Green Lantern: The Sinestro Corps War, Vol 1

The Sinestro Corps War
The Sinestro Corps War

By Geoff Johns & various (DC Comics)
ISBN13: 978-1-4012-1650-4

After the mega-successful return and relaunch of Hal Jordan, the Green Lantern of the Silver Age (see Green Lantern: Rebirth ISBN-13: 978-1-84576-131-8), scripter Geoff Johns continued in his avowed mission to make the character a pivotal cornerstone of the entire DC Universe. Increasingly ambitious storylines which directly lead into all the company’s major crossover events eventually culminated in this pan-galactic extravaganza featuring not only the Green Lantern Corps but also many DCU icons wrong-footed and desperately battling their evil counterpart created by their ultimate nemesis Sinestro.

This first volume collects Green Lantern #21-23, Green Lantern Corps #14-15 and the one-shot Green Lantern: Sinestro Corps War Special which kicked it all off. Illustrated by Ethan Van Sciver it reveals how Sinestro tamed the yellow light of the emotional spectrum – Fear – and created his own army to destroy the intergalactic police force of the Guardians of the Universe.

Pseudo-Science Note: This spectrum is a cosmos spanning phenomenon that reduces the various emotions of sentient beings into visible energy wavelengths, each capable of affecting the material world in astounding ways. Green Light is the power of will, Blue is hope, Red is rage, Yellow is fear and so on…

Using the reanimated corpse of the Anti-Monitor – one of the universe’s greatest monsters – as a battery Sinestro recruits beings capable of “instilling great fear” and gives them yellow-powered rings. He allies with the Parallax, the living embodiment of Fear, and joins with some of Earth’s greatest villains such as the Cyborg Superman and Superboy-Prime in an all-out assault on everything good and safe and decent in existence.

Attacking all over creation the devious renegade swiftly decimates the ranks of the Green Lantern Corps, subverting where he doesn’t destroy outright, and the fate of the universe has never been in greater doubt. As the heroes make ready for their last stand the defenders realize that Sinestro’s entire campaign has been a huger bluff, as his real intentions have been…

And that’s where this outrageously over the top blockbuster breaks off, with the tale to be expanded and concluded in Green Lantern: the Sinestro Corps War Volume 2 (ISBN13: 978-1-4012-1800-3) and Green Lantern: Tales of the Sinestro Corps (ISBN13: 978-1-4012-1801-0).

Despite being every action-fan’s dream there’s still room found for character development and moments of tangible tragedy. Illustrated by Van Sciver, Ivan Reis, Patrick Gleason, Angel Unzueta, Oclair Albert, Prentis Rollins, Drew Geraci, with colours from Moose Bauman and Guy Major, and lettering by Rob Leigh and Phil Balsman, the GL Corps chapters are written by comics veteran Dave Gibbons, no stranger to cosmic conflagration from his early days at 2000AD, and this book just rockets along, dragging you helpless in its wake.

If you’re the impatient sort you’d best ensure you have all the volumes to hand when you start to read, because once you’re hooked there’s no stopping or going back.

© 2007 DC Comics. All Rights Reserved.

Doctor Strange & Doctor Doom: Triumph and Torment

A MARVEL GRAPHIC NOVEL

Triumph and Torment
Triumph and Torment

By Roger Stern, Michael Mignola & Mark Badger (Marvel)
ISBN: 0- 87135-559-0

I can’t recall the last time Marvel published an all-original graphic novel as opposed to a collection, but not so very long ago they were a market leader in the field with an entire range of “big stories” told on larger than normal pages (285 x 220 mm rather than the now customary 258 x 168 mm) featuring not only proprietary characters but also licensed assets like Conan and even creator-owned properties like Jim Starlin’s Dreadstar.

This odd seeming concoction is perhaps one of the very best Marvel Universe tales from the post Kirby years and tells a powerful tale by contrasting the mandatory origin sequences of the two doctors to produce effective motivations and deeper insights for both characters.

