Showcase Presents Dial H for Hero


By Dave Wood, Jim Mooney, George Roussos, Frank Springer, Sal Trapani, Jack Sparling & various (DC Comics)
ISBN: 978-1-4012-2648-0 (TPB)

This book includes Discriminatory Content produced in less enlightened times.

In the mid-Sixties the entire world went crazy for costumed crusaders and every comic book publisher (and some who weren’t) frantically sought new ways to repackage an extremely exciting yet intrinsically limited concept. Perhaps its ultimate expression – for Americans at least as UK comics were always skewing the curves – came with the creation of a teen-aged everyman champion who battled crime and disaster in his little town with the aid of a fantastic wonder-tool…

This slim monochrome paperback compendium collects the entire eclectic run from House of Mystery (#156, January 1966 to #173, March-April 1968), after which the title vanished for a few months, only to re-emerge as DC’s first new anthological supernatural mystery title and next big publishing sensation…

Created by Dave Wood & Jim Mooney, Dial H For Hero detailed the incredible adventures of lonely boy genius Robby Reed who lived with his grandfather in idyllic Littleville: a genial small town where nothing ever happened…

Born in Arlington, Massachusetts on September 5th 1926, Dave Silva worked prodigiously in comics as Dave Wood, as did his brothers Bob Wood and Dick Wood. Their father was a doctor who blotted his copybook so badly that the family had their surname legally changed sometime after 1932.

Dave’s brothers got into making comics early – founding a studio shop with Charles (Airboy, Crime Does Not Pay, The Little Wise Guys) Biro – and Dave joined them before his war service as an army reporter in 1944. He returned and blossomed into a go-to writer in many genres. His prolific output really began in the post-superhero days of AUS comic books and includes such seminal classics – often with artistic legends Jack Kirby and Wally (no-relation) Wood) – as Challengers of the Unknown and seminal Space Race newspaper strip Sky Masters. A skilled jobbing writer, Wood frequently and closely collaborated with brother Dick. They bounced around the industry, scripting mystery, war, science fiction and he-man adventure yarns. Amongst his/their vast credits are stints on Danger Trail, Our Army at War, most Superman family titles, Batman, Detective Comics, World’s Finest Comics, Green Arrow, Rex the Wonder Dog, Tomahawk, Blackhawk, Martian Manhunter and so many more. As well as Dial H For Hero Dave Wood created bizarre sleeper hit Animal Man and the esoteric but fondly regarded Ultra, the Multi-Alien. He was Bob Kane’s ghost writer and co-created eccentric villains Mister Zero/Mr Freeze, Doctor Double X and the Terrible Trio/The Fox, the Shark and the Vulture. He died far, far too young on July 7th 1974

The majority of the illustration was left to capable, unflappable, slick James Noel Mooney. He started his comics career in 1940, aged 21, working for the Eisner & Eiger production shop, and at Fiction House on The Moth, Camilla, Suicide Smith and other B-features. By the end of that year he was a mainstay of Timely Comic’s vast funny animal/animated cartoon tie-in department.

In 1946, he migrated to National/DC to ghost Batman for Bob Kane & Dick Sprang. He stayed until 1968, a regular on a host of key features including Superman, Superboy, Legion of Super-Heroes, World’s Finest Comics and Tommy Tomorrow, as well as many genre short stories for the company’s assorted anthology titles like Tales of the Unexpected and House of Mystery. He famously drew Supergirl from her series debut in Action Comics #253 to #373. He returned to Marvel in the late 1960s, delivering stellar runs on Spider-Man, Marvel Team-up, Omega the Unknown, Man-Thing, Ghost Rider and a host of other features including early adults-only feature Pussycat as both penciller and inker. Prior to that move he was illustrating Dial H For Hero; the only original DC feature he co-created.

Big things were clearly expected of the new feature, which was parachuted in as lead and cover feature, demoting the venerable Martian Manhunter J’onn J’onzz to a back-up role at the rear of each issue. Cover dated January 1966 (and on sale from November 18th 1965) House of Mystery #156 kicked off the strange adventures with an untitled tale that opens in an attack on the local chemical works by super-scientific criminal organisation Thunderbolt. This occurs just as young Robby and his pals are playing in the hills above the site. As they flee, the plucky kid is caught in a landslide and falls into an ancient cave where lies hidden an obviously alien artefact… that looks like an outlandish rotary telephone dial. If these words mean nothing to you, feel free to investigate on-line…

After finding his way out of the cavern Robby becomes obsessed with the device and spends all his time attempting to translate the arcane hieroglyphs on it. Eventually he determines that they are instructions to dial the dial symbols which roughly translate to “H”, “E”, “R” and “O”…

Ever curious, Robby complies and is suddenly transformed into a colossal super-powered Giantboy, just in time to save a crashing airliner and quash another Thunderbolt raid. On returning home, he simply reverses the dialling process and goes to bed…

These were and still are perfect wish-fulfilment stories: uncluttered, uncomplicated yarns concealing no grand messages or themes: just straight entertainment expertly undertaken by experienced and gifted craftsmen who knew how to reach their young-at-heart audiences. After all, what right minded child wouldn’t rush out and DO GOOD if they got superpowers?

Thus, no-one is surprised at the ease with which Robby adapts to his new situation. When Thunderbolt strikes again next morning Robby grabs his dial but is startled to become a different hero – high-energy being The Cometeer. Streaking to the rescue Robby is overcome by the raider’s super weapon and forced dial back into being a boy again. Undeterred, he later tries again and as The Mole finally tracks the villains to their base and crushes them. The leader escapes, however, to become the series’ only returning villain…

Mr. Thunder was back in the next issue as Robby became The Human, Bullet, bestial energy-being Super-Charge and eerie alien Radar-Sonar Man to combat ‘The Marauders from Thunderbolt Island’ after which criminal scientist Daffy Dagan steals the H-Dial after defeating the boy’s next temporary alter ego Quake-Master. Dagan becomes a horrifying multi-powered monster when he learns to ‘Dial… V… For Villain’ but after the defeated hero takes back the artefact, Robby redials into techno-warrior The Squid and belatedly saves the day. Clearly the Mystery in House of… was related to where the Dial came from, what its unknown parameters were and especially who or what Robby would transform into next…

HoM #159 pitted The Human Starfish, Hypno-Man and super-powered toddler Mighty Moppet (wielding weaponised baby bottles) in single combats with a shape-shifting bandit gang dubbed ‘The Clay-Creep Clan’ whilst ‘The Wizard of Light’ played with the format by introducing a potential love-interest for Robby in his best friend’s cousin Suzy. It also saw the return of Giant-Boy, introduction of sugar-based sentinel of justice King Candy and the lad’s only transformation into an already established hero – Golden Age legend Plastic Man.

Cynical me suspects the move was a tester to see if the Pliable Paladin – who had been an inert resource since the company had bought out original publisher Quality Comics in 1956 – was ripe for a relaunch in the new, superhero-hungry environment.

DC’s Plastic Man #1 was released five months later…

House of Mystery #161 featured awesome ancient Egyptian menace ‘The Mummy with Six Heads’ who proved too much for Robby as Magneto (same powers but so very not a certain Marvel villain) and Hornet-Man, but not intangible avenger Shadow-Man who eventually triumphed, whilst in the next issue ‘The Monster-Maker of Littleville’ is proved by Mr. Echo and Future-Man to be less mad scientist than greedy entrepreneur. Then, ‘Baron Bug and his Insect Army’ almost ends Robby’s clandestine career when the boy turns into two heroes at once. However, even though celestial twins Castor and Pollux are overmatched, animated slinky-toy King Coil proves sufficient to stamp out the Baron’s giant mini-beasts. Human wave Zip Tide, living star Super Nova and Robby the Super-Robot are then increasingly hard-pressed to stop the rampages of ‘Dr. Cyclops – the Villain with the Doomsday Stare’, but eventually overcome the outrageous odds – and oddness…

Things got decidedly peculiar in #165 when a clearly malfunctioning H-Dial called up ‘The Freak Super-Heroes’Whoozis, Whatsis and Howzis – to battle Dr. Rigoro Mortis and his artificial thug Super-Hood in a bizarrely captivating romp with what looks like some unacknowledged inking assistance from veteran brush-meister George Roussos (who popped in a couple more times until Mooney’s departure).

Suzy became a fixture and moved into the house next door with ‘The King of the Curses!’ He found his schemes to plunder the city thwarted by The Yankee-Doodle Kid and Chief Mighty Arrow, a war-bonneted “Indian brave” on a winged horse, before in HoM #167, ‘The Fantastic Rainbow Raider’ easily defeated Balloon Boy and Muscle Man but had no defence against returning Radar-Sonar Man. Next ‘The Marauding Moon Man’ easily overmatched Robby as The Hoopster, but had no defence when another glitch turned old incarnations The Mole and Cometeer into a single heroic composite imaginatively christened Mole-Cometeer. The biggest shock of all came when ‘The Terrible Toymaster’ defeats Robby – AKA Velocity Kid – and Suzy cajoles the fallen hero into dialling her into the scintillating Gem Girl to finish the mission.

