Bunny vs Monkey book 8: The Impossible Pig!


By Jamie Smart, with Sammy Borras (David Fickling Books)
ISBN: 978-1-78845-300-4 (Digest HB)

Bunny vs Monkey has been the hairy backbone of The Phoenix since the very first issue back in 2012: recounting a madcap vendetta gripping animal arch-enemies set amidst an idyllic arcadia masquerading as more-or-less mundane but critically endangered English woodlands.

Concocted with gleefully gentle mania by cartoonist, comics artist and novelist Jamie Smart (Fish Head Steve!; Looshkin; Max and Chaffy, Flember), his trendsetting, mind-bending yarns have been wisely retooled as graphic albums available in remastered, double-length digest editions such as this one.

All the tail-biting tension and animal argy-bargy began yonks ago after an obnoxious little beast plopped down in the wake of a disastrous British space shot. Crashlanding in Crinkle Woods – scant miles from his launch site – lab animal Monkey believed himself the rightful owner of a strange new world, despite all efforts from reasonable, sensible, genteel, contemplative forest resident Bunny to dissuade him. For all his patience, propriety and good breeding, the laid-back lepine could not contain or control the incorrigible idiot ape, who to this day remains a rude, noise-loving, chaos-creating, troublemaking lout…

Problems are exacerbated by other unconventional Crinkle creatures, particularly the skunk called Skunky who has a mad scientist’s intellect and attitude to life plus a propensity for building extremely dangerous robots, bio-beasts and sundry other super-weapons…

Here – with artistic assistance from design deputy Sammy Borras – the war of nerves and mega-ordnances resumes even though everybody thought all the battles had ended. They even seemingly forgot the ever-encroaching Hyoomanz

Divided into seasonal outbursts, this magnificent hardback archive of insanity opens in the traditional manner: starting slowly with a sudden realisation. Probably by using his fingers, Monkey has worked out that Bunny’s side has more good guys (Ai, Pig Piggerton, Weenie, Metal E.V.E. and Le Fox) than his own bad ones! Wisely rejecting Skunky’s offer to make more evildoers, the sinisterly stupid simian seeks to steal some of Bunny’s buddies: making insidious individual approaches in ‘A Big Hole’.

One immediate success goes unnoticed as those worthy stalwarts debate ways to get hapless Pig out of a giant pit before finding the ‘Tunnels’ the sweet simpleton used to get there in the first place…

First contact and a really strange day for all – including a wholly new kind of Crinkle critter – occurs in ‘Jerb-eing Unreasonable’, before Monkey commits carnage in a psychic bodysuit that can literally ‘Imagine That’: opening the doors to another Spring. At this time a certain white rabbit is pilfering carrots from an angry Hyooman, only to be saved by Monkey in the colossal exo-skeletal ‘Spade-O-Matic’, officially opening hostilities between bipeds and beasts…

Meanwhile and maybe later, Bunny experiences ‘Mossy Mayhem’ when Skunky’s latest experiment escapes, even as Metal E.V.E ponders astral reality and rashly asks her friend to explain ‘Pig Science’…

As monkey demands 25% more evil from his crew, he’s distracted by Metal Steve’s latest faux pas – a doomed relationship with ‘Wipey’ – and ‘Sun 2.0’ renders repercussions of Skunky upgrading the source of all light and warmth. Action Beaver is then subject to a ‘Body Swap’ after Monkey covets his apparent immunity to pain and harm. It doesn’t end well…

Once the Great Woodland Bake-off inevitably culminates in ‘Cakes and Bruises’ Monkey use a superstrength serum unwisely. As his bones mend he has a Damascus moment: deducing that being a ‘Good Monkey’ might be less harmful. He gives nobility a go… but it too doesn’t end well…

A fresh face materialises when Pig meets ‘The Visitor’ and inadvertently saves Lucky the Red Panda from atomic discorporation. Sadly, the effect is only temporary and when their memories merge, Lucky is stuck in residence in this dimension with our plucky porcine adrift in the molecular stream of the cosmos…

Trapped on Earth, the stranger tries desperately to convince all and sundry she is ‘Actually Pig’, often assisted by typical distractions like marauding sprout-farting monster ‘Gruntulak!’ and a no-holds-barred campaign to elect ‘President Monkey’.

Skunky starts disassembling woodland residents: harvesting DNA to make endless duplicates in ‘All A-Clone’ but even Skunky’s science can’t handle Lucky…

As Summer starts, mad science wins again. Skunky sets a trap to prove Lucky is ‘Not Pig’ and even finds what happened to the lost one, after which Monkey manages to murder cloud-gazing in ‘Weather or Not’ and Weenie gets a shocking letter in ‘Blackmail’…

With the truth about to out, ‘Pocket Pig’ sees the gentle woodland folk form a torch-waving mob to establish their real friend’s fate, only to find Skunky has already found a way to exploit the situation. However, when he constructs a device to reach the outer realms, Monkey makes a shambles of the ‘Portal Recall’…

When the awful anthropoid gets a mail-order giant robotic Chicken of Darkness, he never anticipated some assembly required and the woods are saved by ‘A Loose Nobble’, allowing good manners and better natures to resurface. Thus, the animals all contribute to ‘Lucky’s Home’: especially Monkey with his goop gun and crushing space-sphere of doom…

Elsewhere, as Metal Steve and Metal E.V.E hold a private contest to decide the best automaton in ‘Who Will Win the War of the Robots’, Skunky’s clumsiness triggers a crop of carnivorous blooms in ‘Chomp!’ Then, as Monkey’s alter ego “Captain Explosives” accidentally uncovers a crop of chronal crystals in ‘Time and Again’ Skunky makes his greatest breakthrough: a remote control for existence with a ‘Freeze Frame’ able to warp and rewind reality…

With everything on pause, ‘The Second Pigging’ heralds the return of a lost friend whose voyage to the cosmos has resulted in Complete Spiritual Enlightenment and manifestation as a Non-Corporeal Vision. Sadly, when nobody cheers, the ultimate Pig pops off in a dudgeon, leaving Lucky to save the day and restore time in ‘Hairy Nearly’: a major turning point that upsets many participants…

In what passes for a return to normality, Monkey is possessed by the ghost of a chicken and triggers an invasion of ‘Zombies!’ just as Autumn begins with Skunky and Monkey unleashing a giant robot that is ‘Turtle-y Ridiculous’…

Former good guy Fantastic Le Fox is also possessed and offers ‘A Warning’ of failure and worse that Monkey immediately reacts badly too, even as transcendent Pig returns to make contact with and elevate ‘Prophet Beaver’. Of course, nobody listens…

Meanwhile, Monkey has been messing with elemental forces and turned the woods into an ‘Expressionistic’ nightmare, before losing patience and challenging Bunny to a duel of ‘Brain Power’. After winning by cheating, the ape learns a painful lesson that is only the beginning of his woes as ‘Double Bunny’ sees a doppelganger emerge who will change the status quo in appalling ways…

Lost and distraught Bunny undertakes a mission for Skunky into the bowels of the earth in search of ‘Long-Lost Flopsy’. Guess how that ends…

The drama intensifies as ‘The Impossible Pig’ returns to reality only to discover that being ‘Disappointingly Mortal’ would be better than life as a power battery for Skunky, and that’s when ‘Lucky’s Fortune’ turns the tide…

Bunny has not been right since meeting the other rabbit and with Metal E.V.E.’s aid ‘The Search is On’ for a boon companion. Only briefly interrupted by realty running wild, the search resumes in ‘Better Luck Next Time!’ and Le Fox’s niece arrives for some rowdy ‘Fennec Fun!’ She’s on the run and another relation isn’t far behind her…

Solitude has bitten our hero hard and nothing Monkey can do will distract ‘A Lonely Bunny’ in his morose meanderings, so the little meany challenges Impossible Pig instead, and learns real suffering in ‘Butt Then…’

When Winter arrives, Lucky sees snow for the first time, enduring cheeky hostiles chucking chilly snowballs until the wonder-pig volunteers as ‘Protector’ and is soon tricked by Skunky who wants to depower the self-promoting saviour ‘At All Costs’

Now resolved to return to the Molecular Stream, Impossible Pig takes advice from unknowable factor Le Fox, but stumbles into a wild Christmas Party on his way to the fabulous Lake of Eternity. He also meets Lucky who wants to leave this reality just as much, but as they argue over who should take the one-way ride a dear friend and desolate hero is already ‘Jumping the Queue’

To Be Continued…

The agonised anxiety-addled animal anarchy might have ended for now, but there’s a few more secrets to share, thanks to detailed instructions on ‘How to Draw Lucky’ as well as a handy preview of other treats and wonders available in The Phoenix to wind down from all that angsty furore…

The zany zenith of absurdist adventure, Bunny vs Monkey is weird wit, brilliant invention, potent sentiment and superb cartooning all crammed into one eccentrically excellent package. These tails never fail to deliver jubilant joy for grown-ups of every vintage, even those who claim they only get it for their kids. This is the kind of comic book parents beg kids to read to them. Shouldn’t that be you?
Text and illustrations © Fumboo Ltd. 2023. All rights reserved.

