Justice Society of America: Thy Kingdom Come parts 1, 2 & 3


By Geoff Johns, Alex Ross, Dale Eaglesham, Fernando Pasarin & various (DC)
ISBNs: 978-1-4012-1741-9,   978-1-4012-1946-8,   978-1-4012-2167-6

After the actual invention of the comicbook superhero – for which read the launch of Superman in 1938 – the most significant event in the genre’s (and indeed industry’s) progress was the combination of individual stars into a group. Thus what seems blindingly obvious to us with the benefit of four-colour hindsight was proven – a number of popular characters could multiply readership by combining forces and fan-bases. Plus of course, a whole bunch of superheroes is a lot cooler than just one – or even one and a sidekick.

The Justice Society of America was created for the third issue (Winter 1940/1941) of All-Star Comics, an anthology title featuring established characters from various All-American Comics publications. The magic was instigated by the simple expedient of having the assorted heroes gather around a table and tell each other their latest adventure. From this low key collaboration it wasn’t long before the guys – and they were all white guys (except Red Tornado who merely pretended to be one) – regularly joined forces to defeat the greatest villains and social ills of their generation. Within months the concept had spread far and wide…

And so the Justice Society of America is rightly revered as a true landmark in the development of comicbooks. When Julius Schwartz revived the superhero genre in the late 1950s, the game-changing moment came with the inevitable teaming of the reconfigured mystery men into a Justice League of America.

From there it wasn’t long until the original and genuine article returned. Since then there have been many attempts to formally revive the team’s fortunes but it wasn’t until 1999, on the back of both the highly successful rebooting of the JLA by Grant Morrison & Howard Porter and the seminal but critically favoured new Starman series by Golden Age devotee James Robinson, that the multi-generational team found a new mission and fan-base big enough to support them. As the century ended the original super-team returned and have been with us in one form or another ever since.

This iteration, called to order after Infinite Crisis and Identity Crisis, found the surviving heroes from World War II acting as mentors and teachers for the latest generation of young champions and metahuman “legacy-heroes” (family successors or inheritors of departed champions’ powers or code-names): a large, cumbersome but nevertheless captivating assembly of raw talent, uneasy exuberance and weary hard-earned experience (for details see Justice Society of America: the Next Age and Justice League of America: The Lightning Saga).

This triptych of tomes collects issues #7-22 of the Justice Society of America series, the first Annual and Justice Society of America Kingdom Come Specials: Superman, Magog and The Kingdom; expanding, clarifying and building on those new heroes introduced in the landmark 1996 Mark Waid & Alex Ross miniseries, by rationalising many of the characters and concepts with the then-current DC continuity.

Kingdom Come and its belated sequel The Kingdom managed to connect that initially ring-fenced continuity to the mainstream DC universe and introduced “Hyper-Time”, a bridging concept which opened the way for all the storylines and history eradicated in Crisis on Infinite Earths to once more be “real and true”. Gradually a number of those variant elements began to coalesce in the relaunched Justice League and Justice Society series culminating in the expansive extended epic collected in these three volumes – although the entire saga could happily have fitted into one large tome…

This ambitious and almost daunting epic commences when Nathan Heywood awakes after an attack by modern Nazi meta-humans to realise most of his family have died in the assault. Of little comfort is the fact that his own crippling injuries have been repaired by the activation of his latent powers. The paraplegic youth has become a creature of living steel; unfeeling and ‘Indestructible’. For the sake of his surviving kin Heywood assumes the persona of new legacy hero Citizen Steel.

Soon after, ‘Bells and Whistles’ concentrates on the history of Jesse Chambers, wife of the second Hourman and daughter of WWII heroes Johnny Quick and Liberty Bell. Jesse inherited the powers of both parents but her level-headedness is all her own and vitally necessary when fellow member Damage, fuelled by berserker rage, breaks a State Exclusion Order whilst chasing super villain Zoom – the hyper-fast maniac who shredded the hero’s face and turned him into a hideous monster doomed to hide forever behind a mask.

‘Prologue: Thy Kingdom Come’ switches focus to Power Girl who has only recently discovered her true origins as a survivor from an alternate universe where her cousin Superman was the World’s Greatest Hero and leader of an another Justice Society, now all long-gone and forever lost in a universe-shredding Infinite Crisis…

During a gala party for three generations of heroes, the team are called to a flaming mystical conflagration and when 31st century refugee and barely-in control schizophrenic Starman uses his powers to extinguish the blaze he inadvertently plucks a survivor out of the void between dimensions.

This newcomer looks and sounds just like Power Girl’s own dearly-departed Earth-2 Superman…

‘What a Wonderful World’ sees the Man of Steel from the Kingdom Come continuity describe how the heroes and their successors of his world almost destroyed the planet (with flashback sequences painted by Alex Ross) before Starman explains his own connection to all the realms of the multiverse. Initially suspicious, the JLA come to accept the elder Man of Steel.

Elsewhere, a deadly predator begins to eradicate demi-gods and pretenders to divinity throughout the globe…

‘The Second Coming’ reveals how the Strange Visitor from Another Earth believes his world dead, just as a new crop of legacy heroes (Judomaster, Mr. America, Amazing Man, Lightning and David Reid) join the team, whilst in ‘New Recruits’ the death-toll of murdered godlings mounts rapidly…

This first volume concludes with an expansive sketch section from Alex Ross.

The second book of Thy Kingdom Come (collecting Justice Society of America #13-18 and Annual #1) opens with ‘Supermen’ wherein the latest incarnation of Mr. America (an FBI agent turned freelance super-villain profiler) alerts the JSA to the serial god-killer and points the way to a mysterious personage known only as Gog.

When his files reveal their suspect to be an old foe of this world’s Superman, his elder alternate volunteers to discuss the case with the Man of Steel whilst deep below the fertile earth of the Congo an alien presence communes with its apocalyptic herald…

‘Thy Kingdom Come: Gog’ at last begins the epic in earnest as the assembled team is attacked by the mysterious Gog, resulting in a staggering battle in ‘The Good Fight’ and culminating in a dramatic climax in Africa and the release and apotheosis of the One True Gog…

This immense being is an ancient deity from the race which spawned the New Gods and has been gestating in our Earth since his own world died uncounted millennia ago…

The colossal gleaming god immediately proclaims a new era for Mankind in ‘He Came, and Salvation With Him’: striding across Africa, ending want, cleansing the scorched earth, feeding the starving and curing the afflicted with broad waves of his gigantic hands.

The battle-hardened heroes are highly suspicious but since among those cured are Damage, Star Man, Doctor Midnite and Sand the miracles cause a split in the JSA ranks in ‘Wish Fulfillment’.

Something is not right though: beyond the haughty bombast there are inconsistencies. Atheist Mr. Terrific is apparently invisible to the wandering god and despite his hopes and prayers Citizen Steel is ignored whilst all others have their wishes granted even without asking.

For example Power Girl but not Superman are summarily dispatched “Home”…

With confrontation seemingly inevitable the beneficent Gog suddenly diverts from his path and declaims that he will eradicate all war…

‘Earth-2 chapter one: Golden Age’ and ‘Earth-2 chapter two: ‘The Hunted’ (from Justice Society of America Annual #1) starts with Power Girl materialised on the alternate Earth she believed long destroyed and reunited with all the friends she believed long dead. But then, why is she so unhappy and desperate to escape?

