The Best of Roy of the Rovers: The 1970s


By Tom Tully & David Sque (Titan Books)
ISBN: 978-1-84856-024-6

There was a time when comics in Britain reflected the interests of a much larger proportion of the youthful population, and when adults kept their less-acceptable reading habits a closely guarded secret. Since it became practically cool to read graphic narrative, however, many of the nation’s greatest comic-strip heroes – sporting, as well as action-based or freaky and fantastical – have been making their way back in various collections and revivals.

Roy of the Rovers began on the front cover of Tiger, a brand new weekly anthology periodical published by Amalgamated Press (later IPC and Fleetway Publications). Launched on September 11th 1954, “The Sport and Adventure Picture Story Weekly” was a cannily crafted companion to Lion, the company’s successful response to The Eagle (home of Dan Dare, but precious few sporting heroes).

From the first Tiger concentrated heavily on sports stars and themes, with issue #1 also offering The Speedster from Bleakmoor, Mascot of Bad Luck and Tales of Whitestoke School amongst others. In later years racing driver Skid Solo and wrestler Johnny Cougar joined the pantheon of traditional strips such as Billy’s Boots, Nipper, Hotshot Hamish and Martin’s Marvellous Mini, but for most of its 1,555-issue run Tiger was “the comic with Roy of the Rovers”.

Roy started as a humble apprentice at mighty Melchester Rovers, and after many years of winning all the glories the beautiful game could offer, settled down to live the dream: wife, kids, wealth, comfort and triumphant adulation every Saturday…

Created by Frank S. Pepper, who used the pseudonym Stewart Colwyn, and drawn by Joe Colquhoun (who kept the nom-de-plume when he eventually began scripting the series as well), the evergreen adventures of Roy Race were generally written for much of his early career by the comic’s Editor Derek Birnage (although credited to “Bobby Charlton” for a couple of years).

In 1975 time finally caught up with Roy and he became player-manager of the only club-team he ever played for, and the following year the footballing phenomenon got his own weekly comic, just in time for the 1976-77 season, premiering on September 25th and running for 855 consecutive issues, only ending with the 20th March 1993 edition.

This glossy oversized paperback excerpts the covers and lead strips from the eponymous Roy of the Rovers weekly spanning the first issue to 2nd June 1979, when the comic was regularly selling a million copies a week. The stories were always much more than simply “He shoots! He’s scores!!!” formulaic episodes: they’re closer to the sports-based TV dramas of later decades like Dream Team or Friday Night Lights (although of course that’s not about proper football…)

Weekly comics have a tremendous advantage when it comes to staying topical. From draught script to issue-on-sale can be as little as six weeks. This meant that with a judicious eye to the upcoming events diary, a strip can comfortably lock into big public occasions and even short-lived crazes.

This stellar selection re-presents material from a period when the game was changing radically and writer Tom Tully made full use of contemporary headlines and concerns to spice up the action. With reliable David Sque handling the full-colour artwork the serials here encompass burning issues of the era such as too much money, too little money, the burgeoning transfer market (“£60,000 for a striker!”) and even the Rovers’ first international purchase…

One word of warning: although the artist has endeavoured to keep most of the era’s fashion atrocities to a minimum, this is a book overflowing with the tonsorial travesties that typified the “Age of Mullets” so if you’re of a nervous disposition…

The soccer shenanigans start with all the teams in the League increasingly disturbed by a flashy supermarket owner’s offer to pay £30,000 to the first player in English football to score 50 goals in one season.

As the unity-shattering Goals Rush Challenge competition progresses Roy – himself a strong contender for a prize he does not want and will not accept if he wins – has to fend off dissent in the team, accusations of selfish greed from the fans and far worse from a crusading sports writer who thinks he’s selling out…

At the same time the close-knit squad was chasing an unbeaten-run record and forced to expand, wrecking the harmony of the team as new players with selfish modern attitudes muscled in and found that here they had to adapt to Roy’s way or the highway…

Along the way Penny Race quietly and dutifully had twins (so as not to disturb her husband’s soccer ruminations, I suppose) and as the team celebrated another stunningly successful year, Roy nipped over to the USA for the off-season to save a friend’s all-star soccer team from bankruptcy and found himself having to learn the glorified Rugby that Americans call “Football” before anyone would listen to him…

On his return he brought a few new-fangled ideas such as giant replay screens which came in very handy for the new season as the spectre of hooliganism at last reared its mindless head at Melchester, before the compendium of past glories concludes with the team looking for a sponsor for their new kit whilst Roy and the boys grudgingly become acquainted with abrasive Paco Diaz, the legendary Spanish soccer god forced upon them by the profits-mad Board of Directors…

As well as a Foreword from Frank Skinner, celebrity-studded photo-articles and pin-ups of the period, this edition includes numerous features by footy-mad comedy genius Eric Morecambe, games, puzzles, readers’ jokes in Famous Football Funnies and a mouth-watering selection of adverts of the time, offering everything from Dinky toys to Raleigh Bikes – a dedicated nostalgist’s perfect storm…

Old football comics are never going to be the toast of the medium’s Critical Glitterati, but these were astonishingly popular strips in their day, and produced for maximum entertainment value by highly skilled professionals. They still have the power to enthral and captivate far beyond the limits of nostalgia and fashion. If your footy-mad youngster isn’t reading enough, this might be the cunning tactic to catch him or her totally offside…
Roy of the Rovers © Egmont UK Ltd. 2009. All other material © its respective creators or copyright holders.

Baltimore, or, the Steadfast Tin Soldier & the Vampire


By Mike Mignola & Christopher Golden (Dark Horse)
ISBN: 978-1-61655-803-1

As well as being involved with some of the very best superhero yarns of the late 20th century, Legendary fantasist and comics-creator Mike Mignola has carved himself a splendid and memorable niche in the industry’s history by revitalising the sub-genre of horror-heroes via such macabre mayhem-mavens as Hellboy, B.P.R.D. and Lobster Johnson, creating his own very special dark place where thrill-starved fans can wallow in all things dire and dreadful…

Clearly he has far more ideas than he can successfully manage in one lifetime. As well all those sequential art endeavours he has expressed a deep and abiding love for the classical supernatural-thriller medium through illustrated prose novels such as Joe Golem and the Drowning City (co-crafted with long-time writing associate Christopher Golden) and this potent tribute to the writings of pioneers of the dread and uncanny H. P. Lovecraft, August Derleth and Clark Ashton Smith, with perhaps just a touch of Jack London…

Baltimore, or, the Steadfast Tin Soldier & the Vampire was first released as a luxurious Random House hardback 2007 and the captivatingly dark, doom-drenched blend of martial steampunk and classic vampire horror-yarn subsequently led to Mignola & Golden sporadically concocting further exploits of the titular hero in comics form from 2010 onwards, beginning with 5-issue miniseries Baltimore: The Plague Ships, illustrated by Ben Stenbeck.

This sturdy oversized paperback edition from Dark Horse re-presents that initial textual sortie into the outer reaches of imagination whilst also offering a brace of chilling comicstrip shockers by Mignola, Golden and Stenbeck culled from the 2013 one-shot Baltimore: The Widow and the Tank.

With constant and effective allusion to Hans Christian Andersen’s heartbreaking fairytale The Steadfast Tin Soldier, the eerie epic relates the transformative tale of dutiful if unimaginative Scion of Albion Lord Henry Baltimore who answered England’s call to arms in 1914 only to be severely wounded during the battles in Ardennes.

