walter’ before the star-struck servant finds his 15 seconds of fame as the winner of rigged quiz-show ‘Masterbrain’ before this big, big book concludes with a trio of Dredd covers from Progs 10, 44 and 59, courtesy of artists Ezquerra, Kev O’Neill and McMahon.

Always mesmerising and beautifully drawn, these short, punchy stories starring Britain’s most successful and iconic modern comics character are the constantly evolving narrative bedrock from which all the later successes of the Mirthless Moral Myrmidon derive.

More importantly, they are timeless classics no real comic fan can ignore – and just for a change something that you can easily get your hungry hands on. Even my local library has copies of this masterpiece of British literature and popular culture…
© 1977, 1978, 2006 Rebellion A/S. All rights reserved. Judge Dredd & 2000AD are ® &™

The Mirror Classic Cartoon Collection


By Peter O’Donnell, Jim Edgar, Barrie Tomlinson, Steve Dowling, John Allard, Frank Bellamy, Martin Asbury, Reg Smythe, Jim Holdaway, Jack Greenall, Jack Clayton, John Gillatt & various, compiled by Mike Higgs (Hawk Books)
ISBN: 978-1-89944-175-4

The Daily Mirror has been home to a number of great strips over its long history – beginning with one of the Empire’s greatest successes Tiger Tim, (who debuted there in 1904) and culminating with the likes of the war-winning morale-boosting naive nymph Jane, not to mention The Perishers, Garth, Andy Capp and many others.

Two of the above cited feature in this beautiful compilation from Mike Higgs’ Hawk Books which did so much over the years to keep British cartoon history alive. This particular triumph gathers sample selections from the newspaper’s back catalogue in a spiffy, luxuriously oversized (280 x 180 mm) hardback that is stuffed with fun, thrills and quality nostalgia.

The illustrious Garth is the first star, featured in an adventure from 1957 by series originator and longest serving creator Steve Dowling (1943-1969) – and then succeeded by his assistant John Allard, then Frank Bellamy and finally Martin Asbury.

Garth is a hulking physical specimen, a virtual human superman with the involuntary ability to travel through time and experience past and future lives. This simple concept lent the strip an unfailing potential for exotic storylines and fantastic exploits.

‘The Captive’ – written by Peter O’Donnell and illustrated by Dowling and Allard – is a contemporary tale with our hero abducted from Earth as a prize in a galactic scavenger hunt instigated by bored hedonistic aliens who don’t realise quite what they’ve gotten themselves involved with…

A second adventure, ‘The Man-hunt’, is the last that Frank Bellamy worked on. The astounding Bellamy died in 1976 whilst drawing this story of beautiful alien predators in search of prime genetic stock with which to reinvigorate their tired bloodlines. Written by Jim Edgar, the strip was completed by Asbury who took over with the 17th instalment. This tongue-in-cheek thriller is full of thrills and fantastic action, yet never loses its light humorous touch.

Andy Capp is a drunken, skiving, misogynistic, work-shy, wife-beating scoundrel who has somehow become one of the most popular and well-loved strip characters of all time. Created by jobbing cartoonist Reg Smythe to appeal to northern readers during a circulation drive, he first saw the light of day – with long-suffering, perpetually abused-but-forgiving wife Florrie in tow – on August 5th 1957.

This volume reprints 37 strips from the feature’s 41-year run, which only ended with Smythe’s death in 1998, but the sheer magic of this lovable rogue is as inexplicably intoxicating as it always was, defeating political correctness and common decency alike: A true Guilty Pleasure.

Romeo Brown began in 1954, drawn by Dutch artist Alfred “Maz” Mazure, and starred a private detective with an eye for the ladies and a nose for trouble. The feature was a light, comedic adventure series that added some glamour to the dour mid-1950s, but really kicked into high gear when Maz left in 1957 to be replaced by Peter O’Donnell and the brilliant Jim Holdaway, who would go on to create the fabulous Modesty Blaise together. Romeo shut up shop in 1962 and is represented here by a pair of romps from the penultimate year. ‘The Arabian Knight’ and ‘The Admiral’s Grand-daughter’ combine sly, knowing humour, bungling criminality and dazzlingly visuals in a manner any Carry-On fan would die for.

Useless Eustace was a gag-panel (a single-picture joke) that ran from January 1935 to 1985. Created by Jack Greenall, its star was a bald nondescript everyman who met the travails of life with unflinching enthusiasm but very little sense. Greenall produced the strip until 1974, and other artists continued it until 1985. The selections here are from the war years and the 1960s. Another comedy panel was Calamity Gulch, a particularly British view of the ubiquitous “Western” which invaded our sensibilities with the rise of television ownership in the 1950s. Created by Jack Clayton, it began its spoofing and sharp-shooting on 6th June 1960, and you can see 21 of the best right here, Pardner.

A staple of children’s comics that never really prospered in newspapers was the sports adventure. At least not until 1989 when those grown up tykes opened the Daily Mirror to find a football strip entitled Scorer, written by Barrie Tomlinson and drawn by Barry Mitchell, and eventually John Gillatt. Very much an updated, R-rated Roy of the Rovers, the strip stars Dave ‘Scorer’ Storry and his team Tolcaster F.C. in fast, hot, sexy tales of the Beautiful Game that owed as much to the sports pages it began on as to the grand cartoon tradition.

‘Cup Cracker’, included here is by Tomlinson & Gillatt from 1994, and shows that WAGS (Wives And GirlfriendS, non-sports fans) were never a new phenomenon.

Not many people know this – or indeed, care – but before I review an old book (which I arbitrarily define as something more than three years old) I try to locate copies on the internet. It’s a blessing then to still see this wonderful and utterly British tome is readily available in France, Germany – most of Europe in fact and even in Britain. Surely that’s a testament to the book’s quality and desirability, and if that’s the case maybe The Mirror Group or some print philanthropist should expedite a new edition – or even a few sequels…
© 1998 Mirror Group Newspapers, Ltd. All Rights Reserved.

Fantastic Four Marvel Masterworks volume 12


By Stan Lee, Archie Goodwin, Roy Thomas, John Buscema, Joe Sinnott & various (Marvel)
ISBN: 978-0-7851-4218-8 (HB)

Monolithic modern Marvel truly began with the adventures of a small super-team who were as much squabbling family as coolly capable costumed champions. Everything the company produces now is due to the quirky quartet and the groundbreaking, inspired efforts of Stan Lee and Jack Kirby…

This full-colour compendium – available in hardcover and digital editions – collects Fantastic Four #117-128: spanning December 1971 to November 1972 with Stan Lee surrendering the scripting chores whilst John Buscema and Joe Sinnott did their utmost to remake Jack Kirby’s stellar creation in their own style and image and outdoing themselves with every successive issue…

What You Should Already Know: maverick scientist Reed Richards, his fiancé Sue Storm, their close friend Ben Grimm and Sue’s teenaged tag-along little brother Johnny miraculously survived an ill-starred private space-shot after cosmic rays penetrated their stolen ship’s inadequate shielding. As they crashed back to Earth the uncanny radiation mutated them all in unimaginable ways…

Richards’ body became astoundingly elastic, Sue gained the power to turn invisible and project forcefields whilst Johnny could turn into living flame and tragic Ben devolved into a shambling, rocky freak. They agreed to use their abilities to benefit mankind and thus was born the Fantastic Four.