Victor Von Doom is a troubled gypsy genius who escaped the oppression of his homeland on a scholarship to America. Whilst there he was a rival to young Reed Richards, perhaps the most brilliant man alive. The arrogant Von Doom performed unsanctioned experiments which marred his perfect features, leading him down a path to super-science and an overwhelming hunger for power and control. His mother, a sorceress, burns in hell for the unholy powers she used in life, powers which her son also possesses.

Steven Strange was America’s greatest surgeon, a vain and arrogant man who cared nothing for the sick, except as a means to wealth and glory. When a drunken car-crash ended his career, Strange hit the skids until an overheard barroom tale led him to Tibet, an ancient magician and eventual enlightenment through daily redemption. He battles otherworldly evil as the Sorcerer Supreme, Master of the Mystic arts.

When a magical call goes out to all the World’s adepts offering a granted wish to the victor in a contest of sorcery both Doom and Strange are among the gathered. After mystic combat reduces the assemblage to the two doctors, Doom’s granted wish is to rescue his mother’s soul from Hell…

A classic quest saga, Triumph and Torment sees the two mages storm the gates of the Underworld in a mission of vain hope and warped mercy, battling the hordes of Mephisto and their own natures in a mesmerizing epic of power and pathos.

Roger Stern is at his absolute writing peak here and the unlikely art team of Michael Mignola and Mark Badger defy any superlatives I could use. The art is simply magical, especially the mesmerising colouring, also courtesy of Mr Badger.

High drama, heroism, perfidy and plenty of surprises wrapped in superb craftsmanship typify all that’s best in the “Marvel Style” and this tale has it all aplenty. A softcover edition (ISBN13: 978-0-87135-660-4) with an alternative cover is also available.

Triumph & Torment softcover
Triumph & Torment softcover

© 1989 Marvel Entertainment Group/Marvel Characters, Inc. All Rights Reserved.

Blue Beetle: Shellshocked

Blue Beetle: SHellshocked
Blue Beetle: SHellshocked

By Keith Giffen, John Rogers & Cully Hamner (DC Comics)
ISBN13: 978-1-4012-0965-0

There are precious few comic-books in the modern climate that combine action and adventure with fun and wit, so the new Blue Beetle comes as a delightful surprise to me – and I’m eager to pass on that feeling to all the other old gits and young know-it-alls who’ve missed out.

I grew up with the somewhat funky 1960’s Charlton revival of Dan Garrett, and was subsequently blown away by Steve Ditko’s re-imagining of the character as inventor/acrobat Ted Kord. So I approached the new series reluctantly and with the caution you’d expect when encountering something unknown that chittered and scuttled at the corners of your vision. But this is great stuff!

At the height of the Infinite Crisis (ISBN: 978-1-4012-0959-9) El Paso high-schooler Jaime Reyes finds a strange blue jewel shaped like a bug. That night when he’s asleep it attaches itself to his back transforming him into a bizarre beetle-like warrior. He’s quickly swept up in the chaos and joins Batman and other heroes in a space battle.

Now he’s coming home, terrified for staying out late on a school night, but isn’t prepared for the reaction when he discovers he’s been missing for a year! This is fast-paced storytelling, action-packed and stuffed with DCU guest-stars such as Guy Gardner, The Peacemaker, Oracle and the Phantom Stranger. Collecting issues #1-6 of the monthly series this book follows that tried and tested formula of a teenager suddenly gifted with great powers, as well as revealing those experiences everybody goes through eventually, and does it in a lively and moving manner.

By watching Jaime slowly put his life back together, seeing him discover how little he knew about his friends, family and sleepy old town, and most importantly by sharing in the learning experience of becoming a hero, readers of any age from six to sixty-plus can feel the buzz that only the very best comics can produce. Also, he purely kicks butt in that bewilderingly argumentative bugsuit!

Written by Keith Giffen and John Rogers, with art by Cully Hamner, Cynthia Martin, Duncan Rouleau, Kevin West, Phil Moy and Jack Purcell, this is a series firmly rooted in DC continuity that can be read by the freshest recruit without confusion or loss. So none of you have any excuse to miss this little gem…

© 2006 DC Comics. All Rights Reserved.

