Incredible Hulk Epic Edition volume 8 (1976-1978): The Curing of Dr. Banner


By Len Wein, Roger Stern, Sal Buscema, Herb Trimpe, Jim Starlin, David Anthony Kraft, George Tuska, Keith Pollard, Joe Staton, Ernie Chan, Tom Palmer, Alfredo Alcala, Frank Giacoia, Mike Esposito, Joe Sinnott, Josef Rubinstein & various (MARVEL)
ISBN: 978-1-3029-4879-5 (TPB/Digital edition)

Bruce Banner was a military scientist accidentally caught in a gamma bomb blast of his own devising. As a result, stress and other factors trigger transformations into a big green monster of unstoppable strength and fury. One of Marvel’s earliest innovations and first failure, after initially troubled early years he finally found his size-700 feet and a format that worked, becoming one of the company’s premiere antiheroes and most popular features.

The Gamma Goliath was always graced with artists who understood the allure of shattering action, the sheer cathartic reader-release rush of spectacular “Hulk Smash!” moments, and here – following in the debris-strewn wake of Jack Kirby, Steve Ditko, Marie Severin and Herb Trimpe – Sal Buscema was showing the world what he could do when unleashed…

This chronologically complete compendium re-presents Incredible Hulk King Size Annual #6 and issues #201- 226 of his monthly magazine, spanning July 1976 – August 1978.

Crafted by writer Len Wein and illustrated by Buscema & Joe Staton, Hulk #201 features ‘The Sword and the Sorcerer!’ wherein the monster is marooned on a perilously primitive sub-atomic world just long enough to liberate its people from brutal despot (and demon-possessed pawn) Kronak the Barbarian before starting to shrink uncontrollably. He soon arrives in the promised land of his beloved long-lost alien love Queen Jarella

 ‘Havoc at the Heart of the Atom’ reveals how his last visit had rendered the barbarous world tectonically unstable and wrecked the ancient civilisation which once had the power to blend Banner’s mind with the Hulk’s body. Moreover, the once-gentle population then turned on the queen they held responsible…

Reunited with his beloved, the simplistic brute swears to fix the problem confronting the antediluvian horror who first hijacked him to the Microverse… and who still craves bloody revenge. Once again evil fails at great personal cost. The ‘Assault on Psyklop!’ delivers crushing defeat to the vile insectoid and a guardedly happy ending for the man-brute – until a rescue attempt from Earth brings Hulk home, carrying an astounded Jarella with him…

Herb Trimpe briefly returned in #204 to plot and pencil a tale of time-bending might-have-beens, as brilliant theoretician Kerwin Kronus offers to eradicate Banner’s problems by turning back time and undoing the accident which created the Hulk. Sadly, the experiment succeeds all too well: briefly forming an alternate timeline wherein original sidekick Rick Jones died and the time-master became an even greater menace to reality. Banner/Hulk must make a heartbreaking sacrifice to close that unacceptably ‘Vicious Circle’

‘Do Not Forsake Me!’ in #205 depicts the most tragic moment in the Green Goliath’s tortured life when Jarella sacrifices herself to save a child from rampaging robbery robot Crypto-Man, leaving the bereft Hulk ‘A Man-Brute Berserk!’ His trail of destruction leads from Gamma Base, New Mexico all the way to New York City where even his friends and allies cannot calm the grieving green goliath, leading to a brutal battle ‘Alone Against the Defenders!’ who finally realise compassion is the only method that will work against their traumatised ally-turned-foe…

The bereft beast is still beside Defender-in-Chief Doctor Strange for David Anthony Kraft, Trimpe and inkers Frank Giacoia & Mike Esposito for Incredible Hulk King Size Annual #6’s ‘Beware the Beehive!’ wherein a band of mad scientists attempt to recreate their greatest success and failure. Morlak, Hamilton, Shinsky and Zota were a rogue science collective known as The Enclave, who – from their hidden “Beehive” lair – had originally spawned puissant artificial man Him (latterly AKA Adam Warlock).

Here, three of them reunite for another go at building a compliant god they can control, but when they abduct Stephen Strange to replace their missing fourth, the magician has the Jade Juggernaut save him from the experiment’s inevitable consequences: a compassionless super-slave dubbed Paragon whose first task is to eradicate Strange and subdue mankind. Happily, after a border-shattering, army-crunching global rampage, that’s when the Hulk kicks the wall in and goes to work…

In Incredible Hulk #208 Wein, Buscema & Staton reveal ‘A Monster in Our Midst!’ as Bruce Banner finally rejects ending his pain-wracked existence and begins a new and – hopefully – stress-reduced life where his alter ego will never be seen again. That resolve only lasts as long as it takes maniacal Crusher Creel – freed as a consequence of the Jade Juggernaut’s most recent rampage – to accept a commission from a triumvirate of hooded schemers who want the Hulk dead. Of course, even though ‘The Absorbing Man is Out for Blood!’, the super-thug proves no match for Hulk’s unfettered fury, but his well-deserved drubbing results in Banner collapsing unconscious in alley where he is eventually found by a mystic do-gooder in search of an ally…

With #210, Ernie Chan became Buscema’s regular inker as Wein’s ‘And Call the Doctor… Druid!’ finds both Banner and his brutish alter ego crucial to a plan to defeat ancient mutant Maha Yogi, his vast mercenary army and alien bodyguard Mongu before they complete their preparations for world domination. Although the battles of ‘The Monster and the Mystic!’ are a close-run thing, virtue is eventually victorious, but makes little difference to the Hulk’s former teen companion Jim Wilson as he hitchhikes across America, utterly unaware he is the target of a vicious criminal conspiracy. The plots hatch once Jim reaches New York City where his hidden tormentors decide that he must be ‘Crushed by… the Constrictor!’ Neither they nor their ruthless high-tech hitman expected the Hulk to intervene…

With a friend and confidante who shares his secrets, you’d expect Banner’s life to get a little easier, but the authorities never stop hunting the Hulk, who initially realises ‘You Just Don’t Quarrel with the Quintronic Man!’ (inked by Tom Palmer) before bouncing back to trash a formidable five-man mecha suit. As Chan returns, this bout leads to a frenzied clash with a new hyper-powered hero resolved to make his name by defeating America’s most terrifying monster in ‘The Jack of Hearts is Wild!’

Macabre old enemy Bi-Beast is resurrected in #215; still eager to eradicate humanity in ‘Home is Where the Hurt Is’ and nearly succeeding after seizing control of SHIELD’s Helicarrier. Only desperate action by General Thaddeus Ross saves the day, as the old soldier uses the carrier’s tech to shanghai Banner: letting nature take its savage course and hoping the right monster wins the inevitable blockbuster battle before a ‘Countdown to Catastrophe!’ leaves the planet a smoking ruin…

A moodily poignant change of pace comes in #217 as ‘The Circus of Lost Souls!’ sees the shell-shocked Hulk lost somewhere in Europe, defending a band of carnival freaks from the dastardly depredations of The Ringmaster and his Circus of Crime: a solid demarcation signalling Wein’s move  away from scripting in favour of co-plotting, allowing Roger Stern to find his own big green feet to guide the Green Goliath’s future…

That begins with ‘The Rhino Doesn’t Stop Here Anymore’ (#218 by Wein & Stern, with George Tuska, Keith Pollard & Chan handling visuals) as super-strong, gamma-tainted psychologist “Doc” Leonard Samson takes centre stage battling the ruthless Rhino, whilst in #219 Banner learns ‘No Man is an Island!’ (Wein, Stern, Sal Buscema & Chan) after hiring on as a freighter deckhand, only to have it sunk from under him by submarine-based pirate Cap’n Barracuda. Washed ashore on a desert atoll, Hulk is befriended by a deluded soul who believes himself to be Robinson Crusoe. As events unfold an even stranger truth is revealed when Barracuda captures the madman to pluck the secret of making monsters from his broken mind. The cruel corsair has utterly underestimated the ferocious loyalty and compassion of the Hulk, who unleashes devastating destructive ‘Fury at 5000 Fathoms!’

With Stern in authorial control, Sal Buscema is joined by Alfredo Alcala for #221’s ‘Show Me the Way to Go Home’, with still all-at-sea Banner rescued from drowning by marine explorer Walt Newell. He ferries his exhausted passenger back to Manhattan where he is recognised as Banner. Realising he has unwittingly unleashed The Hulk on a major population centre, Newell exposes his own secret identity as subsea superhero Stingray and pursues his former guest. The battle is painfully one-sided and Stingray near death when Jim Wilson intervenes, saving the marine crusader’s life, but only at the cost of Hulk’s trust…

Wein returned for one last hurrah in #222, scripting a plot by artist Jim Starlin (abetted by Alcala). A potently creepy horror yarn begins as the Jade Juggernaut tears through another unfortunate army unit before being gassed into unconsciousness. Banner awakens in the care of two children living in a cave, but they’re not surprised by the fugitive’s transformations: not since the radioactive stuff changed their little brother…

Now people have been disappearing and although they haven’t grasped the truth of it yet, Bruce instantly grasps what is involved in ‘Feeding Billy’… and what his intended role is…

Now firmly established, Stern began an ambitious storyline in #223 (illustrated by Sal & Josef Rubinstein) as ‘The Curing of Dr. Banner!’ sees the monster’s human half spontaneously purged of the gamma radiation that triggers his changes. Heading for Gamma Base to verify his findings, Bruce discovers the entire facility has been taken over: mind-controlled by his ultimate archenemy…

As the villain makes everyone ‘Follow the Leader!’, Doc Samson and General Ross escape and beg Banner to again sacrifice his humanity for the sake of mankind. Only the Hulk has ever defeated The Leader and their only hope is to recall and harness his unstoppable fury. Tragically, the halfway measures fail at the final moment and the villain has cause to ask ‘Is There Hulk After Death?’ With Bruce seemingly deceased, his compatriots jumpstart his system with another overwhelming dose of gamma rays and soon everybody involved has cause to regret the resurrection of the original Gamma Goliath as another ordnance-obliterating clash with the military in #226’s ‘Big Monster on Campus!’ (Stern, Buscema & Joe Sinnott) leads to the man-monster invading his old college and suffering a psychological trauma that could end his rampages forever…

To Be Hulk-inued…

Graced throughout with covers by Rich Buckler, John Romita, Trimpe, Dan Adkins, Dave Cockrum, Marie Severin, Giacoia, Ed Hannigan, Chan, Starlin, Rubinstein and Ron Wilson, this cataclysmically cathartic tome is rounded out with a blitz of bonus features. Front & back covers for The Incredible Hulk Marvel Treasury Edition #17 (1978) by Jeff Aclin & Tony DeZuñiga precede a panoramic landscape pin-up poster by Trimpe of Hulk smashing the Hulkbusters from a UK Marvel mag (by way of F.O.O.M. #19). These are followed by an airbrush treat by Ken Steacy, starring old Jade Jaws, Ant-Man & The Wasp as first seen on Marvel Comics Index #7A (1978) plus its star-studded frontispiece by Franc Reyes. Contemporary house ads lead into an unused Cockrum cover and a selection of original art by Buckler, Chan, Starlin, Alcala, Buscema & Rubinstein, said pictorial treasure treats climaxing with 5 stunningly beautiful pencilled pages of a never-completed story by Wein and Swamp Thing co-creator Bernie Wrightson.

The Incredible Hulk is one of the most well-known comic characters on Earth, and these stories, as much as the cartoons, TV shows, games, toys, action figures and movies are the reason why. For an uncomplicated, earnestly vicarious experience of Might actually being Right, you can’t do better than these exciting episodes, so why not Go Green now?
© MARVEL 2023

Doctor Strange Epic Collection volume 2: I, Dormammu 1966-1969


By Stan Lee, Roy Thomas, Dennis O’Neil, Raymond Marais, Jim Lawrence, Dan Adkins, Bill Everett, Marie Severin, George Tuska, Tom Palmer, Gene Colan, John Buscema, Herb Trimpe, George Klein, Sam Grainger & various (MARVEL)
ISBN: 978-1-3029-5315-7 (TPB/Digital edition)

When the budding House of Ideas introduced a warrior wizard to their burgeoning pantheon in the summer of 1963 it was a bold and curious move. Bizarre adventures and menacing monsters remained incredibly popular but mention of magic or the supernatural – especially vampires, werewolves and their eldritch ilk – were proscribed by a censorship panel which dictated almost all aspects of story content.

At this time – almost a decade after a painfully public witch hunt led to Senate hearings – all comics were ferociously monitored and adjudicated by the Comics Code Authority. Even though some of the small company’s strongest sellers were still mystery and monster mags, their underlying themes and premises were almost universally mad science and alien wonders, not necromantic or thaumaturgic horrors.

That might explain Stan Lee’s low-key introduction of Steve Ditko’s mystic adventurer: an exotic, twilit troubleshooter inhabiting the shadowy outer fringes of rational, civilised society.

The company had already – and recently – published a quasi-mystic precursor. Trench-coated savant Doctor Droom – later redesignated Dr. Druid – had an inconspicuous run in Amazing Adventures (volume 1 #1-4 & #6: June-November 1961). He was a psychiatrist, sage and paranormal investigator tackling everything from alien invaders to Atlanteans (but not those Sub-Mariner ruled). Droom was subsequently retro-written into Marvel continuity as an alternative candidate and precursor for Stephen Strange’s ultimate role as Sorcerer Supreme.

Nevertheless, after a shaky start, the Marvel Age Master of the Mystic Arts became an unmissable icon of the cool counter-culture kids who saw in Steve Ditko’s psychedelic art echoes and overtones of their own trippy explorations of other worlds and realms. That might not have been his intention but it certainly helped keep the mage at the forefront of Lee’s efforts to break comics out of the kids-stuff ghetto…

This enchanting full colour compilation collects the mystical portions of Strange Tales #147-168, Doctor Strange #169-179 and Avengers #61, plus a minor mystic mirthquake from Not Brand Echh #13, collectively spanning August 1966 to May 1969.

The previous volume had seen Stephen Strange defeat his arch nemesis Baron Mordo, extra-dimensional overlord Dormammu, Mordo’s unnamed and now-unemployed disciples and sundry other minor menaces before the dark lord returned to seemingly destroy himself in a hubris-fuelled, suicidal attack on the omnipotent embodiment of the cosmos called Eternity

The cataclysmic chaos ruptured the heavens over infinite dimensions and when the universe was calm again both supra-deities were gone. Rescued from the resultant tumult, however, was the valiant girl Strange had loved and lost who finally introduced herself as Clea. Although Strange despondently left her in the decimated Dark Dimension, everyone knew she would be back…

This time-period – encompassing a full-blown Marvel expansion and Strange’s solo-star status – saw the magician entering a period of creative instability under a welter of briefly employed writers and artists after the originator abruptly left the company at the height of his fame and success in early 1967. The catastrophic cosmic swansong was Ditko’s last hurrah. Issue #147 saw a fresh start under the auspices of co-scripters Lee & Denny O’Neil, with comics veteran Bill Everett suddenly and surprisingly limning the arcane adventures. As Strange returns to his Greenwich Village abode ‘From the Nameless Nowhere Comes… Kaluu!’ sees sagacious mentor The Ancient One rush to his pupil’s side mere moments before an ancient enemy launches a deadly attack from beyond the unknown. O’Neil & Everett then trod new ground by revealing ‘The Origin of the Ancient One!’ even as the mysterious foe intensifies his siege of the Sanctum in #149’s ‘If Kaluu Should Triumph…’

Roy Thomas stepped in to write concluding battle bonanza ‘The Conquest of Kaluu!’ as Master and Student defeat the overwhelmingly powerful intruder through grit and ingenuity. ST #150 then wraps up on an ominous note as with Dormammu gone another ancient evil begins to stir in the Dark Dimension. Throughout his despotic reign the Dread One had apparently been keeping captive a being every bit his equal in power and perfidy and his superior in guile and cruelty. She was his sister and in #151 ‘Umar Strikes!’ returning scribe Lee & Everett document her ascent to the throne, revenge on Clea and plans for Earth before hurling Strange ‘Into the Dimension of Death!’ in #152. Naturally, she also underestimates the puny mortal and Strange begins his retaliation even as he finds himself traversing outer dimensions and ultimately ‘Alone, Against the Mindless Ones!’ The episode is notable for the pencilling debut of magnificent Marie Severin, who applies a sense of potent wonder and film-inspired kinetics to the storytelling. Strange Tales #154 sees Lee, Severin & Umar declare ‘Clea Must Die!’, but the task proves harder than imagined once Strange finds macabre and unlikely allies in the demonic dictator’s own dungeons.

Winning a temporary reprieve, Strange and Clea voyage to Earth where the Ancient One moves her beyond Umar’s reach forever, before ‘The Fearful Finish…!’ escalates the dark goddess’ determination and wrath. In #156 she resolves to dirty her own hands and all too soon, ‘Umar Walks the Earth!’ She is too late. Strange’s mentor has despatched him to a distant realm beyond all worlds on a suicide mission that could endanger all creation…

Artistic superstar-in-waiting Herb Trimpe signed on as inker for #157’s ‘The End of the Ancient One!’ as Strange and his unleashed secret weapon arrive back in time to see off Umar, but only at an unforgivable cost…

Bereft and aghast, Strange then faces alone the monster he has unleashed, unaware that his liberation of the beast Zom has not only sparked an awakening of mystic force all over the world but also invoked the draconian assessment of supernal arbiter The Living Tribunal who rules that Earth must die. With Thomas again scripting, the Cosmic Judge manifests ‘The Sands of Death’ to eradicate the destabilising wild magic infesting the planet but grudgingly accepts Strange’s plea bargain to save the universe from ‘The Evil That Men Do…’

This constant ramping up of tension proceeds as Strange enlists old enemy Mordo, who magnanimously agrees to absorb all that empowering evil energy the Doctor siphons from a legion of newly-empowered sorcerers.

In Strange Tales #160 Raymond Marais, Severin & Trimpe show what a bad idea that is as ‘If This Planet You Would Save!’ depicts the amped-up Baron turning on his benefactor, exiling Strange to a fantastic alien cosmos in #161’s ‘And a Scourge Shall Come Upon You!’ (Marais & new star-turn artist Dan Adkins). In that uncanny other-realm Strange meets former romantic entanglement Victoria Bentley before both are accosted by a macabre mystic tyrant offering aid against the nigh-omnipotent Mordo… for a price.

