The Flash: The Silver Age Volume One


By John Broome, Robert Kanigher, Carmine Infantino & various (DC Comics)
ISBN: 978-1-4012-6110-8 (TPB)

The actual Silver Age of US comics is formally and forever tied to Showcase #4 and the rebirth of the Flash. The epochal issue was released in the late summer of 1956 and from it stems all today’s print, animation, games, collector cards, cos-play, TV and movie wonderment. Let’s all shout a hearty Happy 65th Anniversary to the entire modern comics phenomenon…

No matter which way you look at it, the Silver Age of American comic books began with The Flash, but it’s an unjust yet true fact that being first is not enough: it also helps to be best and people have to notice. MLJ’s The Shield beat Captain America to the news-stands by over a year yet the former is all but forgotten today.

America’s comic book industry had never really stopped trying to revive the superhero genre when Showcase #4 was released in 1956. Readers had already been blessed – but were left generally unruffled by – such tentative precursors as The Avenger (February-September 1955); Captain Flash (November 1954-July 1955) and a full revival of Marvel’s 1940s “Big Three” – the Human Torch, Sub-Mariner and aforementioned Captain America from December 1953 to October 1955. Both DC’s own Captain Comet (December 1953-October 1955) and Manhunter from Mars (November 1955 until the end of the 1960’s and almost the end of superheroes again!) had come and been barely noticed. What made the new Fastest Man Alive stand out and stick was … well, everything!

Once DC’s powers-that-be decided to seriously try superheroes once more, they moved pretty fast themselves. Editor Julie Schwartz asked office partner, fellow editor and Golden-Age Flash scripter Robert Kanigher to recreate a speedster for the Space Age: aided and abetted by Carmine Infantino & Joe Kubert, who had also worked on the previous incarnation.

The new Flash was Barry Allen, a forensic scientist simultaneously struck by lightning and bathed in exploding chemicals from his lab. Supercharged by the accident, Barry took his superhero identity from a comic book featuring his notional predecessor (a scientist named Jay Garrick who was exposed to the mutagenic fumes of “Hard Water”).

Designing a sleek, streamlined bodysuit (courtesy of Infantino – a major talent rapidly approaching his artistic and creative peak), Barry Allen became point man for the spectacular revival of a genre and an entire industry.

This splendid trade paperback and digital compilation superbly compliments Infantino’s talents and the tone of the period. These stories have been gathered many times but still offers punch, clarity and the ineffably comforting yet thrilling tone of those now-distant times. Conversely, you might be as old as me and it was only the day before yesterday…

This is what a big book of comics ought to feel like in your eager, sweaty hands.

Collecting all four try-out issues (Showcase #4, 8, 13 and 14) – and the first dozen issues of his own title (The Flash volume 1 #105-116, spanning October 1956 to November 1960) the high-speed thrills begin with Showcase #4’s ‘Mystery of the Human Thunderbolt!’

Scripted by Kanigher, it sees Barry endure his electrical metamorphosis and promptly go on to subdue bizarre criminal mastermind and “Slowest Man Alive” Turtle Man, after which ‘The Man Who Broke the Time Barrier!’ – scripted by the brilliant John Broome – finds the newly-minted Scarlet Speedster batting a criminal from the future before returning penal exile Mazdan to his own century, proving the new Flash was a protagonist of keen insight and sharp wits as well as overwhelming power.

These are all slickly polished, coolly sophisticated short stories introducing the comfortingly ordinary, suburbanite superhero and firmly establishing the broad parameters of his universe. Showcase #8 (June 1957) opens with another Kanigher tale. ‘The Secret of the Empty Box’ is a perplexing if pedestrian mystery, with veteran Frank Giacoia returning as inker, but the real landmark is Broome’s thriller ‘The Coldest Man on Earth’.

With this yarn the author confirmed and consolidated the new costumed character reality by introducing the first of a Rogues Gallery of outlandish super-villains. Unlike the Golden Age, modern superheroes would face predominantly costumed foes rather than thugs and spies. Bad guys would henceforth be as memorable as the champions of justice.

Captain Cold would return time and again and Broome would go on to create every single member of Flash’s pantheon of classic super-foes.

Joe Giella inked both adventures in Showcase #13 (April 1958). Kanigher’s ‘Around the World in 80 Minutes’ displayed Flash’s versatility as he tackles atomic terrorists, battles Arabian bandits, counters an avalanche on Mount Everest and scuttles submarine pirates in the specified time slot. Broome’s ‘Master of the Elements’ then premiers outlandish Mr. Element, who utilises the periodic table as his formidable, innovative arsenal…

Showcase #14 (June 1958) opens with Kanigher’s eerie ‘Giants of the Time-World!’: a masterful fantasy thriller and a worthy effort to bow out on as Flash and girlfriend Iris West encounter extra-dimensional invaders with the strangest life-cycle imaginable.

The issue closed with a return engagement for Mr. Element, sporting a new M.O. and identity: Doctor Alchemy. ‘The Man Who Changed the Earth!’ is a classic crime-caper with serious psychological underpinnings as Flash struggles to overcome the villain’s latest weapon: mystic transmutational talisman the Philosopher’s Stone…

When the Scarlet Speedster graduated to his own title, Broome became lead writer, supplemented by Gardner Fox. Kanigher would return briefly in the mid-1960s and later write a number of tales during DC’s ‘Relevancy’ period. Taking its own sweet time, The Flash #105 launched with a February-March 1959 cover-date (so it was out for Christmas 1958) and opened with Broome, Infantino & Giella’s sci-fi chiller ‘Conqueror From 8 Million B.C.!’ before introducing yet another money-mad super-villain in ‘The Master of Mirrors!’

Issue #106 premiered one of the most charismatic and memorable baddies in comics history. Gorilla Grodd and his hidden race of telepathic super-simians instantly captured fan attention in ‘Menace of the Super-Gorilla!’ and even after Flash soundly thrashed the hairy hooligan, Grodd promptly returned in the next two issues.

Presumably this early confidence was fuelled by DC’s inexplicable but commercially sound pro-Gorilla editorial stance (in those far-ago days for some reason any comic with a substantial simian in it spectacularly outsold those that didn’t) but these tales are also packed with tension, action and challenging fantasy concepts. By way of encore here is ‘The Pied Piper of Peril!’: a mesmerising musical criminal mastermind, stealing for fun and attention rather than profit…

Issue #107 led with the ‘Return of the Super-Gorilla!’ by regular team Broome, Infantino & Giella: a multi-layered fantasy taking our hero from the African (invisible) city of the Super-Gorillas to the subterranean citadel of antediluvian Ornitho-Men, before closing with ‘The Amazing Race Against Time’, featuring an amnesiac who could outrun the Fastest Man Alive in a desperate collaborative dash to save all of creation from obliteration. With every issue the stakes got higher whilst the dramatic quality and narrative ingenuity got better!

Frank Giacoia inked #108’s high-tech death-trap thriller ‘The Speed of Doom!’ with trans-dimensional raiders stealing fulgurites (look it up, if you want) but Giella was back for ‘The Super-Gorilla’s Secret Identity!’ wherein Grodd devises a scheme to outwit evolution itself by turning himself into a human…

The next issue saw ‘The Return of the Mirror-Master’ with the first in a series of bizarre physical transformations that would increasingly become a signature device for Flash stories, whilst the contemporary Space Race provided an evocative maguffin for a fantastic undersea adventure in the ‘Secret of the Sunken Satellite’. Here Flash encountered an unsuspected sub-sea race on the edge of extinction whilst enquiring after the impossible survival of an astronaut trapped at the bottom of the sea.

The Flash #110 was a major landmark, not so much for the debut of another worthy addition to the burgeoning Rogues Gallery in ‘The Challenge of the Weather Wizard’ (inked by Schwartz’s incredibly versatile artistic top-gun Murphy Anderson) but rather for the introduction of Wally West, who in a bizarre and suspicious replay of the lightning strike that created the Vizier of Velocity became a junior version of the Fastest Man Alive.

Inked by Giella, ‘Meet Kid Flash!’ introduced the first teenaged sidekick of the Silver Age (cover dated December 1959-January 1960 and just pipping Aqualad who premiered in Adventure Comics #269 with a February off-sale date).

Not only would Kid Flash begin his own series of back-up tales from the very next issue (a sure sign of the confidence the creators had in the character) but he would eventually inherit the mantle of the Flash himself – one of the few occasions in comics where such torch-passing actually stuck.

Anderson inked #111’s ‘The Invasion of the Cloud Creatures’ which successfully overcomes its frankly daft premise to deliver a taut, tense sci-fi thriller nicely counterpointing the first solo outing for Kid Flash in ‘The Challenge of the Crimson Crows!’

This folksy parable has small-town kid Wally use his new powers to rescue a gang of kids on the slippery slope to juvenile delinquency. Perhaps a tad paternalistic and heavy-handed by today’s standards, in the opening months of 1960 this was a strip about a boy heroically dealing with a kid’s real dilemmas. This occasional series would concentrate on such human-scaled problems, leaving super-menaces and world-saving for team-ups with his mentor.

Flash #112 – ‘The Mystery of the Elongated Man’ – introduced an intriguing super-stretchable newcomer to the DC universe, who might have been hero or villain in a beguiling tantaliser, after which Wally tackled juvenile Go-Karters and corrupt school contractors in the surprisingly gripping ‘Danger on Wheels!’

Mercurial maniac The Trickster launched his crime career in #113’s lead tale ‘Danger in the Air!’ and the second-generation speedster took a break so that his senior partner could defeat ‘The Man Who Claimed the Earth!’: a full-on cosmic epic wherein ancient alien Po-Siden attempts to bring the lost colony of Earth back into the galaxy-spanning Empire of Zus.

Captain Cold and Murphy Anderson returned for ‘The Big Freeze’, where the smitten villain turns Central City into a glacier just to impress Barry’s girlfriend Iris. Meanwhile, her nephew Wally saves a boy unjustly accused of cheating from a life of crime when the despondent student falls under the influence of the ‘King of the Beatniks!’

Flash #115 offered another bizarre transformation, courtesy of Gorilla Grodd in ‘The Day Flash Weighed 1000 Pounds!’, and when aliens attempt to conquer Earth, the slimmed-down champion needs ‘The Elongated Man’s Secret Weapon’ as well as the guest-star himself to save the day. Once again Anderson’s inking gave over-taxed Joe Giella a breather whilst taking art-lovers’ breath away in this beautiful, fast-paced thriller.

