{"id":18948,"date":"2018-09-10T08:00:42","date_gmt":"2018-09-10T08:00:42","guid":{"rendered":"https:\/\/www.comicsreview.co.uk\/nowreadthis\/?p=18948"},"modified":"2018-09-09T22:20:52","modified_gmt":"2018-09-09T22:20:52","slug":"showcase-presents-dial-h-for-hero-2","status":"publish","type":"post","link":"https:\/\/www.comicsreview.co.uk\/nowreadthis\/2018\/09\/10\/showcase-presents-dial-h-for-hero-2\/","title":{"rendered":"Showcase Presents Dial H for Hero"},"content":{"rendered":"<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.comicsreview.co.uk\/nowreadthis\/wp-content\/uploads\/2018\/09\/Dial-H-250x385.jpg\" alt=\"\" width=\"250\" height=\"385\" class=\"alignnone size-large wp-image-18949\" srcset=\"https:\/\/www.comicsreview.co.uk\/nowreadthis\/wp-content\/uploads\/2018\/09\/Dial-H-250x385.jpg 250w, https:\/\/www.comicsreview.co.uk\/nowreadthis\/wp-content\/uploads\/2018\/09\/Dial-H-150x231.jpg 150w, https:\/\/www.comicsreview.co.uk\/nowreadthis\/wp-content\/uploads\/2018\/09\/Dial-H.jpg 390w\" sizes=\"auto, (max-width: 250px) 100vw, 250px\" \/><br \/>\nBy <strong>Dave Wood<\/strong>,<strong> Jim Mooney<\/strong>, <strong>George Roussos<\/strong>, <strong>Frank Springer<\/strong>, <strong>Sal Trapani<\/strong> <strong>Jack Sparling<\/strong> &amp; various (DC Comics)<br \/>\nISBN: 978-1-4012-2648-0<\/p>\n<p>In the mid-Sixties the entire world went crazy for costumed crusaders and every comicbook publisher was frantically seeking new ways to repackage an extremely exciting yet intrinsically limited concept. Perhaps its ultimate expression came with the creation of a teen-aged everyman champion who battled crime and disaster in his little town with the aid on a fantastic wonder-tool\u00e2\u20ac\u00a6<\/p>\n<p>This slim monochrome paperback compendium collects the entire run from <strong>House of Mystery<\/strong> (#156, January 1966 to #173, March-April 1968) when the title vanished for a few months to re-emerge later as DC&#8217;s first new anthological supernatural mystery titles: the next big sensation\u00e2\u20ac\u00a6<\/p>\n<p>Created by Dave Wood &amp; Jim Mooney, <strong>Dial H For Hero<\/strong> detailed the incredible adventures of boy genius <em>Robby Reed<\/em> who lived with his grandfather in idyllic Littleville: a genial everytown where nothing ever happened\u00e2\u20ac\u00a6<\/p>\n<p>Sadly, very little is known about writer Dave Wood, whose prolific output began in the early days of the American comics industry and whose work includes such seminal classics (often with artistic legends Jack Kirby and Wally no-relation Wood) as <strong>Challengers of the Unknown<\/strong> and seminal \u00e2\u20ac\u0153Space Race\u00e2\u20ac\u009d newspaper strip <strong>Sky Masters<\/strong>.<\/p>\n<p>A skilled jobbing writer, Wood frequently collaborated with his brother Dick. They bounced around the industry, scripting mystery, war, science fiction and adventure tales and among his\/their vast credits are stints on most <strong>Superman<\/strong> family titles, <strong>Batman<\/strong>, <strong>Detective Comics<\/strong>, <strong>World&#8217;s Finest<\/strong>, <strong>Green Arrow<\/strong>, <strong>Rex the Wonder Dog<\/strong>, <strong>Tomahawk<\/strong>, <strong>Blackhawk<\/strong>, <strong>Martian Manhunter<\/strong> and many others.<\/p>\n<p>As well as <strong>Dial H For Hero<\/strong> Wood created the bizarre sleeper hit <strong>Animal Man<\/strong> and the esoteric but fondly regarded <strong>Ultra, the Multi-Alien<\/strong>.<\/p>\n<p>James Noel Mooney started his comics career in 1940, aged 21, working for the Eisner &amp; Eiger production shop and at Fiction House on <em>The Moth<\/em>, <em>Camilla<\/em>, <em>Suicide Smith<\/em> and other B-features. By the end of the year he was a mainstay of Timely Comic&#8217;s vast funny animal\/animated cartoon tie-in department.<\/p>\n<p>In 1946 Jim moved to DC to ghost <strong>Batman<\/strong> for Bob Kane and Dick Sprang. He stayed until 1968, working on a host of features including <strong>Superman<\/strong>, <strong>Superboy<\/strong>, <strong>Legion of Super-Heroes<\/strong>, <strong>World&#8217;s Finest<\/strong> <strong>Comics<\/strong> and <em>Tommy Tomorrow<\/em>, as well as various genre short stories for the company&#8217;s assorted anthology titles like <strong>Tales of the Unexpected<\/strong> and <strong>House of Mystery<\/strong>.