Supergirl: The Silver Age volume 1


By Otto Binder, Al Plastino, Jerry Seigel, Jim Mooney & various (DC Comics)
ISBN: 978-1-4012-7292-0

Superhero comics seldom do sweet or charming anymore. Modern narrative focus concentrates on turmoil, angst and spectacle and although there’s nothing intrinsically wrong with that, sometimes the palate just craves a different flavour.

Such was not always the case as this superb trade paperback compendium – spanning Action Comics #252-284 (May 1959 to January 1962) and also available in eBook editions – of the early career of Superman’s cousin Kara Zor-El of Argo City joyously proves.

Also included and kicking off proceedings is the delightful DC House Ad advertising the imminent arrival of a new Girl of Steel. Sadly missing, however, is the try-out story The Three Magic Wishes’ – written by Otto Binder and illustrated by Dick Sprang & Stan Kaye from Superman #123, August 1958 – which told how a mystic totem briefly conjured up a young girl with super powers as one of three wishes made by Jimmy Olsen. Such was the reaction to the plucky heroine that within a year a new version was introduced to the Superman Family…

Here, then, the drama commences with ‘The Supergirl from Krypton!’, the third story from Action Comics #252 introducing Superman’s cousin Kara, who had been born on a city-sized fragment of Krypton, which was somehow hurled intact into space when the planet exploded.

Eventually Argo City turned to Kryptonite like the rest of the giant world’s debris, and Kara’s dying parents, having observed Earth through their scanners and scopes, sent their daughter to safety as they perished.

Landing on Earth, she meets Superman who creates the cover-identity of Linda Lee whilst hiding her in an orphanage in small town Midvale allowing her to learn about her new world and powers in secrecy and safety. This groundbreaking tale was also written by Binder and drawn by the hugely talented Al Plastino.

Once the formula was established Supergirl became a regular feature in Action Comics (starting with #253), a residency that lasted until 1969 when she graduated to the lead spot in Adventure Comics. In ‘The Secret of the Super-Orphan!’, at her new orphanage home she makes the acquaintance of fellow orphan Dick Wilson (eventually Malverne) who would become her personal gadfly (much as the early Lois Lane was to Superman), a recurring romantic entanglement who suspects she has a secret. As a young girl in far less egalitarian times, romance featured heavily in our neophyte star’s thoughts and she frequently met other potential boyfriends: including alien heroes and even a Merboy from Atlantis.

Many of the early tales also involved keeping her presence concealed, even when performing super-feats. Jim Mooney was selected as regular artist and Binder remained as chief scripter for most of the early run.

In Action #254’s ‘Supergirl’s Foster-Parents!’, sees an unscrupulous couple of con-artists easily foiled, after which Linda meets a mystery DC hero when ‘Supergirl Visits the 21st Century!’ in #255. Her secret is almost exposed in ‘The Great Supergirl Mirage!’ before she grants ‘The Three Magic Wishes!’ to despondent youngsters and teaches a mean bully a much-needed lesson.

The Man of Steel often came off rather poorly when dealing with women in those less enlightened days, always under the guise of “teaching a much-needed lesson” or “testing” someone. When she plays with Krypto, ignoring his secrecy decree, cousin Kal-El banishes the lonely young heroine to an asteroid in ‘Supergirl’s Farewell to Earth!’ but of course there’s paternalistic method in the madness…

‘The Cave-Girl of Steel!’ then sees her voyage to the ancient past and become a legend of the Stone Age before Action #260 finds her transformed by the mystical Fountain of Youth into ‘The Girl Superbaby!’

The next tale introduced feline fan-favourite Streaky the Super-Cat in ‘Supergirl’s Super Pet!’ after which ‘Supergirl’s Greatest Victory!’ delivers a salutary lesson in humility to the Girl of Steel. Binder moved on after scripting ‘Supergirl’s Darkest Day!’ in which the Maid of Might rescues an alien prince, after which Jerry Siegel took over the storytelling as ‘Supergirl Gets Adopted!’: a traumatic and sentimental tale which only ends with the lonely lass back at Midvale orphanage.

I’ve restrained myself so please do the same when I say that the next adventure isn’t what you think. ‘When Supergirl Revealed Herself! (Siegel & Mooney from Action#265) is another story about nearly finding a family, after which Streaky playfully returns in ‘The World’s Mightiest Cat!’

Supergirl encounters fantastic fellow super-kids in Action #267’s ‘The Three Super-Heroes!’ but narrowly fails to qualify for the Legion of Super Heroes through the cruellest quirk of fate. Picking herself up she then exposes ‘The Mystery Supergirl!’ before Siegel & Mooney introduce Mer-boy Jerro who becomes ‘Supergirl’s First Romance!’

‘Supergirl’s Busiest Day!’ is packed with cameos from Batman and Robin, Krypto and Lori Lemaris all celebrating a very special occasion, after which Streaky makes another bombastic appearance as the wonder girl builds ‘Supergirl’s Fortress of Solitude!’.

Otto Binder wrote ‘The Second Supergirl!’, an alternate world tale that was too big for one issue. A sequel, ‘The Supergirl of Two Worlds!’ appeared in Action #273 – as did a novel piece of market research. ‘Pick a New Hairstyle for Linda (Supergirl) Lee!’ involved eager readers in the actual physical appearance of their heroine and gave editors some valuable input into who was actually reading the series…

Siegel & Mooney then soundly demonstrate the DC dictum that history cannot be changed in ‘Supergirl’s Three Time Trips!’ before ‘Ma and Pa Kent Adopt Supergirl!’ offers a truly nightmarish scenario, rapidly followed by a return visit to the Legion of Super Heroes in ‘Supergirl’s Three Super Girl-Friends!’, whilst Action #277 featured an animal epic in ‘The Battle of the Super-Pets!’

The next five tales in this volume form an extended saga taking the Girl of Steel in totally new directions. On the eve of Superman announcing her existence to the world, Supergirl loses her powers and – resigned to a normal life – is adopted by the childless Fred and Edna Danvers. Tragically it’s all a deadly plot by wicked Lesla-Lar, Kara’s identical double from the Bottle City of Kandor. This evil genius plans to replace Supergirl and conquer the Earth. This mini-epic – ‘The Unknown Supergirl!’, ‘Supergirl’s Secret Enemy!’, ‘Trapped in Kandor!’, ‘The Secret of the Time-Barrier!’ and (following the results of the Hair Style competition) ‘The Supergirl of Tomorrow!’ ran in Action #278-282 and solidly repositioned the character for a more positive, effective and fully public role in the DC universe. The epic also hinted of a more dramatic and less paternalistic, parochial and even sexist future for the most powerful girl in the world, over the months to come…

The young heroine still in very much a student-in-training, her very existence kept secret from the general public and living with adoptive parents who are completely unaware that the orphan they have recently adopted is a Kryptonian super-being.

The accent on these stories generally revolves around problem-solving, identity-saving and loneliness, with both good taste and the Comics Code ensuring readers weren’t traumatised by unsavoury or excessively violent tales. Plots akin to situation comedies often pertained, as in ‘The Six Red “K” Perils of Supergirl!’

Peculiar transformations were a mainstay of 1960s comics, and although a post-modern interpretation might discern some metaphor for puberty or girls “becoming” women, I rather suspect the true answer can be found in author Seigel’s love of comedy and an editorial belief that fighting was simply unladylike.

Red Kryptonite, a cosmically-altered isotope of the radioactive element left when Krypton exploded, caused temporary physical and sometimes mental mutations in the survivors of that doomed world and was a godsend to writers in need of a challenging visual element when writing characters with the power to drop-kick planets…

Here the wonder-stuff generates a circus of horrors, transforming Supergirl into a werewolf, shrinking her to microscopic size and making her fat (I’m not going to say a single bloody word…).

The drama continues and concludes – like this initial Silver Age compilation – with the next instalment ‘The Strange Bodies of Supergirl!’ wherein Linda Lee Danvers’ travails escalate after she grows a second head, gains death-ray vision (ostensibly!) and morphs into a mermaid. This daffy holdover to simpler times presaged a big change in the Maid of Might’s status but that’s a volume for another day…

Throughout her formative years Kara of Krypton underwent more changes than most of her confreres had in twenty years, as editors sought to find a niche the buying public could resonate with, but for all that, these stories remain exciting, ingenious and utterly bemusing.

Possibly the very last time a female super-character’s sexual allure wasn’t equated to sales potential and freely and gratuitously exploited, these tales are a link and window to a far less crass time and display one of the few truly strong and resilient female characters parents can still happily share with even their youngest children.
© 1959, 1960, 1961, 1962, 2017 DC Comics. All Rights Reserved.

Justice League International volume 2


By Keith Giffen, J.M. DeMatteis, John Ostrander, Kevin Maguire, Bill Willingham, Luke McDonnell & various (DC Comics)
ISBN: 978-1-4012-2020-4 (TPB)

Way back in 1986 DC’s editorial leaders felt their then-vast, 50-year continuity was stopping them winning new readers. The draconian solution was a colossal braided-mega series to streamline and redefine whilst adding even more fresh characters to the mix.

The worlds-shattering, reality-altering bombast of Crisis on Infinite Earths resulted in such spectacular commercial success, those movers-&-shakers felt justified in revamping a number of their hoariest icons for their next fifty years of publishing. As well as Superman, Flash and Wonder Woman, the moribund and crucially un-commercial Justice League of America was earmarked for radical revision.

