Seven Soldiers of Victory Archives volume 3


By Joe Samachson & Arturo Cazeneuve (DC Comics)
ISBN: 978-1-4012-1694-8

After the actual invention of the comicbook superhero the most significant event in the industry’s history was the combination of individual stars into a group. Thus what seems blindingly obvious to us with the benefit of four-colour hindsight was resoundingly confirmed: readers just couldn’t get enough of garishly-hued mystery men, and a multitude of popular characters would inevitably increase readership.

Plus, of course, a mob of superheroes is just so much cooler than one (or one-&-a-half if there’s sidekicks involved…).

The creation of the Justice Society of America in 1941 utterly changed the shape of the budding industry. Soon after the team debuted, even All American Comics’ publishing partner National wanted to get in on the act and thus created their own squad of solo stars, loaded with a bunch of their proprietary characters who hadn’t made it onto the roster of the cooperative coalition of AA and DC stars.

Oddly those eager editors never settled on a name and National’s squad of non-powered mystery men Crimson Avenger and Wing, Star-Spangled Kid and Stripesy, Sir Justin, the Shining Knight, Vigilante, Green Arrow and Speedy – who debuted as a unit in Leading Comics #1 in 1941 – were retroactively and alternatively dubbed The Law’s Legionnaires and/or The Seven Soldiers of Victory.

They never even had their own title-logo but only appeared as solo stars grouped together on the spectacular covers, the last half-dozen of which (by Luis Cazeneuve and Jon Small,) preface each of the epic sagas cunningly crafted by writer Joe Samachson and illustrator Arturo Cazeneuve in this final spectacular collection of Golden Age delights.

The tales in this third deluxe hardback compendium were originally presented in the quarterly Leading Comics #9-14 (spanning Winter 1943/1944 to Spring 1945), after which the title overnight converted to a vehicle for funny animal stars, making the team one of the earliest casualties of the changing fashions which eventually saw the virtual demise of superhero comics.

Following an incisive discourse, fascinating background and compelling history lesson from comics legend Roy Thomas in his Foreword, that war-time wonderment resumes with a startling romp entitled ‘The Chameleon of Crime!’

The sagas generally followed a basic but extremely effective formula (established by Mort Weisinger in the Soldiers’ first outing) wherein the heroes would meet to assess a many-headed threat before heading off individually to handle a portion of the problem solo, only reuniting to tackle the final foe together.

Here that plan deviates slightly as a conglomeration of five gangsters hiding out in a swanky underworld resort get to talking about the heroes they have fled from, and are overheard by a sixth. Disguise artist Mr. X boasts that he can outwit any and all of Seven Soldiers champions and a substantial amount of money is wagered…

The villain’s first targets are “The Crimson” and Wing as ‘Mr. X Marks the Spot!’, smugly warning his oblivious foes of his plan to steal a giant gem before promptly getting thrashed and nearly caught…

The malevolent mastermind plays it smarter in ‘The X-ploits of Mr. X!’, but still can’t resist giving The Vigilante a heads-up before robbing a rodeo show. This time he has to threaten innocent bystanders to escape without the swag but with his skin intact…

Two bets down and feeling rattled, Mr. X’s duel with the Star-Spangled Kid and Stripesy involves an assault on ‘The House That Couldn’t be Robbed!’ Here the Crime Chameleon takes an undercover, backseat role, keeping his identity hidden from his own men, but still can’t outmanoeuvre the quick-thinking patriotic partners…

A text chapter entitled ‘Interlude at Hoodlums’ Hideout’ finds the frustrated mastermind back at the crime hotel being gibed by Red Heister, Dodo the Dip and Lazy Dyers – all recent winners in the larcenous communal wager – but still boasting that his final schemes will succeed.

Anxious gambler Blackie Kraul feels his portion of the bet might still be saved and secretly writes a warning to the Shining Knight… exactly as Mr. X intended…

Returning to comics format, the daring double-cross occurs in ‘The Gorilla and the Gangster!’ as the valiant Paladin tackles a gang using a huge ape to smash steel bars and rip open safes. Thanks to the interference of Blackie however the Shining Knight falls into Mr. X’s trap and only good fortune and overwhelming determination allow the hero to triumph…

Again frustrated and sent scurrying for safety, the infuriated X tries one final ploy to save face by defeating Green Arrow and Speedy. Trusting only himself and acting as High Society magician ‘Inco the Unknown!’ the scofflaw plunders at will but comes a cropper after mistakenly deducing that effete partygoer and prospective victim Mr. Ponsonby is actually the Emerald Archer’s alter ego…

Again defeated, Mr. X flees. Sadly for him after each clash he has left a tiny clue, so when the heroes put their heads together for the ‘Conclusion’ they soon deduce the location of the hoodlum hotel and corner both the criminal charlatan and the foolish thugs who first pitted him against the Law’s Legionnaires…

Leading Comics #10 featured an exotic adventure in the Pacific as ‘The King of the Hundred Isles!’ finds the Seven Soldiers searching the vast ocean for a missing museum expedition. When a sudden storm sinks their ship too, the rescue team are separated and scattered throughout a myriad of strange little fiefdoms…

The calm aftermath sees a number of odd new alliances as ‘Crusoe and Crusoe Inc.!’ focuses on the novel team of Crimson Avenger and Speedy, marooned on a desolate rock until a band of mysteriously-displaced American gangsters arrive on a mission of murder for their mysterious boss.

Despite a few tense moments the makeshift hero-team eventually overcomes and leaves in the thugs’ motor-launch…

Elsewhere, Green Arrow and Vigilante have washed up on an isle decorated with buildings much like their hometowns and encounter ‘His Majesty… King Baby-Face!‘: a notorious mobster who had vanished from the USA years before.

Hiding out, Baby-Face Johnson had taken over the simple island populations with his legion of crooks and become obsessed with collecting fish. All that is lost now though as heroes and villain spectacularly clash and a major earthquake shatters everything the transplanted tyrant’s unhappy slaves had built…

Sidekicks Stripesy and Wing scrambled ashore on a small paradise populated by the gentle descendants of English mariners in the midst of a crisis. After two centuries of self-sufficiency the population put up no fuss when representatives of “The King” finally arrived to make them pay taxes in ‘Taskmasters and Toilers!’

