The Golden Age Sandman Archives volume 1


By Bert Christman, Gardner F. Fox, Creig Flessel, Chad Grothkopf, Ogden Whitney & various (DC Comics)
ISBN: 978-1-4012-0155-5 (HB)

Probably illustrated, scripted and created by multi-talented all-rounder Bert Christman (with the assistance of young scripting star Gardner F. Fox), The Sandman premiered in either Adventure Comics #40 July 1939 (two months after Batman’s debut in Detective Comics #27) or two weeks earlier in New York World’s Fair Comics 1939 – depending on whose distribution records you choose to believe. Intriguingly, the Dark Knight didn’t make the cut for the legendary commemorative comic book and only appeared in New York World’s Fair Comics #2 in Summer 1940…

Head obscured by a gas-mask and slouch hat; caped, business-suited millionaire adventurer Wesley Dodds was cut from the radio drama/pulp fiction mystery-man mould that had made The Shadow, Green Hornet, Lone Ranger, Phantom Detective, Black Bat, Spider, Avenger and so many more into household names of early mass-entertainment and periodical publication. Wielding a sleeping-gas gun and haunting the night to hunt a host of killers, crooks and spies, he was eventually joined and accompanied by plucky paramour Dian Belmont, before gradually losing readers’ interest and slipping from cover-spot to last feature in Adventure Comics, just as the shadowy, morally ambiguous avengers he emulated slipped from popularity in favour of more flamboyant, true-blue fictional fare.

This splendidly sturdy, moodily atmospheric Archive edition gathers those landmark early appearances from New York World’s Fair Comics 1939 & 1940 and the rip-roaring exploits from Adventure Comics #40-59, spanning July 1939 to February 1941: a period when Detective Comics Incorporated frantically sought to follow up Superman and Batman with the “Next Big Thing in comic books”…

Following an erudite appreciation from historian and comics all-star Jim Amash, the dramas begin with the fast-paced thriller from the groundbreaking, pioneering comics premium New York World’s Fair Comics #1 as Christman & Fox introduced ‘Sandman at the World’s Fair’. In those long-lost days, origins and back story were not as important as action and spectacle so we quickly plunge into a fast-paced yarn as wealthy, rugged playboy scientist Dodds visits the global festival with plans for a new ray-gun. En route he encounters spies and a traitor within his own company. Already active as The Sandman – and sought by the cops for it – the vigilante tracks down and deals with the pre-war enemies of America…

Over in Adventure Comics #40, at about the same time, the cover-featured crusader saves kidnapped actress Vivian Dale when ‘The Tarantula Strikes’ (Christman & Fox) in a rousing romp reminiscent of the High Society hi-jinks of movie marvels The Saint, Falcon or Lone Wolf: prowling allies and moonlit rooftops, breaking into criminals’ lairs, rifling safes and dealing as much death as dream gas. He also utilised a unique calling card, sprinkling sand to proclaim and terrify wherever he has silently been and gone…

Christman wrote and drew many of the early thrillers such as #41’s ‘On the Waterfront’, wherein plucky reporter Janice Blue inadvertently stumbles into a dockside narcotics ring just as murderous seadog Captain Wing makes a fateful takeover bid. Luckily for Janice, the stealthy Sandman is already on the case…

Adventure #42 highlighted Christman’s love of aviation in ‘The Three Sandmen’, as Dodds met up with former Navy Flying Corps buddies to solve a string of murders. Somebody was rubbing out all the members of the old squadron…

Allen Bert Christman first came to public attention by following near-mythic Noel Sickles on seminal newspaper strip Scorchy Smith. A dedicated patriot and flyer, Christman entered the Naval Air School in 1940 and joined Claire Lee Chennault’s 1st American Volunteer Group, known as the legendary fighter squadron The Flying Tigers. These volunteers began fighting the Japanese in China long before America officially entered WWII on December 8th 1941, and Christman – officially designated a Colonel in the Chinese Air Force – used his artistic talents to personalise and decorate many of the planes in his Flight. He was shot down and died in horrific circumstances on January 23rd 1942.

Issue #43 saw his last official story as Dodds went on a South Seas flying vacation and was embroiled in an ‘Island Uprising’: spectacularly saving embattled white pearl hunters from natives enraged to fury by latter-day pirate Red Hatch

In Adventure #44 (November 1939), Fox & Creig Flessel stepped into the breach left by Christman when ‘The Sandman Meets the Face’. Here the playboy was back in civilisation and aiding a down-&-out friend against a mercurial disguise artist and mob boss terrorising the city. This splendid blood-&-thunder caper also saw the page count rise from 6 to 10 as The Sandman finally found his lurking, moody metier…

‘The Golden Gusher’ (#45 by Fox & Flessel) was nightclub singer Gloria Gordon, threatened with kidnap or worse until the Master of Sleep intervened, whilst #46’s ‘The Sandman Meets with Murder’ saw rising talent Ogden Whitney step into the artistic hot seat when the slaying of another old Dodds chum led into a deliciously convoluted murder-mystery involving beautiful twins, counterfeiting and a macabre cross-dressing killer…

A huge step in continuity occurred in #47 as District Attorney Belmont agreed to an unofficial truce with The Sandman following the assassination of a prominent banker. Simultaneously, Wesley caught a wily thief trying to crack his safe and became unwilling partner to the ‘Lady in Evening Clothes’ (Fox & Whitney) after she uncovered his secret identity. A celebrated cat-burglar, the sophisticated she-devil was plagued by not knowing who her parents were, but happily went straight(ish) in return for Dodd’s pledge to help her…

Eventually revealed as long-lost Dian Belmont, she became a regular cast addition in #48 as ‘Death to the D.A.’ found her newly-found father under threat from gangsters and far less obvious killers on a palatial island retreat, after which ‘Common Cold – Uncommon Crime’ (#49 by Fox, Flessel & perhaps Chad Grothkopf on inks) sees the mystery-man tracking killers who were eradicating scientists who refused to hand over their cure for one of our most unforgiving ailments.

With a year gone by and global war looming, the “World of Tomorrow” exhibition was slowly closing, but there was still time for New York World’s Fair Comics #2, where this time ‘Sandman Goes to the World’s Fair’ (by Fox & Grothkopf) delivered a blistering crime caper as Wesley and Dian are stuck babysitting her maiden Aunt Agatha around the Fair and targeted by ambitious but exceedingly unwise kidnapper Slugger Slade

In Adventure Comics #50 ‘Tuffy and Limpy’s Revenge Plot’ – by Fox & Flessel – covered similar ground as a murderous campaign of apparently unrelated deaths points to another scheme to remove the dauntless DA, drawing Sandman and Dian into a blockbusting battle against ruthless rogues, whilst #51’s (June 1940, by Fox & Flessel and previously reprinted elsewhere as ‘The Pawn Broker’) ‘The Van Leew Emeralds’ provided a fascinating mystery romp for the romantically inclined crimebusters to solve in fine style and double-quick time.

A burglary at the Belmont residence only netted a pair of gloves in #52’s ‘Wanted! Dead or Alive’, but inexorably led to a perplexing scavenger hunt with sinister overtones and a deadly pay-off when scandalous Claudia Norgan framed her best gal-pal Dian for the Amber Apple Gang‘s crimes, after which in #53, ‘The Loan Sharks’ unwisely aroused the dynamic dream-maker’s ire after graduating from simple leg-breaking to murder to enforce their demands. They almost ended the Sandman too before he finally got the better of them…

Adventure #54’s ‘The Case of the Kidnapped Heiress’ saw Wes and Dian witness a bold snatch-&-grab, but their frenzied pursuit only resulted in both the DA’s daughter and millionairess Nana Martin being abducted together. Fury-filled and frantic, Sandman tracked down the ransoming rogues only to find himself in the unexpected role of Cupid.

When the legendary jewel ‘The Star of Singapore’ was stolen in #55, the trail led to an ever increasing spiral of death and destruction until the Man of Dreams finally recovered it, whilst next issue, ‘The Crook Who Knew the Sandman’s Identity’ (Fox, Flessel & Grothkopf) learned to his regret it just wasn’t so, thanks to Dian’s imaginative improvisation…

Mystery and general skulduggery gave way to world-threatening science fiction in #57 when The Sandman battled a mad scientist who had devised a deadly atom-smasher for blackmail and ‘To Hammer the Earth’, after which more macabre murders point the dream-team to spies and killers profiting from ‘Orchids of Doom’. This stylish selection of outré crime-thrillers concludes with Adventure #59’s ‘The Story of the Flaming Ruby’ as a cursed gem enables a hypnotic horror to turn honest men into thieves and Dian into a mindless assassin…

Possessing an indefinable style and charm but definitely dwindling pizzazz, the feature was on the verge of cancellation when The Sandman abruptly switched to a skin-tight yellow-&-purple bodysuit – complete with billowing cape for two issues – and gained boy-sidekick, Sandy the Golden Boy (in Adventure Comics #69, December 1941, courtesy of Mort Weisinger & Paul Norris), presumably to emulate the overwhelmingly successful Batman and Captain America models then reaping such big dividends. It didn’t help much at first but when Joe Simon & Jack Kirby came aboard with #72 it all spectacularly changed.

A semi-supernatural element and fascination with the world of dreams (revisited by S&K a decade later in their short-lived experimental suspense series The Strange World of Your Dreams) added a moody conceptual punch to equal the kinetic fury of their art, as Sandman and Sandy became literally the stuff of nightmares to the bizarre bandits and murderous mugs they stalked. Those spectacular but decidedly different adventures can be found in The Sandman by Joe Simon & Jack Kirby… if you dare…

With covers by Sheldon Mayer, Jack Burnley and Flessel, these raw, wild and excessively engaging early comics capers are some of the best but most neglected thrillers of the Golden Age. Modern tastes have moved on and these yarns are far more in tune with contemporary mores, making this a truly unmissable treat for fans of mystery, murder and stylish intrigue…
© 1939, 1940, 1941, 2004 DC Comics. All Rights Reserved.

The Batman Adventures volume 1


By Kelly Puckett, Marty Pasko, Ty Templeton, Rick Burchett, Brad Rader, Mike Parobeck, Rick Taylor, Tim Harkins & various (DC Comics)
ISBN: 978-1-4012-5229-8 (TPB/Digital)

Batman: The Animated Series aired in America from September 5th1992 until September 15th 1995. Ostensibly for kids, the TV cartoon show was devised and designed by Paul Dini, Bruce Timm and Eric Radomski (with writer Paul Dini). Its success utterly revolutionised the image of the Dark Knight, resulting in some of the absolute best comic book tales in his decades-long publishing history as the series spawned a print spinoff and eventually a niche genre.