Following an effusive Preface from Lee and a candid, context-creating and fact-filled Introduction by Roy Thomas, the drama opens with the team in turmoil as usual. After saving the world (from the Over-mind) the heartsick Human Torch headed for the Himalayas and a long-delayed rapprochement with his lost girlfriend Crystal of the Uncanny Inhumans in FF #117.

Months previously she had been forced to leave civilisation because modern pollutants had poisoned her system, but when blazing mad Johnny Storm battled his way into her homeland in ‘The Flame and the Quest!’ (written by Archie Goodwin) he is horrified to discover that she had never arrived back in the Great Refuge of Attilan

Flying way back to New York, Johnny consults part-time nanny and career-sorceress Agatha Harkness who tracks Crystal down in Central American dictatorship Terra Verde. Arriving there exhausted and expectant, Johnny finds his love is the mesmerised slave of arcane alchemist Diabolo.

The mystic has convinced the populace – and Crystal – that she is a reborn goddess and needs her to seize control in ‘Thunder in the Ruins!’ (inked by Jim Mooney). He would have succeeded too, if not for that flaming kid…

The issue also included an intriguing short piece starring the Thing in ‘What Mad World?’ (Goodwin, Buscema & Mooney) wherein the Tragic Titan is afforded a glimpse of an alternate Earth where an even greater mishap occurred after the fateful spaceflight which created the FF…

The Black Panther – cautiously renamed Black Leopard for contemporary political reasons – guest-starred in #119’s ‘Three Stood Together!’ as inker Sinnott returned and Roy Thomas scripted a damning – if shaded – indictment of South African apartheid.

When the heroic ruler of jungle wonderland Wakanda is interned in the white-ruled state of Rudyarda, Ben and Johnny fly in to bust him out and clash with old enemy Klaw who is attempting to steal a deadly new super-weapon…

Fantastic Four #120 heralded an extended and overlong epic by Stan Lee which began with ‘The Horror that Walks on Air!’ as a seemingly omnipotent invader claiming to be an angel scours the Earth and declares humanity doomed.

The tale laboriously continues in ‘The Mysterious Mind-Blowing Secret of Gabriel!’ with the recently reunited and utterly overmatched quartet saved by the late-arriving Silver Surfer before facing off against world-devouring ‘Galactus Unleashed’, before Reed again outsmarts the cosmic god to prevent the consumption of ‘This World Enslaved!’

Although beautifully illustrated, the hackneyed saga was a series low-point, but Lee was back on solid dramatic ground with #124’s ‘The Return of the Monster’ and concluding episode ‘The Monster’s Secret!’ wherein the mystery menace Reed had once dubbed ‘the Monster from the Lost Lagoon’ resurfaces to haunt a Manhattan hospital, steal drugs and kidnap Sue… but only for the best and most noble of reasons…

Roy Thomas assumed the role of writer/editor with #126, revisiting the classic origin and first clash (from FF #1) with the Mole Man in ‘The Way it Began!’ this was all mere prelude for what was to follow…

The reverie prompts the Thing to invade the sub-surface despot’s realm in search of a cure for the blindness which afflicts his girlfriend Alicia Masters in ‘Where the Sun Dares Not Shine!’ and all-too soon the embattled brute is embroiled in a three-way war between Mole Man, Kala, Empress of the Netherworld and immortal dictator Tyrannus.

When his comrades go after Ben they are duped into attacking him in ‘Death in a Dark and Lonely Place!’

The narrative concluded for the moment, there follow four pages of pin-ups by Buscema & Sinnott highlighting ‘The Fabulous F.F.’s Friends… and Foes’, plus the Kirby & Vince Colletta cover to 1971’s all-reprint Fantastic Four Annual #9 to wrap up this morsel of Marvel magic.

Although Kirby had taken the explosive imagination and questing sense of wonder with him on his departure, the sheer range of beloved characters and concepts he had created with Lee served to carry the series for years afterwards. These admittedly erratic and inconsistent stories kept the team book ticking over until bolder hands could once again take the World’s Greatest Comics Magazine Heroes back to the stratospheric heights where they belonged.

Solid, honest and creditable efforts, these tales are probably best appreciated by dedicated superhero fans and continuity freaks like me, but they can still thrill and enthral the generous and forgiving casual browser looking for an undemanding slice of graphic narrative excitement.
© 1971, 1972, 2017 Marvel Characters, Inc. All rights reserved

Teen Titans: The Silver Age Volume One


By Bob Haney, Bruno Premiani, Nick Cardy, Irv Novick, Bill Molno & various (DC Comics)
ISBN: 978-1-4012-7508-2

The concept of kid hero teams was not a new one when the 1960s Batman TV show finally prompted DC to trust their big heroes’ assorted sidekicks with their own regular comic in a fab, hip and groovy ensemble as dedicated to helping kids as they were to stamping out insidious evil.

The biggest difference between wartime groups such as The Young Allies, Newsboy Legion and Boy Commandos or 1950s holdovers like The Little Wise Guys or Boys Ranch and the creation of the Teen Titans was quite simply the burgeoning phenomena of “The Teenager” as a discrete social and commercial force. These were kids who could – and should – be allowed to do things themselves without constant adult help or supervision.

This quirkily eclectic trade paperback and eBook compilation re-presents the landmark try-out appearances from The Brave and the Bold #54 and 60 and Showcase #59 – collectively debuting in 1964 and1965 – as well as the first eleven issues of Teen Titans solo title, spanning January/February 1966 to September/October 1967.

As early as the June-July 1964 issue of The Brave and the Bold (#54), DC’s Powers-That-Be tested the waters in a gripping tale by writer Bob Haney superbly illustrated by unsung genius Bruno Premiani.

The Thousand-and-One Dooms of Mr. Twister’ united Kid Flash, Aqualad and Robin the Boy Wonder in dire and desperate battle against a modern wizard-cum-Pied Piper who tried to abduct all the teen-agers of scenic Hatton Corners. The young heroes accidentally meet in the town by chance after students invite them to mediate in a long-running dispute with the town adults…

This element of a teen “court of appeal” was the motivating principle in many of the group’s cases. One year later the team reformed for a second adventure (B&B #60, by the same creative team) and introduced two new elements.

