Showcase Presents Batman volume 2

New revised review

By Gardner Fox, John Broome, Robert Kanigher, Sheldon Moldoff, Carmine Infantino & various (DC Comics)
ISBN 978-1-84576-661-0

This volume from the wonderfully cheap and cheerful Showcase Presents… imprint serves up all thirty-six new Batman stories from September 1965 to December 1966 (which originally appeared in Batman #175-188 and Detective Comics #343-358 – excluding Batman’s #176, 182, 185 & 187 which were all-reprint 80-Page Giants) in beautiful, crisp black and white. They were produced in the months leading up to the launch of and throughout the first year of the blockbuster Batman television show (premiering on January 12th 1966 and running for three seasons of 120 episodes in total).

The show aired twice weekly for its first two seasons, resulting in vast amount of Bat-awareness, no end of spin-offs and merchandise – including a movie – and the overkill phenomenon of “Batmania”. No matter how much we might squeal and foam about it, to a huge portion of this planet’s population Batman is always going to be that “Zap! Biff! Pow!” buffoonish costumed Boy Scout…

Regrettably this means that the comic stories published during that period have been similarly excoriated and maligned by most Bat-fans ever since. It is true that some tales were crafted with overtones of the “camp” fad, presumably to accommodate newer readers seduced by the arch silliness and coy irony of the show, but no editor of Julius Schwartz’s calibre would ever deviate far from the characterisation that had sustained Batman for nearly thirty years, or the then-recent re-launch which had revitalised the character sufficiently for television to take an interest at all.

Nor would such brilliant writers as John Broome, Bill Finger, Gardner Fox and Robert Kanigher ever produce work which didn’t resonate on all the Batman’s intricate levels just for a quick laugh and a cheap thrill. The artists tasked with sustaining the visual intensity included such greats as Carmine Infantino, Sheldon Moldoff, Chic Stone, Joe Giella, Murphy Anderson and Sid Greene, with covers from Gil Kane and Joe Kubert supplementing the stunning and trend-setting, fine-line Infantino masterpieces.

Most of the stories in this compendium reflect those gentler times and editorial policy of focusing on Batman’s reputation as “The World’s Greatest Detective”, so the colourful, psychotic veteran costumed super-villains are still in a minority here, but there are first appearances for a number of exotic foes who would become regular menaces for the Dynamic Duo in years to come.

The mayhem and mystery begin with a book-length epic from Detective Comics #343 (September 1965) by John Broome, Carmine Infantino & Joe Giella, incorporating back up feature Elongated Man (a costumed sleuth who blended the charm of Nick “Thin Man” Charles with the outré heroic antics of Plastic Man) in ‘The Secret War of the Phantom General!’

This tense thriller pitted the hard-pressed heroes against a hidden army of gangsters and Nazi war criminals, whilst #344 introduced intellectual bandit Johnny Witts, ‘The Crime-Boss who was Always One Step Ahead of Batman!’ in a sharp duel of mentalities from Gardner Fox, Sheldon Moldoff & Giella.

The same creative team produced the epic shocker ‘The Decline and Fall of Batman’ in the 175th issue of his own titular magazine wherein fringe scientist Eddie Repp almost ended the Caped Crusaders’ careers by assaulting them with electronic ghosts, after which Detective #345 introduced a terrifying, tragic new villain in ‘The Blockbuster Invasion of Gotham City!’ (Fox, Infantino & Giella) as a monstrous giant with the mind of a child and the raw, physical power of a tank was constantly driven to madness at sight of Batman and only placated by the sight of Bruce Wayne…

Batman #177 opened with a Bill Finger, Moldoff & Giella puzzler, ‘Two Batmen Too Many’ complete with a pair of superhero guest-stars, after which ‘The Art Gallery of Rogues!’ by Broome, Moldoff & Sid Greene combined good-natured matchmaking with murderous burglary whilst ‘Batman’s Inescapable Doom-Trap!’ (Detective #346, Broome, Moldoff & Giella) highlighted the Caped Crimebuster’s escapology skills when a magician-turned-thief alpha-tested his latest stunt on the unwilling, unwitting hero.

‘The Strange Death of Batman!’ by Fox, Infantino & Giella in Detective # 347 saw the debut of habitual B-list villain the Bouncer in a bizarre experimental yarn which has to seen to be believed, whereas it was business as usual in the all-action Batman #178 where the ‘Raid of the Rocketeers!’ (Robert Kanigher, Moldoff & Giella) set the Gotham Gangbusters on the trail of jet-packed super-thugs whilst Broome, Moldoff & Greene began referencing the tone of the TV series in the light-hearted crime-caper ‘The Loan Shark’s Hidden Horde!’

Whilst ‘The Birdmaster of Bedlam!’, who hatched his first sinister scheme in Detective #349 (Kanigher, Moldoff & Giella) proved ultimately incapable of containing the Caped Crusaders, Batman #179 provided more of a challenge with ‘Clay Pigeon for a Killer!’ (Kanigher, Moldoff & Greene – erroneously credited as Giella here) finding Batman using a television “Most Wanted” show to trap a murderer beyond the reach of the law and ‘The Riddle-less Robberies of the Riddler!’ by Broome Moldoff & Giella, fully recreating the modern Prince of Puzzlers. The felon discovered he could not escape or defy the obsessive psychological compulsion which prevented him from committing crimes unless he sent clues to Batman, but sadly even when Eddie Nigma cheated, the Masked Manhunter kept solving the riddles…

The microcephalic man-brute who hated Batman returned when ‘The Blockbuster Breaks Loose!’ in a blistering, action-fuelled thriller by Fox, Infantino & Giella (Detective #349) which also hinted at the return of a long-forgotten foe, whilst ‘The Monarch of Menace!’ from #350 (Kanigher, Moldoff & Giella), introduced the greatest criminal in the world, who started well but inevitably fell to the Gotham Gangbuster’s indomitable persistence.

Batman #180 introduced the uncanny Death-Man in ‘Death Knocks Three Times!’ Kanigher’s best tale of this era and an early indication of the Caped Crusaders eerie potential (illustrated by Moldoff & Giella) after which Detective #351 premiered game-show host turned felonious impresario Arthur Brown in ‘The Cluemaster’s Topsy-Turvy Crimes!’ by Fox, Infantino & Greene.

‘Beware of… Poison Ivy!’ in Batman #181 introduced the deadly damsel to the Caped Crusader’s Rogues Gallery, but in this tale she was a mere criminal boss using sex as her weapon to split up the Dynamic Duo and defeat rival villainess in a sly tale from Kanigher, Moldoff & Giella. Following a spiffy, iconic pin-up courtesy of Infantino & Murphy Anderson comes a superb Mystery Analysts of Gotham City shocker ‘The Perfect Crime… Slightly Imperfect!’, by Fox, Moldoff & Greene whilst Detective #352 featured Broome, Moldoff & Giella’s ‘Batman’s Crime Hunt A-Go-Go!’, wherein the Gotham Guardian hit an incredible hot-streak, repeatedly catching criminals in the act with incredible lucky hunches. Of course, there’s no such thing as luck and sinister stage mentalist Mr. Esper was manipulating the crime-busting campaign for his own sinister ends…

After another stunning Infantino & Anderson Batman pin-up the action continues with ‘The Weather Wizard’s Triple-Treasure Thefts!’ (Fox, Infantino & Giella) in #353 which pitted the Dynamic Duo in spectacular opposition to the Flash’s arch enemy: one of the first times a DC villain moved out of his usually stamping grounds. Batman #183 opened with ‘A Touch of Poison Ivy‘ (Kanigher, Moldoff & Giella) as the seductive siren tried once again to turn the Caped Crusader’s head before the excellent “fair-play” mystery ‘Batman’s Baffling Turnabout!’ saw Gardner Fox challenge the readers to deduce what could turn the hero against a bewildered Boy Wonder…

‘No Exit for Batman’ (Detective #354, by Broome Moldoff & Giella) introduced bloodthirsty oriental fiend Dr. Tzin-Tzin in a bruising all-action tale, before Fox’s ‘Mystery of the Missing Manhunters!’ generated one of the most memorable covers of the decade for Batman #184 and the back-up Robin solo tale ‘The Boy Wonder’s Boo-Boo Patrol!’ (Fox, Chic Stone & Sid Greene) showed the lad’s sheer potential in a clever tale of thespian skulduggery and smart conundrum solving.

Detective #355 once more highlighted our hero’s physical prowess as well as deductive capabilities in the blistering ‘Hate of the Hooded Hangman!’ (Broome, Infantino & Giella), after which the extended duel with a mutant mastermind culminated in ‘The Inside story of the Outsider!’ and the resurrection of faithful retainer Alfred in a classic confrontation by Fox, Moldoff & Giella from Detective Comics #356.