Employing a timelessly elemental and primal visual tone (dubbed “Dark Deco”) TV episodes mixed iconic elements from all comic iterations of the character and, without diluting the power and mood of the premise, perfectly honed the grim avenger and his team into a wholly accessible, thematically memorable form even the youngest of readers could enjoy, whilst adding shades of exuberance and noir style that only most devoutly obsessive Batmaniac could possibly find fault with.

The comics version became a cast-iron certainty for collection in the newly-emergent trade paperback market which stormed into and out of shops in the mid-1990s. Here the first ten titanic all-ages exploits (October 1992 to July 1993) from The Batman Adventures comic book are rediscovered and gathered with tales in a smashing, straightforward sampler of Fights ‘n’ Tights fantasy.

With colourist Rick Taylor, and letterer Tim Harkins on duty throughout, the moodily magnificent action opens with ‘Penguin’s Big Score’ by writer Kelly Puckett, and artists Ty Templeton & Rick Burchett. Each story was divided into three chapters and ‘Charm School Dropout!’ sees the Bird of Ill Omen taking tips on how to rehabilitate his nefarious reputation from The Joker, whilst in ‘Top of the World, Ma!’ the Foul Fowl’s new standing as a philanthropist has all Gotham agog. The sinister scheme is finally exposed by Batman in climactic third act ‘Power of the Press’, but the hero has no idea the real winner is the Clown Prince of Crime…

For #2, Puckett, Templeton & Burchett deliver ‘Catwoman’s Killer Caper’, kicking off with a gem heist before – at Joker’s insistent urging – sultry Selina Kyle visits England’s Tower of London to swipe ‘The Family Jewels!’ In hot pursuit, the Gotham Gangbuster pops across The Pond to quell ‘Panic over Londontown’ and solve an apparently impossible theft in ‘Midnight Madness’ …but not before the Harlequin of Hate snatches the real prize…

The crafty conniving culminates in ‘Joker’s Late-Night Lunacy!’ (#3 by Puckett, Templeton & Burchett), with Gotham’s airwaves hijacked and Commissioner Gordon kidnapped by the larcenous loon and made himself literally unmissable viewing in ‘A Star is Born!’

‘I Want My JTV!’ depicts District Attorney Harvey Dent make it onto the Joker’s inhospitable guest list, but Batman is still one step ahead of the game and lowers the boom in explosive finale ‘Flash in the Pan!’

Writer Marty Pasko and penciller Brad Rader joined inker Burchett for a gripping 2-issue terror tale guest starring Robin as ‘Riot Act’ describes ‘Panic in the Streets’ after a strange plague caused citizens to lose the ability to read. Even with complete chaos gripping Gotham the Teen Wonder’s ‘Help on the Wing’ results in a huge step forward but when ‘Robin Takes a Fall’, the hidden culprit reveals himself before the drama intensifies in #4 with ‘Riot Act: Johnny Can’t Read!’ as The Scarecrow steps up his campaign to teach slackers of the modern world a harsh lesson. In fact, the Dynamic Duo are well aware of the ‘Hi-Fi Hijinx’ at the root of the problem and, with the help of a repentant henchman, crush the crisis in ‘Those Who Can’t Do!’

A crafty change of pace finds Bruce Wayne is arrested for murder in ‘The Third Door!’ as crafted by Puckett, Rader & Burchett. The cunning locked-room mystery opens with ‘The Party’s Over’ as the prime suspect details the facts of the case to young Dick Grayson, before being locked up with a mob of dangerous thugs in ‘Crime and Punishment’, leaving the wonder kid to ferret out the real killer in tense conclusion ‘War and Peace’

After a mere half-dozen superb stories the comic book adventures took a step towards total perfection when then-rising star Mike Parobeck assumed the pencilling duties. Although his professional comics career was tragically short (1989 to 1996, when he died, aged 31, of complications from Type 1 Diabetes) his gracefully fluid, exuberant, kinetically fun-fuelled animation-inspired style was a revelation. Parobeck revolutionised superhero action drawing and sparked a resurgence of kid-friendly comics and merchandise at DC and everywhere else in the comics publishing business.

Here his tenure began with ‘Raging Lizard!’, which sees shady pro wrestler Killer Croc confront a long dark night of the soul. In ‘Requiem for a Mutant!’ Croc’s scheduled to fight Masked Marauder – a grappler who humiliated and broke him in their last bout. Batman meanwhile is searching for Mandrake: a Chicago mobster planning on taking over Gotham City by ousting reigning crime czar Rupert Thorne in ‘Eye of the Reptile!’

Naturally all those trajectories converge in the third act for a major throw-down ‘Under the Waterfront!’

TBA #8’s ‘Larceny, My Sweet’ begins with the hunt for an unstoppable thief who can ‘Break the Bank!’ with his bare hands, whilst TV reporter Summer Gleeson divides her time between chasing scoops and being romanced by a dashing stranger in ‘Love’s Lost Labours’. Sadly, when the Gotham Gangbuster crushes the crime-wave he also exposes monstrous old muck menace Clayface and accidentally ends the affair of ‘Beauty and the Beast!’

Next issue ‘The Little Red Book’ everyone’s chasing holds all Thorne’s dirty secrets and Commissioner Gordon is presiding over a ‘Gangster Boogie!’ With the cops and entire underworld looking to win out over ‘The Big Boss’, it takes all Batman’s energy and wits to bring the diary to DA Dent for the beginning of ‘Rupert’s Reckoning!’

Ending the all-ages action is ‘The Last R?ddler Story’ which details ‘Nygma’s Nadir!’ as the perpetually frustrated Prince of Puzzlers considers retirement. Dispirited and despondent because the Caped Crusader always solves his felonious games, the villain grudgingly accedes to a faithful hench-person’s pleas to give it one more try in ‘Days of Wine and Riddles!’

How upset would Eddie Nygma be if he knew Batman isn’t even aware of him, absorbed as he is in apprehending infamous trio Mastermind, Mr. Nice and The Perfesser in ‘Triumph or Tragedy…?’

Breathtakingly written and iconically illustrated, these stripped-down rollercoaster-romps are quintessential Bat-magic: treasures every fan of any age and vintage will adore.

Pure, unadulterated delight!
© 1992, 1993, 2014 DC Comics. All Rights Reserved.

Golden Age Marvel Comics Masterworks volume 1



By Carl Burgos, Bill Everett, Paul Gustavson, Ben Thompson, Ed Wood/Fred Schwab, Al Anders, Tomm Dixon/Art Panajian, Steve Dahlman, Stockbridge Winslow/Bob Davis, Irwin Hasen, Ray Gill, David C. Cooke, Charles J. Mazoujian, Paul Lauretta, Harry Ramsey, Alex Schomburg & others (MARVEL)
ISBN: 978-0-7851-1609-7 (HB/Digital edition) 978-0-7851-5052-7 (TPB)

There are many comics and strip anniversaries this year and this title ranks among the most significant, containing not one but two superstar launches and a few minor milestones too…

After a rather shaky start and inauspicious in 1936, the fledgling comic book industry was saved by the invention of Superman two years later. His iconic innovations launched a new popular genre and paved the way for explosive expansion. By 1939 the new kids on the block were in a frantic flurry of creative frenzy with every publisher trying to make and own the Next Big Thing.

Martin Goodman’s pulp fiction outfit leapt into the turbulent marketplace and scored big with initial offering Marvel Comics, released late in the year before inexplicably switching to the marginally less euphonious Marvel Mystery Comics with the second issue. During those early days, novel ideas, raw ambition and sheer exuberance could take you far and, as most alternative means of entertainment escapism for kids were severely limited, it just wasn’t that hard to make a go of it as a comic book publisher. Combine that with a creative work-force which kept being drafted, and it’s clear to see why low and declining standards of story and art didn’t greatly affect month-to-month sales during the years of World War II.

However, once hostilities ceased a cascade-decline in superhero strips began even before GI boots hit US soil again. Those innocent kids had seen a lot and wanted something more than brashness, naivety and breakneck pace from their funnybooks now…

Both The Human Torch and Sub-Mariner quickly won favour with the burgeoning if fickle readership, but the remaining characters were soon acknowledged to be B-listers and subject to immediate replacement if a better idea presented itself. Still, 2 out of 7 was pretty good: Action and Detective Comics only had one super-star apiece at the outset. Another holdover from the pre-comics, pulp fiction era of the company was its tendency to treat instalments as serial chapters; always promising more & better if you’d just come back next month…

Before the year was out Timely’s “Big Two” would clash – frequently and repeatedly battling like elemental gods in the skies above Manhattan. Goodman apparently favoured Ka-Zar and The Angel: both characters devolving from his own stable of pulp genre stars. Sadly, neither generic jungle adventures of the company’s premiere Tarzan knockoff nor the thud-&-blunder crimebusting rogue’s potboilers – which owed so much to Leslie Charteris’ iconic dark knight The Saint – appeal to kids like the spectacular graphic histrionics of anarchic Fire and Water anti-heroes did…

An editorial policy of rapid expansion was quickly adopted: release a new book filled with whatever was dreamed up by the art-&-script monkeys of the comics “shop” (freelancers who packaged material on spec for publishing houses: Martin Goodman bought all his product from Lloyd Jacquet’s Funnies Inc.), keep the popular hits and ditch everything else. Timely Comics, or Red Circle as the company occasionally called itself, enjoyed a huge turnover of characters who only minimal appearances before vanishing, thereafter un-seen again until modern revivals or recreations produced fresh versions of characters like Angel, Ka-Zar or Electro.