When he fell history took a horrific turn which began when the terrified officer awoke amongst a crater full of dead men being fed on by ghastly bat-like vampires who had for centuries abandoned their predator roles for the safer niche of clandestine carrion-feeders. When the appalled aristocrat lashed out, taking an eye from the leech prematurely consuming his life’s blood, it roused the creature and its disgusting brethren to a fury of vengeance-taking which cost Baltimore his entire family, unleashed a plague which decimated all humanity and roused a demonic force intent on reclaiming the Earth after contentedly quiescent millennia…

The one thing the obsessed Nosferatu’s sustained campaign of cruelty did not do was break Baltimore. Instead it honed the once-effete and ineffectual product of civilisation into an unstoppable hammer to smash the reawakened vampiric forces wherever they could be found – although not before the world was reduced to a pitiful, disjointed and primitive killing field on the edge of utter obliteration…

For most of the novel Baltimore is an enigmatic, unknown force far from the spotlight, given shape and form by three strangers who meet in a befouled hostelry in broken city at the behest of a man they have all benefited from knowing…

As the day passes, former Army Surgeon Dr. Lemuel Rose, merchant seaman Demetrius Aischros and Baltimore’s childhood companion Thomas Childress Jr. compare notes on the currently missing monster-hunter and share their own horrendous intimate brushes with various agencies of diabolism that have left all three maimed, wary but resolutely prepared for the worst the magical realms can throw at them. Or so they think…

Constructed like a portmanteau novel as a series of linked short stories and told in the manner of Victorian after-dinner raconteurs, the drama and tension build slowly but inexorably towards the inevitable appearance of the transformed and unwavering vampire-killer and a confrontation years in the making and steeped in the blood of millions…

Ponderous, inexorable, moodily despondent and completely captivating, this aggregation of singular horrors experienced alone and perpetual perils shared is complemented by two short comics vignettes illustrated with cool understatement by Ben Stenbeck.

‘The Widow’ harks back to the days after the plague brought The Great War to a unofficial halt when Baltimore returned to England in search of a new breed of gore-drinker hiding amidst the mortal populace, whilst the second episode sees the implacable hunter ally temporarily with a bloodsucker to escape even worse paranormal predators lurking around ‘The Tank’.

Moreover the scintillating saga contained within this supremely satisfyingly tome is graced with 146 grittily monochrome full, half, third and quarter-page illustrations by Mignola to complete a joyous homage to the necromantic good old days.

Miss it at your peril, fright fans…
© 2007, 2015 Mike Mignola and Christopher Golden. All rights reserved.

Canardo, Private Eye: Blue Angel


By Benoít Sokal (Xpresso Books/Fleetway)
ISBN: 978-1-85386-267-0

Artist, writer and games designer Benoít Sokal (Sanguine, Syberia, Amerzone, Kraa) was born in Brussels in 1954. He studied at the École Supérieure des Arts Saint-Luc De Bruxells, the prestigious art school where legendary creator Claude Renard (Belles Histoires de l’Oncle Paul, Aux Médianes de Cymbiola, Le Rail, Ivan Casablanca) taught and nurtured many students who would become Belgium’s modern masters of comics.

Sokal joined that select band of professionals in 1978, selling humorous strips and characters to À Suivre and striking gold early. He had been producing short, blackly comedic tales featuring anthropomorphic animals living in a world of contemporary humanity. Amongst the vast cast was a tawdry, unscrupulous, hard-drinking private detective named Inspector Canardo. Although never a true protagonist in those days, the dour duck was always around when events inevitably spiralled out of control…

The occasional series struck a chord with European audiences and soon Canardo was headlining his own series of albums. The first, in 1979, gathered those early shorts into an “Album #0” entitled Premières enquêtes and was followed by 22 more to date: the latest, Le vieux canard et la mer being released in 2013.

Dividing his time between his mallard megastar and more realistic dramas such as police thriller Silence, on Tue! (with François Rivière) and Le Vieil homme qui n’écrivait plus, by the end of the 1990s Sokal had made the sideways jump from comics to videogames creation, leaving artist Pascal Regnauld to handle most of the illustration for his foul-feathered fowl.

The series toys with the internal consistency of storytelling: Canardo and other cast regulars have died several times, timescales are largely irrelevant, early tales have humans, anthropomorphic animals and regular critters cautiously coexisting side by side, science and magic happily co-mingle with the seedily traditional elements of sex, violence, depression and existential isolation and some of the players occasionally refer to themselves inhabiting a comics story.

Although a huge hit on the continent, Canardo struggled to find a place amongst English-speaking audiences. Sporadically released in translation between 1989 and 1991 by Rijperman and NBM for the American continent and through Fleetway’s Xpresso books in the UK, Sokal’s patently adults-only, philosophically nihilistic and bleakly moody homage to film noir came and went largely unnoticed and it’s high time some savvy publisher took another shot…

The third collected volume, La Mort Douce (literally The Suave Death, released in 1981), became Canardo: The Blue Angel – the second British release from Xpresso, the experimental division of publishing monolith Fleetway – when the home of Judge Dredd, Charlie’s War, Johnny Red and Roy of the Rovers sought to catch a pan-Atlantic wave of interest in comics for grown-ups.

Sampling and deliciously channelling the brittle hopelessness of Weimar Germany the tale opens in a bar as singer Lili Niagara – a chanteuse with a life-ending-illness – takes her final job at seedy dive Freddo’s Bar.

Wry drama stoops to the level of Shakespearean tragedy when the duck in the trenchcoat wets his whistle there just as hulking addle-witted bear Bronx wanders in. The loathsome patrons quickly indulge in another bout of savagely teasing and abusing the seemingly oblivious, emotionally unreachable simpleton, but when the far-from-divine Miss Niagara begins singing Lili Marlene (in the original German) the placid victim suddenly turns into a raging terror and kills his chief tormentor.

As previously mentioned, in the earliest escapades the dowdy duck dick is little more than a disinterested spectator; an éminence grise perfectly capable of shaping events and preventing tragedies but always unwilling to get involved unless there’s a direct benefit for him. That starts to change with this cruel investigation into exploitation, greed and past sins paid for at the last…

Whilst Canardo dickers with the owner over a fee for piling in, manic Bronx snatches up the startled singer in one hairy paw before vanishing into the wasteland beyond town. Finally settling upon a month’s free whisky to return the disappeared Diva, the PI slouches off next morning and fruitlessly interviews the aged gypsy crone the bear usually lives with.

His quarry meanwhile has returned to his usual dormant state, and doesn’t notice when his captive sneaks off only to land in real trouble, stumbling into a pack of riverside-dwelling degenerates who want more than just a tune from the ailing performer. They do begin her abuse by making her sing first though, but as the strains of Lili Marlene leak out of their grimy shack, Bronx, once more gripped by a psychotic rage, comes crashing through the wall.

As the singer gratefully thanks her again quiescent rescuer they are approached by sleazy fight-promoter Wes Disposal who wants to make the bear a superstar and before long the big brute is facing off against a true mauler in a makeshift arena.