However when the costumed newcomers point out that their ruler is a knave and impostor it leads to another War of Independence for the beleaguered colonists, only this time the heroic rebels are defeated…

On yet another of the Hundred Isles the long-missing scientists of the museum mission are passing their days cataloguing new piscine discoveries. Their enforced idyll ends when a pack of American wiseguys show up demanding their latest find for the King’s collection.

Luckily for ‘The Fortunate Fish!’, that was the moment Star-Spangled Kid and Shining Knight arrived on the Paladin’s flying horse…

As Wing and Stripesy face death and torture the colonists begin a counter attack in ‘Revelation of Roguery!’ and are greatly aided by the fortuitous arrival of The Kid and Sir Justin. With freedom in the air the costumed quartet quickly link up with their missing comrades in time to tackle Baby-Face and his army of felons, ensuring ‘Kingdom’s End!’

Issue #11 traces the fall of hardened racketeer Handsome Harry as he misplaces his talismanic chapeau in ‘The Hard-Luck Hat!’

Almost immediately the Seven Soldiers are on his trail and crush his gang in a furious fight. Only Harry escapes…

The story continues as the mobster’s hat falls into the hands of a shifty haberdasher who sells it to haughty J. Billington Bilker in ‘The Banker and the Bandit!’ The secret scoundrel is being squeezed by a bookie and agrees to let his cash-fat institution be robbed, but fortune is not on his side as Star-Spangled Kid and Stripesy get involved in the case…

With Bilker jailed, his house and possessions – including that hat – are scooped up at auction by gang-boss Gas-pipe Grogan who has an inspired notion in ‘Muggs at Mealtime!’ Putting the squeeze on the restaurant industry by “taxing” table salt Grogan thought he had tasted ultimate success until The Vigilante weighed in…

The freewheeling, infelicitous fedora then ended up with Grogan’s flunky Bozo who had far less ambitious plans to get rich. He targeted a swank store owner with memory problems, intending to slowly fleece ‘The Absent-Minded Victim!’ but had the misfortune of meeting superhero-in-mufti Lee Travis…

The eagle-eyed Crimson Avenger soon involved himself and partner Wing in the cruel scam, ending Bozo’s greedy dreams forever…

The discarded, peripatetic titfer blew away on a breeze and landed on ‘The High-Hatted House!’ of inventor John Harrison just as band of escaped convicts broke in, drawing the Shining Knight into a deadly dilemma before justice and mercy finally prevailed…

That dilapidated topper then fell into the hands of a thrift-store owner who stuck it on his shop mannequin just in time for a maverick financier to buy the whole ensemble.

Mr. Jordan intended ‘The Dummy Director!’ to be his protest proxy on a Board ruled by a financial bandit but had grievously underestimated the murderous ruthlessness of his offended Chairman.

Luckily millionaire Oliver Queen was already on the case, acting as Green Arrow to ensure the guilty parties were all properly punished…

The tale turns full-circle in ‘Hat’s Haven’ as the lucky lid lands at the feet of a hobo. Recognising it instantly, hungry fugitive Handsome Harry immediately feels its power and soon is benefiting from a cunning con involving the “Haven for Homeless Hoboes”.

His shelter is in fact a college of criminality but before too long the Law’s Legionnaires have infiltrated the institution, determined to end Harry’s crooked ways for good…

Leading Comics #12 saw crotchety Croesus Weldon Darrel issue ‘The Million Dollar Challenge!’ to the Seven Soldiers, offering that princely sum to charity in return for their participation in an eccentric five-way treasure hunt. Naturally the heroes agree and ‘The Cache in the Canyon!’ soon finds Vigilante in the Wyoming badlands hunting for a box of valuables. Sadly the wild country is also the stamping grounds of a murderous bunch of bandits who immediately jump to some wrong conclusions…

Crimson Avenger and Wing head to a small town to test ‘The Power of the Press!’ discovering an old hollow newspaper printer is the location of a fortune in jewels. Of course the cheap thugs currently in possession of the press have their own ideas about “finders keepers” and accuse the heroes of theft…

Green Arrow and Speedy trace a meteorite to a museum in search of ‘The Safe from the Sky!’ only to find themselves hunted by the police whilst Shining Knight’s pursuit of ‘The Puzzle of the Pyramid!’ leads to a monumental boobytrapped modern edifice with crooks ready to murder and frame him…

Stripesy and the Star-Spangled Kid gain some inkling of what’s really going as ‘Murder in Miniature!’ sees the Red, White and Blue Duo investigating a toy town built to stash crooks’ cash and falling foul of the local law before the team reunites for the shocking ‘Conclusion’ to expose the astounding secret of the enigmatic, eccentric and unscrupulous moneyman…

Issue #13 featured ‘Trophies of Crime!’ and opens in an art museum where an odd assortment of mementoes donated by the Seven Soldiers hints at incredible feats of skulduggery.

Once upon a time the infamous Barracuda was intent on retiring from a life of extremely successful felony. To while away his idle hours he organised a collection of artefacts for his personal Black Museum and began acquiring them by callously sacrificing his top lieutenants to distract the Magnificent Seven whilst others went after his targets…

Learning early of the scheme the Legionnaires split up to stop them and ‘Crime’s Cornerstone!’ finds Star-Spangled Kid and Stripesy battling killer robots to secure what appears to be a simple stone building block even as in a fantastic construction of steel and glass the Shining Knight battles a band of burglars over ‘The Cup of the Borgias!’

A bold robbery and seemingly impossible murder draws Vigilante to an experimental plantation where a ruthless gang try every dirty trick to steal ‘The Rubber Dagger!’ only to fail at the last moment whilst the Crimson and Wing take to the seas in search of a shard of canvas from ‘The Sails of the Sally C.!’ as Green Arrow and Speedy happen upon a strange and deadly bidding war with mobsters trying everything to get ‘The Iron Band!’ a simple metal worker purchases from a jewellers.