‘The Astounding Separated Man’ features more misunderstood kids (weren’t we all?); this time in the coastal hamlet of Midville and threatened by an outlandish monster whose giant body parts can detach and move independently. Wonder Girl was added to the roster (not actually a sidekick, or even a person at that juncture, but rather an incarnation of Wonder Woman as a child – a fact the writer and editor of the series seemed blissfully unaware of) but most importantly they kids finally had a team name: ‘Teen Titans’.

Their final try-out appearance was in Showcase (#59, November-December 1965); birthplace of so many hit comic concepts. It was also the first to be drawn by the brilliant Nick Cardy (who became synonymous with the 1960s series).

‘The Return of the Teen Titans’ pits the neophyte team against teen pop trio ‘The Flips’ who are apparently also a gang of super-crooks. As was so often the case, the grown-ups had got it all wrong again…

The next month Teen Titans #1 debuted (cover-dated January/February 1966 and released mere weeks before the Batman TV show aired on January 12th) with Robin very much the point of focus on the cover and most succeeding ones.

Haney & Cardy crafted an exotic thriller entitled ‘The Beast-God of Xochatan!’ which sees the team act as Peace Corps representatives in a South American drama of sabotage, giant robots and magical monsters. The next issue held a fantastic mystery of revenge and young love involving ‘The Million-Year-Old Teen-Ager’ who was entombed and revived in the 20th century. He might have survived modern intolerance, bullying and culture shock on his own but when his ancient blood enemy turned up the Titans were ready to lend a hand…

‘The Revolt at Harrison High’ in #3 cashed in on the contemporary craze for drag-racing in a tale of bizarre criminality. Produced during a historically iconic era, many readers now can’t help but cringe when reminded of such daft foes as Ding-Dong Daddy and his evil biker gang, and of course the hip, trendy dialogue (it wasn’t that accurate then, let alone now) is pitifully dated, but the plot is strong and the art magnificent.

‘The Secret Olympic Heroes’ guest-starred Green Arrow’s teen partner Speedy in a very human tale of parental pressure at the Olympics, although there’s also skulduggery aplenty from a terrorist organisation intent on disrupting the games.

TT #5’s ‘The Perilous Capers of the Terrible Teen’ finds Titans facing the dual task of aiding a troubled young man and capturing an elusive super-villain dubbed the Ant, despite all evidence indicating that they’re the same person, after which another DC sidekick made his Titans debut.

Illustrated by Bill Molno & Sal Trapani ‘The Fifth Titan’ then introduces Beast Boy (the obnoxious juvenile know-it-all from the iconic Doom Patrol). Feeling unappreciated by his adult mentors, the young hero wrongly assumes he’ll be welcomed by his peers. Rejected again he then falls under the spell of an unscrupulous circus owner and the kids need to set things right.

Slow and overly convoluted, it’s possibly the low-point of a stylish run, but many fans disagree, citing #7’s ‘The Mad Mod, Merchant of Menace’ as the biggest stinker. However, beneath the painfully dated dialogue there’s a witty, tongue-in-cheek tale of swinging London, cool capers and novel criminality, plus the return of the magnificent Nick Cardy to the art chores.

It was back to America for ‘A Killer called Honey Bun’ (illustrated by Irv Novick & Jack Abel): another tale of intolerance and misunderstood kids, played against a backdrop of espionage in Middle America, and featuring a deadly prototype robotic super-weapon in the menacing title role…

Teen Titans #9’s ‘Big Beach Rumble’ finds the Titans refereeing a swiftly-escalating vendetta between rival colleges on holiday when modern day pirates led by the barbarous Captain Tiger crash the scene. Novick pencilled it and Cardy’s inking made it all very palatable in a light and uncomplicated way

The editor obviously agreed as the art teem continued for the next few issues, beginning with ‘Scramble at Wildcat’: a rowdy crime caper featuring dirt-bikes and desert ghost-towns, with skeevy biker The Scorcher profiting from a pernicious robbery spree…

Wrapping up this initial outing, Speedy returned in #11’s spy-thriller ‘Monster Bait’, with the young heroes going undercover to save a boy being blackmailed into betraying his father and his country…

Although perhaps dated in delivery now, these tales were an incomprehensibly liberating experience for kids when first released. They truly betokened a new empathy with increasingly independent youth and sought to address problems that were more relevant to and generated by that specific audience. That they are so captivating in execution is a wonderful bonus. This is absolute escapism and absolutely delightful and you absolutely should get this book
© 1964, 1965, 1966, 1967, 2017 DC Comics. All Rights Reserved.

Noggin the King and Noggin and the Whale


By Oliver Postgate & Peter Firmin (Egmont)
ISBN: 978-1- 4052-8152-2 (King)                 978-1- 4052-8153-9 (Whale)

I had originally prepared these reviews as part of a forthcoming week of TV-related books and graphic novels but, following the news of the death of the wonderful Peter Firmin on July 1st, I found myself feeling painfully bereft and quite woeful.

So, just because I want to and as a public acknowledgement of the gifts of a brilliant creator who shaped my entire life (as well as so many millions of others), there is a change to today’s scheduled viewing…

Peter Arthur Firmin was born in Harwich on 11 December 1928. After training at Colchester School of Art and National Service in the Royal Navy he went to the Central School of Art and Design in London from 1949 to 1952. A creative man of many talents and disciplines, he then worked as a stained-glass designer, jobbing illustrator and lecturer.

Whilst teaching at Central in 1957 he was targeted by up-and-coming children’s TV writer Oliver Postgate who believed (quite rightly) that clever individuals could produce high-quality kids viewing at reasonable cost.

After producing backgrounds for Postgate’s Alexander the Mouse and The Journey of Master Ho, Firmin became a full-partner in new venture Smallfilms, which would be based in a shed at the artist’s Canterbury home. The kindred spirits initially produced hand-drawn cartoons and eventually stop motion animation episodes for series including Ivor the Engine, The Saga of Noggin the Nog, Pogle’s Wood/The Pogles, Bagpuss and The Clangers. Postgate wrote, voiced and filmed whilst Firmin drew, painted, built sets and made puppets.

During those early days Firmin seemed tireless. In addition to the Smallfilms job he also devised, designed and populated other kids shows such as The Musical Box and Smalltime. In 1962 with Ivan Owen he created a fox puppet for The Three Scampies. The puppet soon had his own show and career as Basil Brush

Throughout his life, Firmin continued his cartooning and illustration career. This included writing and/or illustrating a number of books such as Basil Brush Goes Flying, The Winter Diary of a Country Rat, Nina’s Machines and Seeing Things – An Autobiography as well as working as a printmaker and engraver, designer and educator. In 1994 Firmin was asked to create a British postage stamp and produced a magnificent offering featuring Noggin and the Ice Dragon.

