Abbie an’ Slats volumes 1 & 2


By Raeburn Van Buren, with Al Capp, Elliot Caplin & various (Ken Pierce Inc. 1983
ISBN: 978-0-912277-14-1 (vol. 1 TPB); 978-0-912277-24-6 (vol. 2 TPB)

This book includes Discriminatory Content produced in less enlightened times.

Win’s Christmas Gift Recommendation: The Literal Good Old Days… 9/10

It’s practically impossible for us today to understand the power and popularity of the comic strip in America from the Great Depression to the end of the Second World War. With no television, far from universal usage of radio, and movie shows at best a weekly treat for most people, household entertainment was mostly derived from the comic sections of daily and especially Sunday Newspapers. To consider that situation as a parallel to the modern comic scene would be like expecting those generations-distant readers to only read one out of a dozen of the numerous offerings in each and every paper or only on streaming channels.

Our treasured standard themes of adventure and horror, superheroes and merchandising tie-ins targeting kids would seem laughably limited in comparison to the sheer variety of story and genre available then.

If we tenuously compare those papers with internet providers today you might glimpse a more accurate flavour of the industry, stars and brands that blossomed at that time locally, regionally, nationally and globally. One entry from that era, created by stars, which began as what we’d probably call a soap opera, evolved into an American Classic to become one of the most fondly remembered comedy strips of all time.

Abbie an’ Slats was created by Li’l Abner creator Al Capp. He scripted it until 1945, after which he handed it over to his brother Elliot (Caplin) who wrote it until its end in 1971. It began as the story of dead-end kid Aubrey Eustace (understandably self-dubbed “Slats”), who was sent to live with spinster relative Abbie Scrapple, and became in turns a seminal prototype for soap comedy dramas; the pattern for the whole Archie Andrews phenomenon; a heart-warming melodrama, slice-of-life pot-boiler, romance strip, and – with the priceless introduction of drunken reprobate J. Pierpont “Bathless” Groggins (father of Slat’s one true love Beckie) – a timeless comedy classic.

By 1941, Groggins senior had appropriated the full colour Sunday page for his own comedic fantasist shenanigans in the grand manner of Baron Munchausen.

That’s all well and good, but what makes this strip even more special is the art.

Raeburn Van Buren (January 12th, 1891 – December 29th 1987) was a Great War veteran turned highly successful commercial illustrator. He was much in demand by such prestigious publications as The Saturday Evening Post, New Yorker, Esquire and Life as well as purely humour magazines such as Puck and Judge. When Al Capp approached him to draw the proposed strip, Van Buren initially declined, and it took all of the writer’s legendary wiles and perseverance to lure him away from his profitable freelance ways.

Eventually Van Buren capitulated and the strip debuted on July 6th 1937, with a Sunday page beginning January 15th 1939. At its height Abbie an’ Slats was syndicated in 400 papers, with the last episode was published on January 30th 1971. Van Buren, who was credited with every single page and episode, retired to Great Neck, New York.

Over the decades his spectacularly underplayed scenarios and wonderfully rendered, evocative detail – just enough for clarity, never too much to digest – and his warmly funny, human, loving characters became part of the psyche of a nation far more kind and understanding than today’s, and the fictitious town of Crabtree Corners became a pictorial synonym of small town America.

Sadly, very little of this wonderful strip has been collected as yet, but the books cited herein are still available if you look hard and so-long overdue for reprinting. Perhaps with the latest wave of strip reprints and burgeoning graphic novel market having burnt its way through all the obvious stuff to reprint, we can only hope some publisher opts for quality over brand names and brings this much neglected gem back to public gaze.

© 1937-1964 United Features Syndicate. All Rights Reserved.

In 1905, Superman, Batman, Alfred, and Liberty Belle scribe Donald Clough “Don” Cameron was born. Ten years later so was Ben Oda, who probably lettered most of them as well as half of what you’ve read since, if US comics are your thing.

In 1918 Frank Hampson was born. You don’t need me to tell why that’s commemorated here.

Heathcliff cartoonist George Gately was born in 1928, and Belgian comics wizard Jean De Mesmaeker AKA Jidéhem, popped in in 1935. None of that really makes up for losing pioneering comic book genius Sheldon Mayer in 1991. I think I’ll go re-re-re-read Sugar and Spike Archives volume 1.

Conan the Barbarian Epic Collection volume 1: The Coming of Conan (1970-1972)


By Roy Thomas & Barry Windsor-Smith with John Jakes, Gil Kane, Dan Adkins, Sal Buscema, Frank Giacoia, Tom Palmer, Tom Sutton, “Diverse Hands”, Marie Severin, John Romita Sr. & various (MARVEL)
ISBN: 978-1-3029-2555-0 (TPB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

Win’s Christmas Gift Recommendation: Because We Believe in Blockbusters… 9/10

During the 1970’s the US comic book industry opened up after more than 15 years of cautiously calcified publishing practises that had come about as a reaction to censorious oversight of its self- inflicted Comics Code Authority. This body was created to keep the publishers’ product wholesome after the industry suffered their very own McCarthy-style Witch-hunt during the 1950s.

One of the first genres revisited was Horror/Mystery comics and from that sprang pulp masterpiece Conan the Cimmerian, via a tale in anthology Chamber of Darkness #4, whose hero bore no little thematic resemblance to the Barbarian. It was written by Roy Thomas and drawn by Barry (Windsor-) Smith, a recent Marvel find, and one who was gradually breaking out of the company’s all-encompassing Jack Kirby house-style.

Despite some early teething problems – including being cancelled and reinstated in the same month – the comic book adventures of Robert E. Howard’s brawny warrior became as big a success as the revived prose paperbacks which had heralded a world flowering in tales of fantasy and the supernatural.

After decades away, the brawny brute recently eventually to the aegis of Marvel. Designated “the Original Marvel Years” (due to the character’s sojourn with other publishers/intellectual properties rights holders), this bombastic tome of groundbreaking action fantasy yarns re-presents the contents of Conan the Barbarian #1-13 plus that trailblazing short story, cumulatively spanning cover-dates April 1970 to January 1972. Digitally remastered and available as a trade paperback or eBook, these are the absorbing arcane adventures that sparked a revolution in comics and a franchising empire in my youth, and are certainly good enough to do so again. They are also astonishingly readable…

The drama begins most fittingly after a glimpse at a classic map of ‘The Hyborean Age of Conan’ plus an accompanying quote I’m sure every devoted acolyte already knows by heart, after which that precursor romp sets the scene.

Set in modern America, ‘The Sword and the Sorcerers!’ primes the pump with the tale of a successful writer who foolishly decides to kill off his most beloved character Starr the Slayer: a barbarian so beloved that he has taken on a life of his own and is determined to do whatever is necessary to keep it…

After that we are catapulted back in time approximately 12,000 years into a forgotten age of terrors and wonders as scripter Thomas broadly follows Howard’s life path for young Conan of Cimmeria, beginning with the still teenaged warrior’s meeting with a clairvoyant wizard who predicts a regal destiny in ‘The Coming of Conan’ (inked by Dan Adkins), through brief but brutal enslavement in ‘The Lair of the Beastmen’ (Sal Buscema finishes), before experiencing a minor Ragnarok and witnessing ‘The Twilight of the Grim Grey God!’

An aura of lyrical cynicism grows to balance the wealth of mystical menaces and brooding horror as the wanderer becomes a professional thief and judge of human foibles in ‘The Tower of the Elephant’. Conan’s softer side is revealed in CtB #5 after meeting bewitching ‘Zukala’s Daughter’ (Frank Giacoia inks) and liberating a wizard-plagued town. Buscema returned for ‘Devil Wings over Shadizar’, wherein the warrior lad tackles a welter of antediluvian terrors, with both Adkins & Sal B applying their pens and brushes to expose ‘The Lurker Within’ – based on Howard’s magnificent chiller The God in the Bowl – after which tomb raider Conan crushes zombies and dinosaurs in ‘The Keepers of the Crypt’ (inked by Toms Palmer & Sutton)…

Thomas’s avowed plan was to closely follow Conan’s established literary career from all-but-boyhood to his eventual crowning as King of Aquilonia, adding to and adapting Howard’s prose works and that of his posthumous collaborators on the way. This agenda led to some of the best, freshest comics of the decade. The results of (not-yet-Windsor-) Smith’s search for his own graphic style led to unanimous acclaim and many awards for the creative duo.

By issue #9 the character had taken the comics world by storm and any threat of cancelation was long gone. ‘The Garden of Fear’ – adapted by Thomas & Smith, with inks by Sal B from Howard’s short story – features a spectacular battle with a primordial survivor in a lost valley before the wanderer returns to big city life, and learns too late to ‘Beware the Wrath of Anu!’

This god-slaying bout is mere prelude to another classic Howard adaptation, ‘Rogues in the House’: an early masterpiece of action and intrigue benefitting from a temporary doubling in page count.

‘Dweller in the Dark’ is an all-original yarn of monsters and maidens, notable because artist Smith inked his own pencils, and indications of his detailed fine-line illustrative style can be seen for the first time. An added bonus in that issue was a short back-up yarn by Thomas & Gil Kane with “Diverse Hands” called in to ink ‘The Blood of the Dragon!’: telling of a very different Hyborian hero getting what he deserves…

Fantasy author John Jakes plotted the final tale in this initial outing as ‘Web of the Spider-God’ offers a sardonic drama of the desert with the surly Cimmerian battling thirst, tyranny. pompous priests and a big, big bug in a riotous romp finished off by Thomas, Smith & Buscema.

Adding value to the treasury is a vast bonus section which includes pencilled cover art (used and unused); Thomas’ original script breakdowns as annotated by the artist; extracts from Marvelmania (the company’s first in-house fanzine); unused illustrations, house ads and Marvel bulletin items; cover roughs, concepts and finished art by Marie Severin & Gil Kane; Jakes’ plot synopsis and many pages of original art from the tales collected herein.

Also on show are cover galleries of the Marvel Books reprint paperback line and the Conan Classic comics series – all by Windsor-Smith – plus even before-&-after alterations demanded by the Comics Code Authority on the still contentious and controversial title.

These re-mastered epics are a superb way to enjoy some of US comics’ most influential and enjoyable blockbuster moments. They should have a place carved out on your bookshelf.
© 2020 Conan Properties International, LLC (“CPI”).