Batman #186 featured the Clown Prince of Crime in possibly his most innocuous exploit ‘The Joker’s Original Robberies’ as Broome, Moldoff & Giella, tried to out-Camp the TV show, but ‘Commissioner Gordon’s Death-Threat!’ (written by Fox) put the artists’ talents to far better use in a terse and compelling kidnap thriller. Broome redeemed himself in Detective #357 with the clever secret identity saving puzzler ‘Bruce Wayne Unmasks Batman!’ (Infantino & Giella).

Batman #188 featured ‘The Eraser Who Tried to Rub Out Batman!’ (Broome, Moldoff & Giella) and the decidedly sharper and less silly murder-mystery ‘The Ten Best-Dressed Corpses in Gotham City!’ by Fox, Moldoff & Greene after which this collection concludes on a note of psychological intrigue as Detective #358 described ‘The Circle of Terror’ (Broome, Moldoff & Giella) wherein the Masked Manhunter was progressively driven to the edge of madness by Op Art maestro the Spellbinder.

With covers by Infantino, Gil Kane, Murphy Anderson and Joe Kubert, pin-up extras, frequent reprint compendiums and lots of cross-pollination with the TV series, DC were pulling out all the stops to capitalise on the screen exposure and ensure the comic buying public got their 12¢ worth, but the most effective tool in the arsenal was always the sheer variety of the stories.

The bulk of the yarns reprinted here are thefts, capers and sinister schemes by heist men, murderers, would-be world-conquerors and mad scientists and I must say it is a joy to see these once-common staples of comic books in action again. You can have too much psycho-killing, I say, and just how many alien races really and truly can be bothered with our poxy planet – or our women?

And yes, there are one or two utterly daft escapades included here, but overall this book is a magical window onto a simpler time but not burdened by simpler fare. These Batman adventures are tense, thrilling, engrossing, engaging and even amusing and I’d have no qualms giving them to my niece or my granny.

Tune and become a proper Bat-fan.

© 1965, 1966, 2007 DC Comics. All Rights Reserved.

Essential Captain America volume 5


By Jack Kirby, Frank Robbins, Frank Giacoia & various (Marvel)
ISBN: 978-0-7851-4535-6

Created by Joe Simon & Jack Kirby in an era of frantic patriotic fervour, Captain America was a dynamic and highly visible response to the horrors of Nazism and the threat of Liberty’s loss. He faded during the post-war reconstruction but briefly reappeared after the Korean War: a harder, darker sentinel ferreting out monsters, subversives and the “commies” who lurked under every American bed. Then he vanished once more until the burgeoning Marvel Age resurrected him just in time to experience turbulent, culturally divisive 1960s.

This fifth Essential collection features the spectacular return of “The King”, as Jack Kirby took over writing, drawing and editing the Sentinel of Liberty in the year of the country’s two hundredth birthday. This stunning black and white compendium reprints issues #187-205 (July 1975-January 1977) of the monthly comicbook and includes Captain America Annual #3 and the magnificent commemorative tabloid Captain America’s Bicentennial Battles.

At the end of the previous volume the Red Skull had returned in all his gory glory and, after a staggeringly effective campaign of terror, revealed that the high-flying Falcon had been his unwitting secret weapon for years: a cheap gangster named Sam “Snap” Wilson reprogrammed by the Cosmic Cube into the perfect partner for Captain America and a tantalising, ticking time bomb waiting to explode…

Captain America and the Falcon #187 opens the show here with ‘The Madness Maze!’ (by John Warner, Frank Robbins & Frank Chiaramonte) with the Skull fled and the now-comatose Falcon in the custody of super-spy agency S.H.I.E.L.D. Suddenly the Star-Spangled Avenger was abducted by a mysterious flying saucer and attacked by alchemical androids employed by a rival espionage outfit , culminating in a ‘Druid-War’ (Warner, Sal Buscema & Vince Colletta), before Tony Isabella, Robbins & Chiaramonte put Cap into an ‘Arena For a Fallen Hero!’ where psychological warfare and unarmed combat combined into a radical therapy to kill or cure the mind-locked sidekick.

Just as the radical cure kicked in an old foe took over S.H.I.E.L.D.’s flying HQ in ‘Nightshade is Deadlier the Second Time Around!’ (Isabella, Robbins & Colletta), after which the crimes of forcibly-reformed Snap Wilson were examined and judged in the climactic wrap-up ‘The Trial of the Falcon!’ (Isabella, Bill Mantlo, Robbins & D. Bruce Berry) with a predictable court ruling, a clutch of heroic cameos and a bombastic battle against the sinister Stilt-Man.

With the narrative decks cleared, Captain America and the Falcon #192 featured an ingenious, entertaining filler written by outgoing editor Marv Wolfman, illustrated by Robbins & Berry, wherein Cap hopped on to a commercial plane and found himself battling Dr. Faustus and a contingent of gang-bosses on a ‘Mad-Flight!’ thousands of feet above New York.

In 1976 Kirby exploded back into the Marvel Universe with a slew of new creations (2001: a Space Odyssey, Machine Man, The Eternals, Devil Dinosaur) and assumed control of established characters Captain America and latterly the Black Panther. His return was much hyped at the time but swiftly became controversial. His new work quickly found friends, but his tenure on his earlier inventions divided the fan base.

Kirby was never slavishly wedded to tight continuity and preferred, in many ways, to treat his stints on Cap and the Panther as a kind of creative “Day One”.

Captain America Annual #3 was a feature- length science fiction shocker which eschewed the convoluted back-story and cultural soul searching of the recent past and simply confronted the valiant hero with a cosmic vampire in ‘The Thing From the Black Hole Star!’; a riot of rampaging action and end-of-the-world wonderment featuring a fallible but fiercely determined fighting man free of doubt and determined to defend the world at all costs…

Kirby had big plans for the nation’s premiere comicbook patriotic symbol. Captain America’s Bicentennial Battles was released to commemorate the USA’s two hundredth year in Marvel’s tabloid Treasury Format (80+ pages of 338 x 258mm dimensions) and featured the Sentinel of Liberty on an incredible excursion through the key eras and areas of American history.

A vast, expansive, panoramic and iconic celebration of the memory and the myth of the nation, this almost abstracted and heavily symbolic 84 page extravaganza perfectly survives the surrender of colour and reduction to standard comic dimensions, following Captain America when cosmic savant Mister Buda propelled the querulous Avenger into successive significant segments of history: encountering lost partner Bucky during WWII, meeting Benjamin Franklin in Revolutionary Philadelphia and revisiting the mobster-ridden depression era of Steve Roger’s childhood.

Cap met Geronimo during the Indian Wars, suffered the horrors of a mine cave-in, survived a dogfight with a German WWI fighter ace, battled bare-knuckle boxer John L. Sullivan, resisted slavers with abolitionist John Brown, observed the detonation of the first Atom Bomb, saw the great Chicago Fire and even slipped into America’s future…

He experienced the glory days of Hollywood, the simple joys of rural homesteading and the harshest modern ghetto, before drawing strength from the nation’s hopeful children…

Inked by such luminaries as Barry Windsor-Smith, John Romita Sr. and Herb Trimpe the book-length bonanza is peppered with a glorious selection of pulsating pin-ups.

After absorbing the worth of a nation Captain America and the Falcon #193 concentrated on saving it with the opening salvo in an epic storyline leading up the immortal super-soldier’s own 200th issue.

Inked by fellow veteran Frank Giacoia ‘The Madbomb’ revealed a ‘Screamer in the Brain!’ when a tiny new weapon was triggered by unknown terrorists, reducing an entire city block to rubble by driving the populace into a mass psychotic frenzy. Experiencing the madness at close hand Cap and the Falcon were seconded by the government to find the culprits and the full scale device hidden somewhere in America…

‘The Trojan Horde’ introduced plutocratic mastermind William Taurey who intended to unmake the American Revolution and restore an aristocracy. Using inestimable wealth, a cadre of similarly disgruntled millionaire elitists, an army of mercenaries, slaves transformed into genetic freaks and other cutting edge super-science atrocities, the maniac intended to forever destroy the Republic.

Moreover, when he was in charge, the first thing Taurey intended was to hunt down the last descendent of Colonial hero Steven Rogers, who had killed Taurey’s Monarchist ancestor and allowed Washington to win the War of Independence.

Little did he suspect the subject of his wrath had already infiltrated his secret army…

In ‘It’s 1984!’ (inked by D. Bruce Berry) Cap and Falcon got a first-hand look at the kind of world Taurey advocated, battling their way through monsters, mercenaries and a mob fuelled by modern mind-control and Bread and Circuses, before ultra-spoiled elitist Cheer Chadwick took then under her bored and privileged wing…

Even she couldn’t keep her new pets from being sucked into the bloody, brutal Circus section of the New Society as the heroes were forced to fight for their lives in ‘Kill-Derby’ and as the US army raided the secret base in ‘The Rocks are Burning!’ (Giacoia inks) the heroes realised it was all for nought since the colossal Mad-Bomb was still active and lost somewhere in their vast Home of the Brave.