Of course, as it was the 1960s, plucky Suzy didn’t quite manage on her own, but after Robby transforms into psionically potent Astro, Man of Space they soon closed the case – and toybox – for good. This one was all Mooney and so was the next, which turned out to be the artist’s last hurrah with the Kid of a Thousand Capes. ‘Thunderbolt’s Secret Weapon’ saw the crooks cartel seek to steal a supercomputer, only to be stopped dead by Baron Buzz-Saw, Don Juan (and his magic sword!) and the imposing Sphinx-Man. With House of Mystery #171 a radical new look emerged, as well as a darker tone. The writing was clearly on the wall for exuberant, angst-free adventurers…

‘The Micro-Monsters!’ was illustrated by Frank Springer and saw Robby dial up King Viking – Super Norseman, Go-Go (a fab hipster who utilised the incredible powers of popular disco dances… and how long have I waited to type that line?) and multi-powered Whirl-I-Gig to defeat bio-terrorist Doc Morhar and his belligerent invaders from a sub-atomic dimension. Springer also drew ‘The Monsters from the H-Dial’, wherein the again on-the-fritz gear simultaneously turns Reed’s friend Jim into assorted ravening horrors every time Robby dials up. Luckily the unnamed animated Pendulum, Chief Mighty Arrow and the Human Solar Mirror our hero successively turns into prove just enough to stop the beasts until the canny boy can apply his trusty screwdriver to the incredible artefact once again.

In those distant days series ended abruptly, without fanfare and often in the middle of something… and such was the fate of Robby Reed. HoM #173, by Wood & Sal Trapani, saw the lad solve a mystery in ‘The Revolt of the H-Dial’, wherein the process reshapes him into water-breathing Gill-Man and a literal Icicle Man: beings not only unsuitable for life on Earth but also compelled to commit crimes. Happily by the time Robby dials into Strata Man he’s deduced what outside force is affecting his dangerously double-edged device…

And that was that. The series was gone, the market was again abandoning Fights ‘n’ Tights fantasy and on the immediate horizon lay a host of war, western, barbarian and horror comics…

Exciting, fun, inspirational, imaginatively engaging and silly in equal amounts (heck, even I couldn’t resist a jibe or too and I genuinely revere these daft, nostalgia-soaked gems), Dial H For Hero has been re-imagined many times since these innocent odysseys first ran, but never with the clear-cut, unsophisticated, welcoming charm displayed here.

This was Ben-10 (remember him?) for your granddad’s generation and perhaps your kid’s delectation: and only if they’re at just that certain age. Certainly you’re too grown up to enjoy these glorious classics. Surely you couldn’t be that lucky; could you?
© 1966, 1967, 1968, 2010 DC Comics. All rights reserved.

Today in 1950 comics iconoclast and creative pioneer Howard Chaykin was born. You should track down American Flagg! and his interpretation of The Shadow but don’t miss Ironwolf: Fires of the Revolution. One year later international comics legend Enki Bilal did likewise, before going on to create masterpieces such as Century’s End: The Black Order Brigade & The Hunting Party.

Fantastic Four Marvel Masterworks volume


By Doug Moench & Bill Sienkiewicz, John Byrne, Roger Stern, Joe Sinnott, Al Milgrom, George Pérez, Tom Sutton, Jerome Moore, Chic Stone, Jon D’Agostino, Mike Esposito, Pablo Marcos, Frank Giacoia, George Roussos, Jim Novak, Irving Watanabe & various (MARVEL)
ISBN: 978-1-3029-1027-3 (TPB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

For Marvel everything started with The Fantastic Four.

Monolithic modern Marvel truly began with eccentric monster ‘n’ alien filled adventures of a compact superteam as much squabbling family as coolly capable costumed champions. All that Modern Marvel is, company and brand, stems from that quirky quartet and the inspired, inspirational, groundbreaking efforts of Stan Lee & Jack Kirby…

Cautiously bi-monthly and cover-dated November 1961, Fantastic Four #1 – by Stan, Jack, George Klein and/or Christopher Rule – was raw and crude even by the ailing publisher’s standards; but it seethed with rough, passionate, uncontrolled excitement. Thrill-hungry kids pounced on its dynamic storytelling and caught a wave of change beginning to build in America. It and every succeeding issue changed comics a little bit more… and forever. As revealed in that premier issue, maverick scientist Reed Richards, fiancée Sue Storm, close friend Ben Grimm and Sue’s bratty teen brother survived an ill-starred private spaceshot after cosmic rays penetrated their ship’s inadequate shielding.

All were permanently mutated: Richards’ body became elastic, diffident Sue became (even more) invisible, Johnny Storm burst into living flame and tragic Ben shockingly devolved into a shambling, rocky freak. After the initial revulsion and trauma passed, they solemnly agreed to use their abilities to benefit mankind. Throughout the 1960s The Fantastic Four was indisputably the key title and most consistently groundbreaking series of Marvel’s ever-unfolding web of cosmic creation: a forge for new concepts and characters.

Kirby was approaching his creative peak: unleashing his vast imagination on plot after spectacular plot, and intense, incredible new characters whilst Lee scripted some of the most passionate superhero sagas ever seen. Both were on an unstoppable roll, at the height of their powers and full of the confidence only success brings, with The King particularly eager to see how far the genre and the medium could be pushed… which is rather ironic since it was the company’s reticence to give the artist more creative freedom that led to Kirby’s moving to National/DC in the 1970s.

Without Kirby’s soaring imagination the rollercoaster of mindbending High Concepts lost out to traditional tales of characters in conflict, with soap opera leanings and supervillain-heavy Fights ‘n’ Tights forays abounding. With Lee & Kirby long gone but their mark very much still stamped onto every page of the still-prestigious title, this full-colour luxury compendium collects Fantastic Four #219-231 and Annual #15, spanning June 1980-June 1981, wherein editor Jim Salicrup sanctioned a bold new look and direction for the Hallowed team. The call for and upshot of all that is discussed by incoming writer Doug Moench who recalls fan-fright paralysis and jumping in full throttle in his Introduction ‘The Big-Kid Stuff Cold Turkey Fail’ prior to a distinctly spookily toned and frequently supernaturally themed change of pace commencing.

What You Should Know: After being rejuvenated and repowered in an extended space-spanning saga, the Family FF are getting used to being back on earth even with supervillains all over the place. Now Read On…

Penciller John Byrne, having served out his first term of duty on the series he was to soon make his alone was officially and ostensibly only temporarily replaced for FF #219. Ably augmented by Joe Sinnott, stalwart “Guest-Team” Doug Moench & Bill Sienkiewicz were parachuted in for monster mash-up ‘Leviathans’, on the back of huge success and acclaim for their vigilante thriller Moon Knight, bringing with them a whole new look and sensibility, as well as far faster pace to the stories.

Here, modern day pirate Cap’n Barracuda steal the fabled Horn of Proteus from Atlantis and unleashes a wave of giant monsters on New York City. Thankfully, this is a subject the mighty Sub-Mariner and Mr. Fantastic can agree on and their combined forces are soon stomping beasties and taking names (like Giganto!) to restore order and stop a piratical plunder ploy without peer…

Byrne was back writing & pencilling in #220 as ‘…And the Lights Went Out All Over the World!’ sees the Avengers call in Reed and his team when all of Earth suffers a catastrophic power-outage. Science! soon sends the explorers to the arctic where they encounter an astounding and unbelievable obelisk being constructed by beings of utterly alien appearance…

The story includes an updated origin for the quartet and guest shot for Canada’s finest (that’s Vindicator of Alpha Flight in case you were wondering) and the issue halts with a pinup/possible rejected cover by inker Sinnott (the Torch battling a flaming Skrull) before #221’s concluding chapter ‘Tower of Glass… Dreams of Glass!’ – after the usual misconceptions and rash clashes reveal three aliens shipwrecked for half a million years who just need their myriad mobile mechanisms to reverse the planet’s magnetic poles so that they can return home at last. Thankfully, Reed has a less end of human civilisation-y solution that leaves everyone involved happy and safe…

Now officially the latest regular creative team, Moench & Sienkiewicz return to prep for Halloween in FF #222’s ‘The Possession of Franklin Richards!’ as the kid is targeted from beyond the unknown by the exiled soul of Nicholas Scratch, son of Agatha Harkness and the kind of warlock who gives witchcraft a bad name. Having made the boy his conduit back to reality, Scratch terrorises and tortures his hated enemies, who with Doctor Strange unavailable, must call on the dubious gifts of self-doubting failed horror hero Gabriel the Devil Hunter and his sexy morally ambiguous familiar Desadia (as mostly seen in the Marvel monochrome magazine line such as Haunt of Horror and Monsters Unleashed).