Sadly no amount of punishment can make Bronx respond and the big lug is being cruelly, savagely taken apart when Canardo steps out of the shadows, advising Lili to sing a certain song. When she grudgingly complies she at last comprehends the cause-and-effect at work as Bronx ends the one-sided bout with horrific efficiency…

The singer is in a bad way. Illness is ravaging her and Lili is prepared to do anything and use anyone to get the “medicine” that eases her agonising symptoms, but the shabby sleuth seems more interested in the pitiful war stories of an old soldier propping up the bar. The bedraggled veteran’s sodden antics are hilarious but a terrified clarity enters his rheumy eyes when he overhears the duck ruminating on why hearing Lili Marlene turns Bronx into a berserker…

When Wes tries to abscond with the bear and all the winnings he meets the fate of all cheating chiselers, and as day breaks Canardo and the concerned-despite-herself Lili are heading deep into a swampy wasteland in search of the blood-stained innocent.

What they find is a troop of old soldiers hidden for decades who share responsibility for the hideous crimes and atrocities which created Bronx and who have been waiting ever since for their deserved doom to return and claim them…

The finale is spectacularly operatic in nature: one of those grim Russian ones where everybody dies…

Stark, wry, bleak, outrageously amusing and almost Brechtian in tone and execution, the saga of Carnardo is a powerful antidote to traditional adventure paladins and a supreme example of the antihero taken to its ultimate extreme. It’s also beguilingly lovely to look upon in a grim, traffic accident, bunny-in-the-headlights manner.

Let’s hope some publisher with a little vision agrees…
La Mort Douce © 1981 Casterman. English Translation and UK edition © 1991 Xpresso Books. All rights reserved.

Abe Sapien: The Drowning


By Mike Mignola & Jason Shawn Alexander (Dark Horse)
ISBN: 978-1-59582-185-0

Hellboy is a creature of vast depth and innate mystery; a demonic baby summoned to Earth by Nazi occultists at the end of Word War II but subsequently raised, educated and trained by democracy-loving parapsychologist Professor Trevor “Broom” Bruttenholm to destroy unnatural threats and supernatural monsters as the chief agent for the Bureau for Paranormal Research and Defense.

After decades of unfailing, faithful service the big red rover became mortally tired and resigned. Itinerantly roaming the world, he still managed to encounter strange deaths and weird happenstances, never able to outrun trouble or his sense of duty.

This book is not about him.

The collection under review here instead notionally features the first solo exploit of his trusty amphibian associate Abe Sapien: a valiant yet deeply unsure and insecure champion whose origins and experience with those occult occasions typically handled by the Enhanced Talents Task Force are at this time still largely theoretical…

Originally released as a 5-part miniseries from February to June, 2008, The Drowning is scripted by creative head honcho Mike Mignola and moodily realised by Jason Shawn Alexander who also provides a fabulous and informative Abe Sapien Sketchbook at the back of this full-colour walk – or is that swim? – on the weird and wild side. Also involved in this tribute to black arts is letterer Clem Robins with the magical colours coming from Dave Stewart.

The action opens with a glimpse into demonic deeds of the past as, in 1884, occult detective Edward Grey boldly and bombastically defeats mighty warlock Epke Vrooman before sinking his hellish ship sixty miles off the French coast near the former leper-colony of Isle Saint-Sébastien.

In (contemporary) 1981 Hellboy is gone from the B.P.R.D. and Chief Bruttenholm pushes reticent Abe into leading a milk-run mission to retrieve the fabulous, lore-laden Lipu Dagger Queen Victoria’s Most Special Agent used to end the malevolent mage almost a century before.

With experienced agents already in place, all the merman has to do is dive deep and fetch back the prize artefact. Sadly, with magic nothing is ever easy…

As the on-site proceedings get underway none of the B.P.R.D. team are aware that unquiet spirits are already undertaking their own recovery mission and whilst horrific monsters intercept Abe at the sunken wreck, back on land an ancient crone puts into motion the ceremony she has waited her entire life to complete…

By the time the battered aquatic investigator struggles ashore almost everyone on Saint-Sébastien is dead and a pack of wizened devils are attempting to resurrect their diabolical master. Cut off from the outside world and unable to pass this mess on to somebody more qualified, Abe is flailing until the old woman takes charge, instructing him in some deeper truths about the Isle, the god the benighted inhabitants chose to worship and what truly moved and motivated Epke Vrooman on the last night of his former life…

Armed with appalling information and the knowledge that there’s no one to save the day, the neophyte agent turns to face his greatest challenge and worst nightmares…

Mignola has an incredible knack for creating powerfully welcoming mythologies and this escapade effectively dragged Abe Sapien out of the overwhelming shadow of satanic superstar Hellboy and the B.P.R.D. and set him on his way as a celebrated solo star.

Potent, powerful and utterly drenched in uncanny atmosphere, this is a terrific tale of an irresistible horror hero to haunt your dreams.
© 2008 Mike Mignola. All rights reserved. All key and prominently featured characters ™ Mike Mignola.

Blake and Mortimer: S.O.S. Meteors


By Edgar P. Jacobs, translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-905460-97-7

Master storyteller Edgar P. Jacobs pitted his distinguished duo of Scientific Adventurers Professor Philip Mortimer and Captain Francis Blake against a wide variety of perils and menaces in stunning action thrillers which merged science fiction scope, detective mysteries and supernatural thrillers in the same timeless Ligne claire style which had done so much to make intrepid boy reporter Tintin a global sensation.

The strip debuted in the first issue of Le Journal de Tintin (dated 26th September 1946): an international anthology comic with editions in Belgium, France and Holland. The magazine was edited by Hergé, with his eponymous star ably supplemented by a host of new heroes and features for the post-war world…

S.O.S. Météores was originally serialised from January 8th 1958 to 22nd April 1959 and subsequently collected in a single album as the eighth drama-drenched epic escapade six months after the conclusion, just in time for the Christmas rush. In 2009 it was translated into English as Cinebook’s sixth Blake and Mortimer release, and – subtitled ‘Mortimer in Paris’ – begins here with the incomparable boffin in the City of Lights, answering a Gallic colleague’s pleas for assistance.

Meteorologist Professor Labrousse, like all his unfortunate ilk, is unhappily shouldering the brunt of public ire over freak weather events which are bringing France to its knees and when Mortimer arrives, he experiences for himself the chaos such tumultuous storms are inflicting upon the traffic-heavy metropolis. Thankfully, the embattled weatherman has despatched a taxi to collect the weary Englishman and bring him to the relative calm of suburban Jouy.

Both driver and passenger are unaware of a flashy American car suspiciously dogging them, and as conditions steadily worsen the ride becomes truly hazardous, leading to an inevitable crash. Separated from the driver and blindly wandering in the storm, Mortimer plunges into a lake and barely manages to scrabble to safety.