The offbeat ‘Captain America’s Love Story’ took a decidedly different and desperate track as the Bastion of Freedom was forced to romance a sick woman to get to her father – who had invented the deadly device – after which ‘The Man Who Sold the United States’ returned to all-out action as the Cap and Falcon raced a countdown to national disaster as the Bomb was finally triggered by ‘Dawn’s Early Light!’ in a spectacular showdown climax which surpassed every expectation.

With Captain America and the Falcon #201, the pace shifted to malevolent moodiness and uncanny mystery with ‘The Night People!’: a street-full of mutants and maniacs who periodically phased into and out of New York City, creating terror and chaos every evening. When Falcon and Leila were abducted by the eerie encroachers there were soon converted to their crazed cause by the ‘Mad, Mad Dimension!’ they inhabited during daylight hours, leaving Captain America and new associate Texas Jack Muldoon hopelessly outgunned when their last-ditch rescue attempt left them all battling an invasion of berserkers beasts in ‘Alamo II!’

On bludgeoning, bombastic top-form, the Star-Spangled Avenger saved the day once more, but no sooner were the erstwhile inhabitants of Zero Street safely ensconced on Earth than ‘The Unburied One!’ pitted the indefatigable champions against a corpse which wouldn’t play dead. The concluding chapter and last tale in this blockbusting tome revealed the cadaver had become home to an energy being from the far future when ‘Agron Walks the Earth!’ but not even its blistering power and rage could long baulk the indomitable spirit and ability of America’s Ultimate Fighting Man.

This supremely thrilling collection also has room for a selection of Kirby cover roughs and un-inked pencils that will delight art fans and aficionados. The King’s commitment to wholesome adventure, breakneck action and breathless wonderment, combined with his absolute mastery of the comic page and unceasing quest for the Next Big Thrill, always make for a captivating read and this stuff is as good as any of his post Fourth World stuff.

However, it does make this book a bit of a double-edged treat. Engaging and impressive as the first half-dozen stories in this volume are, they are worlds away in style, form and content from the perfect imaginative maelstrom of Kirby at his creative peak.

Not better but very, very different.

You can hate one and love the other, but perhaps it’s better to try to appreciate each era on its own merits…

Fast-paced, action-packed, totally engrossing fights ‘n’ tights masterpieces no fan should ignore and above all else, fabulously fun tales of a true American Dream…

© 1972, 1973, 1984, 1975, 2005 Marvel Characters, Inc. All rights reserved.

Asterix the Legionary, Asterix and The Chieftain’s Shield & Asterix at The Olympic Games


By Goscinny and Uderzo, translated by Anthea Bell & Derek Hockridge (Orion Books)
ISBNs: 978-0-7528-6621-5, 978-0-7528-6625-3 and 978-0-7528-6626-0

One of the most-read comics in the world, the chronicles of Asterix the Gaul have been translated into more than 100 languages; with animated and  live-action movies, TV series, assorted games and even a theme park (Parc Astérix, near Paris). More than 325 million copies of 34 Asterix books have sold worldwide, making Goscinny & Uderzo France’s bestselling international authors.

The diminutive, doughty hero was created in 1959 by two of the art-form’s greatest proponents, René Goscinny & Albert Uderzo; masters of the form at the peak of their creative powers. Although their perfect partnership ended in 1977 with the death of prolific scripter Goscinny, the creative wonderment still continues – albeit at a slightly reduced rate of rapidity as Uderzo continues to produce new works.

Like everything good, the premise works on multiple levels: ostensibly, younger readers enjoy the action-packed, lavishly illustrated comedic romps where sneaky, bullying baddies get their just deserts whilst more worldly readers enthuse over the dry, pun-filled, sly, witty satire, enhanced for English speakers by the brilliantly light touch of translators Anthea Bell & Derek Hockridge who played no small part in making the indomitable Gaul so palatable to the Anglo-Saxon world. (Personally I still thrill to a perfectly delivered punch in the bracket as much as a painfully swingeing string of bad puns and dry cutting jibes…)

Asterix the Gaul is a cunning underdog who resists the iniquities, experiences the absurdities and observes the myriad wonders of Julius Caesar’s Roman Empire with brains, bravery and a magic potion.

The stories were alternately set on the tip of Uderzo’s beloved Brittany coast, where a small village of redoubtable warriors and their families resisted every effort of the Roman Empire to complete their conquest of Gau,l and throughout the expansive Ancient World circa 50BC.

Unable to defeat this last bastion of Gallic insouciance the mostly victorious invaders resorted to a policy of containment. Thus the little seaside hamlet is permanently hemmed in by the heavily fortified garrisons of Totorum, Aquarium, Laudanum and Compendium.

The Gauls don’t care: they daily defy the world’s greatest military machine by just going about their everyday affairs, protected by the magic potion of resident druid Getafix and the shrewd wits of a rather diminutive dynamo and his simplistic best friend…

Firmly established as a global brand and premium French comics export by the mid-1960s, Asterix the Gaul continued to grow in quality as Goscinny & Uderzo toiled ever onward, crafting further fabulous sagas; building a stunning legacy of graphic excellence and storytelling gold.

In late 1966 they began Asterix the Legionary (running in Pilote #368-389), which was later adapted as half of the plot for the movie Asterix Vs Caesar (the other album incorporated into the animated epic being Asterix the Gladiator).

This clever romp introduced the destabilising concept of true romance to the doughty hero and his prodigious pal Obelix as, whilst boar hunting in the great forest around their still-unconquered village, they encountered the fabulously beautiful Panacea picking mushrooms.

The little darling had freshly returned to the village after years away in Condatum and the sheltered Obelix was instantly smitten. Dazed and confused by the only force that could ever affect him, the gentle giant was teased by Asterix and Getafix, but undaunted, Obelix began bringing the oblivious lass a succession of inappropriate presents.

However, when the befuddled buffoon found Panacea crying he dashingly volunteered to mend her woes. Tragically for him the problem was a boyfriend named Tragicomix, who had been pressed into military service with the Roman Army…

Where other men would take advantage of the hopeless situation, Obelix, afflicted with a True Crush, determined to make Panacea happy and rushed off to rescue her lost love. Ever faithful, Asterix and little Dogmatix accompany him to keep him out of trouble.

In Condatum they discovered that Tragicomic had already been shipped out to Africa where Caesar was battling fellow Roman Scipio in a clandestine Civil War and Asterix realised the only way to find Tragicomix was to enlist in the Roman Army…

In Basic Training they met a motley assortment of fellow recruits – all national stereotypes – allowing for a broad bombardment of gentle ethnic comedy and graphic accent humour. There was Neveratalos the Greek, Goths Allegoric and Hemispheric, Gastronomix from Belgium, Selectivemploymentax the Briton and poor Ptenisnet the Egyptian, who didn’t know the language and thought he was on a holiday package tour…

After lashings of their unique brand of anarchy disrupting regulation army life, Asterix, Obelix and crew shipped out to Africa. When they arrived the war was going badly for Caesar, but more importantly, Tragicomix was missing and believed captured by Scipio’s forces…

With magic potion in hand Asterix, Obelix and Dogmatix decided to take matters in hand…

A hilariously engaging yarn with delicious overtones of the iconic British comedy Carry On Sergeant, this is an action-packed farce big on laughs but with a bittersweet core that will tug at the heartstrings of young and old alike…

Asterix and the Chieftain’s Shield (originally entitled Le bouclier arverne) was the eleventh epic outing for the Greatest French Hero of Them All; debuting in Pilote #399 and running until #421 in 1967. it acted as a kind of tongue in cheek patriotic history lesson and began years before the usual setting of Asterix tales when Gaulish over-chief Vercingetorix surrendered to Caesar at the Battle of Alesia by throwing down his weapons and armour at the Conqueror’s feet.

Such was the shame of the defeated Gauls that the location of the clash was deliberately excised from their memories. Now, nobody remembers where Alesia was…

After the battle the accoutrements lay where they fell until a greedy Legionary stole the Great Shield, subsequently losing it in a game of dice. From there the legendary buckler passed through many scurrilous hands before fading into legend…

Jumping to “modern” times, in the village of indomitable Gauls Chief Vitalstatistix is terribly ill: a sedentary life of over-indulgence has ruined his liver and since Getafix’s druidic potions can’t help him, he has to go to the spa town of Aqua Calidae (Arverne) for a rest-cure and diet.

It isn’t all bad though since his forthright wife Impedimenta has to stay behind….

As a chief he needs an honour guard and Asterix, Obelix and Dogmatix are happy to accompany him, especially as the chief uses the journey to test all the inns and taverns en route. Once there though, the warriors’ robust consumption – and boisterous high jinks – appals all the dieting dignitaries and impatient patients so Asterix and Obelix are summarily kicked out of the Health Resort.

Footloose and fancy-free the boys tour the local countryside of Gergovia idly trying to find the lost site of Alesia until they encounter Roman envoy Noxius Vapus and his cohort. After indulging in their favourite sport of Roman-bashing the lads befriend local merchant Winesandspirix – a veteran of Alesia – while Noxius hightails it to Rome and tells Caesar the Gauls are revolting…

({      } this space provided for you to fill in your own joke)

Set on putting the Gauls in their place and reminding them who’s boss, Caesar determines to hold a Roman Triumph with the shield of Vercingetorix as the centrepiece.