Batman in the Seventies

Batman in the Seventies
Batman in the Seventies

By various (DC Comics)
ISBN: 1-56389-565-X

Part of a series of trade paperbacks intended to define DC’s top heroes through the decades (the other being Superman, of course) these books always deliver a superb wallop of comicbook magic and a tantalising whiff of other, perhaps better, times.

Divided into sections partitioned by cover galleries this gem opens with ‘There is no Hope in Crime Alley!’ from Detective Comics #457 (1976) a powerful and genuinely moving tale that introduced Leslie Thomkins, the woman who first cared for the boy Bruce Wayne on the night his parents were murdered, delivered with great sensitivity by Denny O’Neil and Dick Giordano. This is followed by a chilling murder-mystery from the most celebrated creative team of the decade. ‘A Vow From the Grave’ by O’Neil, Neal Adams and Giordano originally appeared in Detective Comics #410 (1971). This section concludes with a macabre thriller by the same team from Batman # 237. ‘Night of the Reaper!’, as well as being Batman at his finest, is also notable for the creative involvement of Berni Wrightson and Harlan Ellison.

The second section leads off with a Batgirl and Robin (the Teen Wonder) team-up from the first issue of Batman Family (1975). ‘The Invader from Hell!’ pitted the young heroes against the ghost of Benedict Arnold, and although not the best work of Elliot Maggin or Mike Grell, it is a solid piece of storytelling all the same. ‘Marriage: Impossible!’ by Frank Robbins, Adams and Giordano (Detective Comics #407, 1971), however is another beloved classic; the final chapter in a triptych of tales that introduced the tragic scientist Kirk Langstrom, whose experiments doomed him to life as the monstrous Man-Bat.

By the close of the 1970s DC’s multiple Earths continuity would become something of a millstone, but in 1977 it was still a source of charm and delight. ‘From Each Ending …A Beginning!’ is taken from DC Superstars #17 and revealed the origin of the Earth 2 Huntress as well as the fate of the 1940s Batman and Catwoman, courtesy of then rising stars Paul Levitz, Joe Staton and Bob Layton.

Section three stars the villains and starts with a long-neglected Joker tale from Batman #260. ‘This One’ll Kill You, Batman!’ is by O’Neil, the brilliant and underrated Irv Novick, and Giordano, and is followed by far and away the most popular single Batman story of the period. From Batman #232, ‘Daughter of the Demon!’ introduced the immortal eco-terrorist Râ’s Al GhÅ«l in a whirlwind adventure by that supreme team O’Neil, Adams and Giordano.

The final section features two highly distinctive tales illustrated by two of the most unique stylists in American Comics. From Detective Comics #442 (1974) Archie Goodwin and the legendary Alex Toth collaborated on the magnificent barnstorming thriller ‘Death Flies the Haunted Skies!’, whilst O’Neil and Marshall Rogers crafted the enigmatic and experimentally retro ‘Ticket to Tragedy’ (Detective Comics #481 (December 1978 – January 1979), both lost masterpieces that only improve with each rereading.

Including pin-ups by Walt Simonson, Dick Giordano and Jim Aparo, several brief essays on super-villains, Bat-Books of the Seventies, key artists of the period, the prodigious cast of characters and the classic tales, this volume attempts the impossible task of encapsulating the greatest and most innovative decade in the Caped Crusader’s long history and comes very close to pulling it off. I can think of no better introduction to the world of the Dark Knight.

 

© 1971, 1974, 1975, 1976, 1977, 1979, 1999 DC Comics. All Rights Reserved.

Orient Gateway

Orient Gateway
Orient Gateway

By Vittorio Giardino (NBM)
ISBN: 978-1-56163-184-1

Born on Christmas Eve 1946 Vittorio Giardino was an electrician who switched careers at age 30. He worked for a number of comics magazines initially and his first collection Pax Romana was released in 1978. He worked, slowly but consistently, on feature characters such as detective Sam Pezzo, the saucy Winsor McKay homage Little Ego and the cold-war drama Jonas Fink as well as general fiction tales, producing over 35 albums to date.

