Doctor Strange: Dimension War


By James Lovegrove (MARVEL)
ISBN: 978-1-8033-6257-1 (HB/Digital edition/Audio book)

Modern Marvel is a multimedia entertainment colossus but all those multitudinous branches and subdivisions ultimately derive from stories in comic books. Thanks to recent on-screen exposure, ultimate Marvel outsider Stephen Strange is now a popular hot property, which no doubt inspired this prose reinterpretation based on his founding exploits as originally detailed by Steve Ditko and Stan Lee…

Marvel’s sustained presence on non-graphic bookshelves really began in the 1990s with a string of hardback novels. Since then, those who want to supply their own pictures to MU exploits have basked in a procession of text-based thrills in all book formats. Of late, Titan Books has been supplying powerhouse prose publications and here addresses the interests of fans brought in by the recent movies as well as those lifelong devotees of the ever-enlarging continuity who can’t bear to miss a single instance of their fave raves.

Written by British author/designer/illustrator James Lovegrove (Hope, Redlaw, Age of Odin, The Clouded World, Untied Kingdom, Pantheon series, Firefly), Dimension War takes Ditko & Lee’s early episodic exploits of the “Master of Black Magic”: tweaking and shuffling them into one cohesive story arc detailing the coming of the mage and his accession to the role of Sorcerer Supreme.

By downplaying more esoteric episodes – such as battling Asgardian god Loki and stealing Thor’s hammer, rescuing Queen Cleopatra, banishing a sentient predatory house, evicting body-stealing aliens, battling decadence demon Tiborro and saving human burglars from enslavement in the Purple Dimension – the author delineates and extrapolates an intriguing ongoing war from Strange’s frequent clashes with rival student Baron Karl Mordo.

The origin is included and expanded upon as morally bankrupt, crippled superstar surgeon Dr. Stephen Strange finds new purpose after losing everything he thought mattered. By saving aged Tibetan mystic The Ancient One from his ambitious murderous disciple Mordo Strange dedicates himself to become a magical adept: resolved to save humanity from diabolical and extradimensional threats.

Focussing on the many battles with dream demon Nightmare, implacable Mordo and his extradimensional tyrant god patron Dread Dormammu as well as the start of a prolonged but doomed romance with beguiling alien witch-with-a secret Clea, the saga traces a far hipper and less aloof mage than most comics fans will be used to: one who tirelessly strives to keep Earth safe and frustrate demonic schemes of monsters consumed by avarice and arrogance and who ultimately learn there’s always someone bigger and stronger and that pride invariably goes before a great fall…

Reprocessing material from Strange Tales #110, 111 and 114-146, spanning July 1963 to July 1966, as an added treat, the epic ends in an epilogue as first seen in pictures in Amazing Spider-Man Annual #2 (October 1965). There and then the Good Doctor first fully entered the glamourous, bright and shiny superhero universe, joining the wondrous wallcrawler to defeat thieving wizard Xandu who ensorcelled thugs to make invulnerable zombies and purloined the terrifying Wand of Watoomb…

Slick and fast paced at the cost of much of the mood of the comics, the tale will certainly please movie converts and apostles, and should you wish to see the way it all began and unfolded in pictorial terms, the basis for all this arcane armageddon action can be found in Doctor Strange Epic Collection volume 1 (1963-1966): Master of the Mystic Arts.
© 2024 MARVEL.

Fantastic Four Omnibus volume 1


By Stan Lee & Jack Kirby with Chrisopher Rule, Steve Ditko, Dick Ayers, Joe Sinnot, George Roussos, Chic Stone, Sam Rosen, Art Simek & various (MARVEL)
ISBN: 978-0-7851-8566-6 (HB/Digital edition)

Win’s Christmas Gift Recommendation: Reliving How it All Began… 10/10

I’ve gone on record as saying that you actually can have too much of a good thing, by which I mean this collection of utter marvels is really, really heavy (and pricey) if you get the paper version. However, if you opt for electric formats, only the second quibble counts and the stories contained herein truly need to be in every home and library, so…

I’m partial to a bit of controversy so I’m going start off by saying that Fantastic Four #1 is the third most important Silver Age comic book ever, behind Showcase #4 – which introduced The Flash – and The Brave and the Bold #28, which brought superhero teams back via the creation of The Justice League of America. Feel free to disagree…

After a troubled period at DC Comics (National Periodicals as it then was) and a creatively productive but disheartening time on the poisoned chalice of the Sky Masters newspaper strip (see Complete Sky Masters of the Space Force), Jack Kirby settled into his job at the small outfit that used to be the publishing powerhouse Timely/Atlas. He churned out mystery, monster, romance and western material in a market he suspected to be ultimately doomed, but as always he did the best job possible and that genre fare is now considered some of the best of its kind ever seen.

But his fertile imagination couldn’t be suppressed for long and when the JLA caught readers’ attention it gave him and writer/editor Stan Lee an opportunity to change the industry forever.

According to popular myth, a golfing afternoon led to publisher Martin Goodman ordering nephew Stan to do a series about a group of super-characters like the JLA. The resulting team quickly took the fans by storm. It wasn’t the powers: they’d all been seen since the beginning of the medium. It wasn’t the costumes: they didn’t have any until the third issue.

It was Kirby’s compelling art and the fact that these characters weren’t anodyne cardboard cut-outs. In a real and recognizable location – New York City – imperfect, raw-nerved, touchy people banded together out of tragedy, disaster and necessity to face the incredible. In many ways, The Challengers of the Unknown (Kirby’s prototype partners in peril for National /DC) laid all the groundwork for the wonders to come, but staid, nigh-hidebound editorial strictures there would never have allowed the undiluted energy of the concept to run all-but-unregulated.

This full-colour compendium collects Fantastic Four #1-30 plus the first giant-sized Annual issues of progressive landmarks (spanning cover-dates November 1961 to September 1964) and tellingly reveals how Stan & Jack cannily built on that early energy to consolidate the FF as the leading title and most innovative series of the era.

Following a typically effusive “found footage” Foreword from Stan – with two more to follow as the many pages turn – we start with Fantastic Four #1 (tentatively bi-monthly by Lee, Kirby, George Klein & Christopher Rule) which is crude, rough, passionate and uncontrolled excitement. Thrill-hungry kids pounced on it.

‘The Fantastic Four’ saw maverick scientist Reed Richards summon his fiancée Sue Storm, their close friend Ben Grimm and Sue’s teenaged brother before heading off on their first mission. They are all survivors of a private space-shot that went horribly wrong when Cosmic Rays penetrated their ship’s inadequate shielding and mutated them all.

Richards’ body became elastic, Sue gained the power to turn invisible, Johnny Storm could turn into living flame and tragic Ben turned into a shambling, rocky freak. In ‘The Fantastic Four meet the Mole Man’ they quickly foil a plan by another outcast who controls monsters and slave humanoids from far beneath the Earth. This summation of the admittedly mediocre plot cannot do justice to the engrossing wonder of that breakthrough issue – we really have no awareness today of how different in tone, how shocking it all was.

“Different” doesn’t mean “better” even here, but the FF was like no other comic on the market at the time and buyers responded to it hungrily. The brash experiment continued with another old plot in #2. ‘The Skrulls from Outer Space’ were shape-changing aliens who framed the FF in the eyes of shocked humanity before the genius of Mister Fantastic bluffed them into abandoning their plans for conquering Earth. The issue concluded with a monstrous pin-up of the Thing, proudly touted as “the first of a series…”

Sure enough, there was a pin-up of the Human Torch in #3, which headlined ‘the Menace of the Miracle Man’ (inked by Sol Brodsky), whose omnipotent powers had a simple secret, but is more notable for the first appearance of their uniforms, and a shocking line-up change, leading directly into the next issue (continued stories were an innovation in themselves) which revived a golden-age great.

‘The Coming of the Sub-Mariner’ reintroduced an all-powerful amphibian Prince of Atlantis and star of Timely’s Golden Age but one who had been lost for years. A victim of amnesia, the relic recovered his memory thanks to some rather brusque treatment by the delinquent Human Torch. Namor then returned to his sub-sea home only to find it destroyed by atomic testing. A monarch without subjects, he swore vengeance on humanity and attacked New York City with a gigantic monster. This saga is when the series truly kicked into high-gear with Mister Fantastic as the pin-up star.

Until now the creative team – who had both been in the business since it began – had been hedging their bets. Despite the innovations of a contemporary superhero experiment, their antagonists had relied heavily on the trappings of popular trends in other media – and as reflected in their other titles. Aliens and especially monsters played a major part in earlier tales but Fantastic Four #5 took a full-bite out of the Fights ‘n’ Tights apple by introducing the first full-blown super-villain to the budding Marvel Universe.

No, I haven’t forgotten Mole Man: but that tragic little gargoyle, for all his plans of world conquest, wouldn’t truly acquire the persona of a costumed foe until his more refined second appearance in #22.

‘Prisoners of Doctor Doom’ (July 1962, and inked by subtly sleek Joe Sinnott) has it all. An attack by a mysterious enemy from Reed’s past; magic and super-science, lost treasure, time-travel, even pirates. Ha-Haar, me ’earties!

Sheer magic! And the creators knew they were on to a winner since the deadly Doctor was back in the very next issue, teamed with a reluctant Sub-Mariner to attack our heroes as ‘The Deadly Duo!’ – and inked by new regular embellisher Dick Ayers.

Alien kidnappers were behind another FF frame-up resulting in the team briefly being ‘Prisoners of Kurrgo, Master of Planet X’: a dark and grandiose off-world thriller in #7 (the first monthly issue), whilst a new returning villain and the introduction of a love-interest for monstrous Ben Grimm were the breakthrough high-points in #8’s ‘Prisoners of the Puppet Master!’ The saga was topped off with a Fantastic Four Feature Page explaining how the Torch’s powers work. The next issue offered another detailing with endearing mock-science ‘How the Human Torch Flies!’

That issue, #9, trumpeted ‘The End of the Fantastic Four’ as Sub-Mariner returned to exploit another brilliant innovation in comic storytelling. When had a supergenius superhero ever messed up so much that the team had to declare bankruptcy? When had costumed crime busters ever had money troubles at all? The eerily prescient solution was to “sell out” and make a blockbuster movie – giving Kirby a rare chance to demonstrate his talent for caricature… and prescience…

1963 was a pivotal year in Marvel’s development. Lee & Kirby had proved their new high concept – human heroes with flaws and tempers – had a willing audience. Now they would extend that ideation to a new pantheon of heroes. Here is where the second innovation would come to the fore.

Previously, superheroes were sufficient unto themselves and shared adventures were rare. Now and here, however, was a universe where characters often and literally stumbled over each other, sometimes even fighting other heroes’ enemies! The creators themselves might turn even up in a Marvel Comic! Fantastic Four #10 featured ‘The Return of Doctor Doom!’ wherein the arch villain used Stan and Jack to lure the Richards into a trap where his mind is switched with the bad Doctor’s. The tale is supplemented by a pin-up of ‘Sue Storm, the Glamorous Invisible Girl’ and another Lee Foreword…

Innovations continued in #11, with two short stories instead of the usual book-length yarn, opening with behind-the-scenes travelogue/origin tale ‘A Visit with the Fantastic Four’ with a stunning pin-up of Sub-Mariner segueing into baddie-free, compellingly comedic vignette. ‘The Impossible Man’ was like superhero strip ever seen before.

Cover-dated March 1963, FF #12 featured an early landmark: arguably the first Marvel crossover as the team are asked to help the US army capture ‘The Incredible Hulk’: a tale of intrigue, action and bitter irony. The argument comes as Amazing Spider-Man #1 (not included here) – wherein the arachnid tries to join the team – has the same release date…  Fantastic Four #13’s ‘Versus the Red Ghost and his Incredible Super Apes!’ is a Cold War thriller pitting the quartet against a Soviet scientist in the race to reach the Moon: and notable both for its moody Steve Ditko inking (replacing Ayers for one glorious month) and the introduction of cosmic voyeurs The Watchers.

‘The Sub-Mariner and the Merciless Puppet Master!’ unwillingly co-star in #14, with one vengeful fiend the unwitting mind-slave of the other, followed by ‘The Mad Thinker and his Awesome Android!’, embarking upon a chilling war of intellects between driven super-scientists but with plenty of room for all-out action. After a notable absence, pin-ups resume with a candid group-shot of the team.

Fantastic Four #16 reveals ‘The Micro-World of Doctor Doom!’ in a spectacular romp guest-starring new hero Ant-Man plus a Fantastic Four Feature Page outlining the powers and capabilities of elastic Mister Fantastic. Despite a resounding defeat, the steel-shod villain returns with more infallible, deadly traps a month later in ‘Defeated by Doctor Doom!’, before FF #18 heralds a shape-changing alien who battles the heroes with their own powers when ‘A Skrull Walks Among Us!’: a prelude to greater, cosmos-spanning sagas to come…

The wonderment intensifies with the first Fantastic Four Annual: a spectacular 37-page epic by Lee, Kirby & Ayers as – finally reunited with their wandering prince – warriors of Atlantis invade New York City (and the world) in ‘The Sub-Mariner versus the Human Race!’.