Herrrrge’s AdVentures of TinnnnTinn! (well, some of them) were largely drawn by Bob deMoor, who was born today in 1925, as was the wonderful Michael Zulli in 1952. Have you read The Puma Blues: The Complete Collection in One Volume?

In 1982 today, mangaka Katsuhiro Otomo saw the first episode of his astounding Akira epic published.

Dan Dare: The 2000 A.D. Years volume 1


By Pat Mills, Gerry Finley-Day, Steve Moore, Ken Armstrong, Kelvin Gosnell, Garry Leach, Dave Gibbons, Brian Bolland, Massimo Belardinelli, Ian Kennedy, Bill Nuttall, Jack Potter, Peter Knight, John Aldrich, J. Swain, Tony Jacobs, Tom Frame & various (Rebellion)
ISBN: 978-1-78108 349-9 (Album HB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

Win’s Christmas Gift Recommendation: Pure & Superhero Sensationalism… 9/10

If you’ll permit a personal question: How old are you?

The answer will pretty much determine your reaction to this book…

Launching on April 14th 1950 and running until April 26th 1969, Eagle was the most influential comic of post-war Britain, and possibly in our nation’s history. It was the brainchild of a Southport vicar, the Reverend Marcus Morris, who was increasingly concerned about the detrimental effects of American comic books on British children and wanted a good, solid, middle-class Christian antidote.

A huge number of soon-to-be prominent creative figures worked on the weekly, and although “Pilot of the Future” Dan Dare is rightly revered as the star, the other strips were almost as popular at the time, with many rivalling the lead in quality and entertainment value according to the mores and developing tastes of that hope-filled, luxury-rationed, fresh-faced generation.

At its peak, the original Eagle sold close to a million copies a week, but inevitably, changing tastes and a game of “musical owners” killed the title. In 1960, Hulton sold out to Odhams, who became Longacre Press. A year later they were bought by The Daily Mirror Group who evolved into IPC. In cost cutting exercises many later issues carried cheap(er) Marvel Comics reprints rather than British-originated material. It took time, but those Yankee Cultural Incursionists won out in the end. In 1969, with the April 26th issue Eagle was subsumed into cheap ‘n’ cheerful iron clad anthology Lion, eventually disappearing altogether. Successive generations have revived the title, but not the success. Never as popular, a revived second iteration ran from 27th March 1982 to January 1994 (having switched from weekly to monthly release in May 1991). Naturally when Eagle enjoyed its Second Coming the Pilot of the Future returned to his true home…

So as we celebrate 75 years of post-empire adventuresome wonderment, let’s just be clear on one thing. It’s Dan & Digby we all recall most fondly but we’ll take what we can get…

There’s precious little that I can say about Dan Dare that hasn’t been said before and better. What I will say is that everything you’ve heard is true. Vintage strips by Frank Hampson and his team of dedicated artists are a high point in world, let alone British comics, ranking beside Tintin, Asterix, Tetsuwan Atomu, Lone Wolf & Cub and the best of Kirby, Adams, Toth, Noel Sickles, Milt Caniff, Roy Crane, Carl Barks and Elzie Segar. If you don’t like this stuff, there’s probably nothing any of us can do to change your mind, and all we can do is hope you never breed…

Breakneck pace, truly astonishing high concepts underpinned by hard science balanced with nonstop action leavened with wholesome music hall larks and some of the most beautiful and powerful art ever to grace a comic page makes Hampson’s hero immortal and as much a magical experience now as it was in 1950. Many companies have kept the legend alive in curated collections over the decades, so go read this 2018 Titan edition combining material from three of their 2004-2009 hardback collections.

Now, though, we’re not taking about that guy, but seeing how he was regenerated and modified for a far different Britian under a different kind of cosh…

A wellspring of unleashed and unruly creativity, Britain’s last great comic sensation could be described as a combination of the other two, combining the futuristic milieu and thrills of Dan Dare and Eagle with the terrifying anarchy and irreverent absurdity of Dennis the Menace and his rowdy pals in Beano. In February 1977, with Britain not feeling so great a science-fiction weekly anthology was launched. The creative and editorial staff had high hopes and aspirations for 2000 A.D. but the guys paying them were simply content to ride out the movie-inspired boom and ready to cancel after the first six months to a year. They were ready for decades, but sales never dipped enough for that axe to fall, no matter what those art and story boys perpetrated…

The trendy ultra-dystopian atmosphere that had led to the creation of Mega-City One’s finest was also used to flavour the revival of the comic’s intended big gun and prime property. And his constant evolution as seen here in the weekly material from 2000 A.D. #1-23 and 28-51, plus additional action from 2000 A.D. Summer Special 1977, 2000 A.D. Sci-Fi Special 1978, 2000 A.D. Annual 1978 & Dan Dare Annual 1979.

‘Introduction – This was our Dan Dare’ by Garth Ennis recounts the Hows and some Whys of the resurrection and radicalization from steadfast pilot to “Space Hyper-Hero”. The serial episodes #1-11 (scripted by Ken Armstrong, Pat Mills & Kelvin Gosnell, with Massimo Belardinelli illustrating and letterers Bill Nuttall, Jack Potter & Peter Knight) opened in 2177 AD as freighter Sirius is ferried to a space museum. When it is suddenly destroyed by an inimical alien force emerging from Jupiter’s Red Spot, the sole survivor is its career-spacer captain Dan Dare

The disaster brings the hardworking, diligent officer into conflict with SASA (Solar, Astronautical and Space Administration) penpusher the Solar Fleet Controller based in Lunaciti who charges Dare with negligence and tries to court martial him. After all, everyone knows there’s no life on Jupiter…

Refusing to back down, Dare explosively escapes and goes on the run, stowing away on Jupiter-bound cruiser Odyssey…

Each episode began on the prized centre spread, offering artists intriguing layout options and full colour in the otherwise monochrome periodical and here every instalment is reinforced with text feature ‘Dan Dare – My Part in his Revival’ (parts 1-9 as provided by Pat Mills to fanzine Spaceship Away).

Unfolding at breakneck pace, the tale sees him gradually win over sceptical Martian martinet and ship Captain Mr. Monday just as the hostile force attacks again, hurling appalling biological units against the aghast crew. A total convert now, Monday puts all his resources into discovering who and what is behind the attacks, leading to a brain-busting away mission into the red spot and surface of supermassive world where vile invaders The Biogs are set to test the resistance of solar system races and if their potential worthiness to become fuel for them…

The result is staggering stellar warfare with the bio-beasts eventually repelled by Dare’s resistance and an astounding sacrifice by Monday…

Scene set and scenario established, the serial kicked into even higher gear when Steve Moore assumed scripting chores for ‘Hollow World’ (#12-23, illustrated by Belardinelli and lettered by Peter Knight, John Aldrich, Nuttall, J. Swain, Tony Jacob & Tom Frame). This time working spacer Dare ships out on freighter Titan 1 C., only to have the vessel captured as they escape the Milky Way galaxy and end up inside a planet inside a red sun inside the Magellanic cloud…

The culprits are the barbaric Skath and their monstrous piratical mutant ruler The Two of Verath. However the biggest shock is that they are grudgingly served by Dare’s ancient enemy The Mekon, now reduced to toiling for his own survival. The little goblin is astounded to discover how his supposedly long-dead enemy is still around and so different looking (and so will you be!) but happily sets to torturing Dare and the crew for answers.

Inevitably Dare escapes and the old enemies renew their personal war, but it’s an unequal contest as the Mekon betrays The Two, seizes control of the Skath and unleashes hell and banditry against humanity and its allies…

Although Dan and his surviving crew escape back home, they are disbelieved by SASA officialdom. The war that follows is catastrophic and results in further betrayal and death across the universe…

Gerry-Finley-Day took over with 2000 AD #28 as Dave Gibbons & Brian Bolland introduced a new supporting cast in ‘Legion’ (#283). Now an acknowledged troubleshooter and problem solver, Dare is asked by SASA to find out why so many colonists have vanished in the region dubbed “the Lost Worlds”. Accepting the commission, Dare’s first stop is rag-tag satellite Topsoil to brutally and cunningly “recruit” the most violent scum in space: fight-crazed bruisers like Great Bear, hired killers like Hit-Man and lethal survivors like cashiered pilot Polanski

Packed aboard a deadly flying space fortress, the appalling unappealing argonauts dive into danger, pitting the crew against space bugs, malignant dust devils, seductive space sirens, vampires and cosmic slavers as they methodically catalogue what killed all those colonists across a region of the void that simply does not love mankind…

Casualties were high and the sentient terrors of ‘Greenworld’ (#34-35) cost them plenty, but did provide one new volunteer – a “monkey” dubbed Haley Junior – in advance of lengthy epic ‘Star Slayer’ (#36-51). This found the searchers clashing with an intergalactic empire of savage marauders, liberating slaves on a dozen worlds and ultimately overthrowing the terrifying Dark Lord. In the course of that cosmic quest Dan Dare scored the front cover spot every week – just like he had in the old days of the readers’ dads…

Although the mission pauses here, a section of Bonus Strips follows, supported throughout the book by numerous classic cutaway diagrams of Dare’s vehicles by Gibbons. Sadly a lot of credits have been lost, as with the untitled first tale, taken from 2000 AD Summer Special 1977 wherein Dare and his crew are hurled into an antimatter dimension by invaders seeking to make Earth fuel for a journey home, after which Belardinelli limns anonymous full colour clash with the devil ‘Dan Dare and the Curse of Mytax’ (2000 AD Annual 1978) as the spaceman outwits a meddling vicious godling who can warp reality.

From 2000 AD Sci-Fi Special 1978, ‘Visco’ – written and painted in grey-tones by Garry Leach (& lettered by John Aldrich) – finds Dare traversing Mars’ icy Uchronian wastes and stumbling across a lethal science project that bends minds and breaks existence… until he demonstrates what old-fashioned willpower can do…

The last two tales come from The Dan Dare Annual 1979 and begin with an untitled proper romp by writer unknown, fabulously painted by legendary illustrator Ian Kennedy.

Set on the Fortress exploring The Lost Worlds, here Dare and crew come to the aid of a planet invaded by evil invaders in the biggest starship ever encountered, and prove yet again that it’s not about size, but what you do with it…

The strip wonders close with a monochrome and anonymous treat revealing just what happened to the Pilot of the Future in his last original era clash with the Mekon. ‘Dan Dare: The 2000 A.D. Origin’ traces that final battle through to the aftermath as Earth sought to preserve something of its greatest hero, and what happened next… or at least eventually…

This initial collection then concludes with a stunning cover gallery and biographies.