Apparently acquiescing, the team agree to liberate the dead diabolist’s minions of magical cult Salem’s Seven in ‘That a Child May Live…’ but their instant assaults on humanity are an acceptable risk and consequence in a long plan that sets the worlds to rights for all but the defeated devil…

Fantastic Four Annual #15 swiftly follows, wherein Moench & George Pérez, abetted by Chic Stone, Jon D’Agostino & Mike Esposito, renew hostilities between the FF and the Skrull empire when the shapeshifters target Reed’s latest energy-casting breakthrough in ‘Time for the Prime Ten!’ Infiltrating the Baxter Building, negating his teammates and almost banishing Mr. Fantastic to the tender mercies of Annihilus in the Negative Zone, the sneaky killers are actually seeking to end their millennial war against stellar rivals The Kree, but have underestimated Reed’s brilliance, his team’s tenacity and the sheer power and cosmic awareness of Earth-loving Kree Exile Captain Mar-Vell…

A back-up tale by Moench & Tom Sutton takes us to recently liberated Latveria for the opening of proposed series ‘The Return of Doctor Doom!’ with only episode ‘The Power of the People!’ showing how restored monarch King Zorba failing to live up to his democratic promise and discovering how excessive taxation really upsets subjects, at around the same moment crazed and catatonic Victor von Doom goes missing from the most secure dungeon in Doomstadt…

Sadly, the impending crisis never materialised and was only addressed by John Byrne in Fantastic Four #247…

Over in FF #224 & 225, fresh calamity unfolds in Moench, Sienkiewicz & Pablo Marcos’ ‘The Darkfield Illumination’ as an eerie radioactive red mist blankets Manhattan and plays hob with the team’s powers. Tracing the cloud’s origin point to an icy dome in the Arctic, the FF discover a lost colony of technologically advanced Vikings utterly dependent upon a mutated immortal giant. ‘The Blind God’s Tears’ supply heat, light, food materials from the outside world and immortality, but now Korgon is dying and demands the explorers save him and the people who worship him…

Always eager to help, the team strive hard and succeed in saving the God, only to see him betrayed by his most trusted ally. As Korgon rages madly in response, the situation escalates as Thor arrives to investigate Viking worshippers who have abandoned their true god for a false one…

Bruce Patterson joins Marcos inking Sienkiewicz as Moench takes the opportunity to bring closure to fans of his old Shogun Warriors series next. In their own title the former pilots of monster-fighting mega-mecha Dangard Ace, Raydeen and Combatra had been recruited by an ancient order to defend humanity, but had ultimately retired when their machines were destroyed. That epic sacrifice had come when evil enemy Maur-Kon had targeted the Fantastic Four and attempted to kill Reed.

Now a new giant mecha rampages and robs and the teams reunite with Ilongo Savage, Richard Carson and Genji Odashu aiding the battle against ‘The Samurai Destroyer’ and the unworthy soul exploiting its power for profit….

Movie-toned terror in the heartland follows as a meteor crashes in rural Pennsylvania resort Lost Lake just as the FF head out to the Boonies for a break. Their encounter with ‘The Brain Parasites’ infesting hosts and reverting them to earlier evolutionary forms is by-the-books horror fun from Moench, Sienkiewicz & Patterson, and readily fixed by little Franklin’s unreliable mental powers. This sets the scene for the next issue where further tests by professional head shrinkers and brain benders only unleash uncontrollable chaos, possessing bystanders and an adult super-powered version of the lad. Thankfully loving parents and uncles allow Franklin to exorcise his deadly ‘Ego-Spawn’ (Sinnott inks)…

The experiment in alternative tale-telling ends on a 3-part saga that opens with #229’s ‘The Thing From the Black Hole’. After it homes in on Reed’s latest invention, Earth soon totters on the edge of destruction as a living, sentient singularity made of antimatter disrupts physical laws. Desperate Richards makes contact with its cosmic equivalent and uncovers a tale of love lost in service to scientific exploration. The mobile extinction event was once a sentient being whose love for a fellow astronaut turned them both into creatures of uncanny forces. Thankfully ‘Firefrost and the Ebon Seeker’ reach an understanding that saves the world, but as a consequence a section of Manhattan – including the Baxter Building – is marooned inside the Negative Zone.

With panic amongst the hordes of abducted New Yorkers barely suppressed, the FF search for a solution ‘In All the Gathered Gloom!’ (by Moench & Roger Stern with art from Sienkienwisz, Jerome Moore, Sinnott, & Frank Giacoia) even as new antimatter menace Stygorr zeroes in on the intruding enclave. The last thing the FF need is bullying big business plutocrat Lew Shiner telling everyone his money puts him in charge. After his posturing triggers a riot, tragedy is guaranteed, and the heroes barely beat the alien invader in time to return everyone surviving back home…

With covers by Sienkienwicz, Byrne Sinnott & Bob McLeod, the extras here include a Sinnott Thing pinup from FF #219, Sienkievich’s rejected cover-turned-pinup as printed in #224 original art pages/covers inked by Marcos, Bruce Patterson, Sinnott, and original colour-guides painted by George Roussos.

Although never quite returning to the stratospheric heights of the Kirby era, this truly different collection represents a closing of the First Act for the “World’s Greatest Comics Magazine”, and palate cleansing preparation for the second groundbreaking run by an inspired John Byrne. These extremely capable efforts are probably most welcome to dedicated superhero fans and continuity freaks like me, but will still thrill and delight casual browsers looking for an undemanding slice of graphic narrative excitement – especially if this time the movie continues to deliver on its promise…
© 2018 Marvel Characters, Inc. All rights reserved.

To Be Continued…

Today in 1918 artist John Forte was born. He’s most fondly remembered for costumed charm, as best seen in Legion of Super-Heroes: The Silver Age volume 1 . We don’t have nearly enough collected material for UK visionary comics stalwart Ron Embleton who was born today in 1930. If you think you’re old enough, you could look at Oh, Wicked Wanda!.

Indomitable weekly anthology Valiant began its stellar 712 issue run today in 1962. Inside was the magnificent Steel Claw whom we comprehensively covered in The Steel Claw: Invisible Man. Yes. Well done, the modern invisible man could be seen from the start…

Adam Eterno book 2: Grunn the Grim


By E. George Cowan, Chris Lowder, Tom Tully, Francisco Solano López, John Catchpole, Eric Bradbury, with Jack Le Grand, Geoff Kemp, Tom Kerr & various (Rebellion)
ISBN: 978-1-83786-470-6 (TPB/Digital edition) 978-1-83786-480-5 (Exclusive edition)

This book includes Discriminatory Content produced in less enlightened times.

Win’s Christmas Gift Recommendation: History in the Unmaking… 9/10

British comics had a strange and extended love affair with what can only be described as “unconventional” (for which feel free to substitute “creepy”) heroes. So many of the stars and potential role models of our serials and strips were just plain “off”: self-righteous, moody voyeurs-turned vigilantes like Jason Hyde, sinister masterminds like The Dwarf, deranged geniuses like Eric Dolmann, so many reformed criminals like The Spider or just outright racist supermen like Captain Hurricane

… And don’t get me started on our legion of lethally anarchic comedy icons or that our most successful symbol of justice is the Eagle-bedecked jack-booted poster boy for a fascist state. Perhaps that explains why these days we can’t even imagine or envision what a proper leader looks like and keep on electing clowns, crooks and oblivious privileged simpletons…

All joking aside, British comics are unlike any other kind and simply have to be seen to be believed and enjoyed. One of the most revered stars of the medium has finally begun to be collected in archival editions, and perfectly encapsulates our odd relationship with heroism, villainy and particularly the murky grey area bridging them…

Until the 1980s, comics in the UK were based on an anthological model, offering variety of genre, theme and character on a weekly – or sometimes fortnightly – basis. Humorous periodicals like The Beano were leavened by thrillers like Billy the Cat or General Jumbo and adventure papers like Lion or Valiant always included gag strips such as The Nutts, Grimly Feendish, Mowser and a wealth of similar quick laugh treats. Thunder and Jet were amongst the last of this fading model. Fleetway particularly was shifting to themed anthologies like Shoot, Action and Battle, whilst venerable veterans like Lion, Valiant and Buster hung on and stayed fresh by absorbing failing titles.

Thunder ran for 22 weeks before being absorbed by a stronger title to become Lion & Thunder. The merger/acquisition brought Black Max, The Steel Commando, The Spooks of Saint Luke’s and Adam Eterno to the new combined roster. With Steel Commando, time travelling tramp Adam would survive and thrive, as the periodical later merged into Valiant & Lion (June 1974) until the ultimate end in 1976. He also appeared in numerous Annuals and Specials thereafter.