A monumental tale by the standards of the time, it saw the FF repel the undersea invasion through valiant struggle and brilliant strategy whilst providing a secret history of the secretive race Homo Mermanus. Nothing was really settled except a return to a former status quo, but the thrills were intense and unforgettable…

Also included are rousing pin-ups and fact file features. The Mole Man, Skrulls, Miracle Man, Sub-Mariner, Doctor Doom, Kurrgo, Puppet Master, Impossible Man, The Hulk, Red Ghost and his Super-Apes, and Mad Thinker comprise ‘A Gallery of the Fantastic Four’s Most Famous Foes!’, whilst ‘Questions and Answers about the Fantastic Four’, and a diagrammatic trip ‘Inside the Baxter Building’ evoke awe wonder and understanding. Short story ‘The Fabulous Fantastic Four Meet Spider-Man!’ then reexamines in an extended re-interpretation that first meeting from the premiere issue of the wallcrawler’s own comic. Pencilled this time by Kirby, the dramatic duel benefitted from Ditko’s inking which created a truly novel look.

Cover-dated October 1963, Fantastic Four #19 premiered another of the company’s major villains as the quarrelsome quartet travelled back to ancient Egypt and ‘Prisoners of the Pharaoh!’ This time travel tale has been revisited by so many writers that it is considered one of the key stories in Marvel history introducing a future-Earth tyrant who would evolve into overarching menace Kang the Conqueror.

Another universe-threatening foe was introduced and defeated by brains not brawn in FF#20 when ‘The Mysterious Molecule Man!’ menaced New York before being soundly outsmarted, after which one last Lee Foreword precedes another cross-pollination: this time guest-starring Nick Fury, lead character in Marvel’s only war comic.

Sgt. Fury and his Howling Commandos was another solid hit, but eventually its brusque and brutish star metamorphosed into Marvel’s answer to James Bond. Here, however, he’s a cunning CIA agent seeking the team’s aid against a sinister demagogue called ‘The Hate-Monger’: a cracking yarn with a strong message, inked by comics veteran George Roussos, under the protective nom-de-plume George Bell.

By this juncture the FF were firmly established and Lee & Kirby well on the way to toppling DC/National Comics from a decades-held top spot through an engaging blend of brash, folksy and consciously contemporaneous sagas: mixing high concept, low comedy, trenchant melodrama and breathtaking action.

Unseen since the premiere issue, #22 saw ‘The Return of the Mole Man!’ in another full-on monster-mashing fight-fest, chiefly notable for debuting Sue Storm’s new powers of projecting force fields of “invisible energy.” This advance would eventually make her one of the mightiest characters in Marvel’s pantheon.

Fantastic Four #23 enacted ‘The Master Plan of Doctor Doom!’, by introducing mediocre minions “the Terrible Trio” – Bull Brogin, Handsome Harry and Yogi Dakor – and the uncanny menace of “the Solar Wave” (which was enough to raise the hackles on my 5-year-old neck. Do I need to qualify that with: all of me was five, but only my neck had properly developed hackles back then?)…

In #24’s ‘The Infant Terrible!’ is a sterling yarn of inadvertent extragalactic menace and misplaced innocence, followed by a 2-part tale truly emphasising the inherent difference between Lee & Kirby’s work and everybody else’s at that time.

Fantastic Four #25-26 featured a cataclysmic clash that had young heads spinning in 1964 and led directly to the Emerald Behemoth finally regaining a strip of his own. In ‘The Hulk vs The Thing’ and ‘The Avengers Take Over!’, a relentless, lightning-paced, all-out Battle Royale results when the disgruntled man-monster returns to New York in search of side-kick Rick Jones, with only an injury-wracked FF in the way of his destructive rampage.

A definitive moment in The Thing’s character development, action ramps up to the max when a rather stiff-necked and officious Avengers team horn in, claiming jurisdictional rights on “Bob Banner (this tale is plagued with pesky continuity errors which would haunt Stan Lee for decades) and his Jaded alter ego. Notwithstanding bloopers, this is one of Marvel’s key moments and still a visceral, vital read.

Stan & Jack had hit on a winning formula by including other stars in guest-shots – especially since readers could never anticipate if they would fight with or beside the home team. FF #27’s ‘The Search for Sub-Mariner!’ again saw the undersea antihero in amorous mood, and when he abducts Sue the boys call in Doctor Strange, Master of the Mystic Arts to locate them. Issue #28 was another terrific team-up, but most notable (for me and many other fans) for the man who replaced George Roussos…

‘We Have to Fight the X-Men!’ sees the disparate super-squads in conflict due to the Mad Thinker and Puppet Master’s malign machinations, but the inclusion of Chic Stone – Kirby’s most simpatico and expressive inker – elevates the illustration to indescribable levels of beauty.

‘It Started on Yancy Street!’ (FF #29) starts low-key and a little bit silly in the slum where Ben Grimm grew up, but with the reappearance of the Red Ghost and his Super-Apes, it all goes Cosmic, resulting in a blockbusting battle on the Moon, with the following issue – and last saga here – introducing evil alchemist ‘The Dreaded Diablo!’ – who briefly breaks up the team while casually conquering the world from his spooky Transylvanian castle….

To Be Continued…

Bolstered by all Kirby’s covers, every ‘Fantastic 4 Fan Page’ (with letters from adoring fans many here will recognise), Lee’s concluding essay ‘Reflections on the Fantastic Four’ and appreciations from Paul Gambaccini, Tom DeFalco and Roy Thomas, the joy concludes with added attractions including Lee’s original synopsis for FF #1, a selection of house ads, unused pages and cover art for #3, #20 and Annual #1.

This is a truly magnificent book highlighting pioneering tales that built a comics empire. The verve, imagination and sheer enthusiasm shines through and the wonder is there for you to share. If you’ve never thrilled to these spectacular sagas then this book of marvels is your best and most economical key to another world and time.
© 2022 MARVEL.

The Hawk and The Dove: The Silver Age


By Steve Ditko, Gil Kane, Neal Adams, Nick Cardy, John Celardo, Sal Trapani, Wally Wood & various (DC Comics)

ISBN: 978-1401278052 (TPB/Digital edition)
Win’s Christmas Gift Recommendation: For a Season of Heated Family Debates… 9/10

The 1960s changed the world, especially in comics. Fresh ideas, new freedoms, young talents emerging and a growing assurance among established creators that what they were doing mattered and had lasting relevance generated a wave of inspiration and new characters everywhere. Not all of them hit home, but all have lasting significance. Happy Anniversary Hawk & Dove

Steve Ditko was one of our industry’s greatest and most influential talents and – in his lifetime – one of America’s least lauded. Reclusive and reticent by inclination, his fervent desire was always just to get on with his job, telling stories the best way he could: letting his work speak for him. Whilst the noblest of aspirations, that attitude was usually a minor consideration – and even an actual stumbling block – for the commercial interests which controlled all comics production back then and still exert an overwhelming influence upon the bulk of mainstream comic industry output. If you need more biographical background, there are plenty of wonderful books or even that internet stuff to find it. I’m sticking to his wish to have the stories tell you all you need to know…

After his legendary disagreements with Stan Lee led to Ditko quitting Marvel he worked at Warren Publishing and resumed his career-long association with Charlton Comics. Their laissez faire editorial attitudes always offered virtual creative freedom, if not great financial reward, but when their trailblazing editor Dick Giordano was poached by rapidly-slipping industry leader DC Comics in 1968, he brought with him some of his bullpen of key creators.

Whilst Jim Aparo, Steve Skeates, Frank McLaughlin and Denny O’Neil found a new home, Ditko began only a sporadic – if phenomenally fruitful – association with DC.

During this heady, unsettled period, the first strips derived from Ditko’s interpretation of novelist Ayn Rand’s Objectivist philosophy began appearing in fanzines and independent press publications like Witzend and The Collector – an avenue of freer expression the artist wholeheartedly embraced in an era of social rebellion. For the “over-ground” publishing colossus DC, he devised numerous short stories for genre anthologies and a brace of cult classics. Beware The Creeper came first, followed by the superbly captivating concept gathered here: The Hawk and the Dove. Later visits to the house of Superman & Batman generated Shade, the Changing Man, Stalker and The Odd Man, plus truly unique reinterpretations of The Demon, Man-Bat, Legion of Super-Heroes and many more…

This slight but superb compilation gathers every Ditko-drafted episode of a feature very much of its time plus those who took up the task when he left: curating Showcase #75, The Hawk and the Dove #1-6 and Teen Titans #21, covering May/June 1968 to May/June 1969.

The domestic drama of a family at war naturally opens ‘In the Beginning’ (Showcase #75, with Ditko doing everything except dialoguing which was left to relative youngster Steve Skeates) as high school kids Don and Hank Hall resume their heated quarrel about what American society needs to be. Don is left-leaning pacifist and younger brother Hank is savagely reactionary: pro-military, pro-patriot and anti-dissent of any kind. It was a situation played out all over the world at that crucial stage of the Vietnam war as a new generation turned away from what their parents held dear…

The Hall boys’ paternal parent was doctrinaire small town Judge Irwin Hall of Elmond County: handing out harsh but fair pronouncements that were the cause of a minor superhero moment. When he throws the book at convicted racketeer Dargo, it sparks a wave of violent reprisals and assassination attempts that hospitalise the Judge. Constantly arguing their irreconcilable views, Don and Hank follow one gangster they suspect and are trapped in a warehouse, helpless to prevent a follow-up murder attempt. Their mounting panic and frustration ends when a mysterious voice magically grants them superpowers and costumed identities based on their divergent worldviews and allowing them to escape and foil the killers…

The gift only activates “when evil is present” and also magnifies their ability to act out their philosophical standpoint, and in typical Ditko manner is heartily vilified by the Judge who advocates the rule of law and enforcement of elected authority over criminal vigilantism…

Reaction was strong enough to warrant a solo series and cover-dated August/September that year, The Hawk and the Dove #1 (again scripted by Skeates) revealed ‘The Dove is a Very Gentle Bird’ as teen thieves The Drop-outs plunder at will, with Dove Don and Hawk Hank taking very different approaches to stopping them. The concept of the warring brothers was fascinating but extremely flawed in comic book terms.

Hawk happily smashed everything in traditional Fights ‘n’ Tights style whilst Dove second-guessed his own every action, enduring all kinds of permutation to be dynamic and proactive without ever actually hitting anyone: a definition of pacifism that struggled with itself…

The dichotomy clearly affected Ditko, who abandoned his creation after only three stories, although his swansong ‘Jailbreak’ (H&D #2 Ditko & Skeates) is a mini-masterpiece perfectly embodying all those innate contradictions to craft a powerful tale of ideology and redemption. When the Hall family vacation is overtaken by a mass prison escape, crazed killer Harker forces hopeless, despondent career-convict Davis and a genuinely-reformed young parolee to escape with him, intending to sacrifice them to aid his getaway. When Harker takes the Halls hostage, Hawk and Dove manifest, but as the belligerent bird-boy brutalises Davis and the many escapees he brought along, the repentant parolee saves the hostages whilst Dove stubbornly defeats Harker by taking the beating of his life and wearing his opponent down. Here, the true victory belongs to Don and the system that punishes the guilty and rewards the rule-followers: hardly a radical challenge to the social issues the series sought to redress…

The Hawk and the Dove #3 (December 1968/January 1969) brought a big creative change but more thematic confusion as Gil Kane & Sal Trapani joined Skeates for a brace of crime mysteries. ‘After the Cat’ has the heroes hunt a violent costumed burglar, where Dove’s principles directly lead to tragedy and death after which ‘Twice Burned!’ finds the avian avengers helpless when a savage assault and travesty of justice leads an angry teenager into vengeful violence…

Skeates, Kane & Trapani advanced the themes of ideology versus family bonds in #4 as ‘The Sell-Out!’ sees a mayoral run implicate Judge Hall in wrongdoing when Hawk and Dove expose their father’s oldest political ally as a murdering criminal mastermind funding his campaign through forgery and art theft…

The inevitable occurs in #5 when Kane takes over scripting and Wally Wood assumes the inker’s role in ‘Walk With Me O’ Brother… Death Has Taken My Hand!’

A pre-WWII infant immigrant from Latvia born Eli Katz, Gil Kane was a pivotal player in the developing US comics industry, and indeed the art form itself. Working as an artist, and an increasingly more effective and influential one, he drew for many outfits from 1942 on, tackling superheroes, crime, action, war, mystery, romance, animal heroes (Streak, Rex the Wonder Dog!), movie adaptations Westerns and Science Fiction tales.