Epic, bombastic and eternally gratifying, this a treat three generations (at least) can get stuck into, highlighting what made Britain Great in the least obnoxious way anyone could imagine. Come get some!
© 1977, 1978, 1979, 2015, Rebellion/AS. All Rights Reserved.

Believe it or don’t, today in 1918 cartoonist Robert Ripley debuted his fact-panel Ripley’s Believe or Not. One year later Elzie Segar launched Thimble Theatre. Boy, dem wuz the days, huh?

Here in 1952 Leo Baxendale debuted Minnie the Minx in The Beano.

Less celebratory though, in 2001 we lost arch teen cartoonist Dan DeCarlo and in 2006 Golden Age Superman, Batman and Starman illustrator Jack Burnley.

Walt Disney’s Donald Duck volume 5: “Christmas on Bear Mountain” by Carl Barks


By Carl Barks (Fantagraphics Books)
ISBN: 978-1-60699-697-3 (HB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

Win’s Christmas Gift Recommendation: The Utter Acme of All-Ages Entertainment… 10/10

Carl Barks was born in Merrill, Oregon in 1901, growing up in the rural areas of the West during some of the leanest times in US history. He tried his hand at many jobs before settling into the profession that chose him. His early life is well-documented elsewhere if you need detail, but briefly, Barks worked as an animator at Disney’s studio before quitting in 1942 to work in the new-fangled field of comic books. With cartoon studio partner Jack Hannah (another occasional strip illustrator) Barks adapted a Bob Karp script for an animated cartoon short into the comic book Donald Duck Finds Pirate Gold. It was published as Dell Four Color Comics Series II #9 in October of that year and – although not his first published comics work – it was the story that shaped the rest of his career.

From then until his official retirement in the mid-1960s, Barks worked in self-imposed seclusion, writing and drawing and devising a vast array of adventure comedies, gags, yarns and covers that gelled into a Duck Universe of memorable and highly bankable characters. These included Gladstone Gander (1948), Gyro Gearloose (1952), Magica De Spell (1961) and the nefarious Beagle Boys (1951) to supplement Disney’s stable of cartoon actors. His greatest creation was undoubtedly the crusty, energetic, paternalistic, money-mad giga-gazillionaire Scrooge McDuck: the World’s wealthiest winged septuagenarian and the harassed, hard-pressed star of this show.

Whilst producing all that landmark material Barks was just a working guy, generating cover art, illustrating other people’s scripts when asked and contributing stories to the burgeoning canon of Duck Lore. After Gladstone Publishing began re-packaging Barks material – and a selection of other Disney strips – in the 1980s, he discovered the well-earned appreciation he never imagined existed…

So potent were his creations that they inevitably fed back into Disney’s animation output itself, even though his brilliant comic tales were done for licensing company Dell/Gold Key, and not directly for the studio. The greatest tribute was undoubtedly the animated series Duck Tales: heavily based on his comics output. Barks was a fan of wholesome action, unsolved mysteries and epics of exploration, and this led to him perfecting the art and technique of the blockbuster tale: blending wit, history, plucky bravado and sheer wide-eyed wonder into rollicking rollercoaster romps that utterly captivated readers of every age and vintage. Without the Barks expeditions there would never have been an Indiana Jones

Throughout his working life Barks was blissfully unaware that his work – uncredited by official policy as was all Disney’s cartoon and comic book output – had been singled out by a rabid and discerning public as being by “the Good Duck Artist”. When his most dedicated fans finally tracked him down, a belated celebrity began.

In 2013 Fantagraphics Books began collecting Barks’ Duck stuff in wonderful, carefully curated archival volumes, tracing his output year-by-year in hardback tomes (and digital editions) that finally did justice to the quiet creator. These will eventually comprise a Complete Carl Barks Disney Library. The physical copies are sturdy and luxurious albums – 193 x 261mm – that would grace and enhance any bookshelf, with volume 5 – Walt Disney’s Donald Duck: “Christmas on Bear Mountain” (for reasons irrelevant here) acting as debut release, and re-presenting works from 1947 – albeit not in strictly chronological release order.

It begins eponymously with the landmark introduction of Bark’s most enduring creation. Scrooge McDuck premiered in seasonal full-length Donald Duck yarn ‘Christmas on Bear Mountain’ (as seen in Four Color #178 December 1947): a disposable comedy foil to move along a simple tale of Seasonal woe and joy. Here a miserly relative seethes in opulent isolation, hating everybody and opting to share the gloom by tormenting his nephews Donald, Huey, Louie & Dewey by gifting them his mountain cabin for the Holidays.

Scrooge schemed, intent on terrorising them in a bear costume, but fate had other ideas…

The old coot was crusty, energetic, menacing, money-mad and yet oddly lovable – and thus far too potentially valuable to be misspent or thrown away. Undoubtedly, the greatest cartoon creation of legendary and magnificent story showman Barks, the Downy Dodecadillionaire returned often and eventually expanded to fill all available space in the tales from the scenic metropolis of Duckburg.

From the same issue a brace of one-page gags expose Donald’s views on car culture in ‘Fashion in Flight’ and annoying people looking for directions in ‘Turn for the Worse’ before ‘Donald’s Posy Patch’ (Walt Disney’s Comics and Stories #80, May) turns into another painfully humiliating experience as the bellicose bird tries getting rich by growing blooms…

June’s WDC&S #81 finds him and the boys prospecting and running afoul of the post-war arms and rocket-race in ‘Donald Mines his Own Business’ before Four Color #147 (May) takes them on an epic voyage of fantastic discovery to ‘Volcano Valley’ after accidentally buying an army surplus bomber.

Always looking for a quick buck, Donald and the kids turn to commercial charters: flying innocuous-seeming Major Pablo Mañana back to Central American beauty-spot Volcanovia, but they all have a devilishly difficult time getting out again. This yarn sets a solid pattern for Bark’s adventure/travelogue yarns in years to come, blending comedy, thrills, whimsy and social commentary into an irresistible treat…

July’s WDC&S #82 finds adult and juvenile ducks enjoying an ever-escalating war over who’s the best conjuror in ‘Magical Misery’ and by the time Daisy Duck deals with them, Donald is ready for a day of peace and quiet. Sadly, ‘Ring Wrongs’ (AKA ‘Vacation Time’ from August’s WDC&S #83) reveals that thanks to Huey, Louie & Dewey, he’s the target of a relentless wave of door-to-door salesmen and sees him react with typical zest and vigour…

An inappropriate experiment in hypnosis transforms Donald (mentally) into a kangaroo and prompts an ‘Adventure Down Under’ (FC #159, August) with the eventually restored Drake and his nephews compelled to become ‘roo hunters to fund return passage to Duckburg. They are mightily outmatched by Mournful Mary – Queen of the Kangaroos – until they meet some local aborigines and experience a change of heart.

Please be aware that – despite Bark’s careful research and diligent, sensitive storytelling – some modern readers could be upset by his depictions from over seven decades ago…

‘If the Hat Fits’ is a gag-page of chapeau chuckles from FC #147 (May) preceding a mid-length tale describing Donald’s efforts to master dancing in ‘The Waltz Kings’ (WDC&S #84, September) counterbalanced a month later by #85’s ‘The Masters of Melody’, wherein the boys struggle to learn playing musical instruments…

‘Donald Duck and the Ghost of the Grotto’ is an early masterpiece originating in Four Color #159 (August 1947), with Donald and the lads in the West Indies, running a kelp boat and harvesting seaweed from the abundant oceans. After being temporarily stranded on an isolated reef, they discover monsters, a shipwrecked galleon, an ongoing abduction mystery dating back centuries and a particularly persistent phantom, all blending into a supremely thrilling and beguiling mystery that has never dated…

WDC&S #86 exposes the rise and fall of ‘Fireman Donald’, whose smug hubris deprives him of a job he’s actually good at, after which ‘The Terrible Turkey’ from #87 details the Duck’s frankly appalling efforts to secure a big bird for the Thanksgiving feast despite skyrocketing poultry prices…

Donald and Mickey Merry Christmas 1947 (cover-dated January 1948) sees the boys strive a little too late and much too hard to be ‘Three Good Little Ducks’ and ensure a wealth of swag on Christmas morning, before one final single-pager sees kitchen confusion for Donald in ‘Machine Mix-up’ (FC #178, December)…

With the visual verve done we move on to validation as ‘Story Notes’ offers erudite commentary for each Duck tale. Donald Ault relates ‘Carl Barks: Life Among the Ducks’ before ‘Biographies’ reveals why he and commentators Alberto Beccatini, Joseph Robert Cowles, Craig Fischer, Jared Gardner, Rich Kreiner, Ken Parille, Stefano Priarone, R. Fiore, and Mattias Wivel are saying all those nice and informative things. We close with provenance as ‘Where Did These Duck Stories First Appear?’ explains the somewhat byzantine publishing schedules of Dell Comics.

Carl Barks was one of the greatest exponents of comic art the world has ever seen, and almost all his work featured Disney’s characters: reaching and affecting untold millions of readers across the world and he all too belatedly won far-reaching recognition. You might be late to the party but it’s never too soon to climb aboard the Barks Express.
Walt Disney’s Donald Duck “Christmas on Bear Mountain” © 2013 Disney Enterprises, Inc. All contents © 2013 Disney Enterprises, Inc. unless otherwise noted. All rights reserved.

Today in 1913 master story-man screenwriter and occasional comics author Alfred Bester was born. His visual feasts included lots of DC comics such as Green Lantern, and newspaper strips The Phantom and Mandrake the Magician. You are incomplete if you haven’t read The Demolished Man, The Stars My Destination (aka Tiger, Tiger) and Who He?

In 1919 British cartoon genius Ken Reid was born so look him up here too if you need a quick giggle. 30 years later modern comics maestro everyman Paul Neary joined the party. You know him as an inker, but he was a writer, illustrator and editor without equal so google that name too when you have a moment…

Justice League of America – The Last Survivors of Earth!


