Booster Gold volume 4: Day of Death


By Dan Jurgens, Norm Rapmund & various (DC Comics)
ISBN: 978-1-4012-2643-5

After the cosmos-crunching Crisis on Infinite Earths re-sculpted the DC Universe in 1986, a host of characters got floor-up rebuilds for the tougher, no-nonsense, straight-shooting New American readership of the Reagan-era.

A number of corporate buy-outs such as Blue Beetle, Captain Atom and The Question were assimilated into DC’s roster with their own hotly hyped solo titles. There were even a couple of all-new big launches for the altered sensibilities of the Decade of Excess such as Suicide Squad and a shiny, happy, headline-hungry hero named Booster Gold.

The blue and yellow paladin debuted amidst plenty of hoopla in his own title (cover-dated February 1986 – the first post-Crisis premiere of the freshly integrated superhero line) and presented a wholly different approach to the traditional DC costumed boy-scout.

Created, written and drawn by Dan Jurgens, the saga featured a brash, cockily mysterious metahuman golden-boy jock who had set up his stall as a superhero in Metropolis, actively seeking corporate sponsorships, selling endorsements and with a management team in place to maximise the profit potential of his crusading celebrity.

Accompanied everywhere by sentient flying-football-shaped robot Skeets, the glitzy showboat soon encountered high-tech criminal gang The 1000 and a host of super-villains, earning the ire of many sinister masterminds and the shallow approbation of models, actresses, headline-hungry journalists, politicians and the ever fickle public…

His time came and went and Booster’s title folded, but he lived on as a Justice Leaguer International where he became part of comics’ funniest double-act riffing off the aforementioned Blue Beetle.

Booster and Ted Kord (technically the second Blue Beetle) were the class clowns of Maxwell Lord’s Justice League International: a couple of obnoxiously charming frat-boys who could save the day but never get the girl or any respect. When Lord murdered Beetle, precipitating an Infinite Crisis, Booster was shattered but redefined himself as a true hero in the multiversal conflagrations of 52 and Countdown.

In landmark weekly maxi-series 52 and ultimately Infinite Crisis, the intriguing take on Heroism diverged down strange avenues when Booster – a hero traditionally only in it for fame and fortune – became a secret saviour, repairing the cracks in Reality caused by all the universe-warping shenanigans of myriad universal, multiversal Crises and uncontrolled time-travel.

Working at the instruction of enigmatic and irascible mentor Rip Hunter: Time Master, Booster surrendered all his dreams of acclaim to save us all over and over and over again.

This fourth time-bending full-colour trade paperback collects Booster Gold volume 2 #20-25 and Brave and the Bold volume 3 #23 from July to December 2009, and continues reviewing catastrophic conflicts from the time-line guardian’s never-ending battle to keep history on track and mankind in existence.

The action opens with ‘Shadows of Tomorrow’ from Brave and the Bold volume 3 #23 July 2009, by Jurgens and inker Norm Rapmund as, in his citadel beyond chronology, Booster is shocked to see his mentor Rip rematerialise in a badly beaten state, muttering the name “Magog”. A little checking reveals the name belongs to a hulking horned metahuman: a hero – of sorts – and despite the recuperating Hunter’s pleas to leave well enough alone, Booster slips into the time-stream to confront the military-trained hardliner…

The trail leads to war-torn Kahndaq during the US occupation and a tenuous team-up with a colleague who is everything Booster despises: a self-righteous hero who thinks the ends justify the means, even with the lives of hostage children precariously in the balance…

Booster Gold #20 featured ‘1952 Pick Up’ (by Keith Giffen, Pat Oliffe & Rapmund) – a light-hearted homage to B-movie sci fi and the Fantastic Four as the time traveller fetches up in early 1950s Nevada on the site of a clandestine and forgotten American space shot…

Before long he’s captured by covert operatives Frank Rock and Karin Hughes from an invisible agency dubbed Task Force X and embroiled in a secret mission involving traitorous Russian rocket scientists… and if he’s not extremely careful Booster could erase the timeline of a close future-friend and colleague…

The major portion of this collection then moves on to cover some unexpected fallout of the murder of the Dark Knight.