This gloriously satisfying volume concludes with Flash #116 as ‘The Man Who Stole Central City’ sees a seemingly fool-proof way to kill the valiant hero, which takes both time-tinkering and serious outwitting to avoid, whilst Kid Flash returns in ‘The Race to Thunder Hill’: a father-son tale of rally driving, but with car-stealing bandits and a young love interest for Wally to complicate the proceedings.

These earliest tales were historically vital to the development of our industry but, quite frankly, so what? The first exploits of The Flash should be judged solely on merit, and on those terms they are punchy, awe-inspiring, beautifully illustrated and captivating thrillers that amuse, amaze and enthral both new readers and old devotees. This lovely collection is a must-read item for anybody in love with our art-form and especially for anyone just now encountering the hero for the first time through his TV incarnation.
© 1956, 1957, 1958, 1959, 1960, 2016 DC Comics. All Rights Reserved.

Lucky Luke: The Complete Collection volume 2


By Morris, translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-84918-455-7 (Album HB)

On the Continent, the populace has a mature relationship with comics: according them academic and scholarly standing as well as meritorious nostalgic value and the validation of acceptance as an art form. This hardback/digital compilation celebrates the formulative early triumphs of a fictional hero who is certainly a national treasure for both Belgium and France, whilst tracing the lost origins of a global phenomenon. It’s also timely in that the worldwide western wonder celebrates his 75th Anniversary this year…

As we know him now, Lucky Luke is a rangy, good-natured, lightning-fast cowboy roaming the fabulously mythic Old West, having light-hearted adventures with his horse Jolly Jumper whilst interacting with a host of historical and legendary figures and icons.

His ongoing exploits have made him one of the best-selling comic characters in Europe (81 collected books and more than 300 million albums in at least 33 languages thus far), with all the usual spin-off toys, computer games, puzzles, animated cartoons, TV shows and live-action movies.

This wild and woolly delight – originally released in 2017 as L’Intégrale 2 – features a far more boisterous and raw hero in transition, who hits his stride and struts his stuff after a preliminary text feature fills us in on the tone of the times, Morris’ filmic and comics influences and an eventful US sojourn…

Lucky Luke was created in 1946 by Belgian animator, illustrator and cartoonist Maurice de Bévère (“Morris”). For years we believed it was for Le Journal de Spirou Christmas Annual (L’Almanach Spirou 1947), before being launched into his first weekly adventure ‘Arizona 1880′ on December 7th 1946. However, the previous volume in this superb archival series (in hardback album and digital editions) revealed the strip actually debuted in the multinational weekly comic, but without a title banner and only in the edition released in France…

This second outing re-presents – in strict chronological order – strips created between October 1949 and December 1952 before being collected in albums Under a Western Sky (1952), Lucky Luke versus Poker Pat (1953) and Outlaws (1954). Here all the art and pages have been restored, rejiggled and remastered to achieve maximum contemporary authenticity with the original weekly serialisation.

The previous collection covered how the neophyte auteur became a dependable staple of the Euro-comics scene whilst toiling as a caricaturist for magazine Le Moustique and working at the CBA (Compagnie Belge d’Actualitiés) cartoon studio, where he met future comics superstars Franquin and Peyo. Morris was one of “la Bande des quatre” – The Gang of Four – comprising Jijé, Will and old comrade Franquin: leading proponents of a new, loosely free-wheeling artistic style known as the “Marcinelle School” which dominated Le Journal de Spirou in aesthetic contention with the “Ligne Claire” style used by Hergé, EP Jacobs and other artists in Le Journal de Tintin.

In 1948 said Gang (excluding Will) visited America, meeting US creators and sightseeing. Morris stayed for six years, meeting fellow traveller René Goscinny, scoring work at newly-formed EC sensation Mad and always making copious notes and sketches of the swiftly vanishing Old West. Morris stayed for six years, an “American Period” seeing him chase an outsider’s American Dream while winning fame and acclaim in his own country. That glittering sojourn is carefully unpicked and shared by expert researchers Christelle & Bertrand Pissavy-Yvernault.

Their heavily-illustrated essay covers his East-to-West trek, family life and quest to experience the wonderland of his fantasies. The in-depth treatise is packed with intimate photos and his published illustrations of the period, culled from Le Moustique, plus comics pages, film memorabilia (from the movies that so influenced his stories at that time) and also includes both art work from European and US publications by fellow expat and eventual collaborator Rene Goscinny. There’s even an in-depth analysis of how what Morris Saw became what Lucky Did closely referencing the comics stories that follow…

Working solo (with early script assistance from his brother Louis De Bevere) until 1955, Morris produced nine albums of affectionate sagebrush parody and action before formally uniting with Goscinny, who became the regular wordsmith as Luke attained the dizzying heights of superstardom, commencing with ‘Des rails sur la Prairie’ (Rails on the Prairie), which began in Le Journal de Spirou on August 25th 1955.

Before we get there though, there’s plenty of solo action to enjoy beginning with ‘The Return of Trigger Joe’ from LJdS #602-618 (October 27th 1949-February 16th 1950) and collected in 1952’s Sous le Ciel de l’ouest/Under a Western Sky) album. Here the lonesome wanderer meets another prairie nomad who’s his match in all cowboy disciplines, who becomes a rather ruthless competitor when they sign up for the Nugget Gulch horse race. Of course, “John Smith” believes he’s a shoo-in since he’s riding the stolen Jolly Jumper, but hasn’t counted on Luke’s close relationship with the wonder horse. Once that scheme fails – but not before extended slapstick shenanigans in the race scenes – Smith falls back on his old ways as bank robber Trigger Joe, but his pilfering the prize money only leads to disaster when Lucky trails him deep into the searing desert…

Next up chronologically and also from Under a Western Sky, ‘Round Up Days’ (LJdS #619-629; February 23rd – May 4th 1950) sees Lucky actually working as a cowboy, hiring on for a cattle round-up (lots of rodeo style comedy here!) before encountering rustlers and cleaning up cow town Bottleneck City…

Closing the first album, ‘The Big Fight’ (LJdS #630-646; May 11th – August 31st 1950) sees Luke briefly adopt a two-fisted simpleton with the strength of Hercules and school him in the arts of pugilism for a prize-fight against infamous Killer Kelly. Things are going well until bookmaker Slats “Slippery” Nelson tries to fix the outcome. Thankfully, Lucky is his match in cunning and a faster gun than the gambler’s hirelings…

The next album release was December 1953’s Contre Pat Poker/ Lucky Luke versus Pat Poker, but its contents – ‘Clean-up in Red City’ and ‘Rough and Tumble in Tumbleweed’ were reprinted out of chronological order so here the former (from LJdS #685-697; May 31st – August 23rd 1951) and detailing how Lucky becomes a sheriff after being embarrassingly robbed, and kicks out all the gamblers, shysters and crooked saloon owners led by sinister charlatan Pat Poker – is followed by the eponymous lead adventure from 1954 album Hors-la-loi/Outlaws: a highly significant action romp signalling the debut of Lucky’s greatest foes.

The strip ‘Outlaws’ originally ran in LJdS #701-731 from September 20th 1951 to April 17th 1952 with our hero hired by the railroad companies to end the depredations of Emmett Bill, Grat and Bob Dalton – real life badmen who plagued the region during the 1890s, imported into the strip and given a comedic, but still vicious spin. The cat & mouse chase across the west sees Luke constantly frustrated by close calls and narrow escapes in superbly gripping movie set-pieces until, inevitably, justice claims the killers.

Morris ended the gang forever, but they were insanely popular with fans and the ideal foils for Lucky, so eventually they returned in the form of their own cousins, but we’ll tell that tale another time and place…

Here it’s back to ‘Rough and Tumble in Tumbleweed’ (LJdS #735-754; May 15th – September 25th 1952) as sheep farmers are harassed and imperilled by cattlemen. Luke’s attempts to broker peace are swiftly derailed after escaped convict Pat Poker slips into town and uses his gift for cheating to take over the local saloon and hire shepherd-hating gunslinger Angelface to remove their mutual enemy. Sadly for them, even this alliance of evil is insufficient to tame the wily western wonder…

By now a certified Christmas must-have item, December 1954’s Lucky Luke album Outlaws also carried the ‘Return of the Dalton Brothers’ as first seen in LJdS #755-764 (October 2nd – December 4th 1952). Here, a fraud named Bill Bonney campaigns to become sheriff of a prosperous frontier town by claiming to be the killer of the infamous owlhoots, and seems unstoppable until Lucky orchestrates a brief and equally fraudulent resurrection of the bandit brothers…

Morris died in 2001 having drawn fully 70 adventures, plus spin-off yarns of Rantanplan (“dumbest dog in the West” and a charming spoof of cinema canine Rin-Tin-Tin), with Achdé, Laurent Gerra, Benacquista & Pennac taking over the franchise, producing more tales of the immortal cowboy.

A treasure trove of vintage cartoon material, designs and sketches, contemporaneous extras, commentary, original art, creator biographies and more, this is a delight for older kids who have a gained a bit of perspective and historical understanding, although the action and slapstick situations are no more contentious than most Laurel and Hardy films (perfectly understandable as Morris was a devout fan of the bumbling duo).

These youthful forays of an indomitable hero offer grand joys in the tradition of Destry Rides Again and Support Your Local Sheriff, superbly executed by a master storyteller: a wonderful introduction to a unique genre for modern kids who might well have missed the romantic allure of the Wild West that never was…

Bon anniversaire, Lucky!
© Morris/Dupuis, 1949 to 1954 for the first publications in Le Journal de Spirou.
© Morris/Dupuis 2017 for this volume of the collection. All other material © 2017 its respective creators/owners.

Sock Monkey: Into the Deep Woods


By Tony Millionaire & Matt Danner (Fantagraphics Books)
ISBN: 978-1-60699-746-8 (HB)

Tony Millionaire’s Sock Monkey first appeared as a Dark Horse comic book in 1998. The extraordinary cast of characters have since achieved bizarre notoriety as adored favourites of gentle lovers of whimsy and the degenerate darlings of clued-in, cynical post-moderns.

The original tales featured a lovable handmade simian puppet, a toy crow with button eyes and a much-repaired doll experiencing multiple-award-winning all-ages adventures published as occasional miniseries between 1998 and 2007. Between 2002 and 2004, they starred in a couple of hardcover storybooks and were later recycled and repurposed for an adult-oriented (by which I mean surreal and clever, not tawdry and titillating) newspaper strip…

Tony Millionaire comes from a dynasty of exemplary artists, loves to draw and does it very, very well: referencing classical art, the acme of children’s book illustration and an eclectic mix of pioneering comic strip draughtsmen like George McManus, Rudolph Dirks, Cliff Sterrett, Frank Willard, Harold Gray, Elzie Segar and George Herriman.