‘From the Never-World Comes… Nebulos!’ (scripted by James Bond strip writer Jim Lawrence & rendered by Adkins) sees Strange pull all the stops out: smashing Mordo, outwitting Nebulos and stymying The Tribunal’s ‘Three Faces of Doom!’ just in time to save Earth. As his reward, the Good Doctor is despatched by the Grand Arbiter into a ‘Nightmare!’ pursuit of Victoria, arriving on a monster-ridden planet ruled by a techno-wizard named Yandroth who declares himself Scientist supreme of the universe…

The subject of a case of hate at first sight, Strange endures more gadget-laden peril in issue #165 as Yandroth inflicts testing to destruction on ‘The Mystic and the Machine’. Defeated by the hero’s courage and magic, the bonkers boffin activates his doomsday scenario, stating ‘Nothing Can Halt… Voltorg!’ (Lawrence, George Tuska & Adkins) until science proves him wrong…

O’Neil & Adkins teamed up in ST #167 for ‘This Dream… This Doom!’ wherein Strange returns to Earth, indulges in a spot of handy resurrecting and tracks down still-missing Victoria Bentley. That excursion takes the Wizard of Greenwich Village deep into the realm of imagination where Yandroth is waiting for him. The end comes suddenly in #168 as ‘Exile!’ apparently sees the end of the villain and a quick return to home in time for a bold new start.

Big things were happening at Marvel in 1968. After years under a restrictive retail sales deal, The House of Ideas secured a new distributor and were finally expanding with a tidal wave of titles. “Split-Books” like Strange Tales were phased out in favour of solo series for their cohabiting stars and, for the Master of the Mystic Arts at least, that meant a bit of rapid reset. The expansion brought a measure of creative stability as the mystic master now explored the unknown in his own monthly solo title thanks to a neat moment of sleight of hand: assuming the numbering of Strange Tales under his own shingle.

To begin the new era of sorcerous super-shenanigans Thomas & Adkins resumed with a reworking of the Mage’s origins. Extrapolating and building upon the Ditko masterpiece from Strange Tales #115, ‘The Coming of Dr. Strange’ details how he was once America’s greatest surgeon. A brilliant man yet greedy, vain and arrogant, the healer cared nothing for the sick except as a means to wealth and glory. When a self-inflicted, drunken car-crash ended his career, Strange hit the skids.

Fallen as low as man ever could, the debased doctor overheard a barroom tale leading him on a delirious odyssey – or, perhaps more accurately, pilgrimage – to Tibet, where a frail, aged mage changed his life forever. Eventually, enlightenment through torturous daily redemption transformed Stephen the derelict into a solitary, dedicated watchdog at the fringes of humanity, challenging every hidden danger of the dark on behalf of a world better off not knowing what dangers lurk in the shadows.

The saga also featured his first clash with the Ancient One’s other pupil Mordo, revealing how Strange thwarted a seditious scheme, earning the Baron’s undying envious enmity…

The expanded exploration of the change from elitist, dissolute surgeon to penitent scholar and dutiful mystic guardian of humanity neatly segues into another clash with a lethally persistent foe as ‘To Dream… Perchance to Die!’ (#170) finds the Ancient One trapped in a coma thanks to the malevolent lord of dreams. To wake his master, Strange impetuously enters the astral realms and defeats Nightmare on his own terms and turf after which #171 introduces someone who will become a key contributor to the mystic’s career.

Pencilled by eventual inker supreme Tom Palmer, with Adkins supplying finishes, ‘In the Shadow of… Death!’ sees Strange lured away from Earth by news of long-lost Clea. To facilitate her rescue, the sorcerer unthinkingly calls on Victoria Bentley, unaware or uncaring of her romantic feelings for him.

Their trek through the outer deeps of The Realm Unknown is fraught with deadly traps and peril, but does lead to missing Clea… after Bentley is captured and Strange is ambushed by his most powerful and hate-filled foe…

A magical creative team formed for Doctor Strange #171 as Gene Colan signed on for an astoundingly experimental run, with Palmer now handling inks. Humanity is endangered by ‘…I, Dormammu!’ as the Dark Lord reveals how he has orchestrated many recent attacks designed to weary and drain Earth’s champion. The gloating fiend shares how his apparent destruction battling conceptual being Eternity in fact resulted in transdimensional exile and the subjugation of a demonic race dubbed Dykkors: now his eager and willing foot-soldiers lurk, ready to ravage the realms of Mankind. The Dark Despot has even suborned his hated sister and former foe Umar the Unspeakable to his scheme…

As always, Dormammu underestimates the valour and ingenuity of Strange. ‘…While a World Awaits!’, the monstrous conqueror leads a demonic army through the Doorway of Dimensions, leaving the human mage time to liberate Clea and Victoria, before engaging the fearsome forces in a mystic delaying tactic that again allows Dormammu to defeat himself…

With former associate Dr. Benton seeking to convince Strange to abandon crazy charlatanry for a life of respectable medical consultancy, #174 sees the Master of the Mystic Arts helping magical Clea adapt to mundane life on Earth. However, ‘The Power and the Pendulum’ also finds him accompanying brave, secretly despondent Victoria home to England, before being diverted to a foreboding castle where sinister Lord Nekron has laid an eldritch trap.

The crazed noble has made a bargain with hellborn Supreme Satannish, offering his soul for fame and immortality. Instead, the Lord of Lies devised a counter-offer, calling for the substitution of another mystic at the end of one year. With time running out and Strange fitted up for the switch, doom seems inevitable, but Earth’s champion has a timely trick to play…

The late sixties were an incredibly creative period and comics greatly benefitted from that atmosphere of experimentation. Colan used page layouts in wildly imaginative ways to stun readers, but that same expanded vision has often been cited as the reason for the title’s poor sales. I suspect the feature’s early cancellation was as much the result of increasingly sophisticated and scary stories from Thomas, who early on tapped into growing global fascination with supernatural horror and urban conspiracy such as seen in #175’s ‘Unto Us… the Sons of Satannish!’ – coincidentally, the last issue to carry the original title logo.

Just like Ira Levin’s 1967 book and hit 1968 movie Rosemary’s Baby, Strange’s next case involved devil-worship in safely mundane Manhattan, working in secret to achieve diabolical aims. Denied access to the film’s simmering sexuality and mature themes, Thomas, Colan & Palmer stuck to comic book strengths as Clea’s immigrant experience abruptly encompasses ostracization, isolation, suspicious reactions and even assault by ordinary New Yorkers. This leads her straight into the hands of hidden cult The Sons of Satannish, whose charismatic   leader Asmodeus deals with the devil, attempting to win ultimate power by eradicating Strange and replacing him in #176 which whilst sporting a new, eerie and abbreviated logo and masthead, asked ‘O Grave Where is Thy Victory?’

Those aforementioned sales problems were not going away and #177’s concluding chapter ‘The Cult and the Curse’ addressed the issue in tried & true manner. Exiled from his own existence and persona, Strange saved Clea but could only strike back and reclaim his life by magically reinventing himself… by devising a brand new look. The mask & tights of a traditional superhero were apparently the only way to outmanoeuvre Asmodeus, but sadly, not in time to stop him activating a deathbed curse to destroy the world…

The super-suited & booted thoroughly modern mage needed information to proceed, and Dr. Strange #178 has him seeking to question the Satannish worshippers Asmodeus had cruelly banished. Once again exploiting poor Victoria Bentley, Strange recognises her new neighbour Dane Whitman as part-time Avenger The Black Knight and a plea for aid results in an assault on the dimension of decay-god Tiborro ‘…With One Beside Him!’

The saga concluded in Avengers #61 with ‘Some Say the World Will End in Fire… Some Say in Ice!’ by Thomas, John Buscema & George Klein. After Asmodeus’ recued minions reveal the cult’s failsafe spell unleashed Norse demons Surtur and Ymir to destroy the planet, Strange and Black Knight recruit The Vision, Black Panther and Hawkeye to help them save the globe on two fronts…

Although the comics spellbinding ends here, also on offer is the cover of Dr. Strange #179: a Barry Smith treat from 1969 fronting an emergency reprint of Lee & Ditko’s ‘The Wondrous World of Dr. Strange’ from Amazing Spider-Man Annual #2. It precedes one last strip surprise: Marie Severin’s cover of Not Brand Echh #13 (May) and comedy treat ‘Dr. Deranged vs Deadpan!’: a frantic spoof by Thomas, Colan & Sam Grainger with “Marble Comics’” madcap mage facing off against lampooned DC supernatural stalwarts Deadman and The Spectre (or Spookter right here, right then…). Also on view are the covers by Jack Kirby, Everett, Jim Steranko, Severin Adkins, Colan, John Buscema and Barry (not yet Windsor) Smith and a selection of original art, beginning with an unused try-out page by Palmer & Adkins, full pages by Adkins, Colan & Palmer and cover art to #174 and 175, topped off with a House Ad heralding the 1968 bifurcation of Strange Tales.

The Wizard of Greenwich Village was always an acquired taste for mainstream superhero fans, but the pioneering graphic bravura of these tales and the ones to come in the next volume left an indelible mark on the Marvel Universe and readily fall into the sublime category of works done “ahead of their time”. Many of us prefer to believe Doctor Strange has always been the coolest of outsiders and most accessible fringe star in Marvel’s firmament. This glorious grimoire is a miraculous means for old fans to enjoy his world once more and a perfect introduction for recent acolytes or converts created by the movie iteration.
© 2024 MARVEL.

Doctor Strange: Dimension War


By James Lovegrove (MARVEL)
ISBN: 978-1-8033-6257-1 (HB/Digital edition/Audio book)

Modern Marvel is a multimedia entertainment colossus but all those multitudinous branches and subdivisions ultimately derive from stories in comic books. Thanks to recent on-screen exposure, ultimate Marvel outsider Stephen Strange is now a popular hot property, which no doubt inspired this prose reinterpretation based on his founding exploits as originally detailed by Steve Ditko and Stan Lee…

Marvel’s sustained presence on non-graphic bookshelves really began in the 1990s with a string of hardback novels. Since then, those who want to supply their own pictures to MU exploits have basked in a procession of text-based thrills in all book formats. Of late, Titan Books has been supplying powerhouse prose publications and here addresses the interests of fans brought in by the recent movies as well as those lifelong devotees of the ever-enlarging continuity who can’t bear to miss a single instance of their fave raves.

Written by British author/designer/illustrator James Lovegrove (Hope, Redlaw, Age of Odin, The Clouded World, Untied Kingdom, Pantheon series, Firefly), Dimension War takes Ditko & Lee’s early episodic exploits of the “Master of Black Magic”: tweaking and shuffling them into one cohesive story arc detailing the coming of the mage and his accession to the role of Sorcerer Supreme.

By downplaying more esoteric episodes – such as battling Asgardian god Loki and stealing Thor’s hammer, rescuing Queen Cleopatra, banishing a sentient predatory house, evicting body-stealing aliens, battling decadence demon Tiborro and saving human burglars from enslavement in the Purple Dimension – the author delineates and extrapolates an intriguing ongoing war from Strange’s frequent clashes with rival student Baron Karl Mordo.

The origin is included and expanded upon as morally bankrupt, crippled superstar surgeon Dr. Stephen Strange finds new purpose after losing everything he thought mattered. By saving aged Tibetan mystic The Ancient One from his ambitious murderous disciple Mordo Strange dedicates himself to become a magical adept: resolved to save humanity from diabolical and extradimensional threats.

Focussing on the many battles with dream demon Nightmare, implacable Mordo and his extradimensional tyrant god patron Dread Dormammu as well as the start of a prolonged but doomed romance with beguiling alien witch-with-a secret Clea, the saga traces a far hipper and less aloof mage than most comics fans will be used to: one who tirelessly strives to keep Earth safe and frustrate demonic schemes of monsters consumed by avarice and arrogance and who ultimately learn there’s always someone bigger and stronger and that pride invariably goes before a great fall…

Reprocessing material from Strange Tales #110, 111 and 114-146, spanning July 1963 to July 1966, as an added treat, the epic ends in an epilogue as first seen in pictures in Amazing Spider-Man Annual #2 (October 1965). There and then the Good Doctor first fully entered the glamourous, bright and shiny superhero universe, joining the wondrous wallcrawler to defeat thieving wizard Xandu who ensorcelled thugs to make invulnerable zombies and purloined the terrifying Wand of Watoomb…

Slick and fast paced at the cost of much of the mood of the comics, the tale will certainly please movie converts and apostles, and should you wish to see the way it all began and unfolded in pictorial terms, the basis for all this arcane armageddon action can be found in Doctor Strange Epic Collection volume 1 (1963-1966): Master of the Mystic Arts.
© 2024 MARVEL.

Adam Warlock Omnibus


By Stan Lee & Jack Kirby, Roy Thomas, Mike Friedrich, Ron Goulart, Gerry Conway, Tony Isabella, Jim Starlin, Bill Mantlo, David Anthony Kraft, Len Wein, Mark Gruenwald, Gil Kane, Bob Brown, Herb Trimpe, John Buscema, Tom Sutton, John Byrne, Steve Leialoha, Jerry Bingham, Joe Sinnott, Vince Colletta, Dan Adkins, Jack Abel, Josef Rubinstein, Al Milgrom, Alan Weiss, Dave Hunt, Frank Giacoia, Mike Esposito, Gene Day & various (MARVEL)
ISBN: 978-1-3029-4987-7 (HB/Digital edition)

And lo… there came another star to the firmament…

During the 1970s in America and Britain (the latter of which deemed newspaper cartoons and strips worthy of adult appreciation for centuries whilst fervently denying similar appreciation and potential for comics), the first inklings of wider public respect for the medium of graphic narratives began to blossom. This followed avid and favourable response to pioneering stories such as Denny O’Neil & Neal Adams’ “relevancy” Green Lantern run, Stan Lee & John Buscema’s biblically allegorical Silver Surfer or Roy Thomas’ ecologically strident antihero Sub-Mariner; a procession of thoughtfully-delivered depictions of drug crime in many titles, and the sustained use of positive racial role models everywhere on four-colour pages.

Comics were inexorably developing into a vibrant forum of debate (a situation also seen in Europe and Japan), engaging youngsters in real world issues relevant to them. As 1972 dawned, Thomas took the next logical step, transubstantiating an old Lee & Kirby Fantastic Four throwaway foe into a potent political and religious metaphor. As described in his Introduction ‘Rebirth’ the kernel of that character debuted as FF foe Him before being re-imagined by Thomas & Gil Kane as a modern interpretation of the Christ myth: stationed on an alternate Earth far more like our own than that of Marvel’s unique universe.

This massive epistle re-presents Fantastic Four #66-67, The Mighty Thor, #165-166, Marvel Premiere #1-2, Warlock #1-15, Strange Tales #178-181, Incredible Hulk #176-178 and Annual #6, Marvel Team-Up #55, Avengers Annual #7 and Marvel Two-in-One #61-63 and Annual #2 – collectively spanning cover-dates September 1967 to May 1980 – and starts with that cataclysmic clash as Ben Grimm and his friends search for The Thing’s true love Alicia Masters.

The mystery of her disappearance is revealed in ‘What Lurks Behind the Beehive?’ by Lee, Kirby & Joe Sinnott, as the outraged FF trail the seemingly helpless artisan to a man-made technological wonderland. Here a band of rogue geniuses have genetically engineered the next phase in evolution only to lose control of it even before it can be properly born…

Fantastic Four #67 exposes the secret of the creature known as Him in ‘When Opens the Cocoon!’ where only Alicia’s gentle nature is able to placate the nigh-omnipotent creature until the heroes save her and the creation deals with its squalid makers, before heading into the starry universe to mature…

‘Him!’ resurfaced in Thor #165 & 166 (June & July 1969), returned to earth in his gestation cocoon and stumbling into battle with a severely over-stressed Thunder God. The situation intensified when the creature created by evil scientists to conquer mankind sees Sif and decides it’s time he took a mate…

Conclusion ‘A God Berserk!’ sees Thor trailing the artificial superman across space and assorted dimensions with companion Balder who witnesses his gentle comrade’s descent into brutal “warrior-madness” resulting in a savage beating of naive childlike Him. By the time the Thunderer regains his equilibrium, he is a shaken, penitent and guilt-ridden hero eager to pay penance for his unaccustomed savagery whilst the modern homunculus has retreated to the chill depths of space again…

Jump forward to tumultuous turbulent 1971 where the story really begins with the April cover-dated Marvel Premiere #1 (on sale from November 1971) which boldly proclaimed on its cover The Power of… Warlock. Inside, the stunning fable by Thomas, Kane & Dan Adkins declared ‘And Men Shall Call Him… Warlock’: swiftly recapitulating the artificial man’s origins as a lab experiment concocted by rogue geneticists eager to create a superman they could control for conquest. Also on view is the manufactured man’s face off with the FF, and clash with Thor over the rights to a mate before returning to an all-encompassing cosmic cocoon to evolve a little more. Now the shell is plucked from the void thanks to the moon-sized ship of self-created god The High Evolutionary. Having artificially ascended to godhood, he is wrapped up in a bold new experiment…

Establishing contact with Him as he basks in his cocoon, the Evolutionary explains that he is constructing from space rubble a duplicate planet Earth on the opposite side of the sun. Here he will replay the development of life, intending that humanity on Counter-Earth will evolve without the taint of cruelty and greed and deprived of the lust to kill. It’s a magnificent scheme that might well have worked, but as the Evolutionary wearies, his greatest mistake intervenes…

Man-Beast was over-evolved from a wolf and gained mighty powers, but also ferocious savagery and ruthless wickedness. Now he invades the satellite, despoiling humanity’s rise and ensuring the new world’s development exactly mirrors True-Earth’s. The only exception is the meticulous exclusion of enhanced individuals. The beleaguered orb has all Earth’s woes but no superheroes to save or inspire its people.