In every case Barracuda’s hoods came off worst but the mastermind escaped, at least until the Seven left their ‘Mementos of Victory’ on public display and laid a perfect trap…

The short reign of the Seven Soldier of Victory ended in Leading Comics #14 (Spring 1945) with a fabulous flight of fantasy that ranged them against ‘The Bandits from the Books!’ after a chance encounter with scientific paragon Dr. Wimsett who has discovered a process which brings fictional characters to life.

Whilst the likes of Humpty Dumpty and Old King Cole are happy mooching around the laboratory, a select group of very bad eggs the scientist had locked in a room take the first opportunity to abscond to the outside world to make mischief…

Their plans were overheard by helpful Humpty who happily shares the secrets with the Seven, so before long Star-Spangled Kid and Stripesy are shadowing Long John Silver, his crew and a band of renegade natives from Last of the Mohicans to ‘Treasureless Island!’, whilst Green Arrow and Speedy follow Shakespeare’s roistering rogue on a gluttonous binge in ‘Food for Falstaff!’

Crimson Avenger and Wing hunt malignant Uriah Heep and the Old Man of the Sea as they brutally acquire modern wealth in ‘Hypocrites, Incorporated!’ even as Shining Knight battles ‘The Giant Who Got a Job!’ and a few of his big friends from the fairytales whilst Vigilante has his work cut out trying to wrangle ‘Little Men with Big Ideas!’ as the marauding armies of Lilliput go on a rampage in farms and a toystore… Soon however the troublemakers are all back in the lab but have one last card to play before they can be banished ‘Back to the Books!’…

Frantic fantasy would also have been the theme of the next adventure had there been one, but Leading abruptly transformed into a cartoon animal comedy anthology for the Summer issue. The changeover was so sudden that story was already competed. ‘The World of Magic: Joe Samachson’s Script for Leading Comics#15’ offers a wondrous glimpse of what might have been…

Moreover, when Paul Levitz rediscovered the script in 1974, editor Joe Orlando had it adapted as a chapter-play serial in Adventure Comics #438-443, illustrated by artists Dick Dillin, Tex Blaisdell, Howard Chaykin, Lee Elias, Mike Grell, Ernie Chua/Chan, José Luis García López & Mike Royer.

It’s a true shame room couldn’t be found to include that saga here too…

With an informative ‘Biographies’ section to round off the nostalgic wonderment, it only remains to say that these raw, wild and excessively engaging costumed romps are amongst some of the best but most neglected thrillers of the halcyon Golden Age. Happily, modern tastes too have moved on and these yarns are probably far more in tune with contemporary mores, making this a truly guilty pleasure for all fans of mystery, mayhem and stylishly retro superteam tussles…

© 1943, 1944, 1945, 2008 DC Comics. All Rights Reserved.

X-Men Forever 2: Back in Action


By Chris Claremont, Todd Grummett, Rodney Buchemi & various Terry Austin, Brent Anderson & Joe Rubenstein (Marvel)
ISBN: 978-0-7851-4664-3

In 1963 The X-Men #1 introduced Cyclops, Iceman, Angel, Marvel Girl and the Beast: very special students of Professor Charles Xavier, a wheelchair-bound telepath dedicated to brokering peace and integration between the masses of humanity and the emergent off-shoot race of mutants dubbed Homo Superior. After years of eccentric and spectacular adventures the mutant misfits disappeared at the beginning of 1970 during a sustained downturn in costumed hero comics as supernatural mystery once more gripped the world’s entertainment fields.

Although their title was revived at the end of the year as a cheap reprint vehicle, the missing mutants were reduced to guest-stars and bit-players throughout the Marvel universe and the Beast was refashioned as a monster fit for the global uptick in scary stories until Len Wein, Chris Claremont & Dave Cockrum revived and reordered the Mutant mystique with a brand new team in 1975’s Giant Size X-Men #1.

Old foes-turned-friends Banshee and Sunfire joined one-shot Hulk villain Wolverine and all-original creations Kurt Wagner, a demonic German teleporter codenamed Nightcrawler, African weather “goddess” Ororo Monroe AKA Storm, Russian farmboy Peter Rasputin, who transformed at will into a living steel Colossus, and bitter, disillusioned Apache superman John “Thunderbird” Proudstar in a makeshift squad.

Chris Claremont became scripter with the next tale – which saw Thunderbird become the first X-Man to die in action – and the new revision prospered.

It became an unstoppable hit and was soon the company’s most popular and high quality title. In time Cockrum was succeeded by John Byrne and as the team roster shifted and changed the series rose to even greater heights, culminating in the landmark “Dark Phoenix” storyline which saw the death of arguably the book’s most beloved and imaginative character.

In the aftermath team leader Cyclops left and a naive teenaged girl named Kitty Pryde signed up. The stellar saga seemed to fracture the epochal working relationship of Claremont and Byrne, however. Within months of publication they went their separate ways: Byrne moved on to establish his own reputation as a writer on series such as Alpha Flight, Incredible Hulk and especially his revolutionised Fantastic Four, whilst Claremont stayed with the burgeoning mutants’ population.

He only left after scripting the “Mutant Genesis” storyline in X-Men #1-3 in 1991, at the height of the group’s popularity and following an unbroken sixteen year run. The team carried on evolving, facing crisis after crisis under a number of writers – including on occasion Claremont himself.

However in 2009 the author was offered a unique opportunity, thanks to the concept of Alternate Earths. Although published years later, X-Men Forever was set immediately after Mutant Genesis and ostensibly followed the heroes as Claremont would have written them had he stayed…

The project turned into a regular series which ran 24 issues (August 2009- July 2010) until a catastrophic climax saw the heroes sacrifice far too much to once more save their world…

Collecting X-Men Forever 2 #1-5 – spanning August to October 2010 – this slim chronicle from another universe focuses on a very different squad of heroes, written as ever by Claremont.

The world has recently reeled to the revelation that most mutants suffer from a genetic malady dubbed “burnout”. As revealed by Professor X, the condition causing super-powered mutation comes at a price and most meta-gifted Homo Superior will die young: their lifespans curtailed by as much as half due to their genetic advantages…

The world became a far deadlier and more desperate place on hearing the news.