His own creative endeavours – words and pictures – seamlessly blend their styles and sensibilities with European engravings masters from the “legitimate” side of the pictorial storytelling racket.

Born Scott Richardson, Mr Millionaire especially cites Johnny (Raggedy Ann and Andy) Gruelle and English illustrator Ernest H. Shepard (The Wind in the Willows; Winnie the Pooh) as definitive formative influences. That’s particularly obvious from the range of stunning pictures in this rousing yarn starring his plushy paragons in a memorable collaboration with animator, screen writer and director Matt Danner (Ren & Stimpy, Loony Toons, Monster High and The Drinky Crow Show).

With a variety of graphical strings to his bow such as various animation shows, his own clutch of books for children – particularly the superbly stirring Billy Hazelnuts series – and the brilliant if disturbing weekly strip Maakies (detailing riotously vulgar, absurdly surreal adventures of a nautically-inclined Irish monkey called Uncle Gabby and fellow über-alcoholic Drinky Crow: grown-up world iterations and mirror universe equivalents of the sweet and simple stars herein), every Millionaire project seems to be a guarantee of endless excitement and quality.

This one pushes the featured creatures into the rarefied atmosphere inhabited by such esteemed and established children’s favourites as the Moomins, Wonderland, The Velveteen Rabbit and the assorted chronicles of Oz…

A prose tale scripted primarily by Danner with ideas, contributions and 46 stunning monochrome illustrations (in a variety of media from soft pencil tones to crisp stark pen & ink) from Millionaire: the sublime saga details how, one day in a Victorian House by the sea, an old Sock Monkey named Gabby and his constant companions Crow and dilapidated, much-repaired doll Inches discover their beloved guardian Ann-Louise is missing – presumed taken by the recently discovered monstrous beast dubbed the Amarok…

Determined to save her, the ill-prepared trio plunge into the terrifying Deep Woods, armed only with maps and a compass from the library of Ann-Louise’s grandfather Professor Rimperton. Braving all manner of terrors – and with the occasional assistance of strange creatures such as wood-elf Trumbernick, a partly digested sea captain and an undersized bear carpenter – the toybox heroes defeat, or more usually narrowly escape, such threats as Venomous, Triple-Spiked, Hog-Faced Caterpillars, stormy seas, a Sea Serpent, horrid Harpies and the unpleasantly ursine Eastern Mountain Guards of Bear Town, until they find her.

However even after the dauntless searchers have finished dodging pursuers, roaming the wilds and soaring the skies to be reunited with Ann-Louise, there is one final trial after the remorseless Amarok tracks them to the beloved little girl they would lay down their lives for…

Like the very best children’s classics, this is a book (available in proudly traditional hardback and ultra-modern digital formats) that isn’t afraid to confront dark matters and actively embraces fear and sadness amidst the wonders in an effort to craft a better story.

Compelling, beguiling and visually intoxicating, this Sock Monkey yarn judiciously leavens discovery with anxiety, heartbreak with gleeful imaginative innocence and terror with bold triumph.

Millionaire describes his works as intended for “adults who love children’s stories” but this collaboration may just have turned that around by concocting a tall tale of adult intent which is one of the greatest kids’ books of modern times.
Sock Monkey: Into the Deep Woods © 2014 Tony Millionaire & Matt Danner. This edition © 2014 Fantagraphics Books.

X-Men Epic Collection volume 7: 1980-1981 – The Fate of the Phoenix


By Chris Claremont & John Byrne, Jo Duffy, Scott Edelman, John Romita Jr., Ken Landgraf, Brent Anderson & various (Marvel)
ISBN: 978-1-3029-2253-5 (TPB)

In autumn 1963, The X-Men #1 introduced Scott (Cyclops) Summers, Bobby (Iceman) Drake, Warren (Angel) Worthington, Jean (Marvel Girl) Grey and Hank (The Beast) McCoy: unique students of Professor Charles Xavier. Their teacher was a wheelchair-bound telepath dedicated to brokering peace and integration between the masses of humanity and the emergent off-shoot race of mutants dubbed Homo superior; considered by many who knew him as a living saint.

After almost eight years of eccentrically spectacular adventures the mutant misfits virtually disappeared at the beginning of 1970, during another periodic downturn in superhero comics sales. Just as in the 1940s, mystery men faded away as supernatural mysteries and traditional genres dominated the world’s entertainment fields. The title returned at year’s end as a reprint vehicle, and the missing mutants were reduced to guest-stars and bit-players throughout the Marvel universe. The Beast was refashioned as a monster fit for the global uptick in scary stories.

Everything changed in 1975 when Len Wein & Dave Cockrum revived and reordered the Mutant mystique with a brand-new team in Giant Size X-Men #1. To old foes-turned-friends Banshee and Sunfire were added one-shot Hulk hunter Wolverine, and new creations Kurt Wagner, a demonic German teleporter codenamed Nightcrawler; African weather “goddess” Ororo Monroe – AKA Storm; Russian farmboy Peter Rasputin, who transformed at will into a living steel Colossus and bitter, disillusioned Apache superman John Proudstar who was groomed into joining the makeshift squad as Thunderbird.

The revision was an instant hit, with Wein’s editorial assistant Chris Claremont writing the series from the second story onwards. The Uncanny X-Men reclaimed their own comic book with #94, and it quickly became the company’s most popular – and highest quality – title.

After Thunderbird became the team’s first fatality, the survivors slowly bonded, becoming an infallible fighting unit under the brusque and draconian supervision of Cyclops. Cockrum was succeeded by John Byrne and as the team roster changed the series rose to even greater heights.

This comprehensive compilation (available in trade paperback and eBook editions) is perfect for newbies, neophytes and even old lags nervous about reading such splendid yarns on fragile but extremely valuable newsprint paper. It celebrates the absolute peak of Claremont & Byrne’s collaborative synergy (with regular inker Terry Austin very much a part of the magical experience) as the mutants confirmed their unstoppable march to market dominance through groundbreaking, high-quality stories: specifically issues #129-143 of the decidedly “All-New, All-Different” – (latterly re-renamed “Uncanny”) X-Men; Annual #4, vignettes from Marvel Treasury Edition #26-27 and material from Marvel Team-Up #100, spanning January 1980 to March 1981. Also included are chronologically askew additional treats from Phoenix: The Untold Story #1 (April 1984).

Having saved Edinburgh and perhaps the world from reality-warping Proteus, Uncanny X-Men #129 sees another happy reunion as the heroes (all but the now retired Banshee) find Charles Xavier awaiting them when they reach their Westchester home in ‘God Spare the Child…’.

Thanks to sinister psionic predator Jason Wyngarde, Jean is increasingly slipping into visions of a former life as a spoiled, cruel child of privilege, contrasting sharply with her renewed love for Scott, but the home atmosphere is troubled by another discordant factor. Xavier is intent on resuming training the team, haughtily oblivious that this group are grizzled, seasoned veterans of combat, rather than the callow teenagers he first tutored.

Elsewhere, a cabal of mutants and millionaires plot murder and conquest. Black King Sebastian Shaw, White Queen Emma Frost and the rest of the Hellfire Club hierarchy know Wyngarde is an ambitious and presumptuous upstart, but the possibility of subverting the almighty Phoenix to their world-dominating agenda is irresistible…

When two new mutants manifest, Xavier splits the team to contact both, taking Storm, Wolverine and Colossus to Chicago and meeting the nervous parents of naive 13-year- old Kitty Pryde who has just realised that, along with all the other problems of puberty, she now falls through floors and walks through walls…

However, no sooner does the Professor offer to admit enrol her in his select and prestigious private school than they are all attacked by war-suited mercenaries and shipped by Emma Frost to the Hellfire Club. Only Kitty escapes, but instead of running, she stows away on the transport; terrified but intent on saving the day…

The other Homo Superior neophyte debuts in #130 as Cyclops, Phoenix and Nightcrawler head to Manhattan’s club district, tracking a disco singer dubbed ‘Dazzler’. They are unaware that they too have been targeted for capture…

However, Kitty’s attempts to free the captives at the Hellfire base forces the villains to tip their hand early and with the assistance of Dazzler Alison Blair – a musical mutant who converts sound to devastating light effects – the second mercenary capture team is defeated…

The drama concludes in #131 as Kitty is forced to frantically ‘Run for Your Life!’ – happily, straight into the arms of the remaining X-Men. Soon the plucky lass – after an understandable period of terror, confusion and kvetching – leads a strike on the lair of the White Queen: freeing Wolverine, Colossus and Xavier as Frost faces off in a deadly psionic showdown with a Phoenix far less kind and caring than ever before…

The war with the plutocratic Hellfire Club resumes in #132 as ‘And Hellfire is their Name!’ brings The Angel back into the fold. Their foes are in actuality a centuries-old association of the world’s most powerful and wealthy individuals, and Warren Worthington’s family have been members in good standing for generations. What better way of infiltrating the organisation than with someone already deep on the ultra-privileged inside?

As Wolverine and Nightcrawler scurry through sewers beneath the society’s palatial New York mansion, Warren inveigles the others in through the grand front doors, attending the year’s swankiest soiree whilst he and the Professor await events…

It’s a bold but pointless move. Although the rank and file are simply spoiled rich folk, there is an Inner Circle led by mutant supremo Sebastian Shaw comprising some of Earth’s most dangerous men and women who have been waiting and watching for the mutants-in-mufti’s countermove…

As soon as the heroes are inside, Wyngarde strikes, pushing Jean Grey until she retreats into to a manufactured persona he has woven over months to awaken her darkest desires. With the Phoenix’s overwhelming power added to the Inner Circle’s might, former friends quickly fall before the attack of super-strong Shaw and cyborg human Donald Pierce. Even Wolverine is beaten, smashed through the floor to his doom by mass-manipulating mutant Harry Leland…

As the Inner Circle gloat, Cyclops – connected to Jean by a psionic rapport – sees the world through his lover’s corrupted, beguiled eyes and despairs. However, when Wyngarde – exposed as illusion caster Mastermind – apparently stabs Cyclops, the effect on “his” Black Queen is far from anticipated…

Far below their feet, a body stirs. Battered but unbowed, ‘Wolverine: Alone!’ begins to work his ruthless, relentless way through the Club’s hired minions. His explosive entrance in #134’s ‘Too Late, the Heroes!’ gives the captive heroes a chance to break free and strike back, soundly thrashing the Hellfire blackguards. Sadly for Mastermind, not all his tampering has been expunged, and when Jean catches him, his fate is ghastly beyond imagining…

As the mutants make their escape the situation escalates to crisis level. Months of mind-manipulation finally unleash all Jean’s most selfish, self-serving desires and she shatteringly transforms into ‘Dark Phoenix’…

Manifested as a god without qualm or conscience, Jean attacks her comrades before vanishing into space. In a distant system, and feeling depleted, she casually consumes the local sun, indifferent to the entire civilisation that dies upon the planet circling it. Passing the D’Bari system is a vast and powerful ship of the Shi’ar fleet. Rushing to aid the already extinct world, they are merely a postprandial palate cleanser for the voracious Phoenix…

Uncanny X-Men #136 opens with horrified Shi’ar Empress Lilandra mobilising her entire military machine and heading for Earth, determined to end the threat of the ‘Child of Light and Darkness!’ On that beleaguered world, Cyclops has called on the Beast to build a psychic scrambler to disrupt Jean’s immeasurable psionic might, but when she cataclysmically reappears to trounce the team, the device burns out in seconds.