In 1982 he began the occasional saga of a quiet, bearded fellow recalled by the Deuxieme Bureau (the French Secret Service) to investigate the slaughter of almost every agent in the cosmopolitan paradise of Budapest. The series ran in the magazine Orient Express before being collected as Rhapsodie Hongroise or Hungarian Rhapsody (ISBN: 0-87416-033-2). Within three years he had returned to the subtly addictive pre-war drama with the follow-up La Porta d’Oriente or Orient Gateway to you and me.

Summer 1938: All the espionage agencies in the world know that war is coming. Frantically jockeying for the most favourable position, they’re all seeking every advantage for when the balloon goes up. Soviet engineer Mr. Stern has become just such a preferred asset of too many rival organisations, so he runs, losing himself in the teeming, mysterious city of Istanbul.

Once again reluctant, canny Max Friedman is drawn into the murky “Great Game”, but alongside the exotic, bewitching Magda Witnitz, is he the only one to ask why so many dangerous people want to acquire Stern? And why are they so willing to kill for him?

Subtle, entrancing and magnificently illustrated, this is a superb thriller with all the nostalgic panache of Casablanca and labyrinthine twists and turns of Tinker, Tailor, Soldier, Spy and no fan of the genre, let alone comics aficionado, can afford to miss this beguiling adventure.

Giardino is a smart and confidant writer who makes tone and nuance carry a tale and his art – a semi-representational derivation of Hergé’s ligne claire (clean line) – makes the lovingly rendered locations as much a character as any of the stylishly operatives in a dark, doomed world on the brink of holocaust.

After ten years, Giardino recently completed a trilogy of albums featuring this unassuming spy which reveals much of his early years during the Spanish Civil War, and with the earlier tales they form an archive of spy-fiction that rivals the best of Le Carré, Hammett, Buchan or Fleming.

Max Friedman is one of the form’s greatest characters and Giardino’s work is like honey for the eyes and mind. This is another graphic novel every fan of comics or the Intelligence Game should know.

© 1986 Vittorio Giardino. All Rights Reserved.

I Can’t Believe It’s Not the Justice League

I Can't Believe It's Not the Justice League
I Can't Believe It's Not the Justice League

By Keith Giffen, J.M. DeMatteis, Kevin Maguire & Joe Rubinstein (DC Comics)
ISBN: 978-1-4012-0478-5

Proving that there’s always time for sly, knowing laughter in superhero comics, this sequel to the superb revival Formerly Known as the Justice League (ISBN: 978-1-4012-0305-4) originally appeared in the monthly JLA Classified #4-9 in 2005 and found Max Lord’s Store Front team, pitifully re-branded “The Super Buddies”, cracking wise and trying to get rid of obnoxious new neighbour Guy Gardner, when professional lack-wit Booster Gold accidentally wishes the team into Hell.

Apparently the only thing worse than eternal damnation in the fiery pit is being rescued by Gardner and the pneumatic, sarcastic Power Girl, although a brief detour in a skanky dimension with sleazy counterparts of Captain and Mary Marvel, Metamorpho and other old friends does come quite close…

Packed with laughs and lots of action, this tale even finds time for some moments of genuine tenderness and tragedy, so it’s absolutely vital that you read and own this. Your emotional stability depends on it…

© 2005 DC Comics. All Rights Reserved.

Formerly Known as the Justice League

Formerly Known as the Justice League
Formerly Known as the Justice League

By Keith Giffen, J.M. DeMatteis, Kevin Maguire & Joe Rubinstein (DC Comics)
ISBN: 978-1-4012-0305-4

There’s a little micro-resurgence these days for the post-Crisis on Infinite Earths Justice League International incarnations (see our review in the archives section – ISBN: 978-1-84576-787-7) – so its no surprise that DC reassembled the creative team for one last hurrah (which typically turned into two) in 2003 with a surprisingly good mini-series that had the same tone and lots of those beloved old jokes.