He’s none to happy when he discovers it’s been missing for years…

And thus begins the second stage of this hilariously thrilling detective mystery as the Romans frantically hunt for the missing artefact and Asterix and Obelix set out to thwart them at every turn…

No prizes for guessing which faction succeeds and who scurries home in defeat and disgust in this marvellously slapstick saga with a delightfully daft twist ending…

Asterix at the Olympic Games first appeared weekly in Pilote #434-455, serialised in 1968 to coincide with and capitalise upon the Mexico City Games. The translated British album was released four years later, just before the 1972 Munich Olympiad.

The Romans of Aquarium garrison are in an ebullient mood. Their comrade Gluteus Maximus has been selected to represent Rome at the Greeks’ Great Games in Olympia. Centurion Gaius Veriambitius is happy too, because he knows if Gluteus wins they can both write their ticket in Rome…

It all starts to go horribly wrong when the Roman superman is bested and humiliated by Asterix and Obelix whilst training in the Great Forest. His confidence shattered, Gluteus returns to Aquarium and only regains a modicum of his old form when Veriambitius reminds him that the potion-fuelled Gauls won’t be at the Games…

Meanwhile the men of the village have decided to go to Olympia en masses and have a go themselves…

There follows a uproarious and nigh-scandalous sequence of events as the unbeatable Greeks try to placate their Roman overlords; the Latin competitors undergo the tortures of the arrogant damned to cheat, wheedle and somehow exclude the all-conquering Gauls whilst the basically honest and honourable Asterix devises a cunning yet fair way to beat the politically motivated, greed-inspired “sportsmen” and uphold the best traditions and ideals of the Olympic Games.

Guess who wins…

Spoofing package tours, obnoxious tourists, self-serving sports authorities and doping scandals in equal proportion, this sparkling escapade features some of Uderzo’s most inspired art as he recreates the grandeur and glory of the Ancient World whilst simultaneously graphically lampooning the haughty elites of the Sporting World, the Military and Politics. A genuine classic which should be given to every competitor at London 2012 and especially the organising committees…

Asterix volumes are always stuffed with captivating historical titbits, soupcons of healthy cynicism, singularly surreal action and splendidly addictive adventure, illustrated in a magically enticing manner. These are perfect comics that every one should read over and over again.
© 1967-1969 Goscinny/Uderzo. Revised English translation © 2004 Hachette. All rights reserved.

The Flash: Blood Will Run


By Geoff Johns, Scott Kolins, Doug Hazlewood, Ethan Van Sciver & various (DC Comics)
ISBN: 978-1-4012-1647-4

There are many super-speedsters in the DCU and most of them congregate around the conjoined mid-western metropolis of Keystone and Central City. Wally West, third incarnation of The Flash, lives there with his new wife Linda Park, his aunt Iris and fellow Vizier of Velocity Jay Garrick.

Impulse, a juvenile speedster from the future and his mentor/keeper Max Mercury – the Zen Master of hyper-velocity – live in Alabama but often visit as they only live picoseconds away and other recipients of the incredible Speed Force such as Jesse Quick are also frequent visitors.

It sounds pretty idyllic but there are constants threats to counteract the cosy friends and family atmosphere…

Created by Gardner Fox and Harry Lampert, Garrick debuted as the very first Scarlet Speedster in Flash Comics #1 (January 1940). “The Fastest Man Alive” wowed readers for over a decade before changing tastes benched him in 1951. The concept of speedsters and superheroes in general was successfully revived in 1956 by Julie Schwartz in Showcase #4 when police scientist Barry Allen became the second hero to run with the concept.

The Silver Age Flash, whose creation ushered in a new and seemingly unstoppable era of costumed crusaders, died heroically during Crisis on Infinite Earths (1985-1986) and was promptly succeeded by his sidekick Kid Flash. Of course Allen later returned from the dead – but then again, doesn’t everyone?

Initially Wally struggled to fill the boots of his predecessor, both in sheer ability and, more tellingly, in confidence. Feeling a fraud, he nonetheless persevered and eventually overcame, becoming the greatest to carry the name.

Following on from the astonishing and brutally game-changing events of The Flash: Wonderland, Geoff Johns’ continued his reinvention of the third Scarlet Speedster with new artist-team Scott Kolins, Doug Hazlewood and especially colourist James Sinclair, whose muted palette imbued the increasingly dark and edgy stories with a uniquely bright and airily destabilising counterpoint. There’s even a gallery of Brian Bolland’s eye-popping covers to gloat over.

This volume collects issues #170-176 of the Wally West Flash Run, the lead story from Flash: Secret Files #3 and the dark and nasty Iron Heights one-shot, leading off with the eponymous four-part ‘Blood Will Run’ as in ‘Breaking the Foundation’ a sports-mad Linda Park-West has her day off ruined when Wally is dragged out of an ice-hockey match to tackle a hostage crisis. Unfortunately the situation goes bad when Flash’s crazy ex-girlfriend Frankie Kane shows up and inadvertently exposes a cult which has been methodically murdering all the people Wally had saved during his career…

Now calling herself Magenta, Frankie eventually suppresses her magnetic powers and lets the police arrest her, but Wally is pretty rattled.

He’s even more shocked to see police officer Julie Jackham, another one of his old romantic mistakes and one he’ll regret forever since she’s the next victim of the cult in ‘The Harvest’, leaving behind her a furious mentor in uncompromising cop Fred Chyre, a deeply guilt-wracked Scarlet Speedster and a baby who leaks lightning…

Detective Jared Morillo is the one who first noticed Flash’s connection to the wave of serial killings, but as Wally reels at the enormity of the campaign of death, elsewhere in the city ex-super-villain Goldface is slowly signing up the metropolis’ entire blue collar workforce to his insidious labour union whilst Flash’s old friend and reformed meta-bandit Pied Piper is bracing for an unwelcome reunion with his estranged parents…

In ‘Close to Home’ the increasingly unstable Magenta busts out of custody and joins the cult, capturing Wally in the process. Horrified, the Monarch of Motion meets the demented Cicada who has been siphoning life force the hundreds of victims in the hopes of resurrecting the wife he murdered. It’s not just deranged delusion either as the madman’s blade rips a hole in the Flash through which Speed Force energy begins to leak…

In ‘Uneasy Idol’ Linda narrowly escapes being murdered and Morillo is wounded by Cicada’s life-transferring dagger before Flash spectacularly wraps up the case, but it’s clear that the madness is only beginning, not ending…

‘Moving Right Along’ finds Wally and Linda relocating back to the heart of Keystone from the suburbs and tackling a new super threat in the plasmorphic Tar Pit rather than spend an evening with the in-laws, after which the Pied Piper is accused of murdering his parents and the secret of Jackie’s baby is revealed in the blisteringly engrossing ‘Birthright’ beginning with ‘Eye of the Storm’, in which old Rogue Weather Wizard returns as an uncharacteristically adept and capable foe, determined to steal the child and dissect him for the secret of his power, culminating in a devastating duel in ‘The Rainmaker’.

Throughout all these tales a sinister subplot detailed how a number of Flash Foes were uniting under a deadly new leader, but before all was revealed ‘Iron Heights’, illustrated by Ethan Van Sciver & Prentis Rollins introduced the harshest prison in the DC universe, where draconian warden Gregory Wolfe relished every opportunity to break his metahuman inmates and where horrific serial killer Murmur was attempting to murder the entire prison population with a virus manufactured from his own toxic blood.

When Wally and the Piper infiltrated the locked-down penitentiary on a mission of mercy, they discovered a litany of horrors that would eventually cause even more trouble for the Flash and his twinned hometown…

This superb compendium concludes with yet another introduction as FBI profiler of metahuman threats Hunter Zoloman joined the Keystone cops in ‘Rogues’ (with art by Kolins & José Marzán Jr. from Flash: Secret Files #3), an action-packed prelude to an all out super-war with the Speedster’s most vicious foes united against him…

But that’s the raw meat of another book…

Fast, furious and fantastic, The Flash has always epitomised the very best of Fight ‘n’ Tights fiction and these tales are the cream of that crop . The Geoff Johns years are slick and absolutely addictive: engrossing, rapid-paced, classily violent and often genuinely scary. If you haven’t seen them yet, run – don’t walk – to your nearest emporium or vendor-site and catch all the breathless action you can handle, quick as you can!
© 2000, 2001, 2007 DC Comics. All Rights Reserved.

Who Framed Roger Rabbit – the Official Comics Adaptation



By Daan Jippes, Don Ferguson & Dan Spiegle (Marvel)
ISBN: 0- 87135-464-0

The filmed interpretation of Gary K. Wolf’s novel ‘Who Censored Roger Rabbit?’ is the barest shell of the 1981 fantasy which starred comic strip icons, not cartoon characters, so please be aware that I’ll be concentrating here on the graphic adaptation of the film which resulted from a Byzantine 7-year transformational, legal odyssey rather than the source book (which I highly recommend you read, too).