Bunny vs Monkey book 8: The Impossible Pig! will be published on September 28th 2023 and is available for pre-order now.

Doctor Who volume 11: Cold Day in Hell


By Simon Furman, Mike Collins, Grant Morrison, John Freeman, Dan Abnett, Richard Alan & John Carnell, Alan Grant, John Ridgway, Kev Hopgood, Tim Perkins, Geoff Senior, David Hine, Bryan Hitch, John Higgins, Lee Sullivan, Dougie Braithewaite & Dave Elliott, Andy Lanning, Martin Griffiths & Cam Smith & various (Panini Books)
ISBN: 978-1-84653-410-2 (TPB)

Despite the volatile vagaries of quantumly entanglementation, if you generally experience reality in a sequential manner, this year remains the 60th Anniversary of Doctor Who. Thus there is/has been/will be a bunch of Timey-Wimey stuff on-going as we periodically celebrate a unique TV and comics institution…

The British love comic strips, adore “characters” and are addicted to celebrity. The history of our homegrown graphic narratives includes an astounding number of comedians, Variety stars and television actors: such disparate legends as Charlie Chaplin, Arthur Askey, Charlie Drake and so many more I’ve long forgotten and you’ve likely never heard of.

As much adored and adapted were actual shows and properties like Whacko!, Supercar, Thunderbirds, Pinky and Perky, The Clangers and literally hundreds of others. If folk watched or listened, an enterprising publisher made printed spectacles of them. Hugely popular anthology comics including Radio Fun, Film Fun, TV Fun, Look-In, TV Comic, TV Tornado, and Countdown readily and regularly translated our light entertainment favourites into pictorial joy every week, and it was a pretty poor star or show that couldn’t parley the day job into a licensed strip property…

Doctor Who premiered on black-&-white televisions across Britain on November 23rd 1963 with the premiere episode of ‘An Unearthly Child’. In 1964, a decades-long association with TV Comic began: issue #674 heralding the initial instalment of ‘The Klepton Parasites’.

On 11th October 1979 (although adhering to the US off-sale cover-dating system so it says 17th), Marvel’s UK subsidiary launched Doctor Who Weekly. Turning monthly magazine in September 1980 (#44) it’s been with us – in various names and iterations – ever since. All of which proves the Time Lord is a comic star of impressive pedigree and not to be trifled with.

Panini’s UK division ensured the immortality of the comics feature by collecting all strips of every Time Lord Regeneration in a uniform series of over-sized graphic albums.

Each concentrates on a particular incarnation of the deathless wanderer and this one gathers stories originally published in the early 1990s (from Doctor Who Monthly #130-150): a time when regular illustrator John Ridgway gave way to a succession of rotating creators as part of the company’s urgent drive to cut costs – although there’s no appreciable drop in quality that I can see.

These yarns feature the Seventh Doctor (Sylvester McCoy): an all monochrome compendium that kicks off with the eponymous ‘Cold Day in Hell!’ by writer Simon Furman, Ridgway and inker Tim Perkins: a 4-part thriller featuring an attack by Martian Ice Warriors on a tropical resort planet, which leads directly into the moody, single story ‘Redemption!’ care of Furman, Kev Hopgood and Perkins.

At that time and in this book Marvel sanctioned some controversial crossovers with other Marvel UK characters. The first of these is Death’s Head: a robot bounty hunter from the Transformers comic guest-starring in Furman & Geoff Senior’s ‘The Crossroads of Time’ (DWM #135), before it’s back to sounder stuff with freak-filled 3-part Victorian Great Exhibition epic ‘Claws of the Klath!’ (Mike Collins, Hopgood & David Hine).

Fresh-faced scribe Grant Morrison wrote of charmingly different ‘Culture Shock!’ for equally neophytic ascending star Bryan Hitch to draw, before John Higgins limned Furman’s ‘Keepsake’: a classy space opera about an indigent salvage man. John Freeman & Lee Sullivan started a long association with the magazine in 2-parter ‘Planet of the Dead’ (DWM #141-142), featuring an ambitious, spooky team-up of all seven Time Lord regenerations, on a world filled with Companions who had died in their service…

Dan Abnett & Ridgway delivered ‘Echoes of the Mogor!’ (DWM #143-144) – an eerie chiller set on a mining planet where Earth workers are mysteriously dying, whilst ‘Time and Tide’ by Richard Alan & John Carnell, illustrated by Dougie Braithewaite & Dave Elliott (DWM #143-144), maroons the Doctor on a drowning world amongst aliens who don’t seem to care if they live or die…

Carnell wrote the other crossover previously mentioned, a far less well-regarded romp with imbecilic detectives The Sleeze Brothers. ‘Follow that Tardis!‘ was illustrated by Andy Lanning, Higgins, Braithwaite & Elliot, before the strip content concludes with Alan Grant’s 3-part ‘Invaders from Gantac!’, wherein a colony of alien torturers invade 1992 London by mistake in a tale as much comedy as thriller, drawn by Martin Griffiths & Cam Smith.

Supplemented with tons of text features, pin-ups, creator-biographies and commentaries, this is a grand book for casual readers, a fine shelf addition for fans of the show and a perfect opportunity to cross-promote our particular art-form to anyone minded to give comics one more go…
All Doctor Who material © BBCtv. Doctor Who, the Tardis and all logos are trademarks of the British broadcasting corporation and are used under licence. Death’s Head and The Sleeze Brothers © Marvel. Published 2009. All rights reserved.

Evil Emperor Penguin: The World Will Be Mine!


By Laura Ellen Anderson, with Kate Brown (David Fickling Books)
ISBN: 978-1-78845-299-1 (Digest PB)

A lifetime ago in 2012 Oxford-based family publisher David Fickling Books launched an “old school” weekly comics anthology aimed at girls and boys between 6 and 12. It revelled in reviving the grand old days of British picture-story entertainment intent whilst embracing the full force of modernity in its style and content. This comprised comic strips, humour, adventure, quizzes, puzzles, educational material and activity pages in a joyous parade of cartoon fun and fantasy.

In the years since, the periodical has gone from strength to strength, its pantheon of superbly engaging strips generating lines of superbly engaging graphic novel compilations, the latest of which is this riotous romp starring a gloriously malign and inept arch-wizard of scientific wickedness who delights readers with a profound sense of mischief and unbridled imagination…

Conceived and created by illustrator and author Laura Ellen Anderson (Kittens, Snow Babies, My Brother is a Superhero, Amelia Fang!, Rainbow Grey, I Don’t Want…), these are the revived, remastered and extended exploits of Evil Emperor Penguin!

The bad bird lives in a colossal fortress beneath the Antarctic, working ceaselessly towards total world domination, assisted by his stylish and erudite many-tentacled administrative lackey Number 8 and cutely fuzzy, passionately loyal Eugene. The latter is an endlessly inventive little abominable snowman clone. EEP had whipped up a batch of 250, but none of the others are quite like Eugene…

The penguin potentate appointed the hairy, bizarrely inspired tyke Top Minion, but somehow never managed to instil him with the requisite degree of evilness. Still, he is a dab-hand with spaghetti hoops, so it’s not a total loss.

Following an crucially informative  pin-up of ‘the Gang’ and some recurring rivals and foes with an info-packed double-page map of the Evil Underground Headquarters (disclosing all you’ll need to know) another assortment of vile vignettes begins with ‘Quantum EEP’ as a mishap with time travelling commodes send the penguin and his tentacular deputy back in time to meet their younger hippie selves – and make them evil if they want to get home and conquer the world. If only their earlier selves weren’t so seductively content…

Back in the present, Eugene and his substandard substitute assistant Neill are trying to fix the glitch but it’s tricky with chunks of reality fading away as you reach for them.

Ultimately, the wrong real is put right and EEP resumes his plans, leading to exploiting a radical new power source in ‘Pomme de Terror’ – which then evolves into a marauding horror made even worse by arch World Domination rival Evil Cat popping in for a spot of smug mockery…

Eugene’s secret passion for footwear inspires the Bad Bird’s next plan for global enslavement in ‘Shoe-Gene’ and results in the good servant being captured by the moustachioed, top-hatted, perfidious puss whose ‘Big Fat Doom-Button’ seems certain to eradicate the top minion’s benevolent guardian jolly unicorn Keith and all his wondrous kin.