Jean’s gentler persona erratically appears, begging her friends to kill her before she loses control, but Dark Phoenix is close to destroying Earth before – in a cataclysmic psychic duel – Xavier shuts down her powers and establishes mental circuit breakers to prevent her ever going rogue again. With Jean left as little more than mind-maimed human, the exhausted heroes suddenly vanish in a flash of light…

The epic concludes in X-Men #137 as the outraged and terrified Shi’ar arrive in orbit to settle ‘The Fate of the Phoenix!’ With observers from the Kree and Skrull empires in attendance, Lilandra has come to exact justice and prevent the Phoenix from ever rising again. She is not prepared to accept her fiancé Charles Xavier’s word that the threat is already ended…

Summary execution is only avoided when Xavier invokes an ancient rite compelling Lilandra to instigate trial-by-combat. Relocating to the enigmatic Blue Area of the Moon (with its artificial pocket of breathable atmosphere) the mutants engage in all-out war with a brigade of cosmic champions – the Shi’ar Imperial Guard (an in-joke version of DC’s Legion of Super Heroes). However, despite their greatest efforts, the mutants are pushed to the brink of defeat.

With collapse imminent and her friends doomed, Jean’s psychic shackles slip and the Phoenix breaks free. Horrified at what will inevitably happen, Jean allows herself to be killed to save the universe…

Days later on Earth, the X-Men mourn her passing in #138’s ‘Elegy’ as Cyclops recalls his life with the valiant woman he loved so deeply – and we get a comprehensive recap of the mutant team’s career to date. Heartbroken, the quintessential X-Man resigns just as Kitty Pryde moves in…

Breaking from the monthly run, X-Men Annual #4 then describes ‘Nightcrawler’s Inferno!’ (by Claremont, John Romita Jr.& Bob McLeod) with Doctor Strange called in after Kurt Wagner is targeted by a demonic Lord of Limbo and uncovers a secret family connection to uber-witch Margali Szardos…

A new day dawns in issue #139’s ‘…Something Wicked This Way Comes!’ as the Angel returns just in time to see Nightcrawler join Wolverine in heading north for a reconciliation with the Canadian’s previous team, Alpha Flight. The visit turns into a hunt for carnivorous magical monster Wendigo, culminating in a brutal battle and an increasingly rare clean win in #140’s concluding chapter ‘Rage!’

An evocative and extended subplot opens which would dictate the shape of mutant history for years to come follows as ‘Days of Future Past’ depicts an imminently approaching dystopian apocalypse wherein almost all mutants, paranormals and superheroes have been eradicated by Federally-controlled Sentinel robots. These mechanoids rule over a shattered world on the edge of utter annihilation. New York is a charnel pit with most surviving superhumans kept in concentration camps and only a precious few free to fight a losing war of resistance.

In this dark tomorrow, aging Katherine Pryde is the lynchpin of a desperate plan to unmake history. With the aid of telepath named Rachel (eventually to escape that time-line and become a new Phoenix), Pryde swaps consciousness with her younger self in a last-ditch attempt to prevent the pivotal event which created the bleak existence where all her remaining friends and comrades are being pitilessly exterminated, one by resolute one…

‘Mind Out of Time’ sees the mature Pryde in our era, inhabiting her own 13-year-old body and leading disbelieving team-mates on a frantic mission to foil the assassination of US senator David Kelly on prime-time TV by a sinister new iteration of the Brotherhood of Evil Mutants – super-terrorists determined to make a very public example of the human politician attacking the cause of Mutant Rights…

Rocket-paced, action-packed, spectacularly multi-layered, bitterly tragic and agonisingly inconclusive – as all such time-travel tales should be – this cunning, compact yarn is one of the best individual tales of the Claremont/Byrne era, resetting the mood, tone and agenda for all the following decades of mutant mayhem…

With the timeline restored and tragedy averted, things slow down at the X-Mansion, but in the real world, John Byrne had left for pastures new. His swan song in #143 is a bombastic romp which finds lonely, homesick Kitty home alone at Christmas… except for a lone N’garai ‘Demon’ determined to eat her. Her solo trial decimates the X-Men citadel and proves once and for all that she has what it takes…

An era might have ended but mutant life goes on, as seen here in a brace of short stories taken from tabloids Marvel Treasury Edition #26 and 27.

The first is a light-hearted clash between off-duty, grouchy Logan and fun-loving, girl-chasing godling Hercules inadvertently gracing the same bar ‘At the Sign of the Lion’ (by Mary Jo Duffy, Ken Landgraf and a young George Pérez), proving exactly why most pubs reserve the right to refuse admission…

It’s accompanied by The Avenging Angel taking a ‘Joyride into Jeopardy’ courtesy of Scott Edelman, Brent Anderson & Bob McLeod before being attacked by a vengeance-crazed killer seeking payback for the sins of his father…

An intriguing safari into the unknown comes next: the untold story of how Storm and Black Panther T’Challa first met as kids in the wilds of Africa. By Claremont, Byrne & McLeod, it originated as a back-up in Marvel Team-Up #100, cunningly revealing how the kids enjoyed an idyllic time on the veldt (reminiscent of Henry De Vere Stacpoole’s 1908 novel The Blue Lagoon) until a South African commando team tried to kidnap the Wakandan prince for a bargaining chip.

Now, as adults in America they are hunted by the vicious Afrikaner Andreas de Ruyter who has returned, seeking to assassinate Ororo before exacting final revenge upon the Black Panther. Cue long-delayed lover’s reunion and team-raid on an automated House of Horrors…

Wrapping up the mutant mayhem are a selection of snippets retroactively crafted for this period of X-history. The first is a marketing oddity of the period. Phoenix: The Untold Story was released in 1984 and reprinted X-Men #137… mostly…

By all accounts, that epic conclusion was originally completed with a different ending and Jean Grey surviving the battle against the Shi’ar. That was before then Editor-in-Chief Jim Shooter overruled the outcome, decreeing she should die for her sins. You can judge the merits of the decision for yourself from the alternate version delivered here.

Also included are Jim Salicrup’s editorial ‘She’s Dead, Jim!’: ‘The Dark Phoenix Tapes – a candid conversation between Byrne, Shooter and Claremont’ on the contentious issue.

More extras include a wealth of original art pages, unseen pencils, house ads, pin-ups, lost and spoof covers; character sketches; the pertinent entry from 1981’s Marvel Comics 20th Anniversary Calendar and images from Marvel Super Hero Portfolio: The Uncanny X-Men with 4 original Byrne drawings remastered by painters Steve Fastner & Rich Larson and monochrome plates from Éditions Déese 1993 World’s Finest Comic Book Artists Portfolio by John Byrne. There’s also a gallery of X-Men collection covers by Byrne, Salvador Larroca, Bill Sienkiewicz and others.

For many fans these tales comprise the definitive X-Men. Rightly ranking amongst some of the greatest stories Marvel ever published, they remain thrilling, groundbreaking and painfully intoxicating: an invaluable grounding in contemporary fights ‘n’ tights fiction no fan or casual reader can afford to ignore.
© 2021 MARVEL

Box (Book One)


By Patrick Wirbeleit & Uwe Heidschötter (Top Shelf Productions)
ISBN: 978-1-60309-449-8 (IDW TPB) eISBN: 978-1- 68406-747-3 (Top Shelf Productions)

It’s been a while since we covered a simple done-in-one yarn anybody can and everybody should read. Let’s fix that…

Box was originally released in Germany in 2014 as Kiste, winning a bunch of prestigious awards across the globe. It’s the brainchild of veteran author and illustrator Patrick Wirbeleit, who has notched up more than 50 books since he migrated from freelance artist to comics creator in 2001. His collaborator on this slice of inspirational whimsy is illustrator, character designer and animation director Uwe Heidschötter, whose past work includes The Little Boy and the Beast; The Gruffalo’s Child and Kahlil Gibran’s The Prophet.

Available in English-language paperback and digital editions since 2019, the tale is a charming, heartwarming and enticing fable which begins when young Matthew Wheeler returns home to find a large cardboard box by the bin outside his house. He’s an imaginative, inventive kid who loves making stuff, but also well-brought up too, so he asks permission before co-opting the container for the space station he’s currently building.

That doesn’t stop him slightly freaking out when the package starts offering advice and some expert technical aid…

It transpires the battered cardboard used to be a sorcerer’s toolbox, holding an infinitude of gear in a seemingly empty interior, but intensely frustrated because his owner never made anything physical, but only messed about with spells.

Rapidly adapting, Matthew starts a new project at Box’s suggestion but ‘The See-Saw’ is a bit of a bodge and proves the container might have the tools, but is sorely lacking in knowhow…

The talking toolkit’s next idea is ‘The What-Happens-Then Machine’, affording opportunity to share its origins whilst also warning that most humans who see its true nature freeze and forget quite quickly. When Mum and Dad end up utterly spellbound, it transpires that only the sorcerer can unlock their paralysis, so boy and Box immediately head for ‘The House in the Forest’ and a rendezvous with the terrible unknown…

After enduring nature at its worst and braving the polite-but-firm outer deterrents of the solitary mage, they eventually enter his lonely house, only to discover ‘Torquist Binklestunk’ is missing and a giant snake is now in residence.

