Lucky Luke volume 15 – The Daltons in the Blizzard


By Morris & Goscinny, translated by Luke Spear (Cinebook)
ISBN: 978-1-905460-76-2

Doughty cowboy Lucky Luke is a rangy, good-natured do-gooder able to “draw faster than his own shadow”. He amiably roams the fabulously mythic Old West, enjoying light-hearted adventures on his rather sarcastic know-it-all wonder-horse Jolly Jumper. The taciturn nomad constantly interacts with a host of historical and legendary figures as well as even odder folk…

His unceasing exploits over 7 decades years have made him one of the best-selling comic characters in Europe – if not the world – generating in excess of 83 individual albums, sales totalling in excess of 300 million in 30 languages… so far…

That renown has generated the usual mountain of spin-off toys, computer games, animated cartoons and a plethora of TV shows and live-action movies.

First seen in the seasonal Annual L’Almanach Spirou 1947 (of weekly Le Journal de Spirou), Lucky was created in 1946 by Belgian animator, illustrator and cartoonist Maurice de Bévère (“Morris”), before ambling into his first weekly adventure ‘Arizona 1880’ on December 7th 1946.

Working solo until 1955, Morris produced nine albums of affectionate sagebrush spoofery before teaming with old pal and fellow trans-American tourist Rene Goscinny, who became regular wordsmith as Luke attained the dizzying, legendary, heights starting with ‘Des rails sur la Prairie’ (Rails on the Prairie), which began serialisation in Spirou on August 25th 1955.

In 1967, the six-gun straight-shooter switched sides, joining Goscinny’s own magazine Pilote with ‘La Diligence’ (The Stagecoach). Goscinny co-created 45 albums with Morris before his untimely death, from whence Morris soldiered on both singly and with fresh collaborators.

Morris died in 2001, having drawn fully 70 adventures, plus numerous spin-off sagas crafted with Achdé, Laurent Gerra, Benacquista & Pennac, Xavier Fauche, Jean Léturgie, Jacques Pessis and others, all taking their own shot at the venerable vigilante…

Lucky Luke has previous in this country too, having first pseudonymously amused and enthralled British readers during the late 1950s, syndicated to weekly anthology Film Fun. He later rode back into comics-town in 1967 for comedy weekly Giggle, where he used the nom de plume Buck Bingo.

In all these venues – as well as many attempts to follow the English-language album successes of Tintin and Asterix – Luke laconically puffed a trademark cigarette which hung insouciantly and almost permanently from his lip. However, in 1983 Morris – amidst pained howls and muted mutterings of “political correctness gone mad” – deftly substituted a piece of straw for the much-travelled dog-end, thereby garnering for himself an official tip of the hat from the World Health Organization.

The most successful attempt to bring Lucky Luke to our shores and shelves comes from Cinebook (who rightly restored the foul weed to his lips on the interior pages, if not the covers…), and it’s clearly no big deal for today’s readership as we’re at 69 translated books and still going strong.

Le Dalton dans le blizzard was Morris & Goscinny’s 13th collaboration, originally serialised in 1963 (and becoming the hero’s 22nd album release in 1971): a dogged tale of determination and tomfoolery brimming with daft riffs on the classic plot of a manhunt in arctic climes.

The drama begins when a birthday party at a Texas penitentiary is brought to an abrupt halt when the guards realise the appalling Dalton Brothers have once again escaped. By the time a desperate telegram reaches Luke at Awful Creek, his intolerable arch-enemies and owlhoot miscreants Averell, Jack, William and devious, slyly psychotic, overly-bossy diminutive brother Joe have shucked their shackles and embarked on a strange switch in modus operandi…

Instead of indulging in another rampage of robbery and riot, the quartet have assumed fake identities and steadily, inconspicuously, made their way north, into Canada and beyond Lucky’s notice and jurisdiction. Or so they think…

A little bit fed up with continually having to recapture the bandit brothers, Luke has grudgingly accepted the help of prison guard dog Rin Tin Can, a pathetic pooch who has past experience with the Daltons.

The mutt is vain, lazy, friendly and exceedingly dim and utterly loyal to absolutely everybody so Lucky uses him as a compass heading exactly opposite to the direction the dog wants to go…

After his introduction in 1962’s Sur la piste des Dalton, (On the Daltons’ Trail) Rantanplan – “dumbest dog in the West” and a wicked parody of cinema canine Rin-Tin-Tin – became an irregular feature in many adventures before eventually landing his own spin-off series title.

Before long the starving fugitives have crossed the border – albeit mere hours ahead of their pursuer – and met their first northern lawman. The elderly Mountie seems harmless and has no beef with them as they haven’t committed any crimes… yet.

Corporal Pendergast is quite a stickler for rules though, and the boys have reason to amend their first impressions after he stops a brutal bar fight and has the perpetrators surrender themselves to custody on their own recognizance. Canadians are tough and fierce but incredibly polite and law-abiding…

Emboldened, they rob a saloon and then the chase is on over icy wastes with Luke and the Corporal chasing hard and with dog determinedly trying to drag them in the wrong direction…

After a string of hold-ups, our heroes finally arrest them but Pendergast has never met felons who refused to stay locked up and, after another bold breakout, the chase resumes. Heading ever northwards, the Daltons hide out as lumberjacks, betray generous First Nation Indians who save them from a waterfall and take over the most remote outpost of gold rush miners in Canada, but the lawmen just won’t quit coming.

Eventually, with nothing but arctic ice and deadly snowstorms facing them, the fugitives have no choice but to turn and fight or be eaten by wolves…

Although perfectly packed with the mandatory slapstick antics and appalling puns, The Daltons in the Blizzard is primarily an action romp with buckets of engaging spectacle and sly pokes and national stereotypes, replete with dirty double-dealing and barrel-loads of hilarious buffoonery.

This is another perfect all-ages confection by unparalleled comics masters, affording an enticing glimpse into a unique genre for today’s readers who might well have missed the romantic allure of an all-pervasive Wild West that never was…
© Dargaud Editeur Paris 1971 by Goscinny & Morris. © Lucky Comics. English translation © 2008 Cinebook Ltd.

Boody: The Bizarre Comics of Boody Rogers


By Boody Rogers, edited by Craig Yoe (Fantagraphics Books)
ISBN: 978-1-56097-961-6

The one true invention of American Comic-books is undoubtedly the super-hero, but the pervasiveness of that almighty icon has somewhat obscured from the wider world what discerning readers, fans and collectors have always known.

Even if they largely choose nowadays to disregard the fact, our masters and artisans have always been just as effective and creative in established genres such as crime, horror, westerns and especially comedy.

A perfect proof of that dictum finally had his first long overdue retrospective in this fabulous if unstructured 2009 collection from Fantagraphics: Gordon “Boody” Rogers. It’s now also available in a variety of digital formats, should you wish to see for yourself…

Born in 1904, Boody began his drawing career in the 1920s after studying at the Cartoon Academy of the Chicago Academy of Fine Arts and the Chicago Institute. Back then he palled around with Harold Gray, Frank Engli, Chester Gould, and Tex Avery among many other talented art stars–in-waiting.

When his roommate Zack Mosely began long-lived aviator strip Smilin’ Jack in 1933, Rogers was his assistant from day one. As a jobbing cartoonist, Boody also worked for such magazines as Life, Judge, Colliers and The Saturday Evening Post on syndicated features and gag strips like Deadwood Gulch and Possum Holler.

He was a major contributor to The Funnies – the very first comic book – published in 1936 (with a fascinating example, ‘Rattlesnake Pete’, from this landmark release leading off the compilation) before developing his own newspaper strip Sparky Watts in early 1939. He wrote and drew the feature until America joined the war, at which point Boody enlisted.

On his return, he revived Sparky (a physical but plainclothes superman, whose wild and wacky adventures were at once a spoof of the ubiquitous mystery men and a snappy, surreal satire on the American Way) for Columbia Comics.

He also originated a number of other properties, all in the comedy, teen and gag genres that rose in popularity after the costumed heroes diminished in stature after WWII. Clearly spotting another sea-change coming, Rogers retired from the industry at age 48 to open a small chain of art shops in Arizona. Boody passed away in 1996.

Boody Rogers’ style of work is far more amenable to a British audience reared on Desperate Dan, Pansy Potter and the unrestrained genius of Ken Reid or Leo Baxendale rather than the two-fisted yet anodyne fare of post-war America.

His wild perambulations and freewheeling style of gag-upon-gag narrative often skirted bounds of taste (as all great comedy should) and his influence, as much as Basil Wolverton and EC Comics, can be clearly seen throughout the Underground Comix revolution of the 1960s and 1970s.

The material collected here all comes from Sparky Watts, Babe, Dudley and the anthology title Big Shot Comics published between 1948-1950. Although to my mind inadequately referenced (I’d love to know which stories appeared exactly when and where, but that’s the way I obsessive-compulsively roll); the broad range of tales perfectly illustrates the kind of manic energy and absurdist invention typified by Screwball Comedies of the thirties: bursting with and the madcap pace of the teen movement as immortalised by Bob Montana’s Archie; littered with arcane dialogue, quick-fire set-ups and sharp punch-lines building one upon another. Rather than being dated, these works – at least to this old coot – have great resonance with the youth culture of today.

They’re also beautifully drawn and a total hoot.

Babe (“the Amazon of the Ozarks”) was a rustic and rambunctious take on Li’l Abner; a physically perfect hottie no man could resist – or beat. She innocently stole the show in Big Shot and Sparky Watts Comics, as well as eleven issues of her own title.

Following her premiere appearance, we’re also treated to ‘Hideout’, as movie heartthrob Clark Sable tries to escape the onerous attentions of his fans by masquerading as Babe’s dowager cousin Fanny.

‘The Secret of Lighting Juice Tea’ reveals the origins of the hillbilly lass’ rude health whilst ‘Mrs. Gooseflesh’ is a murderous lady-wrestler who clashed with Babe in the Canvas ring, and ‘The Mysterious Case of Mystery Mountain!’ recounts the peculiarly fetishistic lives of Ozark centaurs living on top of an isolated plateau.

