Race to Incarcerate – a Graphic Retelling


By Marc Mauer & Sabrina Jones (The New Press)
ISBN: 978-1-59558-514-7

This book made me really, really angry.

That’s okay though; it was supposed to.

Marc Mauer is the Executive Director of The Sentencing Project, a non-profit organisation working for over 25 years to establish “a fair and effective U.S. criminal justice system by promoting reforms in sentencing policy, addressing unjust racial disparities and practices, and advocating for alternatives to incarceration”.

They provide training for American defense lawyers, explore methods of changing the ferociously slanted legal system in regard to socially disadvantaged and racial minorities, debunk politically advantageous myths about the efficacy of incarceration and work towards reducing the nation’s reliance on prison sentences through advocacy and by affecting policy on how best to safeguard the citizenry and punish criminals.

Highlighting disturbing trends and inequities in the criminal justice system since 1986 – especially in the treatment of non-white and juvenile offenders – the organisation has been consulted by Congress, The United States Sentencing Commission, U.S. Commission on Civil Rights and other Federal Agencies, subsequently overseeing changes to national drug policy guidelines and helping shape The Fair Sentencing Act of 2010.

The Project particularly concerns itself with combating racial disparity in detention, cataloguing various forms of felony disenfranchisement and has led campaigns to end the widespread practice of condemning juveniles to life without parole as well as working to beef up the mandate of The Juvenile Justice and Delinquency Prevention Act.

All of which made Mauer the perfect person to write 1999’s landmark expose Race to Incarcerate, which detailed the causes and minutia of the meteoric rise in America’s prison population since 1970. He then followed up in 2002 with Invisible Punishment: the Collateral Consequences of Mass Imprisonment (co-edited by Meda Chesney-Lind).

A telling indictment of a flawed, cruel, unfair and unscrupulous system, Race to Incarcerate was re-released in 2006 and now the powerfully polemical tract has been brilliantly updated, revised and adapted by cartoonist Sabrina Jones into a ferocious indictment re-positioned to engage and inform the general public and especially older kids as well .

Jones is a painter, illustrator, scenic artist, writer and activist whose evocatively lush and organically primitivist work has graced such politically aware publications as Studs Terkel’s Working, FDR and the New Deal for Beginners, The Real Cost of Prisons, graphics collective World War 3 Illustrated and autobiographical anthology GirlTalk amongst many others. Her most notable solo project to date is the beguiling Isadora Duncan: a Graphic Biography.

Following an evocative Foreword from Civil Rights lawyer and author Michelle Alexander and an updated, heart-rending but hope-filled Preface by author Mauer, the bare, bald facts are starkly presented in ‘Introduction: U.S. Prisons from Inception to Export’ which follows the invention of penitentiaries by the Puritans to the current situation where America has the disturbing honour of being number 1 country in the field of locking up citizens. The USA has the highest rate of incarceration in the world.

Perhaps that’s because they don’t just execute their criminals… no, wait…

The stunningly effective visual history lesson is followed by the political background and lowdown on ‘The Rise of the “Tough on Crime” Movement’ from 1973, examining the divisive policies and calculated duplicity of Nixon and the Republicans in the wake of the triumphant Civil Rights Movement and tracking the switch from programs of rehabilitation to specious but vote-winning punitive prison policies.

The situation culminated with ‘The Triumph of “Tough on Crime”’ which casts a spotlight on the disparities in dealing with increasing drug abuse during the rise of the Black Power movement and focuses on the draconian, tragically trend-setting policies of New York Governor Nelson Rockefeller, who instigated the harshest drug laws in the USA when ‘The Rock Gets Rolling’…

With prison populations rising rapidly and disparately, things took a turn for the worst from 1980 as seen in ‘Crime as Politics: The Reagan-Bush Years’ after which a particularly heinous travesty of justice is spotlighted in ‘Kemba Smith: a Case of Extreme Sentencing’.

The problem was not simply the self-serving prejudice of one party as poignantly, frustratingly illustrated in ‘Crime as Politics: The Clinton Years’, but hit new depths of hypocrisy in 2000 as ‘Crime as Politics: The George W. Bush Years’ stomach-churningly shows…

Over the last half-century the whole situation seems to have been predicated upon a few fallacious if not deliberately disingenuous dictums clearly exposed in ‘The Prison-Crime Connection’ which inexorably led to a monumental institutionalised injustice system generating ‘Color-Coded Justice’ and concentration on a profiling or criminality as seen in ‘The War on Drugs and African-Americans’.

The biggest shock however comes in ‘A New Direction’ as the authors reveal that – despite all the rhetoric and entrenched biases – the situation is actually improving as more and more States abandon the old, costly, failing punishment policies to try something new and humane.

After decades where States stopped building schools to pay for bigger and bigger prisons – with no appreciable effect other than depriving kids of an education – various localities are trying different approaches and finding that where costly incarceration and harsh punishments don’t work social programs, rehabilitation projects and investment in people do…

Coda:  Also included in this book are details of outreach projects asking readers to contribute books to prisoners or become pen-friends with inmates, illustrated by Carnell Hunnicutt, a long-term inmate whose comics about his penal experiences and prison issues first inspired Mauer to release Race to Incarcerate as a graphic novel.

Packed throughout with shocking, well-documented, specific cases and backed up by an eye-watering torrent of shameful statistics, this is a work with the power to change society, so, with British politicians increasingly keen on emulating the idiotic mistakes and politically-advantageous, socially destructive criminal justice policies of our American cousins, Race to Incarcerate is a book every school library and home should have.

Moreover if you care about people and justice it’s one you must read…

© 2013 by The New Press, based on Race to Incarcerate by Marc Mauer © 1999, 2006 by The Sentencing Project. ‘Kemba Smith: a Case of Extreme Sentencing’ © 2013 by Sabrina Jones. Foreword © 2013 by Michelle Alexander. Preface © 2013 by The Sentencing Project. All rights reserved.

Iron Man: Believe


By Kieron Gillen, Greg Land & Jay Leisten (Marvel/Panini UK)
ISBN: 978-1-84653-530-7

The upcoming third Iron Man movie has naturally inspired a few new releases and this one, despite being another upgrade and notional reboot of the Golden Avenger, is also a thrill-packed finale to an earlier, but no less revolutionary tale – specifically Iron Man: Extremis.

Arch-technocrat and supreme survivor Tony Stark has changed his profile many times since his debut in Tales of Suspense #39 (March 1963) when, as a VIP visitor in an East Asian war-zone observing the efficacy of the munitions he had designed, he was critically wounded and captured by sinister, cruel Communists.

Put to work building weapons with the dubious promise of medical assistance on completion, Stark instead created the first Iron Man suit to keep himself alive and deliver him from his oppressors.

Since then the inventor and armaments manufacturer has become a liberal capitalist, eco-warrior, space pioneer, Federal politician, affirmed Futurist, Statesman and even Director of the world’s most scientifically advanced spy agency, the Strategic Hazard Intervention Espionage Logistics Directorate, and, of course, one of the world’s most prominent superheroes with the Mighty Avengers…

For a popular character/concept lumbered with a fifty-year pedigree, radical reboots are a painful but vital periodic necessity. To keep contemporary, Stark’s origin and Iron Man’s continuity have been drastically revised every so often with the crucible trigger event perpetually leapfrogging to feature America’s most-recent conflicts. As always, change is everything…

Thus, with the aforementioned movie hurtling like a missile towards us, this tale opens a brand new era by closing out an outmoded and obsolete model: specifically Warren Ellis & Adi Granov’s cyberpunk epic which directly influenced the filmic franchise and led to illustrator Granov working as a designer and producer on the cinema interpretation.

Collecting Iron Man volume 5, issues #1-5 from November 2012 – March 2013, Believe is part of MarvelNOW! (the latest company-wide refit and relaunch) which recasts the entire continuity in the wake of the all-consuming Avengers versus X-Men war: another inspired attempt to lure readers back to the ever-dwindling periodical publishing market.

Stark has been through hell, but has reinvented himself and his company. Even after cutting himself loose from official Governmental affiliations and all military contracts, abandoning guns and bombs to return to the life of a maverick entrepreneur, happily risking profits for the betterment of humanity, his past continues to haunt him.

In ‘Demons and Genies’, as he and trusted partner Pepper Potts build up their new company Stark Resilient, the inveterate playboy gets a frantic message from an old flame: a pre-recorded failsafe message from Maya Hansen which states that she is dead and Extremis is loose…

When she first devised the nano-tube bio-package it was designed to overwrite human biology and cure any disease or injury. Tragically the military were the only institution interested in funding her research as the process also made super-soldiers possible, with injections capable of making a body faster, stronger, tougher and able to grow new organs with unsuspected capabilities.

In the wrong hands, Extremis caused untold death and destruction and almost wiped humanity from the face of the Earth…

A diluted, specifically-tailored dose of her incredible restorative solution even allowed Stark to rewire his own brain and make Iron Man part of his skeletal structure – until it went bad and he had to remove it all at risk of his life, sanity and soul.

Now Stark discovers Maya had been captive of ruthless tech-merchants Advanced Idea Mechanics for more than a year and forced to recreate the deadly process. At least she left him a method of tracking any “Enhancile” altered by the seductive transformative menace…

Now with his Iron Man armours repurposed into an arsenal of specifically designed iterations – like a shiny, walk-in utility belt with the right tool/suit to wear for every occasion – Stark sets out to track down and eradicate each and every Extremis altered human, determined to shove this genie back into the bottle or die trying…

After brutally dealing with the AIM connection, Stark is contacted by the mysterious “Arthur” who has purchased the nano-solution to turn a number of individuals into a futuristic iteration of The Round Table. The honour-obsessed paladin proposes ‘A Gentleman’s Wager’ wherein his Circle of Tech-Knights will joust with the Golden Avenger for possession of both Hansen and Stark technology, but makes one big mistake. Extremis is too dangerous to leave loose and Stark is no gentleman…

The next mission takes Iron Man – in a stealth suit which sacrifices power for speed and concealment – into the citadel of a Colombian drug-lord with the best reason in the world to buy the nano-solution. Although ‘It Makes Us Stronger’ eventually saw the Hansen’s serum used for its original medical purpose, that was only after a cataclysmic clash with old Iron Man enemies Firebrand, Vibro and Living Laser practically decimated the region…

In ‘Fear of the Void’ the trail led to the catacombs beneath Paris where insanely devoted men had used Extremis to transform 13 women into creatures strong enough to host beings from the Great Black Infinite. Far from his normal comfort zones, battling demons to the death, Stark was never happier to be wearing the heavy-duty armour designed to stop the Hulk.