Thus begins a desperate race to restore the magician and find a cure for Mum and Dad, with Matthew’s budding skills crucial in crafting a solution. When he succeeds and goes home to magically effect ‘The Awakening’, he successfully hides just how long his parents have been switched off…

It’s a bittersweet resolution because Box isn’t with him, but – armed with the promising possibility of further projects with the sorcerer and his toolkit – Matthew looks forward to more inventing and constructing…

Short, sweet, and amazingly appetising, this delightful comic series is certain to make many fans and inspire kids to build their own worlds of wonder.
© 2019 Patrick Wirbeleit & Uwe Heidschötter English translation © Pete Devlin. All rights arranged through Nicolas Grivel Agency.

Young Gods and Friends


By Barry Windsor Smith (Fantagraphics Books)
ISBN: 978-1-56097-491-8 (HB)

Barry Windsor Smith is a consummate creator whose work has moved millions and a principled artist who has always been poorly served by the mainstream publishing houses. Whether with his co-creation of Sword-and-Sorcery comics via Conan the Barbarian or his later work-for-hire material for The Thing (in Marvel Fanfare #15 – and utterly hilarious), Machine Man, Iron Man, X-Men, Weapon X or his tremendously addictive original run of Archer & Armstrong for Valiant Comics with Jim Shooter, BWS’ stunning visuals always entranced but never led to anything long-lived or substantial… and always the problem seems to be the clash between business ethics and creative freedom…

In 1995 Dark Horse, an outfit specialising in licensed and creator-owned properties, offered him a carte-blanche chance to do it his way in his own tabloid-sized anthology – Barry Windsor-Smith: Storyteller. The magazine carried three features written and drawn by the artist; The Paradoxman, The Freebooters and Young Gods. Although the work was simply stunning, it soon became apparent independent publishers could be cut from the same cloth as the mainstream…

It’s not my business to comment on that: I’ve been both freelancer and publisher so I know there are at least two sides to everything (and you can share Mr. Windsor Smith’s in this stunning collection from Fantagraphics available in oversized hardback and digital editions). The series ended acrimoniously in 1997 after nine issues with all the stories unfinished. This tome collected all the published material of one strip-strand, including chapters still in progress at the time of the split, some new and reformatted material and other extras that fans and lovers of whimsical fiction would be crazy to miss, backed-up by fascinating commentary and insights from the creator himself.

But it is still incomplete and that’s a true shame…

Created as a light-hearted and wittily arch tribute to Jack Kirby’s majestic pantheon of cosmic comic deities, Young Gods and Friends nominally stars foul-mouthed earthbound goddess Adastra, just getting by in contemporary times as a pizza-delivery person in New York City. However, it all slowly and hilariously builds, spreading into a mythico-graphic Waiting for Godot tribute as we trace her past, discover warring pantheons that decided arranged weddings were better than Ragnaroks and meet those bold and heroic nuptualists who would do and have done anything to avoid the arrangement: becoming delightfully diverted down a dozen different paths as the story oh-so-slowly builds.

As I’ve mentioned, the series came to an abrupt halt with the 9th episode, but there was a tenth ready and that is shimmied in here, as well as material and fragments that would have been supplemented the first dozen instalments – including deleted scenes, outtakes and reworked snippets.

On a purely artistic level of artistic appreciation, this collection and extrapolation is a sheer delight; with superb art, splendid writing and all sorts of added extras, but the hungry story-consumer in me can’t help but yearn for what might have been and how much has been lost.

Beautiful wry, witty and completely enchanting – and tragically disappointing because of that…

Enjoy it if you can…
™ & © 2003 Barry Windsor Smith. All Rights Reserved.

The Puma Blues: The Complete Collection in One Volume


By Stephen Murphy & Michael Zulli, with Alan Moore & various (Dover Comics & Graphic Novels)
ISBN: 978-0-846-79813-4 (HB)

Introduction by Dave Sim and Afterword by Stephen R. Bissette

During the 1980s, American comics experienced an astounding proliferation of new titles and companies following the creation of the Direct Sales Market. With publishers now able to firm-sale straight to specialised, dedicated retail outlets – rather than overprint and accept returned copies from general magazine vendors – the industry was able to risk resources on less commercially-driven titles whilst authors, artists and publishers could experiment without losing their shirts.

The huge outpouring of fresh material deriving from the Direct Sales revolution resulted in a plethora of innovative titles and – naturally – a host of appalling, derivative, knocked-off, banged-out trash too. There were even some genuine landmarks and milestones…

The period was an immensely fertile time for English-language comics-creators. Comics shops – run by people in touch with their customers and who actually read and loved at least some of what they sold – sprang up everywhere and a host of new publishers began to experiment with format, genre and content, whilst eager readers celebrated the happy coincidence that everybody seemed to have a bit of extra money to play with.

Consequently, newcomers were soon aggressively competing for the attention and cash of punters who had wearied of getting their sequential art jollies from DC, Marvel, Archie and/or Harvey Comics. European, Japanese and Canadian material began creeping in, and by 1983 companies such as WaRP Graphics, Pacific, Eclipse, Capital, Now, Comico, Dark Horse, First, Renegade and others established themselves and made impressive inroads.

Most importantly, by circumventing traditional family-focussed sales points like newsstands, more mature material could be produced: not just increasingly violent or sexually explicit but also more political and intellectually challenging too. Subsequently, the “kid’s stuff” stigma afflicting comics largely dissipated and America began catching up to the rest of the world, at least partially acknowledging that comics might be a for-real art-form.

New talent, established stars and different takes on old forms all found a thriving forum and marketplace desperate for something a little different. Even tiny companies and foreign outfits had a fair shot at the big time. Lots of great material came – and, almost universally, as quickly went – without getting the attention or success they warranted. One of the most critically acclaimed and enthralling features was published by the Moses of Independent creators, Dave Sim.

Sim started self-publishing Cerebus the Aardvark in 1977 and pretty much trail-blazed the entire phenomenon for the rest of us. Passionately, stridently non-mainstream, he soldiered on in complete control of every aspect of his creation and occasionally published other titles by creators who impressed him or he liked. Eventually, however, Sim ditched a coterie of fine and uniquely different books that were nurtured by his Aardvark-Vanaheim outfit, leaving them with his ex-wife’s new company Renegade, re-concentrating all his efforts on Cerebus once more.

And then in 1985, a couple of casual acquaintances showed Sim the opening instalment of something called The Puma Blues…

The full story – including how that strangely compelling, so-slowly unfolding eco-fable became a helpless hostage and collateral casualty in the one-man publishing house’s lengthy battle with an international distributor determined to dictate how creators did business – is related here in painful, sordid detail in Sim’s Introduction for this impressive archival edition – complete with his equally stunning pin-up of the series’ iconic signature invention…

This monolithic monochrome tome gathers every published issue of The Puma Blues comic (except the non-canonical Benefit Issue #21, which was rushed out in solidarity by incensed fellow creators to generate publicity, support and funds) before, after almost a quarter century, reuniting writer Stephen Murphy & Michael Zulli to finally complete their story…

That aforementioned funnybook hostage was an eerily beautiful, disturbingly pensive oddment which first debuted as a black-&-white title in June 1986 (so Happy Anniversary, folks!); marrying then-escalating ecological concerns and tropes of science fictive paranoia with torturous soul-searching and the eternal quest for place in both family and the world…

The Puma Blues is a tale more about the Why and How of things rather than the usual Who and What of plot and character, so this overview will be brief and short on detail. Trust me, you’ll be grateful for my forbearance when you read this magnum opus yourself…

Accepting the premise that all Science Fiction – whenever it’s created – is always about Right Here, Right Now, the abiding undercurrent of The Puma Blues is an inexorable slide to tragic, unfixable, unwanted change. With the planet either on fire, suddenly underwater, poisoned or choking, it never been more relevant to ponder “what happens next”?

Since the 1970s and proceeding ever more unchecked into the 21st century, nations and human society have been plagued by horrors and disasters exacerbated – if not actually caused – by a world-wide proliferation of lying, greedy, venal, demented and just plain stupid bosses and governments. You could call it retro-futurism now, but Tomorrow, at least in terms of society – as seen from the shaky perch of 1986 – was for many a foredoomed and hopeless place.

Looking at my TV screen or out of a window, I’m not sure that Murphy & Zulli weren’t fundamentally right and doubling as prophets when they set their gentle epic 14 years into the future. 2000 AD and government agent Gavia Immer (look it up, they’re being very clever) is monitoring changes to flora and fauna in the wilderness Reserve around Quabbin Reservoir, Massachusetts on behalf of the US military.

Still a beautiful, idyllic landscape dominated by ancient apex predators like mountain lions, despite perpetual acid rains, ozone layer breaches and radioactive toxins left after White Supremacists nuked the Bronx, the harsh area monitored by the solitary researcher is the site of some radical changes…

Gavia’s job is not simply clerical. His mission is to periodically test fluctuating PH levels of the lake in between the state’s continual chemical readjustments of the body of water and, whenever he discovers a mutant species – whether “animute” or “biomute” – he has to utilise state-of-the-art technology to instantaneously ship specimens to a US-Sino laboratory Reserve somewhere in China.

That hasn’t prevented the hauntingly lovely flying mantas from proliferating and dominating the skies above his head, however…

Gavia’s only contact with the rest of humanity is his TV screen. It delivers reports, interviews and pep talks from his superiors and allows him to talk to his mother: allowing the solitary agent plenty of time to brood about his father’s death and their unresolved issues.

The fanatical film-maker has been gone four years now, but Gavia is still drowning in unresolved conflicts, which is probably what prompts his mum to forward tapes of all the strange documentaries he neglected his wife and son to make…

Is Gavia imagining it or is he actually gradually divining some inner cosmic revelation from his dad’s tapes and theories? Their examination of recent historical events draws solid links between the declining state of the world and a (frankly baffling and seemingly implausible) connection to patterns of UFO sightings. Surely though, his father’s clearly growing obsession with the strange “alien” creatures popularly known as “Greys” must only have his metaphorical way of searching for incontestable Truth?

Nonetheless, they slowly begin to have a similar effect on the thinking of the equally soul-searching son…

There’s certainly plenty of room for new answers: the growing dominance of flying mantas is clearly no longer a secret – as Gavia learns to his regret – after an old soldier and radical “neo-Audubon” called Jack invades the Preserve looking for proof of the flying (former) fish. Despite himself, Gavia lets the affable old coot stay; a decision he soon has cause to regret…

As animals old and new jostle and tussle to find their niche in the new world order, Gavia sinks further into his father’s videotaped philosophies until he has his revelation and takes off into the heart of America to find out how and why things are falling apart…

Proffering an increasingly strong but never strident message of environmental duty and responsibility, The Puma Blues outlined its arguments and questions as a staggeringly beautiful and compelling mystery play which ran for 23 formal issues, a Benefit special designated “Eat or Be Eaten” and a tantalisingly half-sized #24 before the exigencies of publishing made it extinct.