Editor Andy Helfer assembled plotter Keith Giffen, scripter J.M. DeMatteis and untried penciller Kevin Maguire to produce an utterly new approach to the superhero monolith: they played them for laughs…

The series launched as Justice League with a May 1987 cover-date before retitling itself as Justice League International with #7. The new super-team was formed from the ashes of the old on the basis of events comprising follow-up DC crossover-event Legends. The gathering comprised a roster of newcomers and relative second-stringers as America’s newest champions – Black Canary, Blue Beetle, Captain Marvel, Guy Gardner/Green Lantern, Dr. Fate and Mr. Miracle with heavyweights Batman and Martian Manhunter J’onn J’onzz as nominal straight-men.

As the often-silly saga unfolded the squad was supplemented by Captain Atom, Booster Gold, Dr. Light and Russian mecha-warrior Rocket Red. In many ways the most contemporary new pick was charismatic, filthy-rich manipulator Maxwell Lord – who used wealth and influence to recreate the super-team…

The creators took their time, crafting a convoluted mystery over the first year and this second volume of the (as-was) All-New, All-Hilarious Justice League completes that saga as insidious entrepreneur and1980’s archetype Lord reshapes the World’s Greatest Super-team for his own mysterious purposes and is transformed himself in the process…

The stories gathered here (Justice League International #8-13, Justice League Annual #1, and corresponding crossover issue Suicide Squad #13) are taken from a period when comics publishers were first developing the marketing strategies of the “Braided Mega-Crossover Event.”

That hard-on-the-pockets innovation basically crafted really big stories involving every publication in a company’s stable, for a limited time period – so a compilation like this perforce includes adventures that seem confusing because there are in truth “middles” with no beginnings or endings.

In this case the problem is deftly solved by inserting (mercifully) brief text pages explaining what’s happened before and elsewhere. It also doesn’t hurt that being a comedy-adventure, plot isn’t as vital as character and dialogue in this instance…

The merriment begins with ‘Moving Day’ (deftly inked by regular embellisher Al Gordon), wherein the heroes endure a catalogue of disasters whilst taking possession of sundry new UN embassy premises: a slyly cynical tale of institutionalized ineptitude and arguably one of the funniest single stories in American comicbook history.

Here, the main episodes are supplemented by brief back-up vignettes drawn by Giffen and ‘Old News’ deals with the abrupt and precipitous closure of previous UN superhero resource The Dome – summarily axed when the League achieved international charter status. The dismissals leave a very sour taste in the mouths of previously valiant and devoted defenders of mankind…

‘Seeing Red’ is the first of two episodes forming part of the Millennium crossover hinted at above. Broadly, the Guardians of the Universe are attempting to create the next stage of human evolution, and their robotic enemies the Manhunters want to stop them. The heroes of Earth are asked to protect the Chosen Ones, but the robots have sleeper agents hidden among the friends and acquaintances of every hero on the planet.

Millennium was DC’s first weekly mini-series, and the monthly schedule of the other titles meant that a huge amount happened in the four weeks between their own tied-in issues: for example…

The Rocket Red attached to the JLI is in fact a Manhunter, who first tries to co-opt then destroy the team by sabotaging an oil refinery, but by the second part, ‘Soul of the Machine’, the JLI are jarringly transplanted to deep space and attacking the Manhunter homeworld as part of a Green Lantern strike force.

Nevertheless, the story is surprising coherent, and the all-out action is still well-leavened with superbly banter and hilarity.

The back-ups follow the suddenly unemployed Dome hero Jack O’Lantern as he travels to terrorist state Bialya in ‘Brief Encounter’ and then show an unfortunate training exercise for Blue Beetle and Mister Miracle in ‘…Back at the Ranch…’

JLI #11 started exposing all the mysteries of the first year by revealing the secret mastermind behind the League’s reformation. With ‘Constructions!’ – and the concluding ‘Who is Maxwell Lord?’ in #12 – the series came full circle, and the whacky humour proved to have been the veneer over a dark and subtle conspiracy plot worthy of the classic team.

The drama and action kicked into overdrive and the characters were seen to have evolved from shallow, albeit competent buffoons into a tightly knit team of world-beating super-stars – but still pretty darned addicted to buffoonery…

Giffen illustrated #13, wherein the team ran afoul of America’s highly covert Suicide Squad (convicted and imprisoned super-villains blackmailed by the government into becoming a tractable metahuman resource – and happily lacking the annoying morality of regular superheroes).

‘Collision Course’ found US agent Nemesis imprisoned in a Soviet jail with the UN-sponsored League forced into the uncomfortable position of having to – at least ostensibly – fight to keep him there even as the Suicide Squad seeks to bust him out.

Written by John Ostrander and illustrated by Luke McDonnell & Bob Lewis, concluding chapter ‘Battle Lines’ originated in Suicide Squad #13 and offers a grim and gritty essay in superpower Realpolitik which remains a powerful experience and chilling read decades later.

This volume wraps up with an out-of-chronology yarn from the first JLI Annual. Drawn by Bill Willingham and inked by Dennis Janke, P. Craig Russell, Bill Wray, R. Campanella, Bruce Patterson & Dick Giordano, ‘Germ Warfare’ is an uncharacteristically grim horror tale involving inhuman sacrifice and all-out war against sentient bacteria, with oodles of savage action and a tragic role for new team leader J’onn J’onzz…

This collection was – and still is – a breath of fresh air at a time where too many comicbooks are filled with over-long, convoluted epics that are stridently, oppressively angst-ridden. Here is great art, superb action and a light touch which mark this series as a true classic. So, read this book and then all the rest….
© 1987, 1992, 2007 DC Comics. All Rights Reserved.

Tiny Titans volume 1: Welcome to the Treehouse


By Art Baltazar & Franco (DC Comics)
ISBN: 978-1-4012-2207-5

The links between animated features and comicbooks are long established and I suspect, for young consumers, indistinguishable. After all, it’s just entertainment in the end…

For quite some time at the beginning of this century, DC’s Cartoon Network imprint was arguably the last bastion of children’s comics in America and worked to consolidate that link between TV and 2D fun and thrills with stunning interpretations of such television landmarks as Ben 10, Scooby Doo, Powerpuff Girls, Dexter’s Laboratory and many other video favourites.

The kids’ comics line also produced some truly exceptional material based on TV iterations of the publisher’s proprietary characters such as Legion of Super Heroes, Batman: Brave and the Bold and Krypto the Super Dog as well as material like Billy Batson and the Magic of Shazam! which was merely similar in tone and content.

Perhaps the line’s finest release was a series ostensibly aimed at early-readers but which quickly became a firm favourite of older fans and a multi-award winner too.

Superbly mirroring the magical wonderland inside a child’s head where everything is happily all mooshed up together, Tiny Titans became a sublime antidote to continuity cops and slavish fan-boy quibbling (all together now: “erm, uh… I think you’ll find that in…”) by reducing the vast cast of the Teen Titans Go! animated series, the far greater boutique of the mainstream comicbooks – and eventually the entire DC Universe – to little kids and their parents/guardians in a wholesome kindergarten environment.

It’s a scenario spring-loaded with multi-layered in-jokes, sight-gags and the beloved yet gently mocked trappings and paraphernalia generations of strip readers and screen-watchers can never forget….

Collecting issues #1-6 (April-September 2008) of the magically madcap and infinitely addictive all-ages mini-masterpiece, this debut volume begins after an as-standard identifying roll-call page at ‘Sidekick City Elementary’ where new Principal Mr. Slade is revealed to be not only Deathstroke the Terminator but also poor Rose’s dad! How embarrassing…

Art Baltazar and co-creator Franco (Aureliani) mastered a witty, bemusingly gentle manner of storytelling that just happily rolls along, with the assorted characters getting by and trying to make sense of the great big world while having “Adventures in Awesomeness” like Beast Boy getting a new pet and becoming Man’s Dog’s Best Friend’

The method generally involves stringing together smaller incidents and moments into an overall themed portmanteau tale and it works astoundingly well.

Back in class Robin and Kid Flash tease a fellow student in ‘Speedy Quiz’ even as ‘Meanwhile in Titans Tower’ (the treehouse of the title) finds Wonder Girl, Bumblebee, Raven and Starfire discussing whether to let Batgirl Barbara Gordon join their circle…

Later they all meet up and help scary blob Plasmus cope with an ice cream crisis but shocks still abound at school. Raven’s dad is an antlered crimson devil from another universe but his most upsetting aspect is as the class’ new substitute teacher!

Happily, however, at the treehouse the kids can forget their worries, as Wonder Girl Cassie’s new casual look – after initial resistance – wins many admirers among the boys…

The original comics were filled with activity pages, puzzles and pin-ups, so ‘Help Best Boy Find his Puppy Friend!’ and awesome group-shot ‘Awwwww Yeah Titans!!!’, offers an artistic break before the shenanigans resume with ‘Ow’ as new girl Terra persists in throwing rocks at the boys but knows just how to make friends with the girls…

Not so much for the little lads though: they’ve got into another confrontation with mean kids Fearsome Five. Is the only way to determine who wins to keep ‘Just a-Swingin’’ and ignore those bullies…?

After teeny-weeny Little Teen Titan Kid Devil finds a delicious new way to use his heat power, Beast Boy becomes besotted by Terra in ‘Shadows of Love’, even though his obvious affection makes him act like an animal. While ‘Easy Bake Cyborg’ saves the day at snack time, the lovesick green kid follows some foolish advice and transforms into a ‘Beast Boy of Steel’,

At least Kid Devil is making friends by providing ‘Charbroiled Goodness’ for a local food vendor, just as the Fearsome Five show up again…

Following a pin-up of the bad kids and a brainteaser to ‘Match the Tiny Titans to their Action Accessories!’ a new school day finds science teacher Doctor Light losing control in ‘Zoology 101’ thanks to Beast Boy’s quick changes, after which ‘Sidekick’s Superheroes’ debate status and origins whilst Rose’s ‘Li’l Bro Jericho’ causes chaos and closes school for the day.