Even so, only a dozen of the demonic damsels died in that savage final confrontation and the thirteenth presaged even greater horror in the months to come…

The first new adventure concluded with ‘Men of the World’ as the Extremis trail led to space and a clash with an old friend.

Stark’s old mentor Eli also had altruistic intentions when he and his disciples took the nano-solution. All they wanted was to be able to thrive beyond Earth’s sustaining air and gravity. And, after the inevitable clash, Iron Man let them… but only on his terms…

Straightforward, smart, and surprisingly engaging, this compelling return to the basics of Fights ‘n’ Tights action offers big fights, big thrills and big ideas pace that will satisfy any reader, new or old, who likes the movie franchise as much as the comicbook canon. This sleek, slim tome also includes a stunning cover-gallery and variants by Land, Carlos Pagulayan, Adi Granov, Skott Young, Joe Quesada, Mike Deodato Jr. and Jim Cheung and also includes a now traditional 21st century perk for all those tech-savvy consumers with added value in mind.

Many pages contained herein are offer an AR icon (Marvel Augmented Reality App) which gives access to all sorts of extras once you download the little dickens – for free – from marvel.com/ARapp onto your iPhone or Android-enabled device.

Gritty, clever and hard-hitting, this is another explosively entertaining yarn to delight established fans with the added distinction of being self-contained and readily accessible to new, returning or casual readers.

™ & © 2013 Marvel & Subs. Licensed by Marvel Characters B.V. through Panini S.p.A. All rights reserved. A British Edition published by Panini Publishing, a division of Panini UK, Ltd.

Superman and Philosophy – What Would the Man of Steel Do?


Essays by various, Edited by Mark D. White (Wiley-Blackwell)
ISBN: 978-1-118-01809-5

With the latest Superman movie set for a summer release there’s going to be a lot of ancillary material around, so here’s a comics-adjacent item that celebrates 75 years of the Man of Tomorrow whilst offering an interesting view askew of the merely expected…

Like organised religion, the discipline of Philosophy has had a hard time relating to modern people in the last half century and, just like innumerable vicars in pulpits everywhere, the greatest and most all-consuming preoccupation of the mind of Man has sought fresh ways to make its eternal questions and subjective verities understandable and palatable to us hoi-polloi and thickoes…

Publishers Wiley-Blackwell have certainly succeeded in making their message relevant by repackaging key and core concepts of the never-ending debate. Their intriguing and imaginatively far-ranging Philosophy and Pop Culture Series includes more than 40 enticing titles such as Batman and Philosophy: the Dark Knight of the Soul, Downton Abbey: the Truth is Neither Here Nor There, The Avengers and Philosophy: Earth’s Mightiest Thinkers and Terminator: I’ll Be Back, Therefore I Am amongst others. These engaging tracts marry the product of millennia of deep thought to easily accessible and seductively shared contexts you and I know like the backs of our hairy hands.

That’s applied phenomenology, that is…

It doesn’t hurt either that all the essays, produced by a legion of very smart people possessing a vast degree of familiarity with both their academic subject and the impossibly convoluted minutiae of the Superman mythology in all its multifarious multimedia formats, keep their arguments and verbal illustrations short, sharp, sweet and joyously funny.

And, by the way, this is a grown-up book so don’t expect any pictures inside…

The immensely engaging and successfully thought-provoking journey begins with

Following ‘Introduction: It’s a Bird, It’s a Plane… It’s Philosophy!’ our rocket-ship ride to reason opens with a crash course in Utilitarianism, Deontology and Virtue Ethics.  Part One – The Big Blue Boy Scout: Ethics, Judgment, and Reason investigates the underpinnings and outcomes of doing good by scrutinised the powder-keg of “moral philosophy” (concerned primarily with questioning the best way to live) through the super-vision lenses of ‘Moral Judgment: The Power that Makes Superman Human’ by Mark D. White, ‘Action Comics! Superman and Practical Reason’ by Brian Feltham, ‘Can the Man of Tomorrow be the Journalist of Today?’  by Jason Southworth & Ruth Tallman and ‘Could Superman Have Joined the Third Reich? The Importance and Shortcomings of Moral Upbringing’ by Robert Sharp.

The conundrums continue in Part Two – Truth, Justice and the American Way: What Do They Mean? as Daniel P. Malloy posits ‘Clark Kent is Superman! The Ethics of Secrecy’ after which Christopher Robichaud investigates the true meaning of ‘Superman and Justice’ and Andrew Terjesen asks ‘Is Superman an American Icon?’

Part Three – The Will to Superpower: Nietzsche, the Ãœbermensch, and Existentialism goes a long way to cleaning up the cruelly tarnished reputation of the author of Thus Spake Zarathustra (inexplicably and unnecessarily retitled these days as Thus Spoke…) with ‘Rediscovering Nietzsche’s Ãœbermensch in Superman as a Heroic Ideal’ by Arno Bogaerts, ‘Superman or Last Man: the Ethics of Superpower’ by David Gordon, ‘Superman: From Anti-Christ to Christ-Type’ by Adam Barkman and the tantalising argument ‘Superman Must be Destroyed! Lex Luthor as Existentialist Anti-Hero’ by Sarah K. Donovan & Nicholas Richardson…

We get to the heart of the matter – for comicbook geeks like me anyway – with Part Four – The Ultimate Hero: What Do We Expect from Superman? Using some very specific canonical examples, we sift through ‘Superman’s Revelation: The Problem of Violence in Kingdom Come by David Hatfield, ‘A World Without a Clark Kent?’ by Randall M. Jensen and close the case with ‘The Weight of the World: How Much is Superman Morally Responsible For?’ by Audrey L. Anton.

The review of the Big Picture continues with Part Five – Superman and Humanity: A Match Made on Krypton?, as Leonard Finkelman guesstimates ‘Superman and Man: What a Kryptonian Can Teach Us About Humanity’ whilst Terjesen returns to ask ‘Can the Man of Steel Feel Our Pain? Sympathy and Superman’ and Carsten Fogh Nielsen deliberates on ‘World’s Finest Philosophers: Superman and Batman on Human Nature’ before it all wraps up for now in Part Six – Of Superman and Superminds: Who Is Superman, Anyway? with the deepest levels of Persona examination in ‘“It’s a Bird, It’s a Plane… It’s Clark Kent” Superman and the Problem of Identity‘ by Nicholas Michaud, ‘Superman Family Resemblance’ from Dennis Knepp and ‘Why Superman Should Not Be Able to Read Minds’ by Mahesh Ananth.

In proper, rigorous academic manner there are also biographies in Contributors: Trapped in the Philosophy Zone, plenty of notes and attributions and a full Index: From Brainiac’s Files to aid you if your interests are piqued and your enquiring mind wants to know more…

Philosophy doesn’t exist in a vacuum: its primary purpose, whatever substrate espoused (Aesthetics, Epistemology, Ethics, Logic, Metaphysics, Social theory, Politics or any other field concerned with understanding reality, existence, knowledge, values, reason, mind or language), is to promote discourse and debate. The whole point is to get you thinking too…

And this delightfully appealing tome does exactly that…

© 2013 John Wiley & Sons Inc.

Superman and Philosophy – What Would the Man of Steel Do? is set for publication on May 16th 2013.

Showcase Presents Martian Manhunter volume 2


By Jack Miller & Joe Certa & various (DC Comics)
ISBN: 978-1-4012-1368-8

As the 1950’s opened, comicbook superheroes were in a steep decline, giving way to a steady stream of genre-based he-men and “Ordinary Joes” in extraordinary circumstances.

By the time the “Red-baiting”, witch-hunting Senate hearings and media investigations into causes of juvenile delinquency had finished, the industry was further depleted by the excision of any kind of reference to mature themes or content. The self-imposed Comics Code Authority took all the hard edges out of the industry, banning horror and crime comics whilst leaving their ghostly, sanitised anodyne shades to inhabit the remaining adventure, western, war and fantasy titles that remained.

American comics could have the bowdlerised concept of evil and felonious conduct but not the simplest kind of repercussion: a world where mad scientists plotted to conquer humanity without killing anybody, and cowboys shot guns out of opponents’ hands and severed gun-belts with a well-aimed bullet, without ever drawing blood…

Moreover no civil or government official or public servant could be depicted as anything other than a saint…

With corruption, venality and menace removed from the equation, comics were forced to supply suspense and tension to their works via mystery and imagination – but only as long as it all had a rational, non-supernatural explanation…

Arguably the first superhero of the Silver Age, beating by a year the new Flash (who launched in Showcase #4 cover-dated October 1956), the series depicting the clandestine adventures of stranded alien J’onn J’onzz was initially entitled John Jones, Manhunter from Mars; an eccentric, often formulaic but never disappointing B-feature strip which debuted at the height of American Flying Saucer fever in Detective Comics #225.

Hardly evolving at all – except for finally going public as a superhero in Detective Comics #273 (November 1959) – the police-based strip ran there until #326, (1955 to 1964) before shifting over to The House of Mystery and a whole new modus vivendi, beginning with #143 where he continued until #173, finally fading away during the Great Superhero Cull of 1968-70.