Before it was squeezed out of existence the saga was collected as two trade paperbacks – Watch That Man and Sense of Doubt – but this monumental hardback tome (also and preferentially available in an eco-sustainable digital edition) belatedly completes the story before offering a passionate defence and valiant elegiac testimony in ‘Acts of Faith: a Coda’by devoted follower and occasional contributor Stephen R. Bissette: even finding room to reprint two items from the aforementioned Benefit Issue: a page from ‘Pause’ by Murphy, Zulli & Bissette, plus the eerily erotic ‘Acts of Faith’ by Alan Moore, Bissette & Zulli, exploring the mating habits of those sky-borne Birostris (look that up too, now I’m being clever…)

The long-delayed walk on the wild side concludes with the quasi-theosophical ‘Mobile’: the full contents of Puma Blues #24½ mini-comic by Murphy & Zulli.

Haunting, chilling, beguiling, intensely imposing and never more timely than now, this is a massive accomplishment and enduring triumph in comics narrative. Read it now, before we’re all too busy treading burning water…
© 2015 Stephen Murphy & Michael Zulli. Introduction by Dave Sim © 2015 to be reciprocally owned by both Stephen Murphy & Michael Zulli. Afterword © 2015 by Stephen R. Bissette. All rights reserve.

Canciones – Federico García Lorca Drawn by Tobias Tak


Adapted and translated by Tobias Tak (NBM)
ISBN: 978-1-68112-274-8 (HB) eISBN 978-1-68112-275-5

These days a seemingly infinite variety of subjects fit under the umbrella of modern graphic novels – everything from superheroes, sci fi and the supernatural to philosophy, journalism and education. Thanks to its global reach and outlook, NBM are at the forefront of this welcome revolution, bringing a range of visions to the English-speaking table that apparently daunt most mainstream publishers here and in America.

Today’s book is a perfect case in point: a sequence of visual adaptations of one of the world’s most celebrated modern poets, brought to scintillating life by a renowned scholar and a multidisciplinary artist. The result is an utterly enticing hardback treasure, and there’s not a single tragic supervillain in sight…

Federico García Lorca was born in 1898 and died in 1936: winning acclaim in Spain and across the world for his plays, music and poems during a life both dramatic and perilously brief. A strident socialist reformer, he was executed on the orders of fascist dictator General Franco, but his works and observations remain relevant and challenging to this day.

Here, Boston University-based official translator and Lorca expert Christopher Maurer (The Collected Poems of Garcia Lorca) offers crucial background in his Introduction ‘Cloudscapes’, whilst Holland’s cartooning national treasure Joost Swarte (Horst Serie; Modern Papier; Jopo de Pojo; Modern Art) ponders the cultural and creative similarities between the poet and his visual interpreter before the bilingual wonderment begins.

We lost Tobias Eduard Tak (Tante Leny; Gaboon’s Daymare; Upside Down; The Spirit of Saturn) far too early. The Dutch choreographer, dancer, singer, author and illustrator was born in January 1954 in Voorburg and studied at the Royal Academy of Fine Arts in the Hague. Graduating in the late 1970s, he moved to London and began contributing to comics publications across the world, as well as successfully pursuing stage creative disciplines. Delivered in Dutch and Spanish, Canciones was his last completed work. “Tobi” died in Amsterdam on January 7th 2020.

Lorca’s most popular work, Canciones is a collection of Andalusian folk songs and ballads, which lend themselves easily to Tak’s lifelong fascination with dream states and fairy tales.

With English replacing Dutch text on these vividly intoxicating pages, and the Spanish lines cunningly woven into the gently meandering designs, twenty fanciful moments of wistful rumination and longing are yours to share. Preceded by an enchanting ‘Preludio/Prelude’, ‘Song of November and April’, ‘The Deceiving Mirror’, ‘Conch!’, ‘It’s True’, ‘Fable’, ‘First Anniversary’ and ‘Second Anniversary’ carry us through a bizarre and beguiling voyage of discovery with fantastical creatures and characters tirelessly looking… but for what?

The search shifts to ploys of conquest as we learn what is said ‘In a Girl’s Ear’ and experience despondency from the ‘Song of the Barren Orange Tree’, after which the hunt for truth and contentment resumes in ‘Debussy’, ‘The Mute Boy’, ‘Schematic Nocturne’, ‘A Song Sung’, ‘Riverside Songs’ and ‘The Moon Comes Up’.

Temptation comes calling on ‘The Street of the Mute’, leading to painful introspection and fresh insights in ‘Foolish Song’, ‘Farewell’ and ‘Song of the Departing Day’ before we arrive at a deeply personal Mise en Abyme (just look it up: it’s never too late to learn things) in concluding ode ‘In Another Manner’…

Wild, near-hallucinogenic vistas and characters blend history with mythology to depict ephemeral situations and timeless moments in this evocative picture hymnal dedicated to the human condition. It’s a beautiful achievement and the ideal gift for the sensitive ones in your life.
© 2017 Tobias Tak/Scratch Books. Foreword © 2017 Christopher Maurer. Introduction © 2017 Joost Swarte.

Canciones – Federico García Lorca Drawn by Tobias Tak will be released on August 19th 2021 and is available for pre-order now

Black Panther Marvel Masterworks volume 3


By Peter B. Gillis, Don McGregor, Gene Colan, Denys Cowan, Tom Palmer & various (Marvel)
ISBN: 978-1-3029-2869-8 (HB)

Lauded as the first black superhero in American comics and one of the first to carry his own series, the Black Panther‘s popularity and fortunes have waxed and waned since the 1960s when he first attacked the FF (in Fantastic Four #52; cover-dated July 1966) as part of an elaborate plan to gain vengeance on the murderer of his father. Happy 55thAnniversary, guys!

T’Challa, son of T’Chaka was revealed as an African monarch whose hidden kingdom was the only source of a vibration-absorbing alien metal upon which the country’s immense wealth was founded. Those mineral riches – derived from a fallen meteor which struck the continent in primeval antiquity – had powered his country’s transformation into a technological wonderland. That tribal wealth had long been guarded by a hereditary feline-garbed champion deriving physical advantages from secret ceremonies and a mysterious heart-shaped herb that ensured the generational dominance of the nation’s warrior Panther Cult.

Peter Gillis’ Introduction ‘Travels with T’Challa’ details the long journey to publication for the original deeply-politicised anti-apartheid yarn and is followed by ‘To Follow the track of The Great Cat with renewed wonder on his Panther’s Quest (From “Panther’s Rage” to “Panther’s Prey”)’: a typically effulgent and informative Introduction from venerable author McGregor detailing his own lengthy association with “The Great Cat” and the landmark saga re-presented here…

Collected in this sterling hardback and digital collection is a much-delayed miniseries conceived and mostly crafted in 1984 but only completed and released between July to October 1988, as well as the astounding serial from fortnightly anthology Marvel Comics Presents # 13-37 running (February to December 1989).

As the 1980s closed, the Panther made a dynamic comeback after years of absence and occasional cameos, courtesy of writer Peter B. Gillis and illustrators Denys Cowan & Sam DeLarosa…

The Black Panthers rule over a fantastic African paradise which isolated itself from the rest of the world millennia ago. Blessed with unimaginable resources – both natural and not so much – Wakanda developed uninterrupted into the most technologically advanced human nation on Earth, utterly unmolested by rapacious European imperialism. That did not mean, however, geographical neighbours were allies, …

In ‘Cry, the Accursed Country!’ technologically-advanced white nationalist bastion Azania has subjugated and tormented its own black majority population for centuries whilst plotting Wakanda’s downfall. As global condemnation of the apartheid regime mounts, T’Challa learns that the Panther God has withdrawn its blessing: consecrating and empowering as a new Black Panther a priest imprisoned in Azania. When this savage avatar begins inflicting bloody retribution on the ruling class, the Azanians blame Wakanda…

Deprived of his feline blessings and herding war-hungry dissidents in his own nation, T’Challa faces a crisis of confidence – and faith – in ‘For Duty, For Honor, For Country!’ which is no help when Azania targets Wakanda with its own super-agents: The Supremacists…

Soon T’Challa’s people face international condemnation and nuclear Armageddon after ‘The Moorbecx Communique!’adds layers of espionage to the escalating crisis, compelling the outcast king to risk his principles and challenge his god to regain his birthright in ‘A Cat Can Look at a King…’

Most tragically, the Panther must defeat his dark mirror image and knows that, win or lose, nothing will ever be the same again…

That notion was confirmed mere months later when new fortnightly anthology Marvel Comics Presents offered a long-clamoured-for thematic sequel to a legendary epic. Lyrical intellectual Don McGregor immortalised T’Challa in a stunning 1970s periodical run which generated the revered Panther’s Rage saga and controversial Panther vs the Klan storyline. After years away from mainstream comics, crafting groundbreaking graphic novels such as Sabre: Slow Fade of an Endangered Species and Detectives Inc. and series such as Ragamuffins and Nathaniel Dusk, he was lured back to his roots to spin a shocking tale of contemporary intolerance and the end-days of Apartheid…

He was joined by a deeply sympatico, semi-regular collaborator whose credentials in crafting human-scaled tales of adventure, horror and empathetic emotional drama were second to none. He was also one the industry’s earliest exponents of strong black characters…

Eugene Jules “Gene” Colan (September 1st 1926 – June 23rd 2011) was one of comics’ greatest talents: a quietly professional artist who valued accuracy and authenticity in his work, whether science fiction, horror, war, satirical humour or the vast number of superheroes he brought to life.

A devotee of classic adventure strips, Colan studied at the Art Students League of New York, before beginning his own career in 1944 (on Wings Comics) before military service in the Philippines. The war had just ended and Colan had time to draw for local paper The Manilla Times.

By 1946 he was a civilian again, and working under Stan Lee for Atlas on supernatural, crime and other genre stories. He illustrated the last Golden Age Captain America (Captain America’s Weird Tales #75; February 1950), an all-horror issue sans any superhero material at all. It was like a sign…

As the industry radically transformed, he began freelancing at DC/National Comics whilst remaining an Atlas mainstay. His assignments increasingly focused on new genres: War and Romance.

As Superhero stories returned, he moved exclusively to Marvel (except for a range of monochrome horror stories done for Archie Goodwin at Warren Magazines), where his dynamic realism offered a powerful alternative to the graphic stylisations of Jack Kirby, Steve Ditko, John Romita and Don Heck.