Finding his way back to the road, the exhausted scientist thumbs a lift to Labrousse’s house and is gratefully welcomed. Of the taxi driver, however, there is no trace…

The old colleagues discuss the catastrophic weather and uncanny events long into the night but the next morning their further deliberations are curtailed when the police arrive, eager to interview the Englishman about a certain cab driver’s disappearance…

Deeply troubled, the learned men later attempt to retrace Mortimer’s steps and discover the terrain is completely different from Englishman’s memories but encounter a thug and his immense dog going over the same sodden ground. The intruders are clearly following the orders of a boss who keeps well hidden, and a violent altercation is barely avoided with a simple whistle from the unseen voyeur…

Eventually the studied experience of the local postman enables the baffled British boffin to solve the geographical mystery and the recovered trail leads him to a nearby estate with huge walls patrolled by the same terrifying hound he met earlier. Well-versed in surveillance procedure, Mortimer prepares to probe further but is distracted when a sudden snowstorm begins. Determinedly he returns later, well-prepared and using the blizzard as cover to investigate the estate. It proves to be a tremendous mistake…

Next morning in Paris, Divisional Commissioner Pradier of French Intelligence welcomes a counterpart from Great Britain, looking into a new espionage network at work in France. Captain Francis Blake’s keen insight quickly scores a hit and opens up new leads that seem connected to the uncanny weather conditions tormenting the nation, but when he meets hastily-summoned Labrousse Blake learns that old comrade Mortimer has vanished after announcing that the aberrant meteorology is man-made…

Travelling to Jouy with the horrified weatherman, Blake makes a shocking impression on Labrousse’s usually-affable neighbour and suddenly the strange atmospheric conditions start being compounded with odd little accidents and frustrations that can only be seen in total as concerted enemy action…

The saga kicks into high gear when Blake recognises some old – and previously presumed dead – enemies and is chased through unrelenting arctic conditions back to Paris in a deadly, hair-raising game of cat-&-mouse which culminates when he confronts his greatest foe once again…

With the help of Pradier’s forces Blake soon has the villains on the run, spectacularly fleeing over the rooftops of Paris, but the big fish of course escapes and the heroes must face the fact that they might never know what has become of Mortimer…

In Jouy, however, the irascible researcher has made good use of his time incarcerated with the diabolical Professor Milosh Georgevich who has used the vast resources of an aggressor nation to weaponise weather in advance of an audacious scheme to invade France for the third time in a century…

Forced to act alone he escapes his jailers and picks up an unexpected ally as he tries to sabotage the colossal climate engines, utterly unaware that his greatest friend has picked up new clues and is closing in on the plotters…

Moody and comparatively low-key until the final act when the tension builds to explosive heights and a Bond-Movie finish, S.O.S. Meteors is a splendid mystery romp packed with astounding action, scads of sinister suspense and a blockbuster climax to delight spy-buffs and devotees of Distinguished Duo alike.

Addictive and absorbing in the truest tradition of pulp sci-fi and Boy’s Own Adventures, Blake and Mortimer are the very epitome of dogged heroic determination and the natural successors to such heroic icons as Professor Challenger, Bulldog Drummond and Richard Hannay, always delivering grand, old-fashioned Blood-&-Thunder thrills, chills and spills in timeless fashion and with a mesmerising visual punch.

Any kid able to suspend modern mores and cultural disbelief (call it alternate earth history or bakelite-punk if you want) will enjoy the experience of their lives…

This Cinebook edition also includes excerpts from two other B&M albums plus a short biographical feature and publication chart of Jacobs’ and his successors’ efforts.
Original edition © Editions Blake & Mortimer/Studio Jacobs (Dargaud-Lombard S. A.) 1989 by E.P. Jacobs. All rights reserved. English translation © 2009 Cinebook Ltd.

The Batman Adventures volume 2


By Kelley Puckett, Mike Parobeck & Rick Burchett (DC Comics)
ISBN: 978-1-4012-5463-6

As re-imagined by Paul Dini and Bruce Timm, Batman: The Animated Series aired in the US from September 5th 1992 to September 15th 1995. The TV cartoon – ostensibly for kids – revolutionised everybody’s image of the Dark Knight and happily fed back into the print iteration, leading to some of the absolute best comicbook tales in the hero’s many decades of existence.

Employing a timeless visual style dubbed “Dark Deco”, the show mixed elements from all iterations of the character and, without diluting the power, tone or mood of the premise, re-honed the grim avenger and his team into a wholly accessible, thematically memorable form that the youngest of readers could enjoy, whilst adding shades of exuberance and panache that only most devout and obsessive Batmaniac could possibly object to.

The comicbook version was prime material for collection in the newly-emergent trade paperback market but only the first year was released, plus miniseries such as Batman: Gotham Adventures and Batman Adventures: the Lost Years. This second modern compendium, however, gathers issues #11-20 of The Batman Adventures (originally published from August 1993 to May 1994) in a scintillating, no-nonsense frenzy of family-friendly Fights ‘n’ Tights fantasy from Kelly Puckett, Mike Parobeck & Rick Burchett.

Puckett is a writer who truly grasps the visual nature of the medium and his stories are always fast-paced, action packed and stripped down to the barest of essential dialogue. This gift has never been better exploited than by Parobeck who was at that time a rising star, especially when graced by Burchett’s slick, clean inking.

Although his professional comics career was tragically short (1989 to 1996 when he died, aged 31, from complications of Type 1 Diabetes) Mike Parobeck’s gracefully fluid, exuberantly kinetic, fun-fuelled animation-inspired style revolutionised superhero action drawing and sparked a renaissance in kid-friendly comics and merchandise at DC and everywhere else in the comics publishing business.

Like the show itself each story is treated as a three-act play and kicking off events here is moodily magnificent ‘The Beast Within!’ as obsessed scientist Kirk Langstrom agonises; believing he is somehow uncontrollably transforming into the monstrous Man-Bat whenerer ‘The Sleeper Awakens!’

The truth is far more sinister but incarcerated in ‘G.C.P.D.H.Q!’ neither the chemist nor his beloved Francine can discern ‘The Awful Truth!’ Happily, ever-watchful Batman plays by his own rules…

Following on with a shocking shift in focus, young Barbara Gordon makes a superhero costume for a party in ‘Batgirl: Day One!’ and stumbles into a larcenous ‘Ladies Night’ when the High Society bash is crashed by Harley Quinn and Poison Ivy.

With no professional help on hand, Babs has to act as ‘If the Suit Fits!’ and tackle the bad girls herself… but then Catwoman shows up for the frantic finale ‘Out of the Frying Pan!’…

The troubled relationship of Batman and Talia, Daughter of the Demon was tackled with surprising sophistication in ‘Last Tango in Paris’ with the sometime-lovers teaming up to recover a statue stolen from diabolical Ra’s Al Ghul. ‘Act 1: Old Flame’ saw them stumble into a trap set by one of The Demon’s rivals but turn the tables in ‘Act 2: Paris is Burning’ before each of the trysting couple’s true motivations was exposed in the heartbreaking ‘Act 3: Where there’s Smoke’…

Despite being a series to be read one glorious tale at a time, the creators had also laid groundwork for an epic sequence to come, but whilst Bruce was occupied in Europe the spotlight shifted to Dick Grayson as the Teen Wonder worried about how to break the news of a game-changing decision to his mentor, even as ‘Public Enemy’ saw the latest incomprehensible rampage of crazy crook The Ventriloquist…

‘Act 1: Greakout!’ found the wooden weirdo and his silent stooge escaping clink and orchestrating a massive heist in ‘Act 2: The Grinks Jog’, only to ultimately have the limelight stolen by Robin in ‘Act 3: The Gig Glock!’…

Police Commissioner Jim Gordon then teamed with Batman in ‘Badge of Honor’, uniting to save a hostage undercover cop from Boss Rupert Thorne in ‘Act 1: Officer Down!’ ‘Act 2: Cop Killer!’ saw the seemingly unstoppable duo track down the fallen hero only to face their greatest obstacle in ‘Act 3: Code Dead!’ when Thorne himself gets his hands dirty…

In ‘The Killing Book’ the Harlequin of Hate took offence to his portrayal in comics and ‘Act 1: Seduction of the Innocent!’ saw the Joker kidnap a publisher’s latest overnight sensation in order to show in ‘Act 2: How to Draw Comics the Joker Way!’ Naturally ‘Act 3: Comics and Sequential Death!’ only proved that Batman is not a guy to tolerate funnybooks or artistic upstarts…

Seeds planted in Paris flourished and bloomed in ‘The Tangled Web’ as The Demon’s latest act of genocide finally begins with ‘Act 1: Into the Shadows!’ However ‘Act 2: New World Order’ proves yet again that Ra’s has critically underestimated his enemy when a different masked stranger saves Earth from catastrophe in ‘Act 3: What Doth it Profit a Man?’

