Glorious Summers volume 2: The Calanque 1969


By Zidrou & Jordi Lafebre, with additional colour by Mado Peña, translated by Lara Vergnaud (Europe Comics)
No ISBN: Digital edition only

It’s close (OMG! LESS THAN A WEEK!) to the most stressful and commercialised event of the singleton calendar for unattached people who wish they weren’t, so let’s look at what all that amorous manoeuvring and romantic strategizing is supposed to lead to as perfectly depicted in a sublime and delightful family feast of “Happy Ever Afters”…

Until comparatively recently, comics in the English-speaking world mostly countenanced comedic or numerous adventure sub-genres (crime, superhero, horror, sci fi), with only a small but vital niche of “mundane world” ventures, usually depicted via graphic biographies and autobiographies like They Called Us Enemy, Breakwater, Love on the Isle of Dogs, Wage Slaves or Sour Pickles offering a different feel and flavour. Even historical sagas were treated as extraordinary moments with larger-than-life characters whenever possible.

What we have never had – and still largely don’t – is a comics equivalent to general fiction, drama and melodrama. That’s not so in Japan, South Korea or Europe, where a literal “anything goes” attitude has always accommodated and nurtured human-scaled, slice-of-life tales depicting ordinary people in as many quiet as extraordinary moments. Surely it can’t be that hard to tell engaging stories in pedestrian, recognisably ordinary settings? Medical traumas, love stories, school tales and family tragedies about common folk seem to play well on various-sized screens around the world, so why not in English language comics? The closest we seem to get are comedies like John Allison’s superb Giant Days (which I really must review soon)…

People being people is more than enough for Europeans. There apparently is an insatiable appetite for everyday events aimed at properly “mature readers”, joyfully sans vampires, aliens or men in tights. These even have sub-genres of their own. For example, there’s a wealth of superb material just about going on holiday. So, since our own Government-in-Absentia have ensured that it’s now all-but-impossible for any UK-based citizens to pop across and have une petite vacances in Europe, let’s stare & glare covetously at them having a good time. After all, over there holidays are an inalienable right, and they have some simply fabulous tales about a simple break. This one is probably amongst the best you’ll ever see…

An absolute exemplar of fantasy vacations made real, Glorious Summers: Southbound! (1973) was a nostalgia-drenched confection by Zidrou and regular collaborator Jordi Lafebre: a sublime example of idyllic group memory made into graphic sorcery in an everyday account utterly unafraid to temper humorous sweetness and light with real-world tragedy and suspense.

Perhaps some context is in order. Summer holidays – “Midi” – are a big deal in France and Belgium. The French divide into two tribes over the annual rest period, which generally lasts an entire month. Juilletistes only vacation in July, wielding dogmatic facts like rapiers to prove why it’s the only way to take a break. They are eternally opposed, heart, soul, and suntan lotion, by majority faction the Aoûtiens, who recharge their batteries in August whilst fully reciprocating the suspicion, disdain and baffled scorn of the early-leavers. Many European sociologists claim the greatest social division today is not race, religion, gender, political affiliation or whether to open boiled eggs from the top or the bottom, but when summer holidays begin and end…

Les Beaux Étés 1: Cap au Sud! was first in a string of family visits that began in 2015 courtesy of scripter Benoît “Zidrou” Drousie and Spanish illustrator Jordi Lafebre. Drousie is Belgian, Brussels-born in 1962 and was a school teacher prior to quitting marking books in 1990 to begin making them. His main successes include school dunce series L’Elève Ducobu, Petit Dagobert, Scott Zombi, La Ribambelle, Le Montreur d’histoires, the revival of Ric Hochet, African Trilogy, Léonardo, Shi and many more. His most celebrated and beloved stories are this memorable sequence and 2010’s Lydie, both illustrated by Lafebre.

That gifted, empathically sensitive illustrator and art teacher was born in Barcelona in 1979 and has created comics professionally since 2001, first for magazines like Mister K, where he limned Toni Font’s El Mundo de Judy. He found regular work at Le Journal de Spirou, creating the romance Always Never and collaborated with Zidrou on La vieille dame qui n’avait jamais joué au tennis et autres nouvelles qui font du bien, Lydie, and La Mondaine.

A combination of feel-good fable and powerful comedy drama, Glorious Summers depicts memories of an aging couple recalling their grandest family moments, beginning with a momentous vacation in 1973 where their four kids nearly lost their parents….

Here however, second volume The Calanque focuses on August 1969 as pregnant Maddie Faldérault (soon to deliver precociously hyperactive Paulette AKA Peaches) tries to amuse her three impatient kids whilst hubby Pierre frantically puts finishing touches to his latest comic strip. It’s a regular ritual before his month off, but this time less annoying as it’s also his first work as a named creator rather than an anonymous ghost artist for others. Apparently the world is finally ready for a four-armed cowboy gunfighter…

Their kids are immune to bedtimes and indulge in time-honoured holiday rituals like shouting, fighting and singing odd songs, before Pierre downs his brushes. Now the annual Faldérault escape from gloomy Brussels for a month in sun-drenched France can start.

Only… on the way they need to see his dad. Pépé Buelo moved to Brussels when General Franco took over Spain. He made a good life as bricklayer and husband, but now he’s on his own and a little lonely…

Eventually, the family set off with introspective toddler Louis reading, drawing and constantly sharing his far from limited knowledge of where babies come from, even as self-conscious oldest girl Jolly-Julie anxiously ponders life without bathrooms and in-betweener Nicole tells everyone they meet that mummy is going to be a mummy again. As they motor south in the dark – they left really, really late – they play their annual game of deciding where they’re going by solving riddles because planned destinations and pre-booked rooms are for wimps…

True free spirits, they pick up a hippie hitchhiker and scare him witless with their laid back attitudes – especially teasing Jolly-Julie’s reticence to use nature as a restroom. When he drops out they resume southern roaming and finally decide to camp in a shady wood for the night. In the morning the family Faldérault realise their error as elderly French couple Rufus and Ramona discover they have Belgians in the back garden…

After a few lovely days as guests who can’t politely escape, Pierre and Maddie learn that Rufus knows the perfect spot for travellers to enjoy their break, directing them to a hidden cove on the sea coast. It’s beautiful: an idyllic cliff-screened rustic paradise with a ramshackle fishing hut just ready to be temporarily occupied. Rufus even provides a guide in the form of his exuberant older brother – aging fisherman Marius.

What follows is timeless weeks of wonder and unforgettable explorations on endlessly sunny days, with local villagers taking the wanderers to heart and welcoming them to a taste of rustic heaven. Even the Americans landing on the moon or the Tour de France victory of Belgian Eddie Merckx can’t compare…

Ultimately the real world calls them back and the holidaymakers pack up for home. Awaiting them is bad news for Pierre, a new job for Maddie and a rainy grey hometown. One clear sign of normality resuming comes as they find a dog abandoned by the roadside, but brilliantly and boldly they turn that traumatic event into a lasting positive…

This tale is another beautifully rendered and realised basket of memories stitched seamlessly together. It’s funny, sweet and charming whilst delivering painful blows you never see coming. There aren’t any spectacular events and shocking crises and that’s the whole point…

If you’re British – and old enough – this series (six translated albums thus far, plus a French omnibus edition) will echo revered family sitcoms like Bless This House or Butterflies and generational ads starring the “Oxo Family”. (If that description doesn’t fit you, I pity your browsing history if you look up any of that…). The rest of you in need of an opening (but unfair) comparator could break out the Calvin and Hobbes collections and re-examine the bits with his embattled parents when the kid’s out of the picture…

Lyrical, laconic, engagingly demure, and debilitatingly nostalgic, this holiday romance is sheer visual perfection wrapped in sharp dialogue and a superbly anarchic sense of mischief. Vacations are built of moments and might-have-beens, packaged here in compelling clips making the mundane marvellous.
© 2018 -DARGAUD BENELUX (Dargaud-Lombard s.a.) – ZIDROU & LEFEBRE, LLC. All rights reserved.

Re-Gifters


By Mike Carey, Sonny Liew, Marc Hempel & various (Vertigo/Minx)
ISBN: 978-1-4012-0371-9 (Minx) 978-1-84576-579-8 (Titan Books edition)

In 2007 DC comics began a bold experiment in building new markets: creating the Minx imprint. It was dedicated to producing comics material for the teen/young adult audience – especially the ever-elusive girl readership – that had embraced translated manga material, momentous global comics successes such as Maus and Persepolis and those abundant and prolific fantasy serials which produced such pop phenomena as Roswell High, Twilight and even Harry Potter. Sadly after only a dozen immensely impressive and decidedly different graphic novels Minx shut up shop in October 2008, markedly NOT citing publishing partner Random House’s failure to get the books onto the appropriate shelves of major bookstore chains as the reason.

Nevertheless the books that were published are still out there and most of them are well worth tracking down – either in the US originals or British editions published by Titan Books.

My particular favourite remains the second release, a magnificently beguiling and engaging monochrome, cross-cultural romantic martial arts melange by writer Mike Carey (X-Men Legacy, Lucifer, Hellblazer, Crossing Midnight) and artists Sonny Liew (Malinky Robot, The Shadow Hero, Wonderland, Sense and Sensibility, Doctor Fate) & Marc Hempel (Blood of Dracula, Mars, Jonny Quest, The Sandman, Breathtaker).

The all-star trio’s gloriously offbeat and upbeat Vertigo miniseries My Faith in Frankie is generally regarded as prototype for the Minx model, and that quirky quixotic vivacity is in full flower in this tale of feisty yet desperately dutiful Korean-American teen Jen “Dixie” Dik Seong who channels her suppressed aggression into hapkido and her blossoming crush on hunky Adam into daydreaming, clumsiness and humiliating imbecility…

A total klutz in real life, Dixie is a demon in martial arts combat, but as her best friend and dojo-mate Avril is keenly aware, the flummoxed lass’s poor head is stuck in the clouds nowadays. It’s hard enough for Dixie to juggle school, her quick-fire temper, precious heritage and loving-but-generally clueless parents with burgeoning hormones and astoundingly annoying younger brothers piling on pressure without the added distraction of an infatuation with a rich, self-absorbed white boy who is also her only serious rival in the upcoming National Hapkido Tournament.

After a chance encounter with mouthy street punks and local bad boy Dillinger, Dixie blows all her savings and the Tournament entrance fee (which her father gave her) on an ancient warrior statue for Adam, sparking a huge fight with Avril but which also actually succeeds in getting the boy to notice her. So much so, in fact, that he wants her advice in getting snooty babe Megan to go out with him…

When Dixie discovers a business loan for her father from traditional Korean bankers depends on her performance in the tournament, the furious, lovelorn lass is forced to battle for a wild-card place in the event by joining a knockout “Street Sweep Competition” against half the kids in Los Angeles – including dire and dangerous Dillinger. Moreover, Adam has finally got into Megan’s good books – and other places – by re-gifting Dixie’s statue to the most popular girl in school…

Re-Gifters is a bright, witty, sublimely funny and intriguing coming of age comedy following all the rules of the romance genre but still able to inject a vast amount of novelty and character individuality into the mix: a perfect vehicle for attracting new young readers with no abiding interest in outlandish power-fantasies or vicarious vengeance-gratification.

Track this down for a genuinely different kind of comic book – but do it before some hack movie producer turns the tale into just another teen rom-com.
© 2007 Mike Carey, Sonny Liew & Marc Hempel. All rights reserved.