The only non-Time Master to know Booster’s secret was Batman. His deductive skills were beyond par and after noticing recurring anomalies around the shooting of Barbara Gordon the Dark Detective intuited Booster had tried hundreds of times to prevent it. Batman held his tongue as well as many photographs which proved Booster was not just a flashy, sensation-seeking bumbler…

Now as ‘Day of Death’ begins Booster raids the Batcave to retrieve that evidence only to be jumped by the Gotham Guardian’s successor…

Before he can even attempt to explain, they are both ambushed by the mysterious chronal raider called Black Beetle continuing to carry out his campaign to unmake history. Pausing only to gloat for a second the Beetle vanishes, followed an instant later by the substitute Batman…

And in the background a second glass tube appears. They both contain the uniforms of Robins who died in battle…

As I’m sure you all recall: following an all-out invasion by the New Gods of Apokolips, the original Batman was apparently killed at the conclusion of Infinite Crisis. The world at large was unaware of the loss, leaving the superhero community to mourn in secret whilst a small, dedicated army of assistants, protégés and allies – trained over years by the contingency-obsessed Dark Knight – formed the Network to police Gotham City in the days which followed: marking time until a successor could be found or the original restored…

Most of the Bat-schooled battalion refused to believe their inspirational mentor dead. On the understanding that he was merely lost, they eventually accepted Dick Grayson (the first Robin and latterly Nightwing) as a stand-in until Bruce Wayne could find his way back to them…

Now however Grayson has clearly been excised by Black Beetle and Booster has to rectify the situation before time unravels even further…

A new chapter opens with the Beetle conferring with a cloaked superior even as Booster consults his infinitely upgraded cybernetic companion who is keyed into to the ever-changing intricacies of the time-stream. Skeets informs Booster that the landmark first battle between the Teen Titans and the Ravager now ended with the young heroes’ deaths and like an intricate line of dominoes led to the eradication of most of Earth’s adult defenders… and worse…

Inserting himself into the appropriate moment to rectify the glitch, Booster is shocked to see Ravager’s terrifying father Deathstroke the Terminator aligned with Black Beetle to ensure the Titans’ doom…

Overwhelmed and beaten, Booster awakes to discover he’s failed again. The Teen Titans are dead and Rip Hunter is screaming at him. Also on the scene is mystic mystery Raven. She originally caused the Titans to unite, hoping to use them to stop her demonic sire Trigon conquering Earth, but now…

Hunter quickly ferries Booster and the witch to 2020AD to see what becomes of humanity. His actual plan is to find Black Beetle and try to glean the reason for his insane acts…

In that particular future Trigon idly presides over the last remnants of mankind with the Beetle at his side, but as Booster finds himself battling the demon lord, Hunter and Raven have united with a few strangely familiar characters in one glorious, last-ditch attempt to banish Trigon and unmake this fractured reality.

Although they are triumphant, the real battle is lost elsewhere as the Beetle raids Trigon’s treasure vault and steals the artefact he’s been after all along. Despite his best efforts Hunter is too slow to stop the Machiavellian monster stealing a scarlet scarab which promises unlimited power to the one who knows its secret…

With the greater game lost and the Beetle off the field, Booster finally has the leeway needed to fix the most urgent section of time and correct history, but is it all too little too late?

Everything is wrapped up and the scene set for the next catastrophic crisis when ‘Day of Death Aftermath’ sees Booster return to the Batcave for those photos and get the shock of his utterly unconventional life…

Fantastically absorbing and entertaining, this riotous romp is tragically a true fans’ story for die-hard comics mavens, with in-jokes and shared historical moments adding to the unbridled enthusiasm and exuberance of a classy time-busting tale. That’s a great pity since this is also a fabulously well-crafted story that a wider audience would certainly appreciate if only they had sufficient back-grounding.

I’m in touch with the continuity and still struggled occasionally but I’d love to be proved wrong and see if a total innocent could follow this nuanced little gem and get the buzz it gave me…

Who’s game to give it a go?
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