The Big Guy and Rusty, the Boy Robot (2nd Edition)


By Frank Miller, Geof Darrow & various (Dark Horse/Legend)
ISBN: 978-1-61655-853-6 (HB) eISBN 978-1-63008-645-9

Above all else, robots are an artefact of personal childhood mythology: a synthesis of comics and toys and cartoons absorbed without inhibition as your brain was laying out the blueprints of the mature (don’t snicker, it’s childish) person you became. They’re always going to taste of fear and wonder and uncomplicated joy. That doesn’t mean you can’t revisit them with adult eyes and sensibilities, only that the results might be a little… off-kilter.

The Big Guy and Rusty, the Boy Robot was an occasional but intense collaboration between Legendary creators Frank Miller & Geof Darrow (Hard Boiled): a gloriously madcap, stridently ironic tribute to 1950s/1960s B-movie madness and a post-modern love letter to the magic of Osamu Tezuka’s Astro Boy.

The characters first popped up in Dark Horse Comics’ Legend Imprint title Mike Allred’s Madman Comics #6-7 before graduating to their own oversized 1995 miniseries, and elsewhere. Like Bosch or Brueghel, Darrow’s exuberant, meticulously extravagant manically-detailed tableaux churned with life and macabre animation whilst Miller played with revered plot tropes and movie memes and took measured swipes at contemporary American society.

It all begins with ‘Rusty Fights Alone!’ as a landmark genetics experiment in Japan opens a doorway to ancient supernal terror, releasing a demonic beast that rampages through Tokyo devouring and transforming the populace into monsters. With police and defence forces helpless, the authorities have only one hope: a plucky prototype android boy determined to do his best…

His best is nowhere near enough and with deep regret and trepidation Japan’s Prime Minister concedes to the pleas of his panicked Cabinet and accepts an offer of assistance from the Americans…

Concluding chapter ‘The Big Guy Kicks Butt!’ sees a blockbusting, armed -&-armoured mammoth mechanoid – programmed with the amiable personality of a salt-of-the-earth US GI and carrying the acme of American ordnance – deployed to save the city and the world. It’s a knock-down, drag-out no-holds barred battle that devastates everything, but ultimately true grit and American know-how win the day. In the aftermath, the battered warrior-bot is lauded by the survivors and awarded the rather annoying little robot as his eternal companion, sidekick and protégé…

Added extras include a hilarious spoof cover gallery by Darrow & colourist Dave Stewart plus an extra vignette of comics fun. ‘Terror Comes on the Fourth!!!!!!’ finds the mechanoid marvels battling a disgusting giant bug-beast menacing Moonsanto Beach with its genetic atrocities, just as vacationing patriots seek to celebrate the nation’s birthday. Not on the rowdy, righteous robots’ watch, no sirree!…

Topped off with a bevy of brillant pin-ups by Darrow & Stewart, and guest cameos from Todd McFarlane’s Spawn and Joe Quesada & Jimmy Palmiotti’s Ash, this is a bombastic, blustering action riot: a sly pastiche dipped in satire and a powerfully self-indulgent treat for unrepentant kids of all ages.
™ & © 1995, 1996, 2015 Frank Miller, Inc. and Geofrey Darrow. All rights reserved.

Skydoll: Decade


By Barbara Canepa & Alessandro Barbucci (Titan Comics)
ISBN: 978-1-78276-736-7 (HB)

Astoundingly barbed political and anti-consumerist satirical allegory Skydoll has appeared sporadically since 2000. It’s the other work of frequent collaborators Alessandro Barbucci and Barbara Canepa, whose usual offerings include family-oriented fare such as W.I.T.C.H. and Monster Allergy. Although rendered in the seductive anthropomorphic style developed for and signifying decades of wholesome Disney cartooning, it’s a subtly strident attack on corporate consumerism, media mesmerism of the masses, political expediency, religion and the power of the Catholic church. It’s all wrapped up in the raunchy, beguiling trappings of super-sexy science fiction shenanigans with artificial people so that makes it all right, right?

The majority of the of the sporadic components thus far generated were beautifully bound up in a gloriously oversized (284 x 212mm) full-colour hardback edition for the English-speaking cognoscenti in 2016, which is still readily available physically if not yet digitally…

The subversive odyssey begins with prose ‘Preface: ten years of Skydoll’: a bold declaration of intent by The Authorsbefore speeding straight into fantastic fantasy with ‘Volume 1: The Yellow City’, introducing fetching, wind-up automaton Noa who’s asking God for a little fair treatment whilst working at the insalubrious Heaven Spaceshipwash. She’s not like all the other beautiful dolls working there. Although she still needs to be wound-up every 33 hours by her owner, this alluring animatron seems to have a memory that doesn’t delete itself every couple of days. This means she keeps thinking of difficult fresh questions to ask…

Furiously shoved back to work, Noa ignores the fabulously bland and vapid blather of TV talk show monolith Frida Decibel blasting out from every home and public broadcast screen, telling the populace of Papathea how good everything is now that they only have one Popessa… in the buxom form of the divine Ludovica.

Once upon a time there were two True Vicars of God: Agape – who embodied spiritual love – and Ludovica who personified its physical expression. When Agape mysteriously vanished, her corporeal partner became sole arbiter of the galactic empire the church controls, commencing a campaign of craftily concocted public miracles to pacify an increasingly irate and disillusioned populace. It’s not really working though, and a rising tide of rebellion and resentment is just beginning to pop…

Our story really begins when two of Ludovica’s “Diplomatic Agents” stop at Heaven to get their starcraft properly shined before heading out on their top-secret mission. Old Jahu is especially keen on the diversion: everybody knows lusting after or even indulging in pleasure with a Doll doesn’t count as sin. The Popessa said so…

However, whilst lathering up the ship of some fervent fundamentalists at the head of the queue, Noa accidentally kicks off a small riot, even as, across the city, Ludovica’s latest manufactured miracle kicks into high-gear with mesmerising effect…

By the time the barrage of supernal glitz and gaudy glitter subsides, Jahu and young idealistic Roy are well on their way. They have no idea there’s a dazed and surprised stowaway aboard, with her crucial, life-sustaining key still negligently left in her back…

On the rapidly dwindling planet behind them, Ludovica fumes. Despite getting rid of her rival, the lone Popessa’s grasp of power remains uncertain. The people still hunger for absent Agape and there are rumours of rebellion. The anxious, power-mad pontiff has no idea how close to home the sedition reaches…

Aboard ship, Roy has made a startling discovery. Unable to help himself, he turns the key in the inert innocent’s back and restores temporary autonomy to a vivacious creature he can’t help but like…

Doctrinaire Jahu is less sanguine, but the mission is too important to delay. They can always dump the doll on the way home…

Noa is eternally curious, asking questions about everything. Inexplicably, she is especially moved by an illicit image of Agape the voyagers encounter in a space restaurant. It triggers strange, terrifying visions and Roy has to physically restrain Noa. What happens next is regarded by the astounded onlookers as a miracle…

The story resumes with ‘Volume 2: Aqua’ as hints start circulating about Noa’s destiny and the unseen sponsors who seem to be guiding her destiny. The Popessa’s missionary ambassadors meanwhile land on the world without males: one successfully propounding a third spiritual way…

Governed by planetary Guru Gaia, the women of Aqua are steadily gaining support across the universe, supported and funded by their range of wellness centres and luxury goods which everyone wants to try. Roy is there to build diplomatic bridges between the Popessa and the completely antithetical Aquans in the cause of peace. He has no idea Jahu’s orders are a little different. That stalwart always knew the only way to really deal with heretics…

Noa inveigles her way into the official conference: she’s hopeful these strange women will have some insight into her own rapidly-expanding consciousness. She is stunned by what they do know and their connection to missing Agape.

And as Jahu goes about his bloody work, back on Papathea, bloody revolution breaks out…

The intrigue expands in ‘Volume 3: The White City’ when Roy, Jahu and constantly-maturing Noa return as triumphant heroes. When officially interviewed by the ubiquitous Frida Decibel, the web of intrigue and damnation expands to encompass some very unexpected personalities, even as the empire stands poised on the edge of Armageddon and real miracles are observed in the most unlikely places…

A broad, vast, clever and frustrating unfinished epic, Skydoll is still unfolding at its own tantalising pace. There has however been plenty of sidebar and ancillary material released such as ‘Volume 0: Doll’s Factory’ which offers a sequence of prequel events, fleshing out the main characters.

Here a strange woman visits a factory, placing something miraculous inside a doll in the final stages of manufacture, whilst ‘Heaven’s Dolls’ rewards the reader with information on the world and empire of the Popessa, affording insights into other Dolls such as Lovely Lou, Juicy Lee, Sandy Blue and God himself – proving just why he needed killing…

There’s also a hilarious Sky Doll ‘Psycho-grapho Test’ to further reveal how life and society really work…

This immaculate confection culminates in a huge collection of ‘Homages’: a breathtaking gallery of tribute images of the synthetic star and her chums by a staggeringly talented cast of fellow artists: Claire Wendling, Karla Diaz, Benjamin, Marguerite Sauvage, Mijin Shatje, Cyrille Bertin, Tony Infante, Bengal, Claudio Acciari, Tony Sandoval, Amélie Fléchais, Giovanni Rigano, Sefora Pons, Gradimir Smudja, Aurore, Augustin Rolland, Nenent, Guezav, Pierre-Mony Chan, Lucy Mazel, Véronique Meignaud, Matteo De Longis, Xavier Collette, Anne Cresci, Lilidoll, Jérémie Almanza, Lostfish and more.