In volume 1 ‘The Strange Experiment of Dr. Erdel’ described how a reclusive genius built a robot-brain which could access Time, Space and the Fourth Dimension, accidentally plucking an alien scientist from his home on Mars. After a brief conversation with his unfortunate guest, Erdel succumbed to a heart attack whilst attempting to return the incredible J’onn J’onzz to his point of origin.

Marooned on Earth the Martian discovered that his new home was riddled with the ancient and primitive cancer of Crime and, being decent and right-thinking, determined to use his natural abilities (which included telepathy, psychokinesis, shape-shifting, invisibility, intangibility, super-strength, speed, flight, vision, super-breath, invulnerability and many others) to eradicate the evil, working clandestinely disguised as a human policeman. His only concern was the commonplace chemical reaction of fire which sapped Martians of all their mighty powers…

With his name Americanised to John Jones he enlisted as a Police Detective in Middletown and worked tirelessly to improve his new home; fighting evil secretly using his inherent powers and advanced knowledge with no human even aware of his existence.

This second and final Silver Age selection reprints in moody monochrome Detective Comics #305-226 (July 1962-April 1964) and the Manhunter’s entire House of Mystery career (#143-173, from July 1964-March-April 1968), almost all of which were written by Jack Miller and illustrated by the indefatigable Joe Certa.

One of the longest tenures and partnerships in DC comics’ history (although creator records are sadly incomplete), Miller and perhaps Bob Haney produced a wealth of scripts for veteran illustrator Certa, who had previously worked for the Funnies Incorporated comics “Shop” and all over the industry.

His other credits included work on Captain Marvel Junior and assorted genre titles for Magazine Enterprises (Dan’l Boone, Durango Kid), Lev Gleason’s crime comics, Harvey romance titles and others, whilst at DC he drew nautical sleuth Captain Compass and many anthology tales for such titles as Gang Busters and House of Mystery. Certa also drew the newspaper strip Straight Arrow and ghosted the long-lived boxing legend Joe Palooka. In the 1970s he moved to Gold Key, working on TV adaptations, mystery tales and all-ages horror stories.

This traditional all-ages delight opens with ‘J’onn J’onzz vs. Futureman’ from Detective Comics #305 wherein a cop from the 30th century followed a Martian lawbreaker back to 1962 and mistook J’onzz for his fugitive quarry. When malign B’enn B’urnzz then aligned himself with ruthless earth criminals, the stage was set for a spectacular super-power showdown…

In #306 criminals using fantastic robot animals were given an unexpected boost when a blazing meteor sapped the Manhunter’s life force and almost spelled ‘The Last Days of J’onn J’onzz’, whilst a bewildering display of disguises and quick-changes was necessary to save John Jones’ police partner Diane Meade when the detective – ‘Alias Scarface Scanlon’– went undercover to expose a criminal safe-house in #307.

Detective Comics #308 revealed how a visit to a feudal European county found the Alien Adventurer embroiled in a coup and battling ancient magic on ‘The Day John Jones Vanished!‘ after which he foiled an alien invasion whilst wearing the form of a reclusive human as ‘The Man Who Saved Earth’ in #309 and overcame a cunning crook with a shrinking ray in #310’s ‘The Miniature Manhunter’

Vacationing Diane was on JadeIsland when it became the beachhead for ‘The Invaders from the Space Warp’ in #311, but to defeat the uncanny extra-dimensional thieves, J’onzz also needed the aid of friendly alien R’ell and his uncanny talking pet. When the war was over, however, the bizarre Zook was trapped on our world forever…

A new era began in #312 as the cute E.T. became ‘J’onn J’onzz’ Pesky Partner’. Zook could change shape, generate extremes of heat and cold and had the mind of a five-year old, but posed a frequent threat to the hero’s secret identity by slavishly trailing him as he hunted crooks…

The kid learned quickly though and by #313, wherein ‘The Wizard who Conquered J’onn J’onzz’ almost killed the Martian with a stolen magic wand, Zook had adapted to a life of seclusion on Earth as the hero’s secret weapon. He proved his worth in #314 when a shape-shifting Saturnian stole the detective’s identity in ‘J’onn J’onzz vs. John Jones’ and the extra-dimensional ET helped defeat a villain as powerful as Manhunter himself, and again in #315 when his uncanny senses penetrated the various identities of a crooked stage performer who was also ‘The Man of 1000 Disguises’…

Another bizarre meteor transferred all the hero’s abilities to ‘The Bandits with Super-Powers’ in Detective #316, but Zook and an equally Martian-powered Diane proved up to the task of thwarting them, after which J’onzz, Diane and Zook had their hands full dealing with ‘The Challenge of the Alien Robots’ found by ambitious, greedy human  bandit Jasper Dowd in #317

When the terrific tyke took a blow to the head he briefly became ‘J’onn J’onzz’ Enemy – Zook’ but was restored by another bash on the bonce, after which the vacationing police detective strolled through a time warp and into a war of succession in mediaeval Auvergne, restoring rightful ruler Prince Charles to his stolen throne as ‘J’onn J’onzz – Wizard of 1463’.

Back in the 20th century, #320 saw the detective Jones and Zook solve ‘The Case of the Golden Eagle’ and restore a lost treasure to France, whilst #321 found the Martian and his pal battling the fantastic shape-shifting threat of ‘The Cosmic Creature’, after which an old Batman villain moved from Gotham to Middletown intent on becoming ‘The Man who Destroyed J’onn J’onzz’ in #322.

Professor Arnold Hugo had enlarged his intellect – and cranium – to become a cerebral super-villain whose devices enabled him to steal the hero’s powers. However the wily mastermind had not realised that the ludicrous-seeming pet Zook was privy to his fallen friend’s weaknesses too…

In Detective #323 the Manhunter flew solo on ‘The Hobby Missions’ wherein a charity auction for his services was suborned by a vicious criminal seeking lost artefacts which bestowed awesome power, whilst in #324 the hero tackled a bizarre rampaging monster and was trapped in a hideous bestial form, becoming ‘The Beast who was J’onn J’onzz’ until Zook intervened, after which a crook’s time-ray banished the hero to Ancient Greece where he helped ‘The Hero of 500 B.C.’ battle incredible beasts until Zook could rescue him…

Big changes were in the air at DC and by the end of 1963 Julius Schwartz, who had revived much of DC’s line – and the entire industry – with his modernization of the superhero, was then asked to work his magic with the creatively stalled and nigh-moribund Caped Crusader.

Bringing his usual team of top-notch creators with him, Schwartz stripped down the core-concept, downplaying all the aliens, outlandish villains and daft transformation tales, bringing a cool modern take to the capture of criminals and even overseeing a streamlining rationalisation of the art style itself. The most apparent change to us kids was a yellow circle around the Bat-symbol but, far more importantly, the stories also changed. A subtle aura of genuine menace had re-entered the comfortable and absurdly abstract world of GothamCity.

The “New Look” Batman debuted in Detective Comics #327 and changed the shape of the industry but as part of the makeover the increasingly fantastic Martian Manhunter was no longer welcome.

In a rare move for the genre at the time, departing Bat-Editor Jack Schiff, who was taking J’onzz with him to his new post, decided to shake up everything and end the era in style so Detective Comics #326 (April 1964) marked ‘The Death of John Jones, Detective’ as the veteran cop was dispatched to investigate the theft of The Idol-Head of Diabolu and discovered that the outré relic was in fact a terrifying portal to uncountable extra-dimensional horrors.

When it transformed the thief who took it into a deadly menace, it also unleashed a dreadful beast which apparently killed the valiant cop before Manhunter ended the twin threats. However the unleashed Idol-Head was lost and promised to unleash a new menace at every first full moon, so the Manhunter gave up his human identity forever, leaving Middletown and swearing to track down the mystic menace whatever the cost…

Thus the oldest Silver Age superhero moved over to House of Mystery (from #143, June 1964, and finally getting his to feature on covers) where, in keeping with the title and context of his new home, he became a wandering monster-hunter.

But don’t panic, chums, Zook came with him…

J’onnz’ adventures began as the Idol disgorged ‘The Giant-Maker’, a beast which transformed men – and poor Zook – into rampaging colossi and freed the wicked wizard Malador from millennia of bondage until the Manhunter stopped the dual dangers, whilst one full moon later in HoM #144 the peripatetic head opened a voracious space warp which sucked people into ‘The Weird World of Gilgana’ until J’onnz plunged in to seal the breach.

Issue #145 revealed the ‘Secret of the Purple People’ when the Idol allowed the metamorphic Venomee to ravage Egypt until Zook and the Martian stopped them, whilst #146 saw the wanderers find and lose the Diabolu head to fantastic cat-beast Aroo but still save Earth from the life-sucking, monstrous Chulko in ‘The Doom Shadow’…

In #147 the Idol vomited forth living, malevolent musical instruments who mesmerised humans as ‘The Orchestra of Doom!’, whilst #148 unleashed ‘The Beings in the Color Rings’ which warped physical reality in ghastly ways.