When Robin brings some pals home Alfred the Butler is reluctant to let them check out the ‘Batcave Action Playset’. He should have listened to his suspicions: that way there wouldn’t be so much mess or so many penguins…

After Aqualad’s suggestion ‘Let’s Play: Find Fluffy!’ the Boy Wonder has a strange day, starting with ‘Robin and the Robins’ and culminating in a new costume. Before that though, you can see ‘Beast Boy at the Dentist’, Wonder Girl enduring a ‘Babysittin’ Baby Makeover’, meet ‘Beast Boy’s Prize’ and experience hair gone wild in ‘Do the ‘Do’’.

Eventually, though, ‘It’s a Nightwing Thing’ revisits the exotic yesteryears of disco mania as Robin’s new outfit debuts to mixed reviews and reactions…

Once done testing your skill with the ‘Tiny Titans Match Game!’ and admiring a ‘Little Tiny Titans Bonus Pin-up’ there are big thrills in store when ‘Playground Invaders’ introduces annoying Titans from the East side of the communal games area…

Sadly, the Fearsome Five are still around to tease the former Robin in ‘Nightwing on Rye’ even whilst continuing epic ‘Enigma and Speedy’ sees the Boy Bowman trapped in a very one-sided battle of wits with the Riddler’s daughter…

Robin’s costume crisis continues to confuse in ‘May We Take a Bat-Message?’, resulting in a kid capitulation and ‘Back to Basics’ approach to the old look, after which ‘Tiny Titans Joke Time!’ and a ‘Tiny Titans East Bonus Pin-up’ segues neatly into ‘Meet Ya, Greet Ya’ with newcomers Supergirl and Blue Beetle turning up just ahead of a host of wannabee Titans (Power Boy, Zatara, Vulcan Jr., Hawk & Dove, Li’l Barda and Lagoon Boy)…

With the riotous regulars away camping, Raven opens her eyes to a potential daybreak disaster as ‘Home with the Trigons’ finds her dressed by her dad for a change. Meanwhile, ‘Let’s Do Lunch’ finds Blue Beetle losing a very public argument with his backpack and when the kids bring their super-animal pals in, it all goes horribly wrong. At least they decide that the “First Rule of Pet Club is: We Don’t Talk About Pet Club”…

This insanely addictive initial collection then wraps up with visual and word puzzles ‘How Many Beast Boy Alpacas Can You Count?’ and ‘Blue Beetle Backpack Language Translation!’, a huge and inclusive Pin-up of ‘The Tiny Titans of Sidekick City Elementary’ and a hilarious ‘Tiny Titans “Growth Chart”’

Despite being ostensibly aimed at super-juniors and TV kids, these wonderful, wacky yarns – which marvellously marry the heart and spirit of such classic strips as Peanuts or The Perishers with something uniquely mired and marinated in pure American comic-bookery – are outrageously unforgettable yarns and gags no self-respecting fun-fan should miss: accessible, entertaining, and wickedly intoxicating.
© 2008, 2009 DC Comics. All Rights Reserved.

Justice League International volume 1


By Keith Giffen, J.M. DeMatteis, Kevin Maguire, Al Gordon & Terry Austin (DC Comics)
ISBN: 978-1-84576-787-7(HB)                      978-1-4012-1739-6(TPB)

Way back in 1986 DC’s editorial leaders felt their then-vast 50-year continuity was stopping them winning new readers. The solution was a colossal braided-mega series to streamline, redefine and even add new characters to the mix.

The worlds-shattering, reality-altering bombast of Crisis on Infinite Earths resulted in such spectacular commercial success, those movers-&shakers must have felt more than justified in revamping a number of their hoariest icons for their next fifty years of publishing. As well as Superman, Flash, and Wonder Woman, the moribund and unhappy Justice League of America was earmarked for a radical revision.

Editor Andy Helfer assembled plotter Keith Giffen, scripter J.M. DeMatteis and untried penciller Kevin Maguire to produce an utterly new approach to the superhero monolith: they played them for laughs…

The series launched as Justice League with a May 1987 cover-date before retitling itself as Justice League International with #7 (November) and all those splendidly enticing tales can be found here.

The new super-team was formed from the ashes of the old on the basis of events comprising follow-up DC crossover-event Legends. The gathering comprised a roster of relative second-stringers as America’s newest champions – Black Canary, Blue Beetle, Captain Marvel, Dr. Fate, Guy Gardner/Green Lantern, and Mr. Miracle with heavyweights Batman and Martian Manhunter J’onn J’onzz as nominal straight-men.

As the often-silly saga unfolded the squad was supplemented by Captain Atom, Booster Gold, Dr. Light, and Russian mecha-warrior Rocket Red.

According to Keith Giffen’s reflective Introduction the initial roster was mandated from on high, but there’s certainly no stiffness or character favouritism apparent in these early tales.

Introducing the charismatic filthy-rich manipulator Maxwell Lord – who used wealth and influence to recreate the super-team – the creators took their time, crafting a convoluted mystery that took an entire year to play out (happily there’s a second volume sitting on my “to be re-read again” pile and another nostalgic review coming soon!).

The neophyte and rather shambolic team started their march to glory by fighting and defeating a bunch of rather inept terrorist bombers in initial outing ‘Born Again’ (inked by Terry Austin), before confronting displaced alien heroes determined to abolish nuclear weapons in a 2-part thriller ‘Make War No More’ and ‘Meltdown’ before seeing off old-fashioned super-creeps the Royal Flush Gang in #4’s ‘Winning Hand’, which added future-born tech hero Booster Gold to the mix.

The Creeper outrageously guest-starred in ‘Gray Life, Gray Dreams’ and concluding chapter ‘Massacre in Gray’: joining forces against an immortal man tasked by supernal gods with collecting mankind’s excess dream essence. When he went mad and rebelled, all of humanity was imperilled…

Lord’s Byzantine scheme bore fruit in #7’s ‘Justice League… International’ as the team achieved the status of a UN agency, with rights, privileges and embassies in every corner of the World…

Sadly, that merely meant that phase two of his plan came into play and deadly links to New God hellworld Apokolips began to be revealed…

To Be Continued…

Available as an impressive hardcover, accessible trade paperback and even digitally for the go-getting moderns among you, these wild and woolly tales are a perfect panacea to all the doom and gloom that infests so much of today’s comics content.

I’m also happy to say that the editors found room to include alternate covers, the great Ed Hannigan, Maguire & Austin JLI poster from 1987 plus a fact and picture-packed Who’s Who entry to back up the fun with some irrefutable facts about the World’s Greatest Superheroes…

These wonderful yarns are full of sharp lines and genuinely gleeful situations, perfect for young fans and old addicts alike and still as appealing today. That the art is still great is no surprise and the action still engrossing most welcome, but to find that the jokes are still funny is a glorious relief. Indulge yourself and join that secret comics brotherhood who greet each other with the fateful mantra “Bwah-Hah-Hah!”…
© 1987, 2008 2014 DC Comics. All Rights Reserved.

Sensation Comics Featuring Wonder Woman volume 2


By Michael Jelenic, Adam P. Knave, Alex De Campi, Amy Chu, James Tynion IV, Heather Nuhfer, Lauren Beukes, Cecil Castelucci, Sara Ryan, Aaron Lopresti, Drew Johnson, Matthew Dow Smith, Ray Snyder, Neil Googe, Bernard Chang, Noelle Stevenson, Ryan Benjamin, Mike Maihack, Chris Sprouse & Karl Story, Christian Duce & various (DC Comics)
ISBN: 978-1-4012-5862-7

The Princess of Paradise Island originally debuted as a special feature in All Star Comics #8 (December 1941), conceived by psychologist and polygraph pioneer William Moulton Marston and illustrated by Harry G. Peter, in a calculated attempt to offer girls a positive and forceful role model and, on forward-thinking Editor M.C. Gaines’ part, to sell more funnybooks to girls.

Wonder Woman then catapulted into her own series and the cover-spot of new anthology title Sensation Comics one month later.

An instant hit, the Amazing Amazon won her own eponymous supplemental title a few months later, cover-dated summer 1942…

Once upon a time on a hidden island of immortal super-women, American aviator Steve Trevor of US Army Intelligence crashed to Earth. Near death, he was nursed back to health by young, impressionable Princess Diana.

Fearful of her besotted child’s growing obsession with the creature from a long-forgotten and madly violent world, Diana’s mother Queen Hippolyte revealed the hidden history of the Amazons: how they were seduced and betrayed by men but rescued by the goddess Aphrodite on condition they forever isolate themselves from the mortal world and devote their eternal lives to becoming ideal, perfect creatures.

However, with the planet in crisis, goddesses Athena and Aphrodite instructed Hippolyte to send an Amazon back with the American to fight for global freedom and liberty. Although forbidden to compete, closeted, cosseted Diana clandestinely overcame all other candidates to become their emissary: Wonder Woman.

On arriving in the Land of the Free she purchased the identity and credentials of lovelorn Army nurse Diana Prince, which elegantly allowed the unregistered immigrant to stay close to Steve whilst enabling the heartsick care-worker to join her own fiancé in South America.

