Essential Iron Man volume 5


By Mike Friedrich, Bill Mantlo, Len Wein, Roger Slifer, Steve Gerber, P. Craig Russell, George Tuska, Arvell Jones, Keith Pollard, Chic Stone, Herb Trimpe, Sal Buscema & various (Marvel)
ISBN: 978-0-7851-6733-4

Arch-technocrat and supreme survivor Tony Stark has changed his profile many times since his debut in Tales of Suspense #39 (March 1963) when, whilst a VIP visitor in Vietnam observing the efficacy of the munitions he had designed, he was critically wounded and captured by sinister, savage Communists.

Put to work building weapons with the dubious promise of medical assistance on completion, Stark instead created the first Iron Man suit to keep himself alive and deliver him from his oppressors. From there it was a simple jump to full time superheroics as a modern Knight in Shining Armour…

Conceived in the wake of the Cuban Missile Crisis at a time when the economy was booming and “Commie-bashing” was America’s favourite national pastime, the emergence of a suave, gleaming new Edison, using Yankee ingenuity, wealth and invention to safeguard the Land of the Free and better the World, seemed an obvious development.

Combining the then-sacrosanct tenet that technology and business in unison could solve any problem with the universal imagery of noble paladins battling evil, the Invincible Iron Man seemed an infallibly successful proposition.

Whilst Stark was the acceptable face of 1960s Capitalism – a celebrity millionaire industrialist/scientist and alternatively a benevolent all-conquering hero when clad in the super-scientific armour of his secret alter-ego – the turbulent tone of the 1970s quickly relegated Iron Man’s rather unctuous, “can-do” image to the dustbin of history and, with ecological disaster and social catastrophe from the myriad abuses of big business forming the new zeitgeists of the young, the Golden Avenger and Stark International were soon confronting some tricky questions from the increasingly politically savvy readership.

With glamour, money and fancy gadgetry not quite so cool anymore the questing voices of a new generation of writers began posing uncomfortable questions in the pages of a series that was once the bastion of militarised America …

This sixth mammoth monochrome compilation covers another new start and change of direction for the Steely Centurion out of that transitional period, reprinting Iron Man #62-75, 77-87 and Annual #3 (September 1973 to June 1976): a period when the title experienced an unprecedented and often uncomfortable number of creative personnel changes even as the nation suffered radical and divisive schisms of ideology, an energy crisis and disco…

With Mike Friedrich scripting, the action opens in Detroit where Stark is inspecting one of his factories until former Maggia assassin ‘Whiplash Returns!’ (art by P. Craig Russell, Mike Esposito, Frank Giacoia & John Romita Sr.), raging for revenge and especially ticked off that his girlfriend has been made his boss, after which an extended epic began in #63 with ‘Enter: Dr. Spectrum’, illustrated by George Tuska & Esposito.

Here, as Tony Stark relentlessly – and fruitlessly – romantically pursues pacifist dissident Roxie Gilbert in Detroit, obnoxious Ugandan financier and diplomat Dr. Kinji Obatu visited the Long Island plant and was attacked by a gang of masked thugs.

The assault was repelled thanks to the timely assistance of stand-in Iron Man Eddie March, who was promptly offered a bodyguard job by the creepy ambassador and invited to accompany him to a meeting with Stark in “Motor City”.

No sooner did they arrive however than photonic fiend Dr. Spectrum ambushed the inventor, only to be driven off by the Armoured Avenger after a titanic and costly struggle. A far more serious problem emerged later when old friend Happy Hogan accused Tony of having an affair with his wife Pepper…

Spectrum struck again in the next issue, with a similar lack of success, before Happy blew his top and took a swing at Stark, but that confrontation was curtailed when a gigantic monster kidnapped the just-arrived Obatu in ‘Rokk Cometh!’

When the beast targeted Roxie, the exhausted Iron Man intervened but was too drained to resist the relentless Spectrum…

Issue #65 revealed ‘The Cutting Edge of Death!’ when the Golden Avenger learned the true parasitical nature of Spectrum’s Power Prism as it transferred itself from the wilfully disobedient villain Obatu to the worn-out hero. Its glee was short lived though as the possessed Iron Man was challenged by recently arrived comrade the Mighty Thor, resulting in a blockbusting ‘Battle Royal!’ which only ended after the Thunderer crushed the crystal conqueror to discovered the dying man inside the armour was neither Tony Stark nor Obatu…

As a consequence of that climactic clash of myth and mechanism, IM #67 saw the impostor Iron Man temporarily mutated by Stark’s medical miracle machine the Cobalt Enervator into a rampaging monster in ‘Return of the Freak!’ but no sooner had the real Armoured Avenger and surgeon Don Blake (who we all know was Thor back then) stopped and saved the berserk victim than Stark was drawn into another conflict in South East Asia…

Iron Man #68-71 (June to November 1974) was the opening sortie in a multi-part epic which saw mystic menace The Black Lama foment a war amongst the world’s greatest villains with ultimate power, inner peace and a magical Golden Globe as the promised prizes.

Written by Mike Friedrich and illustrated by Tuska & Mike Esposito, it began in Vietnam on the ‘Night of the Rising Sun!’ where the Mandarin struggled to free his consciousness, currently trapped within the dying body of Russian super-villain the Unicorn.

Roxie had dragged Stark to the recently “liberated” People’s Republic in search of Eddie March’s lost brother Marty, a POW missing since the last days of the war. Before long however the Americans were separated when Japanese ultra-nationalist, ambulatory atomic inferno and sometime X-Man Sunfire was tricked into attacking the intrusive Yankee Imperialists.

The attack abruptly ended after Mandarin shanghaied the Solar Samurai and used his mutant energies to power a mind-transfer back into his own body and, reinstated in his original form, the Chinese Conqueror began his own campaign of combat in earnest, eager to regain his castle from rival oriental overlord The Yellow Claw.

Firstly, though, he had to crush Iron Man who had tracked him down and freed Sunfire in ‘Confrontation!’ That bombastic battle ended when the Golden Avenger was rendered unconscious and thrown into space…

‘Who Shall Stop… Ultimo?’ then found the reactivated giant robot-monster attacking the Mandarin’s castle as the sinister Celestial duelled the Claw to the death, with both Iron Man and Sunfire arriving too late and forced to mop up the sole survivor of the contest in ‘Battle: Tooth and Yellow Claw! (Confrontation Part 3)‘…

After all the Eastern Armageddon a change of pace was called for, so Stark took in the San Diego Comicon in #72’s ‘Convention of Fear!’ (by Friedrich, Tuska & Colletta from a plot by Barry Alfonso) only to find himself ambushed by fellow incognito attendees Whiplash, Man-Bull and The Melter who were made an offer they should have refused by the ubiquitous Black Lama…

Next issue the Super-Villain War kicked into high gear with ‘Turnabout: a Most Foul Play!’ (art by Arvell Jones, Keith Pollard & Jim Mooney and a premise by letterer Tom Orzechowski).

After Pepper, Happy and Tony buried the hatchet at Stark International’s Manila plant, Iron Man returned to Vietnam and a deadly clash with the Crimson Dynamo in a hidden high-tech jungle city which was subsequently razed to the ground by their explosive combat.

Iron Man #74’s ‘The MODOK Machine!’ (Jones, Pollard & Dick Ayers) brought the Black Lama’s contest to the fore as the Mad Thinker electronically overrode the Avenger’s armour and set helpless passenger Stark upon the malevolent master of AIM…

Without autonomy, the Golden Gladiator was easily overwhelmed and ‘Slave to the Power Imperious!’ (inked by Chic Stone) saw him dragged back to the Thinker’s lair and laid low by a strange psychic episode even as MODOK finished his foe and apparently turned the still-enslaved steel-shod hero on his next opponent… the Yellow Claw.

Whilst this was happening, elsewhere radical terrorist Firebrand was somehow sharing Stark’s Black Lama-inspired “psycho-feedback” episodes…

The tale ended on a twisty cliffhanger as the Claw destroyed MODOK and his clockwork puppet Avenger, only to discover that the Thinker was not only still alive but still held the real Iron Man captive.

That was quite unfortunate as the following issue – #76 – blew its deadline and had to reprint Iron Man #9 (represented here by just the cover) before Friedrich, Jones & Stone’s ‘I Cry: Revenge!’ saw the fighting mad hero break free of the Thinker’s control, just as Black Lama teleported the Claw in to finish his final felonious opponent.

Still extremely ticked off, the Armoured Avenger took on all comers but was ambushed by the late arriving Firebrand who had been psionically drawn into the melee.

As Iron Man went down, the Lama declared non-contestant Firebrand the ultimate victor, explaining he had come from an alternate universe before duping the unstable and uncaring rabble-rouser into re-crossing the dimensional void with him…

Although a certifiable maniac and cold-blooded killer, Firebrand was also Roxie Gilbert’s brother and the groggily awakening Iron Man felt honour-bound to follow him through the rapidly closing portal to elsewhere…

The deadline problems persisted, however, and the next two issues were both hasty fill-in tales, beginning with #78’s ‘Long Time Gone’ by Bill Mantlo, Tuska & Vince Colletta which harked back to the Avenger’s early days and a mission during the Vietnam war which first brought home the cost in blood and misery that Stark’s munitions building had caused, whilst ‘Midnite on Murder Mountain!’ (scripted by Friedrich) saw the hero emphatically end the scientific abominations wrought by deranged geneticist and determined mind-swapper Professor Kurakill…

At last Iron Man #80 returned to the ongoing inter-dimensional saga as ‘Mission into Madness!’ by Friedrich, Chic Stone & Colletta, saw the multiversal voyagers arrive in a very different America where warring kingdoms and principalities jostled for prestige, position and power.

Here the Lama was revealed as King Jerald of Grand Rapids, a ruler under threat from outside invaders and insidious usurpers within. He’d come to Earth looking for powerful allies but had not realised that travel to other realms slowly drove non-indigenous residents completely crazy…

With the mind-warp effect already destabilising Iron Man and Firebrand, it was fortunate that treacherous Baroness Rockler made her move to kill the returned Jerald immediately, and the Earthlings were quickly embroiled in a cataclysmic ‘War of the Mind-Dragons!’ before turning on each other and fleeing the devastated kingdom for the less psychologically hazardous environs of their homeworld…

With the extended epic finally completed Mike Friedrich moved on, and Iron Man #82 welcomed a new era and tone as Len Wein, Herb Trimpe, Marie Severin & Jack Abel revamped the armour just in time for the Red Ghost and his super simians to kidnap super genius Tony Stark in ‘Plunder of the Apes!’

Debuting in that issue was NYPD detective Michael O’Brien, who held Tony responsible and accountable for the tragic death of his brother Kevin. The researcher had been Stark’s confidante until his mind snapped and he died wearing a prototype suit of Guardsman armour, but Mike smelled a cover-up…

IM #83 revealed ‘The Rage of the Red Ghost!’ (inked by Marie Severin) as the deranged Russian forced Stark to cure his gradual dispersal into his component atoms only to realise, following a bombastic battle, that the inventor had outwitted him yet again, after which Wein, Roger Slifer, Trimpe & John Tartaglione detailed how the Enervator again turned the grievously injured Happy into a mindless monster, but this time flooded him with so much Cobalt radiation that he became a ticking inhuman nuke on the ‘Night of the Walking Bomb!’

The tense tick-tock to doom was narrowly and spectacularly stopped in ‘…And the Freak Shall Inherit the Earth!’ (Slifer w/Wein, Trimpe, Severin) after which Mantlo, Tuska & Colletta revived and revamped one of the Golden Avenger’s oldest and least remembered rogues when disgraced thermal technologist Gregor Shapanka dumped his loser status as Jack Frost and attacked Stark International in a deadly new guise in # 86’s ‘The Gentleman’s Name is Blizzard!’

Despite his improved image the sub-zero zealot couldn’t quite close ‘The Icy Hand of Death!’, leaving this cracking chronicle to conclude with Iron Man Annual #3 (June 1976) and ‘More or Less… the Return of the Molecule Man!’ by Steve Gerber, Sal Buscema & Abel.