An unwary beachcomber became ‘The Man-Thing that Unearthed Secrets’ in #149, changing into a succession of incredible creatures and compulsively retrieving lost mystic artefacts, whilst in #150 an artist’s brushes were ensorcelled and permitted the creation of ‘The Supernatural Masterpieces!’ with calamitous results…

‘The Doom from Two Worlds’ split J’onzz and Zook as the Manhunter battled horrors in a trans-dimensional nightmare world whilst his pal was left to defend Earth from a rapacious fire-demon, following which HoM #152 ‘Iwangis – Creature King’ saw a bestial stone giant lead an army of monsters against humanity…

There was a brief busman’s holiday in #153 when Professor Hugo again reared his outlandish, oversized head to awaken and enslave ‘The Giants Who Slept 1,000,000 Years’ for an orgy of destruction and profit, whilst in #154 convict Orry Kane used a stolen magic looking-glass to create ‘The Mirror Martian Manhunter’ – a distorted, devilish doppelganger which needed the Manhunter to exercise his wits as well as his powers to exorcise…

The Idol-Head of Diabolu returned in #155 unleashing ‘The Giant Genie of Gensu’ to grant the wishes of evil men, but comicbook fashions were changing again and the Manhunter was about to be relegated to a B-Feature once more…

The entire world was going crazy for costumed crusaders in the mid-Sixties, and every comicbook publisher was keenly seeking new ways to repackage an extremely exciting yet intrinsically limited concept. Perhaps its ultimate expression came with the creation of teen-aged everyman Robby Reed who battled crime and disaster in his little town with the aid of a fantastic wonder-tool in Dial H for Hero…

Taking the lead from House of Mystery #156 (January 1966), the birth of this new and outlandish hero pushed J’onzz into the back-up spot for ‘Look What Happened to J’onn J’onzz!’, a position he maintained until #173 (March-April 1968) when the comicbook disappeared for a few months to re-emerge as DC’s first – of many – modern anthological supernatural mystery titles.

In that truncated tale a sinister snake-beast almost absorbed and consumed the valiant Martian (irony, or what?), whilst in #157 Professor Hugo returned to mesmerise and humiliate his alien nemesis in ‘Manhunter, World’s Greatest Clown!’

House of Mystery #158 ended the long-running and now tired saga by revealing ‘The Origin of the Diabolu Idol-Head’ by plunging Manhunter back in time to Ancient Babylonia where the Martian finally learned how to destroy it, after which J’onzz marked the occasion by returning to his roots and foiling an invasion by ‘The Devil Men of Pluto’ in #159.

Apparently a helpless victim of trends, ‘Manhunter’s New Secret Identity’ debuted in HoM #160 (July 1966) as the hero tapped into the global super-spy fad by taking over the identity of an international playboy and suspected criminal to penetrate the inner echelons of sinister secret society Vulture. Soon he was popping up all over Europe, hot on the trail of mysterious leader Faceless, AKA “Mr. V”, forced to undertake increasingly suspect tasks and missions which threatened to compromise his ethics and integrity if not end his life…

He was almost immediately rumbled in #161 when ‘The Unmasking of Marco Xavier!’ found him battling Vulture’s top operative Abba Sulkar and only a tragic accident saved his stolen face.

A devious courier mission for Xavier in #162 allowed Manhunter to raid ‘The Lair of Mr. V!’ but Faceless proved to be a truly capable foe who easily eluded him, whilst in #163 an alliance between Vulture and a fugitive Mercurian resulted in the Martian becoming ‘The Doomed Captive!’ until the hero’s brains triumphed over the bad guys’ brawn and science…

In #164 the undercover agent was placed in an impossible position when Faceless ordered a hit on J’onn J’onzz and expected his playboy pal to carry it out. ‘Marco vs. Manhunter!’ offered a bewildering display of the hero’s disguise dexterity, whilst the next devilish ploy of Professor Hugo provided an unwelcome break as the rogue genius used nuclear blackmail and atomic science to transform the hero into ‘The Deadly Martian’…

When the infiltration campaign had begun Zook had been abandoned in America, but he popped up again in #166 after Marco Xavier was dispatched to the States to secure the secret of turning men into monsters in ‘Vulture’s Crime Goliaths!’

On arrival back in Europe, Faceless tasked his playboy pawn with ingratiating himself with the enemy. ‘Marco Xavier, Manhunter’s Ally!’ proved to be a complex and ultimately unrewarding mission after which Zook called J’onzz back to the USA to tackle the alien predations of ‘Thantos – the 3-in-1 Man!’ in #168, before ‘The Manhunter Monster!’ saw the hero infiltrate Mr. V’s secret lab and become stuck in the shape of the gang’s latest horrific bio-weapon…

Events in the real world were starting to affect comicbooks, and after #170’s ‘The Martian Double-Cross!’ saw “Xavier” wrongly deduce the Manhunter’s weakness and only narrowly survive his failure, House of Mystery underwent a radical remodelling to display a slightly darker tone. The writing was clearly on the wall for exuberant, angst-free adventurers…

With #171 Zook was back for good and in ‘The Martian Marauders’ the odd couple battled an expeditionary force of invaders from the Manhunter’s home-world, whilst #172 found the hero mind-swapped and prisoner in the body of a Vulture assassin as the killer wore his alien frame in ‘Manhunter’s Stolen Identity!’

In those distant days series ended abruptly, without fanfare and often in the middle of something – and such was the fate of Robby Reed – but for J’onn J’onzz at least HoM#173 (March/April 1968) managed – admittedly in an abbreviated manner – to wrap up the undercover agent’s mission in the climactic and explosive ‘So You’re Faceless!’

And that was that. The series was gone, the market was again abandoning Fights ‘n’ Tights fiction, and on the horizon a host of war, western, barbarian and horror comics were beginning to emerge…

Exciting, fun, engaging and silly in equal amounts (heck, even I couldn’t resist a jibe or too and I genuinely revere these daft, nostalgia-soaked gems) J’onzz has been subsequently re-imagined a number of time since these innocent odysseys first ran, but never with the clear-cut, unsophisticated, welcoming charm displayed here.

Although certainly dated and definitely formulaic, these complex yet uncomplicated adventures are drenched in charm and still sparkle with innocent wit and wonder. Perhaps not to everyone’s taste nowadays, these exploits of the Manhunter from Mars are nevertheless an all-ages buffet of fun, thrills and action no fan should miss.
© 1962-1968, 2009 DC Comics. All Rights Reserved.

Heroes for Hire: Civil War


By Justin Gray, Jimmy Palmiotti, Billy Tucci, Francis Portela, Tom Palmer & Terry Pallot (Marvel)
ISBN 978-1-7851-2362-8

The Patriot Act changed America as much as the destruction of the World Trade Towers, and it’s fair to say that that popular arts grow from the social climate as much as the target audience. In post 9-11 America the creators and the consumers now think different thoughts in different ways. Thus the company that first challenged the middle-class suburban status quo of the comic industry in the late 1960s made Homeland Security and the exigencies of safety and liberty the themes of a major publishing event in 2006.

After a TV reality show starring superheroes went hideously wrong and resulted in the deaths of hundreds of children in Stamford, Connecticut, popular opinion turned massively against masked crusaders.

The Federal government quickly instituted and mandated a scheme to licence, train and regulate all metahumans but the plan split the superhero community and a terrified and indignant merely mortal populace quivered as a significant faction of their former defenders, led by the ultimate icon of Liberty, Captain America, refused to surrender their autonomy and in many cases, anonymity to the bureaucratic vicissitudes of the Superhuman Registration Act.

The Avengers and Fantastic Four, bedrock teams of the Marvel Universe, fragmented in scenes reminiscent of America’s War Between the States, with “brother pitted against brother”. As the conflict escalated it became clear to all involved that the increasingly bitter fighting was for souls as much as lives.

Both sides battled for love of Country and Constitution and both sides knew they were right…

This collection, re-presenting issues #1-5 of the second Heroes for Hire comicbook series (from October 2006 to February 2007), gathers a particularly cogent and impressive sidebar sequence to the overarching epic Marvel Crossover Event which opens in the aftermath of the Stamford incident, as a panicked government attempts to enforce the hastily enacted legislation requiring every super-being in the USA to submit to the law.

Those who resist are guilty of treason, and of course the authorities need creatures as powerful and specialised as the resistors to tackle the problem of costumed malcontents and scofflaws…

Bionic detective Misty Knight and her ninja partner Colleen Wing are former associates of Power Man & Iron Fist and have revived their old firm Heroes for Hire to apprehend metas who refuse to comply.

The exact terms of their contract are revealed in ‘Taking it to the Streets’ parts 1 and 2, scripted by Justin Gray & Jimmy Palmiotti, illustrated by Billy Tucci, Francis Portela & Tom Palmer. Specifically recruited by Iron Man, Spider-Man and Fantastic Four leader Reed Richards, the former Daughters of the Dragon and their team – acrobatic ex-thief Black Cat, Kung Fu Master Shang-Chi, insect avatar Humbug, Atlantean powerhouse Orka, sadistic martial artist Tarantula and veteran mercenary Paladin – will never be asked to arrest any of their errant superhero colleagues, but only take down super-villains who won’t register…

Their first public appearance finds the new team getting to know each other even as they hunt down technologically-augmented samurai dubbed “Mandarin’s Avatars” and a crime-ring led by old arch-foe Vienna offering new identities to a host of minor meta-felons.

Humbug’s ability to communicate with all insects leads the squad unerringly to the mastermind’s hideout but it’s a trap and a massive battle ensues. However, in this harsh new world, there’s no honour amongst thieves – or anyone else – and soon everybody is embroiled in a string of double and even triple crosses…

The saga takes a dark turn after the first rebel fatality incites a bitter argument in the team and Misty agrees to find – but not arrest – the fugitive Captain America and invite him to truce talks. The hunt leads to an illicit lab where villains are being surgically altered with organs culled from shape-shifting alien Skrulls; enabling criminals to alter their physical appearances and even conceal their powers…

In the meantime the search for the leading dissident and rebel bears fruit as the Sentinel of Liberty agrees to talks, only for Paladin to betray his own comrades and capture the ultimate Avenger for the huge bounty on his star-spangled head…

The story concludes in ‘Civil Disobedience’ (with Portela taking on the major portion of the illustration) as Paladin discovers he’s been tricked by Misty’s most honourable team-mate. With Cap and his dissidents allowed to safely escape, Misty and Co. perforce return to the problem of the sinister surgeons – who have been very busy indeed – if only to prove Heroes for Hire is still of use to the government…

After a squad of augmented villains break crime-boss Ricadonna out of prison, she quickly begins taking her long-anticipated vengeance on Knight and Wing. The first step is blowing up the Federal stooges HQ…

This first volume concludes with two untitled tales (inked by Palmer and Terry Pallot) as the maniacal Ricadonna tasks her army of super-powered, Skrull-flavoured minions with ambushing Misty’s team in unguarded moments. The resultant death and destruction provokes a thoroughly understandable and excessively violent response from the Heroes for Hire who raid the finally-found surgical facility and begin cleaning up all those warrants on the Government’s most wanted list.

