Spider-Man: Saga of The Sandman


By Stan Lee, Roy Thomas, Tom DeFalco, Kurt Busiek, Steve Ditko, Jack Kirby, Herb Trimpe, Ross Andru, Ron Wilson, Patrick Olliffe & various (Marvel)
ISBN: 978-0-7851-2497-9 (TPB/Digital edition)

Spider-Man debuted in the summer of 1962 – Happy Anniversary, webslinger! – but didn’t really take off until he won his own title in the early days of 1963 – so expect a whole bunch of Spidey-reviews here next year. A crucial factor in his success was the ever-expanding and iconic legion of super-foes Steve Ditko, Stan Lee and all their successors so sensibly highlighted over the years. many of them starring in archives like this one on the back of their movie appearances. Here’s another to be going on with… 

Heroes are only truly defined by their enemies and superheroes doubly so, with the added proviso that costumed crusaders generally have a rogue’s gallery of fantastic foes rather than just one arch-nemesis. Even so, there’s always one particular enemy who wears that mantle: Moriarty for Sherlock Holmes; Blofeld for James Bond; Luthor for Superman.

Spider-Man has always had two top contenders… but Sandman isn’t one of them. (*If you can’t guess, check out the end of the review, puzzle-fans!).

This nifty compilation gathers a range of tales featuring gritty gangster William Baker (AKA Flint Marko): a cheap thug who remade himself into a major threat in numerous spectacular clashes with the wondrous wallcrawler and other Marvel Stars. This brief compilation traces his rather rocky development by a series of key moments: uncomplicated, no-frills thrill-rides each delivering frantic spills and chills, equally appetising to film-inspired new meat and grizzled old veterans of the Fights ‘n’ Tights arena.

It all starts with Amazing Spider-Man #4, cover-dated September 1963, as Lee & Ditko resort to the ubiquitous atomic experiment maguffin to absurdly empower a commonplace, uneducated low grade career criminal, to counterbalance the preponderance of evil geniuses.

‘Nothing Can Stop… the Sandman!’ was another instant classic as brutally violent, simplistic thug Marko gains the shapeshifting power to transform into all aspects of sand. Terrorising New York City, he evades and humiliates the cops before invading Peter Parker’s high school.

Ruthless and deadly, he is challenged by the mysterious Spider-Man who must stop the monster at all costs. The epic clash proves that wits trump force every time…

Marko returned in issues #18-19 (November & December 1964), joining an already in-progress imbroglio by Lee & Ditko. In AS #17 (not included here) the wallcrawler endured renewed print assaults from the Daily Bugle and its rabid publisher J. Jonah Jameson just as enigmatic archfoe Green Goblin began a war of nerves and attrition, employing the Enforcers, Sandman and an army of thugs to publicly humiliate the Amazing Arachnid. To exacerbate matters Parker’s beloved Aunt May’s health took a drastic downward turn…

Resuming here with ‘The End of Spider-Man!’ and explosively concluding in the triumphal ‘Spidey Strikes Back!’ – featuring a turbulent team-up with friendly rival Johnny StormThe Human Torch was another teen Sandman frequently fought – the extended tale proved fans were ready for every kind of narrative experiment and that overwhelming tension, drama and action were always welcome.

As the sixties progressed Sandman teamed up with fellow Torch arch foes The Wizard and Trapster as the core of evil alliance The Frightful Four: targeting the Fantastic Four with determination but little success. That war led to a revolutionary evolution in Fantastic Four #61 (April 1967, by Lee, Jack Kirby & Joe Sinnott)…

Having just defeated cosmically-empowered Doctor Doom and returned to the Silver Surfer his purloined life-energies, the weary team entered their Baxter Building HQ and were ambushed by a new and improved foe in ‘Where Stalks the Sandman?’ Having gone back to school for a crash course in chemistry, Marko had designed a gadget-and-mineral-enhanced costume to maximise his powers. Brashly overconfident, the villain almost defeated the FF before being driven off…

He became a roving solo villain: adding Ka-Zar and The Hulk to his hit list. The latter was a mistake that almost destroyed his powdery predations as a he was turned from sand to glass. That plot thread was resolved by Roy Thomas, Herb Trimpe & Sam Grainger in Incredible Hulk #138 (April 1971) as ‘Sincerely, the Sandman!’ sees the vicious villain rid himself of his crystalline affliction by callously transferring it to Bruce Banner’s true love: turning Betty Ross into a brittle, fragile thing of glass…

Having fallen too low, a touch of humanity was found in Sandman when he was the creep du jour in a bold new publishing venture…

In those long-lost days editors were acutely conscious of potential over-exposure; and since superheroes were actually in a decline they may well have been right. Marvel Team-Up was the second regular Spider-Man title (because abortive companion title Spectacular Spider-Man was created for the magazine market in 1968 but died after two issues). MTU launched at the end of 1971 and went from strength to strength, proving the time had finally come for expansion and a concentration on uncomplicated action over sub-plots…

Marvel Team-Up #1was crafted by Thomas, Ross Andru & Mike Esposito and saw a mutual old enemy of the wallcrawler and the Torch rear his gritty head in a charming seasonal spree: ‘Have Yourself a Sandman Little Christmas!’ is a light-hearted romp full of Christmas cheer, rambunctious action and seasonal sentiment, as Marko repeatedly routs the young heroes in a desperate attempt to wish his mother – blithely unaware of his criminal career – the season’s greetings…

It was back to bombastic bad guy bouts for a long time after that, but time and Tom DeFalco, Ron Wilson & Chic Stone eventually set the super-villain on a new path with April 1982’s Marvel Two-in-One #86. Here, ‘Time Runs Like Sand!’ presents an astoundingly low-key landmark as Ben and the sinister Sandman meet again. However, instead of another battle, they have a few bevies in a bar and talk about their remarkably similar past lives. Treating monsters like men seemingly turns the felon’s life around…

Since then, The Sandman has vacillated between heroic mercenary, greedy criminal and outcast horror according to editorial whim, but this tome terminates with another visit to the early days of unthinking larceny…

Untold Tales of Spider-Man was a series designed to tell new stories chronologically set during the early Lee/Ditko days of the character, and here Kurt Busiek, Patrick Oliffe, Al Vey & Pam Eklund see the webspinner ‘Sand Blasted’ (UTS-M #3, November 1995) as the malleable menace goes a robbing rampage even The Avengers cannot counter. Despite initially thrashing Spider-Man, Marko cannot stop or deter the bold, irrepressible kid and ultimately goes down big time…

Also included here are pertinent ‘Spider’s Web’ letters pages, House ads, info pages from The Official Handbook of the Marvel Universe and the ‘Cover Process’ undertaken from Marks Brooks’ pencil sketch to Jaime Mendoza’s inks and Danimation’s colour finishes.

Epic and engaging, this grab-bag of gritty tussles is pure comic book catharsis: fast, furious fun and thrill-a-minute-melodrama no Fights ‘n’ Tights fan could resist.
© 2017 Marvel Characters, Inc. All rights reserved.

* Green Goblin Norman Osborn and Doctor Otto Octavius still share the dishonours of being Spider-Man’s most dastardly nemeses. If you had trouble with that, you need to read more mainstream comics. If you’re interested, I have a little list …

Son of Satan Classic


By Gary Friedrich, Steve Gerber, Gerry Conway, Chris Claremont, John Warner, Bill Mantlo, Mike Friedrich, Herb Trimpe, Tom Sutton, Jim Mooney, Gene Colan, Sal Buscema, Sonny Trinidad, P Craig Russell, Ed Hannigan, Russ Heath, Jim Starlin & various (Marvel)
ISBN:  978-3029-0104-2 (TPB/Digital edition)

As the 1960s closed, American comics were in turmoil, reflecting the greater society they were being published in – the one full of reactionary establishment types, turbulent rebellious youth, black people and their multi-ethnic supporters all agitating for universal Civil Rights and impressionable kids looking for entertainment and getting an education along the way.

In that cauldron – one fully addressed and depicted in comics books as much as laws and the Comics Code would allow – dissatisfaction and the need for change permeated everyone’s mind and the desire for a new way gripped the national and international consciousness.

Superheroes had dominated for most of the decade: peaking globally with a rush of outrageously daft, “Camp” humour excess before explosively falling to ennui and overkill. Business never sleeps, however, and in their place, TV, movies and comics returned to familiar old genres like westerns, war, science fiction and especially horror stories: although these too benefitted from and were changed by expanded consciousness and enlightened social attitudes.

For Marvel, the problem must have been particularly acute: Stan Lee & Jack Kirby had rebuilt an ailing minor publisher into a close contender for the top spot, on the backs of gaudily attired mystery men, but now that the bubble seemed to have both deflated and burst… for a second time.

Since other genres were now piquing the still-presumed mostly adolescent interests of comics core readership – like the alternative “cool” vibe attached to the modern notion of disenchanted, unchained youth (and generally ones riding motorbikes) – all publishers were looking for fresh and different ways forward.

To counter the abrupt downturn in superhero sales, the Comics Code prohibition against horror stories and iconography was hastily amended to facilitate the resurrection of scary material and bolster an industry in economic freefall. With terror tales and magical situations back in a big way, a new crop of anthologies and supernatural heroes and monsters started to thrive, supplementing the ghosts, ghoulies and goblins that had been gradually infiltrating the formerly science-only scenarios of the superhero who had weathered the downturn by tackling horror themes and villains…

It should be noted that more mature scary stories had been available since the mid-60s in the monochrome publications of Jim Warren and his imitators, who had deftly sidestepped Comics Code embargos by redefining their graphic output as “magazines” not comics. Now the likes of Eerie and Creepy had some real competition…

Lifting the CCA ban sparked a mass spawning of horror titles of varying degrees of potency and excess. Whether new material or reprints from before and after the instigation of the Code, the inexorable wave of thrillers and chillers helped even more venerable costumed crusaders close their doors and – temporarily at least – bite the dust.

Almost overnight, nasty monsters became acceptable fare on four-colour pages and a parade of pre-code reprints refreshed jaded palates whilst making sound financial sense. However, the creative aspect of the contemporary fascination with supernatural themes was best catered to by adapting already-popular and well-known cultural icons (all long out of copyright) before gambling on new concepts and an untested readership.

Whereas DC quickly cornered the market in new anthology tales – in the mordantly dark vein of Poe, Lovecraft, M.R. James, Algernon Blackwood, Ambrose Bierce, O. Henry and more – Marvel’s attempts at new, stand-alone anthological vehicles proved less successful and they soon shifted editorial efforts to their strong suite: developing ongoing characters in a shared universe. centred

The House of Ideas combined the new trend with their established style to create dark and tragic adventure heroes and even explored having unrepentant villains – like Dracula – as chief protagonist. As always in entertainment, the watchword was fashion: what was hitting big outside comics must be adapted and incorporated into the continuity. Marvel was still reeling from Kirby’s defection to DC in 1970 (where he would conjure his own chilling legends with Spirit World and The Demon) and new Editor-in-Chief Roy Thomas cannily greenlit a new character combining freewheeling, teen-friendly biker themes with the all-pervasive horror-furore…

Are you up for a bit more context before we really begin?