Refined, mature fans in the know will be intrigued to discover that Bondage artist Eric Stanton began his drawing career as Rogers’ assistant…

Jasper Fudd is a prim and prudish, dim-witted yokel who unexpectedly goes to college where he discovers he can run like the wind, given the appropriate motivation – and this was decades before Forrest Gump’s mum ever got her first box of chocolates – whilst Dudley, the Prince of Prance is an excellent – if potentially bewildering nowadays – example of the teen-oriented strip that spread like measles in the post-war years.

Following the Archie/Andy Hardy model, every publisher chased the older kid market with impenetrable tales of Sock-Hops, Jalopies, music parents couldn’t stand, young love and obnoxious siblings. Gosharootie, how things have changed…

Sparky Watts is the undisputed star of the book: an affable everyman with amazing powers who always seems to be getting into scrapes. He doesn’t fight crime, but empowered by Cosmic Rays which tend to shrink him to microscopic sizes when they fade, he frequently found himself in strange places meeting the most peculiar creatures. He was aided (although that’s not really the correct term) by his assistant Slap Happy and the eminent theoretician Doc Static.

As well as 10 issues of his own title and the 1943 one-shot Columbia Comics, Boody’s Sparky appeared in Big Shot from #14 (June 1941) through #42, and again from #77-104, whilst other, lesser lights handled the strip during Roger’s war service. The six episodes included here are all from the post-war period, but wonderfully display the surreal punch and eye for visual characterisation that exemplified Roger’s work.

This comfortingly substantial tome is a wonderful introduction to a comics master who never disappointed, working in a genre most comics fans won’t even be aware of these days. That’s their loss: don’t let it be yours…
All stories are public domain but the specific restored images and design are © 2009, 2017 Fantagraphics Books. All rights reserved.

Judge Dredd: The Complete Case Files 01


By John Wagner, Pat Mills, Carlos Ezquerra, Ian Gibson, Mike McMahon, Brian Bolland & various (Rebellion)
ISBN: 978-1-90426-579-5

Britain’s last great comic icon could be described as a combination of the other two, combining the futuristic milieu and thrills of Dan Dare with the terrifying anarchy and irreverent absurdity of Dennis the Menace. He’s the longest-lasting adventure character in our admittedly meagre comics stable, having been continually published every week since February 1977 when he first appeared in the second issue of science-fiction anthology 2000AD – and now that The Dandy’s gone, veterans Korky the Cat and Desperate Dan might one day be overtaken in the comedy stakes too…

However, with at least 52 2000AD strips a year, annuals, specials, a newspaper strip (in the Daily Star and later The Metro), the Judge Dredd Megazine, numerous reprinted classic comics collections, some rather appalling franchised foreign comicbook spin-off titles, that adds up to a phenomenal amount of material, most of which is still happily in print.

Judicial Review: Dredd and his dystopian ultra-metropolis of Mega-City One – originally it was to be a 21st century New York – were created by a very talented committee including Pat Mills, Kelvin Gosnell, Carlos Ezquerra, Mike McMahon and others, but with the major contribution coming from legendary writer John Wagner who has written the largest portion of the canon under his own name and several pseudonyms.

Joe Dredd is a fanatically dedicated Judge in the super-city, where hundreds of millions of citizens idle away their days in a world where robots are cheaper and more efficient than humans, and jobs are both beloved pastime and treasured commodity. Boredom has reached epidemic proportions and almost everybody is just one askance glance away from mental meltdown. Judges are peacekeepers who maintain order at all costs: investigating, taking action and trying all crimes and disturbances to the hard-won equilibrium of the constantly boiling melting pot. Justice is always immediate…

Dredd’s world is a polluted and precarious Future (In)Tense with all the key analogues for successful science fiction (as ever a social looking-glass for the times it’s created in) situated and sharply attuned to a Cold War Consumer Civilisation. The planet is divided into political camps with post-nuclear holocaust America locked in a slow death-struggle with the Sov Judges of the old Eastern Communist blocs. The Eastern lawmen are militaristic, oppressive and totalitarian – and that’s by the US Judges’ standards – so just imagine what they’re actually like…

The Judges are necessary fascists in a world permanently on the edge of catastrophe, and sadly, what far too many readers never realise is that the strip is a gigantic satirical black comedy with oodles of outrageous, vicarious cathartic action.

Such was not the case when the super-cop debuted in 2000AD Prog (that’s issue number to you) #2 on March 5th 1977. He was stuck at the back of the new weekly comic in a tale finally scripted – after much intensive re-hashing – by Peter Harris and illustrated by Mike McMahon & Carlos Ezquerra.

The blazing, humourless, no-nonsense (all that would happily come later) action extravaganza introduced the bike-riding Sentinel of Order in the cautionary tale of brutal bandit Whitey, whose savage crime spree was ended with ferocious efficiency before the thug was sentenced to Devil’s Island – a high-rise artificial plateau surrounded by the City’s constant stream of lethal, never-ending, high-speed traffic…

In Prog 3 Dredd investigated ‘The New You’ in a cunning thriller by Kelvin Gosnell & McMahon wherein a crafty crook tries to escape justice by popping into his local face-changing shop, whilst #4 saw the first appearance of the outcast mutants in ‘The Brotherhood of Darkness’ (Malcolm Shaw & McMahon) as the ghastly post-nuclear pariahs invade the megalopolis in search of slaves.

The first hints of humour began in Prog 5’s ‘Krong’ by Shaw & Ezquerra, with the introduction of Dredd’s little-old-lady Italian cleaner Maria, wherein deranged horror film fan and hologram salesman Kevin O’Neill – yes it’s an in-joke – unleashes a giant mechanical gorilla on the city. The issue was the first of many to cover-feature old Stone Face (that’s Dredd, not Kev)…

‘Frankenstein 2’ pits the Lawman against an audacious medical mastermind, hijacking citizens to keep his rich aging clients in fresh, young organs, whilst #7 sees ruthless reprobate Ringo’s gang of muggers flaunting their criminality in the very shadow of ‘The Statue of Judgement’ until Dredd lowers the boom on them…

The first indications that the super-cop’s face is somehow hideously disfigured emerge in #8, as Charles Herring & Massimo Belardinelli’s ‘Antique Car Heist’ finds the Judge tracking down a murderous thief who stole an ancient petrol-burning vehicle, after which co-creator John Wagner returned in Prog 9 to begin his staggering run of tales with ‘Robots’, illustrated by veteran British science fiction artist Ron Turner.

The gripping vignette was set at the Robot of the Year Show, and revealed the callous cruelty indulged in by citizens upon their mechanical slaves as a by-product of a violent blackmail threat by a disabled maniac in a mechanical-super chair… This set the scene for an ambitious mini-saga comprising #10-17.

Those casual injustices paved the way for ‘Robot Wars’ (alternately illustrated over the weeks by Ezquerra, Turner, McMahon & Ian Gibson) wherein carpenter-robot Call-Me-Kenneth succumbs to a mechanical mind meltdown and emerges as a human-hating steel Spartacus, leading a bloody revolution against the fleshy oppressors.

The slaughter is widespread and terrible before the Judges regain control, helped in no small part by loyal, lisping Vending droid Walter the Wobot, who graduated at the conclusion to Dredd’s second live-in comedy foil…

With order restored, a sequence of self-contained stories firmed up the vision of the crazed city. In Prog 18 Wagner & McMahon introduced the menace of mind-bending ‘Brainblooms’ cultivated by another little old lady (and career criminal), and Gerry Finley-Day & John Cooper described the galvanising effect of the ‘Muggers Moon’ on Mega-City 1’s criminal class before Dredd demonstrated the inadvisability of being an uncooperative witness…

Wagner & McMahon then debuted Dredd’s bizarre paid informant Max Normal in #20, whose latest tip ended the profitable career of ‘The Comic Pusher’; Finley-Day & Turner turned in a workmanlike thriller as the super-cop tackles a seasoned killer with a deadly new weapon in ‘The Solar Sniper’ and Wagner & Gibson showed the draconian steps Dredd was prepared to take to bring in mutant assassin ‘Mr Buzzz’.

Prog 23 comfortably catapulted the series into all-out ironic satire mode with Finley-Day & McMahon’s ‘Smoker’s Crime‘ when Dredd stalks a killer with a bad nicotine habit to a noxious City Smokatorium, after which Malcolm Shaw, McMahon & Ezquerra reveal the uncanny secret of ‘The Wreath Murders’ in #24.

The next issue began the feature’s long tradition of spoofing TV and media fashions as Wagner & Gibson concoct a lethal illegal game show in ‘You Bet Your Life’ whilst #26 exposes the sordid illusory joys and dangers of the ‘Dream Palace’ (McMahon) before #27-28 offer some crucial background on the Judges themselves when Dredd visits ‘The Academy of Law’ (Wagner & Gibson) to give Cadet Judge Giant his final practical exam. Of course, for Dredd there are no half measures or easy going and the novice barely survives his graduation…

With the concluding part in #28, Dredd moved to second spot in 2000AD (behind brutally jingoistic thriller Invasion) and the next issue saw Pat Mills & Gibson tackle robot racism as Ku Kux Klan-analogue ‘The Neon Knights’ brutalised the reformed and broken artificial citizenry until the Juggernaut Judge krushes them…

Mills then offered tantalising hints on Dredd’s origins in ‘The Return of Rico!’ (McMahon) as a bitter criminal resurfaces after twenty years on the penal colony of Titan. The outcast is looking for vengeance upon the Judge who had sentenced him., but from his earliest days as a fresh-faced rookie, Joe Dredd had no time for corrupt lawmen – even if one were his own clone-brother…

Whitey escapes from Devil’s Island (Finley-Day & Gibson) in Prog 31, thanks to a cobbled-together contraption that turns off weather control, but doesn’t get far before Dredd sends him back, whilst the fully automated skyscraper resort ‘Komputel’ (Robert Flynn & McMahon) becomes a multi-story murder factory that only the City’s greatest Judge can counter before Wagner (using his frequent pseudonym John Howard) took sole control for a series of savage, whacky escapades beginning with #33’s ‘Walter’s Secret Job’ (Gibson).

Here the besotted droid is discovered moonlighting as a cabbie to buy pwesents for his beloved master….