Whilst Tony Stark looked into developing some soggy Florida real estate,  a little girl found a strange wand and was possessed and transformed by the consciousness of one of the most powerful creatures in existence…

Although Iron Man was helpless to combat the reality-warping attacks of the combination petulant girl/narcissistic maniac, luckily for the universe, the shambling elemental shocker dubbed Man-Thing had no mind to mess with or conscience to trouble…

Finally closing the cover on this stellar compilation is a short cover gallery from the all-reprint Iron Man Annual #1 and 2 and Giant-Size Iron Man #1.

With this volume Marvel completely entrenched itself in the camp of the young and the restless who experienced at first hand and every day the social upheaval America was undergoing.

Their rebellious teen sensibility and increased political conscience permeated the company’s publications as their core audience moved beyond Flower Power protests towards a generation of acutely aware activists. Future tales would increasingly bring reformed capitalist Stark into many unexpected and outrageous situations…

But that’s the meat of another review, as this engrossing graphic novel is done. From our distant vantage point the polemical energy and impact might be dissipated, but the sheer quality of the comics and the cool thrill of the eternal aspiration of man in perfect partnership with magic metal remains.

These Fights ‘n’ Tights classics are amongst the most underrated but impressive tales of the period and are well worth your time, consideration and cold hard cash…
© 1973, 1974, 1974, 1976, 2013 Marvel Characters, Inc. All rights reserved.

Superman vs. Zod


By Robert Bernstein, Cary Bates, Steve Gerber, Geoff Johns, Richard Donner, George Papp, Curt Swan, Alex Saviuk, Rick Veitch, Rags Morales & various (DC Comics)
ISBN: 978-1-4012-3849-0

Superman is comics’ champion crusader: the hero who effectively started a whole genre and, in the decades since his spectacular launch in June 1938, one who has survived every kind of menace imaginable. With this in mind it’s tempting and very rewarding to gather up whole swathes of his prodigious back-catalogue and re-present them in specifically-themed collections, such as this fun but far from comprehensive chronicling of his Kryptonian antithesis: a monstrous militaristic madman with the same abilities but far more sinister values and motivations.

For fans and comics creators alike continuity can be a harsh mistress. These days, when maintaining a faux-historical cloak of rational integrity for the made-up worlds we inhabit is paramount, the greatest casualty of the semi-regular sweeping changes, rationalisations and reboots is the terrific tales which suddenly “never happened”.

The most painful example of this – for me at least – was the wholesale loss of the entire charm-drenched mythology that had evolved around Superman’s birthworld in the wonder years between 1948 and 1986.

We Silver Age readers buying Superman, Action Comics, Superman’s Girlfriend Lois Lane, World’s Finest Comics and Superman’s Pal Jimmy Olsen (not forgetting Superboy and Adventure Comics)would delight every time some fascinating snippet of information leaked out. We spent our rainy days filling in the incredible blanks about the lost world through the delightful and thrilling tales from those halcyon publications.

Thankfully DC is not as slavishly wedded to continuity as its readership and understands that a good story is worth cherishing. This captivating compilation (gathering material from Adventure Comics #283, Action Comics #473, 548-549, DC Comics Presents #97 and Action Comics Annual #10; spanning 1961-2007) re-presents appearances both landmark and rare, current and notionally non-canonical featuring Kryptonian warlord and arch-nemesis General Dru-Zod, crafted by the many brilliant writers and artists who have contributed to the mythology of the Man of Tomorrow over the years.

Naturally this terrific tome begins with the first appearance – brief and incidental though it was – of the warrior who tried to conquer Krypton with an army of Bizarro-like clonal “inorganisms” in ‘The Phantom Superboy’ by Robert Bernstein & George Papp.

The lead feature in Adventure Comics #283 (April, 1961) described how a mysterious alien vault smashes to Earth and the Smallville Sensation finds sealed within three incredible super-weapons built by his long-dead dad Jor-El.

There’s a disintegrator gun, a monster-making de-evolutioniser and a strange projector that opens a window into an eerie, timelessly dolorous dimension of stultifying intangibility.

However as Superboy reads the history of the projector – used to incarcerate Krypton’s criminals such as Dr. Xadu and the traitorous General – a terrible accident traps him inside the Phantom Zone and only by the greatest exercise of his mighty intellect does he narrowly escape…

Although there were plenty more appearances of the Red Sun Rebel, we jump here to ‘The Great Phantom Peril’ from Action Comics #473 (July 1977, by Cary Bates, Curt Swan & Tex Blaisdell) for the concluding chapter in a three part tale introducing sadistic psycho-killer Faora Hu-Ul.

In this instalment the male-hating escapee engineers the freedom of all her ghostly companions, leaving the criminal Kryptonians to run riot on Earth. Thankfully the foresighted Superman had contrived to place all humanity in the Phantom Zone even as the prisoners explosively exited it…

Again no more than a bit-player, Zod was left to shout empty threats and wreck property until the ingenious Man of Steel turned the tables on his foes and banished them all back behind intangible bars once again…

He played a far more important role in the next epic. ‘Escape from the Phantom Zone!’ (Action Comics #548 October 1983) was the first part of a two-issue yarn by Bates, Alex Saviuk, Vince Colletta & Pablo Marcos: an engaging if improbable saga of cosmic vengeance as a race of primordial plunderers discovered the dead remains of Argo City and realised that there was at least one Kryptonian left in the cosmos…

Superman’s cousin Kara Zor-El had been born on a city-sized fragment of Krypton, hurled intact into space when the planet exploded. Eventually Argo turned to Kryptonite like the rest of the detonated world’s debris and her dying parents, observing Earth through their scopes, sent their daughter to safety as they perished.

On Earth, the teenager met the Man of Steel who created for her the identities of Linda Lee and Supergirl, concealing her from the world whilst she learned about her new home and how to use her astounding new abilities in secrecy and safety.

The alien marauders were Vrangs – savage slavers who had conquered Krypton in eons past – and brutally using the primitive populace to mine minerals too toxic for the aliens to handle. The planet’s greatest hero was Val-Lor who died instigating the rebellion which drove the Vrangs from Krypton and prompted the rise of the super-scientific civilisation.

All Kryptonians developed an inbred hatred of the Vrangs, and when Phantom Zone prisoners Jax-Ur, Professor Va-Kox, Faora and General Dru-Zod observed their ancestral oppressors from the stark and silent realm of nullity that had been their drearily, unchanging, timeless jail since before Krypton perished, they swore to destroy them.

If their holy mission also allowed the Kryptonian outcasts to kill the hated son of the discoverer of the eerie dimension of stultifying intangibility, then so much the better…

Using the psycho-active properties of Jewel Kryptonite – a post-cataclysm isotope of the very element poisonous to Vrangs – a quartet of Zoners break-out and head to Earth for vengeance… but upon whom?

Soon after, Clark Kent, still blithely unaware of his peril, investigates a citizens’ defence group that has sprung up in Metropolis in response to a city-wide rash of petty crimes.

In ‘Superman Meets the Zod Squad’ (Action Comics #549) as Zod, Faora, Tyb-Ol and Murkk infiltrate human society and bide their time, the Man of Steel and Lois Lane are most concerned with how the White Wildcats can afford to police neighbourhoods with jet-packs and martial arts skills unknown on Earth…

Uncovering militarist maniac Zod behind the scheme, Superman is astounded when the Kryptonians surrender, offering a truce until their ancient mutual enemies are defeated.

…And that’s when the Vrangs teleport the Man of Steel into their ship, exultant that they now possess the mightiest slave in existence.

Moreover, there are four more potentially priceless victims hurtling up to attack them, utterly unaware in their blind rage and hatred that the Vrangs have a weapon even Kryptonians cannot survive…

This clever, compulsive thriller of cross, double- and even triple-cross is a fabulously intoxicating, tension-drenched treat blending human foibles with notions of honour, and shows that even the most reprehensible villains may understand the value of sacrifice and the principle of something worth dying for…

In 1986 DC celebrated its fiftieth year with the groundbreaking, Earth-shattering Crisis on Infinite Earths by radically overhauling its convoluted multiversal continuity and starting afresh. All the Superman titles were cancelled or suspended pending this back-to-basics reboot courtesy of John Byrne, allowing the opportunity for a number of very special farewells to the old mythology.

One of the most intriguing and challenging came in the last issue of team-up title DC Comics Presents:specifically#97 (September 1986) wherein ‘Phantom Zone: the Final Chapter’ by Steve Gerber, Rick Veitch & Bob Smith offered a creepy adieu to a number of Superman’s greatest foes and concepts…

Tracing Jor-El’s discovery of the Phantom Zone through to the impending end of the multiverse, this tale revealed that the dread region of nullity was in fact sentient and always regarded the creatures deposited within as intruders.

Now as cosmic chaos ensued Aethyr, served by Kryptonian mage Thul-Kar, caused the destruction of the Bizarro World and the deification and corruption of Fifth Dimensional pest Mr. Mxyzptlk as well as the subsequent crashing of green-glowing Argo City on Metropolis.

As a result Zod and his fellow immaterial inmates were freed to wreak havoc upon Earth until the now-crystalline pocket dimension merged with and absorbed the felons before implausibly abandoning Superman to face his uncertain future as the very Last Son of Krypton…

This compilation concludes with a thoroughly modern reinterpretation of General Zod

by Geoff Johns, Richard Donner, Rags Morales & Mark Farmer from Action Comics Annual #10 in 2007.

Blending elements of the 1978 filmic Superman franchise (and starring Zod, Ursa and Non as seen in Superman: the Movie and Superman II) ‘The Criminals of Krypton’ reveals that Krypton was no paradise in its final days and how the Science Council silenced Jor-El’s mentor Non by operating on his brain to keep word of the impending planetary explosion quiet.

Although pacifistic Jor-El chose to argue his position from within the strictures of the Council, his impatient converts Zod and Ursa tried to seize control of the government to save the unwary citizens, forcing the head of the House of El to exile (or perhaps save?) them from the cataclysm to come…

Superman has proven to be all things to all fans over his decades of existence, and with the character again undergoing another radical overhaul, these timeless tales of charm and joy and wholesome wit (accompanied by the classic covers by Papp, Swan, Neal Adams, Gil Kane, Veitch & Smith) are more necessary than ever: not just as a reminder of great tales of the past but as an all-ages primer of the wonders still to come…
© 1961, 1977, 1983, 1986, 2007, 2013 DC Comics. All Rights Reserved.

Marvel Adventures Spider-Man: Peter Parker vs. the X-Men


By Paul Tobin, Matteo Lolli, Ben Dewey, Christian Nauck & Terry Pallot (Marvel)
ISBN: 978-0-7851-4116-7

Since its earliest days the company we know as Marvel has always courted the youngest comicbook consumers. Whether animated tie-ins such as Terrytoons Comics, Mighty Mouse, Super Rabbit Comics, Duckula, assorted Hanna-Barbera and Disney licenses and a myriad of others, or original creations such as Tessie the Typist, Millie the Model, Homer the Happy Ghost, Li’l Kids and Calvin, or in the 1980s the entire originated or licensed output of peewee imprint Star Comics, the House of Ideas has always understood the necessity of cultivating the next generation of readers.

These days however, general kids’ interest titles are on the wane and, with Marvel’s proprietary characters all over screens large and small, the company usually prefers to create child-friendly versions of its own proprietary pantheon, making that eventual hoped-for transition to more mature comics as painless as possible.

In 2003 the company created a Marvel Age line which updated and retold classic original tales by Stan Lee, Jack Kirby and Steve Ditko and mixed it in with the remnants of the manga-based Tsunami imprint, all intended for a younger readership.

The experiment was tweaked in 2005, becoming Marvel Adventures with the core titles transformed into Marvel Adventures: Fantastic Four and Marvel Adventures: Spider-Man and the reconstituted classics supplanted by original stories. Additional series included Marvel Adventures series Super Heroes, The Avengers and Hulk. These iterations ran until 2010 when they were cancelled and replaced by new – but continuity-continuing – volumes of Marvel Adventures: Super Heroes and Marvel Adventures: Spider-Man.