When proto-monster star Morbius, the Living Vampire debuted in Amazing Spider-Man #101 (cover-dated October 1970) and the sky failed to fall in, Marvel moved quickly and instituted a string of shocking super-stars. The began with a tragic wild beast and cruelly cunning predator – Werewolf by Night and The Tomb of Dracula – before chancing something truly new: a devil-haunted biker who could tap into both the motorcycling chic of movie Easy Rider and the global supernatural zeitgeist.

Preceded by god-touched western star Red Wolf and the aforementioned Werewolf by Night a new Ghost Rider premiered in Marvel Spotlight #5 (August 1972), and in turn led to the birth of the troubled subject of this Classic collection.

The graphic grimoire gathers the earliest exploits of Daimon Hellstrom as first seen in Ghost Rider #1-2, Marvel Spotlight #13-24, and Son of Satan #1-8, plus pertinent crossovers from Marvel Team-Up #32 and Marvel Two-In-One #14. Said saga spanned September 1973 to February 1977.

And will need even more background to with your continued indulgence…

Stunt-biker Johnny Blaze sold his soul to Satan to save his adopted father-figure Crash Simpson from cancer, but was cheated by the Devil. When the Lord of Lies came to collect his due, Johnny’s devoted and virginal girlfriend Roxanne Simpson interceded and partially redeemed her man. Although her purity prevented Satan’s victory, the Devil was only temporarily thwarted and took a measure of vengeance by afflicting Blaze with a body that burned with the fiery torments of Hell every time the sun set…

Initially haunting the night and terrorising thugs and criminals, the traumatised biker soon left the city for the solitary desert, perpetually battling The Deceiver’s countless agents who were tasked with shattering Roxanne’s loving aura of protection and claiming Blaze for Hell.

As part of these adventures Blaze battled a diabolical cult led by First Nations medicine man Snake Dance who sought to sacrifice Roxanne. The Ghost Rider barely saved her and – after dodging gun-happy cops – rushed her to hospital, where he was again attacked, this time by the Medicine Man’s daughter, Linda Littletrees, who revealed her own intimate connection to the Infernal…

The confrontation culminated in a devastating eldritch assault as she revealed her hidden role as satanic siren Witch-Woman

That epic duel opens this compendium with Ghost Rider #1 (cover-dated September 1973, by Gary Friedrich, Tom Sutton & Syd Shores), further extending the escalating war between Blaze and the Devil and using the conflict to introduce a new horror-hero who would take over the biker’s vacant slot in Spotlight: one owing much to the tone of the times and the imminent release of movie blockbuster The Exorcist

It transpires that Linda Littletrees isn’t so much a Satan-worshipping witch as ‘A Woman Possessed!’, but when her father and her fiancé Sam Silvercloud call in a Boston-based exorcist named Daimon Hellstrom, they are utterly unprepared for the kind of assistance this demonologist offers.

A Roxanne slowly recuperates, Blaze is still on the run from the police and Ghost Rider #2 sees the bedevilled biker dragged down to Hell in ‘Shake Hands With Satan!’ (illustrated by Jim Mooney & Shores) before the tale concludes in Marvel Spotlight #12 with the official debut of ‘The Son of Satan!’, courtesy of Friedrich, Herb Trimpe & Frank Chiaramonte.

Here it is revealed that religious scholar Hellstrom has a long and painfully suppressed inner self, and that the exorcist is actually a brutal scion of the Infernal Realm eternally at war with his diabolical dad.

Unleashed and liberated, the Prince of Hell swiftly rushes to Blaze’s aid – although more to spite his sire than succour the victim – and, with his own series off to a spectacular start, continues to take the pressure off the flaming-skulled hero.

We learn that the star-crossed career of the perpetually divided champion is comprised of a war between a devout demonologist and the Prince of Pandemonium: a studious, spiritual scholar sharing one body with a rebellious, sadistically violent demonic alter ego dubbed “the Darksoul”, and the Devil’s true spawn and legacy…

Friedrich, Trimpe & Chiaramonte reveal the source of the conflict in Marvel Spotlight #13’s as ‘When Satan Walked the Earth!’ takes Hellstrom back to the house he was reared in to find and read his mother’s diary.

Victoria Hellstrom’s words describe an enigmatic, beguiling stranger who swept her off her feet and subsequent early years of wedded bliss. How she bore a son and, three years after, a daughter. The toe shifts as the writer notes her husband’s increased absences, and the day she found her man and his girl-child performing a macabre blood-oath ritual sacrifice in the cellar of the idyllic family home…

When her spouse revealed himself as Satan Incarnate, the writer went quite mad.

With his mother institutionalised, his sister taken into care and their father vanished, the grieving shellshocked son entered a seminary and studied for the priesthood.

The diary ends with the writer’s death, but Daimon’s reawakened memories stir and he recalls how, on his 21st birthday his heritage came for him. Following an irresistible call, the student followed a disembodied voice through  portal to Hell and saw his father once more…

Offered all the twisted power and malign glory of a seat by the Devil’s side, Hellstrom rebelled, rejecting and battling his father and triggering a short-lived revolution in The Pit, before escaping with Satan’s all-powerful infernal Trident. The unique pitchfork is made of exotic mineral Netheranium: the only substance (other than prayer, piety, devotion and that other holy stuff) that can weaken the Devil. Best remember this is a comic book, and notionally an all-ages one at that…

Thus, after an untold age suppressing his own dark passenger, Daimon Hellstrom reaches an accommodation with his other self and prepares to take the war to the father they both despise…

At this time, Steve Gerber was Marvel’s undisputed Wizard of Weird: a brilliant, erudite, sensitive and ingenious writer who could make almost any off-the-wall concept accessible to readers – everything from Man-Thing to Howard the Duck, Daredevil to Sub-Mariner, Marvel Two-In-One to Iron Man.

He assumed the writer’s reins with Marvel Spotlight #14, joining artists Mooney & Sal Trapani in lying out a career path for the infernal antihero. It began with ‘Ice and Hellfire’ as the demonologist relocated to St. Louis, Missouri, at the request of Gateway University parapsychologist Dr. Katherine Reynolds. She has been terrorised and terrified by a string of bizarre apparitions and periodic poltergeist phenomena plaguing the campus…

Hellstrom soon uncovers an infestation of Ikthalon ice demons, and that these vile visitors and frozen furies are not invaders but have been summoned. In order to defeat them he takes Reynolds into his confidence and is enraged but unsurprised when she fails him…

Resorting to his father’s tactics to repulse the demons, Hellstrom sticks around for reasons he cannot fathom, and #15 (an all-Mooney art job) sees him endure a sinister physical change as a monstrous – possibly prophetic – dream propels him into a state of permanent chaos as his divergent natures fully merge into one eternally warring personality.

Accepting a lecturer’s position at Gateway, Hellstrom then disrupts an undergraduate ‘Black Sabbath’ and clashes again with his father – in his demonic iteration Baphomet – to save the souls of some stupidly curios students…

Trapani inked #16 as ‘4000 Holes in Forest Park!’ lure the exorcist into a very public media circus when a mysterious overnight event entices every kind of whacko out of the woodwork… as well as far less harmless loons like Christian End-Timers and a depraved Legion of Nihilists…

Inevitably the park explodes into a religion-fuelled riot, and when the Son of Satan intervenes, his supernal hellfire gimmick only exacerbates matters, igniting the scattered holes to form a colossal blazing pictogram. When the image then materialises into physical life, Dr. Reynolds and Divinity student Byron Hyatt are hurled back in time to the days before Atlantis sank, resulting in a shattering confrontation and startling glimpse at how magic reshaped the world in MS #17’s ‘In the Shadow of the Serpent!’ Schooled by legendary sorceress Zhered-Na, Hellstrom learns the necessity of catastrophe and the cosmic purpose of disaster, as well as his true role in existence before returning to the present with his fellow voyagers.

Gene Colan stepped in with #18, and – inked by Chiaramonte – takes the exorcist into a ‘Madhouse!’ when Katherine drags Daimon to a party attended by faculty and fellow parapsychologists only to find the festivities befouled by an act of animal cruelty.

The next morning Hellstrom learns that the house burned down after he left, and – curiosity aroused – investigates the ruins and detects psychic evil of tremendous potency. The fresh trail leads to young Melissa who has become the new home of truly ancient evil…

However, even after seemingly banishing ghastly Allatou back to damnation, the rescue mission continues as #19 (inked by Mike Esposito) then pits the exorcist against the girl’s fully-occupied parents in ‘Demon, Demon, Who’s Got the Demon?’: a brutal struggle that only ends when Daimon abandons holy lore and crushes his opponent with the Devil’s despised power and tactics…

Sal Buscema & Al McWilliams limned #20 as ‘The Fool’s Path!’ sees Satan’s Son targeted by a bizarre tarot reader and attacked by her animated cards. Three covers from previous SoS collections then offer a brief pause before #21 concludes the manic mystery in ‘Mourning at Dawn!’ with Joe Giella inks – exposing Madame Swabada’s incredible true nature… The battle concludes in the Bob McLeod inked ‘Journey into Himself!’ with Daimon corporeally confronting his past and a legion of demons and – ultimately – the true cause of all his woes…

Marvel Team-Up #32 – by Gerry Conway, Buscema & Vince Colletta – then offered a fiery collaboration between Human Torch Johnny Storm and Hellstrom. The exorcist inflicts ‘All the Fires in Hell…!’ on a demon possessing Johnny’s best pal Wyatt Wingfoot and assorted fellow members of his Native American Keewazi tribe. An era ended in Marvel Spotlight #23, as Gerber, Mike Friedrich, Sal B & Dan Green declare ‘In this Light, Darkness!’ with Hellstrom looking to conclude his unfinished business with the Legion of Nihilists before leaving St. Louis. The task is delayed when aged sage Father Darklyte seeks to test the scholar, only to be exposed for the menace he is…

The inheritor of Hell ended his tenure in Spotlight with #24 (October 1975) as Chris Claremont, Buscema & McLeod made him ‘Walk the Darkling Road!’ after mortal satanist Gloria Hefford summons Kthara, the Mother of Demons. Travelling to Los Angeles, Daimon seeks to save her, but is manipulated into clashing with his despised younger sister Satana: a girl after her daddy’s heart…

Even after uniting to stop Kthara, no bridges are built or fences mended between the infernal siblings…

The dispossessed Dauphin of Darkness moved into his own place as – cover-dated December 1975 – The Son of Satan #1 proclaimed ‘The Homecoming!’ as scripter John Warner, splash page artist Jim Starlin and story illustrator Jim Mooney took the eccentric exorcist into strange new territory as Hellstrom returned to the family house only to find it defiled. By invading Hell, he then learns that civil war has come to the pit as his father struggles against a usurper called The Possessor: a human who can control demons…

The war spreads, enveloping a well-meaning Navajo shaman in ‘The Possession!’ – illustrated by Sonny Trinidad – and emptying his village of living souls. As Hellstrom probes the history of the Possessor his inquiries take him back to Hell where the deranged super-psychic has his tool Nightfire lead ensorcelled tribesmen in an attack on the infernal hierarchy that the exorcist is barely able to stop in concluding clash ‘Demon’s Head’

Another brief diversion takes us to Marvel Two-In-One #14 where Bill Mantlo, Trimpe & John Tartaglione take Ben Grimm to a western ‘Ghost Town!’ for a spooky encounter with spectres and demons. The notoriously superstitious Thing thought he was on a mission of mercy, but needed much merciful magical assistance from exorcist Daimon Hellstrom to escape the deadly grip of sinister spectre Jedediah Ravenstorm

The final days of Daimon begin in SoS #4 as Warner, P. Craig Russell & Trinidad form a ‘Cloud of Witness!’ when the scholar returns to academia and meets Georgetown (that’s Washington DC) educator Saripha Thames. He believes he’s a specialist researcher, but is unaware that a hidden mastermind is actually studying him under laboratory conditions…

As always, plagued by incomprehensible dreams, Hellstrom gets an inkling of what’s in play when he’s accosted by higher being the Celestial Fool and challenged over his dual nature…

The mental and spiritual assault intensifies in ‘Assassin’s Mind’, with Daimon apparently unable to control his powers or Darksoul, even as new nemesis Mindstar ups the cosmic stakes before #6 begins pulling the strands together in ‘House of Elements!’ (pencilled by Ed Hannigan).and the mystery is explosively resolved in #7’s ‘Mirror of Judgement!’ by Warner & Trinidad.