In the late 1950s he became one of Julie Schwartz’s key artists: regenerating and rebooting the superhero concept. Yet by 1968, at the top of his profession, this relentlessly revolutionary and creative man felt so confined by the juvenile strictures of the industry that he struck out on bold new ventures that jettisoned the editorial and format bondage of comic books for new visions and media. His Name Is Savage was an adult-oriented black & white magazine about a cold and ruthless super-spy in the James Bond/Matt Helm/Man Called Flint mould; co-written by friend and collaborator Archie Goodwin. It was very much a precursor in tone, treatment and subject matter of many of today’s adventure titles.

His other venture, Blackmark (1971, also with Goodwin), not only ushered in the comic book era of Sword & Sorcery, but also became one of the medium’s first Graphic Novels. Technically, as the series was commissioned by fantasy publisher Ballantine as 8 volumes, it was also envisioned as America’s first comic Limited Series. Before them, though, there was Captain Action and The Hawk and The Dove. At this moment Kane was eager to stretch his creative muscles in a period of great change and challenge and editor Dick Giordano was happy to oblige…

The tale of betrayal and rage sees Irwin Hall uncharacteristically intercede when old friend and literal life-saver Sam Hodgins is framed for armed robbery and murder. When Hawk and Dove investigate they discover a shocking truth that leads to Hank Hall being near-fatally injured as Don – losing his mind with grief – betrays his principles in pursuit of vengeance, not justice…

The tale leads into Teen Titans #21 (June 1969) and a landmark guest shot in DC’s other young heroes title. Written by Neal Adams, pencilled by him and Sal Amendola with inks from brush-maestro Nick Cardy – one of the all-out prettiest illustration jobs of that decade – the tale is centrepiece of a triptych tale spanning TT #20-22.

Facing interdimensional invasion spearheaded by a human multinational crime gang, Titans (Kid Flash, Robin, Wonder Girl and Speedy) are briefly joined by our symbolic super-teens for ‘Citadel of Fear’: chasing smugglers, facing evil ETs and ramping up the surly teen angst quotient whilst moving the invaders story-arc towards a stunning conclusion that you’ll have to read elsewhere

The unstoppable superhero recession of the late 1960s generated incredible and bold experiments, but all those groundbreaking advances went unheeded and unheralded – except by the next generation of comic creators who benefitted from them. Back then, costumed hero books fell like dominoes and The Hawk and The Dove died with #6 (June/July 1969, by Kane & John Celardo). ‘Judgment in a Small Dark Place!’ again focusses on Judge Hall as the son of a man he jailed years previously targets the family before kidnapping and torturing the draconian lawgiver.

Unable to cooperate, the boys search for him separately, but in the end it’s Hawk’s mindless violence that solves the problem and – as usual – Hall’s ungrateful response is seeking to arrest the lawless vigilantes…

This little slice of obscure hero history also includes spectacular covers by Ditko, Kane and Cardy.

The Sixties was the era when all assorted facets of “cool-for-kids” ephemera finally started to coalesce into a comprehensive assault on our minds and our parents’ pockets. Music, TV, movies, comics, bubble-gum cards and toys all began concertedly feeding off each other, building a unified and combined fantasy-land no kid could resist, but there was also deep and permanent change to the culture and social consciousness and kids became aware politically active for the first time. Those competing colliding forces have never been more wonderfully expressed than in the stories in this book and you would be mad to miss it.
© 1968, 1969, 2018 DC Comics. All Rights Reserved.

Mighty Marvel Masterworks Doctor Strange volume 2: The Eternity War


By Stan Lee & Steve Ditko, Art Simek, Sam Rosen & various (Marvel)
ISBN: 978-1-3029-4887-0 (PB/Digital edition)

Win’s Christmas Gift Recommendation: Magical Marvel Unleashed… 10/10

When the emergent House of Ideas introduced a warrior wizard to their burgeoning pantheon in the summer of 1963 it was a bold and curious move. Bizarre adventures and menacing monsters were still incredibly popular, but most mention of magic or the supernatural (especially vampires, werewolves and their eldritch ilk) were harshly proscribed by a censorship panel dictating almost all aspects of story content. Almost a decade after a public witch-hunt led to Senate hearings on the malign influences of words and pictures in sequence, comics were ferociously monitored and adjudicated by the draconian Comics Code Authority. Even though some of the small company’s strongest sellers were still mystery and monster mags, their underlying themes and premises were almost universally mad science and alien wonders, not necromantic or thaumaturgic terrors.

Companies like ACG, Charlton and DC – and Atlas/Marvel – got around edicts against mystic thrills and chills by making all reference to magic benign or even humorous; the same tone adopted by TV series Bewitched about a year after Doctor Strange debuted. That eldritch embargo probably explains writer/editor Stan Lee’s low-key introduction of Steve Ditko’s mystic adventurer: an exotic, twilight troubleshooter inhabiting the shadowy outer fringes of society…

Prior to being Marvel, the company had already published a quasi-mystic precursor: balding, trench-coated savant. Doctor Droom – later rechristened (or is that re-pagan-ed?) Dr. Druid – had an inconspicuous short run in Amazing Adventures (volume 1 #1-4 & #6: June-November 1961).

He was a psychiatrist, sage and paranormal investigator tackling everything from alien invaders to Atlanteans (albeit not the ones Sub-Mariner rules). Droom was subsequently retro-written into Marvel continuity as an alternative candidate and precursor for Stephen Strange‘s ultimate role as Sorcerer Supreme.

After a shaky start, the Master of the Mystic Arts became an unmissable icon of the cool counter-culture kids who saw, in Ditko’s increasingly psychedelic art, echoes and overtones of their own trippy explorations of other worlds. That might not have been the creators’ intention but it certainly helped keep the mage at the forefront of Lee’s efforts to break comics out of the “kids-stuff” ghetto…

This enchanting full colour paperback compilation – also available as a digital download – gathers the spectral sections of Strange Tales #130-146 and Amazing Spider-Man Annual #2: spanning cover-dates March 1965 to July 1966. With no fuss or muss, a classic extended saga opens with ‘The Defeat of Dr. Strange’ as an enigmatic outer-dimensional sponsor enters into a pact with arch-foe Baron Mordo. He will be supplied with infinite power and ethereal minions in return for the death of Earth’s magical guardian. With the Ancient One assaulted and in a deathly coma, Strange is forced to go on the run: a fugitive hiding in the most exotic corners of the globe as remorseless, irresistible forces close in all around him…

A claustrophobic close shave trapped aboard a jetliner in in #131’s ‘The Hunter and the Hunted!’ expands into cosmic high gear a month later as Strange doubles back to his sanctum and defeats the returning foe The Demon only to come ‘Face-to-Face at Last with Baron Mordo!’ Crumbling into weary defeat as the villain’s godly sponsor is revealed, the hero is hurled headlong out of reality to materialise in ‘A Nameless Land, A Timeless Time!’ before confronting tyrannical witch-queen Shazana.

Upon liberating her benighted realm, Strange resumes being the target of relentless pursuit: recrossing hostile dimensions and taking the fight to his foes in ‘Earth Be My Battleground’.

Returning to the enclave hiding his ailing master, Strange gleans a hint of a solution in the mumbled enigmatic word “Eternity” and begins searching for more information as, in the Dark Dimension, a terrified girl seeks to sabotage Dread Dormammu’s efforts to empower Mordo…

As the world went superscience spy-crazy and Nick Fury Agent of S.H.I.E.L.D. took over the lead spot with Strange Tales #135, the Sixties also saw a blossoming of alternative thought and rebellion. Doctor Strange apparently became a confirmed favourite of the blossoming Counterculture Movement and its recreational drug experimentation subculture. With Ditko truly hitting his imaginative stride, it’s not hard to see why. His weirdly authentic otherworlds and demonstrably adjacent dimensions were utterly unlike anything anyone had ever seen or depicted before…

‘Eternity Beckons!’ as Strange is lured to an ancient castle where an old ally betrays him and, after again narrowly escaping Mordo’s minions, the Mage desperately consults the aged senile Genghis in #136: a grave error in judgement. Once more catapulted into a dimension of deadly danger, Strange barely escapes a soul-stealing horror after discovering ‘What Lurks Beneath the Mask?’

Back on Earth and out of options, the Doctor is must test his strength against the Ancient One’s formidable psychic defences to learn the secret of Eternity in ‘When Meet the Mystic Minds!’ Barely surviving the terrible trial, he uses newfound knowledge to translates himself to a place beyond reality and meet the embodiment of creation in ‘If Eternity Should Fail!’

His quest for solutions or extra might failed, he despondently returns to Earth to find his mentor gone and his unnamed female friend prisoners of his worst enemies in anticipation of a deadly showdown…

Strange Tales #139 warns ‘Beware…! Dormammu is Watching!’, but as Mordo – despite being super-charged with the Dark Lord’s infinite energies – fails over and again to kill the Good Doctor, the Overlord of Evil loses all patience, dragging all concerned into his domain.

Intent on making a show of destroying his mortal nemesis, Dormammu convenes a great gathering before whom he will smash Strange in a duel using nothing but ‘The Pincers of Power!’ He is again bathed in ultimate humiliation as the mortal mage’s wit and determination score a stunning triumph in concluding episode ‘Let There Be Victory!’

As the universes tremble, Doctor Strange wearily heads home, blithely unaware his enemies have laid one last trap. The weary victor returns to his Sanctum Sanctorum; unaware his foes have boobytrapped with mundane explosives.

Scripted by Lee and plotted and illustrated by Ditko, Strange Tales #142 reveals ‘Those Who Would Destroy Me!’ as Mordo’s unnamed disciples prepare one final stab at the Master of the Mystic Arts. They would remain anonymous for decades, only gaining names of their own – Kaecillius, Demonicus and The Witch – upon their return in the mid-1980s.

Here, however, they easily entrap the exhausted wizard warrior, imprisoning him with a view to plundering all his secrets. It’s a big mistake as – in the Roy Thomas dialogued sequel ‘With None Beside Me!’ – Strange outwits and subdues his captors…

In #144 Ditko & Thomas take the heartsick hero ‘Where Man Hath Never Trod!’ Although Dormammu was soundly defeated and humiliated before his peers and vassals, the demonic tyrant takes a measure of revenge by exiling Strange’s anonymous female collaborator to realms unknown. Now, as the Earthling seeks to rescue her while searching myriad mystic planes, he stumbles into a trap laid by the Dark One and executed by devilish collector of souls Tazza

On defeating the scheme, Strange returns to Earth and almost dies at the hands of far weaker, but sneakier, wizard Mister Rasputin in a yarn scripted by Dennis O’Neil. The spy and swindler uses meagre mystic gifts for material gain but happily resorts to base brutality ‘To Catch a Magician!’

All previous covers had been Kirby S.H.I.E.L.D. affairs but finally, with Strange Tales #146, Strange and Ditko won their moment in the sun. Although the artist would soon be gone, the Good Doctor remained, alternating with Fury’s team until the title ended.

Ditko & O’Neil presided over The End …At Last!’ as deranged Dormammu abducts Strange before suicidally attacking the omnipotent embodiment of the cosmos called Eternity.

The cataclysmic chaos ruptures the heavens over infinite dimensions and when the universe is calm again both supra-deities are gone. Rescued from the resultant tumult, however, is the valiant girl Strange had loved and lost. She introduces herself as Clea, and although Stephen despondently leaves her, we all know she will be back…

This sideral swansong was Ditko’s last hurrah. Issue #147 saw a fresh start as Strange went back to his Greenwich Village abode under the auspices of co-scripters Lee & O’Neil, with comics veteran Bill Everett suddenly and surprisingly limning the arcane adventures. More of that next time.

Before that though there are still treats in store, beginning with a pinup published in 1967’s Marvel Collectors’ Item Classics #10 before we revel in one last Lee/Ditko yarn to enthral and beguile: Although a little chronologically askew, it is very much a case of the best left until last.

In October 1965 ‘The Wondrous World of Dr. Strange!’ (from Amazing Spider-Man Annual #2) was the astonishing lead feature in an otherwise vintage reprint Spidey comic book. The entrancing fable unforgettably introduced the webslinger to arcane adventuring and otherworldly realities as he unwillingly teams up with the Master of the Mystic Arts to battle power-crazed wizard Xandu: a phantasmagorical, dimension-hopping masterpiece involving ensorcelled zombie thugs and the purloined Wand of Watoomb

After this story it was clear Spider-Man worked in any milieu and nothing could hold him back – and the cross-fertilisation probably introduced many fans to Lee & Ditko’s other breakthrough series.

But wait, there’s even more! Wrapping up the proceeding is a contemporary T-shirt design by Ditko, and the briefest selection of original art.

