By Alex Raymond (Checker BPG)
The second irresistible collection of the immortal Flash Gordon’s adventures sees Alex Raymond and co-writer Don Moore introduce a host of new races and places for their perfect hero to win over. In Sunday Comics pages that ran in newspapers from April 21st 1935 until October 11th 1936 (generously sub-divided into ‘Witch Queen of Mongo’, ‘At War with Ming’ and ‘Undersea Kingdom of Mongo’ for your ease and delectation) we can experience the sheer beauty and drama that captivated the world, producing not only some of the world’s most glorious comic art, but also novels, three movie serials, a radio and later TV show, a daily strip (by Raymond’s former assistant Austin Briggs), comic books and more.
The Ruritanian flavour of the series is enhanced continuously, as Raymond’s futurism endlessly accesses and refines the picture perfect Romanticism of idyllic Kingdoms, populated by idealised heroes, stylised villains and women of staggering beauty.
Azura, Witch Queen of Mongo, wages a brutal and bloody war with Flash and his friends for control of the underworld, which eventually leads to all out war with Ming the Merciless – a sequence of such memorable power that artists and movie-men would be swiping from it for decades to come – and the volume ends as the heroes are forced to flee, only to become refugees and captives of the seductive Queen Undina in her undersea Coral City.
I never fail to be impressed by the quality of Alex Raymond’s Flash Gordon. True, there is the merest hint of formula in the plots, but what commercial narrative medium is free of that? What is never dull or repetitive is the artistry and bravura staging of the tales. Every episode is the most beautiful thing you’ve ever seen, but the next episode still tops it. You are a fool to yourself if you don’t try this wonderful strip out, and all the more so in such inexpensive yet lavish volumes. It’s not too soon to start dropping hints for Christmas, you know…
© 2003 King Features Syndicate Inc. ™ Hearst Holdings, Inc.