Bram Stoker’s Dracula


Adapted by Roy Thomas, Mike Mignola & John Nyberg (Topps/Titan Books edition)
ISBN: 978-1-85286-474-3

Vampires have never been more popular and the undisputed icon of the cult-fiction genre is indisputably Dracula. One of the best looking graphic novels ever to feature the immortal undead Count came from Topps Comics in 1992 when they produced a four part adaptation of Francis Ford Coppola’s flawed film masterpiece.

Whatever your opinions of the movie, the brutally dark story of love, reincarnation and second chances did generate an exceptionally impressive comics interpretation by master adapter Roy Thomas and moody Meisters-of-the-Macabre Mike Mignola & John Nyberg…

This stripped-down UK edition released by Titan Books opens with the prologue wherein Christian knight Vlad Dracula returns to his castle after a magnificent victory against the invading Turks in 1462, to discover that his beloved wife Elisabeta is dead. The tragic beauty committed suicide when she received a malicious message stating that her husband had been killed…

Grief-stricken, the bloody warrior Vlad turns his back on God and Man…

May 1897 and Jonathan Harker travels to Transylvania following the loss of his colleague R.M. Renfield  to facilitate the voyage of aged wealthy Count Dracula to the thriving modern Metropolis of London. He stumbles into a scene of unbridled terror…

Meanwhile in the heart of the Empire his fiancée Mina Murray indulges her wildly wanton friend Lucy Westenra as the famous beauty strings along three ideal suitors, Dr. Jack Seward, Texan Quincy P. Morris and Arthur Holmwood, the future Lord Godalming.

Mina is a perfect double for the long dead Elisabeta and when Dracula, freshly arrived in England and already causing chaos and disaster, sees her he begins to seduce her. He is less gentle with Lucy and his bestial, bloodletting assaults prompt her three beaus to summon the famed doctor and teacher Abraham Van Helsing to save her life and cure her increasing mania.

Harker has survived his Transylvanian ordeal and hurriedly marries Mina in Romania. Enraged, Dracula renews his assaults and Lucy dies to be reborn as a predatory monster. After dispatching her to eternal rest, Van Helsing, Holmwood, Seward and Quincy Morris, joined by the recently returned and much altered Harker and his new bride, determine to destroy the ancient evil in their midst…

Dracula however, has incredible power and centuries of experience on his side and taints Mina with his blood-drinking curse, before fleeing back to his ancestral lands. Now the mortal champions must follow and excise his awful power before Mina – now aware of her previous existence as Dracula’s wife Elisabeta – succumbs forever to his unholy influence…

Dark, moody, visually stunning and compulsively frenetic, this interpretation is a memorable and intensely fulfilling iteration on a modern myth and one that no fan can ignore.

The Titan version of this lost gem is probably the most readily available but the two Topps editions are still around if you’re persistent. The first printing also contains in its 112 pages an introduction from Coppola and an afterword by the film’s writer James V. Hart (whose other credits include screenplays for Contact, Tuck Everlasting, Mary Shelley’s Frankenstein, Hook and Muppet Treasure Island amongst others, whilst the 120 page Previews Exclusive Edition tops that (sorry, my will was suborned by irresistible malign forces) by including a poster, behind-the-scenes glimpses at the film’s creation and cards from the spin-off Dracula Collectible Card set.
© 1993 Columbia Pictures Industries, Inc. All Rights Reserved.

Alien Legion: A Grey Day to Die – An Epic Graphic Novel


By Carl Potts, Alan Zelenetz, Frank Cirocco, Terry Austin & Steve Oliff (Marvel)
ISBN: 0-87135-207-9

During the 1980s the American comics scene experienced a magical proliferation of new titles and companies following the creation of the Direct Sales Market. With publishers now able to firm-sale straight to retail outlets rather than overprint and accept returned copies from non-specialised shops, the industry was able to support less generic titles and creators were able to experiment without losing their shirts.

In response Marvel developed its own line of creator-owned properties during the height of the creative explosion, generating a number of supremely impressive, idiosyncratic series on better quality paper in a variety of formats under the watchful, canny eye of Editor Archie Goodwin. The delightfully disparate line was called Epic Comics and the results reshaped the industry.

One of the earliest hits was a dark, lovely and compelling science fiction serial with a beautifully simple core concept: the Foreign Legion of Space. Created by Carl Potts, Alan Zelenetz and Frank Cirocco, The Alien Legion debuted in its own on-going series in April 1984, running for 20 issues, before re-booting into a second, 18 issue volume. The series has come and gone ever since, most recently from Dark Horse Comics – who have begun compiling the series into collected omnibuses -and there is, of course, a movie in the offing…

In 1986 the creators produced an all-new one-shot for the satisfyingly oversized Marvel Graphic Novel line (#25 if you’re counting): a venue for a variety of  “big stories” told on larger than normal pages (285 x 220mm rather than the now customary 258 x 168mm, similar to the standard European format of the times) featuring not only proprietary characters but also licensed assets like Conan, creator-owned properties like Jim Starlin’s Dreadstar and media tie-ins like Willow or Who Framed Roger Rabbit?

The Legion keeps the peace of the pan-galactic Galarchy on a million worlds spread over three galaxies: a broad brotherhood of outcast sentients united by a need to belong and a desire to escape their pasts. For such beings honour and tradition are the only things holding them together.

This grimly engaging tale finds series regular Commander Sarigar dispatching his best troops from Nomad Squadron (humanoid liberal Torrie Montroc, self-serving sociopath Jugger Grimrod, telepathic Meico, serving grunts Durge and Torqa Dun plus despondent retiring veteran Skathe Mescad) to a distant world for a dirty “wet-work” mission. Although most find the task distasteful, Grimrod is eager to practise the skills the Legion usually punishes him for indulging in…

The Technoids are a growing movement among many sentient species, espousing participant evolution and the replacement of organic features with cybernetic and mechanical parts. These aggressive cyborgs believe flesh is outmoded and aren’t too fussy about whether the surgeries are voluntary…

Technoids have battled the forces of the Galarchy for decades: in fact the most cherished victory legend of the Legion involves four heroic troopers who held off a thousand cyborg foes and chose death before surrender…

Now the Technoid leader Deathron has moved into politics and stands ready to convince an entire planet to trade their flesh for steel and plastic – a perfect opportunity to assassinate the head of the insidious movement. However nothing is ever easy for Nomad and Dethron has a hidden surprise waiting for the already unsettled and disconcerted soldiers…

Terse, tense and compellingly action-packed, this imaginative yarn by Potts and Zelenetz is splendidly readable and instantly accessible to those unfamiliar with the series, whilst the larger pages allow Cirocco and Terry Austin’s magnificent art and the inspired colouring of Cirocco and Steve Oliff to leap out and grab the reader. Sheer space opera gold and well worth tracking down.
© 1986 Carl Potts. All Rights Reserved.