Completing and concluding the quasi-religious experience is a comprehensive feature ‘About the Authors’ and ‘Acknowledgements & Credits’.

A phenomenal and beguiling work-in-progress, Sky Doll is a superbly engaging exploration of erotica, iconology and idolatry: one no fun-loving, deep-thinking devotee of comic iconoclasm or dedicated supportive lover of mechanical self-gratification (Eeew!) should miss.
Sky Doll and all contents are © Editions Soleil/Barbucci/Canepa. This translated edition © 2016 Titan Comics.

The Clockwork Girl


By Sean O’Reilly & Kevin Hanna, illustrated by Mike Thomas, Grant Bond, Karen Krinbrink, Mirana Reveier & others (Arcana Studio)
ISBN: 978-0-9809204-1-3 (TPB Arcana) 978-0-06208-039-4 (HB Harper Design) 978-0062091291 (PB film edition)

The literary concept of autonomous automatons has been with us a long time now: my first exposure was wind-up warrior Tik-Tok from L. Frank Baum’s Ozma of Oz in 1907 (that’s when the book was published, not when my parents read it to me), but even he wasn’t the first. You could try tracking down 1868’s “Huge Hunter” AKA The Steam Man of the Prairies (by Edward S. Ellis) or dip into mythology for Talos, the bronze construct who defended Europa in ancient Crete to see how wedded we are to the notion of constructed comrades and champions.

“Mechanical Men” are one of those rare confabulations that existed in people’s heads long before we actually discovered, built or confirmed them – just like teleportation, the Higgs Boson or equal pay for women. It’s a rare person who doesn’t have some inner conception of what a robot should be…

As such a chimeric concept, hand-made beings fit almost anywhere in storytelling, as seen here in this modern fairy tale, crafted with the intention of becoming a film classic for kids of all ages. The 5-issue miniseries came out in 2008 and was collected as a graphic novel the same year, with the movie finally released in 2014…

In the fantastic city of Harfang, a metropolis both ancient and futuristic, wise men and savants, enquiring minds and inventors enjoy lives of wondrous creativity and hold regular contests to determine who is the most brilliant and inspired among them. Here Dendrus the Grafter specialises in resurrections, radical surgery and biological blending whilst his old friend and greatest rival Wilhelm the Tinkerer has devoted his life to mastering physics, engineering and all mechanical disciplines…

One night, just before the Haraway Fair that would determine this year’s greatest intellectual achievement, the Tinkerer finally succeeds in creating true life from cold metal, cogs and springs. Unlike his soulless, lumbering previous attempt T-Bolt, this latest effort is a sublime creature of wonder and delight who will show the world what genius is…

Dendrus, meanwhile, is having problems with a previous triumph. Last year Huxley was a sensation: a masterpiece of biological cross-pollination and reconstructive surgery, but lately the lad has been living up to his daunting appearance and – undeserved – reputation, increasingly becoming an unruly handful and headache for his “father”…

Leaving the “monster boy” to check out the usual parade of insane experiments on display (by the usual scientific suspects), Dendrus is there when the Tinkerer unveils his metal marvel: a beautiful, beguiling Clockwork Girl who is truly alive. He proudly awards Wilhelm first prize, but is too distracted by the chaos of the Botanist’s exhibit escaping to notice the effect the gleaming gamin has on awestruck Huxley…

Utterly enraptured, the beast boy can talk of nothing else to best pal Maddox, and soon they are trailing the victor’s carriage back to the Tinkerer’s castle and risking their lives to get in and meet her. Persistence overcomes all odds and soon they are in her tower chamber, chatting with the charming innocent. Huxley is astonished to discover she has no name. At his insistence she christens herself, plucking the name “Tesla” out of thin air and her imagination…

Before they leave, Huxley agrees to meet with her again tomorrow, and show her the world her neglectful, fame-besotted father has brought her into…

Meanwhile, Wilhelm broods, remembering the fiasco of T-Bolt’s debut at last year’s fair; how Dendrus betrayed him and his abominable monster-boy denied him of his glorious due – a rather one-sided and inaccurate summation of what actually happened…

Next day, in the wilds around the castle, Huxley is amazed at Tesla’s joyous response to each new observation and experience, but wonder turns to terror as a sudden rain shower sparks pain and terror in the mechanical maid. Saving her day-old life through prompt action, he shares his unique origins with her as they shelter whilst she – literally – opens her heart to him, inadvertently proving how alike they truly are…

It’s an innocent moment presaging heartbreak, as when the kids return to their respective homes, their perpetually meddling parents forbid any further contact. It’s a recipe for disaster…

Unable to stay apart, the kids disobey and in the melee that follows, Maddox is grievously injured and Huxley driven off, with Tesla rushing out into the deadly rain to somehow make things right.

As Dendrus and Wilhelm recover their wits and finally reconcile, it may be too late to save the children that have brought them back together. Thankfully, science and cooperation will provide the solution…

An enchanting pastiche of Romeo and Juliet, The Clockwork Girl blends whimsy, humour and the drama of first love in a charming romp with a happy ending, and comes with a bonus section that includes ‘Origins’ of the project, ‘Story Concepts’ and sketches by Sean O’Reilly & Kevin Hanna, plus Pin-Ups from illustrators and guest artists Sean “Cheeks” Galloway, Mirana Reveier, Jose Lopez & Aron Lusen, Barnaby Ward, Paul Adam, Vincent Perea, Hanna, Javier Giangiacomo, Royden Lepp and Bengal.

A wonderful confection proving the power of diversity and confirming the rewards of inclusion, this is a timeless treat long overdue for a revisit and some serious acclaim.
© 2008 Arcana Studio, Inc. All rights reserved.

SAM volume 1: After Man


By Richard Marazano & Shang Xiao, translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-84918-218-8 (Album PB)

Wow. People really love stories about robots. Well then, here’s another you might want to peruse…

Robots are a beloved theme of fiction, and many stories seem to work on the dichotomy of their innately innocent yet potentially deadly double nature. With elements of Terminator and A Boy and His Dog, here’s one that’s a cut above from French polymath (artist, critic, historian, astrophysicist, politician, and comics author) Richard Marazano (The Chimpanzee Complex; Cuervos; Zarathustra and much more) and Chinese artist, illustrator and animator Shang Xiao (Midsummer Park).

Told in four volumes, Après l’Homme details a heady tale of trust and survival between apparent natural enemies…

It’s just been the End of the World as We Know It, and in the scattered, shattered rubble of our technological advancements gangs of desperate kids forage for food, vitamins and ordnance to help them fend off the robots that have all but eradicated biological life.

Terse flashbacks reveal the armed rebellion of the mechanised realm and how the mostly subterranean youngsters scavenge and scrounge, with roaming mechs hunting them day and night. Tensions are high and emotions fraught, so if someone is a little bit different, negligent or disobedient – like dreamer Ian – it’s a problem for everybody…

Ella looks out for him as much as possible but Ian is destined for doom unless he shapes up…

Sadly, he instead takes a step in the other direction after one dusk raid to the surface sees him instants from annihilation when cornered by a towering killer robot.

Thankfully Russ disables it with his bazooka, but just for a moment there, Ian was sure he had experienced an emotional connection with the droid. It was like it chose not to kill him…

Increasingly obsessed, Ian cannot let the notion go and eventually breaks security to sneak out and examine the remains. They will be easy to find, with the letters SAM boldly painted on the carapace…

When he comes back, it’s all Ella can do to stop the others killing him. Ultimately, though, tempers subside, but Ian has not learned his lesson. After sharing his earliest memories of his father, fleeing and the lucky escape that saved him, the troubled boy seems to buckle down to the basics of survival, but he’s still gripped by crazy notions, like abandoning their tunnels and heading out to the fabled suburbs…

With defiance growing and rebellion brewing, the kids head out on another daylight hunt, but again Ian goes looking for “his” robot. When Ella catches him and starts yelling, they are both targeted by a roving mech, but inexplicably saved by another killer machine: “SAM”!

The victorious monster is badly damaged and as Ella watches in horror, Ian starts repairing it…

When the others find them, more arguing results in Ian getting a deadline: if he can’t make SAM fully operable in two days, he must let them destroy it. The frantic boy stives for the entire time and succeeds, only to pass out at the end. When he wakes and races to the site, the robot has vanished. Bereft and furious, Ian allows Ella to drag him away, but both are unaware that coldly-calculating optic systems are watching them from hiding…

Beguiling and powerfully engaging, this vivid take on an old plot is surprisingly compelling and promises a big payoff in volumes to come.
© Dargaud Paris 2011 by Marazano & Shang. All rights reserved. English translation © 2014 Cinebook Ltd.

Blake and Mortimer: Professor Satō’s Three Formulae Parts One (Mortimer in Tokyo) & Two (Mortimer versus Mortimer)


By Edgar P. Jacobs and Bob De Moor: with colours by Paul-Serge Marssignac, translated by Jerome Saincantin(Cinebook)
ISBN: 978-1-84918-292-8 (Album PB Pt 1) 978-1-84918-303-1(Album PB Pt 2)

Pre-eminent fantasy raconteur Edgar P. Jacobs devised one of the greatest heroic double acts in pulp fiction: pitting his distinguished scientific adventurers Professor Philip Mortimer and Captain Francis Blake against a daunting variety of perils and menaces in a sequence of stellar action-thrillers which blended science fiction scope, detective mystery suspense and supernatural thrills. The magic was made perfect through his stunning illustrations, rendered in the timeless Ligne Claire style which had made intrepid boy-reporter Tintin a global sensation.