The new Diana soon gained a position with Army Intelligence as secretary to General Darnell, further ensuring she would always be able to watch over her beloved. She little suspected that, although the painfully shallow Steve only had eyes for the dazzling Amazon superwoman, the General had fallen for the mousy but supremely competent Lieutenant Prince…

That set up enabled the Star-Spangled Siren to weather the vicissitudes of the notoriously transient comicbook marketplace and survive the end of the Golden Age of costumed heroes beside Superman, Batman and a few lucky hangers-on who inhabited the backs of their titles.

She soldiered on well into the Silver Age revival under the canny auspices of Robert Kanigher, Ross Andru & Mike Esposito, but by 1968 superhero comics were in decline again and publishers sought new ways to keep audiences interested as tastes – and American society – changed.

Back then, the entire industry depended on newsstand sales and if you weren’t popular, you died.

Jack Miller, Denny O’Neill & Mike Sekowsky stepped up with a radical depowering and made comicbook history with the only female superhero to still have her own title in that marketplace. Eventually however, merely mortal trouble-shooter gave way to a reinvigorated Amazing Amazon who battled declining sales (thanks to a TV-inspired boost) until DC’s groundbreaking Crisis on Infinite Earths after which she was once again fundamentally reimagined.

Minor tweaks in her continuity accommodated different creators’ tenures until 2011 when DC rebooted their entire comics line again and Wonder Woman once more underwent a drastic, fan-infuriating root-and-branch refit.

Possibly to mitigate the fallout the publishers okayed a number of fall-back options such as this intriguing package…

Sensation Comics Featuring Wonder Woman began as “digital first” series appearing online before (months later) collecting a number of chapters into every issue of a new standard comicbook. Crafted by a fluctuating roster of artists and writers, the contents highlighted every previous era and incarnation of the character – and even a few wildly innovative alternative visions – offering a wide variety of thrilling, engaging and sincerely fun-filled moments to remember.

The comicbook iteration was enough of a success to warrant its own series of trade paperback compilations which – in the fullness of time and nature of circularity – gained their own digital avatars as eBooks too.

This second full-colour paperback collection collects Sensation Comics Featuring Wonder Woman #6-10 (March-July 2015) and offers another legion of talent and multitude of different visions, beginning with ‘Generations’ by Michael Jelenic & Drew Johnson wherein an annual odyssey to find the perfect gift for Amazon Queen – and forbidding mother – Hippolyta leads Diana into battle with mythical monsters, an old arch enemy and her own drive to over-achieve…

‘Not Included’ by Adam P. Knave & Matthew Dow Smith then pairs the Princess of Paradise Island with Apokolyptian New God Big Barda against the evil super-science and robotic hordes of The Brain and M’sieu Mallah, after which a decidedly different take by Alex De Campi & Neil Googe finds Wonder Woman coming to the rescue of a commercial space station above the Second Rock from the Sun in ‘Venus Rising’

Amy Chu & Bernard Chang go out-world to celebrate the concept of Wonder Woman in ‘Rescue Angel’ as soldiers pinned down in Afghanistan are saved by Lt. Angel Santiago. The wounded woman warrior then claims her outstanding actions under fire are the result of a vision from her beloved comicbooks…

Spectacular action and sinister skulduggery informs Heather Nuhfer & Ryan Benjamin’s clash between the Amazing Amazon and Lex Luthor, who proves that ‘Sabotage is in the Stars’ when the Indian government’s space program starts impacting Lexcorp’s projected profits…

James Tynion IV & Noelle Stevenson introduce feisty teen Riley as guide to a culture-shocked young Diana in ‘Wonder World’. As they bond over stupid boys and cheesy beachside entertainments, the girls are blithely unaware that the Princess’ Amazon bodyguards are frantically searching for their AWOL charge…

‘The Problem with Cats’ by Lauren Beukes & Mike Maihack takes a light-hearted look at sisterhood and the rivalry between Wonder Woman and the Cheetah… or is it all in the over-active imagination of frustrated. grounded little African girl Zozo…?

When Daily Planet journalist Lois Lane is ordered to interview Wonder Woman, the ice is only broken after an monster invasion leads to a splendid ‘Girl’s Day Out’ courtesy of Cecil Castelucci, Chris Sprouse & Karl Story whilst Sara Ryan & Christian Duce reveal a timely intervention that saves the life and emotional stability of ‘VIP’ pop star Esperanza…

Aaron Lopresti then wraps up this parade of pulse-pounding peril and cavalcade of insightful episodes with a brutal dragon-slaying clash. ‘Casualties of War’ shows Diana’s abiding reluctance to engage in battle but how sometimes there is no other choice…

Augmented by a spectacular covers-&-variants gallery from Paul Davey, Shane Davis, Michelle & Alex Sinclair, Ben Caldwell & Francesco Francavilla, this is another scintillating snapshot of the astounding variety of visions Wonder Woman has inspired in her decades of existence, and one to delight fans old and new alike.
© 2015 DC Comics. All Rights Reserved.

Superman: The Golden Age volume 3


By Jerry Siegel & Joe Shuster, Wayne Boring, Jack Burnley, Paul Cassidy, Ed Dobrotka, Don Komisarow, Leo Nowak, Fred Ray, John Sikela & various (DC Comics)
ISBN: 978-1-4012-7089-6

As his latest record-breaking anniversary rapidly approaches, the popularity of Superman is on the climb again. The American comicbook industry – if it existed at all by now – would have been an utterly unrecognisable thing without The Man of Steel. His unprecedented invention and adoption by a desperate and joy-starved generation gave birth to an entire genre if not an actual art form.

Moreover, with moviegoers anticipating fresh cinematic revelations in the upcoming Justice League blockbuster, expect a wealth of book releases celebrating the serried past of the heroic universe’s ultimate immigrant.

Imitation is the most honest compliment and can be profitable too. Superman triggered an inconceivable army of imitators and variations and, within three years of his Summer 1938 debut, the intoxicating blend of action and social wish-fulfilment which hallmarked the early Action Ace had grown to encompass cops-and-robbers crime-busting, socially reforming dramas, science fiction, fantasy, whimsical comedy and, once the war in Europe and the East finally involved America, patriotic relevance for a host of gods, heroes and monsters, all dedicated to profit through exuberant, eye-popping excess and vigorous dashing derring-do.

In comicbook terms at least, Superman was master of the world. He had already utterly changed the shape of the fledgling industry by the time of these tales. There was a successful newspaper strip, foreign and overseas syndication and the Fleischer studio was producing some of the most expensive – and best – animated cartoons ever conceived.

Thankfully the quality of the source material was increasing with every four-colour release, and the energy and enthusiasm of Jerry Siegel and Joe Shuster had infected the burgeoning studio that grew around them to cope with the relentless demand.

This latest addition to the splendid Golden Age/Silver Age strand of DC reprint compendia presents more of an epochal run of raw, unpolished but viscerally vibrant stories by Siegel, Shuster and the sterling crew of their ever-expanding “Superman Studio” who were setting the funnybook world on fire: crude, rough, uncontrollable wish-fulfilling, cathartically exuberant exploits of a righteous and superior man dealing out summary justice equally to social malcontents, exploitative capitalists, thugs and ne’er-do-wells that initially captured the imagination of a generation.

This third remastered paperback collection (also available digitally) of the Man of Tomorrow’s earliest exploits – reprinted in the order they first appeared – covers the still largely innocent, carefree period between January and September 1941: encompassing Action Comics #32-40, Superman #8-11 and solo-adventures from World’s Best Comics #1 and World’s Finest Comics #2 (an oversized anthology title where he shared cover-stardom with Batman and Robin). As always, every comic appearance is preceded by the original cover illustration, another fine bunch of graphic masterpieces from Paul Cassidy, Wayne Boring and Fred Ray.

Although Siegel & Shuster had very much settled into the character by now, the latter was increasingly involved with the Superman newspaper strip. Even so, the buzz of success still fired them both and innovation still sparkled amidst the exuberance.

Written entirely by Seigel this incredible panorama of torrid tales opens with ‘The Gambling Rackets of Metropolis’ from Action Comics #32.

Like many stories of the time there was no original title and it’s been designated as such simply to make my job a little easier, as Superman crushes an illicit High Society gambling operation that has wormed its nefarious ay into the loftiest echelons of Government, a typical Jerry Siegel social drama magnificently illustrated by the great Jack Burnley.

Superman #8 (January/February 1941) was another spectacular and varied compendium containing four big adventures ranging from fantastic fantasy in ‘The Giants of Professor Zee’ (illustrated by Paul Cassidy); topical suspense in spotlighting ‘The Fifth Column’ (Wayne Boring & Don Komisarow); common criminality in ‘The Carnival Crooks’ (Cassidy) and concluding with an increasingly rare comic-book outing for Joe Shuster – inked by Boring – in the cover-featured ‘Perrone and the Drug Gang’, wherein the Metropolis Marvel battled doped-up thugs and the corrupt lawyers who controlled them.

Action Comics#33 and 34 are both Burnley extravaganzas wherein Superman goes north to discover ‘Something Amiss at the Lumber Camp’, before heading to coal country to save ‘The Beautiful Young Heiress’; both superbly enticing character-plays with plenty of scope for super-stunts to thrill the gasping fans.

Superman #9 (March/April 1941) was another four-star thriller with all the art credited to Cassidy. ‘The Phony Pacifists’ is an espionage thriller capitalising on increasing US tensions over “the European War”, ‘Joe Gatson, Racketeer’ recounts the sorry end of a hot-shot blackmailer and kidnapper, ‘Mystery in Swasey Swamp’ combines eerie rural events with ruthless spies whilst the self-explanatory ‘Jackson’s Murder Ring’ pits the Caped Kryptonian against an ingenious gang of commercial assassins.