The series concluded on an artistic high with #8 as Mantlo and Russ Heath – with additional art from John Romita – offered a treatise on temptation as a disturbing phantom begs ‘…Dance with the Devil My Red-Eyed Son!’. By dragging the Son of Satan through the inferno and history’s greatest flashpoints, someone attempts to seduce and soil his soul. Ultimately however, who can say who tempts whom?

This bombastic broadside of metaphysical mastery also includes the Son of Satan Preview article from Monsters Unleashed #3; Comics Code rejected pages, art from Official Handbook of the Marvel Universe entries and a selection of reprint covers to complete a superb journey to Comics’ darkest side.

One final note: backwriting and retcons notwithstanding, Christian boycotts and moral crusades of a later decade compelled increasingly criticism-averse controversy-shy, commercially astute Corporate Marvel to “translate” the biblical Satan of these tales into watered-down generic and apparently more palatable demonic analogues like Mephisto, Satannish, Marduk Kurios and other equally-naff downgrades. Never forget, however, that the original intent of Ghost Rider, spin-offs Daimon Hellstrom and Satana was to tap into the era’s global fascination with supernature and satanism, which had begun with epochal films and novels like Rosemary’s Baby. Please remember these aren’t your modern and feeble Hell-Lite horrors, but concern the real-deal Infernal Realm (as much as the Comics Code would allow) and reflect good people struggling to save their souls from bad breaks and Faustian bargains, so brace yourselves, hold steady and accept no supernal substitutes…
2016 Marvel Characters, Inc. All rights reserved.

Captain America – Truth


By Robert Morales, Kyle Baker & various (MARVEL)
ISBN: 978-1-3029-3427-9 (TPB/Digital Edition) 978-0785136668 (Premiere HB)

It’s never been more apparent than these days, but Truth is a Weapon. Facts, events and especially interpretations have always been manipulated to further a cause, and that simple premise was the basis of one of the most groundbreaking and controversial comic book stories of all time…

Created by Joe Simon & Jack Kirby in an era of frantic patriotic fervour, Captain America was a dynamic and highly visible response to the horrors of Nazism and the threat of Liberty’s loss. Consequently, the concept quickly lost focus and popularity after hostilities ceased. Fading away during post-war reconstruction, only to briefly reappear after the Korean War: a harder, darker sentinel ferreting out monsters, subversives and the “Reds” who lurked under every American bed.

He abruptly vanished once more, until the burgeoning Marvel Age resurrected him just in time to experience the Land of the Free’s most turbulent and culturally divisive era. Cap quickly became a mainstay of the Marvel Revolution during the Swinging Sixties, but lost his way after that, except for a politically-charged period under scripter Steve Englehart.

Despite everything, Captain America became a powerful symbol for generations of readers and his career can’t help but reflect that of the nation he stands for…

Devised in the Autumn and on newsstand by December 20th 1940, Captain America Comics #1 was cover-dated March 1941 and an instant monster, blockbuster smash-hit. The Sentinel of Liberty had boldly and bombastically launched in his own monthly title with none of the publisher’s customary caution, and instantly became the absolute and undisputed star of Timely’s top-selling “Big Three” – the other two being The Human Torch and Sub-Mariner. He was, however, one of the first to fall from popularity as the Golden Age ended.

For all that initial run, his exploits were tinged – or maybe “tainted” – by the sheer exuberant venom of appalling racial stereotyping and heady fervour of jingoism at a time when America was involved in the greatest war in world history. Nevertheless, the first 10 issues of Captain America Comics are the most exceptional comics in the fledgling company’s history…

You know the origin story as if it were your own. In ‘Meet Captain America’ Simon & Kirby revealed how scrawny, enfeebled patriot and genuinely Good Man Steven Rogers, after being continually rejected by the US Army, is recruited by the Secret Service.

Desperate to stop Nazi-sympathizing atrocity, espionage and sabotage, the passionate teen accepts the chance to become part of a clandestine experimental effort to create physically perfect super-soldiers. However, after a Nazi agent infiltrates the project and murders the pioneering scientist behind it, Rogers is left as the only successful graduate and becomes America’s not-so-secret weapon.

For decades the story has been massaged and refined, yet remained essentially intact, but in 2002 – in the wake of numerous real-world political and social scandals (like the Tuskegee Experiment/Tuskegee Syphilis Study 1932-1972) – writer Robert Morales (Vibe Magazine, Captain America) & Kyle Baker (Nat Turner, Plastic Man, The Shadow, Why I Hate Saturn) took a cynical second look at the legend through the lens of the treatment of and white attitudes towards black American citizens…

The result was Truth: Red, White & Black #1-7 (January-July 2003), initially collected as a Premiere Hardcover edition in 2009 and here in trade paperback and digital formats. This hard-hitting view of the other side of a Marvel Universe foundational myth forever changed the shape of the continuity: using the tragedy and inherent injustice of the situation to add to the pantheon more – and more challenging – heroes of colour and contemporary role models.

‘The Future’ begins at “Negro Week” of the 1940 New York World’s Fair where Isaiah Bradley and his bride Faith learn yet again they are still second class citizens, and that their rights and freedoms are conditional. December in Philadelphia sees young firebrand and workers’ rights activist Maurice Canfield painfully realise that even his father’s hard-earned wealth and position mean nothing as long as their skin is dark in America…

Cleveland in June of 1941 and negro war veteran “Black Cap” is still in the army. It’s fiercely segregated and he’s been demoted to sergeant, but Luke Evans is content to have work and purpose. Since returning from the Great War, Evans has lived through so much crap – even a year of race riots and near-revolution that threatened to wipe out his kind – that he’s content to take each day as it comes.

Everything changes for these black men and thousands like them when the Japanese attack Pearl Harbor on December 7th 1941…

‘The Basics’ opens in 1942 at Camp Cathcart, Mississippi. The base is tense, and strife between partitioned white and black recruits at a perilous boiling point. Brawling between races is constant. Into the explosive situation comes oily G-Man Homer Tully and scientist Dr. Josef Reinstein who petition openly racist commander Major Brackett to give them two battalions of coloured recruits and cover up the fact that they ever existed…

Wartime secrecy is then employed to mask an appalling act of racist cynicism, as hundreds of patriotic black men are trained and callously discarded as Reinstein methodically perfects his super-soldier serum on expendable lower race guinea pigs.

The scene switches to Project Super Soldier (location classified) where Colonel Walker Price supervises ‘The Passage’ of the survivors from human to something else. Bradley, Canfield, Evans and the others have endured a cruel barrage of chemical interventions. Of three hundred, only a handful survive, and all are radically changed… or, more accurately, mutated. Reinstein is acutely aware that his former colleagues in Nazi Germany are just as close to solving the riddle of superhumanity and pushes on with increasing disregard for the laws of science or ethics of civilisation…

Next of kin are informed that their loved ones have been killed in training, but Faith Bradley knows the corpse in the casket is not her man and starts making waves…

Ultimately, military pragmatism supersedes scientific caution and the seven remaining negros – all immensely powerful in radically changed bodies – are pressed into action as an expendable super-suicide squad. Commanded by white supremacist Lieutenant Philip Merritt, ‘The Cut’ sees them deployed to the Black Forest with orders to destroy the rival Uber-mensch project. The mission catastrophically fails, but survivor Isaiah Bradley is coerced by Walker Price into returning to Germany on a solo suicide mission to eradicate the facility. Apparently, the “real” Captain America is unable to get there in time…

Rebellious to the end, Bradley complies, but steals and dons the flashy star-spangled uniform worn by the public – blue-eyed, blonde and exceeding white – face of America’s Super Soldier Project. It’s October 1942 and the last time the world hears from or about Bradley…

The horrors he saw and his spectacular triumph only start emerging in ‘The Math’ as – today in the Bronx – superhero Steve Rogers meets Bradley’s widow and discovers something truly astounding…

Whilst crushing domestic terrorism, Captain America had captured unrepentant mastermind Merritt and learned how the monster had been instrumental in Reinstein’s death decades previously. Further investigation uncovered ‘The Whitewash’ Merritt and his superior Walker Price instigated, and what they perpetrated after Bradley unexpectedly battled his way back to America…

Stunned to have unearthed a secret history of oppression and immorality that occurred all around him without his slightest inkling, Rogers is distraught and furious, resolved to set things right at all costs…

That mission takes him to the highest echelons of government and darkest corners of military intelligence in ‘The Blackvine’, where he learns more uncomfortable truths about his origins and the true nature of the country he loves and represents. Shellshocked and despondent, Cap returns to the Bradley’s home and gets a welcome if belated chance to salve his soul, set history straight and repay moral debts unknowingly incurred in his name…

With covers by Baker, promo art by Joe Quesada, Danny Miki & Richard Isanove, and unused cover treatments, this landmark saga is backed up with a context-laden, disturbingly informative Appendix by Robert Morales: clarifying and expanding on many previously sidelined moments of actual and black history that informed the story.

Powerful, engaging, enlightening and immensely gratifying, this is a story to enrage and enthral, and one no socially aware superfan should miss.
© 2022 MARVEL.

Black Panther Adventures


By Jeff Parker, Marc Sumerak, Christopher Yost, Elliot Kalan, Roy Thomas, Manuel Garcia, Ig Guara, Scott Wegener, Christopher Jones, Chris Giarusso, John Buscema & various (Marvel)
ISBN: 978-1-3029-1034-1 (Digest PB/Digital edition)

From its earliest days, Marvel always courted and accommodated young comic book consumers, often through separates titles and imprints. In 2003, the company instituted the Marvel Age line to reframe classic original tales by Stan Lee, Jack Kirby, Steve Ditko and others for a fresh-faced 21st century readership.

The experiment was tweaked in 2005, becoming Marvel Adventures. The tone of all the tales was very much that of the company’s burgeoning TV animation franchises, in execution if not name. Titles bearing the Marvel Adventures brand included Spider-Man, Fantastic Four and The Avengers and ran until 2010 when they were all cancelled and replaced by new volumes of Marvel Adventures: Super Heroes and Marvel Adventures: Spider-Man.

Most of those comic book yarns have since been collected in digest-sized compilations such as this one, gathering a quartet of all-ages Black Panther tales but also including a brace of early1960s episodes from his first stint in mainstream MU series The Avengers.