Now the Beast is dead and Wolverine has been murdered by Storm. Kitty (AKA Shadowcat) has somehow had one of her beloved mentor’s Adamantium claws grafted to her arm. Nightcrawler Kurt Wagner and Rogue Anna Marie Raven have accidentally traded power-sets.

The aforementioned weather goddess has taken control of African nation Wakanda whilst a pre-teen version of her has replaced her on the team.

Former foe Sabertooth – maimed and blinded – has become an unlikely and still barely trusted recruit and even founding father Charles Xavier is gone: taken by the Shi’ar Empire. Now S.H.I.EL.D. Supremo Nick Fury notionally directs the mutants’ missions.

The remaining still-reeling stalwarts include Cyclops, Gambit and telepath Jean Grey, whilst geneticist Moira MacTaggert struggles to serve as science officer to the still outcast and frequently outlaw organisation…

The drama commences with ‘A Cry of… Vengeance!’ illustrated by Tom Grummett, Cory Hamscher & Wil Quintana as, following the loss of Hank McCoy and Tony Stark (foiling a plot to eradicate all mutants by secret combine The Consortium), the Avengers arrive at the X-Mansion intent on taking the survivors in for “questioning”. The confrontation quickly devolves into all-out war and leads to an horrific explosive tragedy…

Meanwhile in an Omaha orphanage an old foe prepares for another vile assault on the misunderstood heroes…

It might well be a wasted effort. When the dust settles at the Xavier place all that the Avengers can see is a colossal three-mile wide crater. The release of power has somehow interacted with the Skrull and Shi’ar technologies cached at the school and detonated with cosmic force.

Nothing remains and the repentant superheroes depart, utterly unaware of the immense scam that has been perpetrated…

The story resumes ‘Six Weeks Later’ as the world – some of it at least – mourns the loss of the mutant champions. As Earth’s media continually rehashes the events looking for answers and somebody to blame, in Wakanda Queen Perfect Storm rages. Now she will never be able to make Kitty pay for disfiguring her with Wolverine’s transplanted claw…

With Fury gone, mutant-hating racist Ziggy Trask is elected chief of S.H.I.EL.D., and in Colorado Warren “The Angel” Worthington gathers all the surviving heroes who have worn the “X”, swearing to keep them safe from an ever-more hostile world.

…And in New York, publisher J. Jonah Jameson despatches journalist Peter Parker to get pictures of the federally embargoed disaster site. Nobody can truly believe the X-Men are gone but even Spider-Man’s notoriously crazy luck and fierce optimism cannot ascertain the true facts…

Only when Parker is again webswinging through the Big Apple does a truth emerge when he stumbles on a mugging, only to find a woman who looks uncannily like the deceased Nightcrawler foiling the felons…

The astounding truth begins to seep out in ‘A Night on the Town!’ ashapeshifting mastermind Mystique tours underworld dives looking for information on her two presumed dead children. At that very moment Spider-Man is confronting one of them exhibiting all the powers of the other…

Meanwhile at the geographical location of the X-Mansion – albeit one second out of phase with the universe – Fury, a select team of S.H.I.EL.D. volunteers and the dearly not-departed X-Men are all going frantic. Six weeks of lying low in an adjacent dimension are endangered because Rogue got cabin-fever and lost control of her new teleporting powers…

From inside their Skrull-enabled, other-dimensional hidey-hole, Cyclops despatches a stealthy retrieval team whilst in Omaha a malign scientist plans to abduct a hero’s surviving relatives, determined not to lose the crucial Summers genes…

In New York Spider-Man and Anna Marie while way their cares thrashing common thugs but things get nasty quickly when Ziggy Trask’s S.H.I.EL.D. Sentinel mechanoids zero in on the errant mutant…

Close by, Jean, Kurt and Kitty assess the situation but are ambushed by more murderous robots. As battle is joined they are saved by the heroes they were hunting and Mystique who has a starling offer in mind…

With art by Rodney Buchemi, Greg Adams & Quintana, ‘Stolen Lives!’ then cuts back to the mansion where Moira and Sabertooth have been kidnapped by Morlocks who have easily traversed the trans-dimensional divide.

Even as Fury and Cyclops dubiously ponder Mystique’s request to join the team the intruders are making their escape, intent on executing their former persecutor and using Moira’s research to stave off their own imminent deaths from mutant burnout…

As Agent Daisy Dugan organises a pursuit squad, her boss Fury is interrogating Mystique and learning to his horror for just how many decades the shapeshifter has involved herself in his affairs…

As Cyclops, Dugan, Kitty and Gambit enter the Morlock tunnels under New York, they are completely unaware that the young version of Storm has followed; intent on proving she is nothing like her treacherous older iteration.

As the heroes close in on the abductors, nobody realises that Trask’s S.H.I.EL.D. goons have targeted all of them…

Whilst mutants battle each other in ‘Dead Reckoning!’ (Buchemi, Adams & Quintana), back at the mansion Mystique’s debriefing has taken a disturbing turn as Jean is forced to confront her hidden feelings for the murdered Wolverine. In the tunnels the chaotic combat has reached an impasse but the moment when a truce could save them all is lost as Trask’s S.H.I.EL.D. agents burst in. Only some few escape thanks to the intervention of former Morlock leader Callisto…

Moreover, unless something happens quickly, the X-Men’s hard-won cloak of grave anonymity looks to have disappeared like smoke in the wind…

To Be Continued…

With covers by Tom Grummett, Cory Hamscher, Terry Austin and Quintana, this quixotic mixture of intriguing Might-Have-Beens and exotic action offers all of Claremont’s soap opera bravura whilst displaying a fine sense of having-one’s-cake-and-eating-it-too for Fights ‘n’ Tights fans.
© 2010, 2011 Marvel Characters, Inc. All rights reserved.

Thorgal volume 1: Child of the Stars/Aaricia


By Rosiński & Van Hamme, translated by Luke Spear (Cinebook)
ISBN: 978-1-905460-23-6

One of the best and most celebrated adventure series of all time, Thorgal manages the ultimate magic trick of being able to both please critics and sell bucketloads. The series debuted in iconic French weekly Tintin in 1977 with the inevitable album compilations beginning three years later. The expansive generational saga has a truly international following in fourteen languages, has generated many spin-off series and naturally offers a strong presence in the global gaming arena.