By Denny O’Neil, Mike Friedrich, Robert Kanigher, Dick Dillin, Neal Adams, Joe Giella, Murphy Anderson, Curt Swan, Dick Giordano & various (DC Comics)
ISBN: 978-1-4012-8920-1 (TPB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

Win’s Christmas Gift Recommendation: Action, Imagination and Social Conscience: a True Xmas Tradition… 9/10

After the actual invention of the comic book superhero – for which read the Action Comics debut of Superman in 1938 – the most significant event in the industry’s progress was the combination of individual sales-points into a group. Thus, what seems blindingly obvious to us with the benefit of four-colour hindsight was proven: a number of popular characters could multiply readership by combining forces. Plus, of course, a mob of superheroes is just so much cooler than one… or one-and-a-half if there’s a sidekick involved…

And so, the debut of the Justice Society of America is rightly revered as a true landmark in the development of comic books, and when Julius Schwartz revived the superhero genre in the late 1950s, the turning point came with an inevitable union of his reconfigured mystery men. That moment came with #28 of The Brave and the Bold, a classical adventure title that had recently transformed into a try-out magazine like Showcase. Just before Christmas 1959 the ads began running. …Just Imagine! The mightiest heroes of our time… have banded together as the Justice League of America to stamp out the forces of evil wherever and whenever they appear!

The rest is history: the JLA captivated the youth of a nation, reinvigorated an industry and even inspired a small family concern into creating the Fantastic Four, thereby transforming the art-form itself. Following a spectacular rise, TV spin-offs brought international awareness which led to catastrophic overexposure: by 1968 the new superhero boom looked to be dying just as its predecessor had at the end of the 1940s.

Sales were down generally in the comics industry and costs were beginning to spiral, and more importantly “free” entertainment, in the form of television, was by now ensconced in even the poorest household. If you were a kid in the sixties, think on just how many brilliant cartoon shows were created in that decade, when artists like Alex Toth and Doug Wildey were working in West Coast animation studios. Moreover, comic book heroes were now appearing on the small screen. Superman, Aquaman, Batman, upstart Marvel’s heroes and even the Justice League of America were there every Saturday in your own living room…

It was also a time of great political and social upheaval. Change was everywhere and unrest even reached the corridors of DC. When a number of creators agitated for increased work benefits the request was not looked upon kindly. Many left the company for other outfits. Some quit the business altogether… and some were pushed out…

This fabulous compendium volume reflects the turmoil of those times as the original writer and penciller who had created every single adventure of the World’s Greatest Superheroes since their inception gave way to a new wave of scripters and a fresh if not young artist.

Richard Allen “Dick” Dillin (17th December 1928 – 1st March 1980) had started in the 1940s at Quality Comics on Blackhawk, Plastic Man and their war anthologies. An utterly reliable prolific draughtsman, he moved to DC when the company bought out Quality and spent over a decade drawing their Blackhawk. When Sekowsky left, he would draw every JLA issue for the next twelve years, as well as many other adventures of DC’s top characters – and even a wealth of horror stories when the company started scaring kids for money again…

Collecting issues #77-95 (cover-dates December 1969 to December 1971) and generously re-presenting the stirring covers of #85 & 93: giant all-reprint editions, this tome captures a culture in transition and visible change in the way DC stories were told, over a period when the market changed forever, and comics stopped being casual disposable mass-entertainment.

By the end of the period covered in this volume the publishers had undertaken the conceptual and commercial transition from a mass-market medium which slavishly followed trends and fashions to become a niche industry producing only what its dedicated fans wanted…

Without preamble the drama commences with the heroes’ confidence and worldview shattered after enigmatic political populist Joe Dough suborns and compromises their beloved teen mascot in ‘Snapper Carr… Super-Traitor!’ as crafted by Denny O’Neil, Dillin & Joe Giella, a coming-of-age yarn that changed the comfy, cosy superhero game forever.

Greater social awareness parading through comics at this time manifested in the next epic 2-parter, which also revives another Golden Age Great (presumably to cash in on the mini-boom in screen Westerns). The Vigilante – a cowboy-themed superhero who battled bandits and badmen in a passel of DC titles from 1941-1954 – here alerts the team to ‘The Coming of the Doomsters!’ just in time to foil alien invaders who use pollution as their secret weapon. The vile plot concludes in ‘Come Slowly Death, Come Slyly!’ as the heroes stop the toxic baddies whilst subtly introducing young readers to potential ecological disasters in the making. This gave us plenty of time to offset greenhouse gases and end our dependence on fossil fuels and has given us the healthy planet we enjoy today…

Another landmark of this still-impressive tale was the introduction of the JLA Satellite, as the team moved from a hole in a mountain to a high-tech orbiting fortress. As they are moving in, ‘Night of the Soul-Stealer!’ sees Thanagarian Lorch Nor collecting heroic spirits in a magic box, but it is only prelude to an even greater threat as JLA #81 reveals his good intentions when the ‘Plague of the Galactic Jest-Master’ threatens to inflict a greater mind-crushing horror upon our entire universe…

Next is another grand collaboration between JLA and the Justice Society of America as ruthless property speculators (is there any other kind?) from outer space seek to raze two separate Earths in ‘Peril of the Paired Planets’. Only the ultimate sacrifice of a true hero averts trans-dimensional disaster in climactic conclusion ‘Where Valor Fails… Will Magic Triumph?’

Justice League of America #84 (November 1970) hosted ‘The Devil in Paradise!’: a guest-script from veteran Robert Kanigher wherein a well-meaning but demented scientist builds his own Eden to escape Earth’s increasing savagery, before going off the deep end and attempting to cleanse the world and start civilisation afresh.

With superheroes on the outs the team was severely truncated too. JLA #86 confronted issues of overpopulation and impending global starvation as Mike Friedrich began a run of excellent eco-thrillers with ‘Earth’s Final Hour!’. Here crooked business entrepreneur (can I say “any other kind” again?) Theo Zappa tries to trade away Earth’s plankton (base of our entire food-chain) to a race of aliens with only Superman, Batman, Flash, Aquaman, Atom & Hawkman on hand to thwart him, whilst #87’s ‘Batman… King of the World!’ brings in occasional guest-star Zatanna and semi-retired Green Lantern Hal Jordan to tackle a deadly alien robot raider. This was a devious and barely veiled attack on Big Business and the Vietnam war, most renowned these days for introducing a group of alien superheroes mischievously based on Marvel’s Mighty Avengers.

The human spirit and enduring humanity are highlighted as ancient refugees from the lost city of Mu return to find us in charge of the planet they had abandoned millennia ago. ‘The Last Survivors of Earth!’ proves that even when superheroes are outmatched by scientifically-instigated global catastrophes, the simple patience, charity and self-confidence of ordinary folks can move mountains and save worlds…

‘The Most Dangerous Dreams of All!’ is one of the oddest tales in the JLA canon, with a thinly disguised Harlan Ellison psychically inserting himself into the consciousness of Superman and Batman to woo Black Canary with near-fatal repercussions, in a rather self-indulgent but intriguing examination of the creative process. Back on – and under – solid ground again for #90, ‘Plague of the Pale People!’ sees Aquaman’s submerged kingdom of Atlantis conquered by a primitive subsea tribe (the Saremites from Flash #109) using nerve gas negligently dumped in the ocean by the US military. In a mordant and powerful parable about lost faith and taking responsibility, the JLA must deal with problems much tougher than whomping monsters, repelling invaders and locking up bad guys…

JLA #91 (August 1971) heralds a hero-heavy first chapter in the annual JLA/JSA team-up with ‘Earth… the Monster-Maker!’ as the Supermen, Flashes, Green Lanterns, Hawkmen, Atoms & Robins of two Realities simultaneously and ineffectually battle an alien boy and his symbiotically-linked dog on two planets a universe apart. The result is meaningless carnage and imminent death until ‘Solomon Grundy… the One and Only!’ gives all concerned a life-saving lesson on togetherness and lateral thinking…

Following the cover of reprint giant #93, Neal Adams steps in to provide additional pencils for tense mystery ‘Where Strikes Demonfang?’ as ghostly guardian Deadman helps Batman, Aquaman & Green Arrow foil a murder mission by previously infallible archer Merlyn and the League of Assassins.

The issue and this tome end on a cliffhanger as Flash, Green Lantern & Hawkman are lost in a teleporter accident, leaving Batman, Black Canary, Green Arrow & Atom to fight ‘The Private War of Johnny Dune!’ wherein a disaffected African American freshly returned from Vietnam discovers the power and temptation of superpowers. Tragically, even the ability to control minds isn’t enough to change an unjust society 200 years in the making…

Augmented by stunning covers from Murphy Anderson, Curt Swan, Dick Giordano & Adams, these thoroughly wonderful thrillers mark an end and a beginning in comic book storytelling as whimsical adventure was replaced by inclusivity, social awareness and tacit acknowledgement that a smack in the mouth can’t solve all problems.

The audience was changing and the industry was forced to change with them. But underneath it all the drive to entertain remained strong and effective. Charm’s loss is drama’s gain and today’s readers might be surprised to discover just how much punch these tales had – and still have.

And for that you must get this book…
© 1969, 1970, 1971, 2019 DC Comics. All Rights Reserved.

Today in 1929, Dick Dillin was born. You can appreciate his lifetime of comics creation drawing everyone from Aquaman to Zatanna in everything from Blackhawk to World’s Finest Comics… and you should. Or you could just scroll up.

In Britain, Strongman’s Daughter Pansy Potter debuted in 1938, courtesy of Hugh McNeill and The Beano. Red Ryder co-creator Stephen Slesinger died today in 1953 and in 2006 ultra prolific comics phenomenon Joe Gill passed away. He co-created Captain Atom and most reprinted Charlton comics you’ve heard of. Why not track down Strange Suspense: The Steve Ditko Archives vol 1 for a taste?

Starblazer Presents #1: Starblazer Special Edition – volume 1


By Grant Morrison, Enrique Alcatena, Mick McMahon, Keith Robson, Ian Kennedy, Neil Roberts & various (Heritage Comics/DC Thomson & Co.)
ISBN: 978-1-84535-799-3 (TPB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

Win’s Christmas Gift Recommendation: Lost Masterpieces for Comics Cognoscenti … 8/10

DC Thomson is probably the most influential comics publisher in British history. In the 1930s The Dandy and The Beano revolutionised children’s comedy comics, whilst newspaper strips Oor Wullie and The Broons have become genetic markers for Scottishness. The company uniquely portrayed the occasional toff, decent British blokes and working-class heroes who grew from the prose-packed pages of Adventure, Rover, Wizard, Skipper, Hotspur and latterly “strip picture papers” like Victor and Warlord. They also cannily and scrupulously followed wider-world trends and capitalised – as much as any tasteful, all-ages publishing house could – on global interests that filtered down to juvenile consumers.