The success of the annual World’s Fair premium comic-books had convinced National/DC editors that an over-sized anthology of their characters, with Superman and Batman prominently featured, would be a worthwhile proposition even at the exorbitant price of 15¢ (most 64-page titles retailed for 10¢ and would do so until the 1960s).

At 96 pages, World’s Best Comics #1 debuted with a Spring 1941 cover-date, before transforming into the venerable World’s Finest Comics from issue #2 onwards. From that landmark one-and-only edition comes gripping disaster thriller ‘Superman vs. the Rainmaker’, illustrated by Cassidy, after which Action Comics#35 headlines a human-interest tale with startling repercussions in ‘The Guybart Gold Mine’, and Superman is mightily stretched to cope with the awesome threat of ‘The Enemy Invasion’: a canny and foreboding taste of things to come if – or rather, when – America entered World War II.

Superman #10 (May/June 1941) opens with ‘The Invisible Luthor’ (illustrated by Leo Nowak), ‘The Talent Agency Fraud’ (ditto), ‘The Spy Ring of Righab Bey’ and ‘The Dukalia Spy Ring’ (both by Boring & Shuster), topical and exotic themes of suspense as America was still at this time still officially neutral in the “European War.”

Action Comics #37 (June 1941) returned to tales of graft, crime and social injustice in ‘Commissioner Kent’ (Cassidy art) as the Man of Steel’s timid alter-ego is forced to run for the job of top cop in Metropolis, before World’s Finest Comics #2 (Summer 1941) unleashes Nowak & Cassidy’s ‘The Unknown X’; a fast-paced mystery of sinister murder-masterminds, whilst Action #38 provides a spectacular battle against a sinister hypnotist committing crimes through ‘Radio Control’ (Nowak & Ed Dobrotka)…

Superman #11 (July/August 1941) was an all Nowak affair, beginning with ‘Zimba’s Gold Badge Terrorists’, wherein thinly disguised Nazis “Blitzkrieg” America, after which “giant animals” go on a rampage in ‘The Corinthville Caper’. Seeking a cure for ‘The Yellow Plague’ takes Superman to the ends of the Earth whilst ‘The Plot of Count Bergac’ takes him back home to crush a band of High Society gangsters.

Horrific mad science creates ‘The Radioactive Man’ (Action #39, by Nowak & Shuster) whilst the concluding episode here from issue #40 featured ‘The Billionaire’s Daughter’ (John Sikela) wherein the mighty Man of Tomorrow needs all his wits to set straight a spoiled debutante…

Stories of corruption and social injustice gradually gave way to more spectacular fare, and with war in the news and clearly on the horizon, the tone and content of Superman’s adventures changed too: the scale and scope of the stunts became more important than the motive. The raw passion and sly wit still shone through in Siegel’s stories but as the world grew more dangerous the Man of Tomorrow simply had to become stronger and more flamboyant to deal with it all, with Shuster and his team consequently stretching and expanding the iconography for all imitators and successors to follow.

These Golden Age tales are priceless enjoyment at an absurdly affordable price. How can you possibly resist them?
© 1941, 2017 DC Comics. All Rights Reserved.

The Joker: A Celebration of 75 Years


By Bob Kane, Bill Finger, Jerry Robinson and many & various (DC Comics)
ISBN: 978-1-4012-4759-1

When the very concept of high priced graphic novels was just being shelf-tested way back in in the late 1980s, DC Comics produced a line of glorious full-colour hardback compilations spotlighting star characters and celebrating standout stories decade by decade from the company’s illustrious and varied history.

They then branched out into themed collections which shaped the output of the industry to this day; such as a fabulous congregation of yarns which offer equal billing and star status to one of the most enduring arch-foes in fiction: The Maestro of Malignant Mirth known only as The Joker.

So much a mirror of and paralleling the evolution of the epochal Batman, the exploits of the Joker are preceded here by a brief critical analysis of the significant stages in the villain’s development, beginning with the years 1940-1942 and Part I: The Grim Jester.

After deconstruction comes sinister action as debut appearance ‘Batman Vs. The Joker’ (by Bill Finger & Bob Kane from Batman #1, Spring 1940) provides suspenseful entertainment whilst introducing the most diabolical member of the Dark Knight’s rogues’ gallery. A chilling moody tale of brazen extortion and wilful wanton murder begins when an eerie character publicly announces that he will kill certain business and civic figures at specific times…

An instant hit, the malignant murdering Joker kept coming back. ‘The Riddle of the Missing Card’ (Finger, Kane & Jerry Robinson, Batman #5 1941) once again saw the Crime Clown pursue loot and slaughter, but this time with a gang of card-themed crooks at his side. It did not end well for the whimsical butcher…

Fame secured, the Devil’s Jester quickly became an over-exposed victim of his own nefarious success. In story terms that meant seeking to “reform” and start over with a clean slate. Turning himself in, the maniac grasses on many criminal confederates but ‘The Joker Walks the Last Mile’ (Finger, Kane & Robinson, Detective Comics #64 June 1942) soon shows that tousled viridian head twisting inexorably back towards murderous larceny…

As years passed and tastes changed, the Laughing Killer mellowed into a bizarrely baroque bandit and Part II: The Clown Prince assesses that alteration, before providing fascinating examples beginning with ‘Knights of Knavery’ from Batman #25 (1944 by Don Cameron, Jack Burnley & Robinson).

Here he and arch-rival The Penguin fractiously join forces to steal the world’s biggest emerald and outwit all opposition, before falling foul of their own mistrust and arrogance once the Caped Crusaders put their own thinking caps on.

‘Rackety-Rax Racket’ Batman #32 (1945 by Cameron & Dick Sprang) is another malevolently marvellous exploit which sees the ideas-starved Prankster of Peril finding felonious inspiration in college-student hazing and initiation stunts, after which ‘The Man Behind the Red Hood’ (Detective Comics #168, February 1951) reveals a partial origin as part of a brilliantly engrossing mystery by Finger, Lew Sayre Schwartz & Win Mortimer, which all began when the Caped Crusader regales eager young criminology students with the story of “the one who got away”… just before the fiend suddenly came back…

In ‘The Joker’s Millions’ (Detective Comics #180, February1952) pulp sci fi writer David Vern Reed, Sprang & Charles Paris provide a gloriously engaging saga disclosing how the villain’s greatest crime rival took revenge from the grave by leaving the Harlequin of Hate too rich to commit capers.

It was all a vindictive double-barrelled scheme though, making the Joker a patsy and twice a fool as the Caped Crusaders eventually find to their great amusement…

Then from World’s Finest Comics #61 (November 1952) Reed, Kane, Schwartz & Paris perpetrate ‘The Crimes of Batman’ as Robin is taken hostage and the Gotham Gangbuster is compelled to commit a string of felonies to preserve the lad’s life. Or so the Joker vainly hopes…

‘Batman – Clown of Crime’ (Batman #85, August 1954 by Reed, Sheldon Moldoff & Paris) captures the dichotomy of reason versus chaos as the eternal arch enemies’ minds are swapped in a scientific accident. Soon a law-abiding Joker and baffled Robin are hunting down a madcap loon with the ultimate weapon at his disposal, the secret of the Gotham Guardian’s true identity

The Silver Age of comicbooks utterly revolutionised a flagging medium, bringing a modicum of sophistication to the returning sub-genre of masked mystery men. However, for quite some time the changes instigated by Julius Schwartz in Showcase #4 – which rippled out to affect all National/DC Comics’ superhero characters – generally passed Batman and Robin by.

Fans buying Batman, Detective Comics, World’s Finest Comics and even Justice League of America would read adventures that in look and tone were largely unchanged from the safely anodyne fantasies that had turned the grim Dark Knight into a mystery-solving, alien-fighting costumed Boy Scout as the 1940s turned into the1950s.

By the end of 1963, Schwartz – having either personally or by example revived and revitalised much of DC’s line and by extension the entire industry with his modernizations – was asked to work his magic with the creatively stalled and nigh-moribund Caped Crusaders just as they were being readied for mainstream global stardom.

‘The Joker’s Jury’ (Batman #163 May 1963) by Finger, Moldoff & Paris was the last sight of the Clown before his numerous appearances on the blockbuster Batman TV show warped the villain and left him unusable for years…

Here, however, Robin and his mentor are trapped in the criminal enclave of Jokerville, where every citizen is a fugitive bad-guy dressed up as the Clown Prince and where all lawmen are outlaws…

The story of the how the Joker was redeemed as a metaphor for terror and evil is covered in Part III: The Harlequin of Hate and thereafter confirmed by the single story which undid all that typecasting damage.

‘The Joker’s Five-Way Revenge’ (Batman #251 September 1973 by Dennis O’Neil & Neal Adams) reversed the zany, “camp” image by re-branding the characters and returning to the original 1930s concept of a grim and driven Dark Avenger chasing an insane avatar of pure evil.

Such a hero needs far deadlier villains and, by reinstating the psychotic, diabolically unpredictable Killer Clown who scared the short pants off the readers of the Golden Age, set the bar high. A true milestone that utterly redefined the Joker for the modern age: the frantic saga sees the Mirthful Maniac stalking his old gang, determined to eradicate them all with the hard-pressed Gotham Guardian desperately playing catch-up. As the crooks die in all manner of Byzantine and bizarre ways, Batman realises his arch-foe has gone irrevocably off the deep end.

Terrifying and beautiful, for many fans this is the definitive Batman/Joker story.