Doctor Strange has always been the coolest of outsiders and most accessible fringe star of the Marvel firmament. This glorious grimoire is a magical method for old fans to enjoy his world once more and the perfect introduction for recent acolytes or converts created by the movie iteration to enjoy the groundbreaking work of two thirds of the Marvel Empire’s founding triumvirate at their most imaginative.
© 2023 MARVEL.

Creepy Presents Steve Ditko


By Steve Ditko, with Archie Goodwin, Clark Dimond & Terry Bisson dddf Ben Oda, Bill Yoshida & various (Dark Horse Comics)
ISBN: 978-1-61655-216-9 (HB/Digital edition)

Once upon a time the short complete tale was the sole staple of the comic book profession, where the intent was to deliver as much variety and entertainment fulfilment as possible to the reader. Sadly that particular discipline is all but lost to us today…

Steve Ditko was one of our industry’s greatest talents and one of America’s least lauded. His fervent desire to just get on with his job and to tell stories the best way he can, whilst the noblest of aspirations, was always a minor consideration and stumbling block for the commercial interests which for so long monopolised comics production and which still exert an overwhelming influence upon the mainstream bulk of Funnybook output.

Before his time at Marvel, Ditko pursued perfection, creating immaculately paced, staged and rendered short stories for a variety of companies; tirelessly honing his craft with genre tales for whichever publisher would have him, free from the interference of over-intrusive editors.

Even after hitting the big time at Marvel and DC, it’s a creative arena he stayed active in, and this collection gathers some of his rarest yet most accomplished examples, produced at a time when a hidebound industry was just starting to open up to new publishers and fresh themes.

After Ditko’s legendary disagreements with Stan Lee led to his leaving Marvel – where his groundbreaking work made the reclusive genius (at least in comic book terms) a household name – he resumed a long association with Charlton Comics, but also found work at Warren Publications under whiz-kid writer/Editor Archie Goodwin.

The details are fully recounted in Mark Evanier’s biographically informative Foreword, as are hints of the artist’s later spells of creative brilliance at DC, the growing underground movement and nascent independent comics scene…

Erudite and economical, Evanier even finds room to describe and critique the differing art techniques Ditko experimented with during this brief tenure. Whilst working for Warren – between 1966 and 1967 – Ditko enjoyed great editorial freedom and cooperation. He crafted 16 moody monochrome masterpieces – most written by Goodwin – all without interference from the Comics Code Authority’s draconian and nonsensical rules. They ranged from baroque and bizarre fantasy to spooky suspense and science fiction yarns, limited only by the bounds of good taste – or at least as far as horror tales ever can be…

And whilst we’re name-checking unsung heroes, it’s only fair to reveal that all were lettered by Ben Oda or Bill Yoshida.

The uncanny yarns appeared in monochrome magazine anthologies Creepy and Eerie, affording Ditko time and room to experiment with not only a larger page, differing styles and media, but also to dabble in then-unknown comics genres. Those lost stories are gathered into a spectacular oversized (284 x 218 mm) hardback compendium – part of a series of all-star artist compilations which includes Rich Corben and Bernie Wrightson amongst others – and begins here with the short shockers from Creepy.

Culled from #9 and delivered in beguiling wash-tones, ‘The Spirit of the Thing!’ starts with shadows and screams, moves on to a dying man and reveals how teacher and student battle in a mind-bending phantasmagorical other-realm for possession of one healthy body, before #10’s ‘Collector’s Edition!’ returns to crisp line art to detail an obsessive bibliophile’s hunt for a mystic tome… and the reason he should have left well enough alone.

Gripping grey-tones reveal how a gullible prize-fighter is manipulated into becoming a bludgeoning ‘Beast Man!’, after which Creepy #12 sees a disturbed man turn to a psychoanalyst to cure his delusions in ‘Blood of the Werewolf!’ Of all the headshrinkers in all the world…

Throughout his time at Marvel – and especially on Doctor Strange – Ditko was applauded for astounding other-dimensional scenes and depictions. In ‘Second Chance!’, that facility is especially exercised when a wise guy regrets his earlier deal with the devil before ‘Where Sorcery Lives!’ pre-empts and anticipates the 1970s Sword-&-Sorcery boom (and Ditko’s own Stalker at DC) as quintessential barbarian hero Garth battles the ghastly legions of vile necromancer Salamand the Sorcerer

Creepy #15 introduced another sword-swinging proto-Conan in ‘Thane: City of Doom!’, wherein our unwashed warrior titanically thrashes thaumic terrors but nearly succumbs to the hidden threats of a comely queen…

Goodwin didn’t script the last Creepy yarn for Ditko in #16. ‘The Sands that Change!’ was devised by Clark Dimond & Terry Bisson who produced a self-referential tale of a comics artist and his wife falling victim to macabre forces on a desert vacation. Although the story is pedestrian, Ditko’s choice of illustrative materials elevates it to one of the most memorable in his uncanny canon…

The rest of this titanic terror-tome re-presents the Ditko/Goodwin Eerie oeuvre, starting with ‘Room with a View!’ from #3. Rendered in claustrophobic line art, it details how a tired, obnoxious traveller insists on occupying a cheap suite his hotelier would do anything not to rent…

‘Shrieking Man!’ from #4 reveals how an incurable maniac is brought back from agonising insanity by a new doctor, much to the regret of the asylum chief who caused this condition, after which ‘Black Magic’ rolls back the years to mediaeval Europe and a final battle between sorcerer and apprentice…

An affluent and greedy jeweller learns to forever regret taking the ‘Deep Ruby!’ from a desperate hobo in Eerie #6, whilst an underworld plastic surgeon can’t save his latest patient from the depredations of ‘Fly!’ in issue #7. ‘Demon Sword!’ then explores the darkest recesses of psychological transformation and temptation before ‘Isle of the Beast!’ (#9) revisits the hoary Man-hunting-Men plot, but proves that you can never be too careful about who you pick as victim…

The scary sessions conclude with fantasy feast ‘Warrior of Death!’, wherein a barbarian warlord makes a deal with Death and learns that Higher Beings just cannot be trusted…

This voluminous volume has episodes which terrify, amaze, amuse and enthral: utter delights of fantasy fiction with lean, stripped down plots and a dark wit allowing art to set the tone, push the emotions and tell the tale, from a time when a story could end sadly as well as happily and only wonderment was on the agenda, hidden or otherwise.

These stories display the sharp wit and dark comedic energy which epitomised both Goodwin and Warren, channelled through Ditko’s astounding versatility and storytelling acumen: another cracking collection of his works not only superb in its own right but also a telling affirmation of the gifts of one of the art-form’s greatest stylists. This is a book serious comics fans would happily kill, die or be lost in a devil-dimension for…
Creepy, the Creepy logo and all contents © 1966, 1967, 2013 by New Comic Company. All rights reserved.

Iron Man Masterworks volume 16


By Denny O’Neil, Roger McKenzie, Peter B. Gillis, Ralph Macchio, Luke McDonnell, Carmine Infantino, Paul Smith, Steve Ditko, Marie Severin, Mike Vosburg, Jerry Bingham, Michael Golden & various (MARVEL)
ISBN: 978-1-3029-4920-4- (HB/Digital edition)

One of Marvel’s biggest global successes thanks to the film franchise, Iron Man celebrated his 60th anniversary in March 2023, so let’s again acknowledge that landmark and all who wear the suits offering more of the same…

Tony Stark is a super-rich supergenius inventor who moonlights as a superhero: wearing a formidable, ever-evolving suit of armour stuffed with his own ingenious creations. The supreme technologist hates to lose and constantly upgrades his gear, making Iron Man one of the most powerful characters in the Marvel Universe. However, in Iron Man #120-128 (March to November 1979), the unrelenting pressure of running a multinational corporation and saving the world on a daily basis resulted in the weary warrior succumbing to the constant temptations of his (originally sham) sybaritic lifestyle. Thus, he helplessly slipped into a glittering world drenched with excessive partying and drinking.

That dereliction was compounded by his armour being usurped by rival Justin Hammer: used to murder an innocent. The ensuing psychological crisis forced Stark to confront the hard fact that he was an alcoholic …and probably an adrenaline junkie too. Landmark story ‘Demon in a Bottle’ saw the traumatised hero plumb the depths of grief and guilt, bury himself in pity, and alienate all his friends and allies before an unlikely intervention forced him to take a long, hard look at his life and actions…

A more cautious, level-headed and wiser man, Stark resumed his high-pressure lives, but he could not let up and the craving never went away. Then in 1982 author/editor Denny O’Neil made him do it again, with the result that Marvel gained another black superhero at long last…

It was the dawn of a period of legacy heroes inheriting mantles, established roles and combat identities from white, mostly male champions, and was certainly a move in the right direction…

This grand and gleaming chronological compendium navigates that transitional period, re-presenting Iron Man #158-170 and material from Iron Man Annual #5 and Marvel Fanfare #4: episodically spanning cover-dates May 1982-May 1983. It’s accompanied by an Introduction from Luke McDonnell at the front and house ads and Direct Sale promo poster by him at the end, as the title experienced many creative personnel shuffles before settling on a stalwart team to tackle the biggest of changes. Also on show are covers by Bob Layton, Smith, Jim Starlin, Ed Hannigan & Al Milgrom, Jerry Bingham & Brett Breeding, McDonnell, Brent Anderson & Steve Mitchell.

Opening with Iron Man #158, O’Neil, Carmine Infantino, Dan Green & Al Milgrom breeze through the motions as a deranged junior genius attacks modern technology from his literal man-cave by tapping the latent psychic power of his ‘Moms’ after which Roger McKenzie, rising art star Paul Smith & inking collective “Diverse Hands” step in to relate what occurs ‘When Strikes Diablo’. Here the Fantastic Four’s alchemical nemesis infiltrates Stark International to steal the techno-wizard’s resources and obsolete suits, only to unleash a mystic menace beyond all control…

With pressure mounting and threats everywhere, the craving for booze painfully manifests in ‘A Cry of Beasts’ – by O’Neil, Steve Ditko, Marie Severin & Green – as Stark’s party-persona collides with hot, willing babes… until an attack on his factory by the sinister Serpent Squad reminds him of his priorities.

Preceding Iron Man Annual #5 – and by O’Neil, McDonnell, Mike Esposito & Steve Mitchell – a brief encounter with new hero Moon Knight sees Stark at odds with rival rich man Steven Grant (one of four people comprising the edgy crusader) in ‘If the Moonman Should Fail!’

Frenemies at first sight, the Golden Avenger and Fist of Khonshu swallow their rich-boy differences to save mutual friends held hostage by Advanced Idea Mechanics, after which the extra-length Annual extravaganza sees Iron Man in Wakanda where The Black Panther must defeat mysteriously resurrected nemesis and determined usurper Eric Killmonger

Crafted by Peter B. Gillis, Ralph Macchio, Jerry & Bingham & Green, the action-packed ‘War and Remembrance!’ exposes an old foe methodically manoeuvring Stark and Iron Man into an inescapable trap, which closes tighter in Iron Man #162 as O’Neil, Mike Vosburg & Mitchell expose ‘The Menace Within!’ when a trusted employee sabotages S.I.…

There seems to be more than one campaign to crush Stark, and – as O’Neil, McDonnell & Mitchell become the regular creative team – ‘Knight’s Errand!’ opens an extended gambit with another hidden plotter turning ruthless capitalism, corporate raiding, advanced weaponry and an obsession with chess into a war for control of the company.

Up first is fast-flying tech terror The Knight who makes short work of Tony’s bodyguard, pilot, friend and confidante James Rhodes, but the real threat comes from a new acquaintance and future companion, covertly hollowing out Stark at close hand. Rising in the rankings after defeating the hovering horseman, Iron Man barely survives ‘Deadly Blessing’ of The Bishop after his security team digs up leads to the plot in Scotland…

In IM #165, the trail leads to Jamie, Laird of Glen Travail and another deadly duel of devices, where the true purpose is to destabilise Stark by abducting Rhodey in an effort to coerce his capitulation. The resultant ‘Endgame’ seemingly goes Stark’s way, but the battle is fought on many levels by a distanced player secretly commanding the Laird: one with a cruel emotional counterpunch long-prepared to destroy the hero from within…

On ‘One of Those Days…’ old foe The Melter attacks Stark’s New York facility whilst Rhodey still recuperates in Scotland. As Stark yet again faces enforced inactivity in the land of sublime alcoholic beverages, he abruptly abandons his friend to jet home to stop the supervillain. He also learns his brilliant security chief Vic Martinelli has uncovered the identity of one of the hidden players attacking the company: chess grandmaster turned armaments entrepreneur Obadiah Stane

As Rhodey goes missing again, the newcomer wants all Stark’s creations and, in the most hostile of takeovers, uses every trick in the book – from honey traps to guided missiles and abduction to intoxication – to seize the advantage. ‘The Empty Shell’ sees that nefarious plan bear evil fruit as Stark finally cracks under interminable pressure and one last betrayal, leading to a crushing fall “off the wagon” and into the gutter in ‘The Iron Scream’.