Before she can answer her own question another Power Girl turns up and all rationality and hope of a peaceful solution rapidly fades…

This volume ends with JSA #18’s ‘War Lords’ as, whilst preaching, peace, love and restoration, Gog inflicts outrageously cruel punishments on civil war soldiers in the Congo and to all sinners before transforming David Reid into his new almighty herald Magog…

The third and final Book (covering issues #19-22 of Justice Society of America and Justice Society of America Kingdom Come Specials: Superman, Magog and The Kingdom) begins with Power Girl trapped on Earth-2 and consulting that world’s Michael Holt (who never became Mr. Terrific like his other-dimensional counterpart) in ‘Out of Place’ whilst a universe away, Black Adam follows phenomena which indicate his dead beloved Isis is returning, and the JSA declares war on itself as one half of the team prepares to defend Gog from the other…

 

‘Earth Bound’ kicks everything into high gear as Power Girl escapes from there to here, followed by the amassed and enraged heroes of Earth-2: a shattering confrontation which re-establishes a whole new DC multiverse.

Then Justice League of America Kingdom Come Special: Superman pits “our” Man of Tomorrow against his other-dimensional doppelganger whilst revealing the secret tragedy which made the Kingdom Come Kryptonian quit in the first place, whilst Justice League of America Kingdom Come Special: Magog describes ‘The Real Me’ as Gog’s new herald re-examines his own sordid past and proves himself his own brutal, uncompromising man…

That issue also provided ‘The Secret Origin of Starman’ which discloses how a teenager from the 31st century became the key and roadmap to the myriad pathways of the multiverse.

Justice League of America Kingdom Come Special: The Kingdom opens the final conflict with Gog as the lost god reveals the staggering price he demands for his miraculous bounty and Sand uncovers its true cost whilst JSA #21 ‘Saints and Sinners’ opens the full-scale war when the heroes attack.

When Magog’s eyes are opened he deserts his malign god presaging the beginning of the end but humanity is saved in its most desperate hour in the concluding chapter ‘Thy Will Be Done’ after which, with the threat ended the lost heroes of the myriad Earths win their final rewards…

Conceived by Geoff Johns & Alex Ross to irrevocably button down the company’s new continuity, this extended tale is beguiling and impressive if you’re well-versed in the lore of the DC Universe but probably impenetrable if you’re not.

Executed by Johns with inserted segments illustrated and painted by Ross and the major proportion of the art provided by Dale Eaglesham, Fernando Pasarin, Ruy Jose, Rodney Ramos & Drew Geraci, Jerry Ordway, Prentis Rollins, Bob Wiacek, Richard Friend, Rebecca Buchman, John Stanisci, Mick Gray, Kris Justice, Norm Rapmund, Scott Kolins, Jack Purcell & Nathan Massengill, the final volume concludes with another expansive sketch section from Alex Ross and a stunning double-page portrait of the Earth-2 JSA by Jerry Ordway.

As I’ve already stated, I fear this blockbusting yarn will be all but unreadable to anyone not deeply immersed in the complex continuity of DC’s last three decades, which is a real shame as the writing is superb, the artwork incredible and the sheer scope and ambition breathtaking. However, if you love Fights ‘n’ Tights cosmic melodrama and are prepared to do a little reading around (Kingdom Come and The Kingdom are mandatory here) then you might find yourself with a whole new universe to play in…
© 2007, 2008, 2009 DC Comics. All Rights Reserved.

The Valiant Era Collection


By Jim Shooter, Bob Hall, Don Perlin, Steve Ditko, Gonzalo Mayo, Stan Drake & various (Valiant)
No ISBN

During the market-led, gimmick-crazed frenzy of the 1990s amongst the interminable spin-offs, fads and shiny multiple-cover events a new comics company revived some old characters and proved once more that good story-telling never goes out of fashion. As Editor-in-Chief, Jim Shooter had made Marvel the most profitable and high-profile they had ever been and, after his departure, he used that writing skill and business acumen to transform some almost forgotten Silver-Age characters into contemporary gold.

Western Publishing had been a major player since comics’ earliest days, blending a wealth of licensed titles such as TV and Disney titles, Tarzan, or the Lone Ranger with homegrown hits like Turok, Son of Stone and Space Family Robinson. In the 1960s during the superhero boom these adventure titles expanded to include, Brain Boy, M.A.R.S. Patrol Total War (created by Wally Wood), Magnus, Robot Fighter (by the incredible Russ Manning) and in deference to the atomic age of heroes, Nukla and the brilliant Dr. Solar, Man of the Atom. Despite supremely high quality and passionate fan-bases, they never captured the media spotlight of DC or Marvel’s costumed cut-ups. Western shut up their comics division in 1984.

With an agreement to revive some, any or all of these four-colour veterans, Shooter and co-conspirator Bob Layton came to a bold decision and made those earlier adventures part-and-parcel of their refit: acutely aware that old fans don’t like having their childhood favourites bastardized and that revivals need all the support they can get. Thus the old days were canonical: they “happened.”

The company launched with a classy reinterpretation of science fiction icon Magnus, but the key title to the new universe they were building was the broadly super-heroic Solar, Man of the Atom which launched with an eye to all the gimmicks of the era, but also cleverly realised and realistically drawn.

Hit after hit followed and the pantheon of heroes expanded until dire market condition and corporate chicanery ended the company’s stellar expansion. Gradually it fractionated and all but disappeared…

Now with a Bloodshot movie in the offing and reports of the company’s revival here’s a glimpse at one of their too few graphic novel collections from the early days of the format.

The Valiant Era Collection, representing Magnus #12, Solar #10-11, Eternal Warrior #4-5 and Shadowman #8, was released in 1994 as an introductory sampler and canny compendium of first appearances from the company’s burgeoning continuity which gathered a disparate selection of tales which had one thing in common: the debuts of characters that had quickly become “hot”.

In the collector-led era of the early 1990s – before one zillion internet sites and social networking media – many new concepts caught the public’s attention only after publication. The seemingly-savvy snapped up multiple copies of comics they subsequently couldn’t sell and many genuinely popular innovations slipped by unnoticed until too late.

This trade paperback from a company that valued storytelling above all else addressed that thorny issue by simply bundling their own hot and hard to find hits in one book…

‘Stone and Steel’ was written by Faye Perozich and Shooter and illustrated by Gonzalo Mayo, and found Robot-Fighting superman Magnus transported to a timeless dimension where dinosaurs and cavemen existed side by side. Once there he became embroiled in a battle for survival against his old enemy Laslo Noel: a rabid anti-technologist not averse to using modern super-weapons to force his point of view.

The Lost Land had other defenders, most notably two Native American warriors named Turok and his young companion Andar. The pair had been a popular Western Publishing mainstay for over a quarter of a century (see Turok, Son of Stone) and their initial (re)appearance here led to their revival in a succession of titles which even survived the company’s demise as well as a series of major computer and video games.

That spectacular and entrancing epic is followed by a two-part Solar saga which introduced an immortal warrior prince and paved the way for the disclosure of the secret history which underpinned the entire Valiant Universe.

Solar was brilliant nuclear physicist Phil Seleski, who designed a new type of fusion reactor and was transformed into an atomic god when he sacrificed his life to prevent it destroying the world.

His energized matter, troubled soul, coldly rational demeanour and aversion to violence made him a truly unique “hero” but his discovery of hidden meta-humans and a genuine super-villain in the ambitious, mega-maniacal form of ultra psionic Toyo Harada led Solar into a constantly escalating Secret War.

Solar #10, ‘The Man who Killed the World’ by Shooter, Don Perlin, Stan Drake, John Dixon & Paul Autio, introduced a raft of new concepts and characters beginning with troubled teen Geoffry McHenry – the latest in a long line of Geomancers blessed or cursed with the power to communicate with every atom that comprises our planet. When the world screams that a sun-demon is about to consume it Geoff tracks down Seleski only to determine that Solar is not unique and the threat is still at large.