This volume – available in hardback, softcover and eBook editions – kicks into high gear following a knowledgeable and informative scene-setting introduction by Golden Age Guru Roy Thomas. The landmark Marvel Comics #1 sported a cover by pulp illustrator Frank R. Paul, and after spot gag page ‘Now I’ll Tell One’ (by “Ed Wood” – AKA Fred Schwab) introduces to the gasping populace Carl Burgos’ landmark conception ‘The Human Torch’

The Flaming Fury led off a parade of wonderment, bursting into life as a malfunctioning humanoid devised by Professor Phineas Horton. Igniting into an uncontrollable blazing fireball whenever exposed to air, the artificial innocent was condemned to entombment in concrete but escaped to accidentally imperil the city until falling into the hands of a gangster named Sardo. When his attempts to use the gullible android as a terror weapon backfire, the hapless newborn is left a misunderstood fugitive, like a modern-day Frankenstein’s monster. Even his creator only sees the flaming waif as a means of making money…

Crafted by Paul Gustavson (Human Bomb, Fantom of the Fair, Man O’ War), the opening episode of ‘The Angel’ owed a litigiously large debt to 1938 Louis Hayward film The Saint in New York. Although dressed like a superhero, the globetrotting do-gooder offered a blend of Charteris’s iconic valiant scoundrel and The Lone Wolf (Louis Vance’s urbane 2-fisted hero who was subject of 8 books and 24 B-movies between 1917 and 1949). However, the four-colour paladin’s foes soon tended towards only the spooky, the ghoulish and the just plain demented. He also seemed able to cast giant shadows in the shape of an angel. Not the greatest aid to cleaning up the scum of the Earth, but he coped in his initial enterprise when tasked with cleaning up New York’s gang problems and dealing with the deadly depredations of a crime syndicate dubbed The Six Big Men’

Bill Everett’s contribution ‘The Sub-Mariner’ was actually an expanded reprint of a beautiful black-&-white strip from Motion Picture Funnies. Prince Namor was scion of an aquatic civilisation living under the South Pole. These technologically advanced merfolk had been decimated by American mineral exploration a generation previously, and Namor’s future mother Fen had been dispatched to spy upon them. She had gotten too close, fallen pregnant by one of the interlopers. Twenty years later her amphibious mutant-hybrid son was bent onto exacting revenge on the air-breathers – which he began by attacking New York City…

Cowboy Jim Gardley was framed by ruthless cattle-baron Cal Brunder and found the only way to secure a measure of justice was to become ‘The Masked Raider’: dispensing six-gun law. Al Anders’ Lone Ranger riff was competent but uninspired, lasting until Marvel Mystery #12. Offering a complete adventure, ‘Jungle Terror’ by Tomm Dixon (aka Art Panajian) follows gentlemen explorers Ken Masters and Tim Roberts (pictorially patterned on Caniff’s Pat Ryan and Terry Lee) battling savages in the Amazon to find cursed diamonds. After a brief prose vignette – a staple of early comics – detailing Ray Gill’s racing car drama ‘Burning Rubber’ the aforementioned ‘Adventures of Ka-Zar the Great’ begins with Ben Thompson (The Masked Marvel, Hydro-Man) adroitly adapting Bob Byrd’s pulp novel King of Fang and Claw to strip serial form. In the first chapter, South African diamond miner John Rand and his wife crash their plane into the Belgian Congo where their son David grows up amidst jungle splendour to become brother to King of Lions Zar. An idyllic life is only marred years later when murderous explorer Paul De Kraft kills old John, leaving young David to seek vengeance…

Behind a Charles J. Mazoujian Angel cover, the abruptly re-titled Marvel Mystery Comics #2 (December 1939) again offered ‘The Human Torch’ by Burgos, wherein the fiery fugitive attains a degree of sophistication and control before stumbling onto a murderous racing car racket. Here gangster Blackie Ross ensures his drivers always win by strafing other contestants from an airplane, until the big-hearted, outraged Torch steps in…

Gustavson despatched ‘The Angel’ to Hong Kong to stop museum researcher Jane Framan falling victim to a curse when the perils of The Lost Temple of Alano prove to be caused by greedy men, not magical spirits, but ‘The Sub-Mariner’ himself is the threat in Everett’s second chapter, as the Marine Marvel goes berserk in a NYC powerhouse before showing his true colours by chivalrously saving a pretty girl caught in the ensuing conflagration. Anti-heroism gives way to traditional nobility as Anders’ ‘Masked Raider’ then breaks up an entire lost town of outlaws, after which the debuting ‘American Ace’ (by Paul Lauretta and clearly based on Roy Crane’s soldier of fortune Wash Tubbs) finds Yankee aviator Perry Wade flying straight into danger when the woman who caused the Great War returns to start WWII by attacking innocent European nations with her hidden armies…

‘The Angel’ stars in an implausible, jingoistic prose yarn (by David C. Cooke illustrated by Mazoujian), single-handedly downing a strafing ‘Death-Bird Squadron’ whilst Thompson introduced fresh horrors – including a marauding, malicious ape named Chaka – to plague young David in more ‘Adventures of Ka-Zar the Great’ before the issue ends with gag pages ‘All in Fun’ by Ed Wood and ‘Looney Laffs’ from Thompson.

Cover-dated January 1940 and sporting an Alex Schomburg Angel cover, Marvel Mystery Comics #3 saw ‘The Human Torch’ evolving into a recognisable superhero series as he battles a ruthless entrepreneur trying to secure the formula for a super-explosive he can sell to Martian invaders, whilst ‘The Angel’ confronts a bloodthirsty death-cult sacrificing young women. Next ‘The Sub-Mariner’ takes a huge leap in dramatic quality after policewoman Betty Dean entices, entraps and successfully reasons with the intractably belligerent subsea invader. With global war looming ever closer, opinions and themes constantly shifted and Everett reacted brilliantly by turning Namor into a protector of all civilians at sea: preying on any warlike nation sinking innocent shipping. Naturally, even before America officially joined the fray, that meant primarily Nazis got their subs and destroyers demolished at the antihero’s sinewy hands…

When gold and oil are discovered under ranch land, ‘The Masked Raider’ steps in to stop greedy killers driving off settlers in a timeless tale of western justice, whereas current events overtook the ‘American Ace’, who faded out after his tale of blitzkrieg bombings in a picturesque Ruritanian nation. Even Cooke & Everett’s text thriller ‘Siegfried Suicide’ was naming and shaming the Axis directly in a yarn of a lone Yank saving French soldiers from German atrocity, before neutrality resumes as, under African skies, the ‘Adventures of Ka-Zar the Great’ sees the boy hero rescue his animal friends from a well-meaning zoo hunter in a tale revealing hints of a Jungle Book style congress of animals…

The final inclusion – Marvel Mystery Comics #4, February 1940 – opens with a Schomburg cover depicting Sub-Mariner smashing a Nazi U-Boat before another inflammatory Burgos ‘Human Torch’ epic sees the android create secret identity Jim Hammond and return to New York to crush a criminal genius terrorising the city with warriors cloaked in lethal, sub-zero ‘Green Flame’

‘The Angel’ too is in the Big Apple, hunting a small time hood manipulating a monstrous hyper-thyroid case named ‘Butch the Giant’. Impervious to pain and able to punch through brick walls, this slavish meal ticket is eventually overcome, after which ‘The Sub-Mariner Goes to War’ as the passionate Prince rallies his Polar people, employing their advanced technology in a taskforce enforcing his Pax Namor upon the surface world’s war mongers…

Even by its own low standards ‘The Masked Raider’ tale of claim-jumping is far from exemplary, but prose crime puzzler ‘Warning Enough’ (Cooke & Harry Ramsey) is a genuinely enthralling change of pace tale.

Rendered by Steve Dahlman, ‘Electro, the Marvel of the Age’ introduces brilliant Professor Philo Zog who constructs an all-purpose wonder robot and forms an international secret society of undercover operatives who seek out uncanny crimes and great injustices for the automaton to fix. The first case involves retrieving a kidnapped child actress…

Another debut is ‘Ferret, Mystery Detective’ by Stockbridge Winslow (Bob Davis) & Irwin Hasen, following the eponymous crime-writer and his faithful assistants as they solve the case of a corpse dropped on the authors doorstep. Proceedings culminate with another winner in the ‘Adventures of Ka-Zar the Great’ as despised villain De Kraft returns to face the beginning (but not the end: that’s frustratingly left to the next issue …and volume) of the jungle lord’s just vengeance…

Despite many problems – especially its regrettable populist tendencies and desperately dated depictions of race, class, ethnicity and gender – I’m constantly delighted with this substantial chronicle, warts and all, but I can fully understand why anyone other than a life-long comics or Marvel fan might baulk at the steep price-tag in these days of grim austerity, with a wealth of better quality and more highly regarded comics collections available. Nevertheless, value is one thing and worth another, and the sheer vibrantly ingenious rollercoaster rush and vitality of these tales, even more than historical merit or cultural obsolescence, is just so intoxicating that if you like this sort of thing you’ll love this sort of thing.

If anything could convince the undecided to take a look, later editions also include numerous tantalising house ads of the period and a full colour cover gallery of Marvel Mystery Comics’ pulp predecessors: Marvel Science Stories, Marvel Tales, Marvel Stories, Ka-Zar, The Angel Detective, Uncanny Tales, Mystery Tales, Dynamic Science Stories and Star Detective Magazine by illustrators Norman Saunders, Frank R. Paul, H. W. Wesso and John W. Scott. Upping the ante, further bonuses comprise the second print cover of Marvel Comics #1, a sample of Norman Saunders’ original painted art, Everett Sub-Mariner pages and unused cover roughs, a Mazoujian-pencilled Angel cover reworked into the never-printed Zephyr Comics ashcan cover and a Burgos watercolour sketch offering a partial redesign of The Human Torch.

Although probably not to the tastes of most modern fans, for devotees of superheroes, aficionados of historical works and true Marvel Zombies there’s still plenty to enjoy here, and as always, in the end, it’s up to you…
© 1939, 1940, 2004, 2017 Marvel Characters, Inc. All rights reserved.

Mighty Marvel Masterworks Daredevil volume 2: Alone Against the Underworld


By Stan Lee, Denny O’Neil, John Romita, Gene Colan, with Jack Kirby, Frank Giacoia, Mike Esposito, Dick Ayers, Bill Everett & various (MARVEL)
ISBN: 978-1-3029-3440-8 (PB/Digital edition)

It’s another year of significant anniversaries so let’s say many happy returns for the swinging sixtieth of the rather tastelessly characterised “Sightless Swashbuckler” and latter-day meanly moody Man Without Fear Daredevil

As the remnants of Atlas Comics grew in popularity in the early 1960s it slowly replaced its broad variety of genre titles with more and more superheroes. The recovering powerhouse that would be Marvel was still hampered by a crippling distribution deal that limited the company to 16 titles (curtailing their output until 1968), so each new untried book would have to be certain of success.

Moreover, as costumed characters were selling, each new similarly-themed title would limit the breadth of the monster, western, war, humour or girls’ comics that had been the outfit’s recent bread and butter. It was putting a lot of eggs in one basket, and superheroes had failed twice before for Stan Lee. It all worked out in the end though…

Back then, Matt Murdock was a blind lawyer whose remaining senses hyper-compensate, enabling him to perform astonishing acrobatic feats and fight like a demon. A formidable fighter for justice in both identities and a living lie-detector, he was very much a second-string hero for most of his early years.

Daredevil was nonetheless a striking and popular one, due in large part to the roster of brilliant artists who illustrated the strip. He battled thugs, gangsters, a plethora of super-villains and even the occasional monster or alien invasion, quipping and wise-cracking his way through life and life-threatening combat. His civilian life consisted of assorted legal conundra and manfully standing back while quenching his own feelings as his portly best friend and partner Franklin “Foggy” Nelson vainly romanced their secretary Karen Page, With Lee and a rotating line-up of artists plugging on, concocting some extremely engaging tales until the latest Marvel Sensation could find his feet.

That transition forms the meat of this potent compilation: part of a series of Mighty Marvel Masterworks available as kid-friendly digest paperbacks and eBooks. It traces the move from morose masked avenger to wisecracking Scarlet Swashbuckler, gathering Daredevil #12-21 (January 1965-October 1966) into one boldly boisterous package of thrills and spills.