He Done Her Wrong


By Milt Gross (Fantagraphics Books)
ISBN: 978-1-56097-694-3 (TPB/Digital edition)

The power of comics comes not just from wedding text to image but also in the power of illustration. You can have comics without words but if you leave the letters and subtract the pictures what you have is just a book…

Bronx-born Milt Gross (March 4th 1895 – November 29th 1953) was a trailblazing pioneer in both cartooning and the wider arena of popular comedy, specialising in vernacular while refining and popularising Yiddish folk humour and slang into a certified American export to world culture: “Yinglish”. You should really look him up…

Gross was also an early adept in the animation field, bringing his cartoon characters to silent life in numerous short filler features for John R. Bray Studios, Universal and MGM. Far too few of his many books are in print now, but happily this astounding landmark is one of them and is even available digitally. He made his mark in comics, working for William Randolph Hearst’s newspaper chain on many syndicated strips including Banana Oil, Pete the Pooch, Dave’s Delicatessen, Count Screwloose from Tooloose, Babbling Brooks, Otto and Blotto, The Meanest Man, Draw Your Own Conclusion, I Did It and I’m Glad! And That’s My Pop! (which was promptly adapted into a popular radio show).

Released in 1930, He Done Her Wrong (The Great American Novel and Not a Word in It – No Music, Too) lampooned – and exploited – a notable trend of those troubled times: wordless novels. The woodcut-crafted parables derived from the German Expressionist art movement, offered (generally left-leaning) pictorial epigrams addressing social injustice. The first was Belgian Frans Masereel’s 25 Images of a Man’s Passion (1918), and American Lynd Ward followed suit 11 years later with God’s Man. Among many similar efforts they inspired (like Giacomo Patri’s White Collar) was Gross’ spoof of silent movie serials like The Perils of Pauline, pitched perfectly for pathos, bathos and pitiless hilarity…

A facsimile edition first released in 2005 by Fantagraphics, this edition is a completely unabridged restoration – which means the re-inclusion of some images, depictions and scenes that might appear a little controversial to modern sensibilities. It also offers a fascinating picture-packed Introduction by Craig Yoe (a devoted friend and patron of all comics vintage and fabulous) plus a closing Appreciation by eminent cartoonist, writer/editor Paul Karasik. What lies between them is a stunning masterclass in comedy staging, gag timing, timeless melodrama, delivered as a succession of wordless pantomimic pages. It all begins after a decent, hearty and trustworthy young woodsman, trapper and prospector falls in love with a virtuous barroom singer. True Love is thwarted by a dirty villain who swindles our hero and absconds to New York with his heartbroken, “abandoned” ingenue paramour.

As hero and victim both fall foul of the lures of the Big Bad City and vice unstoppably mounts in the woman’s benighted life, the Good Man overcomes all obstacles to find his darling: battling his way from the wilderness into far more savage civilisation where he will set things right no matter what the cost…

It all works out in the end of course, but only after an astoundingly convoluted course of action, buckets of tears, some well-earned vengeance and a little forgiveness… and plenty of near-misses and lethally close calls. That sounds like a great thriller – and it is – but Gross played it strictly for laughs, crafting a tale ranking with the best of his closest contemporary comedy peers: Charley Chaplin and Buster Keaton. He Done Her Wrong is a superb yarn and perfect picture into a world that only seems simpler and less complicated than today, and if you love classics stories and crave romance, you should “Dun’t Esk” and just buy it…
He Done Her Wrong © 2005 Fantagraphics Books. All rights reserved. Introduction © 2005 Craig Yoe. An Appreciation © 2005 Paul Karasik.

My Little Monster volume 1


By Robico, translated by Joshua Weeks (Kodansha Comics USA)
ISBN: 978-1-61262-597-3 (Tank?bon PB/Digital edition)

Solidly appealing to lovers of traditional Shoujo (“girls’ comics”) comes a grand and sassy tale of Right Girl, Right Time, Wrong Boy from enigmatic mangaka Robico, dealing with the thorny topic of wasteful distractions at school…

Tonari no Kaibutsu-kun or ‘The Monster Sitting Beside Me’ debuted in Dessert Magazine in 2008 with the first of a dozen volumes released a year later. The serial ran until June 2013 and spawned a highly successful anime adaptation.

Shizuku Mizutani is a schoolgirl determined to succeed. Throughout her entire scholastic career only one person has ever gotten higher grades than her – and she’s still obsessively burned up about it – but otherwise she’s solidly, comfortably set her sights on exceptional achievement and a great job. Absolutely nothing’s going to force her off her well-planned, carefully projected course. Her teen travails begin in ‘My Classmate Yoshida-kun’ where she explains how she’s never seen the boy who sits next to her. He got into a fight on his first day and hasn’t come to school since. That was three years ago…

Now, for some incomprehensible reason, the ideal student is stuck delivering printouts to the epic absconder as a “favour” (you can say “bribe”) to teacher Saeko-Sensei. Shizuku finds him in a sleazy games arcade where he regularly hangs out. She wasn’t expecting much, but Haru Yoshida fails to live up to even her lowest expectations.

He’s a veritable wild boy: manic, ill-mannered, actively extremely rude and his associates are little better than thugs and gangsters. He even attacks her, accusing her of spying on him. All those school rumours must be true: how he hospitalised three upperclassmen and was suspended…

Ice satisfactorily broken, Saeko-sensei pushes her star pupil to lure the wayward boy back to school (the suspension being long-expired) but when the rebel starts regularly attending, tongues begin to wag. Haru then arbitrarily decides they’re friends and follows Shizuku everywhere…

She’s never been more angry or frustrated. He’s always there, distracting her, getting in the way of her ideal future. She can’t stop thinking about him…

Following a brace of humorous of mini-strips – ‘I was Running as Fast as I Could!’ and ‘Spot-Billed Duck’ – the School Daze resume with ‘I Don’t Hate You’ as the apparently imprinted malcontent continues appearing everywhere she goes and captivatingly showing his softer, fragile side. Sadly, he’s painfully gullible and falls for many embarrassing pranks from his classmates …which he responds to with devastating violence. Soon Haru has gained an enticing, irresistibly dangerous bad boy reputation…

He also starts noticing other girls, but why should Shizuku care about that? She’s far more upset to learn that he was the mystery student who beat her test scores and that even after three years of lapsed education, he’s (probably!) still smarter than her!! Now for some reason, she’s finding it impossible to bear down and study, the only thing she used to be good at… And then Haru kisses her… but decides they can still be friends anyway…

Micro strips ‘Because She’s a Lady’ and ‘It’s Hard Not to Say It’, precedes the main event which resumes with ‘Weird’, wherein the wild boy displays the attention span of a mayfly. Adopting and then palming off a chicken on his newfound friends or tutoring vacuous Asako Natsune so she can avoid going to Afterschool Classes instead of partying are bad enough, but most significantly Haru utterly ignores this major change in their own relationship, and even that they have one at all…

Two small interludes with ‘Natsume and Haru’ lead into the final chapter as Shizuku is forced to admit to herself how much Haru has changed her life. However, when she finally confesses just how much she likes the annoying, confusing oaf, all he can say in response is that she’s not a ‘Nuisance’

To Be Continued…

Wrapping things up are two final cartoon vignettes ‘Just as Short’ and ‘That Guy’, plus a Comment from the author and a section of handy Translation notes.

Sweet, cruel and silly by turns, this delightful coming of age comedy brims with those crucial, critical moments that stay with you for decades after high school ends, smartly leavened with charming characters and situations superbly illustrated by a master of her genre. Not everyone’s cup of tea but sheer poetry for we who remember love can – and should – be fun.
© 2009 Robico. English translation © 2014 Robico. All rights reserved.

Jiggs is Back


By George McManus (City Lights/Celtic Book Company)
ISBN: 978-0-91366-682-1 (Album PB)

Variously entitled Maggie and Jiggs or Bringing Up Father, the comedic magnum opus of George McManus ranks as one of the best and most influential comic strips of all time: a brilliant blend of high satire and low wit that drapes the rags-to-riches American dream with the cautionary admonition to be careful of what you wish for…

Increasingly obscure as years go by, relatively recently this magnificent series was celebrated with a lavish hardcover collection reprinting the strip’s captivating beginnings (see George McManus’s Bringing Up Father: Forever Nuts – Classic Screwball Strips) but that book, wonderful though it is, only prints black and white daily episodes, whilst this colossal softcover (from 1986 and well overdue for re-issue) concentrates on the exceptionally beautiful Sunday colour pages – a perfect proving ground for the artist’s incredible imagination to run wild with slapstick set-pieces, innovative page design and a near-mystical eye for fashion and pattern.

McManus was born on January 23rd in either 1882 or 1883 and drew from a very young age. His father, realising his talent, found him work in the art department of the St. Louis Republic newspaper. At thirteen, George swept floors, ran errands and drew when ordered to. In an era before cheap, reliable photography, news stories were supplemented by drawn illustrations; usually of disasters, civic events and executions: McManus claimed he had attended 120 hangings (a national record!) but still found time to produce cartoons: honing his mordant wit and visual pacing. His first sale was Elmer and Oliver. He hated it.

The jobbing cartoonist had a legendary stroke of luck in 1903. Acting on a bootblack’s tip, he placed a $100 bet on a 30-1 outsider and used his winnings to fund a trip to New York City. The young hopeful splurged his cash reserves but on his last day got two job offers: one from the McClure Syndicate and a lesser bid from Joseph Pulitzer’s New York World.

He took the smaller offer, went to work for Pulitzer and created a host of features for the paper including Snoozer, The Merry Marceline, Ready Money Ladies, Cheerful Charlie, Panhandle Pete, Let George Do It, Nibsy the Newsboy in Funny Fairyland (one of the earliest Little Nemo knock-offs) and, in 1904, his first big hit The Newlyweds.

This last brought him to the attention of Pulitzer’s arch rival William Randolph Hearst who, acting in tried-&-true manner, lured him away with big money in 1912. In Hearst’s papers, The Newlyweds became Sunday page feature Their Only Child, and soon – supplemented by Outside the Asylum, The Whole Blooming Family, Spare Ribs and Gravy – at last, Bringing Up Father.

At first it alternated with other McManus domestic comedies in the same slot, but eventually the artist dropped Oh, It’s Great to be Married!, Oh, It’s Great to Have a Home and Ah Yes! Our Happy Home! (as well as a second Sunday strip Love Affairs of a Muttonhead) to concentrate on the story of Irish hod-carrier Jiggs whose sudden and vast newfound wealth brings him no joy, whilst his parvenu wife Maggie and (flouting all laws of genetics) their inexplicably comely and cultured daughter Nora constantly seek acceptance in “Polite” society.

The strip turned on the simplest of premises: as Maggie and Nora perpetually fete wealth and aristocracy, Jiggs – who only wants to booze and schmooze and eat his beloved corned beef and cabbage – will somehow shoot down their plans… usually with severe personal physical consequences.

Maggie might have risen in society but she never lost her devastating accuracy with crockery and household appliances…

Bringing Up Father launched on January 12th 1913, originally appearing three times a week, then four and eventually every day. It made McManus two fortunes (the first lost in the 1929 Stock Market crash), spawned a radio show, a movie in 1928 – with five more between 1946-1950 as well as an original Finnish film in 1939 – and 9 silent animated short features. There was also all the assorted marketing paraphernalia that fetch such high prices in today’s antique markets.

McManus died in 1954, and other creators continued the strip until May 28th 2000: its unbroken 87 years making it the second longest running newspaper strip of all time.

McManus said that he got the basic idea from The Rising Generation, a musical comedy he’d seen as a boy, but the premise of wealth not bringing happiness was only the foundation of the strip’s success. Jiggs’ discomfort at his elevated position, his yearnings for the nostalgic days and simple joys of youth are something every one of us is prey to. However, the deciding factor and real magic at work here is an entrancing blend of slapstick, social commentary, sexual politics and flashy fashion, all cannily composted together and delivered by a man who lived and breathed comedy timing and could draw like an angel with the propensities of a devil.

His incredibly clean simple lines and the superb use – and implicit understanding – of art nouveau and art deco imagery as well as Jazz Age philosophy – especially proffered in full colour as here – make this book a stunning treat for the eye. The glorious rainbow of mirth includes an introduction from Pulitzer-winning author William Kennedy and an incisive analytical commentary from comics historian Bill Blackbeard for those that need or desire a grounding for their reading, but of course what we all want is to revel in the 48 magnificent, full-page escapades; thoughtfully divided into palatable sections starting with ‘The Joys of Poverty’ from 1923, wherein the family suffers a reversal of fortune and became once more poor, but happy.