The Doughty Duo debuted in September 1946; gracing the pages of the very first issue of Le Journal de Tintin: an ambitious international anthology comic with editions in Belgium, France and Holland. It was edited by Hergé, with his eponymous, world-famous star ably supplemented by a host of new heroes and features for the rapidly-changing post-war world. Bon anniversaire, Chaps!…

Les 3 formules du professeur Satō was a tragically extended affair and Jacob’s last hurrah. What became the 11th album was originally serialised between September 1971 and May 1972 in LJdT, after which the author abandoned his story due to failing health and personal issues.

Edgard Félix Pierre Jacobs died on February 20th 1987 and soon after, Bob de Moor was commissioned by the family and estate to complete the final tale from Jacob’s pencil roughs and script notes. The concluding album was finally released in March 1990. This led to a republishing of all the earlier exploits and eventually fresh adventures from a variety of creative teams…

Mortimer in Tokyo opens at Haneda Airport, where Air Traffic Controllers experience a unique problem when a UFO disrupts their carefully plotted flight courses. With disaster imminent, jets are scrambled to pursue the meteoric anomaly. Just before they perish, the pilots radio back that they are being attacked by a dragon…

As the news filters around the world, renowned cyberneticist Professor Akira Satō argues with assistant Dr. Kim, deeply remorseful that his latest breakthrough has been the cause of such tragedy. Kim only barely dissuades his Sensei from turning himself in to the authorities but is utterly unable to convince or prevent Satō from involving visiting colleague Philip Mortimer in his crisis of conscience…

The British scholar is in Kyoto attending a succession of scientific conferences, and when an ominous outsider overhears Satō’s intentions through hidden surveillance methods, the reaction is both explosive and potentially murderous…

The first Mortimer knows of the problem is when a gang of gunmen attempt to kidnap him off the streets, but after fighting them off and escaping, the old warrior returns to his hotel and finds a telegram waiting for him…

An urgent request to join old friend Satō immediately seems impossible due to stringencies of train timetabling, but an accommodating journalist overhears and offers a speedy compromise. Mortimer is suspicious of the happy accident… but not suspicious enough…

Surviving another assassination attempt by sheer force of will, the professor is then lost in the wilds of Japan before eventually battling his way to Satō’s lab outside Tokyo where he witnesses a series of astonishing sights.

His host has worked miracles in the fields of robotics – including the dragon which so recently and horrifically malfunctioned – but is at a loss to explain how his incredible creations have gone wrong at such a late stage. Worldly-wise Mortimer soon deduces the causes: espionage and sabotage…

As the British boffin sends for doughty comrade-in-arms Captain Blake, Satō is comforted by the fact that the key formulae for producing his mechanical marvels have been divided and deposited at three different banks in Tokyo. The Sensei breathes even easier after arranging that only Mortimer can retrieve them, but this only prompts their hidden enemy to accelerate his plans and reveal himself as one of Mortimer’s greatest foes…

Unable to induce or force Mortimer to retrieve the scientific goldmine, the mastermind has an android double constructed to fool the banks, but the rush-job breaks down before the task is completed. Now the vile villain has only more card to play before the formidable Blake arrives…

This edition – available as always in paperback album and digital formats – concludes with excerpts from other B & M albums, plus a short biographical feature and publication chart of Jacobs’ and his successors’ efforts to whet the appetite for further treats in store…

Cunning and convoluted, this devilishly devious tale unfolds with potent authenticity and ever-escalating tension, building to an explosive conclusion which eventually took eighteen years to conclude. At least we don’t have to wait that near-lifetime for the epic denouement…

Part 2: Mortimer versus Mortimer
Edgard Félix Pierre Jacobs (March 30th 1904-February 20th 1987) is deservedly considered a founding father of the Continental comics industry. Although his output was relatively modest compared to many of his contemporaries, Jacobs’ landmark serialised epic formed the backbone of the modern action-adventure comic in Europe.

His splendidly adroit, roguish, thoroughly British stars were conceived for the premier issue of Le Journal de Tintin, and quickly became a crucial staple of life for post-war European kids – in exactly the same way Dan Dare was for 1950s Britain.

Jacobs was Brussels-born: a precocious child perpetually drawing, but even more obsessed with music and performing arts – especially opera. He attended a commercial school but loathed the idea of office work, avidly pursuing arts and drama jobs after graduation in 1919.

A succession of such at opera-houses (scene-painting, set decoration and even performing as both an acting and singing extra) supplemented his private performance studies, and in 1929 Jacobs won an award from the Government for classical singing. His dreamed-of operatic career was thwarted by the Great Depression. When arts funding suffered massive cutbacks following the global stock market crash, he was compelled to pick up whatever dramatic work was going, although this did include more singing and performing.

In 1940, Jacobs switched to commercial illustration, winning regular work in the magazine Bravo, as well as illustrating short stories and novels. He famously took over the syndicated Flash Gordon strip after the occupying German authorities banned Alex Raymond’s quintessentially All-American Hero and the publishers desperately sought someone to satisfactorily complete the saga.

Jacobs’ ‘Stormer Gordon’ lasted less than a month before being similarly embargoed by the Occupation fun-police, after which the man of many talents simply created his own epic science-fantasy feature in the legendary Le Rayon U: a milestone in both Belgian comics and science fiction adventure.

During this period Jacobs and Tintin creator Hergé got together, and whilst creating the weekly U Ray strip, the younger man began assisting on Tintin, colouring the original black and white strips of The Shooting Star (originally published in newspaper Le Soir) for an upcoming album collection.

By 1944 Jacobs was performing similar duties on Tintin in the Congo, Tintin in America, King Ottokar’s Sceptre and The Blue Lotus. He was also contributing to the drawing too, working on extended epic we know as The Seven Crystal Balls and Prisoners of the Sun.

After the war and Europe was liberated, publisher Raymond Leblanc convinced Hergé, Jacobs and a few other comic strip stars to work for his proposed new venture. Founding publishing house Le Lombard, Leblanc also commissioned Le Journal de Tintin, an anthology comic with simultaneous editions in Belgium, France and Holland to be edited by Hergé and starring the intrepid boy reporter and a host of new heroes.

Beside Hergé, Jacobs and writer Jacques van Melkebeke, Le Journal de Tintin featured Paul Cuvelier’s Corentin and Jacques Laudy’s Legend of the Four Aymon Brothers.

As revealed in an enticing, photo-packed essay closing this Cinebook volume, Blake and Mortimer were a lucky compromise. Jacobs had wanted to create a period historical drama entitled Roland the Bold but changed genres due to an overabundance of such strips…

Laudy had been a friend of Jacobs since their time together on Bravo, and the first instalment of the epic thriller serial Le secret de l’Espadon starred a bluff, gruff British scientist and an English Military Intelligence officer closely modelled on Laudy himself…

The initial storyline ran from issue #1 (26th September 1946 to September 8th 1949): cementing Jacobs’ status as a star in his own right.

In 1950, with the first 18 pages slightly redrawn, The Secret of the Swordfish became Le Lombard’s first album release, with the concluding volume published three years later. The albums were reprinted nine more times between 1955 and 1982, in addition to a single omnibus edition released in 1964.

Hergé and Jacobs purportedly suffered a split in 1947 when the former refused to grant the latter a by-line on new Tintin material they had collaborated on, but since the two remained friends for life and Jacobs continued to produce Blake et Mortimer for the weekly, I think it’s fair to assume that if such was the case it was a pretty minor spat. I rather suspect that the Eccentric Englishmen were simply taking up more and more of the diligent artist’s time and attention…

Cinebook have made the Gentleman Heroes a bankable proposition, releasing the 29-and-counting albums, but suffice to say that the concluding instalment of Professor Satō’s Three Formulae was a long time coming …

Les 3 formules du professeur SatōMortimer contre Mortimer was a tragically extended affair and only credited Jacobs as writer and layout artist. The 11th album had been serialised between September 1971 and May 1972, after which the author simply dropped the story.

He died on February 20th 1987 and as cited veteran cartoonist Bob de Moor (Bart de Scheepsjongen, Monsieur Tric, Cori le Moussaillon, Balthazar, Barelli and so many others) was commissioned to complete his final tale from pencils and notes.

The concluding album was released in March 1990, sparking a republishing renaissance and new adventures from a variety of creative teams…

As previously described, boisterous boffin Mortimer is in Japan when contacted by robotics pioneer and cyberneticist supreme Professor Akira Satō. The savant has performed miracles in mass-production of highly specialised mechanoids and androids, but his discoveries – parsed down into three crucial processes and deposited in three separate banks – are targeted by a ruthless gang led by Blake and Mortimer’s greatest enemy.

The villains infiltrated Satō‘s home and laboratory, tried to murder Mortimer numerous times and unleashed a robot duplicate of the scientist, but have been unable to stop a summons for help going out to his Secret Service ally. Now, with Blake imminently expected, the gang radically accelerate their timetable…

Blake is watched from the moment he disembarks at Haneda Airport and hidden enemies are already in place at his hotel. The MI5 chief has a suite next to Mortimer’s, and although his comrade is missing, finds plenty of clues as to what has happened to him. The diligent search also uncovers the video surveillance gear infesting both rooms and sets his watchers running for the exits in panic…

A hasty pursuit only leads to his own capture but, with fortune ever favouring the brave, Blake turns the tables on his foes in a deadly clash at the hotel garages, before sending them all fleeing for their lives.