Years after the JLI disbanded manipulative entrepreneur Maxwell Lord has a “Blues Brothers” moment and gets the band back together. He wants Blue Beetle, Booster Gold, Captain Atom, Ralph-Elongated Man-Dibny and his wife Sue, Fire, the Green Lantern dog G’nort and new addition Mary Marvel to become people’s heroes working out of a store-front deep in an inner city war-zone.

Obviously Max has an unscrupulous agenda and the menaces of Roulette’s superhero pit-fighting arena (serious), a bunch meta-powered gang-bangers (not so much) and Manga Khan (not at all) provide the action components but the real delight and raison d’être is the comedic interplay between the characters.

Giffen, DeMatteis, Maguire and Rubinstein are on top form in this fun and thrill stuffed reprise of lighter, brighter comic days that occurs just before the angsty traumas of Infinite Crisis and the interminable mega-epics that followed it. If you need a break from manic melodrama this is the one for you – and so is the sequel (I Can’t Believe It’s Not The Justice League ISBN: 978-1-4012-0478-5).

© 2003, 2004 DC Comics. All Rights Reserved.

Dragon’s Claws

Dragon's Claws
Dragon's Claws

By Simon Furman, Geoff Senior, Bryan Hitch & David Hine (Marvel/Panini UK)
ISBN13: 978-1-905239-99-3

In the late 1980s Marvel UK, primarily a reprint arm for the American parent company, was starting to stretch itself. There had been some new material generated in comics such as Hulk Weekly, Dr Who Weekly/Monthly, and the licensed titles, but now the lads were ready to produce US style full comic books.

Yet rather than dive in with full-blown costumed cut-ups like the abortive Captain Britain, they wisely looked for a premise that would also resonate with established comics tastes. Thus was born The Dragon’s Teeth, which due to an unforgiving Rights clash became Dragon’s Claws.

The premise is simple: in the doomed and weary world of Earth AD8162, a dystopian society is gradually falling into chaos and anarchy, just as the planet itself is slowly falling into the sun. Lawlessness is rife and the populace is pacified by watching brutal gladiatorial combats known as The Game, devised by the World Development Council.

The greatest team to play the Game was Dragon’s Claws: Mercy, Digit, Scavenger and Steel, led by the ultimate warrior and tactician… Dragon. Now as anarchy increases the disillusioned sports star is asked to reform his team and become a more pure and traditional hero… a savior.

Collecting issues #1-10 of their own series, plus a crossover from Death’s Head #2 and featuring a rare single page adventure from a recent charity publication, plus copious data pages, these are raw and energetic tales of sci-fi action, uncomplicated and comfortingly satisfying, produced by Simon Furman, Geoff Senior, Bryan Hitch and David Hine during their fresh formative years, and provide rousing straightforward thrills and spills for 10 year olds of all ages.

 
© 1988, 1989, 2008 Marvel Characters, Inc. All Rights Reserved. (A BRITISH EDITION RELEASED BY PANINI UK LTD).

Cromwell Stone

Cromwell Stone
Cromwell Stone

By Andreas (Michel Deligne Publishing Co)
ISBN: 2-87135-022-1

To me the perfect comic strip begins with the humble line. The greatest drawing is always the versatility of black against white. Colour enhances but it doesn’t create.

Andreas Martens is a versatile East German artist (from a time when that meant another country not different location) whose work has appeared in Le 9e Rêve, and Tintin for which last he produced Udolfo and Rork (from 1978).

Andreas has adapted the works of Francois Rivière (collected as Révélations Posthumes in 1980) and produced a graphic edition of Charlotte Brontë’s Jane Eyre for Je Bouquine. Among his many original efforts are Raffington Detective, Cyrrus, Arq and a host of others. All his works are steeped in classical style and rich in visual tension. Many are thematically linked.

In 1982 he crafted a chilling, moody pastiche of the fantasy works of August Derleth, William Hope Hodgson and H. P. Lovecraft that related the tale of a survivor of a mysterious maritime tragedy.