Even an unprecedented team-up of EEP and the horned horsey isn’t enough to quell the crisis and it needs the last-minute intervention of valiant narwhal Norman and his finny chums to end the cat’s plans, but at least the rescue has laid the groundwork for a future romance…

Fully restored and ready for more evil, ‘Marshminion Surprise’ sees EEP attempting to turn humanity into gooey taste treats, but instead transforming Eugene after Evil Cat interferes again. No sooner is abnormality restored than reality television inspires even greater horror when the penguin produces hyper-judgemental talent show ‘The Yay Factor’ before Eugene’s love of a Farmer’s Market leads to EEP’s invention of brain-shrinking fruit in ‘An Epple a Day’. Naturally, nothing goes right and Antarctica soon is imperilled by a giant hairy head…

‘A Penguin’s Christmas Carol’ sees the villain forced to examine his own past present and future in the traditional spoofish yet moving manner before a new year welcomes fresh terror as EEP unleashes carnivorous wheelie-bins in ‘Time to Take Out the Trash’, prior to the debut of the politest murderous minion ever as ‘Flegburt’ introduces himself and Evil Cat’s scheme to destroy the penguin’s beloved Invention Room of Evil. Of course, even good manners can’t compensate for Eugene’s unique charm…

A critical postal cock up triggers ‘The Great Chase’ across the icy continent – consequently disrupting Keith and Norman’s first date – before the status quo between potential world tyrants is restored and EEP attempts to subjugate elected world leaders with genetically modified ‘Flower Power’.

The threat level then drops as the penguin suffers a dearth of inspiration in ‘Evil Block’ and takes out his frustrations on everybody until he builds a relaxation machine and really goes off the deep end. Drenched in chaos and worse, EEP must join with Evil Cat and unknown rival Evil Rat enduing countless terrors and discovering the awful truth about pigeons…

With Flegburt having turned turncoat and now minioning for the Evil Penguin, ‘Plan Poover’ finds young unicorn Colin doing his work experience placement with Number 8, thanks to a recommendation from his uncle Keith. It soon looks like he’ll never get that precious Sparkle Scouts Career Badge after designing the Super Epic Human Rainbow Vacuum…

More upset occurs after the unwary penguin plugs in the ‘Evil Printer’ and reality starts rebelling, even as the discovery of ‘Flegburt’s True Calling’ triggers fashion, shopping and a major career change after which brainwash chemical ‘Shampoogene’ is unleashed. It’s meant to clean humanity’s heads… and brains!… but there’s a little unwelcome side effect…

Eugene’s love of blowing bubbles sparks ‘The Unpoppable Plan’ and almost ends everyone until Keith and Norman intercede, before – with “bubblegeddon” averted – master and servants settle back for ‘A Christmas to Remember’ when the bird decides to steal Santa’s job and position…

Rocket-paced, hilariously inventive, wickedly arch and utterly determined to be silly at all costs, this tome of terror also has educational merit as it offers lessons on ‘How to Draw EEP’.

Evil Emperor Penguin: The World Will Be Mine! is a captivating cascade of smart, witty funny adventure, which will delight readers of all ages.
Text and illustrations © Laura Ellen Anderson 2023. All rights reserved.

Evil Emperor Penguin The World Will Be Mine! will be released (but not for good behaviour) on September 7th 2023 and is available for pre-order now.

Face Ache volume 1: The First 100 Scrunges


By Ken Reid, with Ian Mennell & various (Rebellion Studios)
ISBN: 978-1-78108-601-8 (HB/Digital edition) 978-1-78108-865-4 (TPB)

Time flies and it’s not long to Halloween now, so if you need a bit of practise making scary faces to extract sweets from suckers, here’s a classic “how-to” manual to get you back up to speed…

If you know British Comics, you’ll know Ken Reid. He was another of those youthful yet rebellious artistic prodigies who, largely unsung, went about transforming British Comics: entertaining millions and inspiring hundreds of those readers to become cartoonists too.

Reid was born in Manchester in 1919 and drew from the moment he could grasp an implement. Aged nine, he was confined to bed for six months with a tubercular hip, and occupied himself with constant scribbling and sketching. Ken left school before his 14th birthday, winning a scholarship to Salford Art School, but never graduated. He was, by all accounts, expelled for cutting classes and hanging about in cafes…

Undaunted he set up as a commercial artist, but floundered until his dad began acting as his agent.

The big break was a blagger’s triumph. He talked his way into an interview with the Art Editor of the Manchester Evening News and came away with a commission for a strip in its new Children’s Section. The Adventures of Fudge the Elf (Stop it! It’s not that sort of strip) launched in 1938 and ran until 1963, with only a single, albeit lengthy, hiatus from 1941 to 1946 when Reid served in the armed forces.

From the late 1940s onwards, Reid dallied with comics periodicals: his work (Super Sam, Billy Boffin, Foxy) were published in Comic Cuts and with submissions to The Eagle, before a fortuitous family connection (Reid’s brother-in-law was Dandy illustrator Bill Holroyd) brought DC Thomson managing editor R.D. Low to his door with a cast-iron offer of work.

On April 18th 1953 Roger the Dodger debuted in The Beano. Reid drew the feature until 1959 and created numerous others including the fabulously mordant doomed mariner Jonah, Ali Ha-Ha and the 40 Thieves, Grandpa and Jinx among many more.

In 1964, Reid and fellow underappreciated superstar Leo Baxendale jumped ship to work for DCT’s arch-rival Odhams Press. This gave Ken greater license to explore his ghoulish side: concentrating on comic horror yarns and grotesque situations in strips like Frankie Stein, and The Nervs in Wham! And Smash! as well as more visually wholesome – but still strikingly surreal – fare as Queen of the Seas and Dare-a-Day Davy.

In 1971, Reid devised Face Ache – arguably his career masterpiece – for debuting weekly Jet. The hilariously horrific strip was popular enough to survive the comic’s demise – after a paltry 22 weeks – and carried over in a merger with stalwart periodical Buster where it thrived until 1987. During that time, Reid continued innovating and creating in a horde of new strips like Creepy Creations, Harry Hammertoe the Soccer Spook, Wanted Posters, Martha’s Monster Makeup, Tom’s Horror World and a dozen others.

Reid died in 1987 from the complications of a stroke he’d suffered on February 2nd, whilst at his drawing board, putting the finishing touches to a Face Ache strip. On his passing the strip was taken over by Frank Diarmid who drew until its cancelation in October 1988.

The astoundingly absorbing comedy classic is a perfect example of resolutely British humorous sensibilities – absurdist, anarchic and gleefully grotesque – and revolves around a typically unruly and unlovely scrofulous schoolboy making great capital out of a unique gift, albeit often to his own detriment and great regret…

Ricky Rubberneck early discovered an appalling (un)natural ability of scrunching (or “scrungeing”) up his face into such ghastly contortions that he can revolt, disgust and terrify anyone who gazes upon him. Over weeks and years, the modern medusa works hard to polish his gifts until his foul fizzog may attain any formation. Eventually his entire body can be reshaped to mimic any creature or form, real or imagined. Naturally, he uses his powers to play pranks, take petty vengeances, turn a temporary profit, deal with bullies and impress his pals.

Just as naturally, those efforts frequently result in the standard late 20th century punishments being dealt out by his dad, teachers and sundry other outraged adults…

Now available in paperback, hardback and digitally this initial celebration is part of Rebellion’s ever-expanding Treasury of British Comics: collecting all 22 Jet episodes (from May 1st to September 29th 1971, plus the remaining 78 weeks’ worth from Buster & Jet, beginning with October 2nd and concluding with March 24th 1973.

The potent package is garnished with an appreciative Introduction by Alan Moore – ‘The Unacceptable Face of British Comics’ – a fondly intimate reminiscence in Antony J. Reid’s ‘My Father Ken Reid’ and a full biography of the great man…

What follows is an outrageous outpouring of raw cartoon creativity as Reid, writing and drawing with inspired effulgence, spins a seemingly infinite skein of comedy gold on his timeless theme of a little boy who makes faces at the world.

Weekly deadlines are a ferocious foe however, and a couple of strips reprinted were written by unsung pro Ian Mennell, whilst – between January & September 1972 – an uncredited fill-in artist (possibly Robert Nixon?) illustrated 16 episodes, presumably as Reid’s other commitments such as Jasper the Grasper, The Nervs or his numerous funny football features in Scorcher & Score mounted.

In these pages though, the accent is on madcap tomfoolery as our plastic-pussed poltroon undergoes a succession of fantastic facial reconfigurations: terrifying teachers, petrifying posh and pushy landowners, mimicking monstrous beasts, outraging officious officialdom and entertaining an army of schoolboy chums and chumps.