Unfortunately, Ricadonna has been under the surgeons’ knives and recreated herself as a veritable legion of monsters…

Gritty, witty, fast-paced and spectacularly action-packed, this sharp, edgy collection is a largely forgotten gem from a frequently heavy-handed and often pompous mega-event which offers spills, chills and thrills to delight older fans of Fights ‘n’ Tights fiction.

This book also includes a cover gallery by Tucci & Mark Sparacio, and a fun-filled fact page of the wacky master of insects Humbug.
© 2006, 2007 Marvel Characters, Inc. All Rights Reserved.

Superman/Shazam!: First Thunder

New, Revised Review

By Judd Winick & Joshua Middleton (DC Comics)
ISBN: 978-1-4012-0923-0

At their most impressive, superhero comics combine all the gravitas of mythology with all the sheer child-like fun and exuberance of a first rollercoaster ride. A perfect example of this is the 4-issue miniseries from November – February of 2006 collected as Superman/Shazam!: First Thunder.

One of the most venerated and loved characters in American comics, (the original) Captain Marvel was created by Bill Parker and Charles Clarence Beck as part of the wave of opportunistic creativity that followed the successful launch of Superman in 1938. Although there were many similarities in the early years, the Fawcett character moved solidly into the area of light entertainment and even comedy, whilst as the 1940s progressed the Man of Steel increasingly left whimsy behind in favour of action and drama.

At the height of his popularity the World’s Mightiest Mortal outsold the Man of Steel by a wide margin and was even published twice-monthly, but as the Furious Forties closed tastes changed, sales slowed and Fawcett saw the way the wind was blowing. They settled an infamous long-running copyright infringement case instigated by DC/National in 1940 and the Big Red Cheese vanished – as did so many superheroes – becoming little more than a fond memory for older fans.

As America lived through another superhero boom-and-bust from 1956-1968, the 1970s dawned with a shrinking industry and a wide variety of comics genres servicing a base that was increasingly founded on collector/fans and not casual or impulse buys. DC Comics needed sales and were prepared to look for them in unusual places.

After the settlement with Fawcett in 1953 they had secured the rights to Captain Marvel and Family, and even though the name itself had been taken up by Marvel Comics (via a circuitous and quirky robotic character published by Carl Burgos and M.F. Publications in 1967) decided to tap into that discriminating older, nostalgia fuelled fan-base, even as the entire entertainment world began looking back in time for fresh entertainments such as The Waltons or Little House on the Prairie…

In 1973, riding that burgeoning wave of nostalgia, DC brought back the entire beloved cast of the Captain Marvel strips: restored to their own kinder, weirder universe. To circumvent an intellectual property clash, they entitled the new comic book Shazam! (‘With One Magic Word…’; the trigger phrase used by the Marvels to transform to and from mortal form and a word that had already entered the American language due to the success of the franchise the first time around.

You know what comics fans are like: they had been arguing for decades – and still do – over who was best (for which read “who would win if they fought?”) out of Superman or Captain Marvel. Eventually, though excised from the regular DCU and stuck on a parallel universe, the old commercial rivals met and clashed a number of times, but until the landmark Crisis on Infinite Earths subsumed all those myriad worlds into one overarching continuity, the most powerful heroes in existence maintained the status of “equal but separate”.

In that new reality everything happened in one cosmos and Captain Marvel was fully rebooted and integrated. The basics remained untouched: homeless orphan and good kid Billy Batson was selected by an ancient wizard to be given the powers of six gods and heroes to battle injustice. He is given the ability to transform from scrawny precocious kid to brawny (adult) hero by speaking aloud the wizard’s acronymic name – invoking the powers of legendary patrons Solomon, Hercules, Atlas, Zeus, Achilles and Mercury.

After twenty years in this iteration, Captain Marvel’s early days were re-explored in this canny, big-hearted thriller which reveals the details of the first shared case of paragons of power.

Written by Judd Winick and illustrated by Joshua Middleton in a painterly style gloriously reminiscent of the old Fleischer Studio Superman cartoons, this magical treat is chronologically set just after Superman: Man of Steel volume 1 and The Power of Shazam! original graphic novel, and opens with ‘A Face in the Crowd’ as a new hero begins saving lives in West Coast Fawcett City, whilst a continent eastwards in Metropolis, Superman stumbles onto a museum robbery and is surprisingly beaten by thieves employing magic. The robbers belong to a cult – the Temple of Bagdan – and are on a nationwide spree to collect ancient Russian relics for some sinister master-plan…

In Fawcett, Marvel destroys giant robots attacking a new solar powered construction site designed by Doctor Bruce Gordon, unexpectedly inspiring the enmity of billionaire industrialist Thaddeus Sivana. Although the owner of the Solar Center project, Sivana has huge petrochemical interests and only intended his eco-friendly enterprise as a tax-shelter. He certainly has no intention of supplying cheap, clean energy to the proles of “his” city…

In a make-shift shelter, homeless kid Billy Batson talks his day over with Scoot Cooper, another hard-luck kid and the only person who knows his secret, even as Sivana deals with his hated East Coast rival Lex Luthor. The arrogant Metropolis financier has experience with super-powered meddlers and resources to combat their interference. It’s time to make a deal with a devil…

Later when the Bagdan cultists raid Fawcett’s McKeon History Museum, Marvel is waiting for them but is also overmatched by the magical Mallus Trolls employed by the thieves. At least until Superman shows up…

The team-up explodes into action in ‘Odd Couples’ with the heroes battling together, discovering their similarities and major differences even as in Metropolis Luthor sells Sivana the answer to all his superhero problems: an exemplary operative dubbed Spec…

The cultists have again escaped however and are in the final stage of their plan. Having secured the mystic paraphernalia to summon consummate evil they then force disturbed kidnap victim Timothy Barnes to become host to six infernal fiends. Sabbac is the antithesis of Shazam’s agent: a supernatural super-being sponsored by devil-lords Satan, Aym, Belial, Beeelzebub, Asmodeus and Createis in the way the ancient gods and heroes empower Captain Marvel, and he is free to wreak havoc and destruction upon the world.

To make matters worse, at that very moment Bruce Gordon succumbs to his own twilight curse at the Solar Centre as a lunar eclipse allows the diabolical Spirit of Vengeance to escape from his fleshy prison…

‘Titans’ finds Captain Marvel furious battling his dark counterpart as Superman struggles against not only the evil Eclipso but also his possessed army of innocents enslaved by the dark destroyer’s black diamond. When Sivana secretly funded the cultists he intended their tool to simply destroy Gordon and his power plant but now events have spiralled beyond anyone’s control. Even as the hated heroes inadvertently fix both of Sivana’s awry schemes, Spec is hunting through Fawcett. Soon his astounding abilities have ferreted out Billy Batson’s secret and arranged a permanent solution…

The drama roars to a terrific conclusion in ‘Men and Boys! Gods and Thunder!’ as a paramilitary hit squad attempts to gun down the merely human Billy but only hits his best friend instead, leaving Sivana to face the wrath of a lonely, bitter 10-year old boy, amok and enraged with righteous fury in the body of one of the most powerful creatures in the universe…

In the awesome aftermath Superman decides to deal with the shell-shocked Marvel in a way that will change both of their lives forever…

This is a big, bold, grand old fashioned comicbook romp full of big fights, dastardly villains, giant monsters, big robots and lasting camaraderie that will delight all lovers of Fights ‘n’ Tights fiction, and whilst not a breakthrough classic like Watchmen or The Dark Knight Returns, is an equally mythic retelling of superhero mythology which ranks amongst the very best of the genre.
© 2006 DC Comics. All Rights Reserved.

Asterix and the Great Crossing, Obelix and Co., Asterix in Belgium


By Goscinny & Uderzo, translated by Anthea Bell & Derek Hockridge (Orion Books and others)
ISBNs: 978-0-75286-648-2, 978-0-75286-652-9-and 978-0-75286-650-5-

One of the most popular comics features on Earth, the collected chronicles of Asterix the Gaul have been translated into more than 100 languages since his debut in 1959, with twelve animated and live-action movies, TV series, assorted games, toys, merchandise and even a theme park outside Paris (Parc Astérix, unsurprisingly…); all stemming from his glorious exploits.

More than 325 million copies of 34 Asterix books have sold worldwide, making his joint creators France’s best-selling international authors. There is even the tantalising yet frightening promise of a new volume sometime this year by a substitute creative team: Jean-Yves Ferri and Didier Conrad…

The diminutive, doughty, potion-powered paragon of Gallic Pride was created by two of the industry’s greatest masters, René Goscinny & Albert Uderzo, as a weekly strip in Pilote, swiftly becoming a national success and symbol. Although their inspirational collaborations ended in 1977 with the death of the prolific scripter, the creative wonderment continued until 2010 from Uderzo and assistants – albeit at a slightly reduced rate.