Colan became renowned for Daredevil (where he created blind black detective Willie Lincoln), Captain America, Doctor Strange, Iron Man, Avengers, Sub-Mariner and Howard the Duck. During this period, he co-created Guardians of the Galaxy, two Captain Marvels (Mar-Vell and Carol Danvers), drew all of Tomb of Dracula – thereby introducing Blade the Vampire Slayer to the world – and was responsible for another black comic book icon (and the nation’s first African American costumed hero), The Falcon.

In the 1980s he returned to DC, working on Batman, Superman, Wonder Woman, and The Spectre, co-creating Night Force, Silverblade, Jemm, Son of Saturn and period private eye Nathanial Dusk before graduating into independent comics at the forefront of innovation that marked the rise of the Direct Sales Market.

His later career was blighted by health issues, but he continued drawing whenever he could, for many companies. On one of his periodic returns to Marvel he reunited with McGregor for this astounding tale: serialised in in 25 fortnightly chapters in MCP #13-37 (February to December1989).

One of the most thought-provoking mainstream comics tales ever created, Panther’s Quest added pressure to the ever-growing Anti-Apartheid movement in comics and western media, by examining not only the condition of racial inequality but also turning a damning eye on sexual oppression. Whether in his numerous solo series or as part of super-teams such as The Avengers, Fantastic Four or The Ultimates, Black Panther has always been one of Marvel’s most politically strident and socially-crusading characters.

Inked in its entirety by perfect partner Tom Palmer, it begins on a dark night as the Panther infiltrates neighbouring totalitarian South Africa where a white minority oppresses the millions of blacks who live there. T’Challa has heard ‘A Rumour of Life’ and come seeking his stepmother Ramonda. His father’s second wife had raised the bereaved boy when T’Challa’s birth mother died, but one day when he was only three, she vanished and no one would speak of her. Now, he’s invaded the most dangerous land on Earth – for his kind – in search of answers from unscrupulous information peddler Patrick Slade…

‘Forgotten Corpses’ observes that clandestine meeting savagely interrupted by white paramilitaries seeking to kill them – but without alerting police or security services…

McGregor has always a fascination with the real effects and consequences of violence, and this tale contains some pretty shocking moments that will make many readers wince. Suffice it to say I’m staying vague throughout this review, but will say that vicious brute Elmer Gore graphically tortures the Panther with barbed wire in ‘Lost Blood in Copper Dust’, leading to the maimed hero staggering into the arms of ‘The Man Who Loved Sunrise’.

Narrative voice of the ordinary man Zanti Chikane is a black miner and second-class citizen crushed by his intolerable life, but he stifles his understandable caution to offer assistance to torn, bleeding T’Challa. That leads to his own brush with death as white killers employ what they consider ‘Reasonable Force’ against the suspects, before being trounced by the still-fighting cat-man…

The scene changes with ‘Naked Exposures’ as government Magistrate of Communications Anton Pretorius orders his well-pummelled, furious minions to capture invading masked terrorist Black Panther. The invader is a threat to national security but the mercenaries need no other reasons to kill the treacherous “kaffir”. Just to be sure, though, Pretorius also uses his position to send out a nationwide TV alert…

‘Battered Artifacts’ finds T’Challa tracking Slade to an impoverished township, unaware that he’s under surveillance and about to step into the other side of the deadly politics that wracked South Africa at this time. ‘Hatred under Tears’ sees the mercenaries attack, uncaring of the small children they are endangering. As the Great Cat stops to aid a tear-gassed toddler, ‘Justifiable Action’ sees him shot for his efforts and arrested in ‘Personal Risk’ before breaking free and escaping…

‘The Official Version’ gives T’Challa a lesson in realpolitik from Slade’s wife, even as the State intensifies its hunt for him, with Security Minister Doeke Riebeek officially branding the entire emergency a communist plot…

In the township ‘Voices Heard, Voices Ignored’ finds Zanti pondering the terrifying dangers to his family before returning to aid the Panther, whilst ‘A Right to Kill’ shows Riebeek beginning to suspect Pretorius’ motives. Meanwhile, the enraged township men move against a suspected traitor determined ‘Somebody’s Going to Pay’. They’re carrying petrol and tyres needed for the appalling punishment they call “necklacing”. Do not google it or buy this book if you have a weak stomach…

When the Panther acts to save a life, he is horribly burned but events escalate to total tragedy as ‘Last Night I Wept for Freedom’ shows how the boy he helped returns the favour and pays the ultimate price, despite his own superhuman efforts and the initially-reluctant intervention of a white doctor in ‘Lost Promises’…

Traumatised and repentant, T’Challa returns to Slade whose ‘Dark Maneuvers’ lead them into a trap laid by Pretorius’ mercenaries in ‘So Many Nameless Enemies’. The battle is brief but provides a crucial clue in the true quest, as the trader reveals how, years ago, he learned of a black woman held in glittering bondage for decades in the home of a high-ranking government official…

‘Chances’ see Riebeek’s forces closing in as T’Challa follows his fresh clue to Johannesburg, confronting one merc in ‘The Great Cat in the City of Gold’. Now focused on Pretorius, the Panther and Zanti attempt to save his precious stealth-ship from being taken by Riebeek in ‘Losing Control’… but at a terrible cost…

After ‘Saying Goodbye’, the quest moves into its endgame as T’Challa assaults Pretorius’ luxurious citadel, circumventing deadly ‘Barriers’; crushing human and canine ‘Opponents’ (still more grimly authentic action in need of a strong stomach advisory…) to ultimately rescue Ramonda from the luxurious cell she has inhabited ever since Pretorius abducted her decades ago.

The tyrannical hypocrite’s obsessive, abusive passion for her was also his downfall: a secret capable of destroying him in a nation and government that decreed interracial mixing immoral, unnatural and illegal. Ultimately, it’s Ramonda who decrees his fate whilst enjoying a ‘Dawn Reunion’ with her long-lost child…

The edgily barbed political fantasy is augmented by a full cover gallery, pages and maps of Wakanda fromThe Official Handbook of the Marvel Universe, featuring T’Challa, Central Wakanda, Klaw, Klaw’s Blaster and Kiber the Cruel. There are also text features from Marvel Age #20 and #63 covering the Gillis/Cowan revival, plus pinups from Steve Rude (Marvel Fanfare #45) and Bill Reinhold (Marvel Fanfare #41), and the cover of Panther’s Quest 2017 collection it was eventually adapted for …

An explosive rocket ride of thrills, spills, chills, delayed gratification, and potent commentary, these long-lost classics confirm the Black Panther as one of the most complex and versatile characters in comics and simply scream “Read me! Read me!” You should, and you must…
© 2021 MARVEL

Osamu Tezuka’s Original Astro Boy volume 6 & 7



By Osamu Tezuka, translated by Frederik L. Schodt (Dark Horse Manga)
ISBN: 978-1-56971-681-6 (TPB 6) 978-1-56971-790-5 (TPB 7)

There’s nothing like the real thing. After a range of robotic rapscallions and kid-friendly constructions, here’s a double dose of the original and genuine mechanical marvel of any age…

From beginning his professional career in the late 1940s until his death in 1989, Osamu Tezuka generated an incomprehensible volume of quality work which transformed the world of manga and how it was perceived in his own country and, ultimately, across the globe. Devoted to Walt Disney’s creations, he performed similar sterling service with Japan’s fledgling animation industry.

The earliest stories were intended for children but right from the start Tezuka’s expansive fairy tale stylisations harboured more mature themes and held hidden pleasures for older readers and the legion of fans growing up with his manga masterpieces…

“God of Comics” was born in Osaka Prefecture on November 3rd 1928, and as a child suffered from a severe illness. The doctor who cured him inspired the lad to study medicine, and although Osamu began drawing professionally whilst at university in 1946, he persevered with college and qualified as a medical practitioner too. Then, as he faced a career crossroads, his mother advised him to do the thing which made him happiest.

He never practiced as a healer but the world was gifted with such masterpieces as Kimba the White Lion, Buddha, Black Jack and so many other graphic narratives.

Working ceaselessly over decades, Tezuka and his creations inevitably matured, but he was always able to speak to the hearts and minds of young and old equally. His creations ranged from the childishly charming to the distinctly disturbing such as The Book of Human Insects.

Tezuka died on February 9th 1989, having produced more than 150,000 pages of timeless comics; created the Japanese anime industry and popularised a uniquely Japanese graphic narrative style which became a fixture of global culture.

These monochrome digest volumes (173 x 113 mm in the physical world and any size you like if you get the eBook edition) continue to present – in non-linear order – early exploits of his signature character, with the emphasis firmly on fantastic fun and family entertainment…

Tetsuwan Atomu (literally “Mighty Atom” but known universally as Astro Boy due to its dissemination around the world as an animated TV cartoon and one of post-war Japan’s better exports) is a spectacular, riotous, rollicking sci fi action-adventure starring a young boy who also happens to be one of the mightiest robots on Earth.

The series began in 1952 in Shōnen Kobunsha and ran until March 12th 1968 – although Tezuka often returned to add to the canon in later years, both in comics but in also in other media such as the newspaper strips reprinted and repackaged here. Over that period, Astro Boy spawned the aforementioned global TV cartoon boom, starred in comic book specials and featured in games, toys, collectibles, movies and the undying devotion of generations of ardent fans.

Tezuka frequently drew himself into his tales as a commentator, and in his later revisions and introductions often mentioned how he found the restrictions of Shōnen comics stifling; specifically, having to periodically pause a plot to placate the demands of his audience by providing a blockbusting fight every episode. That’s his prerogative: most of us avid aficionados have no complaints…

Tezuka and his production team were never as wedded to close continuity as fans are. They constantly revised both stories and artwork in later collections, so if you’re a purist you are just plain out of luck. Such tweaking and modifying is the reason this series of collections seem to skip up and down the publishing chronology. The intent is to entertain at all times so stories aren’t treated as gospel and order is not immutable or inviolate.

It’s just comics, guys…

And in case you came in late, here’s a little background to set you up…

In a world where robots are ubiquitous and have won (limited) human rights, brilliant Dr. Tenma lost his son Tobio in a traffic accident. Grief-stricken, the tormented genius used his position as head of Japan’s Ministry of Science to build a replacement. The android his team created was one of the most groundbreaking constructs in history, and for a while Tenma was content.