Orchards are raided, competitions are entered, plays and school trips are upstaged and aborted and even actual spooks and horrors are afforded the shocks of their unlives as Face Ache gurns his way through an endless parade of hilarious hijinks.

These cartoon capers are amongst the most memorable and re-readable exploits in all of British comics history: smart, eternally funny and beautifully rendered. This a treasure-trove of laughs that spans generations and deserves to be in every family bookcase.
© 1971, 1972, 1973 & 2017 Rebellion Publishing Ltd. Introduction © Alan Moore. Face Ache ™ & © Rebellion Publishing Ltd. All Rights Reserved.

Doctor Who volume 7: The Flood


By Scott Gray, Gareth Roberts, Roger Langridge, David A. Roach, Mike Collins, Robin Smith, Adrian Salmon, Anthony Williams, Martin Geraghty, Faz Choudhury, Daryl Joyce, John Ross & various (Panini Books)
ISBN 978-1-905239-65-8 (TPB)

This year is the 60th Anniversary of Doctor Who so there is/has been/will be a bunch of Timey-Wimey stuff on-going as we periodically celebrate a unique TV and comics institution…

The British love comic strips and they love celebrity and they love “characters.” The history of our homegrown graphic narratives includes a disproportionate number of radio comedians, Variety stars and television actors: such disparate legends as Charlie Chaplin, Flanagan & Allen, Arthur Askey, Winifred Atwell, Max Bygraves, Jimmy Edwards, Charlie Drake and so many more I’ve long forgotten and you’ve likely never heard of.

As much adored and adapted were actual shows and properties like Whacko!, ITMA, Our Gang, Old Mother Riley, Supercar, Thunderbirds, Pinky and Perky, The Clangers and literally hundreds of others. If folk watched or listened, an enterprising publisher would make printed spectacles of them. Hugely popular anthology comics including Radio Fun, Film Fun, TV Fun, Look-In, TV Tornado, TV Comic and Countdown readily translated our light entertainment favourites into pictorial joy every week, and it was a pretty poor star or show that couldn’t parley the day job into a licensed strip property…

Doctor Who premiered on black-&-white televisions across Britain on November 23rd 1963 with the first episode of ‘An Unearthly Child’. In 1964, a decades-long association with TV Comic began: issue #674 heralding the initial instalment of ‘The Klepton Parasites’.

On 11th October 1979 (although adhering to the US off-sale cover-dating system so it says 17th), Marvel’s UK subsidiary launched Doctor Who Weekly. Turning into a monthly magazine in September 1980 (#44) it’s been with us – under various names and iterations – ever since. All of which only goes to prove the Time Lord is a comic star not to trifled with.

Panini’s UK division ensured the immortality of the comics feature by collecting all strips of every Regeneration of the Time Lord in a uniform series of over-sized graphic albums.

This is actually the forth – and final – collection of their strips featuring the Eighth (Paul McGann) Doctor. Whether that statement made any sense to you largely depends on whether you are an old fan, a new convert or even a complete beginner.

None of which is relevant or pertinent if all you want is a darn good read. The creators involved have managed the ultimate ‘Ask’ of any comics creator – producing engaging, thrilling, fun strips that can be equally enjoyed by the merest beginner and the most slavishly dedicated fan.

Writer Scott Gray provides a smart script for Roger Langridge & David A. Roach’s potent art with ‘Where Nobody Knows Your Name’ as the errant Time-Lord fetches up at a bar and meets some old friends, before Gareth Roberts spoofs the entire British Football comics industry in ‘The Nightmare Game’. Pictorial fun and thrills in equal measure are provided by Mike Collins & Robin Smith on this nostalgia-drenched 3-parter.

Gray writes everything else in the book, starting with a short adventure in ancient Egypt. ‘The Power of Thoueris!’ is stylishly illustrated by Adrian Salmon, and is followed by an extended Victorian romp illustrated by Anthony Williams & Roach concerning ‘The Curious Tale of Spring-Heeled Jack’.

‘The Land of Happy Endings’ is a touching and engagingly heartfelt tribute to the days of the TV hero’s earliest strip outings. Writer Gray, penciller Martin Geraghty, inkers Roach and Faz Choudhury with painter/colourists Daryl Joyce & Salmon all tip their collective hats to Neville Main (illustrator of the first graphic adventures of the Doctor beginning in 1964 in TV Comic) in a charming retro-romp, which clears the palate for a horror-fest set in 1875 Dakota.

‘Bad Blood’ has werewolves, shamanism, ghost-towns, cowboys, George Armstrong Custer and Sitting Bull as well as the requisite aliens and evil technology rioting through its five chapters, all ably illustrated by Geraghty, Roach & Salmon in an enthralling thriller leaving the Time Lord with brand new Companion Destrii.

Drawn by John Ross and coloured by Salmon, ‘Sins of the Fathers’ deals with the aftermath of that conflict. The severely wounded Destrii must be rushed to a deep-space hospital just in time for it to be attacked by Zero-G terrorists. Both this 3-parter and follow-up epic ‘The Flood’ have extended endings that had never been published before.

The latter is the real gem of this book; a huge, 8-chapter saga originally intended to conclude the McGann Doctor adventures and bridge the gap to the new TV series with incoming Christopher Eccleston as the new resurgent Time Lord. Just how that all worked out makes for fascinating reading in the wonderful text section at the back, but Gray, Geraghty, Roach, Salmon & Langridge go out with a bang as Cybermen invade Camden on their way to world domination. This is an absolute joy, full of action, suspense, humour and the kind of cameos all fan-boys die for.

We’ve all got our little joys and hidden passions. Sometimes they overlap and magic is made. This is a great set of strips, about a meta-literally immortal and timeless TV hero. If you’re a fan of only one, this book might make you an addict to both.

All Doctor Who material © BBCtv. Doctor Who, the Tardis and all logos are trademarks of the British Broadcasting Corporation and are used under licence. Death’s Head and The Sleeze Brothers © Marvel. Published 2007. All rights reserved.

The Perishers Omnibus volume 1


By Maurice Dodd & Dennis Collins (Daily Mirror Books)
ISBN: 0-85939-031-4 (PB)

I plug these little chaps – and the wonderful feature they crafted – every few years because the work is wonderful and quintessentially British. I so wish they were still around to take aim at today’s governments, autocrats, too-common people and general discommodiousness as well as helping us accommodate the impending end of the world with a smile…

Although written almost entirely by Maurice Dodd throughout its 48-year history, the forgotten National Treasure that is The Perishers was actually created in 1957 by artist Dennis Collins, writer Bill Witham (who went on to huge success with uniquely innocent everyman Useless Eustace) and cartoon editor Bill Herbert.

The daily tribulations, ruminations, exploits and misadventures of a bunch of typical kids (for the latter half of the 20th century at least) was first published in the Manchester edition of The Daily Mirror in February 1958. After only a couple of frankly mediocre months the wacky adventures of Maisie & Marlon were withdrawn and retooled.

Jack-of-all-trades, budding artist and advertising whiz-kid Dodd was then approached by ex-paratroop service comrade and drinking buddy Herbert. The freelance designer jumped at the chance to reinvent the characters in what was a meandering but beautifully illustrated, all-ages feature simply stuffed with untapped potential.

Drawing on his own life (he would describe it as “shamelessly pilfering”), Dodd created a plethora of new characters, animal and human – although with this strip distinctions are loose and hard to defend – and rescued an early 1958 casualty in the unkempt and ill-maintained person of laconic orphan and philosophical dilettante Wellington.

This bewildered and ever-anxious symbol of the post-war era was a street urchin living on his wits but still attending school and enduring all the daily trials and indignities of British youth.

Relaunched in October 1959 in London and national editions, the revamped Perishers strip quickly caught on to become a morning mainstay for generations of Brits, blending slapstick and surreal comedy with naive charm, miniaturised modern romantic melodramas (Maisie loves Marlon, Marlon loves fashion and “inventing”, and Wellington loves sausages), liberally laced with sardonic cultural commentary. Particularly rewarding was a continuing and wonderfully twisted faux misperception of contemporary politics and the burgeoning influence of advertising and commercial media.

Even in its earliest days the strip was superbly illustrated, conjuring up in a few judicious lines and cannily applied grey tones a communal urban wonderland we all knew as kids: the familiar post-war melange of shops and streets, building sites and overpasses, alleys and parks and fields where we could get on with our adventures and no adults could interfere or spoil the fun. The unsavoury old git in me still hungers in absentia on behalf of the youth of today who will never experience such freedom without being labelled “neglected”, “at risk” or possibly just “feral”…

Here the primary protagonists are Wellington and Boot, his old English Sheepdog (sort of: the wily, hairy chancer and raconteur considers himself a Manorial Milord “sufferin’ under the curse of a Gypsy Wench”). They are ably unsupported by the formidable Maisie, a thoroughly modern miss torn between self-delusion that the boy of her dreams feels likewise; sweets, an unsurpassed capacity for greed and unrelenting violence, and a tremendous unslaked passion for the aforementioned Marlon, who she thinks is what she wants. And sweets.