After years of grief, celluloid shuffling and rewrites, Disney and Amblin Entertainment finally released a movie which easily stands on its own oversized, anthropomorphic feet and consequently spawned a couple of pretty impressive comics epics.

You probably know the plot: in the years after WWII, Hollywood was a town in transition with big business moving in and tearing up the good old ways. Animated features were still boffo box office but in this world the animated characters were real: whacky actors called “Toons” starring in live-action productions and incredible creatures who could choose which laws of physics they obeyed. They mostly lived in their own separate enclave; a bizarre ghetto called Toontown.

Eddie Valiant was a tired old private eye eking out a pitiable existence and still bearing a grudge over the loss of his brother, killed by a red-eyed Toon who had never been caught. With the world rapidly changing around him and everything good being bought up and torn down by the Cloverleaf Corporation, the despondent Shamus, against his better judgement, took a job with R.K. Maroon, head of the city’s leading cartoon studio…

It seemed their top star Roger Rabbit was unable to concentrate on his job because his wife Jessica was fooling around…

When Mrs Rabbit’s indiscretions lead to the murder of Marvin Acme, owner of Toontown, and with Roger firmly in the frame for the killing, Eddie was plunged into the lethal lunacy of battling murderous and/or boisterous toons, a ruthless land-grabbing syndicate, corrupt and obsessively homicidal magistrate Judge Doom and a mysterious mastermind determined to take control of Toontown and all of California…

With additional dialogue from Don Ferguson, the movie was adapted by European cartoonist Dann Jippes (Bernard Voorzichtig: Twee Voor Thee, the Gutenberghus Donald Duck, Junior Woodchucks and more) who collaborated with American comics legend Dan Spiegle (equally paramount in realistic comics dramas such as Crossfire, Space Family Robinson, Blackhawk and Terry and the Pirates, a magnificent succession of licensed cartoon adventure properties from Shazzan!, Johnny Quest and Space Ghost to full-on stylised Hanna-Barbera Bigfoot icons such as Scooby-Doo, Captain Caveman and many others) to mimic the unique look of the film.

Who Framed Roger Rabbit was produced with live stars interacting with state-of-the-art animation and here Spiegle and Jippes created a seamless blend of drawing styles that is a perfect amalgam of the real and surreal.

For most of the middle 20th century Disney comicbooks were licensed through the monolithic Western Publishing’s Dell/Gold Key/Whitman imprints, but by the time of this release the printing company had all but abandoned the marketplace and the American edition was released as the 41st Marvel Graphic Novel, joining such creator-owned properties as Dreadstar and Alien Legion, proprietary Marvel tales such as The Death of Captain Marvel or Revenge of the Living Monolith and licensed properties like Conan and Willow in the same glorious oversized European Album format (285 x 220mm on chic and glossy superior paper stock).

As such this fast-paced, fun, above average, all-ages adaptation is one of the very best of its (often substandard) kind and a graphic novel well worth your time and money.

And remember, Jessica isn’t bad: she’s just sublimely drawn that way…
© 1988 The Walt Disney Company and Amblin Entertainment, Inc. All rights reserved.

Willie and Joe: Back Home


By Bill Mauldin (Fantagraphics Books)
ISBN: 978-1-60699-351-4

Throughout World War II William Henry “Bill” Mauldin fought “Over There” with the United States Infantry whilst producing cartoons about the fighting men and for the fighting men. He told as much of the real nature of the war as his censors and common sense would allow and became an unwilling international celebrity as much because of his unshakable honesty as his incredible artistic talent.

He was in controvertibly one of the guys and American soldiers and civilians loved him for it. During his time in the service he produced cartoons for the folks back home and intimately effective, authentic and quirkily morale-boosting material for military publications 45th Division News, Yank and Stars and Stripes.

They mostly featured two slovenly “dogfaces” – a term he made his own and introduced to the world at large – giving a trenchant and acerbically enduring view of the war from the point of view of the poor sods ducking bullets in muddy foxholes and surviving shelling in the ruins of Europe.

Willie and Joe, to the dismay of much of the Army Establishment, gave an honest overview of America’s ground war. In 1945 a collection of his drawings, accompanied by a powerfully understated and heartfelt documentary essay, was published by Henry Holt and Co. Up Front was a sensation, telling the American public about the experiences of their sons, brothers, fathers and husbands in a way no historian would or did. A biography, Back Home, followed in 1947.

Willie even made the cover of Time magazine in 1945, when 23 year old Mauldin won his first Pulitzer Prize. Like so many other returning soldiers, however, Mauldin’s hard-won Better Tomorrow didn’t live up to its promise…

Mauldin’s anti-war, anti-Idiots-in-Charge, anti-bigot views never changed but found simply new targets at home. However, during the earliest days of the Cold War and despite being a bone fide War Hero, Mauldin’s politically strident cartoons fell ever more out of step with the New America: a place where political expediency allowed racists to resume repressing ethnic sections of the nation now that their blood and sweat were no longer needed to defeat the Axis; a nation where women were expected to surrender their war-time freedoms and independences and become again servants and baby machines, happy to cook suppers in return for the new labour-saving consumer goods America now needed to sell, sell, sell: a nation far too eager to forget the actual war and genuine soldiers in favour of massaged messages and conformist, inspirational paper or celluloid heroes.

The New America certainly didn’t want anybody rocking their shiny new boat…

When Sergeant Bill Mauldin mustered out in 1945 he was notionally on top of the world: celebrity hero, youngest Pulitzer Prize winner in history, with a lucrative 3-year syndicated newspaper contract and Hollywood clamouring for him.

Unfortunately, the artist was as dedicated to his ideals as to his art. As soon as he became aware of the iniquities of the post-war world he went after them, using his newspaper cartoon as a soapbox, Mauldin attacked in bitterly brilliant barrages the maltreatment and sidelining of actual soldiers (during the country’s entire involvement in WWII less than 10% of military men actually fought, or even left their home country) whilst rear-echelon brass seemed to increasingly reap the benefits and unearned glory of the peace.

The ordinary enlisted men and veterans were culture-shocked, traumatised, out of place and resented by the public who blamed them disproportionately for the shortages and “suffering” they had endured. Black and Japanese Americans were reduced to second class citizens and America’s erstwhile allies demonised, whilst everywhere politicians and demagogues were rewriting recent history for their own advantage… His fondest wish had been to kill the iconic dogfaces off on the final day of World War II, but Stars and Stripes vetoed it, and the demobbed survivors moved into a world that had changed incomprehensibly in their absence…

Always ready for a fight, Mauldin’s peacetime Willie and Joe became a noose around the syndicate’s neck as the cartoonist’s acerbic, polemical and decidedly non-anodyne observations perpetually highlighted the iniquities and stupidities inflicted on returning servicemen, attacked self-aggrandising politicians, advocated such socialist horrors as free speech, civil rights and unionisation, affordable public housing and universal medical care for everybody – no matter what their colour, gender or religion. He even declared war on the Ku Klux Klan, American Legion and red-baiting House UnAmerican Activities Commission: nobody was too big. When the Soviet Union and United Nations betrayed their own ideological principles Mauldin went after them too…

An honest broker he had tried to quit early, but the syndicate held him to his contract. Trapped in a situation that increasingly stifled his creative urges and muzzled his liberal/libertarian sensibilities, he refused to toe the line and his cartoons were incessantly altered and reworked. During six years of War service his cartoon had been censored three times; now the white paint and scissors were employed by rewrite boys almost daily…

The movie Up front – which Mauldin wanted to reflect the true experience of the war – languished unmade for six years until a sappy flimsy comedy bearing the name was released in 1951. The intended screenplay by Mauldin, John Lardner and Ring Lardner Jr., disappeared, deemed utterly unsuitable and unfilmable until much of its tone reappeared in Lardner Jr.’s 1970 screenplay M*A*S*H…

As the syndicate bled clients, mostly in segregationist states, and contemplated terminating his contract, Mauldin began simultaneously working for the New York Herald-Tribune and with a new liberal outlet changed his tactics in the Willie and Joe feature: becoming more subtle and less bombastic. He still picked up the best of enemies however, adding J. Edgar Hoover and the FBI to the roster of declaimers and decriers…

When his contract finally ended in 1948, neither side wanted to renew. Mauldin left the business to become a journalist, freelance writer and illustrator. He was a film actor for awhile (appearing in Red Badge of Courage with Audie Murphy among other movies), a war correspondent during the Korean Conflict and an unsuccessful candidate for Congress in 1956.

He only finally returned to newspaper cartooning in 1958 in a far different world and worked for the St. Louis Post-Dispatch before moving to the Chicago Sun-Times, winning another Pulitzer and a Reuben Award for his political cartoons

He retired in 1991 after a long, glittering and properly- appreciated career. He only drew Willie and Joe four times in that entire period (for an article on the “New Army” in Life magazine; for the funerals of “Soldier’s Generals” Omar Bradley and George C. Marshall and to eulogize Milton Caniff).