The Mighty Thor: I, Whom the Gods Would Destroy

– a Marvel Graphic Novel

By Jim Shooter, James Owsley, Paul Ryan & Vince Colletta (Marvel)
ISBN: 978-0-87135-268-0

When it was released in 1987, I, Whom the Gods Would Destroy offered a decidedly different take on the bombastic fantasy-hero – which perhaps explains why it has unfairly languished in obscurity ever since…

The plot itself is delightfully simple and fiendishly clever: Thor is an immortal of Asgard with all the responsibilities of a warrior prince and champion of justice. Moreover, he can transform at will into mere mortal iteration Don Blake – a crippled surgeon who revels in the minutiae of humanity, regularly and literally holding people’s lives in his hands…

After Blake loses a patient on the operating table he suffers a debilitating crisis of conscience and begins to question his own Divine right to and manner of existence.

Rebuffing the dutiful pleadings of his betrothed, beloved Lady Sif, he goes thoroughly off the rails, decrying the callous, patronising disregard the gods show to mortals.

After a tawdry fling with a girl in a bar Blake decides to abandon his immortal identity intending to live and die as a man, but the ever-present dangers of city-life soon compel him to become the crime-busting saviour-hero once more. Now, however this heroic role is dull and unappetising to him. He attempts to end his undying life…

Traumatised beyond endurance Blake tries to prove the myriad attractions of raw humanity to celestial Sif, but she cannot understand his fascination and rejects the world of mortals. Not even for him can she embrace or understand mankind…

An emotional Rubicon is confronted and crossed when Blake is once more called to operate on a dying patient. This time it’s a child and if he can’t save her, nobody can…

This compelling drama takes the most macho, two-fisted action-hero of the Marvel Universe and puts him through emotional hell in a tale with no villains where strength is irrelevant and compassion is the only weapon…

I can’t recall when Marvel last published an all-original graphic novel as opposed to a collection of previously printed material, but once they were the market leader with an entire range of “big new stories” told on larger than normal pages (285 x 220mm rather than the comic-sized standard 258 x 168mm of today’s books), featuring not only proprietary characters in out-of-the-ordinary adventures but also licensed assets like Conan, creator-owned properties like Alien Legion and new character debuts.

Nonetheless, their ambitious dalliance with the form in the 1980s and 1990s produced some classy results that the company has seldom come close to repeating since. Whether original concepts, licensed projects or their own properties, that run generated a lot of superb or at least different stories that still stand out today – or would if they were actually in print.

Released in 1987, I, Whom the Gods Would Destroy was conceived by Jim Shooter, written by James Owsley and illustrated by Paul Ryan & Vince Colletta; fitting comfortably into the tightly policed continuity of the mainstream Marvel Universe, just before Walt Simonson reinvigorated the title with issue #337 (for which see Mighty Thor: the Ballad of Beta Ray Bill).

A million miles from the usual Fights ‘n’ Tights, Mallets and Monsters monkey-shines, this thought-provoking, long-neglected tale takes Thor in a totally different direction that will similarly delight and surprise new readers and old fans. A cut above the average and well worth an open-eyed reappraisal, this is a Marvel Masterpiece well worth tracking down…
© 1987 Marvel Entertainment Group/Marvel Characters, Inc. All Rights Reserved.

The Sky Over the Louvre


By Bernar Yslaire & Jean-Claude Carrière, translated by Joe Johnson (NBM ComicsLit/Louvre: Musée du Louvre Éditions)
ISBN: 978-1-56163-602-0

A few years ago the prestigious Louvre gallery in Paris began an intriguing and extremely rewarding collaboration with the world of comics, and their latest beguiling translated bande dessinée is now available in English courtesy of those fine folks at NBM.

The Sky Over the Louvre is a lush and beautiful, oversized hardback graphic novel which explores the very origins and philosophical underpinnings of France’s national art collection whilst peeling back the motivations and ambitions of the twisted visionaries who steered – or perhaps simply rode – the human wave of Chaos deemed “the Terror” of the French Revolution… catalyst for the gallery’s very existence.

As always, these tales are produced in close collaboration with the forward-looking authorities of the Musée du Louvre, but this is no gosh-wow, “Night-at-the-Museum”, thinly-concealed catalogue of contents from a stuffy edifice of public culture. Rather, here is a gripping, intense, informative and insightful glimpse into the price of art as engine of change and agent of obsession.

Jean-Claude Carrière was born in 1931, studied at the École normale supérieure de Saint-Cloud and wrote a novel before becoming an actor and one of France’s greatest screenwriters. He worked with Luis Buñuel for 19 years, scripting such classics as Diary of a Chambermaid, Belle de Jour, The Discreet Charm of the Bourgeoisie, That Obscure Object of Desire and many more.

Other notable credits include working with directors such as Milos Forman, Louis Malle, Andrzej Wajda, Nagisa Oshima and others on iconic films like The Tin Drum, Danton, The Return of Martin Guerre, Max, Mon Amour and The Unbearable Lightness of Being, although three generations of British television viewers will probably revere him most for his adaptation of the Adventures of Robinson Crusoe (starring Robert Hoffmann and featuring that iconic theme-tune) which ran on BBC1 at tea time from 1965 to about twenty minutes ago….

Belgian artist Bernar Yslaire (Bernard Hislaire) began his career in 1978 drawing kiddie’s strip ‘Bidouille et Violette’ for Spirou before creating the historical epic ‘Sambre’ in 1986 (still going strong) and was one of the first creators to fully embrace the potential of the internet with his online strip ‘Memories of the XXth Sky’. In 2006 he produced the moving doomed romance ‘Sky over Brussells’.