This digest-sized collection re-presents issues #58-61 – the final four stories from February to May 2010, scripted throughout by Paul Tobin.

What You Need to Know: Sixteen year old Peter Parker has been the mysterious Spider-Man for little more than six months. In that time he has constantly prowled the streets and skyscrapers of New York, driven to fight injustice. However as a kid just learning the ropes he’s pretty much in over his head all the time.

The most persistent major hassle is the all-pervasive Torino crime-family, whose goombahs and street-thugs perpetually attack Spider-Man on sight, spurred on by the $500,000 bounty on the Wallcrawler’s head…

Peter’s civilian life is pretty complicated too, but great help and constant comfort is High School classmate Sophia Sanduval – an extremely talented lass nicknamed Chat – who knows Peter’s secret and can communicate with animals…

Following a handy introductory recap page, the opening tale finds him ‘Wanted’ (art by Matteo Lolli & Terry Pallot) as the protracted vendetta against the Torinos is suddenly punctuated by wanted posters for the Webslinger on every tree, fence and lamppost. During another brutal but pointless clash with the mobsters the Webspinner is assisted by a very capable masked woman in a red dress who introduces herself as the Blonde Phantom. She’s behind the find-Spidey posters but only wants to offer him a job with her Blonde Phantom Detective Agency…

Cautiously hearing her out, the hero shares his strange and complex personal life with the sultry sleuth, telling her about Chat and how Gwen Watson claims to be going out on dates with his alter ego, something Peter adamantly denies. He doesn’t even have time for the girlfriend he’s got…

Gwen’s dad is Police Captain George Stacy. He knows the boy’s secret and allows him to continue his vigilante antics whilst acting as a mentor and sounding board, but the senior cop has some very hard words concerning anyone taking money for doing good deeds. Peter sort of agrees with him, but Aunt May is in desperate need of cash to repair the foundations of her house…

Later, when conflicted Peter meets up with Blonde Phantom he still hasn’t decided, but as another band of Torinos jump them, the resulting battle reminds him that the last time he took money for being Spider-Man, his Uncle Ben died…

The guilt-ridden kid sadly declines the glamorous gumshoe’s offer but is later astounded when Captain Stacy provides a welcome – and acceptably legitimate – financial solution to May’s money woes.

The Blonde Phantom isn’t too disappointed either: she got Chat’s contact details out of Peter before they parted…

The eponymous ‘Peter Parker vs. the X-Men’ (pencilled by Ben Dewey) finds the wallcrawler and Chat having an earnest heart-to-heart about their relationship – and Gwen’s persistent and insistent claims to still going out on dates with Peter – when squirrels warn them that they are being spied on by a stranger with “three big fingers”.

A thorough investigation results in nothing but a strange whiff of sulphur…

After they go their separate ways, the hero is again ambushed by Torinos, but one of them – later revealed as the grandson of the Family’s Big Boss Berto – helps him escape, and George Stacy warns him that the increasingly impatient mobsters have finally hired some specialist help; engaging the services of super-assassin Bullseye – the Man who Never Misses…

The bewildered and nervous hero heads home only to find Wolverine spying on him. When the Arachnid attacks the triple clawed mutant he is assaulted by a whole squad of X-Men and only after a frantic clash does he discover that they have come to offer help to a fellow mutant…

When he finally convinces them that he isn’t a Homo Superior kid, the embarrassed outcast heroes realise that their mutant detector Cerebro must have been registering the girl he was with – the one who talks to pigeons and squirrels…

With pencils by Christian Nauck, ‘I’ve Got a Badge!’ then focuses on the return of teen thief and mutant mindbender Silencer as Chat – now in training with the Blonde Phantom Detective Agency – explains to a baffled Peter that she can’t remember being his girlfriend, even though all her animal associates assure her its true.

The mysteries begin to unravel after Captain Stacy offers Spider-Man a Consultant position with the NYPD and asks him to help apprehend Silencer who has been robbing the city blind.

Whilst searching for her and dreaming of a life where the cops aren’t always chasing him, the young Torino kid Carter takes an opportunity during one more gang hit to warn the Wallcrawler that Bullseye is after him…

Heading for Chat’s place Peter finds Silencer in residence and calls in the cops, only to discover the bandit is actually his girlfriend’s BFF Emma Frost…

Choosing to help Emma escape the police, Peter sacrifices his chance for an easier life, but discovers to his dismay in the concluding chapter that Emma is the cause of all his romantic woes, meddling with both Gwen and Chat’s minds because she wants the Webslinger herself. Of course the animals know what’s going on and when they tell Chat the fur – and webbing – starts to fly…

Never the success the company hoped, the Marvel Adventures project was superseded in 2012 by specific comics tied to those Disney XD television shows designated as “Marvel Universe cartoons”, but these collected stories are still an intriguing, amazingly entertaining and more culturally accessible means of introducing the character and concepts to kids born sometimes two generations or more away from the originating events.

Fast-paced, enthralling and impressive, these Spidey super stories are extremely enjoyable yarns, although parents should note that some of the themes and certainly the violence might not be what everybody considers “All-Ages Super Hero Action” and might perhaps better suit older kids…
© 2009, 2010 Marvel Characters, Inc. All rights reserved.

Amazing Spider-Man – The Gauntlet volume 2: Rhino and Mysterio


By Joe Kelly, Dan Slott, Fred Van Lente, Max Fiumara, Marcos Martin, Javier Pulido, Michael Lark, Nick Dragotta, Barry Kitson& Stefano Gaudiano (Marvel)
ISBN: 978-0-7851-3872-3

Outcast, geeky school kid Peter Parker was bitten by a radioactive spider and, after seeking to cash-in on the astonishing abilities he’d developed, suffered an irreconcilable personal tragedy. His beloved guardian Uncle Ben was murdered and the traumatised boy determined henceforward to always use his powers to help those in dire need. For years the brilliant young hero suffered privation and travail in his domestic situation, whilst his heroic alter ego endured public condemnation and mistrust as he valiantly battled all manner of threat and foe…

During this continuous war for the ordinary underdog, Parker has loved and lost many more close friends and family…

During a particularly hellish period a multitude of disasters seemed to ride hard on his heels and a veritable army of old enemies simultaneously resurfaced to attack him (an overlapping series of stories comprising and defined as “The Gauntlet”), before Parker’s recent tidal wave of woes was revealed to be the culmination of a sinister, slow-building scheme by the surviving family of one of his most implacable foes – and one who had long been despatched to his final reward.

From that tirade of terror and collecting material in whole or in part from Amazing Spider-Man #617-621 and Web of Spider-Man #3-4, (November 2009-April 2010), this powerful and portentous tome opens with ‘Gauntlet Origins: Rhino, written by Fred Van Lente and illustrated by Nick Dragotta, which reveals how – decades ago – Russian hard man and mercenary Aleksei Sytsevich was bamboozled into becoming the test subject for an illegal procedure which made him immensely strong and fantastically durable.

Sadly it didn’t make him any smarter or less stubborn and over the years The Rhino was too often a tool for clever men and a punching bag for weaker heroes…

The parade of foes queuing up to take on the Amazing Spider-Man resumes as ‘Rage of the Rhino’ (by Joe Kelly & Max Fiumara) sees a worn out Peter Parker co-opted by agonisingly bright and breezy journalist Norah Winters as her personal “photo-monkey” even as, in a dark hole, a fully redesigned and more deadly Rhino listens to a pervasive voice suggesting who to kill if he wants to “ascend”…

Hot for fun and a possible scoop, Norah drags Peter to a casino where his spider-sense goes berserk as he sees hulking old enemy Aleksei Sytsevich working as a bouncer… Bracing himself for another blockbuster brawl the Webslinger is astounded to see the ponderous Russian attacked by a new and far more deadly Rhino, proudly intent on becoming the “one and only”…

The undercover hero is even more gobsmacked to see Sytsevich refusing to fight and even trying to convince his assailant to quit his pointless life of mayhem. Despite every pacific effort the scene soon descends into shattering chaos before the brand new heavy escapes and in the aftermath Spider-Man learns of Oksana, the simple waitress who turned his most intransigent and hard-headed foe into a reformed and law-abiding citizen…

However in a dark den the new Rhino, manipulated by the voices of hidden provocateurs, transfers his thwarted hatred to a new target…

This tale is ably augmented by a charming peek into the first meeting of Aleksei and Oksana where the freshly paroled super-thug decided not to take up the offer of criminal scientist and thorough bad influence Dr. Tramma and instead went on ‘The Walk’ (by Kelly & Javier Pulido).

Before the main event begins, ‘Gauntlet Origins: Mysterio (by Van Lente & Barry Kitson) discloses the supernatural close shave – complete with cameo by Doctor Strange – that finally turned conman and Hollywood SFX guru Quentin Beck into murderously malevolent menace Mysterio, after which ‘Un-Murder Incorporated’ (Dan Slott & Marcos Martin) offers a quick reprise of Maggia history to reveal that, with most of the family hierarchy recently rubbed out, hapless “Baby Bruno” Karnelli is rapidly losing the latest turf war with enigmatic Asiatic upstart Mister Negative.

Even the psychotically loyal Hammerhead has switched sides and joined the Chinatown gang…

A clash between the opposing mobs at a gambling den draws in Spider-Man, and in the aftermath crime photographer Peter has an argument with chum and CSI Carlie Cooper: another girl who has suffered romantically thanks to the lad’s big secret…

He disappoints her yet again by suddenly dashing off to meet Aunt May – who is just returning from her honeymoon trip with new husband Jay Jameson – but when the old new bride accidentally stumbles into an execution by her friend Martin Li, the fiend who is Mister Negative uses his dark powers to befuddle her mind and transform her into a cold, ruthless bullying martinet…

Back at the Karnelli ranch, none-too-bright Baby Bruno is astounded to find that all nine of the Dons recently killed had actually faked their deaths and resentfully resumes his position as low man on the totem pole when cyborg Capo Silvermane takes back control of the Maggia.

The neophyte mobster has no idea his own ambitious lieutenant Carmine has gone into partnership with robotics miracle-worker Mysterio. More importantly, Carmine has no idea what kind of man Quentin Beck really is…

Carlie’s day gets worse too. When she returns to the crime scene, her dead hero-cop dad is waiting for her…

‘Re-Appearing Act’ turns up the pressure as Ray Cooper explains to his daughter that he was in the Maggia’s pocket all along, whilst elsewhere the resurgent Silvermane leads his forces against Mister Negative’s undead Inner Demons causing Hammerhead to take himself out of the game and alerting Spider-Man to the latest outbreak of gang warfare.

Plunging into the fray, the hero is astonished to be welcomed by Police Captain Yuri Watanabe who is happy to get some metahuman muscle on the hard-pressed cops’ side.

However the Arachnid only falls into Mysterio’s latest snare when he seemingly kills a mobster with a single punch…

Overruling her outraged squad, Yuri allows the horrified Wallcrawler to go free and quietly assigns Carlie to prove the death was a set-up…

Meanwhile across town, the formerly benign, negatively charged May Parker-Jameson cruelly evicts the “freeloaders” she let use her house, making Harry Osborn and many of Peter’s friends homeless…

Beck finally overplays his hand when he resurrects one time villain The Big Man whom Spider-Man unmasks as deceased cop George Stacy. Finally getting a handle on what’s really happening, the Webslinger recruits Carlie and puts his own scheme into play just as Silvermane/Mysterio kills Carmine and takes full control…

‘Smoke & Mirrors’ explosively reveals that the trickster was always about the money: using the gang war to manipulate the Maggia into putting all their cash somewhere he could relieve them of it.