This magnificent hardback companion volume to Willie and Joe: the WWII Years covers the period of work from July 31st 1945 to 31st December 1948, supplemented by a brilliant biographical introduction from Todd DePastino: a superb black and white compendium collecting the bittersweet return of the forgotten heroes as they faced confusion, exclusion, contention and disillusion: but always with the edgy, stoic humour under fire that was Mauldin’s stock in trade.

Moreover it features some of the most powerful assaults on the appalling edifice of post-war America ever seen. The artist’s castigating observations on how a society treats returning soldiers are as pertinent now as they ever were; the pressures on families and children even more so; whilst his exposure of armchair strategists, politicians and businessmen seeking to exploit wars for gain and how quickly allies can become enemies are tragically more relevant than any rational person could wish.

Alternating trenchant cynicism, moral outrage, gallows humour, sanguine observation and uncomprehending betrayal, this cartoon chronicle is an astounding personal testament that shows the powers of cartoons to convey emotion if not sway opinion.

With Willie & Joe: the WWII Years, we have here a magnificent example of passion and creativity used as a weapon of social change and a work of art every citizen should be exposed to, because these are aspects of humanity that we seem unable to outgrow…

This edition © 2011 Fantagraphics Books. Cartoons © 2011 the Estate of William Mauldin. All right reserved.

Willie and Joe: the WWII Years


By Bill Mauldin, edited by Todd DePastino (Fantagraphics Books)
ISBN: 978-1-60699-439-9

During World War II a talented, ambitious young man named William Henry “Bill” Mauldin (29/10/1921 – 22/01/2003) fought “Over There” with the 45th Division of the United States Infantry as well as many other fine units of the army. He learned to hate war and love his brother soldiers – and the American fighting man loved him back. During his time in the service he produced civilian cartoons for the Oklahoma City Times and The Oklahoman, and intimately effective and authentic material for his Company periodical, 45th Division News, as well as Yank and Stars and Stripes; the US Armed Forces newspapers. Soon after, his cartoons were being reproduced in newspapers across Europe and America.

They mostly featured two slovenly “dogfaces” – a term he popularised – giving a trenchant and laconic view of the war from the muddied tip of the sharpest of Sharp Ends. Willie and Joe, much to the dismay of the brassbound, spit-and-polish military martinets and diplomatic doctrinaires, became the unshakable, everlasting image of the American soldier: continually revealed in all ways and manners the upper echelons of the army would prefer remained top secret.

Willie and Joe even became the subject of two films (Up Front -1951 and Back at the Front – 1952) whilst Willie made the cover of Time magazine in 1945, when 23 year old Mauldin won his first Pulitzer Prize.

In 1945 a collection of his drawings, accompanied by a powerfully understated and heartfelt documentary essay, was published by Henry Holt and Co. Up Front was a sensation, telling the American public about the experiences of their sons, brothers, fathers and husbands in a way no historian would or did. A biography, Back Home, followed in 1947.

Mauldin’s anti-war, anti-Idiots-in-Charge-of-War views became increasingly unpopular during the Cold War and despite being a War Hero Mauldin’s increasingly political cartoon work fell out of favour (those efforts are the subject of forthcoming companion volume Willie & Joe: Back Home).  Mauldin left the business to become a journalist and illustrator.

He was a film actor for awhile (appearing in Red Badge of Courage with Audie Murphy among other movies), a war correspondent during the Korean War and, after an unsuccessful campaign for Congress in 1956, finally returned to newspaper cartooning in 1958.

He retired in 1991 after a long, glittering and award-studded career. He only drew Willie and Joe four times in that entire period (for an article on the “New Army” in Life magazine; for the funerals of “Soldier’s Generals” Omar Bradley and George C. Marshall; and to eulogize Milton Caniff). His fondest wish had been to kill the iconic dogfaces off on the final day of World War II, but Stars and Stripes vetoed it.

The Willie and Joe cartoons and characters are some of the most enduring and honest symbols of all military history. Every Veterans Day in Peanuts from1969 to 1999, fellow veteran Charles Schulz had Snoopy turn up at Mauldin’s house to drink Root Beers and tell war stories with an old pal. When you read Sgt. Rock you’re looking at Mauldin’s legacy, and Archie Goodwin drafted the shabby professionals for a couple of classy guest-shots in Star-Spangled War Stories (see Showcase Presents the Unknown Soldier).

This immense mostly monochrome (with some some very rare colour and sepia items) softcover compendium – 704 pages, 229 x 178mm – collects all his known wartime cartoons originally released in two hardback editions in 2008, featuring not only the iconic dog-face duo, but also the drawings, illustrations, sketches and gags that led, over 8 years of army life, to their creation.

Mauldin produced most of his work for Regimental and Company newspapers whilst under fire: perfectly capturing the life and context of fellow soldiers – also under battlefield conditions – and gave a glimpse of that unique and bizarre existence to their families and civilians at large, despite constant military censorship and even face-to-face confrontations with Generals such as George Patton, who was perennially incensed at the image the cartoonist presented to the world. Fortunately Supreme Commander Eisenhower, if not a fan, knew the strategic and morale value of Mauldin’s Star Spangled Banter and Up Front feature with the indomitable everymen Willie and Joe…

This far removed in time, many of the pieces here might need historical context for modern readers and such is comprehensively provided by the notes section to the rear of the volume. Also included are unpublished pieces and pages, early cartoon works, and rare notes, drafts and sketches.

Most strips, composites and full-page gags, however are sublimely transparent in their message and meaning: lampooning entrenched stupidity and cupidity, administrative inefficiency and sheer military bloody-mindedness whilst highlighting the miraculous perseverance and unquenchable determination of the ordinary guys to get the job done while defending their only inalienable right – to gripe and goof off whenever the brass weren’t around… Moreover Mauldin never patronises the civilians or demonises the enemy: the German and Italians are usually in the same dismal boat are “Our Boys” and only the war and its brass-bound conductors are worthy of his inky ire…

Alternating trenchant cynicism, moral outrage, gallows humour, absurdist observation, shared miseries, staggering sentimentality and the total shock and awe of still being alive every morning, this cartoon catalogue of the Last Just War is a truly breathtaking collection that no fan, art-lover, historian or humanitarian can afford to miss.

…And it will make you cry and laugh out loud too.

With a fascinating biography of Mauldin that is as compelling as his art, the mordant wit and desperate camaraderie of his work is more important than ever in an age where increasingly cold and distant brass-hats and politicians send ever-more innocent lambs to further foreign fields for slaughter. With this volume and the aforementioned Willie & Joe: Back Home, we should finally be able to restore the man and his works to the forefront of graphic consciousness, because tragically, his message is never going to be out of date…

© 2011 the Estate of William Mauldin. All right reserved.

Alien Legion: Tenants of Hell


By Chuck Dixon, Larry Stroman, Dan Panosian, Mike McMahon & Carl Potts (Titan Books)
ISBN: 978-0-84023-811-2

During the 1980s the American comics scene experienced a magical proliferation of new titles and companies following the creation of the Direct Sales Market. With publishers now able to firm-sale straight to retail outlets rather than overprint and accept returned copies from non-specialised shops, the industry was able to support less generic titles and creators were able to experiment without losing their shirts.

In response Marvel developed its own line of creator-owned properties during the height of the explosion, launching a number of idiosyncratic, impressive series in a variety of formats under the watchful, canny eye of Editor Archie Goodwin. The delightfully disparate line was called Epic Comics and the results reshaped the industry.

One of the earliest hits was a darkly compelling science fiction serial with a beautifully simple core concept: the Foreign Legion of Space (and no, it isn’t at all similar to Jack Williamson’s epochal 1934 creation the Legion of Space). Created by Carl Potts, Alan Zelenetz and Frank Cirocco Alien Legion debuted in its own on-going series in April 1984, running for 20 issues and an oversized Marvel Graphic Novel (see Alien Legion: A Grey Day to Die), before re-booting into a second, 18 issue volume. After that the tales were told in occasionally released miniseries and one-shots such as the ones that comprise this volume.

Alien Legion has come and gone ever since, jumping from Checker Books to Titan and Dark Horse Comics – who have been compiling the series into collected omnibuses – and there is, of course, a movie in the pipeline…

The Legion keeps the peace of the pan-galactic Galarchy on a million worlds spread over three galaxies: a broad brotherhood of outcast militant sentients united by a need to belong and a desire to escape their pasts. For such beings honour and tradition are the only things holding them together.

After years of holding back the forces of chaos and anarchy Nomad Squadron were dispatched to “pacify” the Quaalians; a warlike and unpredictable culture perpetually causing trouble from their strategically critical star-system midway between the Galarchy and its ideological opposite the Harkilon Empire. The mission went tragically wrong and the squadron were trapped in a time dilation field on a planet of raving maniacs dubbed “Hellscape” and written off by the Legion.