The previous year had seen Golden Age giant Wally Wood leave his own unmistakable mark on the series but with his departure Lee turned to an old pal who had left during the harshest days of the Atlas implosion. He was to eventually become Marvel’s top – and most loyal – superstar…

‘Sightless, in a Savage Land!’ was laid out by Jack Kirby and illustrated by John Romita. The latter had worked for Timely/Atlas in the 1950s before moving to relatively steady work on National/DC’s romance comics, as well as freelance advertising. He returned to take DD on an epic quest, guest-starring Tarzan-tribute act Ka-Zar, ranging from the dinosaur-haunted Savage Land via an extended battle with high-tech pirates led by The Plunderer to Jolly Olde England-land (in #13’s ‘The Secret of Ka-Zar’s Origin!’) and ultimately to a US Early Warning Base (#14, ‘If This be Justice…!’, and with what I’m sure is some un-credited assistance from George Tuska).

With this multi-part, globe-girdling epic, Daredevil began to confirm his persona as a wisecracking one-man war on evil: a front that would carry him all the way to the grim ‘n’ gritty Frank Miller days, far, far in the future. Romita’s graceful, flamboyant style and expressiveness imparted new energy into the character (especially since Frank Ray né Giacoia had been inking the series since #14).

DD #15’s ‘…And Men Shall Call Him… Ox!’ showed the artist’s facility for explosive superhero action as the dim strongman last seen in #6 resurfaced, albeit in a new and sinister fashion as the lummox is made the subject of a macabre brain-swapping experiment…

When a certain webslinger guest-starred in #16, little did anyone suspect how soon Romita would be leaving…

‘Enter… Spider-Man!’ introduces criminal mastermind Masked Marauder who has big plans; the first of which is to get DD and the wallcrawler to kill each other. With follow-up ‘None are so Blind…’, a convoluted a sub-plot began which would lead to some of the highest and lowest moments of the early Daredevil series, beginning after the wondrous wallcrawler accuses Foggy of being the Man Without Fear! Although the webspinner quickly realizes his mistake, others present don’t…

Issue #18’s ‘There Shall Come a Gladiator!’ introduces the manic armoured villain and archetypal super-thug in a tale two-thirds scripted by legend-in-waiting Denny O’Neil. Here Foggy seeks to sway Karen by bolstering the ridiculous idea that he is Daredevil… and almost perishes as a result of his deception.

DD #19 then sees the Masked Marauder ally with Gladiator in action-packed big fight tale ‘Alone… Against the Underworld!’: a fitting farewell for Romita who was moving over to Amazing Spider-Man after Steve Ditko’s abrupt, controversial and utterly unexpected departure.

Originally tipped for a fill-in issue, Gene Colan came aboard as penciller with #20’s ‘The Verdict is: Death!’ and inked by Mike Esposito (as Mickey DeMeo). Colan’s superbly humanistic drawing and facility with expressions was a little jarring at first – since he drew Daredevil in a passable Romita imitation and everything else in his own style – but he soon settled in and this two-part revenge thriller featuring The Owl (concluding with the Giacoia, Dick Ayers & Bill Everett inked ‘The Trap is Sprung!’) is a fine beginning to his long, fabulously impressive run on the series, incorporating the Man Without Fear’s battle against his ferocious arch-foe, an army of thugs, deadly flying robots and even an exploding volcano to keep the readers on their toes…

Augmented by a pulse-pounding house ad, this classy compendium is a nostalgic delight for one and all: a truly magnificent example of Marvel’s compelling formula for success combining smart stories, human characters and magnificent illustration. If you’ve not read these tales before I strongly urge you to rectify that error as soon as superhumanly possible.
© 2023 MARVEL.

Sandman Mystery Theatre Book One


By Matt Wagner, Guy Davis, John Watkiss, R.G. Taylor, David Hornung & John Costanza & various (Vertigo)
ISBN: 978-1-4012-6327-0 (TPB/Digital edition)

Created by Bert Christman & Gardner F. Fox, The Sandman premiered in either Adventure Comics #40 July 1939 (two months after Batman debuted in Detective Comics #27) or two weeks earlier in New York World’s Fair Comics 1939, depending on which rather spotty distribution records can be believed.

Head and face utterly obscured by a gasmask and slouch hat; caped, business-suited millionaire adventurer Wesley Dodds was cut from the iconic masked mystery-man mould that had made pulp fictioneers The Lone Ranger, Green Hornet, The Shadow, The Spider and many more household names. Those dark red-handed heroes were also astonishing commercial successes in the early days of mass periodical publication…

Wielding a sleep-gas gun and haunting the night to battle a string of killers, crooks and spies, he was accompanied in the earliest comicbooks by his plucky paramour Dian Belmont, before gradually losing the readers’ interest and slipping from cover-spot to last feature in Adventure Comics, just as the cloaked pulp-hero avengers he emulated slipped from popularity in favour of more flamboyant fictional fare.

Possessing a certain indefinable style and charm but definitely no especial pizzazz, the feature was on the verge of being dropped when the Sandman abruptly switched to skin-tight yellow-&-purple and gained boy-sidekick Sandy the Golden Boy (Adventure Comics #69, December 1941, courtesy of Mort Weisinger & Paul Norris). All this, presumably to emulate the overwhelmingly successful Batman and Captain America models then reaping big dividends on newsstands.

It didn’t help much, but when Joe Simon & Jack Kirby came aboard with #72 it all changed. A semi-supernatural element and fascination with the world of dreams (revisited by S&K a decade later in their short-lived experimental suspense series The Strange World of Your Dreams) added moody conceptual punch to balance the kinetic fury of their art, as Sandman and Sandy became literally the stuff of nightmares to bizarre bandits and murderous mugs…

For what happened next you can check out the superb Simon & Kirby Sandman collection.

Time passed and in the late 1980s Neil Gaiman, Sam Keith & Mike Dringenberg took the property in a revolutionary new direction, eventually linking all the previous reboot elements into an overarching connective continuity under DC’s new “sophisticated suspense” imprint Vertigo. Within a few years the astounding success of the new Sandman prompted editorial powers-that-be to revisit the stylishly retro original character and look at him through more mature eyes. Iconoclastic creator Matt Wagner (Mage, Grendel, The Demon, Batman) teamed with artistic adept Guy Davis (Baker Street, B.P.R.D.) and colourist David Hornung to channel a grittier, grimier, far more viscerally authentic 1930s, where the haunted mystery man could pursue his lonely crusade with chilling verisimilitude.

The tone was darkly modernistic, with crime-busting played out in the dissolute dog-days of the Jazz Age and addressing controversial themes such as abuse, sexual depravity, corruption and racism; all presented against the rising tide of fascism sweeping the world then.

Consider this a warning: Sandman Mystery Theatre is not for kids.

This compendium collects the first three redefining story-arcs from issues #1-12 (April 1993 to March 1994) and commences after an absorbing introduction from veteran journalist, critic and pop culture historian Dave Marsh.

Each chapter preceded by its original evocative faux pulp photo cover created by Gavin Wilson and Hornung, the dark drama opens with The Tarantula, taking us to New York in 1938 where District Attorney Larry Belmont is having the Devil’s own time keeping his wild-child daughter out of trouble and out of the newspapers. Dian is gallivanting all over town every night with her spoiled rich friends: drinking, partying and associating with all the wrong people, but the prominent public servant has far larger problems too. One is a mysterious gas-masked figure he finds rifling his safe soon after Dian departs…

The intruder easily overpowers the DA with some kind of sleeping gas – which also makes you want to blurt every inconvenient truth – before disappearing, leaving Belmont to awaken with a headache and wondering if it was all a dream…

After a rowdy night carousing with scandalous BFF Catherine Van Der Meer and her latest (gangster) lover, Dian gets up with a similar hangover, but still agrees to attend one of father’s dreary public functions that evening. The elder Belmont is particularly keen that she meet a studious young man named Wesley Dodds, recently returned from years in the Orient to take over his deceased dad’s many business interests. Dodds seems genteel and effete, yet Dian finds there’s something oddly compelling about him. Moreover, he too seems to feel a connection…

The Gala breaks up early when the DA is informed of a sensational crime. Catherine Van Der Meer has been kidnapped by someone calling himself as The Tarantula

Across town, mob boss Albert Goldman meets with fellow gangsters from the West Coast and, as usual, his useless son Roger and drunken wife Miriam embarrass him. Daughter Celia is the only one he can depend on these days, but even her unwavering devotion seems increasingly divided. After another stormy scene, the conference ends early, and the visiting crimelords are appalled to find their usually diligent bodyguards soundly asleep in their limousines…

Even with Catherine kidnapped, Dian is determined to go out that night, but when Wesley arrives unexpectedly changes her mind, much to her father’s relief. The feeling doesn’t last long, however, after the police inform him the Tarantula has taken another woman…

When a hideously mutilated body is found, Dian inveigles herself into accompanying dear old Dad to Headquarters but is promptly excluded from the grisly “Man’s Business”. Left alone, she starts snooping in the offices and encounters a bizarre gas-masked figure poring through files. Before she can react, he dashes past her and escapes, leaving her to explain to the assorted useless lawmen cluttering up the place.

Furious and humiliated, Dian then insists that she officially identify Catherine and nobody can dissuade her. Shockingly, the savagely ruined body is not her best friend but yet another victim. Somewhere dark and hidden, Van Der Meer is being tortured, but the perpetrator has far more than macabre gratification in mind…

In the Goldman house, Celia is daily extending her control over darling devoted Daddy. They still share a very special secret, but these days she’s the one dictating where and when they indulge themselves…

With all the trauma in her life, Dian increasingly finds Wesley a comforting rock, but perhaps that view would change if she knew how he spends his nights. Dodds is tormented, plagued by bad dreams. Not his own nightmares, but rather somnolent screams of nameless victims and their cruel oppressors haunt his troubled slumbers. Worst of all, these dreams are unrelenting and somehow prophetic. What else can a decent man do then, but act to end such suffering?

In a seedy dive, uncompromising Police Lieutenant Burke comes off worst when he discovers the gas-mask lunatic grilling a suspect in “his” kidnapping case and again later when this “Sandman” is found at a factory where the vehicle used to transport victims is hidden.

Even so, the net is inexorably tightening on both Tarantula and the vigilante interfering in the investigation, but Burke doesn’t know who he most wants in his nice, dark interrogation room…

As the labyrinthine web of mystery and monstrosity unravels, tension mounts and the death toll climbs, but can The Sandman stop the torrent of depraved terror before the determined Dian finds herself swept up in all the blood and death?