It’s followed by ‘The Vacation’ (December 9th 1939 to July 7th 1940), a visually spectacular epic following the wealthy-once-more family – complete with spiffingly new aristocratic English Twit son-in-law – on a city-by-city tour of America, and ‘Maggie, Do You Remember When…’ (picked from the feature’s peak period between 1933 and 1942): a shamelessly sentimental, dryly witty occasional series of bucolic recollections culled from “the good old days” which generated some of the most heart-warming and inventive episodes in the series’ entire history…

An added surprise for a strip of this vintage is the great egalitarianism of it. Although there is an occasional unwholesome visual stereotype to swallow and excuse, what we regard as racism is practically absent. The only thing to watch out for is the genteel sexism and class (un)consciousness, although McManus clearly pitched his tent on the side of the dirty, disenfranchised and downtrodden – as long as he could get a laugh out of it.

This wonderful, evocative celebration of the world’s greatest domestic comedy strip is a little hard to find but well worth the effort. Hopefully some sagacious entrepreneur will eventually get around to giving Bringing Up Father the deluxe reprint treatment it so richly deserves or at least create a digital collection for modern-minded, old-fashioned comedy mavens to relish and revel in.
© 1986 Celtic Book Company.

Showcase Presents Metamorpho, The Element Man


By Bob Haney, Gardner Fox, Ramona Fradon, Joe Orlando, Sal Trapani, Jack Sparling, Charles Paris, Mike Sekowsky, Mike Esposito, Bernard Sachs & various (DC Comics)
ISBN: 978-1-4012-0762-5 (TPB)

By the time Metamorpho, The Element Man was introduced to a superhero-obsessed world the first vestiges of a certifiable boom were just becoming apparent. As such, the light-hearted, nigh-absurdist take struck a Right-Time, Right-Place chord, blending far out adventure with tongue-in-cheek comedy.

Celebrating 60 years of weird happenings, the bold, brash “Man of a Thousand Elements” debuted in The Brave and the Bold #57, cover-dated January 1965 and on sale from October 29th 1964 – just in time for Halloween. After a second try-out tale in the next issue, he and his crackers cast catapulted right into a solo title for an eclectic and oddly engaging 17-issue run. Sadly, this canny monochrome compendium – collecting those eccentric debut adventures from B&B #57 & 58, Metamorpho, The Element Man #1-17 and team-up tales from The Brave and the Bold #66 and 68 and Justice League of America #42 – is at present STILL the only archival collection available. Until someone rectifies that situation, at least here you can revel in some truly enchanting monochrome illustration and madcap myth-making. Unlike most Showcase editions, the team-up stories here are not chronologically re-presented in original publication order but are closeted together at the back, so if stringent continuity is important to you, the always informative old-school credit-pages will enable you to navigate the wonderment in the correct sequence.

Sans dreary preamble, the action commences immediately with ‘The Origin of Metamorpho’, written by Bob Haney (who created the concept and character and wrote everything here except the Justice League story). The captivating art is by Ramona Fradon & Charles Paris and introduces glamorous he-man Soldier of Fortune Rex Mason: currently working as a globetrotting artefact-procurer and agent for ruthlessly acquisitive scientific genius and business tycoon Simon Stagg. Mason is obnoxious and insolent but his biggest fault as far as the boss is concerned is that the mercenary dares to love – and be loved – by the plutocrat’s only daughter Sapphire

Determined to rid himself of the impudent “fortune-hunter”, Stagg sends his potential son-in-law to Egypt tasked with retrieving a fantastic artefact dubbed the Orb of Ra from the lost pyramid of Ahk-Ton. The tomb raider is accompanied only by Java, a previously fossilised Neanderthal corpse Rex had extracted from a swamp and which (whom?) Stagg had subsequently restored to life. Mason plans to take his final fabulous fee and whisk Sapphire away from her controlling father forever, but fate and his companion have other plans…

Utterly faithful to the scientific wizard who was his saviour, Java sabotages the mission and leaves Mason to die in the tomb, victim of an ancient, glowing meteor. The man-brute rushes back to his master, carrying the Orb and fully expecting Stagg to honour his promise and give him Sapphire in marriage. Meanwhile, trapped and painfully aware his time has come, Mason swallows a suicide pill as the scorching rays of the star-stone burn through him…

Instead of death relieving his torment, Rex mutates into a ghastly chemical freak capable of shapeshifting and transforming into any of the elements or compounds that comprise his human body: carbon, hydrogen, oxygen, calcium, iron, cobalt and so many others…

Hungry for vengeance, Mason returns and confronts his betrayers only to be overcome by the alien energies of the Orb of Ra. An uneasy détente is declared as Mason accepts Stagg’s desperate offer to cure him – if possible…

The senior Stagg is further horrified when Rex reveals his condition to Sapphire and finds she still loves him. Totally unaware of his employer’s depths of duplicity, Mason starts working for the tycoon as metahuman problem-solver Metamorpho, the Element Man.

Brave and the Bold #58 (February-March 1965) reveals more of Stagg’s closeted skeletons when old partner Maxwell Tremayne kidnaps the Element Man and later abducts Sapphire to ‘The Junkyard of Doom!’ Apparently, the deranged armaments manufacturer was once intimately acquainted with the girl’s mother and never quite got over it…

The test comics were an unqualified success and Metamorpho promptly started in his own title, cover-dated July-August 1965, just as the wildly tongue-in-cheek “High Camp” craze was catching on in all areas of popular culture: mixing ironic vaudevillian kitsch with ancient movie premises as theatrical mad scientists and scurrilous spies began appearing everywhere.

‘Attack of the Atomic Avenger’ sees nuclear nut-job Kurt Vornak seeking to crush Stagg Industries, only to be turned into a deadly, planet-busting radioactive super-atom, after which ‘Terror from the Telstar’ pits our charismatic characters against Nicholas Balkan, a ruthless criminal boss set on sabotaging America’s Space Program. Manic multi-millionaire T.T. Trumbull uses his own daughter Zelda to get to Simon Stagg through his heart, accidentally proving to all who know him that the old goat actually has one. This was part of TT’s attempt to seize control of America in ‘Who Stole the U.S.A.?’, with the ambitious would-be despot backing up the scheme with an incredible robot specifically designed to murder Metamorpho.

Happily, Rex Mason’s guts and ingenuity prove more effective than the Element Man’s astonishing powers…

America saved, the dysfunctional family head South of the Border, becoming embroiled in ‘The Awesome Escapades of the Abominable Playboy’ as Stagg schemes to marry Sapphire off to Latino Lothario Cha Cha Chavez. The spoiled wilful girl is simply trying to make Mason jealous and had no idea of her dad’s true plans; Stagg senior has no conception of Chavez’s real intentions or connections to the local tin-pot dictator…

With this issue the gloriously stylish innovator Ramona Fradon left the series, to be replaced by two artists who strove to emulate her unique, gently madcap manner of drawing with varying degrees of success. Luckily, veteran inker Charles Paris stayed on to smooth out the rough edges. First was E.C. veteran Joe Orlando whose 2-issue tenure began with outrageous doppelganger drama ‘Will the Real Metamorpho Please Stand Up?’ wherein eccentric architect Edifice K. Bulwark tries to convince Mason to lend his abilities to his chemical skyscraper project. When Metamorpho declines, Bulwark and Stagg attempt to create their own Element Man with predictably disastrous consequences. ‘Never Bet Against an Element Man!’ (#6 May-June 1966) took the team to the French Riviera as gambling grandee Achille Le Heele snookers Stagg and wins “ownership” of Metamorpho. The Gallic toad’s ultimate goal was stealing the world’s seven greatest wonders (including the Taj Mahal and Eiffel Tower) and, somehow, only the Element Man can make that happen…

Sal Trapani began drawing with #7’s ‘Terror from Fahrenheit 5,000!’ as the acronymic superspy fad hit hard. Here Metamorpho is enlisted by the C.I.A. to stop suicidal maniac Otto Von Stuttgart destroying the entire planet by dropping a nuke into the Earth’s core, before costumed villain Doc Dread is countered by an undercover Metamorpho becoming ‘Element Man, Public Enemy!’ in a diabolical caper of doom and double-cross. Metamorpho #9 shifted into classic fantasy when suave and sinister despot El Mantanzas maroons the cast in ‘The Valley That Time Forgot!’: battling cavemen and antediluvian alien automatons, after which a new catalysing element is added in ‘The Sinister Snares of Stingaree!’ This yarn introduces Urania Blackwell – a secret agent somehow transformed into an Element Girl and sharing all Metamorpho’s incredible abilities. Not only is she dedicated to eradicating evil such as criminal cabal Cyclops, but Urania is also the perfect paramour for Rex Mason, who even cancels his wedding to Sapphire to go gang-busting with her…

With a new frisson of sexual chemistry sizzling barely beneath the surface, ‘They Came from Beyond?’ finds a conflicted Element Man confronting an apparent alien invasion whilst ‘The Trap of the Test-Tube Terrors!’ sees another attempt to cure Rex of his unwanted powers. This allows mad scientist Franz Zorb access to Stagg Industry labs long enough to build an army of chemical horrors. The plot thickens with Zorb’s theft of a Nucleonic Moleculizer, prompting a continuation in #14 wherein Urania is abducted only to triumphantly experience ‘The Return from Limbo’

Events and stories grew increasingly outlandish and outrageous as TV’s superhero craze intensified and ‘Enter the Thunderer!’ (#14, September/October 1967) depicted Rex pulled between Sapphire and Urania whilst marauding extraterrestrial Neutrog terrorises Earth in preparation for the arrival of his mighty mutant master. The next instalment augured an ‘Hour of Armageddon!’ as the uniquely menacing Thunderer takes control of Earth until boy genius Billy Barton aids the Elemental defenders in defeating the alien horrors.

Trapani inked himself for Metamorpho #16: an homage to H. Rider Haggard’s She novels (and 1965 movie blockbuster) wherein ‘Jezeba, Queen of Fury!’ changes the Element Man’s life forever. When Sapphire marries playboy Wally Bannister, the heartbroken Element Man undertakes a mission to find the lost city of Ma-Phoor and encounters an undying beauty who wants to conquer the world… and just happens to be Sapphire’s exact double. Moreover, the immortal empress of a lost civilisation once loved an Element Man of her own: a Roman soldier named Algon who became a chemical warrior two thousand years previously.

Believing herself reunited with her lost love, Jezeba finally launches her long-delayed attack on the outside world with disastrous, tragic consequences…

The oddly appetising series came to a shuddering unsatisfactory halt with the next issue as the superhero bubble burst and costumed comic characters suffered their second recession in 15 years. Metamorpho was one of the first casualties, cancelled just as (or perhaps because) the series was emerging from its quirky comedic shell with the March/April 1968 issue.

Illustrated by Jack Sparling, ‘Last Mile for an Element Man!’ sees Mason tried – and executed! – for the murder of Bannister, resurrected by Urania Blackwell and set on the trail of true killer Algon. Consequently, Mason and Element Girl uncover a vast conspiracy and rededicate themselves to defending humanity at all costs. The tale ends on a never-resolved cliffhanger: when Metamorpho was revived a few years later no mention was ever made of these last game-changing issues…

Our elemental entertainment doesn’t end here though, as this tome somewhat expiates the frustrating denouement with three terrific team-up tales, beginning with The Brave and the Bold #66 (June/July 1966) and ‘Wreck the Renegade Robots’ wherein a mad scientist usurps control of the Metal Men just as their creator Will Magnus is preoccupied with a cure turning Metamorpho back into an ordinary mortal…

Two issues later (B& B #68 October/November 1966), the still chemically active crimebuster battles popular TV Bat-Baddies The Penguin, Joker and Riddler as well as a fearsomely mutated Caped Crusader in thoroughly bizarre tale ‘Alias the Bat-Hulk!’ with both yarns courtesy of Haney, Mike Sekowsky & Mike Esposito. Sekowsky also drew the final exploit in this volume as Justice League of America #42 (February 1966) sees the hero joyfully join the World’s Greatest Superheroes to defeat cosmic menace The Unimaginable. The grateful champions instantly offer him membership but are astounded when – and why – ‘Metamorpho Says… No!’: a classic romp written by Gardner Fox and inked by Bernard Sachs.