Lost for years the last few survivors were eventually rescued by their erstwhile commander Sarigar, who had left the service but never abandoned his men. In the intervening years the Galarchy had become a far nastier, more callous place and the rescue was hushed up. With nowhere else to go Torrie Montroc, Jugger Grimrod, Zeerod and Tamara stayed in the Legion and Sarigar re-enlisted. Whilst exploiting his skills, the corrupt and dissolute Brass punished him for his temerity by converting the last of Nomad into a penal battalion: dirty job cannon-fodder little better than slaves.

(Don’t panic newcomers – this edition also includes text features and comprehensive background on the ‘Hellscape’ mission that catapulted the sorry survivors into the Tense Future of this volume, ‘Our Friends Above: a Galarchy Primer’ on the history and running of the Galarchy, an introduction from author Chuck Dixon and a handy ‘Glossary of Terms’ as well as a cover gallery and biographies of both story characters and creators…)

In ‘Tenants of Hell’ (originally released in 1991 as a two-part Prestige Format miniseries by Chuck Dixon, Larry Stroman & Dan Panosian), the embittered fragments of Nomad are chafing under the brutal new Legion regime whilst “peacekeeping” on the manufacturing planet of Combine IV; becoming increasingly aware that their role is to terrify the populace into submitting to their corporate overlords – the same faceless plutocrats that bankroll the Legion and expect prompt service for their largesse.

Meanwhile Sarigar has enlisted clandestine allies to discover who sanctioned the throwing away of his unit, whilst Torrie Montroc’s mega-rich and almost dead father finally learns through the efforts of industrial super-spy Nahkira that his only heir is still alive…

Fighting a rebellion they actually sympathise with, the Nomads are further tested when they discover that the Hallidor Corporation has decided to cut its losses and liquidate the planet. The board decides to atomise the planet and collect on the insurance. Of course the bottom line dictates that only key management personnel need to be evacuated…

In the final moments of Combine IV, loyalties to their oaths, their honour and the helpless citizens left to die push the valiant heroes out of time to the edge of mutiny…

Terse, tense and compellingly action-packed, this imaginative romp is splendidly readable and perfectly accessible to those unfamiliar with the series.

Also included here is the 1991 Alien Legion: Grimrod one-shot by Dixon and Mike McMahon: a magically cynical and acerbic parable about never volunteering, which finds the double-dealing, greedy sociopath falling for the oldest scam in military history and tricking himself into the worst assignment in the Galarchy.

Thinking he’s to be a cushy military attaché to the king of a paradise planet of balmy skies with women of easy virtue, Jugger is instead trapped on a dank, muddy hellhole just before the annual uprising of the barbarian horde sweeps down for fresh slaves, ripe plunder and all the excessive bloodletting they can handle.

Without a means of escape and no Galarchy back-up or ordnance, Grimrod is forced to turn a nation of wimps and pansies into all-conquering warriors before he loses his own life and only chance of revenge on the conman who switched postings with him…

Sardonic and powerfully funny in the classic 2000AD manner, this delightfully engaging yarn caps the stunning, spectacular, cynical space opera with a bracing jolt of cartoon schadenfreude which renders this chronicle “unmissable” in my book.
© 1991, 2004 Carl Potts. All rights reserved.

Showcase Presents Batman volume 1

New revised Review

By John Broome, Gardner Fox, Ed Herron, Carmine Infantino, Sheldon Moldoff Joe Giella & various (DC Comics)
ISBN13: 978-1-4012-1086-1

I’m assuming everybody here loves comics and that we’ve all had the same unpleasant experience of trying to justify that passion to somebody. Excluding your partner (who is actually right – the living room floor is not the place to leave your D*&$£! funny-books) many people still have an entrenched and erroneous view of strip art, resulting in a frustrating and futile time as you tried to dissuade them from that opinion.

If so, this collection might be the book you want next time that confrontation occurs. Collected here in incontrovertible black-and-white are tales which reshaped the Dynamic Duo and set them up for global Stardom – and subsequent fearful castigation from fans – as the template for the Batman TV show of the 1960s. It should be noted, however, that the producers and researchers got their creative impetus from the stories of the era preceding the “New Look Batman” as well as the original movie serial of the 1940s…

So what have we here?

By the end of 1963, Julius Schwartz had revived much of DC’s line – and the entire industry – with his modernization of the Superhero, and was asked to work his magic with the creatively stalled and nigh-moribund Caped Crusader. Bringing his usual team of top-notch creators with him, Schwartz stripped down the core-concept, downplaying all the aliens, outlandish villains and daft transformation tales, bringing a cool modern take to the capture of criminals and even overseeing a streamlining rationalisation of the art style itself.

The most apparent change to us kids was a yellow circle around the Bat-symbol, but far more importantly, the stories also changed. A subtle aura of genuine menace had re-entered the comfortable and absurdly abstract world of Gotham City. This initial cheap ‘n’ cheerful Showcase Presents… compendium collects the Bat-Sagas from Detective Comics #327-342 (cover-dated May 1964 to August 1965) and Batman #164-174 (June 1964-September 1965) – 38 stunning stories that reshaped a legend.

The revolution began with the lead yarn in Detective #327, written by John Broome, illustrated by Carmine Infantino and Joe Giella at the very peak of their creative powers, before being fully formalised in two tales in Batman #164.

‘The Mystery of the Menacing Mask! was a cunning “Howdunnit?” that was long on action and peril, as a criminal “underground railroad” led the Caped Crusaders to a common thug who seemed able to control the heroes with his thoughts. The venerable title was clearly refocusing on its descriptive, evocative title for the foreseeable future and to ram the point home a new back-up feature was introduced, “The Stretchable Sleuth” Elongated Man. This comicbook was to be a brain-teaser from now on…

In Batman, action and adventure were paramount. ‘Two-Way Gem Caper!‘ pitted Batman and Robin against a slick criminal named Dabblo, but the villain wasn’t the star of this tale. Almost as an aside, a new Batcave and refashioned Wayne Manor were introduced, as well as a sleek, compact new Batmobile; more sports-car than super-tank.

This story was written by Ed “France” Herron and drawn by “Bob Kane”. Veteran inker Giella was tasked with finishing the contents of all Bat-books in a bid to generate a recognisable uniformity in the stories.

A new semi-regular feature also debuted in that issue. The Mystery Analysts of Gotham City was a club of Detectives and crime-writers who met to talk about their cases. It always resulted in an adventure like ‘Batman’s Great Face-Saving Feat!’ (Herron & Kane) wherein eager applicant Hugh Rankin applied his Private Eye talents to discovering the Gotham Gangbuster’s true identity to win a seat at the sleuths’ table. Suffice it to say he had to reapply…

‘Gotham Gang Line-Up!’ completed the transformation of Batman. Written by original co-creator Bill Finger and pencilled by Kane, this mediocre crime-caper from Detective #328 is most remarkable for the plot-twist wherein long-serving butler Alfred sacrificed his life to save the heroes; prompting Dick Grayson’s Aunt Harriet to move into Wayne Mansor.

From this point the adventures fell into a pattern of top-of-the-line tales punctuated by utterly exceptional occasional epics of drama, mystery and action. These would continue until the infamous TV show’s success became so great that it actually began to inform – or taint – the kind of story in the comics themselves. And while I’m into editorial asides: whenever the credits read “Bob Kane” the artist usually doing the drawing was unsung hero Sheldon Moldoff…

‘Castle with Wall-To-Wall Danger!’ (Detective #329), written by Broome and pencilled by Infantino, was a captivating international thriller which found the heroes braving a deadly death-trap in Swinging England in pursuit of a dastardly thief, whilst eerie science fiction saga ‘Man Who Quit the Human Race!’ (Gardner Fox, Kane & Giella) which led in Batman #165 proved that fantastic fantasy still had a place in the Gotham Guardian’s world.

A potential new love-interest was introduced in the back-up tale, ‘The Dilemma of the Detective’s Daughter!’, courtesy of Herron & Kane, as student police women Patricia Powell left cop-college and hit the mean streets of the city. Over in Detective #330, Broome & “Kane” detailed a new kind of crime in ‘The Fallen Idol of Gotham City!’ wherein a mysterious phenomenon turned ordinary citizens into blood-hungry mobs on command. In Batman #166, ‘Two-Way Deathtrap!’ saw a couple of petty thugs set up the perfect ambush after finding a pipeline into the Batcave whilst ‘A Rendezvous with Robbery!’ featured a return engagement for Pat Powell during a frantic crime caper: both tales from Herron & Kane.

A rare full-length story in Detective #331 guest-starred Elongated Man as the ‘Museum of Mixed-Up Men’ (Broome & Infantino) teamed the Costumed Sleuths against a super-scientific felon, after which a Rogues Gallery super-villain finally appeared in ‘The Joker’s Last Laugh’ (Broome & “Kane”) in #332, utterly set on switching places with the Caped Crimebusters in his own manic manner…

Batman #167 presaged a ‘Zero Hour for Earth!’ (Finger & Kane) as international espionage pulled the Dynamic Duo from Gotham into a global manhunt for secret society Hydra whilst Detective #333 pitted the heroes against a faux goddess and real telepaths in the‘Hunters of the Elephants’ Graveyard!’, written by Fox and illustrated by Infantino.