Everything else was just perks, but thanks to Spider-Man and Carlie the plan is spoiled, even though Mister Negative further muddies the waters by unleashing his DNA-specific poison gas Devil’s Breath (specifically encoded to kill Spider-Man thanks to a stolen sample of Peter’s blood), almost killing the Wallcrawler at the moment of his greatest triumph…

This sterling slice of action and suspense ends with ‘Out for Blood’ (by Slott, Michael Lark & Stefano Gaudiano) as Spidey asks unstable old paramour Black Cat to help him retrieve his blood sample from Mister Negative’s Chinatown fortress. Sadly the stealth mission soon turns into a painfully straightforward clash of arms…

And elsewhere, as penniless Harry goes looking for a place to crash at old girlfriend Mary Jane Watson‘s place, Carlie has a final agonising confrontation with the inveterate criminal who might or might not be her cherished and supposedly deceased dad…

Fast, furious, and easily combining frantic action with heartwarming character vignettes and ferociously addictive soap opera melodrama, these tales are offbeat even by Spider-Man’s standards – which is no bad thing – but sadly suffer from a surfeit of unaddressed backstory… which rather is.

Nonetheless, the stories here are clever, compelling and beautifully illustrated throughout so art lovers and established fans have plenty to enjoy. Moreover, the explosive, if occasionally confusing, Fights ‘n’ Tights rollercoaster is graced with cool extras such as information features culled from the pages of the Bugle and a gallery of covers -&-variants by Jelena Kevic Djurdjevic, Fiumara, Martin, Ed McGuiness, Dexter Vines. Morry Hollowell, Pasqual Ferry, Fabio D’Auria & Joe Quinones to delight the eyes if not soothe those tired brain cells.

All in all, this is that oddest and most disappointing of beasts; a great story but an unsatisfactory book…
© 2009, 2010, Marvel Characters, Inc. All Rights Reserved.

Tarzan in the City of Gold (The Complete Burne Hogarth Comic Strip Library volume 1)


By Burne Hogarth and Don Garden (Titan Books)
ISBN: 978-1-78116-317-7

Modern comics and graphic novels evolved from newspaper comic strips.

These daily pictorial features were – until very recently – extremely popular with the public and highly valued by publishers who used them as a powerful weapon to guarantee and even increase circulation and profits. From the earliest days humour was paramount; hence the terms “Funnies” and of course, “Comics”.

Despite the odd ancestor or precedent like Roy Crane’s Wash Tubbs (comedic when it began in 1924, but gradually moving through mock-heroics to light-action and becoming a full-blown adventure serial with the introduction of Captain Easy in 1929, the vast bulk of strips produced were generally feel-good humour strips with the occasional child-oriented fantasy.

The full blown adventure serial started with Buck Rogers – which began on January 7th 1929 – and Tarzan (which debuted the same day). Both were adaptations of pre-existing prose properties and their influence changed the shape of the medium forever.

The 1930s saw an explosion of action and drama strips launched with astounding rapidity and success. Not just strips but actual genres were created in that decade which still impact on not just today’s comic-books but all our popular fiction.

In terms of sheer quality of art, the adaptations of Edgar Rice Burroughs’ novels starring jungle-bred John Clayton, Lord Greystoke by Canadian commercial artist Harold “Hal” Foster were unsurpassed, and the strip soon became a firm favourite of the reading masses, supplementing movies, books, a radio show and ubiquitous advertising appearances.

As fully detailed in Tarzan historian and author Scott Tracy Griffin’s informative overview ‘Burne & Burroughs: The Story of Burne Hogarth and Edgar Rice Burroughs’, Foster initially quit the strip at the end of the10-week adaptation of Tarzan of the Apes. He was replaced by Rex Maxon, but returned (at the insistent urging of Edgar Rice Burroughs) when the black-&-white daily was expanded to include a lush, full colour Sunday page of new tales.

Leaving Maxon to capably handle the Monday through Saturday series of novel adaptations, Foster produced the Sunday page until 1936 (233 weeks) after which he momentously moved to King Features Syndicate to create his own landmark weekend masterpiece Prince Valiant in the Days of King Arthur – which debuted on February 13th 1937.

Once the four month backlog of material he had built up was gone, Foster was succeeded by a precociously brilliant 25-year old artist named Burne Hogarth: a young graphic visionary whose superb anatomical skill, cinematic design flair and compelling page composition revolutionised the entire field of action/adventure narrative illustration.

The galvanic modern dynamism of the idealised human figure in comicbooks can be directly attributed to Hogarth’s pioneering drawing and, in later years, educational largesse.

When he in turn finally left the strip Hogarth eventually found his way into teaching (he was the co-founder – with Silas H. Rhodes – of the Cartoonist and Illustrators School for returning veterans which evolved into the New York School of Visual Arts) and produced an invaluable and inspirational series of art textbooks such as Dynamic Anatomy and Dynamic Figure Drawing, which influenced a generation of aspiring and wannabe pencillers. I can see my own well-worn copies from where I sit typing this.

In the early 1970s Hogarth was lured back to the leafy domain of the legendary Lord Greystoke, producing two magnificent volumes of graphic narrative in the dazzling style that had captivated audiences more than thirty years previously. The large bold panels, vibrantly coloured, with blocks of Burroughs’ original text, leapt out at the reader in a riot of hue and motion as they retold the triumphant, tragic tale of the orphaned scion of the British nobility raised to puissant manhood by the Great Apes of Africa in Tarzan of the Apes and The Jungle Tales of Tarzan.

Burroughs cannily used the increasingly popular strip feature to cross-market his own prose efforts with great effect. Tarzan and the City of Gold was first serialised in the pulp magazine Argosy in 1932 and released as book the following year. So by May 17th 1936, Hal Foster’s new and unconnected Tarzan in the City of Gold could be described as a brand new adventure on one hand, whilst boosting the already impressively constant book sales by acting as a subtle weekly ad for the fantastic fantasy novel.

As discussed and précised in ‘Hal Foster’s Tarzan in the City of Gold – the Story So Far’, the illustrator and regular scripter Don Garden’s final yarn began with the 271st weekly page and revealed how the incessantly wandering Ape-Man had stumbled upon a lost outpost built by ancient refugees from Asia Minor in a desolate region of the Dark Continent.

The city of Taanor was so rich in gold that the material was only useful for weather-proofing the roofs and domes of houses, but when white ne’er-do-wells Jim Gorrey and Rufus Flint discovered the fantastic horde they had marshalled a mercenary army, complete with tanks and aircraft, to conquer and plunder the lost kingdom.

Tarzan meanwhile had become the war-chief of noble King Dalkon and his beautiful daughter Princess Nakonia and was determined to use every trick and stratagem to smash the invaders…

After 51 weekly episodes of the epic, Foster was gone and we pick up the story of ‘Tarzan in the City of Gold’ (episodes #322-343, 9th May to October 3rd 1937) when the drama took a bold new direction as the embattled Jungle Lord led a slow war of attrition against would-be conquerors whilst simultaneously recruiting a bizarre battalion of beasts comprising apes, lions and elephants to convincingly crush the greedily amassed armaments of 20th century warfare with fang and claw, sinew and muscle…

In those halcyon days the adventure was non-stop and, rather than cleanly defined breaks, storylines flowed one into another. Thus, Tarzan allowed the victorious Taanorians to believe he had perished in battle and journeyed to familiar territory, revisiting the cabin where he had been born and the region where he was raised by the she-ape Kala – stopping to punish a tribe of natives hunting and tormenting his old family/band of apes before Hogarth’s first full epic really began.

‘Tarzan and the Boers Part I’ (pages #344-377; 10th October 1937 – 29th May 1938) found the erstwhile Greystoke lured to the assistance of the duplicitous chieftain Ishtak who craved the Ape-Man’s assistance in repulsing an “invasion” by white pioneers from South Africa.

It wasn’t too long however before Tarzan discovered that Ishtak was playing a double game: having sold the land in question to the families led by aged Jan Van Buren, the avaricious king intended to wipe them out and keep his tribal territories intact…

When Tarzan discovered the plot he naturally sided with the Boers and, over many bloody, torturous weeks, helped the refugees survive Ishtak’s murderous campaign of terror and eventually establish a sound, solid community of honest farmers…

When Hogarth first took over the strip he had used an affected drawing style which mimicked Foster’s static realism, but by the time of ‘Tarzan and the Chinese’ (#378-402, 5 June – 20th November 1938) he had completed a slow transition to his own tautly hyper-kinetic visual methodology which perfectly suited the electric vitality of the ever-onrushing feature’s exotic wonder.

Here, after leaving the new Boer nation Tarzan founded a vast, double-walled enclosure and ever curious, climbed into a fabulous hidden kingdom populated by the descendents of imperial Chinese colonists.

Once again he was happily in time to prevent the overthrow of the rightful ruler: firstly by rebels and bandits, then a treacherous usurper and latterly by invading African tribesmen, before slipping away to befriend another tribe of Great Apes and be mistaken for an evolutionary missing link by Professor John Farr in ‘Tarzan and the Pygmies’ (#403-427, 27th November 1938 – 14th May 1939).

However, the scientist’s nefarious guide Marsada knew exactly who and what the Ape-Man was and spent a great deal of time and efforts trying to kill Tarzan, who had destroyed his profitable poaching racket years before and, most infuriatingly, had caught the passionate fancy of Farr’s lovely daughter Linda…

Following an extended clash with actual missing links – a mountain tribe of primitive, bestial half-men – Tarzan and Linda fell into the brawny hands of magnificent (white) tree-dwelling viragos who all wanted to mate with a man who was their physical equal. The trials and tribulations of ‘Tarzan and the Amazons’ (#428-437, 21st May-23rd July 1939) only ended when the jungle Adonis faked his own death…

All these relatively aimless perambulations took the hero again to the young homeland of his Afrikaans friends and ‘Tarzan and the Boers Part II’ (#438-477, 30th July 1939-28th April 1940) found him perfectly matched against a cunning and truly monstrous villain named Klaas Vanger.

This wandering diamond hunter had discovered a mother-lode of gems on Jan Van Buren’s farm and, after seducing his way into the family’s good graces by romancing impressionable daughter Matea, he tried to murder them all. When this didn’t work Vanger instigated another war between the settlers and the natives; meanwhile absconding with a cache of diamonds and massacring a tribe of baboons befriended by Tarzan…

These vile shenanigans led to a horrific boom town of greedy killers springing up on the Boers’ lands, leading Tarzan, baby baboon Bo-Dan and hulking tongue-tied lovelorn farmhand Groot Carlus to take a terrible and well-deserved vengeance on the money-crazed monster and his minions whilst rescuing the crestfallen Matea from the seducer’s vile clutches…

Edgar Rice Burroughs was a master of populist writing and always his prose crackled with energy and imagination. Hogarth was an inspired intellectual and, as well as gradually instilling his pages with ferocious, unceasing action, layered the panels with subtle symbolism. Even the vegetation looked spiky, edgy and liable to attack at a moment’s notice…

His pictorial narratives are all coiled-spring tension or vital, violent explosive motion, stretching, running, fighting: a surging rush of power and glory. It’s wonderful that these majestic exploits are back in print – especially in such a lavish and luxurious oversized (330 x 254mm) hardback format – even if only to give us comic lovers and other couch potatoes a thorough cardio-vascular work-out…

Beautifully rendered and reassuringly formulaic these masterful interpretations of the utterly authentic Ape-Man are a welcome addition to any comics’ connoisseurs’ cupboard and you would be crazy not to take advantage of this beautiful collection; the first in a proposed Complete Burne Hogarth Comic Strip Library.
Tarzan ® &© 2014 ERB, Inc. All Rights Reserved. All images copyright of ERB, Inc 2014. All text copyright of ERB, Inc 2014.

Chronicles of Conan volume 3: The Monster of the Monoliths and Other Stories


By Robert E. Howard, Roy Thomas, Barry Windsor-Smith, Gil Kane & various (Dark Horse Books)
ISBN: 978-1-59307-024-3

During the 1970’s the American comic book industry opened up after more than fifteen years of cautious and calcified publishing practises that had come about as a reaction to the censorious oversight of the self inflicted Comics Code Authority. This body was created to keep the publisher’s product wholesome after the industry suffered their very own McCarthy-style Witch-hunt during the 1950s.