By the time he has connected with Police Superintendent Hasumi and briefed Colonel Mitsu of the Japanese Public Security Intelligence Agency, the assailants have vanished, but Blake is building a picture of what is going on. To end the Englishman’s threat forever, a diabolical and desperate scheme is devised and a second Mortimer robot is built to assassinate Blake…

Turncoat assistant Kim is nervous. Although happy to use Satō‘s incredible inventions to detain Mortimer and his former employer, the traitor is not conversant enough with production procedures to guarantee success. Nevertheless, a deadly doppelganger of the Professor is soon despatched to kill Blake…

The real Mortimer has not been idle. With Satōs aid he has escaped the lab prison, rushing to intercept the android assassin, but unaware that behind him, unqualified hands have meddled with the duplication processes and a legion of horrific misfit mechanoids are tumbling off the conveyor belts…

What follows is a succession of spectacular chases, frantic battles and a final shattering showdown between Blake, Mortimer and the man who has bedevilled them since the Swordfish case – a fitting end to their exploits and, thanks to the graphic efforts of De Moor, a perfect, revitalising stepping stone for other creators to continue the feature…

Rocket-paced, suspenseful and cathartically action-packed, this is an enthralling changing-of-the-guard, building to an explosive conclusion and satisfying final flourish: another superbly stylish blockbuster to delight every adventure addict and Jacobs purist.

As well as the aforementioned historical overview – ‘Jacobs: 1946, the Swordfish, starting point of a masterful work’ – this Cinebook edition also includes excerpts from two other albums, a short biographical feature and publication chart of Jacobs’ and his successors’ efforts.
Vol 1: Original edition © Editions Blake & Mortimer/Studio Jacobs (Dargaud-Lombard S. A.) 1977 by E.P. Jacobs. All rights reserved. English translation © 2016 Cinebook Ltd.
Vol. 2: Original edition © Editions Blake & Mortimer/Studio Jacobs (Dargaud-Lombard s. a.) 1990 by E.P. Jacobs & Bob De Moor. All rights reserved. English translation © 2016 Cinebook Ltd.

Mega Robo Bros: Power Up and Mega Robo Bros: Double Threat



By Neill Cameron with Abby Bulmer & Lisa Murphy (David Fickling Books)
ISBNs: 978-1-78845-200-7 (Power Up PB) and 978-1-78845-232-8 (Double Threat PB)

Just like The Beano, Dandy and other perennial childhood treasures, weekly comic The Phoenix masterfully mixes hilarious comedy with enthralling adventure serials… sometimes in the same scintillating strip. Such I the case here, with the synthetic stars of these superbly remastered compilations: mega-magnificent sci fi frolics packed into full-colour volumes of high-octane comedy-action, with added activity pages to complete your entertainment experience. Everybody strapped in?

Plunging straight into the enchanting immersive experience, we open in a futuristic London on a Monday morning. Alexand his younger brother Freddie have missed the airbus for school and dad has to take them. It’s a uniquely Sharma-family catastrophe…

In most ways the boys are typical: boisterous, fractious kids, always arguing, but devoted to each other and not too bothered that they’re adopted. It’s also no big deal to them that they were created by the mysterious Dr. Roboticus before he vanished and are considered by those in the know as the most powerful robots on Earth.

For now, it’s enough that Mum and Dad love them, even though the Robo Bros are a bit more of a handful than most kids. They live as normal a life as possible; going to school, making friends, putting up with bullies and hating homework: it’s all part of their Mega Robo routine…

This week, though, things are a bit different. On Wednesday the lads meet Baroness Farooq of covert agency R.A.I.D. (Robotics Analysis Intelligence and Defence) who – despite being initially unimpressed – changes her mind after seeing what the lads do to her platoon of Destroyer Mechs – all while between singing rude songs, reading comics and squabbling with each other.

Thursday is even better. As a treat, the entire family goes to Robo World where Freddy rescues a trio of malfunctioning exhibits. The baby triceratops with dog-programming is ok, but the French-speaking deranged ape and gloomily existentialist penguin might be a handful in days to come. …and all because Mum was trying to explain how her sons’ sentience makes them different from other mechanoids…

Friday wasn’t so good. Alex had another one of his nightmares, of the time before they came to live with the Sharmas…

With the scene exquisitely set, the drama kicks into overdrive when a school visit to the museum offers a hidden menace constantly watching the boys an opportunity to create chaos by hacking all the exhibits. Even though Freddy and Alex use all their super-powers to set things right, it takes all of the Baroness’ astounding influence to hush up the incident. They are supposed to be getting as normal a childhood as possible, with friends and family aware that they’re artificial and sentient, but not that they are unstoppable weapons systems. Now some malign force seems determined to “out” the Robo Bros for unspecified but undoubtedly sinister purposes…

Even greater cloaking measures are necessary when the hidden enemy causes a sky-train crash. The boys very publicly prevent a disaster, but even they are starting to realise something big is up. It also confirms that and Mum is a bit extraordinary herself, even before Freddy overhears some disturbing news about another one of Dr. Roboticus’ other creations…

The crisis erupts after Gran takes Alex and Freddy to a Royal Street Party outside Buckingham Palace. When the hidden enemy hacks the giant robot guards and sets them loose on the Queen and her family, the wonder-bots have to save them on live TV beamed around the world. The secret is out…

With the entire world camped outside their quiet little house, Mum has R.A.I.D. restore the Mega Robo Status Quo by building a super-secret tunnel system in the cellar. It’s a big day all around: Farooq is finally convinced that Alex is at last ready to join the agency… after school and on weekends, of course…

Freddy is extremely peeved that that he’s not invited. The Baroness still considers him too young and immature. He soon proves it when Alex becomes a Mega Robo Secret Agent, compelling Freddy to at last confide in dad the real reason he’s acting up. He then has opportunity to redeem himself and save the day when their nemesis makes his move and Alex finds himself completely out of his depth. Then only Freddy can save the day… if anyone can…

Crafted by Neill Cameron (Tamsin of the Deep, How to Make Awesome Comics, Pirates of Pangea), this is an astonishingly engaging tale that rockets along, blending outrageous comedy with warmth, wit and incredible verve. This volume also includes copious files on all the characters and activity features ‘How to Draw Alex’ and ‘How to Draw Freddy’ plus hilarious strip-within-a-strip ‘The World According to Freddy!’.

Alex and Freddy are utterly authentic boys, irrespective of their artificial origins, and their exploits strike exactly the right balance of future shock, family fun and bombastic superhero action to capture readers’ hearts and minds. With the right budget and producer what a movie this would make!

 

With additional colouring by Abby Bulmer & Lisa Murphy, second volume Mega Robo Bros: Double Threat sees the marvellous metal (and plastic) paladins return to share more of their awesome adventures and growing pains!

It’s still the Future!

In a London much cooler than ours, boisterous, fractious, argumentative, more-or-less typical kids Alex and Freddie are still devoted to each other and not much bothered that they’re adopted, recently became super-secret agents and that almost the entire world knows…

When occasion demands, they undertake missions for Baroness Farooq. They think it’s because they are infinitely smarter and more powerful than the Destroyer Mechs and other man-made minions she employs…

Moreover, Dad might be just be an average old guy, but Mum is a bit extraordinary too…

Life in the Sharma household is pretty normal. Freddie is insufferably exuberant and over-confident whilst Alex is approaching the age when self-doubt and anxiety start kicking in, but mostly it’s their parents’ other robot rescues that are a bit of a trial.

Baby triceratops Trikey with his dog-programming is ok, but French-speaking loony ape Monsieur Gorilla can be mighty confusing. Gloomily annoying, existentialist aquatic fowl Stupid Philosophy Penguin constantly quotes dead philosophers and makes people rapidly consider self-harm or manic mayhem …

Alex is getting a hard time from classmates Mira and Taia. They used to be best friends, but with all his extra-curricular activities, the girls are feeling neglected. Alex’s guilt turns to something far worse on Monday after a heated football match leads bully Jamal to make a startling accusation. But actually, how do we know if Alex is a Boy or a Girl…?

Deeply shaken, the startled hero naturally asks Mum and she’s never been more grateful for a sudden sneaky Surprise Giant Robot Attack that interrupts her answer…

Alex and Freddie are then called in by the Baroness, before jetting over to Aldgate Tube Station to battle a colossal driller-droid. Further investigation leads the lads and a R.A.I.D. science team deep, deep, deep into the abandoned transport tunnels beneath the city….

Here they encounter an army of rejected, rebuilt robots undertaking the bizarre agenda of a crazy bag-lady calling herself The Caretaker. When she abruptly loses control of her precious charges, all Hell breaks loose. During a massive fight, she escapes to an even more secret lair: an ongoing repair project with hidden ramifications that will have dire consequences for the bombastic boys and the entire world…

Freddie experiences Mum’s stern side when she takes him – kicking and screaming – clothes shopping, after which shameful incident, further mortification and emotional distress arrives as the price of fame is fully paid when Prettiest Girl in School Jamila finally notices Alex.