‘The Fight That Jolted Gotham City! opened Batman #168 with a blockbusting battle between the Masked Manhunter and temporarily deranged circus strongman Mr. Muscles and the Mystery Analysts resurfaced to close the book by explaining ‘How to Solve the Perfect Crime… in Reverse!’ (both tales by Herron & Moldoff).

The opening shot in an extended war against an incredible new foe dubbed The Outsider began in Detective #334 with the introduction of Grasshopper… ‘The Man Who Stole from Batman!’ (Fox & Moldoff), whilst ‘Trail of the Talking Mask!’ by Fox & Infantino in #335 gave the Dynamic Due an opportunity to reinforce their sci-fi credentials in a classy high-tech thriller guest starring PI Hugh Rankin.

Wily, bird-themed bad-man The Penguin returned in Batman #169 to make the Caped Crusaders his unwilling ‘Partners in Plunder!’ (Herron & Moldoff) after which inker Sid Greene made his debut delineating ‘A Bad Day for Batman!’, in which our hero overcame many vicissitudes of cruel coincidence to nab a determined thief.

Detective #336 (Fox, Moldoff & Giella) featured ‘Batman’s Bewitched Nightmare’ and found a broom-riding crone attacking the Dynamic Duo at the Outsider’s behest. In later months the witch was revealed to be sultry sorceress Zatanna, but most comics cognoscenti agree this was not the original plan, but rather cannily back-written during the frantic months of “Batmania” that followed the debut of the TV show (for a fuller explanation check out JLA: Zatanna’s Search).

An intriguing new foe made his mark in Batman #170 when highly professional thief Roy Reynolds ran rings around the Gotham Gangbusters – at least at first – as the ‘Genius of the Getaway Gimmicks!’ (Fox & Moldoff) and Bill Finger provided a captivating, human-scaled drama in ‘The Puzzle of the Perilous Prizes!’ which enabled Joe Giella to show off his pencilling as well as inking skills.

‘The Deep-Freeze Menace!’ (Detective #337 by Fox & Infantino) was a captivating fantasy chiller pitting Batman against a super-powered caveman encased in ice for 50,000 years, whilst the caped crime-buster gained his own uncanny advantage in #338 after a chemical accident threatened to make ‘Batman’s Power-Packed Punch!’ too dangerous to be near…

After an absence of decades ‘Remarkable Ruse of The Riddler!’ reintroduced the Prince of Puzzlers in Batman # 171; a clever book-length mystery from Fox & Moldoff which did much to catapult the previously forgotten villain to the first rank of Bat-Baddies, after which DC’s inexplicable (but deeply cool) long-running love-affair with gorillas resulted in a cracking doom-fable as ‘Batman Battles the Living Beast-Bomb!’ (Fox & Infantino in Detective #339) highlighted the hero’s physical prowess in a duel of wits and muscles against a sinister super-intelligent simian.

Broome returned to script the eerie conundrum drawn by Moldoff which led in Batman #172. ‘Attack of the Invisible Knights!’ proved to be wicked science not ancient magic, whilst Batman’s own technological advances played a big part in the backup ‘Robin’s Unassisted Triple Play!’ (Fox, Moldoff & Greene), which gave the Boy Wonder plenty of scope to show off his own crime-busting skills against a murderous gang of bandits.

Detective #340 saw the long-running war against Batman escalate when ‘The Outsider Strikes Again!’ (Fox & Moldoff), giving further clues to the hidden foe’s incredible abilities by animating everyday objects – and even the Batmobile – to attack the Caped Crusaders, after which Broome & Infantino detailed the cinema-inspired, catastrophic campaign of ‘The Joker’s Comedy Capers!’ in #341.

Criminal mastermind and blackmailer Mr. Incognito offered ‘Secret Identities For Sale’ in the first tale of Batman #173, after which creators Broome and Moldoff were joined by inker Sid Greene for ‘Walk Batman – To Your Doom!’; a sinister psychological murder-plot years ahead of its time.

‘The Midnight Raid of the Robin Gang!’ (Broome & Moldoff) in Detective #342, hinted at the burgeoning generational unrest of the 1960s as the faithful Boy Wonder seemed to sabotage his mentor before signing up with a pack of costumed juvenile delinquents, and this first collection of Caped Crusader Chronicles concludes with the all Fox & Moldoff Batman #174: starting with a brutal story of street-fighting as the Gotham Guardian was ambushed and became ‘The Human Punching Bag!’ before the Mystery Analysts found themselves the intended victims of a “Ten Little Indians” murder-scheme in ‘The Off-Again, On-Again Lightbulbs!’ (inked by Greene).

No matter how much we might squeal and foam about it, to a large portion of the world Batman is always going to be the “Zap! Biff! Pow!”, affably lovable, caped buffoon of that 1960s television show. It really was that popular.

But whether you tend towards the anodyne light-heartedness of then, the socially acceptable psychopathy of the current movie franchise or actually just like the comicbook character, if you can make a potential convert sit-down, shut up and actually read these wonderful adventures for all (reasonable) ages, you might find that the old adage “Quality will out” still holds true. And if you’re actually a fan who hasn’t read this classic stuff, you have an absolute treat in store…
© 1964, 1965, 2006 DC Comics. All Rights Reserved.

The Fat Ninja (GMC Collections Volume 1 #3)


By Gary Amaro, Kris Silver & various (Greater Mercury Comics)
No ISBN

The late 1980s were an incredibly fertile time for American comics-creators. It was as if an entire new industry had been born with the sudden expansion of the Direct Sales market and dedicated specialist retail outlets; new companies were experimenting with format and content and punters even had a bit of spare cash to play with.

Moreover much of the “kid’s stuff” stigma had finally abated and the country was catching up to the rest of the world in acknowledging that sequential narrative might just be a for-real and truly, actual art-form…

Consequently many starry-eyed kids and young start-up companies began competing for the attention and cash of punters who had grown accustomed – or resigned – to getting their sequential narratives from DC, Marvel, Archie and/or Harvey Comics. European and Japanese material had been creeping in and by 1983 a host of young companies such as WaRP Graphics, Pacific, Eclipse, Vortex, Capital, Now, Slave Labor, Comico, Dark Horse, First and many others had established themselves and were making impressive inroads.

New talent, established stars and fresh ideas all found a thriving forum to try something a little different both in terms of content and format. Even smaller companies had a fair shot at the big time and a lot of great material came – and too often, quickly went – without getting the attention or success it warranted. Often utterly superb and innovative material came from the same shoestring outfits generating the worst dreck imaginable and the only way to get in on the next big thing – or better yet – something actually good was to get out and try it…

It really helped if you worked in a comic shop and got first pick before the customers arrived too…

One of the least well-known yet most fun was an unassuming spoof series entitled Fat Ninja which came out of a prolific little outfit calling itself Greater Mercury Comics from August to December 1986. The serial never completed its initial storyline, but that didn’t stop the creators Kristoffer Silver and Gary Amaro collecting the saga thus far into a daft and nifty little trade paperback that still makes me laugh decades later…

Delightfully lampooning the 1980s oriental assassin craze; the ubiquitously dark and ponderous Frank Miller Daredevil (and Wolverine) comics so successfully mined by the Teenage Mutant Ninja Turtles and the groundbreaking economical graphic bravura of Dave Sim’s incredible Cerebus the Aardvark, this asinine adventure begins the unfinished epic of ‘The Galactic Refrigerator’ as a chunky, katana-wielding, preternaturally hungry silent warrior discovers to his mute horror that someone has unplugged the celestial artefact which provided the raw material for food across the universe.

Appalled and a bit peckish, the sturdy stalwart undertakes an unbelievably violent quest to restore balance and provisions to the world, encountering supernatural warriors Shadow and Flair in ‘Between Light and Darkness’ and follows them back to their immediate superior the Crimson Ninja in ‘Confrontations’. Fat Ninja then traces, via teleporting phone-booth, the reality bending culprit “Sir” to his extraordinary lair in ‘Master Evil’, from where the deadly dictator took the corpulent crusader on a quick tour of the cosmos and gave him a little philosophical testing before once more resorting to gratuitous violence in ‘Shadowplay’…

I fear we shall never learn ‘The Secret of the Hacksword’ since the series and this collection end there…

Raw, unrefined, even badly drawn in places Fat Ninja (with additional contributions from P.S. King, Emilio Soltero & Amy Amaro) is nevertheless carried along by its brash, and naively hilarious premise and decidedly likable portly protagonist, and the mere fact that I’m recommending it even though there’s no conclusion should give you some idea of just how amusing this lost oddment actually is.

A genuine original and well worth picking up if the fickle, ill-fed fates ever send a copy your way…
Fat Ninja © 19985-19986 Kristoffer A. Silver. This edition © 1990 Greater Mercury Comics. All rights reserved.