Meanwhile, however, Harada’s Harbinger Foundation has sent all its unnatural resources to destroy the Man of the Atom, supplemented by a mysterious individual named Gilad Anni-Padda, an Eternal Warrior who has been battling evil around the globe for millennia and has worked with a number of Geoff’s predecessors…

The concluding chapter ‘Justifiable Homicides’ (Shooter, Steve Ditko, Ted Halsted & Mayo) finds Geomancer, Gilad and Solar battling for their lives against an army of Harbinger super-warriors but as always with this series, the ending is not one you’ll see coming…

Gilad quickly jumped to his own series and Eternal Warrior #4-5 introduced his immortal but unnamed undying nemesis in ‘Evil Reincarnate’ (Kevin Vanhook, Yvel Guichet & Dixon) a tale of ancient China which segues neatly into a contemporary tale battling the drug-baron who is his latest reborn iteration before the nanite-enhanced techno-organic wonder warrior Bloodshot explodes onto the scene in ‘The Blood is the Life’ (by Vanhook & Dixon); a blockbusting action epic which set up the enhanced assassin’s own bullet-bestrewn series and, tangentially, the 40th century Magnus spin-off Rai…

The final debut in this volume was not for another hero but rather featured the introduction of the Valiant Universe’s most diabolical villain. Shadowman #8 held ‘Death and Resurrection’ (Bob Hall, Guichet & Dixon) and changed the rules of the game throughout the company’s growing line of books.

Jack Boniface was a struggling session saxophonist trying to strike it rich in the Big Easy when he was seduced by Lydia, a mysterious woman he picked up in a club. Her sinister, trysting assault left him unconscious, amnesiac and forever altered by a bite to his neck. Lydia was a Spider Alien: part of a race preying on humanity for uncounted centuries and responsible for creating many of the paranormal humans who secretly inhabit the world.

Her bite forever changed Jack and when darkness falls he becomes agitated, restless and extremely aggressive: forced to roam the Voodoo-haunted streets of New Orleans as the compulsive, impulsive daredevil dubbed Shadowman – a violent, driven maniac, hungry for conflict – but only when the sun goes down…

This tale examines the deadly criminal drug sub-culture of the city as a new narcotic begins to take its toll: a poison which forces its victims to careen through the streets bleeding from every orifice until they die. Witnesses call them “Blood Runners”…

As Shadowman investigates he is unaware that he is a target of the drug’s creator – an ancient sorcerer named Master Darque – and that soon the world will no longer be the rational, scientific place he believed.

Soon Jack will have terrifying proof that magic is both real and painfully close and that the Man of Shadow is not a creature of exotic physics and chemistry but something far more arcane and obscure…

Despite being a little disjointed these stories are immensely readable and it’s a tragedy that they’re not all readily available. Still there are always the back issue comics and the hope that the new revival might spawn a few trade paperback editions. Until then you can still hunt down this and the precious few other collections via your usual internet and comic retailers, and trust me, you really should…
© 1994 Voyager Communications Inc. and Western Publishing Company, Inc. All rights reserved.

The Flash: Race Against Time


By Mark Waid, Brian Augustyn, Oscar Jimenez, Anthony Castrillo, Jim Cheung, Sergio Cariello & various (DC Comics)
ISBN: 978-1-56389-721-4

Created by Gardner Fox and Harry Lampert, Jay Garrick debuted as the very first Scarlet Speedster in Flash Comics #1 (January 1940). “The Fastest Man Alive” wowed readers and inspired dozens of high-velocity knock-offs for over a decade before changing tastes benched him and most other superheroes in 1951.

The concept of speedsters – and superheroes in general – was revived in 1956 by Julie Schwartz in Showcase #4 when police scientist Barry Allen became the second DC good guy to run with the concept.

The Silver Age Flash was the heroic match which sparked off the 1960’s revival of costumed adventurers. His rollercoaster ride of jet-age escapades ushered in a new and seemingly unstoppable proliferation of superheroes and villains. When he died in a typically gallant manner along with many others during Crisis on Infinite Earths in 1985 he was succeeded by his sidekick Kid Flash.

The neophyte human meteor initially struggled to fill the golden boots of his predecessor, both in sheer physical capability and, more tellingly, in confidence: Wally West felt a fraud, but like a true champion he persevered and eventually overcame all odds and challenges.

However after years in the role West grew and become, arguably, an even greater hero than his mentor, triumphing over not only his predecessor’s uncanny foes and a whole new Rogues’ Gallery of his own in a non-stop succession of increasingly incredible exploits…

Most of the super-speedsters in the DCU congregate in the twinned metropolis of Keystone and Central City. Here resides Wally’s true love, journalist Linda Park, his aunt Iris West-Allen (a refugee from the 30th century and Barry’s widow) and fellow velocity vigilante Jay Garrick. Nephew Bart (Impulse) Allen and elder statesman of Speedsters Max Mercury reside nano-seconds away in Manchester, Alabama.

At the end of his last adventure – battling a ruthless maniac who attempted to seize control of the extra-dimensional Speed Force which empowers all super-fast heroes and villains – the legion of speedsters were anxiously awaiting his return after Wally vanished into the extra-dimensional phenomena.

But, as Race Against Time (reprinting issues #112-118 of the monthly Flash comicbook) opens with ‘Future Perfect’ by Mark Waid, Anthony Castrillo & Anibal Rodriguez, Linda has a new Flash in her life: John Fox an new hyper-hero who has travelled back from the 27th century.

Wally has gone missing before and always found a way to return and so, while he’s gone, Fox has come back to protect the Twinned City from harm, especially new thermal felon Chillblaine. However as the goes go by and Linda grows dangerously close to the Future Flash she is utterly unaware of his secret agenda and dark motives…

Wally, meanwhile is lost and bouncing around the corridors of chronology. As ‘Race Against Time’ proper begins he materialises in ‘Wallyworld’ (with Oscar Jimenez & Jose Marzan Jr. joining Castrillo & Rodriguez); the 64th century era where he is venerated and revered as a god.

The drone-like citizens dote on his every word, devoid of individual initiative and, having adopted all his bad habits beg The Flash to “wisely lead them”…

After utterly failing to set them straight Wally dumps the whole mess into the hands of the last responsible adult of the epoch and escapes back into the time-stream just as back in the 20th century, Linda and Fox discover that the new Chillblaine is a foe far beyond their ability to handle…

‘Sibling Rivalry’ finds Wally in the 30th century clashing with Barry Allen’s children Don and Dawn Allen. The super-fast “Tornado Twins” have grown to adulthood in an oppressive, xenophobic dystopian World-state where aliens and metahumans are hunted, and without their aid he’s stuck there. In Central/Keystone a millennium earlier, Fox’s troubles also multiply when magnetic maniac Dr. Polaris and a hideous, hidden ally kidnap Iris for her knowledge of future events…

The Future Flash’s secret is revealed as Wally, gradually nearing his home era with each temporal leap, arrives in the 27th century and meets Fox for the first time. In this world hyper-velocity and time-travel are illegal, mandates enforced by super-robots known as ‘Speed Metal’ (with additional pencils from Jim Cheung). Most worrying however is the realisation that with each jump Wally’s memory of Linda erodes: the closer he gets the more the Speed Dimension pulls at him and the less he remembers of his human life and love…

After helping Wally return to the time-stream Fox makes a momentous decision. He knows that a Great Disaster will afflict the end of the 20th century: a mini Ice Age that will devastate the world. Assuming Wally will be unable to stop it – if he arrives at all – Fox follows him, determined to change history, save humanity and, if necessary, replace his ancestor…

By the time of ‘Flash Frozen’ (Jimenez & Marzan Jr.), Linda thinks she has fallen for Fox and Wally consequently finds himself drawn into the Speed Force, becoming pure unthinking energy just as the Ice Age trigger event begins. Frantically hunting for the cause – be it Chillblaine, Polaris or something else – Fox is completely overwhelmed, and his troubles only increase when Linda realises he has been manipulating her from the start.

