Spider-Man: Fear Itself

A MARVEL GRAPHIC NOVEL

 Spider-Man: Fear Itself

By Gerry Conway, Stan Lee, Ross Andru & Mike Esposito (Marvel)
ISBN: 0- 87135-752-6

Although an uncomfortable fit as an original Graphic Novel, this taut thriller is a good, old-fashioned, nostalgic Spidey yarn for readers who yearn for simpler times long past. Unlike many all-new works it’s also quite tightly bound to Marvel continuity (perhaps it was intended as an annual but got “promoted” to a more expansive and therefore expensive format?), so if you need a lot of footnotes to read Spider-Man you might want to think carefully before you go hunting it.

The basic plot concerns the return of an old Captain America villain Baron Zemo – radically transformed by Hitler’s geneticist Arnim Zola – who has stolen a new, weaponized drug from the US government. Developed at the company owned by Peter Parker’s friend Harry Osborn, the chemical drives victims mad with fear. In alliance with Nazi-hunting mercenary Silver Sable our hero travels to Bavaria for a life-or death showdown in this terrific ticking-timebomb-thriller.

Although there are some plot holes you could drive a Kampfpanzer through (that’s a big, Nazi tank, you know) the dialogue by two of the wall-crawler’s greatest scribes is still effective and engaging, but the real joy is the last hurrah of the fabulous and criminally undervalued art team of Ross Andru and Mike Esposito, who had been crafting great comics in innumerable genres since the early 1950s, and were Spider-Man’s artists for a huge part of the Seventies.

We comic fans are a notoriously sentimental lot and until someone gets around to doing a definitive collection of their efforts this very readable book will have to do. Old fashioned hero hi-jinks. Go on. You know you want to…

© 1992 Marvel Entertainment Group/Marvel Characters, Inc. All Rights Reserved.

Invasion of the Elvis Zombies

RAW ONE-SHOT #4

 Invasion of the Elvis Zombies

By Gary Panter (Raw Books)
ISBN: 978-0-915043-01-9

Gary Panter has been an iconic force in comics and the visual arts since the late 1970s, and his unique distillation of American popular culture through the frenetic lens of his savage design style (alternatively termed “ratty line” or “punk”) has been seen in as varied fields as set design (winning 3 Emmy awards for the sets of TV’s Pee-Wee’s Playhouse), interior design, TV and computer animation to record covers (for Frank Zappa, Red Hot Chili Peppers and many others).

His expressionistic, beautifully ugly, primitivist, high energy art has influenced a generation of cartoonists and illustrators including Matt Groening, whose Simpsons design style owes much to Panter’s innovations in the 1970’s hardcore punk-zine Slash and his contributions to Art Spiegelman’s legendary art comic Raw.

Born in Durant, Oklahoma (December 1st 1950, if you’re interested) he became a part of the US New Wave movement (not the British effete, big hair, big shirts and too much make-up electro-pop scene of a decade later) and worked for Time, Rolling Stone, Entertainment Weekly and The New Yorker as well creating his own comics and graphic novels such as Jimbo, Adventures in Paradise, Jimbo’s Inferno, Facetasm, Jimbo in Purgatory, Dal Tokyo and Cola Madnes (created especially for the Japanese market). With Will Eisner, Jack Kirby, Harvey Kurtzman, Robert Crumb and Chris Ware his work was part of the traveling art exhibition Masters of American Comics which toured the country from 2005-2007.

Long considered a dominant force in punk and alternative comics, he is the leading figure of a second generation of “Underground Cartoonists”, doing much to legitimise the movement and elevating this challenging sector of graphic narrative to a position of High Art that the comics mainstream has never been able to achieve.

This slim tome, first released in 1884 and still readily available, evokes rather than tells a powerful, blackly comedic adventure in a synthesis of 1950s Americana and mass-cultural milestones. When a rural town is assaulted by a plague of dead Elvis Presleys, what is the Sheriff to do? Surreal, almost dada-ist in delivery, this is a challenging read but shows just how far the medium of comics can push its own envelope.

This volume was also simultaneously released in a Spanish language edition with the title “Invasion de los Elvis Zombies” and both editions come with a vinyl flexi-disc called ‘Precambrian Bath’ written and performed by the artist – who is also quite a polished musician.

If you’re looking for something a little stronger and less pre-digested, this is a great introduction to the works of an absolute maestro.

© 1984 Gary Panter and Raw Books. All Rights Reserved.