<\/p>\n<p>He famously drew <strong>Supergirl <\/strong>from her series debut in <strong>Action Comics<\/strong> #253 to #373, after which he returned to Marvel and stellar runs on <strong>Spider-Man<\/strong>, <strong>Marvel Team-up<\/strong>, <strong>Omega the Unknown<\/strong>, <strong>Man-Thing<\/strong>, <strong>Ghost Rider<\/strong> and a host of other features as both penciller and inker. Prior to that move he was illustrating <strong>Dial H For Hero<\/strong>; the only original DC feature he co-created.<\/p>\n<p>Big things were clearly expected of the new feature, which was parachuted in as lead and cover feature, demoting the venerable <strong>Martian Manhunter<\/strong> to a back-up role at the rear of each issue.<\/p>\n<p>The first &#8211; untitled &#8211; story opens with an attack on the local chemical works by super-scientific criminal organisation <em>Thunderbolt<\/em> just as young Robby and his pals are playing in the hills above the site. As they flee, the plucky lad is caught in a landslide and falls into an ancient cave where lies hidden an obviously alien artefact that looks like an outlandish telephone dial.<\/p>\n<p>After finding his way out of the cavern Robby becomes obsessed with the device and spends all his time attempting to translate the arcane hieroglyphs on it. Eventually he determines that they are instructions to dial the symbols which translate to \u00e2\u20ac\u0153H\u00e2\u20ac\u009d, \u00e2\u20ac\u0153E\u00e2\u20ac\u009d, \u00e2\u20ac\u0153R\u00e2\u20ac\u009d and \u00e2\u20ac\u0153O\u00e2\u20ac\u009d\u00e2\u20ac\u00a6<\/p>\n<p>Ever curious, Robby complies and ia suddenly transformed into a colossal super-powered <em>Giantboy<\/em>, just in time to save a crashing airliner and quash another Thunderbolt raid. Returning home, he reverses the dialling process and goes to bed\u00e2\u20ac\u00a6<\/p>\n<p>These were and still are perfect wish-fulfilment stories: uncluttered and uncomplicated yarns concealing no grand messages or themes: just straight entertainment expertly undertaken by experienced and gifted craftsmen who knew just how to reach their young-at-heart audiences. Thus, no-one is surprised at the ease with which Robby adapts to his new situation\u00e2\u20ac\u00a6<\/p>\n<p>When Thunderbolt strikes again next morning Robby grabs his dial but is startled to become a different hero &#8211; high-energy being <em>The Cometeer<\/em>.<\/p>\n<p>Streaking to the rescue he is overcome by the raider&#8217;s super weapon and forced dial back into Robby again. Undeterred, he later tries again and as <em>The Mole<\/em> finally tracks the villains to their base and defeats them. The leader escapes, however, to become the series&#8217; only returning villain\u00e2\u20ac\u00a6<\/p>\n<p><em>Mr. Thunder<\/em> was back in the very next issue as Robby became <em>The Human, Bullet<\/em>, bestial energy-being <em>Super-Charge<\/em> and eerie alien <em>Radar-Sonar Man<\/em> to crush <em>&#8216;The Marauders from Thunderbolt Island&#8217; <\/em>after which criminal scientist <em>Daffy Dagan<\/em> steals the H-Dial after defeating the boy&#8217;s next temporary alter ego <em>Quake-Master<\/em>.<\/p>\n<p>Dagan becomes a horrifying multi-powered monster when he learns to <em>&#8216;Dial \u00e2\u20ac\u0153V\u00e2\u20ac\u009d For Villain&#8217;<\/em> but after the defeated hero takes back the artefact Robby redials into techno-warrior <em>The Squid<\/em> and belatedly saves the day.<\/p>\n<p>Clearly the <strong>Mystery<\/strong> in <strong>House of<\/strong>\u00e2\u20ac\u00a6 was related to where the Dial came from, what its unknown parameters were and who Robby would transform into next\u00e2\u20ac\u00a6<\/p>\n<p>Issue #159 pitted <em>The Human Starfish<\/em>, <em>Hypno-Man<\/em> and super-powered toddler <em>Mighty Moppet<\/em> (who wielded weaponised baby bottles) in single combats with a shape-changing gang of bandits dubbed <em>&#8216;The Clay-Creep Clan&#8217;<\/em> whilst <em>&#8216;The Wizard of Light&#8217;<\/em> played with the format a little by introducing a potential love-interest for Robby in his best friend&#8217;s cousin <em>Suzy<\/em>\u00e2\u20ac\u00a6<\/p>\n<p>It also saw the return of Giant-Boy, the introduction of sugar-based sentinel of justice <em>King Candy<\/em> and the lad&#8217;s only transformation into an already established hero &#8211; the Golden Age legend <em>Plastic Man<\/em>.