Following the epic victory Robin meets the mysterious Batgirl for the first time on ‘Decision Day’ as conflicted Barbara Gordon again succumbs to the addictive lure of costumed crime-fighting. Thwarting a bomb plot in ‘Act 1: Eyewitness!’ the feisty if untutored fire-breather opts to find the culprit herself in ‘Act 2: Smoking Gun’, even if she does grudgingly accept a little assistance from the Teen Wonder in ‘Act 3: No Justice, No Peace!’

Gotham’s Master of Terror turns up inside Batman’s head in ‘Troubled Dreams’ as the Dark Knight becomes one of many sufferers of ‘Act 1: Nightmare over Gotham!’ Just for once, however, there’s another instigator of panic in the mix, enquiring in ‘Act 2: Who Scares the Scarecrow?’ until the Caped Crusader catches the true dream-invader in ‘Act 3: Beneath the Mask’…

The fabulous foray into classic four-colour fun concludes with another spectacular yet hilarious outing for a Terrible Trio of criminals who bear a remarkable resemblance to DC editors Dennis O’Neil, Mike Carlin and Archie Goodwin.

‘Smells Like Black Sunday’ opens with ‘Act 1: And a Perfesser Shall Lead Them!’ as the Triumvirate of Terror bust out of the big house, hotly pursued by the Gotham Gangbuster in ‘Act 2: Flying Blind with Mastermind’. Sadly their scheme to become a three-man nuclear power falters as ‘Act 3: Legend of the Dark Nice’ finds the evil geniuses underestimating the sheer cuteness of guard dogs and their cataclysmic comrade’s innately gentle disposition…

Breathtakingly written and iconically illustrated, these stripped-down rollercoaster-romps are the impeccable Bat-magic and this is a compendium every fan of any age and vintage will adore.

Pure, unadulterated delight – so keep buying until every tale is back in print!
© 1993, 1994, 2015 DC Comics. All Rights Reserved.

Fear Agent volume 2: My War


By Rick Remender & Jerome Opeña (Dark Horse Books)
ISBN: 987-1-59307-766-2

Fear Agent debuted from Image Comics in 2005 and ran for eleven issues before folding. It was subsequently picked up by Dark Horse in 2007 with the first tale represented in an explosive collection as Re-Ignition. It introduced dissolute, Mark Twain-spouting, alcoholic Texan freelance pest-control operative Heath Huston: the original Man With a Past But No Future…

One of the last humans in existence, he was hunting aliens and eradicating outer-space thingies for a fee, looking for a way to end it all on his own terms, when he got suckered into triggering a nigh-inescapable trap to destroy what remained of Earth by bombarding it with “Feeders”.

The flesh-eating horrors can only be stopped by blowing up any planet they land on and Huston realised the plot was another attempt by the Dressite Empire – Earth’s greatest enemy – to finish the job they started decades ago, when they tried to wipe out mankind and only the legendary Fear Agents were (barely) able to stop them…

Huston – claiming to be the only survivor of that august cadre of warriors – barely escaped the Dressite trap, taking with him feisty, surly warp scientist Mara Esperanza – last survivor of space station Glentbin – and raced to stop the wave of ravenous, unstoppable Feeder larvae hurtling towards Earth aboard a convoy of deadly Trojan Horse ships to eradicate the slowly-rebuilding human race.

Until now his only companion had been Annie, a sentient AI spaceship who hated Mara on sight. Now, thanks to more Dressite treachery, they all fell together into another trap. However, the wicked plotters underestimated the astounding Annie, who contrived to ride their deadly warp-wave and dumped the humans – alive but lost – on a strange alien world where they become embroiled in an apocalyptic war between creatures of flesh and monsters of metal.

As the conflict proceeded and Huston fretted that Feeders were inexorably closing on Earth, he realised that he was lost not just in space but also time. Savouring a chance to preserve his homeworld centuries before any marauding ETs ever attacked, Huston embarked on a crazy raid with his meat-based allies that went horribly, irretrievably wrong. And then he died.

This second volume (representing Image issues #5-10) opens with the time-lost reprobate somehow battling giant brains and getting on really rather extraordinarily well with the sultry and completely unpredictable Mara, only to be given a tantalising glimpse of possible personal futures just as Annie warns them that they are in orbit above Earth.

The scenes below are utterly appalling, but as Huston tools up to go down fighting the now gigantic mature Feeders, the many wars he has fought blur and a new element enters the baffling picture: a previously unknown coalition of races which arrests him for causing a time anomaly…

Thrown into a ghastly Gen-Pop of otherworldly malefactors, Heath devolves into an even more disgusting wreck, slaughtering other inmates and stealing their drugs. Utterly unrepentant, he is a pathetic addict when finally charged and doesn’t even notice when his accusers let slip that this is the thirteenth time a Heath Huston has stood before them…

Left to rot in the worst of all imaginable jails, he sinks into addiction and barely understands when he is rescued by Annie and Mara and arrives (via a telling flashback which recounts the day his family died and the alien invaders first hit his homeworld) on an Earth that couldn’t possibly exist, a Terra where other Fear Agents still fight against ghastly all-consuming monsters. A world where his dead wife Charlotte is president of all that remains of humanity…

Confused? Good, you’re supposed to be, but if you stick with this astoundingly compelling rollicking rollercoaster ride everything will become even more cosmically confounding before eventually slotting neatly into place. Pandering to your juvenile desires to see monsters, space-babes, ray-gun blasts and humongous explosions whilst deftly straining your brain with deviously clever extrapolations of classic science fiction memes, this collection comes with a sketchbook section from illustrator Jerome Opeña: affording readers a powerfully character-driven, fast, furious, frantic, thrilling, manic and exceedingly clever, balls-to-the-wall Sci Fi romp which exults in the best OTT traditions of 2000AD, and has all the adrenalin-fuelled fun any fantasy aficionado could want.

Once upon a time science fiction was hard, fast all-encompassing action wrapped in impossible ideas, but over the years films like Star Wars and TV shows like Star Trek and Battlestar Galactica slowly pacified, ameliorated, crossbred and bastardised the form until it became simple window-dressing for cop stories, westerns and war yarns…

Rick Remender clearly loves the old-fashioned, wide-eyed wonder stuff too, and with artistic collaborator Opeña revels in sublimely impossible, mind-bending adventurous Amazing Stories to remind us all of what we’ve been missing.

Fear Agent was a breath of fresh air when it came out and remains one of very best cosmic comics experiences around. If you’re old enough, Sentient enough and Earthling enough, this is a series you must see before you die, have your brain-engrams recorded and are cloned into a new form unable to enjoy terrific fiction feasts.
© 2006, 2007 Rick Remender & Tony Moore. All rights reserved. All characters and distinctive likenesses are ™ Rick Remender & Tony Moore.