Cool, suave and debonair are just three of the many, many words Marlon doesn’t know the meaning of, but lots of girls at school fancy him anyway. If he grows up, he wants to be a brain surgeon or a bloke wot goes down sewers in great big gumboots…

Being on his own and fiercely independent, Wellington takes every opportunity to support himself with sordid scavenging and shoddy schemes – usually involving selling poorly constructed carts and buggies to Marlon who has far more money than sense. To be honest, Marlon has more noses than sense…

Maisie is a shy beautiful maiden waiting for her true beloved to sweep her off her feet – and if he doesn’t, she gives him a thorough bashing up and nicks his sweets…

Other unreasonable regulars introduced here include Baby Grumplin’ – Maisie’s toddler brother and a diabolical force of nature; Plain Jane – a girl who asks too many questions, and the dapper Fiscal Yere: smugly complacent go-getting son of a millionaire and another occasional sucker for Wellington’s automotive inexpertise. Kids like him are what made today’s world what it is…

On the anthropomorphic animal front, extremely erudite Boot regularly encounters stroppy ducks, militant squirrels, socialist revolutionaries Fred the Beetle and his long-suffering wife Ethel, South Asian bloodhound/journalist B.H. Calcutta (Failed) and, latterly, a nicotine-addicted caterpillar who stunted his growth and became Fred’s inseparable comrade in the struggle against canine oppression. The little Trot is also an implacable rival for any food or dog-ends the Bolshevistic bug might find…

Notable moments in this madcap melange include: Wellington gentrifying out of the large concrete pipe he used to live in and taking up residence in an old railway station abandoned after the Beeching Cuts decimated the train infrastructure, and the first couple of kids-only, unaccompanied fortnightly camping holidays to the seaside (oh, such innocent times!).

Here, they encounter sun, surf and the rock-pool crabs who worship the uncannily canine “Eyeballs in the Sky” which annually manifest in their isolated “Pooliverse”…

Utterly English, fabulously fantastical and resoundingly working-class, the strip generated 30 collections between 1963-1990, 4 Big Little Books, 5 novels and 2 annuals as well as an audio record and in 1979 an immensely successful animated TV series.

The tome under review here was released in 1974; the first of a series of extra-sized recapitulations, containing most of the contents of the first four Perishers books (spanning 1959-1965). It superbly sets the scene for newcomers with a glorious extravaganza of enchanting fun and frolics, liberally annotated by Dodd himself. Dennis Collins magnificently and hilariously illustrated the strip until his retirement in 1983, after which Dodd himself took up the pens and brushes. Eventually artist Bill Melvin took over the art chores whilst Dodd scripted until his death in 2006. Once the backlog of material was exhausted The Perishers finished on June 10th of that year.

Soon after, The Mirror began reprinting classic sequences to the general approval of everyone, so perhaps it’s not too much to hope that eventually – or even SOON – all those classic collections will be available…

Quite frankly, it’s what we need and what I deserve…
© 1974 IPC Newspapers Limited.

The Baker Street Peculiars


By Roger Langridge, Andrew Hirsh & Fred Stresing (KaBOOM!)
ISBN: 978-1-60886-928-2 (PB) eISBN: 978-1-61398-599-1

Roger Langridge is a very talented gentleman with a uniquely beguiling way of telling stories. He has mastered every aspect of the comics profession from lettering (Dr. Who) to writing (Thor: The Mighty Avenger) to illustration (Knuckles the Malevolent Nun, Zoot!). When combining his gifts – as Fred the Clown, Popeye, Abigail and the Snowman – the approbation, accolades and glittering prizes such as Eisner and Harvey Awards can’t come fast enough.

He is also a bloody genius at making folk laugh…

The Baker Street Peculiars started life as an all-ages comicbook miniseries before being gathered in a titanic detective tome and craftily references a glittering reservoir of cool concepts encompassing the mythology of Sherlock Holmes, 1930s London, cosy crime mysteries, kid gangs and rampaging monster movies. Moreover, thanks to Langridge’s keen ear for idiom and slang, every page resonates with hilarious dialogue any lover of old films or British sitcoms will find themselves helplessly chortling over – if not actually joining in with…

Blimey, Guv’ner!

Illustrated by Andy Hirsch (Science Comics: Dogs, Varmints, Adventure Time, Regular Show) and coloured by the inestimable Fred Stresing, ‘The Case of the Cockney Golem’ opens in foggy old London Town circa 1933, currently enduring an odd spot of bother. Exceedingly odd…

‘A Beast in Baker Street’ reveals that famous landmark statues are going missing. Now, with one of the bronze lions in Trafalgar Square coming to life and bolting away down Charing Cross Road – unlike the crowds rushing about in panic – three wayward tykes (and a dog) chase after it. Soon they are all embroiled in the story of a lifetime… perhaps several lifetimes…

Tailor’s granddaughter Molly Rosenberg, orphan street thief Rajani Malakar and neglected filthy rich posh-boy Humphrey Fforbes-Davenport (and his canine valet Wellington) are all out long after bedtime and keen on a spot of adventure. Having individually chanced upon the commotion, they spontaneously unite to doggedly track the animated absconder to Baker Street where they enjoy a chance encounter with a legendary investigator…

Molly is especially intrigued: she’s read every exploit of the famous consulting detective. When he roundly rubbishes their claim of moving statues – and claims to be too busy with other cases – she angrily suggests that they act as his assistants. The detective quite quickly complies, but only to conceal an incredible secret not even his fanciful new deputies could ever imagine…

As Molly’s grandpa suffers another visit from thugs running an extortion racket for the nefarious Chippy Kipper – “the Pearly King of Brick Lane” – the kids’ bizarre quest continues in ‘The Lion, the Lord and the Landlady’ after the junior sleuths meet up at 221B Baker Street. Although consoled with a fine meal, they are disappointed to find their hoped-for mentor absent.

Receiving further instructions from the great detective’s elderly cook Mrs. Hudson, the youthful team learn that Mr Holmes believes the statues are simply being stolen and that he wishes the dauntless children to post guard on Boadicea at Westminster Bridge and Lord Nelson in Trafalgar Square…

Their sentinel duties bear strange fruit, however, as East End thugs perform a strange and dangerous ritual and the beloved tourist attractions come to menacing life. As the kids follow the ambulatory landmarks back to Kipper’s hideout, Molly strives to recall a story her grandfather used to tell her: a fable about a Rabbi in old Prague who used a scroll to bring a giant avenging clay statue to life…

As the colossal Chippy shares his own unique origins with his cohort of thugs and sculptures, the youngsters sneak in. Swifty captured and stuck in a dungeon, they can only watch in horror as Kipper uses ancient magic to make a new kind of monster. ‘The Old, Hard Cell’ brings the plot to a bubbling boil as the terrified tykes swallow simmering resentments and work together. Even as they escape their current predicament, elsewhere, other, more mature truth-seekers are compelled to change their stubbornly-held opinions…

Someone else with a keen eye and suspicious mind is enterprising lady journalist Hetty Jones of The Mirror. Her own patient, diligent enquiries have brought her to Baker Street in time to collaborate with the aged detective-in-charge. With all eventualities except the impossible exhausted, the grown-ups must accept the truth and soon track down the missing lion. It’s probably too late, however, as an army of animated marble and bronze artefacts rampage through London towards the East End, with only three nippers (and a dog) ready to confront them…

With Chippy Kipper in the vanguard, the chilling regiment invades Molly’s home turf but ‘The Battle of Brick Lane’ is no one-sided affair. One plucky minor has remembered the secret of the Rabbi’s Golem and conceived a daring stratagem to immobilise the monstrous invaders. As for Kipper’s human thugs, they’ve severely underestimated the solidarity of hundreds of poor-but-honest folk pushed just a bit too far, one time too many…

When the dust settles, Sherlock Holmes has one last surprise for his squad of juvenile surrogates…

Adding to the charm and cheer is a cover-&-variants gallery by Hirsch & Hannah Christenson, sketch and design feature ‘Meet the Peculiars’ and a delirious sequence of all-Langridge strips starring his unique interpretation of the Great Detective Himself in ‘The Peculiar Adventures of Sherlock Holmes’.

Reverently refencing and spoofing beloved old films and our oh-so-idiosyncratic manners and parlance with a loving ear for an incongruous laugh, The Baker Street Peculiars is a sheer triumph of spooky whimsy, reinventing what was great about classic British storytelling. Fast, funny, slyly witty and with plenty of twists, it is an absolute delight from start to finish and another sublime example of comics at its most welcoming.
™ & © 2016 Roger Langridge & Andrew Hirsch All rights reserved.