The Sky Over the Louvre compellingly blends history and drama by focussing on the revolutionary artist Jacques-Louis David and close associate Maximilien de Robespierre (who called himself “The Incorruptible”) as they planned how to replace religion, monarchy and the Old Art with something unique and truly worthy of their revolution. David and his School (Drouais, Greueze, Girodet and students Serangeli and Gérard) have taken residence in the old Louvre Palace where past kings left their grandiose aggregation of treasures when they vacated Paris for Versailles. Here the Revolutionary council aspires to create a new aesthetic and new thought for their New Society…

Jules Stern is a 13-year old wanderer from the Black Sea, roaming the dangerous streets of Paris seeking his mother and claiming to have an appointment with David. On the 15th Fructidor, Year 1 (8th August 1793 for those of us not wedded to the Republic’s new calendar) the angelic lad confronts the artist whilst he inaugurates the Louvre as the first Museum of the Nation, dedicated to public ownership of art and the notion of beauty as a revolutionary ideal. Later they meet again and Robespierre forms a hostile opinion of the child, although David is clearly fascinated by the headstrong, beautiful boy…

As the high-minded idealism of the Revolution’s early days dissolves into factional in-fighting Robespierre and David become increasingly concerned with the spiritual and aesthetic, determined to excise and replace every vestige of the old regime and society. They seek images and concepts to embody their cause and plan a festival to the concept of Reason but across France backsliding and foreign invasion threaten their progress. In September 1793 the Convention (ruling body and parliament of the Republic) decrees “Terror to be the order of the Day”…

Blood, betrayal and horror rule the streets as David, from his apartments in the Louvre, begins work on a brace of pivotal works: The Supreme Being and The Death of Joseph Bara. It is difficult to assess which caused him the most grief and triggered his ultimate downfall…

The Incorruptible is becoming more arrogant and ruthless, desperate for revolutionary images that will fire and inspire the masses. He presses David to produce the ultimate physical representation of the conceptual spirit of the New France – a Supreme Being – but as time goes by and no image emerges, one too many people are whispering that what Robespierre actually requires is a portrait of himself…

Far less troublesome should be The Death of Joseph Bara; a boy who became the first martyr of the Revolution and one scheduled to become the nation’s uniting icon. However, David’s obsession with Jules Stern brings more trouble when Robespierre objects to the boy being selected as the model for Bara the Myth…

Nobody baulks The Incorruptible for long, but the obsessive nature of the creative impulse is insurmountable and eventually Robespierre can only achieve his ends by sending Jules to the guillotine. Incredibly, not even death separated the artist from his model…

Set solidly in the very heart of a moment of epochal historical importance, this is a stunning and utterly compulsive tale of humanity at its wildest extremes when grand ideals wedded themselves to the basest on bestial impulses, yet from that Yslaire and Carrière have crafted a magnificently realised tale laced with staggering detail and addictive emotion.

With extra features including biographies and a listing of the actual artwork woven seamlessly into the narrative, this is a truly magical book that no aficionado of the medium can afford to miss…

© 2009 Futuropolis/Musée du Louvre Éditions. © 2011 NBM for the English translation by Joe Johnson. All rights reserved.

JSA vs. Kobra


By Eric S. Trautmann, Don Kramer & Michael Babinski, with Neil Edwards (DC Comics)
ISBN: 978-1-84856-955-3
After the actual invention of the comicbook superhero – for which read the launch of Superman in 1938 – the most significant event in the genre, and indeed industry’s, progress was the combination of individual attention-getters into a group. Thus what seems blindingly obvious to us with the benefit of four-colour hindsight was proven – a number of popular characters could multiply readership by combining forces and readerships. Plus of course, a whole bunch of superheroes is a lot cooler than just one – or even one and a sidekick.

The Justice Society of America was created in the third issue (Winter 1940/1941) of All-Star Comics, an anthology title featuring established characters from various All-American Comics publications. The magic was instigated by the simple expedient of having the assorted heroes gather around a table and tell each other their latest adventure. From this low key collaboration it wasn’t long before the guys – and they were all guys (except Red Tornado who merely pretended to be one) – regularly joined forces to defeat the greatest villains – and social ills of their generation. Within months the concept had spread far and wide…

And so the Justice Society of America is rightly revered as a true landmark in the development of comicbooks and, when Julius Schwartz revived the superhero genre in the late 1950s, the game-changing moment came with the inevitable teaming of the reconfigured mystery men into a Justice League of America.

From there it wasn’t long until the original and genuine article returned. Since then there have been many attempts to formally revive the team’s fortunes but it wasn’t until 1999, on the back of both the highly successful rebooting of the JLA by Grant Morrison & Howard Porter and the seminal but critically favoured new Starman by Golden Age devotee James Robinson, that the multi-generational team found a concept and fan-base big enough to support them. In 1999 the original super-team returned and have been with us in one form or another ever since.

Kobra originated in February 1976 in his own short-lived title, during a period of desperate experimentation whilst super-hero tales were plummeting and the industry feared its inevitable extinction. Credited to Martin Pasko, Steve Sherman, Jack Kirby and Pablo Marcos, the saga is a radical updating of Alexandre Dumas’ seminal 1844 novel Les Frères Corses – “The Corsican Brothers”.

When conjoined twins Jeffrey and Jason Burr were surgically separated soon after birth, Jeffrey was abducted by disciples of the Cult of Kobra and raised to be their Dark Messiah: a deadly warrior, scientist and strategist dedicated to bringing about the end of civilisation and initiating a cleansing “Age of Chaos”. The peculiar circumstances of their birth meant that Jeffrey and his brother Jason maintained an uncanny connection wherein one would experience the hurts and harms inflicted upon the other, leading Jason to become the ultimate weapon in the war waged by numerous DC heroes against his serpentine terrorist sibling over the years.

Eventually Jason was safely murdered by Kobra, but later resurrected as an even greater evil, assuming his brother’s position as head of the World’s most dangerous death-cult. The new Kobra is an utterly dedicated fanatic who married the cult’s technological resources to hideous, sacrificial blood-magic and preferred faith-driven disciples to the disaffected proto-thugs employed by his predecessor (for further details see Checkmate: Pawn Breaks)…

The JSA battled the first Kobra many times (most notably in JSA: Darkness Falls and JSA: Savage Times) but were utterly unprepared for the sheer horrors in store when they swung into action against the inheritor of the Snake cult…

This terse, tense collection re-presents the six-issue JSA vs. Kobra ‘Engines of Faith’ miniseries and, informed by the real-world terrorism of fundamentalist factions around the globe, finally elevates Kobra to the first rank of villains as the deadly herald of the World’s End plays a lethal game of cat-and-mouse with the Planet’s Smartest Man and some of the most experienced heroes of all time…

The Serpent Lord begins his campaign of terror in ‘Bad Religion’ by dispatching suicide bombers to destroy the Justice Society in their own home; confronting logic and superpowers with pure faith and high-tech explosives. Caught off-guard by foes actually happy to die if they can strike a blow against their master’s enemies, the JSA are further wrong-footed by seemingly random attacks against civilians and institutions, all orchestrated by field commander and fanatical bride of death Ariadne Persakis.

The sheer scale of the bloodletting and illogical nature of the attacks soon have the heroes fighting amongst themselves as they strive to find some rhyme or reason behind the murderous assaults… so why then does Persakis surrender herself to their custody?