Luckily, that’s the moment when Wally becomes the first person ever to return from beyond the Speed Barrier to save the day and redeem John Fox in the spectacular climax ‘Double Team’ (illustrated by Cheung & John Nyberg), but tragically it’s not soon enough to save everybody…

There’s no rest for the repentant however, and in the aftermath when Speed Metal robots arrive, hunting the fugitive Fox, the far-flung Flashes have to unite once more to defeat them and save Linda in ‘Cold, Cold Heart’ (scripted by Brian Augustyn & Waid with art from Sergio Cariello & Brian Garvey)…

Superlative scripter Mark Waid and this impressive band of collaborators went into imagination overload to produce a stunning adventure which called on a wealth of fascinating facets from the vast mythology that has grown around three generations of Scarlet Speedster.

Race Against Time is another sublime, superb rocket-ride of drama, tension and all-out inspirational action, captivatingly told and perfectly pushing the buttons of any superhero fan, whether a Flash follower or not. Catch and enjoy, time and time again…
© 1996, 2001 DC Comics. All Rights Reserved.

Essential Astonishing Ant-Man

New Extended review

By Stan Lee, Jack Kirby, Don Heck, Dick Ayers & various (Marvel)
ISBN: 978-0-7851-0822-1

Marvel Comics initially built its fervent fan base through strong and contemporarily relevant stories and striking art, but most importantly by creating a shared continuity that closely followed the characters through not just their own titles but also through the many guest appearances in other comics.

Such an interweaving meant that even today completists and fans seek out extraneous stories to get a fuller picture of their favourite’s adventures.

In such an environment, series such as Marvel’s Essential… and DC’s Showcase Presents… are an economical and valuable commodity which approaches the status of a public service for collectors.

If you’re of a particularly picky nature – and what true comic fan isn’t? – you could consider the Astonishing Ant-Man to be one of the earliest heroes of the Marvel Age of Comics. He first appeared in Tales to Astonish #27 (cover-dated January 1962), in one of the men-vs.-monsters anthology titles that dominated in those heady days of Science Fiction Double-Feature B-Movies.

This episodic, eclectic and eccentric black and white compendium (gathering the pertinent portions of Tales to Astonish #27 and the series which ran from #35-69: September 1962-July 1965) collects all the solo outings of a brilliant but troubled scientist who became an unlikely superhero and begins with what was just supposed to be another throwaway filler thriller.

The 7-page short introduced Dr Henry Pym, a maverick scientist who discovered a shrinking potion and became ‘The Man in the Anthill!’ discovering peril, wonder and even a kind of companionship amongst the lowliest creatures on Earth and under it.

This engaging piece of fluff, which owed more than a little to the classic movie The Incredible Shrinking Man, was plotted by Stan Lee, scripted by Larry Lieber and stunningly illustrated by Jack Kirby and Dick Ayers.

Obviously the character struck a chord with someone since, as the DC Comics-inspired superhero boom flourished, Pym was rapidly retooled as a full-fledged costumed do-gooder in issue #35 (September 1962) which featured ‘The Return of the Ant-Man’ by Lee, Larry Lieber, Kirby & Ayers. The plot concerned a raid by Soviet agents (this was at the height of Marvel’s ‘Commie-Buster’ period when every other villain was a Red somebody or other and rampaging socialism was a cultural bête noir) wherein Pym was captured and held prisoner in his own laboratory.

Forced to use the abandoned shrinking gases and cybernetic devices he’d built to communicate with ants, Dr. Pym soundly trounced the spies and determined to use his powers for the good of Mankind.

The same creative team produced the next four adventures beginning with ‘The Challenge of Comrade X!’ (Tales to Astonish #36) wherein an infallible Soviet super-spy was dispatched to destroy the Diminutive Daredevil, after which Ant-Man was temporarily ‘Trapped by the Protector!’ – a cunning jewel-thief and extortionist who ultimately proved no match for the Tiny Titan.

‘Betrayed by the Ants!’ featured the debut of arch-foe Egghead, a maverick and mercenary research scientist who attempted to usurp the hero’s control of insects whilst ‘The Vengeance of the Scarlet Beetle!’ saw a return to scary monster stories as a radioactively mutated, super-intelligent bug sought to eradicate humanity with only Hank Pym able to stop him…

Sol Brodsky replaced Ayers as inker for ‘The Day that Ant-Man Failed!’ (TTA #40), with a deadly Hijacker robbing trucks and pushing the shrinking inventor to new heights of ingenuity, after which Kirby too moved on: his lavishly experimental perspectival flamboyance replaced by the comfortingly realism and enticing human scale of new illustrator Don Heck who limned a classy alien invasion yarn in ‘Prisoner of the Slave World!’ and depicted a mesmerising menace who could control people with ‘The Voice of Doom’ (TTA #42).

The following issue H. E. Huntley (AKA veteran writer/artist Ernie Hart) replaced Lieber as scripter with ‘Versus the Mad Master of Time’ – a run-of-the-mill mad – or rather, disgruntled and misguided – scientist yarn but the next issue (TTA #44) saw Kirby return to pencil a significant change to the series.

‘The Creature from Kosmos’ (inked by Heck) introduced The Wasp – Pym’s bon vivant crime-fighting partner – in a double-length tale that featured a murderous alien marauder who killed her father as well as the secret origin of Ant-Man. In a rare and uncharacteristic display of depth we learned that Pym was a widower: his Hungarian wife Maria having been murdered by Communist agents, irrevocably changing the young scientist from a sedentary scholar into a driven man of action.

Ant-Man used his discoveries to endow Janet with the power to shrink and fly; she became his crime-fighting partner and together they overcame ‘The Terrible Traps of Egghead’ (Lee, Huntley & Heck) before travelling to Greece and thwarting another alien invasion in ‘When Cyclops Walks the Earth!’

Back in the USA the Diminutive Duo battled mystic trumpeter Trago in ‘Music to Scream By’ and then defeated an avaricious weapons designer who built himself a unique battle suit to become super-thief ‘The Porcupine!’ before the next big change came with Tales to Astonish #49’s ‘The Birth of Giant-Man!’.

Lee scripted and Kirby returned to pencil the epic story of how Pym learned to enlarge, as well as reduce, his size just in time to tackle the threat of trans-dimensional kidnapper the Eraser. In the next issue Steve Ditko inked The King in ‘The Human Top’, the first chapter of a two-part tale which showed our hero struggling to adapt to his new strength and abilities. The blistering concluding episode ‘Showdown with the Human Top!’ was inked by Dick Ayers who would draw the bulk of the stories until the series’ demise. Also with this issue (TTA #51) a back-up feature ‘The Wonderful Wasp Tells a Tale’ began, blending horror vignettes narrated by the heroine, fact-features and solo adventures. The first is a chilling space thriller ‘Somewhere Waits a Wobbow!’ crafted by Lee, Lieber and George Roussos in his Marvel identity of George Bell.

The super-hero adventures settled into a rather predictable pattern from now on: individually effective enough but rather samey when read in quick succession.

First up is a straight super-villain clash in ‘The Black Knight Strikes!’ by Lee & Ayers from TTA #52, supplemented by the Wasp’s homily ‘Not What They Seem!’ whilst #53 led with another spectacular battle-bout ‘Trapped by the Porcupine!’ and finished with a Wasp yarn ‘When Wakes the Colossus!’ by Lee, Lieber & Heck before #54 saw Heck briefly return to illustrate the Crusading Couple’s catastrophic trip to Santo Rico in ‘No Place to Hide!’, where they became trapped and powerless in the South American banana republic run by brutal commie agent El Toro, which was neatly counter-balanced by the Wasp’s sci fi saga ‘Conquest!’ by Lee, Lieber & Brodsky.

An implacable old enemy defeated himself in ‘On the Trail of the Human Top!’ when the psychotic killer stole Giant-Man’s size changing pills in #55, after which Lee, Lieber & Bell produced the Wasp’s tale of ‘The Gypsy’s Secret!’