After decades of savvy consumer-led publication for youngsters, in 1961 the company launched a digest-sized comics title dubbed Commando. About the dimensions of paperback book, they boasted 68 pages per issue – at an average of two panels a page – for single, stand-alone adventure tales, as well as venerable British extras like themed-fact pages.

Not to belabour the point, but each issue told a complete combat story (usually of WWI or II – although all theatres of conflict have featured since), a true rarity for British comics which usually ran material in one or two-page instalments over many weeks. The sagas were tasteful yet gripping yarns of valour and heroism: stark monochrome dramas charged with grit and authenticity. Full-painted covers made them look more like novels than comics and they were a huge and instant success. They’re still being published today.

The format soon encompassed Girls stories, Humour and Adventure too, but back in 1978 science fiction was the Big Thing, so the editors looked hard at the format, made some calls then had a go at that too. The result was Starblazers. The series launched in April 1979 and ran for 281 stand-alone issues, before closing in January 1991.

Today’s DCT is constantly looking for better ways to reach fresh audiences and recently moved into digital publishing of vintage and original new stories in a big way. Backing up their Commando war stories and Spellbound horror fiction reprint projects comes this initially digital-only treat: a timely compilation of canny tales from soon-to-be-big comics names repackaged to expand readerships thanks to their Heritage Comics imprint (expect more reviews in coming months).

Each episode in this selection is accompanied by its original wraparound cover and prefaced with a background page on the contributors. What more do you need in terms of a flight plan?

Reprinting two complete novels by – first seen in Starblazer #45 (1981) & #71 (1982) – the romps are preceded by a ‘Professor Christopher Murray in conversation with Grant Morrison’ and further contextual confirmation in essay ‘Space Fiction Adventure in Pictures! A Brief History of a Cosmic Comic!’ supplemented by a selection of those stunning painted frontages; specifically Starblazer #22 by Ian Kennedy and an unattributed and presumably unused one by Keith Robson from 1980.

Then we blast into action with ‘Operation Overkill’ (Morrison & Enrique Alcatena) and the introduction of what would be a popular returning star. When Earth’s most formidable super prison fails to hold diabolical demonic mass murderer Alta, he springs the most appalling killers in civilisation to maraud across the universe. In response, the flummoxed authorities hire former Star Corps operative Kayn, a private investigator operating under his own unique rule set…

To him the situation is obvious. Alta is setting diversions while he goes after colossal satellite Weaponworld, and all Kayn has to do is stop him getting it.

Let the games begin!

The rapid, rocket- paced romp is epic in scope and potent in delivery and followed by another painted cover from Robson prior to magnificent Mick McMahon applying his unique to Morrisons’s ‘Jaws of Death’ Here space piracy and missing ships prompts the Federation Space Navy to send in their top man. Captain Phil Collins (no relation) is soon victim of the same uncanny forces and stranded on a fantastic agglomeration of discarded vessels, but the mystery is only starting. The scrap-pile island is refuge to all the supposed dead survivors of the lost ships, ranged against an horrific terror that is consuming the artificial atoll and anything else in its path.

Eventually luck and determination bring Collins face to face with would-be galactic conqueror Vardon of Alterus: a despot with a love for big death machines and gladiatorial diversions, but in the end none of it is enough to stop ingenious, angry earthlings from throwing a gigantic spanner into the works and ending his threat forever…

After all that action, fact feature Meet the artist: Neil Roberts gives the lowdown on being a comics creator and is followed by biographies of Enrique Alcatena & Mick McMahon to end the enthrallment.

Sharp stories of soundly spectacular space shenanigans superbly styled out by major league comics makers can never be beaten, making this a sidereal stalwart’s only option for nostalgic magic unleashed and a welcome matter threshold back to more satisfying times. Why not strap on the booster and head back (and to the left a bit) into past tomorrows and see what used to make our eyes pop and hands shake?
© DC Thomson & Co., Ltd. 2019.

Today in 1959, Franco-Belgian spy spoof Clifton began in Le Journal de Tintin so go see Clifton volume 1: My Dear Wilkinson. In the UK in 1967 The Beano started us laughing with Gordon Bell’s Bash Street Kids Spin-off Pup’s Parade.

DC Finest: Green Arrow The Longbow Hunters


By Mike Grell, Sharon Wright, Dennis J. O’Neil, Lurene Haynes & Julia Lacquement, Ed Hannigan, Denys Cowan, Randy DuBurque, Ed Barreto, Tom Artis, Dick Giordano, Frank McLauglin, Rick Magyar, Klaus Janson, Tony DeZuñiga, Tom Dzon, Arne Starr, Gary Martin & various (DC Comics)
ISBN: 978-1-77952-991-6 (TPB)

This book includes Discriminatory Content produced in less enlightened times

It’s been a big year for comic book anniversaries and next year is another one. Let’s get our congratulations in early for a change…

Debuting in More Fun Comics #73 (cover-dated November 1941 and on sale from 19th September), Green Arrow is one of very few costumed heroes to be continuously published (more or less) since the Golden Age of American comic books. On first look, the combination of Batman and Robin Hood seems to have very little going for him, but he has always managed to keep himself in vogue and on view. Probably the most telling of his many, many makeovers came in 1987, when – hot on the heels of The Dark Knight Returns – Mike Grell was given the green light to make the Emerald Archer the star of DC’s second Prestige Format Mini-Series.

Grell was a major league, much celebrated creator at the time, having practically saved the company with his Edgar Rice Burroughs-inspired fantasy series Warlord. He had also illustrated many of GA’s most recent and radical tales (in Green Lantern/Green Arrow, Action Comics and elsewhere, and was a confirmed fan-favourite after well-received runs on Legion of Super-Heroes, Aquaman, Phantom Stranger, Batman and others. During the early 1980s, he had worked on the prestigious Tarzan newspaper strip and created successful genre series including Starslayer and Jon Sable, Freelance for pioneering indie publisher First Comics.

By the middle of the grim ‘n’ gritty Eighties, it was certainly time for an overhaul of the Battling Bowman. Exploding arrows yes, maybe even net or rope arrows, but arrows with boxing gloves on them just don’t work (trust me – I know this from experience!).

Moreover, in his 1960s makeover, the hero had evolved into a tempestuous, social reformer using his gifts to battle for the little guy. Now, in a cynical era of corrupt government, secret services with private agendas, drug cartels and serial killers, this emerald survivor adapted again and thrived once more. Thus, sans preamble, the action unfolds, laying a new path that would quickly lead to the hero becoming a major player at long last and, ultimately, a TV sensation.

The plot is astutely logical and still controversial, concerning a superhero midlife crisis. Weary, aging Oliver Queen relocates to Seattle, struggling to come to terms with the fact that since his former sidekick Speedy, is now a dad, he is “technically” a grandfather. With longtime significant other Dinah Lance AKA Black Canary, Ollie starts simplifying his life, but the drive to fight injustice hasn’t dimmed for either of them. As she goes undercover to stamp out a pervasive drug ring, the Arrow becomes embroiled in the hunt for a psycho-killer dubbed “The Seattle Slasher”.

As he tracks a prolific stalker butchering prostitutes, Ollie becomes aware of a second – cross-country – slayer using arrows to murder people. Infuriatingly, this travesty only comes to his attention after the “Robin-Hood Killer” slaughters a gravedigger in his new city…

Eschewing gaudy costume and gimmicks to find such unglamorous hidden monsters, Queen reinvents himself as an urban hunter relentlessly searching Seattle’s darkest corners and soon stumbles into a complex mystery leading back to World War II involving the Yakuza, CIA, corporate America and even the Vietnam war: secrets that converge and will eventually change the course of the Archer’s life…

The intricate plot effortlessly weaves around the destabilized champion and past loves, thereby introducing new character Shado, exploring and echoing themes of vengeance and family in a blending of three stories that are in fact one, yet still delivers a shocking punch even now, through its disturbingly explicit examination of torture. These issues won the miniseries much undeserved negative press when first published. Although possibly tame to modern eyes this was eye-opening stuff at the time, which is a shame, since it diverted attention from the tale’s real achievement. That was narrative quality and sophistication, as this tale is arguably the first truly mature superhero yarn in the DCU.

Across ‘The Hunters’, ‘Dragon Hunt’ and ‘Tracking Snow’ Grell crafts a gripping, action-packed mystery adventure that pushes all the right buttons, all conveyed by artwork – in collaboration with Lurene Haynes & Julia Lacquement – that was and remains a revelation. Beautifully demure yet edgily sharp as required, these painterly visuals and watercolour tones perfectly complement a terse, sparse script, offering a compulsive, compelling ride any prose thriller writer would be proud of.

The saga – weaving themes of age, diminishing potency, vengeance and family – was another major turning point in American comics and led to an ongoing series specifically targeting “Mature Readers”. Latterly, the treatment and tone herein heavily influenced and flavoured TV adaptation Arrow.

Collectively covering February to October 1988, this paperback compilation (no digital edition yet, sadly) gathers the miniseries Green Arrow: The Longbow Hunters, Green Arrow volume 2, #1-8, The Question #17-18, and a crossover tale told in Detective Comics Annual #1, The Question Annual #1 and Green Arrow Annual #1. Controversy notwithstanding, the comic book retooling swiftly spawned a monthly series which itself evolved into one of the best reads of the 1990s and those monthly events immediately follow…

Scripted by Grell with superbly efficient and powerfully understated art from Ed Hannigan, Dick Giordano & Frank McLaughlin, the new series presented grimly realistic yarns ripped from headlines, tailored and honed for maximum impact and relevance. Sparse, spartan and devastatingly compelling, the initial episodes were constructed as two-part dramas, beginning with ‘Hunter’s Moon’ as the hunter (the series was notable in that other than on the cover, the soubriquet “Green Arrow” was never, ever used or uttered) prowls his new home. He deals harshly with thugs, gangbangers and muggers before heading home to his still-traumatised girlfriend.