‘Strange Days’ finds the team seething but still unable to fathom the terrorist’s game plan until Ariadne breaks free of Checkmate custody. Apparently the covert international spy-force has been hopelessly infiltrated and compromised. The senseless death-toll mounts exponentially and as, the team narrowly thwart an assault on a giant particle accelerator that could split the Earth in two, masked genius Mr. Terrific begins to discern a pattern to the random madness in ‘Misdirection’…

The brutal attacks intensify and, although it appears the heroes are slowly gaining the upper hand, Terrific perceives the hidden agenda behind the unceasing ghastly blows against decency and civilisation. ‘Lightning in a Bottle’ finds Kobra making his ultimate move and apparently failing, leading to a gathering of champions ‘Beating the Grass’ and taking the war to the relentless foe, but even after the stunning climax of ‘Shedding Skin’ the weary heroes cannot be sure if they have won the day or somehow lost the war entirely…

This is a stunning piece of Fights ‘n’ Tights fiction: dark, dramatic and intensely compelling. Writer Eric S. Trautmann has melded shiny super-heroics, grim realpolitik and genuine cultural zeitgeists into a splendidly mature costumed drama and the effective underplayed art of Don Kramer, Neil Edwards and inker Michael Babinski is chillingly effective at capturing the tone as well as the events.

If you’ve grown beyond gaudy mystery men and “goodies” against “baddies” this graphic novel is more than likely to make you think again…

© 2009, 2010 DC Comics. All rights reserved.

Axa volumes 5 and 6


By Donne Avenell & Enrique Badia Romero (Ken Pierce Books)
Vol. 5 ISBN: 0-912277-21-1   Vol. 6 no ISBN: 0-912277-22-X

Although the “Swinging Sixties” is thought of as the moment when we all lost our prudish innocence, the real era of sexual liberation was the early 1970s. In that period of swiftly shifting social and cultural morés and rapidly evolving attitudes to adult behaviour British newspapers radically altered much of their traditional style and content in response to the seemingly inexorable wave of female social emancipation and reputed sexual equality.

All the same, this still allowed newspaper editors plenty of leeway to squeeze in oodles of undraped women, who finally escaped from the perfectly rendered comics strips and onto the regular pages (usually the third one), the centre-spreads, pop pages and fashion features…

However the only place where truly affirmative female role-models appeared to be taken seriously were the aforementioned cartoon sections, but even there the likes of Modesty Blaise, Danielle, Scarth, Amanda and all the other capable ladies who walked all over the oppressor gender, both humorously and in straight adventure scenarios, lost clothes and shed undies repeatedly, continuously, frivolously and in the manner they always had…

Nobody complained (no one important or who was ever taken seriously): it was just tradition and the idiom of the medium… and besides, most artists have always liked to draw bare-naked ladies as much as blokes liked to see them and it was even educational for the kiddies – who could buy any newspaper in any shop without interference even if they couldn’t get into cinemas to view Flashdance, Trading Places or Spacehunter: Adventures in the Forbidden Zone without an accompanying adult…

Sales kept soaring…

Take-charge chicks were practically commonplace when the Star Wars phenomenon reinvigorated public interest in science fiction and the old standby of scantily-clad, curvy amazons and post-apocalyptic wonderlands regained their sales-appeal. Thus The Sun hired Enrique Badia Romero and Donne Avenell to produce just such an attention-getter for their already well-stacked cartoon section.

Romero had begun his career in Spain in 1953, producing everything from westerns, sports, war stories and trading cards, often in conjunction with his brother Jorge Badía Romero. He even formed his own publishing house. “Enric” began working for the higher-paying UK market in the 1960s on strips such as ‘Cathy and Wendy’, ‘Isometrics’ and ‘Cassius Clay’ before successfully assuming the drawing duties on the high-profile Modesty Blaise strip in 1970 (see Modesty Blaise: The Hell Makers and Modesty Blaise: The Green Eyed Monster), only leaving when this enticing new prospect appeared.

In 1986 political and editorial intrigue saw Axa cancelled in the middle of a story and Romero returned to the bodacious Blaise until creator/writer Peter O’Donnell retired in 2001. Since then he has produced Modesty material for Scandinavia and a number of projects such as Durham Red for 2000AD.

Axa ran in The Sun Monday to Saturday from 1978 to her abrupt disappearance in 1986 and, other than these slim volumes from strip historian Ken Pierce, has never been graced with a definitive collection. It should be noted also that at the time of these books the strip was still being published to great acclaim.

In ‘Axa the Eager’ opens with the winsome wanderer and her current paramour Dirk drifting along barren coastlines until they encounter a bird-like man-creature and are drawn inescapably into a clash of ideologies between two factions of tree-dwelling humanoids.

One, led by the boisterous dreamer Zeph, wishes to remain in the safety of the canopies until they evolve into true fliers whilst his brother Galen wishes to return the Sky People to the Earth and the ways of technological progress. The division also splits Dirk and Axa and to complicate matters further the solid ground they’re all squawking about is surrounded by deadly mutated toad monsters…

Powerful and impressively philosophical, this tale of family discord could only end in tragedy…

‘Axa the Carefree’ finds the chastened explorers travelling inland to a new and desolate landscape concealing a sedate well-hidden village. Impossibly it seems to have escaped unscathed the horrors of the Great Contamination and investigating further Axa and Dirk discover a population of simple peasants blithely thriving, unaware of the horrors of the last hundred years. However, as always, things are not as they seem and the farmers are only a satellite branch of specialist technological guilds collectively dubbed “The Artisans”.

Ever curious the nubile nomad sneaks into the mountain citadel of the Artisans to find a virtual paradise where her wild beauty captivates one too many of the masters of the Craft Guilds that run the place. She is also reunited with her lost companion Mark 10, a robotic servant she won and lost in Axa volume 3.

Tensions are already rising when the bored and enamoured Galen stumbles onto the scene and, as her very presence incites the normally-stable creative types into a kind of madness, there looks to be a revolution in the Artisans’ immediate future unless Axa can broker a return to productive rationality…

Axa 6 dispenses with tedious text and dashes straight into the graphic action of ‘Axa the Dwarfed’ with the glorious gladiatrix and Mark 10 abandoning the Artisans to trek across a bleak wasteland until they stumble into an old government research facility where the flora and insect life has grown to immense proportions. Moreover, truly advanced and properly civilised scientists appear to be running the whole show…

Typically however, even this technological Garden of Eden has a serpent in the form of one boffin with a little too much ambition, so it’s a lucky thing old flame Matt has been tracking Axa for months and finally reunites with her just as the unscrupulous mastermind makes his move…

‘Axa the Untamed’ finds the fiery fury dragging Matt and Mark 10 into a different kind of danger when the trio encounter a tribe of Gipsies who have proliferated into a modern horde of nomadic Mongol plainsmen, trading horses and other valuable commodities in a mad, macho wonderland of testosterone and arrogance.