Even at their most productive and overworked, Postgate and Firmin always ensured there was plenty of ancillary product such as Christmas Annuals, comic strips and spin-off books, games and puzzles for their devoted young fans. Between 1965 and 1973 Postgate and Firmin crafted a series of books in an early-reader format featuring the further adventures of the Nicest Norseman of Them All…

Recently re-issued in superb hardcover editions perfect for tiny hands, the first two are Noggin the King and Noggin and the Whale, both originally released in 1965; a brace of charming, gently humorous escapades starring the TV cast and beautifully illustrated in a variety of duo-toned line-&-colour with wit and subtle charm by the irrepressible Firmin.

On the death of his father, quiet, unassuming Noggin becomes king of the northland Viking tribe known as the Nogs. He rules with understanding and wisdom – generally thanks to his advisors: bluff Thor Nogson, talking green cormorant Graculus and his wife Nooka who hails from the far north (we’d call her an Inuit princess these days).

Despite many fantastic adventures, Noggin prefers a quiet home life with his people and his boisterous son Knut

Noggin the King opens with bucolic pastoral scenes of the Nogs and the good-hearted sovereign helping his people however he can. However, whilst happily repairing the roof of an old farmer, the ruler dislodges a bird’s nest. Bringing the nest and its occupants back to his castle, he cares for the fledglings and mother and wonders if he is also the King of birds in the Land of Nogs. If he is then they are his subjects too and thus he is responsible for their safety and welfare.

Riven with doubt, the King then sets out on a short quest with Nooka beside him to confirm his suspicions and is rewarded by the feathered kingdom with a great but grave new honour…

Noggin and the Whale offers a far more light-hearted aspect of kingship as the mild monarch celebrates his birthday in the usual manner: doling out gifts to all the children of his realm. This year they all get musical instruments, but when they hold an impromptu concert on a boat in the little walled harbour, the merriment is interrupted by a most insistent whale.

Every time the kids get going the cetacean surges up under the boat and eventually even placid Noggin loss his temper and orders the sea-beast to swim away.

Instead it glides over to the open harbour gate and sulkily blocks the way just as the fishing boats are trying to moor up for the night. Nothing the townsfolk can do will shift the surly creature.

Suddenly Prince Knut has an idea. He realises why the whale has been acting so strangely and, after consulting with his father, commissions Royal Inventor Olaf the Lofty to create a unique present for the morose marine mammal…

Charming, engaging and endlessly rewarding (both these books and their much-missed, multi-talented originators) the works of Postgate and Firmin affected generations of children and parents. If you aren’t among them, do yourself a great favour and track down those DVD box sets and books like these. You won’t regret it for an instant…
Text © The Estate of Oliver Postgate 1965. Illustrations © Peter Firmin/The Estate of Peter Firmin 1965.

The Epic of Gilgamesh


Translated by Kent H. Dixon & illustrated by Kevin H. Dixon (Seven Stories Press)
ISBN: 978-1-60980-793-1 (PB)                     : 978-1-60980-794-8 (eBook)

Comics is the most expansive medium we have for extolling heroic deeds, combining a facility for depicting all aspects of character with an unlimited budget for special effects and communicating instantaneous visceral understanding and appreciation to and on the part of the audience.

That was not always the case: once upon a time all we had was words, originally spoken or chanted but eventually translated into permanent marks on long-lasting surfaces.

As of this writing, The Epic of Gilgamesh is the oldest known work of human literature. A truly timeless heroic saga, the work’s earliest incarnation is actually five Sumerian poems lauding the accomplishments of Bilgamesh, King of Uruk, that date from the Third Dynasty of Ur – or about 2100 BC as you or I and modern Mesopotamians would reckon it.

As is so often the case, some smart wordsmith long ago appropriated and reconditioned the snippets into something grander with the saga surviving into our era via a series (still incomplete) of Babylonian tablets. The material is open to frequent interpretation and has been translated into many languages since first discovered.

What source material we have comes from tablets of cuneiform logographs discovered back in 1853 by Hormuzd Rassam amidst the remains of the Library of Ashurbanipal in Nineveh (near modern Mosul in Iraq). In the early 1870s western historian George Smith published his first translation and, after more hands-on study and research, a full and final version in his 1880 book The Chaldean Account of Genesis. The first direct Arabic translation – by Iraqi Taha Baqir – only appeared in 1960.

Many later scholars have had a bash, with 2003’s 2-volume critical work by Andrew George being generally accounted as the most definitive thus far.

I, however, am no scholar (or gentleman, by all accounts) and the graphic novel on point today has my vote for perhaps the most honest and genuine treatment yet…

Gilgamesh is the prototype and template of all modern hero myths, with a demi-god king, alternatively beloved and despised, stricken and emboldened by his own greatness triumphing over all odds and odd monsters, but ultimately brought low by his own humanity.

It’s also a story with creation myth motifs (Man brought forth from clay; god-touched, animal-saving survivors of great floods; resurrection from the dead) that reoccur over and over again in later religions.

This version, though, is replete with earthy humour, casual smut and everyday venality. It feels like despite the mystical trappings, the characters at its heart are all-too human: which is quite cool, as artefacts dating back to 2600 BC have been recently uncovered that indicate the actual existence of some of the actors in this particular passion play…

What also lends this superb monochrome marvel much of its compelling veracity and beguiling attraction is a somewhat unique collaboration. Kent H. Dixon is an award-winning poet, screenwriter, novelist and educator who spends his days teaching and translating literary works from Japanese hibakusha to classics by Rilke and Mallarmé.

Kent H. Dixon is a social activist, underground radio show host and the award-winning cartoonist who created …And Then There Was Rock and subversive milestone Mickey Death in the Winds of Impotence. He might be the only aging rebel in the world happy to work with his dad…

Their slowly-unfolding, decade-long collaboration on The Epic of Gilgamesh caught the attention of top bloke Russ Kick (You Are Being Lied To and Everything You Know is Wrong; and data archive thememoryhole2.org) who quickly made it and them a key part of his superb Graphic Canon series.