Of course, he does but not without appalling consequences…

Scene and scenario suitably set, John Watkiss steps in to illuminate second saga The Face (issues #5-8). Attention switches to Chinatown in February of 1938, where Dian and her gal-pals scandalously dine and dish dirt… until Miss Belmont meets again an old lover.

Jimmy Shan once worked in her father’s office but now serves as lawyer and fixer for his own people amongst the teeming restaurants, gambling dens and bordellos of the oriental district. Dian would be horrified to see Jimmy – or Zhang Chai Lao as his Tong masters know him – consorting with unsavoury criminals, and would certainly not be considering reviving her scandalous out-of-hours relationship with him. All such frivolous thoughts vanish, however, when the diners vacate the restaurant and stumble upon a severed head: a warning that the ruling factions are about to go to war again in Chinatown. As usual, white police are utterly ineffectual against the closed ranks of the enclave…

Later at a swanky charity soiree to raise money for a school, Dian meets Jimmy again and agrees to a meeting. At the same shindig she later sees Wesley, and in the course of their small talk, Dodds reveals that he recognises Shan from somewhere.

…And in Chinatown, another beheading leads to greater tension between the Lee Feng and Hou Yibai Societies. When an enigmatic gas-masked stranger starts asking unavoidable questions, he finds both Tongs denying all knowledge of the killings…

As the grisly murder-toll mounts, The Sandman’s investigations lead to one inescapable conclusion: a third party is responsible. But who, and why? Before this drama closes, Dian will learn more hard truths about the world and the money-men who secretly run it…

Issues #9-12 (December 1993-March 1994) are illustrated by R.G. Taylor, plumbing the darkest depths of human depravity in the tale of ‘The Brute’. The friendship of Dian and Wesley slowly deepens and life seems less fraught in the city, but that ends as a hulking degenerate stalks the back-alleys, killing and brutalising prostitutes and their clients…

Dodds is also on the mind of boxing promoter and businessman Arthur Reisling who’s looking for a fresh financial partner in his global exploitations. The effete-seeming scholar is hard to convince, though, unlike Eddie Ramsey. He’s a poverty-stricken pugilist and single parent desperate to make enough money to pay for his daughter Emily’s TB medicine. Riesling’s offer to him is just as scurrilous but the broken-down pug doesn’t have the luxury of saying “no”…

Eventually, with Dian in tow, Wesley accepts a party invitation from the speculator and meets his dynasty of worthless, over-privileged children. None of them seem right or well-adjusted. Later, when Eddie tries to come clean by informing the authorities of Riesling’s illegal fight events, he’s attacked by the promoter’s thugs and saved by The Sandman – at least until the colossal mystery killer attacks them both and they’re forced to flee for their lives…

As Dodds returns home to recuperate, the punishing dreams escalate to mind-rending intensity. Eddie, meanwhile, is left with no safe option and takes to the streets with Emily. His decision will lead to revolting horror, total tragedy and utter heartbreak.

The Sandman returns to his covert surveillance, silently unearthing the depths of Reisling’s underworld activities and coincidentally exposing a turbulent, dysfunctional atmosphere in the magnate’s home life to match his criminal activities. In this house, corruption of every kind runs deep and wide, and the masked avenger decides it’s time to bring his findings to Dian’s father. This time, District Attorney Belmont is prepared to listen and to act…

As murders mount and Dodds’ dreams escalate in intensity, the strands of a bloody tapestry knot together and the appalling secret of the bestial killer’s connection to Reisling is exposed; only a detonation of expiating violence can restore order…

Stark, compelling and ferociously absorbing, these bleak thrillers depict a cruel but incisive assessment of good and evil no devotee of dark drama should miss, with the period perils accompanied by a gallery of the series’ original, groundbreaking comic book photo-covers and posters by Gavin Wilson, plus later collection covers and related art from Matt Wagner, Alex Toth and Kent Wilson.
© 1993, 1994, 1995, 2016 DC Comics. All Rights Reserved.

The Hawk and The Dove: The Silver Age


By Steve Ditko, Gil Kane, Neal Adams, Nick Cardy, John Celardo, Sal Trapani, Wally Wood & various (DC Comics)

ISBN: 978-1401278052 (TPB/Digital edition)
Win’s Christmas Gift Recommendation: For a Season of Heated Family Debates… 9/10

The 1960s changed the world, especially in comics. Fresh ideas, new freedoms, young talents emerging and a growing assurance among established creators that what they were doing mattered and had lasting relevance generated a wave of inspiration and new characters everywhere. Not all of them hit home, but all have lasting significance. Happy Anniversary Hawk & Dove

Steve Ditko was one of our industry’s greatest and most influential talents and – in his lifetime – one of America’s least lauded. Reclusive and reticent by inclination, his fervent desire was always just to get on with his job, telling stories the best way he could: letting his work speak for him. Whilst the noblest of aspirations, that attitude was usually a minor consideration – and even an actual stumbling block – for the commercial interests which controlled all comics production back then and still exert an overwhelming influence upon the bulk of mainstream comic industry output. If you need more biographical background, there are plenty of wonderful books or even that internet stuff to find it. I’m sticking to his wish to have the stories tell you all you need to know…

After his legendary disagreements with Stan Lee led to Ditko quitting Marvel he worked at Warren Publishing and resumed his career-long association with Charlton Comics. Their laissez faire editorial attitudes always offered virtual creative freedom, if not great financial reward, but when their trailblazing editor Dick Giordano was poached by rapidly-slipping industry leader DC Comics in 1968, he brought with him some of his bullpen of key creators.

Whilst Jim Aparo, Steve Skeates, Frank McLaughlin and Denny O’Neil found a new home, Ditko began only a sporadic – if phenomenally fruitful – association with DC.

During this heady, unsettled period, the first strips derived from Ditko’s interpretation of novelist Ayn Rand’s Objectivist philosophy began appearing in fanzines and independent press publications like Witzend and The Collector – an avenue of freer expression the artist wholeheartedly embraced in an era of social rebellion. For the “over-ground” publishing colossus DC, he devised numerous short stories for genre anthologies and a brace of cult classics. Beware The Creeper came first, followed by the superbly captivating concept gathered here: The Hawk and the Dove. Later visits to the house of Superman & Batman generated Shade, the Changing Man, Stalker and The Odd Man, plus truly unique reinterpretations of The Demon, Man-Bat, Legion of Super-Heroes and many more…

This slight but superb compilation gathers every Ditko-drafted episode of a feature very much of its time plus those who took up the task when he left: curating Showcase #75, The Hawk and the Dove #1-6 and Teen Titans #21, covering May/June 1968 to May/June 1969.

The domestic drama of a family at war naturally opens ‘In the Beginning’ (Showcase #75, with Ditko doing everything except dialoguing which was left to relative youngster Steve Skeates) as high school kids Don and Hank Hall resume their heated quarrel about what American society needs to be. Don is left-leaning pacifist and younger brother Hank is savagely reactionary: pro-military, pro-patriot and anti-dissent of any kind. It was a situation played out all over the world at that crucial stage of the Vietnam war as a new generation turned away from what their parents held dear…

The Hall boys’ paternal parent was doctrinaire small town Judge Irwin Hall of Elmond County: handing out harsh but fair pronouncements that were the cause of a minor superhero moment. When he throws the book at convicted racketeer Dargo, it sparks a wave of violent reprisals and assassination attempts that hospitalise the Judge. Constantly arguing their irreconcilable views, Don and Hank follow one gangster they suspect and are trapped in a warehouse, helpless to prevent a follow-up murder attempt. Their mounting panic and frustration ends when a mysterious voice magically grants them superpowers and costumed identities based on their divergent worldviews and allowing them to escape and foil the killers…

The gift only activates “when evil is present” and also magnifies their ability to act out their philosophical standpoint, and in typical Ditko manner is heartily vilified by the Judge who advocates the rule of law and enforcement of elected authority over criminal vigilantism…

Reaction was strong enough to warrant a solo series and cover-dated August/September that year, The Hawk and the Dove #1 (again scripted by Skeates) revealed ‘The Dove is a Very Gentle Bird’ as teen thieves The Drop-outs plunder at will, with Dove Don and Hawk Hank taking very different approaches to stopping them. The concept of the warring brothers was fascinating but extremely flawed in comic book terms.

Hawk happily smashed everything in traditional Fights ‘n’ Tights style whilst Dove second-guessed his own every action, enduring all kinds of permutation to be dynamic and proactive without ever actually hitting anyone: a definition of pacifism that struggled with itself…

The dichotomy clearly affected Ditko, who abandoned his creation after only three stories, although his swansong ‘Jailbreak’ (H&D #2 Ditko & Skeates) is a mini-masterpiece perfectly embodying all those innate contradictions to craft a powerful tale of ideology and redemption. When the Hall family vacation is overtaken by a mass prison escape, crazed killer Harker forces hopeless, despondent career-convict Davis and a genuinely-reformed young parolee to escape with him, intending to sacrifice them to aid his getaway. When Harker takes the Halls hostage, Hawk and Dove manifest, but as the belligerent bird-boy brutalises Davis and the many escapees he brought along, the repentant parolee saves the hostages whilst Dove stubbornly defeats Harker by taking the beating of his life and wearing his opponent down. Here, the true victory belongs to Don and the system that punishes the guilty and rewards the rule-followers: hardly a radical challenge to the social issues the series sought to redress…

The Hawk and the Dove #3 (December 1968/January 1969) brought a big creative change but more thematic confusion as Gil Kane & Sal Trapani joined Skeates for a brace of crime mysteries. ‘After the Cat’ has the heroes hunt a violent costumed burglar, where Dove’s principles directly lead to tragedy and death after which ‘Twice Burned!’ finds the avian avengers helpless when a savage assault and travesty of justice leads an angry teenager into vengeful violence…

Skeates, Kane & Trapani advanced the themes of ideology versus family bonds in #4 as ‘The Sell-Out!’ sees a mayoral run implicate Judge Hall in wrongdoing when Hawk and Dove expose their father’s oldest political ally as a murdering criminal mastermind funding his campaign through forgery and art theft…

The inevitable occurs in #5 when Kane takes over scripting and Wally Wood assumes the inker’s role in ‘Walk With Me O’ Brother… Death Has Taken My Hand!’

A pre-WWII infant immigrant from Latvia born Eli Katz, Gil Kane was a pivotal player in the developing US comics industry, and indeed the art form itself. Working as an artist, and an increasingly more effective and influential one, he drew for many outfits from 1942 on, tackling superheroes, crime, action, war, mystery, romance, animal heroes (Streak, Rex the Wonder Dog!), movie adaptations Westerns and Science Fiction tales.