Even Axa’s freedom-fuelled head is turned by the attentions of Gipsy Prince Django, much to Matt’s dismay, but it isn’t too long before the glamour fades and the worth of women in Django’s world leads her to reassess its value. It’s a lot harder to cure her love affair with his magnificent horses though…

These tales are superb examples of the uniquely British newspaper strip style: lavishly drawn, subversively written, expansive in scope and utterly enchanting in their basic simplicity – with lots of flashed flesh, emphatic action and sly, knowing humour. Eminently readable and re-readable (and there’s still that dwindling promise of a major motion picture) Axa is long overdue for a definitive collection. Here’s hoping there’s a bold publisher out there looking for the next big thing…
© 1984 Express Newspapers, Ltd.

Showcase Presents DC Comics Presents Superman Team-Ups volume 1


By Martin Pasko, Paul Levitz, Denny O’Neil, José Luis García-López, Dick Dillin, Joe Staton & various (DC Comics)
ISBN: 978-1-84856-471-8

From the moment a kid first sees his second superhero the only thing he/she wants is to see how the new gaudy gladiator stacks up against the first. From the earliest days of the funnybook industry (and according to DC Comics Presents editor Julie Schwartz it was the same with the pulps and dime novels that preceded it) we’ve wanted our idols to meet, associate, battle together – and if you follow the Timely/Marvel model, that means against each other – far more than we want to see them trounce their archenemies together…

The concept of team-up books – an established star pairing or battling (usually both) with less well-selling company characters – was far from new when DC awarded their then biggest gun (it was the publicity drenched weeks before the release of Superman: the Movie, and Tim Burton’s Batman was over a decade away) a regular arena to have adventures with other stars of their firmament, just as Batman had been doing since the middle of the 1960s in the Brave and the Bold.

In truth the Man of Steel had already enjoyed the sharing experience once before when World’s Finest Comics briefly ejected the Caped Crusader and Superman battled beside a coterie of heroes including Flash, Robin, Teen Titans, Dr. Fate and others (issues #198-214 November 1970 to October/November 1972) before the immortal status quo was re-established.

This superbly economical monochrome collection re-presents the first twenty-six issues of the star-studded monthly and opens the show with a two-part thriller featuring Barry Allen, the Silver Age Flash who had also been Superman’s first co-star in the aforementioned World’s Finest Comics run.

Chase to the End of Time!’ and ‘Race to the End of Time!’ debuted in DC Comics Presents #1-2, (July-August and September-October 1978) as scripter Marty Pasko and the utterly astounding José Luis García-López (inked by Dan Adkins) rather reprised the World’s Finest tale as warring alien races tricked Superman and Flash into speeding through the time-stream to prevent Earth’s history from being corrupted and destroyed. As if that wasn’t dangerous enough, nobody could predict the deadly intervention of the Scarlet Speedster’s most dangerous foe, Professor Zoom, the Reverse-Flash…

David Michelinie wrote a tantalising pastiche of classic Adam Strange Mysteries in Space for García-López to draw and ink in ‘The Riddle of Little Earth Lost’ wherein the Man of Two Worlds and Man of Steel foiled the cosmic scheme of a deranged genius to transpose, subjugate and/or destroy Earth and light-years distant planet Rann, and Len Wein scripted the superb ‘Sun-Stroke!’ wherein the Action Ace and the madly-malleable Metal Men joined forces to thwart solar-fuelled genius I.Q. and elemental menace Chemo as a ill-considered plan to enhance solar radiation provoked a catastrophic solar-flare.

Sea King Aquaman became embroiled in ‘The War of the Undersea Cities’ (by Wein, Paul Levitz & Murphy Anderson) when his subjects opened hostilities with the mer-folk of Tritonis, home of Superman’s old college girlfriend Lori Lemaris. Fortunately, cooler heads prevailed when the deadly Ocean Master was revealed to be meddling in their sub-sea politics, after which ‘The Fantastic Fall of Green Lantern’ (Levitz, Curt Swan & Francisco Chiaramonte) saw the Man of Steel inherit the awesome power ring after Hal Jordan fell in battle with Star Sapphire.

Although triumphant against his female foe, Superman was ambushed by anti-matter warriors from Qward leading to ‘The Paralyzed Planet Peril!’ (#7, Levitz, Dick Dillin & Chiaramonte) wherein those aliens attempted to colonise Earth until the Red Tornado swept in to the rescue.

‘The Sixty Deaths of Solomon Grundy’ by Steve Englehart & Murphy Anderson featured Swamp Thing (at a time when the bog-beast still believed he was a transformed human and not an enhanced plant) searching the sewers of Metropolis for a cure to his condition, only to stumble onto a battle between the Man of Steel and the mystic zombie who was “born on a Monday”…

Marty Pasko returned to script the Joe Staton & Jack Abel illustrated ‘Invasion of the Ice People!’ wherein Wonder Woman assisted in repelling an attack by malign disembodied intellects before another two-part tale began with ‘The Miracle Man of Easy Company’ (Cary Bates, Staton & Abel) as a super-bomb blasted Superman back to World War II and a meeting with Sgt. Rock, before returning home to battle a brainwashed and power-amplified Hawkman in ‘Murder by Starlight!’ (by Bates, Staton & Chiaramonte).

DCCP #12 featured a duel between the Action Ace and New God Mister Miracle in ‘Winner Take Metropolis’ by Englehart, Richard Buckler & Dick Giordano before Levitz returned to script an ambitious continued epic which began with ‘To Live in Peace… Nevermore!’ (art from Dillin & Giordano), wherein the Legion of Super-Heroes prevented Superman saving a little boy from alien abduction to preserve the integrity of the time-line. It didn’t help that the lad was Jon Ross, son of Clark Kent’s oldest friend…

Driven mad by loss Pete Ross risked the destruction of reality itself by enlisting the aid of Superboy to battle his older self in ‘Judge, Jury… and No Justice!’ (Levitz, Dillin & Giordano) after which the Man of Steel helped scientist-hero Ray Palmer regain his size-changing powers in ‘The Plight of the Giant Atom!’ by Bates, Staton & Chiaramonte.