McMahon & Gibson illustrated the two-part tale of ‘Mutie the Pig’: a flamboyant criminal and bent Judge, and performed the same tag-team effort for ‘The Troggies’, a debased colony of ancient humans living under the city and preying on unwary citizens…

Something of a bogie man for wayward kids and exhausted parents, Dredd does himself no favours in Prog 38 when he bursts in on ‘Billy Jones’ (Gibson) and exposes a vast espionage plot utilising toys as surveillance tools.

On tackling ‘The Ape Gang’ in #39 (19th November 1977 and drawn by McMahon), the Judge seamlessly graduated to the lead spot whilst quashing a turf war between augmented, educated, criminal anthropoids in the unruly district dubbed “the Jungle”…

‘The Mega-City 5000’ was an illegal and murderously bloody street race the assembled Judges were determined to shut down, but the gripping action-illustration of the Bill Ward drawn first chapter is sadly overshadowed by hyper-realist rising star Brian Bolland, who began his legendary association with Dredd by concluding the mini-epic in blistering, captivating style in Prog 41. Bolland, by his own admission, was an uneconomically slow artist and much of his later Dredd work would appear as weekly portions of large epics with other artists handling other episodes, to give him time to complete his own assignments with a minimum of pressure…

From out of nowhere in a bold change of pace, Dredd is then seconded to the Moon for a six-month tour of duty beginning in Prog #42. His brief is to oversee the rambunctious, nigh-lawless colony set up by the unified efforts of three US Mega-Cities there. The colony was as bonkers as Mega-City One and a good deal less civilised – a true Final Frontier town…

The extended epic began with‘Luna-1’ by Wagner & Gibson, with Dredd and stowaway Walter almost shot down en route in a mysterious missile attack before being targeted by a suicide-bomb robot before they can even unpack.

‘Showdown on Luna-1’ introduces permanent Deputy-Marshal Judge Tex from Texas-City, whose jaded, laissez-faire attitudes get a sound shaking up as Dredd demonstrates he’s one lawman who isn’t going to coast by for the duration of his term in office.

Hitting the dusty mean streets, Dredd starts cleaning up the wild boys in his town by outdrawing a mechanical Robo-Slinger and uncovering yet another assassination ploy. It seems that reclusive mega-billionaire ‘Mr. Moonie; has a problem with the latest law on his lunar turf…

Whilst dispensing aggravating administrative edicts like a frustrated Solomon, Dredd chafes to hit the streets and do some real work in #44’s McMahon-limned ‘Red Christmas’. An opportunity arises when arrogant axe-murderer ‘Geek Gorgon’ abducts Walter and demands a showdown he lives to regret, whilst ‘22nd Century Futsie!’ (Gibson) finds Moonie Fabrications clerk Arthur Goodworthy cracking under the strain of over-work and going on a destructive binge, with Dredd compelled to protect the future-shocked father’s family from Moonie’s over-zealous security goons…

The plotline concludes in Prog 46 with ‘Meet Mr. Moonie’ (Gibson) as Dredd and Walter confront the manipulative manufacturer and uncover his horrific secret.

The feature moved to the prestigious middle spot with this episode, allowing the artists to really open up and exploit the comic’s full-colour centre-spreads, none more so than Bolland as seen in #47’s ‘Land Race‘ as Dredd officiates over a frantic scramble by colonists to secure newly opened plots of habitable territory. Of course, there’s always someone who doesn’t want to share…

Ian Gibson then illustrated 2-part drama ‘The Oxygen Desert’ (#48-49), wherein veteran moon-rat Wild Butch Carmody defeats Dredd using his superior knowledge of the airless wastes beyond the airtight domes. Broken, the Judge quits and slides into despondency, but all is not as it seems…

Prog 50 featured the debut of single-page comedy supplement Walter the Wobot: Fwiend of Dwedd – but more of that later – whilst the long-suffering Justice found himself knee-boot-deep in an international interplanetary crisis when ‘The First Lunar Olympics’ (Bolland) against a rival lunar colony controlled by the Machiavellian Judges of the Sov-Cities bloc escalates into assassination and a murderous, politically-fuelled land grab.

The conflict was settled in ostensibly civilised manner with strictly controlled ‘War Games’, yet there is still a grievously high body-count by the time the moon-dust settles…

This vicious swipe at contemporary sport’s politicisation was and still is bloody, brutal and bitingly funny…

Bolland also illustrated the sardonic saga of ruthless bandits who were up for a lethal laugh in #52’s ‘The Face-Change Crimes’, employing morphing tech to change their appearances and rob at will until Dredd beats them at their own game.

Wagner & Gibson then craft a 4-part mini-epic (Progs 53-56) wherein motor fanatic Dave Paton’s cybernetic, child-like pride-and-joy blows a fuse and terrorises the domed territory: slaughtering humans and even infiltrating Dredd’s own quarters before the Judge finally stops ‘Elvis, The Killer Car’.

Bolland stunningly limned a savagely mordant saga of a gang of killer bandits who hijack the moon’s air before themselves falling foul of ‘The Oxygen Board’ in #57, but only managed the first two pages of 58’s ‘Full Earth Crimes’, leaving Mike McMahon to complete the tale of regularly occurring chaos in the streets whenever the Big Blue Marble dominates the black sky above…

It was a fine and frantic note to end on as, with ‘Return to Mega-City’, Dredd rotates back Earthside and resumes business as unusual. Readers were probably baffled as to why the returned cop utterly ignored a plethora of crime and misdemeanours, but Wagner & McMahon provide the logical and perfect answer in a brilliant, action-packed set-up for the madcap dramas to come….

This first Case Files chronicle nominally concludes with Wagner & McMahon’s ‘Firebug’ from Prog 60, as the ultimate lawgiver deals with a seemingly-crazed arsonist literally setting the city ablaze. The Law soon discovers a purely venal motive to the apparent madness…

There’s still a wealth of superb bonus material to enjoy before we end this initial outing however, and kicking off proceedings is the controversial First Dredd strip (illustrated by Ezquerra) which was bounced from 2000AD #1 and vigorously reworked – a fascinating glimpse of what the series might have been.

It’s followed by the eawliest Walter the Wobot: Fwiend of Dwedd stwips (sowwy – couldn’t wesist!) from 2000AD Progs 50-58.

Scripted by Joe Collins, these madcap comedy shorts were seen as an antidote to the savage and brutal action strips in the comic and served to set the scene for Dredd’s later full-on satirical lampoonery.

‘Tap Dancer’ was illustrated by Gibson and dealt with an embarrassing plumbing emergency whilst ‘Shoot Pool!’ (Gibson) has the Wobot again taking his Judge’s instructions far too literally…

Bolland came aboard to give full rein to his own outrageous sense of the absurd with the 5-part tale of ‘Walter’s Brother’: a bizarre tale of evil twins, a cunning frame-up and malign muggings that inevitably result in us learning all we ever needed to know about the insipidly faithful and annoying rust-bucket.

Dredd then had to rescue the plastic poltroon from becoming a pirate of the airwaves in ‘Radio Walter’ before the star-struck servant finds his 15 seconds of fame as the winner of rigged quiz-show ‘Masterbrain’ before this big, big book concludes with a trio of Dredd covers from Progs 10, 44 and 59, courtesy of artists Ezquerra, Kev O’Neill and McMahon.

Always mesmerising and beautifully drawn, these short, punchy stories starring Britain’s most successful and iconic modern comics character are the constantly evolving narrative bedrock from which all the later successes of the Mirthless Moral Myrmidon derive.

More importantly, they are timeless classics no real comic fan can ignore – and just for a change something that you can easily get your hungry hands on. Even my local library has copies of this masterpiece of British literature and popular culture…
© 1977, 1978, 2006 Rebellion A/S. All rights reserved. Judge Dredd & 2000AD are ® &™

The Phoenix Colossal Comics Collection volume one


By Robert Deas, Jaimie Smart, Laura Ellen Anderson, Dan Boultwood, Joe List, Jess Bradley, Chris Riddell, Mike Smith & various (David Fickling Books)
ISBN: 978-1-78845-056-0

It’s summer and the kids will soon be on holiday and perpetually underfoot. Bored, whiny and in desperate need of entertainment and relief, their parents will try anything to win a moment’s peace…

I’m sure you’ve already exhausted every modern option so why not try something old school and get ‘em a book. But not just any book…

Reminiscent of and in the tradition of those bumper comics summer specials that enthralled and defused generations of children afflicted with too much downtime, The Phoenix Colossal Comics Collection volume one contains a cartoon cornucopia of fun and thrills to bemuse the most demanding over- or under-achiever – and even those we’ll necessarily codify as Achievement-Adjacent…

Since its premiere in 2012, The Phoenix has offered humour, adventure, quizzes, puzzles and educational material in a traditional-seeming weekly comics anthology for girls and boys. The vibrant parade of fun and fantasy has won praise from the Great and the Good, child literacy experts and the only people who really count – a dedicated and growing legion of totally engaged kids and parents who read it avidly…

Now that similarity to days of yore progresses a step further with a summer (presumably Annual?) edition. Jam-packed within these glossy, full-colour pages are more exploits culled from the periodical pages, starring a pantheon of firm favourites.

Acting as a spine for the entire show and divided into four lengthy serialised chapters, scattered through the book, junior star warrior Troy Trailblazer leads off.

As crafted by Robert Deas (November, Manga Shakespeare: Macbeth, Medikidz) Troy the boy is an impetuous stellar sentinel who debuted in The Phoenix #10: offering riotous sci fi adventure combining light-hearted sidereal shenanigans with just a touch of dark and dreadful doom…

With his crew – advanced tactical droid Blip, animalistic alien associate Barrus and super-cool ultra-capable former bounty hunter Jess Jetrider – he roams the spaceways in a fabulous ship dubbed The Pathfinder.

Here Troy’s intense and absorbing gaming session is agonisingly spoiled at a crucial moment by a long-dormant cosmic super-intellect called the God Brain. After ages imprisoned by the oppressive Galactic Military organisation, the reawakened cyber deity’s first move is to take over the vast Cosmic Archives with his terrifying shapeshifting BioTeks… unless the constantly-squabbling Trailblazers can stop him…

Fast-paced, fun and not afraid to be really scary when it counts, this stunning interstellar thriller – excitingly told in a broadly manga manner – pauses for a faux ad and games break brought to you by Jess Bradley and the makers of yummy Squid Bits before a section dedicated to an ongoing vendetta between woodland warriors commences.