The wonderment concludes with a sterling pin-up of Element Man and core cast by Fradon & Paris. Individually enticing, always exciting but oddly frustrating in total, this book will delight readers who aren’t too wedded to cloying continuity but simply seek a few moments of casual, fantastic escapism.
© 1965-1967, 2005 DC Comics. All Rights Reserved.

Popeye volume 3: The Sea Hag & Alice the Goon (The E.C. Segar Popeye Sundays)


By Elzie Crisler Segar with Bong Redila & various (Fantagraphics Books)
ISBN: 978-1-68396-884-9 (TPB/Digital edition)

Popeye first embarked in the Thimble Theatre comic feature on January 17th 1929. The unassuming newspaper strip had launched on 19th December 1919: one of many cartoon funnies to parody and burlesque the era’s silent movie serials. Its more successful forebears included C.W. Kahles’ Hairbreadth Harry and Ed Wheelan’s Midget Movies/Minute Movies – which Thimble Theatre replaced in William Randolph Hearsts’ papers.

All these strips employed a repertory company of characters playing out generic adventures based on those expressive cinema antics. Thimble Theatre’s cast included Nana and Cole Oyl, their gawky, excessively excitable daughter Olive, diminutive-but-pushy son Castor and Olive’s sappy, would-be beau Horace Hamgravy. The series ticked along nicely for a decade: competent, unassuming and always entertaining, with Castor and Ham Gravy (as he became) tumbling through get-rich-quick schemes, frenzied, fear-free adventures and gag situations until September 10th 1928, when explorer uncle Lubry Kent Oyl gave Castor a spoil from his latest exploration of Africa. It was the most fabulous of all birds – a hand-reared Whiffle Hen – and was the start of something truly groundbreaking…

Whiffle Hens are troublesome, incredibly rare and possessed of fantastic powers, but after months of inspired hokum and slapstick shenanigans, Castor was inclined to keep Bernice – for that was the hen’s name – as a series of increasingly peculiar circumstances brought him into contention with ruthless Mr. Fadewell, world’s greatest gambler and king of the gaming resort dubbed ‘Dice Island’. Bernice clearly affected and inspired writer/artist E.C. Segar, because his strip increasingly became a playground of frantic, compelling action and comedy during this period…

When Castor and Ham discovered everybody wanted the Whiffle Hen because she could bestow infallible good luck, they sailed for Dice Island to win every penny from its lavish casinos. Big sister Olive wanted to come along, but the boys planned to leave her behind once their vessel was ready to sail. It was 16th January 1929…

The next day, in the 108th episode of that extended saga, a bluff, brusquely irascible, ignorant, itinerant and exceeding ugly one-eyed old sailor was hired by the pathetic pair to man the boat they had rented, and the world was introduced to one of the most iconic and memorable characters ever conceived. By sheer surly willpower, Popeye won readers’ hearts and minds: his no-nonsense, rough grumbling simplicity and dubious appeal enchanting the public until, by tale’s end, the walk-on had taken up residency. He would soon make Thimble Theatre his own…

The Sailor Man affably steamed onto the full-colour Sunday Pages forming the meat of this curated collection. This paperback prize is the third of four designed for swanky slipcases, and will present Segar’s entire Sunday canon. Spiffy as that sounds, the wondrous stories are also available in digital editions if you want to think of ecology or mitigate the age and frailty of your spinach-deprived “muskles”…

Son of a handyman, Elzie Crisler Segar was born in Chester, Illinois on 8th December 1894. His early life was filled with solid, earnest blue-collar jobs that typified his generation of cartoonists. Young Segar worked as a decorator/house-painter, played drums to accompany vaudeville acts at the local theatre and when the town got a movie house played for the silent films. This allowed him to absorb staging, timing and narrative tricks from close observation of the screen, and these became his greatest assets as a cartoonist. It was whilst working as a film projectionist, he decided to draw for his living, and tell his own stories. He was 18…

Like so many from that “can-do” era, Segar studied art via mail: in this case W.L. Evans’ cartooning correspondence course out of Cleveland, Ohio – from where Jerry Siegel & Joe Shuster would launch Superman upon the world. Segar gravitated to Chicago and was “discovered” by Richard F. Outcault (The Yellow Kid, Buster Brown), arguably the inventor of newspaper comics. Outcault introduced Segar around at the prestigious Chicago Herald and soon – although still wet behind the ears – Segar’s first strip Charley Chaplin’s Comedy Capers debuted on 12th March 1916. Two years later, Elzie married Myrtle Johnson and moved to Hearst’s Chicago Evening American to create Looping the Loop. Managing Editor William Curley saw a big future for Segar and promptly packed the newlyweds off to the Manhattan headquarters of the mighty King Features Syndicate.

Within a year Segar was producing Thimble Theatre for The New York Journal. In 1924, Segar created a second daily strip. The 5:15 was a surreal domestic comedy featuring weedy commuter/would-be inventor John Sappo and his formidable, indomitable wife Myrtle (!).

A born storyteller, Segar had from the start an advantage even his beloved cinema couldn’t match. His brilliant ear for dialogue and accent shone out from the admittedly average melodrama adventure plots, adding lustre to stories and gags he always felt he hadn’t drawn well enough. After a decade or so – and just as cinema caught up with the introduction of “talkies” – he finally discovered a character whose unique sound and individual vocalisations blended with a fantastic, enthralling nature to create a literal superstar.

Incoherent, plug-ugly and stingingly sarcastic, Popeye shambled on stage midway through ‘Dice Island’ and once his very minor part played out, simply refused to leave. Within a year he was a regular. As circulation skyrocketed, he became the star. In the less than 10 years Segar worked with his iconic sailor-man (from January 1929 until the artist’s untimely death on 13th October 1938), the auteur constructed an incredible metaworld of fabulous lands and lost locales, where unique characters undertook fantastic voyages, spawned or overcame astounding scenarios and experienced big, unforgettable thrills as well as the small human dramas we’re all subject to. They also threw punches at the drop of a hat…

This was a saga both extraordinary and mundane, which could be hilarious or terrifying – frequently at the same time. For every trip to the rip-roaring Wild West or lost kingdom, there was a brawl between squabbling neighbours, spats between friends or disagreements between sweethearts – any and all usually settled with mightily-swung fists and a sarcastic aside.

Popeye was the first Superman of comics and ultimate working-class hero but he was not a comfortable one to idolise. A brute who thought with his fists, lacking respect for authority, he was uneducated, short-tempered and – whenever hot tomatoes batted their eyelashes (or thereabouts) at him – fickle: a worrisome gambling troublemaker who wasn’t welcome in polite society… and wouldn’t want to be. However, the mighty marine marvel may be raw and rough-hewn,  but he is fair and practical, with an innate and unshakable sense of what’s right and what’s not: a joker who wants kids to be themselves – but not necessarily “good” – and someone who takes no guff from anybody. Always ready to defend the weak and with absolutely no pretensions or aspirations to rise above his fellows, he was and will always be “the best of us”…

Preceding the vintage views, this tome offers another sublime and compellingly whimsical cartoon deconstruction, demystification and appreciation in Allegro in C Hag Minor’ – An Introduction by Bong Redila’ wherein the multi award winning Filipino American cartoonist (Meläg, Borderline) explores the sparking relationship of the witch and her hairy pal…

There is more than one Popeye. If your first thought when you hear the name is the cheerful, indomitable sailor in full Naval whites always biffing a hulking great beardy-bloke and mainlining tinned spinach, that’s okay. The Fleischer Studios and Famous Films animated features have a vivid brilliance and spontaneous energy of their own (even the later, watered-down anodyne TV versions have some merit) and they are indeed all based on the grizzled, crusty, foul-mouthed, bulletproof, golden-hearted old swab who shambled his way into the fully cast and firmly established newspaper strip Thimble Theatre on January 17th and simple wouldn’t leave. But they are really only the tip of an incredible iceberg of satire, slapstick, virtue, vice and mind-boggling adventure.

This third collection of Segar’s Sunday Colour comics masterpiece spans December 3rd 1933 to February 16th 1936, opening with his magnum opus ‘Plunder Island’ in full, unexpurgated totality, with the epitome of stirring sea-sagas taking up the first six months of that time (ending with the July 15th 1934 instalment). It all kicks off when Popeye’s old shipmate Salty Bill Barnacle invites him to go adventuring in search of fabled Plunder Island, land of stolen treasure, little suspecting that the ghastly villainous Sea Hag who rules it has reared her homely head once more and is very close…

With her new gang of deadly henchmen – including brutal Mister Skom and the monstrous Goon – she kidnaps nerve-wracked Professor Cringly: an aged scholar who knows the lost island’s location. Is Popeye’s latest voyage over before it has begun…?

Gathering a bunch of decidedly dubious amateur Argonauts – including but not exclusively comprising – J. Wellington Wimpy, diner owner Rough-House, “Gobbler” George W. Geezil and private cop G.B. Gritmore, Olive Oyl, Salty Bill and Popeye give chase. It seems hopeless until the Witch of the Seas makes her big mistake and sends her monstrous mute Goon to take hostages. The uncanny creature returns with the indomitable sea salt and inexplicably irresistible Wimpy. The latter’s heretofore unsuspected amatory attractions promptly turn the gruesome heads of both the Hag and her mute minion – who is apparently a rather decent if unprepossessing mother answering to Alice

In this sinister saga Segar’s second greatest character creation – morally maladjusted master moocher Wimpy – gradually takes over, threating Popeye’s star status with shameful antics and scurrilous schemes. Among so many timeless supporting characters, craven mega moocher Wimpy stands out as the utter antithesis of feisty big-hearted Popeye, but unlike any other nemesis I can name, this black mirror is not an “emeny” of the hero, but his best – maybe only – friend…

The Mr. Micawber-like coward, moocher and conman debuted on 3rd May 1931 as an unnamed referee officiating a bombastic month-long bout against pugilist Tinearo. He struck a chord with Segar who made him a (usually unwelcome) fixture. Eternally ravenous and always soliciting (probably on principle) bribes of any magnitude, we only learned the crook’s name in May 24th’s instalment. The erudite rogue uttered the first of many immortal catchphrases a month later. That was June 21st – but “I would gladly pay you Tuesday for a hamburger today” – like most phrases Everybody Knows, actually started as “Cook me up a hamburger, I’ll pay you Thursday”. It was closely followed by my personal mantra “let’s you and him fight”…

Sunday Pages followed a decidedly domestic but rowdily riotous path, increasing given over to – or more correctly, appropriated – by the insidiously oleaginous grifter: ever hungry, intellectually stimulating, casually charming and usually triumphant in all his mendicant missions. Whilst continuing Popeye’s pugilistic shenanigans, the strips moved away from him hitting quite so much to alternately being outwitted by the unctuous beggar or saving him from the vengeance of furious eatery-owner Rough-House and fellow daily diner Geezil. The soup-slurping cove began as an ethnic Jewish stereotype, but like all Segar’s characters soon developed beyond his (now so very offensive) comedic archetype into a whole person with his own story and equally unique voice. Geezil was the most vocal advocate for murdering the insatiable sponger…

Fair warning: this was an era of casual racial stereotyping completely acceptable and indeed a key component of cartooning and all mass entertainment. Segar sinned far less than most: his style was more character-specific, and his personal delight was playing with accents and how folk interacted. Geezil wasn’t just a Jewish stock figure of fun, but as fully rounded as any of nearly 50 supporting cast members could be within page/panel count constrictions.