After nearly 15 years as a comic strip subsequently collected into compilations, in 1974 the 21st tale (Asterix and Caesar’s Gift) was the first to be published as a complete original album before being serialised. Thereafter each new release was a long anticipated, eagerly awaited treat for the strip’s millions of fans…

The comics magic operates on multiple levels: ostensibly, younger readers revel in the action-packed, lavishly illustrated comedic romps where sneaky, bullying baddies get their just deserts, whilst we more worldly readers enthuse over the dry, pun-filled, sly satire, especially as enhanced for English speakers by the brilliantly light touch of translators Anthea Bell & Derek Hockridge, who played no small part in making the indomitable Gaul and his gallant companions so palatable to the Anglo-Saxon world. (Pour Moi, though, a perfectly produced physically poetic “Paf!” to the phizzog is as welcome and wondrous as any painfully potent procession of puns or sardonic satirical sideswipes…)

More than half of the canon occurs on Uderzo’s beloved Brittany coast, where, circa 50 B.C., a small village of cantankerous, proudly defiant warriors and their families resisted every effort of the Roman Empire to complete the conquest of Gaul. The land had been divided by the conquerors into the provinces of Celtica, Aquitania and Amorica, but the very tip of the latter just refused to be pacified…

The remaining epics occur in various locales throughout the Ancient World, as the Garrulous Gallic Gentlemen visited all the fantastic lands and corners of civilisations of the era…

When the heroes were playing at home, the Romans, unable to defeat the last bastion of Gallic insouciance, futilely resorted to a policy of absolute containment. Thus the little seaside hamlet was permanently hemmed in by the heavily fortified garrisons of Totorum, Aquarium, Laudanum and Compendium.

The Gauls don’t care: daily defying the world’s greatest military machine simply by going about their everyday affairs, protected by the magic potion of resident druid Getafix and the shrewd wits of the diminutive dynamo and his simplistic, supercharged best friend…

Firmly established as a global brand and premium French export by the mid-1960s, Asterix the Gaul continued to grow in quality as Goscinny & Uderzo toiled ever onward, crafting further fabulous sagas; building a stunning legacy of graphic excellence and storytelling gold. Moreover, following the civil unrest and nigh-revolution in French society following the Paris riots of 1968, the tales took on an increasingly acerbic tang of trenchant satire and pithy socio-political commentary…

Asterix and the Great Crossing was the 22nd saga and second original book release in France, premiering in 1975, with a British hardcover edition the following year.

It begins with the usual village kerfuffle as to the true and relative vintage of Unhygienix the fishmonger’s wares and descends into the standard brawl. However, the situation is rather more serious this time as Druid Getafix needs really fresh fish for the magic potion that keeps them all free of Rome…

A merchant but not a fisherman, Unhygienix refuses to catch his own stock and Asterix and Obelix volunteer take to sea in old Geriatrix’ dilapidated skiff to replenish the wizard’s stores even tough a big storm is brewing. Sadly they aren’t fishermen either, and after losing the nets are blown far from home…

Lost at sea and starving they encounter their old pals the Pirates, but Obelix eats all their provisions in one go and soon the mismatched mariners – and faithful mutt Dogmatix – are in even direr straits as another storm blows them ever further westward.

Just as death seems inevitable, the Gauls wash up on an island of the Empire they have never seen before. In this strange outpost the Romans have red skins, paint their faces and wear feathers in their hair. Terrifyingly, there are no wild boar to eat, only big ugly birds that go “gobble, gobble”…

After the usual two-fisted diplomacy with the “Iberians, or perhaps Thracians”, Asterix and Obelix settle down comfortably enough, but things change when the chief decides the big pale face is going to marry his daughter. Desperately the Gauls steal a canoe one night and strike out across the Big Water towards home but only get as far as a little islet where they’re picked up by Viking explorers Herendethelessen, Steptøånssen, NøgøødreÃ¥ssen, HÃ¥rÃ¥ldwilssen and their Great Dane HuntingseÃ¥ssen, who are looking for unmapped continents…

Convinced their odd discoveries are natives of this strange New World, the Danes try to entice the oddly eager indigenes to come home with them as proof of Herendethelessen’s incredible discovery. Braving icy Atlantic seas the dragon ship is soon back in cold, mist-enshrouded Scandinavia where gruff, dismissive Chief Ødiuscomparissen is amazed…

However when Gaulish slave Catastrofix reveals they are from his European homeland, tempers get heated and another big fight breaks out.

Taking advantage of the commotion, Asterix, Obelix and Catastrofix – a fisherman by trade – steal a boat and head at last for home, picking up some piscine presents for Getafix en route…

This is a delightfully arch but wittily straightforward yarn, big on action and thrills, packed with knowing in-jokes and sly references to other French Western strips such as Lucky Luke and Ompa-pa (Oumpah-pah in French) as well as Shakespeare’s Hamlet, and formed the basis of the animated feature film Asterix Conquers America.

 

Strong, stinging satire was the foundation of the next saga. Obelix and Co. debuted in 1976 with the English-language hardcover launching in 1978 and again saw the frustration-wracked Julius Caesar attempting to end the aggravating resistance of the indomitable Gauls.

To that effect the most powerful man in the world dispatches a bold, brash go-getter from the Latin School of Economics to destroy their unity forever. Financial whiz-kid Preposterus has a plan that simply can’t fail and will pay huge dividends to the Empire.

Meanwhile, the replacing of the Totorum Garrison with fresh troops has allowed the Gauls to give Obelix a truly inspired birthday gift. After beating up the entire contingent on his own and without having to share the soldiers, the delighted big man goes back to carving and delivering Menhirs and meets a strange young Roman.

Preposterus (a cruelly effective caricature of France’s then Prime Minister Jacques Chirac) intends to destroy the villagers by making them as greedy, lazy and corrupt as any Roman Patrician through the introduction of Capitalism and Market Forces.

To that end he pretends to be a Menhir buyer, willing to pay any amount for the giant stone obelisks (which have no appreciable use or worth and were usually swapped for small treats or favours) telling the big gullible oaf that money makes men important and powerful.

Without really understanding, gullible Obelix begins accepting ever-larger sums for each stone, forcing himself to work harder and never stop. He doesn’t know what to do with the money but is caught up in an ever-hastening spiral of production.

Too busy to have fun hunting wild boars or play with Dogmatix, he begins hiring his equally gullible friends and neighbours: first to hunt for him and later to help sculpt Menhirs. All does is work and spend his growing mountain of cash on increasingly daft fancy clothes as he drives himself to miserable exhaustion.

Soon most of the village is caught in the spiral, except wily Asterix, who attempts to bring his old pal to his senses by suggesting to his friends that they set up as rival Menhir manufacturers. He’s inadvertently helped in this by the status-obsessed village wives who push their men to become as “successful and influential” as the fat oaf…

In Totorum, the megaliths are beginning to pile up as Preposterus proceeds to exhaust all Rome’s funds purchasing Menhirs. Centurion Ignoramus is happy the plan to destroy the Gauls through cutthroat competition is working, but wants the mountain of shaped stones out of his camp, so Preposterous has them shipped back to Rome and starts selling them to rich trendies as indispensable fashion accessories.

The whiz-kid had nearly emptied Caesar’s coffers but his swish and intensive advertising campaign looks sets to recoup the losses with a folk art sales boom… until Italian entrepreneur Meretricius starts selling cut-rate Rome produced Menhirs and the Boom leads to a ruthless price war and inevitable Bust which almost topples the Empire…

Success has not made Obelix happy and he’s thinking of quitting, just as the desperate Preposterous returns and inconsiderately, immediately stops buying Menhirs. Of course being simple peasants the Gauls don’t understand supply and demand or the finer principles of a free market: they’re just really annoyed and frustrated. Luckily there’s lots of Romans around to help deal with their pent-up tensions…

Soon the air is cleared and the villagers have returned to their old-fashioned ways and Asterix and Getafix can laugh at news of the financial crisis wracking Rome…

This hilarious anti-Capitalist tract and telling parody shows Goscinny & Uderzo at their absolute, satirical best, riffing on modern ideologies and dogmas whilst spoofing and lampooning the habits and tactics of greedy bosses and intransigent workers alike. Many politicians and economists have cited this tale which is again stuffed with cameos and in-joke guest shots. I’m told that the beautiful page 36, which featured Preposterus explaining his ad campaign, was also the 1000th page of Asterix since his debut in 1959.

 

Asterix travel epics are always packed with captivating historical titbits, soupcons of healthy cynicism, singularly surreal situations and amazingly addictive but generally consequence-free action, always illustrated in a magically enticing manner. Such was certainly the case with Asterix in Belgium, the 24th adventure and Goscinny’s last. The indefatigable writer passed away in 1977 just as the book was nearing completion.

The story is a grand old romp of friendly rivalries and begins when a relief troop takes over the garrison of Laudanum. These soldiers are delighted to be in Amorica, because it means they are no longer fighting the Belgians. Those barbarians are even worse than the indomitable villagers in Amorica and Caesar himself has called them “the bravest of all the Gaulish Peoples”…

Perplexed by the laid-back attitude of the new occupiers, who consider their new posting a “rest cure”, Asterix and Obelix question one of the new Romans. They report his unbelievable news to Chief Vitalstatistix, who is beside himself with indignation. Most of the others don’t really care, but when the furious Chief storms off for the border to see for himself, the old pals follow to keep him out of trouble…

Soon they have crossed the border and encounter the fabled warriors, led by their chiefs Beefix and Brawnix. They are indeed mighty fighters but arrogant too, and soon Vitalstatistix has become so incensed with their boasting that he proposes a competition to see who can bash the most Romans and prove just who are the Bravest Gauls.

Obelix doesn’t mind: the Belgians are just like him. The only thing they like more than hitting Romans is eating and they seem to do the latter all day long…

Before long however there are no more Roman forts in the vicinity and the matter of honour is still unsettled. What they need is an unbiased umpire to judge who is the greatest and luckily Julius Caesar, moved to action by the terrible news from Belgium and rumours that the Amoricans (three of them at least) are also rising in revolt, has rushed to the frontier with the massed armies of the Empire…

Against such a force the squabbling cousins can only unite to force Caesar to admit who’s best…

Stuffed with sly pokes and good-natured joshing over perceived national characteristics and celebrating the spectacular illustrative ability of Uderzo, this raucous, bombastic, bellicose delight delivers splendid hi-jinks and fast-paced action, and is perhaps the most jolly and accessible of these magical all-ages entertainments.
© 1975-1979 Goscinny/Uderzo. Revised English translation © 2005 Hachette. All rights reserved.