Eterno was initially devised by Thunder assistant editor Chris Lowder – AKA “Jack Adrian” – and editor Jack Le Grand, with top flight artist Tom Kerr (Monty Carstairs, Rip Kerrigan, Kelly’s Eye, Charlie Peace, Captain Hurricane, Steel Claw, Kraken, Mary-Jo, Tara King/The Avengers, Billy’s Boots) initially designing and visualising the frankly spooky antihero. He also drew the scene-setting first episode. The feature was scripted by equally adept and astoundingly prolific old hand Tom Tully (Roy of the Rovers, Heros the Spartan, Janus Stark, The Wild Wonders, Dan Dare, Johnny Red, The Leopard from Lime Street), who only finally left it in 1976. Kerr, Donne Avenell, Scott Goddall &Ted Cowan would also write subsequent adventures. In fact, Tully might have scripted some of the material in this collection including the first instalment here: a handy recap/catchup limned by Francisco Solano López (and his family studio) that swiftly shifts to a gripping tale of “Conquistadore” atrocity…

Thanks to spotty record keeping, like so much in life and comics, it’s all a big mystery…

Gathering episodes from weekly Lion & Thunder spanning March 20th through August 28th 1971, plus pertinent material from Lion & Thunder Holiday Special 1971 & 1972, the chronal calamities and dark doings resume following Chris Lowder’s informative flashback essay ‘A Writer’s Trip Through Time’.

What you need to know: Delivered in stark, moody monochrome, the saga tales of tragic immortal chronal castaway Adam Eterno began life in the 16th century. He was an ambitious apprentice and less than sterling moral character, indentured to alchemist Erasmus Hemlock. When Adam’s master perfected an immortality serum, the headstrong, impatient acolyte sampled the potion against the sage’s express command. This precipitated the ancient’s death and a fiery conflagration that gutted the house. Hemlock’s last act was to curse his faithless student to live forever and “wander the world through the labyrinths of time”. Surcease would come from a mortal blow struck by a weapon of gold…

The curse was truly effective and as centuries passed, Adam became a recluse: his never-changing appearance driving him away from superstitious mortals and perpetually denying him simple contact with humanity. He fought in all of Britain’s wars, but hard-earned combat comradeships always ended whenever a seemingly fatal blow or wound left him unharmed…

Everything changed and the second part of the alchemist’s curse came true in 1970 when the traumatised, barely sane 421-year-old tramp staggered into a bullion robbery. He was shot by the thieves who rapidly realised that their victim was invulnerable, and attempted to use him in a raid on the Bank of England. When that went sideways too, Adam was struck by a fully-gold-plated limousine of a speeding millionaire…

The impact would be fatal for any other being, but for Adam Eterno it was the beginning of redemption as the shock hurled him into the timestream to land over and again in different eras…

The drama continues in that opening recap as Adam drops out of the timestream and is immediately cut down and hurled into quicksand by rapacious Spaniard Don Morto and his pitiless mercenarios, seeking the Incas fabled City of Gold. Dragging himself out of the mire, soon Adam is sought out by an Inca shaman and undergoes outrageous trials (many involving bonds and weapons of gold!) to become their champion in defeating the merciless invaders and liberating hostage king Tazuma Capa

The resistance is long and bloody but ultimately triumphal after Eterno introduces and mass-produces a weapon from the future that turns the tables on the armour, powder and shot of the invaders…

The bittersweet victory – after all, the traveller already knows more invaders will follow and ultimately succeed – sees Adam returned to chronal limbo only to rematerialise for the first time in the far future: a totalitarian dictatorship policed by brutes and thugs in armour of gold led by a monstrous tyrant: Grunn the Grim. The extended war to liberate tomorrow ends successfully but with the wanderer again returned to falling through eras, with the first hints that the penitent troubleshooter is not randomly drawn to rising manifestations of evil and crossroad moments of menace…

The latest stopover is Dark Ages Eastern Europe where a struggle for the throne sees an evil yet trusted relative seeking to usurp Duke Ctharmis of Carathia, after abducting the prince and true heir. Now as a local wild-child terrorises the populace, and packs of (were?)wolves congregate everywhere, a tatty stranger arrives and starts making trouble. Nobody knows Adam has been recruited by local wizard Mageis to set destiny aright and end the schemes of wicked Baron Draxa, before being deposited in far more familiar territory: England during the Civil War…

Obsessive anti-royalist Captain Raker ravages the locality searching for Lord Benham and the funds he holds in the King’s name. His brutal acts draw the immortal man into the pointless conflict, despite persistent, prophetic visions of doom hampering the antihero… until a final face-to-face duel ends matters and catapults Adam into the New World and a new kind of wickedness. In 1920s New York City, money not power motivates mobster Rikki Delgano, but his tactics are just as cruel and just as ineffectual against an enemy who will not die…

The crook’s hash soon settled, Eterno next appears in the skies over London amidst a storm of ack-ack fire and Luftwaffe planes. Furious and fighting mad, the traveller captures a Nazi bomber and follows the raiders back to their base, delivering a deadly dose of “how do you like it?” before ghosting on to land in the wild west and exonerate unjustly accused drifter the Durango Kid when both are charged with stagecoach robbery. Dodging gunplay and lynchings, Apache tortures and worse, Adam deftly exposes the real bandit before moving on to save all of humanity…

Lost in the early years of the stone age over 35,000 years before his own birth, Eterno roams amidst mammoths, neanderthals and dawn men, but must battle beast men armed with ray guns to foil a plan by alien colonisers. They seek to eradicate emerging humankind and take the world for their own, but Adam is greatly aided by prescient sage Kathon-the-Wise, who seems to see all his past and future secrets… and bears a remarkable resemblance to so many other wizards and mages the nomad of the ages has met…

After a cataclysmic pitched battle, humanity is saved and the spacers defeated, but there’s no rest for the (gradually redeeming) wicked and Eterno lands in shark-filled waters just in time to become the latest target of pirate lord Blackbeard. On foiling that felon, the winds of time waft him to a Viking raid in Anglo-Saxon England where pitiless reiver Geflin One-Eye seems set on taking the kingdom, unless some brave soul can retrieve the fabled Gold Sword of Wulfric from the abbey where it lies and lead the counterattack. Obviously, Adam is not keen on getting that close to his metal nemesis but if the situation demands it…

Bombastic, blood-soaked, inspirational and creepier than you’d imagine possible or permissible in a kids’ comic. the exploits of Adam Eterno are dark delights impossible to put down, so it’s fortunate that there are two more longer complete yarns still to come here.

Taken from Lion & Thunder Holiday Special 1971, the first sadly uncredited yarn (as regards the writer at least) was illuminated by veteran comics illustrator John Catchpole. He was the first to draw Kelly’s Eye – in 1962 for Knock-Out – and limned The Shadow of the Snake & sequel serial Master of Menace between 1972-1974 in Lion where he was part of a rotating team crafting Adam Eterno. As well as Annuals material like Black Bedlam (1975) he inked Jack (Charlie Peace) Pamby on The Potters from Poole Street in Valiant (1976) and was also a book illustrator.

Here all that skill and aplomb is used to detail a moody Victorian mystery as the immortal nomad helps the last of the Calcott line locate a lost family fortune and avoid murder by a monster…

Wrapping up proceedings on a true high (and also lacking a writer credit) the 1972 Adam Eterno special tale was illustrated by the magnificent and prolific Eric Bradbury (1921-2001) began in 1949 in Knockout.

Frequently working with studio mate Mike Western, Bradbury drew strips like Our Ernie, Blossom, Lucky Logan, Buffalo Bill, No Hiding Place, The Black Crow and Biggles. He was an “in-demand” illustrator well into the 1990s, on landmark strips such as The Avenger, Cursitor Doom, Phantom Force 5, Maxwell Hawke, Joe Two Beans, Mytek the Mighty, Death Squad, Doomlord, Darkie’s Mob, Crazy Keller, Hook Jaw, The Sarge, Invasion 1984, Invasion (the unrelated 2000 AD strip), Mean Arena, The Fists of Jimmy Chang, The Dracula Files, Rogue Trooper, Future Shocks, Tharg the Mighty and much more…

All that imagination and experience are seen here, when Adam appears in ancient Atlantis: a dinosaur-infested paragon of human ingenuity and political depravity where a tyrannical queen and audacious space shot lead to the destruction of Earth’s first human civilisation…

Closing with biographies on the creators featured herein and ads for other British lost wonders Adam Eterno – Grunn the Grim is enthralling astonishment awaiting your gaze: a riotously rewarding rollercoaster ride to delight readers who like their protagonists dark and conflicted and their history in bite-sized bursts.
© 1971, 1972, & 2025 Rebellion Publishing IP Ltd. All Rights Reserved.

Today in 1952 the last weekly instalment of Will Eisner’s Spirit Comics Section was published, whilst in 1974 the final Shiver and Shake entertained diehard UK readers.

In 1994, comics and animation giant Doug Wildey went to the final roundup. Remembered for Tarzan, The Saint newspaper strip and Jonny Quest, he’d prefer you read his elegiac westerns like Doug Wildey’s Rio: The Complete Saga.

Love Me Please – The Story of Janis Joplin (1943-1970)


By Nicolas Finet, Christopher & Degreff: translated by Montana Kane (NBM)
ISBN: 978-1-681122-76-2 (HB) eISBN: 978-1-681122-77-9

Gosh, aren’t real people interesting… especially in comics?