Wimpy was incorrigible and unstoppable – he was even a rival suitor for Olive’s unappealing affections whenever food or money (for food) was in play. He grew from Segar’s love and admiration of comedian W.C. Fields. A mercurial force of nature, the unflappable mendicant is the perfect foil for Popeye. Where the sailor is heart and spirit, unquestioning morality and self-sacrifice, indomitable defiance, brute force and no smarts at all, Wimpy is intellect and self-serving greed, freed from ethical restraint and devoid of impulse-control.

Wimpy literally took candy from babies and food from the mouths of starving children, yet somehow Segar made us love him. He is Popeye’s other half: weld them together and you have an heroic ideal… (and yes, those stories are all true: Britain’s Wimpy burger bar chain was built from the remnants of a 1950s international merchandising scheme seeking to put a J Wellington Wimpy-themed restaurant in every town and city).

Rollercoaster adventure, thrills, chills and raucous riotous comedy have never been better blended than in Plunder Island, but when the victorious crew return home, the fun doesn’t stop as we see the bitter aftermath and how our various treasure-seekers dispose of or lose the fabulous wealth they’ve won. Wimpy simply and rapidly eats his way through most of his, whilst Popeye once again gives his cash away, prompting a return to prize fighting against a succession of increasingly scary and barely human opponents. One such man-mountain is Kid Nitro with Wimpy again playing extremely partial referee. When the unscrupulous umpire bets all he has left against Popeye, the Sailor Man pauperises the cheat just by being his valiant self…

For a while, unrelated gag sequences (fights and romantic tiffs) keep the ball rolling every sabbath before mighty “infink” Swee’pea makes his Sunday debut on 28th October 1934 (after being initially introduced in the daily strip: see E.C. Segar’s Popeye volume 3: “Let’s You and Him Fight” ). Adopted by Popeye, he became the focus of many outrageous episodes allowing audiences to comfortably decompress before the next Big Story. These gag exploits see Popeye dally with “High Sassiety” and inadvertently turn effete, spoiled rich child William Bankley into wholesome fun-loving little tough guy Bill whilst honing in on Wimpy’s appetite, ruthless scavenging of pets and livestock and duck hunting antics.

They culminate in appalling excess consumption and his mooching never ends: permanently predating on Rough-House and the distressed cobbler and leading to a shocking sequence of strips where – driven mad by Wimpey’s relentless mooching – the shoemaker kills his despised nemesis with burgers garnished with rat poison…

That aforementioned approaching epic then mines western themes as the cast (plus prodigal brother Castor Oyl) head west to Slither Creek (April 14th to August 25th 1935) as gold prospectors, with Wimpy lost in the desert, undergoing incredible – and well-deserved – hardships as Swee’Pea perpetually proves the benefits of a spinach-&-milk diet. Somehow, the sunny sojourn leaves Wimpy rolling in gold when they return home. As Popeye goes back to battling bulky boxers and sparring with Olive, the temporarily wealthy, eternally empty Wimpy buys his own diner in the ultimate expression of blind optimism and sheer folly. Eventually, the master beggar triumphs over all and gets to eat his fill… and must deal with the consequences of his locust-like consumption…

These tales are as vibrant and compelling now as they’ve ever been, comprising a classic of graphic literature only a handful of creators have ever matched. Segar famously considered himself an inferior draughtsman – most of the world disagreed and still does – but his ability to weave a yarn was unquestioned, and grew to astounding and epic proportions in these strips. Week by week he was creating the syllabary and lexicon of a brand-new artform: inventing narrative tricks and beats that generations of artists and writers would use in their own creations. Despite some astounding successors, no one ever bettered Segar.

Popeye is five years shy of his centenary and deserves his place as a global icon. How many comics characters are still enjoying new adventures 95 years after their first? These volumes are a perfect way to celebrate the genius and mastery of E.C. Segar and his brilliantly flawed superman. These are tales you’ll treasure all of your life and superb books you must not miss.

Popeye volume 3: The Sea Hag & Alice the Goon is copyright © 2023 King Features Syndicate, Inc./™Hearst Holdings, Inc. This edition © 2023 Fantagraphics Books Inc. Segar comic strips provided by Bill Blackbeard and his San Francisco Academy of Comic Art. “Allegro in C Hag Minor” © 2023 Bong Redila. All rights reserved.

Judge Dredd: The Complete Case Files 01 – 10th Anniversary Edition


By John Wagner, Pat Mills, Kelvin Gosnell, Peter Harris, Malcolm Shaw, Charles Herring, Gerry Finlay-Day, Robert Flynn, Joe Collins, Carlos Ezquerra, Mike McMahon, Ian Gibson, Massimo Belardinelli, Ron Turner, John Cooper, Bill Ward, Brian Bolland & various (Rebellion/REBCA)
ISBN: 978-1-78108-332-1 (HB/Digital edition)

Britain’s last great comic icon can be described as a combination of the other two, combining the futuristic milieu and thrills of Dan Dare with the terrifying anarchy and irreverent absurdity of Dennis the Menace. He’s the longest-lasting adventure character in our rather meagre comics stable, having been continually published every week since February 1977 when he kicked off in the second issue of science-fiction anthology 2000AD – and now that The Dandy’s gone, veterans Korky the Cat and Desperate Dan might one day be overtaken in the comedy stakes too…

However, with at least 52 2000AD episodes a year, annuals, specials, a newspaper strip (in the Daily Star and The Metro), Judge Dredd Megazine, numerous reprinted classic comics collections, some rather appalling franchised foreign comic book spin-off titles, that adds up to a phenomenal amount of material, most of which is still happily in print.

Judicial Review: Dredd and dystopian ultra-metropolis Mega-City One – originally posited as 21st century New York – were formulated by a very talented committee including Pat Mills, Kelvin Gosnell, Carlos Ezquerra, Mike McMahon and others, with major contributions from legendary writer John Wagner who has written the largest portion of the canon under his own name and several pseudonyms.

Joe Dredd is a fanatically dedicated law enforcer dubbed a Judge in the super-city, where hundreds of millions of citizens idle away their days in a world where robots are cheaper, more efficient and frequently crazier than humans, where jobs are both beloved pastime and treasured commodity. Boredom is at epidemic proportions and almost everybody is just one askance glance away from mental meltdown. Judges are peacekeepers who maintain order at all costs: investigating, taking action and trying all crimes and disturbances to the hard-won equilibrium of the constantly boiling melting pot. Justice is always immediate…

Dredd’s world is a polluted and precarious Future (In)Tense, with all key analogues for successful sci fi (as ever a social looking-glass for the times it’s created in) situated and sharply attuned to a Cold War Consumer Civilisation. The ravaged planet is split into political camps with post-nuclear holocaust America locked in a slow death-struggle with Sov Judges of the old Eastern Communist blocs. Eastern lawmen are militaristic, oppressive and totalitarian – and that’s by the US Judges’ standards – so just imagine what they’re actually like. Judges are necessary fascists in a world permanently on the edge of catastrophe, and sadly, what far too many readers never realised is the strip is a gigantic satirical black comedy with oodles of outrageous, vicarious cathartic action.

Such was not the case when the super-cop debuted in 2000AD Prog (that’s issue number to you) #2 on March 5th 1977. He was stuck at the back of the new weekly comic in a tale finally scripted – after much intensive re-hashing – by Peter Harris and illustrated by Mike McMahon & Carlos Ezquerra. The blazing, humourless, no-nonsense (there would be plenty of yes nonsense later) action extravaganza introduced a bike-riding Sentinel of Order in the cautionary tale of brutal bandit Whitey, whose savage crime spree was ended with ferocious efficiency before the thug was sentenced to Devil’s Island – a high-rise artificial plateau surrounded by the City’s constant stream of lethal, never-ending, high-speed traffic. Prog #3 saw Dredd investigate ‘The New You in a cunning thriller by Gosnell & McMahon wherein a crafty crook tries to escape justice by popping into his local face-changing shop, whilst #4 saw the first appearance of the outcast mutants in ‘The Brotherhood of Darkness’ (Malcolm Shaw & McMahon) as ghastly post-nuclear pariahs raid the megalopolis for slaves.

Early hints of humour began in Prog 5’s ‘Krong’ by Shaw & Ezquerra, introducing Dredd’s little-old-lady cleaner/landlady Maria, wherein deranged horror film fan/hologram salesman Kevin O’Neill – yes it’s an in-joke – unleashes a giant mechanical gorilla on the city. The issue was the first to cover-feature old Stone Face (that’s Dredd, not Kev)…

‘Frankenstein 2’ pits the Lawman against an audacious medical mastermind, hijacking citizens to keep his rich-but-aging clients in fresh, young organs, whilst #7 sees ruthless reprobate Ringo’s gang of muggers flaunting their criminality in the very shadow of ‘The Statue of Judgement until Dredd lowers the boom on them…

The first indications that the super-cop’s face was somehow hideously disfigured emerge in #8, as Charles Herring & Massimo Belardinelli’s ‘Antique Car Heist’ finds the Judge tracking down a murdering thief who stole an ancient petrol-burning vehicle, after which co-creator John Wagner returned in Prog 9 to begin a staggering run of tales with ‘Robots’, illustrated by veteran British science fiction artist Ron Turner. The gripping vignette was set at the Robot of the Year Show, exposing callous cruelty citizens inflicted upon their mechanical slaves as a by-product of a violent blackmail threat by a disabled maniac in a mechanical-super chair… This set the scene for an ambitious mini-saga in #10-17 as those casual injustices paved the way for ‘Robot Wars’ (alternately illustrated over the weeks by Ezquerra, Turner, McMahon & much missed arch wag Ian Gibson) wherein carpentry-robot Call-Me-Kenneth succumbs to a mecha mind meltdown to emerge as a human-hating steel Spartacus, spearheading a bloody revolution against fleshy oppressors.

The slaughter is widespread and terrible before the Judges regain control, helped in no small part by loyal, lisping Vending droid Walter the Wobot, who graduated at the conclusion to Dredd’s second live-in comedy foil…

With order restored, self-contained stories firmed up the vision of the crazed city. In Prog 18 Wagner & McMahon introduced the menace of mind-bending ‘Brainblooms’ cultivated by another little old lady/career criminal, and Gerry Finley-Day & John Cooper described the galvanising effect of a ‘Muggers Moon’ on Mega-City 1’s criminal class before Dredd demonstrated the inadvisability of being an uncooperative witness…

Wagner & McMahon then debuted Dredd’s bizarre paid informant Max Normal in #20, whose latest tip ended the profitable career of ‘The Comic Pusher’; Finley-Day & Turner turned in a workmanlike thriller as the laconic lawmaker tackles a seasoned killer with a deadly new weapon in ‘The Solar Sniper’ and Wagner & Gibson showed the draconian steps Dredd was prepared to take to bring in mutant assassin ‘Mr Buzzz’.

Prog 23 comfortably catapulted the series into all-out ironic satire mode with Finley-Day & McMahon’s ‘Smoker’s Crime’ when Dredd stalks a killer with a nicotine habit to a noxious City Smokatorium, after which Malcolm Shaw, McMahon & Ezquerra reveal the uncanny secret of ‘The Wreath Murders’ in #24. The next issue began the long tradition of spoofing TV and media fashions with Wagner & Gibson concocting lethal illegal game show ‘You Bet Your Life’ whilst #26 exposes the sordid illusory joys and dangers of the ‘Dream Palace’ (McMahon) before #27-28 offer some crucial background on the Judges themselves when Dredd visits ‘The Academy of Law’ (Wagner & Gibson) to give Cadet Judge Giant his final practical exam. Of course, for Dredd there are no half measures or easy going and the novice barely survives graduation…

With the concluding part in #28, Dredd moved to second spot in 2000AD (behind brutally jingoistic thriller Invasion) and the next issue saw Pat Mills & Gibson confront robot racism as Ku Kux Klan-analogue ‘The Neon Knights’ brutalised the reformed and broken artificial citizenry until the Juggernaut Judge krushes them.