A stage conjuror was far more trouble than you’d suspect in ‘The Coming of The Magician!’; even successfully abducting the Wasp before his defeat, which she celebrated by regaling us all with the tall tale ‘Beware the Bog Beast!’ (Lee, Lieber & Paul Reinman) after which TTA #57 featured a big guest-star as the size-changing duo set out ‘On the Trail of the Amazing Spider-Man!’ courtesy of Lee, Ayers & Reinman, with the sinister Egghead waiting in the wings, whilst the Wasp actually had a solo adventure with ‘A Voice in the Dark!’ by Lee, Lieber & Chic Stone.

These were not only signs of the increasing interconnectivity that Lee was developing but also indicated that the strip was losing impetus. In a market increasingly flooded with superheroes, the adventures of Giant Man were not selling as well as they used to… Captain America cameo-ed in #58’s battle with a giant alien ‘The Coming of Colossus!’ which was supplemented by the Wasp’s lone hand played against her old enemy in ‘The Magician and the Maiden!’

The beginning of the end came in Tales to Astonish #59 and ‘Enter: the Hulk!’ with the Avengers inadvertently prompting Giant-Man to hunt down the Green Goliath. The remainder of that all-action issue offered ‘A Giant-Man Bonus Special Feature: Let’s Learn About Hank and Jan…’ from Lee, Ayers & Reinman.

Although the Human Top engineered that blockbusting battle, Lee was the real mastermind as, with the next issue The Hulk began to co-star in his own series and on the covers whilst Giant-Man’s adventures shrank back to a dozen or so pages.

The first half-sized yarn was ‘The Beasts of Berlin!’ – a throwback in many ways to the daft old days as the duo smuggle themselves over the Wall and into the Russian Sector to battle Commie Apes (no, really!) behind the Iron Curtain.

The writing was on the wall by issue #61. With the Hulk already most prominent on the covers, substandard stories and a rapid rotation of artists, it was obvious Giant-Man was waning. ‘Now Walks the Android’ was a fill-in rather rapidly illustrated by Ditko & Bell starring Egghead and his latest technological terror whilst ‘Versus the Wonderful Wasp’ (by Golden Age icon Carl Burgos & Ayers) recycled an ancient plot wherein a thief stole Giant-Man’s costume and equipment leaving the mere girl to save the day.

‘The Gangsters and the Giant’ in #63, by Lee, Burgos & Stone incestuously reproduced the plot of #37 with the gem-stealing Protector there re-imagined here as “the Wrecker” after which ‘When Attuma Strikes’ (Burgos & Reinman) offered some crumb of imagination and wit as Hank and Jan split up and the poor lass managed to get herself abducted by an undersea tyrant. This last was scripted by incredibly under-appreciated and almost anonymous comics veteran Leon Lazarus.

One last attempt to resuscitate the series came with the addition of another Golden-Age legend. Bob Powell signed on as artist for issue #65’s ‘Presenting the New Giant-Man’ (scripted by Lee, inked by Heck) wherein the Man of Many Sizes got a better costume and powers but almost died at the hands of a cat and spider he accidentally enlarged.

With a fresh new look, these last five issues are actually some of the best tales in the run, but it was clearly too late.

Frankie (Giacoia) Ray inked Powell for ‘The Menace of Madam Macabre’, with a murderous oriental seductress attempting to steal Pym’s secrets and Chic Stone inked ‘The Mystery of the Hidden Man and his Rays of Doom!’ wherein a power-stealing alien removed Pym’s ability to shrink to insect size before the series concluded with a powerfully impressive two-parter in Tales to Astonish #68 and 69) ‘Peril from the Long-Dead Past’ and ‘Oh, Wasp, Where is Thy Sting?’, inked by Vince Colletta and John Giunta respectively.

So far along was the decline that Al Hartley had to finish what Stan Lee started, i.e. concluding a tense and thrilling tale of the Wasp’s abduction by the Human Top and the retirement of the weary, shell-shocked heroes at the saga’s end.

(Gi)-Ant-Man and the Wasp did not die, but instead joined the vast cast of characters which Marvel kept in relatively constant play through team books, via guest shots and in occasional re-launches and mini-series.

Despite variable quality and treatment the eclectic, eccentric and always fun exploits of Marvel’s premier “odd couple” remain an intriguing and engaging reminder that the House of Ideas didn’t always get it right, but generally gave their all to entertaining their fans.

By turns superb, stupid, exciting and appalling this Essential tome epitomises the best and worst of Early Marvel (with the delightful far outweighing the duff) and certainly won’t appeal to everybody, but if you’re a Fights ‘n’ Tights fan with a forgiving nature the good stuff here will charm, amaze and enthral you whilst the rest could just be considered as a garish garnish to provide added flavour…
© 1962, 1963, 1964, 1965, 2002, 2007 Marvel Characters, Inc. All Rights Reserved.

Joost Swarte’s Modern Art


By Joost Swarte, translated by Martin Beumer (Real Free Press Int. Foundation)
No ISBN:

Joost Swarte is national treasure of the Netherlands: a Dutch New Master whose too-rare forays into comic art have always produced challenging and stunning work which manage to be simultaneously forward looking and aggressively retro and nostalgic.

He has won awards and acclaim as a writer, artist, illustrator, printmaker, graphic designer, stained glass and mural creator and furniture/architectural designer.

Born on Christmas Eve 1947, Swarte grew up in Heemstede in North Holland Province, before studying Industrial Design at the Academy for Design in Eindhoven. He gravitated to the comics field in the late 1960s, becoming adept in the classical ligne laire style of illustration favoured by Belgian star artists such as Hergé, “Bob” (Robert Frans Marie) De Moor and E.P. (Edgard Félix Pierre) Jacobs, producing children’s strips for magazines such as Tante Leny Presenteert and Jippo whilst also working as a newspaper illustrator.

In 1971 he began his own magazine Modern Papier and over the years created many evocative, stylish and memorable series such as Jopo de Pojo, Katoen en Pinbal, Anton Makassar, Dr. Ben Cine, ‘De Blauwe Berbers’, ‘Caesar Soda’, ‘Toon en Toos Brodeloos’ and Niet Zo, Maar ZoPassi, Messa.

With his works translated into many foreign languages, including storming appearances in Art Spiegelman’s seminal Raw magazine, Swarte formed his own publishing house Oog & Blik in 1985 (a distinguished and prominent source of many superb books and albums) and in 1992 was the co-founder of the Haarlem Stripdagen, Holland’s International Comics Convention. In 2004 he was knighted by Queen Beatrix of the Netherlands.

He first gained international prominence in 1980 when he was a guest at the prestigious Salon International de la Bande Dessinée in Angoulême, France and from that year comes this superb celebratory collection of translated past works in a full-colour, board-backed signed and numbered edition which is as much objet d’art artefact as book.

From 1973 and scripted by “Willem”, ‘Enslaved by the Needle’ is a dark, extremely adult and fantastic Art Deco tribute to American gangster movies set in the metafictional 1930s wherein dissolute Parisian thug Fred Fallo becomes accidentally involved with the deadly Mr. Skunk – a Yankee criminal so crazy-dangerous that all the other mobs pay him to stay out of America.