The list of people who lived hard, died young and changed the world is small but still, somehow, painfully overcrowded. Possibly the most tragic, influential, yet these days largely unknown was a born rule-breaking rebel who defied all conventions to become almost inevitably THE icon of doomed youth-with-big-dreams everywhere…

Author, filmmaker, journalist, publisher, educator and music documentarian Nicolas Finet has worked in comics for more than three decades – generating a bucketload of reference works like Mississippi Ramblin’ and Forever Woodstock. His collaborator on that last one was veteran author, journalist and illustrator Christopher (The Long and Winding Road; many other music-centred tomes and adaptor of the wonderful Bob Dylan). Their compelling treatise on misunderstood and self-destructive Janis – just like her music, poetry and art – is something to experience, not read about, but I’ll do my best to convince you anyway…

After a quick dip into early life and influences, the story proper opens in Texas in 1947 as ‘Forget Port Arthur’ zeroes in on key childhood traumas and revelations around the homelife and schooling of little Janis Lyn Joplin (January 19th 1943 – October 4th 1970) at the start of the most culturally chaotic and transformative period in American history…

Brilliant, multi-talented, sexually ambiguous, starved for love and desperately directionless, her metamorphosis through Blues music mirrors that of many contemporaries (a fair few of whom comprise the infamous “27 Club” of stars who died young). However, as this book shows, although something indefinable was always just out of Joplin’s reach, her response was never to passively accept or ever surrender…

Barely surviving her wildly rebellious teen years, an uncomfortable educational life, brief brush with conventional conformity and near-fatal counter-culture encounter in San Francisco – as all detailed in ‘The Temptation of Disaster’ – her meteoric rise in the era of flower power, liberal love and drug experimentation and record company exploitation lead to her return to sunny California and triumphant breakthrough in 1966, all carried along by ‘Spells and Charms’

Stardom with hot band Big Brother and the Holding Company, and a host of legendary encounters affording even greater personal dissipation, makes wild child into living myth at Monterey and other landmarks of the Summer of Love, before success and acceptance prove to be her darkest nightmare in ‘Lost and Distraught’

Global stardom and media glorification are balanced by heartbreak, betrayal and too many brushes with death. As Woodstock confirms her status and talent to the world, the landscape inside her head turns against Janis. Endless exhausting tours and brief amorous encounters further destabilise the girl within and the end – when it comes – is no surprise to anyone…

With a moving Preface from comics legend and childhood friend Gilbert Shelton, a huge, star-studded Character Gallery and suggested Further Reading and Viewing, this forthright, no-nonsense, extremely imaginative interpretation of the too-short flowering of “the Rose” offers insight but never judgement into a quintessentially complex, contradictory and uncompromised life…

NBM’s library of graphic biographies are swiftly becoming the crucial guide to the key figures of modern history and popular culture. If you haven’t found the answers you’re seeking yet, then you’re clearly not looking in the right place. Just remember that, as you gear up for what might well be the last Christmas you’ll spend with loved ones…
© Hatchette Livre (Marabout) 2020. © 2021 NBM for the English translation. All rights reserved.

Most NBM books are also available in digital formats. For more information and other great reads see NBM.

Today in 1931 comics changed forever with the first published episode of Chester Gould’s detective innovation. We last saw his impact in The Dick Tracy Casebook – Favourite Adventures 1931-1990 but there are loads and they’re all great. The same holds true for Walt Kelly’s scathing, sweetly savage political satire which debuted today in 1948. If you’re as yet unconverted why not check out Pogo: The Complete Syndicated Comics Strips volume 1 – Through the Wild Blue Wonder?

Planet of Science – The Universal Encyclopedia of Scientists


By Antonio Fischetti & Bouzard, translated by James Hogan (Europe Comics)
No ISBN: digital only

Comics and graphic novels have an inconceivable power to deliver information in readily accessible form, and – like all the best teachers – can do so in ways that are fascinating, fun and therefore unforgettable.

A prime example is 2019’s La Planète des sciences – Encyclopédie universelle des scientifiques – which is available digitally in English if STILL not yet as a solidly reassuring tome. A bright and breezy introduction to a number of researchers and discoverers, famed and not, it combines a page of personal history, biography and unflinching commentary on 37 notable personages who have added to global scientific knowledge, each accompanied by a smart, punchy and pertinent gag strip by underground cartoonist Guillaume Bouzard (Caca bemol, Je veux travailler pour le Canard enchaîné, Lucky Luke).

Presenting the facts is Dr Antonio Fischetti, author (Cats and Dogs under the scientist’s magnifying glass, Idiotic and Relevant Questions about Mankind); science journalist; educator (at the National Conservatory of Arts and Crafts, National Conservatory of Music and Dance in Paris, Louis Lumière School and La Femis); and author of a science column for illustrious truth-seeking organ Charlie Hebdo.

The Continent is happily, gloriously awash with factual albums and graphic novels – and not just biographies – and this is one of the most entertaining I’ve ever seen, opening with Dr. Fischetti’s explanatory postulate on why these particular 37 candidates and his cognitive methodology, before the visual revelations begin. Sub-divided into rough, often overlapping time frames it all starts in Ancient Greece with the lowdown and high points of Thales, Pythagoras, Hippocrates and Archimedes, before jumping to 780-850CE for the story of Al-Khwarizmi.

Traversing the 15th – 16th Century, we meet Leonardo da Vinci, Nicolaus Copernicus, Ambroise Paré, Giordano Bruno & Galileo, before 17th – 18th Century pioneers Rene Decartes, Antonie van Leeuwenhoek, Isaac Newton, Carl Linnaeus and Antoine Lavoisier get their moment in history’s hindsight and spotlight. As big, deep thinking becomes more widespread, representing the 19th Century are Charles Darwin, Claud Bernard, Gregor Mendel, Louis Pasteur, Alfred Nobel (suck it, Donny-baby!) and Dmitri Mendeleev, after which the revolutionary 19th – 20th Century hones in on Ivan Pavlov, Max Planck, Marie Curie, Albert Einstein, Alfred Wegener, Alexander Fleming, Erwin Schrödinger and Trofim Lysenko. By now it’s probably clear to most of you that this is no simple hagiography: some of the folk here are included because of their effect on scientific progress and it’s not all smiles, acclaim and awards…

The procession of progress pauses with the 20th – 21st Century (because, as of this writing, time travel has not been satisfactorily confirmed or reproduced under laboratory conditions) with controversial and occasionally still-living paragons Konrad Lorenz, Alan Turing, Alexander Grothendieck, James Watson, Peter Higgs, Yves Coppens, Emmanuelle Charpentier and the recently lost and already hugely missed Jane Goodall. Sure, you could Google them, but this book is a far more satisfying alternative…

The very fact that you probably haven’t heard of some of these latter savants – or even a few of the more ancient ones – only proves without doubt that you need this book. QED: What more can one say?
© 2020 DARGAUD – Fischetti & Bouzard. All rights reserved.

Today in 1913, comic book pioneer, cover artist and co-creator of Zatara Fred Guardineer was born, whilst in 1924 the legendary Harvey Kurtzman took his first peep at reality and probably started taking critical notes. We last spotlighted the inventor of Mad Magazine in Harvey Kurtzman’s Marley’s Ghost.

And today in 1982 the world was lessened by the passing of wondrous Noel Sickles, whom we loved most for such astounding strip work as Scorchy Smith: Partners in Danger.

The Complete Peanuts volume 1: 1950-1952


By Charles Schulz (Canongate Books/Fantagraphics Books)
ISBN: 978-1-56097-589-2 (Fantagraphics HB) 978-1-60699-763-5 (Fantagraphics TPB) 978-1-84767-031-1 (Canongate)

This book includes Discriminatory Content produced in less enlightened times.

Win’s Christmas Gift Recommendation: All that’s great about cartoon strips… 10/10

Peanuts is unequivocally the most important comics strip in the history of graphic narrative. It is also the most deeply personal. Today in 1950 it all began, and cartoonist Charles M Schulz went on crafting his moodily hilarious, hysterically introspective, shockingly surreal philosophical epic for half a century: 17,897 strips spanning October 2nd 1950 to February 13th 2000.

He died from complications of cancer the day before his last strip was printed.

At its height, Peanuts ran in 2,600 newspapers, in 21 languages and in 75 countries. Many of those venues still run it as perpetual reprints, and have ever since his death. During Schulz’s lifetime, book collections, a merchandising mountain and television spin-offs had made the publicity-shy doodler an actual billionaire at a time when that really meant something…

None of that matters. Peanuts – a title Schulz loathed, but one the syndicate forced upon him – changed the way comics strips were received and perceived: proving cartoon comedy could have edges and nuance and meaning as well as soon-forgotten pratfalls and punchlines.

Following a typically garrulous, charming and informative Introduction from fellow Minnesotan Garrison Keillor, this mammoth (218 x 33x 172 mm) landscape compendium offers the first two and a bit years. Here a prototypical, rather outgoing and jolly Charlie Brown and high-maintenance mutt Snoopy joined with bombastic Shermy and mercurial Patty in hanging out doing kid things.