Concocted with feverishly glee by Jamie Smart (Fish Head Steve! and other stuff), Bunny vs. Monkey has been a Phoenix fixture from the first issue: recounting a madcap war of nerves and ideologies between animal arch-enemies set amidst an idyllic arcadia which masquerades as a more-or-less mundane English Wood.

The tail-biting tension and (so far) localised war of wits and wonder-weapons began when an obnoxious simian intruder popped up after a disastrous space shot went awry. Having crash-landed in Crinkle Woods – a scant few miles from his blast-off site – Monkey believes himself the rightful owner of a strange new world, despite the continual efforts of reasonable, sensible, genteel, contemplative Bunny to convince him otherwise.

For all his patience, propriety and poise, the laid-back lepine just cannot contain the incorrigible idiot ape, who is a rude, noise-loving, chaos-creating troublemaker. Things escalated once the simian interloper teamed up with a mad scientist skunk who is the master of many malign sciences and technologies…

In this tranche of turbulent tiny terrors Monkey manifests mayhem and almost causes a ‘Wrestlepocalypse’ in Skunky’s robotic Chomp-O-Tron before turning his own stomach when attempting to weaponize some very nasty stuff he finds on the ground in ‘Gross!’

With snow on the ground Monkey then finds a way to spoil the Great Sled-Off in ‘Tobog-Gone!’ and set back mammal-robot relations by picking on newcomer ‘Metal Steve 2!’, before a seemingly new menace terrorises the woodland folk in the dark guise of ‘Destructo!’

When the weather clears up Monkey’s Double-Barrelled Supercharged Snow-Cannon-Tank is suddenly deprived of ammo until the devilish pest repurposes his toy to fire chutney. Sadly, even this resultant chaos is insufficient to his comprehending ‘The Message!’

A brief and sudden return of ‘Skunky!’ only leads to disappointment, but his crazed influence remains to monsterize the ‘Pretty Flowers!’ whilst the debut of bounty hunter ‘Alan!’ (Armoured Locating Armadillo Network) threatens to destabilise the ongoing conflict until the big bully gets on the wrong side of gentle, peace-loving Pig’s ice cream…

Too much of the good life slows down our friends so they convince Le Fox to help them ‘Get Fit!’ just in time to face Skunky’s robotic Vulturaptors in ‘Terror from the Skies’, but when night falls huge ‘Bobbles!’ from the sky spark fears of alien invasion…

The good guys then try to invade Skunky’s new HQ ‘The Temple!’ just in time for ‘The Audition!’ to join the mastermind’s new gang the League of Doom. Sadly, the only one to make the grade is meek Pig in his new guise of ‘Pigulus!’

As concocted by Chris Riddell & Mike Smith And Now for Something a Little Bit Random provides a portion of palate-cleansing carton whimsy, after which Joe List proffers a raft of daft detective adventures starring improbable sleuth Doug Slugman P.I.: an ambitious, go-getting gastropod mollusc with a million secret origins and a drippy determination to dig out the truth, no matter how surreal, nonsensical or hilarious…

After ten of these single-page icky exploits and crazy cases, the titanic Trailblazer saga resumes – and seemingly concludes – as Troy and team save the Cosmic Archive and the intergalactic cyber network in an epic battle.

However, all is not as it seems…

And Now for Something Else a Little Bit Random offers more abstract titbits before true wickedness is highlighted with the return of an old favourite…

Conceived and created by children’s book illustrator and author Laura Ellen Anderson (Kittens, Snow Babies, My Brother is a Superhero{with David Solomons}), Evil Emperor Penguin lurks in a colossal fortress beneath the Antarctic, where he strives tirelessly towards his stated goal of absolute global domination.

His only assistance – if you can call it that – comes in the form of an army of hench-minions: most notably stylish, erudite administrative lackey Number 8 and cute, diminutive, fuzzy, loyal, utterly inventive abominable snowman clone Eugene. Evil Emperor Penguin had originally whipped up a batch of 250, but none of the others are anything like Eugene…

EEP then appointed the fluffy, bizarrely inventive tyke his Top Minion but somehow never managed to instil within him the proper degree of ruthless evilness. The hairy halfwit is, however, a dab-hand with engineering, building stuff and cooking spaghetti hoops, so it’s not a total loss…

The polar pirate starts this latest campaign of terror by attempting to become ‘World Misleader’ with his fearsome Freeze Ray. First off though he must get himself invited to the notoriously select World Leaders Annual Disco…

‘Diet Another Day’ sees the wicked fiend creating a super-addictive Abominable Snowbar taste-treat. That world-domination scheme would have worked, too, if only he hadn’t tried just one bite…

‘The Good, The Bad & the Paulo’ parts one and two find the villain meeting his match when he is accidentally captured by animal keepers and dumped in Metropolis Zoo. Helpless before the mobbed-up gangster penguin who runs everything, EEP can only thank his lucky stars that Eugene and number 8 quite like being bossed about…

Safely home, the minions plan a ‘Happy Hatch Day Surprise’ for their great leader but keeping him from finding out about it almost ends in disaster…

Another dose of Jess Bradley’s diverting digressions courtesy of sub-par sponsor Squid Bits then logically segues into an adventure of Squid Squad! (by Dan Boultwood, Esq.). Dwelling “way down deep in the ocean” and sworn to “protecting Octopolis from evil commotion”, this trio of junior tentacled marine marvels have their undersea school trip ruined by the predations of insidious collector The Diver and are forced to physically join forces in the coolest way imaginable…

After another aggregate assemblage of ephemera in And Now for Something That’s Still Pretty Random the Trailblazer epic continues as our young hero basks in his well-deserved universal adoration. He even gets to star in his own TV show. Before long, however, Troy’s swelled head and the devious machinations of his unctuous new manager have alienated the entire team…

And that’s when the cunning God Brain strikes, replacing Troy with an evil avatar and wrecking his galactic reputation whilst advancing its own diabolical agenda…

One last heaping helping of Squid Bits precedes the arrival of the last star turn as Looshkin – the Adventures of the Maddest Cat in the World!! adds a sleek sheen of feline frenzy to the mix.

Devised by Jamie Smart (yeah, the chap who did Bunny vs. Monkey, Corporate Skull and bunches of brilliant strips for Beano, Dandy and others) this is a brilliantly bonkers addition to the vast feline pantheon of truly horrifying hairballs infesting cartoondom.

This anarchic kitty is just like yours: cute, innocently malign and able to twist the bounds of credibility and laws of physics whenever the whim takes him…

Quite naturally, the epic begins with an origin of sorts as Mrs Alice Johnson brings home a kitten from the pet shop. Not one of the adorable little beauties at the front of the store, though, but the odd, creepy, lonely little fuzzy hidden at the back of the store…

The Johnsons are not your average family. Firstborn son Edwin watches too many horror films and keeps a book of spells in his room whilst Dad is a brilliant inventor who needs peace and quiet to complete his fart-powered jet-pack or potato-powered tractor. It’s not long before those days are gone for good…

The sweet little daughter isn’t all she seems either: when kitten Looshkin is subjected to an innocent tea party in the garden, her toys all secretly warn the cat of the horrors in store. All too soon teddy bear Bear is subjected to a hideous cake-arson assault.

Surprisingly, Looshkin takes it all in stride and even escalates the carnage and chaos whenever and however he can. It seems he has found his natural home… or is it all in his be-whiskered little head?

The selection continues with a visit from Great (rich) Auntie Frank with her precious ultra-anxious prize-winning poodle Princess Trixibelle. They are extravagantly feted with a bonanza of ‘Cheeeeeeeeeeeese! (Please)’, but once again the cat’s misapprehensions lead to anger, upset and a rather nasty stain…

A door-stepping political candidate falls foul of the cat’s anarchic soul and disguise skills in ‘Old Lady Looshkin (Wears Frilly Knick-knacks!)’ after which all semblance of reality fades in ‘Blarple Blop Blop Frrpp! (Bipple!)’ when the frenzied feline gets an attack of the friskies – and a frying pan – before starting to rush about…

‘Colour in with Looshkin’ details what happens if you let a cat help with home decoration whilst ‘Jeff’s Photocopying Services’ pits cat in almost-mortal combat against street advertisers and a mystic masquerade before ‘The Sparrow (A Funny Story About Things)’ recounts the cat’s response to the advent of new superhero the Bluetit defending with daring and dedication the local streets and avenues…

The moggy madcappery then concludes when an escaped penguin incites a bout of icy thermostat-abuse in ‘Cold for this Time of Year (I Can’t Feel my Legs!)’

Utterly loony and deliciously addictive, this diabolically daft glimpse at the insanity hardwired into certain cats (probably not yours, but still…) is another unruly and astoundingly ingenious romp from a modern master of rebellious whimsy, acting as a perfect counterpoint to the bombastic, all-guns blazing finale of Trailblazers as the team reunite to save public enemy number 1 Troy and crush the menace of the God Brain forever!

Or have they…?

Packed with fun, thrills and the type of bizarre, nonsensical wonderment kids love but can’t explain to anyone over 21, The Phoenix Colossal Comics Collection volume one is a superb package of British-style children’s humour and adventure any parent should be proud to own. Deploy as required…
Text and illustrations © 2018Robert Deas, Jamie Smart, Laura Ellen Anderson, Dan Boultwood, Joe List, Jess Bradley, Chris Riddell, Mike Smith as appropriate. All rights reserved.

Kevin Keller: Welcome to Riverdale


By Dan Parent & Rich Koslowski & various (Archie Comics)
ISBN: 978-1-936975-23-5 (TPB)

Created by writer/artist Dan Parent and inker Rich Koslowski, Kevin Keller debuted in Veronica #202 (September 2010), a charming, good-looking and exceedingly together lad who utterly bowled over the rich go-getter. She was totally smitten with him whilst he was far more interested in food, sports and hanging out with Jughead…

When Kevin finally explained to Veronica why she was wasting her time, she became his best buddy: after all they had a lot in common – stylish clothes, shopping and boys…

Immensely popular from the outset (Veronica #202 was the first comicbook in the company’s long history to go into a second printing), Kevin struck a chord with the readership and soon guest shots evolved into a miniseries before the new kid on the block inevitably won his own ongoing title.