However, as his mind re-stabilised, Tenma realised the unchanging humanoid was not Tobio and, with cruel clarity, summarily rejected the replacement. Ultimately, the savant removed the insult to his real boy by selling the robot to a shady dealer…

One day, independent researcher Professor Ochanomizu was in the audience at a robot circus and realised diminutive performer “Astro” was unlike the other acts – or indeed, any artificial being he had ever encountered. Convincing the circus owners to part with the little robot, the Prof closely studied the unique creation and realised just what a miracle had come into his hands…

Part of Ochanomizu’s socialization process for Astro included placing him in a family environment and having him attend school just like a real boy. As well as providing friends and admirers the familiar environment turned up another foil and occasional assistant in the bellicose form of Elementary School teacher Higeoyaji (AKA Mr. Mustachio)…

The wiry wonder’s astonishing exploits resume after the now traditional ‘A Note to Readers’ – explaining why one thing that hasn’t been altered is the depictions of various racial types in the stories.

The author was also keen on combining all aspects of his creation into one overarching continuity. This volume opens with ‘“Once Upon a Time” Astro Boy Tales Part 1′ January 24th – December 23rd 1967: reprinting modified strips from the serial that ran in the Sankei newspaper. In his cartoon persona, the God of Comics explains how the cliffhanger ending of the TV series (falling into the sun on a malfunctioning nuclear fusion blocker) never sat well with him.

Filling in gaps, Tezuka here reveals how the depowered robot boy was originally rescued and repaired by insectoid aliens and restored to Earth, but also how he has since rejected that plot twist and replaced it with a new one in ‘Beginning of the Contradiction’…

Now, while enjoying an evening flight over his beloved city, Astro is caught in the explosion of a crashing spaceship. He also saves a locust woman passenger who has taken more-or-less human form. After sharing her tale convoluted tale of romantic woe – involving two males determined to fight to the death for her – Scara Ohara realizes she is marooned on Earth, but that’s not the biggest problem she and her robot rescuer face. When Astro goes for help, he discovers the detonation has cracked the time barrier, plunging them back 50 years to March 1969…

While scouting ancient (by his lights) Tokyo and reeling in shock, Astro meets and befriends a little boy. He soon learns that there are no other true robots in existence and that little Shin-Chan is the world’s greatest beggar.

The diligent mendicant offers the stranded strangers accommodation in his plush house and is astounded when Astro reveals his artificial nature and great dilemma. The mechanoid needs constant atomic fuel top-ups or he will cease to function, but now – decades away from sustenance – is living on borrowed time…

‘Living on Earth 101’ finds Shin-Chan urgently schooling the strangers on the primitive, intolerant world they now live in: building a home, getting jobs as Astro deduces that – if he’s careful – he can live three more years. There are numerous embarrassing and simply dangerous moments where their secret is almost exposed, such as the time he digs up rare gems from inside a volcano but cannot explain how he got them to extremely curious diamond sellers…

Scara cannot understand the concept of work, but easily adapts to the joys of shopping, and lure of “fun” with a succession of attentive men, piling pressure on the sensible robot and triggering an encounter with ruthless thieves and the first of Astro’s contacts with people he will know half a century from “now”.

It’s the birth of the age of automation and Astro regularly meets prototype constructs that painfully remind him of home, where robots are sentient and have equal rights. Here, his kind are considered, silly fantasy, toys and potential job-stealers. Pioneering scientists often work in secret, such as the masked dabbler building his metal men in a secret underground lair.

The Birth of Neva #2′ sees a painfully young Ochanomizu take on the human-seeming weird kid Astro as an assistant… with startling repercussions.

As Scara continues to flounder in a strange world, ‘Baro, the Robot’ finds her at odds with her rescuer after she reveals that on her world, all mechanoids are slaves. Incensed, Astro rockets away, wasting precious energy to ostensibly investigate the rogue nation of Peakok, which has shocked the world with twin announcements: it is now a nuclear power, and its H-bombs are deployed by a robot delivery system…

As Astro enters the sinister police state, President Bundell is already taking charge of scientist Carpon‘s beloved brainchild Baro. The dictator has no idea that the sentient machine has the mind and personality of a human toddler, whilst the nuclear weapon really hates the idea of killing or dying: opinions fortified after meeting and debating with Astro. That all tragically changes when the President murders rebellious Carpon and Baro seeks revenge…

Squandering power, Astro only has six months energy remaining when the next crisis occurs. ‘Scara Disappears’, reveals how the emotionally dislocated alien – growing evermore discontented – flees to the mountains to escape humanity. When the boy bot returns, guilt drives him to investigate Mount Tanigawa, eventually finding Scara has changed shape and joined the bugs living there. With time running out, he and Shin-Chan make contingency plans: a scheme to store Astro’s power-depleted form for the decades necessary to catch up with the technology needed to sustain him, when the moment of total depletion finally comes…

In the meantime, Astro works with young Ochanomizu on developing robots. Faced with constant failure and the fact that society hates and does not want truly autonomous mechanoids, the boffin is despondent and Astro considers sharing his astonishing secret. Suddenly disaster strikes when a building collapses, and the heroic droid sacrifices most of his dwindling reserves to save people trapped in the wreckage. To keep his secret, Astro wears an old robot shell, but the act provokes a crisis as the authorities want the saviour machine that Ochanomizu knows could not have even moved, let alone independently rescued the victims. Revealing his true nature to the Professor, Astro accidentally sparks a national manhunt before falling into the hands of spies with only three days power remaining.

These monstrous thugs have their eyes on another nation’s top-secret technology.

‘The Energy Tube’ could preserve Astro’s existence so he reluctantly agrees to join them and is soon being smuggled out of Japan in a submarine…

This volume ends on a chilling cliffhanger as Astro’s conscience overrides his survival instincts. Refusing to be anybody’s secret weapon, he scuppers the sub and escapes, only to fly into a massacre: US jets bombing peasants. The war in Southeast Asia was in full swing when Osamu Tezuka crafted these stridently anti-war episodes which depicts the Mighty Atom routing American ground and air forces with his last vestiges of energy. When he collapses and is reverently interred, his “corpse” is disturbed and sinks into the Mekong river when the revenge-hungry Americans return to obliterate the village that even ‘The Angel of Viet Nam’ could not save…

To Be Continued…

Osamu Tezuka’s Original Astro Boy Volume 7 offers the same standard preliminaries and The Story Thus Far’ before resuming the Sankei newspaper adventure ‘“Once Upon a Time” with Astro Boy Tales Part 2′ (spanning December 24th1967 to September 27th 1968). Returning to prognostication, the master jumps to ‘The Summer of 1993’ and a world largely at peace and thriving on scientific progress. A dredger in the Mekong plucks a strange doll out of the mud, and – thanks to a handy note attached by Astro Boy – is returned to a certain person in Tokyo.

Little beggar Shin-Chan is now prestigious, powerful businessman Shingo Yamanaka, but he has never forgotten his childhood companion and despite his subordinates suspicious quibbling, spends a fortune on a new energy tube system to repower the inert doll. Marginally successful, the magnate introduces Astro to a world far closer to, but still not his own.

He and his flighty daughter Surume are the only ones who know his secret, and share his woe that although robots are now commonplace, they are still deliberately limited: a worker underclass who “know their place” and always end up on scrap heaps…

With only one day of full power, Astro knows this is not a situation he can fix. Dutiful and loyal, his first action is to check on Scara, who has been with the locusts on Mount Tanigawa for a quarter of a century now. Unsuccessful in this task, he allows Surume to show him the sights, especially the colossal Fun-Zone where humans go to release tensions, Dancing, playing or acting out their frustrated desires to kill in robot-staffed theme parks. Thy have to be careful though, unsupervised robots are illegal and subject to instant destruction if caught in human zones…

Professor Ochanomizu has not been idle. He still seeks to perfect sentient robot creation and his latest success is his pride and joy. However, its advanced nature makes the construct a perfect patsy when criminals frame it for a bold robbery. ‘Robot Chiruchiru in Danger’ finds the nobly stoic automaton on trial for its life. Surume and Astro strive mightily and heroically to save it, but tragedy strikes when the thieves outsmart the robot boy and justice takes a cruelly biased turn…

After turning the tables on the crooks ‘Astro’s Energy Runs Out’ and his day in the sun ends with him again shutting down, this time in the meadow where he had last seen Scara…

More time passes and the story almost comes full circle, as the origins of Astro Boy revisited in ‘Dr. Tenma’ with the tragedy of the deranged genius and his son Tobio expanded to reveal how parental neglect, overwork and compensating guilt all contributed to the construction of the dead boy’s synthetic substitute, and what the obsession to build him actually cost…

A further unknown complication is simultaneously beginning on Mount Tanigawa, where hibernating Scara awakes beside the eroded body of Astro Boy and realises a long-anticipated time-loop paradox is about to occur with two versions of the same person now occupying the same timeline. The solution is horrible, inevitable and ultimately miraculous…

‘The Tragedy of Bailey’ focuses on the robot boy’s painful failure to fit into the Tenma household: his mother’s anxiety and father’s spiralling into madness, and reappearance of aged Professor Ochanomizu, with constantly-baffled “Tobio” stumbling from crisis to crisis before being summarily handed over to a businessman whose behind the scenes dealings had enabled Tenma to complete his resurrection project…

This embroils him in a bizarre doomed plot to force America to recognize robot rights, but end horrifically for pioneering freedom fighter Bailey…

Returned to Japan, Tobio’s relationship with Tenma further deteriorates and ‘Astro Goes to the Circus’ sees time turn a full circle as the Science Minister wearies of the farce and sells his robot boy to inspirationally sadistic circus impresario Hamegg who renames his goldmine star attraction Astro Boy…

Subjected to an escalating round of gladiatorial combats and life-threatening stunts, Astro rebels and runs away, but even personal tragedy and the wiles of Ochanomizu are enough to keep the mighty mech out of Hamegg’s brutal clutches and despite showing his valiant mettle, this tome concludes on another cliffhanger with Astro Boy a battered slave of the worst that humanity can produce…

To Be Continued…

Breathtaking pace, outrageous invention, slapstick comedy, heart-wrenching sentiment and frenetic action are hallmarks of these captivating comics constructions: perfect examples of Tezuka’s uncanny storytelling gifts, which can still deliver a potent punch and instil wide-eyed wonder on a variety of intellectual levels. The melange of marvels is further enhanced here by an older, more sophisticated tone and the introduction of political and social commentary, proving Astro Boy to be a genuine delight for all ages.
Tetsuwan Atom by Osama Tezuka © 2002 by Tezuka Productions. All rights reserved. Astro Boy is a registered trademark of Tezuka Productions Co., Ltd., Tokyo Japan. Unedited translation © 2002 Frederik L. Schodt.