One of the first genres revisited was Horror/Mystery comics and from that came the pulp masterpiece Conan the Cimmerian, via a little tale called ‘The Sword and the Sorcerers’ in anthology Chamber of Darkness #4 (April 1970), whose hero Starr the Slayer bore no little thematic resemblance to the Barbarian. It was written by Roy Thomas and drawn by Barry Smith, a recent Marvel find, and one who was just breaking out of the company’s still-prevalent Kirby house-style.

Despite some early teething problems – including being cancelled and reinstated in the same month – the comic-strip adventures of Robert E. Howard’s brawny warrior were as big a success as the revived prose paperbacks which had heralded a world flowering in tales of fantasy and the supernatural.

This third Dark Horse volume collects #14-15 and #17 through 21 of the monthly Marvel Conan the Barbarian comic-book, covering March to December 1972 (a period when the character was swiftly becoming the darling of the Comics world), and features two creators riding the crest of that creative wave.

Moreover the masterful storytelling is enhanced by a rich new colouring make-over that does much to enhance Smith’s ever-evolving intricate and meticulous art style, meaning work which was crafted for a much more primitive reproduction process is now full-bodied, substantial and beguilingly lush.

The fabulous fantasy opens with a tempestuous transatlantic team-up as Conan meets Michael Moorcock’s groundbreaking Elric of Melniboné in a two part tale freely adapted by Thomas, Smith & Sal Buscema from a treatment by the exceedingly English cult author and his frequent collaborator James Cawthorn.

Elric is a landmark of the Sword and Sorcery genre: last ruler of a pre-human civilization. The denizens of Melniboné are a race of cruel, arrogant sorcerers: dissolute creatures in a slow, decadent decline after millennia of dominance over the Earth.

An albino, Elric VIII, 428th Emperor of his line, is physically weak and of a brooding, philosophical temperament, caring for nothing save his beautiful cousin Cymoril, even though her brother Prince Yrrkoon openly lusts for her and his throne.

Elric doesn’t even really want to rule, but it is his duty, and he is the only one of his race to see the newly evolved race of Man as a threat to the Empire. He owns – or is possessed by – a black sword called Stormbringer: a magical blade which sucks out the souls of its victims and feeds their force and vitality to the albino.

His life is all blood and tragedy, exacerbated by his despised dependence on the black sword and his sworn allegiance to the chimerical Lord of Chaos Arioch…

Heady stuff for those simpler comicbook times: the White Wolf was the complete antithesis of roistering lusty, impetuous Conan, who was drawn into a trans-dimensional conflict when he rescued old associate Zephra from a pack of marauding Chaos Warriors in ‘A Sword Called Stormbringer!’

The comely wench was the daughter of Zukala: a wizard who strangely bore no animosity towards the barbarian youth who shattered his power and maimed his face the last time they clashed. In fact the mage wanted to hire Conan to stop rival wizard Kulan Gath from rousing a sleeping demon queen from another realm…

The promise of much gold convinces the normally magic-avoiding warrior to accept the commission and soon he and Zephra are riding hard for the lake beneath which Terhali of Melniboné lies, but they are unaware that Xiombarg, Queen of Swords (and rival Lord of Chaos) has despatched her own warriors to intercept them…

As they near the haunted mere the humans meet a gaunt, eerie albino with his own reasons for seeking out Terhali.

After a violent misunderstanding Conan and Elric call a suspicious truce, intent on stopping Kulan Gath, his patron Xiombarg and a small army of Chaos killers, but once the unlikely trio of world savers reach the submerged city of Yagala, they find that ‘The Green Empress of Melniboné!’ is wide awake and intent on making her own apocalyptic mark on the Hyborian Age…

It takes the callous intervention of Arkyn, Lord of Order and the willing sacrifice of Zephra to end the emerald menace and the heartsick heroes part; each riding towards his own foredoomed destiny…

As revealed in detail in Thomas’ informative ‘Behind the Swords’ Afterword, ‘The Gods of Bal-Sagoth’ was created after Barry Smith resigned – citing the punishing deadlines and poor reproduction values of the now monthly title – whereafter a frantic scrabble for a replacement happily brought forth avid RE Howard fan Gil Kane, who lent his galvanic dynamism to a stunning 2-part adaptation of a prose short story originally starring Celtic adventurer Black Turlogh O’Brien…

Inked by Ralph Reese the tale began as Conan clashed again with former foe and current pirate chief Fafnir, before the ship they rode in foundered in a storm.

The only survivors, Cimmerian and Vanirman washed ashore on a mist-enshrouded island and fell into a savage power struggle between ambitious castaway Kyrie – who claimed to be the incarnation of goddess Aala – and High Priest Gothan who ruled the oldest kingdom in the world through sorcery and his puppet king Ska…

Now the faux deity utilised an ancient prophecy concerning two warriors from the sea to make her play, but only slaughter and cataclysm awaited after the insurgency released ‘The Thing in the Temple’ (inked by Dan Adkins)…

Clearly refreshed and re-inspired, Smith returned with #19 to begin the magnum opus of the early Conan canon as the Cimmerian and Fafnir, only survivors of drowned Bal-Sagoth, were picked up and pressed into service with the invasion fleet of a power-hungry prince…

Developed and adapted from Howard’s lost historical classic The Shadow of the Vulture, the War of the Tarim was a bold epic that embroiled our young wanderer in a Holy War between the city-state of Makkalet and expansionist Empire of Turan, led by the ambitious Prince Yezdigerd, who would become a bitter, life-long enemy of our sword-wielding swashbuckler.

‘Hawks of the Sea’ opens slowly as the outlanders learn the ostensible reason for the conflict – the stealing of the current fleshly receptacle of the Living God Tarim – but soon kicks into high gear when Yezdigerd’s initial beachhead in Makkalet is repulsed by sorcery. Only Conan’s inimitable prowess and ingenuity allows the survivors to escape back to the relative safety of their ships…

In the next instalment the Cimmerian is part of a commando raid to steal back the man-god and meets a “temple-wench” who turns out to be the city-state’s embattled queen. However the mission goes bloodily awry when Machiavellian high priest Kharam-Akkad unleashes the citadel’s ‘Black Hound of Vengeance!’

Barely surviving the beast’s fury, Conan returns to Yezdigerd’s flagship where, upon discovering what the invaders have done with their own burdensome wounded, he maims the Turanian prince and jumps ship…

The story element of this epic volume ends with ‘The Monster of the Monoliths!’ (heroically inked by Adkins, P. Craig Russell, Val Mayerik & Sal Buscema) as Conan, at risk of his life, defects to the side of besieged Makkalet and is promptly commissioned by ineffectual King Eannatum to ride through the lines with a small company of men to seek allies and assistance amongst the Queen’s noble but distant family.

Little does he realise that’s he’s been designated a worthwhile and expendable sacrifice for an arcane antediluvian horror from beyond the mortal realms… but then again little does the loathsome travesty of nature understand the nature of the man it’s being offered…

Augmented by Thomas’s insightful observations and intriguing reminiscences, this rousing, evocative, beautiful and deeply satisfying collection is a superb slice of savage escapism that any red-blooded, action-starved armchair adventurer would kill for, and these re-mastered issues are a superb way to enjoy some of American comics’ most influential – and enjoyable – moments. They certainly deserve a prized place on your bookshelf.
©1972, 2003 Conan Properties International, LLC. All Rights Reserved.

X-Factor volume 7: Time and a Half


By Peter David, Valentine De Landro, Marco Santucci & various (Marvel)
ISBN: 978-0-7851-3836-5

Since its debut in 1982, X-Factor has been a splendidly effective umbrella title for many uniquely off-kilter iterations of Marvel’s mutant phenomena. Perhaps the most impressive and enduring was created by writer Peter David in 2006; mixing starkly violent suspense with cool detective mystery, laugh-out-loud comedy, fantastic Fights ‘n’ Tights action and even slyly addressing social issues in a regular riot of superbly adult Costumed Drama.

The abiding premise saw Jamie Madrox, the Multiple Man and veteran of the formerly government-sponsored (and controlled) team appropriating the name for his own specialist metahuman private detective agency: X-Factor Investigations.

Setting up shop in the wake of “The Decimation” which had reduced the world’s mutant population to a couple of hundred empowered individuals and millions of distressingly humanised (ex) Homo Superior, he and his perpetually fluctuating team began by trying to discover why and how it had happened…

What We Already Knew: crossover event House of M saw reality overwritten when mutant Avenger Scarlet Witch had a mental breakdown, changing history and reality so that mutantkind out-competed base-line humans, droving “sapiens” to the brink of extinction.

It took every hero on Earth, a huge helping of luck and a strange little girl named Layla Miller to correct that situation… but in the aftermath, the abhorred inheritor species had been winnowed to less than 200 super-powered souls …

This temporally-twisted tome collects X-Factor volume 3 #39-45 (April-October 2009) and opens with the long awaited birth of Jamie and Theresa “Siryn” Cassidy‘s child: the result of a drunken debauch both barely recall and are deeply ashamed of…

Madrox and Co. had relocated to scenic Detroit to avoid interference from old boss and Office of National Emergency bureaucrat Valerie Cooper but she and her Federal flunkies had pursued, and in a tense confrontation with the mum-to-be and former mutant Julio Richter (AKA Rictor) shots had been fired.

Cooper was wounded but Theresa trumped that by going into labour…

Scripted throughout by David, the adventure continues with ‘Multiple Birth’ – illustrated by Valentine De Landro & Craig Yeung – as Jaime joins still-a-mutant Theresa in the hospital just in time for her contractions to trigger her shattering sonic scream…

Following a difficult birth via C-section, everything seems under control and Madrox takes time to visit Cooper, fitfully recuperating after being shot by her own guards. He’s almost forgiven her for threatening to impound the baby when it was born…

Heading back to Theresa and his new son Sean Madrox is utterly unaware of what horror and tragedy are… until he picks up his boy and is helpless to prevent the infant from being reabsorbed into his body.

The baby is gone: never more than the progeny of one of his body duplicates.

Shocked, reeling and feeling like he’s eaten his baby, Jamie barely registers the beating the hysterical Theresa delivers before collapsing…

Madrox’s duplicates are autonomous facsimiles of him. Often displaying one particular aspect of his emotional makeup they can live their own lives for years… until he touches them and they are reabsorbed whether they want to be or not.

Being self-aware, some abscond, never wanting to come back and “die”.

Such a one became priest John Maddox and ‘Slings and Arrows’ (inked by Pat Davidson) opens with him acting as a negotiator in a tense convenience store hostage situation. Unfortunately, one of the captives is a bearded, bedraggled and utterly broken Jaime Madrox who defuses the scenario in a most unlikely manner before stalking the priest home to the wife and kids. In a terse and despondent conversation the Multiple Man ponders how a shallow facsimile can excel at everything his progenitor sucks at before telling Maddox of how another “Dupe” and little Layla Miller disappeared into a hostile future… and only the copy ever returned.

He knows all it about only because when he reabsorbed the clone, he took on all its memories… as well as the disturbing “M” eye-brand that denotes being a mutant in that sorry tomorrow…

Madrox’s real reason for the confessional confrontation comes with a warning that Maddox’s kids might not be all they seem. After wearily incapacitating the priest who mastered living better than he, Jamie puts a gun to his own tired, tortured head…

He is only saved by a nun walking in and telling him he’s not going to die.

She might be a grown woman now, but Layla Miller still “knows stuff”: after all, isn’t it her mutant power?

The time-bending madness resumes in ‘Back and There Again’ (De Landro, Marco Santucci, Davidson) as the happy reunion stalls when Jamie realises she’s just a projection asking him to rejoin him the future. Reluctantly he agrees, completely missing the gun-toting goon creeping up on him…

Elsewhere, brittle Theresa takes over at X-Factor Investigations, taking on a stalking case for frightened ex-mutant Lenore Wilkinson. She’s convinced someone is trying to kill her and delighted that de-powered “Rictor” and especially the astoundingly attractive Longshot are going to be watching over her…

Back at the church the thug has opened fire on Jamie, but when the detective turns the table on his would-be killer the assassin ends himself whilst uttering the word “cortex”…

Next thing Jamie knows, it’s the future and a colossal Sentinel is trying to kill both him and Layla…

In the now and all at sea, Guido “Strong Guy” Carosella, super-woman Monet St. Croix – AKA “M” – and new recruit Armando Muñoz or Darwin are enjoying themselves chasing down operatives of the Karma Project; a gang of science renegades who captured and experimented on the ever-evolving latter mutant.