A helpless witness to the desecration, the golden being furiously crashes free of his cocoon to save the High Evolutionary and rout Man-Beast and his bestial cronies (all similarly evolved animal-humanoids called “New-Men”). When the despondent, enraged science god recovers, he decides to erase his failed experiment but is stopped by his rescuer. As a helpless observer, Him saw the potential and value of embattled humanity. Despite all their flaws, he believes he can save them from imminent doom caused by their own unthinking actions, wars and intolerance. When his pleas convince the Evolutionary to give this mankind one last chance, the wanderer is hurled down to Counter-Earth, gifted and graced with a strange “Soul Gem” to focus his powers, on a divine mission to find the best in the fallen and a name of his own…

Marvel Premiere #2 (July 1972) sees the golden man-god crash down in America and immediately win over a small group of disciples: a quartet of disenchanted teen runaways fleeing The Man, The Establishment and their oppressive families. His cosmic nativity and transformation leave the newcomer briefly amnesiac, and as Warlock’s followers seek to help, all are unaware that Man-Beast has moved swiftly, insinuating himself and his bestial servants into the USA’s political hierarchy and Military/Industrial complex.

This devil knows the High Evolutionary is watching and breaks cover to introduce unnatural forces on a world previously devoid of superbeings or aliens. The result is an all-out attack by rat mutate Rhodan, who pounces on his prey at the very moment Colonel Barney Roberts, uber-capitalist Josiah Grey and Senator Nathan Carter track their missing kids to the desolate Southern Californian farm where they have been nursing a golden angel. Men of power and influence, they realise their world has changed forever after seeing Warlock destroy the monstrous beast and ‘The Hounds of Helios!’

Doctor Strange was revived to fill the space in MP #3, as the gleaming saviour catapulted into his own August cover-dated title. Inked by Tom Sutton, Warlock #1 decreed ‘The Day of the Prophet!’: recapping key events and seeing the High Evolutionary safeguard his failing project by masking Counter-Earth from the rest of the solar system behind a vibratory screen.

With his mistake securely isolated from further contamination, HE asks Adam if he’s had enough of this pointless mission, and is disappointed to see Warlock’s resolve is unshaken. That assessment is questioned when the disciples take the spaceman to his first human city. Senses reeling, Warlock is drawn to a bombastic street preacher and his psychic sister Astrella, both seemingly targeted by the Man-Beast. Of course, all is not as it seems…

This issue saw the first letter page ‘Comments from Counter-Earth’ and is included here as are all subsequent editorial columns.

Mike Friedrich scripted Thomas’s plot and John Buscema joins Sutton in #2’s illuminating ‘Count-Down for Counter-Earth!’: taking biblical allegory even further as Warlock is captured by his vile foes and tempted with power in partnership with evil, even as his young disciples are attacked and deny him. Counter-Earth has never been closer to damnation and doom, but once more the saviour’s determination overcomes the odds…

The epic expands with Friedrich in the hot seat and Kane & Sutton reunited to steer the redeemer’s path. ‘The Apollo Eclipse’ begins with Adam and his apostles harassed by the increasingly impatient High Evolutionary following a breaching of his vibratory barrier by the Incredible Hulk and the Rhino (in Hulk #158 and reprinted in many volumes… but not this one). That episode is soon forgotten when they are targeted by another Man-Beast crony, hiding his revolting origins and unstable psyche behind a pretty façade. The hirsute horror attacks a rocket base where Adam seeks to reconcile his youthful followers with their parents, but the subsequent clash turns to tragedy in #4’s ‘Come Sing a Searing Song of Vengeance!’ as the exposed monster takes the children hostage. Astrella senses that visiting Presidential candidate Rex Carpenter holds the key to the stalemate, but when he intervenes at her urging, unbridled escalation, death and disaster follow…

Although super-beings were excised from the world’s evolution, extraordinary beings still exist. Warlock #5 (April 1973) sees Ron Goulart write the anxious aftermath as the doubt-riddled redeemer emerges from another sojourn in a recuperative cocoon. In the intervening months Carpenter has become President and ordered increased weapons testing to combat the incredible new dangers he personally witnessed. Tragically, he also ignores warnings from government scientist Victor Von Doom, and when a military manoeuvre sparks ‘The Day of the Death-Birds!’ Adam helps when a dam is wrecked. His divine might is sufficient to halt autonomous robotic drones programmed to strafe ground-based beings, but cannot stop the grateful citizenry turning on him when Carter declares him a menace to society…

Friedrich scripts Goulart & Thomas’ plot and Bob Brown joins the team as penciller in #6 as Warlock battles the army and Doom contacts fellow genius Reed Richards for help. Sadly, the Latverian is unaware of a shocking change in his oldest friend who is now ‘The Brute!’: a mutated cosmic horror enthralled by the malign thing running the White House and now ordered to ambush Warlock as Astrella brings him to truce talks…

It’s a pack of lies and a trap. As the Golden Gladiator defeats Richards, enraged mobs egged on by PotUS attack Warlock’s growing band of supporters. Now, though, the alien’s very public life-saving heroics have swayed fickle opinion and Carter is forced to reverse his stance and exonerate Warlock. Even this is a ploy, though, allowing him to set the energy-absorbing Brute on the redeemer in ‘Doom: at the Earth’s Core!’ Beyond all control, Richards’ rampage threatens to explode Counter-Earth, and only the supreme sacrifice of one of Adams’s constantly dwindling band of supporters saves the planet…

Warlock’s rocky road paused with the next issue. Cancelled with #8, Friedrich, Brown & Sutton dutifully detailed ‘Confrontation’ in Washington DC as the supposed saviour’s supporters clashed with incensed cops. Intent on stopping a riot, Warlock’s work magnifies when Man-Beast’s New-Men minions join the battle. The saga ends on an eternal cliffhanger as Warlock finally exposes what Carpenter is… before vanishing from sight for 8 months.

The aforementioned Hulk #158 had seen the Jade Goliath dispatched to the far side of the Sun to clash on Counter-Earth with the messiah’s enemies. Although it is excluded here, the 3-issue sequel it spawned was concocted after the Golden Godling’s series ended. When the feature returned, the tone – like the times – had comprehensively changed. All the hopeful positivity and naivety had, post-Vietnam and Watergate, turned to world-weary cynicism in the manner of Moorcock’s doomed hero Elric. Maybe a harbinger of things to come…?

The cosmic codicil completing Warlock’s initial cosmic journey came after The Hulk’s encounter with the Uncanny Inhumans and a devastating duel with silent super-monarch Black Bolt. Following the usual collateral carnage, the bout ended with the monster hurtling in a rocket-ship to the far side of the sun for a date with allegory, if not destiny. Counter-Earth had seen messianic Adam Warlock futilely battle Satan-analogue Man-Beast: a struggle the Jade Juggernaut had learned of on his previous visit. Now he crashed there again to end the cruelly truncated metaphorical epic, beginning in ‘Crisis on Counter-Earth!’ (Incredible Hulk #176, June 1974) by Gerry Conway, Herb Trimpe & Jack Abel.

Since his last visit Man-Beast and his bestial flunkies had become America’s President and Cabinet. Moving deceptively but decisively, they had finally captured Warlock and led humanity to the brink of extinction, leaving the would-be messiah’s disciples in total confusion. With America reeling, Hulk’s shattering return gives Warlock’s faithful flock opportunity to save their saviour in ‘Peril of the Plural Planet!’ but the foray badly misfires and Adam is captured. Publicly crucified, humanity’s last hope perishes. The quasi-religious experience concludes with ‘Triumph on Terra-Two’ (Conway, Tony Isabella, Trimpe & Abel, Incredible Hulk #178). Whilst Hulk furiously battles Man-Beast, the expired redeemer resurrects in time to deliver a karmic coup de grace before ascending from Counter-Earth to the ever-beckoning stars.

The epic pauses here for Douglas Wolk’s critical appreciation of what happens next in ‘Unmistakable Talent’ before even more grandiose events are revealed…

The messianic saga apparently ended when Warlock died and was reborn, thwarting Satan-analogue Man-Beast with the aid of the Jade Juggernaut enacting a cosmic resurrection and ascending into the unknown. However, when the feature returned at the end of 1974 the tone, like the times, had hugely changed. In the wake of Vietnam and Watergate, hope, positivity and comfortable naivety had become world-weary cynicism. The new Adam had changed too, and was now draped in precepts of inescapable destiny in the manner of doomed warrior Elric. It was a harbinger of things to come…

The story resumed in Strange Tales #178 as ultra-imaginative morbid maverick Jim Starlin (Captain Marvel, Master of Kung Fu, Infinity Gauntlet, Dreadstar, Batman, Death in the Family, Kid Kosmos) turned the astral wanderer into a nihilistic, Michael Moorcock-inspired, death-obsessed, constantly outraged, exceedingly reluctant and cynical cosmic champion. The slow spiral to oblivion began in February cover-dated Strange Tales #178, wherein Starlin introduced alien Greek Chorus Sphinxor of Pegasus to recap the past by asking and answering ‘Who is Adam Warlock?’

Handling everything but lettering – that was left to Annette Kawecki – Starlin’s solitary stellar nomad Warlock is brooding on a desolate asteroid in the Hercules star cluster just as a trio of brutes attack a frightened girl. Despite his best efforts they execute her, proud of their status as Grand Inquisitors of the Universal Church of Truth who have ecstatically excised one more heathen unbeliever…

Appalled to have failed another innocent, Warlock employs the Soul Gem at his brow to briefly resurrect her and learns of an all-conquering ruthless militant religion dedicated to converting or eradicating all life. His search triggers a chilling confrontation as ‘Enter The Magus!’ manifests the living god of the UCT who attacks Warlock with a crushingly awful truth: the man who has subjugated worlds, exterminated trillions and fostered every dark desire of sentient beings is his own future self. Adam vows to end this perverse impossible situation, doing whatever is necessary to prevent becoming his own worst nightmare…

With Tom Orzechowski lettering and Glynis Oliver-Wein doing colours, Starlin’s pilgrimage sees Warlock attack a UCT warcraft transporting rebels, “degenerates” and “unproductives” from many converted worlds. The church only deems basic humanoids as sacred and worthy of salvation, with most other shapes useful only as fodder or fuel. However, despite their appearance as humanish, The Church does make an exception for the universally deplored, vulgar and proudly reprobate race called “Trolls” who are too salacious to exist…

In the dungeon-brig of the ship Great Divide, Adam’s gloomy mood is irresistibly lifted by disgusting troll Pip: a lout revelling in “independent manner and cavalier ways”, unphased or frightened by the imminent death awaiting them all. Meanwhile, enhanced true believer Captain Autolycus gets a message from Temporal Leader of the Faithful The Matriarch. She has decided to ignore her god’s instruction to capture Warlock and keep him unharmed…

As Adam instructs his fellow dregs in the nature of rule, Autolycus acts on her command, losing his entire crew and perishing when Warlock finally breaks loose. After escaping the ‘Death Ship!’, Adam realises Pip – keen to share a new adventure – has stowed away, but lets it go. He has a bigger problem: in the climactic final battle, the Soul Gem refused his wishes. Acting on its own, it consumed Autolycus’ memories and persona, binding them inside the twisted champion’s head…

With additional inking by Alan Weiss, ST #180’s ‘Judgment!’ finds Pip and Warlock submerged in the heaving masses of Homeworld whilst hunting the living god. Terrified of the uncontrollable spiritual vampire on his brow, Adam tries to remove it and discovers it has already stolen him: without it he will perish in seconds…

Living on borrowed time and pushed into precipitate action, the apostate avenger invades the Sacred Palace and is offered a curious deal by the Matriarch who imprisons him when he refuses. Subjected to ‘The Trial of Adam Warlock’, the appalled adventurer endures a twisted view of the universe courtesy of Grand Inquisitor Kray-Tor, even as in the city, Pip thinks he has scored with a hot chick when in fact he’s been targeted by public enemy number one. Called “the deadliest woman in the whole galaxy” Gamora has plans for Adam, which include him being alive and free…

Back in court, the golden man rejects Kray-Tor’s verdict and, revolted by the proceedings, foolishly lets his Soul Gem feed. The carnage it triggers and his subsequent guilt leaves Adam catatonic in the hands of the Matriarch’s cerebral re-programmers…

Starlin was always an outspoken, driven creator with opinions he struggled to suppress. His problems with Marvel’s working practises underpin ST #181’s ‘1000 Clowns!’ as old pal Al Milgrom inks a fantastic recap and psychological road trip inside the champion’s mind. None of the subtext is germane if you’re just looking for a great story however, and – in-world – Warlock’s resistance to mind-control is mirrored by Pip and Gamora’s advance through the UCT citadel to his side. Embattled by the psychic propaganda assaulting him, Warlock retreats into the safety of madness, learning to his horror that this is what The Magus wanted all along. Now the dark messiah’s victory and genesis are assured…

The triumph was celebrated by the resurrection of the hero’s own title. Cover-dated October 1975, Warlock #9 revealed the master plan of Adam’s future self. Inked by Steve Leialoha, ‘The Infinity Effect!’ depicted the mirror images in stark confrontation with evil ascendent, unaware Gamora was an agent of a hidden third party and that all the chaos and calamity was part of a war of cosmically conceptual forces. The saga heads into the Endgame as the Magus explains in cruel detail how he came to power and how warlock’s coming days are his past, before summoning abstract conceptual terror The In-Betweener to usher in their inevitable transfiguration. There is one problem however: the first time around Adam/Magus was never attacked and almost thwarted by an invisible green warrior woman…

Crushed by realisation that he will become a mass-murdering spiritual vampire, Adam reels as the hidden third element arrives to save everything. Inked by Leialoha, #10’s ‘How Strange My Destiny!’ finds Pip, Gamora, Adam and Thanos of Titan battling 25,000 cyborg Black Knights of the Church who rapturously pay ‘The Price!’ of devotion in a horrific stalling tactic until the In-Betweener comes…

Kree Captain Mar-Vell narrates a handy catch-up chapter detailing ‘Who is Thanos?’ as the beleaguered champions escape, before ‘Enter the Redemption Principle!’ explores some of the Titan’s scheme and why he opposes the Magus and his Church, even as the dark deity realises that Thanos’ time probe is the only thing that can upset his existence…

How Strange My Destiny – with finished art by Leialoha from Starlin’s layouts – continues and concludes in #11 as ‘Escape into the Inner Prison!’ sees the Magus and his Black Knight death squads brutally board Thanos’ space ark. A combination of raw power and the Soul Gem buy enough time for Warlock and Pip to use the time probe, which deposits them in the future, just as In-Betweener arrives to convert the hero and supervise ‘The Strange Death of Adam Warlock!’, resulting in a reshuffling of chronal reality and mad Thanos’ triumph…

After months of encroaching and overlapping Armageddons, Warlock #12 digresses and diverts with ‘A Trollish Tale!’ as Pip’s fondness for hedonism and debauchery entrap him in professional harlot Heater Delight’s plan to escape a life on (non)human sexual trafficking in a star-roaming pleasure cruiser. He’s happy with the promised reward for his efforts, but hasn’t considered that her pimp might object to losing his meal ticket…

Cosmic conflict returns in #13 as ‘…Here Dwells the Star Thief!’ introduces an existential threat to the entire universe lying in a hospital bed on Earth. New England’s Wildwood Hospital houses Barry Bauman, whose life is blighted by a total disconnection between his brain and nerve functions. Isolated, turned inward for his entire life, Barry has developed astounding psychic abilities, the first of which was to possess his nurse and navigate an unsuspecting outer world by proxy. Barry’s intellect also roams the endless universe and brooding, doomed Warlock is there when Barry consumes an entire star just for fun…

Outraged at such cruel wilful destruction, Warlock uses his own powers to trace the psionic force, resolved to follow it back to the planet of his original conception even as ‘The Bizarre Brain of Barry Bauman’ explores the Star Thief’s origins and motivations prior to the psionic savant formally challenging Adam to a game of “stop me if you can”…

Spitefully erasing stars and terrorising Earth as Warlock traverses galaxies at top speed, Bauman knows a secret about his foe that makes victory assured, but he still lays traps in the hero’s interstellar path. The ‘Homecoming!’ is accelerated by a shortcut through a black hole, but when Adam arrives in Sol system, he receives a staggering shock: his voyages and simple physics have wrought physical changes making it impossible to ever go home again. Sadly for gleeful Barry, the frustration of his foe distracts him just when he should be paying closer attention to his physical body…

The series abruptly ended again (November 1976), Starlin returned to full art & story chores in #15’s ‘Just a Series of Events!’ Exiled from Earth, Adam rants as elsewhere, Thanos expedites long-term plans. With The Magus removed, his desire for total stellar genocide can proceed, but the Titan worries that his adopted daughter Gamora might be a problem, when he really needs to be more concerned about his own nemesis-by-design Drax the Destroyer. The saga then pauses with Adam confronting a host of plebian injustices and seemingly regaining command of his Soul Gem at last…

Vanished again, Warlock only languished in limbo for a few months. In mid-December 1976, Marvel Team-Up #55 (cover-dated March 1977) addressed his physically altered state as Bill Mantlo, John Byrne & Dave Hunt crafted ‘Spider, Spider on the Moon!’ For reasons too complicated to explain here, Spider-Man had been trapped in a rocket and blasted into space before being happily intercepted and left by Warlock in Luna’s habitable “Blue Area”. The nomad then assisted the Arachnid and mysterious alien The Gardener against overbearing exotic ephemera collector The Stranger who sought possession of the Golden Gladiator’s life-sustaining Soul Gem, but soon discovered an equally fascinating alternate choice…

Despite his sporadic and frankly messy publishing career, Warlock has been at the heart of many of Marvel’s most epochal and well-regarded cosmic comic classics, and ending this compendium is probably the very best: an extended epic spanning two summer annuals and seemingly signalling the end on an era…

‘The Final Threat’ (by Starlin & Joe Rubinstein in Avengers Annual #70, sees Protector of the Universe Mar-Vell AKA Captain Marvel and Titanian ultra-mentalist Moondragon back on Earth with vague anticipations of impending catastrophe. The premonitions are confirmed when Warlock arrives with news that death-obsessed Thanos has amassed an alien armada and built a soul gem-fuelled weapon to snuff out stars like candles. Spanning interstellar space to stop the scheme, the assembled heroes forestall alien invasion and prevent the Dark Titan from destroying the Sun, but only at the cost of Warlock’s life…

‘Death Watch!’ (Starlin & Rubinstein, Marvel Two-in-One Annual #2) then finds Peter Parker plagued by prophetic nightmares. These disclose how Thanos had snatched victory from defeat and now holds The Avengers captive whilst again preparing to extinguish Sol. With nowhere else to turn, the anguished, disbelieving webspinner heads for the Baxter Building, hoping to borrow a spacecraft, and unaware that The Thing also has a history with the terrifying Titan. Utterly overmatched, the mismatched Champions of Life nevertheless upset Thanos’ plans for long enough to free the Avengers before the Universe’s true agent of retribution ends the Titan’s threat forever… at least until next time…

Meanwhile on Earth, events are unfolding that will impact the future. The Hulk, bereft by the death of his subatomic lover Jarella, joins Defender chief Doctor Stephen Strange in David Anthony Kraft, Herb Trimpe and inkers Frank Giacoia & Mike Esposito for Incredible Hulk King Size Annual #6’s ‘Beware the Beehive!’ Here three of the mad scientists who made Him attempt to recreate their greatest success and failure. Morlak, Shinsky and Zota of rogue science collective The Enclave reactivate their hidden “Beehive” for another go at building a compliant god they can control, and abduct Doctor Strange to replace their missing fourth. The undercover magician summons the Jade Juggernaut to extract him from the experiment’s inevitable consequences when a compassionless super-slave dubbed Paragon emerges from a cocoon.