Issue #16 found Superman and Black Lightning battling a heartsick alien trapped on Earth in ‘The De-volver!’ (Denny O’Neil, Staton & Chiaramonte) after which Gerry Conway, García-López & Steve Mitchell heralded the return of Firestorm in ‘The Ice Slaves of Killer Frost!’, a bombastic, saves-the-day epic which brought the Nuclear Man back into the active DC pantheon after a long hiatus.

Zatanna co-starred in the Conway, Dillin & Chiaramonte rollercoaster ride ‘The Night it Rained Magic!’, Batgirl helped solve the eerie mystery ‘Who Haunts This House?’ (O’Neil, Staton & Chiaramonte) and Green Arrow excelled in the gripping, big-business-busting eco-thriller ‘Inferno From the Sky!’ by O’Neil, García-López & Joe Giella.

DCCP #21 found the eclectic detective Elongated Man as patient zero in ‘The Alien Epidemic’, a tense medical mystery by Conway, Staton & Chiaramonte, and Mike W. Barr wrote an effective science fiction doom-tale co-starring Captain Comet as the future-man endured ‘The Plight of the Human Comet!’ (art by Dillin & Frank McLaughlin).

‘The Curse Out of Time!’ (#23, O’Neil, Staton & Vince Colletta) affected two separate Earths, compelling Superman and Doctor Fate to defeat imps and ghosts before normality could be restored. The supernatural theme continued in the magnificent team-up with Deadman in #24 wherein Wein & García-López revealed the tragic and chilling story of ‘The Man Who Was the World!’

The long unresolved fate of Jon Ross was happily concluded in the cunning and redemptive ‘Judgement Night’ with the enigmatic Phantom Stranger overcoming an insoluble, intolerable situation with Superman, courtesy of Levitz, Dillin & McLaughlin.

This stellar collection concludes with a spectacular return engagement for Green Lantern as Emerald Crusader and Man of Tomorrow battled each other and a trans-dimensional shape-shifter in ‘Between Friend and Foe!’ plotted and pencilled by Jim Starlin, scripted by Marv Wolfman and inked by Steve Mitchell.

These short, pithy adventures act as perfect shop window for DC’s fascinating catalogue of characters and creators; delivering a breadth and variety of self-contained, exciting and satisfying entertainments ranging from the merely excellent all the way to utterly unmissable. This book is the perfect introduction to the DC Universe for every kid of any age and a delightful slice of the ideal Costumed Dramas of a simpler more inviting time…

© 1978, 1979, 1980, 2009 DC Comics. All rights reserved.

Valerian and Laureline book 1: The City of Shifting Waters


By J.-C. Méziéres & P. Christin, with colours by E. Tranlé and translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-84918-038-2

Valérian is possibly the most influential science fiction series ever drawn – and yes, I am including both Buck Rogers and Flash Gordon in that expansive and undoubtedly contentious statement. Although to a large extent those venerable newspaper strips formed the medium itself, anybody who has seen a Star Wars movie has seen some of Jean-Claude Méziéres & Pierre Christin’s brilliant imaginings which the filmic phenomenon has shamelessly plundered for decades: everything from the look of the Millennium Falcon to Leia’s Slave Girl outfit…

Simply put, more carbon-based lifeforms have experienced and marvelled at the uniquely innovative, grungy, lived-in tech realism and light-hearted swashbuckling rollercoasting of Méziéres & Christin than any other cartoon spacer ever imagined possible.

Valérian: Spatio-Temporal Agent launched in the November 9th, 1967 edition of Pilote (#420, running until February 15th 1968) and was an instant hit. The graphic novel under discussion here ‘The City of Shifting Waters’ is actually the second chronological yarn.

The groundbreaking series followed a Franco-Belgian mini-boom in science fiction triggered by Jean-Claude Forest’s 1962 creation Barbarella.

Other notable successes of the era include Greg & Eddy Paape’s Luc Orient and Philippe Druillet’s Lone Sloane and, which all with Valérian‘s hot public reception led to the creation of dedicated fantasy masterpiece Métal Hurlant in 1977.

Valérian and Laureline (as the series eventually became) is a light-hearted, wildly imaginative time-travel adventure-romp (a bit like Dr. Who, but not really at all…), drenched in wry, satirical, humanist and political commentary, starring (at first) an affable, capable, unimaginative and by-the-book cop tasked with protecting the universal time-lines and counteracting paradoxes caused by casual time-travellers.

When Valérian travelled to 11th century France in the first tale ‘Les Mauvais Rêves (‘Bad Dreams’) he was rescued from a tricky situation by a fiery, capable young woman named Laureline and he brought her back with him to the 28th super-citadel and administrative wonderland of Galaxity, capital of the Terran Empire. The indomitable girl trained as a Spatio-Temporal operative and by the time of this book was accompanying him on his missions throughout time and space.

Every subsequent Valérian adventure until the 13th was first serialised weekly in Pilote until the conclusion of ‘The Rage of Hypsis’ (January 1st – September 1st 1985) after which the mind-bending sagas were published as all new complete graphic novels, until the magnificent opus concluded in 2010.

(One clarifying note: in the canon “Hypsis” is counted as the twelfth tale, due to the collected albums being numbered from ‘The City of Shifting Waters’ – the second story but the first to be released in collected book form. When ‘Bad Dreams’ was finally released in a collected edition in 1983 it was given the number #0.)

The City of Shifting Waters was originally published in two tranches; ‘La Cité des Eaux Mouvantes’ (#455 25th July to 468, 24th October 1968) and ‘Terre en Flammes’ (‘Earth in Flames’, #492-505, 10th April to 10th July 1969), and opens here with the odd couple dispatched to 1986 – when civilisation on earth was destroyed due to ecological negligence and political chicanery – to recapture Xombul, a madman determined to undermine Galaxity and establish himself as Dictator of the Universe.

To attain his goal the renegade has travelled to New York after a nuclear accident has melted the ice caps and flooded the metropolis (and everywhere else), seeking hidden scientific secrets that would allow him to conquer the devastated planet and prevent the Terran Empire from ever forming…

Plunged back into an apocalyptic nightmare where Broadway and Wall Street are under water, jungle vines connect the deserted skyscrapers, Tsunamis are an hourly hazard and bold looters are snatching up the last golden treasures of a lost civilisation, the S-T agents find unique allies to preserve the proper past, survive even greater catastrophes such as the volcanic eruption of Yellowstone Park and frustrate the plans of the most ambitious mass killer in all of history…

Visually spectacular, mind-bogglingly ingenious and steeped in delightful in-jokes (the utterly-mad-yet-brilliant boffin who helps them is a hilarious dead ringer for Jerry Lewis in the 1963 film “The Nutty Professor”) this is still a timelessly perfect Science Fiction masterpiece every fan of the genre – in whatever medium – would be crazy to miss…
© Dargaud Paris, 1976 Christin, Méziéres & Tran-Lệ. All rights reserved. English translation © 2010 Cinebook Ltd.