With his shiny head all turned around, he’s in no mood for Freddie’s jealous response: candid home videos posted on VuTube. The elder sibling’s even less chuffed when those postings go mega-viral, drawing some cruel comfort when Freddie’s celebrity bubble inevitably implodes in a most unfortunate manner…

Wrapping up with a spectacular big finish, the kids – and their surprisingly famous mum – are star guests at the massive London Robo Expo. After taking down obnoxious, fame-craving mech-makers Team Robotix in a gladiatorial contest, the lads understandably think the action portion of the entertainment has ended, only to see the Caretaker’s darkest secret burst in with mass-murder in mind…

The huge rampaging robot quickly reinforces all humanity’s fears and anxieties about sentient mechanicals, but as the Mega Robo Bros drive the belligerent Wolfram off, Alex realises with alarm that Mum knows far more about the rogue – and her own “sons” – than she’s ever let on…

Augmented by more character info-files on the players involved; activity features (an extended) ‘How to Draw Freddy’and ‘How to Draw Stupid Philosophy Penguin’ plus even-more outrageous ‘The World According to Freddy!’ strips, this is another exceedingly engaging romp which rockets along like an anti-gravity rollercoaster, blending mirth with warmth, wit and incredible verve. These books offer unmissable excitement for kids of all ages and vintage, and are true “must-have” items.
Text and illustrations © Neill Cameron 2021. All rights reserved.

Both Mega Robo Bros collections will be released on August 5th 2021 and are available for pre-order now.

The Phantom: The Complete Newspaper Dailies volume 1 1936-1937


By Lee Falk & Ray Moore: introduction by Ron Goulart (Hermes Press)
ISBN: 978-1-932563-41-5 (HB)

There are plenty of comics-significant anniversaries this year, and this guy is probably right at the top of the birthday cake.

For such a long-lived, influential series, in terms of compendia or graphic novel collections, The Phantom has been very poorly served by the English language market (except in Australia where he has always been accorded the status of a pop culture god).

Numerous companies have sought to collect the strips – one of the longest continually running adventure serials in publishing history – but in no systematic or chronological order and never with any sustained success. At least the former issue began to be rectified with this initial curated collection from Archival specialists Hermes Press…

This particular edition is a lovely large hardback (albeit also available in digital formats), printed in landscape format, displaying two days strip per page in black and white with ancillary features and articles in dazzling colour where required.

Born Leon Harrison Gross, Lee Falk created the Jungle Avenger at the request of his King Features Syndicate employers who were already making history, public headway and loads of money with his first strip sensation Mandrake the Magician. Although technically not the first ever costumed champion in comics, The Phantom became the prototype paladin to wear a skin-tight body-stocking and the first to have a mask with opaque eye-slits…

The Ghost Who Walks debuted on February 17th 1936 in an extended sequence pitting him against an ancient global confederation of pirates. Falk wrote and drew the daily strip for the first two weeks before handing over illustration to artist Ray Moore. A spectacular and hugely influential Sunday feature began in May 1939.

In a text feature stuffed with sumptuous visual goodies like movie posters; covers for comics, Feature and Little Big Books plus merchandise, Ron Goulart’s eruditely enticing ‘Introduction: Enter the Ghost Who Walks’ tells all you need to know about the character’s creation before the vintage magic begins with ‘Chapter 1: The Singh Brotherhood’.

American adventurer Diane Palmer returns to the USA by sea, carrying a most valuable secret making her the target of mobsters, society ne’er-do-wells and exotic cultists. Thankfully, she seems to have an enigmatic guardian angel who calls himself  “the Phantom”…

As successive attacks and assaults endanger the dashing debutante, she learns that an ancient brotherhood of ruthless piratical thieves wants her secret, but that they have been opposed for centuries by one man…

Kidnapped and held hostage at the bottom of the sea, she is saved by the mystery man who falls in love and eventually shares his incredible history with her…

In the 17th century a British sailor survived an attack by pirates, and – washing ashore on the African coast – swore on the skull of his murdered father to dedicate his life and that of his descendants to destroying all pirates and criminals. The Phantom fights crime and injustice from a base deep in the jungles of Bengali, and throughout Africa is known as the “Ghost Who Walks”.

His unchanging appearance and unswerving war against injustice have led to him being considered an immortal avenger by the credulous and the wicked. Down the decades, one hero after another has fought and died in an unbroken family line, and the latest wearer of the mask, indistinguishable from the first, continues the never-ending battle. And he’s looking to propagate the line…

In the meantime, however, there’s the slight problem of Emperor of Evil Kabai Singh and his superstitious armies to deal with…

‘Chapter 2: The Sky Band’ (originally published from 9th November 1936 to April 10th 1937) finds the mystery avenger caught in love’s old game as a potential rival for Diana’s affections materialises in the rather stuffy form of career soldier Captain Meville Horton – an honourable man who sadly knows when he’s outmatched, unwanted and in the way. Mistakenly determined to do the right thing too, The Phantom concentrates on destroying a squadron of thieving aviators targeting the burgeoning sky clipper trade: airborne bandits raiding passenger planes and airships throughout the orient.

His initial efforts lead to the Phantom’s arrest: implicated in the sky pirates’ crimes, before escaping from police custody with the aid of his devoted pygmy witch doctor Guran and faithful Bandar tribe allies, he’s soon hot on the trail of the real mastermind…

On infiltrating their base, he discovers the airborne brigands are all women, and that his manly charms have driven a lethal wedge between the deadly commander and her ambitious second in command Sala…

A patient plaything of the manic Baroness, The Phantom eventually turns the tide not by force but by exerting his masculine wiles upon the hot-blooded – if psychopathic – harridan, unaware until too late that his own beloved, true-blue Diana is watching. When she sets a trap for the Sky Band, it triggers civil war in the gang, a brutal clash with the British military and the seemingly end of our hero, triggering Diana’s despondent decision to return alone to America…

‘Chapter 3: The Diamond Hunters’ opened on April 12th 1936 and revealed how the best laid plans can go awry…

In Llongo territory, white prospectors Smiley and Hill unearth rich diamond fields but cannot convince or induce local tribes to grant them mineral rights to the gems they consider worthless. Like most native Africans, they are content to live comfortably under the “Phantom’s Peace” and it takes all the miners’ guile – including kidnapping a neighbouring chief’s daughter and framing the Llongo; gunrunning and claiming the Ghost Who Walks has died – to set the natives at each other’s throats. Recovering from wounds, the Phantom is slow to act, but when he does his actions are decisive and unforgettable…

With the plot foiled and peace restored, Smiley flees, only to encounter a returned Diana who has acted on news that her man still lives. Seeing a chance for revenge and profit, Smiley kidnaps “the Phantom’s girl”; provoking his being shunned by all who live in the region, a deadly pursuit and a spectacular last-minute rescue. Smiley’s biggest and last mistake is reaching the coast and joining up with a band of seagoing pirates…

At least he is the catalyst for Diana and The Ghost finally addressing their romantic issues….

To Be Continued…

‘Afterword: For Those Who Came in Late…’ then sees editor Ed Rhoades offer his own thoughts on the strip’s achievements and accomplishments.

Stuffed with chases, assorted fights, torture, blood & thunder antics, daredevil stunts and many a misapprehension – police and government authorities clearly having a hard time believing a pistol-packing masked man with a pet wolf might not be a bad egg – this a pure gripping excitement that still packs a punch and quite a few sly laughs. …

© 2010 King Features Syndicate, Inc.: ® Hearst Holdings, Inc.; reprinted with permission. All rights reserved.

 

Captain America Marvel Masterworks volume 12


By Roy Thomas, Steve Gerber, Don Glut, Roger McKenzie, Scott Edelman, David Anthony Kraft, Peter B. Gillis, Roger Stern, David Michelinie, Sal Buscema, George Tuska, Dave Cockrum, John Buscema, Bob Budiansky, Steve Leialoha, Mike Zeck & various (Marvel)
ISBN: 978-1-3029-2210-8 (HB)

Created by Joe Simon & Jack Kirby in an era of ferocious patriotic fervour and carefully-manipulated idealism, Captain America was a dynamic and exceedingly bombastic response to the horrors of Nazism and the threat of Liberty’s loss.

He quickly lost focus and popularity after hostilities ceased: fading during post-war reconstruction to briefly reappear after the Korean War: a harder, darker sentinel ferreting out monsters, subversives and the “commies” who lurked under every American bed. Then he vanished once more until the burgeoning Marvel Age resurrected him just in time to experience the Land of the Free’s most turbulent and culturally divisive era.

The old-world hero quickly became a mainstay of the Marvel Revolution during the Swinging Sixties, but lost his way somewhat after that, except for a glittering period under scripter Steve Englehart. Eventually however he too moved on and out in the middle of the 1970s.

Meanwhile, after nearly a decade drafting almost all of Marvel’s triumphs, Jack Kirby had jumped ship to arch-rival DC in 1971, creating a whole new mythology and dynamics pantheon before accepting that even he could never win against any publishing company’s excessive pressure to produce whilst enduring micro-managing editorial interference.

His eventual return was much hyped at the time but swiftly became controversial as his intensely personal visions paid little lip service to company continuity and went explosively his own way. Whilst his new works quickly found many friends, his tenures on those earlier inventions drastically divided the fan base. Kirby was never slavishly wedded to tight continuity and preferred, in many ways, to treat his stints on Cap and the Panther as creative “Day Ones”. This was never more apparent than in the pages of Captain America, and you can judge his endeavours in other collections.

This collection – available in hardback and digital editions – features a return to house continuity: abruptly returning the patriotic paragon fully to Marvel’s restrictively overarching, interlinked continuity. Gathered within are Captain America #215-230 (cover-dated November 1977 to February 1979), plus a bonus crossover tale from Incredible Hulk #232, preceded by an informative Introduction by Don Glut, one of many who sought to fill the King’s boots in the months following his departure.