Superman: Man of Steel volume 8


By John Byrne, Roger Stern, Jerry Ordway, George Pérez, Ross Andru, Mike Mignola, Curt Swan, Kurt Schaffenberger & various (DC Comics)
ISBN: 978-1-4012-4391-3

Although largely out of favour these days as many decades of Superman mythology are relentlessly assimilated into one overarching, all-inclusive multi-media franchise, the stripped-down, gritty, post-Crisis on Infinite Earths Action Ace as re-imagined by John Byrne and built upon by a stunning succession of gifted comics craftsmen produced many genuine comics classics.

Controversial at the start, Byrne’s reboot of the world’s first superhero was rapidly acknowledged as a solid hit and the collaborative teams who complemented and followed him maintained the high quality, ensuring continued success.

That vast, interlocking saga is being collected – far too slowly – in a more-or-less chronological combination format as fabulously economical trade paperbacks and Superman: The Man of Steel is the eighth volume (revisiting Superman #16-18, Adventures of Superman #439-440 and Action Comics #598-600, covering March to June 1988).

The Fights ‘n’ Tights frenzy begins with the debut of DC’s signature super-spy outfit ‘Checkmate!’ (Action Comics #598, courtesy of Byrne, Paul Kupperberg and inker Ty Templeton) wherein Lois Lane faces an Arab terrorist hiding behind diplomatic immunity whilst the Caped Kryptonian is handling the capture of a US nuclear aircraft carrier.

Luckily an enigmatic masked “Knight” in black and gold is working behind the scenes to stop the plot but can even he prevent atomic Armageddon?

Over in Superman #16 (Byrne & Karl Kesel), Metropolis is plagued by crazy, life-threatening stunts whilst Morgan Edge‘s TV station is held hostage by disgruntled employee “Uncle” Oswald Loomis. The wily old entertainer is bemoaning changing tastes and times in ‘He Only Laughs When I Hurt!’ but taking Lois prisoner is no way to put his point across. However this very modern Prankster has more than gimmicks up his sleeve to counter the Man of Action’s swift response…

And in Antarctica polar scientists make an incredible discovery…

In Adventures of Superman #439 (Byrne, Jerry Ordway & John Beatty), Jimmy Olsen and Cat Grant stumble upon a hidden paramilitary encampment with enough power to cripple the Man of Steel, but when the wounded hero crashes down in Metropolis the doctors treating him can only diagnose that he has been turned into a robot…

The incredible truth behind the impossible situation and the ‘Tin Soldiers’ comes quickly, but not quite in time for the captive reporters, after which evil entrepreneur Lex Luthor returns to bedevil Superman by turning the multifaceted, malleable Metal Men into a lethal weapon composed of ‘Element 126’: a snappy thriller written and inked by Byrne – with the assistance of Keith Williams – and pencilled by legendary illustrator Ross Andru, first seen in Action Comics #599…

Superman #17 then revealed the return of murderous mystic Silver Banshee, still searching for a lost tome of lore and making corpses in the all-Byrne ‘Cries in the Night’. Once again outmatched and at a loss for answers, this time the Metropolis Marvel is saved by a hulking and equally enigmatic Scot named Bevan McDougal who only leaves the hero with more questions…

Answer to the robotic replacements incursion comes as maverick inventor Professor Emil Hamilton returns in Adventures of Superman #440 (scripted by Byrne, illustrated by Ordway & Dennis Janke Beatty) but he finds the Man of Tomorrow positively giddy at the prospect of meeting again the fascinating heroic newcomer Diana of Themyscira.

A semblance of professionalism only resumes after Superman consults with the grim Batman in Gotham City who has been trying to track down the owner of a certain scrapbook which seems to hold all the secrets of the Kryptonian’s childhood. The eventual answer is a breathtaking shock in ‘The Hurrieder I Go’…

Meanwhile in Metropolis Luthor gloats after his spies bring him enough dirt to finally bring incorruptible Police Captain Maggie Sawyer under his merciless heel…

May 1988 was the fiftieth anniversary of Superman and to celebrate Action Comics #600 was an all-new 80-page carnival of delights from a host of creators. Variant covers and pin-ups by Linda Medley, Art Adams, John Bogdanove, Kevin Maguire, Dave Gibbons, Mike Zeck and Walt Simonson accompanied spectacular lead story ‘Different Worlds’ (Byrne & George Pérez) which at last addressed the obvious chemistry between Superman and Wonder Woman, before the couple are drawn to Olympus in ‘Fallen Idols’. Finding the home of the gods conquered by Darkseid in ‘Broken Mirrors’, the resulting cataclysmic ‘Battle!’ only ends with the New God again tasting defeat in ‘This Hollow Victory…’

The rest of the captivating regular cast also get time to shine. Lois proves her independence and gains new respect for Clark after learning of glamorous Kal-El and Princess Diana’s supposed ‘True Love’ in a pithy yarn written by Byrne and Roger Stern with art from veteran illustrator Kurt Schaffenberger, inked by Ordway.

Byrne & Dick Giordano then brought the war of wills between Maggie Sawyer and Luthor to a head in ‘Games People Play’, but not in a way the multi-billionaire would have wanted, whilst Jimmy was ‘A Friend in Need’ (Byrne, Stern, Curt Swan & Murphy Anderson) when a strange malady almost killed his caped pal, dragging the hurt hero deep into the earth where tragic antihero Man-Bat found him delirious in ‘The Dark Where Madness Lies’ from Byrne & Mike Mignola…

This splendid repository of collected comic delights concludes with the magnificent resolution as Superman #18 reveals that the radiation wave-front from the hero’s long exploded birthworld has finally reached his adoptive home. With the aid of alien émigrés Hawkman and Hawkwoman the incapacitated cosmic orphan undertakes a ‘Return to Krypton’ (courtesy, of Byrne, Mignola & Kesel) to experience cosmic wonders and astounding visions of terrifying clarity…

To Be Continued…

The back-to-basics approach lured many readers to – and most crucially back to – the Superman franchise at a time when interest in the character had slumped to perilous levels, but it was the sheer quality of the stories and art which made them stay.

Such cracking superhero tales are a true high point in the Man of Tomorrow’s monolithic canon and these astoundingly readable collections are certainly the easiest way to enjoy a stand-out reinvention of the ultimate comic-book icon.
© 1988, 2014 DC Comics. All Rights Reserved.

Hal Foster’s Prince Valiant volume 11: 1957-1958


By Hal Foster (Fantagraphics Books)
ISBN: 978-1-60699-828-1

Prince Valiant in the Days of King Arthur premiered on Sunday February 13th 1937, a fantastic and fabulous full-colour weekly peek into a world where history met myth to make something greater than both. Hal Foster had developed the feature after leaving a landmark, groundbreaking, astoundingly popular run on the Tarzan of the Apes strip he had pioneered.

Prince Valiant provided action, adventure, exoticism, romance and a surprisingly high quota of laughs in its engrossing depiction of noble knights and wicked plunderers played out against a glamorised, dramatised Dark Ages backdrop. It followed the life of a refugee boy driven from his ancestral homeland in Scandinavian Thule who grew up to roam the world, attaining a paramount position amongst the heroes of fabled Camelot.