The main contender for that prize follows. ‘The Laughing Fish/The Sign of the Joker’ appeared in Detective Comics #475-476 (February and April 1978) concluding a breathtaking signature run of retro tales by Steve Englehart, Marshall Rogers & Terry Austin

The absolute zenith in a short but stellar sequence resurrecting old foes naturally starred the Dark Knight’s nemesis at his most chaotic; beginning with ‘The Laughing Fish’ before culminating in ‘The Sign of the Joker!’, comprising one of the most reprinted Bat-tales ever concocted and even adapted as an episode of the award-winning Batman: The Animated Adventures TV show in the 1990s.

In fact, you’ve probably already read it. But if you haven’t… what a treat you have awaiting you!

As fish with the Joker’s horrific smile began turning up in sea-catches all over the Eastern Seaboard, the Clown Prince attempts to trademark them. When patent officials foolishly tell him it can’t be done, they start dying… publicly, impossibly and incredibly painfully…

The story then culminated in a spectacular apocalyptic clash which shaped, informed and redefined the Batman mythos for decades to come…

Although Crisis on Infinite Earths transformed the entire DC Universe it left the Joker largely unchanged, however it did narratively set the clock back far enough to present fresher versions of most characters.

‘To Laugh and Die in Metropolis’ comes from Superman volume 2 #9 (September1987) wherein John Byrne & Karl Kesel reveal how the Malicious Mountebank challenges the Man of Steel for the first time. The result is a captivating but bloody battle of wits, with the hero’s friends and acquaintances all in the killer clown’s crosshairs…

The next (frustratingly incomplete) snippet comes from one of the most effective publicity stunts in DC’s history.

Despite decades of wanting to be “taken seriously” by the wider world, every so often a comicbook event gets away from editors and publishers and takes on a life of its own. This usually does not end well for our beloved art form, as the way the greater world views the comics microcosm is seldom how we insiders and cognoscenti see it.

One of the most controversial sagas of the last century saw an intriguing marketing stunt go spectacularly off the rails – for all the wrong reasons – and become instantly notorious whilst sadly masking the real merits of the piece.

‘A Death in the Family’ Chapter Four originated in Batman #427 (December 1988), concocted by Jim Starlin, Jim Aparo & Mike DeCarlo and needs a bit more background than usual…

Robin, the Boy Wonder debuted in Detective Comics#38 (April 1940) created by Bob Kane, Bill Finger & Jerry Robinson. He was a juvenile circus acrobat whose parents were murdered by a mob boss. The story of how Batman took the orphaned Dick Grayson under his scalloped wing and trained him to fight crime has been told, retold and revised many times over the decades and still undergoes the odd tweaking to this day

The child Grayson fought beside Batman until 1970 when, as a sign of the turbulent times, he flew the nest, becoming a Teen Wonder and college student. His invention as a junior hero for younger readers to identify with had inspired an incomprehensible number of costumed sidekicks and kid crusaders, and Grayson continued in similar vein for the older, more worldly-wise readership of America’s increasingly rebellious youth culture.

During the 1980s the young hero led the New Teen Titans, re-established a turbulent working relationship with Batman and reinvented himself as Nightwing. This of course left the post of Robin open…

After Grayson’s departure Batman worked alone until he caught a streetwise young urchin trying to steal the Batmobile’s tires. Debuting in Batman#357 (March 1983) this lost boy was Jason Todd, and eventually the little thug became the second Boy Wonder (#368, February 1984), with a short but stellar career, marred by his impetuosity and tragic links to one of the Caped Crusader’s most unpredictable foes…

Todd had some serious emotional problems which became increasingly apparent in the issues leading up to ‘A Death in the Family’ story arc. As the street kid became more callous and brutal in response to the daily horrors he was exposed to he deliberately caused the death of a vicious drug-dealer with diplomatic immunity. Jason then began a guilty spiral culminating in the story-arc which comprised Batman#426-429.

Ever more violent and seemingly incapable of rudimentary caution, Jason is suspended by Batman. Meanwhile the Joker is returns, but rather than his usual killing frenzy, the Clown Prince is after mere cash, because the financial disaster of “Reaganomics” has depleted his coffers – meaning he can’t afford his outrageous murder gimmicks…

Without purpose, Jason has been wandering the streets where he grew up. Encountering a friend of his dead mother, he learns a shocking secret. The woman who raised him was not his birth-mother, and there exists a box of personal papers indicating three different women who might be his true mother.

Lost and emotionally volatile Jason sets out to track them down…

After monumental efforts, he locates Dr. Sheila Haywood working as a famine relief worker in Ethiopia. As Jason heads for the Middle East and a confrontation with destiny, he is unaware that Batman is also in that troubled region, hot on the Joker’s trail since the Maniac of Mirth is attempting to sell stolen nuclear weapons to any terrorist who can pay…

When Jason finds his mother, he has no idea that she has been blackmailed into a deadly scam involving stolen relief supplies by the Clown Prince of Crime…

I’m not going to bother with the details of the voting fiasco that plagues all references to this tale as it’s all copiously detailed elsewhere, but suffice to say that to test then-new marketing tools a 1-900 number was established and, thanks to an advanced press campaign, readers were offered the chance to vote on whether Robin would live or die in the story.

Against every editorial expectation vox populi voted thumbs down and Jason died in a most savage and uncompromising manner….

The kid had increasingly become a poor fit in the series and this storyline galvanised a new direction with a darker, more driven Batman, beginning almost immediately as the Joker, after killing Jason in a chilling and unforgettably violent manner, became UN ambassador for Iran (later revised as the fully fictional Qurac – just in case…) and at the request of the Ayatollah himself attempted to kill the entire UN General Assembly during his inaugural speech…

And here is the true injustice surrounding this tale: the death of Robin (who didn’t even stay dead) and the media uproar over the voting debacle took away from the real importance of this story – and perhaps deflected some real scrutiny and controversy. Starlin had crafted a clever and bold tale of real world politics and genuine issues which most readers didn’t even notice.

Terrorism Training Camps, Rogue States, African famines, black marketeering, Relief fraud, Economic, Race and Class warfare, Diplomatic skullduggery and nuclear smuggling all featured heavily, as did such notable hot-button topics as Ayatollah Khomeini, Reagan’s Cruise Missile program, the Iran-Contra and Arms for Hostages scandals and the horrors of Ethiopian refugee camps. Most importantly it signaled a new and fearfully casual approach to violence and death in comics-books.

The story selected to represent the lad here is a poor choice, however. This is not to say that ‘A Death in the Family’ is a lesser tale: far from it, and Starlin, Aparo & DeCarlo’s landmark, controversial story of the murder of brash, bright Jason Todd by the Joker shook the industry and still stands the test of time.

However, all that’s included here is the final chapter, and even I, having read it many times, was bewildered as to what was going on.

If you want to see the entire saga – and trust me, you do – seek out a copy of the complete A Death in the Family

In 1989 Batman broke box office records in the first of a series of big budget action movies. The Joker was the villain du jour and stole the show. That increased public awareness again influenced the comics and is covered in Part IV: Archnemesis before ‘Going Sane’ Part Two ‘Swimming Lessons’ provides a fresh look at the motivations behind the maniacal madness.

The story comes from Batman: Legends of the Dark Knight #66 (December 1994) LoDK began in the frenzied atmosphere following the movie. With planet Earth completely Bat-crazy for the second time in 25 years, DC wisely supplemented the Gotham Guardian’s regular stable of titles with a new one specifically designed to focus on and redefine his early days and cases through succession of retuned, retold classic stories.

Three years earlier the publisher had boldly begun retconning their entire ponderous continuity via the landmark maxi-series Crisis on Infinite Earths; rejecting the concept of a vast multiverse and re-knitting time so that there had only ever been one Earth.

For new readers, this solitary DC world provided a perfect place to jump on at a notional starting point: a planet literally festooned with iconic heroes and villains draped in a clear and cogent backstory that was now fresh and newly unfolding.

Many of their greatest properties were graced with a reboot, all enjoying the tacit conceit that the characters had been around for years and the readership were simply tuning in on just another working day.

Batman’s popularity was at an intoxicating peak and, as DC was still in the throes of re-jigging narrative continuity, his latest title presented multi-part epics reconfiguring established villains and classic stories: infilling the new history of the re-imagined, post-Crisis hero and his entourage.

An old adage says that you can judge a person by the calibre of their enemies, and that’s never been more ably demonstrated than in the case of Batman and The Joker. The epic battles between these so similar yet utterly antithetical icons have filled many pages and always will…

With that in mind, 4-part psychological study ‘Going Sane’ by J.M. DeMatteis, Joe Staton & Steve Mitchell takes us back to a time when Batman was still learning his job and had only crossed swords with the Clown Prince of Crime twice before…

After a murderously macabre circus-themed killing-spree in the idyllic neighbourhood of Park Ridge and abduction of crusading Gotham Councilwoman Elizabeth Kenner, a far-too-emotionally invested Batman furiously plays catch-up. This leads to a disastrous one-sided battle in front of GCPD’s Bat signal and a frantic pursuit into the dark woods beyond the city.

Driven to a pinnacle of outrage, the neophyte manhunter falls into the Joker’s devilishly prepared trap and is caught in an horrific explosion. His shattered body is then dumped in the by an incredulous, unbelieving killer clown reeling in shock at his utterly unexpected ultimate triumph…

Stand-alone extract ‘Swimming Lessons’ opens here with Batman missing and Police Captain James Gordon taking flak from all sides for not finding the Predatory Punchinello or the savage mystery assailant who recently murdered an infamous underworld plastic surgeon…

Under Wayne Manor faithful manservant Alfred fears the very worst whilst in a cheap part of town thoroughly decent nonentity Joseph Kerr suffers terrifying nightmares of murder and madness.