In the late 1950s he became one of Julie Schwartz’s key artists: regenerating and rebooting the superhero concept. Yet by 1968, at the top of his profession, this relentlessly revolutionary and creative man felt so confined by the juvenile strictures of the industry that he struck out on bold new ventures that jettisoned the editorial and format bondage of comic books for new visions and media. His Name Is Savage was an adult-oriented black & white magazine about a cold and ruthless super-spy in the James Bond/Matt Helm/Man Called Flint mould; co-written by friend and collaborator Archie Goodwin. It was very much a precursor in tone, treatment and subject matter of many of today’s adventure titles.

His other venture, Blackmark (1971, also with Goodwin), not only ushered in the comic book era of Sword & Sorcery, but also became one of the medium’s first Graphic Novels. Technically, as the series was commissioned by fantasy publisher Ballantine as 8 volumes, it was also envisioned as America’s first comic Limited Series. Before them, though, there was Captain Action and The Hawk and The Dove. At this moment Kane was eager to stretch his creative muscles in a period of great change and challenge and editor Dick Giordano was happy to oblige…

The tale of betrayal and rage sees Irwin Hall uncharacteristically intercede when old friend and literal life-saver Sam Hodgins is framed for armed robbery and murder. When Hawk and Dove investigate they discover a shocking truth that leads to Hank Hall being near-fatally injured as Don – losing his mind with grief – betrays his principles in pursuit of vengeance, not justice…

The tale leads into Teen Titans #21 (June 1969) and a landmark guest shot in DC’s other young heroes title. Written by Neal Adams, pencilled by him and Sal Amendola with inks from brush-maestro Nick Cardy – one of the all-out prettiest illustration jobs of that decade – the tale is centrepiece of a triptych tale spanning TT #20-22.

Facing interdimensional invasion spearheaded by a human multinational crime gang, Titans (Kid Flash, Robin, Wonder Girl and Speedy) are briefly joined by our symbolic super-teens for ‘Citadel of Fear’: chasing smugglers, facing evil ETs and ramping up the surly teen angst quotient whilst moving the invaders story-arc towards a stunning conclusion that you’ll have to read elsewhere

The unstoppable superhero recession of the late 1960s generated incredible and bold experiments, but all those groundbreaking advances went unheeded and unheralded – except by the next generation of comic creators who benefitted from them. Back then, costumed hero books fell like dominoes and The Hawk and The Dove died with #6 (June/July 1969, by Kane & John Celardo). ‘Judgment in a Small Dark Place!’ again focusses on Judge Hall as the son of a man he jailed years previously targets the family before kidnapping and torturing the draconian lawgiver.

Unable to cooperate, the boys search for him separately, but in the end it’s Hawk’s mindless violence that solves the problem and – as usual – Hall’s ungrateful response is seeking to arrest the lawless vigilantes…

This little slice of obscure hero history also includes spectacular covers by Ditko, Kane and Cardy.

The Sixties was the era when all assorted facets of “cool-for-kids” ephemera finally started to coalesce into a comprehensive assault on our minds and our parents’ pockets. Music, TV, movies, comics, bubble-gum cards and toys all began concertedly feeding off each other, building a unified and combined fantasy-land no kid could resist, but there was also deep and permanent change to the culture and social consciousness and kids became aware politically active for the first time. Those competing colliding forces have never been more wonderfully expressed than in the stories in this book and you would be mad to miss it.
© 1968, 1969, 2018 DC Comics. All Rights Reserved.

Francis & the Vegas Tramps


By Brian Kelly (Brian Kelly Army Press)
ISBN: 978-8-359819-21-3 (TPB)

Like so many others I started out in the business making minicomics, collaborating on fanzines or concocting stripzines with fellow weirdoes, outcasts and addicts. To this day, seeing the raw stuff of creativity in hand-crafted paper pamphlets or professionally printed packages which put dreamers’ money where their mouths are still gets me going in ways which endanger my tired old heart…

With that in mind here’s a superb offering from overseas and the depths of time…

It’s been a while since I’ve able to indulge my love of “small press” and self-produced comics, so here’s a look at one that pushes all the right buttons: a wry, witty, passionate yarn perfectly executed and incorporating a truckload of nostalgic credentials.

Twenty years ago tattoo artist and author (The Cut-Ups: Tattoo Flash from the Third Mind) Brian Kelly produced a comic book about a rock band. Recently, while incapacitated with Covid and binge-watching Josie and The Pussycats in Outer Space cartoons, he used mandatory isolation and enforced downtime to revisit the project. Setting a return two decades later, his Kickstarter-funded result sees long-defunct and always dysfunctional young Turk mega-band Francis & the Vegas Tramps reunite after their loathed frontman is murdered.

In a furiously dystopian future of rocketships, robots, clones and sex-droids, Elvis-worship, debauchery and disinformation, interstellar superstar and former bassist Molly Meteor, drummer Ray, and sideman Blue meet for the first time in a lifetime on planet Mempherica.

It was the place where they were Francis & the Vegas Tramps and became adored sensations, and it the world where it all ended. When they explosively split up, attention-grabbing frontman Francis Smith went solo and gradually faded into mediocrity. Offworld, Molly’s talent took her to the top but she has always been haunted by the appalling event that triggered the split and took her away from the men trusted most in her life.

Within moments of debarking and meeting an older even-sweeter Ray, she’s being questioned by cops about Francis’ extremely unpleasant life and habits and his shocking, scandalous demise…

The Space Detectives clearly have no clue but plenty of suspicions, and soon Molly is doing her own investigating, peeling back the years to uncover plenty of sordid suspects, previously-unsuspected motives and even two clearly-lying addicts claiming to be the culprits.

As Molly and Ray dig deeper, they quickly uncover a viper’s nest of crime, rogue religions, designer drugs and an enigmatic backer for Francis’ toxic mother. Things turn deadly serious when the cops abruptly find Molly’s prints at the crime scene. She’s arrested even though she was on stage on another planet at the time of the killing…

It’s clear that the time has come to kick out the jams and solve this sucker herself… if she can avoid becoming the next good-looking corpse…

A traditional sci-fi cosy murder-mystery with Rock-& Roll underpinnings that never takes itself too seriously, Francis & the Vegas Tramps is a riotous romp with echoes of early 2000AD, channelling snippets of Sin City and pastiches of musical screen gems from Rock Follies to The Rocky Horror Show and American Idiot to The Phantom of the Paradise.

If you have a suspicious mind and want a straightforward pictorial quandary to solve – one offering the promise of more to follow – crack open your search engine of choice and head for a twisty-turny tomorrow that will leave you all shook up. go on. It’s now or never…
© 2023, Brian Kelly. All rights reserved.

Captain Midnight Archives volume 2: Captain Midnight Saves the World


By William Woolfolk, Leonard Frank, Leonard Starr, Dan Barry & various (Dark Horse Comics)
ISBN: 978-1-61655-243-5 (TPB) eISBN: 978-1-62115-921-6

Created by broadcast scripters Wilfred G. Moore and Robert M. Burtt, Captain Midnight began as a star of radio serials in the days when troubleshooting All-American aviators were the acme of adventure genre heroes. The Captain Midnight Program soldiered on from 1938 to 1940 until the Wander Company acquired sponsorship rights to promote their top product: Ovaltine.

From there on, national radio syndication led to a newspaper comic strip (by Erwin L. Hess, running June 29th 1942 until the end of the decade); a movie serial (1942) and – later – two TV serials (1953 and 1954-1956) before being overdubbed, retitled and syndicated as “Jet Jackson, Flying Commando” well into the 1960s. There was a mountain of now-legendary merchandise such as the infamous Captain Midnight Secret Decoder Ring

And there was a comic book franchise – one recently reinvigorated for 21st century audiences.

The hero’s basic origin related how after the Great War ended, pilot and inventor Captain Jim Albright returned home having earned the sobriquet “Captain Midnight” after a particularly harrowing mission that concluded successfully at the witching hour. He then formed a paramilitary “Secret Squadron” of like-minded pilots to continue making the world a better place – often at the covert behest of the President – using guts and gadgets to foil spies, catch crooks and defend the helpless.

Captain Midnight truly hit his stride after Japan’s sneak attack on Pearl Harbor, becoming an early Home Front media sensation throughout the war years. However, his already fluid backstory and appearance underwent a radical makeover when he switched comic book horses in midstream.

This stunningly engaging collection gathers a slew of often gruesome science fiction-themed tales taken from the latter end of the Fawcett Comics run. Captain Midnight #48, 50, 52-56, 58, 60, 62, 64 and 66 collectively spanned February 1947- August 1948. As times and tastes changed, the venerable title folded with the next issue.

Following a fervent Introduction from Batton Lash discussing the career of the much-travelled, constantly evolving “Monarch of the Airways” and the telling differences between radio, screen and comic book iterations, the contents explosively unfold with a tragic dearth of credit and attributions. Much comic material from this era is criminally unattributed, but writers known to be active on Midnight at this juncture include Bill Woolfolk and Otto Binder, whilst artists look like the unflagging Leonard Frank and young legends-to-be Leonard Starr and Dan Barry.

From issue #48 ‘Captain Midnight Visits the Golden Asteroid’ sees Albright and his mechanic Ichabod Mudd piloting their newly invented rocket-ship to investigate a new stellar body only to find that the astronomer who discovered it has an ulterior and nefarious motive for getting to the stellar wanderer.

Illustrated by Frank from #50, ‘Captain Midnight Spikes the Sun Gun’ pits the modern Edison against devilish Dr. Pyrrho who has found a way to inflict destructive heat on the already sweltering citizens of the American Southwest, after which a return prospecting trip to our nearest neighbour uncovers ‘The Moon Creatures’ (Woolfolk) who aggressively resisted all attempts to human colonise Luna…

With the solar system now a regular destination for exploration, Albright began occasional sorties to the planets and picked up some new recurring foes. The first was a plundering barbarian from Pluto who raids Earth for its Uranium reserves in #52’s ‘Captain Midnight versus the Space Raider!’ (Binder & Frank). The resultant chase and recovery takes our hero to Mars and first contact with an unsuspected race also under threat of merciless assault by the murderous Jagga

After driving the fiend off and recovering his ill-gotten gains, Midnight next encounters the ruthless Plutonian inflicting ‘Peril on Venus’ in #53. By sending him packing once again, the inventor consequently aids the long-lost last survivors of Atlantis in getting their failing colony onto an even keel in a world overrun by dinosaurs…

In #54, Midnight and Icky find yet another embattled civilisation – on Ceres. A literally golden kingdom is fending off Jagga’s bacterial onslaught and meteor bombardments. With the Air Aces’ assistance, the monster is finally driven off in ‘The Asteroid Battle’.