DC Archive: Justice League of America, Vol 8

justice-league-of-america-archives-vol-8.jpg

By Gardner Fox, Denny O’Neil, Mike Sekowsky, Dick Dillin & various (DC Comics) ISBN: 1-56389-977-9

By 1968 the new superhero boom looked to be dying just as its predecessor had at the end of the 1940s. Sales were down generally in the comics industry and costs were beginning to spiral, and more importantly “free” entertainment, in the form of television, was by now ensconced in even the poorest household. If you were a kid in the sixties, think on just how many brilliant cartoon shows were created in that decade, when artists like Alex Toth and Doug Wildey were working in West Coast animation studios.

It was also a time of great political and social upheaval. Change was everywhere and unrest even reached the corridors of DC. When a number of creators agitated for increased work-benefits the request was not looked upon kindly. Many left the company for other outfits and some left comics altogether.

This deluxe volume reflects the turmoil of the times as the writer and penciller who had created every single adventure of the World’s Greatest Superheroes since their inception gave way to a “new wave” writer and a fresh if not young artist. Collecting issues #61-66 and #68-70 (#67 was a giant edition which reprinted issues #4, 14 and 31, and only the wonderful Neal Adams cover is included here), this edition covers a society in transition and a visible change in the way DC comics stories were told.

Kicking off is ‘Operation: Jail the Justice League!’, a sharp and witty action-mystery with an army of super-villains by Gardner Fox, Mike Sekowsky and the superb Sid Greene wherein the team must read between the lines as Green Arrow announces that he’s quitting the team and super-hero-ing!

George Roussos replaced Greene as inker for ‘Panic from a Blackmail Box’, a taut thriller about redemption involving the time-delayed revelations of a different kind of villain, and ‘Time Signs a Death-Warrant for the Justice League’, where the Key finally acts on a scheme he initiated way back in Justice League of America #41. This rowdy fist-fest was Sekowky’s last pencilling job on the team. He was transferring his attentions to the revamping of Wonder Woman (for which see the marvellous Diana Prince: Wonder Woman volume 1, ISBN: 978-1-84576-776-1).

Gardner Fox ended his magnificent run on a high point with the two-part annual team up of the League and the Justice Society of Earth Two. Creative to the very end, his last story was yet another of the Golden-Age retoolings that had recreated the superhero genre. Issues #64 and 65 featured the ‘Stormy Return of the Red Tornado’ and ‘T.O. Morrow Kills the Justice League – Today!’ with a cyclonic super-android taking on the mantle of the comedic 1940s “Mystery Man” who appeared in the very first JSA adventure (if you’re interested, the original Red Tornado was a brawny washer-woman named Ma Hunkle).

Fox’s departing thriller was the pencilling debut of Blackhawk artist Dick Dillin, a prolific artist who would draw all the JLA’s exploits for the next twelve years, as well as many others adventures of DC’s top characters like Superman and Batman. His first tales were inked by the returning Sid Greene, a pairing that seemed vibrant and realistic after the eccentrically stylish, almost abstract Sekowsky.

Not even the heroes themselves were immune to changes. As the market contracted and shifted so too did the team. With no fanfare the Martian Manhunter was dropped after #61. He just stopped appearing and the minor heroes (ones whose strips or comics had been cancelled) got less and less space in future tales.

Denny O’Neil took over with #66, a rather dated and heavy-handed satire entitled ‘Divided they Fall!’ wherein defrocked banana-republic dictator Generalissimo Demmy Gog (did I mention it was heavy-handed?) uses a stolen morale-boosting ray to cause chaos on a college campus. O’Neil was more impressive with his second outing. ‘Neverwas – the Chaos Maker!’ was a time-lost monster on a rampage, but the compassionate solution to his depredations better fitted the social climate and hinted at the joys to come when the author began his legendary run on Green Lantern/Green Arrow.

‘A Matter of Menace’ featured a plot to frame Green Arrow, but is most remarkable for the brief return of Diana Prince. Wonder Woman had silently vanished at the end of #66 and her cameo here is more a plug for her own adventure series than a regulation guest-shot. The volume concludes with a more traditional one in #70’s ‘Versus the Creeper’ where the much diminished team of Superman, Batman, Flash, Green Lantern and Atom battle misguided aliens inadvertently brought to Earth by the astoundingly naff Mind-Grabber Kid (most recently seen in Seven Soldiers and 52) with the eerie Steve Ditko-created hero along for the ride but largely superfluous to the plot.