Trade paperback & eBook compilation Kevin Keller: Welcome to Riverdale collects the first four issues of his groundbreaking solo monthly title and opens here with handy text feature ‘Kevin Keller: Catch up with the Characters’: reintroducing the bonny lad, his (retired army colonel) dad Thomas, mum Kathy and feisty sisters Denise and Patty.

The feature also brings newcomers up to speed on recent history as seen in the previous volume) before the mirth and merriment kick off with ‘There’s a First Time for Everything’ from issue #1 wherein the much-travelled, journalism-obsessed “Army Brat” finally begins settling in at Riverdale High.

In short order he is elected Class President, has his first commercial writing published and reveals a shocking secret…

For all his accomplishments Kevin has never gone on a real date, and when a certain someone asks him out, the Keller kid turns to Betty for some confidence-boosting advice. He isn’t a complete neophyte; there was something like a date before, but due to his catastrophic nervousness it turned into a major disaster…

Unfortunately, Reggie overhears their huddled conversation and the self-proclaimed romance expert elects to give Kevin the benefit of his vast masculine experience…

The exuberant preparations turn into a catalogue of horror and, as more well-meaning friends get involved, it looks certain that Kevin will repeat that horrific experience…

Thankfully a few stabilising words from love-hating Jughead and an eventful morning with the remarkably understanding Colonel Keller quickly restore some necessary calm and equilibrium…

The next tale moves from straight slapstick to heart-warming empathy as Class President Kevin is asked to organise a prom in ‘May I Have this Dance?’ Only then does he discover that he has a secret admirer. Of course, once Veronica finds out it’s not a secret for long…

As the seventies-themed fashion disaster begins to take shape, further furtive communications reveal that the clandestine would-be wooer is someone still not fully at ease with his sexual orientation; forcing Kevin to be at his most understanding and forgiving…

Contentious themes and prejudices are tackled in ‘Stranded in Paradise’ when the summer vacation begins and Kevin gets a job as a lifeguard.

The beach is the time-honoured hangout of all Riverdale kids, but when spoiled princess Cheryl Blossom and her rich Pembroke School cronies invade the space, sparks soon fly. The grubby “Townies” are challenged to a surfing contest for possession of the sands with Kevin a star competitor and secret weapon for the home team. The fair-minded stalwart has, however, completely underestimated the vicious tactics of loathsome homophobe Sloan

The comics portion of this tome concludes with an international epic set at the 2012 London Olympics. ‘Games People Play’ sees Colonel Keller – who has dual British and American citizenship – invited to be a torchbearer.

Having spent four years in England, Kevin is delighted to be going back for a visit and reconnecting with old pal Brian. He doesn’t even mind when shopping-crazy Veronica inveigles an invite to join the family.

Moreover, when his nominated-runner Dad falls foul of London’s Underground at a crucial moment, Kevin is ready and more-or-less willing to step in for what appears to be the unluckiest and most dangerous section of the entire torch route…

Following a moving and appreciative ‘Afterword’ by Dan Parent there’s also a splendid section of ‘Official Kevin Keller Bonus Features’ including ‘Retro Fashion’ pages, ‘Kevin’s Prom Style’, ‘Kevin’s Summer Style with B & V’, ‘Kevin Keller & Friends Style’ and a triptych of ‘Unreleased Promotional Sketches’.

With a cover gallery that includes modern cartoon masterpieces and remastered classic Archie images retrofitted to suit our 21st century all-star, this is a superb, hilarious and magically inclusive collection for you, your kids and grandparents to enjoy over and over again…
© 2012 Archie Comics Publications, Inc. All rights reserved.

Archie’s Pal Kevin Keller


By Dan Parent, Rich Koslowski, Jack Morelli & Digikore Studios (Archie Comics)
ISBN: 978-1-87979-493-1 (HC)

Following the debut of Superman, MLJ were one of many publishers to jump on the “mystery-man” bandwagon, concocting their own small but inspired pantheon of gaudily clad crusaders. In November 1939 they launched Blue Ribbon Comics, and swiftly followed up with Top-Notch and Pep Comics. The content was the era’s standard mix of masked champions, clean-cut two-fisted adventurers, genre prose pieces and gags.

Not long after, Maurice Coyne, Louis Silberkleit and John Goldwater (hence MLJ) spotted a gap in the blossoming yet crowded market. In December 1941 the Fights ‘n’ Tights, heaving He-Man crowd were gently nudged aside by a far less imposing hero; an ordinary teenager having mundane adventures just like the readership, but with the companionable laughs, good times and romance emphasised.

Goldwater developed the youthful everyman protagonist concept and tasked writer Vic Bloom & artist Bob Montana with making it work. Inspired by and referencing the successful Andy Hardy movies (starring Mickey Rooney), their new notion premiered in Pep Comics #22. The unlikely star was a gap-toothed, freckle-faced, red-headed kid obsessed with impressing the pretty blonde next door.

A 6-page untitled tale introduced hapless boob Archie Andrews and wholesomely fetching Betty Cooper. The boy’s wry and unconventional best friend and confidante Jughead Jones also debuted in that vignette, as did idyllic small-town utopia Riverdale. It was a huge hit and by the winter of 1942 the kid had won his own series and then a solo-starring title.

Archie Comics #1 was MLJ’s first non-anthology magazine and with it began an inexorable transformation of the entire company. With the introduction of ultra-rich, raven-haired Veronica Lodge, all the pieces were in play for the industry’s second Genuine Phenomenon…

By 1946 the kids were in charge, and MLJ officially reinvented itself as Archie Comics, retiring most of its costumed characters years before the end of the Golden Age and becoming, to all intents and purposes, a publisher of family-friendly comedies.

The hometown settings and perpetually fruitful premise of an Eternal Romantic Triangle – with girl-hating Jughead to assist or deter and scurrilous love-rat rival Reggie Mantle to test, duel and vex our boy in their own unique ways – the scenario was one that not only resonated with fans but was somehow infinitely fresh and engaging…

Like Superman’s, Archie’s success forced a change in content at every other US publisher (except Gilberton’s dry and po-faced Classics Illustrated), creating a culture-shifting multi-media brand which encompassed TV, movies, newspaper strips, toys and merchandise, a chain of restaurants and (in the swinging sixties) a pop music sensation when Sugar, Sugar – from the animated TV cartoon – became a global summer smash hit.

Clean and decent garage band “The Archies” has been a fixture of the comics ever since…

The perennial eternal triangle has generated thousands of charming, raucous, gentle, frenetic, chiding and even heart-rending humorous dramas ranging from surreal wit to frantic slapstick, with the kids and a constantly expanding cast of friends (boy genius Dilton Doily, genial giant jock Big Moose and occasional guest Sabrina the Teenage Witch amongst so many others), growing into an American institution and part of the American cultural landscape.

The feature has thrived by constantly refreshing its core archetypes; boldly and seamlessly adapting to the changing world outside its bright and cheerful pages, shamelessly co-opting youth, pop culture, fashion trends and even topical events into its infallible mix of comedy and young romance.

Each and every social revolution has been painlessly assimilated into the mix and over the decades the company has confronted most social issues affecting youngsters in a manner both even-handed and tasteful.

Constant addition of new characters such as African-American Chuck Clayton and his girlfriend Nancy Woods, fashion-diva Ginger Lopez, Hispanic couple Frankie Valdez and Maria Rodriguez, student film-maker Raj Patel and spoiled home-wrecker-in-waiting Cheryl Blossom all contributed to a wide and refreshingly broad-minded scenario.

In 2010 Archie jumped the final hurdle – for decades a seemingly insurmountable one for kids comicbooks – when openly gay student Kevin Keller became an admirable advocate capably tackling and dismantling the last major taboo in mainstream comics.

Created by writer/artist Dan Parent and inker Rich Koslowski (lettered by Jack Morelli and coloured by Digikore Studios), Kevin debuted in Veronica #202 (September 2010). It was the first comicbook in the company’s long history to go into a second printing…

This landmark hardback (and eBook) compendium gathers that delightful debut from Veronica #205 plus the 4-issue Kevin Keller miniseries which cemented the new star’s popularity.

It all begins with context-establishing essay ‘Get to Know Kevin Keller’ before comic introductions are made in ‘Isn’t it Bro-Mantic’ as Veronica encounters a charming, good-looking and exceedingly-together lad who utterly bowls her over.

She is totally smitten with him even though he can out-eat human dustbin Jughead and loves sports. Although suave Kevin inexplicably loves hanging out with the ghastly Jones boy she is determined to make him exclusively hers.

Jughead (who clearly possesses fully-functioning gaydar) is truly cool with his new pal, and soon sees an opportunity to pay Ronnie back for many of the mean things she has said and done over the years…

When Kevin finally explains to Veronica why she is wasting her time, she takes it fabulously well and soon they are hanging out as best buds. After all, they have so much in common: chatting, stylish clothes, shopping, boys…

Immensely popular from the outset, Kevin struck a chord with the readership and returned a few months later in ‘The Buddy System’, with Veronica’s bombastic dad giving the obviously perfect new student the all-clear to monopolise his daughter’s time. The following fun-filled days do have one major downside however, as poor Betty is increasingly neglected…

You’d think Archie would be jealous too, but he’s just glad that someone “safe” is keeping other guys away from “his” Ronnie. It seems the ideal scenario for everyone but Betty, but then man-hunting, filthy rich over-privileged and entitled princess Cheryl Blossom hits town and puts everything back into perspective…

The repeat guest shots rapidly evolved into a miniseries, expanding Kevin’s role whilst answering many questions about his past. It started with ‘Meet Kevin Keller’ wherein we learned he was an army brat, born in Britain but raised all over the world, and now lives in Riverdale with his dad (retired and invalided army colonel) Thomas, mum Kathy and feisty sisters Denise and Patty.