Soon however, the lethal gang-lord has manipulated Fallo into sneaking him back into the USA, where the deranged mastermind begins a campaign of terror by flooding the streets with a horrifying new narcotic. As the city reels, Skunk then turns on his own confederates…

Unique style icon and bored hard-luck kid Jopo de Pojo stars in ‘Imago Moderna’ (1974, and with a clever cameo from Anton Makassar); pestered by ennui, a street missionary, subversive organisations and wicked women before being sucked into a madly paranoid midnight world whilst ‘A Second Babel’ from 1976 focuses on Nazis in Paris and a fantastic plan to build a colossal tower under the city…

Jopo de Pojo returned in ‘Une Chance sur cent Mille’ (A Chance in a Million from 1975), falling ignominiously and ineffectively into a bizarre kidnap plot whilst ‘Goodbye’ from 1977 finds inept detective Tony Priggles in well over his head investigating a string of seriously ludicrous suicides after which this beguiling tome ends with unconventional scholar Anton Makassar similarly all at sea as he tries to make his mark in the uncompromising arena of ‘Modern Art’ (1978)…

These captivatingly dark, deceptively witty and staggeringly beautiful yarns are magnificent examples of a master storyteller at his playful best and even if this particular volume is hard to find – but still well worth every effort – Joost Swarte’s work is something every mature art-lover should see.

Lucky for you then that a few other collections have been released in the last few years…
© 1973, 1974, 1975, 1976, 1978, 1980 Joost Swarte. This edition © 1980 Real Free Press Foundation. All rights reserved.

Legends of the Stargrazers Book 1


By Cynthy J. Wood & David Campiti, Matt Thompson, Tom Yeates & various (Innovation)
No ISBN:

It’s hard to deny or justify, and sometimes a little embarrassing to explain these days, but for a goodly proportion of readers, comics have always been a source of low-level, innocent titillation.

In the far-off days when comicbooks were expressly for kids, scantily clad, perfectly sculpted exemplars of the human form – female and male – were perhaps the first introduction to innocent psyches of the turbulent world of sex and relationships and sex and hormones and sex, so it’s not surprising that there’s a whole fan sub-culture dedicated to Cheesecake (also, to be fair and to a lesser extent, Beefcake) collectively known as Good Girl Art.

From the late 1980s onward with internet porn and far more explicit (photographic) publications readily accessible to youngsters, you would have thought that the simple allure of drawn hotties and totties would have waned but you’d be wrong. Some folk just seem to prefer illustrated hormonal icons to “real” (albeit implausibly airbrushed or photoshopped) ones…

Artists skilled in delineating these impossibly perfect visions number amongst our most celebrated but the stories generally took a back-seat as the characters posed and strutted in beguiling, distracting and generally improbable fashions and stances, so it’s nice to be able to cite a rare occasion when plot and dialogue were as well developed as the stars’ physical characteristics…

The Legends of the Stargrazers was created by Cynthy J. Wood and Innovation publisher David Campiti as a light-hearted space-opera in 1989, running six issues and almost immediately collected as two of the industry’s earliest trade-paperback graphic novels.

The premise is both simple and enchantingly beguiling: in the future humanity has spread throughout the galaxy, bringing commerce and advancement to many races: and of all the independent traders plying the space winds the strictly female crews of vessels calling themselves Stargrazers are the most successful.

This initial volume opens with ‘Here be Dragons’ by Wood & Campiti, drawn by Matt Thompson and inked by Randy Elliott & Nestor Redondo, which introduced Captain Rachel Lacey, Sherree Rhys-Holm, Karry Vistaas and Carla Withers; the all-girl crew of Stargrazer merchant ship Crock of Gold, plying their trade across the galaxy and dreading the arrival of their latest recruit-replacement.

It’s a cut throat, hand-to-mouth life of boom and bust for the traders and the last thing they need is to be breaking in another star-struck newbie. Even after the appropriate winnowing process the successful candidate seems painfully typical: cute, perky, hyper-enthusiastic…

However apprentice trader Julie Green is a girl with an astonishing secret…

During her first voyage, after a fairly typical piece of business which ended up in the usual fire-fight and frantic flight, Julie witnesses an incredible sight – the first appearance in decades of the almost-mystical sun-feeding space dragons from which the Stargrazers took their name.

Enthralled she learned the voyagers’ secret history and the cosmic connection between the fantastic creatures and the fleets of star-wanderers who will do anything to protect the fabulous saurians from unscrupulous planet-dwellers…

‘The Smithfield Incident’ holds a story within a story as the crew rescue imperial super-spy Smithfield Cobb from certain death in deep space only to slowly fall under the sway of his irresistible manly charm and artificially-enhanced pheromone count. Cobb is the Empress’ secret weapon in an ongoing war against rebel forces and this tale is little more than a framing sequence for his solo story ‘Libretto’ (by Campiti, Tom Yeates & Rick Bryant, and looking suspiciously like a tale left over when early Indy pioneer Pacific Comics went bankrupt).

Rendered in the manner of classic Al Williamson’s EC sci fi thrillers, the flashback saga of Cobb’s clash with rebel agents and love affair with the soul of a planet adds a hint of stabilising tragedy to the flash-and-dazzle light-heartedness of the Stargrazers’ exploits, as he drags the neutral merchant maids into conflict with Rebellion forces. However his philandering tactics backfire and Cobb learns a salutary lesson when the girls switch his prized info tape for Julie’s diary… without her knowledge or permission…

‘Ghost Ship’ finds the girls enjoying a rare shore-leave when Lacey is framed for illegal trading, piracy and slave-taking. The furious Captain immediately takes off in pursuit of impostors using her name and discovers not only the secret of the mythic phantom star-trader Vanderdecken but also uncovers a race of men like angels who have an unsuspected connection to Julie…

This first collection concludes with ‘Gossamer’ as the origins of the winged men are revealed and the history of humanity’s expansion into space is disclosed.

To Be Continued…

Although certainly designed and intended as captivating but cheesy eye-candy, the broad scope of this fantasy saga and the light touch of authors Wood and Campiti, packing their scripts with wry humour and sci fi in-jokes, elevates Legends of the Stargrazers far above the usual “look, don’t think” level of Good Girl material and it’s a genuine pity the series died so young.
™ and © 1989 Cynthy J. Wood & Innovative Corp. Main story artwork © 1989 Matt Thompson. “Libretto” art © 1989 Tom Yeates. All rights reserved.

The Adventures of Superman


By George Lowther, illustrated by Joe Shuster (Applewood Books)
ISBN: 978-1-55709-228-1

Without doubt the creation of Superman and his unprecedented reception by a desperate and joy-starved generation quite literally gave birth to a genre if not an actual art form. Within months of his launch in Action Comics #1 the Man of Tomorrow had his own supplementary solo comicbook, a newspaper strip, overseas licensing deals, a radio show and animated movie series, plus loads ands loads of merchandising deals.

In 1942 he even made the dynamic leap into “proper” prose fiction resulting in still more historic “firsts”…

George F. Lowther (1913-1975) was a Renaissance man of radio when sound not vision dominated home entertainment. He scripted episodes of such airwave strip adaptations as Dick Tracy and Terry and the Pirates as well as the Mutual Radio Network’s legendary Adventures of Superman show.

He also wrote episodes for Roy Rogers, Tom Mix and a host of other series and serials. In 1945 he moved into television with equal success as writer, producer, director and even performer, adding a string of novels for kids to his CV along the way.

With the success of the Superman radio broadcasts a spin-off book was a sure-fire seller and in 1942 Random House released a stunning, rocket-paced history of the Man of Steel, which fleshed out the character’s background (almost a decade before such detail became part of the comics canon), described the hero’s rise to fame and even found room for a thrilling pulp-fuelled contemporary adventure in a handsome hardback lavishly illustrated by co-creator Joe Shuster. The novel was the first Superman tale not scripted by Jerry Siegel and the world’s first novelisation of a comicbook character.

That book will set you back upwards of a thousand dollars today but in 1995, Applewood Press (a firm specialising in high-quality reproductions of important and historic American books) recreated that early magic in its stunning entirety in a terrific hardback tome which included a copious and informative introduction from contemporary Superman writer Roger Stern as well as the original Foreword by DC’s Staff Advisor for Children’s literacy, Josette Frank.