As graphically depicted in Longbow Hunters, Black Canary was tortured for days before Ollie found her and, although the physical wounds have faded, Dinah is still suffering…

She’s not the only one. Police Lieutenant Jim Cameron has just heard that child-torturing sociopath Al Muncie has used his vast beer-dynasty inheritance to buy a retrial after 18 years in prison. The cops couldn’t get him for murdering all those “missing” kids back then, but one lucky 10-year-old, after days of appalling torment, escaped and testified so Muncie’s been locked up for aggravated assault ever since. Now the heartbroken cop has to tell that brave survivor she must do it all over again…

The victim grew up to be Dr. Annie Green and she’s working wonders treating Dinah, but the therapist’s own long-suppressed terrors come flooding back when Muncie – despite being in total lockdown in his palatial house on the family brewery estate – somehow hand-delivers a little souvenir of their time together…

Present when Annie freaks out and flees in panic, Ollie gives chase and finds her once more calm and resigned. On hearing the full story he makes a house-call on the maniac but cannot “dissuade” him from paying Annie another visit that night. The veteran manhunter is waiting as a masked assailant tries to break ino the doctor’s apartment, but when the intruder shrugs off a steel arrow to the chest Ollie realises something’s not right…

Part Two expands the mystery of how Muncie gets past police guards at will, but by the time the Arrow has convinced cops to raid Muncie’s den with the solution to the obsessed sociopath’s disappearing act and apparent invulnerability, the killer has already made his move. Sadly for him, once again Muncie has underestimated Annie, and her defiance buys Ollie time to intercept the hellbent human fiend. After a furious chase back to the brewery, the killer meets his fate in a most ironic manner…

A broad change of pace follows as part one of ‘The Champions’ sees Ollie abducted by US government spooks and pressganged into competing for a deadly prize. A joint space venture with the Chinese has resulted in a deadly “DNA-programmable” virus being created and – following the sudden destruction of the satellite lab where it was propagated – the only surviving sample has crashed onto remote San Juan Island. With political allies turned rivals for sole possession of a bio-agent which can be set to kill anything from wheat harvests to black or yellow or white people, open warfare would only lead to catastrophic publicity, so the political superpowers have agreed to a gladiatorial bout as the method of deciding ownership.

Ollie has his own reasons for accepting the job. For starters he doesn’t trust any government with the DNA-hunting bug, the agents who drafted him are actually Russian, not American and, most urgently, he has no doubt that he’ll be killed if he refuses to compete…

Equipped with a tracking device, Ollie is dumped on the island as a colossal storm kicks off, meeting his arrogant opposite getting off the ferry. Former CIA operative Eddie Fyers is an old foe and one of the sneakiest killers on Earth. Fyers convinces Ollie they should work together before double-crossing and leaving him to bleed out in a blizzard. The archer is saved by an archaeologist who has inadvertently picked up the lost bio-agent pod, but as Ollie argues with his rescuer over the wisdom and morality of his mission, her cabin is peppered with gunfire…

Fyers has the upper hand but suffers a sudden change of attitude when a third team ambushes him and his prisoners. It seems neither Russians nor Chinese trust their champions…

Again forced to join forces, spy and vigilante despatch the hit squad before Ollie has the very last word after finding a way to deprive everybody of the death-sample…

The hunter appeared tangentially in The Question #17-18 (June & July 1988 by Dennis O’Neil, Denys Cowan & Rick Magyar) as ‘A Dream of Rorschach’; tacitly acknowledging the debt owed to the groundbreaking series Watchmen for the revival of Steve Ditko’s obsessive faceless trouble-seeker The Question. Here journalist/crimebuster Vic Sage is chasing murder-obsessed miscreants Butch and Sundance out of Hub City. Catching a plane, he reads the graphic novel and has a vision of and conversation with the iconic sociopath whilst flying to Seattle and a chilling showdown. On arrival he is intercepted by highly suspicious, extremely overprotective and intensely impatient local hero the Arrow before they ally to catch the scum as they seek fresh kill supplies from terrorists in massive clash-concluding chapter ‘Desperate Ground’

Determined to challenge all manners of social inequity, Grell’s next story in Green Arrow confronted the rise in homosexual prejudice that manifested in the wake of the AIDs crisis. It begins after two customers leaving Dinah’s flower shop are brutally attacked by kids ordered to “gay-bash” as part of their gang initiation. The horrific crime is further compounded when Ollie discovers Dinah’s new assistant Colin is not only a bloody-handed perpetrator but also a victim…

The Warhogs are the most powerful gang in the city, but their latest induction policy is one the Arrow cannot allow to exist any longer. Any kid refusing to join is mercilessly beaten by a ‘Gauntlet’ of thugs. Those who eagerly volunteer suffer the same treatment at their own initiation… and once you’re accepted as a Warhog, you still have to prove your loyalty by beating – and preferably killing – a “queer”…

In the shocking conclusion Ollie, having failed to make a dent through any of his usual tactics, goes straight to the top. Big boss Reggie Mandel has big plans for the Warhogs. He’s already made them a national force to be reckoned with, but when he arrives in Seattle to check on regional deputy Kebo, the Machiavellian schemer is confronted by a nut with a bow challenging him in his own crib…

The Arrow is keen to point out the strictly local Warhog policy of gay hate-crimes is not only bad for business but serves someone else’s private agenda. Reggie actually agrees with the vigilante, but before he’s prepared to take appropriate action he expects his verdant petitioner to undergo the same gauntlet any Warhog must survive before being heard…

Next comes complex collaboration ‘The Powderhorn Trail’ – written by Grell & Sharon Wright who divided the Ollie and Dinah sections between them, with Randy DuBurque illustrating Black Canary pages whilst Ed Barreto pencilled Arrow bits, with Giordano & Arne Starr inking it all. The round-robin episode sees the hunter stumbling upon a clue to drug-smuggling at his local carwash and having to explain to Dinah why he’s taking off for Alaska. Possibly coincidentally, she is approached by a casual acquaintance whose life the Canary once saved, who inadvertently tips Dinah to a string of crimes-in-the-making…

The tempestuous conclusion (by Grell, Paris Cullins, Gary Martin & Giordano) then sees Ollie solo-stalking from Anchorage to deep in the North country on the trail of not just drug dealers and high-end car thieves but also opportunistic Tong smugglers trafficking illegal, poached and utterly pointless Chinese herbal remedies under cover of the infamous Iditarod. Sometimes it’s just good and so satisfying to be a lawless vigilante…

This initial collection concludes with a Denny O’Neil martial arts epic/experimental comic book koan ‘Fables’: a crossover tale encompassing Detective Comics Annual #1, Green Arrow Annual #1 and The Question Annual #1, which will make far more sense if you read Richard Dragon: Kung Fu Fighter: Coming of the Dragon!

It begins in China during Japan’s invasion prior to the official start of WWII, where a truly honourable bushido warrior is shamed by his own troops and resigns his commission to become a warrior monk: the O-sensei. Years later he and his student (Lady Shiva “the most dangerous woman on Earth”) arrive in America seeking a new hero called The Batman. They have a lesson to impart but first must find him. This overture means working again with an old student named Vic Sage…

Rendered by Klaus Janson & Tony DeZuñiga, ‘The Monkey Trap’ sees the Dark Knight hunt a horrific bio-weapon stolen from arch maniac Ra’s Al Ghul and pursued by money-mad miscreant The Penguin. The quest is only accomplished after the cocky masked manhunter learns a crucial lesson from the warrior sage and incurs a monumental debt of honour…

Then ‘Lesson for a Crab’ – illustrated by Tom Artis & Tom Dzon – finds the former Emerald Archer & Black Canary embroiled in the schemes of English aristocrat Lord Kalesque who wants to be the greatest archer in the world but cannot feel secure in the title until he crushes a certain vigilante in Seattle. As Kalesque is no adherent of fair play, that can be accomplished by perpetrating a string of murders to destabilize the hunter and put him and his woman off their game. Happily, Shiva and the O-Sensei are already on their way with advice and a zen teaching that will be of great service…

The interlinked saga concludes in The Question Annual #1 (Cowan & Magyar art) with explanations and conclusions. The aged sage wants to be buried beside his Japanese wife but her family are opposed to the plan and have moved her body. Star pupil Shiva orchestrates a plan involving western heroes touched by his teachings and owing service to the O-Sensei, and her efforts culminate in ‘The Silent Parable’. Now Batman’s detective skills locate the resting place and the Americans join what seems like a cursed mission to Malaya – one that is beset by an army of assassins and string of natural disasters; and which seems to end in utter failure…

However, in the aftermath The Question deduces that fate and honour have worked their own miracles and made a suitable accommodation with the universe…

Closing the book and capping the fantasy is a linked cover triptych of the Annuals by Janson, Ed Hannigan, Cowan & Bill Sienkiewicz, and rest – both fully painted and line art – are by Grell, Cowan, Sienkiewicz, Giordano, Hannigan & Tatjana Wood and suitably placed throughout…

Terse, sparse scripts, intelligent, flawed human interactions, stunning action delivered through economical and immensely effective illustration and an unfailing eye for engaging controversy make these some of the most powerful comic tales US comics ever produced, an epic of masked mystery saga no lover of the genre will want to miss.
© 1987, 1988, 2024 DC Comics. All Rights Reserved.

In 1911 strip writer Nicholas P. Dallis (Apartment 3-G, Rex Morgan MD) was born. Nine years later so was the fabulous Kurt Scaffenberger (Captain Marvel, Lois Lane, Jimmy Olsen) with Al Plastino popping in 366 days later. He was a key Superman illustrator who co-created the Legion of Super-Heroes and also drew the Batman newspaper strip (see Batman: Silver Age Dailies and Sundays 1968 – 1969).

In 1953 JM DeMatteis was born, in 1961 Reginald Hudlin arrived and in 1969 Stuart Immonen, but we did lose Abie the Agent illustrator Harry Hershfield in 1974 and Uruguayan Eduardo Barreto who drew many US features including Steel Sterling, Aliens, Teen Titans, Superman, Batman and Judge Parker.

Not Quite Last-Minute Presents: Goodnight Opus, The Last Basselope & Red Ranger Came Calling

By Berkeley Breathed (Little, Brown & Co.)

Win’s Christmas Gift Recommendation: To Be Read Every Christmas Until the Stars Grow Cold… 10/10 Each!