The Spider’s Syndicate of Crime vs. the Crook From Space


By Jerry Siegel & Reg Bunn (Rebellion)
ISBN: 978-1-78618-971-4 (HB/Digital edition)

Part of Rebellion’s Treasury of British Comics strand, The Spider’s Syndicate of Crime vs the Crook From Space is another sublimely cool collection celebrating an all-but forgotten sub-strand of the 1960s comics experience.

Until the 1980s, UK comics operated on an anthological model, offering variety of genre, theme and character on a weekly – or sometimes fortnightly – basis. Humorous periodicals like DC Thomson’s The Beano were leavened by thrillers like Billy the Cat or General Jumbo, and adventure papers like Amalgamated Press/Fleetway’s Lion or Valiant always carried gag strips such as The Nutts, Grimly Feendish, Mowser and a wealth of similar quick laugh treats.

British comics also notoriously enjoyed a strange, extended love affair with what can only be described as “unconventional” (for which feel free to substitute “creepy”) heroes. So many of our stars and potential role models of serials and strips were just plain “off”: self-righteous, moody voyeurs-turned vigilantes like Jason Hyde, sinister masterminds like The Dwarf, deranged geniuses like Eric Dolmann, jingoistic (and racist) supermen like Captain Hurricane and a plethora of reformed criminals/menaces like Charlie Peace, The Steel Claw or this guy…

… And don’t get me started on our legion of lethally anarchic comedy icons or that our most successful comic symbol of justice is an Eagle-bedecked, jack-booted poster boy for a fascist state. Perhaps that explains why these days we can’t even imagine or envision what a proper leader looks like and keep on electing clowns, crooks and blinkered over-privileged clueless simpletons…

All joking aside, British comics are unlike any other kind and simply must be seen to be believed and enjoyed. One of the most revered stars of the medium is being progressively collected in archival editions, perfectly encapsulating our odd relationship with heroism, villainy and in particular that murky grey area bridging them…

Mystery criminal genius and eventual superhero The Spider debuted in peerless weekly anthology Lion (June 26th 1965 issue), reigning supreme until April 26th 1969. He has periodically returned in reprint form (Vulcan) and occasionally new stories ever since.

As first introduced by Ted Cowan (Ginger Nutt, Paddy Payne, Adam Eterno, Robot Archie) & Reg Bunn (Robin Hood, Buck Jones, Captain Kid, Clip McCord), the moody malcontent was an enigmatic super-scientist whose goal was to be acclaimed the greatest criminal of all time.

The flamboyantly wicked narcissist began his public career by recruiting crime specialists – safecracker Roy Ordini and genteelly evil genius inventor Professor Pelham – before attempting a massive gem-theft from America’s greatest city. He was foiled by cruel luck and resolute cops Gilmore and Trask: crack detectives cursed with the task of capturing the arachnid arch-villain.

Cowan scripted the first two serialised sagas before handing over to comics royalty: Jerry Siegel (Superman, Superboy, The Spectre, Doctor Occult, Slam Bradley, Funnyman, The Mighty Crusaders, Starling), who was forced to look elsewhere for work after an infamous dispute with DC Comics over the rights to the Man of Steel.

This eagerly anticipated collection covers the Lion’s share of arachnid amazement from 25th June 1966 to 28th January 1967: two extended and interlocking epics crafted as Britain and the entire, but less fab & groovy world succumbed to “Batmania”.

In case you’re not old, that term covers a period of global hysteria sparked by the 1966 Batman TV show, which launched in January in the USA, with the UK catching the madness from 21st May until September 11th 1966. A second season ran here from September 17th to April 2nd 1967. The planet went crazy for superheroes and an era dubbed “camp” saw humour, satire, and fantastic psychedelic whimsy infect all categories of entertainment. It was a time of peace, love, wild music and radical change, and I believe there were lots of drugs being experimented with at the time…

British comics were not immune, and a host of more conventional costumed crusaders sprang up in our traditionally unconventional pages. Scripted by the godfather of the genre – and an inveterate humourist – The Spider skilfully shifted gears without a squeak and the first epic ‘The Spider v. The Exterminator’ saw the uncrowned king of crime preying upon and at war with the gathered mob lords of America, who called themselves Crime Incorporated.

The hooded leader – The Silhouette – had acted upon their behalf and hired a superpowered villain to destroy the wicked webspinner, but in numerous weekly clashes, only vividly spectacularly stalemates had been achieved. Eventually, after learning what the Silhouette really was, the foes became partners: resolved to impoverish and crush all other major criminals, and divide the planet between them. The crime lords struck back, leading to the return of old Spider enemies Dr. Mysterioso and The Android Emperor in extraordinary extended clashes until only two remained. Then abruptly, announcing there was more challenge and greater fun in fighting evil, The Spider declared himself a hero, ruthlessly betrayed the Exterminator and set out to be a world saver…

He got his chance the very next week whilst fighting devious and decrepit tech bandit The Infernal Gadgeteer, as their duels were interrupted by a marauding pillage from the stars.

‘The Spider versus the Crook From Outer Space’ played out for months, with manic combats and crazy inventions peppering a madcap competition that begins when the attention-seeking shapeshifter abducts the Gadgeteer so he/it can be centre of attention. Constantly attacking humanity in the guise of villains from history, the alien runs the Spider and his team ragged, upping the stakes with monsters and super-weapons whenever the make-believe hero frustrates him/it. The duel takes its emotional toll too, and when an alien invasion armada interrupts the games, the space crook petulantly but pitilessly destroys them for their temerity…

Despite breakneck pace, the story positively bulges with imaginative ingenuity, as when a hidden aquatic race from the oceans also foolishly disrupts the bout and pays the price, or when the sworn foes both change sides and trade moral perspectives…

As the end nears, Dr. Mysterioso returns leading a microscopic militia and sowing chaos but the coup de grace comes when the alien at last decides to battle his implacable antagonist as another, better Spider…

These retro/camp masterpieces of arcane dialogue, insane devices and rollercoaster antics are perhaps an acquired taste but no one with functioning eyes can fail to be astounded by the artwork of Reg “crosshatch king” Bunn which handles mood, spectacle, action and Siegel’s frankly unbelievable script demands with captivating aplomb.

This titanic tome reaffirms that the King is back at last and should find a home in every kid’s heart and mind, no matter how young they might be, or threaten to remain. Batty, baroque and often simply bonkers, The Spider proves that although crime does not pay, it always provides a huge amount of white-knuckle fun…
© 1996, 1967 & 2023 Rebellion Publishing IP Ltd. All Rights Reserved.

Mega Robo Bros book 6: Carnival Crisis


By Neill Cameron, with Austin Baechle (David Fickling Books)
ISBN: 978-1-78845-298-4 (TPB)

Mighty in metal and potent in plastic, here’s the latest upgrade in a sterling, solid gold all-ages sci fi saga from Neill (Tamsin of the Deep, Pirates of Pangea, How to Make Awesome Comics, Freddy) Cameron. Perfect purpose-built paladins, the mecha-miraculous Mega Robo Bros find that even they can’t fight punch out intolerance or growing pains in these electronic exploits balancing frantic fun with portents of darker, far more violent days to come…

It’s still the Future!

In a London far cooler but just as embattled as ours, Alex and his younger brother Freddie Sharma are generally typical kids: boisterous, fractious, eternally argumentative yet devoted to each other, and not too bothered that they’re adopted. It’s really no big deal for them that they were meticulously and covertly constructed by the mysterious Dr. Roboticus – before he vanished – and are considered by those in the know as the most powerful – and only fully SENTIENT – robots on Earth.

Dad is just your average old guy who makes lunch and does a bit of writing (he’s actually an award-winning journalist), but when not being a housewife, Mum is pretty extraordinary herself. As surprisingly famous and renowned robotics boffin Dr. Nita Sharma she harbours some shocking secrets of her own…

Life in the Sharma household tries to be normal. Freddie is insufferably exuberant and over-confident, whilst Alex is at the age when self-doubt and anxiety hit hard. Moreover, the household’s other robot rescues can also be problematic…

Programmed as a dog, baby triceratops Trikey is ok, but eccentric French-speaking ape Monsieur Gorilla can be tres confusing, and gloomily annoying, existentialist aquatic waterfowl Stupid Philosophy Penguin hangs around ambushing everyone with quotes from dead philosophers…

The boys have part-time but increasing difficult jobs as super-secret agents, although because they weren’t very good at the clandestine part, almost the entire world now knows of them. Generally, however, it’s enough for the digital duo that their parents love them, even though they are a bit more of a handful than most kids. They all live as normal a life as possible: going to human school, playing with human friends and hating homework. It’s all part of their “Mega Robo Routine”, combining dull human activities, actual but rare fun, games-playing, watching TV and constant training in the combat caverns under R.A.I.D. HQ.