These include playing, playing pranks, playing sports such as tennis, golf and baseball, playing musical instruments, teasing each other, making baffled observations and occasionally acting a bit too much like grown-ups. Fans of Bill Watterson’s Calvin and Hobbes will feel eerie familiarity with much of the hijinks and larks of these episodes.

As new characters Violet, infant prodigy Schroeder, and Lucy and her strange baby brother Linus were added to the mix, the boisterous rush of the series began to imperceptibly settle into a more contemplative pace. Charlie Brown began to adopt and embrace his eternal loser, singled-out-by-fate persona and the sheer diabolical wilfulness of Lucy began to sharpen itself on everyone around her…

The first Sunday page debuted on January 6th 1952; a standard half-page slot offering more measured fare than the daily. Both thwarted ambition and explosive frustration became part of the strip’s signature denouements…

By the end of 1952, all those the rapid-fire gags had evolved from raucous slapstick to surreal, edgy, psychologically barbed introspection, garnished by crushing judgements and deep rumination in a world where kids – and certain animals – were the only actors. The relationships, however, were increasingly deep, complex and absorbing even though “Sparky” Schulz never deviated from his core message: entertain…

David Michaelis then celebrates and deconstructs ‘The Life and Times of Charles M. Schulz’ after which Gary Groth & Rick Marschall conduct ‘An Interview with Charles M. Schulz’, rounding out our glimpse of the dolorous graphic genius with intimate revelations and reminiscences whilst a copious ‘Index’ offers instant access to favourite scenes you’d like to see again.

Readily available in hardcover, paperback and digital editions, this initial volume offers a rare example of a masterpiece in motion: comedy gold and social glue gradually metamorphosing in an epic of spellbinding graphic mastery which became part of the fabric of billions of lives, and which continues to do so long after its maker’s passing.

Happy ever afters, kids.
The Complete Peanuts: 1950-1952 (volume 1) © 2004 Peanuts Worldwide, LLC. Introduction © 2004 Garrison Keillor. “The Life and Times of Charles M. Schulz” © 2000 David Michaelis. “Interview with Charles M. Schulz” © 2004 Gary Groth and Richard Marschall. All other material copyright its respective owners. All rights reserved.

Today in 1909 Alex Raymond was born. You’ll know him best for stuff like Flash Gordon on the Planet Mongo volume 1: Sundays 1934-1937 (The Complete Flash Gordon Library. In 1916 Bob Powell, was born. He went on to do things like Bob Powell’s Complete Jet Powers.

Ramona Fradon was born in 1926, and Spirou stalwart Janry arrived in Belgium in 1957, whilst Maltese docu-comics journalist Joe Sacco was born in 1960. You can find dozens of books by the first two just by using a search box here, and I’ve almost summoned enough nerve to review Sacco’s Palestine despite – or because of – these febrile times…

Vixen: Return of the Lion


By G. Willow Wilson & CAFU, with Bit, Josh Middleton & various (DC Comics)
ISBN: 978-1-4012-2512-4 (TPB)

This book includes Discriminatory Content produced in less enlightened times.

Welcome to Black History Month UK 2025. The theme this year is “Standing Firm in Power and Pride” and nobody ever accused us of being subtle…

In 1978 fashion model Mari Jiwe McCabe nearly became the first black woman to star in her own American comic book. Sadly, the infamous “DC Implosion” of that year saw the Vixen series cancelled before release. She eventually premiered three years later in Action Comics #521’s ‘The Deadly Rampage of the Lady Fox’ (by creator Gerry Conway and Superman mainstays Curt Swan & Frank Chiaramonte) and thereafter remained, lurking around the DC Universe until she joined a re-booted JLA (latterly dubbed “JLA Detroit”) in Justice League of America Annual #2.

A classic team-player, over intervening decades working within assorted JLA rosters, Suicide Squad, Ultramarine Corps, Checkmate and the Birds of Prey, Vixen’s origin has changed a lot less than most. It even remained mostly un-meddled-with when she made the jump to TV as part of the DC Legends of Tomorrow show.

Mari Jiwe comes from a line of warriors blessed by animist Trickster god Kwaku Anansi. The mythical creator of all stories claims to have designed her abilities – and those of fellow bestial hero Animal Man – allowing Vixen, through use of an arcane artefact dubbed the Tantu Totem, to channel the attributes and signature abilities of every animal that has ever lived.

As a child in M’Changa Province, Zambesi, Mari’s mother was killed by poachers and her missionary father murdered by his own brother over possession of the Totem. To thwart her uncle, the orphan moved to America, eventually becoming a fashion model to provide funding and cover for her mission of revenge…

At first a reluctant superhero, Vixen became one of the most effective crusaders on the international scene and was a key member of the Justice League (the one just before the New 52 Reboot). Previously, when her powers began to malfunction she was forced to confront Anansi himself (for which tales see Justice League of America: Sanctuary and Justice League of America: Second Coming).

Scripted by author, essayist, journalist and comics scribe G. Willow Wilson (Cairo, Air, Ms. Marvel, Wonder Woman) and illustrated by Carlos Alberto Fernandez Urbano AKA CAFU (Action Comics, T.H.U.N.D.E.R. Agents, Imperium, Unity), Vixen: Return of the Lion was originally seen as a 5-part miniseries in 2009. We open here with ‘Predators’ wherein a League operation uncovers a plot by techno-thugs Intergang to fund a revolution in troubled African nation Zambesi.

Amongst impounded files is a record “proving” that 15 years earlier, Vixen’s mother was actually killed by Aku Kwesi, a local warlord working with the American criminal organisation. When Mari learns this truth, not even Superman can stop her from heading straight to her old village to find the man responsible. Africa is not America, however, and the lawless settlement has no time for a woman who does not know her place – even if she does have superpowers. When Kwesi appears, Vixen’s abilities are useless against him and she escapes with her life only because the warlord’s lieutenant Sia intervenes…

In ‘Prey’, broken, gravely wounded Mari is dumped in the veldt by Sia and staggers her way across the war-ravaged plain, battling beasts and hallucinating – or maybe meeting real ghosts – until she is attacked by a young lion and rescued by a holy man.

Alarmed at Vixen’s disappearance and further discoveries connecting Kwesi to Intergang, the JLA mobilise in ‘Sanctuary’ as lost Vixen slowly recuperates in a place where the constant conflicts of fang & claw survival are suspended. Here, saintly Brother Tabo offers Mari new perspective and greater understanding of her abilities. Her JLA colleagues, meanwhile, have exposed Intergang’s infiltration but fallen to a power even Superman could not resist…

As the League struggles against overwhelming odds, ‘Risen’ sees a transcendent Vixen flying to the rescue, and picking up some unexpected allies before facing her greatest challenge in shocking conclusion ‘Idols’, wherein more hidden truths are revealed and a greater mystery begins to unfold…

Featuring a gallery of stunning covers by Josh Middleton, this is an exceptional and moodily exotic piece of Fights ‘n’ Tights fluff to delight devotees of the genre and casual readers alike, and one long overdue for re-release and inclusion in the growing library of environmentally-beneficial digital comics and books. This gem isn’t even available digitally and that’s just a crime against comics consuming nature…
© 2006, 2009 DC Comics. All Rights Reserved.

Today in 1940 was the birthday of groundbreaking comics auteur Richard Corben, creator of Den, although we rather liked his Haunt of Horror: Lovecraft. It also marks the first appearance of Zack Mosely’s Smilin’ Jack newspaper strip, and the passing of Golden Age great Bob Powell, who we most recently lauded via Bob Powell’s Complete Cave Girl.