His solitary days end when he bumps into mousy spinster Rebecca Brown. Days pass and the two lonely outcasts find love in their mutual isolation and a shared affection for classic slapstick comedy. The only shadows blighting this unlikely romance are poor Joe’s continual nightmares and occasional outbursts of barely suppressed rage…

As days turn to weeks and then months, Alfred sorrowfully accepts the situation and prepares to close the Batcave forever. As he descends, however, he is astounded to see the Dark Knight has returned…

The story of Joe Kerr – fictive product of a deranged mind which simply couldn’t face life without Batman – is another yarn readers will want to experience in full, but that too will only happen in a different collection…

The World’s Greatest Detective continues to relentlessly battle the Clown Prince in ‘Fool’s Errand’ (Detective Comics #726, October 1998) as Chuck Dixon & Brian Stelfreeze depict a vicious mind-game conducted by the Hateful Harlequin from his cell, using a little girl as bait and an army of criminals as his weapon against the Dark Knight after which ‘Endgame’ Part Three ‘…Sleep in Heavenly Peace’ (Detective Comics #741 February 2000 by Greg Rucka, Devin Grayson, Damian Scott, Dale Eaglesham, Sean Parsons, Sal Buscema & Rob Hunter) sees the Joker plaguing a Gotham City struggling to recover from a cataclysmic earthquake.

It’s Christmas but the stubborn survivors are so stretched striving to stop The Joker’s plan to butcher all the babies left in town they are unable to notice that his real scheme will gouge a far more personal wound in their hearts…

‘Slayride’ by Paul Dini, Don Kramer & Wayne Faucher (Detective Comics #826 February 2007 and another Seasonal special) is one of the best Joker – and definitely the best Robin – stories in decades. This Christmas horror story sees our Crazed Clown trap third Boy Wonder Tim Drake in a stolen car, making him an unwilling participant in a spree of vehicular homicides amongst the last-minute shoppers.

If there is ever a Greatest Batman Christmas Stories Ever Told collection (and if there’s anybody out there with the power to make it so, get weaving please!), this just has to be the closing chapter….

Brining us up to date Part V: Rebirth focuses on the 2011 New 52 continuity-wide reboot and an even grimmer, Darker Knight who debuted in Detective Comics volume 2 #1 with what might be assumed to be the last Joker story. As crafted by Tony Daniel & Ryan Winn, ‘Faces of Death’ follows the mass-murdering malcontent on another pointless murder spree which culminates in his apparent death, leaving behind only his freshly skinned-off face nailed bloodily to an asylum wall…

A year later the Joker explosively returned, mercilessly targeting all of Batman’s allies in a company-wide crossover event dubbed Death of the Family. The crippling mind-games and brutal assaults culminated in ‘But Here’s the Kicker’ (Batman #15, February 2013 by Scott Snyder, Greg Capullo & Jonathan Glapion) and purportedly the final battle between Bat and Clown: but we’ve all heard that before, haven’t we…?

The Joker has the rare distinction of being arguably the most iconic villain in comics and can claim that title in whatever era you choose to concentrate on; Noir-esque Golden Age, sanitised Silver Age or malignant modern and Post-Modern milieus. This book captures just a fraction of all those superb stories…

Including pertinent covers by Sayre Swartz & Roussos, Mortimer, Moldoff, Adams, Rogers & Austin, Byrne, Mike Mignola, Staton & Mitchell, Stelfreeze, Alex Maleev & Bill Sienkiewicz, Simone Bianchi, Daniel & Winn and Capullo, this monolithic testament to the inestimable value of a good bad-guy is a true delight for fans of all ages and vintage.
© 1940, 1941, 1942, 1944, 1945, 1951, 1952, 1954, 1964, 1973, 1978, 1987, 1988, 1994, 1998, 2000, 2007, 2011, 2012, 2014 DC Comics. All Rights Reserved.

Adventures of Superman volume 2


By J.T. Krul, David Lapham, Tim Seeley, Marc Guggenheim, Christos Gage, Derek Fridolfs, Josh Elder, Marcus To, Mike Norton, Joe Bennett, Belardino Brabo, Eduardo Francisco, Sean Galloway, Victor Ibáñez, & various (DC Comics)
ISBN: 978-1-4012-5036-2

Almost 80 years ago Superman jump-started the entire modern era of fantasy heroes: indomitable, infallible, unconquerable, outlandish and flamboyant. He also saved a foundering proto-industry by personifying an entirely new genre of storytelling – the Super Hero.

Since June 1938 he has grown into a mighty presence in all aspects of art, culture and commerce, even as his natal comicbook universe organically grew and expanded. Moreover, as befits such an evergreen icon, periodically the Man of Tomorrow has been radically rebooted, such as in the aftermath of Crisis on Infinite Earth in 1985-86.

There have been subsequent minor tweaks in that continuity to accommodate different creators’ tenures until 2011 when DC drastically and emphatically re-imagined their entire comics line once more. Superman and his universe underwent a radical, fan-infuriating all-encompassing revivification.

Probably to mitigate the fallout, DC latterly triggered a number of fall-back options such as this intriguing package…

Adventures of Superman began as a “digital first” series appearing online before later gathering chapters into issues of a new standard comicbook. As conceived and concocted by a fluctuating roster of artists and writers, the contents featured previous eras and incarnations of the Man of Steel’s stellar career – plus some wildly innovative alternative visions – offering a wide variety of thrilling, engaging and sincerely fun-filled moments for both old-timers and neophytes to treasure.

The comicbook iteration was enough of a success to warrant its own series of trade paperback compilations which – in the fullness of time and nature of circularity – gained their own digital avatars as eBooks too.

This second full-colour paperback collection contains Adventures of Superman 6-10 (December 2013-April 2014) and opens with ‘Like Father, Like Son’ by J.T. Krul & Marcus To, wherein an AI recording of expired Kryptonian sire Jor-El seeks to convince Earth’s greatest champion that he is demeaning himself and his heritage by acting as a defender of primitives.

The moral dilemma takes a dark turn when Phantom Zone convict General Zod adds his own sinister spin to the debate just as all-conquering alien marauder Mongul attacks Earth, but as always, sound and sensible Earthly foster-father Jonathan Kent has the last word and best advice…

Multi-talented David Lapham weaves a different ethical quandary in ‘Saved!’ as, after defeating crafty cyborg Metallo, Superman must convince a growing army of disturbed humans that he is not a personal interventionist god ever-ready to preserve their lives from every mistake or suicide attempt…

In ‘Space, Actually’ (by Tim Seeley & Mike Norton) the Man of Tomorrow defers a battle with fellow superheroes J’onn J’onzz and Wonder Woman against Darkseid to salve the woes of a little Russian orphan before ‘Tears for Krypton’ (Marc Guggenheim, Joe Bennett & Belardino Brabo) takes the mighty Action Ace to his impossibly still-thriving birthworld and reunion with his bereaved father Jor-El. Tragically, the bittersweet return is only a trap laid by Superman’s greatest enemy…

Daniel Keyes’ seminal 1958 science fiction tearjerker potently informs Christos Gage & Eduardo Francisco’s ‘Flowers for Bizarro’ as the monstrous misunderstood Superman doppelganger undergoes a scientific process that corrects his skewed, backwards-working brain processes. Soon the menace is a hero, but then the procedure starts to misfire…

After dealing with aggravating arch-enemies such as Lex Luthor and Brainiac, Superman faces a true horror after meeting a bullied boy dying of an incurable ailment in Derek Fridolfs & Sean “Cheeks” Galloway’s ‘In Care of’ before Josh Elder & Victor Ibáñez wrap things up with a fierce battles and more sentimental moral challenges as ‘Dear Superman’ brings the Man of Steel to a children’s cancer ward…

Augmented by a spectacular cover gallery from Chris Sprouse, Karl Story, Bennett, Brabo & Jason Wright, Dan Panosian and Galloway, this is a spectacular celebration of Superman’s indisputably infinite variety which has resulted in decades of sheer delight for adventure addicts and promises even more to come for future generations.
© 2014 DC Comics. All Rights Reserved.

Diana Prince, Wonder Woman volume 1


By Mike Sekowsky, Denny O’Neil, Dick Giordano & various (DC Comics)
ISBN: 978-1-84576-776-1

With Wonder Woman once again a media darling and screen superstar, I think it’s high time I revisited a favourite trade paperback collection whilst conspicuously grinding an old axe of mine. Diana Prince, Wonder Woman was originally collected in the first decade of this century, celebrating a critical period in the long life of the amazing Amazon but has dropped out of print now and isn’t even available in a digital format. That’s just wrong, wrong, wrong… especially as it portrayed her as a mere mortal overcoming astounding odds with no more than wits, grace, training and a formidable fashion-sense…

I hope you’ll forgive me that heartfelt outburst, but with the movie hype in full blast, it’s about time DC Comics re-released one of the most appealing and memorable sequences in the long history of the most famous female comic character in the world…

In 1968 superhero comics were once again in decline and publishers were looking for ways to stay profitable – or even just in business – as audience tastes changed. Back then, with the entire industry dependent on newsstand sales, if you weren’t popular, you died. Handing over the hoary, venerable and increasingly moribund Wonder Woman title to Editor Jack Miller and Mike Sekowsky, the bosses sat back and waited for their eventual failure, and prepared to cancel the only female superhero in the marketplace…

The superbly eccentric art of Sekowsky had been a DC mainstay for decades, and he had also scored big with Man from Uncle fans at Gold Key and at Tower Comics with T.H.U.N.D.E.R. Agents and war comic Fight the Enemy!