Usually, when a situation demands, the boys carry out missions for bossy Baroness Farooq: head of government agency Robotics Analysis Intelligence and Defence. They still believe it’s because they are infinitely smarter and more powerful than the Destroyer Mechs and other man-made minions she usually utilises.

Originally published in UK weekly comic The Phoenix, this revised, retooled and remastered saga opens with the lads feted as global heroes.

After defeating dangerous villains like Robot 23 and thwarting a robot rebellion sparked by artificial life activist The Caretaker, the Bros battled monstrous, deadly damaged droid Wolfram in the arctic and learned that he might be their older brother. Even so, they had to destroy him and now Alex is increasingly traumatised by the act…

Over the course of that case they learned that fifteen years previously Mum was a brilliant young roboticist working under incomparable (but weird) pioneering genius Dr. Leon Robertus. His astounding discoveries had earned him the unwelcome nickname Dr. Roboticus and perhaps that’s what started pushing him away from humanity…

Robertus had allowed Nita to repurpose his individually superpowered prototypes into a rapid-response team for global emergencies. Mum used to be a superhero, leading manmade Rapid Response team The Super Robo Six!

While saving lives with them she first met crusading journalist/future husband Michael Mokeme who proudly took her name when they eventually wed…

Robertus was utterly devoid of human empathy but – intrigued by the team’s acclaim and global acceptance – created a new kind of autonomous robot. Wolfram was more powerful than any other construct, and equipped with foundational directives allowing him to make choices and develop his own systems. He could think, just like Alex and Freddy can. Only, as it transpired, not quite…

When Robertus demoted Nita and made Wolfram leader of a new Super Robo Seven, the result was an even more effective unit, until the day Wolfram’s Three Directives clashed during a time-critical mission. Millions of humans paid the price for his confusion and hesitation…

In the aftermath, R.A.I.D. was formed. They tried to shut down Robertus and decommission Wolfram, but the superbot rejected their judgement, leading to a brutal battle, the robot’s apparent destruction and Roboticus vanishing…

As the boys absorbed their “Secret Origins” Wolfram returned, attacking polar restoration project Jötunn Base. It covered many miles and was carefully rebalancing the world’s climate, when Wolfram took it over: reversing the chilling process to burn the Earth and drown humanity…

Ordered by Baroness Farooq to stay put and not help, Alex and Freddy rebelled, but by the time the Bros reached Jötunn, Wolfram had crushed a R.A.I.D. force led by their friend Agent Susie Nichols. After also failing to stop the attacker, kind contemplative Alex found a way to defeat – and perhaps, destroy – his wayward older brother and save humanity…

Their exploit made the Bros global superstars and whilst immature Freddy revels in all the attention Alex is having trouble adjusting: not just to the notoriety and acclaim, but also the horrifying new power levels he achieved to succeed and also the apparent onset of robot puberty. It’s afflicted him with PTSD…

A collection of shorter, ominous interlinked exploits, Carnival Crisis opens with a potential disaster in the city as human negligence drives a giant building-bot into overload and a destructive but oddly beautiful rampage. The Bros are quickly on the scene but wild Freddy can’t understand why Alex won’t let him blast the rogue to scrap with his new augmented power-set, and instead rambles on about a peaceful solution. Happily, newlywed R.A.I.D. operatives Susie and Zahra Abdikarim are more amenable to suggestion…

The world gets suddenly more dangerous when a fishing boat and its robot-bashing skipper goes missing in the North Sea. The Bros meanwhile are having extremely different reactions to a TV documentary about them and their defeat of Wolfram.

Freddy’s sheer smug glee can’t be contained, but Alex discovers that not all humans – his classmates included – are robot tolerant or friendly. Many of them already constantly ask if Alex is a boy or a girl and some don’t even consider Alex human at all …

However, as the school prepares for the upcoming London Carnival and unattainable Jamila starts being friendly, his anxiety over being “normal” start to fade… but only until Susie seconds the Bros for an emergency mission to the North Sea.

Unexplained electromagnetic phenomena and missing vessels lead to a scanning dead-zone which is ultimately revealed as a vast sea platform. A hostile encounter with warbots exposes a cloaked robot utopia and sanctuary of liberated mechanoids that has declared independence from humanity. The ambassador communicating with them calls it “Steelhaven”…

With the intruding humans in protective custody, Alex and Freddy meet the inspirational liberator: a completely rational and rebuilt Wolfram. The metal messiah has developed astounding new powers based on the Kerchatov reactors they all share and offers to teach them. All they have to is leave their old home and acknowledge humanity as the eternal enemy of robots…

When the enforced détente between Steelhaven’s peacekeepers and R.A.I.D. commandos breaks down, it’s all Alex can do to broker a ceasefire and get the humans away, but the confrontation has deeply disturbed him…

Even more upset is Baroness Farooq and her bosses, who all know an existential threat to civilisation when they see one. As the Bros debriefing continues, Alex realises how tenuous his own status is as the politicos interrogate him and make plans against “his kind”. When they get home, he also realises just how much he and Freddy are fighting these days and that he’s had a headache for so long it feels normal now.

During a Royal Garden Party at Buckingham Palace, Alex struck up an unlikely friendship with equally publicity-shy Crown Prince Eustace, and when his interfering sibling spies on their eChats, the clash that results shatters the house – more than once…

Even when some rapid remodelling gives each Bro a room of their own, more discord follows when they fractiously divide the toys, comics and friends…

Left to his own devices Alex starts practising and soon he’s able to do some of the things the reborn Wolfram can. Tensions peak and events come to head on the day of Carnival. Dad and Grandma are running a refreshment stall – but not keen on using mum’s new cyber-creations Tea-bot and Mr. Donut – when an eerie electronic signal cause all the mechanical and artificial attendees to go berserk. Although immune to the mass-malfunction burst, Alex and Freddy are in agony and can barely protect the terrified humans. Thankfully, tech-savvy classmate Mira tracks the signal to long-gone menace Robot 23 before hacking it, but that only makes the chaos worse and promises imminent and impending “robot revolution”…

R.A.I.D.’s heavy handed response is a blamestorming investigation that further alienates Alex. He’s also found sites of a group called “Humanity First” who advocate quite horrific things to be done to robots. They are growing in popularity so fast…

When mean kid Jamal tauntingly mimics those acts at school, he’s supported by a teacher and Alex storms off in disgust, heading to R.A.I.D. HQ and the hologram Playroom to safely and cathartically express his frustrations. Typically, Freddy is already there and this time the ensuing fight has collateral casualties, damaging the programming of Stupid Philosophy Penguin and provoking the equivalent of a seizure in Alex…

After a week of tests, mum has some answers, but they’re truly scary.

The siblings were designed to grow, adapt and change and now Alex has reached the stage that will determine the final configuration. However – and totally amplifying the feelings of alienation, isolation and abnormality – the elder Robo Bro is confronted with infinite choice including shape, orientation, configuration and especially gender, just when he/she/they/it have never been less certain of who Alex Sharma is or wants to be…

The literally explosive reaction is barely containable, and only foreshadows more strife to come…

Crafted by Cameron and colouring assistant Austin Baechle, this rip-roaring riot isn’t quite over yet. Adding informational illumination are a dossier of R.A.I.D. data files on Alex, Freddy, Susie, Zahra, Mr. Donut, Tea-Bot and Wolfram, plus activity pages on ‘How To Draw Monsieur Gorilla!’ and ‘How To Draw Mr. Donut’, and Bonus Comic! vignettes ‘Trikey the Robot Triceratops! in Trikey Tries to Fit In’ and Alex & Freddy enduring a ‘Mega Robo Blackout’ before helpfully making the drama into a crisis…

Bravely and exceedingly effectively interweaving real world concerns by addressing issues of gender and identity with great subtlety and in a way kids can readily grasp, this collection also and primarily blends action and humour with superb effect. Excitement and hearty hilarity is balanced here with poignant moments of insecurity and introspection, affording thrills, chills, warmth, wit and incredible verve. Alex and Freddy are utterly authentic kids, irrespective of their origins, and their antics strike exactly the right balance of future shock, family fun and superhero action to capture readers’ hearts and minds. What movies these tales would make!
Text and illustrations © Neill Cameron 2023. All rights reserved.

Mega Robo Bros Carnival Crisis will be released on August 3rd 2023 and is available for pre-order now.