So, what do you get here that other translations don’t offer? Following Kick’s scene-setting, context-establishing Introduction, Kent Senior’s Translator’s Note relates how the literary wizard retranslated the original tablets – including recently unearthed Tablet 5 – and offers a few hints regarding narrative direction whilst Kevin Dixon’s Artist’s Note spills a few secrets on producing a classic everybody “knows” as an out of sequence part-work…

As for the story: an arrogant hero-king wanders the Earth and realms of gods and monsters. He’s pretty vile to women and beats up whom he pleases until the gods create a perfect enemy who ends up becoming his truest, only friend. And then he dies and Hero defies the universe and challenges Hell to get him back. You’ve heard it all before but you’ve never seen it like this…

Bold and brash, raw and raucous, this inviting interpretation also manages to maintain a graceful poetic rhythm and deftly incorporate the philosophy and instructions-for-living that permeate and underscore the original without missing a beat. A magnificent tale with a big heart and supremely engaging, this funny, scary, action-packed pictorial fable is a brilliant achievement and I for one am hungry for more.

Spenser’s Faerie Queene or Wu Cheng’en’s Journey to the West anyone?
© 2018 by Kent H. Dixon and Kevin H. Dixon. All rights reserved.

Battler Britton


By Garth Ennis & Colin Wilson (WildStorm)
ISBN: 978-1-84576-560-6

Today marks the centenary of the Royal Air Force. Weather permitting – it’s Wimbledon fortnight after all – there will be a magnificent flypast of craft modern and vintage over London and many other events all over the place to celebrate.

Sadly, we comics folk don’t venerate our own past achievements nearly as much, so instead of a fabulous Paddy Payne collection, Biggles Archive or any of dozens of other British comics Fly Boys we ought to be commemorating here, I’m re-recommending something a bit modern. At least it’s still a bloody good show…

Garth Ennis is the best writer of war comic books in America today. In fact, if you disregard the marvellous Commando Picture Library series published by DC Thomson (which you shouldn’t – but even now no one admits to reading them in my current circle), he may well be the only creator working in the genre in the entire English Language.

His credentials are well established now and illustrator Colin Wilson has long been lauded for his superb illustration, so it’s no surprise that this re-visitation with one of British comics’ most gallant warriors is an absolute delight.

Battler Britton was first seen in January 1956. “The fighting ace of Land, Sea and Air” debuted in The Sun (back when it was actually a proper comic and before the title was appropriated for the tabloid red top screed joke it is today); the feisty brainchild of Mike Butterworth and the astounding Geoff Campion.

The doughty pilot graduated to the front cover and lead spot in 1958 and took over completely in 1959 when the periodical briefly became Battler Britton’s Own Weekly.

When the title merged with Lion, Britton carried on until 1967 and even transferred to sister title Knockout during 1960-1961.

He also became a key returning feature in the publisher’s range of complete digest series, such as Thriller Picture Library, Air Ace Picture Library and War Picture Library, illustrated by such astounding luminaries as Francisco Solano Lopez, Pat Nicolle, Graham Coton, Ian Kennedy and Hugo Pratt.

He was also a regular standby – in reformatted reprint form – in numerous Fleetway Christmas Annual for years after his comics sorties ended. Why there has never been a concerted effort to restore this treasure trove of comics glory in some kind of archival format is utterly beyond me, but at least he’s with us in this bold adventure which first saw print as a 5-issue miniseries in 2006…

North Africa, October 1942: The dark days before Montgomery’s big push against the seemingly invincible Afrika Korps. Wing Commander Robert “Battler” Britton and his Flight are sent to train an inexperienced group of American pilots hidden behind German lines as a harrying force.

Tensions between smug Brits and pushy Yanks are high and at first it’s doubtful whether the allies or the enemy pose the biggest threat, but in tried-and-true tradition a growing mutual respect eventually leads to successful outcomes.

In spirit, ‘Bloody Good Show’ is one of Ennis’ most faithfully traditional war strips. His love and reverence to the source material is obvious and there’s less of the writer’s signature gallows humour on view than you’d expect, but don’t think that this is watered down in any way.

The dark, ironic madness of battle and disgust with the chinless, smug officialdom that instigates it without getting personally involved is present and potent. Idiots and worse make wars and then send decent people to fight and die in them.

This is a rare thing, here, a reworking of a nostalgia icon that will appeal to the greater part of audiences contemporary and ancient. That it’s a ripping good yarn also means that anybody could read and enjoy it. So you should.

Compilation © 2006, 2007 DC Comics and IPC Media Limited. All Rights Reserved.
Battler Britton and all characters used are ™ & © IPC Media Limited & DC Comics.

Action Heroes Archive Vol 1: Captain Atom & Vol. 2 Captain Atom, Blue Beetle & The Question


By Steve Ditko and various (DC Comics)
ISBN: 978-1-4012-0302-3  ISBN: 978-1-4012-1346-6 (vol 2)

It’s been a grim few weeks for lovers of the graphic arts. Peter Firmin passed away at the beginning of the month, and I’ve just heard that Steve Ditko has been found dead in his apartment. Both these men shaped my life and so many millions of others, especially the solitary work-obsessed genius who gave us Spider-Man, The Creeper, Mr. A and so many more. A more considered response and review will come in the weeks to come, but for now let’s consider these books: classic outsider wonderment from a creator who reshaped every aspect of comics by sniping from the edge and never once buying into the hype…

Steve Ditko is possibly comics’ most unique stylist. Love him or hate him, you can’t mistake his work for anyone else’s. His career began in the early 1950’s and, depending on whether you’re a superhero fan or prefer the deeper and more visually free and experimental work, peaked in either the mid-1960’s or 1970’s.

Leaving the Avenging World, Mr. A and his other philosophically derived creations for another time, the super-hero crowd should heartily celebrate this deluxe collection of the first costumed do-gooder that Ditko worked on. Although I’m a huge fan of his linework – which is best served by black and white printing – the crisp, sharp colour of this Archive edition is still much better than the appalling reproduction on bog-paper that first displayed Charlton Comics’ Atomic Ace to the kids of Commie-obsessed America, circa 1960.

Captain Adam is an astronaut accidentally atomised in a rocketry accident. Eerily – and the way it’s drawn spooked the short pants off me when I first read it more than fifty years ago – he reassembles himself on the launch pad, gifted with astounding powers. Reporting to the President, he swiftly becomes the USA’s secret weapon.

In those simpler times the short, terse adventures of Captain Atom seemed somehow more telling than the anodyne DC fare, and Marvel was still pushing monsters in underpants; their particular heroic revolution was still months away. Ditko’s hero was different and we few who read him all knew it.

Mostly written or co-written with Joe Gill, the first wonderful, addictive run of 18 stories from Space Adventures #33-42 (and three of those were drawn by the uninspired and out-of-his-depth Rocke Mastroserio) are a magnificent example of Ditko’s emerging mastery of mood, pacing, atmosphere and human dynamics.

In 1961, as Ditko did more and more work for the blossoming – and better paying – Marvel, Charlton killed the series. But when Dick Giordano created a superhero line for Charlton in late 1965, Captain Atom was revived. Space Adventures was retitled, and the Captain’s first full length issue was numbered #78.