Essential Avengers volume 4


By Roy Thomas, John Buscema, Sal Buscema, Tom Palmer, Neal Adams, Barry Smith & various (Marvel)
ISBN: 978-0-7851-1485-7

The Avengers always proved that putting all one’s star eggs in on single basket paid off big-time; even when all Marvel’s all-stars such as Thor, Captain America and Iron Man were absent, it merely allowed the lesser lights of the team to shine more brightly.

Of course all the founding stars regularly featured due to the rotating, open door policy which meant that most issues included somebody’s fave-rave and the increasingly bold and impressive stories and artwork were no hindrance either.

This monolithic and monumental phonebook-sized fourth tome, collecting the absolute best of the Mighty Avengers‘ world-saving exploits (presenting in crisp, stylish black and white the astounding contents of issues #69-97 of their monthly comic book and the crossover Incredible Hulk #140), confirmed Roy Thomas as a major creative force in comics and consolidated John Buscema’s status as the foremost artist of Marvel’s second age.

These compelling yarns certainly enhanced the reputations of JB’s brother Sal and increased the high profile of the iconoclastic Neal Adams, whose brief stint here, on the X-Men and in a few other select places, set the industry ablaze and spawned a generation of avid artistic imitators…

Opening this epochal tome is ‘Let the Game Begin’ from Avengers #69, by writer Thomas (who wrote all the stories contained here) and illustrated by Sal Buscema & Sam Grainger, wherein the team – Captain America, Yellowjacket, Wasp, Goliath, Iron Man, Vision and Thor – were called to the hospital bedside of ailing Tony Stark just in time to prevent his abduction by the grotesque Growing Man. After battling boldly against the unbeatable homunculus the team were summarily and collectively snatched into the future by old enemy Kang the Conqueror who co-opted the team to act as pieces in a cosmic chess-game with an omnipotent alien called the Grandmaster.

If the Avengers failed the Earth would be eradicated…

Issue #70 and 71 began a fertile period for writer Thomas as he introduced two new teams who would, in the fullness of time, star in their own stellar series: Squadron Supreme and The Invaders.

‘When Strikes the Squadron Sinister!’ saw the Avengers returned to their own time to battle a team of deadly villains (mischievously based on DC’s Justice League of America) and ‘Endgame!’, guest-starring the Black Knight, found the Vision, Black Panther and Yellowjacket dispatched to 1941 to clash with the WWII incarnations of the Sub-Mariner, Human Torch and Captain America…

After foiling Kang’s ambitions the team victoriously returned to the present where Avengers # 72 featured a guest-appearance from Captain Marvel and Rick Jones as ‘Did You Hear the One About Scorpio?’ introduced the menace of super-mob Zodiac, after which ‘The Sting of the Serpent’ (with art by Frank Giacoia & Grainger) pitted the Panther against seditious hate-mongers determined to set New York ablaze, leading to a spectacular and shocking clash between Avengers and Sons of the Serpent in ‘Pursue the Panther!’; the first in a string of glorious issues illustrated by the dream team of John Buscema & Tom Palmer.

The long-missing mutant Avengers Quicksilver and Scarlet Witch returned in #75, desperate to stave off an extra-dimensional invasion and nuclear Armageddon by Conan prototype Arkon the Magnificent in ‘The Warlord and the Witch!’ before the staggering threat was finally thwarted in ‘The Blaze of Battle… the Flames of Love!’ after which a far more mundane and insidious menace manifested when billionaire financier Cornelius Van Lunt almost bankrupted Avengers sponsor Tony Stark, compelling the team to become his ‘Heroes for Hire!’

Sal Buscema popped in to pencil ‘The Man-Ape Always Strikes Twice!’ as the team were targeted by a coterie of vengeful villains competing to join a new league of evil, culminating in a grand clash with the aforementioned anthropoid, Swordsman, Power Man, Living Laser and Grim Reaper in ‘Lo! The Lethal Legion!’, which also heralded the artistic return of Big Brother John.

Marvel introduced its first Native American costumed hero in ‘The Coming of Red Wolf!’ as the Avengers were drawn into a highly personal and decidedly brutal clash between Cornelius Van Lunt and a tribe of Indians he was defrauding. The dramatic dilemma (heralding the team’s entry into the era of “Relevant”, socially conscious tales) divided the team and concluded with Vision, Scarlet Witch and Goliath aiding Red Wolf in ‘When Dies A Legend!’, whilst the remaining team pursued Zodiac.

Sadly the malevolent mob moved first and took the entire island of Manhattan ‘Hostage!’, leaving only the solitary vigilante Daredevil free to save the day, after which Militant Feminism raised its strident head as the Wasp, Black Widow, Scarlet Witch and Madame Medusa were seduced into joining a new team called the Lady Liberators (yes, I know, but the all-male creative team meant well…). However, the Valkyrie who declared ‘Come on in… the Revolution’s Fine!’ had her own sinister agenda that had nothing to do with justice or equality…

Avengers #84 featured part-time paladin Black Knight who was becoming addicted to the bloodthirsty hunger of his Ebony Blade, resulting in an otherworldly confrontation with Arkon and the Enchantress in ‘The Sword and the Sorceress!’ which left half the team lost on a parallel world.

In ‘The World is Not For Burning!’ (inked by Giacoia), Vision, Scarlet Witch and Quicksilver found themselves trapped on an Earth where the Squadron Supreme were the World’s Greatest heroes and a solar Armageddon was only hours away…

‘Brain-Child to the Dark Tower Came…!’ (art by Sal B & Jim Mooney) saw the extremely reluctant allies unite to save a very different world after which, back home, the Black Panther reprised his origin before taking leave of his comrades to assume the throne of his hidden African nation in ‘Look Homeward, Avenger’ (Giacoia & Sal B).

Novelist Harlan Ellison was a very vocal comics fan in the 1970s and occasionally collaborated on Marvel tales. Avengers #88 began a radical adaptation of one his best short stories, beginning with ‘The Summons of Psyklop’ (Ellison, Thomas, Sal Buscema & Mooney) wherein an experiment to cure the Hulk of his destructive nature led to the man-beast’s abduction by a preternatural entity. The saga concluded in The Incredible Hulk #140 (Ellison, Thomas, Herb Trimpe & Grainger) as ‘The Brute… That Shouted Love at the Heart of the Atom!’ saw the Jade Goliath find love and peace in a sub-molecular paradise, only to lose it all…

Avengers #89 began perhaps the most ambitious saga in Marvel’s brief history: an astounding epic of tremendous scope which dumped Earth into a cosmic war the likes of which comics fans had never before seen and creating the template for all multi-part crossovers and publishing events ever since.

