The Further Adventures of Indiana Jones Omnibus volume 1


By Walt Simonson, Denny O’Neil, David Michelinie, Howard Chaykin, Archie Goodwin, John Buscema, John Byrne, Gene Day, Richard Howell, Ron Frenz, Kerry Gammill, Dan Reed, Luke McDonnell & various (Dark Horse/Titan Books)
ISBN: 978-1-59582-246-8 (Dark Horse TPB) 978-1-84576-808-9 (Titan TPB)

Although dormant for the moment, Dark Horse Comics have held the comics-producing franchise for Indiana Jones since 1993: generating thousands of pages of material, much of it excellent and some not quite. It might be construed as heretical to say it, but dedicated film fans aren’t all that quality conscious when it comes to their particular fascination, whether it’s games about finding Atlantis or the latest watered-down kids’ interpretation or whatever.

The Dark Horse Omnibus line is a wonderfully economical way to keep older material in print for such fans by bundling old publications into classy, full-colour digests. They’re slightly smaller than US comic-books but larger than a standard tankōbon manga volume, running about 400 pages per book, but not all of them are available in digital editions at the moment.

This initial Indy volume (of three) chronologically re-presents the first dozen Marvel Comics (the original license holder) interpretations which followed the film Raiders of the Lost Ark as well as including the 3-issue miniseries adaptation by Walt Simonson, John Buscema & Klaus Janson that preceded that celluloid landmark. I’m being this specific because the comic version was also released as a single glossy, enhanced-colour magazine in the Marvel Super Special series (#18: Indiana Jones and the Raiders of the Lost Ark, if you’re curious).

And, just in case you’re the one who hasn’t seen the film… Set in the days before World War II, Hitler’s paranormal investigation division gathers occult artifacts from around the planet and soon crosses swords with a rough and ready archaeology professor from a New York university. Soon the unconventional Doctor Indiana Jones is scammed by the US government into tracking down his old tutor: a savant who might have knowledge of the biblical and mystically potent Ark of the Covenant…

Although Abner Ravenwood has since died, his daughter Marion possesses the clues the Jones needs. Unfortunately, she’s also an old flame he abandoned and would rather burn in hell than help him…

However, when the Nazis turn up and try to torch her in the Nepalese bar she washed up in, Marion joins Jones in a breakneck chase across the globe from Cairo to the lost city of Tanis to a secret Nazi submarine base on a tropical island, fighting natives and Nazis every step of the way until the ancient artifact separates the just from the wicked in a spectacular and terrifying display of Old Testament style Wrath…

The movie’s format – baffling search for a legendary object, utterly irredeemable antagonists, exotic locales, non-stop chase action, outrageous fights and just a hint of eldritch overtones – became the staple for the comic book series that followed, opening in impressive manner with ‘The Further Adventures of Indiana Jones’ a 2-part yarn from Jack-of-all-genres John Byrne, assisted by Terry Austin, with veteran scripter Denny O’Neil pitching in for the concluding ‘22-Karat Doom!’

When an old student is murdered before his eyes, Indy swears to complete the lad’s research, subsequently trekking through Africa in search of a tribe who can turn men to gold. He is never more than one step ahead of a maniac millionaire with no love of mysteries or antiquities, but is possessed by a deep and abiding love of profit…

That adventure ends with our hero plunging out of a doomed plane and into issue #3’s American-set adventure ‘The Devil’s Cradle’ (by O’Neil, Gene Day, Richard Howell, Mel Candido & Danny Bulanadi) wherein he lands in a hillbilly wilderness where a rogue US Army Colonel and a band of witch-burning yokels are separately hunting a 400 year-old alchemist with all the secrets of the ages at his fingertips…

David Michelinie, Ron Frenz & Bulanadi’s ‘Gateway to Infinity!’ then sees the archaeological adventurer en route to Stonehenge, courtesy of the US government, as a ring of Nazi spies again fail to kill him. Hitler’s spies and parapsychologists are still hunting preternatural artifacts and the crystal cylinder uncovered at the ancient monument definitely qualifies. English professor Karen Mays dates it to the Triassic period, millions of years before Man evolved, so the murderous Aryans will stop at nothing to make it theirs…

Luckily for Jones and Mays – but not the Reich – the spies eventually succeed. However, to their eternal regret their vile machinations unleash ‘The Harbingers’ and only Indy’s swift reactions prevent a horror beyond time escaping into our world.

Jazz Age mastermind Howard Chaykin joins Austin to illustrate the wonderfully classy ‘Club Nightmare’ (plotted by Archie Goodwin and scripted by Michelinie) as Marion opens a swanky Manhattan night-spot only to run afoul of mobsters and worse even before it opens. With Indy on hand to save the day, the situation swiftly goes from calamitous to disastrous…

Michelinie, Kerry Gammill & Sam de La Rosa soon have the hero globe-trotting again in ‘Africa Screams’, as a tussle in Tuscany with tomb-robber Ian McIver provides a solid clue to an even deeper mystery. Following an old map, Indy and Marion are soon on their way to the Dark Continent in search of the legendary Shintay – a tribe of pale giants, outcast from and last survivors of fabled Atlantis…

Unfortunately, McIver and those ever-eager Nazi scavengers are also on the trail and in ‘Crystal Death’ the vast power of the Shintay nearly wipes out half of Africa…

Issues #9 and 10 find our artifact hunter the target of a sinister plot by German spies and Aztec wannabees in ‘The Gold Goddess: Xomec’s Raiders’ (Goodwin, Michelinie, Dan Reed & Bulanadi), leading to a series of death-defying battles in the lofty heights of the Big Apple and the depths of the Brazilian jungle

This volume concludes in epic style with a breathtaking global duel and a brand-new villain as Indy is seduced by nefarious antiquities collector Ben Ali Ayoob into hunting down a persistent Biblical myth: ‘The Fourth Nail’.

In ‘Blood and Sand’, Jones travels from the Australian Outback to Barcelona trying to find the unused final spike that should have ended Christ’s suffering on the Cross, but his quest is dogged by bad luck, Arabic ninjas, guardian gypsies, immense insane bandits and irascible bulls looking for a handy matador to mangle…

The perilous pilgrimage reaches an inevitable conclusion in ‘Swords and Spikes’ (with additional art from Luke McDonnell and Mel Candido), a cavalcade of carnage, breakneck action and supernatural retribution.

With a covers gallery from such able and diverse hands as James T. Sherman, Walt Simonson, Terry Austin, Byrne, Howell & Armando Gil, Frenz, Mike Gustovich, Chaykin, Gammill, Bob Wiacek and Bob McLeod, this is a splendid chunk of simple escapist fun: the type of buried treasure any fan of any age would be delighted to unearth and rejoice over.
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