As he was still drawing Amazing Spider-Man and Doctor Strange, Ditko could only manage pencils for the Captain and Mastroserio was recruited to ink the series, resulting in an oddly jarring finish. With #79 Ditko became lead writer too, and the stories took on an eccentric, compelling edge and tone that lifted them above much of the competition’s fare. Eventually the inker adapted to Ditko’s style and much of the ungainliness had disappeared from the figurework, although so had the fine detail that had elevated the early art.

This volume ends with issue #82, leaving six more published issues and a complete unpublished seventh for another time…

This second volume completes Ditko’s costumed hero contributions with the remainder of the Captain Atom tales, and the introduction of a new Blue Beetle and the uniquely iconic Question.

Captain Atom #83 (November 1966) starts the ball rolling here with a huge blast of reconstructive character surgery. Although ‘Finally Falls the Mighty!’ was inked by Rocke Mastroserio and scripted by David Kaler, thematically it’s pure Ditko. Plotted and drawn by him, it sees an ungrateful public turn on the Atomic Ace, due to the manipulations of a cunning criminal.

Intended to remove some of the omnipotence from the character, the added humanity of malfunctioning powers made his struggles against treacherous Professor Koste all the more poignant, and the sheer visual spectacle of his battle against a runaway reactor is some of Ditko’s most imaginative design and layout work. The tale ends on a cliffhanger – a real big deal when the comic only came out every two months – and the last seven pages featured the debut of a new superhero with one of the oldest names in the business.

The Blue Beetle first appeared in Mystery Men Comics #1, released by Fox Comics and dated August 1939. Created by Charles Nicholas (née Wojtkowski) the character was inexplicably popular and survived the death of a number of publishers to end up as a Charlton property in the mid 1950s. After releasing a few issues sporadically the character disappeared until the superhero revival of the early 1960s when young Roy Thomas revised and revived the character for a ten issue run (June 1964 – February 1966).

Here Ditko completely recreated the character. Ted Kord was an earnest young scientist with a secret tragedy in his past but Ditko and scripter Gary Friedrich wisely eschewed origin for action in a taut and captivating crime-thriller where the new hero displayed his modus operandi by stopping a vicious crime-spree by the Killer Koke Gang.

This untitled short has all the classic elements of a Ditko masterpiece: outlandish fight scenes, compact, claustrophobic yet dynamic layouts, innovative gimmickry and a clear-cut battle between Right and Wrong. It’s one of the very best introductory stories of a new hero anywhere in comics – and it’s seven pages long.

The remodeling of the Atomic Ace concluded in the next issue with ‘After the Fall a New Beginning.’ Once again Ditko rattled his authorial sabre about the fickleness of the public as the villainous Koste exposed the hero’s face on live TV. Escaping, Atom got a new costume with his curtailed powers and consequently a lot more drama entered the series.

Now there was a definite feeling of no safety or status quo. The untitled Beetle back-up (scripted by Gary Friedrich with pencils and inks by Ditko) pitted the hero against the masked Marauder but the real kicker was the bombshell that Homicide detective Fisher, investigating the disappearance of Dan Garrett, suspected a possible connection to scientist Ted Kord…

‘Strings of Punch and Jewelee’ introduced a couple of shady carnival hucksters who found a chest of esoteric alien weapons and used them for robbery whilst extending a running plot-line about the mysterious Ghost and his connection to a lost civilization of warrior women. Although Cap and partner Nightshade are somewhat outclassed here, the vigour and vitality of the Blue Beetle was undeniable when a mid-air hijack is foiled and a spy sub and giant killer octopus are given short thrift by the indomitable rookie crusader.

Captain Atom #86 finally brought the long-simmering plot-thread of tech thief The Ghost to a boil as the malevolent science-wizard went on a rampage, utterly trouncing Nightshade and our hero before being kidnapped by the aforementioned Warrior girls. ‘The Fury of the Faceless Foe!’ is by Ditko, Kaler & Mastroserio whilst in the (still) untitled Blue Beetle strip by Friedrich and Ditko the azure avenger battled a ruthless scientist and industrial spy.

This led directly into the first issue of his own comic-book. Blue Beetle #1 (June 1967) is an all-Ditko masterpiece (he even scripted it under the pen-name D.C. Glanzman) and saw the hero in all-out action against a deadly gang of bandits. ‘Blue Beetle… Bugs the Squids’ is crammed with the eccentric vitality that made the Amazing Spider-Man such a monster hit, and the crime-busting joie de vivre is balanced by the moody, claustrophobic introduction of Steve Ditko’s most challenging superhero creation.

‘The Question’ is Vic Sage, a TV journalist with an uncompromising attitude to crime and corruption and an alter-ego of faceless, relentless retribution. In his premiere outing he exposes the link between his own employers’ self-righteous sponsors and gambling racketeer Lou Dicer. This theme of unflinching virtue in the teeth of both violent crime and pernicious social and peer pressure marked Ditko’s departure from straight entertainment towards philosophical – some would say polemical – examination of greater societal issues and the true nature of both Good and Evil that would culminate in his controversial Mr. A, Avenging World and other independent ventures.

Captain Atom #87, ‘The Menace of the Fiery-Icer’ (August 1967) presaged the beginning of the end for the Atomic Ace as Kaler, Ditko & Mastroserio dialed back on the plot threads to deliver a visually excellent but run-of-the-mill yarn about a spy ring with a hot line in cold-blooded leaders.

Blue Beetle #2 however, an all-Ditko affair from the same month, showed the master at his heroic peak, both in the lead story ‘The End is a Beginning!’ which finally revealed the origin of the character as well as the fate of Dan Garrett, (the original Beetle) and even advanced his relationship with his girl Friday Tracey. The enigmatic Question, meanwhile, tackled the flying burglar known as the Banshee in a vertiginous, moody thriller reminiscent of early Doctor Strange strips.

Frank McLaughlin took over the inking for ‘Ravage of Ronthor’ in Captain Atom #88 (October 1967) as the hero answered a distress call from outer space to preserve a paradise planet from marauding giant bugs, in a satisfying no-nonsense escapist romp. Blue Beetle #3 was another superbly satisfying read as the eponymous hero routed the malevolent, picturesque thugs ‘The Madmen’ in a sharp parable about paranoia and misperception. Equally captivating was the intense and bizarre Question vignette as a murderous ghostly deep-sea diver stalks some shady captains of industry.

Issue #89 was the last Captain Atom published by Charlton (December 1967): an early casualty of the burn-out afflicting the superhero genre that led to a resurrected horror/mystery craze. This genre would then form a new backbone for the company’s 1970’s output; one where Ditko would shine again in his role as master of short story horror.