Before The Hulk arrives the natal menace tries to eradicate Strange and subdue mankind, but happily, after a border-shattering, army-crunching global rampage, that’s when the Hulk kicks the wall in and goes to work, forcing Paragon to return to its chrysalis and pursue further growth…

The stellar epic continued in Marvel Two-In-One: a title that had become a clearing house for unfinished plotlines and sagas. In #61 (cover-dated March 1980), Mark Gruenwald, Jerry Bingham & Gene Day unveiled ‘The Coming of Her!’ as time-travelling space god and 31st century Guardian of the Galaxy Starhawk became entangled in the birth of a female counterpart to artificial superman Adam Warlock. Picking up threads of the Hulk tale as well as Warlock’s quest, the tale told how Paragon awoke fully empowered and in female form and configuration and instantly began searching Earth for her predecessor. The fading psychic trail led to Ben Grimm’s girlfriend Alicia and Moondragon, who were pressganged across the solar system, arriving by MTIO #62 in time to witness ‘The Taking of Counter-Earth!’

Hot on their heels, The Thing and Starhawk catch Her just as the women encounter a severely injured High Evolutionary, and discover the world the self-created science god so carefully built and casually discarded has been stolen. Now united in mystery, the strange grouping follow the lost planet’s trail out of the galaxy and uncover the incredible perpetrators, but Her’s desperate quest to secure her predestined mate ends in tragedy when she learns ‘Suffer Not a Warlock to Live!’

The sidereal saga seemingly done, this collection also offers a bonanza of bonus treats which include a gallery of covers by Kirby, Sinnott & Colletta, Kane & Adkins, Frank Giacoia, John Romita, John Buscema, Trimpe, Starlin, Weiss, George Pérez & Terry Austin, house ads, original art pages by Kirby, Sinnott & Colletta, the 1972 Marvel Bulletin Page announcing Adam Warlock’s debut, John Romita corner-box art for Marvel Premiere #1, unused and corrected page & panel art, 9 pages of Kane finished art and numerous pencil roughs, augmented by 16 pages by Starlin and the cover of F.O.O.M. #9 (March 1975 and a “Special Cosmic Issue”) plus Duffy Vohland’s illustrated essay ‘Man is the Father to Him’.

Also on view are Starlin & Alan Weiss’s contributions to The Mighty Marvel Bicentennial Calendar 1976, and 16 pages of unused pencils by Weiss. (The photostats come from an issue lost in transit, and are supplemented by before-&-after panels judged unsuitable by the Comics Code Authority, the various production stages of Starlin & Weiss’ cover art for Warlock #9, with sketches, designs, frontispieces and full pages of original art). More Starlin original art and Weiss’ ‘Thanos War’ plate for the Marvel Team-Up Portfolio (1982).

Fact-filled pages on Warlock, The Enclave, Drax the Destroyer, The Gardener, In-Betweener, Gamora, Her, High Evolutionary, Moondragon, Pip the Troll, Thanos and 8 Alien Races from The Official Handbook of the Marvel Universe (1983-1985) precede a comedic offering from August 1982’s What If? #34 and Bob Budiansky & Bob Wiacek’s cover for Marvel Treasury Edition #24: The Rampaging Hulk (reprinting the Warlock saga from #175-178). The Fantastic Four “Him” debut was reprinted in Marvel’s Greatest Comics #49 & 50 (May & June 1974) and the covers are included here, as are those of Fantasy Masterpieces volume 2 #8-14 (1980-1981 reprinting Starlin’s early Warlock stories). They are augmented by the wraparound covers from 1983’s Warlock Special Edition #1-6 reprint series – including additional bridging pages, text and cartoon editorials by Al Milgrom and Starlin pin-ups.

A Craig Hamiliton Warlock plate from 1986’s Marvel’s Comics Limited Edition Superhero Print Series is followed by covers for 1992-1993’s Warlock rerun series (#1-6 and released to support the Infinity Gauntlet miniseries) and 9 prior collection and omnibus covers by Kane, Adkins, Richard Isanove, Starlin, Tom Smith, Weiss, Thomas Mason, Dean White and InHyuk Lee.

Ambitious, unconventional and beautiful to behold, Warlock’s oft-reprinted adventures are very much a product of their tempestuous, socially divisive times. For many, they proved how mature comics might become, but for others they were simply pretty pictures and epic fights with little lasting relevance. What they unquestionably remain is a series of crucial stepping stones to greater epics: unmissable appetisers to Marvel Magic at its finest.
© 2023 MARVEL.

Mighty Thor Omnibus volume 1


By Stan Lee & Jack Kirby, Larry Lieber, Robert Bernstein, Joe Sinnott, Al Hartley, Don Heck, Chic Stone, Frank Giacoia, Vince Colletta & various (MARVEL)
ISBN: 978-0-7851-8835-3 (B/Digital edition)

Win’s Christmas Gift Recommendation: A Yule Jewel of Great Import… 9/10

Even more than The Fantastic Four, The Mighty Thor was the arena in which Jack Kirby’s restless fascination with all things Cosmic was honed and refined through dazzling graphics and captivating concepts. The King’s string of power-packed signature pantheons began in a modest little fantasy/monster title called Journey into Mystery where – in the summer of 1962 – a tried-and-tested comic book concept (feeble mortal transformed into god-like hero) was revived by the fledgling Marvel Comics to add a Superman analogue to their growing roster of costumed adventurers.

This monumental tome re-presents the pioneering Asgardian exploits from JiM #83-120 and Journey into Mystery Annual #1, spanning cover-dates August 1962 to September 1965 in a blazing blur of innovation and seat-of-the-pants myth-revising and universe-building.

It is lettered throughout by unsung superstars Art Simek, Sam Rosen, Ray Holloway, Terry Szenics and Martin Epp and sadly an anonymous band of colourists. As well as a monolithic assortment of nostalgic treats at the back, this mammoth tome is dotted throughout with recycled Introductions by Stan Lee, taken from the earlier Marvel Masterworks editions and includes editorial announcements and ‘The Hammer Strikes!’ newsletter pages for each original issue to enhance overall historical experience…

The eternal Edda unfolds with the lead feature of Journey into Mystery #83 (August 1962) which saw a brawny bold warrior jostle aside the regular roster of monsters, aliens and sinister scientists in a brash, vivid explosion of verve and vigour. The initial exploit follows disabled American doctor Donald Blake who takes a vacation in Norway only to encounter the vanguard of an alien invasion. Fleeing, he is trapped in a cave and finds an old, gnarled walking stick. When in his frustration he smashes the stick into a huge boulder obstructing his escape, his puny frame is transformed into the Norse God of Thunder, Mighty Thor!

Officially plotted by Stan Lee, scripted by his brother Larry Lieber and illustrated by Kirby and inker Joe Sinnott (at this juncture a full illustrator, Sinnott would become Kirby’s primary inker for most of his Marvel career), ‘The Stone Men of Saturn’ is pure early Marvel: bombastic, fast-paced, gloriously illogical and captivatingly action-packed. The hugely under-appreciated Art Simek was the letterer and logo designer.

It was clear that they whey were making it up as they went along – not in itself a bad thing – and that infectious enthusiasm shows in the next adventure. ‘The Mighty Thor Vs. the Executioner’ is a “commie-busting” tale of its time with a thinly disguised Fidel Castro wasting his formidable armies in battle against our hero.

The tale introduced Blake’s nurse Jane Foster: at this point a bland cipher adored from afar by the Norse superman’s timid alter-ego. The creative team settled as Dick Ayers replaced Sinnott, and with #85’s ‘Trapped by Loki, God of Mischief!’, the final element fell into place with the “return” of a suitably awesome arch-foe – the hero’s half-brother. This evil magician and compulsive trickster escaped divine incarceration and his first thought was to bedevil Thor by causing terror and chaos on the world of mortals he was so devoted to.

Here, a new and greater universe was revealed with the first tantalising hints and glimpses of the celestial otherworld and more Nordic gods…

JiM #86 introduced another recurring villain. Zarrko, bristling at the sedentary ease of 23rd century life, travels to 1962 to steal an experimental “C-Bomb”, forcing the Thunderer into a stirring sortie through time and inevitable clash with super-technology ‘On the Trail of the Tomorrow Man!’ With his return, Blake became a target of Soviet abductors: the sneaky spies even managed to make Thor a ‘Prisoner of the Reds!’ before he eventually emerged unscathed and triumphant…

JiM #88 saw ‘The Vengeance of Loki’ as the malevolent miscreant uncovered Thor’s secret identity and naturally menaced Jane whilst ‘The Thunder God and the Thug’ offered drama on a human scale as a gang boss runs riot over the city and roughshod over a good woman’s heart, giving the Stormbringer a chance to demonstrate his sympathetic side by crushing Thug Thatcher and freeing poor abused Ruby from his influence.

Issue #90 was an unsettling surprise as the grandeur of Kirby & Ayers was replaced by the charming yet dynamism-free art of Al Hartley, who illustrated Lee & Lieber’s stock alien-invasion yarn ‘Trapped by the Carbon-Copy Man!’ A month later the Storm Lord took on ‘Sandu, Master of the Supernatural!’, with Sinnott pencilling and inking a thriller starring a carnival mentalist who – augmented by Loki’s magic – came catastrophically close to killing our hero. Sinnott limned JiM #92’s ‘The Day Loki Stole Thor’s Magic Hammer’ – scripted by Robert Bernstein over Lee’s plot – which moved the action fully to Asgard for the first time as Thor sought to recover his stolen weapon after Loki ensorcelled the magnificent mallet. Kirby & Ayers momentarily returned for Cold War/Atom Age thriller ‘The Mysterious Radio-Active Man!’ Again scripted by Bernstein it sees “Mao Tse Tung” unleash an atomic assassin in retaliation for Thor thwarting China’s invasion of India. Such “Red-baiting” fare was common for early Marvel, but their jingoistic silliness can’t mar the eerie beauty of the artwork. With this tale, rangy, raw-boned Thor completed his slow metamorphosis into the husky, burly blonde bruiser who dominated any panel he was in.

Sinnott returned for the next three (somewhat pedestrian) adventures. ‘Thor and Loki Attack the Human Race!’, ‘The Demon Duplicator’ and ‘The Magic of Mad Merlin!’, but these mediocre tales of magic-induced amnesia, science-generated evil doppelgangers and an awakened ancient mutant menace were the last of an old style of comics. Stan Lee took over scripting with Journey into Mystery #97 and a torrent of action wedded to soap opera melodrama began a fresh style for a developing readership.

‘The Lava Man’ in #97 was drawn by Kirby, with subtly textured inking by Don Heck adding depth to the tale of an invader summoned from subterranean realms to menace humanity at the behest of Loki. More significantly, a long running rift between Thor and his stern father Odin was established after the Lord of Asgard refused to allow his son to love mortal Jane.

This acrimonious triangle was a perennial subplot attempting to humanise Thor, because already he was a hero too powerful for most villains to cope with.

Most importantly, this issue launched a spectacular back-up series. ‘Tales of Asgard – Home of the Mighty Norse Gods’ gave Kirby a vehicle to indulge his fascination with legends. Initially adapting classic tales but eventually with all-new material particular to the Marvel pantheon, he built his own cosmos and mythology, which underpinned the company’s entire continuity. This first saga, scripted by Lee and inked by George Bell (AKA Jack’s Golden Age collaborator George Roussos), outlined the origin of the world and the creation of the World Tree Yggdrasil.

‘Challenged by the Human Cobra’ introduced the serpentine villain (bitten by a radioactive cobra, would you believe?) in a tale by Lee & Heck, whilst Kirby – with them in attendance – offered ‘Odin Battles Ymir, King of the Ice Giants!’: a short, potent fantasy romp which laid the groundwork for decades of cosmic wonderment of years to come.

The format held for issues #99 & 100 with the lead story (first 2-parter in the run) introducing the ‘Mysterious Mister Hyde’ – and concluding a month later with ‘The Master Plan of Mr. Hyde!’ The modern yarn featured a contemporary chemist who could transform into a super-strong villain at will who framed Thor for his crimes whilst in primordial prehistory Kirby detailed Odin’s war with ‘Surtur the Fire Demon’, and latterly (with Vince Colletta inking) crafted an exploit of the All-Father’s so different sons in ‘The Storm Giants – a Tale of the Boyhood of Thor’ (Paul Reinman inks). As always, Lee scripted these increasingly influential histories…

Breaking for another recycled Lee Introduction, the modern myth-making resumes with JiM #101 (entirely inked by Roussos) which saw Kirby finally assume pencilling on both strips. In ‘The Return of Zarrko, the Tomorrow Man’ Odin halves Thor’s powers for disobedience just as the futuristic felon abducts the Thunderer to conquer the 23rd century. Another 2-parter, it’s balanced by another exuberant tale of boy Thor. ‘The Invasion of Asgard’ sees the valiant lad fight a heroic rearguard action introducing a host of future villainous mainstays such as Rime Giants and Geirrodur the Troll.

Epic conclusion ‘Slave of Zarrko, the Tomorrow Man’ is a tour de force notable for Chic Stone’s debut as inker. To many of us dotards, his clean, full brush lines make him The King’s best embellisher ever. The triumphant futuristic thriller is balanced by brooding Reinman-inked short ‘Death Comes to Thor!’ as the teen tyro faces his greatest challenge yet. Two women who would play huge roles in his life premiered in this 5-pager: young goddess Sif and Hela, Queen of the Dead.

Lee, Kirby & Stone introduced more memorable misanthropes in ‘Menaced by The Enchantress and The Executioner!’: ruthless renegade Asgardians resolved to respectively seduce and destroy the warrior prince in the front of JiM #103 whilst the rear revealed ‘Thor’s Mission to Mirmir!’ and how the gods created humanity. That led one month later to a revolutionary saga when ‘Giants Walk the Earth!’.

At last Kirby’s imagination was given full play as Loki tricks Odin into visiting Earth, and subsequently liberates ancient elemental enemies Surtur and Skagg, the Storm Giant from Asgardian bondage to ambush the absent All-Father…

This cosmic clash saw noble gods battling demonic devils in a new Heroic Age, with the greater role of the Norse supporting cast – especially noble comrade-in-arms Balder. This was reinforced by a new Tales of Asgard backup feature focussing on individual Gods and Heroes. ‘Heimdall: Guardian of the Mystic Rainbow Bridge!’ was first, with Heck inking.

Issues #105-106 teamed two old foes in ‘The Cobra and Mr, Hyde!’ and ‘The Thunder God Strikes Back!’: another continued story stuffed with tension and spectacular action, proving Thor was swiftly growing beyond the constraints of traditional single issue adventures. Respective back-ups ‘When Heimdall Failed!’ (Lee, Kirby & Roussos) and ‘Balder the Brave’ (Lee, Kirby & Colletta) further fleshed out the Asgardian pantheon deviating by more and more from the classical Eddas and Sagas.

JiM #107 premiered a petrifying villain ‘When the Grey Gargoyle Strikes!’: a rare yarn highlighting the fortitude of Dr. Blake rather than the Thunder God who was increasingly reducing his own alter-ego to an inconsequentiality. Closing the issue, the Norn Queen debuted in ‘Balder Must Die!’: a quirky reinterpretation of myth by Kirby & Colletta.

After months of manipulation, the God of Evil once again took direct action in ‘At the Mercy of Loki, Prince of Evil!’, With Jane Foster a victim of Asgardian magic, the willing assistance of new Marvel star Doctor Strange made this a captivating team-up must-read, whilst ‘Trapped by the Trolls!’ (Colletta inks) showed the power and promise of tales set solely on the far side of the Rainbow Bridge as Thor liberates Asgardians from subterranean bondage.

Journey into Mystery #109 was another superb infomercial adventure and a plug for a recent addition to the Marvel roster. ‘When Magneto Strikes!’ pits Thor against the X-Men’s greatest foe and his Brotherhood of Evil Mutants in a cataclysmic clash of fundamental powers, but you couldn’t really call it a team-up since the heroic mutants are never actually seen. Tantalising hints and cropped glimpses are fascinating teasers now, but the kid I then was felt annoyed not to have seen these new heroes – Oh! wait… maybe that was the point?

Young Thor feature ‘Banished from Asgard!’ is an uncharacteristically lacklustre effort as Odin and Thor enact a devious plan to trap a traitor in Asgard’s ranks. This issue also saw the launch of the letters page The Hammer Strikes and a Special Announcements Section, all included from here on for your delectation…

By #110 the ever-expanding world of Asgard was fully established: a mesmerising milieu for Thor’s earlier adventures and exotic setting for fresh wonders all hinting at a forthcoming era of cosmic fantasy to run beside the company’s signature Manhattan-based superhero sagas. ‘Every Hand Against Him!’ (Lee, Kirby & Stone) combines both, as Loki has earthly miscreants Cobra and Mr. Hyde kidnap and wound nigh unto death Thor’s mortal beloved Jane, even as Odin again overreacts to Thor’s affections for the human.