Narratively, Thorgal offers the best of all amazing worlds with an ostensibly starkly historical milieu of bold Viking adventure glibly yet seamlessly encompassing chilling science fiction elements, monstrous horror, social satire, political intrigue, soap opera, Atlantean mystique and mythically mystical fantasy standards such as gods, monsters, dwarves and demons.

Created by Belgian writer Jean Van Hamme (Domino, XIII, Largo Winch, Blake and Mortimer) and Polish illustrator Grzegorz Rosiński (Kapitan Żbik, Pilot Śmigłowca, Hans, The Revenge of Count Skarbek) the feature grew into a generational saga over the decades with the creative duo completing 29 albums between 1980 and 2006 when Van Hamme moved on. Thereafter the scripting duties fell to Yves Sente who has collaborated on a further five collections to date.

By the time Van Hamme departed the feature had expanded to cover not only the life of the titular hero and his son Jolan but also other valiant family members in a number of spin-off series (Kriss de Valnor, Louve, La Jeunesse de Thorgal) under the umbrella title Les Mondes de Thorgal – all eventually winning their own section of albums.

In 1985 American publisher Donning released a superb series of oversized hardcover book translations but Thorgal never really found an English-speaking audience until Cinebook began its own iteration in 2007.

Although the original French series wanders back and forth through the hero’s life, this first British volume opts for a strictly chronological beginning and even doubles the pleasure by reprinting both the seventh (L’enfant des étoiles, 1984) and fourteenth (Aaricia, 1989) Le Lombard volumes, revealing the star’s origins and a few early adventures as well as the story of his divinely-destined bride-to-be…

Child of the Stars opens with ‘The Lost Drakkar’ as an expedition led by seemingly accursed Viking leader Leif Haraldson founders in stormy seas. Only fifteen men remain of the 120 who set out and wily, ambitious Gandalf the Mad convinces the survivors that the crew’s priest is right. Leif must be sacrificed to angry sea-god Aegir.

With everyone against him Leif prepares to sell his life dearly when the fates intervene. Thor‘s constant storms suddenly subside and their drakkar (ship) pulls through eerie mists into a warm sunlit bay.

The relieved mariners are further stunned to find a strange metal chest unlike anything they have ever beheld, lying on the beach. It contains a baby boy and jubilant chief Haraldson instantly adopts the foundling, naming the child Thorgal Aegirsson after the two forgiving gods who spared them…

The story resumes with ‘The Metal that Didn’t Exist’ by voyaging a thousand years into the past when demon-snake Nidhogg tricked Ivaldi, King of the Dwarves into wagering his name on a game of draughts (they called it “checkers”).

When the gloating serpent won, it allowed the humiliated artificer one last chance: Ivaldi could buy back his name – and power – if he produced a jewel made from a metal that did not exist. He even offered a grace period of one millennium to work in…

The mortified and terrified dwarf nation immediately set their youngest, boldest son to search the world for the impossible and 999 years later the weary, footsore mite wandered into a Haraldson’s Northern Viking village and saw a small dark-haired boy wearing an amulet made of something that had never originated on our world…

Excited Tjahzi explained his plight to the solitary lad and offered him all the wealth of the dwarvish realm but Thorgal refused, instead generously offering to give him the necklace. The astounded seeker instantly set off for home but his travels had exhausted him and he collapsed.

Thorgal picked up Tjahzi and began to carry him towards the distant mountains, telling the aged mite of how the amulet came from the strange “raft” he was found in as a baby…

As they slipped between worlds into the gods’ realm the boy grew – or shrank – to the same size as his diminutive companion but their epic journey was soon interrupted by the giant Hjalmgunnar, The hungry horror would have eaten them if not for the Winged Cats of Frigg but the goddess’ envoys were far less effective against a swarm of flying Vampire-Snakes…

The tiny travellers soon realised their mission was of great import to the major powers of the universe when, as they travelled a subterranean frozen river to the Dwarf Lands, a monstrous many-limbed monster serpent attacked.

Nidhogg was too arrogant, however, permitting the impetuous human boy to grow into his destined mature warrior form to duel more fairly. The intentionally cruel gesture and Thorgal’s dauntless courage allowed Tjahzi to slip by and deliver the unknown amulet to Ivaldi in time – at the cost of the boy-hero’s life.

Frigg, however, would not let such an injustice stand…

Little Thorgal awoke back in his village with the other children shouting. The wife of Gandalf had just been delivered of a baby girl. The little miracle was to be named Aaricia and when she was born she had a teardrop pearl gripped in each tiny fist…

Years later when Thorgal was just approaching adolescence his incredible history was finally revealed in ‘The Talisman’. Following a strange persistent call inside his head the boy voyaged across the country to a distant mountain where a bizarre hermit waited.

Thorgal had grown increasingly apart from the other children. Vile Gandalf had led a campaign to ostracise the foundling and the kids all called the child “bastard” and claimed he was not a true Viking.

The sage vaguely promised all the answers the wanderer wanted, but was astounded when the boy offered his most prized possession in return: a peculiar disc of unknown material given him by foster-father Leif Haraldson. The artefact had been inside the odd “raft” the baby was in and kept by the chief until Thorgal came of age…

The hermit did something to it and then had the boy meditate. Soon Thorgal’s thoughts are in the past and in the stars as an incredible story unfolds…

Years past a ship from the stars came to Earth. The awesomely powerful beings aboard had originated on Earth in eons past before migrating to the heavens, but even though they had returned in glory, many had not escaped the personal tyrannies of greed, jealousy, ambition and lust for power…

There was dissent and rebellion. The starmen battled and died. Soon only a baby in a lifeboat remained…

Former leader Xargos regretfully closed the psycho-transmitter and then removed all the restored memories he had shared with his grandson. The sage felt that with everything gone and the boy clearly not manifesting his race’s sometimes-latent psychic abilities Thorgal’s future would be kinder if he lived and died as an ordinary mortal…

Fourteenth collection Aaricia also contained a selection of short pieces and opens here with a fantastic trip as a sad little girl goes looking for her Mummy only to encounter some friendly “undergrowth Elves” who offer to take her where she wants to be…

As the entire village searches for Aaricia, ever-solitary Thorgal breaks off from the rest and follows a trail only he can discern. The little girl is almost in the arms of her recently dead mother when he arrives to drive off the vile demonic Nixes who have lured her to ‘Odin’s Mountain’…

‘First Snow’ details how, when Haraldson dies, Gandalf makes a cautious power-grab. With the Northern Vikings about to enter the overarching Nordic alliance The Althing as a recognised kingdom, the usurper is terrified that the outsider bastard will become ruler and summarily seizes all Leif’s lands and possessions.