Scripter Dave Kaler managed to satisfactorily tie up most of the hanging plot threads with the warrior women of Sunuria in the sci-fi-meets-witchcraft thriller ‘Thirteen’ although the Ditko/McLaughlin art team was nowhere near their best form.

The next episode promised a final ‘Showdown in Sunuria’, but this never materialized.

Blue Beetle #4 (released the same month) is visually the best of the bunch as Ted Kord followed a somehow returned Dan Garrett to an Asian backwater in pursuit of lost treasure and a death cult. ‘The Men of the Mask’ is pure strip poetry and bombastic action, perfectly counterbalanced by a seedy underworld thriller as the Question sought to discover who gave the order to ‘Kill Vic Sage!’ This was scripted by Steve Skeates (as Warren Savin) and was the last action any Charlton hero saw for the better part of a year.

Cover-dated October 1968, The Question returned as the star of Mysterious Suspense #1. Ditko produced a captivating cover and a three-chapter thriller (whilst Rocke Mastroserio provided a rather jarring full-page frontispiece).

‘What Makes a Hero?’ (probably rescued from partially completed inventory material) saw crusading Vic Sage pilloried by the public, abandoned by friends and employers yet resolutely sticking to his higher principles in pursuit of hypocritical villains masquerading as pillars of the community. Ditko’s interest in Ayn Rand’s philosophical Objectivism had become increasingly important to him and this story is probably the dividing line between his “old” and “new” work. It’s also the most powerful and compelling piece in the entire book.

A month later one final issue of Blue Beetle (#5) was published. ‘The Destroyer of Heroes’ is a decidedly quirky tale that features a nominal team-up of the azure avenger and the Question as a frustrated artist defaced heroic and uplifting paintings and statues. Ditko’s committed if reactionary views of youth culture, which so worried Stan Lee, are fully on view in this controversial, absorbing work.

Other material had been created and languished incomplete in editorial limbo. In the early 1970s a burgeoning and committed fan-base created a fanzine called Charlton Portfolio. With the willing assistance of the company, a host of kids who would soon become household names in their own right found a way to bring the lost work to the public gaze.

Their efforts are also included here, in black and white as they originally appeared. For Charlton Portfolio #9 and 10 (1974), Blue Beetle #6 was serialized. ‘A Specter is Haunting Hub City!’ is another all-Ditko extravaganza, pitting the hero against an (almost) invisible thief whilst the follow-up magazine Charlton Bullseye (1975) finally published ‘Showdown in Sunuria’ in its first two issues.

Behind an Al Milgrom Captain Atom cover, Kaler’s plot was scripted by Roger Stern (working as Jon G. Michels) and Ditko’s pencils were inked by rising star John Byrne – a cataclysmic climax almost worth the eight year wait. But even there the magic doesn’t end in this magnificent Archive volume.

From Charlton Bullseye #5 (1975) comes one final pre-DC tale of The Question: eight, gripping, intense, beautiful pages plotted by Stern, scripted by Michael Uslan and illustrated by the legendary Alex Toth, This alone is well worth the rather high price of admission.

These weighty snapshots of another era are packed with classic material by brilliant craftsmen. They are books no Ditko addict, serious fan of the genre or lover of graphic adventure can afford to be without. It’s impossible to describe the grace, finesse, and unique eclectic shape of Steve Ditko’s art. It should be experienced. And this is as good a place to start as any, and probably a lot easier to obtain than much of this lost genius’ back catalogue.

© 1966, 1967, 1968, 1974, 1975, 1976, 2007 DC Comics. All Rights Reserved.

Oh, Wicked Wanda!


By Frederic Mullally & Ron Embleton (Penthouse)
No ISBN

Not all comics are for kids nor ever were they. The men’s magazine trade has often featured graphic narratives, usually sexually explicit in nature, often highly satirical, invariably of a much higher quality than their mainstream contemporaries, and always much better regarded and financially rewarded.

Where Playboy had Little Annie Fanny (created by Harvey Kurtzman & Will Elder: it ran intermittently from 1962 until 1988, and revived in 1998, illustrated by Ray Lago & Bill Schorr), publishing rival Bob Guccione wanted the same but better for his own publication Penthouse.

Used to getting his way, he hired journalist, editor (of left-wing magazine Tribune), columnist, novelist and political writer Frederic Mullally to script the ongoing exotic, erotic adventures of Wanda Von Kreesus, the richest woman in the world. The sultry star would be accompanied by Candyfloss, her insatiable jailbait paramour and an outrageous coterie of faithful employees including an all-girl army, a mad scientist and a brutal looking thug with the soul of a poet.

To illustrate he secured the talents of oil painter and comic strip veteran Ron Embleton (who had astounded comic readers with his lush and vibrant strip Wulf the Briton in Express Weekly and his numerous stunning illustrations in weekly fact-based periodical Look and Learn).

Oh, Wicked Wanda! was originally a prose serial illustrated by Bryan Forbes, beginning in 1969 before becoming, in 1973, the unbelievably lavish and torrid strip reprinted here, continuing until 1980 when it was replaced by Sweet Chastity, also painted by Embleton, and scripted by proprietor Guccione himself.

The bored and mischievous hellion on parade here is a sexually adventurous woman from a time when sexual politics and liberation were huge issues (not like now, of course), and therefore prime targets for low comedy and high satire.

Mullally peppered his scripts with topical references (many of which, sadly, would escape today’s casual reader, I’m sure) and the phenomenal Embleton would depict them with hyper-realistic accuracy.

Harold Wilson, Edward Heath, Ted Kennedy, Richard Nixon, Henry Kissinger, Fidel Castro, Lyndon Johnson, Spiro Agnew, Mao Tse-tung, showbiz icons such as John Wayne or Bob Hope, and even comic strip greats like Pogo, Mutt and Jeff or Krazy Kat, all meandered through the glossy pages, a cross between a Greek Chorus and pictorial ad-libs.

Many celebrities were actively parodied participants. Henry Kissandrun, mafia Don Marlon Blondo/Burpo, Jane Fondle and demented California Governor Ronald Reekin’ all found themselves victims of the wilful minx and her team. Also, classical and contemporary erotic allusions abound ranging from a little “nymphette” lounging about reading William Burroughs’s Naked Lunch to visual and verbal references to Shelley’s Leda and the Swan.

This slim album reprints the earliest adventures as Wanda collects the rich and the famous for a Museum of Deviancy, takes on the Mafia, the CIA and the Cubans and does her bit to solve the Oil Crisis.

Later adventures saw her romp through the ages in a time machine but to my knowledge these tales have never been reprinted – although they really, really should be.