Golden Age Flash Archives Volume I


By Gardner F. Fox, Harry Lampert, E.E. Hibbard, Hal Sharp & various (DC Comics)
ISBN: 978-1-4012-0784-7

The innovative fledgling company that became DC published the first comicbook super-speedster and over the decades has constantly added more to its pantheon of stars. Devised, created and written by Gardner Fox and first realised by Harry Lampert, Jay Garrick debuted as the very first Monarch of Motion in Flash Comics #1 and quickly – of course – became a veritable sensation.

“The Fastest Man Alive” wowed readers of anthologies like Flash Comics, Comics Cavalcade, All Star Comics and other titles – as well as solo vehicle All-Flash Quarterly – for just over a decade before changing tastes benched him and most other first-generation costumed heroes in the early1950s.

His invention as a strictly single-power superhero created a new trend in the burgeoning action-adventure funnybook marketplace, and his particular riff was specifically replicated many times at various companies where myriad Fast Furies sprang up such as Johnny Quick , Hurricane, Silver Streak, the Whizzer, Quicksilver and Snurtle McTurtle, the Terrific Whatzit amongst so many others…

After half a decade of mostly interchangeable cops, cowboys and cosmic invaders, the concept of human speedsters and the superhero genre in general was spectacularly revived in 1956 by Julie Schwartz in Showcase #4 when police scientist Barry Allen became the second hero to run with the concept. We’ve not looked back since – and if we did it would all be a great big blur…

This oddly beguiling deluxe Archive edition collects the first year and a half – January 1940 to May 1941 – of the irrepressible Garrick’s whimsically eccentric exploits in seventeen (regrettably untitled) adventures from the anthology Flash Comics, revealing

an appealing rawness, light-hearted whimsy and scads of narrative experimentation in the tales of brilliant nerd but physical sad-sack who became a social crusader and justice-dispensing human meteor.

Following a fulsome Foreword from contemporary Flash scribe Mark Waid, the fast fictions begin with his very first appearance as ‘The Fastest Man Alive’ which speedily delivered in a mere 15 pages an origin, introduced a returning cast and a carried out a classic confrontation with a sinister gang of gangsters.

It all started some years previously when college student Garrick passed out in the lab at MidwesternUniversity, only to awaken hyper-charged and the fastest creature on Earth thanks to the “hard water fumes” he had inhaled whilst unconscious.

After weeks recovering in hospital, the formerly-frail apprentice chemist realised the exposure had given him super-speed and endurance, so he promptly sought to impress his sort-of girlfriend Joan Williams by becoming an unstoppable football player…

Time passed, the kids graduated and Garrick moved to New York where, appalled by the rampant crime, he decided to do something about it. The Flash operated mostly in secret until one day, whilst idly playing tennis with himself, Jay met Joan again, just as mobsters tried to kill her in a drive-by shooting.

Catching the bullets, Jay gets reacquainted with his former paramour and discovers that she is a target of criminal combine the Faultless Four, master criminals set on obtaining her father’s invention the Atomic Bombarder. In the blink of an eye Flash has crushed the sinister schemes of the gang and their diabolical leader Sieur Satan, saving Joan’s life whilst revelling in the sheer liberating fun and freedom of being gloriously unstoppable…

In his second appearance The Flash stumbled upon a showgirl’s murder and discovered that yankee mobster Boss Goll and British aristocrat Lord Donelin planned to take over the entire entertainment industry with their ruthless strong-arm tactics. The speedster was as much hindered as helped by wilful, headstrong Joan who began her own lifetime-obsession of pesky do-gooding here…

Everett E. Hibbard began his decade long association with the Flash in issue #3 when, in a rare display of continuity, Major Williams’ Atomic Bombarder became the target of foreign spies and the elderly boffin was framed for treason, once more prompting Garrick to come to his future father-in-law’s aid, after which Jay and Joan combined to smash an off-shore gambling ring which had graduated to kidnapping and blackmail in #4.

During these early adventures, the Flash seldom donned his red, blue and yellow outfit, usually operating invisibly or undercover and playing super-speed pranks with merciless, puckish glee, but that began to change in #5, when the speedster saved an elderly artist from hit-men to foil mad collector Vandal who used murder to increase the market value of his purchases.

Flash Comics #6 found Jay and Joan foiling a scheme to dope athletes trying to qualify for the Olympics at old Alma Mater Midwestern, before #7 revealed how a stopover in Duluth led to the foiling of gambler Black Mike who was fixing motorcar races with a metal melting ray. For #8, the Vizier of Velocity tracked down seemingly corrupt contractors building shoddy, dangerous buildings only to find the graft and skulduggery went much further up the financial food chain…

In issue #9, gangsters got hold of a scientist’s invention and the Flash found himself battling a brigade of giant Gila Monsters, after which #10 depicted the speedy downfall of a cabal of politicians in the pocket of gangster Killer Kelly and stealing from the schools they administered, whilst in #11, Garrick met his first serious opponent in kidnap racketeer The Chief, whose brilliance enabled him to devise stroboscopic glasses which could track and target the invisibly fast crime-crusher…

With the threat of involvement in the “European War” a constant subject of American headlines, Flash Comics #12 (December 1940) had the heroic human hurricane intervene to save tiny Ruritanian nation Kurtavia from ruthless invasion. His spectacular lightning war saw Garrick sinking submarines, repelling land armies and crushing airborne blitzkriegs for a fairytale happy ending here, but within a year the process would become a patriotic morale booster repeated ad infinitum in every American comicbook as the real world brutally intruded on the industry and nation…

Back in the USA for #13, Garrick went to aid old friend Jim Carter in cowboy country where the young inheritor of a silver mine was gunned down by murdering owlhoots, before Jay heading back east to crush a criminal combine sabotaging city subway construction in #14 and saving a circus from robbery, sabotage and poor attendances in #15.

Throughout all these yarns Jay had paid scant attention to preserving any kind of secret identity – a fact that would soon change – but as Hal Sharp took over the illustration with #16 (Hibbard presumably devoting his energies to the contents of the forthcoming 64-page All-Flash Quarterly #1 – to be seen in the succeeding Archive collection), Joan was kidnapped by Mexican mobsters aware of her connection to The Flash.

Rushing to her rescue Garrick was forced to battle a small army, but not only saved his girlfriend but even managed to reform bandit chief José Salvez.

This first high-energy compilation ends with another light-hearted sporting escapade as the speedster intervenes in a gambling plot, saving a moribund baseball team from sabotage even as Jay Garrick – officially “almost as fast as the Flash” – becomes the Redskins’ star player to save them from lousy performances…

With covers by Sheldon Moldoff, Dennis Neville, George Storm, Jon L. Blummer, Hibbard and Sharp, this book is a sheer delight for lovers of the early Fights ‘n’ Tights genre: amazing, exciting and funny, although certainly not to every modern fan’s taste. Of course, with such straightforward thrills on show any reader with an open mind could find his opinion changed in a flash.
© 1940, 1941, 1999 DC Comics. All Rights Reserved.

The Wild West Show


By Joe R. Lansdale, Lewis Shiner, Neal Barrett Jr., Sam Glanzman, Doug Potter & many and various. Edited by Richard Klaw (Mojo Press)
ISBN: 1-885418-04-3

Once upon a time, not that very long ago, nearly all of fiction was engorged with tales of Cowboys and Indians.

As always happens with such periodic popular phenomena – such as the Swinging Sixties’ Super-Spy Boom and the recent Vampire/Werewolf Boyfriend trend – there was a tremendous amount of momentary merit, lots of utter dross and a few spectacular gems.

Most importantly once such surges have petered out there’s also generally a small cadre of frustrated devotees who mourn its passing and, on growing up, resolve to do something to venerate or even revive their lost and faded favourite fad…

After World War II the American family entertainment market – for which read comics, radio and the burgeoning television industry – became comprehensively enamoured of the clear-cut, simplistic sensibilities and easy, escapist solutions offered by Tales of the Old West; already a firmly established favourite of paperback fiction, movie serials and feature films.

I’ve often pondered on how almost simultaneously a dark, bleak, nigh-nihilistic and oddly left-leaning Film Noir genre quietly blossomed alongside that wholesome revolution, seemingly for the cynical minority of entertainment intellectuals who somehow knew that the returned veterans still hadn’t found a Land Fit for Heroes… but that’s a thought for another time and different review.

Even though comic books had encompassed Western heroes from the very start – there were cowboy strips in the premier issues of both Action Comics and Marvel Comics – the post-war years saw a vast outpouring of anthology titles with new gun-toting heroes to replace the rapidly dwindling supply of costumed Mystery Men, and true to formula, most of these pioneers ranged from transiently mediocre to outright appalling.

With every comic-book publisher turning hopeful eyes westward, it was natural that most of the historical figures would quickly find a home and of course facts counted little, as indeed they never had with cowboy literature…

Despite minor re-flowerings in the early 1970s and mid-1990s, Cowboy comics have largely vanished from our funnybook pages: seemingly unable to command enough mainstream commercial support to survive the crushing competition of garish wonder-men and the furiously seductive future.

Europe and Britain also embraced the Sagebrush zeitgeist and produced some pretty impressive work, with France and Italy eventually making the genre their own by the end of the 1960s. They still make the best straight Western strips in the world.

Happily however an American revolution in comics retailing and print technologies at the end of the 20th century allowed fans to create and disseminate relatively inexpensive comicbooks of their own and, happier still, many of those fans are incredibly talented creators in other genres. A particularly impressive case in point is this captivating lost treasure from independent creator-led outfit Mojo Press, which published some amazing and groundbreaking horror, fantasy, Western and science fiction graphic novels and books between 1994 and their much-lamented demise in 1999.

Released in 1996, The Wild West Show was Mojo’s sixth release, a black and white anthology which celebrated the classical iconography of the genre whilst gleefully playing fast and loose with the content and running roughshod over the traditional mythology of the medium.