Permanently drunk and deprived of all judgement, Stark dons his armour to clash with Machine Man, even as far away, Rhodey makes his own life-threatening break for freedom and home…

As chaos ensues at Stark’s plant, a major player debuts in the form of junior employee and minor boffin Morley Erwin: on hand for Stark’s reunion with Rhodey and an aghast witness to one of the smartest men alive crawling into a bottle and trying to drown away his pain…

That process begins in #169 as ‘Blackout!’ sees Stark simply give up when confronted by volcanic B-list villain Magma, and sleep through the moment Jim Rhodes steps up – and into – the role and armour of Iron Man

The new era properly begins in #170’s ‘And Who Shall Clothe Himself in Iron?’ (cover-dated May 1983) as the former military airman promotes Erwin to tech support adviser to help him pilot the most complex weapon he’s ever used to defeat Magma and save a far from grateful Tony Stark…

The Beginning…

Rounding off the wonderment is a short tale by Michael Golden as originally seen in Marvel Fanfare #4 (September 1982) wherein Stark battles his dreams, inner demons and incalculable pride…

As comics companies sought to course correct old attitudes and adapt their wares to a far wider and more diverse readership than they had previously acknowledged, some rash rushed decisions were made that did not suit all the fans. Thankfully, that never stopped the editors and publishers from trying and the wonderful results are here and everywhere in comics because of it. Go read and enjoy and see how it all began to change.
© 2023 MARVEL.

The Invincible Iron Man Epic Collection volume 1: The Golden Avenger 1963-1965


By Stan Lee, Larry Lieber, Robert Bernstein, Don Rico, Al Hartley, Don Heck, Jack Kirby, Steve Ditko & various (Marvel)
ISBN: 978-0-7851-8863-6 (TPB/Digital edition)

There are a number of ways to interpret the creation and early years of Tony Stark, glamorous millionaire industrialist and inventor – when not operating in his armoured alter-ego of Iron Man.

Created in the immediate aftermath of the Cuban Missile Crisis and at a time when “Red-baiting” and “Commie-bashing” were American national obsessions, the emergence of a brilliant new Thomas Edison using Yankee ingenuity and invention to safeguard and better the World seemed inevitable. Combine the then-all-pervasive belief that technology could solve any problem with the universal imagery of noble knights battling tangible and easily recognisable Evil and the proposition almost becomes a certainty.

Of course, it might simply be that we kids thought it both great fun and very, very cool…

This fabulous full-colour compendium of the Steel Shod Sentinel’s early days reprints all his adventures, feature pages and pin-ups from Tales of Suspense #39 (cover-dated March 1963) through #72 (December 1965), revisiting the dawn of Marvel’s rise to ascendancy.

This period would see the much-diminished and almost bankrupt comics colossus begin challenging DC Comics’ position of dominance, but not quite become the darlings of the student counter-culture. In these tales, Stark is still very much a gung-ho patriotic armaments manufacturer, and not the enlightened capitalist liberal dissenter he would become…

Scripted by Larry Lieber (over brother Stan Lee’s plot) and illustrated by the criminally unappreciated Don Heck, ToS #39 reveals how and why ‘Iron Man is Born!’, with engineering and electronics genius Stark field-testing his latest inventions in Viet Nam before being wounded by a landmine.

Captured by Viet Cong commander Wong-Chu, Stark is told that if he creates weapons for the Reds he will be operated on to remove the metal shrapnel in his chest that will kill him within seven days.

Knowing that Commies can’t be trusted, Stark and aged Professor Yinsen – another captive scientist – build a mobile iron lung to keep his heart beating. They also equip this suit of armour with all the weapons their ingenuity can covertly construct whilst being observed by their captors. Naturally, they succeed and defeat the local tyrant, but not without a tragic sacrifice.

From the next issue, Iron Man’s superhero career is taken as a given, and he has already achieved fame for largely off-camera exploits. Lee continues to plot but Robert Bernstein replaces Lieber as scripter for issues #40-46 and Jack Kirby pencils for Heck. ‘Iron Man versus Gargantus!’ follows the young Marvel pattern by pitting the hero against aliens – albeit via their robotic giant caveman intermediary – in a delightfully rollicking romp.

‘The Stronghold of Doctor Strange!’ (Lee, Bernstein, Kirby & Dick Ayers) features a gloriously spectacular confrontation with a wizard of Science (not Lee & Steve Ditko’s later Mystic Master), after which Heck returns to full art for the espionage and impostors thriller ‘Trapped by the Red Barbarian’.

Kirby & Heck team again for science-fantasy invasion romp ‘Kala, Queen of the Netherworld!’, but Heck goes it alone when Iron Man time-travels to ancient Egypt to rescue the fabled and fabulous Cleopatra from ‘The Mad Pharaoh!’.

New regular cast members proper – bodyguard “Happy” Hogan and secretary Virginia “Pepper” Potts – and the first true supervillain then arrive as the Steel Sentinel must withstand ‘The Icy Fingers of Jack Frost!’ before facing (and converting to Democracy) his Soviet counterpart ‘The Crimson Dynamo!’

Tales of Suspense #47 presaged big changes. Lee wrote ‘Iron Man Battles the Melter!’, and Heck inked the unique pencils of Steve Ditko in a grudge match between Stark and a disgraced corporate rival, but the big event came with the next issue’s ‘The Mysterious Mr. Doll!’

Here Lee, Ditko & Ayers scrapped the old, cool-but-clunky golden boiler-plate suit for a sleek, gleaming, form-fitting red-and-gold upgrade to aid the defeat of a sadistic mystic blackmailer using witchcraft to get ahead. The new suit would – with minor variations – become the symbol and trademark of the character for decades to come.

Paul Reinman inked Ditko on Lee’s crossover/sales pitch for the new X-Men comic book when ‘Iron Man Meets the Angel!’, before the series finally found its feet with Tales of Suspense #50.

Heck became regular penciller and occasional inker as Lee delivered the Armoured Avenger’s first major menace and perpetual nemesis in ‘The Hands of the Mandarin!’: a modern-day Fu Manchu derivative who terrifies the Red Chinese so much that they manipulate him into attacking America, with the hope that one threat will fatally wound the other. The Mandarin would become Iron Man’s greatest foe.

Our ferrous hero made short work of criminal contortionist ‘The Sinister Scarecrow’, and also the Red spy who appropriated a leftover Russian armour-suit and declared ‘The Crimson Dynamo Strikes Again!’ scripted, as was the next issue – by the enigmatic “N. Kurok” who was in truth Golden Age veteran Don Rico). The issue also premiered a far more dangerous threat in the slinky shape of Soviet Femme Fatale The Black Widow.

With ToS #53 she became a headliner as ‘The Black Widow Strikes Again!’: stealing Stark’s new anti-gravity ray but ultimately thwarted in her sabotage mission, after which ‘The Mandarin’s Revenge!’ began a 2-part tale of kidnap and coercion that concluded by disproving in #55 that ‘No One Escapes the Mandarin!’

It’s followed by a “Special Bonus Featurette” by Lee & Heck, revealing ‘All About Iron Man’ detailing how the suit works and even ‘More Info about Iron Man!’ including a ‘Pepper Potts Pin-Up Page’

‘The Uncanny Unicorn!’ promptly attacked, only to fare no better in the end, his power-horn proving pointless in the end, but segueing neatly into another Soviet sortie as Black Widow resurfaced to beguile a budding superhero. ‘Hawkeye, The Marksman!’ was gulled into attacking the Golden Avenger in #57 during his debut moment: briefly making him the company’s latest and most dashing misunderstood malefactor.

Another landmark occurred with the next issue. Formerly, Iron Man had monopolised Tales of Suspense but ‘In Mortal Combat with Captain America!’ (inked by Ayers) depicted an all-out battle between the Avengers teammates resulting from a clever substitution by evil impersonator The Chameleon. It was a tasty primer for the next issue when Cap would begin his own solo adventures, splitting the monthly comic into an anthology featuring Marvel’s top two patriotic paladins.

Iron Man’s initial half-length outing in #59 was against technological terror ‘The Black Knight!’, and as a result of the blistering clash, Stark was rendered unable to remove his own armour without triggering a heart attack: a situation that hadn’t occurred since the initial injury. Up until this time he had led a relatively normal life by simply wearing the heartbeat regulating breast-plate under his clothes. The introduction of such soap-opera sub-plots were a necessity of the shorter page counts, as were continued stories, but this seeming disadvantage worked to improve both the writing and the sales.

With Stark’s “disappearance”, Iron Man was ‘Suspected of Murder!’, a tale that saw the return of Hawkeye and Black Widow, leading directly into an attack from China and ‘The Death of Tony Stark!’ (complete with a bonus pin-up of ‘The Golden Avenger Iron Man’). The sinister ambusher then provided ‘The Origin of the Mandarin!’ before being beaten by Stark’s ingenuity once again.

After that extended epic, a change of pace occurred as short complete exploits returned. The first was #63’s industrial sabotage thriller ‘Somewhere Lurks the Phantom!’ (by Lee Heck & Ayers), followed by the somewhat self-explanatory ‘Hawkeye and the New Black Widow Strike Again!’ (inked by Chic Stone and with the Soviet agent abruptly transformed from fur-clad seductress into a gadget-laden costumed villain), after which ‘When Titans Clash!’ sees a burglar steal the new armour, forcing Stark to defeat his greatest invention with his old suit (inked by new regular Mike Esposito as “Mickey DeMeo”).

Mike stuck around to see subsea tyrant Attuma as the threat du jour in ‘If I Fail, a World is Lost!’ and crime-lord Count Nefaria uses dreams as a weapon in ‘Where Walk the Villains!’, returning in the next issue to attack Stark with hallucinations in ‘If a Man be Mad!’: a rather weak tale introducing Stark’s ne’er-do-well cousin Morgan. It was written by Al Hartley with Heck & Esposito in top form as always.

Issues #69-71 form another continued saga: a one of the best of this early period. Inked by Vince Colletta, ‘If I Must Die, Let It Be with Honor!’ sees Iron Man forced to duel a new Russian opponent called Titanium Man in a globally-televised contest both national super-powers see as a vital propaganda coup. The governments are naturally quite oblivious of the cost to the participants and their friends…

DeMeo inks ‘Fight On! For a World is Watching!’ which amplifies the intrigue and tension as the Soviets, caught cheating, pile on the pressure to at least kill America’s champion if they can’t score a publicity win, before final chapter ‘What Price Victory?’ affords a rousing, emotional conclusion of triumph and tragedy made magnificent by the super-glossy inking of troubled artistic genius Wally Wood.

That would have been the ideal place to end the volume but there’s one more episode included here: ToS #72 – by Lee, Heck & Demeo – deals with the aftermath of victory as, whilst the fickle public fête Iron Man, his best friend lies dying, and a spiteful ex-lover hires diabolical super-genius the Mad Thinker to destroy Stark and his company forever.

‘Hoorah for the Conquering Hero!’ closes the book on a pensive down-note, somewhat leavened by bonus features including a house ad promoting two new titles out the same month – Tales of Suspense #39 and Amazing Spider-Man #1 – and another plugging all the heroes extant as of May 1963. That one also announced the company rebrand as “Marvel Comics Group”.

We close with a selection of pre-correction original art covers and pages: 8 wondrous treats by Kirby, Heck Wood, Colletta & Ayers.

The sheer quality of this compendium is undeniable. From broad comedy and simple action to dark cynicism and relentless battle, Marvel Comics grew up with this deeply contemporary series.

Iron Man developed amidst the growing political awareness of the Viet Nam Generation who were the comic’s maturing readership. Wedded as it was to the American Industrial-Military Complex, with a hero – originally the government’s wide-eyed golden boy – gradually becoming attuned to his country/s growing divisions, it was, as much as Spider-Man, a bellwether of the times. That it remains such a thrilling romp of classic superhero fun is a lasting tribute to the talents of all those superb creators that worked it.
© 2020 MARVEL.

Mighty Marvel Masterworks Doctor Strange volume 1: The World Beyond 


By Stan Lee & Steve Ditko, with Don Rico, George Roussos & various (Marvel) 
ISBN: 978-1-3029-3438-5 (PB/Digital edition) 

When the budding House of Ideas introduced a warrior wizard to their burgeoning pantheon in the summer of 1963 it was a bold and curious move. Bizarre adventures and menacing monsters were still incredibly popular, but most mature mention of magic or the supernatural (especially vampires, werewolves and their eldritch ilk) were harshly proscribed by a censorship panel which dictated almost all aspects of story content. Almost a decade after a public witchhunt led to Senate hearings on the malign influences of words and pictures in sequence, comics were ferociously monitored and adjudicated by the draconian Comics Code Authority. Even though some of the small company’s strongest sellers were still mystery and monster mags, their underlying themes and premises were almost universally mad science and alien wonders, not necromantic or thaumaturgic horrors. 