Perhaps a little dated, definitely for easy-going adults only, Oh, Wicked Wanda! is nonetheless still a funny read and inarguably one of the most beautiful British strips ever made. It is a tragedy that such work is unavailable to aficionados of comic art.
© 1973, 1974, 1975 Penthouse International Ltd. All Rights Reserved.

Captain America Marvel Masterworks volume 6


By Stan Lee, Gary Friedrich, Gene Colan, John Romita, Gray Morrow, Sal Buscema & various (Marvel)
ISBN: 978-0-7851-5875-2 (HB)

Created by Joe Simon & Jack Kirby in an era of frantic patriotic fervour, Captain America was a dynamic and highly visible response to the horrors of Nazism and the threat of Liberty’s loss.

He faded away during the post-war reconstruction but briefly reappeared after the Korean War: a harder, darker sentinel ferreting out monsters, subversives and the “commies” who lurked under every brave American kid’s bed. Then he vanished once more until the burgeoning Marvel Age resurrected him just in time for the turbulent, culturally divisive 1960s.

By the time of the tales gathered in this sixth Masterworks volume (available in luxurious hardback and accessible eBook formats) – comprising issues #137-148 of his monthly comicbook from May 1971 to April 1972 – the Star-Spangled Avenger had become an uncomfortable symbol of a troubled, divided society, split along age lines and with many of the hero’s fans apparently rooting for the wrong side.

Now into that turbulent mix crept issues of racial and gender inequality…

Following a fond and forthright reminiscence from illustrator John Romita in his Introduction, the action opens here with the Star-Spangled Avenger, still notionally working with – if not for – super-scientific government spy-agency S.H.I.E.L.D. (which back then stood for Supreme Headquarters International Espionage Law-enforcement Division), returning to Earth after a blistering battle against the malign Mole Man. With him was his now full-time, fully-fledged partner the Falcon.

As scripted by Stan Lee and illustrated by Gene Colan & Bill Everett, the neophyte hero, seeking to impress his mentor, opts ‘To Stalk the Spider-Man’. This typical all-action Marvel misunderstanding led to plenty of unnecessary fighting until forestalled as mob boss Stone-Face returns to settle old scores in #138’s ‘It Happens in Harlem!’

John Romita the elder returned to the art chores to depict Spider-Man and Cap rescuing the Falcon and ending the gangster’s dream of monetising New York’s racial unrest before the Good Captain is whisked away for a top-secret mission heralding the beginning of a lengthy and direction-changing saga…

For years Captain America had been the only expression of Steve Rogers’ life, but with the next issue the man went undercover as a police officer to solve a series of disappearances and subsequently regained a personal life which would have long-term repercussions.

Once Spidey, Falcon and Cap trounced Stone-Face, the Red, White and Blue is subsumed by plain Rookie Blues in ‘The Badge and the Betrayal!’ and Steve finds himself on a Manhattan beat as the latest raw recruit to be bawled out by veteran cop Sergeant Muldoon

Meanwhile, as police officers continue to disappear in increasing numbers and Rogers is getting into more fights on the beat than in costume, social worker Sam (Falcon) Wilson is challenged by seductive black activist Leila Taylor and undergoes a far from voluntary and unwanted audition for S.H.I.E.L.D. …

Issue #140 reveals the plot’s perpetrator as ‘In the Grip of Gargoyle!’ takes events in a frankly bizarre direction, with moody urban mystery inexplicably becoming super-spy fantasy as the villainous Grey Gargoyle steals a mega-explosive from S.H.I.E.L.D. and turns the Falcon into his petrified minion.

With Joe Sinnott inking, Lee & Romita deliver ‘The Unholy Alliance!’ as the stony duo attack a secret base stockpiling ultimate explosive Element X, with Cap, renewed love interest Sharon Carter and Nick Fury attempting to save the world and the Falcon from the Gargoyle…

Spectacular but painfully confusing until now, the epic was dumped on new writer Gary Friedrich to wrap up with ‘And in the End…’ (Captain America and the Falcon #142) wherein the resurgent heroes race a countdown clock of doom to save the day…

All this time Sam had been trying to get friendly with “Black Power” activist Leila and, with the sci fi shenanigans over, a long-running subplot concerning racial tensions in Harlem boiled over…

‘Power to the People’ and ‘Burn, Whitey, Burn!’ (both from giant-sized #143 with Romita inking his own pencils) sees the riots finally erupt with Cap and Falcon caught in the middle, before copping out with the final chapter by taking a painfully parochial and patronising stance and revealing that the seething unrest amongst the ghetto underclass has been instigated by a rabble-rousing fascist super-villain in ‘Red Skull in the Morning… Cap Take Warning!’

Nevertheless, Friedrich made some telling and relevant points – and continued to do so in CA&F #144’s first story ‘Hydra Over All!’ (illustrated by Romita) with the creation of S.H.I.E.L.D.’s all-woman attack squad Femme Force One (stop squirming – at least they were trying to be egalitarian and inclusive…). To facilitate their efficacy they were assigned to train with the Sentinel of Liberty himself…

The issue also offered a solo back-up tale ‘The Falcon Fights Alone!’ (by Friedrich and drawn by the great Gray Morrow) wherein the street vigilante designs a new uniform and rededicates himself to tackling the real problems on his turf: drug-dealers, thieves, racketeers and thugs endangering the weakest, poorest members of society…

Captain America and the Falcon #145 expanded the Hydra storyline with ‘Skyjacked’ (stunningly illustrated by Gil Kane & Romita) as the hooded terrorists kidnap Cap’s new team in mid-air…

Sal Buscema began his long tenure on the series with ‘Mission: Destroy the Femme Force!’ and ‘Holocaust in the Halls of Hydra!’ (#146 and inked by John Verpoorten) wherein devious dealings in the halls of power are uncovered before Falcon races to the rescue of the severely embattled and outgunned heroes, culminating in the unmasking of the hidden operator behind the villainous throne in #147’s ‘And Behind the Hordes of Hydra…’: a staggering battle royale in Las Vegas with a hierarchy of old villains exposed, wherein the ultimate power behind the power reveals himself in Friedrich’s swansong ‘The Big Sleep!’

Rounding out the riotous adventure, bonus extras include the cover to the all-reprint Captain America Annual #2, assorted house ads and a rare Romita colour rough for Captain America #139…

Any retrospective or historical re-reading is going to turn up a few cringe-worthy moments, but these tales of matchless courage and indomitable heroism are always fast-paced, action-packed and illustrated by some of the greatest artists and storytellers American comics has ever produced.

As the nation changed Captain America was finally discovering his proper place in a new era and would once more become unmissable, controversial comicbook reading, as we shall see when I get around to reviewing the next volume…
© 1971, 1972, 2012, 2017 Marvel Characters, Inc. All rights reserved.