Following a stunning Kirby & Stone Thor Pin-up, and balancing that tension-drenched clash of Good and Evil, is a crafty vignette of Young Thor describing ‘The Defeat of Odin!’ in an old and silly plot sweetened by breathtaking battle scenes. It’s followed by another Lee Introduction before the concluding clash with Cobra & Hyde redefining ‘The Power of the Thunder God!’ With a major role for Balder the Brave and further integrating “historical” and contemporary Asgard in a spellbinding epic of triumph and near-tragedy, it’s complimented by a Loki Pin-up and precedes a fable co-opting a Greek myth (Antaeus if you’re asking) as ‘The Secret of Sigurd!’ (inked by Colletta).

Journey into Mystery #112 gave readers what they had been clamouring for with ‘The Mighty Thor Battles the Incredible Hulk!’: a glorious gift to all those fans who perpetually ask “who’s stronger…”? Arguably Kirby & Stone’s finest collaborative moment, it details a private duel that apparently appeared off-camera during a free-for-all between in The Avengers #3 when the heroes battled Sub-Mariner and the eponymous Green Goliath. The raw aggressive power of that clash is balanced by an eagerly anticipated origin in ‘The Coming of Loki!’ (Colletta inks): a retelling of how Odin adopts the baby son of Laufey, the Giant King.

In #113’s A World Gone Mad!’ the Thunderer – after saving the Shining Realm from invasion – again defies Odin to court Jane:  a task made hazardous by the return of the Grey Gargoyle. A long-running plot strand – almost interminably so – was the soap-opera tangle caused by Don Blake’s love for his nurse – a passion his alter ego shared. Sadly, the Overlord of Asgard could not countenance his son with a mortal, in another heavy-handed example of that acrimonious triangle.

The mythic moment at the back then exposed ‘The Boyhood of Loki!’ (inked by Colletta), a pensive, brooding foretaste of the villain to be, before JiM #114 opened a 2-part tale starring a new villain of the kind Kirby excelled at: a vicious thug who suddenly lucked into overwhelming power.

‘The Stronger I Am, The Sooner I Die!’ finds Loki imbuing hardened felon Crusher Creel with the ability to duplicate the strength and attributes of anything he touches, but before Creel endures ‘The Vengeance of the Thunder God’ (inked by Frank Giacoia as “Frankie Ray”) we’re graced with another Asgardian parable – ‘The Golden Apples!’

Issue #115’s back-up mini-myth ‘A Viper in our Midst!’ sees young Loki clandestinely cementing relations with the sinister Storm Giants, before a longer Thor saga began in #116, with Colletta becoming regular inker for both lead and support features. ‘The Trial of the Gods’ disclosed more aspects of Asgard as Thor and Loki undertake a brutal ritualised Trial by Combat, with the latter cheating at every step, after which ‘Into the Blaze of Battle!’ finds Balder protecting Jane even as her godly paramour travels to war-torn Vietnam seeking proof of his step-brother’s infamy.

These yarns are supplemented by stellar novellas ‘The Challenge!’ and ‘The Sword in the Scabbard!’, wherein Asgardian cabin-fever informs an official Quest instituted to expose a threat to the mystic Odinsword, the unsheathing of which will destroy the universe…

Journey into Mystery #118’s ‘To Kill a Thunder God!’ ramps up the otherworldly drama as Loki, to cover his tracks, unleashes an ancient Asgardian WMD – The Destroyer. When it damages the mystic hammer of Thor and nearly kills The Thunderer in ‘The Day of the Destroyer!’, the God of Mischief is forced to save his step-brother or bear the brunt of Odin’s anger.

Meanwhile in Tales of Asgard The Quest further unfolds with verity-testing talisman ‘The Crimson Hand!’ and ‘Gather, Warriors! as a band of literally hand-picked “Argonauts” join Thor’s flying longship in a bold but misguided attempt to forestall Ragnarok…

With The Destroyer defeated and Loki temporarily thwarted, Thor returns to America and then Asgard ‘With My Hammer in Hand…!’ only to clash once more with the awesome Absorbing Man in the start of another multi-part saga that will continue in the next volume…

However, before that bombastic battle there’s not only the next instalment of the Asgardian Argonauts who boldly ‘Set Sail!’ but also the superb lead story from Journey into Mystery Annual #1, wherein in undisclosed ages past the God of Thunder fell into the realm of the Greek Gods for a landmark heroic hullabaloo When Titans Clash! Thor vs. Hercules!’

This incredible all-action episode is augmented here by a stunning and beautiful double-page pin-up of downtown Asgard – a true example of Kirby magic – plus one last Lee Intro essay.

There’s a relative paucity of bonus material here but it’s all first rate: including unretouched original artwork, house ads and a full run of covers from Marvel Tales #1, 3-27 and Special Marvel Edition #1-2 from the 1960s where his early exploits were first reprinted. Closing the section is the cover art for this collection by Olivier Coipel, Mark Morale & Laura Martin.

These early tales of the God of Thunder show the development not only of one of Marvel’s core narrative concepts but, more importantly, the creative evolution of perhaps the greatest imagination in comics. Set your common sense on pause and simply wallow in the glorious imagery and power of these classic adventures and revel in what makes comic book superheroes such a unique experience.
© 2022 MARVEL.

Fantastic Four Omnibus volume 1


By Stan Lee & Jack Kirby with Chrisopher Rule, Steve Ditko, Dick Ayers, Joe Sinnot, George Roussos, Chic Stone, Sam Rosen, Art Simek & various (MARVEL)
ISBN: 978-0-7851-8566-6 (HB/Digital edition)

Win’s Christmas Gift Recommendation: Reliving How it All Began… 10/10

I’ve gone on record as saying that you actually can have too much of a good thing, by which I mean this collection of utter marvels is really, really heavy (and pricey) if you get the paper version. However, if you opt for electric formats, only the second quibble counts and the stories contained herein truly need to be in every home and library, so…

I’m partial to a bit of controversy so I’m going start off by saying that Fantastic Four #1 is the third most important Silver Age comic book ever, behind Showcase #4 – which introduced The Flash – and The Brave and the Bold #28, which brought superhero teams back via the creation of The Justice League of America. Feel free to disagree…

After a troubled period at DC Comics (National Periodicals as it then was) and a creatively productive but disheartening time on the poisoned chalice of the Sky Masters newspaper strip (see Complete Sky Masters of the Space Force), Jack Kirby settled into his job at the small outfit that used to be the publishing powerhouse Timely/Atlas. He churned out mystery, monster, romance and western material in a market he suspected to be ultimately doomed, but as always he did the best job possible and that genre fare is now considered some of the best of its kind ever seen.

But his fertile imagination couldn’t be suppressed for long and when the JLA caught readers’ attention it gave him and writer/editor Stan Lee an opportunity to change the industry forever.

According to popular myth, a golfing afternoon led to publisher Martin Goodman ordering nephew Stan to do a series about a group of super-characters like the JLA. The resulting team quickly took the fans by storm. It wasn’t the powers: they’d all been seen since the beginning of the medium. It wasn’t the costumes: they didn’t have any until the third issue.

It was Kirby’s compelling art and the fact that these characters weren’t anodyne cardboard cut-outs. In a real and recognizable location – New York City – imperfect, raw-nerved, touchy people banded together out of tragedy, disaster and necessity to face the incredible. In many ways, The Challengers of the Unknown (Kirby’s prototype partners in peril for National /DC) laid all the groundwork for the wonders to come, but staid, nigh-hidebound editorial strictures there would never have allowed the undiluted energy of the concept to run all-but-unregulated.

This full-colour compendium collects Fantastic Four #1-30 plus the first giant-sized Annual issues of progressive landmarks (spanning cover-dates November 1961 to September 1964) and tellingly reveals how Stan & Jack cannily built on that early energy to consolidate the FF as the leading title and most innovative series of the era.

Following a typically effusive “found footage” Foreword from Stan – with two more to follow as the many pages turn – we start with Fantastic Four #1 (tentatively bi-monthly by Lee, Kirby, George Klein & Christopher Rule) which is crude, rough, passionate and uncontrolled excitement. Thrill-hungry kids pounced on it.

‘The Fantastic Four’ saw maverick scientist Reed Richards summon his fiancée Sue Storm, their close friend Ben Grimm and Sue’s teenaged brother before heading off on their first mission. They are all survivors of a private space-shot that went horribly wrong when Cosmic Rays penetrated their ship’s inadequate shielding and mutated them all.

Richards’ body became elastic, Sue gained the power to turn invisible, Johnny Storm could turn into living flame and tragic Ben turned into a shambling, rocky freak. In ‘The Fantastic Four meet the Mole Man’ they quickly foil a plan by another outcast who controls monsters and slave humanoids from far beneath the Earth. This summation of the admittedly mediocre plot cannot do justice to the engrossing wonder of that breakthrough issue – we really have no awareness today of how different in tone, how shocking it all was.

“Different” doesn’t mean “better” even here, but the FF was like no other comic on the market at the time and buyers responded to it hungrily. The brash experiment continued with another old plot in #2. ‘The Skrulls from Outer Space’ were shape-changing aliens who framed the FF in the eyes of shocked humanity before the genius of Mister Fantastic bluffed them into abandoning their plans for conquering Earth. The issue concluded with a monstrous pin-up of the Thing, proudly touted as “the first of a series…”

Sure enough, there was a pin-up of the Human Torch in #3, which headlined ‘the Menace of the Miracle Man’ (inked by Sol Brodsky), whose omnipotent powers had a simple secret, but is more notable for the first appearance of their uniforms, and a shocking line-up change, leading directly into the next issue (continued stories were an innovation in themselves) which revived a golden-age great.

‘The Coming of the Sub-Mariner’ reintroduced an all-powerful amphibian Prince of Atlantis and star of Timely’s Golden Age but one who had been lost for years. A victim of amnesia, the relic recovered his memory thanks to some rather brusque treatment by the delinquent Human Torch. Namor then returned to his sub-sea home only to find it destroyed by atomic testing. A monarch without subjects, he swore vengeance on humanity and attacked New York City with a gigantic monster. This saga is when the series truly kicked into high-gear with Mister Fantastic as the pin-up star.

Until now the creative team – who had both been in the business since it began – had been hedging their bets. Despite the innovations of a contemporary superhero experiment, their antagonists had relied heavily on the trappings of popular trends in other media – and as reflected in their other titles. Aliens and especially monsters played a major part in earlier tales but Fantastic Four #5 took a full-bite out of the Fights ‘n’ Tights apple by introducing the first full-blown super-villain to the budding Marvel Universe.

No, I haven’t forgotten Mole Man: but that tragic little gargoyle, for all his plans of world conquest, wouldn’t truly acquire the persona of a costumed foe until his more refined second appearance in #22.

‘Prisoners of Doctor Doom’ (July 1962, and inked by subtly sleek Joe Sinnott) has it all. An attack by a mysterious enemy from Reed’s past; magic and super-science, lost treasure, time-travel, even pirates. Ha-Haar, me ’earties!

Sheer magic! And the creators knew they were on to a winner since the deadly Doctor was back in the very next issue, teamed with a reluctant Sub-Mariner to attack our heroes as ‘The Deadly Duo!’ – and inked by new regular embellisher Dick Ayers.

Alien kidnappers were behind another FF frame-up resulting in the team briefly being ‘Prisoners of Kurrgo, Master of Planet X’: a dark and grandiose off-world thriller in #7 (the first monthly issue), whilst a new returning villain and the introduction of a love-interest for monstrous Ben Grimm were the breakthrough high-points in #8’s ‘Prisoners of the Puppet Master!’ The saga was topped off with a Fantastic Four Feature Page explaining how the Torch’s powers work. The next issue offered another detailing with endearing mock-science ‘How the Human Torch Flies!’

That issue, #9, trumpeted ‘The End of the Fantastic Four’ as Sub-Mariner returned to exploit another brilliant innovation in comic storytelling. When had a supergenius superhero ever messed up so much that the team had to declare bankruptcy? When had costumed crime busters ever had money troubles at all? The eerily prescient solution was to “sell out” and make a blockbuster movie – giving Kirby a rare chance to demonstrate his talent for caricature… and prescience…

1963 was a pivotal year in Marvel’s development. Lee & Kirby had proved their new high concept – human heroes with flaws and tempers – had a willing audience. Now they would extend that ideation to a new pantheon of heroes. Here is where the second innovation would come to the fore.

Previously, superheroes were sufficient unto themselves and shared adventures were rare. Now and here, however, was a universe where characters often and literally stumbled over each other, sometimes even fighting other heroes’ enemies! The creators themselves might turn even up in a Marvel Comic! Fantastic Four #10 featured ‘The Return of Doctor Doom!’ wherein the arch villain used Stan and Jack to lure the Richards into a trap where his mind is switched with the bad Doctor’s. The tale is supplemented by a pin-up of ‘Sue Storm, the Glamorous Invisible Girl’ and another Lee Foreword…

Innovations continued in #11, with two short stories instead of the usual book-length yarn, opening with behind-the-scenes travelogue/origin tale ‘A Visit with the Fantastic Four’ with a stunning pin-up of Sub-Mariner segueing into baddie-free, compellingly comedic vignette. ‘The Impossible Man’ was like superhero strip ever seen before.

Cover-dated March 1963, FF #12 featured an early landmark: arguably the first Marvel crossover as the team are asked to help the US army capture ‘The Incredible Hulk’: a tale of intrigue, action and bitter irony. The argument comes as Amazing Spider-Man #1 (not included here) – wherein the arachnid tries to join the team – has the same release date…  Fantastic Four #13’s ‘Versus the Red Ghost and his Incredible Super Apes!’ is a Cold War thriller pitting the quartet against a Soviet scientist in the race to reach the Moon: and notable both for its moody Steve Ditko inking (replacing Ayers for one glorious month) and the introduction of cosmic voyeurs The Watchers.

‘The Sub-Mariner and the Merciless Puppet Master!’ unwillingly co-star in #14, with one vengeful fiend the unwitting mind-slave of the other, followed by ‘The Mad Thinker and his Awesome Android!’, embarking upon a chilling war of intellects between driven super-scientists but with plenty of room for all-out action. After a notable absence, pin-ups resume with a candid group-shot of the team.

Fantastic Four #16 reveals ‘The Micro-World of Doctor Doom!’ in a spectacular romp guest-starring new hero Ant-Man plus a Fantastic Four Feature Page outlining the powers and capabilities of elastic Mister Fantastic. Despite a resounding defeat, the steel-shod villain returns with more infallible, deadly traps a month later in ‘Defeated by Doctor Doom!’, before FF #18 heralds a shape-changing alien who battles the heroes with their own powers when ‘A Skrull Walks Among Us!’: a prelude to greater, cosmos-spanning sagas to come…

The wonderment intensifies with the first Fantastic Four Annual: a spectacular 37-page epic by Lee, Kirby & Ayers as – finally reunited with their wandering prince – warriors of Atlantis invade New York City (and the world) in ‘The Sub-Mariner versus the Human Race!’.

A monumental tale by the standards of the time, it saw the FF repel the undersea invasion through valiant struggle and brilliant strategy whilst providing a secret history of the secretive race Homo Mermanus. Nothing was really settled except a return to a former status quo, but the thrills were intense and unforgettable…

Also included are rousing pin-ups and fact file features. The Mole Man, Skrulls, Miracle Man, Sub-Mariner, Doctor Doom, Kurrgo, Puppet Master, Impossible Man, The Hulk, Red Ghost and his Super-Apes, and Mad Thinker comprise ‘A Gallery of the Fantastic Four’s Most Famous Foes!’, whilst ‘Questions and Answers about the Fantastic Four’, and a diagrammatic trip ‘Inside the Baxter Building’ evoke awe wonder and understanding. Short story ‘The Fabulous Fantastic Four Meet Spider-Man!’ then reexamines in an extended re-interpretation that first meeting from the premiere issue of the wallcrawler’s own comic. Pencilled this time by Kirby, the dramatic duel benefitted from Ditko’s inking which created a truly novel look.

Cover-dated October 1963, Fantastic Four #19 premiered another of the company’s major villains as the quarrelsome quartet travelled back to ancient Egypt and ‘Prisoners of the Pharaoh!’ This time travel tale has been revisited by so many writers that it is considered one of the key stories in Marvel history introducing a future-Earth tyrant who would evolve into overarching menace Kang the Conqueror.

Another universe-threatening foe was introduced and defeated by brains not brawn in FF#20 when ‘The Mysterious Molecule Man!’ menaced New York before being soundly outsmarted, after which one last Lee Foreword precedes another cross-pollination: this time guest-starring Nick Fury, lead character in Marvel’s only war comic.

Sgt. Fury and his Howling Commandos was another solid hit, but eventually its brusque and brutish star metamorphosed into Marvel’s answer to James Bond. Here, however, he’s a cunning CIA agent seeking the team’s aid against a sinister demagogue called ‘The Hate-Monger’: a cracking yarn with a strong message, inked by comics veteran George Roussos, under the protective nom-de-plume George Bell.

By this juncture the FF were firmly established and Lee & Kirby well on the way to toppling DC/National Comics from a decades-held top spot through an engaging blend of brash, folksy and consciously contemporaneous sagas: mixing high concept, low comedy, trenchant melodrama and breathtaking action.

Unseen since the premiere issue, #22 saw ‘The Return of the Mole Man!’ in another full-on monster-mashing fight-fest, chiefly notable for debuting Sue Storm’s new powers of projecting force fields of “invisible energy.” This advance would eventually make her one of the mightiest characters in Marvel’s pantheon.

Fantastic Four #23 enacted ‘The Master Plan of Doctor Doom!’, by introducing mediocre minions “the Terrible Trio” – Bull Brogin, Handsome Harry and Yogi Dakor – and the uncanny menace of “the Solar Wave” (which was enough to raise the hackles on my 5-year-old neck. Do I need to qualify that with: all of me was five, but only my neck had properly developed hackles back then?)…

In #24’s ‘The Infant Terrible!’ is a sterling yarn of inadvertent extragalactic menace and misplaced innocence, followed by a 2-part tale truly emphasising the inherent difference between Lee & Kirby’s work and everybody else’s at that time.