Predator vs Black Panther


By Benjamin Percy, Chris Allen, Sean Damien Hill, Lee Ferguson, Craig Yeung, Jonas Trindade, Erick Arciniega, VC’s Travis Lanham & various (20th Century Studios/ MARVEL)
ISBN: 978-1-3029-6034-6 (TPB/Digital edition)

Win’s Christmas Gift Recommendation: Purely Perfect Irresistible Primal Pandering… 8/10

Although I’ve striven long and hard(ish) to validate and popularise comics as a true art form here and elsewhere, it’s quite hard to escape one’s roots, and every so often the urge to revel in well-made, all-out mindless violence and crass commercialism confidently assuming it is what the reader wants just takes me over. If there’s a similar little kid inside you, this unchallenging, no-brainer team-up property might just clear the palate for the next worthy treat I’ll be boosting…

Predator was first seen in the eponymous 1987 movie and started appearing in comic book extensions and continuations published by Dark Horse with the 4-issue miniseries Predator: Concrete Jungle spanning June 1989 to March 1990. It was followed by 39 further self-contained outings and (by my count thus far) 14 crossover clashes ranging from Batman and Superman to Judge Dredd, Archie Andrews and Tarzan, keeping the film franchise alive and kicking whilst actual movie iterations waxed and waned. We’ll no doubt be adjusting those figures soon enough, but two of the most recent involve stalwart comic stars with their own movie machismo: Wolverine and Black Panther

The core premise started simply enough. For countless millennia a race of beings that prize hunting, trophy-taking and bragging rights/“honour” over all else have been using Earth – and by extension other worlds and civilisations – as private sports preserves. These “Yautja” – who prefer to stalk hotter climes – come to our world expressly to test themselves and to thrill to the heady rush of killing animals…

The Black Panther rules over a fantastic African paradise which isolated itself from the rest of the world millennia ago. Blessed with unimaginable resources – both natural and not so much – the nation of Wakanda developed unhindered by European imperialism into the most technologically advanced human nation on Earth. It has never been conquered, with the main reason being an unbroken line of divinely-sponsored warrior kings who safeguard the nation. The other is a certain miraculous super-mineral found nowhere else on Earth…

In contemporary times that chieftain is (usually) T’Challa: an unbeatable, physically perfect feline-empowered strategic genius dividing his time between ruling at home and serving abroad in superhero teams such as The Avengers and The Ultimates beside costumed champions like Iron Man, Mr. Fantastic, Thor, Captain Marvel and Captain America. However, in this version he’s a proud and defiant isolationist…

Acclaimed as the first black superhero in American comics and one of the first to carry his own series, the Black Panther’s popularity and fortunes have waxed and waned since he first appeared in the summer of 1966. As originally created by Jack Kirby & Stan Lee T’Challa, son of T’Chaka was an African monarch whose secretive kingdom is the only source of vibration-absorbing wonder mineral Vibranium. The miraculous alien metal – derived from a fallen meteor which struck the continent in lost antiquity – is the basis of Wakanda’s immense power and prosperity, allowing the isolationist nation to become one of the wealthiest and most secretive on Earth. When T’Chaka was assassinated by white invader Ulysses Klaw, these riches enabled the young king to radically remake his country, even more so after leaving Africa to fight as an Avenger.

For much of its history Wakanda was a phantom, utopian wonderland with tribal resources and people safeguarded and led since time immemorial by a warrior-king deriving cat-like physical advantages from secret ceremonies and a mysterious heart-shaped herb. This has ensured the generational dominance of the nation’s Panther Cult and Royal Family. The obsessively secured “Vibranium mound” guaranteed the nation’s status as a clandestine superpower for centuries, but recent times increasingly saw Wakanda a target of incursion, subversion and invasion as the world grew ever smaller. Here however, in a tale notionally removed from mainstream continuity T’Challa and his sister Princess Shuri discover the nation’s borders are not, nor ever have been totally secure…

Scripted by Bejamin Percy, this trans-galactic saga of families at war sees sibling rivalry lead to civil conflict in one of the dominant clans of the Yautja. One prince, physically far weaker than his brother and even missing a limb, survives only because his superior brother heaps further shame upon him, constantly proving to their sire how unworthy the weakling truly is.

A life of woe and degradation seems likely to end in inconceivable agony and shame, but the pariah pursues an ancient prize trophy: a sample of a wonder element dubbed “godmetal” that has utterly reshaped his prospects. The treasured token of a long-ago hunt, it comes from favoured preserve Earth where some of the indigenous prey have fabulously prospered and gained advantage from it. There, they call it Vibranium and he will have it…

Although they’re indisputably barbaric and revel in getting their clawed hands dirty, Yautja are an ancient galaxy-spanning species and the outcast instantly finds new ways to use the miracle metal. Escaping to Earth with his surviving faithful retainers he goes about securing the only known source of his salvation…

On Earth, Black Panther T’Challa bickers with smugly-superior Shuri during a live fire training exercise pitting his bodyguard Dora Milaje against male warrior elite the Hatut Zeraze and everybody against the King. Although good natured, the competition is fierce but everything changes when the renegade arrives and infiltrates. Deftly penetrating the country’s electronic and advanced energy defence shields screening Wakanda from the rest of humanity, the Yautja takes command of human mechanical systems and begins collecting trophies: not just skulls and spines of the greatest warriors in the region, but most crucially all the Vibranium and ordnance the prey have developed from it…

With Wakanda locked down and T’Challa hard-pressed just to survive. it’s a good thing Shuri never lost trust in the ancient mystical ways (or contact with extremely gifted spirit medium Maji Kina), and is, moreover, open to a surprise offer of assistance from visiting American superhero Sam Wilson, the high-flying high-tech Falcon

As the alien renegade musters its newfound resources and Wakandans bloodily strive on, stubborn T’Challa consults his dead ancestors to learn how his grandfather Azzuri the Wise dealt with the last visitation before all the scattered human resistors convene to end the threat… if only for now…

Savage and bloody but with room for character moments and even gallows humour, the tale is visually detailed by Chris Allen, Sean Damien Hill, Lee Ferguson, Craig Yeung, Jonas Trindade and coloured by Erick Arciniega with letters by VC’s Travis Lanham. Ultimately, plot-wise there’s not much to this – and a good thing too as it would get in the way of the action…

Like the films, what’s on offer is a thinly disguised excuse for mindless, cathartic violence and rollercoaster thrills and chills, and it’s all accomplished with compelling style and dedication. Wild, grim, edgy and utterly entertaining, the original  4-part miniseries came with a variety of cover choices and capping the furious fun is an extended gallery with gory stories enshrined in single visual vistas of line, colour, paint & pixels, courtesy of Ken Lashley & Juan Fernandez – AKA Ledkilla, Edwin Galmon & Federico Blee, Chris Allen, Leinil Francis Yu & Romulo Fajardo Jr., Pete Woods, Philip Tan, Mark Morales & Frank Martin, Skottie Young, Doaly, Rahzzah, Rose Besch, Andrei Bressan & Ceci De La Cruz, Junggeun Yoon and Mateus Manhanini.

Hunt this down for simple fun and pure escapist shocks and shudders.
© 2025 20th Century Studios. Marvel, its characters and its logos are ™ Marvel Characters, Inc.

On this day in 1987 master raconteur screenwriter and occasional comics author Alfred Bester died. His visual feasts included lots of DC comics stars such as the first Green Lantern, and newspaper strips The Phantom and Mandrake the Magician. You should consider yourself an incomplete human if you haven’t read The Demolished Man, The Stars My Destination (aka Tiger, Tiger) and Who He?

The Shadow 1941: Hitler’s Astrologer


By Dennis O’Neil, Michael William Kaluta & Russ Heath with Mike Kelleher, Mark Chiarello, Nick Jainschigg, John Wellington, Phil Felix & various (Dynamite Entertainment)
ISBN: 978-1-60690-429-9 (HB/Digital edition)

This book includes Discriminatory Content included for dramatic effect.

Russ Heath would have been 99 years old today: a master comics craftsman so few have ever heard of. I don’t think there’s even a definitive collection or a signature title to his name. He did his job masterfully and always moved on, and remains almost practically unknown. The pages of Sgt Rock original art I own are among my most treasured possessions, and every baby boomer who read US comics knew his work because of this and others like it.

Russell Heath Jr. was born in New York City on September 29th 1926 and raised in New Jersey. Influenced by cowboy artist Will James and others, Heath was self-taught and fiercely diligent, demanding authenticity of himself in all his work. This helped him break into comic books while still at High School (episodes of naval strip Hammerhead Hawley for Captain Aero Comics beginning with vol. 2, #2 in September 1942).

Eager to serve his country, Heath left Montclair High School early in 1945 for the Air Force. Whilst in the military he contributed cartoons to the Camp newspaper before shipping out. When peace broke out, he worked briefly as an ad agency gofer until in 1947 he landed a regular job with Timely Comics. Now married, Heath started working from home, drawing Kid Colt and Two Gun Kid, offerings for the dwindling superhero market and sundry horror stories and covers. He hit an early peak in the 1950s, with a wealth of western and horror features as well as co-creating Marvel Boy, limning Venus and The Human Torch during the abortive attempt to revive superheroes in 1953, whilst mostly crafting crime and romance tales,

He branched out: trying his hand on EC’s Mad and Frontline Combat, 3D comics for St. John’s and earned a reputation for gritty veracity in war and straight adventure stories (such as Robin Hood and Golden Gladiator for DC’s The Brave and the Bold). Heath started contributing to DC’s war line in early 1954, with strips in Our Army at War #23 and Star Spangled War Stories #22. It was good fit and he spent the next 15 years working with writer/editor Robert Kanigher, with whom he co-created The Haunted Tank, Losers and Sea Devils. All along he remained a stalwart of anthological compact combat yarns, but increasingly guested on and eventually took over full time illustrating prestigious Sgt. Rock.