There’s a double dose of super-scientific spectacle in #55, beginning with Albright’s perhaps unwise invention of a monumental dirigible intended as ‘The Sky Airport’. When common thugs steal the mobile monolith and use it as a base for air raids on banks, the heartbroken genius is forced into desperate action to clear his conscience…

This is followed by another interplanetary incident as ‘Captain Midnight Finds the Lunar Lair’ and finally brings Jagga to justice in the form of a trial in Earth’s courts. Unequivocally guilty, the beast is sentenced to death by electrocution in #56’s ‘The Last Rites of Jagga’ (Frank art) but said execution proves to be a major mistake and Midnight is called upon to deliver the sentence in his own infallible scientific manner…

A new threat emerges in #58 ‘On the Planet of Peril’ when an unknown race reanimates Earth’s greatest villains and monsters. A month later ‘Captain Midnight Battles the Ice Age’ finds our interplanetary explorers on Neptune: changing that world’s climate to give its humanoid inhabitants a big step up the ladder to civilisation, whilst issue #60 sees the return of earthly arch-enemy Dr. Osmosis who terrifies and torments humanity with his explosive ‘Flying Saucers of Death’

Captain Midnight #62 detailed the inventor’s efforts to save America’s ‘Farmers on the Moon’ from sabotage as Earth agricultural entrepreneur Jim Klaw sought to maintain his produce monopoly at all costs…

A new extraterrestrial enemy debuted in #64 as ‘Beyond the Sun’ (Frank) introduced shapeshifting tyrant Xog: a gaseous monster from Saturn who boarded America’s newest spaceships as step one in his plans for interplanetary domination. When Midnight thwarted the scheme and rescued hostage Terrans, the vile king swore vengeance…

It came in the final tale in this superbly retro rollercoaster of rocket-powered fun – from #66 with art by Frank – as Xog transforms the good Captain into sentient gas before invading Earth. Happily, even ‘Without a Body’, Albright is too much for the malign marauder and once more saves the day and the world…

With a stunning gallery of covers by Frank, Charles Tomsey, Dan Barry and Mac Raboy, plus cool mini-features such as ‘Captain Midnight’s Air Lingo’, ‘US Army Aviation Badge Insignia’ and ‘Famous Planes’, this fabulous feast of fearsome fantasy is guaranteed to satisfy the yearnings of every starry-eyed space cadet, whatever their age.
Captain Midnight Archives volume 2: Captain Midnight Saves the World! ® and © Dark Horse Comics 2014. All rights reserved.

Creepy Presents Alex Toth


By Alex Toth, with Archie Goodwin, Gerry Boudreau, Rich Margopoulos, Roger McKenzie, Doug Moench, Nicola Cuti, Bill DuBay, Steve Skeates,Leopoldo Durañona, Leo Summers, Romeo Tanghal, Carmine Infantino & various (Dark Horse Comics)
ISBN: 978-1-61655-692-1 (HB) eISBN: 978-1-63008-194-2

Once upon a time the short complete tale was the sole staple of the comic book profession, where the intent was to deliver as much variety and entertainment fulfilment as possible to the reader. Sadly, that particular discipline is all but lost to us today.

Alex Toth was a master of graphic communication who shaped two different art-forms and is largely unknown in both of them.

Born in New York in 1928, the son of Hungarian immigrants with a dynamic interest in the arts, Toth was a prodigy and, after enrolling in the High School of Industrial Arts, doggedly went about improving his skills as a cartoonist.

His earliest dreams were of a strip like Milton Caniff’s Terry and the Pirates, but his uncompromising devotion to the highest standards soon soured him on the newspaper market when he discovered how hidebound and innovation-resistant that family-values-obsessed industry had become whilst he was growing up.

At age 15, he sold his first comic book works to Heroic Comics and, after graduating in 1947, worked for All American/National Periodical Publications (who would amalgamate and evolve into DC Comics) on Dr. Mid-Nite, All Star Comics, Green Lantern, The Atom, Johnny Thunder, Sierra Smith, Johnny Peril, Danger Trail and a host of other two-fisted fighting features.

On the way he dabbled with newspaper strips (see Casey Ruggles: the Hard Times of Pancho and Pecos) and confirmed that nothing had changed…

Constantly aiming to improve, he never had time for fools or formula-hungry editors who wouldn’t take artistic risks. In 1952 Toth quit DC to work for “Thrilling” Pulps publisher Ned Pines who was retooling his prolific Better/Nedor/Pines companies (Thrilling Comics, Doc Strange, Fighting Yank, Black Terror and others) into Standard Comics: a comics house targeting older readers with sophisticated, genre-based titles.

Beside his particularly favourite inker Mike Peppe and fellow graphic artisans Nick Cardy, Mike Sekowsky, Art Saaf, John Celardo, George Tuska, Ross Andru & Mike Esposito, Toth set an incredibly high bar for a new kind of story-telling. In a cavalcade of short-lived titles dedicated to War, Crime, Horror, Science Fiction and especially Romance, the material produced was wry, restrained and thoroughly mature. After Simon & Kirby invented love comics, Standard, through artists like Cardy and Toth and writers like amazing, unsung Kim Aamodt, polished and honed the genre, routinely turning out clever, witty, evocative and yet tasteful melodramas and heart-tuggers both men and women could enjoy.

Before going into the military, where he still found time to create a strip (Jon Fury for the US Army’s Tokyo Quartermaster newspaper The Depot’s Diary) ,Toth illustrated 60 glorious tales for Standard; as well as some pieces for EC and others.

On his return to a different industry – he didn’t much like – Toth split his time between Western/Dell/Gold Key (Zorro and movie/TV adaptations) and National (assorted short pieces, superhero team-ups, Hot Wheels and Eclipso): doing work he increasingly found uninspired, moribund and creatively cowardly.

Before long he moved primarily into television animation: character and locale designing for Space Ghost, Herculoids, Birdman, Shazzan!, Scooby-Doo, Where Are You? And Super Friends among so many others. He returned sporadically to comics, setting the style and tone for DC’s late 1960’s horror line in House of Mystery, House of Secrets and especially The Witching Hour, whilst illustrating more adult fare in Warren’s Creepy, Eerie and The Rook.

In the 1980s he redesigned The Fox for Red Circle/Archie, produced stunning one-offs for Archie Goodwin’s Batman and war comics (whenever they offered him “a good script”) and contributed to landmark/anniversary projects like Batman: Black and White. His later, personal works included European star-feature Torpedo and magnificently audacious Bravo for Adventure!: both debuting at the publishing company owned by Jim Warren.

Alex Toth died of a heart attack at his drawing board on May 27th 2006.

The details are fully recounted in Douglas Wolk’s biographically informative Foreword, as are hints of the artist’s later spells of creative brilliance at DC, the growing underground movement and nascent independent comics scene. Whilst working for Warren (intermittently and between 1965 and 1982) Toth enjoyed a great deal of editorial freedom and cooperation. He produced 21 starkly stunning monochrome masterpieces – many self-penned or written by fellow legend Archie Goodwin – and all crafted without interference from the Comics Code Authority’s draconian and nonsensical rules.

They ranged from wonderfully baroque and bizarre fantasy to spooky suspense and science fiction yarns, limited only by the bounds of good taste… or at least as far as horror tales can be. The uncanny yarns appeared in monochrome anthologies Creepy (# 5-7, 9, 75-80, 114, 122-125, 139) and Eerie (2, 3, 64, 65 and 67), affording the master of minimalism time and room to experiment with not only a larger page, differing styles and media, but also dabble in then-unknown comics genres.

Those lost Warren stories were gathered into this spectacular oversized (284 x 218 mm) hardback compendium (and eBook): part of a series of all-star artist compilations including Corben, Wrightson, Ditko and more – hereafter an appreciative Foreword from critic and historian Douglas Wolk.

The terror treats open with the short shockers from Creepy and – moodily rendered in grey wash-tones –‘Grave Undertaking’ comes from #5 (October 1965). Scripted by Goodwin, the period piece relates the shocking comeuppance of a funeral director who branches out into providing fresh corpses for the local medical school, after which December’s #6 offers insight into ‘The Stalkers’, as a troubled soul seeks psychoanalytic help for hallucinations of aliens plaguing him…

Prophetic visions play a part in ‘Rude Awakening!’ (#7, February 1966) as a guy flees omens of being gutted by a madman, before Toth reverted to his minimalist line style for ‘Out of Time’ (#9, June). Here a murderous mugger seeks sanctuary for his latest crime and ends up making a devil’s bargain…

A long absence ended in November 1975 as Creepy #75 heralded a wealth of new stories from Toth, beginning with Gerry Boudreau’s crime-thriller ‘Phantom of Pleasure Island’ wherein a mob-owned San Diego funfair is plagued by a sinister sniper. Private Eye Hubb Chapin is on the case, but his dogged determination to find the killer opens a lot of festering sores his client should have left well alone…

Spectacularly experimental and powerfully stark, ‘Ensnared!’ (scripted by Rich Margopoulos for #76, January 1976) is another paranoiac psychodrama with science fiction underpinnings, before Toth begins writing his own stories in Creepy #77 (February). A wash-&-tone tour de force depicting the strange fate of missing air mail pilot ‘Tibor Miko’ in 1928…

March’s issue #78 continued the tonal terrors with another 1920s tale exposing the stunning secret of a celluloid icon in ‘Unreeal!’ before we storm into Indiana Jones territory with ‘Kui’ (#79, May) wherein a couple of anthropologists make the holiday find of a lifetime on a deserted tropical island.

This tranche of Toth treats ends with ‘Proof Positive’ from June’s issue #80 wherein a gang of fraudulent patent lawyers and their ruthless honeytrap pay the ultimate price for gulling the wrong inventor. When Toth returned in January 1980 his first story was another chilling collaboration with old pal Goodwin. Rendered in overpowering scratchy line and solid blacks, Creepy #114’s ‘The Reaper’ details how a virologist with six months to live decides he’s not dying alone and leaving a world of idiots behind him…

Issue #122 (October 1980) found Toth inking veteran illustrator Leo Durañona for the Roger McKenzie-scripted civil war yarn ‘The Killing!’ Here a Northern raiding party occupying a mansion endure conflicting passions of lust and vengeance before death inevitably settles all scores.

Doug Moench writes, Leo Summers draws and Toth inks & tones ‘Kiss of the Plague!’ (#123, November 1980) as a welter of grisly murders slowly subtracts inhabitant of a seemingly accursed house, after which ‘Malphisto’s Illusion’ (#124, January 1981) finds Nichola Cuti, Alexis Romero (AKA Romeo Tanghal) & Toth explaining in grisly detail just how a stage magician pulls off his greatest trick. #125’s ‘Jacque Cocteau’s Circus of the Bizarre’ (McKenzie, Carmine Infantino & Toth) maintains the entertainment motif with a short shocker about a freak show like no other…

Toth’s last Creepy gig was another Goodwin collaboration. Issue #139 (July 1982) again featured the master’s moodily macabre tone painting in a grim, post-apocalyptic rumination on ‘Survival!’