Acclaimed as the first black superhero in American comics and one of the first to carry his own series, the Black Panther’s popularity and fortunes have waxed and waned since he first debuted as a character in Fantastic Four #52.

In that 1966 landmark the cat king attacked Marvel’s First Family as part of his extended scheme to gain vengeance on the murderer of his father, before eventually teaming up with them to defeat malign master of sound Klaw.

This eclectic compilation – comprising Marvel Adventures Fantastic Four #10, Marvel Adventures The Avengers #22, Avengers: Earth’s Mightiest Heroes #1, Marvel Universe Avengers Earth’s Mightiest Heroes #8, plus Silver Age epics from Avengers #52 and 62 – begins by broadly reimagining that initial FF encounter in ‘Law of the Jungleby Jeff Parker, Manuel Garcia & Scott Koblish (from Marvel Adventures Fantastic Four #10; May 2006) wherein the quixotic quartet are suckered into buying smuggled Vibranium.

The miracle mineral is Wakanda’s only export and the illegal sale quickly brings the duped heroes into savage conflict with a mysterious cat-garbed super-warrior. Tracking the Black Panther back to his super-scientific jungle kingdom, the team  eventually convince the king of their innocence and good intentions before teaming up to tackle the true villains…

Two years later Marvel Adventures The Avengers #22 (May 2008 and by Marc Sumerak, Ig Guara & Jay Leisten) revealed the ‘Wakanda Wild Side as sightings of murderous mutant Sabretooth in Africa draws Wolverine, Storm, Captain America, Spider-Man, Giant-Girl and the Hulk into an uncharted kingdom. They needn’t have bothered: Wakanda’s Panther chieftain is more than equal to the task of taking down the savage invader…

Following a page of comedic Marvel Mini Classics by Chris Giarusso, a short vignette from Avengers: Earth’s Mightiest Heroes #1 (November 2010) as Christopher Yost & Scott Wegener reveal how rival heroes T’Challa and Hawkeye work out their ‘Trustissues whilst battling crazed villain Whiplash.

Never the success the company hoped, the Marvel Adventures project was superseded in 2012 by specific comics tied to those Disney XD television shows designated as “Marvel Universe cartoons”, but these collected stories are still an amazingly entertaining and superbly accessible means of introducing characters and concepts to kids born sometimes three generations or more away from the originating events. They’re also pretty good fun for us old lags too…

Another short tale – this time from Marvel Universe Avengers Earth’s Mightiest Heroes #8 (November 2012) – unites the Panther with the Hulk. Crafted by Elliott Kalan, Christopher Jones & Pond Scum, ‘Mayhem of the Madbomb!finds Green Goliath and Cat King furiously fighting Hydra to prevent he detonation of an insanity-inducing WMD stashed in the Empire State Building…

Wrapping up the action are a brace of classic exploits from Roy Thomas & John Buscema.

On Captain America’s recommendation the Black Panther joined the Avengers in #52’s ‘Death Calls for the Arch-Heroes!’ (May 1968, inked by Vince Colletta): a fast-paced murder mystery which also saw the advent of obsessive super-psycho The Grim Reaper who tried to frame the freshly-arrived-in-America T’Challa for the murder of Goliath, The Wasp and Hawkeye.

Then ‘The Monarch and the Man-Ape!(Avengers #62, March 1969, and inked by George Klein) offered Marvel fans the first real view of hidden Wakanda – and a brutal exploration of T’Challa’s history and rivals – as his trusted regent seeks to usurp the kingdom and overturn the state religion after declaring himself to be ‘M’Baku the Man-Ape!’

Augmented by a cover gallery from Carlo Pagulayan & Chris Sotomayor, Leonard Kirk & Val Staples, Scott Wegener & Jean- François Beaulieu, Khoi Pham & Edgar Delgado and John Buscema, these ferociously enthralling riotous mini-epics are extremely enjoyable and engaging, but parents should note that some of the themes and certainly the level of violence might not be what everybody considers “All-Ages Super Hero Action”…
© 2017 Marvel Characters, Inc. All rights reserved.

Ultimate Comics Avengers: Blade versus The Avengers


By Mark Millar, Steve Dillon, Andy Lanning, Scott Hanna & various (Marvel)
ISBN: 978-0-7851-4009-2 (TPB/Digital)

Marvel’s Ultimates sub-imprint began in 2000 with key characters and concepts retooled to bring them into line with the tastes and sensibilities of modern readers – a potentially discrete market from the baby-boomers and their descendants. The line proliferated and prospered, but eventually this darkly nihilistic new universe became as continuity-constricted as its predecessor.

In 2008, cleansing event Ultimatum culminated in a reign of terror that killed dozens of superhumans and millions of lesser mortals. Although a strong seller, the saga was largely trashed by the fans who bought it, and the ongoing new Ultimatum Comics line quietly back-pedalled on its declared intentions…

The key and era-ending event was a colossal tsunami that drowned the superhero-heavy island of Manhattan. This post-tsunami collection (re-presenting Ultimate Comics Avengers 3 #1-6) focuses on a more or less dried out world with diminished global populations adapted to the new status quo.

Before the Deluge, Nick Fury (a black iteration so popular that he not only became the film version, but was also retrofitted into the mainstream MCU and replaced the white guy from WWII) ran a super-secret Black Ops team of superhumans designated the Avengers. He was eventually ousted from his position for sundry rule-bending antics – and being caught doing them. Now, as the world dries, he’s firmly re-established, running another black ops team, doing stuff his publicity-courting, officially sanctioned Ultimates team wouldn’t dream of…

Fury’s secret army consists of Hawkeyethe man who never misses; James Rhodes: a fanatical soldier wearing devastating War Machine armour; Gregory Stark, Iron Man’s smarter, utterly amoral older brother; Nerd Hulk – a cloned gamma-monster with all the original’s power but implanted/programmed with Banner’s brain and milksop character; size-shifting insect queen Red Wasp and ruthless super-spy Black Widow.

Also popping in when no one’s looking is resurrected WWII super soldier Captain America – part of the bright and shiny squad, but always happy to slum it when necessary…

Here the dark-side heroes stumble into an ancient and clandestine war that has continued uninterrupted by the end of the world, which sees half-human vampire-hunter Blade on the unaccustomed defensive. The undead bloodsuckers he has historically picked off with ease are now far better organised, more effective and more dangerous. As the story unfolds, it transpires they have found a new king with a grand plan…

This mysterious mastermind is wearing Iron Man’s old armour and now ignores ordinary mortals, preferring to turn super-heroes into a vampiric army. The situation starts bad and gets exponentially worse with metahuman heroes and guest-stars – like Kid Daredevil, Slavic thunder god Perun, numerous Giant-Men, and zen hero-trainer Stick – dropping like flies. With all possible saviours succumbing to the unstoppable plague, it looks hopeless when only Fury, Black Widow and Hawkeye are left untainted, and only the greatest miracle or boldest masterstroke can save humanity. After Cap also succumbs to the curse of the undead, the team’s unwelcome sometime-ally Blade makes a bold but surely suicidal move…

With covers and variants by Leinil Francis Yu, Marte Gracia, Ed McGuinness, Morry Hollowell, Olivier Coipel, Laura Martin, Greg Land, Frank D’Armata, this dark, moody and fast-paced thriller comes from Mark Millar (Judge Dredd, Civil War, Superman, Kick-Ass, The Kingsman, American Jesus, Jupiter’s Legacy) and Steve Dillon (Laser Eraser & Pressbutton, Abslom Daak, Judge Dredd, Animal Man, Preacher, Hellblazer, The Punisher): a wry, violent and powerfully scary romp that is engrossing and eminently readable.

This spooky, cynical, sinister shocker is another breathtakingly effective yarn that could only be told outside the Marvel Universe proper, but one that will resonate with older fans who love the darkest side of superheroes (and remember fondly the days when heroes could be horrors) as well as casual readers who know the company’s movies better than the comics.
© 2020 MARVEL. A British edition published by Panini is also available.

The Monster of Frankenstein


By Gary Friedrich, Doug Moench, Bill Mantlo, Gerry Conway, Mike Ploog, John Buscema, Bob Brown, Val Mayerik, Don Perlin, Sal Buscema & various (Marvel)
ISBN: 978-0-7851-9906-9 (TPB/Digital edition)

Whereas DC Comics capitalised on the early 1970s global boom in all things supernatural and mystic by creating a plethora of short-story anthologies and the occasional spooky star, Marvel Comics took the trend in another direction and created a small army of horror-heroes to headline their own series.

This particular collection reprints the House of Ideas’ interpretation of the Mary Shelley classic from a time when the censorious Comics Code Authority first loosened some of its strictures banning horror material from the pages of comics. That translates here to 18 issues of the colour comicbook; Giant-Sized Werewolf #2, Marvel Team-Up #36-37 and all the pertinent strips from adult-oriented Marvel magazines Monsters Unleashed #2, 4-7, 9-10 and one-shot Legion of Monsters (spanning January 1973-September 1975), all awaiting your rapt attentions.

Some comic artists work best in black-&-white. Such is certainly the case with Mike Ploog. A young find who had previously worked with Will Eisner, Ploog illustrated Gary Friedrich’s pithy adaptation of the original novel before moving on to groundbreaking new ventures as the strip graduated to in-house originated material. This monumental tome is presented mostly in colour, but if you are of a similar opinion you could try to lay your hands on the 2004 monochrome Essential Monster of Frankenstein edition…

Cover-dated January 1973, ‘Mary Shelley’s Frankenstein!’ introduced Robert Walton IV, great grandson of the sea-captain who had rescued scientist Victor Frankenstein from the polar ice and who was subsequently regaled with the incredible tale of “the Modern Prometheus”.

Now, in 1898 and leading a band of rogues, cutthroats and sullen Inuit, Walton finds the fabled monster interred in a frozen slab and brings it aboard his ice-breaker. He then recounts the story to his fascinated cabin-boy, unaware of the fear and discontent simmering below decks…

A bloody mutiny during a terrible gale opens the second issue as the burning ship founders. Meanwhile the flashbacked saga of tragic Victor reaches the terrible moment when the monster demanded a mate. The guilt-plagued scientist complied only to baulk at the last and destroy his second creation. ‘Bride of the Monster!’ concludes with the creature’s fearsome vengeance on his creator, paralleling the grim fate of the storm-tossed ship…

In The Monster of Frankenstein #3, ‘The Monster’s Revenge!’ has the reawakened creature freed from its ice-block to overhear the continuation of his life-story from Walton’s lips, even as the last survivors struggle to find safety in the Arctic wastes.

Thereafter ‘Death of the Monster!’ – with inker John Verpoorten taking some of the deadline pressure off hard-pressed Ploog – turns the tables as the monster reveals what happened after the polar showdown with his creator, leading to a new beginning as Walton reveals that not all the Frankensteins were eradicated by the Monster’s campaign of vengeance. Their warped blood-line lives on…

A new direction began with issue #5 in ‘The Monster Walks Among Us!’. Making his way south, the tragic creature arrives in a Scandinavian village in time to save a young woman from being burned at the stake on a blazing longboat, only to rediscover that when villagers pick up pitchforks and torches to go a-screamin’ and a-hollerin’ for blood, they generally have a good reason…

With issue #6 the comic book renamed itself The Frankenstein Monster as the undying creature reaches the village of Ingolstadt a century after he first wreaked bloody vengeance on his creator’s loved ones.