Infamously and unjustly, many of his panels were co-opted by pop artist Roy Lichtenstein as the basis of his paintings (specifically Whaam!, Blam, Okay Hot-Shot, Okay!, and Brattata). Heath’s other contributions to American pop culture include those iconic ads for toy soldiers and a stint on Harvey Kurtzman and Will Elder’s ubiquitous Playboy satire strip Little Annie Fanny. Later landmarks include launching a new Lone Ranger newspaper strip with Cary Bates in 1981, and illustrating Michael Fleisher’s infamous Death of Jonah Hex story. Eventually he moved into animation and out to the west coast, but remained in contact with his comics roots, providing occasional returns on titles such as Planet of the Vampires, Mister Miracle, Ka-Zar, The Punisher, Shadowmasters, G.I. Joe and Immortal Iron Fist among others. Having been awarded almost every award going, Heath was in semi-retirement when he died on the 23rd August 2018.

Despite adoring all that apparently unhip war and western stuff, we’re being contrary as ever and highlighting something a little different, but as it’s a special occasion you might want to also track down Hearts and Minds: A Vietnam War Story please link to 29th August 2018. Not our review, the actual book. It’s a Lost Treasure…

Here and now though let’s pop back to the early 1930s, when The Shadow gave thrill-starved Americans their measured doses of extraordinary excitement via cheaply produced pulp periodical novels and over the mood-drenched airwaves via his own radio show. Like comics once upon a time, “Pulps” were published in every style and genre in their hundreds every month, ranging from the truly excellent to the pitifully dire, but for exotic or esoteric adventure-lovers there were two stars who outshone all others. The Superman of his day was Doc Savage, whilst the premier dark, relentless creature of the night dispensing terrifying grim justice was the putative hero featured here…

Radio series Detective Story Hour (based on stand-alone yarns from Street & Smith publication Detective Story Magazine) used a spooky-toned narrator (variously Orson Welles, James LaCurto or Frank Readick Jr.) to introduce each tale. He was dubbed “the Shadow” and from the very start on July 31st 1930 was more popular than the stories he related. The Shadow rapidly evolved into a hands-on hero, solving instead of sharing mysteries and, on April 1st 1931, started starring in his own printed adventures. These were written by astonishingly prolific Walter Gibson under house pseudonym Maxwell Grant. On September 26th 1937 the radio show officially became The Shadow with the eerie mantra “Who knows what evil lurks in the hearts of Men? The Shadow knows!” unforgettably ringing out over the airwaves.

Over the next 18 years 325 novels were published, usually at two a month. The creepy crusader spawned comic books, movies, a newspaper strip and all the merchandising paraphernalia you’d expect of a smash-hit superstar brand. The pulp series officially ended in 1949, although Gibson and others added to the canon during the 1960s when a pulp/fantasy revival gripped the world, generating reprinted classic yarns and a run of new stories as paperback novels. There are also new yarns turning up to this day…

In graphic terms The Shadow was a major player. His national newspaper strip by Vernon Greene launched on June 17th 1940, and when comic books really took off, the Man of Mystery had a four-colour title; running March 1940 to September 1949. Thanks to Robert Bernstein, Jerry Siegel, John Rosenberger & Paul Reinman, Archie Comics published a controversial contemporary reworking in 1964-1965 for their Radio/Mighty Comics imprint.

In 1973 DC acquired rights to produce a captivating, brief but definitive series of classic comics unlike any other superhero title then on the stands. DC periodically revived the venerable vigilante and after the runaway success of Crisis on Infinite Earths, The Dark Knight Returns and Watchman, Howard Chaykin was allowed to utterly overhaul the vintage feature for an audience finally recognised as grown-up enough to handle more sophisticated fare. This led to further, adult-oriented iterations and one cracking outing from Marvel before Dark Horse assumed the license of the quintessential grim avenger for the latter half of the 1990s and beyond.

Dynamite Entertainment secured that option in 2011 and, whilst reissuing much of those earlier efforts, began a series of new monthly Shadow comics. A year after Chaykin and DC catapulted The Shadow into the grim ‘n’ grungy contemporary consumer arena, the dream-team that had first returned him to comics prominence reunited for a larger-than-life grand romp, ably abetted by the inking skills of master artist Russ Heath.

In the early 1970s Denny O’Neil & Michael Kaluta had produced a superb series of adventures (collected as The Private Files of the Shadow plee link to January 19th 2009), set in the mad scientist/spy/gangster-ridden ‘thirties. When they reunited to produce a Marvel Graphic novel, expectations were high, and in many ways that complex, devious yarn was the final chapter of that astounding graphic procession. Dynamite’s 2013 re-release of Hitler’s Astrologer saw the entire affair re-mastered by Mike Kelleher, finally doing justice to the colouring of Mark Chiarello, Nick Jainschigg and John Wellington – as well as letterer Phil Felix – which had not fared well under Marvel’s production processes of that earlier time.

On Easter Sunday 1941 a beautiful woman is pursued through the teeming crowds of Times Square theatre-goers by sinister thugs until rescued in the nick of time by agents of The Shadow. She is Gretchen Baur, personally despatched to America by Josef Goebbels to gather astrological data for the Reich’s Ministry of Propaganda. However, now the confused fräulein cannot understand why agents of her own government have tried to abduct her… until The Shadow reveals that she is an unwitting pawn in a deadly battle for supremacy within the Nazi Party. It all revolves around her father, Der Führer’s personal astrologer…

And thus begins a tense, intricate conspiracy thriller ranging from the bloody streets of New York through the shell-pocked skies of Europe to the very steps of Hitler’s palace in Berlin, as a desperate plan to subvert the course of the war comes up hard against a twisted, thwarted love and a decades-long hunt for vengeance…

Deliciously deranged and suitably Wagnerian in style, this action-packed mystery drama exudes period charm. Nobody has ever realised The Shadow and his cohorts as well as Kaluta, whilst Russ Heath’s sleek mastery adds weight and volume to the cataclysmic proceedings.

This sinister saga of the man in the black slouch hat with the girasol ring is another superb addition to the annals of the original Dark Knight, and one no one addicted to action and mystery should miss.

The Shadow ® & © 2013 Advance Magazine Publishers Inc. ® ™ & © Conde Nast. All Rights Reserved.

Today in 1916 was born Britain’s master of mordant wit Carl Giles. Last time we shared a laugh with him was Giles: the Collection 2014, whilst in 1947 underground legend Greg Irons first checked in. Our proudest moment is reviewing his outrageous The Wyf of Bath (The Wife of Bath) please link to March 9th 2018. Good luck finding that, but his other stuff is darn good too!

In 1988 utterly urbane arcane cartoonist Charles Addams went to his – or at least somebody’s – grave. You can check him out just by scrolling back to yesterday

Addams and Evil


By Charles Addams (Methuen/Mandarin)
ISBN: 978-0-413-55370-1 (Album PB) 978-0-413-57190-8 (Album HB) 978-0-413-55370-6 (Mandarin TPB)

This book includes Discriminatory Content produced in less enlightened times. This book also includes Discriminatory Content included for comedic and satirical effect.

Charles Samuel Addams (1912 – 1988) was a cartoonist and distant descendant of two American Presidents (John Adams & John Quincy Adams) who made his real life as extraordinary as his dark, mordantly funny drawings.

Born into a successful family in Westfield, New Jersey, the precocious, prankish, constantly drawing child was educated at the town High School, Colgate University, the University of Pennsylvania, and New York City’s Grand Central School of Art, and apparently spent the entire time producing cartoons and illustrations for a raft of institutional publications.

In 1932 he became a designer for True Detective magazine – “retouching photos of corpses” – and soon after began selling drawings to The New Yorker. In 1937 he began creating ghoulish if not outright macabre family portraits that become his signature creation. During WWII, he served with Signal Corps Photographic Center, devising animated training films for the military.

Whether he artfully manufactured his biography to enhance his value to feature writers or was genuinely a warped and wickedly wacky individual is irrelevant, although it makes for great reading – especially the stuff about his second wife – and, as always, the internet awaits the siren call of your search engine…

What is important is that in all the years he drew and painted those creepily sardonic, gruesome gags and illustrations for The New Yorker, Colliers, TV Guide and so many others, he managed to beguile and enthral his audience with a devilish mind and a soft, gentle approach that made him a household name long before television turned his characters into a hit and generated a juvenile craze for monsters and grotesques that lasts to this day. That eminence was only magnified once the big screen iterations debuted. And now we have streaming fun too. He would have loved the sheer terrifying inescapability of it all…

This stunningly enticing volume is a reissue of his second collection of cartoons, first published in 1947, and semi-occasionally since then. It’s still readily available if you’ve a big bank book, but the time is ripe for a definitive collected edition, or better yet a reissue of his entire canon (eleven volumes of drawings and a biography) either in print or digitally.

Should you not be as familiar with his actual cartoons as with their big and small screen descendants you really owe it to yourself to see the uncensored brilliance of one of America’s greatest humourists. It’s dead funny…

© 1940-1947 the New Yorker Magazine, Inc. In Canada © 1947 Charles Addams.

Today in 1909, fearless campaigner/cartoonist turned arch conservative Al Capp was born. Slightly less contentious than Li’l Abner, his Fearless Fosdick might be more to your taste.