Companies like ACG, Charlton and DC – and Atlas/Marvel – got around the edicts against mystic thrills and chills by making all reference to magic benign or even humorous… the same tone adopted by massively popular TV series Bewitched about a year after Doctor Strange debuted. That eldritch embargo probably explains writer/editor Stan Lee’s low key introduction of Steve Ditko’s mystic adventurer: an exotic, twilight troubleshooter inhabiting the shadowy outer fringes of society. 

Capitalising on of the runaway success of The Fantastic Four, Lee had quickly spun off the youngest, most colourful member of the team into his own series, hoping to recapture the glory of the 1940s when The Human Torch was one of the company’s untouchable “Big Three” superstars. Within a year of FF #1, long-lived anthology title Strange Tales became home for the blazing boy-hero (from #101, cover-dated October 1962), launching Johnny Storm on a creatively productive but commercially unsuccessful solo career. 

Soon after, in Tales of Suspense #41 (May 196), latest sensation Iron Man battled a crazed scientific wizard dubbed Doctor Strange, and with the name successfully and legally in copyrightable print (a long-established Lee technique: Thorr, The Thing, Magneto, The Hulk and others had been disposable Atlas “furry underpants monsters” long before they became in-continuity Marvel characters), preparations began for a truly different kind of hero. 

The company had already published a quasi-mystic precursor: balding, trench-coated savant Doctor Droom – later rechristened (or is that re-pagan-ed?) Dr. Druid – had an inconspicuous short run in Amazing Adventures (volume 1 #1-4 & #6: June-November 1961).  

He was a psychiatrist, sage and paranormal investigator tackling everything from alien invaders to Atlanteans (albeit not the ones Sub-Mariner ruled). Droom was subsequently retro-written into Marvel continuity as an alternative candidate and precursor for Stephen Strange‘s ultimate role as Sorcerer Supreme… 

After a shaky start, the Master of the Mystic Arts became an unmissable icon of the cool counter-culture kids who saw, in Ditko’s increasingly psychedelic art, echoes and overtones of their own trippy explorations of other worlds… 

That might not have been the authors’ intention but it certainly helped keep the mage at the forefront of Lee’s efforts to break comics out of the “kids-stuff” ghetto… 

This enchanting full colour paperback compilation – also available as a digital download – gathers the spectral sections of Strange Tales #110, 111 and 114-129: spanning cover-dates July 1963 to February 1965. Moreover, although the Good Doctor didn’t rate a cover blurb until #117 or banner insert visual until #118 and was barely cover-featured until issue #130, it also magnanimously includes every issue’s stunning frontage: thus offering an incredible array of superbly eye-catching Marvel masterpieces from the upstart outfit’s formative heyday by Jack Kirby, Dick Ayers, Chic Stone and George Roussos, John Severin and others. In case you were wondering: Strange’s first shared split-cover came with Strange Tales #121 (June 1964)… 

Our first meeting with the man of mystery comes courtesy of a quiet little chiller which has never been surpassed for sheer mood and imagination. ‘Doctor Strange Master of Black Magic!’ by Lee & Ditko debuted at the back of Strange Tales #110 and saw a terrified man troubled by his dreams approach an exceptional consultant in his search for a cure… 

That perfect 5-page fright-fest introduces whole new realms and features deceit, desperation, double dealing and the introduction of both a mysterious and aged oriental mentor and devilish dream demon Nightmare in an unforgettable yarn that might well be Ditko’s finest moment… 

A month later in #111 he was back, ‘Face-to-Face with the Magic of Baron Mordo!’ which introduced a player on the other side. The esoteric duel with such an obviously formidable foe established Strange as a tragic solitary guardian tasked with defending the world from supernatural terrors and uncanny encroachment whilst introducing his most implacable enemy, a fellow sorcerer with vaulting ambition and absolutely no morals. In the astounding battle that ensued, it was also firmly confirmed that Strange was the smarter man… 

Then things went quiet for a short while until the letters started coming in… 

Strange Tales #114 (November 1963) was one of the most important issues of the era. Not only did it highlight the return of another Golden Age hero – Captain America – but it contained the fabulously moody resurrection of Doctor Strange: permanently installed in an eccentric and baroque little corner of the growing unified universe where Ditko let his imagination run wild… 

With #114, the Master of the Mystic Arts took up monthly residence behind the Torch as ‘The Return of the Omnipotent Baron Mordo!’ (uncredited inks by George Roussos) finds the Doctor lured to London and into a trap, only to be saved by unlikely adept Victoria Bentley: an abortive stab at a romantic interest who would periodically turn up in years to come. 

The forbidding man of mystery is at last revealed in all his frail mortality as Strange Tales #115 offered ‘The Origin of Dr. Strange’: disclosing how Strange was once America’s greatest surgeon. A brilliant man, yet greedy, vain and arrogant, he cared nothing for the sick except as a means to wealth and glory. When a self-inflicted, drunken car-crash ended his career, Strange hit the skids. 

Then, fallen as low as man ever could, the debased doctor overheard a barroom tale which led him on a delirious odyssey or, perhaps more accurately, pilgrimage to Tibet, where a frail and aged mage changed his life forever. It also showed his first clash with the Ancient One‘s other pupil Mordo: thwarting a seditious scheme and earning the Baron’s undying envious enmity… 

Eventual enlightenment through daily redemption transformed Stephen the derelict into a solitary, dedicated watchdog at the fringes of humanity, challenging every hidden danger of the dark on behalf of a world better off not knowing what dangers lurk in the shadows… 

‘Return to the Nightmare World!’ sees the insidious dream predator trapping earthly sleepers in perpetual slumber until the doubtful authorities ask Strange to investigate. The subsequent invasion of his oneiric enemy’s stronghold is a masterpiece of moody suspense, followed by ‘The Many Traps of Baron Mordo!’: showing the malign mage devising an inescapable doom, which once more founders after Strange applies a little logic to it… 

The wild and infinite variety of Strange’s universe offered Ditko tremendous opportunities to stretch himself visually and as plotter of the stories. In ST #118 the Master of Magic travels to Bavaria to combat ‘The Possessed!’; finding humans succumbing to extra-dimensional invaders neither fully mystic nor mundane, whilst ‘Beyond the Purple Veil’ has Strange rescue, from ray-gun wielding slaver-tyrants, the burglars who stole one of his arcane curios… 

Strange Tales #120 plays with the conventions of ghost stories as a reporter vanishes during a live broadcast from ‘The House of Shadows!’ before the Doctor diagnoses something unworldly but certainly not dead… 

Mordo springs yet another deadly trap in ‘Witchcraft in the Wax Museum!’ but is once more outsmarted and humiliated after stealing his rival’s body whilst Strange wanders the world in astral form, after which Roussos returned as an uncredited inker for #122’s ‘The World Beyond’ as Nightmare nearly scores his greatest victory after the exhausted Strange falls asleep before uttering the nightly charm shielding him from attack through his own dreams. 

Strange hosts his first Marvel guest star in #123 whilst meeting ‘The Challenge of Loki!’ (August 1964 by Lee, Ditko & George Roussos as George Bell) as the god of Mischief tricks the earthly mage into briefly stealing Thor’s hammer before deducing where the emanations of evil he senses really come from… 

Strange battles a sorcerer out of ancient Egypt to save ‘The Lady from Nowhere!’ from time-bending banishment and imprisonment, and performs similar service to rescue the Ancient One after the aged sage is kidnapped in ‘Mordo Must Not Catch Me!’, after which Roussos/Bell moved on whilst Lee & Ditko geared up for even more esoteric action. 

Strange Tales #126 brings the Master of the Mystic arts to ‘The Domain of the Dread Dormammu!’ as an extra-dimensional god seeks to subjugate Earth. In a fantastic realm, Strange meets an enigmatic, exotic woman who reveals the Dread One operates by his own implacable code: giving the overmatched Earthling the edge in the concluding ‘Duel with of the Dread Dormammu!’ which saw Earth saved, the Ancient One freed of a long-standing curse and Strange given a new look and mystic weapons upgrade… 

Restored to his homeworld and Sanctum Sanctorum in Greenwich Village, Strange solves ‘The Dilemma of… the Demon’s Disciple!’ by saving a luckless truth-seeker from an abusive minor magician and – after a stunning pin-up by Ditko - wraps up this initial volume with one more done-in-one delight. 

Scripted by Golden Age Great Don Rico (Bulletman; Human Torch, Captain America; Jann of the Jungle and more), #129’s ‘Beware… Tiborro! The Tyrant of the Sixth Dimension!’ sees Strange tackling a demonic deity of decadence stealing TV guests and execs from a show debunking magic and mysticism… 

But wait, there’s still more: a page of original art from ST #125 and that rarest of all artefacts, un-inked Ditko pencils in the form of a preliminary sketch for an unused Strange/Ancient One pin-up. 

These stories are timeless and have been gathered many times before, but let’s for a moment focus on format. The Mighty Marvel Masterworks line launched with economy in mind: classic tales of Marvel’s key creators and characters re-presented in chronological order. It’s been a staple since the 1990s, but always before in lavish, hardback collectors editions. These modern editions are cheaper, on lower quality paper and – crucially – smaller (about the dimensions of a paperback book). Your eyesight might be failing and your hands too big and shaky, but at 152 x 227mm, they’re perfect for kids. If you opt for the digital editions, that’s no issue at all… 

Doctor Strange has always been the coolest of outsiders and most accessible fringe star of the Marvel firmament. This glorious grimoire is a magical method for old fans to enjoy his world once more and the perfect introduction for recent acolytes or converts created by the movie iteration to enjoy the groundbreaking work of two thirds of the Marvel Empire’s founding triumvirate at their most imaginative. 
© 2022 MARVEL  

Machine Man: The Complete Collection by Kirby and Ditko


By Jack Kirby, Steve Ditko, with Marv Wolfman, Tom DeFalco, Roger Stern, Mike Rockwitz, Sal Buscema & various (Marvel)
ISBN: 978-0-7851-9577-1 (TPB)

Jack Kirby was – and nearly 30 years after his death, remains – the most important single influence in the history of American comics. There are innumerable accounts of and testaments to what the man has done and meant, and you should read those if you are at all interested in our medium.

Off course, I’m now adding my own tenpence’s worth, pointing out what you probably already know: Kirby was a man of vast imagination who translated big concepts into astoundingly potent and accessible symbols for generations of fantasy fans. If you were exposed to Kirby as an impressionable child you were his for life. To be honest, the same probably applies whatever age you jump aboard the “Kirby Express”…

For those of us who grew up with Jack, his are the images which furnish and clutter our interior mindsets. Close your eyes and think “robot” and the first thing that pops up is a Kirby creation. Every fantastic, futuristic city in our heads is crammed with his chunky, towering spires. Because of Jack we all know what the bodies beneath those stony-head statues on Easter Island look like, we are all viscerally aware that you can never trust great big aliens parading around in their underpants and, most importantly, we know how cavemen dressed and carnosaurs clashed…

In the late 1930s, it took a remarkably short time for Kirby and his creative collaborator Joe Simon to become the wonder-kid dream-team of the new-born comicbook industry. Together they produced a year’s worth of the influential monthly Blue Bolt, dashed off Captain Marvel Adventures (#1) for overstretched Fawcett and, after Martin Goodman appointed Simon editor at Timely Comics, co-created a host of iconic characters such as Red Raven, the original Marvel Boy, Mercury, Hurricane, The Vision, Young Allies and of course million-selling mega-hit Captain America.

When Goodman failed to make good on his financial obligations, Simon & Kirby were snapped up by National/DC, who welcomed them with open arms and a fat chequebook. Bursting with ideas the staid industry leaders were never really comfortable with, the pair were initially an uneasy fit, and awarded two moribund strips to play with until they found their creative feet: Sandman and Manhunter.

They turned both around virtually overnight and, once established and left to their own devices, switched to the “Kid Gang” genre they had pioneered at Timely. Joe & Jack created wartime sales sensation Boy Commandos and a Homefront iteration dubbed the Newsboy Legion before being called up to serve in the war they had been fighting on comic book pages since 1940.

Once demobbed, they returned to a very different funnybook business, and soon after left National to create their own little empire…

Simon & Kirby heralded and ushered in the first American age of mature comics – not just by inventing the Romance genre, but with all manner of challenging modern material about real people in extraordinary situations – before seeing it all disappear again in less than eight years.

After years of working for others, Simon & Kirby had finally established their own publishing house, producing comics for a far more sophisticated audience, only to find themselves in a sales downturn and awash in public hysteria generated by an anti-comicbook pogrom. Their small stable of magazines – generated for the association of companies known as Prize, Crestwood, Pines, Essenkay and/or Mainline Comics – blossomed and as quickly wilted when the industry abruptly contracted throughout the 1950s.