<\/p>\n<p>Cynical me now suspects the move was a tester to see if the Pliable Paladin &#8211; who had been an inert resource since the company had bought out original publisher Quality Comics in 1956 &#8211; was ripe for a relaunch in the new, superhero-hungry environment.<\/p>\n<p>DC&#8217;s <strong>Plastic Man<\/strong> #1 was released five months later\u00e2\u20ac\u00a6<\/p>\n<p><strong>House of Mystery<\/strong> #161 featured awesome ancient Egyptian menace <em>&#8216;The Mummy with Six Heads&#8217;<\/em> who proves too much for Robby as <em>Magneto<\/em> (same powers but so very not a certain Marvel villain) and <em>Hornet-Man<\/em>, but not intangible avenger <em>Shadow-Man<\/em>, whilst in the next issue <em>&#8216;The Monster-Maker of Littleville&#8217;<\/em> is proved by <em>Mr. Echo<\/em> and <em>Future-Man<\/em> to be less mad scientist than greedy entrepreneur\u00e2\u20ac\u00a6<\/p>\n<p><em>&#8216;Baron Bug and his Insect Army&#8217;<\/em> almost ends Robby&#8217;s clandestine career when the boy turns into two heroes at once; but even though celestial twins <em>Castor and Pollux<\/em> are overmatched, animated slinky-toy <em>King Coil<\/em> proves sufficient to stamp out the Baron&#8217;s giant mini-beasts. Human wave <em>Zip Tide<\/em>, living star <em>Super Nova<\/em> and <em>Robby the Super-Robot<\/em> are then hard-pressed to stop the rampages of <em>&#8216;Dr. Cyclops &#8211; the Villain with the Doomsday Stare&#8217;<\/em> but eventually overcome the outrageous odds &#8211; and oddness\u00e2\u20ac\u00a6<\/p>\n<p>Things got decidedly peculiar in #165 when a clearly malfunctioning H-Dial called up <em>&#8216;The Freak Super-Heroes&#8217;<\/em> &#8211; <em>Whoozis<\/em>, <em>Whatsis<\/em> and <em>Howzis<\/em> &#8211; to battle <em>Dr. Rigoro Mortis<\/em> and his artificial thug <em>Super-Hood<\/em> in a bizarrely captivating romp with what looks like some unacknowledged inking assistance from veteran brush-meister George Roussos (who popped in a couple more times until Mooney&#8217;s departure).<\/p>\n<p>Suzy became a fixture by moving into the house next door with <em>&#8216;The King of the Curses&#8217;<\/em> who found his schemes to plunder the city thwarted by <em>The Yankee-Doodle Kid<\/em> and <em>Chief Mighty Arrow<\/em>, a war-bonneted Indian brave on a winged horse\u00e2\u20ac\u00a6<\/p>\n<p>In <strong>HoM<\/strong> #167 <em>&#8216;The Fantastic Rainbow Raider&#8217; <\/em>easily defeated <em>Balloon Boy<\/em> and <em>Muscle Man<\/em> but had no defence against the returning Radar-Sonar Man, whilst <em>&#8216;The Marauding Moon Man&#8217;<\/em> easily overmatched Robby as <em>The Hoopster<\/em> but had no defence when another glitch turned old incarnations <em>The<\/em> <em>Mole<\/em> and <em>Cometeer<\/em> into a single heroic composite imaginatively christened <em>Mole-Cometeer<\/em>, but the biggest shock of all comes when <em>&#8216;The Terrible Toymaster&#8217;<\/em> defeats Robby &#8211; AKA <em>Velocity Kid<\/em> &#8211; and Suzy cajoles the fallen hero into dialling her into the scintillating Gem Girl to finish the mission.<\/p>\n<p>As it was the 1960s, Suzy didn&#8217;t quite manage on her own, but after Robby transforms into the psionically-potent <em>Astro, Man of Space<\/em> they soon closed the case &#8211; and toybox &#8211; for good. This one was all Mooney and so was the next.<\/p>\n<p><em>&#8216;Thunderbolt&#8217;s Secret Weapon&#8217;<\/em> was also the artist&#8217;s last hurrah with the Kid of a Thousand Capes as the incorrigible cartel tries to steal a supercomputer, only to be stopped dead by <em>Baron Buzz-Saw<\/em>, <em>Don Juan<\/em> (and his magic sword) and the imposing <em>Sphinx-Man<\/em>.<\/p>\n<p>With <strong>House of Mystery<\/strong> #171 a radical new look emerged, as well as slightly darker tone. The writing was clearly on the wall for the exuberant, angst-free adventurer\u00e2\u20ac\u00a6<\/p>\n<p><em>&#8216;The Micro-Monsters!