When Kirby moved on it left a desperate gap in the schedules. Captain America #215 saw Roy Thomas, George Tuska & Pablo Marcos respond by revisiting the hallowed origin story for the latest generation with ‘The Way it Really Was!’: reiterating simultaneously the history of the heroes who had inherited the red, white & blue uniform whilst Steve Rogerswas entombed in ice and ending with our hero desperately wondering who the man beneath his mask might truly be…

For all that, #216 was a deadline-filling reprint of November 1963’s Strange Tales #114, represented here by Gil Kane’s cover and a framing sequence from Thomas, Dave Cockrum & Frank Giacoia.

Thomas, Glut, John Buscema & Marcos actually began ‘The Search for Steve Rogers!’ in #217, with S.H.I.EL.D.’s record division, where the Falcon is distracted by a surprising job offer. Nick Fury, busy with the hunt for capitalist cabal The Corporation, asks Cap’s partner to supervise the agency’s newest project: the SHIELD Super-Agents…

These wonders-in-training consist of Texas Twister, Blue Streak, The Vamp and a rather mature-seeming Marvel Boy, but the squad are already deeply flawed and fatally compromised…

Issue #218 sees Cap targeted by a Corporation agent: fed data which bends his legendarily-fragmented memory back to his thawing from the ice. Heading north to retrace his original journey, Cap spends ‘One Day in Newfoundland!’ (Glut, Sal Buscema & John Tartaglione), uncovering a secret army, an unremembered old foe and a colossal robotic facsimile of himself…

In #219, ‘The Adventures of Captain America’ (Glut, Sal B & Joe Sinnott) reveals how, during WWII, Cap and junior partner Bucky were ordered to investigate skulduggery on the set of a movie serial about them and exposed special effects wizard Lyle Dekker as a highly-placed Nazi spy.

Now in modern-day Newfoundland, that warped genius has built a clandestine organisation with one incredible purpose: revealed in ‘The Ameridroid Lives!’ (inked by Tartaglione & Mike Esposito) as the captive crusader is mind-probed and dredges up shocking submerged memories.

In 1945, when he and Bucky were chasing a swiftly-launched secret weapon, the boy (apparently) died and Rogers fell into the North Atlantic: frozen in a block of ice until found and thawed by the Avengers. At least, he always thought that’s how it happened…

Now as the probe does its devilish work, Captain America finds that he was in fact picked up by Dekker after the spy was punished by the Red Skull and exiled for his failures. Deciding to work only for his own interests, Dekker then attempted to transfer Cap’s power to himself and it was only in escaping the original Newfoundland base that Rogers crashed into the sea and froze…

In the Now, the vile scheme is finally accomplished: Cap’s energies are replicated in a 15-foot-tall super-android with aging Dekker’s consciousness permanently embedded in its metal and plastic brain.

…And only then does the fanatic realise he’s made himself into a monster at once unique, solitary and utterly apart from humanity…

The deadline problems still hadn’t eased and this episode is chopped in half with the remainder of the issue affording Falcon a short solo outing as ‘…On a Wing and a Prayer!’ by Scott Edelman, Bob Budiansky & Al Gordon finds the Pinioned Paladin hunting a mad archer who has kidnapped his avian ally Redwing…

The remainder of the Ameridroid saga appears in #221 as Steve Gerber and David Kraft co-script ‘Cul-De-Sac!’, wherein the marauding mechanoid is finally foiled – by reason not force of arms – whilst ‘The Coming of Captain Avenger!’(Edelman, Steve Leialoha & Gordon) provides another space-filling vignette with former sidekick Rick Jones given a tantalising glimpse of his most cherished dreams…

Captain America #222 sees Gerber fully in the writer’s seat as ‘Monumental Menace!’ (Sal B, Tartaglione & Esposito) relocates “The Search for Steve Rogers” storyline to Washington DC. As our hero examines army records at the Pentagon, the Corporation’s attempts to destroy him become more pronounced and bizarre. After escaping an animated, homicidal Volkswagen, Steven Grant Rogers learns at last that he was born the son of a diplomat and lost a brother at Pearl Harbor (all these revelations were later rather ingeniously retconned out so don’t worry about spoilers).

However, contemporary events spiral and Liberty’s Sentinel is attacked by the Lincoln Memorial, sacrilegiously brought to lethal life…

The madness continues as the hulking, monstrous horror responsible screams ‘Call Me Animus’ before unleashing a succession of blistering assaults resulting in hundreds of collateral casualties before being finally repulsed…

The epic is again interrupted as Peter Gillis, Mike Zeck, Esposito & Tartaglione contrive a thrilling mystery with a battered, partially amnesiac Cap awakening in a river with a new face. Investigating what happened, the sinister trail leads Cap to guest-villains Senor Suerte and Tarantula in ‘Saturday Night Furor!’…

The Search for Identity saga resumes in #225 with ‘Devastation!’ (Gerber, Sal Buscema, Esposito & Tartaglione) as Fury gives Captain America access to incarcerated mind-master Mason Harding (inventor of the “Madbomb”, as seen in previous collections), who uses his embargoed technology to unlock the Avenger’s closed memories at long last…

Sadly, the cathartic shock has terrifying repercussions. Although Rogers regains many memories, the machines somehow denature the Super-Soldier serum in his blood and he is forced to ask ‘Am I Still Captain America?’ when his perfect warrior’s frame reverts to the frail, sickly mess it used to be.

New scripter Roger McKenzie begins his superb run of tales – with Sal B, Esposito & Tartaglione still illustrating – as SHIELD puts all its resources into restoring the One-Man Army before being suddenly brought low by an invasion of body-snatching Red Skulls.

Back in fighting trim, the incursion is rapidly repelled by the resurgent Patriotic Paragon in ‘This Deadly Gauntlet!’ but the aftermath sees the too-often compromised Peacekeeping agency mothball many of its facilities. During the closure and destruction of the Manhattan branch, Cap is ambushed by The Constrictor in #228’s ‘A Serpent Lurks Below’, but subsequently provides the first real lead on the Corporation…

The trail leads back to Falcon and the Super Agents, and with ‘Traitors All About Me!’, Cap exposes the rotten apples working for elusive boss Kligger – and another enemy force – leading to an ‘Assault on Alcatraz!’ (McKenzie, Roger Stern, Sal B & Don Perlin) to rescue hostage friends and end the Corporation’s depredations in Captain America #230…

While this slowly-unfolding epic was entertaining readers here, fans of The Hulk were reading of equally shady shenanigans in his title (and Kirby’s Machine Man) where the Corporation’s West Coast Chief Curtiss Jackson was ruthlessly enacting his own perfidious plans. This volume concludes in a crossover conclusion from Incredible Hulk #232 as parallel plotlines converge into bombastic action-extravaganza ‘The Battle Below’ by Stern, David Michelinie, Buscema & Esposito…

Also displaying house ads, original art pages, covers and sketches, these are thoughtful yet fast-paced, action-packed, totally engrossing fights ‘n’ tights masterpieces no fan should ignore and above all else, more fabulously fun tales of a true American Dream in his anniversary year…
© 2011 MARVEL

Yoko Tsuno volume 10: Message for Eternity


By Roger Leloup translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-84918-251-5 (Album PB)

The uncannily edgy yet excessively accessible exploits of Japanese scientific adventurer Yoko Tsuno first graced the pages of Le Journal de Spirou in September 1970 and are still going strong, with 29th album Anges et Faucons (Angels and Falcons) released in 2019.

The eye-popping, expansively globe-girdling multi-award-winning series is the brainchild of Roger Leloup, another hugely talented Belgian who worked as a studio assistant on Herge’s Adventures of Tintin before striking out on his own. Compellingly told, astoundingly imaginative yet always grounded in hyper-realistic settings whilst sporting utterly authentic and unshakably believable technology, these illustrated epics were at the vanguard of a wave of comics featuring competent, clever and brave female protagonists that revolutionised Continental comics from the last third of the 20th century onwards and are as potently empowering now as they ever were.

The initial Spirou stories ‘Hold-up en hi-fi’, ‘La belle et la bête’ and ‘Cap 351’ were short introductory vignettes prior to the superbly capable Miss Tsuno and her always awestruck and overwhelmed male comrades Pol and Vic truly hitting their stride with premier extended saga Le trio de l’étrange (which began serialisation with the May 13th 1971 issue).

That epic of extraterrestrial intrigue was the first of many European albums, with the one here first serialised in LJdS #1882-1905 (from 9th May-17 October 17th 1974) and released a year later as Message pour l’éternité. A skilfully crafted suspenseful mystery thriller, the chronologically fifth album over there reaches us as Cinebook’s 10th translated chronicle.

It all begins as Yoko perfects her skills in a new hobby. Gliding high above Brittany. she fortuitously sets down in a field near a vast telecommunications complex. Offered a tour of the space-probing facility, she learns from one of the scientists of a fantastic “ghost message” recently picked up by their satellites: a Morse code signal from a British plane lost in 1933. Moreover, the signal is still being regularly broadcast…

As Yoko tries to arrange for her glider to be collected, a mysterious Englishman offers her a lift in his private helicopter but he has an ulterior motive. He works for the company which insured the lost flight and is looking for someone with certain exacting qualifications to trace the downed flight and recover a fortune in jewels from it. Her fee will be £20,000…

His firm has known where the plane went down for quite some time, but geographical and logistical difficulties have prevented them from undertaking a recovery mission until now. Moreover, although they have now started the process, the petite engineer is physically superior to the candidates the company are currently working with…

Cautiously accepting the commission, Yoko starts planning but even before Pol and Vic can join her the following day, strange accidents and incidents impact and imperil her life…

The boys are understandably reluctant but that attitude turns to sheer frustration and terror after someone tries to shoot Yoko down as she practises in her glider. This only makes her more determined to complete the job at all costs…

Two weeks later the trio are heading to the daunting Swiss fortress the company uses as a base, when another spectacular murder attempt almost ends their lives. Yoko remains undaunted but not so Vic and Pol, especially after overhearing that two of her fellow trainees recently died in similar “accidents” in the mountains…

Carrying on regardless, she assesses the technologically sophisticated glider-&-launch system which will take her to the previously unattainable crash site and perfects her landing technique in a fantastic training simulator. Eventually more details are provided and the real story unfolds.