Foster wove his epic romance over decades, tracing the progress of a near-feral wild boy who became a paragon of chivalric virtue: knight, warrior, saviour, vengeance-taker and eventually family patriarch in a constant deluge of wild and joyously witty wonderment. The restless champion visited many far-flung lands, siring a dynasty of equally puissant heroes, enchanting generations of readers and thousands of creative types in all the arts.

The strip spawned films, an animated series and all manner of toys, games, books and collections based on Prince Valiant – one of the few adventure strips to have run continuously from the thunderous 1930s to the present day (more than 4000 episodes and still going strong) – and, even here at the end times of newspaper narrative cartoons as an art form, it continues in more than 300 American papers and via the internet.

Foster soloed on the feature alone until 1971 when John Cullen Murphy (Big Ben Bolt) succeeded him as illustrator with Foster continuing as writer and designer until 1980, after which he retired and Cullen Murphy’s daughter Mairead took over colouring and lettering whilst her brother John assumed the writer’s role.

In 2004 the senior Cullen Murphy also retired, since when the strip has soldiered on under the auspices of many extremely talented artists such as Gary Gianni, Scott Roberts and latterly Thomas Yeates with Mark Schultz (Xenozoic) scripting.

This latest spellbinding, luxuriously oversized (362 x 264 mm) full-colour hardback collection re-presents pages spanning January 6th 1957 to 28th December 1958 (#1039-1142) but before proceeding, clears the palate for adventure with Brian M. Kane’s erudite, illustration-strewn Introduction ‘Pal Palenske [M]ad man’, detailing the incredible career and achievements of Foster’s inspiration: designer, illustrator, equine enthusiast and ingenious PR pioneer Reinhold Heinrich Palenske.

At the other end of this titanic tome Kane curates a lavish exhibition of stunning colour and monochrome illustrations revealing ‘Hal Foster’s Advertising Art: Business and Industry’, but captivating as they are, the real wonderment is, as ever, the unfolding epic that precedes them…

What Has Gone Before: Having brought Christianity to Thule and been instrumental in halting an invasion of Saxons and Danes in England, Valiant has been despatched by Arthur Pendragon to Cornwall in search of traitorous local kings, under the pretence of attending the wedding of young knight William Lydney.

During the festivities Valiant uncovered a terrible miscarriage of justice and acquired a new squire. Unknown to Lydney and his bride Gwendolyn of Berkeley, their homely old steward Alfred was actually the knight’s elder brother and true lord of the manor.

Rather than shame his handsome sibling and a woman they both love, the noble retainer has chosen to leave his home and wander the world as Val’s servant…

With a domestic debacle averted Valiant resumes his true mission and travels to Tintagel to discover that the suspect local lords have banished all Round Table Knights from their domains even as rumours abound of Northern raiders being welcomed into the Cornish Kingdoms…

Stymied, Alfred offers a solution to their dilemma and, shaving his new master’s head, transforms the pretty prince into an itinerant Palmer, roaming the countryside exhorting warriors to take up crusading in the Holy Land. As grizzled veteran and zealot Sir Quintus, the noble spy rises in the esteem of the traitor-kings whilst wily Alfred learns the true situation from the garrulous servant class at the strongholds of Launceston and Restormel, but when their trek takes them to the heart of the conspiracy they find King Och Synwyn to be an utterly different kind of plotter: arrogant, devious and a sadistic psychopath who has mustered a horde of Dane, Saxon and Viking raiders into an alliance to take England by storm.

Utterly appalled by the task he faces, Valiant ritually forswears his sacrosanct honour and apparently pledges himself to the mad king; determined to corrupt himself to destroy the maniac’s plans…

The task is made easier as Och Synwyn needs field commanders for his army, but once “Quintus” is installed, he begins the old game of divide and conquer; briefing against the quarrelsome northern freebooters tenuously united against Arthur whilst inciting the deviant king to begin heavily taxing his barbarous allies in advance of all the looting they will profit from…

Before too long the uneasy alliance is at war with itself and all too soon the western threat is ended, but rather than rejoice Valiant is heavy-hearted as he makes his way back to Camelot, knowing that his triumph came at cost of his knightly virtue and he is no longer worthy of a seat at the Round Table…

His mood briefly lifts when passing mysterious Stonehenge where he meets a Druid priestess and is beguiled by the most beautiful horse in the world…

Pressing onwards he reports his success to Arthur and resigns, but is astonished by an incredible gesture from his comrades which restores his besmirched honour and allows him to make peace with his conscience…

Still ill at ease, Valiant leaves the fabulous citadel and returns to Salisbury Plain, resolved to own the magnificent red stallion he glimpsed. The quest is epic and extraordinary and the beast is a proven man-killer, but eventually the wrangler’s uncharacteristically gentle methods and patience win the day and the steed. Sadly that only causes more problems as the son of the man killed by the magnificent “Arvak” demands the beast be killed and will only be deterred by a joust to the death…

Horseflesh causes more trouble when Alfred meets Sir Gawain‘s squires Pierre and Jex and the idle pranksters train Valiant’s other steed Mayflower to perform a succession of hilarious tricks. If only the unknowing prince had not decided to sell the beast to boorish, arrogant Saxon chieftain Halgar the Thunderer during a tense conference designed to ease tensions between the English and the constantly encroaching Northmen…

It takes all the hero’s charm and guile to prevent a fresh war erupting and as soon as the crisis passes Valiant decides it’s time he headed home to Thule to reconnect with his family once more…

The reunion is brief, joyous and bittersweet. The wanderer sees how much his children have grown and considers the cost of a life of duty: only just in time to bid his son Arn farewell as the lad is shipped off to enter the household of regal ally King Hap-Atla even as that ruler’s king becomes foster-son become and page to Valiant’s sire King Aguar.

The tradition is key to noble life throughout Christendom, but again Valiant realises how much he has missed…

Mirth comes to the fore thereafter as Arn moves into Hap-Atla’s palace and begins a tortuous love-hate relationship with his new lord’s spiteful, mischievous and prank-addicted daughter Frytha.

Back in Vikingsholm, Aguar is injured in a fall and forced to send Valiant in his stead to the five-yearly Council of Kings. Unfortunately many of the rulers at the conference believe the last-minute substitution is a sign of weakness and ambush the Thule delegation, proving a sequence of spectacular battles and Valiant’s epic overland trek back to safety.

…And after that there’s vengeance taken and betrayers brought to book…

Peaceful repose never lasts long and when a regal summons arrives from Camelot, the family again take ship. This time however the call is primarily for dutiful wife Aleta who gracefully enters a hive of hornets as aging Queen Guinevere takes offence at the young beauty’s popularity with the Courtiers and plots to end the imagined war of favourites.

Her husband meanwhile is busy with martial matters. Arthur has at last decided to move in force against the Danes and Saxons occupying Kent and Sussex. War is brewing again and as the warriors prepare, Valiant briefly retires aging squire Alfred in favour of two young, vigorous and keen martial assistants: Edwin and Claudius.