Toth’s tenure on companion anthology Eerie #2 was relatively brief, beginning with the second issue (March 1966). ‘Vision of Evil’ was the first of two Goodwin tales limned in tone and bold line, revealing the fate of an overly-arrogant art collector who wouldn’t take no for an answer, whilst #3’s ‘The Monument’ (May 1966) saw an equally obnoxious architect accidentally engineer his own doom by stealing ideas from an old idol…

Eerie #64 offered intolerance, fear and sentiment in equal measure in ‘Daddy and the Pie’ (written by Bill DuBay). In Depression-era America a very alien stranger is made welcome by one hard-up family despite the barely repressed hostility of his neighbours…

A very modern monster’s exploits comprise the end of this stupendous collection as Steve Skeates pens a wry tale of serial killers and doughty detectives in old London town. ‘The Hacker is Back’ (#65 April) depicts a maniac’s return to slaughter after a decade’s hiatus and leads to an inconclusive resolution before ‘The Hacker’s Last Stand!’ (#67 August) finds forces of law and order overwhelmed by a killing spree unlike any other…

This voluminous volume has episodes which terrify, amaze, amuse and enthral: utter delights of fantasy fiction with lean, stripped-down plots and a mordant tone which lets the art set the tone, push the emotions and tell the tale, from times when a story could end sadly as well as happily and only wonderment was on the agenda, hidden or otherwise.

These stories display the sharp wit and dark comedic energy which epitomised both Goodwin and Warren, channelled through Toth’s astounding versatility and storytelling acumen: another cracking collection of his works not only superb in its own right but also a telling affirmation of the gifts of one of the art-form’s greatest stylists.

This is a book serious comics fans would happily kill, die or be lost in a devil-dimension for.
Creepy, the Creepy logo and all contents © 1965, 1966, 1975, 1976, 1980. 1981, 1982, 2015 by New Comic Company. All rights reserved.

Mandrake the Magician®: The Complete King Years volume 2


By Fred Fredericks, Gary Poole, Ray Bailey, Giovanni Fiorentini, Salvatore Stizza, Domenico Mirabella, Paul S. Newman & Stan Campbell & various (Hermes Press)
ISBN: 978-1613451021 (HB/Digital edition)

Win’s Christmas Gift Recommendation: Magical unrealism at its Finest… 9/10

Regarded by many as comics’ first superhero, Mandrake the Magician debuted as a daily newspaper strip on 11th June 1934 – although creator Lee Falk had first tried to sell the strip a decade previously. Initially drawing it too, Falk rapidly replaced himself, allowing the early wonderment to materialise through the effective understatement of sublime draughtsman Phil Davis. An instant hit, it was soon supplemented by a full-colour Sunday companion page from February 3rd 1935.

Falk – as a 19-year old college student – had sold Mandrake to King Features Syndicate years earlier, but asked the monolithic company to let him finish his studies before dedicating himself to it full time. Schooling done, the 23-year-old master raconteur settled into his life’s work: entertaining millions with astounding tales.

Falk – who also created the first costumed superhero in moodily magnificent generational manhunter The Phantom – spawned an entire comic book subgenre with his first creation. Most Golden Age publishers boasted at least one (but usually many) nattily attired wizards in their gaudily-garbed pantheons: all roaming the world(s) making miracles and crushing injustice with varying degrees of stage legerdemain or actual sorcery.

Characters such as Mr. Mystic, Ibis the Invincible, Sargon the Sorcerer, and an assortment of “…the Magician” ’s like Zatara, Zanzibar, Kardak ad infinitum all borrowed heavily and shamelessly from the uncanny exploits of the elegant, enigmatic man of mystery gracing the world’s newspapers and magazines.

In the Antipodes, Mandrake was a suave stalwart regular of Australian Women’s Weekly and became a cherished icon of adventure in the UK, Australia, Italy, Brazil, Germany, Spain, France, Turkey and across Scandinavia: a major star of page and screen, pervading every aspect of global consciousness.

As seen and described in Tim Lasiuta’s epically informative biographical and treat-packed ‘Introduction: Mandrake – a Magician for the Ages’, over the decades he’s manifested for radio, movies, chapter-serials, a theatrical play, television animation (as part of the cartoon series Defenders of the Earth) and so much more. With all that came a merchandising bonanza of games, toys (including magic trick kits), books, comics and the rest, much of it tantalizingly pictured here in posters, candid photos, book and comics covers plus a wealth of original art…

Falk worked on Mandrake and “The Ghost who Walks” until his death in 1999 (on his deathbed he was laying out one last story), but also found a few quiet moments to become a renowned playwright, theatre producer and impresario, as well as an inveterate world-traveller. However, he couldn’t keep up with the burgeoning demand, and depended a great deal on his later collaborator Fred Fredericks, who became an increasingly vital component of the process and ultimately Falk’s successor… which is where this collection comes in…

Between 1966 and 1967, King Features Syndicate dabbled with a comic book line of their biggest stars – Popeye, Flash Gordon, The Phantom and Mandrake – developed after the characters had enjoyed newsstand stardom under the broad and effective aegis of veteran licensed properties publisher Gold Key Comics. No stranger to funnybooks, Mandrake was featured in the David McKay Company’s Magic Comics (1939 to 1949 as reformatted strip reprints) and in new material in November 1956 he starred in Dell’s Four Color #752 and was also a major player for child-friendly Big Little Books.

This concluding full-colour archival volume gathers the pertinent parts of Mandrake the Magician #6-10, spanning September 1966 to May 1967, and includes in its entirety that historical bonus from FC #752 (November 1956). The wonder and mystery resume with a two-chapter saga from #6, cover-dated July 1967.

Scripted by Gary Poole and illustrated by Ray Bailey (the American one who worked on The Gumps, Terry and the Pirates, Steve Canyon, Turok, Son of Stone, Boris Karloff Tales of Mystery, U.N.D.E.R.S.E.A. Agent and more: not the British doyen of children’s comics who limned such juvenile delights as Milly and Billy and Kitty Hawke), ‘The Incredible Space Menace’ sees the master of mesmerism targeted by ousted and exiled alien tyrants who ride flying saucers hidden inside hurricanes.

One has been Mandrake’s close friend for 15 years, learning to counter his magic and turn it against the hero as a prelude to world conquest. Luckily, the mage has lifelong companion Lothar and beloved Princess Narda to save him before he can save humanity itself…

Those in the know are well aware that Mandrake was educated at the fabled College of Magic in Tibet, thereafter becoming a famous, globetrotting troubleshooter: always accompanied by his mighty African partner and loving companion (eventually – in 1997 – wife) Narda of Cockaigne. Together forever, they faced the uncanny, solved crimes and crushed evil.

His African associate took centre stage in #7 as ‘Jungle Drums’ provided the herculean warrior prince with a backstory and renewed purpose. In Mandrake’s American home Xanadu, Lothar is plagued by eerie, ethereal tom-tom beats calling him back to the “Dark Continent”. The episode gives Mandrake opportunity to explain that his friend is King of the Wambesi in voluntary exile, and how the magician had helped him expose the witchdoctor who poisoned the previous monarch to seize the throne. The case ended with Lothar choosing comradely adventure over luxury and comfort. Now a new menace threatens his people and demands ‘The Return of King Lothar’

Both interlinked tales were by Poole & Bailey and conclude with the heroes back in Africa where the people have utterly forgotten their liege lord. After numerous lethally close shaves the culprits are exposed as western “doctors” whose inoculation program is designed to make the entire nation docile and compliant while the whites plunder the nation wholesale. Cue a little Mandrake magic and monarchical muscle…

Leaving another regent in charge, Lothar rejoins his world-travelling friend just in time to enjoy a little crime action that exploited some global franchising successes. In the 1960s and 1970s, Italian publisher Fratelli Spada produced their own original stories to augment the Falk material and King’s US Mandrake the Magician #8 (September 1967) was a translated version of ‘The Telltale Doll’, scripted by Giovanni Fiorentini and drawn by Salvatore Stizza. Here, the trio visit Mexico and become embroiled in a callous smuggling operation using children and their drug-stuffed toys as unsuspected, inadvertent couriers…

A month later another Italian tale by Fiorentini – illustrated by Domenico Mirabella and modified by script-doctor Poole – delivers cosmic horror as a body-possessing alien mutant runs amok on Earth. The Terror From Outer Space’ is ruthlessly hunting a super-mineral able to eradicate the world and which is currently considered by ever-inquisitive Mandrake as a simple curio. He has no conception of the peril to him and the planet…

Poole & Bailey reunited for the final issue as #10 (November 1967) foreshadowed the coming horror story revival with a serious ghost story in ‘The Haunting of Hawk Inn’ as Narda takes a hard-earned vacation from action. Sadly, the rustic coastal hideaway she’s chosen comes with an arcane history and it’s not long before she’s begging Mandrake and Lothar to investigate a spectral raptor with a grudge and no mercy…

Behind an evocatively beautiful, sadly anonymous painted cover, the comics contents of November 1956’s Four Color #752 as published by Dell Comics add lasting lustre to this archive. The frontispiece ‘Mandrake’s Magic’ – explaining how his powers work – is part of the Introduction already described, so here are two full-colour complete exploits plotted by Falk and scripted by Paul S. Newman (The Lone Ranger, Turok, Dr. Solar, Man of the Atom) and Marshall McClintock, with art from veteran storyteller Stan Campbell (Lash LaRue, Tex Ritter, King of the Royal Mounted).

In ‘The Magic Maker’, our urbane Prince of Prestidigitation meets a gifted “player on the other side” as stage hypnotist Dr. Phantasmo is hired by a crooked candidate to wreck a crusading Mayor’s re-election campaign. With the troubleshooting trio strenuously objecting, the plot is bizarre and spectacular, but doomed to failure…

Then ‘Tide of Treachery’ sees a boating holiday in Canada draw the heroes into a dastardly scheme to sabotage and evict an entire fishing village. With murder and more in play, detective work reveals the truth about bucolic Bundy Bay and why property speculators Shain and Carven wants it so badly, but it’s Mandrake magic that settles the issue…

Ending the show is a fascinating look at the strip and comic book career of an artistic legend as Spike Barkin conducts a copiously illustrated and informative ‘Focus: Interview with Fred Fredericks’: exploring his incredible career, paying particular attention to the role of Lothar and how the Civil Rights movement of this period affected the look and actions of one of the most long-lived black characters in comics…

This thrilling tome offers exotic locales, thrilling action, spooky chills and pure fun in equal measure. The stories have lost none of their impact and only need you reading them. This a delicious, nostalgia-drenched triumph perfect for the Halloween season: straightforward, captivating action-adventure that has always been the staple of comics fiction. If that sounds like a good time to you, that’s Magic!
Mandrake the Magician® © 1956, 1966-1967 and 2016 King Features Syndicate, Inc.; Hearst Holdings, Inc. Reprinted with Permission. All rights reserved.