In November 1933, the Handley-Page transport they are hunting was conveying diplomatic mail from Karachi to London before vanishing in a storm over Afghanistan. Decades later, a satellite somehow picked up a broken radio message stating it had landed…

Somewhere…

The businessman the trio call “Milord” identifies himself as Major Dundee – a spymaster from Britain’s Ministry of Defence – who explains how a shady American former U2 pilot approached the British government, claiming to have spotted the downed ship during a clandestine overflight of Soviet territories.

He provided purloined photos showing the plane in the centre of a vast circular crater on the Russo-Chinese border, but subsequent reconnaissance flights revealed nothing in the hole so the decision was taken to make a physical assessment, even though the already inaccessible site was deep in hostile enemy territory. Since then, it has become clear that some unidentified agent or group is acting against the recovery project, presumably intent on retrieving the ship’s mysterious but valuable cargo for a foreign power.

Events spiral out of control when a traitor in the training team attempts to kill Yoko and “Operation Albatross” is rushed to commencement before the unknown enemy can try again…

Within a day she is transported in a speedy manner around the world before her space-age glider prototype is secretly deployed over the enigmatic crater…

Narrowly avoiding patrolling Soviet jets, Yoko deftly manoeuvres into the mist-covered chasm and plunges into one of the most uncanny experiences of her life.

The old plane is certainly gone. The floor of the crater is strangely  cracked and at the centre stands a burned and blackened monolith; there are uncharacteristic animal bones everywhere and at one end of the vast cavity is a primitive but large graveyard…

When the astounded girl goes exploring, she is ambushed by her treacherous fellow trainee who has raced after her by conventional means before parachuting into the bizarre basin. However, his original plans have changed drastically since arrival, and despite the machine gun he wields, he needs Yoko’s help. He’s already located the Handley-Page – somehow manually dragged under an unsuspected overhang in the crater – but is mortally afraid of what he describes as the “tiny people” infesting the terrifying impact bowl…

As the unlikely allies head towards the eerily preserved plane, the truth about the terrifying homunculi is shockingly revealed and they encounter the last human survivor of the downed Diplomatic Flight, discovering to their cost the uncanny and ultimately deadly atmospheric anomaly which has kept the plane a secret for decades and turned the crater into a vast geological radio set…

When the dust settles, Yoko realises she is trapped in the subterranean anomaly. With all her escape plans rendered useless she must align herself with the bizarre sole survivor and his bestial, rebellious servants, but she also refuses to give up on the recovery mission. Of course, that doesn’t mean that she has to trust anything the old relic in the hole or Major Dundee has said. With that in mind she lays her own plans to settle matters…

As ever, the most potent asset of these breathtaking dramas is the astonishingly authentic and staggeringly detailed draughtsmanship and storytelling, which benefits from Leloup’s diligent research and meticulous attention to detail, honed through years of working on Tintin.

With this sleekly beguiling tale Yoko proved that she was a truly multi-faceted adventurer, equally at home in all manner of dramatic milieux and able to hold her own against the likes of James Bond, Modesty Blaise, Tintin or any other genre-busting super-star: as triumphantly capable thwarting spies and crooks as alien invaders, weird science effects or unchecked forces of nature…

This is a splendidly frenetic, tense thriller which will appeal to any fan of blockbuster action fantasy or devious espionage exploit.
Original edition © Dupuis, 1973, 1979 by Roger Leloup. All rights reserved. English translation 2015 © Cinebook Ltd.

Plastic Man Archives volume 7


By Jack Cole, with Joe Millard, Gwen Hansen, John Spranger, Alex Kotzky & various (DC Comics)
ISBN: 978-1-4012-0413-6 (HB)

Jack Cole was one of the most uniquely gifted talents of American comics’ Golden Age. Before moving into mature magazine and gag markets, he originated landmark tales in horror, true crime, war, adventure and especially superhero comicbooks, and his incredible humour-hero Plastic Man remains an unsurpassed benchmark of screwball costumed hi-jinks: frequently copied but never equalled. It was a glittering career of distinction which Cole was clearly embarrassed by and unhappy with.

In 1954 Cole quit comics for the lucrative and prestigious field of magazine cartooning, swiftly becoming a household name when his brilliant watercolour gags and stunningly saucy pictures began regularly running in Playboy from the fifth issue.

Cole eventually moved into the lofty realms of newspaper strips and, in May 1958, achieved his life-long ambition by launching a syndicated newspaper strip, the domestic comedy Betsy and Me.

On August 13th 1958, at the peak of his greatest success, he took his own life. The reasons remain unknown.

Without doubt – and despite his other triumphal comicbook innovations such as Silver Streak, Daredevil, The Claw, Death Patrol, Midnight, Quicksilver, The Barker, The Comet and a uniquely twisted and phenomenally popular take on the crime and horror genres – Cole’s greatest creation and contribution was the zany Malleable Marvel who quickly grew from a minor back-up character into one of the most memorable and popular heroes of the era.

Plastic Man debuted at the back of Police Comics #1 (August 1941) as a slight, comedy filler feature amongst the more serious Cops ‘n’ Robbers fare but “Plas” was the wondrously perfect fantastic embodiment of the sheer energy, verve and creativity of an era when anything went and comics-makers were prepared to try out every outlandish idea…

Eel O’Brian is a brilliant career criminal wounded during a factory robbery, soaked by a vat of spilled acid and callously abandoned by his thieving buddies. Left for dead, he is saved by a monk who nurses him back to health and proves to the hardened thug that the world is not filled with brutes and vicious chisellers after a fast buck.

His entire outlook altered and now blessed with incredible elasticity, Eel resolves to put his new powers to good use: cleaning up the scum he used to run with. Creating a costumed alter ego, he starts a stormy association with the New York City cops before being recruited as a most special agent of the FBI…

He soon reluctantly adopts the most unforgettable comedy sidekick in comics history. Woozy Winks is a dopey, indolent slob and utterly amoral pickpocket who once – accidentally – saved a wizard’s life. He was blessed in return with a gift of invulnerability: all the forces of nature will henceforth protect him from injury or death – if said forces feel like it…

After utterly failing to halt the unlikely untouchable’s subsequent crime spree, Plas appeals to the scoundrel’s sentimentality and, once Woozy tearfully repents, is compelled to keep him around in case he ever strays again. The oaf is slavishly loyal but perpetually back-sliding into pernicious old habits…

Equal parts Artful Dodger and Mr Micawber, with the verbal skills and intellect of Lou Costello’s screen persona or the over-filled potato sack he resembles, Winks is the perfect foil for Plastic Man: a lazy, greedy, morally bankrupt reprobate with perennially sticky fingers who gets all the best lines, possessing an inexplicable charm and habit of finding trouble. It was always the ideal marriage of inconvenience…

Despite being a fan favourite for decades and regularly reinvented for both comics and television Plas, is woefully underrepresented in the archival reprint realm. These long out-of-print Archive editions are the only seriously curated collections of his outlandish adventures, but hope springs eternal for new editions or – at the very least – a digital collection someday…

Covering May to October 1947, this sublimely sturdy seventh full-colour hardback exposes more eccentrically exaggerated exploits of the elastic eidolon from Plastic Man #7 and 8 and his regular monthly beat in Police Comics #66-71. Before the hilarious action kicks off, Bud Plant offers a historical assessment of Cole and his collaborators in the Foreword after which the power-packed contents of Plastic Man #7 (Spring 1947) commence with ‘The Evil Doctor Volt’by scripter Joe Millard and Cole, wherein an elite criminal genius’ plans are continually scuppered by common uneducated crooks and the world’s dumbest hero sidekick, after which Woozy’s eagerness to do good deeds lands him on a treasure-hunter’s ship after he’s ratcheted by a sinister seductress pressganging innocent men into a ‘One-Way Voyage of Villainy’ (by Cole with Millard & Alex Kotzky)…

Woozy had his own regular solo feature in Plastic Man, and here the Stalwart Simpleton seek to improve his deductive abilities and crimebusting skills at ‘Professor Rudge’s Mind-Training School’ (Gwen Hansen & Cole), Perhaps, he should have asked where teacher got all his knowledge and experience from…

Prose science fiction tale ‘The Glass Planet’ leads back to comical comics as Millard & Cole reveal ‘The Billboard’s Tale’, closing the issue with a skyscraper ad display detailing a war between marketing companies that endangered the entire city and made the signage feel really special again…

Cole expended most of his creative energies and multitalented attentions on the monthly Police Comics and in #66, depicts Plas trying to get the goods on ruthless construction cheat Naughty Nikko as he skimps on a new West River Tunnel. Everybody would be far better served watching stylish concubine ‘Beauteous Bessie’. Woozy sure is…

For #67, our heroes are put through the wringer by jolly joker ‘The Gag Man’ whose love of kids extends to their worth as police diversions and human shields after which Plastic Man #8 opens with ‘The Hot Rod’ (Hansen & Cole) wherein a contract killer successfully eludes all efforts to catch him until injected by one victim with a serum that turns him into a human firebrand before ‘Concerto for Murder’ (Hansen & Cole) sees Woozy join an orchestra just in time to see the conductor murdered in full view of everyone. Happily, supportive Plas is on hand…

Winks’ solo strip – by Hansen & John Spranger – sees the affable goon befriend a crazy artist who can instantly change the appearance of everything by covering it with ‘The Mystery Paint’, whilst anonymous prose vignette ‘Doomsby’s Doom’explodes a monster myth threatening a plantation crop, after which the comic concludes with the tragedy of deranged criminal Mr. Uglee who offers a huge pay-out to the person who can turn himself into ‘The Homeliest Man in the World’(Millard & Spranger)…

Police Comics #68 (July 1947) follows the FBI star – and Woozy – as he trails an escaped criminal mastermind to California and is sucked into showbiz inPlas Goes to Hollywood’ before returning home to meet his match in #69’s ‘Stretcho, the India Rubber Man’: a murderous performer who frames the hero at the behest of vengeful convicts.