Mills then offered tantalising hints on Dredd’s origins in ‘The Return of Rico!’ (McMahon) as a bitter criminal resurfaces after twenty years on the penal colony of Titan. The outcast wants vengeance on the Judge who had sentenced him, but from his earliest days as a fresh-faced rookie, Joe Dredd had no time for corrupt lawmen – even if one were his own clone-brother…

Whitey escapes from Devil’s Island’ (Finley-Day & Gibson) in Prog 31, thanks to a cobbled-together contraption that turns off weather control, but doesn’t get far before Dredd sends him back, whilst fully automated skyscraper resort ‘Komputel’ (Robert Flynn & McMahon) becomes a multi-story murder factory that only Mega-City’s greatest Judge can counter before Wagner (as John Howard) took sole control for a series of savage, whacky escapades beginning with #33’s ‘Walter’s Secret Job’ (art by Gibson). Here the besotted droid is discovered moonlighting as a cabbie to buy “pwesents” for his beloved master…

McMahon & Gibson illustrated 2-parter ‘Mutie the Pig’: a flamboyant criminal and bent Judge, and perform the same tag-team effort on ‘The Troggies’, a debased colony of ancient humans living under the city and preying on the unwary…

Something of a bogie man for wayward kids and exhausted parents, Dredd does himself no favours in Prog 38 bursting in on ‘Billy Jones’ (Gibson) and exposing a vast espionage plot utilising toys as surveillance tools. On tackling ‘The Ape Gang’ in #39 (19th November 1977 by McMahon), the Judge graduated to lead spot whilst quashing a turf war between augmented, educated, criminal anthropoids in the unruly district dubbed “the Jungle”…

‘The Mega-City 5000’ was an illegal, murderously bloody street race the Judges were determined to shut down, but the gripping action-illustration of the Bill Ward drawn first chapter is sadly overshadowed by hyper-realist rising star Brian Bolland, who began his legendary association with Dredd by concluding the mini-epic in blistering, captivating style in Prog 41. Bolland, by his own admission, was an uncommercially slow artist and much of his later Dredd work would appear as weekly portions of large epics with others handling intervening episodes, giving him time to complete his own assignments with a minimum of pressure.

From out of nowhere in a bold change of pace, Dredd is seconded to the Moon for a 6-month tour of duty beginning in #42. His brief is to oversee the nigh-lawless colony set up by the unified efforts of three US Mega-Cities there. The outpost was as bonkers as Mega-City One and a good deal less civilised – a true Final Frontier town…

The extended epic began with Wagner & Gibson’s ‘Luna-1’, with Dredd and stowaway Walter almost shot down en route in a mysterious missile attack before being targeted by a suicide-bomb robot before they can even unpack. ‘Showdown on Luna-1’ introduces permanent Deputy-Marshal Judge Tex from Texas-City, whose jaded, laissez-faire attitudes get a sound shaking up when Dredd demonstrates he’s one lawman who won’t coast for the duration of his term in office. Hitting dusty mean streets, Dredd starts cleaning up the wild boys by outdrawing a mechanical Robo-Slinger and uncovering another assassination ploy. It seems reclusive mega-billionaire ‘Mr. Moonie’ has a problem with the latest law on his lunar turf…

Whilst dispensing aggravating administrative edicts like a frustrated Solomon, Dredd chafes to hit the streets and do real work in #44’s McMahon-limned ‘Red Christmas’. Opportunity arises when arrogant axe-murderer ‘Geek Gorgon’ abducts Walter and demands a showdown he barely lives to regret, whilst ’22nd Century Futsie!’ (Gibson) finds Moonie Fabrications clerk Arthur Goodworthy cracking under the strain of overwork: going on a destructive binge, with Dredd compelled to protect a future-shocked father’s family from Moonie’s overzealous security goons. The arc concludes in Prog 46 with ‘Meet Mr. Moonie’ (Gibson) as Dredd & Walter confront the manipulative manufacturer and uncover his horrific secret.

The feature moved to the prestigious middle spot with this episode, allowing artists to really open up and exploit full-colour centre-spreads, none more so than Bolland as seen in #47’s ‘Land Race’ as Dredd officiates over a frantic scramble by colonists to secure newly opened plots of habitable territory. Of course, there’s always someone who doesn’t want to share…

Ian Gibson illustrated 2-part drama ‘The Oxygen Desert’ (#48-49), wherein veteran moon-rat Wild Butch Carmody defeats Dredd using superior knowledge of the airless wastes beyond the airtight domes. Broken, the Judge quits and slides into despondency, but all is not as it seems…

Prog 50 debuted single-page comedy supplement Walter the Wobot: Fwiend of Dwedd – but more of that later – whilst the long-suffering Justice found himself knee-boot deep in an international interplanetary crisis when ‘The First Lunar Olympics’ (Bolland) against a rival lunar colony controlled by the Machiavellian Judges of the Sov-Cities bloc escalates into assassination and a murderous, politically-fuelled land grab. The conflict was settled in ostensibly civilised manner with strictly controlled ‘War Games’, yet there’s still a grievously high body-count by the time the moon-dust settles. This vicious swipe at contemporary sport’s politicisation was and still is bloody, brutal and bitingly funny…

Bolland illustrated a sardonic saga of ruthless bandits up for a lethal laugh in #52’s ‘The Face-Change Crimes’, employing morphing tech to change their appearances and rob at will until Dredd beats them at their own game. Wagner & Gibson crafted a 4-part epic (Progs 53-56) wherein motor fanatic Dave Paton’s cybernetic, child-like pride-&-joy blows a fuse and terrorises the domed territory: slaughtering humans and infiltrating Dredd’s own quarters before the Judge finally stops ‘Elvis, The Killer Car’.

Bolland stunningly limned a savagely mordant saga of killer bandits who hijack the moon’s air before themselves falling foul of ‘The Oxygen Board’ in #57, but only managed the first two pages of 58’s ‘Full Earth Crimes’, leaving McMahon to complete the tale of regularly occurring chaos in the streets whenever the Big Blue Marble dominates the black sky above.

It was a fine and frantic note to end on as, with ‘Return to Mega-City’, Dredd rotates back Earthside and resumes business as unusual. Readers were probably baffled as to why the returned cop utterly ignored countless crime and misdemeanours, but Wagner & McMahon provide a logical answer in a brilliant, action-packed set-up for madcap dramas to come

This first Case Files chronicle nominally concludes with Wagner & McMahon’s ‘Firebug’ from Prog 60, as the ultimate lawgiver deals with a seemingly-crazed arsonist literally setting the city ablaze. The Law soon discovers a purely venal motive to the apparent madness…

There’s still a wealth of superb bonus material to enjoy before we end, however, and kicking off proceedings is the controversial First Dredd strip (illustrated by Ezquerra) which was bounced from 2000AD #1 and vigorously reworked – a fascinating glimpse of what the series might have been. It’s followed by the eawliest Walter the Wobot: Fwiend of Dwedd stwips (sowwy – can’t wesist!) from 2000AD Progs 50-58. Scripted by Joe Collins, these madcap comedy shorts were seen as antidote to the savage, brutal action strips and served to set the scene for Dredd’s later full-on satirical lampoonery. Illustrated by Gibson, ‘Tap Dancer’ dealt with an embarrassing plumbing emergency whilst ‘Shoot Pool!’ has the Wobot again taking his Judge’s instructions far too literally…

Bolland came aboard giving full rein to his own sense of the absurd with 5-parter ‘Walter’s Brother’: a bizarre tale of evil twins, cunning frame-ups and malign muggings inevitably resulting in us learning all we needed to know about the insipidly faithful, annoying rust-bucket. Dredd then had to rescue the plastic poltroon from becoming a pirate of the airwaves in ‘Radio Walter’ before the star-struck servant finds his 15 seconds of fame as winner of rigged quiz-show ‘Masterbrain’ and this big, big book concludes with a trio of Dredd covers from Progs 10, 44 and 59, courtesy of artists Ezquerra, Kev O’Neill and McMahon.

Mesmerising and beautifully limned, these punchy stories of Britain’s most successful and iconic comics character are the narrative bedrock from which all the later successes of the Mirthless Moral Myrmidon derive. More importantly, they are timeless classics no comic fan can ignore – and just for a change something that you can easily get your hungry hands on. Even my local library has copies of this masterpiece of British literature and popular culture…
© 1977, 1978, 2006 Rebellion A/S. All rights reserved. Judge Dredd & 2000AD are ® & ™ Rebellion.

The Usagi Yojimbo Saga Book 1


By Stan Sakai (Dark Horse Books)
ISBN: 978-1-61655-671-6(HB) 978-1-61655-609-9(TPB) eISBN: 978-1-63008-081-5

Back in 1955, when Stan Sakai was two years old, the family moved from Kyoto, Japan to Hawaii. Growing up in a cross-cultural paradise, he graduated from the University of Hawaii with a BA in Fine Arts, before leaving to pursue further studies at Pasadena’s Art Center College of Design in California. His early forays into comics were as a letterer – most famously for Groo the Wanderer and the Spider-Man newspaper strip – before his nimble pens and brushes found a way to express his passion for Japanese history, legend and Akira Kurosawa films, inspirationally transforming a proposed story about a human historical hero into one of the most enticing and impressive fantasy sagas of all time.

Usagi Yojimbo (“rabbit bodyguard”) first appeared in 1984’s Albedo Anthropomorphics #1: a background character in Stan Sakai’s The Adventures of Nilson Groundthumper and Hermy, and premiering amongst assorted furry ‘n’ fuzzy folk. He soon graduated to a nomadic solo act in Critters, Amazing Heroes, Furrlough and the Munden’s Bar back-up series in Grimjack. Although the expansive period epic stars sentient animals and details the life of a peripatetic Lord-less Samurai eking out as honourable a living as possible as a Yojimbo (bodyguard-for-hire), the milieu and scenarios scrupulously mirror Japan’s Feudal Edo Period (roughly 16th-17th century AD by Western reckoning) whilst simultaneously referencing other cultural icons from sources as varied as Zatoichi to Godzilla.

Miyamoto Usagi is brave, noble, industrious, honest, sentimental, gentle, artistic, empathetic, long-suffering and conscientious: a rabbit devoted to the tenets of Bushido and utterly unable to turn down any request for help or ignore the slightest evidence of injustice. As such, his destiny is to be perpetually drawn into an unending panorama of incredible situations.