It all began relatively quietly as marooned Kree warrior Captain Marvel was finally freed from his prison in the Negative Zone in ‘The Only Good Alien…’ (art by Sal Buscema and Sam Grainger), inadvertently alerting the public to the panic-striking notion that extraterrestrials lurk among us, whilst awakening a long-dormant robotic Kree Sentry which promptly enacted a protocol to devolve humanity to the level of cavemen in ‘Judgment Day’.

Even with Kree heavyweight Ronan the Accuser taking personal charge the scheme was narrowly defeated in ‘Take One Giant Step… Backward!’, but the cat was out of the bag and public opinion had turned against the heroes for concealing the threat of alien incursions.

In a powerful allegory of the Communist Witch-hunts of the 1950s the epic expanded in #92 (Sal B & George Roussos) when ‘All Things Must End!’ saw riots in the streets and political demagogues capitalising on the crisis. Subpoenaed by the authorities, castigated by friends and public, the current team was ordered to disband by their founding fathers Thor, Iron Man and Captain America.

Or were they…?

The plot thickened and the art quality took an exponential leap as Neal Adams and Tom Palmer assumed the chores with the giant-sized #93’s ‘This Beachhead Earth’ as the Vision was nigh-fatally attacked and those same founding fathers evinced no knowledge of having benched the regular team. With Ant-Man forced to undertake ‘A Journey to the Center of the Android!’ to save the Vision’s artificial life, the Avengers become aware of not one but two alien presences on Earth: bellicose Kree and sneaky shape-shifting Skrulls, beginning a ‘War of the Weirds!’ on our fragile globe. Acting too late they were unable to prevent the Scarlet Witch, Quicksilver and Captain Marvel from being abducted by the Skrulls…

‘More than Inhuman!’ in issue #94 embroiled the hidden race of advanced beings called Inhumans in the mix, disclosing that their advanced science and super-powers were the result of genetic meddling by the Kree in the depths of prehistory. Now with their king Black Bolt missing and the nefarious Maximus in charge, the aliens were calling in their ancient markers…

The second chapter ‘1971: A Space Odyssey’ (pencilled by John Buscema) focused on Captain Marvel increasingly pressured to reveal military secrets to his shape-shifting captors as the Skrulls prepared to launch a final devastating attack on their eons-old rivals, whilst on Earth ‘Behold the Mandroids!’ saw the authorities attempt to arrest all costumed heroes…

Avengers #95 ‘Something Inhuman This Way Come…!’ coalesced the disparate story strands as the aquatic Triton helped defeat the Mandroids before beseeching the beleaguered heroes to find his missing monarch and rescue his people from the press-ganging Kree. After so doing, with a solid victory under their belts the Avengers headed into space to liberate their kidnapped comrades and save Earth from becoming collateral damage in the impending Kree-Skrull War…

‘The Andromeda Swarm!’ (with additional inking from Adams and Al Weiss) was perhaps the Avenger’s finest hour, as the small, brave band held off an immense armada of starships, losing one of their number in the conflict, whilst the Kree Supreme Intelligence was revealed to have been pursuing its own clandestine agenda all along and had snatched bewildered sidekick Rick Jones to clinch its terrifyingly ambitious plans.

The astounding final episode ‘Godhood’s End!’ brought the uncanny epic (and this volume) to a perfect end with a literal deus ex machina as the master-plan was finally revealed and the war ended in a costumed hero overload-extravaganza which has never been surpassed in the annals of Fights ‘n’ Tights fiction.

Roy Thomas and John Buscema gloriously led Marvel’s second generation of creators who brilliantly built on and consolidated Lee, Kirby and Ditko’s initial burst of comics creativity: spearheading and constructing a logical, fully functioning wonder- machine of places and events that so many others were inspired by and could add to.

These terrific tales are perfect examples of superheroes done exactly right and also a pivotal step of the little company into the corporate colossus.

© 1967, 1968, 2001 Marvel Characters, Inc. All Rights Reserved.

Jak volume 15 (1983)


By Jak (Express Newspapers)
ISBN: 0-85079-133-2

The truly sad if not terrifying thing about rereading topical news cartoons this long after the fact is how distressingly familiar the subjects and hot topics still are.

For example this volume taken from 1983 features crass greed and duplicity amongst our financial elite, Prince Andrew starring in all the wrong sort of headlines, returning British soldiers, children easily subverting electronics systems designed to deny them access to things they shouldn’t see, all the wrong sorts of weather in the most inconvenient places, Sectarianism (Irish and otherwise), railways under-performing, overcharging and under the cosh, football violence and footballers peccadilloes (look it up if you must), Middle East madness, industrial action and business inaction, heat waves and water shortages, crises in Greece, controversies in definitions of rape, strangers making themselves at home in Buckingham Palace and a Tory Government that simply adored shooting off its collective mouth whilst simultaneously shooting itself in the foot…

This compendium even closes with looming public cynicism about an impending global sporting event…

Sometimes our industry is cruel and unjust. This collection of cartoons by Raymond Allen Jackson, who, as Jak, worked for thirty years as political cartoonist for London Evening Standard and its later incarnation The Standard – is one of many that celebrated his creativity, perspicacity and acumen as he drew pictures and scored points with and among the entire range of British Society.

His gags, produced daily to a punishing deadline as they had to be topical, were appreciated, if not feared, by toffs and plebs alike and were created with a degree of craft and diligence second to none. Even now, decades later, they are still shining examples of wit and talent… and they’re still bitingly funny too.

Artists like Jak who were commenting on contemporary events are poorly served by posterity. This particular volume (re-presenting a selection of single panel-gags from September 15th 1982 to August 12th 1983), like all of these books, was packaged and released for that year’s Christmas market, with the topics still fresh in people’s minds.

Decades later the drawing is still superb and despite perhaps the wry minutiae escaping a few the trenchant wit, dry jabs and outraged passion which informed these visual ripostes are still powerfully effective. And obviously human nature never changes and there’s nothing new under the sun…

It’s a terrible shame that the vast body of graphic excellence which topical cartoonists produce has such a tenuous shelf-life. Perhaps some forward looking educational institution with a mind to beefing up the modern history or social studies curricula might like to step in and take charge of the tragically untapped and superbly polished catalogue of all our yesterdays.

Clearly they’re all short of a bob or two these days and I’m pretty sure these cartoon gems could find a willing market eager to invest in a few good laughs…
© 1983 Express Newspapers Limited.