Only Aaricia’s intervention and the arrival of the Althing’s astute adjudicator prevents monstrous murder, but Thorgal is nevertheless left an outcast in his own country…

Years later the outraged boy is denied the universal training all growing warriors are heir to: condemned to become a mere Skald (travelling musician). Although the princess Aaricia still loves him her intended chafes at such injustice and eventually invokes the right of ‘Holmganga’: challenging Gandalf’s son Bjorn to a death-duel for the right to be raised as a true man…

The usurper king sees an opportunity to get rid of the only threat to his rule, and secretly hires assassins to ensure Thorgal’s doom, but the scheme founders when adoring Aaricia – determined to marry Thorgal when they are of age – takes matters into her own inspired hands…

The sagas conclude here with the astounding tale of ‘Tjahzi’s Tears’ as lost and blinded minor poet-god Vigrid washes up in his ramshackle flying Drakkar long enough for the curious princess to climb aboard. Thus begins a fantastic voyage as the girl is wafted away by the tragic nomad and resolves to guide the lost god back to Asgard, despite the attacks of monsters and devils.

Encountering incredible creatures and perilous places, child and despondent deity persevere over uncanny distances, overcoming a host of perils until she sacrifices her greatest treasure – the teardrop pearls she was born holding – in a moment of sheer imaginative ingenuity…

Sublimely rendered, astonishingly inventive and ferociously intoxicating, the enchantingly wondrous world of Thorgal is every fan’s perfect dream of fantasy unbound.
Original edition © Rosiński & Van Hamme 1984-1989 Les Editions du Lombard (Dargaud- Lombard). English translation © 2007 Cinebook Ltd.

Batman: The Dark Knight Strikes Again


By Frank Miller& Lynn Varley (DC Comics)
ISBN: 978-1-56389-929-4

Despite and because of all the controversy and uproar over The Dark Knight Returns, the clamour for a sequel began almost immediately. Auteur Frank Millar kept everybody hungry for almost fifteen years and when he finally did capitulate it was – as usual – not what anyone was expecting.

Originally released as a 3-issue prestige format miniseries between November 2001 and July 2002 under DC’s Elseworlds imprint (a line featuring key characters in non-canonical or out-of-continuity tales). Batman: The Dark Knight Strikes Again once more confounded reader expectations with its concentration on contemporary social commentary, other (lesser?) superheroes and political corruption as well as the dumbing-down and sexualisation of the media …

Three years after the climax of the original epic, America and the world are worse off than ever and following a mood-setting Introduction from veteran journalist “Vicki Vale”, Book One opens with a well-hidden Bruce Wayne assessing just how far his country has fallen: a tidal wave of Bread-&-Circuses on the airwaves saturation-lobotomising the populace with tawdry titillation and celebrity news soporifics whilst impossibly popular, implausibly avuncular President Rickard assures the complacent proles they’ve never had it so good…

The Batman knows a secret however: PoTUS doesn’t exist…

There’s still some dissent, but who listens nowadays to old dinosaurs like Jimmy Olsen constantly bemoaning the repeal of The Bill of Rights or carping on about how all the costumed heroes have somehow vanished.

Elswehere, an incredibly tiny man continues his daily battle against voracious monsters until suddenly he is plucked from his hostile micro-prison by a young girl dressed like an animal.

After years in Hell Ray Palmer is ready to help an old comrade take back the world, but first he and Catgirl Carrie Kelley have to battle their way through an army of federal heavies and rent-a-cops…

Young, independent bedroom-&-basement News-hackers run with the story of “Masks and Capes” making a comeback, prompting Rickard to extend Martial Law into its 19th month. Somewhere far away a former Bastion of Liberty is terrified of the repercussions. Superman is still permitted to save lives in the world… as long as nobody sees him doing it…

In a cave far below ground, Catgirl helps The Atom retool for the forthcoming fight whilst introducing the bemused physicist to the Dark Knight’s latest addition to his arsenal: a legion of former gangstas and protégés dubbed The Batboys.

Buried in the nightly teaser-fest entitled News in the Nude, the Prez is delivering another placating homily when his image suddenly fritzes. The word is now out with more and more people realising their beloved paternalistic patriarch might be nothing than a hologram mask for any anonymous monster or maniac…

In the White House Lex Luthor fears his grip on power is slipping, whilst far-too-close-for-comfort, quintessential investigator The Question listens and learns…

The long days of quiet resistance at last end when an explosion deprives the entire Eastern Seaboard of power, allowing Catgirl and the Batboys to move into Phase Two of the plan: liberating missing speedster Barry Allen from captivity and energy-generating slavery on a collosal power-grid-feeding treadmill.

The Flash is resistant – horrified and furious until Carrie reassures him that his beloved wife Iris is no longer a hostage of the American Government…

Deep in his lair Wayne contemplates his successes and calculates when exactly the Administration will send his old friend Clark after him again…

As the free and unsanctioned parts of the media speculate on the return of caped crusaders and the freaks quickly become a hot trend, out in space Superman contacts the long-hidden Wonder Woman and she joins him in a conference with Captain Marvel.

The World’s most powerful heroes are still castrated by the secret alliance of Luthor and Brainiac which has held their loved ones safety against them for years. After being horrifically reminded once more of the cost of disobedience, Superman heads after Batman but flies straight into a perfectly planned ambush and falls to a resurgent and growing rebel Justice League and a particularly vengeance-hungry Green Arrow…

Book Two finds the nation gripped by “Superhero Chic” as a torrent of fashion-crazed wannabes spring up everywhere. Increasingly furious Federal spin-doctors and government apparatchiks are helpless to stem, denigrate or even belittle the tide.