Years ago a mutiny aboard the ‘Leviticus’ led to thirteen survivors being abandoned in a lifeboat on the High Seas. Against all odds they reached land safely. Every year they hold a reunion, and every year there has been one less survivor at the table…

Now the last three are to meet again and Cromwell Stone feels that the mystery is coming to an end. He arrives in the small seaside town to prepare but is sucked into a swirling maelstrom of unease and anxiety…

And the horrors of an unimaginable world are waiting for him to misstep…

The art is a stark blend of early Berni Wrightson and classical woodcut prints in this suspenseful tale of the unknown. Compelling beyond belief this is a superb horror story from a criminally under-regarded creator. Hopefully some enterprising publisher will get the English language rights and bring this and all his other works to a greater public.

© 1985 Editions Michel Deligne S.A. and Andreas. All Rights Reserved.

Chronicles of Conan Vol 4: The Song of Red Sonja

Song of Red Sonja
Song of Red Sonja

By Roy Thomas, Barry Windsor-Smith, John Buscema & various (Dark Horse Books)
ISBN13: 978-1-84023-891-4

With this collection in the series reprinting the Marvel Conan adventures, Barry (not yet Windsor-ed) Smith leaves the Barbarian and scripter Roy Thomas begins a long and fruitful partnership with John Buscema. In fact Buscema had been Thomas’s first choice for the job of drawing Conan, but deemed by then-publisher Martin Goodman too valuable to waste on a licensed property.

That’s just one of the fascinating insights afforded by Thomas’s highly entertaining and informative afterword, but what we’re all really wanting is another dose of savage, magic action and these tales, reprinting Conan the Barbarian #23-26 and the two-part Conan saga from Savage Tales #2-3 are some of the finest the genre can offer.

Adapted from Howard’s lost historical classic The Shadow of the Vulture, the War of the Tarim is a bold epic that embroiled our young wanderer in a Holy War between the city-state of Makkalet and the expansionist Empire of Turan, led by the ambitious Prince Yezdigerd, a bitter enemy of our sword-wielding hero.

‘The Shadow of the Vulture’ by Thomas, Smith, Sal Buscema, Dan Adkins and Chic Stone sets the scene and also introduces the trend-setting Red Sonja, a female mercenary who would take fantasy fans by storm, especially since the next chapter, ‘The Song of Red Sonja’ – drawn, inked and coloured by Smith – became one of the most popular and reprinted stories of the decade, winning the 1973 Academy of Comic Book Arts Awards in the Best Individual Story (Dramatic) category.

Issue #25 introduced Big John Buscema in ‘The Mirrors of Kharam Akkad’ (inked by brother Sal and the legendary John Severin) and incorporated a loose adaptation of Howard’s King Kull tale ‘The Mirrors of Tuzun Thune’ before the saga ended in spectacular and grimly ironic fashion in ‘The Hour of the Griffin!’ Inked by Ernie Chua (nee Chan) this tale swiftly quieted all the nay-sayers who claimed that the title would die without its original artist.

Although Smith had left the comic book – citing the punishing monthly schedules – he hadn’t quite finished with Conan. Back then allotted time on the Sparta, Illinois printing presses were the absolute arbiters of a comics existence. Product went to press when it was booked to, often leading to substitute stories or reprints – as Conan #22 had been – if the material wasn’t ready in time. These days books blow deadlines all the time…

When the adult-oriented Savage Tales magazine returned the artist agreed to illustrate ‘Red Nails’ if he could do it his way and at his own pace. The result was an utter revelation, moody, gory, full of dark passion and entrancing in its savage beauty. With some all-but invisible art assistance from Pablo Marcos this journey into the brutal depths of obsession and the decline of empires is the perfect example of how to bow out at the top of one’s creative game.

Although my own preference is for the black and white original, the enhanced and sensitive computer colouring of Richard Isanove, as well as Peter Dawes, Ian Sokoliwski, Dennis Nashton and Wil Glass does estimable credit to the art and modern readers should enjoy the work for its stirring power and leave grumps like me to mumble into our grog, where we’re best pleased.

Stirring, evocative, deeply satisfying, this is one of the best collections in a superb series of an immortal of adventure. What more does any red-blooded, action-starved fan need to know…

©1975, 2005 Conan Properties International, LLC. All Rights Reserved.