Fantastic Four #25-26 featured a cataclysmic clash that had young heads spinning in 1964 and led directly to the Emerald Behemoth finally regaining a strip of his own. In ‘The Hulk vs The Thing’ and ‘The Avengers Take Over!’, a relentless, lightning-paced, all-out Battle Royale results when the disgruntled man-monster returns to New York in search of side-kick Rick Jones, with only an injury-wracked FF in the way of his destructive rampage.

A definitive moment in The Thing’s character development, action ramps up to the max when a rather stiff-necked and officious Avengers team horn in, claiming jurisdictional rights on “Bob Banner (this tale is plagued with pesky continuity errors which would haunt Stan Lee for decades) and his Jaded alter ego. Notwithstanding bloopers, this is one of Marvel’s key moments and still a visceral, vital read.

Stan & Jack had hit on a winning formula by including other stars in guest-shots – especially since readers could never anticipate if they would fight with or beside the home team. FF #27’s ‘The Search for Sub-Mariner!’ again saw the undersea antihero in amorous mood, and when he abducts Sue the boys call in Doctor Strange, Master of the Mystic Arts to locate them. Issue #28 was another terrific team-up, but most notable (for me and many other fans) for the man who replaced George Roussos…

‘We Have to Fight the X-Men!’ sees the disparate super-squads in conflict due to the Mad Thinker and Puppet Master’s malign machinations, but the inclusion of Chic Stone – Kirby’s most simpatico and expressive inker – elevates the illustration to indescribable levels of beauty.

‘It Started on Yancy Street!’ (FF #29) starts low-key and a little bit silly in the slum where Ben Grimm grew up, but with the reappearance of the Red Ghost and his Super-Apes, it all goes Cosmic, resulting in a blockbusting battle on the Moon, with the following issue – and last saga here – introducing evil alchemist ‘The Dreaded Diablo!’ – who briefly breaks up the team while casually conquering the world from his spooky Transylvanian castle….

To Be Continued…

Bolstered by all Kirby’s covers, every ‘Fantastic 4 Fan Page’ (with letters from adoring fans many here will recognise), Lee’s concluding essay ‘Reflections on the Fantastic Four’ and appreciations from Paul Gambaccini, Tom DeFalco and Roy Thomas, the joy concludes with added attractions including Lee’s original synopsis for FF #1, a selection of house ads, unused pages and cover art for #3, #20 and Annual #1.

This is a truly magnificent book highlighting pioneering tales that built a comics empire. The verve, imagination and sheer enthusiasm shines through and the wonder is there for you to share. If you’ve never thrilled to these spectacular sagas then this book of marvels is your best and most economical key to another world and time.
© 2022 MARVEL.

The Amazing Spider-Man Omnibus volume 1


By Stan Lee & Steve Ditko with Jack Kirby, Art Simek, Sam Rosen, Jon D’Agostino, John Duffy, Ray Holloway & various (MARVEL)
ISBN: 978-1-3029-4563-3 (HB/Digital edition)

Win’s Christmas Gift Recommendation: Utter Entertainment Perfection… 10/10

The Amazing Spider-Man celebrated his 60th anniversary in 2022. However, I’m one of those radicals who feel that 1963 was when he was really born, so let’s close this year with one last acknowledgement of that…

Marvel is often termed “the House that Jack Built” and King Kirby’s contributions are undeniable and inescapable in the creation of a new kind of comic book storytelling. However, there was another unique visionary toiling at Atlas-Comics-as-was: one whose creativity and philosophy seemed diametrically opposed to the bludgeoning power, vast imaginative scope and clean, gleaming futurism that resulted from Kirby’s ever-expanding search for the external and infinite.

Steve Ditko was quiet and unassuming, diffident to the point of invisibility, but his work was both subtle and striking: innovative and meticulously polished. Always questing for affirming detail, he ever explored the man within. He saw heroism and humour and ultimate evil all contained within the frail but noble confines of humanity. His drawing could be oddly disquieting… and, when he wanted, decidedly creepy.

Crafting extremely well-received monster and mystery tales for and with Stan Lee, Ditko had been rewarded with his own title. Amazing Adventures/Amazing Adult Fantasy featured a subtler brand of yarn than Rampaging Aliens and Furry Underpants Monsters: an ilk which, though individually entertaining, had been slowly losing traction in the world of comics ever since National/DC had successfully reintroduced costumed heroes.

Lee & Kirby had responded with The Fantastic Four and so-ahead-of-its-time Incredible Hulk, but there was no indication of the renaissance ahead when officially just-cancelled Amazing Fantasy featured a brand new and rather eerie adventure character…

This compelling compilation re-presents the rise of the wallcrawler as originally seen in Amazing Fantasy #15, The Amazing Spider-Man #1-38, Amazing Spider-Man Annual #1 & 2 plus material from Strange Tales Annual #2 and Fantastic Four Annual #2 collectively spanning cover-dates August 1962-July 1966). It is lettered throughout by unsung superstars Sam Rosen, Art Simek, Jon D’Agostino, John Duffy and Ray Holloway and sadly an anonymous band of colourists. As well as a monolithic assortment of nostalgic treats at the back, this mammoth tome is dotted throughout with recycled Introductions from Stan Lee, taken from the first four Marvel Masterworks editions devoted to the webspinner and includes editorial announcements and the ‘Spider’s Web’ newsletter pages for each original issue to enhance that wayback machine experience…

The wonderment came and concluded in 11 captivating pages: ‘Spider-Man!’ tells the parable of smart but alienated Peter Parker, a kid bitten by a radioactive spider on a high school science trip. Discovering he has developed arachnid abilities – which he augments with his own natural engineering genius – he does what any lonely, geeky nerd would do when given such a gift – he tries to cash in for girls, fame and money.

Creating a costume to hide his identity in case he makes a fool of himself, Parker becomes a minor celebrity – and a vain, self-important one. To his eternal regret, when a thief flees past, he doesn’t lift a finger to stop him, only to find when he returns home that his Uncle Ben has been murdered.

Crazy for vengeance, Parker stalks the assailant who made his beloved Aunt May a widow and killed the only father he had ever known, only to find that it is the felon he couldn’t be bothered with. Since his irresponsibility led to the death of the man who raised him, the boy swears to always use his powers to help others…

It wasn’t a new story, but the setting was one familiar to every kid reading it and the artwork was downright spooky. This wasn’t the gleaming high-tech world of moon-rockets, giant monsters and flying cars – this stuff could happen to anybody…

Amazing Fantasy #15 came out the same month as Tales to Astonish #35 (cover-dated September 1962) – the first to feature the Astonishing Ant-Man in costumed capers, but it was also the last issue of Ditko’s Amazing playground. With this volume you’ll find the ‘Fan Page – Important Announcement from the Editor!’ that completely misled fans as to what would happen next…

The tragic last-ditch tale struck a chord with readers and by Christmas a new comic book superstar was ready to launch in his own title, and Ditko eager to show what he could do with his first returning character since the demise of Charlton action hero Captain Atom.

Holding on to the “Amazing” prefix memories, bi-monthly Amazing Spider-Man #1 arrived with a March 1963 cover-date and two complete stories. It also prominently featured the Fantastic Four and took the readership by storm. The opening tale, again simply entitled ‘Spider-Man!’, recapitulated the origin whilst adding a brilliant twist to the conventional mix.

Now the wall-crawling hero was feared and reviled by the general public thanks in no small part to newspaper magnate J. Jonah Jameson who pilloried the adventurer from spite and for profit. With time-honoured comic book irony, Spider-Man then had to save Jameson’s astronaut son John from a faulty space capsule in extremely low orbit…

Second yarn ‘Vs the Chameleon!’ finds the cash-strapped kid trying to force his way onto the roster – and payroll – of the FF whilst elsewhere a spy perfectly impersonates the webspinner to steal military secrets: a stunning example of the high-strung, antagonistic crossovers and cameos that so startled jaded kids of the early 1960s. Heroes just didn’t act like that and they certainly didn’t speak directly to the fans as in ‘A Personal Message from Spider-Man’ that’s reprinted here…

With his second issue, our new champion began a meteoric rise in quality and innovative storytelling. ‘Duel to the Death with the Vulture!’ catches Parker chasing a flying thief as much for profit as justice. Desperate to help his aunt make ends meet, Spider-Man starts taking photos of his cases to sell to Jameson’s Daily Bugle, making his personal gadfly his sole means of support.

Matching his deft comedy and moody soap-operatic melodrama, Ditko’s action sequences were imaginative and magnificently visceral, with odd angle shots and quirky, mis-balanced poses adding a vertiginous sense of unease to fight scenes. But crime wasn’t the only threat to the world and Spider-Man was just as (un)comfortable battling “aliens” in ‘The Uncanny Threat of the Terrible Tinkerer!’

Amazing Spider-Man #3 introduced possibly the apprentice hero’s greatest enemy in ‘Versus Doctor Octopus’: a full-length saga wherein a dedicated scientist survives an atomic accident only to discover his self-designed mechanical “waldoes”/tentacles have permanently grafted to his body. Power-mad, Otto Octavius initially thrashes Spider-Man, sending the lad into a depression until an impromptu pep-talk from Human Torch Johnny Storm galvanises the arachnid to one of his greatest victories. Also included is a stunning ‘Special Surprise Bonus Spider-Man Pin-up Page!’…

‘Nothing Can Stop… The Sandman!’ was another instant classic wherein a common thug gains the power to transform to sand (in another pesky nuclear snafu), invades Parker’s school, and must be stopped at all costs, after which1963’s Strange Tales Annual #2 featured ‘The Human Torch on the Trail of the Amazing Spider-Man!’

This terrific romp from Lee & Kirby with Ditko inking details how the wallcrawler is framed by international art thief The Fox, instigating an early “Marvel Misunderstanding Clash” and is followed by short story ‘The Fabulous Fantastic Four meet Spider-Man!’: re-examining in an extended re-interpretation that first meeting from the premiere issue of the wallcrawler’s own comic and taken from Fantastic Four Annual #1.

With Ditko on pencils and inks again, Amazing Spider-Man #5 saw the webspinner ‘Marked for Destruction by Dr. Doom!’ – not so much winning as surviving his battle against the deadliest man on Earth. Presumably he didn’t mind too much, as this marked the transition from bi-monthly to monthly status for the series. In this tale Parker’s nemesis, jock bully Flash Thompson, first displays depths beyond the usual in contemporary comicbooks, beginning one of the best love/hate buddy relationships in popular literature…

Eventual mentor Dr. Curtis Connors debuts in #6 when Spidey comes ‘Face-to-face With… The Lizard!’ as the wallcrawler fights far from the concrete canyon comfort zone of New York – specifically in the murky Florida Everglades. Parker was back in the Big Apple in #7 to breathtakingly tackle ‘The Return of the Vulture’ in a full-length action extravaganza.

Fun and youthful hi-jinks were a signature feature of the series, as was Parker’s budding romance with “older woman” Betty Brant, Jameson’s secretary/PA at the Bugle. Youthful exuberance was the underlying drive in #8’s lead tale ‘The Living Brain!’ wherein an ambulatory robot calculator is tasked with exposing Spider-Man’s secret identity before running amok at beleaguered Midtown High, just as Parker is finally beating the stuffings out of bully Flash Thompson.

This 17-page triumph was accompanied by ‘Spiderman Tackles the Torch!’: a 6-page vignette drawn by Kirby and inked by Ditko, wherein a boisterous wallcrawler gate-crashes a beach party thrown by the flaming hero’s girlfriend – with suitably explosive consequences…

Amazing Spider-Man #9 is a qualitative step-up in dramatic terms, as Aunt May is revealed to be chronically ill and adding to Parker’s financial woes. Action is supplied by ‘The Man Called Electro!’ – an accidental super-criminal with grand aspirations.

Spider-Man was always a loner, never far from the streets and small-scale-crime, and with this tale – wherein he also quells a prison riot single handed – Ditko’s preference for tales of gangersterism starts to proliferate: a predilection confirmed in #10’s ‘The Enforcers!’ (AKA Fancy Dan, Montana and The Ox). This is a classy mystery with a masked mastermind known as The Big Man, using a position of trust to organise all New York mobs into one unbeatable army against decency.

Longer plot-strands are also introduced as Betty mysteriously vanishes, although most fans remember this one for the spectacularly climactic 7-page fight scene in an underworld chop-shop that has still never been beaten for action-choreography.

The wonderment intensifies (after a Lee Introduction) with a magical 2-part yarn. ‘Turning Point’ and ‘Unmasked by Dr. Octopus!’ sees the lethally deranged and deformed scientist return and the disclosure of a long-hidden secret which had haunted Parker’s girlfriend Betty Brant for years.

The dark, tragedy-filled tale of extortion and excoriating tension stretches from Philadelphia to the Bronx Zoo and cannily tempers trenchant melodrama with spectacular fight scenes in unusual and exotic locations, before culminating in a truly staggering super-powered duel as only Ditko could orchestrate it.

A new super-foe premiered in Amazing Spider-Man #13 with ‘The Menace of Mysterio!’ as publisher J. Jonah Jameson hires a seemingly eldritch bounty-hunter to capture Spider-Man before eventually letting slip his own dark criminal agenda, whilst #14 offers an absolute milestone in the series as a hidden criminal mastermind manipulates a Hollywood studio into making a movie about the wall-crawler. Even with guest-star opposition The Enforcers and Incredible Hulk, ‘The Grotesque Adventure of the Green Goblin’ is most notable for introducing Spider-Man’s most perfidious and flamboyant enemy.

Jungle superman and thrill-junkie (and modern movie star!) ‘Kraven the Hunter!’ makes Spidey his intended prey at the behest of embittered former-foe the Chameleon in #15, and promptly pops up again in the first Amazing Spider-Man Annual (1964) that follows.

A timeless landmark and still magnificently thrilling battle, tale, the ‘Sinister Six’ begins after a band of villains comprising Electro, Kraven, Mysterio, Sandman, Vulture and Dr Octopus abduct May Parker and Betty, forcing Spider-Man to confront them without his powers – lost in a guilt-fuelled panic attack.

A staggeringly compelling Fights ‘n’ Tights saga, this influential tale featured cameos (or, more honestly, product placement segments) by every other extant hero of the budding Marvel universe.

Also included in the colossal comic compendium were special feature pages on ‘The Secrets of Spider-Man!’ and comedic short ‘How Stan Lee and Steve Ditko Created Spider-Man’ plus a gallery of pin-up pages featuring ‘Spider-Man’s Most Famous Foes!’ – (the Burglar, Chameleon, Vulture, Terrible Tinkerer, Dr. Octopus, Sandman, Doctor Doom, The Lizard, Living Brain, Electro, The Enforcers, Mysterio, Green Goblin and Kraven the Hunter) – as well as pin-ups of Betty and Jonah, Parker’s classmates and house, and even heroic guest stars…

Amazing Spider-Man #16 extended that circle of friends and foes as the webslinger battles The Ringmaster and Circus of Evil, meeting a fellow loner hero in a dazzling ‘Duel with Daredevil’. This delightful diversion segued into an ambitious 3-part saga, beginning in Amazing Spider-Man #17 wherein our rapidly-maturing hero touches emotional bottom before rising to triumphant victory over all manner of enemies in ‘The Return of the Green Goblin!’, as the wallcrawler endures renewed print assaults in the Daily Bugle from its rabid publisher just as his enigmatic veridian archvillain opened a sustained war of nerves and attrition, using The Enforcers, Sandman and an army of thugs to publicly humiliate the hero. To exacerbate matters, Aunt May’s health took a drastic downward turn…

Resuming with ‘The End of Spider-Man!’ and explosively concluding in triumphal big finish ‘Spidey Strikes Back!’ – featuring a turbulent team-up with friendly rival the Human Torch – this extended tale proved fans were ready for every kind of narrative experiment (single issue or two stories per issue were still the norm in 1964) and Stan & Steve were more than happy to try anything.

With ‘The Coming of the Scorpion!’, Jameson let his obsessive hatred for the cocky kid crusader get the better of him: hiring scientist Farley Stillwell to endow a private detective with insectoid-based superpowers. Sadly, the process drove mercenary Mac Gargan mad before he could capture Spidey, leaving the webspinner with yet another lethally dangerous meta-menace to deal with…

That issue closed with pin-up of ‘Peter Parker and Ol’ Webhead’ before #21 highlights a hilarious love triangle in ‘Where Flies the Beetle’ as the Torch’s girlfriend uses Peter Parker to make the flaming hero jealous. Unfortunately, the Beetle – a villain with high-tech insect-themed armour – is simultaneously stalking Doris Evans as bait for a trap. As ever, Spider-Man was simply in the wrong place at the right time, resulting in a spectacular fight-fest.

This issue also offers a stunning and much reprinted Ditko Marvel Masterwork Pin-up of ‘Spider-Man’ before ASM #22 preeeeeeeesents… ‘The Clown, and his Masters of Menace!’: affording a return engagement for the Circus of Crime with splendidly outré action and a lot of hearty laughs provided by increasingly irreplaceable supporting stars Aunt May, Betty Brant and Jameson, before #23 delivers a superb thriller blending the mundane mobster and thugs that Ditko loved to depict with the more outlandish threat of a supervillain attempting to take over all the city’s gangs.

‘The Goblin and the Gangsters’ is both moody and explosive, the supervillain’s plot foiled by a cunning competitor and the driven hero’s ceaseless energy, and this tale is complemented by a Ditko Marvel Masterwork Pin-up of ‘Spidey’ that amazingly features all the supporting cast and every extant villain in his rogue’s gallery…

Another recurring plot strand debuted in #24, as a dark brooding tale had the troubled boy question his own sanity in ‘Spider-Man Goes Mad!’. The sinister stunner sees a clearly delusional wallcrawler seeking psychiatric help, but there’s more to the matter than simple insanity, as an insidious old foe unexpectedly returns, employing psychological warfare…

Amazing Spider-Man #25 once more sees our obsessed publisher take matters into his own hands. ‘Captured by J. Jonah Jameson!’ introduces Professor Smythe – whose dynasty of robotic Spider-Slayers would bedevil the webslinger for years to come – hired to remove Spider-Man for good.

Issues #26 & 27 comprise a captivating 2-part mystery and deadly duel between Green Goblin and an enigmatic new criminal. ‘The Man in the Crime-Master’s Mask!’ and ‘Bring Back my Goblin to Me!’ together form a perfect arachnid epic, with soap-opera melodrama and screwball comedy leavening tense crimebusting thrills and all-out action.