‘…In Search of the Last Frankenstein!’ is a mini-classic of vintage horrors scripted as usual by Friedrich but plotted, pencilled & inked by Ploog, who was reaching an early peak in his artistic career. It was also his last issue.

Ploog was followed by John Buscema & Bob Brown before Val Mayerik settled as regular artist whilst Friedrich gave way to Doug Moench, a writer once synonymous with Marvel’s horror line.

Issues #7, 8 and 9 bowed to the inevitable, pitting the Monster against Marvel’s top horror star (albeit 75-ish years prior to his contemporary adventures). Beginning with ‘The Fury of a Fiend!’ continuing in ‘My Name is… Dracula!’ and concluding with ‘The Vampire Killers!’, this is an extremely classy tribute to the old Universal movies and then-current Hammer Films in equal measure, wherein the misunderstood misanthrope battled an undying evil for ungrateful humanity, consequently losing the power of speech; and becoming more monstrous in the process.

Produced by Friedrich, Buscema and Verpoorten, this trilogy lacks the atmosphere of Ploog’s tenure, but the action is very much in the company’s house-style. With #10 (inked by Frank Giacoia and Mike Esposito) the creature finally found ‘The Last Frankenstein!’ …much to his regret.

With number #11’s ‘…And in the End…!?’ – illustrated by Brown & Vince Colletta – and #12’s ‘A Cold and Lasting Tomb’ (Moench, Mayerik and Colletta), the Monster wrapped up his historical adventures by falling into a glacial sea. Frozen once again into another block of ice he was revived, Captain America-style, in modern times: i.e. the swinging 1970s…

The epic account then switches to monochrome as more mature episodes from Monsters Unleashed begin, starting with #2 and ‘Frankenstein 1973’ by Friedrich, Buscema & Syd Shores. Here we see how an obsessive young man finds the Monster preserved as a carnival exhibit, only to see his jealous girlfriend revive it whilst trying to burn down the sideshow. The story continued in #4 as ‘Frankenstein 1973: Chapter TwoThe Classic Monster’ (Friedrich, Buscema & Win Mortimer), with a literal mad scientist actually putting his own brain in the monster’s skull. Happily, the unnatural order is restored in ‘Once a Monster…’

Monsters Unleashed #6 introduced new creative team Doug Moench & Val Mayerik who completed the introduction to modern times with a good old-fashioned monster hunt in ‘…Always a Monster!’

This leads directly to #7’s ‘A Tale of Two Monsters!’: a dark, socially relevant tale of the modern underclass and man-made horrors carried over into ‘Frankenstein 1974: Fever in the Freak House’ before concluding in #9’s ‘The Conscience of the Creature’.

The horror boom was fading by this time and Monsters Unleashed #10 was the Monster’s last outing there: a superbly dark and sardonic Christmas offering complete with elves, snow, terrorists and a Presidential assassination attempt.

One final monochrome tale from Moench, Mayerik, Dan Adkins & Pablo Marcos (accompanied by a chilling frontispiece by Marcos) appeared in 1975 one-shot The Legion of Monsters. ‘The Monster and the Masque’ was a bittersweet morality play seeing the creature accidentally accepted at a fancy dress party, which is ruined when a different sort of monster gets carried away…

Switching back to full-colour comics, next up is a rather tame team-up/clash from Giant-Size Werewolf #2 wherein ‘The Frankenstein Monster Meets Werewolf by Night’ (Moench, Don Perlin & Colletta) to collaterally combine and quash a band of run-of-the-mill West Coast Satanists.

Resuming his own series, The Frankenstein Monster #13 displays ‘All Pieces of Fear!’ (Moench, Mayerik & Jack Abel) as, shoe-horned into mid-1970s America, the Monster is drawn into a tale heavy with irony as men act like beasts and an obsessive father ignores his family whilst building his own abominations through the nascent science of cloning.

With a hip young teenager as sidekick/spokesperson, ‘Fury of the Night-Creature’ (Dan Green inks) extends the saga by introducing I.C.O.N. (International Crime Organizations Nexus): yet another secret organisation intent on conquest by merging corporate business practices with traditional gangsterism.

Issue #15’s ‘Tactics of Death’ (Klaus Janson inks) briefly concludes the acronym-agenda as the Monster and companion Ralph mop up the men in suits only to be shanghaied to Switzerland to meet the latest Last-of-the-Frankensteins in ‘Code-name: Berserker!’ (inked by Bob McLeod – who managed to handle the next issue too).

Veronica Frankenstein was still absorbed in the family business, but claimed to be fixing her ancestors’ mistakes when I.C.O.N. creeps showed up, demanding her biological techniques in ‘A Phoenix Beserk!’. Beautifully inked by Mayerik and Adkins, the last colour issue ended on a never-to-be completed cliffhanger (although scripter Bill Mantlo covered elements of the story in Iron Man some years later) as the Monster and his new friend met ‘The Lady of the House’ – the utterly bonkers creature-crafter dubbed Victoria Von Frankenstein

Perhaps the abrupt cancellation was a mercy-killing after all…

Rounding off the narrative wonderment is a 2-part tale from Gerry Conway, Sal Buscema & Colletta first seen in Marvel Team-Up #36-37 wherein Spider-Man is kidnapped and shipped off to Switzerland by the assuredly insane Baron Ludwig Von Shtupf, who proudly proclaims himself The Monster Maker

In ‘Once Upon a Time, in a Castle…’ the bonkers biologist wants to pick-&-mix creature traits – having already secured the Frankenstein Monster to practise on… After the webslinger busts them both out, they stumble upon sexy SHIELD Agent Klemmer, but a rapid counterattack goes badly wrong when Von Shtupf unleashes his other captive – the furiously feral Man-Wolf – and only big Frankie can prevent a wave of ‘Snow Death!’

This codex of comic creepiness concludes with a mammoth bonus section offering art lovers and funnybook historians additional treats such as Ploog’s very first design sketch of the monster from 1972, original art, illustrations and (finished but pre-editorial addition) painted covers by Boris Vallejo.

Also on show are assorted frontispieces, pencils, inks and previous collected editions, covers and original art by Tom Sutton, Gray Morrow, Vince Evans, Mayerik, Bernie Wrightson & Arthur Adams, making this compendium a perfect treat for fantasy fans and dedicated horrorists: one that should be a first choice for introducing scare-loving civilians to the world of comics.
© 1973, 1974, 1975, 2015 Marvel Characters, Inc. All Rights Reserved.

Mighty Avengers: No Single Hero


By Al Ewing, Greg Land, Jay Leisten & various (Marvel)
ISBN: 978-0785188742 (TPB/Digital edition)

Following blockbuster Avengers Versus X-Men publishing event, company-wide reboot MarvelNOW! reformed the entire overarching continuity: a drastic reshuffle and rethink of characters, concepts and brands with an eye to winning new readers and feeding the company’s burgeoning movie blockbuster machine…

Moreover, many disparate story strands were congealing to kick off the always-imminent Next Big Thing, with the cosmically expanded Avengers titles forming the spine of an encroaching mega-epic. The colossal Infinity storyline detailed a grandiose advance into Armageddon as an intergalactic Hammer of Doom fell with an all-out attack by impossibly ancient race The Builders. They claim to have sparked universal life, but now seek to rectify their mistake on Earth – and woe betide any species or intergalactic civilisation in their way.

When The Avengers mobilised most of their assemblage off-planet to tackle the threat before it reached them, Thanos of Titan took advantage of the dearth of metahuman defenders to invade, leaving the remaining superheroes with an almost impossible task…

Written by Al Ewing and illustrated by Greg Land & Jay Leisten, Mighty Avengers volume 2 #1-5 (November 2013 – March 2014) describes how those left behind unite as a resistance force and stayed together as a decidedly different kind of crusading team… one primarily comprising heroes of colour, not the usual bunch of white guys and ones who looked at problems beyond a self-appointed cosmic jurisdiction…

The action opens as Thanos hits Earth, where blithely unaware ex-Avenger Luke Cage is pitting his Heroes for Hire apprentices White Tiger and a new, teenaged Power Man against seasoned super-thief The Plunderer. Their efforts are interrupted and derided by the Superior Spider-Man who orders them to quit before insultingly offering Cage’s kids a real job.

Everybody sees that the wallcrawler has become insufferable since he technologically upgraded his act and hired a paramilitary gang as his deputies. Many of his oldest friends even think he might be going crazy. What no one knows is that the mind inside the arachnid hero’s head is actually archvillain Otto Octavius AKA Doctor Octopus who – despite a passionate initial desire to reform – is slowly reverting to his true manner and bad habits…

The webspinner’s derision spurs White Tiger into quitting, but only fuels her male teammates into trying harder to prove Spider-Man wrong…

Elsewhere ex-Avenger Monica Rambeau (formerly Captain Marvel and Photon, but now calling herself Spectrum) is getting back into the crime-busting game after a bout of retirement. She’s sorting out her costume and talking over old times with an enigmatic fellow champion when the first wave of the Titan’s invasion force smashes into New York.

Donning a store-bought comedy costume, the stranger – also black – joins Monica as a generic “Spider Hero” and converges on the landing site where Cage and the still-enraged Superior Spider-Man are battling the Titan’s ferocious warlord Proxima Midnight

Elsewhere, Mystic Master Doctor Strange has been possessed and corrupted by the Ebony Maw – the most personally ambitious of Thanos’ lieutenants – whilst at the bottom of the sea  Dr. Adam Brashear receives a cosmic visitor. A forgotten African American superhero forbidden by Presidential mandate from operating during the Civil Rights era, The Blue Marvel is thus stirred from a lengthy self-imposed exile and grudgingly agrees to return to the world which shunned and sidelined him…

In New York, ‘The Assembly’ give battle, but the Amazing Arachnid seems more concerned with suing his “copyright infringer” than defeating the invaders, and Spectrum is gravely wounded by Midnight. As Cage tackles Proxima, ordinary citizens are emboldened to join the struggle, compelling ever-watching Thanos to order a retreat.

It’s not over though, as the ravaged metropolis is then assaulted by an overwhelming aspect of voracious Elder God Shuma-Gorath, summoned by enslaved Stephen Strange. The rampant horror gleefully begins transforming native New Yorkers into ghastly demon duplicates…

As Blue Marvel rockets to the rescue, temporarily stymieing the devil god and healing Spectrum, mystically empowered White Tiger and Power Man arrive and Spider Hero -demonstrating a keen knowledge of arcane rites – devises a scheme to drive the Lovecraftian horror back to its own dimension for good.

Cage then has a eureka moment, realising ‘No Single Hero’ could have managed, declaring that they are all Avengers…

Originally parked above Manhattan, the Inhumans’ floating city Attilan was destroyed during the war and its ruins now languish in the Hudson River. Moreover, when Thanos personally attacked Black Bolt, the embattled Inhuman monarch released genetically transformative Terrigen Mists thereby unleashing a host of new super-powered warriors from the ranks of the humans below…

Issue #4 is set after the invasion is finally repelled, with the city engrossed in rapid reconstruction. The space-bound Avengers are still missing off-world but life is returning to normal.

Sleazy entrepreneur Jason Quantrell despatches his personal industrial spy Quickfire – a recent recipient of Terrigen-induced abilities – to raid the sunken citadel in search of fresh mutagens he can monetise, whilst in Times Square Cage has turned his old Gem Theatre offices into a storefront Avengers HQ.