Back in the future though there’s no fun to be found when Jamie meets Ruby Summers and finds himself neck-deep in another war against Homo Superior…

De Landro, Santucci, Davidson, Patrick Piazzalunga & Yeung all pitch in to illustrate #42 as Lenore makes a move on the naive and credulous Longshot whilst Guido and Rictor go looking for Jamie but find John Maddox instead…

Eighty years later the object of their search is coming to terms with the new normal as Ruby and Layla explain what “The Summers Rebellion” is and how he can help them not lose it, even as more death-laden Sentinels scream into the attack…

In old Detroit Val Cooper finally gets her meeting with Theresa as future mutants Hecat’e and Daemon overcome the artificial assassins attacking Jamie, whilst the real trans-time menace is making his move against Longshot and Lenore…

‘Timely Events’ finds Darwin stumbling into a hit on Lenore, helping save the victim from being killed by her own mind-controlled mother, whilst in the future Madrox is reunited with elderly mutant legend Scott Summers.

Somehow the doom-drenched Cyclops has survived every grim trial and tribulation, fathered generations of kids and is even now still fighting for his embattled species. Things don’t look so rosy in the past however as Guido and Rictor are stonewalled in their search for Jamie, and increasingly strange events are occurring around Darwin, Longshot and Lenore…

Madrox knows nothing about any of it: he’s helplessly falling for and sucking face with the aggravatingly annoying Layla in a world that makes less and less sense every minute. For a start the always dismissive Scott trusts him to be a detective and discover how and why people are disappearing and rematerialising with no memory of the act, whilst simultaneously blaming the temporally shanghaied Jamie for making the future the way it is…

In a Detroit hospital the guys have called in Monet to scan the mind of Lenore’s comatose mum but the procedure goes terribly wrong when M herself is taken over. Attacking Longshot and Darwin she utters the name “Cortex”…

Back at the church Rictor and Guido are similarly inconvenienced when team mate Shatterstar tries to kill them, incoherently mumbling the same word…

‘Dirty, Sexy Monet’ opens in the future where Jamie and Layla’s relationship deepens and the detective suggests a possible solution Cyclops doesn’t want to hear, whereas in the then-and-now M apparently regains her senses and loses her morals.

As the future mutants reluctantly follow Madrox’s advice and consult a super-genius, in the past M is back to normal-ish but incomprehensibly choosing to dress like a tart as she sensibly transfers the embattled XF guys and terrified Lenore to a safe house. Once there, however, she plies the client with booze until she conks out before making a flagrant pass at wide-eyed innocent Darwin…

Only when Monet strips off to reveal a body totally infected by technoid mechanisms does he realise that Cortex never really lost control of her…

This emphatically, wonderfully bewildering collection concludes with a bang as – in the world that’s coming – Madrox, Layla and Ruby consult the aged and senile Victor Von Doom about their recurring reality problems, whilst in the past crafty, craven Cortex overextends himself simultaneously mentally manipulating Shatterstar and Monet to kill their comrades.

As Dr. Doom tantalises with possible solutions to the time-based crisis brewing, Future America’s President ponders the cost of sending Cortex back to pre-emptively deal with X-Factor and foolishly intervenes before the chronal killer can complete his mission, giving Shatterstar an opportunity to shrug off the mind-control and prove his loyalty to his team mates in a most unconventional, if not shocking, manner…

To Be Continued…

Complex, compelling, compulsive and always maturely hilarious in a way most adult comics just aren’t, X-Factor is a splendid example of Fights ‘n’ Tights fantasy for everyone who needs wit to underpin their superhero soap opera shenanigans, and this volume also includes a cover gallery by Mike McKone, David Yardin & & Nathan Fairbairn and a selection of Shatterstar design sketches by Valentine De Landro.
© 2009 Marvel Characters, Inc. All Rights Reserved.

Showcase Presents DC Comics Presents Superman Team-up volume 2


By Gerry Conway, Len Wein, Martin Pasko, Roy Thomas, Paul Levitz, Jim Starlin, Curt Swan, José Luis García-López, Rick Buckler, Irv Novick, Kurt Schaffenberger, Joe Staton & various (DC Comics)
ISBN: 978-1-4012-4048-6

From the moment a kid first sees his second superhero the only thing he/she wants is to see how the new gaudy gladiator stacks up against the first. From the earliest days of the funnybook industry (and, according to DC Comics Presents editor Julie Schwartz, it was the same with the pulps and dime novels that preceded it) we’ve wanted our entertainment idols to meet, associate, battle together – and, if you follow the Timely/Marvel model, that means against each other – far more than we want to see them trounce their archenemies together…

The concept of team-up books – an established star pairing or fighting (usually both) with less well-selling company characters – was far from new when DC awarded their then biggest gun (it was the publicity-drenched weeks before the release of Superman: the Movie, and Tim Burton’s Batman was over a decade away) a regular arena to have adventures with other stars of their firmament, just as Batman had been doing since the middle of the 1960s in The Brave and the Bold.

Actually the Man of Steel had already embraced the regular sharing experience at the beginning of the decade when World’s Finest Comics briefly ejected the Caped Crusader and Superman battled beside a coterie of heroes including Flash, Robin, Martian Manhunter, Teen Titans, Dr. Fate and others (WF #198-214, November 1970 to October/November 1972) before the immortal status quo was re-established.

This second stout and superbly economical monochrome collection re-presents DC Comics Presents #27-50 and the first Annual (spanning November 1980 to October 1982) of the star-studded monthly, and opens the show with a trilogy of interlinked thrillers.

Unlike The Brave and the Bold, which boasted a regular artist for most of its Batman-starring team-up run, a veritable merry-go-round of creative talent contributed to DCCP and #27 proved the value of such tactics when Len Wein, Jim Starlin, Dick Giordano & Frank McLaughlin collaboratively changed the shape of Superman mythology by introducing alien marauder Mongul in ‘The Key that Unlocked Chaos!’

The deposed despot of a far away planet kidnapped Lois Lane, Jimmy Olsen and Steve Lombard to force Superman to attack former JLA member J’onn J’onzz. This was because the Martian Manhunter had successfully driven off the rapacious fiend when he attacked New Mars in search of an artefact that would grant the possessor control of the universe’s most terrible weapon…

Now Mongul wanted the Man of Steel to get it for him and, although the resulting planet-shaking clash between old allies did result in the salvation of his friends, Superman subsequently failed to keep the crystal key out of the villain’s gigantic hands…

The tale continued in #28 as Supergirl joined her Kryptonian cousin in scouring the cosmos for the vanished tyrant and ancient doom weapon ‘Warworld!’ (Wein, Starlin & Romeo Tanghal).

Unfortunately, once they found it, Mongul unleashed all its resources to destroy his annoying adversaries and in the resultant cataclysm the mobile gun-planet was demolished. The resultant detonation blasted Kara Zor-El out of existence…

The triptych concluded a month later as The Spectre intervened to stop the heartsick Man of Tomorrow following his cousin ‘Where No Superman Has Gone Before!’ Happily after the customary clash of egos and flexing of muscles the nigh-omnipotent Ghostly Guardian set things right and restored the lost girl to the land of the living…

Courtesy of Gerry Conway, Curt Swan & Vince Colletta, DC Comics Presents #30 saw Black Canary plagued by nightmares starring her deceased husband, but upon closer investigation Superman showed that the diabolical Dr. Destiny was behind ‘A Dream of Demons!’, whilst in ‘The Deadliest Show on Earth!’ (Conway, José Luis García-López & Giordano) Man of Steel and original Robin, the Teen Wonder Dick Grayson conclusively crushed a perfidious psychic vampire predating the performers at the troubled Sterling Circus…

Wonder Woman spurned amorous godling Eros in #32’s ‘The Super-Prisoners of Love’ (Conway, Kurt Schaffenberger & Colletta) leading to the frustrated brat using his arrows to make her and Superman fall passionately in lust. It took the intervention of goddess Aphrodite and a quest into the realms of myth to set their head and hearts aright again…

Conway, Roy Thomas, Rich Buckler & Giordano then began a 2-part epic in DCCP #33 as ‘Man and Supermarvel!’ found the Action Ace and Captain Marvel helplessly swapping powers, costumes and Earths, thanks to the mirthless machinations of Fifth dimensional imp Mr. Mxyzptlk and malevolent alien worm Mr. Mind.

Despite the intervention of Mary Marvel and Captain Marvel Junior in the next issue the villains’ sinister manipulations allowed antediluvian revenant King Kull to become ‘The Beast-Man that Shouted “Hate” at the Heart of the U.N.!’ (Thomas, Buckler & Giordano). The consequent battle across myriad dimensions only went the heroes’ way after they stumbled upon the garish homeworld of Lepine Avenger Hoppy the Captain Marvel Bunny…

Some semblance of sanity returned in #35 as Superman and Man-Bat hunted for ‘The Metamorphosis Machine!’ (Martin Pasko, Swan & Colletta) which might save Chiropterist Kirk Langstrom‘s baby daughter from death. All they had to do was beat murderous maniac Atomic Skull and his minions to the device…

Paul Levitz & Starlin then revealed ‘Whatever Happened to Starman?’ as Mongul turned his nefarious attention to Gavyn, ruler of a distant alien empire and a stellar powered crusader. After snatching the monarch’s beloved Merria, Mongul tried to take over the masked hero’s interplanetary empire but was thwarted again by the timely arrival of the Man of Steel and the vengeful fury of the Starman…

Hawkgirl got a rare chance at some solo action in #37 as ‘The Stars Like Moths…’ (Thomas & Starlin) saw the Thanagarian cop-turned-archaeologist uncover an ancient Kryptonian vault, solve a baffling mystery that had vexed the House of El for generations and save its last son from the dimensional doom which killed Superman’s great-grandfather…

DC Comics Presents #38 united the Man of Steel and The Flash as an extra-dimensional tyrant attempted to foment a high velocity war between Earth’s fastest heroes in ‘Stop the World – I Want to Get Off Go Home!’ (Pasko & Don Heck), after which #39 catapulted Superman into the weirdest case of his career as he and Plastic Man trailed ‘The Thing That Goes Woof in the Night!’ (Pasko, Joe Staton & Bob Smith) to a Toymakers Convention where third-rate super-villains Fliptop and Dollface were trying to rob freshly reformed, barely recovering maniac Toyman…

In DCCP #40 Metamorpho the Element Man seemed to be the logical culprit for uncanny disasters occurring on ‘The Day the Elements Went Wild!’ (Conway, Irv Novick & McLaughlin), but when Superman tried to bring him in the real menace proved to be the least likely person possible…

In #41, ‘The Terrible Tinseltown Treasure-Trap Treachery!’ (Pasko, García-López & McLaughlin) proved that the Man of Tomorrow’s powers were no match for the lethal Hollywood hi-jinks perpetrated by The Joker and Prankster as they callously duelled for the props and effects of a dead comedy legend…

Immortal espionage ace and unsung war hero The Unknown Soldier haunted the shadows of issue #42, subtly guiding Superman towards saving Earth from imminent nuclear Armageddon in ‘The Specter of War!’ by Levitz, Novick & McLaughlin, whilst The Legion of Super-Heroes joined the Metropolis Marvel ‘In Final Battle’ against remorseless Mongul and his captive Sun-Eater in an all-action exploit by Levitz, Swan & Dave Hunt from DCCP #43.