Hysterical censorship-fever spearheaded by US Senator Estes Kefauver and opportunistic pop psychologist Dr. Frederic Wertham led to witch-hunting Senate hearings. Caving in, most publishers adopted a castrating straitjacket of draconian self-regulatory rules. Horror titles produced under the aegis and emblem of the Comics Code Authority were sanitised and anodyne affairs in terms of Shock and Gore, even though the market’s appetite for suspense and the uncanny was still high. Crime comics vanished and mature themes challenging an increasingly stratified and oppressive society were suppressed…

Simon quit the business for advertising, but Jack soldiered on, taking his skills and ideas to a number of safer, more conventional and less experimental, companies. As the panic abated, Kirby returned briefly to DC Comics where he worked on mystery tales and Green Arrow (at that time a mere back-up page-filler in Adventure Comics and World’s Finest Comics) whilst concentrating on his passion project: newspaper strip Sky Masters of the Space Force.

During that period Kirby also re-packaged an original super-team concept that had been kicking around in his head since he and Joe Simon had closed their innovative, ill-timed ventures. At the end of 1956 Showcase #6 premiered the Challengers of the Unknown…

After three more test issues they won their own title with Kirby in command for the first eight. Then a legal dispute with Editor Jack Schiff exploded and the King was gone…

He found fresh fields and an equally hungry new partner in Stan Lee at the ailing Atlas Comics outfit (which had once been mighty Timely) and there created a revolution in superhero comics storytelling…

After a decade of never-ending innovation and crowd-pleasing wonderment, Kirby felt increasingly stifled. His efforts had transformed the little publisher into industry-pioneer Marvel but now felt trapped in a rut. Thus, he moved back to DC for another burst of sheer imagination and pure invention.

Kirby always understood the fundamentals of pleasing his audience and strived diligently to combat the appalling state of prejudice about the comics medium – especially from industry insiders and professionals who despised the “kiddies world” they felt trapped in.

After his controversial, grandiose Fourth World titles were cancelled, Kirby looked for other projects that would stimulate his own vast creativity yet still appeal to a market growing ever more fickle. These included science fictional heroes Kamandi and OMAC, supernatural star The Demon, war stories starring The Losers, and even a new Sandman– co-created with old Joe Simon – but although the ideas kept coming (Atlas, Kobra, Dingbats of Danger Street), once again editorial disputes increased. Reluctantly, he left again choosing to believe in promises of more creative freedom elsewhere…

His return to Marvel in 1976 was much hyped and eagerly anticipated at the time, but again turned controversial. New works such as The Eternals and Devil Dinosaur found friends rapidly, but his return to earlier creations Captain America and Black Panther divided the fanbase.

Kirby was never slavishly wedded to tight continuity, and preferred, in many ways, to treat his stints on titles as a “Day One”: a policy increasing at odds with the close-continuity demanded by a strident faction of the readership…

Kirby was fascinated by the evolution of humanity and how it was ultimately defined. Gods, devils, ascension, devolution and especially artificial intelligence were themes he regularly revisited. As early as 1957, in his second Challengers of the Unknown yarn, tragic Ultivac was a misunderstood mechanoid built by war criminals who spontaneously achieved sentience, sapience and a profound sense of self-preservation. This concept of machine soul re-emerged constantly in characters as diverse as King Kra, Recorder 211, Torgo, Mother Box and many others but found its greatest expression in a strip spun off from licensed property 2001: A Space Odyssey.

Although not included here, Machine Man actually debuted in July to September 1977 in #8-10 of that series – so Marvel are being a tad generous with the term “complete” in this epic trade paperback and digital compilation. X-51/Aaron Stack/Mister Machine was a government-built war droid who achieves passionate, unique self-actualisation after an encounter with the enigmatic alien Monolith of Kubrick and Clarke’s movie classic. When the publishing license expired, Jack’s metal miracle catapulted into his own eccentric series and a little slice of history was made…

Collecting the 19-issue run of Machine Man spanning April 1978 to January 1989, and including material from Incredible Hulk #234-237 and Marvel Comics Presents #10, this canny compilation offers a rare chance to see how a single character can fare under the widely differing and unique artistic visions of the visual founders of the Marvel Universe.

Brushing over the embargoed origins, a fully sentient but unschooled and inexperienced ‘Machine Man’ exploded into the Marvel Universe in his first issue (April 1978, by Kirby & Mike Royer), on the run from the US Army.

As X-51, he had been condemned to eradication when his 50 predecessors malfunctioned, attacking the soldiers they were designed to replace. “Aaron” was different, however, reared as a human in the household of psychologist Dr. Abel Stack. When the official order came to scrap all X-models, Stack gave his life to remove his “son’s” self-destruct trigger, sending the innocent out to find his place in the world. On his trail was veteran warrior Colonel Kragg, maimed sole survivor of a brutal X robot assault…

On the run and plagued by nightmares, Aaron makes friends easily in the easy-going, post-Hippie region around Central City, California, and holes up in the asylum run by psychiatrist Dr. Peter Spalding. As they debate the nature of existence, soldiers close in and a fresh crisis is triggered in the ‘House of Nightmares’ when an inmate psionically connects to an alien being about to die countless light years away…

Stack’s on-board technologies confirm the contact is no delusion, and empathy moves the assembled earthlings to open a door for the dying stranger. Sadly, ‘Ten-For, the Mean Machine’ is a devious, arrogant professional world-conqueror who believes his kind of mechanical life superior to organics and sets about adding Earth to the Autochron empire, just as Kragg’s forces breach the building…

The Colonel is no fan of artificial beings but is soon overwhelmed, leaving Machine Man to ‘Battle on a Very Busy Street’, before briefly abandoning humanity and questioning the point of his tormented existence. His status as a despised ‘Non-Hero’ changes after attending a wild party and meeting empathetic communications executive Tracy Warner, who inspires Aaron to defeat the rapidly-approaching invasion fleet with a ‘Quick Trick’…

Issue #7 opens in the aftermath as a Special Congressional Committee convenes to rule on the robot’s autonomy and continued existence. ‘With a Nation Against Him!’ shows humanity’s prejudices and willingness to exploit Aaron, and when Spalding is kidnapped, Congressman Miles Brickman sees a way to ride that bigotry all the way to the White House…

As Aaron seeks to save Peter from nefarious capitalist criminals The Corporation, Kragg undergoes a change of heart and helps foil their plans to mass-produce X-Units, resulting in a spectacular ‘Super-Escape’ and a tenuous détente between mankind and Machine Man when they cooperate ‘In Final Battle!’ (Machine Man #9, December 1978)…

The series ended there, with the unresolved issues carrying over to a story arc in Incredible Hulk. Here a 6-page extract from #234’s ‘Battleground: Berkeley’ (April 1979 by Roger Stern, Sal Buscema & Jack Abel) sees Corporation high flyer Mr. Jackson frame Machine Man for kidnapping the Hulk’s friend Trish Starr, and lure the Jade Juggernaut to Central City…

Followed by the entirety of #235-237, the resultant clash gears up the metal marvel for a fresh run, opening with ‘The Monster and the Machine’ (Stern, Sal Buscema & Mike Esposito) as the Hulk runs amok and shreds the real Aaron Stack, whilst in Washington DC, opportunistic Brickman is elevated to the Senate…

The rematch in #236 furiously escalates in ‘Kill or Be Killed!’, but by the time the truth has emerged, the Hulk is beyond all reason and turns his wrath on Jackson with horrific effect in concluding chapter ‘When a City Dies!’ (by Stern, S Buscema & Abel)…

One month later Machine Man returned to his own title but it couldn’t have been more different…

In an industry and medium packed with imaginative graphic iterations of mechanoid marvels and malcontents, nobody ever drew robots like Steve Ditko…

He was one of comics’ greatest and most influential talents and – during his lifetime – probably America’s least lauded. Reclusive and reticent by inclination, his fervent desire was always to just get on with his job, telling stories the best he could: letting his work speak for him.

Whilst the noblest of aspirations, that attitude was a minor consideration – and even actual stumbling block – for the commercial interests which controlled comics production and still exert overwhelming influence upon the bulk of comic industry’s output.

In 1966, after Ditko’s legendary disagreements with Stan Lee led to the artist quitting Marvel, he found work at Warren Comics and resumed a career-long association with Charlton Comics. That company’s casual editorial attitudes had always offered the most creative freedom, if not financial reward, but in 1968 their wünderkind editor Dick Giordano was poached by rapidly-slipping industry leader National Comics. He took his key creators with him, but whilst Jim Aparo, Steve Skeates, Frank McLaughlin and Denny O’Neil found a new home, Ditko began only a sporadic – if phenomenally productive – association with DC.

It was during that heady, unsettled period that the first strips stemming from Ditko’s interpretation of Ayn Rand’s Objectivist philosophy began appearing in indie publications like Witzend and The Collector, whilst for the “over-ground” publishing colossus, he devised cult classics The Hawk and the Dove and Beware the Creeper. Later efforts included Shade, the Changing Man, Stalker and The Odd Man, plus anthological Sci Fi and horror yarns; truly unique interpretations of Man-Bat, Kirby’s The Demon, Legion of Super-Heroes and many more…

In 1979, Ditko grudgingly returned to Marvel to work on Micronauts, Captain Marvel, Fantastic Four, Captain Universe, licensed properties and new characters like Speedball, Squirrel Girl and the automaton in question…

MM #10 offered ‘Renewal!’ courtesy of Marv Wolfman & Steve Ditko. Severely damaged in combat, the artificial avenger is frantically rebuilt by Spalding and X-Project originator Dr. Broadhurst, at the cost of much of his awesome armament. This arbitrary adjustment forces Aaron to reassess his status and condition, and after finding a message from Abel Stack, he resolves to chart a fresh course as part of the human race.

Even after Aaron saves the Senator from certain death, Brickman pins his future career on capturing the mechanical “menace”, but the robot perseveres and a battle with a high-tech thief in ‘Byte of the Binary Bug!’ leads to a new cover secret identity as an insurance investigator, a new confidante in businessman Byron Benjamin and a new nemesis in exotic millionaire Khan of Xanadu…

When a freak accident turns ordinary mortals into ascendant angels in #12’s ‘Where Walk the Gods!’ Aaron is forced to confront his own biases and moral imperatives to save his life, and learns the value of mercy from a small child, before Khan returns in ‘Xanadu!‘, determined to achieve immortality by occupying Aaron’s mechanical body…

Wolfman & Ditko sought to humanise Machine Man through a cast of fellow workers at Delmar Insurance, such as freeloading lazy moocher Eddie Harris and office vamp Maggie Jones, but the real counterbalance to Aaron is Brickman who announces his run for the White House based on a publicity pogrom against the synthetic superhero in #14. Here, the action stems from ‘The Man Who Could Walk Through Walls’: a tragic scientist accidentally turned super-dense and hired by the Senator’s assistants to impersonate and defame the robot champion…

Further inroads into mainstream continuity come as Tom DeFalco joins Ditko from #15 onwards. Transformed into a cloud of energized gas, Dr. Voletta Todd calls herself Ion and – demanding ‘Kill Me or Cure Me’ – crushes Machine Man. As the robot is repaired by garrulous blue collar engineering savant Gears Garvin, the Thing and Human Torch tackle the deranged suicidal monster but are grateful for Aaron’s last-minute save…

Issue #16 introduces the first in a string of maniacal baddies as ‘Baron Brimstone and His Sinister Satan Squad!’ go on a magic-backed crime spree, after which #17 debuts evil industrialist Sunset Bain and macabre Madame Menace who seek to profit from selling Aaron’s stolen limbs in ‘Arms and the Robot!’

Brickman makes his move in #18, using dubious political connections and outright lies to trick Canadian super-agents Sasquatch, Aurora and Northstar into attacking the metal marvel who stands ‘Alone Against Alpha Flight!’ before the quirky series ends with #19 (February 1981) and a brutal battle against a manic mercenary: a cruel clash that leaves Aaron dejected, deformed and dispirited after being ‘Jolted by Jack O’Lantern!’

Marvel Comics Presents #10 (January 1989) then offers one last hurrah as – written by Ditko & Mike Rockwitz with Dave Cockrum inking the abstract master’s compelling pencils – ‘Machine Man Meets the F.F…Failure Five’ finds Aaron Stack targeted by a robot fiasco determined to continue his own existence by occupying the astounding X-51 frame… irrespective of who might already be using it…

With extras including a complete cover gallery by Kirby, Ditko, Royer, Al Milgrom, Frank Giacoia, Dan Green, Joe Sinnott, Steve Leialoha, Walter Simonson, John Byrne, Rich Buckler & Frank Miller, plus a quartet of ‘Machine Mail’editorials by Kirby; house ads; original art pages by both titans and unused cover art from the period and full biographies of the founding titans, this compilation is a dose of utter, uncomplicated comics magic: bold, brash, and completely compelling. How can you possibly resist the clarion call of sheer eccentric escapism?
© 2016 Marvel Characters, Inc. All rights reserved.