Despite changing publishers a few times, the Roaming Rabbit has been in publication since 1987, with nearly 60 assorted collections of comics and at least 5 art books to date. He’s guest-starred in many other series (most notably Teenage Mutant Ninja Turtles and its TV incarnation) and even made it into his own small-screen Netflix show – albeit in a futuristic setting. There are high-end collectibles, art prints, computer games and RPGs, spin-off comics serials and lots of toys. Author Sakai and his creation have won numerous awards both within the Comics community and amongst the greater reading public… And it’s still more educational, informative and authentic than any dozen Samurai sagas you can name…

The title is as much a wanderer as its star, migrating from Fantagraphics to Mirage, Dark Horse, Radio Comix, IDW and Dark Horse again under Sakai’s own Dogu Publishing imprint. None of that matters: what you need to know is that this stuff is superb and no matter which version you see, you will be a better being for reading it…

This guest-star stuffed premiere monochrome masterpiece draws together yarns released by Mirage Publishing as Usagi Yojimbo volume 2 #1-16 and Usagi Yojimbo volume 3 #1-6

Following a fulsome Foreword from former editor Jamie S. Rich, pictorial rundown of dramatis personae in ‘Cast of Characters’ and rousing strip recap ‘Origin Tale’, an evocative Introduction from legendary illustrator and Dean of Dinosauria William Stout leads into the magnificent and ever-unfolding medieval mystery play…

It begins with 3-parter ‘Shades of Green’ wherein Usagi and crusty companion Gennosuke (an irascibly bombastic, money-mad bounty-hunter and conniving thief-taking Indian rhino with a heart of gold) are recruited by Kakera: a ratty shaman in dire need of protection from the dwindling remnants of the once-mighty Neko Ninja clan. The former imperial favourites have fallen upon hard times since they and the Ronin Rabbit crushed the Dragon Bellow plot of rebel Lord Takamuro. Now, bat assassins of the Komori Ninja clan are constantly harrying, harassing and actively seeking to supplant them in Lord Hikiji’s service…

Chunin (deputy leader) Gunji believes the rodent wizard would make a mighty useful slave, and is scheming to overthrow the new – female – clan chief Chizu whilst acquiring him…

With the Neko’s trap closing around them all, the sagacious sensei summons spirits of four fantastic fighters to aid Usagi and Gen. These phantoms promptly possess a quartet of little Kame (tortoises) and are reshaped into adolescent amphibian Ninja Turtles, identifying themselves as Leonardo, Raphael, Michelangelo and Donatello. Crucially, Usagi has fought beside one of their number before…

Subsequent battles go badly and eventually Gunji’s forces make off with Kakera-sensei. As Usagi leads the remaining heroes in relentless pursuit, the conniving Chunin makes his move. Gunji’s attempt to assassinate Chizu is bloodily and efficiently ended by late-arriving Usagi who is astounded to be told by the lady he has saved that the Neko’s lethal interest in him is now at an end…

With Kakera rescued and Gunji dead, the adventure closes with the turtle spirits returning to their own place and time, leaving Gen and Usagi to follow their own (temporarily) separate roads before ‘Jizo’ offers a delightfully gripping interlude as a grieving mother dedicates a roadside shrine to her murdered child and ineffable Karma places the killers in the path of a certain justice-dispensing, long-eared wanderer…

Next comes a brace of stories offering elucidating glimpses of the rabbit’s boyhood. Once, Miyamoto Usagi was simply son to a small-town magistrate before being sent to spend his formative years learning the Way of Bushido from gruff and distant leonine hermit Katsuichi. The stern sensei taught not just superior technique and tactics, but also an ironclad creed of justice and restraint which would serve the Ronin well throughout his turbulent life.

In ‘Usagi’s Garden’ the callow pupil rebels against the arduous and undignified task of growing food until the lion delivers a subtle but lifechanging lesson, whilst in ‘Autumn’ a painful fall propels the lad into a nightmare confrontation with a monster who has trapped the changing of the seasons in a bamboo cage…

Two-part tale ‘Shi’ sees Usagi comes to the aid of a valley of poor farmers under constant attack by bullies and brigands seeking to force them from their impoverished homes. The thugs are secretly employed by a local magistrate and his ruthless brother who discovered gold under the peasants’ land and want to extract it without attracting the attention of the local Lord’s tax collectors. When the Ronin’s formidable skills stall the brothers’ scheme they hire a quartet of assassins whose collective name means “death”. However, the killers are far less trouble than the head farmer’s daughter Kimie, who has never seen someone as glamorous or attractive as the soft-spoken defrocked samurai…

Although there are battles aplenty for Usagi, the brothers’ remorseless greed ends them before the Yojimbo can…

Delightful silent comedy follows as ‘The Lizard’s Tale’ pantomimically depicts the ronin playing unwilling Pied Piper and guardian to a wandering flock of tokagé lizards (ubiquitous, omnivorous reptiles populating the anthropomorphic world, replacing scavenger species like rats, cats and dogs in the fictitious ecosystem). The rambunctious trouble-magnets repay the favour when the wanderer is ambushed in snow-drowned mountains by vengeful bandits…

‘Battlefield’ is a 3-chapter fable sharing a key moment and boyhood turning point in the trainee warrior’s life. It begins when a mind-broken, fleeing soldier shatters the boy’s childish dreams of warrior glory. The fugitive is a survivor of the losing side in a mighty battle and his sorry state forces Usagi to rethink his preconceptions of war. Eager to ram home the lesson, Katsuichi takes his pupil to the battlefield where peasants and scavengers busily snatch up whatever they can from the scattered corpses. Usagi is horrified. To take a samurai’s swords is to steal his soul, but even so, a little later he cannot stop himself picking up a fallen hero’s Wakizashi (short sword)…

After concealing the blade in a safe place, the apprentice is haunted by visions of the unquiet corpse and sneaks off to return the stolen steel soul. Caught by soldiers who think him a scavenging looter and about to lose his thieving hands, little Miyamoto is saved by the intervention of victorious Great Lord Mifune. The noble looks into the boy’s face and sees something honest, honourable and – perhaps one day – useful…

Following an Introduction on ‘Classic Storytelling’ from James Robinson, the ronin roaming resumes with ‘The Music of Heaven’ as Miyamoto and a wandering flock of tokagé lizards encounter a gentle, pious priest whose life is dedicated to peace, music and enlightenment. When their paths cross again later, the rabbit narrowly avoids being murdered by a ruthless assassin who has since killed and impersonated holy man Komuso in an attempt to catch Usagi off guard. Evocative and movingly spiritual, this classic of casual tragedy perfectly displays the vast range of storytelling Sakai can pack into the most innocuous of tales.

More menaces from the wanderer’s past reconnect in ‘The Gambler, The Widow and the Ronin’ as a professional conman who fleeces villagers with rigged samurai duels plies his shabby trade in just another little hamlet. Unfortunately, this one is home to his last stooge’s wife, and to make matters worse, whilst his latest hired killer Kedamono is attempting to take over the business, the long-eared nomad who so deftly dispatched his predecessor Shubo strolls into town looking for refreshments…

Again forced into a fight, Miyamoto makes short work of Kedamono, leaving the smug gambler to safely flee with the entire take. Slurping back celebratory servings of sake, the villain has no idea the inn where he relaxes employs a vengeful widow and mother who knows just who really caused her man’s death…

A note of portentous foreboding informs ‘The Nature of the Viper’, opening a year previously when a boisterous, good-hearted fisherman pulled a body out of the river and nursed his amazingly still breathing catch back to health. If he expected gratitude or mercy, the peasant was sadly mistaken, as the fondling explained whilst killing his benefactor as soon as he was able. The ingrate is Jei: a veritable devil in mortal form, who believes himself a “Blade of the Gods” and singled out by the Lords of Heaven to kill the wicked. The maniac makes a convincing case: when he stalked Usagi, the monster was struck by a fortuitous – or possibly divinely sent – lightning bolt but is still going strong and keenly continuing to hunt the Ronin.

‘Slavers’ begins a particularly dark journey for our hero as Usagi stumbles across a boy in chains escaping from a bandit horde. Little Hiro explains how the ragtag rogues of wily “General” Fujii have captured a whole town: making the inhabitants harvest their crops for the scum to steal…

Resolved to save them, the rabbit infiltrates the captive town as a mercenary seeking work, but is soon exposed and taken prisoner. ‘Slavers Part 2’ finds Miyamoto stoically enduring the General’s tortures until the boy he saved bravely returns the favour – after which the Yojimbo’s vengeance is awesome and terrible…

However, even as the villagers rebel and take back their homes and property, chief bandit Fujii escapes, taking Usagi’s daish? (matched long and short swords) with him. To take a samurai’s swords is to steal his soul, and the monster not only has them but continually dishonours them by slaughtering innocents as he flees the ronin’s relentless pursuit.

‘Daish? – Part One’ opens with a hallowed sword-maker undertaking the sacred process of crafting blades and the harder task of selecting the right person to buy them. Three hundred years later, Usagi is on the brink of madness as he follows Fujii’s bloody trail, pitilessly picking off the General’s remaining killers whilst attempting to redeem those soiled dispensers of death. The chase leads to another town pillaged by Fujii where Miyamoto almost refuses to aid a wounded man… until one woman accuses him of being no better than the beast he hunts…

Shocked back to his senses, the yojimbo saves the elder’s life and in gratitude the girl Hanako offers to lead him to where Fujii was heading. ‘Mongrels’ changes tack as erstwhile ally and hard-to-love friend Gennosuke reenters the picture. The bombastic, money-mad bounty-hunter and conniving thief-taker is on the prowl for suitably profitable prospects when he meets The Stray Dog: his greatest rival in the unpopular profession of cop-for-hire.

After some posturing and double-dealing wherein each tries to edge out the other in the hunt for Fujii, they inevitably come to blows and are only stopped by the fortuitous intervention of the Rabbit Ronin…

‘Daish? – Part Two’ sees the irascible rugged individualists form a shaky truce in their overweening hunger to tackle the General. Mistrustful of each other, they nevertheless cut a swathe of destruction through Fujii’s regrouped band, but even after furious Usagi regains his honour swords there is one last betrayal in store…

Older, wiser and generally unharmed, Gen and Usagi part company again as ‘Runaways’ delves deeper into the wanderer’s past. Stopping in a town he hasn’t visited in decades, the rabbit hears a name called out and his mind retreats to a time when he was a fresh young warrior in the service of Great Lord Mifune.

Young princess Takani Kinuko had been promised as bride to trustworthy ally Lord Hirano and the rabbit was a last-minute replacement as leader of the “babysitting” escort column to her impending nuptials. When an overwhelming ambush eradicated the party, Usagi was forced to flee with the stuck-up brat: both of them masquerading as carefree, unencumbered peasants as he strove to bring her safely to her future husband past an army of ninjas killers.

The poignant reverie concludes in ‘Runaways – Part 2’ as valiant hero and spotless maiden fell in love whilst fleeing from pitiless, unrelenting marauders. Successful at last, their social positions naturally forced them apart once she was safely delivered.

Shaken from his memories, the ronin moves on, tragically unaware he was not the only one recalling those moments and pondering what might have been…

Originally collected as The Brink of Life and Death, an evocatively enticing third tranche of torrid tales opens with ‘Discoveries’ – a heartfelt and enthusiastic Introduction from comics author Kurt Busiek – before more epics of intrigue intermingle with vignettes of more plebeian dramas and even an occasional supernatural thriller, all tantalisingly tinged with astounding martial arts action and drenched in wit, irony, pathos and tragedy…

Far away from our nomadic star a portentous interlude occurs as a simple peasant and his granddaughter are attacked by bandits. The belligerent scum are about to compound extortion and murder with even more heinous crimes when a stranger with a ‘Black Soul’ stops them…

This is Jei and nothing good comes from even innocent association with the Blade of the Gods. Still pursuing his crusade, the monster deals most emphatically with the criminals before “permitting” orphaned granddaughter Keiko to join him…

‘Kaise’ then finds Miyamoto Usagi befriending a seaweed farmer who’s experiencing a spot of bother with his neighbours. At peace with himself amongst hard-toiling peasants, Usagi is soon embroiled in their escalating battle with a village of rival seaweed sellers – previously regarded as helpful and friendly – and quickly realises scurrilous merchant Yamanaka is fomenting discord and unrest between his suppliers to make extra profit…

In a roadside hostelry ‘A Meeting of Strangers’ introduces a formidable female warrior to the ever-expanding cast as the Lepine Legend graciously offers a fellow weary mendicant the price of a drink. A professional informer then sells Usagi out to still-smarting Yamanaka and lethally capable Inazuma has ample opportunity to repay her slight debt to the Rabbit Ronin when he’s ambushed by an army of hired brigands…

Despite – or because – it is usually one of the funniest comics on the market, occasionally Usagi Yojimbo will brilliantly twist readers’ expectations with tales that rip your heart apart. Such is the case with ‘Noodles’, as the ronin meets again street performer, shady entertainer and charismatic pickpocket Kitsune. She was plying all her antisocial trades in a new town just as eternally-wandering Usagi rolls up. The little metropolis is in uproar at a plague of daring robberies and when inept enforcers employed by Yoriki (Assistant Commander) Masuda try – and painfully fail – to arrest the long-eared stranger as a probable accomplice, the ferociously resistant rabbit earns the instant enmity of the pompous official.