Although an era of greatness had ended, it ended at the right time and for sound reasons. The audience was changing and the industry was forced to change with them. Some of the Justice League’s greatest triumphs were still to come…

© 1968, 1969, 2003 DC Comics. All Rights Reserved.

Scott Pilgrim, Vol 4: Scott Pilgrim Gets it Together

Scott Pilgrim Gets it Together

By Bryan Lee O’Malley (Oni Press)
ISBN: 978-1-93266-449-2

The always entertaining Bryan Lee O’Malley returns to thrill, chill and astound with the next instalment in his pictorial saga of Scott Pilgrim, the World’s most wonderful waste of space, time and infinite dimensions.

Scott’s a young post-Generation X-er, who’s more or less content to drift through life, but even he has problems he can’t escape, ignore, avoid or sleep through. When he finds himself jobless, homeless, aimless and arguing with the other members of his band that’s one thing, but when he realises that he’s increasingly emotionally dependent on his mysterious girlfriend Ramona Flowers… Something has to change.

It’s not being only halfway through death-duelling with her seven evil ex-boyfriends, or the fact that the girl-he-almost-had is back in town and mixing him up that’s causing the grief. It’s the suspicion that he and Ramona might actually have something real growing which forces the most drastic action yet – getting a job!

This volume includes a full colour 8-page vignette to supplement the incisive black and white cartooning. Surreal, mock-heroic, powerfully addictive graphic narrative informed by video games, anime and manga, this is a warm, funny and superbly well-crafted series that does more to break English-language comics out of its self-built ghetto than any superhero title ever possibly could. If you want a quality read, and would like to see the future of our medium, this should be on your shelf or shopping list.

â„¢ & © 2007 Bryan Lee O’Malley. All Rights Reserved.

Frankenstein

Frankenstein

By Martin Powell & Patrick Olliffe (Malibu Graphics, Inc.)
ISBN: 0-944735-39-8

Mary Wollstonecroft Shelley’s gothic classic The Modern Prometheus was first published in 1818 and is probably one of the most influential novels of popular fiction ever written, and it is the book rather than the many cinematic interpretations that best informs this impressive lost graphic gem from 1990.

Originally released as a three issue miniseries from Eternity Comics, it followed the success of author Powell’s Sherlock Holmes pastiches Scarlet in Gaslight and A Case of Blind Fear (most recently collected by Moonstone in Sherlock Homes Mysteries Volume 1, ISBN: 978-0-97216-686-7), but rather than extrapolation he aimed for a more straightforward adaptation of the source material.

Although no true and faithful version yet exists – since most of the novel deals with the agonies, travails and travels of Victor Frankenstein and his interactions with his creation are relatively few (albeit torturous and telling) – this is an effective and often chilling interpretation made starkly memorable by Patrick Olliffe.

The Chiaroscuric art-in-transition of the young artist perfectly establishes a mood of tortured humanism, with resonances of Roy G. Krenkel and solid echoes of Berni Wrightson – but oddly not that latter’s own impressive treatment of Shelley’s text. Of the many, many versions of the tale, this ranks closest to the superb Mike Ploog version put out by Marvel in the early 1970’s (see Essential Monster of Frankenstein ISBN: 0-7851-1634-6).

This is not a replacement for the novel – so read that too – but a well-crafted addendum that deserves a larger audience. Oddly enough the Spanish already agree with me as editions in that language have been available for over a year now.

¿Que?

Script © 1990 Martin Powell. Artwork © 2006 Patrick Olliffe. All Rights Reserved.

DC Archive: Justice League of America, Vol 3

DC Archive: Justice League of America, Vol 3

By Gardner Fox, Mike Sekowsky & Bernard Sachs (DC Comics)
ISBN: 1-56389-159-X

The third deluxe volume recounting the adventures of “The World’s Greatest Superheroes” begins with ‘Challenge of the Untouchable Aliens’ (Justice League of America #15, cover-dated November 1962), an exotic, doom-laden mystery which added some fresh texture to the formulaic plot of extra-dimensional invaders out for our destruction. Following that is the intellectual poser ‘The Cavern of Deadly Spheres’; a change-of-pace tale with a narrative hook that just wouldn’t be used on today’s oh-so-sophisticated audience, but which still has power to grip a reader.