Ignoring the media storm Batman takes a more active role, attacking Luthor’s strongholds, liberating the likes of Plastic Man, Elongated Man and the rest whilst striking fear into the hearts of the too-long-complacent oppressors…

In a momentous change of heart, eternal lovers Wonder Woman and Superman abandon their previous position and even allow their long hidden daughter Lara to join the struggle.

As Earth celebrates the “return” of Superman, Luthor unleashes a ghastly facsimile of The Joker to kill the returned champions one by one, whilst Brainiac utilises an alien monster to draw the Man of Steel into battle. Heroes begin to fall. Manhunter, Guardian, The Creeper and Captain Marvel die before Lara arrives to decide the outcome…

With Luthor and Brainiac on the defensive Bruce Wayne unmasks at a massive freedom concert in Gotham and beseeches the public to reclaim their country. This revolution is being televised…

The apocalyptic conclusion in Book Three finds the battle in full flow with the massed forces and resources of totalitarian government ranged against two generations of masked champions and more – such as the exiled Green Lantern – arriving every moment.

Batman still has unfinished business: freeing the captive bottle-city Kandorians whose possession by Brainiac has neutered The Man of Tomorrow for years, but despite a concerted and successful campaign the Dark Knight is captured and tortured by Luthor even as the faux Joker targets Catgirl.

The killer has a history with the Bat-dynasty and a personal score to settle with the aging hero’s newest junior assistant…

With chaos, anarchy and even freedom in the air, the beaten dictators opt for a Scorched Earth policy and before long the entire planet looks unlikely to survive…

This controversial sequel volume is packed with production drawings and a Designs Sketchbook to augment a unique and decidedly different Bat-saga at once bombastic, brutal, challenging and immensely entertaining.

Whilst certainly not the equal of its mythic predecessor, The Dark Knight Strikes Again is certainly a tremendously important tale no fan of comics should miss.
© 2001, 2002, 2005 DC Comics, Inc. All Rights Reserved.

Twin Spica volume 5


By Kou Yaginuma (Vertical)
ISBN: 978-1-935654-02-5

This compellingly intimate paean to the wonder of the stars originated in a poignant short story: Kou Yaginuma’s ‘2015 Nen no Uchiage Hanabi’ (‘2015: Fireworks’), published in Gekkan Comics Flapper magazine in June 2000.

The author subsequently expanded and enhanced his subject, themes and characters into an all-consuming epic coming-of-age spellbinder which wedded hard science and humanist fiction with lyrical mysticism and traditional tales of school-days friendships the inescapable shocks of growing up.

Small, unassuming Asumi Kamogawa always dreamed of going into space. From her earliest moments the lonely child had gazed with intense longing up at the stars, her only companion and confidante an imaginary friend dubbed Mr. Lion.

When she was a year old, the first Japanese space launch ended in catastrophe after rocket-ship Shishigō (“The Lion”) exploded before crashing back to earth on the city of Yuigahama where the Kamogawas lived. Hundreds were killed and many more injured.

Perhaps the cruellest casualty was Asumi’s own mother. Maimed and comatose, the matron took years to die and the long, drawn-out tragedy deeply traumatised her tiny, uncomprehending daughter.

The trauma also crushed her grieving husband who had worked as a designer on the rockets for Japan’s fledgling Space Program.

In the wake of the disaster, Tomoro Kamogawa was assigned by the corporation who had built the ship to head the reparations committee. Guilt-wracked and personally bereaved, the devastated technologist visited and formally apologised to each and every survivor or victim’s grieving family. The experience harrowed and crushed him.

He is certainly no fan of the space program nowm having lost wife, beloved engineering career and his pride to the race for the heavens. Raising his daughter alone, he worked two – and often three – menial jobs at a time for over a decade and cannot countenance losing the very last of his loved ones to the cold black heavens…

In response to the Lion disaster, Japan set up an Astronautics and Space Sciences Academy. After years of passionate struggle and in defiance of her father’s wishes, in 2024 Asumi – an isolated, solitary, serious but determined teenager – was accepted to the Tokyo National Space School. Without her father’s blessing, she reluctantly left Yuigahama and joined the new class.

Amongst the year’s fresh intake were surly, abrasive Shinnosuke Fuchuya (an elementary school classmate who used to bully her as a child back in Yuigahama), jolly Kei Oumi, chilly Marika Ukita and spooky, ultra-cool style-icon and fashion victim Shu Suzuki who all gradually became the shy introvert’s closest acquaintances.

Every day Asumi nudged inexorably towards her goal: the stars. Ever since the crashing rocket had shattered her family, she had drawn comfort from the firmament, with Mr. Lion staring up at the heavens at her side – especially drawn to the twinkling glow of Virgo and the alluring binary star Spica.

And now she was so tantalisingly close…

Small, poor, physically weak but resolutely capable, Asumi endures and triumphs over every obstacle and she still talks with Mr. Lion – who might just be a ghost of a crewman from the Shishigō…

All any student can think of is space travel, but they are harshly and perpetually reminded that most of them won’t even finish their schooling…

At just four feet, eight inches tall Asumi is constantly struggling to meet the arduous physical requirements dictated by the Academy but has already survived far greater problems. She is still adjusting to the busy life of Tokyo, sleeps in tawdry communal women’s dorm “The Seagull”, struggles with many of her classes and subsists on meagre funds, supplemented by part-time jobs.

Individual stories are broken up into “Missions” with volume five covering numbers 19-24, as well as offering an entrancing sidebar autobiographical vignette about the author’s own teenage years.

It begins in the Seagull hostel where mysterious Ukita – who has recently rejected her rich overbearing father’s domination – now resides with Asumi. The solitary girl is subject to strange spells and is clearly suffering from some mystery malady. Only recently, spectral Mr. Lion saw Ukita dump a package of pills off a bridge…

Now he informs concerned Asumi that she has arbitrarily moved into the storeroom but before he can disclose more their mutual attention is diverted by the spectacle of a satellite soaring through the night sky.