His unique take on the Justice League of America had contributed to its overwhelming success, and now he was stretching himself with a number of experimental projects, focussed on the teen and youth-markets.

Tapping into the teen zeitgeist with the Easy Rider styled drama Jason’s Quest proved ultimately unsuccessful, but with the Metal Men and the hopelessly hidebound Wonder Woman he had much greater impact. Sekowsky would ultimately work the same magic with Supergirl in Adventure Comics (another epic and intriguing run of tales long overdue for compilation).

This first volume (collecting Wonder Woman #178-184 of the comic book series, spanning October 1968 to October 1969) shows just how bold were those changes to the Amazing Amazon’s career. With neophyte scripter Denny O’Neil on board for the first four tales, we see the old star-spangled stalwart one last time as she clears long-time boyfriend Colonel Steve Trevor of a murder-plot in ‘Wonder Woman’s Rival’ before everything changes…

Issue #179 heralded huge changes as ‘Wonder Woman’s Last Battle’ saw the immortal Amazons of Paradise Island forced to abandon our dimensional plane, taking with them all their magic – including all Wonder Woman’s astounding gadgets and weapons such as the Invisible Plane and Golden Lasso – and even her mighty superpowers. Despite all that her love for Steve compels her to remain on Earth.

Effectively becoming her own secret identity of Diana Prince, she resolves to fight injustice as a mortal (#180 ‘A Death for Diana’, February 1969). A meeting with the blind Buddhist monk I Ching shows her how and she becomes his pupil; training as a martial artist, and quickly becoming embroiled in the schemes of a would-be world-conqueror after incurring ‘The Wrath of Doctor Cyber’. And then Steve Trevor is branded a traitor and disappears…

When Sekowsky took over the writing himself (with the fifth tale ‘A Time to Love, A Time to Die’) the rip-roaring adventures moved in some wildly diverse directions, including high-fashion and high fantasy…

In #183 (August 1969) older fans got a surprise treat after ‘Return to Paradise Island’ found Diana and Ching traversing myriad planes of existence to lost dimensions to join her sister Amazons and fabled heroes such as King Arthur, Lancelot, Siegfried and Roland in a cataclysmic clash against the monster-filled armies of the old adversary Mars, God of War, grimly culminating in ‘The Last Battle!’

With apparently nothing to lose, the switch to amateur espionage agent/peripatetic troubleshooter in the trendy footsteps of such popular TV characters as Emma Peel, The Girl from Uncle and Honey West – not to mention our own ultimate comic strip action-heroine Modesty Blaise – seemed like desperation, but the series was brilliantly written and fantastically drawn, with master inker Dick Giordano adding a sleek veneer of gloss and glamour to the oh-so-readable proceedings.

Steeped heavily in Hippie counter-culture and the Mod-fashion explosion, the New Wonder Woman quickly found a dedicated fan-base. Sales may not have rocketed but they stopped sliding and the character was one of the few frantic, scrabbling refits of that era (even Green Lantern/Green Arrow, X-Men and Silver Surfer not faring quite so well) to avoid cancellation…

Eventually, as times changed, the magical Amazons returned and Wonder Woman once again became a super-powerful creature, but that period of cool, hip, bravely human heroism and drama on an intimate scale stands out as a self-contained high-point of quality in a largely bland career.

That modern readers can’t readily experience this most enjoyable reading experiences is a truly sad state of affairs and one which hopefully be rectified as matter of extreme urgency…
© 1968, 1969, 2008 DC Comics. All Rights Reserved.

DC Comics Classics Library: The Flash of Two Worlds


By Gardner Fox, John Broome, Carmine Infantino, Joe Giella, Sid Greene & various (DC Comics)
ISBN: 978-1-4012-2298-7

There’s a lot of truly splendid vintage comics material around these days in a lot of impressive formats and one of the most welcoming was DC’s Comics Classics Library. A series of top-end hardbacks, the portmanteau range was a remarkably accessible and collectible range of products, and one of the best is this stunning collection gathering some of the most influential and beloved stories of the Silver Age of American comicbooks.

Super-Editor Julius Schwartz ushered in that epoch with his Showcase successes Flash, Adam Strange and Green Lantern, directly leading to the Justice League of America – and more revivals – which in turn inspired Fantastic Four and the whole Marvel Empire, and changed the way comics were made and read…

Whereas 1940s tales were about magic and macho, the Silver Age polished everything with a thick veneer of SCIENCE and a wave of implausible rationalistic concepts quickly filtered into the dawning mass-consciousness of a generation of baby-boomer kids.

The most intriguing and rewarding was, of course, the notion of parallel worlds: the very crux of this celebration gathering the first half dozen Barry Allen team-ups with his predecessor Jay Garrick; specifically the contents of The Flash #123, 129, 137, 151, 170 and 173, originally seen between September 1961 and September 1967…

The continuing adventures of the Scarlet Speedster were the bedrock of the Silver Age Revolution. After ushering in the triumphant return of the costumed superhero concept, the Crimson Comet – with key writers John Broome and Gardner Fox at the reins – set an unbelievably high standard for superhero adventure in sharp, witty tales of technology and imagination, illustrated with captivating style and clean simplicity by Carmine Infantino.

Fox didn’t write many Flash scripts at this time, but the few he did were all dynamite; none more so than the full-length epic which literally changed the scope of American comics forever, and following an Introduction from Flash-Fanatic Geoff Johns you can see why…

‘Flash of Two Worlds’ (Flash #123, September 1961 and inked by Joe Giella) introduced the theory of alternate Earths to the continuity which grew by careful extension into a multiversal structure comprising Infinite Earths. Once established as a cornerstone of a newly integrated DCU through a wealth of team-ups and escalating succession of cosmos-shaking crossover sagas, a glorious pattern was set which would, after joyous decades, eventually culminate in a spectacular Crisis on Infinite Earths

During a benefit gig Flash (police scientist Barry Allen) accidentally slips into another dimension where he finds the comicbook hero upon whom he based his own superhero identity actually exists.

Every ripping yarn he had avidly absorbed as an eager child was grim reality to Jay Garrick and his comrades on the controversially designated “Earth-2”. Locating his idol, Barry convinces the elder to come out of retirement just as three Golden Age villains make their own criminal comeback…

The floodgates were opened, and over the following months and years many Earth-1 stalwarts met their counterparts either via annual collaborations in the pages of Justice League of America or in their own series. Schwartz even had a game go at reviving a cadre of the older titans in their own titles. Public approval was decidedly vocal and he used DC’s try-out magazines to take the next step: stories set on Earth-2 exclusively featuring Golden Age characters. Of those bold sallies only The Spectre graduated to his own title…

Received with tumultuous acclaim by the readership, the Earth-2 concept was revisited months later in #129’s ‘Double Danger on Earth!’ (June 1962) which also teasingly reintroduced evergreen stalwarts Wonder Woman, Atom, Hawkman, Green Lantern, Doctor Mid-Nite and Black Canary. Clearly Editor Schwartz had something in mind…

‘Vengeance of the Immortal Villain!’ from #137 (June 1963) was the third incredible Earth-2 crossover, and saw both Flashes in action against 50,000-year-old tyrant Vandal Savage to save the shanghaied Justice Society of America: a tale which directly led into the veteran team’s first meeting with the Justice League of America and the subsequent creation of an annual team-up tradition.

When ‘Flash of Two Worlds’ introduced the concept of Infinite Earths and multiple versions of costumed crusaders, public pressure had begun almost instantly to agitate for the return of the Greats of the “Golden Age” but Editorial powers-that-be were hesitant, fearing too many heroes would be silly and unmanageable, or worse yet, put readers off. If they could see us now…

A less well-known but superbly gripping team-up tale is ‘Invader from the Dark Dimension!’ (Flash #151, March 1965,): another full-length shocker wherein demonic super-bandit The Shade ambitiously invades Earth-1 as the first step in an avaricious attempt to plunder both worlds…

Flash #170 (May 1967) was scripted by John Broome and inked by the sublime Sid Greene, reuniting the Speedsters after a gap of two years to face the ‘The See-Nothing Spells of Abra Kadabra!’ with the Earth-1 Vizier of Velocity hexed by the cunning conjuror and rendered unable to detect the villain’s actions or presence.

Sadly for the sinister spellbinder, Jay Garrick is visiting and calls on the services of JSA pals Doctors Fate and Mid-Nite to counteract the wicked wizard’s wiles…

Promptly following and concluding this cornucopia of cosmic chills, Flash #173 (September 1967, by Broome, Infantino & Greene again) featured a titanic triple team-up as Barry, Wally “Kid Flash” West and Jay were sequentially shanghaied to another galaxy as putative prey for alien hunter Golden Man in ‘Doomward Flight of the Flashes!’

However, the sneaky script slowly reveals devilish layers of intrigue since the sinister stalker’s Andromedan super-safari conceals a far more scurrilous purpose for the three speedy pawns before the wayward wanderers finally fight free and find their way home again…

Still irresistible and compellingly beautiful after all these years, the stories collected here shaped American comics for decades and are still influencing not only today’s funnybooks but also the wave of animated shows, movies and TV series which grew from them. These are tales and this is a book you simply must have.
© 1961, 1962, 1963, 1965, 1967, 2009 DC Comics. All Rights Reserved.