The art is by Joe Shuster at the peak of his creative powers and includes the dust-jacket and 4 full-colour painted plates (all reproduced from the original artwork), a half-dozen full-page black and white illustrations and 34 vibrant and vital pen-and-ink spot sketches of the Caped Kryptonian in spectacular non-stop action, gracing a fast and furious yarn that begins with the destruction of Krypton and decision of scientist Jor-El in ‘Warning of Doom’ and ‘The Space Shi’.

The saga continues with the discovery of an incredible baby in a rocket-ship by farmer Eben Kent and his wife Sarah in ‘Young Clark Kent’ and the unique boy’s early days and first meeting with Perry White in ‘The Contest’.

Following ‘The Death of Eben’ the young alien refugee moved to the big city and became ‘Clark Kent, Reporter’ after which we switch to then present-day for the main event as investigative reporter and blockbusting champion of justice combine to crush a sinister plot involving spies, saboteurs, submarines and supernatural shenanigans in the classy conundrum of ‘The Skeleton Ship’ and ‘The Vanishing Captain’ which was resolved in the epic ‘Fire at Sea’, ‘Mystery of the Old Man’, ‘Attempted Murder’, ‘Enter Lois Lane’ and ‘Return of the Skelton Ship’, resulting in ‘The Unmasking’, the revelation of a ‘Special Investigator’ and an amazing ‘Underwater Battle’ before at last the wonderment ends with ‘The Mystery Solved’.

This magical book perfectly recaptures all the frantic fervour and mind-boggling excitement of the early days of action adventure storytelling and is a pulp fiction treasure as well as a pivotal moment in the creation of the world’s premier superhero. No serious fan of the medium or art-form should miss it and hopefully with another landmark Superman anniversary on the horizon another facsimile edition is on the cards. If not, at least this volume is still readily available…
© 1942 DC Comics. Introduction © 1995 DC Comics. All Rights Reserved.

Ultimate Comics Spider-Man: Who is Miles Morales?


By Brian Michael Bendis & Sara Pichelli (Marvel/Panini UK)
ISBN: 978-1-84653-503-1

When the Ultimate Comics Spider-Man died writer Brian Michael Bendis and Marvel promised that a new hero would arise from the ashes…

Marvel’s Ultimates imprint began in 2000 with a new post-modern take on major characters and concepts to bring them into line with the tastes of 21st century readers – apparently a wholly different market from those baby-boomers and their descendents content to stick with the precepts sprung from founding talents Jack Kirby, Steve Ditko and Stan Lee… or simply those unable or unwilling to deal with the five decades (seven if you include the Golden Age Timely tales retroactively co-opted into the mix) of continuity baggage which saturated the originals.

Eventually even this darkly nihilistic new universe became as continuity-constricted as its ancestor and in 2008 the cleansing event “Ultimatum” culminated in a reign of terror which excised dozens of super-humans and millions of lesser mortals in a devastating tsunami which inundated Manhattan courtesy of mutant menace Magneto.

In the aftermath Peter Parker and his fellow meta-human survivors struggled to restore order to a dangerous new world.

Spider-Man finally gained a measure of acceptance and was hailed a hero when he valiantly and very publicly met his end during a catastrophic super-villain confrontation…

This collection (re-presenting the introductory teaser from Ultimate Comics Fallout #4 – August 2011 – and the follow-up Ultimate Comics Spider-Man: Who is Miles Morales? #1-5) introduces a new and even younger Arachnid Avenger and describes how, just like his predecessor, a troubled boy learned the painful price of misusing the unique gifts fate had bestowed…

The epic opens with a skinny kid having the poor taste to parade around town in a cheap imitation costume of fallen hero Spider-Man encountering and somehow defeating vicious super-villain The Kangaroo before the revelations begin by spinning back to the recent past where manic industrialist Norman Osborn repeats the genetic experiment which first gave Peter Parker his powers (see Ultimate Spider-Man volume 1: Power and Responsibility) via artificially-mutated spider bite.

Unfortunately the deranged mastermind didn’t expect a burglar to waltz in and accidentally carry off the new test subject as part of his haul…

When grade-schooler Miles Morales got into the prestigious and life-changing Brooklyn Visions Academy Boarding School by the most callous of chances, the brilliant African American/Latino boy quickly and cynically realised that life is pretty much a crap-shoot and unfair to boot. Feeling guilty about his unjust success and sorry for the 697 other poor kids who didn’t get a chance, he snuck off to visit his uncle Aaron.

The visit had to be secret since his uncle was a “bad influence”: a career criminal dubbed The Prowler. Whilst there, a great big spider with a number on its back bit Miles and he began to feel very odd…

For a start he began to turn invisible…

Suddenly super-fast and strong, able to leap huge distances and fade from view, Miles rushed over to see his geeky pal Ganke, a brilliant nerd already attending Brooklyn Visions. Applying “scientific” testing the boy also discovers Miles can deliver shocking, destructive charges through his hands. When Miles goes home Ganke did more research and deduced a connection to the new hero Spider-Man; pushing his friend towards also becoming a costumed crusader.

However, after Miles assisted during a tenement fire, saving a mother and baby, shock set in and he decided never to use his powers again…

Time passed: Miles and Ganke had been roommates at the Academy for almost a year when news of a major metahuman clash rocked the city. The troubled Miles headed out and was a bystander at the scene of Spider-Man’s death.

Seeing a brave man perish so valiantly, Miles was once more consumed by guilt: if he had used his own powers when they first manifested he might have been able to help; to save a truly great hero…

As part of the crowd attending Parker’s memorial Miles and Ganke talked to another mourner, a girl who actually knew Parker. Gwen Stacy offered quiet insights to the grieving child which altered the course of his life forever: “with great power comes great responsibility…”

Clad in a Halloween Spidey costume borrowed from Ganke, Miles took to the night streets for the first time and stopped the Kangaroo from committing murder…

His third night out the exhilarated boy encountered the terrifying and furiously indignant Spider-Woman who thrashed and arrested him, dragging him to Government agency S.H.I.E.L.D where Hawkeye, Iron Man and master manipulator Nick Fury coldly assessed him.

However, before they could reach a decision on Miles’ fate, the murderous Electro broke free of the building’s medical custody ward and went on a rampage.

Despite defeating all the seasoned heroes the voltage villain was completely unprepared for a new Spider-Man: especially as the boy had a whole extra range of powers including camouflage capabilities and an irresistible “venom-strike” sting…

As Miles considered the full implications of his victory, Fury imparted a staggeringly simple homily: “With great power…”

Brian Michael Bendis and Sara Pichelli have crafted a stirring new chapter which is both engaging and intriguing and the volume also contains a gallery of alternate covers by Marko Djurdjevic and Pichelli.

Tense, breathtaking, action-packed, evocative and full of the light-hearted, self-aware humour which blessed the original Lee/Ditko tales, this is a controversial but worthy way to continue and advance the legend that Fights ‘n’ Tights addicts will admire and adore…
A British Edition ™ & © 2012 Marvel & Subs. Licensed by Marvel Characters B.V. and published by Panini UK, Ltd. All rights reserved.

Cartoon Network 2-in-1: Ben 10 Ultimate Alien/Generator Rex


By Amy Wolfram, Jake Black, Scott Beatty, Eugene Son, Rob Hoegee, Aaron Williams, Jason Bischoff, Ethan Beavers, Mike Bowden, Min S. Ku & various (DC Comics)
ISBN: 978-1-4012-3305-1

The links between kids’ animated features and comicbooks are long established and, I suspect, for young consumers, indistinguishable. After all, it’s just all-ages adventure entertainment in the end…

DC’s Cartoon Network imprint is probably the last bastion of children’s comics and has produced some truly magical homespun material (such as Tiny Titans, Batman: Brave and the Bold or Billy Batson and the Magic of Shazam!) as well as stunning interpretations of such television landmarks as Scooby Doo, Powerpuff Girls, Cartoon Network Block Party and others.