The Creeper by Steve Ditko


By Ditko, Don Segall, Denny O’Neil, Michael Fleisher, Mike Peppe, Jack Sparling & various (DC Comics)
ISBN: 978-1-4012-2592-6 (HB)

Steve Ditko was one of our industry’s greatest and most influential talents and, during his lifetime, amongst America’s least lauded. Always reclusive and reticent by inclination, his fervent desire was always just get on with his job, tell stories the best way he can and let his work speak for him.

Whilst the noblest of aspirations, that attitude was usually a minor consideration – and even an actual stumbling block – for the commercial interests which for so long controlled all comics production and still exert an overwhelming influence upon the mainstream bulk of the comic industry’s output.

After Ditko’s legendary disagreements with Stan Lee led to his quitting Marvel – where his groundbreaking efforts made the reclusive genius (at least in comicbook terms) a household name – he found work at Warren Comics and resumed his long association with Charlton Comics.

That company’s laissez faire editorial attitudes had always offered him the most creative freedom, if not greatest financial reward, but in 1968 their wünderkind editor Dick Giordano was poached by the rapidly-slipping industry leader and he took some of his bullpen of key creators with him to DC Comics. Whilst Jim Aparo, Steve Skeates, Frank McLaughlin and Denny O’Neil found a new and regular home, Ditko began only a sporadic – if phenomenally productive – association with DC.

It was during this heady if unsettled period that the first strips derived from Ditko’s interpretation of the Objectivist philosophy of novelist Ayn Rand began appearing in fanzines and independent press publications like Witzend and The Collector, whilst for the “over-ground” publishing colossus he devised a brace of cult classics with The Hawk and the Dove and the superbly captivating concept re-presented here: Beware The Creeper. Later efforts would include Shade, the Changing Man, Stalker and The Odd Man, plus truly unique interpretations of Man-Bat, the Legion of Super-Heroes and many more…

The auteur’s comings and goings also allowed him to revisit past triumphs and none more so than with The Creeper who kept periodically popping up like a mad, bad penny. This superb hardcover compilation – still tragically and inexplicably languishing with other classics DC still hasn’t got around to making available in digital formats – gleefully gathers every Ditko-drafted and delineated Creeper classic from a delirious decade for your delight. It curates tales from Showcase #73, Beware the Creeper #1-6, 1st Issue Special #7, World’s Finest Comics #249-255 and Cancelled Comics Cavalcade #2/Showcase #106 (collectively spanning March/April 1968 to February/March 1979), and the spooky superhero spectacle kicks off with an effusive Introduction from appreciative fan Steve (30 Days of Night) Niles.

Like so many brilliant ideas before it, Ditko’s bizarre DC visions first exploded off the newsstands in try-out title Showcase. Issue #73 heralded ‘The Coming of the Creeper!!’ with veteran comics and TV scripter Don Segall putting the words to Ditko’s plot and illustrations.

The moodily macabre tale introduces suicidally-outspoken TV host Jack Ryder, whose attitude to his show’s sponsors and cronies loses him his cushy job. His brazen attitude does, however, impress network security chief Bill Brane and the gruff oldster offers him a job as an investigator and occasional bodyguard.

Jack’s first case involves tracking down recent Soviet defector Professor Yatz who has gone missing. The CIA suspect has been abducted by gangster Angel Devilin and sold to Red agent Major Smej…

Displaying a natural affinity for detective work, Ryder tracks a lead to Devilin’s grand house and interrupts a costume party designed as a cover to make the trade. Promptly kicked out by thugs, Ryder heads for a costume shop but can only find a box of garish odds and ends… and lots of makeup.

Kitted out in strange melange of psychedelic attire, he breaks back in but is caught and stabbed before being thrown into a cell with the missing Yatz. The scientist – also grievously wounded – is determined to keep his inventions out of the hands of evil men. These creations comprise an instant healing serum and a Molecular Transmuter, able to shunt whatever a person is wearing or carrying into and out of our universe. A fully equipped army could enter a country as harmless tourists and materialise a complete armoury before launching sneak attacks…

To preserve them, Yatz buries the Transmuter inside Ryder’s knife wound before injecting him with the untested serum. The effect is instantaneous and doesn’t even leave a scar. The investigator is also suddenly faster, stronger and more agile…

When Jack presses a handheld activator, he is instantly naked and experimentation shows that he can make his motley costume appear and disappear just by pushing a button. Of course, now, whenever it is activated, neither makeup nor wig, bodystocking, boots or gloves will come off. It’s like the crazy outfit has become a second skin…

When the gangsters come for their captives, Yatz is burning his notes and in the fracas that follows catches a fatal bullet. Furious, guilt-ridden and strangely euphoric, Ryder goes after the thugs and spies, but by the time the cops arrive finds himself – or at least his canary yellow alter ego – blamed by Devilin for the chaos and even burglary.

The mobster has even given him a name… The Creeper…

As soon as the furore dies down the vengeful Ryder returns to exact justice for the professor and discovers his uncanny physical prowess and macabre, incessant unnerving laughter give him an unbeatable edge and win him a supernatural reputation…

After that single issue the haunting hero hurtled straight into his own bimonthly series. Beware the Creeper #1 debuted with a May/June cover-date. Behind one of the most evocative covers of the decade – or indeed, ever – ‘Where Lurks the Menace?’ (scripted by Denny O’Neil under his occasional pen-name Sergius O’Shaughnessy) finds Ryder and the Creeper hunting an acrobatic killer beating to death a number of shady types in a savage effort to take over the city’s gangs.

Jack’s relentless pursuit of the terror and careful piecing together of many disparate clues to his identity is only hindered by the introduction of publicity-hungry, obnoxious glamour-puss ‘Vera Sweet’. The TV weathergirl thinks she has the right to monopolise Ryder’s time and attention even when he’s ducking fists and bullets…

The remainder of the far-too-brief run featured a classic duel of opposites as a chameleonic criminal mastermind insinuated himself into the lives of Jack and the Brane bunch. It all began with ‘The Many Faces of Proteus!’ in issue #2 (by Ditko & O’Shaughnessy) as a pompous do-gooder’s TV campaign against The Creeper is curtailed when the Golden Grotesque shows up at the studio throwing bombs.

Caught in the blast is the baffled and battered Jack Ryder, and he’s even more bewildered when Brane informs him that a tip has come in confirming the Creeper is working for gambler gangboss Legs Larsen…

Dodging Vera, whose latest scheme involves a fake engagement, the real Creeper reaches Larsen’s gaming house in time to see a faceless man put a bullet into the prime suspect. In the ensuing panic the Laughing Terror transforms back into Ryder and strolls out carrying Larsen’s files, unaware that the faceless man is watching him leave and putting a few clues together himself…

The documents reveal a lone player has been slowly consolidating a hold on the city’s underworld but discloses no concrete information, so the Creeper goes on a very public rampage against assorted criminals in hopes of drawing Proteus out. The gambit works perfectly as a number of close friends try to kill Ryder, but only after he frantically fends off a flamethrower-wielding Vera in his own apartment does the Creeper realise that Proteus is far more than a madman with a makeup kit. A spectacular rooftop duel ends in a collapsed building and the apparent end of the protean plunderer, but there’s no body to be found in the rubble…

Beware the Creeper #3 has our outré hero tearing the city’s thugs apart looking for Proteus, but his one-man spook-show is curtailed when Brane sends Ryder to find Vera. Little Miss Wonderful is determined to be the first to interview an island society cut off from the world for over a century, but all contact has been lost since she arrived. Tracking her to ‘The Isle of Fear’ Jack finds her in the hands of a death cult.

More important to Ryder, however, is the fact that the Supreme One who leads the maniacs is actually a top criminal offering sanctuary to the Proteus flunkies he’s been scouring the city for…

Back in civilisation again, ‘Which Face Hides My Enemy?’ sees Ryder expose High Society guru and criminal mesmerist Yogi Birzerk‘s unsuspected connection to Proteus. The cops drive Creeper away before he can get anything from the charlatan, and when he dejectedly returns home Jack walks into an explosive booby trap in his new apartment.

The “warning” from Proteus heralds the arrival of Asian troubleshooters Bulldog Bird and Sumo who claim to be also pursuing the faceless villain. They reveal he was a high-ranking member of the government of Offalia who stole a chemical which alters the molecular composition of flesh before suggesting they all team up. Heading back to Bizerk’s place, it soon becomes clear that they are actually working for Proteus and that the faceless fiend knows Ryder’s other identity…

With #5, inker Mike Peppe joined Ditko and O’Neil as the epic swung into high gear with ‘The Color of Rain is Death!’ Proteus makes his closing moves, attacking many of Jack’s associates and framing him again whilst preparing for the criminal masterstroke which will win him much of the city’s wealth.

Luring the Creeper into the sewers just as a major storm threatens to deluge the city, the face-shifter reveals a scheme to blow up the drainage system and cause catastrophic flooding. After a brutal battle, he also leaves The Creeper tied to a grating to drown…

The stunning saga closed with the final issue of Beware the Creeper #6 (March/April 1969), by which time Ditko had all but abandoned his creation. ‘A Time to Die’ saw tireless and reliable everyman artist Jack Sparling pencil most of the story as the Creeper escapes his death-trap, deciphers the wily villain’s true game-plan and delivers a crushing final defeat.

It was fun and thrilling and – unlike many series which folded at that troubled time – even provided an actual conclusion, but it somehow it wasn’t satisfactory and it wasn’t what we wanted.

This was a time when superheroes went into a steep decline with supernatural and genre material rapidly gaining prominence throughout the industry. With Fights ‘n’ Tights comics folding all over, Ditko concentrated again on Charlton’s mystery line, the occasional horror piece for Warren and his own projects…

In the years his own comic was dormant, the Creeper enjoyed many guest shots in other comics and it was established that the city he prowled was in fact Gotham. When Ditko returned to DC in the mid-1970s, tryout series 1st Issue Special was alternating new concepts with revivals of old characters.

Issue #7 (October 1975) gave the quirky crusader another shot at stardom in ‘Menace of the Human Firefly’ written by Michael Fleisher and inked by Mike Royer. It saw restored TV journalist Jack Ryder inspecting the fantastic felons in Gotham Penitentiary just as manic lifer Garfield Lynns breaks jail to resume his interrupted costumed career as the master of lighting effects. By the time the rogue’s brief but brilliant rampage is over the Creeper has discovered something extremely disturbing about his own ever-evolving abilities…

The story wasn’t enough to restart the rollercoaster, but a few years later DC instituted a policy of giant-sized anthologies and the extra page counts allowed a number of lesser lights to secure back-up slots and shine again.

For World’s Finest Comics #249-255 (February/March 1978-February/March 1979) Ditko was invited to produce a series of 8-page vignettes starring his most iconic DC creation. This time he wrote as well as illustrated and the results are pure eccentric excellence.

The sequence begins with ‘Moon Lady and the Monster’ as Ryder – once again a security operative for Cosmic Broadcasting Network – has to ferret out a grotesque brute stalking a late night horror-movie hostess, after which #250’s ‘Return of the Past’ reprises the origin as Angel Devilin gets out of jail and goes looking for revenge…

In WFC #251, ‘The Disruptor’ proves to be a blackmailer attempting to extort CBN by sabotaging programmes whilst ‘The Keeper of Secrets is Death!’ in the next issue follows the tragic murder of Dr. Joanne Russell who is accused on a sensationalistic TV of knowing the Creeper’s secret identity…

In #253, ‘The Wrecker’ is an actual grudge-bearing mad scientist who has built a most unconventional robot, whilst ‘Beware Mr. Wrinkles!’ in #254 debuts a villain with the power to age his victims. Neither, however, are a match for the tireless, spring-heeled Technicolor Tornado, and his too-short return culminates in a lethal duel with a knife-throwing jewel thief in #255’s ‘Furious Fran and the Dagger Lady’…

Until this volume, that was it for Ditko devotees and Creeper collectors, but as the final delight in this splendid compendium reveals, there was more. An ill-considered expansion was followed by the infamous “DC Implosion” in 1978 when a number of titles were shut down or cancelled before release. One of those was Showcase #106 which would have featured a new all-Ditko Creeper tale.

It was collected – with a number of other lost treasures – in a copyright-securing minimum print run, monochrome internal publication entitled Cancelled Comics Cavalcade. Here, from #2 (1978) and presented in stark black & white, fans can see the Garish Gallant’s last Ditko-devised hurrah as ‘Enter Dr. Storme’ pits the Creeper (and cameo crimebuster The Odd Man) against a deranged weatherman turned climactic conqueror with the power to manipulate the elements.

Fast, fight-filled, furiously fun and devastatingly dynamic, Beware the Creeper was a high-point in skewed superhero sagas and this is a compendium no lovers of the genre can do without.
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