Bob Rozakis, E. Nelson Bridwell, Novick & McLaughlin added to the ongoing mystery of New England town Fairfax, when Clark Kent was assigned to discover why so many heroes, villains and monsters appeared there. What Superman found was teenagers Chris King and Vicki Grant (who used mysterious artefacts to Dial “H” for Hero and transform into most of the Fairfax freak and champion community) under attack by ‘The Man Who Created Villains!’

Firestorm the Nuclear Man stole the show in #45 as Conway, Buckler & Smith teamed him and the Man of Steel against terrorist Kriss-Kross who took over the nation’s electronic military defences to implement ‘The Chaos Network’, after which international heroes united as The Global Guardians at the command of enigmatic Doctor Mist to defeat a coalition of magic foes and prevent the resurrection of ‘The Wizard Who Wouldn’t Stay Dead!’ (Bridwell, Alex Saviuk & Pablo Marcos).

A franchising bonanza occurred in DC Comics Presents #47 as Superman met the toy/cartoon sensations of Masters of the Universe: travelling to another dimension and aiding He-Man and his comrades against wicked Skeletor in the exceedingly kid-friendly yarn ‘From Eternia – with Death!’ by Paul Kupperberg, Swan & Mike DeCarlo.

Aquaman resurfaced in #48 seeking the Man of Tomorrow’s aid against a mysterious plague of sub-sea mutations, only to discover an alien wielding ‘Eight Arms of Conquest!’ (Dan Mishkin, Gary Cohn, Novick & McLaughlin), after which ‘Superman and Shazam!’ (Thomas, Kupperberg, Buckler & John Calnan) saw the immortal wizard enlist the Action Ace’s assistance to create a Captain Marvel for Earth -1.

When it didn’t work out the original had to step in from his own world to stop the depredations of devil-hearted Black Adam…

DC Comics Presents Annual #1 then reintroduced the world where good and evil are transposed as ‘Crisis on Three Earths!’ by Marv Wolfman, Buckler & Hunt saw the Supermen of Earth-1 and Earth-2 again thrash their respective nemeses Lex and/or Alexei Luthor only to have the villains flee to another universe…

In Case You Were Wondering: soon after the Silver Age brought back an army of costumed heroes, ‘Flash of Two Worlds’ (Flash #123 September 1961) introduced alternate Earths to the continuity which resulted in the multiversal structure of the DCU, Crisis on Infinite Earths and all succeeding cosmos-shaking crossover sagas since.

During a benefit gig Flash (police scientist Barry Allen) accidentally slipped into another dimension where he discovered the 1940s comicbook hero upon whom he’d based his own superhero identity actually existed.

Every adventure he’d avidly absorbed as an eager child was grim reality to Jay Garrick and his mystery-men comrades on the controversially named Earth-2. Locating his idol, Barry convinced the elder to come out of retirement just as three vintage villains Shade, Thinker and the Fiddler made their own wicked comeback…

The story generated an avalanche of popular and critical approval (big sales figures, too) so after a few more trans-dimensional test runs the ultimate team-up was delivered to slavering fans. ‘Crisis on Earth-One’ (Justice League of America #21, August 1963) and ‘Crisis on Earth-Two’ (in #22) became one of the most important stories in DC history and arguably one of the most important tales in American comics.

When ‘Flash of Two Worlds’ introduced the concept of Infinite Earths and multiple heroes to the public, pressure had begun almost instantly to bring back the actual heroes of the “Golden Age”. Editorial powers-that-be were hesitant, though, fearing too many heroes would be silly and unmanageable, or worse yet put readers off. If they could see us now…

Most importantly there was no reason to stop at two Earths.

Justice League of America #29-30 featured Crisis on Earth-Three’ and ‘The Most Dangerous Earth of All!’ which reprised the team-up of Justice League and Justice Society of America, when the super-beings of yet another alternate Earth discovered the secret of multiversal travel.

Unfortunately Ultraman, Owlman, Superwoman, Johnny Quick and Power Ring were super-criminals on a world without heroes and they saw the costumed champions of the JLA and JSA as living practise dummies to sharpen their evil skills upon.

With this cracking two-part thriller the annual summer team-up became solidly entrenched in heroic lore, giving fans endless joys for years to come and making the approaching end of school holidays less gloomy than they could have been…

Back at the DCCP annual, the vanished Luthors reappeared on Earth-3 and began trans-dimensional attacks on their arch enemies: even tentatively affiliating with Ultraman of the Crime Syndicate of Amerika, whilst treacherously planning to destroy all three Earths…

This potential cosmic catastrophe prompted the brilliant and noble Alex Luthor of Earth-3 to abandon his laboratory, turn himself into his world’s very first superhero and join the hard-pressed Supermen in saving humanity three times over…

This power-packed black and white compilation concludes with the anniversary DC Comics Presents Annual #50 wherein ‘When You Wish Upon a Planetoid!’ (Mishkin, Cohn, Swan & Schaffenberger) saw a cosmic calamity split Superman and Clark Kent into separate entities…

Designed as introductions to lesser known DC stars, these tales are wonderfully accessible to newcomers and readers unfamiliar with the minutia of burdensome continuity and provide an ideal jumping on point for anybody who just wants a few moments of easy comicbook fun and thrills.

These short, pithy adventures are a perfect shop window for DC’s fascinating catalogue of characters and creators; delivering a breadth and variety of self-contained, exciting and satisfying entertainments ranging from the merely excellent all the way to utterly indispensable, making this book the perfect introduction to the DC Universe for every kid of any age and another delightful slice of ideal Costumed Dramas from simpler, more inviting times…
© 1980, 1981, 1982, 2013 DC Comics. All Rights Reserved.

Essential Silver Surfer volume 1


By Stan Lee, John Buscema, Jack Kirby & various (Marvel)
ISBN: 978-0-7851-2008-7

Although pretty much a last minute addition to Fantastic Four #48-50’s ‘Galactus Trilogy’, Jack Kirby’s scintillating creation the Silver Surfer quickly became a watchword for depth, allegory and subtext in the Marvel Universe and a character Stan Lee kept as his own personal toy for many years.

Tasked with finding planets for space god Galactus to consume, and despite the best efforts of intergalactic voyeur Uatu the Watcher, one day the Silver Surfer discovered Earth, where the latent nobility of humanity reawakened his own suppressed morality; causing the shining scout to rebel against his master and help the FF save the world.

In retaliation, Galactus imprisoned his one-time herald on Earth, making him the ultimate outsider on a planet remarkably ungrateful for his sacrifice.

The Galactus Saga was a creative highlight from a period where the Lee/Kirby partnership was utterly on fire. The tale has all the power and grandeur of a true epic and has never been surpassed for drama, thrills and sheer entertainment. It’s not included here: for that treat you’ll need to see Essential Fantastic Four volume 3 or many other Marvel collections…

In 1968, after increasingly frequent guest-shots and even a solo adventure in the back of Fantastic Four Annual #5 (thankfully included at the back of this tome), the Surfer finally got his own (initially double-sized) title. This occurred at the time when Marvel had finally escaped from a draconian distribution deal which limited the company to 16 titles per month.

That change resulted in a huge expansion in output which also saw Iron Man, Captain America, The Hulk, Sub-Mariner, Doctor Strange, Nick Fury and Captain Marvel all explode into their own titles.

This stunning and economical monochrome chronicle collects the entire 18 issue run of the Soaring Skyrider’s controversial first solo series as well as the aforementioned vignette from FF Annual #5 spanning November 1967 1968 to September 1970 and naturally enough begins with begins with ‘The Origin of the Silver Surfer!’ by Lee, John Buscema & Joe Sinnott who, after a prolonged flashback sequence and repeated examples of crass humanity’s brutal callousness and unthinking hostility, detailed how Norrin Radd, discontented soul from an alien paradise named Zenn-La, became the gleaming herald of a terrifying planetary scourge.

Radd had constantly chafed against a civilisation in comfortable, sybaritic stagnation, but when Galactus shattered their vaunted million years of progress in a fleeting moment, the dissident offered himself without hesitation as a sacrifice to save his world from the Devourer’s hunger.

Converted into an indestructible gleaming humanoid meteor Radd agreed to scour the galaxies looking for (preferably uninhabited) worlds rich in the energies Galactus needed to survive, thus saving planets with life on them from destruction. Sadly, he didn’t always find them in time…

The stories in this series were highly acclaimed – if not commercially successful – both for Buscema’s agonised, emphatic and stunningly beautiful artwork as much as Lee’s deeply spiritual and philosophical scripts; with the isolated alien’s travails and social observations creating a metaphoric status akin to a Christ-figure for an audience that was maturing and rebelling against America’s creaking and unsavoury status quo.

The second 40 page adventure detailed a secret invasion by extraterrestrial lizard men ‘When Lands the Saucer!’, forcing the Surfer to battle the sinister Brotherhood of Badoon without human aid or even awareness in ‘Let Earth be the Prize!’…

A little side-note for sad nit-picking enthusiasts like me: I suspect that the original intention was to drop the page count to regular 20-page episodes from #2, since in terms of pacing both the second and third issues divide perfectly into regular 2-parters, with cliffhanger endings and splash page/chapter titles that were dropped from #4 onwards.

Silver Surfer #3 was pivotal in the ongoing saga as Lee & Buscema introduced Marvel’s Satan-analogue in ‘The Power and the Prize!’

Mephisto back then was the one-and-only Lord of Hell and saw the Surfer’s untarnished soul as a threat to his evil influence on Earth. To crush the anguished hero’s spirit the demon abducted Radd’s true love Shalla Bal from still-recovering Zenn-La and tormented the Sentinel of the Spaceways with her dire distress in his sulphurous nether-realm…

The concluding chapter saw the alien but mortal angel of light and undying devil of depravity conduct a spectacular ‘Duel in the Depths’ wherein neither base temptations nor overwhelming force were enough to stay the noble Surfer’s inevitable triumph.

Just as wicked a foe then attempted to exploit the Earth-bound Surfer’s heroic impulses in #4’s ‘The Good, The Bad and the Uncanny!’ (inked by new art collaborator Sal Buscema) wherein Asgardian God of Evil Loki offered lies, deceit and even escape from Galactus’ terrestrial cage to induce the Silver Stalwart to attack and destroy the Mighty Thor.

The scheme resulted in a shattering, bombastic clash that built and built as the creative team finally let loose and fully utilised their expanded story-proportions and page count to create a smooth flowing all-action epic.

The tragedy of strictly human prejudice and bigotry was then highlighted in a powerful parable about race, ignorance and shared humanity when the Surfer was befriended by ostracised and sidelined black physicist Al Harper in ‘…And Who Shall Mourn Him?’

As the two outcasts bonded the scientist realised he might have a way to free the Surfer from his Galactine incarceration, but as they put their plan into operation remorseless alien entity The Stranger turned up, determined to erase the potential threat mankind offered to the rest of the universe.

To stop him both Harper and Radd had to sacrifice everything they cherished most for a world that didn’t care if they lived or died…

‘World Without End!’ in issue #6 embraced dystopian fantasy as the Surfer reasoned that by breaking the time barrier he might escape the energy shield binding him to Earth. Tragically, although the plan worked, the lonely wanderer discovered that the far future held little life, and what there was owed fealty and its own precarious continuation to a monstrous mutant who lived simply to conquer and kill.

Appalled, overwhelmed and utterly unable to beat the horrific Overlord, all Norrin could do to preserve life in Creation was escape back into time and try to prevent the murderous freak from ever being born…

Times and tastes were slowly changing and by the August 1969 release of Silver Surfer #7 the Comics Code injunctions against horror stories were being eroded away. Thus ‘The Heir of Frankenstein!’ and his misshapen but noble assistant Borgo debuted to terrorise their small Balkan community and tap into the growing monster movie zeitgeist of the era. The last maniac of a sullied line of scientists wanted to outdo his infamous ancestor and achieved his aim by his tricking the Skyrider into becoming the victim of a deadly duplication experiment.

As a result the Silver Surfer had to battle a cosmic-fuelled facsimile with all his power but none of his noble ideals or merciful intentions…

Despite some truly groundbreaking comics creativity the Silver Surfer remained a disappointing seller and with #8 (September 1969) the title was reduced to a standard 20 page story format and boosted to monthly frequency in an attempt to bolster and build on the regular readership.