He has a bold new idea: opening the heroic volunteer brigade to the public who can come to them with meta-related problems or issues of injustice. Even though Reservist The Falcon has come aboard, Spider-Man is becoming increasingly intolerant, alternately demanding to be placed in charge and ordering Cage’s crew to cease and desist. Unable to convince them, the furious superior wallcrawler storms off…

Meanwhile Spider Hero – who has some ominous magical acquaintances older fans might recognise – has detected an encroaching mystic crisis and resolved to stay. Adopting the vacant costume and identity of martial arts mystery man Ronin, he invites the team to join him in stopping an impending burglary in Attilan. It’s not Quickfire’s illegal raid that’s the problem, but rather that she’s going to inadvertently awaken the slumbering submerged threat of the Death Walkers if somebody doesn’t stop her…

However, as the most recent Ronin leads the Avengers to the already-in-progress monster catastrophe, Octavius returns to the Gem Theatre and – in a manic fit of frustrated rage – attacks Cage with all the paramilitary resources he can muster: mercenaries, spider-bots and urban assault vehicles all primed to shut down the Avengers forever.

Happily, the harassed Hero for Free had already contacted his lawyer and is delighted to follow Jennifer Walters’ guidance… which basically boils down to “She-Hulk Smash!”…

Fast, furious and fantastically offbeat, this epic epistle also offers a selection of editorial features from the issues in question and a covers gallery, as it delivers hard, fast, thrilling and funny stories about heroism on the other side of the tracks…
© 2013 Marvel Characters Inc.. All rights reserved.

Thunderbolts – Cage


By Jeff Parker, Kev Walker & various (Marvel)
ISBN: 978-0-7851-4774-9 (HB/Digital) 978-0-7851-4775-6 (TPB)

At the end of 1996 the Onslaught publishing event removed The Fantastic Four, Avengers, Captain America and Iron Man from the Marvel Universe: rather unwisely handing over creative control to Rob Liefeld and Jim Lee for a year. For the early part of that period the “Image style” books got most of consumers’ attention, although a new title created to fill the gap in the “real” universe eventually proved to be the true breakthrough of that era…

Thunderbolts was initially promoted as a replacement team-book; untried champions pitching in because the big guns were dead and gone. They consisted of Captain America clone Citizen V, size-shifting Atlas, super-armoured Mach-1, energy-casting virago Meteorite, sonic siren Songbird and mechanised human weapon Techno.

A beleaguered and terrified populace instantly took them to their hearts, but these heroes shared a huge secret – they were actually super-villains in disguise and Citizen V (or Baron Helmut Zemo as he truly was) had nasty plans in mind…

Ultimately defeated by his own scheme as his criminal underlings (Mach-I AKA the Beetle, Techno/the Fixer, Atlas/Goliath, Songbird/Screaming Mimi and even deeply-disturbed Meteorite/Moonstone) increasingly yearned to be the heroic ideals they posed as, Zemo was ousted and the Thunderbolts thereafter carved out – under a succession of leaders – a rocky career as genuine, if controversial, champions.

Even with their Heroes Returned (a long story for another time) life got no easier for Earth and especially America. During the first superhero Civil War, the ever-changing Thunderbolts squad – generally comprised of felons looking to change their ways or escape punishment – became Federal hunters, tracking and arresting metahumans who refused to surrender to the Super-Human Registration Act. Eventually that iteration fell under the aegis of government hard-man Norman Osborn.

Through various deals, deeds and malign machinations former Green Goblin Osborn sought to control the Thunderbolt project as a stepping-stone to his becoming became the USA’s Security Czar…

As the “top-cop” in sole charge of a beleaguered nation’s defence and freedom, the psychotic Osborn controlled America’s costumed/metahuman community. Replacing super-spy agency S.H.I.E.L.D. with his own all-pervasive H.A.M.M.E.R. Directorate, the deadly despot had Captain America arrested and defamed. Setting the world’s heroes at each other’s throats, he dedicated all his energies to stealing political power to match his scientifically-augmented strength and overwhelming financial clout.

Numerous appalling assaults on the nation occurred, including a Secret Invasion by shape-shifting Skrull infiltrators and his own draconian, oppressive response – his Dark Reign – wherein Osborn drove the World’s Mightiest Heroes underground, replacing them with his own team of deadly Dark Avengers.

Not content with commanding the covert and military resources of the United States, Osborn personally led this team, wearing appropriated Tony Stark technology and calling himself the Iron Patriot: simultaneously betraying his country by conspiring with a coalition of major super-villains to divvy up the world between them.

He overreached himself by overruling the American President to direct an unsanctioned military Siege on godly citadel Asgard, and when the fugitive outlawed heroes at last reunited to stop him, Osborn’s fall from grace and subsequent incarceration led to a new Heroic Age.

In the aftermath, it was discovered that the Security Chief’s monstrous manipulations were even more Machiavellian than suspected. One of his initiatives was the kidnapping of super-powered children: tragic innocents he tortured, psychologically abused and experimented upon in a drive to create the next generation of fanatically loyal super-soldiers…

Those traumatised and potentially lethal kids became the responsibility of the exonerated and reassembled Avengers who decided to teach the surviving lab rats how to be heroes in a new Avengers Academy, whilst Osborn – beaten but not broken -was incarcerated in ultra-high-security penitentiary The Raft.

Collecting material from the Enter the Heroic Age one-shot and Thunderbolts #144-147 (July-October 2010) this new direction, written by Jeff Parker, illustrated by Kev Walker and coloured by Frank Martin, sees the Legion of the Lost reformed with a fresh brief and a new leader to once again offer penitence, potential redemption and probable death to the defeated dregs of the Marvel Universe…

For most of modern history black consumers of popular entertainments were provided with far too few fictive role models. In the English-speaking world that began changing in the turbulent 1960s and truly took hold during the decade that followed.

Many characters stemming from those days emerged due to a cultural phenomenon dubbed “Blaxploitation”. Although criticised for its seedy antecedents, stereotypical situations and violence, the films, books, music and art generated by the phenomenon were the first mass-market examples of minority characters in leading roles, rather than as fodder, flunkies or flamboyant villains.

If you care to look elsewhere in this blog, you’ll find a rather pompous review by (old, white) me detailing how that groundbreaking era led to the birth of superheroic cultural icon Luke Cage. You should read those stories: they’re groundbreaking landmarks and really good…

Here, however, the drama begins with the arrival on the high-tech island prison of Osborn and a new intake of monstrous convicts who pretty soon learned the ropes at the calloused hands of Power Man Luke Cage: former Hero for Hire, reserve Avenger and latest director of the Thunderbolts Program. The no-nonsense hard-man and former convict – albeit an innocent, framed and ultimately exonerated one – offered a last-chance way for some of America’s worst malefactors to pay back their immense debt to society and maybe buy a slice of salvation…

Issue #144 took up the story as new Warden John Walker (formerly super-soldier U.S.Agent before losing some limbs during the Siege of Asgard) and Cage begin selecting potential recruits in ‘The Boss’.

With original, genuinely reformed Thunderbolts Fixer and Mach-V as deputies, lethally ambivalent sociopath Moonstone opportunistically joins Cage’s team: the cream of a reluctant, conflicted and very bad bunch also comprising deranged phasing hacker Ghost; dispirited mystic mobile monolith Juggernaut and Captain America’s antithesis Cross-Bones – one of the most ruthless killers in existence.

Offering technical support is size-shifting Scientist Supreme/Avengers Academy headmaster Hank Pym (AKA Ant-Man, Goliath, Yellowjacket, The Wasp and Giant-Man), who devised a unique transport method for the penal battalion: one utilising unsuspected teleportational talents of the macabre, insentient monster called the Man-Thing

However, before the unit can even undergo basic training, intransigent Zemo attacks the inescapable penitentiary, determined to reclaim his old team…

‘Field Test’ offers a surprise or two before Cage seizes control again and the squad set off on an emergency first mission: tracking down man-eating trolls ravaging the Oklahoma countryside and presumably escaped from Asgard after Osborn’s ill-fated attack on the dimensionally-displaced City of the Gods…

That grisly outing promptly segues into another crisis-response from the woefully untrained squad when dispatched to a New Guinea cave to rescue scientists and S.H.I.E.L.D. agents investigating mutagenic, metahuman-creating Terrigen crystals…

The mission is another tragic debacle. There is no cure for what the techs have uncovered and then become, so the salvation run turned into a grim and nasty bug hunt…

This sleek, effective thriller concludes its dramatic presentation with the intermediate part of a crossover tale which began and ended in Avengers Academy, offering some intriguing insights into the ongoing personal rehabilitation of troubled Juggernaut Cain Marko.

The students at the unique school were being trained under a hidden agenda: although officially declared the most accomplished of Osborn’s next generation protégés, sextet Reptil, Finesse, Striker, Hazmat, Mettle and Veil were actually diagnosed as the most experimented upon, abused and psychologically damaged. The Academy not only wanted to turn them into heroes but also intended to ensure the prodigies were not incurably corrupted, potential menaces…

‘Scared Straight’ reveals how toxic nightmare Hazmat, animated Iridium golem Mettle and slowly dissipating gas-girl Veil turn a school-trip to The Raft into an attempt to gain revenge on their erstwhile tormentor. Although the most secure and infallible jail on the planet, no one realises just what Hazmat can really do and when the power goes out she and her equally incensed classmates headed straight for Osborn’s solitary cell…

Their ill-conceived ploy also liberates an army of irate, murderous villains forcing the new Thunderbolts to prove how far they’ve come by choosing which side they are now on. More important than showing Cage and Warden Walker, the convicts and once-pariahs must examine their own unsuspected moral changes and how far they have progressed before order is finally, ruthlessly restored…

This collection confirming Luke Cage’s elevation from edgy outsider to first rank major player in Marvel continuity also comes with a superb cover gallery by Marko Djurdjevic, Bryan Hitch & Karl Kesel, Larry Stroman, Frank Martin, a wealth of character designs and pages of un-inked art from Walker to complete a wry, clever and suspenseful action-adventure package that all fans of gritty superhero action will adore…
© 2010, 2011 Marvel Characters, Inc. All Rights Reserved.

Werewolf by Night – The Complete Collection volume 1


By Gerry Conway, Len Wein, Marv Wolfman, Roy & Jean Thomas, Mike Ploog, Werner Roth, Ross Andru, Tom Sutton, Gil Kane, Gene Colan & various (Marvel)
ISBN: 978-1-30290-839-3 (TPB/Digital edition)

Win’s Christmas Gift Recommendation: Utterly Uncanny and Irresistible Comics Chillers… 9/10

Now a star of page and screen, Werewolf by Night could be described as the true start of the Marvel Age of Horror. Although now technically supplanted by modern Hopi/Latino lycanthrope Jake Gomez – who’s shared the designation since 2020 – the trials of a teen wolf opened the floodgates to a stream of Marvel monster stars and horror antiheroes. Happy 50th anniversary, kid!

Inspiration isn’t everything. In 1970, as Marvel consolidated its new position of market dominance – even after losing their two most innovative and inspirational creators, Steve Ditko and Jack Kirby – they did so employing a wave of new young talent, but less by experimentation and more by expanding proven concepts and properties.