ASM #28’s ‘The Menace of the Molten Man!’ is a tale of science gone bad and remains remarkable today not only for spectacular action sequences – and possibly the most striking Spider-Man cover ever produced – but also as the story in which Peter Parker graduates from High School.

Ditko was on peak form and fast enough to handle two monthly strips. At this time he was also blowing away audiences with another oddly tangential superhero. Two extremely disparate crusaders met in ‘The Wondrous World of Dr. Strange!’: lead story in the second super-sized Spider-Man Annual (released in October 1965 and filled out with vintage Spidey classics). The entrancing fable unforgettably introduced the Amazing Arachnid to arcane other realities as he teamed up with the Master of the Mystic Arts to battle power-crazed mage Xandu in a phantasmagorical, dimension-hopping masterpiece involving ensorcelled zombie thugs and the stolen Wand of Watoomb. After this, it was clear that Spider-Man could work in any milieu and nothing could hold him back…

Also from that immensely impressive landmark are more Ditko pin-ups via ‘A Gallery of Spider-Man’s Most Famous Foes’ – highlighting such nefarious ne’er-do-wells as The Circus of Crime, The Scorpion, The Beetle, Jonah’s Robot and The Crime-Master.

Back in the ever-more popular monthly mag, ASM #29 warned ‘Never Step on a Scorpion!’ as the lab-made larcenous lunatic returned, seeking vengeance on not just the webspinner but also Jameson for turning a disreputable private eye into a super-powered monster…

Issue #30’s off-beat crime-caper then cannily sowed seeds for future masterpieces as ‘The Claws of the Cat!’ depicted a city-wide hunt for an extremely capable burglar (way more exciting than it sounds, trust me!), plus the introduction of an organised gang of thieves working for mysterious new menace The Master Planner.

Sadly, by this time of their greatest comics successes, Lee & Ditko were increasingly unable to work together on their greatest creations. Ditko’s off-beat plots and quirky art had reached an accommodation with the slickly potent superhero house-style Kirby had developed (at least as much as such a unique talent ever could). The illustration featured a marked reduction of signature line-feathering and moody backgrounds, plus a lessening of concentration on totemic villains, but – although still very much a Ditko baby – Amazing Spider-Man‘s sleek pictorial gloss warred with Lee’s scripts. These were comfortably in tune with the times if not his collaborator.

Lee’s assessment of the audience was probably the correct one, and disagreements with the artist over editorial direction were still confined to the office and not the pages themselves. However, an indication of growing tensions could be seen once Ditko began being credited as plotter of the stories…

After a period where old-fashioned crime and gangsterism predominated, science fiction themes and costumed crazies returned full force. As the world went gaga for masked mystery-men, the creators experimented with longer storylines and protracted subplots. When Ditko abruptly left, the company feared a drastic loss in quality and sales but it didn’t happen. John Romita (senior) considered himself a mere “safe pair of hands” keeping the momentum going until a better artist could be found, but instead blossomed into a major talent in his own right, and the wallcrawler continued his unstoppable rise at an accelerated pace.

Change was in the air everywhere. Included amongst the milestones for the ever-anxious Peter Parker collected here are graduating High School, starting college, meeting true love Gwen Stacy and tragic friend/foe Harry Osborn, plus the introduction of nemesis Norman Osborn. Old friends Flash Thompson and Betty Brant subsequently begin to drift out of his life…

‘If This Be My Destiny…!’ in #31 details a spate of high-tech robberies by the Master Planner culminating in a spectacular confrontation with Spider-Man. Also on show is that aforementioned college debut, first sight of Harry and Gwen, with Aunt May on the edge of death due to an innocent blood transfusion from her mildly radioactive darling Peter…

This led to indisputably Ditko’s finest and most iconic moments on the series – and perhaps of his entire career. ‘Man on a Rampage!’ shows Parker pushed to the edge of desperation as the Planner’s men make off with serums that might save May, resulting in an utterly driven, berserk wallcrawler ripping the town apart whilst trying to find them.

Trapped in an underwater fortress, pinned under tons of machinery, the hero faces his greatest failure as the clock ticks down the seconds of May’s life…

This in turn generates the most memorable visual sequence in Spidey history as the opening of ‘The Final Chapter!’ luxuriates in 5 full, glorious pages to depict the ultimate triumph of will over circumstance. Freeing himself from tons of fallen debris, Spider-Man gives his absolute all to deliver the medicine May needs, and is rewarded with a rare happy ending…

Russian exile Kraven returns in ‘The Thrill of the Hunt!’, seeking payback for past humiliations by impersonating the webspinner, after which #35 confirms that ‘The Molten Man Regrets…!’: a plot-light, inimitably action-packed combat classic wherein the gleaming golden bandit foolishly resumes his career of pinching other people’s valuables…

Amazing Spider-Man #36 offers a deliciously off-beat, quasi-comedic turn in ‘When Falls the Meteor!’, with deranged, would-be scientist Norton G. Fester calling himself The Looter to steal extraterrestrial museum exhibits…

In retrospect these brief, fight-oriented tales, coming after such an intricate, passionate epic as the Master Planner saga should have indicated something was amiss. However fans had no idea that ‘Once Upon a Time, There was a Robot…!’ – featuring a beleaguered Norman Osborn targeted by his disgraced ex-partner Mendel Strom, and some eccentrically bizarre murder-machines in #37 and the tragic tale of ‘Just a Guy Named Joe! – wherein a hapless sad-sack stumblebum boxer gains super-strength and a bad-temper – would be Ditko’s last arachnid adventures.

And thus an era ended…

As added enticements – and alone worth the price of this collection of much-reprinted material – is a big gallery of extras beginning with ‘…Does Whatever a Spider Can: A Lee/Ditko Amazing Spider-Man Lexicon’ and a selection of essays by Arlen Schumer, Jon B Cooke and Blake Bell including Lee’s ‘The World’s Best-Selling Swinger’. Also on view is the entire debut tale from AF #15, in original art form, taken from the Library of Congress where it now resides, fully curated and commented upon by historian and scholar Blake Bell. Also on view are unused Ditko covers, sketches, layouts and early monochrome pin-ups (33 pages in total), unretouched cover art for AS #11 & 35, and a barrage of pulse-pounding house ads, “Bullpen Bulletin” pages plus a photo-feature on the Marvel Bullpen circa 1964.

The treats go on with rare Ditko T-shirt designs, posters and ad art, plus a range of Marvel Masterworks covers with Kirby and Ditko’s original images enhanced by painters Dean White and Paul Mounts. Also included are a cover gallery for 1960s reprint vehicle Marvel Tales (#1-28 by Ditko and latterly Marie Severin) as well as Mighty Marvel Masterworks collection covers by Michael Cho and Alex Ross’ Omnibus cover art. Although other artists have inked his narratives, Ditko handled all the art on Spider-Man and these lost gems demonstrate his fluid mastery and just how much of the mesmerising magic came from his pens and brushes…

Full of energy, verve, pathos and laughs, gloriously short of post-modern angst and breast-beating, these fun classics – also available in numerous formats including eBook editions – are quintessential comic book magic constituting the very foundation of everything Marvel became. This classy compendium is an unmissable opportunity for readers of all ages to celebrate the magic and myths of the modern heroic ideal: something no serous fan can be without, and an ideal gift for any curious newcomer or nostalgic aficionado.

Happy Unbirthday Spidey and many, many more please…
© 2022 MARVEL.

Doctor Strange Masterworks volume 4


By Roy Thomas, Stan Lee, Gardner Fox, Barry Windsor-Smith, Archie Goodwin, Gene Colan, Marie Severin, Herb Trimpe, Don Heck, Sam Kweskin, Frank Brunner, P. Craig Russell, Jim Starlin & various (Marvel)
ISBN: 978-0-7851-3495-4 (HB/Digital Edition)

Win’s Christmas Gift Recommendation: Arcane Anniversary Astonishment… 9/10

When the budding House of Ideas introduced a warrior wizard to their burgeoning pantheon in the summer of 1963, it was a bold and curious move. Anthologically, bizarre adventures and menacing aliens were still incredibly popular, but most dramatic mentions of magic or the supernatural (especially vampires, werewolves and their equally eldritch ilk) were harshly proscribed by a censorship panel which dictated almost all aspects of story content – the self-inflicted Comics Code Authority.

That eldritch embargo probably explains writer/editor Stan Lee’s low key introduction of Steve Ditko’s mystic adventurer: an exotic, twilight troubleshooter inhabiting the shadowy outer fringes of society.

Within a year of Fantastic Four #1, long-lived monster-mystery anthology Strange Tales became home for the blazing boy-hero Human Torch (from #101, cover-dated October 1962), launching Johnny Storm on a creatively productive but commercially unsuccessful solo career.

In 1963, Tales of Suspense #41 saw new sensation Iron Man battle a crazed scientific wizard dubbed Doctor Strange, and with the name in copyrightable print (a long-established Lee technique: Thorr, The Thing, Magneto, The Hulk and more had been disposable Atlas “furry underpants monsters” long before they became in-continuity Marvel characters), preparations began for a truly different kind of hero.

The company had already devised a quasi-mystic troubleshooter for a short run in Amazing Adventures (volume 1 #1-4 & #6, spanning June-November 1961). The precursor was balding, trench-coated savant Doctor Droom – retooled in the 1970s as Doctor Druid when his exploits were reprinted. Psychiatrist, sage and paranormal investigator, he tackled everything from alien invaders to Atlanteans (albeit not the ones Sub-Mariner ruled). He was subsequently retro-written into Marvel continuity as an alternative candidate for Stephen Strange’s ultimate role as Sorcerer Supreme.

The man we know debuted in Strange Tales #110 (July 1963). After a shaky start, the Master of the Mystic Arts became an unmissable icon of cool counter-culture kids who saw in Ditko’s increasingly psychedelic art, echoes and overtones of their own trippy explorations of other worlds. That might not have been the authors’ intention but it certainly helped keep the mage at the forefront of Lee’s efforts to break comics out of the “kids-stuff” ghetto.

After Ditko abruptly left the company at the height of his fame and success in early 1967, the feature went through a string of creators before Marvel’s 1968 expansion allowed a measure of creative stability as the mystic master won his own monthly solo title in a neat moment of sleight of hand by assuming the numbering of Strange Tales. Thus, this enchanting full colour compilation gathers Doctor Strange #180-183 (May-November 1969) whereupon he became one of the earliest casualties of a superhero implosion heralding the end of the Silver Age. Also included are guest appearances in Sub-Mariner #22 and Incredible Hulk #126 (both 1970), prior to the sorcerer’s return in Marvel Feature #1 (December 1971) and a second bite of the cherry as star of Marvel Premiere #3-8 (July 1972 through May 1973).

Those complex, convoluted, confusing times are better explained in Roy Thomas’ Introduction before the drama resumes with #180’s ‘Eternity, Eternity!’

Previously, Dr. Stephen Strange had joined Black Night Dane Whitman and assorted Avengers in saving Earth from doom by Asgardian demons Surtur and Ymir and here – thanks to Thomas, Gene Colan & Tom Palmer – suffers nightmares and dire premonitions on New Year’s Eve before learning that the guiding spirit of creation has been enslaved by sadistic dream demon Nightmare

After a Colan pin-up of the good doctor and his closest associates, ‘If a World Should Die Before I Wake…’ follows the mage into the dreamlands and beyond to rescue the lynchpin of reality where he is defeated and despatched to uncharted regions. In the miasma he makes an unlikely ally as concluding episode ‘And Juggernaut Makes Three!’ sees Eternity liberated, Nightmare defeated and Stephen Strange rewarded by the reality-warping over-god by being unmade and recreated in a new identity. In the minds of humanity, Dr. Stephen Sanders is nothing to do with recently outed, publicly vilified masked mystic Dr. Strange…

The radical reset was too little too late and Dr. Strange #183 (November 1969) was the final issue. In ‘They Walk by Night!’, Thomas, Colan & Palmer introduced a deadly threat in the Undying Ones, an elder race of devils hungry to reconquer the Earth.

The story went nowhere until Sub-Mariner #22 (February 1970 by Thomas, Marie Severin & Johnny Craig) as ‘The Monarch and the Mystic!’ brought the Prince of Atlantis into play, as told in a sterling tale of sacrifice wherein the Master of the Mystic Arts seemingly dies holding the gates of Hell shut with the Undying Ones pent behind them.

The extended saga then concluded on an upbeat note with The Incredible Hulk #126 (April 1970) ‘Where Stalks the Night-Crawler!’ by Thomas & Herb Trimpe, wherein a New England cult dispatches helpless Bruce Banner to the nether realms in an attempt to undo Strange’s sacrifice.

Luckily cultist Barbara Norris has last minute second thoughts and her sacrifice frees the mystic, seemingly ending the threat of the Undying Ones forever. At the end of the issue Strange retired, forsaking magic, although he changed his mind before too long as the fates – and changing reading tastes – called him back to duty.

Cover dated December 1971, Marvel Feature #1 bombastically introduced the trio of antiheroes united as The Defenders, and just how Strange resumed his mystic arts mantle was tucked into a heady 10-page thriller at the end, proving that not all good things come in large packages. Crafted by Thomas, Don Heck & Frank Giacoia, ‘The Return’ finds medical consultant Stephen Sanders back in Greenwich Village where his old Sanctum Sanctorum is home to an incredible impostor posing as his former self. It takes the intervention of his sagacious mentor The Ancient One to restore his forsaken skills before the conundrum is solved and a villain unmasked…

Back in arcane action, Dr. Strange took up residence in Marvel Premiere, beginning with #3 (July 1972) as Stan Lee, Barry Windsor-Smith & Dan Adkins employ cunning, misdirection and an ancient enemy to attack the mage in ‘While the World Spins Mad!’

That visual tour de force segued into an epic Lovecraftian homage/pastiche beginning in MP#4 when Archie Goodwin, Smith & Frank Brunner detail how Strange’s attempt to aid embattled Ethan Stoddard remove a ghastly malefic contagion from his New England hometown of Starkesboro goes awry. Shamelessly plundering Lovecraft’s literary lore for a graphic gothic masterpiece attempt leads to a severely weakened Master of the Mystic Arts ambushed by the victims he helped and offered as a sacrifice in ‘The Spawn of Sligguth!’

Written by Gardner F. Fox with art by Sam Kweskin (as Irv Wesley) & Don Perlin, and incorporating themes inspired by Robert E. Howard, the dark tale unfolds as Strange breaks free and learns that ‘The Lurker in the Labyrinth!’ is merely a herald for a greater primordial evil about to reawaken before facing another of its vanguard in #6’s ‘The Shambler from the Sea!’ (Fox, Brunner & Sal Buscema). With faithful allies Wong and Clea drawn into the weird war against now-exposed malignant mega-manipulator Shuma-Gorath, Strange’s latest triumph/close shave directs the secret heroes to Stonehenge…

Marvel Premiere #7 highlights ‘The Shadows of the Starstone!’ courtesy of Fox, P. Craig Russell, Mike Esposito Giacoia & Dave Hunt, as new players Henry Gordon and enigmatic medium Blondine join the human resistance just in time to combat latest horror Dagoth, but quickly enough to save Strange from a thaumaturgical boobytrap…

The serialised shocks pause with #8 (May 1973, by Fox, Jim Starlin, Giacoia & Hunt) as animated mansion Witch House assaults the assembled humans until Strange puts an end to the matter. Resolved to work alone he heads back to Stonehenge and employs ancient forces to defeat an army of devils and follow their trail to another world. However, even after destroying their lord he is marooned there by ‘The Doom that Bloomed on Kathulos!’

To Be Continued…

Although the comics spellbinding ends here, there are still treats and surprises in store, beginning with the first cover to Doctor Strange #180 by Colan & Palmer. It had been lost in the post for years and required fast action to be replaced back in 1968. Also on offer are production art proofs and pre-editorial changes: a fascinating glimpse at the tricks behind the comics wonderment, and maybe the biggest Biographies section you’ve ever seen…

The Wizard of Greenwich Village has always been an acquired taste for superhero fans, but the pioneering graphic bravura of these tales and the ones to come in the next volume left an indelible mark on the Marvel Universe and readily fall into the sublime category of works done “ahead of their time”. Many of us prefer to believe Doctor Strange has always been the coolest of outsiders and most accessible fringe star of the Marvel firmament (and now we have mega-blockbuster movies to back us up, so Yar Boo Sucks to them naysayers!). This glorious grimoire is a miraculous means for fans to enter his world once more and the perfect introduction for recent acolytes or converts created by the movie iteration.
© 2016 Marvel Characters, Inc. All rights reserved.

Mighty Marvel Masterworks Doctor Strange volume 2: The Eternity War


By Stan Lee & Steve Ditko, Art Simek, Sam Rosen & various (Marvel)
ISBN: 978-1-3029-4887-0 (PB/Digital edition)

Win’s Christmas Gift Recommendation: Magical Marvel Unleashed… 10/10

When the emergent House of Ideas introduced a warrior wizard to their burgeoning pantheon in the summer of 1963 it was a bold and curious move. Bizarre adventures and menacing monsters were still incredibly popular, but most mention of magic or the supernatural (especially vampires, werewolves and their eldritch ilk) were harshly proscribed by a censorship panel dictating almost all aspects of story content. Almost a decade after a public witch-hunt led to Senate hearings on the malign influences of words and pictures in sequence, comics were ferociously monitored and adjudicated by the draconian Comics Code Authority. Even though some of the small company’s strongest sellers were still mystery and monster mags, their underlying themes and premises were almost universally mad science and alien wonders, not necromantic or thaumaturgic terrors.

Companies like ACG, Charlton and DC – and Atlas/Marvel – got around edicts against mystic thrills and chills by making all reference to magic benign or even humorous; the same tone adopted by TV series Bewitched about a year after Doctor Strange debuted. That eldritch embargo probably explains writer/editor Stan Lee’s low-key introduction of Steve Ditko’s mystic adventurer: an exotic, twilight troubleshooter inhabiting the shadowy outer fringes of society…

Prior to being Marvel, the company had already published a quasi-mystic precursor: balding, trench-coated savant. Doctor Droom – later rechristened (or is that re-pagan-ed?) Dr. Druid – had an inconspicuous short run in Amazing Adventures (volume 1 #1-4 & #6: June-November 1961).