This dynamic and fast-paced parcel of thrills gathers two of contemporary kids’ most popular TV sensations in back-to-back exploits taken from monthly periodical Cartoon Network Action-Pack (issues # 48-51, 54, 56, 57, 59) and opens with the further adventures of a boy who could become a profusion of extraterrestrial champions…

Ben Tennyson was a plucky kid who could become ten different alien super-heroes by activating a fantastic device called the Omnitrix. At first the young boy clandestinely battled fantastic foes with his eccentric Grandpa Max and obnoxious cousin Gwen but by the time of these tales Ben is a teenager, has gained global fame and his own power-packed teen posse including reformed super bad-boy Kevin Levin and romantic interest/techno-ninja Julie Yamamoto, all whilst struggling to master the far more powerful Ultimatrix device…

In short complete tales by Amy Wolfram, Jake Black, Scott Beatty and Eugene Son, illustrated by Ethan Beavers, Min S. Ku, Mike Cavallaro, Dan Davis & Luciano Vecchio, Ben and his hyper-charged avatars and BFFs tackle world-shaking threats and typical teen traumas beginning with ‘Fashion Victim’ wherein a sudden trend for kids to wear knock-offs of Ben’s signature jacket leads to mistakes and mayhem when short-sighted monsters and old foe Charmcaster attack, whilst ‘Going Viral’ finds an embarrassing defeat by a dragon posted on the internet by the young hero’s biggest fan.

There’s an impressive treatise on schoolyard bullying in ‘Dodge Ben!’ after which the indignities pile up when old foe Aggregor attacks during the cringe-worthy premiere of ‘Ben 10 on Ice’ and an alien journalist shares a day in the life of a galactic hero in ‘Breaking News.’

Ben’s notoriety almost leads to a tragic misunderstanding in ‘Star Chaser’ and Julie gets some unwelcome paparazzi attention in ‘Tabloid Trouble’ before this scintillating selection concludes with Ben’s persistent homework hassles in ‘The Monster at the End of this Book’…

The last half of the volume is dedicated to a new boy wonder struggling to be a hero in a post-apocalyptic world…

Generator Rex is an amnesiac lad with the ability to turn parts of his body into fantastic technological weapons as a result of a global catastrophe which seeded Earth with nanites and turned the world into a constantly mutating nightmare.

The nanites randomly turn humans – and other organisms – into Exponentially Variegated Organisms or “EVOs”: monsters that cause even more death and destruction. Their threat is combated by the secret organisation Providence…

Rex, who can actually cure EVOs of their mutational infections, and his gun-toting, talking monkey pal Bobo are the agency’s top operatives in battling the monsters’ attacks and hunting down the suspected cause of the initial disaster, a maniac named Van Kleiss…

The creators for these gripping yarns include Rob Hoegee, Eugene Son, Scott Beatty, Aaron Williams Jason Bischoff, Min S. Ku, Ethan Beavers & Mike Bowden.

The adventure begins in the EVO homeland of Abysus with ‘Distraction!’ as the boy and Bobo raid Van Kleiss’ castle on a seeming fool’s errand before tackling a forgotten enemy from the past in the epic length ‘Extra Baggage’…

‘Heart of Stone’ introduces a potential rival to Van Kleiss’ malign dominance in the sultry serpentines shape of Dr. Eden Williams, after which there’s a beguiling change of pace with the twisted love story ‘A Blank Canvas’.

‘The Unforgiving Minute’ poses an impossible quandary for Rex and a group of survivors as yet uncontaminated by the omnipresent nanite contagion whilst ‘Only a Game’ finds the entire horror-hunting team playing spy at a “Warworld of Warlocks” computer convention before the action spectacularly climaxes when the impossible happens and Rex is apparently infected by nanites in ‘Freak Out’…

Despite being aimed at TV kids, these mini-sagas are wonderful old-fashioned comics tales that no self-respecting fun-fan should miss, but if you still need further cajoling perhaps learning that both shows were devised by “Man of Action” might further persuade you.

Man of Action is the working pseudonym for an entertainment-think-tank comprised of Duncan Rouleau, Joe Casey, Joe Kelly & Steven T. Seagle and whilst Ben 10 bears a striking – but surely superficial – similarity to two beloved and quirky 1960s DC second-string strips – Dial “H” for Hero and Ultra, the Multi-AlienGenerator Rex is actually based on Image Comic M. (Machina) Rex, which debuted in 1999 courtesy of Whilce Portacio & Brian Haberlin’s Avalon Studios, crafted and produced by Aaron Sowd, Kelly & Rouleau.

Accessible and entertaining for a broad range of thrill-seeking readers this terrific tome is a perfect, old fashioned delight. What more do you need to know?

™ and © 2011 Cartoon Network. Compilation © 2011 DC Comics. All Rights Reserved.

Stan Lee Presents Captain America Battles Baron Blood – a Marvel Illustrated Book


By Roger Stern, John Byrne & Josef Rubinstein (Marvel)
ISBN: 0-939766-08-6

Captain America was created by Joe Simon and Jack Kirby at the end of 1940, and launched in his own Timely Comics’ (Marvel’s earliest iteration) title. Captain America Comics #1 was cover-dated March 1941 and was a monster smash-hit. Cap was the absolute and undisputed star of Timely’s “Big Three” – the other two being the Human Torch and the Sub-Mariner – and one of very the first to fall from popularity at the end of the Golden Age.

When the Korean War and Communist aggression dominated the American psyche in the early 1950s Cap was briefly revived – as were his two fellow superstars – in 1953 before they all sank once more into obscurity until a resurgent Marvel Comics once more needed them. When the Stars and Stripes Centurion finally reappeared he finally managed to find a devoted following who stuck with him through thick and thin.

After taking over the Avengers he won his own series and, eventually, title. Cap waxed and waned through the most turbulent period of social change in American history but always struggled to find an ideological place and stable footing in the modern world, plagued by the trauma of his greatest failure: the death of his boy partner Bucky.

After years of just ticking along a brief resurgence came about when creators Roger Stern & John Byrne crafted a mini-renaissance of well-conceived and perfectly executed yarns which brought back all the fervour and pizzazz of the character in his glory days.

This wonderful black and white mass-market digest paperback was part of Marvel’s ongoing campaign to escape the ghettoes of news-stands and find relative legitimacy in “proper” bookstores and opens with one of the most impressive tales of the comicbook’s lengthy run originally seen in Captain America #253-254 (January-February 1981).

A grave peril from the past resurfaced in ‘Should Old Acquaintance Be Forgot’ when Cap was called to England and the imminent deathbed of old comrade Lord Falsworth who had battled Nazis as the legendary Union Jack in the WWII Allied superteam The Invaders. The picturesque village was undergoing a series of brutal serial murders and the aging patriarch suspected the worst. Of course nobody would take the senile and ailing old duffer seriously…

Steve found a brooding menace, family turmoil, an undying supernatural horror and breathtaking action in the concluding ‘Blood on the Moors’, which saw the return and dispatch of vampiric villain Baron Blood, the birth of a new patriotic hero and the glorious Last Hurrah of a beloved character: to this day still one of the very best handled “Heroic Death” stories in comics history.

That sinister saga is followed by ‘Cap for President’ from #250 (October 1980) as the unbelieving and unwilling Sentinel of Liberty found himself pressed on all sides to run for the highest office in the land. This truly uplifting yarn is still a wonderful antidote for sleaze and politicking whilst confirming the honesty and idealism of the decent person within us all.

If you’ve not read these tales before then there are certainly better places to do so (such as Captain America: War and Remembrance) but these are still fine super-hero tales with beautiful art that will never stale or wither, and for us backward looking Baby-boomers these nostalgic pocket tomes have an incomprehensible allure that logic just can’t fight or spoil…

© 1980, 1981, 1982 Marvel Comics Group, a division of Cadence Industries Corporation. All rights reserved.