The former is an especial favourite of Aleta and her boisterous twin daughters Karen and Valeta…

With Valiant as field commander the campaign is bloody but overwhelmingly successful but ultimate victory comes at an incomprehensibly high personal price. Moreover after saving thriving mercantile metropolis London from the marauding northmen, Val’s weary forces experience a nasty lesson in capitalism run rampant and basic ingratitude. Of course the Prince has an insurmountable counterargument to employ…

Back in Camelot the war of wills between Guinevere and Aleta is settled by the most remarkable of intercessionaries by the time the victors return, but Valiant has little time to rest. His beloved comrade Gawain has vanished and the trail leads into the wilds of unruly Wales. Employing Welsh knight Sir Ian Waldoc as guide and following an unearthly vision provided by largely vanished mage Merlin, the tireless champion heads westward disguised as a troubadour, eventually fetching up at the forbidding castle of terrible King Oswick and his five beautiful daughters…

To Be Continued…

A mind-blowing panorama of visual passion and precision, Prince Valiant is a tremendous procession of boisterous action, exotic adventure and grand romance; blending epic fantasy with dry wit and broad humour, soap opera melodrama with shatteringly dark violence.

Lush, lavish and captivating lovely, it is an indisputable landmark of comics fiction and something no fan should miss.
© 2015 King Features Syndicate. All other content and properties © 2015 their respective creators or holders. This edition © 2015 Fantagraphics Books. All rights reserved.

The Phoenix Presents… Bunny vs. Monkey Book Two


By Jamie Smart (David Fickling Books)
ISBN: 978-1-910200-47-6

In January 2012 Oxford-based family publisher David Fickling Books launched a weekly comics anthology for girls and boys which revelled in reviving the grand old days of British picture-story entertainment intent whilst embracing the full force of modernity in style and content.

Each issue offers humour, adventure, quizzes, puzzles and educational material: a joyous parade of cartoon fun and fantasy. Since its premiere, The Phoenix has gone from strength to strength, winning praise from the Great and the Good, child literacy experts and the only people who really count – the totally engaged kids and parents who read it…

Inevitably the publishers have branched out into a wonderful line of superbly engaging graphic novel compilations, the latest of which is a second engagement in the dread conflict gripping a once-chummy woodland waif and interloping, grandeur-obsessive simian…

Concocted with gleefully gentle mania by Jamie Smart (Fish Head Steve!), Bunny vs. Monkey has been a fixture in The Phoenix from the first issue: a madcap duel of animal arch-enemies set amidst an idyllic arcadia which is a more-or-less ordinary English Wood.

With precious little unnecessary build-up The Phoenix Presents… Bunny vs. Monkey volume 2 continues where its predecessor left off, detailing the ongoing war of wits and wonder-weapons spread over a year in the country. The obnoxious anthropoid intruder was originally the subject of a disastrous space shot. Having crash-landed in Crinkle Woods – a scant few miles from his lift-off site – he now believes himself the rightful owner of a strange new world, whereas sensible, genteel, contemplative Bunny considers the idiot ape a obnoxious, noise-loving, chaos-creating troublemaker…

With battle reports spanning July to December hostilities recommence as Monkey and his devious ally Skunky (a brilliant inventor with a bombastic line in animal-inspired atrocity weapons and a secret agenda of his own) fail to make proper use of ‘The Wish Cannon!’ The reality-warping gun could change the world but also makes really good cakes…

A much better terror-tool is colossally ravening robot ‘Octo-blivion!’ which ruins Bunny’s boating afternoon, but sadly the tentacled doom-toy becomes an irresistible object of amorous intent for irrepressible cyber crocodile Metal Steve before it can complete its nefarious machinations…

A hot day inspires Monkey to demand bonkers boffin Skunky whip up some volcanoes but their ‘Journey to the Centre of the Eurg-th!’ only uncovers chilly regions and crazily cool creatures before the scene shifts to those not-so-smart but astonishingly innocent bystanders Pig and Weenie Squirrel.

When their afternoon playing with crayons results in a lovely drawing of a crown, soon everybody is bowing down and obeying ‘King Pig’ after which surly radical environmentalist and possessor of a big, bushy tail and French accent ‘Fantastique Le Fox!’ finds time to share his incredible origin stories with the dumbfounded woodland denizens. Yes that’s right: stories, Plural…

Hyperkinetic carnage is the order of the day when a cute little dickens turns up in spiffy running-toy ‘Hamsterball 3000!’, providing Skunky with the perfect power source for his latest devastating mechanical marauder: the horrendous Hamster Mobile…

Puns, peril and a stinging hidden moral inform proceedings when all the animals celebrate ‘Bee-Day!’ whilst a happily brain-battered, bewildered former stuntman turns into a tormented super-genius when he accidentally falls under the influence of Skunky’s Smarty Helmet in ‘Action Beever2. Happily for everyone, before it wears off the increased cognition – in conjunction with a handy lemon puff – demolish an unleashed Doomsday Device which might just have ended everything…

From September onwards the stories drop to two pages a pop and ‘Gone with the Wind!’ finds Pig and Weenie making trouble with their windsurfing cart after which ‘I, Robot Crocodile!’ sees Metal Steve on a destructive rampage until Bunny and Monkey team up to show the steel berserker the simple joys of dance…

‘There’s a Moose Loose!’ has Skunky back on bad form and trying to fool his enemies with a vast Trojan Elk before Monkey spoils everyone’s September by going big after being introduced to a sweet childhood game in ‘Conkers Bonkers!’ and – with the Beaver bedridden – the perfidious pair of animal evildoers employ the rather dim ‘Action Pig!’ to test pilot their devilish Dragonfly 5000. Such a bad idea…

Tidy-minded Bunny has no hope of sweeping up all autumn’s golden detritus in ‘Leaf it Alone!’ once friends and enemies start helping and an extended sub-plot opens in ‘Duck Race!’ as impetuous Monkey pries into Skunky’s most deadly and diabolical secret behind a locked door. In a frantic attempt to deflect attention, the smelly scientist then unleashes the colossal Lord Quack-Quack!

The saga sequels in a surprisingly downbeat follow-up as Bunny, Pig and Weenie dare the fiend’s lair to check out ‘Door B’ before scheduled insanity resumes as ‘Hypno-Monkey!’ finds the hirsute horror misusing a memory ray and briefly assuming godlike power…

Who doesn’t like igniting marshmallows and telling scary stories around a campfire? Not Bunny, Pig and Weenie after hearing the tale of ‘Monster Pants!’ after which the local idiots decide to join Monkey’s gang in ‘Bad Influence!’

The monkey is no role model – except perhaps for painful ineptitude – as seen in ‘Lost in the Snow!’ but the winter fun expands to encompass everyone when Skunky’s ‘Chemical X!’ unleashes a cold tidal wave of blancmange leading to seasonal silliness as ‘The Small Matter of the End of the World!’ reveals time-travelling madness as the true story of the demise of the Doomsday Device is finally exposed in an extra-length yarn.

Everything changes when ‘Merry Christmas Mr. Monkey!’ sees peace and goodwill grip the woods – or perhaps it’s just that the simian seditionist has gone missing? When the innocent inhabitants go looking for Monkey they find him far beyond the forest associating with strange two-legged beings, singing carols and swiping mince pies, but nobody realises just how dangerous the ‘Hyooomanz!’ can be as the year ends with plans found proclaiming the demolition of Crinkle Wood and the coming of a new motorway…

To Be Continued…

Endlessly inventive, sublimely funny and outrageously addictive, Bunny vs. Monkey is the kind of comic parents beg kids to read to them. Don’t miss out on the next big thing.
Text and illustrations © Jamie Smart 2015. All rights reserved.