It also reveals Kevin is a typical guy: he loves practical jokes as much as food and sports…

Whilst sharing these facts with Betty and Ronnie, he also lets slip some less impressive details: how he was a nerdy, braces-wearing late-developer who was frequently the target of bullies…

‘The Write Stuff’ is set during the build-up to his father’s surprise birthday party and discloses how Kevin plans to serve in the army before becoming a journalist, whilst also showing the gentle hero’s darker side after he is compelled to intervene – and end – the persecution of a young Riverdale student by bullies…

In ‘Let’s Get it Started’ the newcomer is ambushed and pressganged by his new friends into participating in a scholastic TV quiz show where his nerves almost get the better of him. Happily, Ronnie inadvertently breaks his paralysing stage-fright with a humiliating gaffe, but that’s just a palate cleanser for a potent object lesson in the concluding chapter…

As Kevin steps in to shelter and help one of the kids who used to torment him long ago, ‘Taking the Lead!’ also finds him reluctantly running for Class President at the insistent urging of Ronnie and the gang.

It’s not that he wants the position particularly, but when bigoted jock and star school quarterback David Perkins starts a campaign based on intolerance, innuendo and intimidation, Kevin feels someone has to confront the smugly-macho, “real man” who boasts he is the most popular boy in school…

And despite a smear campaign and dirty tactics any Presidential candidate would be proud of, truth, justice and decency win out…

This breezy and engaging collection concludes with ‘An Interview with Kevin Keller’ offering further background direct from the horse’s mouth and also includes a host of covers, variants and remastered classic Archie images retrofitted to suit our 21st century star. Archie’s Pal Kevin Keller is a joyous and magically inclusive collection for you and everyone you know and like to enjoy over and over again.
© 2012 Archie Comics Publications, Inc. All rights reserved.

Peach Slices


By Donna Barr (Aeon/Mu)
No ISBN:                    : 978-1-89225-325-5 (2006 Director’s Cut edition)

The Desert Peach is the supremely self-assured and eminently efficient gay brother of Erwin Rommel, the legendary German soldier universally hailed as “the Desert Fox”.

Set mostly in Africa during World War II, this priceless gem of a series effortlessly combines hilarity, absurdity, profound sensitivity and glittering spontaneity, with stories describing the dalliances and daily tribulations of Oberst Manfred Pfirsich Marie Rommel. This younger sibling also served, albeit as an unwilling but dutiful cog in the iniquitous German War Machine, yet one determined to remain a civilised gentleman under the most adverse and unkind conditions.

However, although in his own ways as formidable as his beloved brother, the caring, gracious and genteel Peach is a man who loathes causing harm or giving offence. Thus, he spends his service commanding the dregs of the military in the ghastly misshapes of the 469th Halftrack, Gravedigging & Support Unit of the Afrika Korps, daily endeavouring to remain stylish, elegant, civil and ever-so patient with and to the assorted waifs, wastrels and warriors on both sides of the unfortunate all-encompassing conflict.

It’s a thankless, endless task: the 469th harbours the very worst the Wehrmacht has ever conscripted, from malingerers and malcontents to useless wounded, shiftless conmen, screw-ups and outright maniacs.

Pfirsich unilaterally applies the same decorous courtesies to the sundry natives inhabiting the area and the rather tiresome British and Anzac forces – not all of whom are party to a clandestine non-aggression pact Pfirsich has agreed with his opposite numbers in the amassed Allied Forces. In fact, the only people to truly annoy the peace-loving Peach are boors, bigots, bullies and card-carrying Blackshirts…

The romantic fool is also passionately in love with and engaged to Rosen Kavalier: handsome Aryan warrior and wildly manly Luftwaffe Ace, but arguably the real star of these fabulous frothy epics is the Peach’s long-suffering, unkempt, crafty, ill-mannered, bilious and lazily scrofulous orderly Udo Schmidt.

This is a man (we’re at least assured of that!) of many secrets whose one redeeming virtue is his uncompromising loyalty and devotion to the only decent man and tolerable officer in the entire German army.

This eccentric aggregation of extras, excerpts and exotica was first released in 1993, re-presenting extraneous material from a variety of sources and covering the period 1987-1993: as much an affectionate art-book as delicious dose of non- or mis-canonical hi-jinks.

The entire package was subsequently re-released in 2006 in a Director’s Cut edition which added issue #25’s WWI Transylvanian Hammer-Horror pastiche ‘Beautiful’ to the mix and includes reminiscences, background commentary and creator-kibitzing regarding all the esoteric tales and titbits.

The gloriously visual treat begins with an Unused Pin Design and a splendid Badge Design from the San Diego Comic-Con 1989 after which a quartet of stunning and bizarre Beer Labels (for ales created by micro brewer Wendell Joost in 1988) precedes ‘Peach on Earth’ from A Very Mu Christmas 1992 – one of the very best Christmas stories ever produced in the notoriously twee and sentimental comics field.

Set in the harsh December of 1945, it follows the demobbed and repatriated Pfirsich as he wanders through his broken and occupied homeland, avoiding trouble and American troops but not the gnawing starvation and freezing snows which would kill so many returning, defeated German soldiers. On the verge of despair and death the Peach is brusquely adopted by a strange, brittle and utterly fearless little boy who has only known the Fatherland in the throes of decline, but still looks eagerly to a brighter tomorrow…

This is followed by a rather risqué Rosen Kavalier pinup from Paper Phantasies (1991) and an unused strip originally commissioned by Rip Off Press after which ‘Whipping Boy’ offers a full-on adult escapade of the unconventional lovers as is ‘I Am What I Am… (I Think)’. This was a “Desert Peach Pitt Stop” that also languished unpublished until this collection preserved it.

Bits ‘n’ Pieces was a short-lived self-published magazine the indefatigable author used to disseminate assorted works which never made it into the regular, normal-length Desert Peach title.

‘The Veteran’ comes from the first issue in 1991, returning focus to the motley cast of the hapless 469th for a deliciously philosophical foray starring a most peculiar and innocent warrior named Thommi, whilst, following a frolicsome Desert Peach pinup from the 1989 Amazing Heroes Swimsuit Special, ‘Hindsight’ (Bits ‘n’ Pieces #1 1991) dabbles into personal politics before ‘Reflections’ from #3 offers a few New Year’s observations on the cast and stars from Barr herself.

The 1991 San Diego Comic-Con booklet provided another beguiling Pinup before ‘Udo and the Phoenix’ (from Xenophon #1, 1992) relates another tale of the spirited Arab horse accidentally owned by Udo and cared for by the equally magnificent Pfirsich.

Next ‘Reluctant Affections’ (from Bits ‘n’ Pieces #1 1991, before being redrawn as ‘Pigeonholed’ for Gay Comics #16) explores a tender, fragile moment and adorable chink in the macho armour of uber-Mensch Rosen…

‘The More Things Change’ from benefit book Choices in 1992 debates the abortion issue with characteristic abrasive aplomb after which ‘Sweet Delusions’ (Wimmin’s Comix #16 1991) gets down to the eye-watering nitty-gritty of Rosen & Pfirsich’s love life and ‘Wet Dream’ (Bits ‘n’ Pieces #3 1991) follows up with more of the same in a hilariously wry maritime moment.

Barr’s creations are never far from always internally consistent flights of extreme fantasy, as deliciously seen in glorious diversion ‘The Oasis’ (Centaurs Gatherum 1990) with Pfirsich and brother Erwin finding a militarily priceless waterhole with a fantastic secret and forced to spend a truly outrageous time trapped as hybrid half horses…

This captivating chronicle concludes with a selection of ‘Peach Pits’ miscellanea: illustrations, roughs and small press items culled from the Desert Peach Musical books, T-shirts and posters. There’s some fascinating rough layouts from the aforementioned ‘Peach on Earth’, an unused page from DP #17 (the superb ‘Culture Shock’ as seen in The Desert Peach: Marriage & Mayhem) and assorted stuff from Zine Zone #13, 1992. Even more extras comprise covers from Germanophilic Amateur Press Association magazine ‘Krauts’ and shirt designs before the whole outrageous affair ends well with an implausibly “true tail” starring half-horse Stinz Löwhard, Pfirsich and Erwin in a ‘Character Revolt’ from 1987’s Fan’toons 19.

Desert Peach adventures are always bawdy, raucous, satirical, authentically madcap and immensely engaging: bizarre (anti) war stories which rank amongst the very best comics of the 1990s. Even now they still pack a shattering comedic kick and – if you’re not quite braced – poignantly emotional charge.

The Desert Peach ran for 32 intermittent issues via a number of publishers and was subsequently collected as eight graphic novel collections (1988-2005). A prose novel, Bread and Swans, a musical, and an invitational collection by other artists entitled Ersatz Peach were also created during the strip’s heyday. A larger compendium, Seven Peaches, collected issues #1-7 and Pfirsich’s further exploits continued as part of the Modern Tales webcomics collective…

Illustrated in Barr’s fluidly seductive wood-cut and loose-line style, this book is another must-have item for lovers of wit, slapstick, high drama and belly-laughs as well as grown-up comics in general.

All the collections are pretty hard to find these days but if you have any facility with the digital world they can still be found. You might want to start with these addresses: http://www.donnabarr.com or http://thedesertpeach.com and if you just have to own your own Peach product http://www.lulu.com/desertpeach offers a huge double collection that also comes as economical loadable files and The Desert Peach (plus Stinz and Bosom Enemies) are all re-printed with colour extras at http://www.Indyplanet.com at marvellously economical rates.

So you should do all that, Macho Schnell, before the month is out!
© 1987-1993 Donna Barr. All rights reserved. The Desert Peach is ™ Donna Barr.

Walt Disney’s Mickey Mouse: The Race to Death Valley (Walt Disney’s Mickey Mouse Classic Collection volume 1)


By Floyd Gottfredson & various; Edited by David Gerstein (Fantagraphics Books)
ISBN: 978-1-60699-441-2

Created by Walt Disney and Ub Iwerks, Mickey Mouse was first seen – if not heard – in the silent cartoon Plane Crazy. The animated short fared poorly in a May 1928 test screening and was promptly shelved.

That’s why most people who care cite Steamboat Willie – the fourth Mickey feature to be completed – as the debut of the mascot mouse and his co-star and paramour Minnie Mouse since it was the first to be nationally distributed, as well as the first animated feature with synchronised sound.