If – like me – you’re actually too busy to enjoy the season, or maybe poor, scared, fed up or otherwise disengaged, here’s a way to get it done and still derive some joy – absolutely astounding comics and cartoon wonder – all in one bunch!

 

Goodnight Opus

ISBN: 978-0-316-10853-9 (HB) 978-0-316-10599-6 (PB)

After a desperately brief and glittering career as a syndicated strip cartoonist and socio-political commentator (so often the very same function) Berkeley Breathed retired his award-winning Bloom County and Outland vehicles and became a writer and illustrator of children’s books. He lost none of his perception, wit or imagination, and actually got better as a narrative artist. He didn’t completely abandon his entrancing cast of characters and – as a happy ever after postscript – eventually revived them all for another go-round of satire and social advocacy. Yay!

This one is a story about the magic of storytelling and features universal innocent Opus the Penguin. One night, as she has done two hundred and nine times before, Granny starts to read the svelte yet uncool waterfowl his favourite bedtime book. But this night is different. Tonight, Opus’ mind wanders and he “departs the text”…

And so begins a riotous flight of Technicolor fantasy as sedate monochromatic images give way to a powerful, vibrant and surreal romp extending to the Milky Way and back, by way of animated monuments, the burned out Fairy of Sleep, and stopovers at some of the most exotic corners of the planet.

Less a story than an exuberant travelogue of Imagination, delivered in sharply lyrical rhyme, this is a book to trigger dreams and promote creativity. A perfect primer to explain how to wonder and wander…

Every kid, at any age, should have this.
© 1994 Berkeley Breathed. All Rights Reserved.

 

The Last Basselope – One Ferocious Story

ISBN: 978-0-316-10761-7 (HB) 978-0-590-47542-6 (PB)

Berke Breathed is no one-trick-pony and has never been limited to one specific season or holiday. He can do fun and wonder all year round. Although not a proper Christmas story, this charming, tearfully funny tale is another joyous celebration of childhood realms and regions and how little adventures can become great big ones.

It stars his best-loved characters from Bloom County and Outland: jolly, unfulfilled Opus, Bill the Cat, Milquetoast the Housebug, Ronald-Anne (her mother named her for President Reagan – because he had done so much to advance the cause of Poor Black Women) and Rosebud, the eponymous, enigmatic Basselope of the title.

Opus is a dreamer of great dreams and frustrated explorer. In his unassuming, shy way he lusts for glory and the heady wine of immortality. As everybody knows, that can only be found by Discovering Something.

Anything will do. And in the pages of the latest National Geographic Enquirer he finds his dream waiting…

Organising a safari, our fish-fuelled fool heads for the woods in back of the house in search of the most elusive beast in history; every crypto-zoologist’s Holy Grail.

How he finds The Last Basselope and what he actually learns comprises a magical journey of intense discovery into the uncharted wilds of childhood’s imagination which reveals the strength, power and character of true friendship.

This beautifully illustrated, captivating and multi-layered fable is ideal for the eternally young at heart and all those still looking for a path back to their own wonder years.
© 1994 Berkeley Breathed. All Rights Reserved.

 

Red Ranger Came Calling – A Guaranteed True Christmas Story

ISBN: 978-0-61371-758-8 (HB) 978-0-31610-249-0 (PB)

We sneer at sentimentality these days but in the hands of a master storyteller it can be a weapon of crippling power. This glorious fable is purportedly one told every Christmas Eve to the author by his own father before being generously shared with us in mesmerising prose and captivating illustrations.

In 1939 young Red Breathed was well on the way to becoming a snotty, cynical wiseacre. Sent to spend the Holidays with his Aunt Vy, he mooches about all day with her old dog Amelia, while lusting as only a child can after an Official Buck Tweed Two-Speed Crime-Stopper Star Hopper bicycle.

Tweed, of course, is the famous movie serial star “Red Ranger of Mars” and the only thing capable of brightening the benighted life of the woeful, unfairly exiled child. Times are tough though, and Red knows his chances of getting that bike are nonexistent, but he just can’t stop himself hoping…

On his way home one day he sees an odd, pointy-eared little man heading for the ramshackle house of that reclusive old man Saunders. Since he’s a big kid now, Red knows there’s no Father Christmas and none of that hokey magic stuff is true, but even so finds himself sneaking up to the old house that Christmas Eve night…

This is a gloriously powerful tale fully capturing and emphasising the magic of belief and tragedy of realisation, and yet still ends with a Christmas miracle and a stunning surprise ending. Get this book for the kids, get this book for yourself, but get this book – and on pain of emotional death, don’t peek at the last page until the time is right!
© 1994 Berkeley Breathed. All Rights Reserved.

Today in 1892 artist Alfred Bestall was born. Anything else needful to know can be gleaned by visiting Rupert: A Celebration of Favourite Stories – 100 Years of Rupert Bear 1920-2020. In 1914 the day welcomed troubled genius Jack Cole who was responsible for manic innovation as packed into DC Finest: Plastic Man – The Origin of Plastic Man. It’s also – in 2011- the day we lost comic legend Joe Simon, co-creator of Captain America, Boy Commandos, Newsboy Legion and The Fly as well as inventor of Brother Power The Geek and other wild notions.

Gil Kane’s UNDERSEA Agent


By Gil Kane, Steve Skeates, Gardner Fox & various (IDW)
ISBN: 978-1-63140-444-3 (HB)

This book includes Discriminatory Content produced in less enlightened times.

Win’s Christmas Gift Recommendation: Outstanding Action Adventure Comics… 9/10

April 6th 2026 marks the centenary of Gil Kane’s birth. As we might all be dead or scavenging in ruins and rubble by then, here’s a little something I was planning on adding to a month of Kane creations then…

The 1960s was the era when all assorted facets of “cool-for-kids” finally started to coalesce into a comprehensive assault on our minds – and our parents’ pockets. TV, movies, comics, bubble-gum cards and toys all began concertedly feeding off each other, building a unified and combined fantasy-land no kid could resist. The history of Wally Wood’s legendary comics Camelot is convoluted, and once the mayfly-like lifetime of the Tower Comics line folded, not especially pretty: wrapped up in legal wrangling and lots of petty back-biting. None of that diminishes the fact that the far-too brief run of T.H.U.N.D.E.R. Agents was a benchmark of quality and sheer bravura fun for fans of both a still-reawakening superhero genre and the popular media’s spy-chic obsession.

In the early 1960s James Bond movie mania was going from strength to strength, with action and glamour utterly transforming the formerly understated espionage vehicle. The buzz was infectious and soon A Man like Flint and Matt Helm were carving out their own pieces of the action, even as the gogglebox shanghaied the entire trope with the irresistible Man from U.N.C.L.E. (which premiered in September 1964), bringing the genre into living rooms across the world.

Before long, wildly creative narrative art maverick Wood was approached by veteran MLJ/ Archie Comics editor Harry Shorten to create a line of characters for a new distribution-chain funded publishing outfit: Tower Comics. Woody called on some pals – coincidentally many of the biggest names in the industry – to produce material in a broad range of genres; as well as T.H.U.N.D.E.R. Agents, spun-off Dynamo & NoMan and adjunct title U.N.D.E.R.S.E.A. Agent, there was the magnificent war-comic Fight the Enemy and youth-oriented comedy Tippy Teen. Samm Schwartz and Dan DeCarlo handled the comedy book – which outlasted all the others – whilst Wood, Larry Ivie, Len Brown and others crafted landmark/benchmark tales for the industry’s top talents to illustrate in truly innovative style. It didn’t hurt that all Tower titles were in the beloved-but-rarely-seen 80-Page Giant format: there was a huge amount to read in every issue!

Tapping into the Swinging Sixties’ twin entertainment zeitgeists – subsea action and spy sagas – Tower supplemented their highly popular acronymic star-turn, The Higher United Nations Defense Enforcement Reserves (T.H.U.N.D.E.R. Agents) with a United Nations Department of Experiment and Research Systems Established at Atlantis: an aquatic narrative vehicle deploying U.N.D.E.R.S.E.A. Agent against crooks, aliens, monsters, enemy agents and the inimical forces of the environment they operated in.

Unlike its dry-land counterpart series, however, U.N.D.E.R.S.E.A. Agent began with their strong, solid stories (by D. J. Arneson, Steve Skeates & Don Segall) being illustrated in a traditional manner by industry veteran Ray Bailey – albeit with occasional stints from Mike Sekowsky, Joe Giella, Frank Giacoia, John Giunta, Frank Bolle, Manny Stallman & Sheldon Mayer.

According to this collection’s appreciative Foreword by Greg Goldstein and reiterated in Michael Uslan’s fact-filled Introduction, that old school stuff didn’t sit well with kids and in issue #3 Gil Kane moved over from T.H.U.N.D.E.R. Agents, coming aboard to inject his unique, hyper-energetic human dynamism to the watered-down project.

Just a personal aside here: Although I bow to no one in my admiration for Kane and applaud this superb hardback compilation of his UA contributions, I also adore that other stuff – especially Bailey’s workmanlike, Caniff-inspired renditions – and eagerly anticipate the day someone finally gathers the entirety of the 6-issue run in one commemorative tome…

This superb book, however – compiled in 2015 to celebrate the astounding transformation in Kane’s own artistic endeavours which sprang from his brief time at Tower – reprints the breakthrough material which led to his sudden maturation into a world-class Auteur.

At that distant time Kane was a top-rated illustrator but would soon become one of the pivotal players in the development of the US comics industry, and indeed the art form itself. Working as an artist and, after this, an increasingly more effective and influential one, he has drawn for many companies since the 1940s, stamping his unique style on superheroes, action, war, mystery, romance, movie adaptations and most importantly, perhaps, Westerns and Science-Fiction tales.

In the late 1950s he was one of editor Julius Schwartz’s key artists in regenerating the superhero. Yet by the mid-1960s, at the top of his profession, this relentlessly revolutionary and creative man felt so confined by the juvenile strictures of the industry that he dreamed of bold new ventures which would jettison the editorial and format bondage of comic books for new visions and media.