‘Triumph of the Tornado Tyrant’ (#17) saw a sentient cyclone that had once battled the indomitable Adam Strange set up housekeeping on an desolate world to ponder the very nature of Good and Evil, before realising that it needed the help of the Justice League to reach a survivable conclusion. Teaser Alert: As well being a cracking yarn, this story is pivotal to the development of the android hero Red Tornado…

Issue #18 saw the team summoned to a subatomic civilisation by three planetary champions whose continued existence threatened to end the very world they were designed to protect. ‘Journey to the Micro-World’ found our heroes compelled to defeat opponents who were literally unbeatable. Another perplexing riddle was posed in ‘The Super-Exiles of Earth’ when unstoppable duplicates of the team go on a crime-spree with the result that the world’s governments are forced to banish the heroes into space.

‘The Mystery of Spaceman X’ is an interplanetary romp and a cunning brainteaser, with lots of action serving to whet the appetite for the genuine pivotal classic that follows.

‘Crisis on Earth-One’ (Justice League of America #21) and ‘Crisis on Earth-Two’ (#22) combine to become one of the most important stories in DC history and arguably in all American comics. When ‘Flash of Two Worlds’ introduced the concept of Infinite Earths and multiple heroes to the public, fan pressure began almost instantly to bring back the lost heroes of the “Golden Age”. The editorial powers-that-be were hesitant, though, fearing that too many heroes would be silly and unmanageable, or worse yet put readers off. If only they knew what we know now!

The plot sees a team-up of assorted villains from each Earth plundering at will and trapping our heroes in their own HQ. Temporarily helpless the JLA contrive a desperate plan to combine forces with the champions of a bygone era! It’s impossible for me to be totally objective about this saga. I was a drooling kid in short trousers when I first read this and the thrills haven’t diminished with this umpty-first re-reading. This is what superhero comics are all about!

This volume shows the very best of DC at the height of its creative output: Sheer fun and excitement to delight readers of any age and temperament.

© 1962, 1963, 1994 DC Comics. All Rights Reserved.

Batman: Lovers and Madmen

Batman: Lovers and Madmen
Batman: Lovers and Madmen

By Michael Green, Denys Cowan & John Floyd (DC Comics)
ISBN13: 978-1-84576-722-8

Apparently every writer wants a crack at the big guns and that seems to constitute rewriting the origin of a character every five minutes, so imagine my surprise that this re-re-re-working of the first meeting between Batman and the Joker reads so very well. Although I’ve complained about it often enough, a rethink on the relationship doesn’t have to be a desperate stunt or cheap trick.

Gotham City: Batman has prowled the night for only forty-two weeks but in that time has made a big impact. Crime is on the run and the obsessed hero allows himself the reward of falling in love with the vivacious and feisty Lorna Shore. In his hubris Batman imagines that he’s on top of his self-appointed mission and ready for anything. But Gotham has never before experienced a criminal like Jack…

Unlike previous origin tales such as the Red Hood (gentleman bandit of the 1950s) or the tragic victim of The Killing Joke, the man who will become the Joker is a cold, emotionless sociopath. This career criminal is already coldly crazy and the best Batman has ever faced. So when the outmatched and floundering hero makes a devil’s bargain with a gang-boss the events that lead to the birth of the Harlequin of Hate are his fault. And every death the Joker causes is forever Batman’s responsibility…

Screen Writer Michael Green has crafted a solid, compelling thriller that does much to delineate what the post-Infinite Crisis Batman will be. There are novel revelations and wonderfully intimate asides for long-time fans to appreciate. As ever the raw kinetic energy of Denys Cowan’s drawing adds penetrating edginess to the mix. If you have to reboot classic characters every so often, then this is the way to do it.

Top rate action and adventure, but continuity reactionaries and general nitpickers might want to wait for the eventual softcover release and leave themselves one less thing to bemoan.

© 2007 DC Comics. All Rights Reserved.

Batman: Dark Joker — The Wild

Batman Dark Joker
Batman: Dark Joker

By Doug Moench, Kelley Jones & John Beatty (DC Comics)
ISBN: 978-1-56389-111-5 (hardback) ISBN: 978-1563891403 (trade paperback)

Released under the “Elseworlds” banner, where familiar properties are mixed with new or exotic genres outside regular continuities, this tale is a full-on traditional fantasy set in a feudal, mystic world of flying castles, wizards and monsters. Lilandra and Majister are sorcerers locked in a lifelong duel with an evil wizard. Sacrificing their lives and that of a baby they have mystically conjured, the pair create a fearsome beast that will eventually inflict their revenge on the terrifying Dark Joker and save the humans of the rural idyll known as The Wild.