He was a psychiatrist, sage and paranormal investigator tackling everything from alien invaders to Atlanteans (albeit not the ones Sub-Mariner rules). Droom was subsequently retro-written into Marvel continuity as an alternative candidate and precursor for Stephen Strange‘s ultimate role as Sorcerer Supreme.

After a shaky start, the Master of the Mystic Arts became an unmissable icon of the cool counter-culture kids who saw, in Ditko’s increasingly psychedelic art, echoes and overtones of their own trippy explorations of other worlds. That might not have been the creators’ intention but it certainly helped keep the mage at the forefront of Lee’s efforts to break comics out of the “kids-stuff” ghetto…

This enchanting full colour paperback compilation – also available as a digital download – gathers the spectral sections of Strange Tales #130-146 and Amazing Spider-Man Annual #2: spanning cover-dates March 1965 to July 1966. With no fuss or muss, a classic extended saga opens with ‘The Defeat of Dr. Strange’ as an enigmatic outer-dimensional sponsor enters into a pact with arch-foe Baron Mordo. He will be supplied with infinite power and ethereal minions in return for the death of Earth’s magical guardian. With the Ancient One assaulted and in a deathly coma, Strange is forced to go on the run: a fugitive hiding in the most exotic corners of the globe as remorseless, irresistible forces close in all around him…

A claustrophobic close shave trapped aboard a jetliner in in #131’s ‘The Hunter and the Hunted!’ expands into cosmic high gear a month later as Strange doubles back to his sanctum and defeats the returning foe The Demon only to come ‘Face-to-Face at Last with Baron Mordo!’ Crumbling into weary defeat as the villain’s godly sponsor is revealed, the hero is hurled headlong out of reality to materialise in ‘A Nameless Land, A Timeless Time!’ before confronting tyrannical witch-queen Shazana.

Upon liberating her benighted realm, Strange resumes being the target of relentless pursuit: recrossing hostile dimensions and taking the fight to his foes in ‘Earth Be My Battleground’.

Returning to the enclave hiding his ailing master, Strange gleans a hint of a solution in the mumbled enigmatic word “Eternity” and begins searching for more information as, in the Dark Dimension, a terrified girl seeks to sabotage Dread Dormammu’s efforts to empower Mordo…

As the world went superscience spy-crazy and Nick Fury Agent of S.H.I.E.L.D. took over the lead spot with Strange Tales #135, the Sixties also saw a blossoming of alternative thought and rebellion. Doctor Strange apparently became a confirmed favourite of the blossoming Counterculture Movement and its recreational drug experimentation subculture. With Ditko truly hitting his imaginative stride, it’s not hard to see why. His weirdly authentic otherworlds and demonstrably adjacent dimensions were utterly unlike anything anyone had ever seen or depicted before…

‘Eternity Beckons!’ as Strange is lured to an ancient castle where an old ally betrays him and, after again narrowly escaping Mordo’s minions, the Mage desperately consults the aged senile Genghis in #136: a grave error in judgement. Once more catapulted into a dimension of deadly danger, Strange barely escapes a soul-stealing horror after discovering ‘What Lurks Beneath the Mask?’

Back on Earth and out of options, the Doctor is must test his strength against the Ancient One’s formidable psychic defences to learn the secret of Eternity in ‘When Meet the Mystic Minds!’ Barely surviving the terrible trial, he uses newfound knowledge to translates himself to a place beyond reality and meet the embodiment of creation in ‘If Eternity Should Fail!’

His quest for solutions or extra might failed, he despondently returns to Earth to find his mentor gone and his unnamed female friend prisoners of his worst enemies in anticipation of a deadly showdown…

Strange Tales #139 warns ‘Beware…! Dormammu is Watching!’, but as Mordo – despite being super-charged with the Dark Lord’s infinite energies – fails over and again to kill the Good Doctor, the Overlord of Evil loses all patience, dragging all concerned into his domain.

Intent on making a show of destroying his mortal nemesis, Dormammu convenes a great gathering before whom he will smash Strange in a duel using nothing but ‘The Pincers of Power!’ He is again bathed in ultimate humiliation as the mortal mage’s wit and determination score a stunning triumph in concluding episode ‘Let There Be Victory!’

As the universes tremble, Doctor Strange wearily heads home, blithely unaware his enemies have laid one last trap. The weary victor returns to his Sanctum Sanctorum; unaware his foes have boobytrapped with mundane explosives.

Scripted by Lee and plotted and illustrated by Ditko, Strange Tales #142 reveals ‘Those Who Would Destroy Me!’ as Mordo’s unnamed disciples prepare one final stab at the Master of the Mystic Arts. They would remain anonymous for decades, only gaining names of their own – Kaecillius, Demonicus and The Witch – upon their return in the mid-1980s.

Here, however, they easily entrap the exhausted wizard warrior, imprisoning him with a view to plundering all his secrets. It’s a big mistake as – in the Roy Thomas dialogued sequel ‘With None Beside Me!’ – Strange outwits and subdues his captors…

In #144 Ditko & Thomas take the heartsick hero ‘Where Man Hath Never Trod!’ Although Dormammu was soundly defeated and humiliated before his peers and vassals, the demonic tyrant takes a measure of revenge by exiling Strange’s anonymous female collaborator to realms unknown. Now, as the Earthling seeks to rescue her while searching myriad mystic planes, he stumbles into a trap laid by the Dark One and executed by devilish collector of souls Tazza

On defeating the scheme, Strange returns to Earth and almost dies at the hands of far weaker, but sneakier, wizard Mister Rasputin in a yarn scripted by Dennis O’Neil. The spy and swindler uses meagre mystic gifts for material gain but happily resorts to base brutality ‘To Catch a Magician!’

All previous covers had been Kirby S.H.I.E.L.D. affairs but finally, with Strange Tales #146, Strange and Ditko won their moment in the sun. Although the artist would soon be gone, the Good Doctor remained, alternating with Fury’s team until the title ended.

Ditko & O’Neil presided over The End …At Last!’ as deranged Dormammu abducts Strange before suicidally attacking the omnipotent embodiment of the cosmos called Eternity.

The cataclysmic chaos ruptures the heavens over infinite dimensions and when the universe is calm again both supra-deities are gone. Rescued from the resultant tumult, however, is the valiant girl Strange had loved and lost. She introduces herself as Clea, and although Stephen despondently leaves her, we all know she will be back…

This sideral swansong was Ditko’s last hurrah. Issue #147 saw a fresh start as Strange went back to his Greenwich Village abode under the auspices of co-scripters Lee & O’Neil, with comics veteran Bill Everett suddenly and surprisingly limning the arcane adventures. More of that next time.

Before that though there are still treats in store, beginning with a pinup published in 1967’s Marvel Collectors’ Item Classics #10 before we revel in one last Lee/Ditko yarn to enthral and beguile: Although a little chronologically askew, it is very much a case of the best left until last.

In October 1965 ‘The Wondrous World of Dr. Strange!’ (from Amazing Spider-Man Annual #2) was the astonishing lead feature in an otherwise vintage reprint Spidey comic book. The entrancing fable unforgettably introduced the webslinger to arcane adventuring and otherworldly realities as he unwillingly teams up with the Master of the Mystic Arts to battle power-crazed wizard Xandu: a phantasmagorical, dimension-hopping masterpiece involving ensorcelled zombie thugs and the purloined Wand of Watoomb

After this story it was clear Spider-Man worked in any milieu and nothing could hold him back – and the cross-fertilisation probably introduced many fans to Lee & Ditko’s other breakthrough series.

But wait, there’s even more! Wrapping up the proceeding is a contemporary T-shirt design by Ditko, and the briefest selection of original art.

Doctor Strange has always been the coolest of outsiders and most accessible fringe star of the Marvel firmament. This glorious grimoire is a magical method for old fans to enjoy his world once more and the perfect introduction for recent acolytes or converts created by the movie iteration to enjoy the groundbreaking work of two thirds of the Marvel Empire’s founding triumvirate at their most imaginative.
© 2023 MARVEL.

Ghost Rider Marvel Masterworks volume 3


By Jim Shooter, Roger McKenzie, Gerry Conway, Don Glut, Don Perlin. Jim Starlin, Don Heck, Gil Kane, Tom Sutton & various (MARVEL)
ISBN: 978-1-3029-2214-6 (HB/Digital edition)

At the end of the 1960s American comic books were in turmoil, much like the youth of the nation. Superheroes had dominated for much of the previous decade; peaking globally before explosively falling to ennui and overkill. Established genres such as horror, war, westerns and science fiction returned, fed by contemporary events and radical trends in movie-making where another, new(ish) wrinkle had also emerged: disenchanted, rebellious, unchained Youth on Motorbikes seeking a different way forward.

Green Lantern/Green Arrow, Jack Kirby’s Jimmy Olsen, Captain America and many others all took the Easy Rider option to boost flagging sales (and if you’re interested, the best of the crop was Mike Sekowsky’s tragically unfinished mini-masterpiece of cool Jason’s Quest in Showcase). Over at Marvel – a company still reeling from Kirby’s defection to DC/National in 1970 – canny Roy Thomas green-lighted a new character who combined the freewheeling, adolescent-friendly biker-theme with the all-pervasive supernatural furore gripping the entertainment fields.

Back in 1967, Marvel published a western masked hero named Ghost Rider: a shameless, whole-hearted appropriation of the cowboy hero creation of Vince Sullivan, Ray Krank & Dick Ayers (for Magazine Enterprises from 1949 to 1955), who utilised magician’s tricks to fight bandits by pretending to be an avenging phantom of justice.

Scant years later, with the Comics Code prohibition against horror hastily rewritten – amazing how plunging sales can affect ethics – scary comics came back in a big way. A new crop of supernatural superheroes and monsters began to appear on the newsstands to supplement the ghosts, ghoulies and goblins already infiltrating the once science-only scenarios of the surviving mystery men titles.

In fact, softening the Code ban resulted in such an avalanche of horror titles (new material and reprints from the first boom in the 1950s), in response to the industry-wide down-turn in superhero sales, that it probably caused a few more venerable costumed crusaders to – albeit temporarily – bite the dust.

Almost overnight, nasty monsters became acceptable fare for four-colour pages and whilst a parade of pre-code reprints made sound business sense, the creative aspects of the fascination in supernatural themes was catered to by adapting popular cultural icons before risking whole new concepts on an untested public.

As always in entertainment, the watchword was fashion: what was hitting big outside comics was incorporated into the mix as soon as possible. When proto-monster Morbius, the Living Vampire debuted in Amazing Spider-Man #101 (cover-dated October 1971) and the sky failed to fall in, Marvel moved ahead with a line of shocking superstars – beginning with a werewolf and a vampire – before broadening the scope with a haunted biker to tap into both Easy Rider’s freewheeling motorcycling chic and the prevailing supernatural zeitgeist.

Preceded by western hero Red Wolf in #1 and the aforementioned Werewolf by Night in #2-4, the all-new Ghost Rider debuted in Marvel Spotlight #5 (August 1972) and this sturdy hardback and equivalent digital compendium collects a third heaping helping of his flame-filled early exploits: specifically Ghost Rider #21-35, plus added attraction Marvel Premiere #28, spanning December 1976 to April 1979, and is preceded by an informative Introduction from Ralph Macchio.

What Has Gone Before: Carnival trick cyclist Johnny Blaze sells his soul to the devil in an attempt to save his foster-father Crash Simpson from cancer. As is the way of such things, Satan follows the letter but not spirit of the contract and Simpson dies anyway. When the Dark Lord later comes for his prize, Blaze’s beloved virginal girlfriend Roxanne Simpson intervenes. Her purity prevents the Devil from claiming his due and, temporarily thwarted, Satan spitefully afflicts Johnny with a body that burns with the fires of Hell every time the sun goes down…

After dancing with the Devil and assorted demons for months, and even dabbling with team superheroics on the Champions, Johnny has moved to Hollywood and works as stuntman on the Stuntman TV show: a hazardous gig that has brought him into a romantic dalliance with starlet Karen Page, a team-up with Daredevil and many clashes with supervillains.

As the action opens in GR #21’s ‘Deathplay!’, Gerry Conway, Kil Kane & Sam Grainger build on the trend as manic hireling The Gladiator attacks the Delazny Studio seeking a deadly weapon left by a sinister hidden foe.

After spectacularly repelling the armoured assassin, Blaze does a little digging into the studio and its staff only to clash with another veteran villain – The Eel, abruptly reinforced by Gladiator seeking a rematch. Thrashing them both only gets him in more trouble with the cops and – on the run again – he finally faces the criminal mastermind who has orchestrated many months of woe and learns ‘Nobody Beats the Enforcer!’ (Conway, Don Glut, Don Heck & Keith Pollard). The ganglord has his fingers dug deep into the studio and seeks ultimate power in LA, but somehow Blaze is always in his way, such as here, foiling the costumed killer’s attempt to steal a deadly ray concealed in a ring.

Attempts to further integrate Ghost Rider with mainstream Marvel continuity intensify with the arrival of new scripter – and actual motorbike afficionado – Jim Shooter. With Dons Heck and Newton illustrating, ‘Wrath of the Water Wizard!’ sees the embattled biker battling a hydrokinetic hoodlum at the Enforcer’s behest, only to be betrayed and beaten in anticipation of a blockbusting clash in Shooter, Heck & Dan Green’s ‘I, The Enforcer…!’

Cover-dated August 1977, Ghost Rider #25 presaged a return to wandering ways as Shooter, Heck & Tony DeZuñiga’s ‘Menace is a Man Called Malice!’ finds the infernal antihero implicated in an arson attack on a wax museum before battling a high tech madman. Blaze’s diabolical overreaction in victory signalled dark days ahead…

Don Perlin began his long association with the Spirit Cyclist in #26 as ‘A Doom Named Dr. Druid!’ (words by Shooter & inks by Grainger) as recently-revived and revised proto Marvel superhero Anthony Druid (who as Dr. Droom actually predates Fantastic Four #1) hunts a satanic horror and attacks the Ghost Rider. Only after beating the burning biker does the parapsychologist learn the dreadful mistake he’s made, but by then Blaze’s secret is exposed, his Hollywood life ruined and the end of an era looms…

Back on the road again Johnny encounters two fellow travellers, aimless and in trouble when he pals up with disgruntled former Avengers Hawkeye and time-displaced Matt Hawk The Two-Gun Kid. Crafted by Shooter, Perlin & Green ‘At the Mercy of the Manticore!’ sees Blaze save the heroes from The Brand Corporation’s bestial cyborg monstrosity, but drive them away with his demonic other half’s growing propensity for inflicting suffering…

Still roaming the southern deserts, Blaze is targeted once again by his personal Captain Ahab in ‘Evil is the Orb!’ (Roger McKenzie, Perlin, Tom Sutton, Owen McCarron & Pablo Marcos). His vengeance-crazed rival abducts Roxie and mesmerises a biker gang to do his dirty work but hasn’t reckoned on an intervention by Blaze’s buddy Brahma Bill

What seemed an inevitable team-up at last occurred in #29 as “New York Tribe” McCarron, DeZuñiga, & Alfredo Alcala augment McKenzie & Perlin for a saga of sorcerous subterfuge as Johnny Blaze is abducted and inquisition-ed by Doctor Strange. Sadly, it’s all a trick by the Mage’s greatest foe who turns Ghost Rider into a ‘Deadly Pawn!’, rigging a murderous retaliation and death duel between ‘The Mage and the Monster!’ as delivered by McKenzie, Perlin & Jim Mooney.

The clash concluded in an extreme expression of ‘Demon’s Rage’ (#31, with illustrator Perlin co-plotting with McKenzie and Bob Layton inking) as the diabolical scheme is exposed and expunged just in time for the fugitive Johnny Blaze to be captured by a mystical Bounty Hunter

A story tragically similar to Blaze’s own unfolds in McKenzie, Perlin & Rick Bryant’s ‘The Price!’ before Blaze postpones his dark destiny yet again, only to plunge into a super-science hell to contest a medley of western biker and dystopian tropes run amok in ‘…Whom a Child Would Destroy!’ With both chapters uniquely enhanced by an all-Perlin art job, the mutagenic tragedy catastrophically concludes with ‘The Boy Who Lived Forever!’ before this collection closes with a long-deferred, primal thrill-ride.

Commissioned years earlier, ‘Deathrace!’ is a true Jim Starlin gem with Death and the Devil battling our hero in a war of wheels and will, with Steve Leialoha and pals updating and embellishing what we’d call today a Grindhouse shocker…

A big bonus section opens with another, much reprinted yarn. Courtesy of Bill Mantlo, Frank Robbins & Steve Gan is an attempt to create a team of terrors long before its time. Marvel Premiere #28 (February 1976) introduced the initial iteration of The Legion of Monsters in ‘There’s a Mountain on Sunset Boulevard!’. When an ancient alien manifests a rocky peak in LA, the Werewolf by Night Jack Russell, the macabre Man-Thing, current Hollywood stuntman/Ghost Rider Johnny Blaze and living vampire Morbius are irresistibly drawn into a bizarre confrontation which could have resulted in the answer to all their wishes and hopes, but instead only leads to destruction, death and deep disappointment…

With covers by Jack Kirby, Frank Giacoia, Al Milgrom, John Romita Sr., Steve Leialoha, Kane & Dave Cockrum, George Pérez & Rudy Nebres, Sal Buscema, Ernie Chan, Rich Buckler, Robbins, Pollard, Layton, Bob Budiansky, Bob Wiacek, Perlin, and Nick Cardy, other assets include a June 1978 house ad for all of Marvel’s supernatural series, original art pages and covers by Kirby, Romita Sr., DeZuñiga, Perlin & Alcala and Chan, as well as fascinating art edits by Milgrom & Michael Netzer to Starlin’s ‘Deathrace!’ story and the unused cover he originally drew for it.

These tales return Ghost Rider to his roots, and imminent threat of the real-deal Infernal Realm: portraying a good man struggling to save his soul from the worst of all bargains – as much as the revised Comics Code would allow – so brace yourself, hold steady and accept no supernatural substitutes…
© 2021 MARVEL.