In U.N.D.E.R.S.E.A. Agent #3-6 (spanning June 1966 – March 1967) he was allowed to ink his own pencils for the first time in decades and encouraged to experiment with composition, form and layout – and write, too – and Kane discovered a graphic freedom which opened up the way he told stories and led directly to his independent masterpieces His Name is Savage and Blackmark

(His Name Is Savage was an adult-oriented black-&-white magazine about a cold and ruthless super-spy in the Bond/Helm/Flint mould; a precursor in tone, treatment and subject matter of many of today’s adventure titles. Blackmark not only ushered in the comic book age of Sword and Sorcery, but also became one of the first Graphic Novels. Technically, as the series was commissioned by fantasy publisher Ballantine as 8 volumes, it was also envisioned as America’s first comics Limited Series.)

So what have we here? Lieutenant Davy Jones is the U.N.D.E.R.S.E.A. Agent, a skilled diver who, whilst working at the international science lab Atlantis, had an accident which gave him magnetic powers that had to be controlled and contained by a hi-tech belt. His boss is affably brilliant boffin Professor Weston, and Jones had a young, impetuous apprentice seaman as sidekick. Skooby Doolittle joined him in tackling monsters, amok experiments and a remarkable number of crooks, mad masterminds and spies who thought pickings were easier under the waves…

Kane’s contributions commence with ‘The Will Warp’ – from UA #3 and written by Skeates – wherein our dashing heroes must contend with diabolical Dr. Malevolent who has perfected a ray to control minds. Soon the vile villain has taken over Atlantis, but has not reckoned on the speed of reaction and sheer determination of Jones & Doolittle…

Skeates also scripted Kane’s tale in #4 wherein Skooby has an unfortunate lab accident and is transformed into a colossal ravening reptilian. Amidst a storm of destruction and with his best friend now an actual danger to shipping, Davy is forced to extreme measures ‘To Save a Monster’

‘Born is a Warrior’ (#5, written by Kane’s long-time collaborator Gardner Fox) sees hero and partner go above and beyond in their efforts to overthrow an undersea invasion by aliens, before the astounding adventures conclude with a potent, extra-length tale of triumph and tragedy. ‘Doomsday in the Depths’ (#6, by Fox) finds Jones lost at sea and swept into a utopia beneath the sea floor. Trapped forever in the paradise of Antor, he finds solace in his one true love: the sumptuous scientist Elysse. Sadly, Davy is compelled to abandon the miracle city and girl of his dreams to save them all from a horrific monster. Although ultimately victorious, he cannot find his way back…

A glorious cascade of scintillating fantasy action; these yarns – accompanied by a cover gallery by Kane – hark back to a perfect time of primal, winningly uncomplicated action adventure. This is a book to astound and delight comics fans of any stripe or vintage. Is that you?
Gil Kane’s UNDERSEA Agent © 2015: UNDERSEA Agent © 2015 Radiant Assets LLC. All rights reserved.

Today in 1914 author and batman scripter David Vern Reed was born. Thirty years so was later Brazilian comics master Léo (AKA Luiz Eduardo de Oliveira). You can find them all over this blog if you look. In 1965 the amazing Kyle Baker joined us and ditto for him.

In 1969 landmark British girls’ comic Lady Penelope ended after 204 issues, and six years later we said farewell to national treasure John Millar Watt, renowned for the strip Pop, but also a wonderful crafter of stuff for Thriller Comics Library, Robin Hood Annual, girls’ weekly comic Princess and especially Look and Learn.

Zorro: Matanzas


By Don McGregor, Mike Mayhew, Sam Parsons & John Costanza (Dynamite Entertainment)
ISBN: 978-1-60690-147-2 (TPB/digital edition)

This book includes Discriminatory Content produced in less enlightened times. This book also includes Discriminatory Content included for dramatic and literary effect.

Win’s Christmas Gift Recommendation: A Hero Romp in the classic Tradition… 8/10

One the earliest masked heroes and still phenomenally popular all over the world, “El Zorro, The Fox” was originally devised by jobbing writer Johnston McCulley in 1919 for a 5-part prose serial entitled ‘The Curse of Capistrano’. The bold enigma debuted in All-Story Weekly for August 6th, running until 6th September. The part-work was subsequently published by Grossett & Dunlap in 1924 as novel The Mark of Zorro and further reissued in 1959 and 1998 by MacDonald & Co. and Tor respectively. Famously, Hollywood glitterati Douglas Fairbanks and Mary Pickford read the serial in All-Story – while on honeymoon! – and immediately optioned the romp’s first film release from their new production company/studio United Artists.

In 1920 and for years after The Mark of Zorro was a global movie sensation, and New York-based McCulley subsequently re-tailored his creation to match the so-different filmic incarnation. This Caped Crusader aptly fitted a burgeoning genre that would soon be peopled by the likes of The Shadow, Doc Savage and The Spider. Rouben Mamoulian’s 1940 filmic remake of The Mark of Zorro (yes, the one with Tyrone Power & Basil Rathbone) further ingrained the Fox into the world’s psyche and, as prose exploits continued in a variety of publications, Dell began a comic book version in 1949.

When Walt Disney Studios began a hugely popular Zorro TV show in 1957 (78 half-hour episodes and four 60 minute specials before cancellation in 1961), the ongoing comic book series was swiftly redesigned to capitalise on it. The mega-media corporation thus began a decades-long strip incarnation of “their” version of the character in various quarters of the world. This series and later iterations also resulted in comics and strips all over Europe from Disney, and Marvel in the USA.

During the 1990s, Topps Comics spearheaded Zorro’s return courtesy of Don McGregor & Mike Mayhew. It led to a short-lived newspaper strip (illustrated by Thomas Yeates) and also incidentally and memorably introducing a salacious “bad-girl” sidekick in the unwisely inappropriate and inadequately clad form of Lady Rawhide.

… And there were more movies, this time with an actual Hispanic (albeit a Spaniard) playing the lead role: Antonio Banderas, in case you were wondering…

In 2008 Dynamite Entertainment reintroduced the Fox courtesy of new yarns by Matt Wagner (patience, por favor, they’re coming soon…) and as part of the package excavated this lost yarn from the Topps iteration: an unpublished adventure by McGregor & Mayhew with colours by Sam Parsons and letters by industry veteran John Costanza.

Zorro: Mantanzas has a chequered history. Part of a longer storyline begun during the Topps Comic era of the 1990s, it was only completed in 2010 for the Dynamite run and released as 4-issue miniseries before being collected as a trade paperback/eBook. For all that, however, the lost episode offers a passionate, sophisticated portrayal of the quintessential champion risking his own security and happiness to thwart a macabre and complex villain: a struggle rendered even more appealing by the magnificent illustration of Mayhew & Parsons.

However: this is also an uncompromising view of a far different time and ethos. Some scenes of “man vs beast” interaction are explicit and arguably little more than beautifully executed animal cruelty. If such uncompromising scenes are likely to upset, please leave his book alone.

For the uninitiated: Don Diego de la Vega is the foppish son of a grand house in old California back when it was a Spanish Possession. He used the masked persona of señor Zorro to right wrongs, defend the weak and liberate the oppressed – particularly the pitifully maltreated natives and Indians. He thwarted the get-rich-quick schemes of a succession of military leaders and a colonial Governor determined to milk the populace of growing township Los Angeles for all they had.

Whenever Zorro struck he left his mark – a character-defining letter “Z” carved into walls, doors, faces and/or other body parts…

Diego has an entire support structure in place. Although in this iteration his stiff-necked Hildalgo father is unaware of his double life, the secret saviour has numerous assistants who do. The most important is “deaf-mute manservant” Bernardo and Jose of the Cocopahs – a native Indio chieftain who often acts as stableman, decoy and body double for the Masked Avenger. Diego also occasionally employs retired, reformed one-eyed pirate Bardoso to act as his spy amongst townsfolk and outlaws…

The generally-beleaguered settlement is basking in unaccustomed liberty after recent Zorro’s overthrow of the military governor, unaware that their new Regency Administrator Lucien Machete is a sadistic fiend with a nasty line in prosthetic weapons nursing a rabid grudge against Zorro… the man who made his replacement limb necessary.

The villain has struck up a friendship with Diego’s father Don Alejandro: an increasingly frustrated grandee who finds his son’s unseemly, unmanly behaviour more and more inexplicable and intolerable. Infuriatingly, Machete is not taking advantage of the familial rift as a ploy; he just likes the old man and despises his foppish son, blithely oblivious that the soft poltroon is the black-clad avenger who thwarted his previous malevolent depredations.

Zorro knows – but cannot prove – Machete’s credentials are forged and his claims to act as the Spanish King’s official representative are false. The Fox urgently seeks to expose the impostor before whatever vile plot he fosters can be completed. Thus he cannot let anything distract him…

The drama unfolds after Don Alejandro and Lucien attend the Matanza: an annual festival where young men show off their strength and manhood by ceremonially butchering cattle and other livestock in a gory display of horsemanship and bloodletting. Diego has naturally declined to participate or even attend, preferring to surreptitiously watch Machete. He is wise to do so, for the maniac has malicious plans to sabotage the event with a new addition to his arm’s arsenal…

Taking up position above the killing grounds, Zorro & Bernardo are in perfect position to observe proceedings but their keen surveillance is disrupted by a huge bear attracted to the site by the smell of blood. Its attack is devastating and leaves the secret champions battling for their lives. By the time they can again turn their attention to the Matanza, Lucien has done his dirty work: good men are dead or maimed and an horrific stampede is underway… Moreover, in the chaos, personal tragedy has struck the De La Vega household and Machete seems to be getting away with murder again, whilst El Zorro is painted as the blackest of monsters…

A simple tell well-told and lavishly illustrated, Zorro: Matanzas is packed with spectacular action and diabolical intrigue in the grand manner and incidentally offers a potted origin and discreet peek at the fabulous subterranean citadel covertly crafted by Diego & Bernardo to facilitate the Fox’s war on injustice.

Although more incident than main feature, this is a blistering romp every lover of human-scaled adventure will adore.
Zorro®: Matanzas, Volume One © 2014 Zorro Productions, Inc. All rights Reserved.

Today in 1897 Rudolph Dirks’ strip the Katzenjammer Kids began. It is right now the oldest comic strip still in syndication. In 1919, cartoon comedy superstar Dan (Archie, Sabrina the Teenaged Witch) DeCarlo was born, and one year later Airboy, Heap & Captain Britain illuminator Fred Kida turned up. So did western strip wonder Warren Tufts in 1925. He’s someone you really should see. Perhaps checking out Casey Ruggles: The Marchioness of Grofnek might start something?