The only real exception to this was the mass-move into horror titles: a response to an industry down-turn in superhero sales, and a move expedited by a rapid revision in the wordings of the increasingly ineffectual Comics Code Authority rules.

Almost overnight scary monsters became acceptable fare on four-colour pages and whilst a parade of 1950s pre-code reprints made sound business sense (so they repackaged a bunch of those too), the creative aspect of the revived fascination in supernatural themes was catered to by adapting popular cultural icons before risking whole new concepts on an untested public.

As always, the watchword was fashion: what was hitting big outside comics would be incorporated into the print mix and shared universe mix as readily as possible. When proto-monster Morbius, the Living Vampire debuted in Amazing Spider-Man #101 (October 1971) and the sky failed to fall in, Marvel launched a line of sinister superstars – beginning with a werewolf and a vampire…

Werewolf By Night debuted in Marvel Spotlight #2 (preceded by western-era hero Red Wolf in #1, and followed by Ghost Rider). In actuality, the series title, if not the actual star character, was recycled from a classic pre-Comics Code short suspense-thriller from Marvel Tales #116, July 1953. Marvel always favoured a using old (presumably already copyrighted) names and titles when creating new series and characters. The Hulk, Thor, Magneto, Doctor Strange and many others all got nominal starts as hairy underpants monsters or throwaways in some anthology or other.

This copious compendium collects the early adventures of a young West Coast lycanthrope re-presenting the contents of Marvel Spotlight #2-4, Werewolf by Night volume 1 #1-15; a guest-shot from Marvel Team-Up #12 and material from the appropriate half of a horror crossover with Tomb of Dracula #18. These cumulatively span February 1972 through 1974.

Following an informative, scene-setting Introduction by long-term Marvel Editor Ralph Macchio, the moonlit madness begins with the landmark first appearance, introducing teenager Jack Russell, who is suffering some sleepless nights…

Cover-dated February 1972 ‘Werewolf by Night!’ (Marvel Spotlight #2), was written by Gerry Conway and moodily, magnificently illustrated by Mike Ploog – the manner of his old mentor Will Eisner. The character concept came from an outline by Roy & Jeanie Thomas, describing the worst day of Jack’s life – his 18th birthday – which begins with nightmares and ends in something far worse.

Jack’s mother and little sister Lissa are everything a fatherless boy could hope for, but new stepfather Philip and creepy chauffeur Grant are another matter. Try as he might, Jack can’t help but see them as self-serving and with hidden agendas…

At his party that evening, Jack has an agonising seizure and flees into the Malibu night to transform for the first time into a ravening vulpine man-beast. At dawn, he awakes wasted on a beach to learn that his mother has been gravely injured in a car crash. Something had happened to her brakes…

Sneaking into her hospital room, the distraught teen is astonished to hear her relate the story of his birth-father: an Eastern European noble who loved her deeply, but locked himself away three nights every month…

The Russoff line was cursed by the taint of Lycanthropy: every child doomed to become a wolf-thing under the full-moon from the moment they reach 18 years of age. Jack is horrified and then realises how soon his sister will reach her own majority…

With her dying breath Laura Russell makes her son promise never to harm his stepfather, no matter what…

Scenario set, with the traumatised wolf-boy uncontrollably transforming three nights every month, the weird, wild wonderment begins in earnest with the beast attacking the creepy chauffeur – who had doctored those car-brakes – but refraining, even in vulpine form, from attacking Philip Russell…

The second instalment sees the reluctant nocturnal predator rescue Lissa from a sick and rowdy biker gang (they were everywhere back then) and narrowly escape the cops only to be abducted by a sinister dowager seeking knowledge of a magical tome called the Darkhold. The legendary spell-book is the apparent basis of the Russoff curse, but when Jack can’t produce the goods he’s left to the mercies of ‘The Thing in the Cellar!’

Surviving more by luck than power, Jack’s third try-out issue fetches him up on an ‘Island of the Damned!’: introducing aging Hollywood writer Buck Cowan, who will become Jack’s best friend and affirming father-figure as they jointly investigate the wolf-boy’s evil stepdad.

Russell had apparently sold off Jack’s inheritance, leaving the boy nothing but an old book. Following a paper trail to find proof Philip had Laura Russell killed leads them to an offshore fortress, a dungeon full of horrors and a ruthless mutant seductress…

That episode ended on a cliffhanger, presumably as an added incentive to buy Werewolf by Night #1 (September 1972), wherein Frank Chiaramonte assumed inking duties with ‘Eye of the Beholder!…

Merciless biological freak Marlene Blackgar and her monstrous posse abduct the entire Russell family whilst looking for the Book of Sins, until – once more – a fearsome force of supernature awakes to accidentally save the day as night falls…

With ‘The Hunter… and the Hunted!’ Jack and Buck deposit the trouble-magnet grimoire with Father Joquez, a Christian monk and scholar of ancient texts, but are still hunted because of it. Jack quits the rural wastes of Malibu for a new home in Los Angeles, trading forests and surf for concrete canyons but life is no easier.

In #2, dying scientist Cephalos seeks to harness Jack’s feral life-force to extend his own existence, living only long enough to regret it. Meanwhile, Joquez successfully translates the Darkhold: an accomplishment allowing ancient horror to possess him in WbN #3, sparking ‘The Mystery of the Mad Monk!’

Whilst the werewolf is saddened to end such a noble life, he feels far happier dealing with millionaire sportsman Joshua Kane, who craves a truly unique head mounted on the wall of his den in the Franke Bolle inked ‘The Danger Game’. Half-naked, exhausted and soaked to his now hairless skin, Jack must then deal with Kane’s deranged brother, who wants the werewolf for his pet assassin in ‘A Life for a Death!’ (by Len Wein & Ploog) after which ‘Carnival of Fear!’ (Bolle inks again) finds the beast – and Jack, once the sun rises – a pitiful captive of seedy mystic Swami Calliope and his deadly circus of freaks.

The wolf was now the subject of an obsessive police detective too. “Old-school cop” Lou Hackett is an old buddy of trophy-hunter Joshua Kane – and every bit as savage – but his off-the-books investigation hardly begins before the Swami’s plans fall apart in concluding tale ‘Ritual of Blood!’ (inked by Jim Mooney).

The beast is safely(?) roaming loose in the backwoods for #8’s quirky monster-mash when an ancient demon possesses a cute little bunny in Wein, Werner Roth & Paul Reinman’s ‘The Lurker Behind the Door!’, before neatly segueing to a slight but stirring engagement in Marvel Team-Up #12 wherein Wein, Conway, Ross Andru & Don Perlin expose a ‘Wolf at Bay!’ As webspinning wallcrawler meets werewolf, they initially battle each other – and ultimately malevolent mage Moondark – in foggy, fearful San Francisco before Jack heads back to LA and ‘Terror Beneath the Earth!’

Here Conway, Tom Sutton & George Roussos dip into an impeding and thoroughly nefarious scheme by business cartel The Committee. These commercial gurus somehow possess a full dossier on Jack Russell’s night-life, and hire a maniac sewer-dwelling sound engineer to execute a radical plan to use monsters and derelicts to boost sales in a down-turned economy.

However, the bold scheme to promote “growth, Growth, GROWTH” by frightening folk into spending more is ended before it begins since the werewolf proves to be far from a team-player in the wrap up ‘The Sinister Secret of Sarnak!’

Issue #11 revelled in irony as Marv Wolfman signed on as scripter for ‘Comes the Hangman’ – illustrated by incredible action ace Gil Kane & Sutton – in something interesting about Philip Russell and the Committee is disclosed, even as Jack’s attention is distracted by a new apartment, a very odd neighbour and a serial kidnapper abducting young women to keep them safe from “corruption”. When the delusional hooded hero snatches Lissa, he soon finds himself hunted by a monster beyond his wildest dreams…

Concluding chapter ‘Cry Werewolf!’ brings in the criminally underappreciated Don Perlin as inker. In a few short months he would become the strip’s penciller, lasting for the rest of the run. Before that though, Ploog & Chiaramonte return for another session, introducing another maniac mystic and a new love-interest (but not the same person) for WbN #13’s ‘His Name is Taboo’.

An aged sorcerer coveting the werewolf’s energies for his own arcane purposes, the magician is stunned when his adopted daughter Topaz finds her loyalties divided and her psionic abilities more help than hindrance to the ravening moon-beast. ‘Lo, the Monster Strikes!’ then pits the wolf against Taboo’s undead-but-getting better son, delivering unexpected revelation and reconciliation between Philip and Jack Russell. As a result, the young man and new girlfriend Topaz set off for Transylvania, the ancestral Russoff estate and a crossover clash with the Lord of Vampires.

Tomb of Dracula #18 (March 1974) begins the battle with ‘Enter: Werewolf by Night’ (Wolfman, Gene Colan & Tom Palmer) as Jack and Topaz investigate a potential cure for lycanthropy, only to be attacked by rampant menace to humanity Count Dracula. Driven off by the girl’s psychic powers the undead aristocrat realises the threat she poses to him and resolves to end her…

The confrontation and this first tome conclude with Werewolf by Night #15 and the ‘Death of a Monster!’ (Wolfman, Ploog & Chiaramonte) as the demonic duel devolves into a messy stalemate… but only after Jack learns of his family’s long hidden connection to Dracula…

Supplemented with an unused Ploog cover for Marvel Spotlight#4; Kane’s pre-corrections cover to ToD #18 and previous collection covers by Ploog & Dan Kemp, this initial complete compendium also offers a wealth of original art pages (20 in total) by Ploog, Sutton & Andru.

A moody masterpiece of macabre menace and all-out animal action, this book covers some of the most under-appreciated magic moments in Marvel history: tense, suspenseful and solidly compelling chillers to delight any fright fan or drama addict. If you crave a mixed bag of lycanthropes, bloodsuckers and moody young misses, this is a far more entertaining mix than most modern movies, books or miscellaneous matter…
© 1972, 1973, 1974, 2017 Marvel Characters, Inc. All rights reserved.

Ghost Rider Epic Comics volume 1: Hell on Wheels 1972-1975


By Roy Thomas, Gary Friedrich, Tony Isabella, Marv Wolfman, Doug Moench, Len Wein, Mike Ploog, Tom Sutton, Jim Mooney, Herb Trimpe, Sal Buscema, Ross Andru  & various (Marvel)
ISBN: 978-1-3029-4611-1 (TPB/Digital edition)

Win’s Christmas Gift Recommendation: Rousing Redemptive Comic Classics… 8/10

At the end of the 1960s American comic books were in turmoil, much like the youth of the nation they targeted. Superheroes had dominated for most of the decade; peaking globally before explosively falling to ennui and overkill. Older genres such as horror, westerns and science fiction returned, fed by radical trends in movie-making where another, new(ish) wrinkle had also emerged: disenchanted, rebellious, unchained Youth on Motorbikes seeking a different way forward.

Green Lantern/Green Arrow, Jack Kirby’s Jimmy Olsen, Captain America and many others took the Easy Rider option to boost flagging sales – and if you’re interested the best of the bunch was Mike Sekowsky’s tragically unfinished mini-masterpiece of cool Jason’s Quest in Showcase. At Marvel – still reeling from The King’s defection to DC/National in 1970 – canny Roy Thomas green-lit a new character combining that freewheeling, adolescent-friendly biker-theme with the all-pervasive supernatural furore then gripping the globe.