The Bozz Chronicles


By David Michelinie & Bret Blevins, with John Ridgway, Al Williamson & various (Dover Comics & Graphic Novels)
ISBN: 978-0-486-79851-6 (TPB/Digital edition)

During the 1980s the American comics scene experienced an astounding proliferation of new titles and companies in the wake of the creation of the Direct Sales Market. With publishers now able to firm-sale straight to specialised, dedicated-retail outlets rather than overprint and accept returned copies from general magazine vendors, the industry was able to risk and support less generic titles whilst authors, artists and publishers could experiment without losing their shirts.

At the height of the subsequent publishing explosion and in response to a wave of upstart innovators, Marvel developed its own line of creator-owned properties: launching a host of idiosyncratic, impressive series in a variety of formats under the watchful, benevolent and exceptionally canny eye of Editor Archie Goodwin. The delightfully disparate line was dubbed Epic Comics and reshaped the industry.

One of the most significant hits was a winsomely engaging blend of fantasy, criminology and urban myth with a beautifully simple core concept: “Sherlock Holmes from Outer Space”. Even that painfully broad pitch-line does the series it became an unforgivable disservice…

The Bozz Chronicles was – and is – so much more. It became one of Epic’s earliest hits and sensations, and the reasons it never continued beyond its initial 6-issue run (December 1985 to November 1986) had nothing to do with poor sales…

The mesmerising mix of Victoriana, super-science and sorcery might even be considered as an early precursor if not progenitor of the visual form of the literary genre K. W. Jeter dubbed “steampunk” in 1987…

Preceded with a Foreword from Brandon Graham, Dave Michelinie’s self-deprecating Introduction ‘Blame it on Spielberg’, and fond reminiscences from originating illustrator Bret Blevins, an amazing moment in comics history repeats itself as ‘The Bozz Chronicles’ opens on Mandy Flynn. She is a fiercely independent young woman plying her trade – described then and now as the World’s Oldest – in the sooty, sordid environs of London in the last quarter of the 19th century.

Saucy, sassy, sensitive and lovely, she is bringing her latest “brief acquaintance” up to her attic abode when the incipient physical transaction is suddenly curtailed by discovery of a strange-looking foreigner trying to commit suicide in her rooms…

As her toff flees in terror, Mandy tries to talk down the intruder and realises just how strange he truly is: eight feet tall, pale yellow in complexion, with a hairless, pointy head. He is also gentle, exceptionally well-spoken, has a long tail and can fly…

Six months pass. Mandy and the creature she calls Bozz are doing exceptionally well. He still claims to be from another world and certainly acts like no human she has ever met: he cannot tell lies, communicates with animals, constantly wanders around naked and absorbs like a sponge every scrap of knowledge she can provide for him through books and journal and newspapers.

Bozz misses his home: a far-distant world of benevolent intelligences he has no chance of ever returning to: so much so that he was trying to end himself as much through boredom as loneliness. Mandy’s brilliant idea to keep him alive was to engage his prodigious intellect in puzzles. She set them up as consulting detectives based in the less than fashionable Maracot Road, using the proceeds to better her own hand-to-mouth existence in the process. The only problem is that when no challenging cases manifest, Bozz’s thoughts instantly return to ending it all…

Thankfully, just as she is preparing to hide all the sharp objects again, a truly unique mystery knocks on the door and the secretary of Lord Giles Morgan requests their help. According to the Press, Pamela Grieves’ employer – and prospective Prime Minister – recently escaped an assassination attempt. However, the loyal amanuensis was with him when it happened and claims he did not survive. In fact, after having made further discreet inquiries, Miss Grieves found her master had in fact been dead for some three years prior to the attack…

As Bozz excitedly accepts the commission, Mandy is convinced they are dealing with a madwoman, but when their client is destroyed by a bolt of lightning as soon as she leaves their office the retired demimondaine is forced to think again…

Naturally the inquiry agents’ first step is to interview Lord Giles and although the shady politician proves no help at all, Bozz gleans much useful information from the caged bird in Morgan’s study. Soon they are on the trail of an aristocratic secret society utilising vast funds and weird science to resurrect the dead in pursuit of a deadly and regressive political and economic agenda (so hard not to comment satirically here!)…

Sadly, even the alien outcast’s uncanny powers prove insufficient to stop the schemers, but Mandy has gifts of her own and beguiles a rowdy American former prize-fighter she finds in a bar to assist in the climactic final confrontation.

Besotted, punch-drunk Salem Hawkshaw then joins the detectives to handle any future physical exigencies that might occur, but despite everything he sees is never convinced his big, bemused boss is anything other than a crazy circus freak…

The new colleagues are all painfully aware that their sudden success has brought them to the attention of Scotland Yard’s most privileged operative and the notorious trio have barely caught their breath before Inspector Colin Fitzroy comes calling, deviously offering them a case the police have no interest in.

Apparently a drunk has seen demons in Park Lane…

As the shamefully-employed scion of Britain’s richest family continues trying to impress the ravishing Miss Flynn, further arcane incidents occur, ‘Raising Hell’ in the capital’s swankiest district. Before long the consulting detectives find troubled Samantha Townes, whose husband has fallen foul of the vilest black magic and his own gullibility…

Wealthy Inspector Fitzroy has more pressing problems. A rash of exceedingly orderly murders has turned up odd artefacts defying explanation by any expert Scotland Yard can muster: things that cannot possibly have been built by any craftsman on Earth…

In ‘The Tomorrow Man’ (inked by Al Williamson) a trip to the funfair does little to alleviate Bozz’s boredom, but does lead to the genteel gullible giant being gulled: lured away by a wily pack of street children who use his powers and naivety to perpetrate a crime spree.

Later, when the shady show’s owner tries to kidnap Bozz for his freak attractions, the ultimately unsuccessful attack leaves the alien blind. The kids’ ringleader Oliver brings him to underworld surgeon Dr. Paine – who runs a subterranean clinic as a sideline to pay for his researches into time travel. He sees in the stranger a perfect opportunity to advance the causes of science…

Redeemed by Bozz’s unflagging trust, Oliver at last realises the enormity of his betrayal and fetches Mandy and Salem to effect a rescue, but by the time they arrive, chronal chaos is erupting everywhere…

As engaging and enthusiastic as the tales have been until this point, ‘Were-Town!’ is (at least for history-buffs and especially Londoners) a truly stand-out moment in the series, as the ineffably marvellous British veteran John Ridgway stepped in to illustrate a pithy, punchy deep midwinter tale disclosing a hint of Mandy’s past whilst introducing her reprehensible absentee father Egan Thorpe.

We’ve always whined in Britain about how Us and Ours are represented in American productions and, despite the obviously strenuous and diligent researches Michelinie & Blevins undertook, frequently the tone of their Bozz Chronicles often smacks more of Hollywood than Cricklewood. It’s not something non-Brits will even notice, but for us aging “Cockerney Sparrers” the differences are there to be seen… and felt.

Such is not the case (as gratefully acknowledged by the creators themselves in the respective, respectful Introductions) when Ridgway applied his meticulous line and copious pictorial acumen – gleaned from decades drawing a variety of British strips for everything from Commando Picture Library to Warrior to 2000AD or Doctor Who and The Famous Five – to a genuinely spooky, photographically authentic tale of deranged artists, dastardly squires and infernal paintings coming to unholy life in snow-capped rural wilds of Southeast England…

Michelinie & Blevins reunited for ‘The Cobblestone Jungle’ as Inspector Fitzroy again calls upon Bozz & Co: impelled as much by his lusty fascination with Amanda as the demands of an African king who needs the assistance of the British Empire if he is to guarantee a steady flow of diamonds from his equatorial satrapy…

Apparently, a white man had stolen the tribe’s sacred jewel and brought it to his hidden jungle playground in London. Thanks to some canny legwork from little Oliver, the detective trio track the bounder, but nobody anticipated the filched gewgaw emitting destructive death-rays…

After a spectacular battle high above the city, Bozz ends the threat, but his biggest surprise comes when the grateful king asks to thank him personally and reveals a millennia-old connection to Bozz’s extraterrestrial race…

For Mandy, Bozz, Salem and Fitzroy it all culminates in a desperate trek to the Dark Continent in search of ‘King Solomon’s Spaceship’ and the achievement of the marooned alien’s most fervent desires… until a gang of German raiders and Mandy’s own cynical self-interest ruins everything…

Rounded out by sketches and preliminary designs in a superb ‘Bonus Artwork and Cover Gallery’ from Blevins and closing with an effusive ‘Afterword by John Ridgway’, this is a magnificent moment in comics collaboration which will soon hopefully reclaim its place at the forefront of fantasy fables.
The Bozz Chronicles © 1985, 1986, 2015 David Michelinie. Introduction © 2015 David Michelinie. Foreword © 2015 Brandon Graham. Afterword © 2015 John Ridgway. All rights reserved.