Their s turn to romance and the ghost tells of his love – a dalliance which changed his life…

It was summer and he was in third grade when a strange new girl (who looked just like Ukita) moved to a big mansion in the hills for the vacation months…

At the academy next day Oumi is teasing Asumi about a boy. He was part of an anti-space program protest but Asumi was drawn to him and they had a “moment” after he picked up a rocket-shaped trinket she had lost. He also reminded her of a boy from her past who died of cancer during elementary school…

Although she doesn’t know Kiriu yet, the orphan is utterly infatuated with Asumi, and when the bullies at his posh school – North Star High – attempt to take the trinket, the scholarship boy suffers a harsh beating trying to protect the keepsake…

Impetuous Oumi later drags the diffident Asumi to the gates of North Star to arrange a meeting but Kiriu, still smarting from his battle, reacts boorishly and sends the infatuated girl packing. Later, poor long-suffering Fuchuya finds Asumi tearfully watching the stars from a playground…

‘Mission: 20’ begins with unsinkable, meddlesome Oumi researching the survivors of the Lion disaster, trying to get a handle on Kiriu’s overreaction. What she discovers breaks her heart…

As the second year of study begins Fuchaya tries once more to penetrate Ukita’s shield of stoic isolationism as Mr. Lion warns Asumi that he might be away for a while.

As the cadets bury themselves in hard work and study, Oumi one day sees Kiriu leaving the Sunflower Children’s Home and has a heart-to-heart with him about Asumi. The little matchmaker then arranges for her dumbfounded friend to meet the fractious lad…

He’s not there when she visits the orphanage but Asumi is swiftly swamped by Kiriu’s adoring younger “brothers and sisters”. Meanwhile, the quiet scholar is turning the city upside down trying to replace or repair the rocket token smashed by his thuggish classmates…

Asumi eventually finds him scouring parkland outside his school searching for the fragments of the broken toy. As they hunt together he lets slip that once upon a time space was his only dream too…

At her lessons soon after, a package arrives for Asumi. It is the (badly) repaired rocket keychain.

Joy is quickly replaced by sadness and fear as ‘Mission: 21’ opens with a list of students who have been axed from the program. Budget cuts and public opinion have affected the future of astronaut school and although Oumi, Fuchaya, Ukita and Suzuki have made the grade too, only fourteen cadets now comprise the entire Second Year…

Later relaxing in the public Planetarium, Asumi again meets the boisterous youngsters from the Sunflower orphanage and learns lots more about Kiriu before indulging in some shared speculation about life on other worlds. Later she meets always-tense Fuchaya who has a new bee in his bonnet. His latest growth spurt has him worried that might grow too tall to be an astronaut…

His odd behaviour seems justified when the class face their next test: being locked in tiny escape pods for hours to learn their psychological reaction to enforced extended claustrophobia…

Sadly that’s only the first part of the problem. The second half is a survival exercise. When the students finally emerge from the capsules they are all marooned in deep woods. Separated from each other and with only minimal equipment, they have to fight their way to a distant pick-up point…

The whole effort is tough and scary for meek Asumi but elsewhere in the vast forest Ukita has even bigger problems: she’s begun to cough up blood…

In yet another wooded section Mr. Lion is visiting the old summer house of his first love and recalls how he broke all the rules to befriend the lonely sick girl imprisoned there…

The make-or-break endurance test continues in ‘Mission: 22’ as Asumi starts her arduous trek back to civilisation whilst pensive Mr. Lion follows a memory trail to the rocket he built of junk when he was kid.

He had been playing there when the girl from the house first found him. She was quiet and lonely and clearly quite ill. Her name was Marika Ukita…

Decades later another girl with that name is failing fast as ‘Mission: 23’ opens. The spirit of the Lion is lost in reverie, remembering how his Ukita used to sneak away and help build his – no, their – rocket in the woods.

She was fascinated by his tales of space flight and the history of exploration. She told him about the only joyous moment in her life, when her over-protective dad took her to see a play called Beauty and the Beast…

When the big annual fireworks festival was beginning the boy made a lion-mask like the Beast’s to wear, but she never came. He had to break into the mansion to show her. She was very sick but wanted to dance with him…

And in the present, despite constantly doubting herself, Asumi struggles on and perseveres…

The intricate interlocking revelations conclude in ‘Mission: 24’ with Asumi storming towards the finish only to encounter another escape capsule, surrounded by droplets of blood. In another time, if not place, the tragedy of the past climaxes as the boy is confronted by Marika’s father who furiously beats the young intruder…

Later the horrified lad learns more of his friend’s terrible disease when her stern patriarch visits his own dad in a panic. The dying daughter had quietly rebelled when told she was being sent to a Swiss sanatorium for her health. She slipped out of the house when no-one was watching and has vanished. Of course the boy knows where she has gone and rushes off to save her…

To Be Continued…

Although the main event is temporarily suspended there is still more affecting personal revelation in store, as ‘Another Spica’ finds author Yaginuma in autobiographical mode and back in his ambition-free teens, sharing his own romantic travails with a confessor who might also be a phantom king of beasts…

These powerfully unforgettable tales originally appeared in 2003 as Futatsu no Supika and in the Seinen manga magazine Gekkan Comics Flapper, targeting male readers aged 18-30, but this ongoing, unfolding beguiling saga is perfect for any older kid with stars in their eyes…

Twin Spica filled sixteen collected volumes from September 2001- August 2009, tracing the trajectories of Asumi and friends from callow students to competent astronauts and the series has spawned both anime and live action TV series.

Twin Spica has everything: plenty of hard tech to back up the informed extrapolation, an engaging cast, mystery, passion, alienation, angst, enduring friendships and just the right touch of spiritual engagement feeding the wild-eyed wonder; all welded seamlessly into a joyous, evocative, addictive drama.

Rekindling the magical spark of the Wild Black Yonder for a new generation, this is the sublime poetry of science and imagination cast as a treat no imagineer with head firmly in the clouds can afford to miss…

© 2010 by Kou Yaginuma. Translation © 2010 Vertical, Inc. All rights reserved.

This book is printed in the Japanese right to left, back to front format.