But before the bat-winged monster can rescue innocent mankind from Dark Joker’s depredations, a beautiful, doomed woman named Saressa must tame the beast and teach it the humanity its tragic upbringing has deprived it of…

Although some of Jones and Beatty’s best artwork, this is not one of author Moench’s best scripts, managing somehow to be both heavy-handed and flimsy at the same time. The fantasy milieu is quite forced at times, his dialogue florid (even for Moench!) and the story seems unsure of its audience; injecting utterly unnecessary moments of gory excess into a solid plot that could with a little judicious pruning be quite recommendable for a younger readership.

Pretty but flawed, this is a book only really for the committed fan and collector.

© 1993 DC Comics. All Rights Reserved.

Superman: The Man of Steel, Volume 6

Superman: The Man of Steel, Volume 6

By various (DC Comics)
ISBN: 978-1-84576-440-1

At long last the latest volume in this excellent series chronologically reprinting the post-Crisis on Infinite Earths Superman has been released, and reaches the landmark first anniversary of that brave renovation.

Featuring the creative efforts of John Byrne, Ron Frenz, Jim Starlin, Dan Jurgens, Art Adams, Dick Giordano, Brett Breeding, Steve Montano, Keith Williams, Roy Richardson and Karl Kesel, the book includes all three of the Annuals for 1987, Action Comics #595-595, Superman #12 and as a necessary bonus issue #23 of Booster Gold volume 1 – the concluding part of a cross over between the rival champions of Metropolis.

The magic kicks off with ‘Skeeter’, a vampire shocker guest-starring Batman written by Byrne and illustrated by Art Adams and Dick Giordano originally published in Action Comics Annual #1. Next is a poignant updating of a Silver Age classic. ‘Tears for Titano’ by Byrne, Frenz and Breeding first saw print in Superman Annual #1 and puts a modern spin on the tale of the giant chimp that menaced Metropolis.

The Adventures of Superman Annual #1 was the original home of ‘The Union’ by Jim Starlin, Jurgens and Steve Montano, wherein Superman is asked by Ronald Reagan and super-Fed Sarge Steel to find out what happened in the instant ghost-town of Trudeau, South Dakota. This edgy sci-fi shocker showed audiences that the new Man of Steel wasn’t the guaranteed winner he used to be, and set the scene for a momentous future confrontation with the monstrous Hfuhruhurr the Word-bringer.

‘All that Glisters’ (Byrne and Keith Williams) comes from Action Comics #594, a big battle team-up with Booster Gold that concluded in issue #23 of that hero’s own title. ‘Blind Obsession’, with art and story by Jurgens and Roy Richardson, is followed by the magical retelling of another classic Wayne Boring Superman tale.

‘Lost Love’ from Superman #12, by Byrne and Karl Kesel, recounts the tragic tale of Clark Kent’s brief affair with the mysterious Lori Lemaris, a unique girl he twice – that’s right – loved and lost, and the volume concludes with Action Comics #595. ‘The Ghost of Superman’ introduced the eerie Silver Banshee in a mystery team-up that I’m not going to spoil for you.

Against all current expectation the refitted Man of Tomorrow was a critical and commercial success. As one of the penitent curmudgeons who was proved wrong at the time, I can earnestly urge you not to make the same mistake. These are magically gripping and memorable comic gems that can be enjoyed over and over again. So the sooner you get these books the sooner you can start the thrill ride…

© 1987 DC Comics. All Rights Reserved.

Superman: Camelot Falls, Book 2 — The Weight of the World

Superman Camelot Falls

By Kurt Busiek, Carlos Pacheco & Jesus Merino (DC Comics)
ISBN: 978-1-84576-651-1

The concluding volume of the serial epic that ran intermittently in the monthly Superman comic is finally available, and although it is very impressive eye-candy I still question the fairness of two little books when the whole story could quite easily have fitted into one. In volume 1 (ISBN: 1-84576-434-X) the ancient Atlantean sorcerer Arion showed the Man of Steel a vision of the future where the hero’s continued defence of the planet inevitably lead to its destruction, and asked him to retire before that vision became horrendous reality.

In this volume (collecting Superman #662-664, 667 and Superman Annual #13) the Mage decides to force Superman’s decision.

Chockfull of guest-stars and featuring pertinent asides with the tragic Superman-analogue Subjekt 17, plus a pack of very young New Genesis truants and even old foe the Prankster, this is a very pretty adventure. But even although the final confrontation is visually spectacular, story-wise there’s nothing we haven’t seen before.

Shiny and simplistic, this is a pallid disappointment for fans with precious little to recommend it to the casual or new reader.

© 2007 DC Comics. All Rights Reserved.