With Dan Adkins lavishly inking John Buscema, Lee’s stories also became more action-adventure and less contemporary Passion Play, with ‘Now Strikes the Ghost’ bringing back Mephisto to further plague and imperil the shining sentinel by resurrecting and augmenting the tortured spectre of cruel and callous mariner Captain Joost Van Straaten, promising that phantom eternal peace in return for crushing Norrin Radd.

The Lord of Lies’ sinister scheme ‘…To Steal the Surfer’s Soul!’ concluded in #9 when the hero’s compassion trumped the tormented Flying Dutchman‘s greed and Mephisto’s satanic lust for victory, after which events took another convoluted turn for the solitary starman…

In ‘A World He Never Made!’ Shalla Bal hitched a ride with ambitious and lustful Zenn-Lavian Yarro Gort, who had built a starship to ferry her to Earth and prove he was a more worthy paramour than the long-gone Norrin Radd.

Her silver-metal lover meanwhile had again attempted to integrate with humanity, becoming embroiled in a South American war and saving dedicated rebel Donna Maria Perez from the marauding soldiers of sadistic dictator El Capitan. When the freedom fighter thanked him with a kiss, Gort made sure his ship’s scanners picked up the gesture for Shalla’s benefit…

Issue #11 then saw the sleek star-craft shot down by El Capitan’s forces and Gort join the dictator to build world-conquering weaponry. The combined villains were still no match for the Surfer’s fury, however, but Radd’s joy at being reunited with his true love was quickly crushed when Shalla was gravely injured and he had to despatch her back beyond Galactus’ barrier to be healed in ‘O, Bitter Victory!’

In Silver Surfer #12 Lee, Buscema and Adkins mixed a few genres as ‘Gather Ye Witches!’ found a British coven accidentally summoning gamma-ray mutation the Abomination from exile on a far planet rather than a supernatural slave from Hell and leaving the Skyrider no choice but to battle the brute through the ruins of London, whilst ‘The Dawn of the Doomsday Man!’ in the following issues saw seemingly repentant scientist Dr. Kronton implore the Surfer to destroy an apparently unstoppable killer robot stored in a US military bunker.

The sinister savant only wanted the trusting alien to give him access to a prototype Cobalt bomb, but their unwise invasion triggered the assassin automaton’s awakening anyway…

With sales still falling #14 saw the creative team resort to team-up tactics and ‘The Surfer and the Spider!’ detailed how a typical Marvel misunderstanding led a fighting mad and humiliated Spider-Man to repeatedly attack the gleaming extraterrestrial, accidentally endangering a young boy in the process…

A similar misunderstanding in ‘The Flame and the Fury!’ pitted an angry and distrustful Surfer against former ally the Human Torch, when Norrin Radd misconstrued a military request for aid as a betrayal. The shock and shame left the humbled exile easy prey when a wicked devil hungry for the Surfer’s soul resurfaced in #16’s ‘In the Hands… of Mephisto!’

Inked by Chic Stone, the tale revealed how the tempter abducted the now-healed Shalla Bal from Zenn-La and forced his anguished target to betray his principles to ensure her safety. The saga concluded in ‘The Surfer Must Kill!’ when the vile seducer ordered his victim to destroy peacekeeping espionage force S.H.I.E.L.D., and clandestinely hid the Surfer’s beloved amidst the agents, intending that she die by her oblivious lover’s cosmic-powered hand…

Happily the scheme was foiled, though more by luck than intent, and the poor lass was apparently returned home, but the Surfer’s fate was not so fortunate.

With nothing else working to boost sales, Marvel’s miracle worker returned to his creation but it was too late. Silver Surfer #18 (September 1970) featured ‘To Smash the Inhumans!’ by Lee, Jack Kirby & Herb Trimpe and saw the puzzled, embattled alien philosopher overtaken with rage against all humanity after surviving a misguided attack by Black Bolt and the warriors of hidden city Attilan.

However the “Savagely Sensational New Silver Surfer” promised at the end of that unfinished tale was never seen. Kirby was on his way to DC to create his magnificent Fourth World Trilogy and the bean counters at the House of Ideas had already decreed the Skyrider’s publishing demise.

He vanished into the Limbo of fond memory and occasional guest-shots which afflicted so many costumed characters at the beginning of the 1970s, making way for a wave of supernatural heroes and horrors that capitalised on the periodic revival of interest in magic and mystery fare. It would 1981before Norrin Radd would helm his own title again…

That’s not quite the end of this spectacular monochrome tome, however. As well as information pages starring the Surfer and Mephisto culled from the ever-informative Marvel Universe Handbook, this compulsive comicbook chronicle concludes with the eventful and groundbreaking vignette from Fantastic Four Annual #5 – released in November 1967 – wherein the rapidly rising star-in-the-making got his first solo shot.

‘The Peerless Power of the Silver Surfer’ by Lee, Kirby & Frank Giacoia is a pithy fable of cruel ingratitude that reintroduced the Mad Thinker‘s lethal A I assassin Quasimodo…

The Quasi-Motivational Destruct Organ was a malevolent murder machine trapped in a static computer housing which dreamed of being able to move within the real world. Sadly, although its pleas initially found favour with the gullibly innocent stranger from the stars, the killer computer itself had underestimated the power and conscience of its foolish saviour and the gleaming guardian of life was explosively forced to take back the boon he had impetuously bestowed in a bombastic and bravura display of Kirby action and Lee pathos…

The Silver Surfer was always a pristine and iconic character when handled well – and sparingly – and these early forays into a more mature range of adventures, although perhaps a touch heavy-handed, showed that there was far more to comicbooks than cops and robbers or monsters and misfits.

That exploratory experience and mystique of hero as Christ allegory made the series a critically beloved but commercially disastrous cause celebre until eventually financial failure killed the experiment.

After the Lee/Kirby/Ditko sparks had initially fired up the imaginations of readers in the early days, the deeper, subtler overtones and undercurrents offered by stories like these kept a maturing readership enthralled, loyal and abidingly curious as to what else comics could achieve if given half a chance. This fabulously engaging Essential compilation offers the perfect way to discover or recapture the thrill and wonder of those startlingly different days and times.
© 1967, 1968, 1969, 1970, 2005 Marvel Characters, Inc. All rights reserved.

Valerian and Laureline volume 5: Birds of the Master


By Méziéres & Christin, with colours by J. Goffard and translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-84918-152-5

Val̩rian is the most influential straight science fiction comics series ever drawn Рand yes, that includes even Buck Rogers, Flash Gordon, Dan Dare and Judge Dredd.

Although to a large extent those venerable strips defined or re-defined the medium itself, anybody who has seen a Star Wars movie or that franchise’s overwhelming tsunami of homages, pastiches and rip-offs has been exposed to substantial doses of Jean-Claude Méziéres & Pierre Christin’s brilliant imaginings (which the filmic phenomenon has shamelessly plundered for decades): everything from the character and look of alien races and cultures to the design of the Millennium Falcon and even Leia‘s Slave Girl outfit …

Simply put, more humans have experienced and marvelled at the uniquely innovative, grungy, lived-in authentic futurism and light-hearted swashbuckling rollercoaster romps of Méziéres & Christin than any other cartoon spacer.

Valérian: Spatio-Temporal Agent launched in the November 9th 1967 edition of Pilote (#420) and was an instant hit. In 1977 the fervour surrounding Greg & Eddy Paape’s Luc Orient and Philippe Druillet’s Lone Sloane, combined with Valérian’s popularity, led to the creation of adult graphic sci-fi blockbuster Métal Hurlant.

Val̩rian and Laureline (as the series became) is a light-hearted, wildly imaginative time-travelling, space-warping fantasy steeped in wry, satirical, humanist action and trenchant political commentary, starring Рin the early days at least Рan affable, capable yet unimaginative by-the-book cop tasked with protecting the official universal chronology by counteracting paradoxes caused by incautious time-travellers.

When Valérian travelled to 11th century France in the initial tale Les Mauvais Rêves (‘Bad Dreams’ and still as yet unavailable in English), he was rescued from doom by a fiery, capable young woman named Laureline whom he brought back to 28th century Galaxity: super-citadel and administrative capital of the Terran Empire,.

The indomitable lass subsequently trained as a Spatio-Temporal operative and began accompanying him on all his missions.

Every subsequent Valérian romp was initially serialised weekly until the 13th ‘The Rage of Hypsis’ concluded, after which further yarns were solely published as all-new graphic novels. Tragically the whole spectacular saga resolved and ended in 2010.

Birds of the Master originally ran in Pilote #710-720 (June 14th to September 16th 1973) and follows the constantly bickering couple as they are drawn into an eerie space Sargasso and marooned on a planetoid that has become a cemetery for spaceships.

Swept away by a tidal wave over a colossal waterfall, they are drowning amidst beds of kelp when a motley band of fisherfolk – comprised of many different species – haul the Spatio-Temporal agents aboard a ramshackle boat. In the skies high above, a vast cloud of malevolent birds circle, the same incredible creatures which had brought down their astroship.

Compelled to join in gathering the seaweed, they soon learn that the crop is destined for a mysterious unseen overlord dubbed The Master and the critically circling ugly avians are his enforcers: violent creatures that inflict madness with a bite…

The workers are nothing but slaves and bitterly discontented recent arrival Sül takes it upon himself to teach Valerian and Laureline what they need to know to stay alive as the cargo is torturously shipped across the bleak, unforgiving and forlorn terrain. As they go they observe an entire society all dedicated to providing vast amounts of food for the hidden overlord.

At the central gathering point where assorted food items from a hundred different sources are reduced to a liquid mass dubbed “Klaar” one of the starving toilers cracks, seeking to consume a morsel of the Master’s provender, and is immediately set upon by the Birds of Madness. Furious Sül breaks too and, dashing to the worker’s aid, is also attacked. Cautious Valerian can barely stop his partner using her concealed ray-weapons in a futile attempt to save them…

When the Birds are done the battered survivors can barely speak and one believes he can fly whilst Sül is left a babbling, aggressive shadow of his former self.

With the Klaar safely dispatched through a complex system of pipes to a distant hidden destination, the emaciated workers fall upon the spilled scraps before hurling the latest victims of the birds into the Pit of Crazies. Despite being thoroughly beaten in the melee, our heroes follow and join Sül in a peculiar enclave of deranged beings, each manifesting their own brand of bewilderment but all sharing the same strange and disturbing speech impediment…

Valerian and Laureline are again viciously attacked when they seek aid from the “sane” slaves so instead opt to follow the pipeline with the most ambulatory of the insane, heading deep into increasingly inhospitable country to confront the hidden cause of all their woes.

At first frantically followed by the outraged slave force, the strange crew eventually outdistance their pursuers as they continue deep into the harsh and barren wastelands until they are attacked by the ever-circling birds. As a result the Spatio-Temporal agents are also infected by the speech-wrecking madness…

Pressing on regardless, the raving rovers follow an eerie glowing mist and at last face the appalling and hideous creature which has lured, trapped and enslaved so many sentient beings, only to be subjected to an overwhelming psychic assault that no single mind – sane or otherwise – could resist.

Happily, it had never faced anyone as ingenious as Laureline and her desperate plan enables the assembled “Loonies” to fight back and drive the Master off-planet and into the depths of space…

With the creature’s pernicious influence dispelled, the voyagers feel their senses returning and return to the settlements where the slaves have descended into a food-fuelled debauch. Surprisingly, however, once Valerian and Laureline have freed and repaired their astroship from the stellar graveyard, only Sül wants to leave with them…

Expansive, thrilling, funny, clever and holding back one last wry twist in the tale, The Birds of the Master might be one of the lesser galactic classics of this superb series, but it still packs a gripping narrative punch and some of the most impressive artwork ever to grace sci-fi comics.
© Dargaud Paris, 1973 Christin, Méziéres & Goffard. All rights reserved. English translation © 2013 Cinebook Ltd.