&#8217;<\/em> was illustrated by Frank Springer and sees Robby dial up <em>King Viking &#8211; Super Norseman<\/em>, <em>Go-Go<\/em> (a fab hipster who utilised the incredible powers of popular disco dances \u00e2\u20ac\u00a6and how long have I waited to type that line!!!?) and multi-powered <em>Whirl-I-Gig<\/em> to defeat bio-terrorist <em>Doc Morhar<\/em> and belligerent invaders from a sub-atomic dimension.<\/p>\n<p>Springer also drew <em>&#8216;The Monsters from the H-Dial&#8217;<\/em> wherein the again on-the-fritz gear turns Reed&#8217;s friend <em>Jim<\/em> into various ravening horrors every time Robby dials up.<\/p>\n<p>Luckily the unnamed animated pendulum, <em>Chief Mighty Arrow<\/em> and the <em>Human Solar Mirror<\/em> our hero successively turns into prove just enough to stop the beasts until the canny boy can apply his trusty screwdriver to the incredible artefact once again.<\/p>\n<p>In those distant days series ended abruptly, without fanfare and often in the middle of something\u00e2\u20ac\u00a6 and such was the fate of Robby Reed. <strong>HoM <\/strong>#173, by Wood &amp; Sal Trapani, saw the lad solve a mystery in <em>&#8216;The Revolt of the H-Dial&#8217;<\/em> wherein the process reshapes him into water-breathing <em>Gill-Man<\/em> and a literal <em>Icicle Man<\/em>: beings not only unsuitable for life on Earth but also compelled to commit crimes.<\/p>\n<p>Luckily by the time Robby dials into <em>Strata Man<\/em> he&#8217;s deduced what outside force is affecting his dangerously double-edged device\u00e2\u20ac\u00a6<\/p>\n<p>And that was that. The series was gone, the market was again abandoning the Fights &#8216;n&#8217; Tights crowd and on the immediate horizon lay a host of war, western, barbarian and horror comics\u00e2\u20ac\u00a6<\/p>\n<p>Exciting, fun, engaging and silly in equal amounts (heck, even I couldn&#8217;t resist a jibe or too and I genuinely revere these daft, nostalgia-soaked gems), <strong>Dial H For Hero<\/strong> has been re-imagined a number of time since these innocent odysseys first ran, but never with the clear-cut, unsophisticated, welcoming charm displayed here.<\/p>\n<p>This is <strong>Ben-10<\/strong> for your dad&#8217;s generation and your kid&#8217;s delectation: and only if they&#8217;re at just that certain age. Certainly you&#8217;re too grown up to enjoy these glorious classics. Surely you couldn&#8217;t be that lucky; could you\u00e2\u20ac\u00a6?<br \/>\n\u00c2\u00a9 1966, 1967, 1968, 2010 DC Comics. All rights reserved.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>By Dave Wood, Jim Mooney, George Roussos, Frank Springer, Sal Trapani Jack Sparling &amp; various (DC Comics) ISBN: 978-1-4012-2648-0 In the mid-Sixties the entire world went crazy for costumed crusaders and every comicbook publisher was frantically seeking new ways to repackage an extremely exciting yet intrinsically limited concept. Perhaps its ultimate expression came with the &hellip; <\/p>\n<p class=\"link-more\"><a href=\"https:\/\/www.comicsreview.co.uk\/nowreadthis\/2018\/09\/10\/showcase-presents-dial-h-for-hero-2\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Showcase Presents Dial H for Hero&#8221;<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[76,132],"tags":[],"class_list":["post-18948","post","type-post","status-publish","format-standard","hentry","category-dc-superhero","category-older-kids"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/p4AFj-4VC","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.comicsreview.co.uk\/nowreadthis\/wp-json\/wp\/v2\/posts\/18948","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.comicsreview.co.uk\/nowreadthis\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.comicsreview.co.uk\/nowreadthis\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.comicsreview.co.uk\/nowreadthis\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.comicsreview.co.uk\/nowreadthis\/wp-json\/wp\/v2\/comments?post=18948"}],"version-history":[{"count":0,"href":"https:\/\/www.comicsreview.co.uk\/nowreadthis\/wp-json\/wp\/v2\/posts\/18948\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.comicsreview.co.uk\/nowreadthis\/wp-json\/wp\/v2\/media?parent=18948"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.comicsreview.co.uk\/nowreadthis\/wp-json\/wp\/v2\/categories?post=18948"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.comicsreview.co.uk\/nowreadthis\/wp-json\/wp\/v2\/tags?post=18948"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}