Following the confrontation, a hulking, mute soba (buckwheat noodle) vendor begins to pester the still-annoyed ronin and eventually reveals he’s carrying elegant escapologist Kitsune in his baskets. Astounded, the yojimbo renews his acquaintance with her before the affable thieves go on their way, unaware that trouble and tragedy are just around the corner…

The town magistrate is leaning heavily on his Yoriki to end the crimewave but has no conception Masuda is actually in the pay of a vicious gang carrying out most of the thefts. What they all need is a convincing scapegoat to pin the blame on, and poor dumb peasant Noodles is ideal – after all, he can’t even deny his guilt…

With a little sacrificed loot planted, the gentle giant becomes a perfect patsy and before Usagi and Kitsune even know he’s been taken, the simple fool has been tried and horrifically executed. ‘Noodles Part 2’ opens as our aggrieved heroes frantically dash for the public trial and almost immediate crucifixion. Neither pickpocket nor bodyguard can save the innocent stooge: all they can do is swear to secure appropriate vengeance and a kind of justice…

In sober mien the rabbit roves on, stumbling into a house of horror and case of possession. ‘The Wrath of the Tangled Skein’ finds Usagi returning to a region plagued by demon-infested forests. Offered hospitality at a merchant’s house, he subsequently saves the daughter from doom at the claws of a demonic Nue (tiger/fox/pig/snake devil), but is almost too late and only alerted to a double dose of danger when a Bonze (Buddhist Priest) arrives to exorcise the poor child – just like the cleric already praying over the afflicted waif upstairs…

This duel with the forces of hell leads into ‘The Bonze’s Story’ as Usagi befriends the real priest and learns how misfortune and devotion to honour compelled elite samurai Sanshobo to put aside weapons and war in search of greater truths and inner peace…

Political intrigue and explosive espionage return to the fore in ‘Bats, the Cat, & the Rabbit’ as Neko ninja chief Chizu re-enters Usagi’s life, fleeing a flight of rival Komori (bat) ninjas. These winged horrors are determined to possess a scroll containing the secrets of making gunpowder and, after a tremendous, extended struggle, the exhausted she-cat cannot believe her rabbit companion is willing to simply hand it over. She soon shrugs it off, after all the Komori have fallen into her trap and quickly regret testing the purloined formula…

The peripatetic yojimbo then walks into a plot to murder Great Lord Miyagi involving infallible unseen assassin Kuroshi at ‘The Chrysanthemum Pass’. Although the valiant wanderer is simply aiding karma to a just outcome despite overwhelming odds and a most subtle opponent, this act will have appalling repercussions in days ahead…

Hunted woman and deadly adept Inazuma then proves ‘Lightning Strikes Twice’ when found – as always – at the heart of a storm of hired blades trying to kill her. However, during one peaceful moment, she makes time to share with a fellow swordsmaster the instructive tale of a dutiful daughter who married the wrong samurai. By exacting rightful vengeance upon his killer, she won the undying hatred of a powerful lord and set her own feet irredeemably upon the road of doom…

Rounding out in this epic collection are copious ‘Story Notes by Stan Sakai’, a full-colour ‘Gallery’ of the covers from both comic books and their attendant paperback compilations, annotated ‘Cover Sketches’ and designs, plus biographical data ‘About the Author’.

Fast-paced yet lyrical, informative and funny, the saga alternately bristles with tension and thrills and frequently crushes your heart with astounding tales of pride and tragedy, evil and duty. Bursting with veracity and verve, Usagi Yojimbo is the perfect comics epic: a monolithically magical, irresistibly appealing tale to delight devotees and make converts of the most hardened haters of “funny animal” stories.
Text and illustrations © 1993-1998, 2014 Stan Sakai. All rights reserved. Foreword © 2014 Jamie S. Rich. Teenage Mutant Ninja Turtles © 2014 Viacom International, Inc. All rights reserved. All other material and registered characters are © and TM their respective owners. Usagi Yojimbo and all other prominently featured characters are registered trademarks of Stan Sakai.

Bunny Vs Monkey volume 9: Bunny Bonanza


By Jamie Smart, with Sammy Borras (David Fickling Books)
ISBN: 978-1-78845-306-6 (Digest HB)

Bunny vs Monkey has been the bonkers hairy backbone of The Phoenix since the first issue back in 2012: recounting a madcap vendetta gripping animal archenemies set amidst an idyllic arcadia masquerading as more-or-less mundane but critically endangered English woodlands. Concocted with gleefully gentle mania by cartoonist, comics artist and novelist Jamie Smart (Fish Head Steve!; Looshkin; Max and Chaffy, Flember), these trendsetting, mind-bending yarns have been wisely retooled as graphic albums available in remastered, double-length digest editions such as this one. All the tail-biting tension and animal argy-bargy began yonks ago after an obnoxious little beast plopped down in after a disastrous British space shot.

Crashlanding in Crinkle Woods – scant miles from his launch site – lab animal Monkey believed himself the rightful owner of a strange new world, despite all efforts from reasonable, sensible, genteel, contemplative forest resident Bunny to dissuade him. For all his patience, propriety and good breeding, the laid-back lepine could not contain or control the incorrigible idiot ape, who to this day remains a rude, noise-loving, chaos-creating, troublemaking lout intent on building his perfect “Monkeyopia” with or without the aid of evil supergenius ally Skunky or their “henches” Metal Steve and Action Beaver

Problems are exacerbated by other unconventional Crinkle creatures, particularly monochrome mad scientist Skunky whose intellect and cavalier attitude to life presents as a propensity for building extremely dangerous robots, bio-beasts and sundry other super-weapons…

Here – with artistic assistance from design deputy Sammy Borras – the war of nerves and mega-ordnances resumes even though everybody thought all the battles had ended. They even seemingly forgot the ever-encroaching Hyoomanz

Divided into seasonal outbursts, this ninth magnificent hardback archive of insanity opens in the traditional manner: starting slowly with a sudden realisation, by building on the shocking denouement of the last book when the lop-eared good guy cried enough and quit. The cosmically surreal shenanigans resume on New Year’s Day with the woods gripped in snowy winter and still utterly ‘Bunnyless’ after the steadfast voice of reason surprisingly ascended to higher realms to get a little peace and quiet…

As the shellshocked populace (Ai, Pig Piggerton, Weenie Squirrel, Metal E.V.E., Le Fox and Lucky the Red Panda) meander and moan, seeking someone to fill that vacant place, even the anthropoid antithesis feels the loss and builds a replacement but it’s simply ‘Not Bunny’ and ends up scrapped like so many dastardly ploys, compelling morally ambiguous outsider Le Fox to seek change for its own cathartic sake. As he makes his companions ‘Switch Up’ it results in a huge explosion that unearths and awakens their long-lost companion… or does it?

Although apparently back from the Puddle of Eternity thanks to a fluke of the Molecular Stream, “Bunny” has complete amnesia – and utter incredulity regarding Monkey’s antics – especially after he unleashes scatological atrocity weapon ‘Stickleplops’ and learns with some shock that this rabbit also has no tolerance for nonsense…

Spring arrives, heralding another harsh lesson after the simian starts lobbing ‘Eggy Drops!’ and Bunny again acts contrary to expectations, before Monkey’s reality-bending ‘Flying Fun’ starts grinding down the forgetful rabbit’s resilience and ongoing attempts to restore lost memories result in a true theatrical travesty in ‘The Show Must Go On’

To facilitate another DNA experiment, Skunky and Monkey raid the Human farm Pig came from and force the tender-hearted refugee to guide them on their ‘Mouldy Mission’ after which an untitled (unless you read music) and silent – but deadly – tale of Skunky’s wind-borne ultimate weapon leads to ‘A Moment of Calm’ for Le Fox shattered by incessant stupid questions like “where are my socks?” and “have you seen that black hole I made and lost?”

Events take an even stranger turn and Bunny starts being weirdly changeable when Weenie and Pig discover something strange in ‘The Cave’ just as Skunky & Monkey deal with the ghastly contents of the ‘Bin of Doom!’ prior to indulging in pranks and ‘Birthday Wishes!’ for Bunny…

A revolting mess goes on ‘A Blobby Journey’ and attains transcendent loveliness just before ‘The Day the Sky Fell In! (Part one and two)’ sees imminent lunar catastrophe barely averted by the advent of “Danger Sausage” even as Bunny experiences virtual (un)reality in ‘Plugged In’: but still can’t stop Summer starting with ‘The Fastest Monkey in the World’ when the ape idiot gets hold of a super-speed suit…

It’s time for some tragic origin-ing courtesy of ‘Action Beaver: The Early Years’ after which Pig gets a unique pet in ‘Old!’ whilst a diversion to times past sets the scene for future frolics as a couple of pirates bury their ‘Hidden Loot’ blithely unaware how their actions will annoy a monkey centuries from then…

Ungracious and solitary, Le Fox dabbles with Skunky’s devices to create a beast able to enforce some ‘Shush!’ just as the evil genius is busy probing the captive Red Panda and discovering exactly what ‘A Little Bit Unlucky’ feels like at ground zero. Maybe that’s what causes the period of intellectual funk and lack of creativity that necessitates holding an ‘Invent-a-thon’ to restore appropriate levels of chaos and carnage to Crinkle Woods…

With Bunny seemingly resolved to endure Monkey’s incessant antics, ‘Nice Neighbours’ displays the ingrained idiocy of Weenie and Pig as seen in a windblown Fantastic Voyage tribute before ‘Butterflew’ sets teeth on edge and‘The Shubmarine’ that swims through soil meets its inevitable fate…

Events take a strange turn as Autumn begins and ‘Dig Up!’ reveals an incredible subterranean civilisation and fantastic big beasts before ‘Muckey’ sees the simian sod achieve a lifelong dream to become “the stinkiest monkey in the universe” – a situation only remedied by an ancient process hidden in Metal E.V.E’s memory banks…

The mystery of our hero’s amnesia is slowly solved when cyborg ‘Bunny Law’ targets Monkey, but with Skunky distracted by a cosmic calculation and unable to ‘Work it Out’ the brutal invasion by a really ‘Big Bunny’ proves to the creeped-out Crinkle critters that there is more than one of their friend around…

At last galvanised into affirmative action, Monkey resolves to build his Monkeyopia before it’s too late and begins his campaign in ‘Sqeak-ooooo’ unaware that his latest superweapon has a fatal flaw. Undeterred, he’s back with cybernetic ‘Fists of Fun’ able to decimate the woods at will just as ‘Happy Birthday Bunny (Part one & two)’ at last reveal what really happened to Monkey’s nemesis and how a terrifying ‘Shadow Bunny’ has come to take care of his unfinished business…

Winter returns with Christmas on the way and ‘Super-powered Monkey!’ in charge of everything, crushing opposition with his “Doom Fists” under ‘A New Regime’. Happily, ‘A Very Hoppy Christmas!’ signals a true miracle as the proper Bunny returns with all those other rabbit replacements in tow…

The agonised, anxiety-addled animal anarchy might have ended for now, but there’s a few more secrets to share, thanks to detailed instructions on ‘How to Draw Shadow Bunny’, ‘…Rock Bunny’ and ‘…Bunny Law’ as well as handy previews of other treats and wonders available in The Phoenix to wind down from all that angsty furore…

The zany zenith of absurdist adventure, Bunny vs Monkey is weird wit, brilliant invention, potent sentiment and superb cartooning all crammed into one eccentrically excellent package. These tails never fail to deliver jubilant joy for grown-ups of every vintage, even those who claim they only get it for their kids. Is that you?

Text and illustrations © Fumboo Ltd. 2024. All rights reserved.