Back in 1967, Marvel published a western masked hero named Ghost Rider: a shameless, whole-hearted appropriation of the cowboy hero creation of Vince Sullivan, Ray Krank & Dick Ayers for Magazine Enterprises from 1949 to 1955. They both utilised magician’s tricks to fight bandits by pretending to be an avenging phantom of justice.

Scant years later, with the Comics Code prohibition against horror hastily rewritten – amazing how plunging sales can affect ethics – scary comics came back in a big way. A new crop of supernatural superheroes and monsters began to appear on the newsstands, supplementing the ghosts, ghoulies and goblins already infiltrating the formerly science-only scenarios of the surviving mystery men titles.

In fact, the lifting of the Code ban resulted in such an avalanche of horror titles (new stories and reprints from the first boom of the 1950s), in response to the industry-wide down-turn in superhero sales, that it probably caused a few more venerable costumed crusaders to – albeit temporarily – bite the dust.

Almost overnight nasty monsters (and narcotics – but that’s another story) became acceptable fare on four-colour pages and with a parade of pre-code reprints making sound business sense, the creative aspect of contemporary fascination in supernatural themes was catered to by adapting popular cultural icons before risking whole new concepts on an untested public.

As always in entertainment, the watch-world was fashion: what was hitting big outside comics would be incorporated into the mix as soon as possible. When proto-monster Morbius, the Living Vampire debuted in Amazing Spider-Man #101 (October 1971) and the sky failed to fall in, Marvel moved ahead with a line of shocking superstars – beginning with a werewolf and a vampire – before chancing something new: a spectral biker who could tap into both Easy Rider’s motorcycling chic and the prevailing supernatural zeitgeist.

The all-new Ghost Rider peeled out in Marvel Spotlight #5 (August 1972 and following western hero Red Wolf in #1 and the afore-hinted Werewolf by Night in #2-4).

This canny compendium collects those earliest flame-filled exploits: adventures from Marvel Spotlight #5-12, Ghost Rider #1-11 and a terror-tinged guest shot in Marvel Team-Up (#15), spanning August 1972 to April 1975, and the comics thrills, spills and chills begin with that landmark first appearance: an eerie tale of double-dealing and desperation introducing stunt bike Johnny Blaze, his fatally flawed father-figure Crash Simpson and Johnny’s devout and devoted girlfriend, sweetly innocent Roxanne Simpson.

Plotted by Thomas, scripted by Gary Friedrich and stunningly illustrated by Ploog, ‘Ghost Rider’ sees carnival cyclist Blaze sell his soul to the devil in an attempt to save his foster-father Crash from cancer. As is the way of such things, Satan follows the letter but not spirit of the contract and Simpson dies anyway, but when the Dark Lord later comes for Johnny, his beloved virginal girlfriend Roxanne intervenes.

Her purity prevents the Devil claiming his due and, temporarily thwarted, Satan spitefully afflicts Johnny with a body that burns with the fires of Hell every time the sun goes down…

At first haunting the night and terrorising thugs and criminals, the traumatised biker soon leaves the Big City and heads for the solitary deserts where – in ‘Angels From Hell!’ – the flaming-skulled fugitive joins a biker gang led by enigmatic Curly Samuels: in actuality a resurrected agent of Satan attempting to destroy the protective Roxanne to claim Blaze’s soul.

No prizes for guessing Curly’s true identity then, since the next chapter (inked by Frank Chiaramonte) is entitled ‘Die, Die, My Daughter!’

The origin epic concludes with a monumental battle against ‘…The Hordes of Hell!’ (offering a rather uncomfortable artistic collaboration by Ploog & Jim Mooney), spawning a torturous Cold War détente between the still nightly-transforming Blaze and the Lord of Lies, as well as introducing a new eldritch enemy in Native American Witch Man Snake-Dance

With Marvel Spotlight #9 the tragically undervalued Tom Sutton took over pencilling – with inks by Chic Stone – for ‘The Snakes Crawl at Night…’ as Medicine Man magic and demonic devil-worship combine to torment Blaze just as Roxanne goes west looking for him. To further confound the accursed cyclist, Satan decrees that although he must feel the pain, no injury will end Johnny’s life until his soul resides in Hell – which comes in very handy when Roxanne is sacrificed by Snake-Dance and the Ghost Rider has to battle his entire deviant cult to rescue her…

In #10, ‘The Coming of… Witch-Woman!’ (Friedrich, Sutton & Mooney) opens with Blaze a fugitive from the police and rushing dying Roxanne to hospital. Meanwhile back on the Reservation, tensions remain high as Snake-Dance’s daughter Linda Littletrees reveals her own connection to Satan, culminating in a devastating eldritch assault on Blaze in #11’s ‘Season of the Witch-Woman!’ (inked by the incomparable Syd Shores).

That cataclysmic conflict continued into Ghost Rider #1 (cover-dated September 1973), further extending the escalating war between Blaze and the Devil and using the conflict to introduce a new horror-hero who would take over the biker’s vacant slot in Spotlight.

Linda Littletrees isn’t so much a Satan-worshipping witch as ‘A Woman Possessed!’, but when her father and fiancé Sam Silvercloud call in Boston-based exorcist Daimon Hellstrom, they are utterly unprepared for the kind of assistance the demonologist offers.

With Roxanne slowly recuperating and Blaze still on the run, Ghost Rider #2 depicts the bedevilled biker dragged down to Hell in ‘Shake Hands With Satan!’ (Mooney & Shores) before the saga concludes in Marvel Spotlight #12 with the official debut of ‘The Son of Satan!’ courtesy of Friedrich, Herb Trimpe & Frank Chiaramonte, revealing Hellstrom’s long-suppressed inner self is a brutal scion of the Infernal Realm eternally at war with his infernal father.

The liberated Prince of Hell swiftly rushes to Blaze’s aid – although more to spite his sire than succour the victim – and, with his own series off to a spectacular start – continues to take the pressure off the flaming-skulled hero. Ghost Rider #3’s ‘Wheels on Fire’ (by Friedrich, Mooney & John Tartaglione) sees fresh directions explored with more mundane menaces and contemporary antagonists like the outlaw gang of biker Big Daddy Dawson who kidnaps the still frail Roxanne…

Blaze also learns how to create a spectral motorcycle from the Hellfire that perpetually burns through his body: a most useful trick considering the way he treats conventional transport…

Eager to establish some kind of normal life, wanted fugitive Blaze accepts a pardon from the State Attorney General in GR #4’s ‘Death Stalks the Demolition Derby’ (Vince Colletta inks) in return for infiltrating a Las Vegas showman’s shady operation, leading to another supernatural encounter, this time against a demonic gambler dubbed Roulette in ‘And Vegas Writhes in Flame!’ by the transitional creative team of Marv Wolfman, Doug Moench, Mooney & Sal Trapani.

A rising star, Ghost Rider next joined Spider-Man to battle a demented biker bad-guy in Marvel Team-Up #15 (November 1973, by Len Wein, Ross Andru & Don Perlin) which introduced lame-duck villain The Orb. Maimed and disfigured years previously confronting Crash Simpson, he seeks belated revenge against his heirs in ‘If an Eye Offend Thee…’ but should have waited until Blaze’s travelling roadshow was far away from superhero-stuffed New York City and its overly protective friendly neighbourhood webslinger…

Back at Ghost Rider #6 Tony Isabella, Gary Friedrich, Mooney & Trapani hit the kickstart hard in a perhaps ill-considered attempt to convert the tragic haunted biker into a more conventional superhero. ‘Zodiac II’ sees Blaze stumble into a senseless fight with a man possessing all the powers of the Avengers’ arch-nemeses. However, there’s a hidden Hellish component to the mystery as Blaze discovers when reformed super-villain turned TV star Stunt-Master turns up to help close the case and watch helplessly as the one-man Zodiac falls foul of his own diabolical devil’s bargain in ‘…And Lose His Own Soul!’ (Isabella, Mooney & Jack Abel).

A final confrontation – of sorts – commences in #8 as ‘Satan Himself!’ comes looking for Johnny’s soul, enacting a foolproof scheme to force Roxanne to rescind her protection. She finally does so as the Hell-biker battles Inferno, the Fear-demon (and most of San Francisco) in game-changing epic ‘The Hell-Bound Hero!’

Here Blaze is finally freed from his satanic burden by the intervention of someone who appears to be Jesus Christ

The cover of issue #10 (by Ron Wilson & Joe Sinnott) featured GR battling The Hulk, but a deadline cock-up delayed that tale until #11 with the reprinted origin from Marvel Spotlight #5 filling those pages. Gil Kane & Tom Palmer reinterpreted the scene for their cover on #11 as the issue which closes this first tome finally details ‘The Desolation Run!’ (by Isabella, Sal Buscema, Tartaglione & George Roussos).

When Johnny joins a disparate band of dirt-bikers in a desert race, he collides with the legendarily solitary and short-tempered Green Goliath and learns who his true friends are…

I said “closes” but there’s always a few appetising extras on offer and this high-octane compendium compounds the chilling action with the August 1972 Marvel Bullpen Bulletins page announcing the debut of the Biker Ghost Rider plus house ads; design sketches by Ploog and John Romita; an eerie back-cover from FOOM #7 featuring early Ploog visualisations of the Blazing Biker and a stunning selection of original art pages by Ploog & Chiaramonte, Mooney & Shores, Gil Kane & Frank Giacoia, Romita, Kane & Palmer, and Andru & Perlin.

The 1990s saw these classics frequently reprinted and here Marvel Tales #254 provides 3 pin-ups by Jae Lee, Jan Harpes & Renee Witterstaeter plus a cover by Brian Stelfreeze, as well as The Original Ghost Rider reprint series cover gallery: offering art by Mark Teixeira, Jimmy Palmiotti, Javier Saltares, Andy Kubert, Joe Quesada, Jan Anton Harps, Kevin Maguire, Brad Vancata, Mark Pacella, Jeff Johnson, Dan Panosian, Ploog, Klaus Janson, Michael Bair, Darick Robertson, Chris Bachalo, Bill Wylie, Walter McDaniel, Andy Smith, Manny Galan & Scott Koblish, Gary Barker, Kris Renkewitz & Andrew Pepoy, bringing the fearsome fun to a close for now…

One final note: backwriting and retcons notwithstanding, the Christian boycotts and moral crusades of a later decade were what compelled the criticism-averse and commercially astute corporate Marvel to “translate” the biblical Satan of these tales into generic and presumably more palatable demonic creatures such as Mephisto, Satanish, Marduk Kurios and other equally naff downgrades. However, the original intent and adventures of Johnny Blaze – and spin-offs Daimon Hellstrom and Satana – respectively Son and Daughter of Satan – tapped into the period’s global fascination with Satanism, Devil-worship and all things Spookily Supernatural which had begun with such epochal breakthroughs as Rosemary’s Baby (Roman Polanski’s 1968 film more than Ira Levin’s novel) so remember these aren’t your feeble bowdlerised “Hell-lite” horrors.

These tales are about the real-deal Infernal Realm and a good man struggling to save his soul from the worst of all bargains – as much as the revised Comics Code would allow – so brace yourself, hold steady and accept no supernatural substitutes…
© 2022 MARVEL.