The film’s astounding success led to the subsequent rapid release of its fully completed predecessors Plane Crazy, The Gallopin’ Gaucho and The Barn Dance once they too had been given new-fangled soundtracks.

From those timid beginnings grew an immense fantasy empire, but film was not the only way Disney conquered hearts and minds. With Mickey a certified solid gold sensation, the mighty mouse was considered a hot property and soon invaded America’s most powerful and pervasive entertainment medium: comic strips…

Floyd Gottfredson was a cartooning pathfinder who started out as just another warm body in the Disney Studio animation factory who slipped sideways into graphic narrative and evolved into a pictorial narrative ground-breaker as influential as George Herriman, Winsor McCay or Elzie Segar. Gottfredson’s Mickey Mouse entertained millions of eagerly enthralled readers and shaped the very way comics worked.

He took a wild and anarchic animated rodent from slap-stick beginnings, via some of the earliest adventure continuities in comics history: transforming a feisty everyman underdog – or rather mouse – into a crimebuster, detective, explorer, lover, aviator or cowboy, the quintessential two-fisted hero whenever necessity demanded.

In later years, as tastes – and syndicate policy – changed, Gottfredson steered that self-same wandering warrior into a more sedate, gently suburbanised lifestyle via crafty sitcom gags suited to a newly middle-class America: a fifty-year career generating some of the most engrossing continuities the comics industry has ever enjoyed.

Arthur Floyd Gottfredson was born in 1905 in Kaysville, Utah, one of eight siblings born to a Mormon family of Danish extraction. Injured in a youthful hunting accident, Floyd whiled away a long recuperation drawing and studying cartoon correspondence courses, and by the 1920s had turned professional, selling cartoons and commercial art to local trade magazines and Big City newspaper the Salt Lake City Telegram.

In 1928 he and his wife moved to California and, after a shaky start, found work in April 1929 as an in-betweener at the burgeoning Walt Disney Studios.

Just as the Great Depression hit, he was personally asked by Disney to take over the newborn but ailing Mickey Mouse newspaper strip. Gottfredson would plot, draw and frequently script the strip for the next five decades: an incredible accomplishment by of one of comics’ most gifted exponents.

Veteran animator Ub Iwerks had initiated the print feature with Disney himself contributing, before artist Win Smith was brought in. The nascent strip was plagued with problems and young Gottfredson was only supposed to pitch in until a regular creator could be found.

His first effort saw print on May 5th 1930 (his 25th birthday) and Floyd just kept going; an uninterrupted run over the next half century.

On January 17th 1932, Gottfredson created the first colour Sunday page, which he also handled until his retirement. In the beginning he did everything, but in 1934 Gottfredson relinquished the scripting role, preferring plotting and illustrating the adventures to playing about with dialogue. His eventual collaborating wordsmiths included Ted Osborne, Merrill De Maris, Dick Shaw, Bill Walsh, Roy Williams and Del Connell. At the start and in the manner of a filmic studio system Floyd briefly used inkers such as Ted Thwaites, Earl Duvall and Al Taliaferro, but by 1943 had taken on full art chores.

This superb archival hardback compendium – part of a magnificently ambitious series collecting the creator’s entire canon – collects those initial daily romps, packed with thrills, spills and chills, whacky races, fantastic fights and a glorious superabundance of rapid-fire sight-gags and verbal by-play. The manner in which Mickey became a syndicated star is covered in various articles at the front and back of this sturdy tome devised and edited by truly dedicated, clearly devoted fan David Gerstein.

Under the guise of ‘Setting the Stage’ the unbridled fun and revelations begin with gaming guru Warren Spector’s appreciative Introduction ‘The Master of Mickey Epics’ and a fulsome biographical account and appraisal of Floyd Gottfredson and the Mickey Mouse continuities in ‘Of Mouse and Man – 1930-1931: The Early Years’ by historian and educator Thomas Andrae.

The preliminary scene-setting concludes with ‘Floyd Gottfredson, The Mickey Mouse Strip and Me – an Appreciation by Floyd Norman’. Incorporating some preliminary insights from Gerstein in ‘An Indebted Valley’ the strip sequences then begin in ‘The Adventures: Floyd Gottfredson’s Mickey Mouse Stories with Editor’s Notes’

At the start the strip was treated like an animated feature, with diverse hands working under a “director” and each day seen as a full gag with set-up, delivery and a punchline, usually all in service to an umbrella story or theme. Such was the format Gottfredson inherited from Walt Disney for his first full yarn ‘Mickey Mouse in Death Valley’ which ran from April 1st – September 20th, 1930. The saga was further complicated by an urgent “request” from controlling syndicate King Features that the strip be immediately made more adventure-oriented to compete with the latest trend in comics: action-packed continuities…

Also roped in to provide additional art and inking to the raucous, rambunctious rambling saga were Win Smith, Jack King, Roy Nelson & Hardie Gramatky. The story involved a picaresque and frequently deadly journey way out west to save Minnie’s inheritance – a lost mine – from conniving lawyer Sylvester Shyster and his vile and violent crony Peg-Leg Pete, whom Mickey and his aggrieved companion chased across America by every conveyance imaginable, aided by masked mystery man The Fox facing every possible peril immortalised by silent movie westerns, melodramas and comedies…

Next up – after brief preamble ‘Sheiks and Lovers’ – is another lengthy epic, featuring most of the early big screen repertory cast. ‘Mr. Slicker and the Egg Robbers’ (inked by Gottfredson, Gramatky & Earl Duvall and running from September 22nd – December 29th) starts with Mickey building his own decidedly downbeat backyard golf course before being repeatedly and disconcertingly distracted when sleazy sporty type Mr. Slicker starts paying unwelcome attention to Minnie. Well, it’s unwelcome as far as Mickey is concerned…

With cameos from Horace Horsecollar, Clarabelle Cow, goat-horned Mr. Butt and a prototype Goofy who used to answer – if he felt like it – to the moniker Dippy Dog, the rambunctious shenanigans continue for weeks until the gag-abundant tale resolves into a classic powerplay and landgrab as the nefarious ne’er-do-well is exposed as the fiend attempting to bankrupt Minnie’s family by swiping all the eggs produced on their farm. The swine even tries to frame Mickey for his misdeed before our hero turns the tables on him…

A flurry of shorter escapades follow: rapid-fire doses of wonder and whimsy including ‘Mickey Mouse Music’ (December 30th 1930 – January 3rd 1931 with art by Duvall), ‘The Picnic’ (January 12th – 17th, Gottfredson inked by Duvall) and ‘Traffic Troubles’ (January 5th – 10th with pencils by Duvall & Gottfredson inks) before Gerstein introduces the next extended storyline with some fondly eloquent ‘Katnippery’

With story & art by Gottfredson & Duvall ‘Mickey Mouse Vs. Kat Nipp’ proceeded from January 19th to February 25th 1931, detailing how a brutal feline thug began bullying our hero a sad state of affairs that involved tail-abusing in various inspired forms, after which ‘Gallery Feature – “He’s Funny That Way”’ reveals a later appearance Sunday strip of Kat Nipp in a story by Merrill De Maris with Gottfredson pencils and Ted Thwaites inks. The excerpt comes from June 1938.

Gerstein’s introductory thoughts on the next epic – ‘High Society: Reality Show Edition’ – precede the serialised saga of ‘Mickey Mouse, Boxing Champion’. Running from February 26th – April 29th by Gottfredson, Duvall & Al Taliaferro the hilariously episodic tale relates how ever-jealous Mickey floors a big thug leering at Minnie and becomes infamous as the guy who knocked out the current heavy lightweight boxing champ.

Ruffhouse Rat’s subsequent attempts at revenge all go hideously awry and before long Mickey is acting as the big lug’s trainer. It’s a disaster and before long he champion is in an inexorable physical and mental decline. Sadly, that’s when hulking brute Creamo Catnera hits town for a challenge bout. With Ruffhouse refusing to fight it falls to Mickey to take on the savage contender…

Having accomplished one impossible task, Mickey then sets his sights on reintroducing repentant convict Butch into ‘High Society’ (April 30th – May 30th with story & pencils by Gottfredson and inks from Taliaferro). The story was designed to tie-in to a Disney promotional stunt – a giveaway “photograph” of Mickey – and the history and details of the project are covered in ‘Gallery Feature – “Gobs of Good Wishes”’

‘Mick of All Trades’ introduces the next two extended serial tales, discussing Mickey’s everymouse nature and willingness to tackle any job such as the Taliaferro-inked ‘Circus Roustabout’ which originally ran from June 1st – July 17th.

Here a string of animal-based gags is held together by the Mouse’s hunt for a cunning thief after which ‘Pluto the Pup’ takes centre-stage for a ten-day parade of slapstick antics before Gerstein’s ‘Middle-Euro Mouse’ supplies context to the less-savoury and non-PC historical aspects of a long tale featuring wandering gypsies.

‘Mickey Mouse and the Ransom Plot’ ran from July 20th through November 7th and follows the star and his pals Minnie, Horace and Clarabelle on a travelling vacation to the mountains. Here they fall under the influence of a suspicious band of Romani who exhibit all the worst aspects of thieving and spooky fortune-telling. When Minnie is abducted and payment demanded, Mickey knows just how to deal with the villains…

Essay ‘A Mouse (and a Horse and a Cow) Against the World’ leads into fresh employment horizons for our hero as Gottfredson & Taliaferro test the humorous action potential of ‘Fireman Mickey’ (November 9th – December 5th) in another scintillating cascade of japes, jests and merry melodrama whilst the glimmerings of real continuity sub-plotting and supporting character development shades a budding romance under the eaves of ‘Clarabelle’s Boarding House’ taking us from December 7th, 1931 to January 9th 1932 in fine style… Although the chronological cartooning officially concludes here there’s still a wealth of glorious treats and fascinating revelations in store in The Gottfredson Archives: Essays and Archival Features section which follows.

In the Beginning: Ub Iwerks and the Birth of Mickey Mouse’ by Thomas Andrae offers beguiling background and priceless early drawings from the star’s earliest moments, as does David Gerstein’s ‘Starting the Strip’ which comes packed with priceless ephemera.