Spies frantically, lethally hunting a hidden secret shade #70’s ‘It’s an Ill Wind that Blows the Hat’, with Woozy sporting a string of chapeaus likely to lose him his head before the manic mayhem pauses once more with a case in cowboy country as ‘East is East and West is West’ finds FBI tenderfeet Plas and Woozy hunting rustlers and stamp-stealers and finding an East Coast bigshot who’s gone native…

Augmented by all the astoundingly ingenious gag-packed covers, this is a true masterclass of funnybook virtuosity: still exciting, breathtakingly original, thrilling, witty, scary, visually outrageous and pictorially intoxicating eight decades after Jack Cole first put pen to paper.

Plastic Man is a unique creation and this is a magical experience comics fans should take every opportunity to enjoy, so let’s pray someone at DC is paying attention…

© 1946, 1947, 2004 DC Comics. All Rights Reserved.

 

29th Plas 7 (Comedy/DC Superhero/Humour/Plastic Man)

Plastic Man Archives volume 7

By Jack Cole, with Joe Millard, Gwen Hansen, John Spranger, Alex Kotzky & various (DC Comics)

ISBN: 978-1-4012-0413-6 (HB)

Jack Cole was one of the most uniquely gifted talents of American comics’ Golden Age. Before moving into mature magazine and gag markets, he originated landmark tales in horror, true crime, war, adventure and especially superhero comicbooks, and his incredible humour-hero Plastic Man remains an unsurpassed benchmark of screwball costumed hi-jinks: frequently copied but never equalled. It was a glittering career of distinction which Cole was clearly embarrassed by and unhappy with.

In 1954 Cole quit comics for the lucrative and prestigious field of magazine cartooning, swiftly becoming a household name when his brilliant watercolour gags and stunningly saucy pictures began regularly running in Playboy from the fifth issue.

Cole eventually moved into the lofty realms of newspaper strips and, in May 1958, achieved his life-long ambition by launching a syndicated newspaper strip, the domestic comedy Betsy and Me.

On August 13th 1958, at the peak of his greatest success, he took his own life. The reasons remain unknown.

Without doubt – and despite his other triumphal comicbook innovations such as Silver Streak, Daredevil, The Claw, Death Patrol, Midnight, Quicksilver, The Barker, The Comet and a uniquely twisted and phenomenally popular take on the crime and horror genres – Cole’s greatest creation and contribution was the zany Malleable Marvel who quickly grew from a minor back-up character into one of the most memorable and popular heroes of the era.

Plastic Man debuted at the back of Police Comics #1 (August 1941) as a slight, comedy filler feature amongst the more serious Cops ‘n’ Robbers fare but “Plas” was the wondrously perfect fantastic embodiment of the sheer energy, verve and creativity of an era when anything went and comics-makers were prepared to try out every outlandish idea…

Eel O’Brian is a brilliant career criminal wounded during a factory robbery, soaked by a vat of spilled acid and callously abandoned by his thieving buddies. Left for dead, he is saved by a monk who nurses him back to health and proves to the hardened thug that the world is not filled with brutes and vicious chisellers after a fast buck.

His entire outlook altered and now blessed with incredible elasticity, Eel resolves to put his new powers to good use: cleaning up the scum he used to run with. Creating a costumed alter ego, he starts a stormy association with the New York City cops before being recruited as a most special agent of the FBI…

He soon reluctantly adopts the most unforgettable comedy sidekick in comics history. Woozy Winks is a dopey, indolent slob and utterly amoral pickpocket who once – accidentally – saved a wizard’s life. He was blessed in return with a gift of invulnerability: all the forces of nature will henceforth protect him from injury or death – if said forces feel like it…

After utterly failing to halt the unlikely untouchable’s subsequent crime spree, Plas appeals to the scoundrel’s sentimentality and, once Woozy tearfully repents, is compelled to keep him around in case he ever strays again. The oaf is slavishly loyal but perpetually back-sliding into pernicious old habits…

Equal parts Artful Dodger and Mr Micawber, with the verbal skills and intellect of Lou Costello’s screen persona or the over-filled potato sack he resembles, Winks is the perfect foil for Plastic Man: a lazy, greedy, morally bankrupt reprobate with perennially sticky fingers who gets all the best lines, possessing an inexplicable charm and habit of finding trouble. It was always the ideal marriage of inconvenience…

Despite being a fan favourite for decades and regularly reinvented for both comics and television Plas, is woefully underrepresented in the archival reprint realm. These long out-of-print Archive editions are the only seriously curated collections of his outlandish adventures, but hope springs eternal for new editions or – at the very least – a digital collection someday…

Covering May to October 1947, this sublimely sturdy seventh full-colour hardback exposes more eccentrically exaggerated exploits of the elastic eidolon from Plastic Man #7 and 8 and his regular monthly beat in Police Comics#66-71. Before the hilarious action kicks off, Bud Plant offers a historical assessment of Cole and his collaborators in the Foreword after which the power-packed contents of Plastic Man #7 (Spring 1947) commence with ‘The Evil Doctor Volt’by scripter Joe Millard and Cole, wherein an elite criminal genius’ plans are continually scuppered by common uneducated crooks and the world’s dumbest hero sidekick, after which Woozy’s eagerness to do good deeds lands him on a treasure-hunter’s ship after he’s ratcheted by a sinister seductress pressganging innocent men into a ‘One-Way Voyage of Villainy’ (by Cole with Millard & Alex Kotzky)…

Woozy had his own regular solo feature in Plastic Man, and here the Stalwart Simpleton seek to improve his deductive abilities and crimebusting skills at ‘Professor Rudge’s Mind-Training School’ (Gwen Hansen & Cole), Perhaps, he should have asked where teacher got all his knowledge and experience from…

Prose science fiction tale ‘The Glass Planet’ leads back to comical comics as Millard & Cole reveal ‘The Billboard’s Tale’, closing the issue with a skyscraper ad display detailing a war between marketing companies that endangered the entire city and made the signage feel really special again…

Cole expended most of his creative energies and multitalented attentions on the monthly Police Comics and in #66, depicts Plas trying to get the goods on ruthless construction cheat Naughty Nikko as he skimps on a new West River Tunnel. Everybody would be far better served watching stylish concubine ‘Beauteous Bessie’. Woozy sure is…

For #67, our heroes are put through the wringer by jolly joker ‘The Gag Man’ whose love of kids extends to their worth as police diversions and human shields after which Plastic Man #8 opens with ‘The Hot Rod’ (Hansen & Cole) wherein a contract killer successfully eludes all efforts to catch him until injected by one victim with a serum that turns him into a human firebrand before ‘Concerto for Murder’ (Hansen & Cole) sees Woozy join an orchestra just in time to see the conductor murdered in full view of everyone. Happily, supportive Plas is on hand…

Winks’ solo strip – by Hansen & John Spranger – sees the affable goon befriend a crazy artist who can instantly change the appearance of everything by covering it with ‘The Mystery Paint’, whilst anonymous prose vignette ‘Doomsby’s Doom’explodes a monster myth threatening a plantation crop, after which the comic concludes with the tragedy of deranged criminal Mr. Uglee who offers a huge pay-out to the person who can turn himself into ‘The Homeliest Man in the World’(Millard & Spranger)…

Police Comics #68 (July 1947) follows the FBI star – and Woozy – as he trails an escaped criminal mastermind to California and is sucked into showbiz inPlas Goes to Hollywood’ before returning home to meet his match in #69’s ‘Stretcho, the India Rubber Man’: a murderous performer who frames the hero at the behest of vengeful convicts.

Spies frantically, lethally hunting a hidden secret shade #70’s ‘It’s an Ill Wind that Blows the Hat’, with Woozy sporting a string of chapeaus likely to lose him his head before the manic mayhem pauses once more with a case in cowboy country as ‘East is East and West is West’ finds FBI tenderfeet Plas and Woozy hunting rustlers and stamp-stealers and finding an East Coast bigshot who’s gone native…

Augmented by all the astoundingly ingenious gag-packed covers, this is a true masterclass of funnybook virtuosity: still exciting, breathtakingly original, thrilling, witty, scary, visually outrageous and pictorially intoxicating eight decades after Jack Cole first put pen to paper.

Plastic Man is a unique creation and this is a magical experience comics fans should take every opportunity to enjoy, so let’s pray someone at DC is paying attention…
© 1946, 1947, 2004 DC Comics. All Rights Reserved.