As already stated, Gottfredson took over a strip already in progress and next – accompanied by covers from European editions of the period – come the strips preceding his accession. Frantic gag-panels (just like scenes from an animation storyboard) comprise ‘Lost on a Desert Island’ (January 13th to March 31st 1930, as crafted by storyteller Walt Disney and artists Ub Iwerks & Win Smith) and are augmented by Gerstein’s ‘The Cartoon Connection’ and additional Italian strips by Giorgio Scudellari in ‘Gallery Feature – “Lost on a Desert Island”’

Even more text and recovered-art features explore ‘The Cast: Mickey and Minnie’ and Sharing the Spotlight: Walt Disney and Win Smith’ (both by Gerstein) before more international examples illuminate ‘Gottfredson’s World: Mickey Mouse in Death Valley’ whereafter ‘Unlocking the Fox’ traces the filmic antecedents of the hooded stranger. With priceless original art samples in ‘Behind the Scenes: Pencil Mania’.

More contemporary European examples taken from early collections tantalise in ‘Gallery Feature – Gottfredson’s World: Mr. Slicker and the Egg Robbers’ before Alberto Beccatini and Gerstein’s ‘Sharing the Spotlight: Roy Nelson, Jack King and Hardie Gramatky’ supplies information on these lost craftsmen.

‘The One-Off Gottfredson Spin-Off’ by Gerstein highlights a forgotten transatlantic comic strip collaboration with German artist Frank Behmak whilst ‘Gallery Feature – The Comics Department at Work: Mickey Mouse in Color (…And Black and White)’ presents lost merchandise and production art before ‘Gottfredson’s World: Mickey Mouse Vs. Kat Nipp’ and ‘Gottfredson’s World: Mickey Mouse, Boxing Champion’ offer yet more overseas Mouse memorabilia.

‘Sharing the Spotlight: Earl Duvall’ is another fine Gerstein tribute to a forgotten artisan supplemented by ‘The Cast: Butch’ and ‘Al Taliaferro’ after which ‘The Gottfredson Gang: In “Their Own” Words’ by David Gerstein with texts by Mortimer Franklin and R. M. Finch reprints contemporary interviews with the 2D stars, garnished with publicity tear-sheets and clippings rounded off with more foreign covers in ‘Gallery Feature – Gottfredson’s World: Strange Tales of Late 1931’, ‘The Cast: Pluto’ and a stunning Christmas message from the Mouse as per “I have it on good authority” giving Gottfredson himself the last word.

Superb work of scholarship and a damn fine read too…

Gottfredson’s influence on not just the Disney canon but sequential graphic narrative itself is inestimable: he was among the first to produce long continuities and “straight” adventures; he pioneered team-ups and invented some of the first “super-villains” in the business.

When Disney killed the continuities in 1955, dictating that henceforth strips would only contain one-off gag strips, he adapted seamlessly, working on until retirement in 1975. His last daily appeared on November 15th and the final Sunday strip on September 19th 1976.

Like all Disney creators Gottfredson worked in utter anonymity, but in the 1960s his identity was revealed and the voluble appreciation of his previously unsuspected horde of devotees led to interviews, overviews and public appearances, with effect that subsequent reprinting in books, comics and albums carried a credit for the quiet, reserved master. Floyd Gottfredson died in July 1986.

Thankfully we now have these Gottfredson Mickey Mouse Archives collection to enjoy and inspire us and hopefully a whole new generation of inveterate tale-tellers…
© 2011 Disney Enterprises, Inc Text of “In the Beginning: Ub Iwerks and the Birth of Mickey Mouse” by Thomas Andrae is © 2011 Thomas Andrae. All contents © 2011 Disney Enterprises unless otherwise noted. All rights reserved.

Walt Disney’s Uncle Scrooge: Back to the Klondike – Gladstone Comic Album #4


By Carl Barks (Gladstone)
ISBN: 978-0-94459-902-0

From the late 1940’s until the mid-1960s Carl Barks worked in productive seclusion writing and drawing a vast array of comedic adventure yarns for kids, creating a Duck Universe of memorable – and highly bankable – characters like Gladstone Gander (1948), The Beagle Boys (1951), Gyro Gearloose (1952) and Magica De Spell (1961) to augment the stable of cartoon actors from the Disney Studio.

His greatest creation was undoubtedly the crusty, energetic, paternalistic, money-mad gazillionaire Scrooge McDuck: the star of this show.

So potent were his creations that they fed back into Disney’s animation output itself, even though his brilliant comic work was done for licensing publisher Dell/Gold Key, and not directly for the studio.

Throughout this period, Barks was blissfully unaware that his work (uncredited by official policy, as was all Disney’s cartoon and comicbook output), had been singled out by a rabid and discerning public as being by “the Good Duck Artist.” When some of his most dedicated fans finally tracked him down, his belated celebrity began.

Gladstone Publishing began re-packaging Barks material – and a selection of other Disney comics strips – in the 1980s and kept on going until 2008. Since then cultural saviours Fantagraphics have begun reprinting all the Barks material in a series of snazzy hardcover compilations. Once they’ve done that I’ll start reviewing those but until then this still readily available paperback album is one of the very best you can still find…

Whilst producing all that landmark innovative material Barks was just a working guy, generating covers, illustrating other people’s scripts when necessary and contributing story and/or art to the burgeoning canon of Duck Lore.

This album is printed in the large European oversized format (278mm x 223mm) and features one of the best tales Barks ever told.

It’s taken from Four Color Comics #456 (September 1952 and technically the second full story to star the multimillionaire mallard). To further confuse matters, the Byzantine numbering system used by Dell also lists this issue as Uncle Scrooge #2.

‘Back to the Klondike’ is a rip-roaring yet deeply moving yarn, a brilliant comedy and even a bittersweet romance, which added huge depth to the character of the World’s Richest Duck, even whilst reiterating the superficial peccadilloes that make him such a memorable and engaging star.

Scrooge McDuck is old and getting forgetful: he can’t recall how much money he has seconds after he’s finished counting it, nor even where his traps to locate it are hidden. After one too many close shaves he finally shells out for a doctor who diagnoses “Blinkus of the Thinkus” and prescribes some pills to restore his scrupulous memory.

They work! Recalling a gold-strike he made 50 years previously, the old miser drags Donald Duck and his nephews to the Far North to recover the precious hoard cached and forgotten five decades ago, but as the journey progresses he also recalls the rough, tough life of a prospector and the saloon-girl who tried to cheat him of his find: Glittering Goldie O’Gilt

This superb yarn tells you everything you could ever need about the irascible oligarch. It’s the perfect character tale and rattles along like an express train, sad, happy, thrilling and funny by turns, and it’s supplemented in this book with a classic Gyro Gearloose tale from 1960.

‘Cave of the Winds’ is taken from Four Color Comics #1095, and finds Scrooge consulting the fabulously off-kilter feathered inventor on a perfect hiding place for the ever-increasing McDuck cash cache. The answer, sadly, is far from satisfactory…

The cartoon convolutions conclude with a short and punchy untitled tale from Uncle Scrooge #8 (1954) which has Scrooge run for City Treasurer – but without spending any money on expenses (or anything else)…

No matter what your age or temperament, if you’ve never experienced the captivating Carl Barks magic, you can discover “the Hans Christian Andersen of Comics” simply by applying yourself and your own purchasing power to any search engine. The rewards are there for the finding and far more valuable than mere money…
© 1987, 1960, 1954, 1953 The Walt Disney Company. All Rights Reserved.

The Essential Calvin and Hobbes


By Bill Watterson (Time Warner/Sphere/Andrew McMeel)
ISBN: 978-0-75151-274-8 (PB)                     : 978-0-8362-1809-4 (HB)

Almost any event big or small is best experienced through the eyes of a child – and better yet if he’s a fictional child controlled by the whimsical sensibilities of a comic strip genius like Bill Watterson.

Calvin is the child in us all; Hobbes is the Tiger of our Aspirations; no, wait… Calvin is this little boy, an only child with a big imagination and a stuffed Tiger that is his common sense and moral sounding board…

No; Calvin is just a little Boy and Hobbes talks only to him. That’s all you need or want.

A best-selling strip and critical hit for ten years (running from November 18, 1985 to December 31, 1995), Calvin and Hobbes came and went like a comet and we’re all the poorer for its passing. It redefined depictions of the “Eyes of Wonder” which children all possess, and made us adults laugh, and so often cry too.

We all wanted a childhood like that kid’s, bullies, weird teachers, obnoxious little girls and all. At least we could visit…

The strip appeared in more than 2,400 newspapers all over the planet and from 2010 reruns have featured in over 50 countries. There have been 18 unmissable collections including a fabulous complete boxed set edition in both soft and hard cover formats. I gloat over my hardback set almost every day.

Reprints of the strip are also available online through the Andrews McMeel Uclick platform.

 

Unlike most of his fellows, Watterson shunned the spotlight and the merchandising Babylon that follows a comic strip mega-hit and dedicated all his spirit and energies into producing one of the greatest treatments on childhood and the twin and inevitably converging worlds of fantasy and reality anywhere in fiction.

Calvin is a hyper-active little boy growing up in suburban middle-American Everytown. There’s a city nearby, with Museums and such, and a little bit of wooded wilderness at the bottom of the garden. The kid’s smart, academically uninspired and happy in his own world. He’s you and me. His best friend and companion is a stuffed tiger named Hobbes, who – as I might have already mentioned – may or may not be alive. He’s certainly far smarter and more ethically evolved than his owner…

And that’s all the help you’re getting. If you know the strip you already love it, and if you don’t you won’t appreciate my destroying the joys of discovery for you. This is beautiful, charming, clever, intoxicating and addictive tale-telling, blending wonder and laughter, socially responsible and wildly funny.

After a miraculous decade, at the top of his game Watterson retired the strip and himself, and though I bitterly resent it, and miss it still, I suppose it’s best to go out on a peak rather than fade away by degrees. I certainly respect and admire his dedication and principles.

This sumptuous volume is a compendium of the first two collections, Calvin and Hobbes and Something Under the Bed Is Drooling, displaying the beguiling magic of the strip in tales that will make you laugh and isn’t afraid to make you cry. Truly this is a masterpiece and landmark of American cartooning.
© 1988 Universal Press Syndicate. All Rights Reserved.