After the informative and educational ‘Two Fists, Four Colors and Six Guns’ – a history of Western comics by Scott A. Cupp – the wide-screen wonderment begins with Joe R. Lansdale’s beguiling short story ‘Trains Not Taken’ (adapted by Neal Barrett Jr. & John Garcia) as American Ambassador-to-Japan Bill Cody strikes up a casual conversation with businessman James Hickock on a Iron Horse trip to the Dakotas.

Among the many topics are the captivating single woman both find impossible to ignore, the Japanese/American union and recent massacre of a combined US Cavalry/Samurai force by Crazy Horse and Sitting Bull,

The tragic loss of both Custer and Yoshii and other matters of great import pass the time, but the weary Hickock is too distracted to concentrate fully. His mind is filled with the troubles of his aging alcoholic wife and the disturbing dreams of another life: one where he was a buffalo hunting scout and deadly gunslinger. But those are just frustrating fancies of trains not taken. It’s all too late now – or is it…?

Lewis Shiner’s ‘Steam Engine Time’, illustrated by Doug Potter, is another glorious genre-bending snippet set in Austin, Texas in 1898, where an anonymous lad with a dream and a guitar tried to get the white folk interested in his new kind of music. Even though the far-more-welcoming Negroes in the Colored Quarter hadn’t heard of “The Blues” they accepted his unique squalling and bizarre pelvis-led dancing and understood his impatience. The kid wished that somehow he could get electricity into his guitar. Someday, maybe…

Veteran comics craftsman Sam Glanzman then turned in a silent masterpiece of action and bleak, black humour in ‘I Could Eat a Horse!’ after which Paul O. Miles and artists Newt Manwich & Michael Washburn adapted Donn Webb’s hilarious saga of a far from ordinary sidekick in ‘Cowboy Dharma’, whilst Norman Partridge & Marc Erickson revealed the West’s affinity for grotesque horror in the terrifying tale of The Head – but not much else – of murdering bandito Joaquin Murrieta in ‘For Neck or Nothin’…

Short and bittersweet, ‘Custer’s Last Love’ is a smart parable of the battle of the sexes from Steve Utley & Kevin Hendryx, and the whole shooting match ends on a lyrical high with the fact-based historical drama of settler Maggie Gosher whose ‘Letters from Arizona’ in 1889 are here transformed into a powerful and memorable strip by Joe Preston, John Lucas & Martin Thomas.

The Western tale has long been a part of world culture and perhaps that fact has relegated the genre in too many minds to the status of a passé fascination of a bygone generation. However these fresh looks at an overexposed idiom prove there’s still meat to found on those old bones, and cow-punching aficionados, fans of nostalgia-tainted comics and seekers of the wild and new alike can all be assured that there’s a selection of range-riding rollercoaster thrills and moody mysteries still lurking in those hills and on that horizon…

Black hats, white hats, alternate worlds, great pictures and macabre twists – what more could you possibly ask for?
The Wild West Show © 1996 Richard Klaw. All material contained herein © its respective creators. All rights reserved.

Usagi Yojimbo book 2: Samurai


By Stan Sakai (Fantagraphics)
ISBN: 978-0-93019-338-1

Usagi Yojimbo (which translates as “rabbit bodyguard”) first appeared as a background character in Stan Sakai’s anthropomorphic comedy The Adventures of Nilson Groundthumper and Hermy, which launched in furry ‘n’ fuzzy folk anthology Albedo Anthropomorphics #1 (1984), subsequently appearing there on his own terms as well as in Critters, Amazing Heroes, Furrlough and the Munden’s Bar back-up in Grimjack.

Sakai was born in 1953 in Kyoto, Japan before the family emigrated to Hawaii in 1955. He attended the University of Hawaii, graduating with a BA in Fine Arts, and pursued further studies at Pasadena’s Art Center College of Design after landing in California.

His early forays into comics were as a letterer, most famously for the inimitable Groo the Wanderer, before his nimble pens and brushes, coupled with a love of Japanese history and legend and hearty interest in the filmic works of Akira Kurosawa and his peers, all combined to turn a proposed story about a human historical hero into one of the most enticing and impressive fantasy sagas of all time.

And it’s still more educational, informative and authentic than any dozen Samurai sagas you can name…

The deliriously peripatetic and expansive period epic is nominally set in a world of sentient animals (with a few unobtrusive human characters scattered about) and specifically references the Edo Period of Feudal Japan: the early 17th century of our reckoning.

It simultaneously samples classic contemporary cultural icons from sources as varied as Lone Wolf and Cub, Zatoichi and even Godzilla whilst specifically recounting the life of Miyamoto Usagi, a Ronin or masterless wandering Samurai, eking out an honourable living as a Yojimbo or bodyguard-for-hire.

As such, his fate is to be drawn constantly into a plethora of incredible situations.

And yes, he’s a rabbit – a brave, sentimental, gentle, artistic, empathetic long-suffering, conscientious and heroic everyman bunny who just can’t turn down any request for help or ignore the slightest evidence of injustice…

This sublime second monochrome compilation (which originally appeared in Fantagraphics’ Usagi Yojimbo volume 1, #1-6, from 1989), begins with an effulgent Introduction from fellow legendary Groo-grifter Mark Evanier before the comedic adventure seamlessly transformed into epic drama, in an ambitious 9-chapter serial which solidly set the scene for decades to come.

‘Samurai!’ started with the Ronin again meeting money-mad bounty-hunter Gennosuké after a deadly duel of honour left a warrior named Gunichi a bloody corpse at the Yojimbo’s feet. Pressed by the newly-arrived and curious Gen, the moodily moved and uncharacteristically loquacious rabbit began sharing some of the events of his boyhood…

Once, Miyamoto Usagi was simply the son of a small-town magistrate, dispatched with his friend Kenichi to train at the prestigious DogoraFencingSchool in Sendai.

As the boys made their journey they encountered a lone, aged warrior beset by a pack of bullies from that self-same school, determined to prove their institution’s martial superiority. Despite all efforts to placate the hotheads old Katsuichi was eventually forced to reluctantly slay the toughs. The stunned witnesses began to bicker. Whilst Kenichi wanted to follow orders and go on to the – clearly honourless – DogoraSchool, little Usagi chose to seek out the old man and make him his Sensei…

The old man was finished with teaching but eventually saw something in the defiant, determined little rabbit and grudgingly accepted his exceptional young charge…

Usagi spent years learning the Way of Bushido from his stern, leonine master: not just superior technique and tactics, but also a philosophy of justice and restraint that would serve him all his life…

The revelations of Usagi’s boyhood training continue in short, revelatory vignettes as the elder Yojimbo and his surly companion continue towards shelter, highlighting the peculiar relationship of Sensei and Student. At the disciple’s first tournament the scurrilous, vengeful Dogora adherents plan to “accidentally” cripple the boy and thus humiliate his teacher, but don’t reckon on his innate ability.

After besting the entire FencingSchool contingent in duels with wooden swords – or Bokken – the boy at last faces his old friend Kenichi and triumphs.

His prize is a Wakizashi “Young Willow” and Katana “Willow Branch”. The short and long swords are the soul of a samurai, marking his graduation to martial maturity, but Usagi is blithely unaware of what his victory has cost his childhood companion…

Mere months later, the graduate warrior was challenged by a masterful, mysterious swordsman who was a bodyguard to the Great Lord MifunÄ—. Their duel was interrupted when a band of Dogora assassins attacked, determined to avenge their school’s humiliation by a single stick-wielding student. The cowards were no match for the steel of Usagi and the mighty Gunichi, and the victors parted as friends, with the bodyguard promising to recommend the rabbit for future service to his Lord.

Still assessing his options the young Samurai then encountered Kenichi once more. The disgraced youth had left the DogoraSchool and was trying to drink himself to death, but when he and Usagi heard that their home village was threatened by bandits the former friends reunited to save their loved ones…

By holding Usagi’s childhood love Mariko hostage, the brigands had successfully neutralised his magistrate father and were stripping the hamlet of all its provisions and meagre treasures when Usagi and Kenichi challenged them.

None of the villains survived the vengeance of the outraged villagers.

In the aftermath although Mariko clearly wanted Usagi to stay, she said nothing and the Samurai left to join Lord MifunÄ—’s service. Kenichi stayed…

The young warrior rose quickly as MifunÄ—’s vassal and was soon a trusted bodyguard, serving beside the indomitable Gunichi. It was a time of great unrest and war was brewing. In his third year of service the Lord’s castle was attacked by Neko Ninja assassins. Although the doughty warriors managed to save their master, his wife Kazumi and heir Tsuruichi were murdered. Realising ambitious rival Lord Hikiji was responsible, MifunÄ— declared war…

The struggle ended on the great Adachigahara plain when MifunÄ—’s general Todo switched sides and the Great Lord fell. At the crucial moment Gunichi also broke, fleeing to save his own skin and leaving the helpless Usagi to preserve the fallen Lord’s head – and Honour – from shameful desecration…

The story came full circle now, when after two years as a purposeless, masterless Ronin, the wandering Yojimbo met Gunichi again…

After that epic origin yarn, Sakai returned to short, pithy vignettes to cleanse the dramatic palate, beginning with a delicious traditional horror story. In ‘Kappa’ the wanderer encounters a deadly marsh troll at dusk and barely escapes with his life by offering the foul beast some wild cucumbers he has picked. Exhausted, the Ronin finds shelter with an old woman for the night, but when she hears of his adventure she becomes hysterical.

The cucumbers were planted so that her own son – returning that night – would have something to buy off the voracious Kappa…

Horrified by his inadvertent error, Usagi dashes back to the marsh to save the son, but even after overcoming the monster shockingly learns of one final sting in this tale…

Soaking a sore back in a hot spring the wanderer befriends a newly hatched tokagé lizard (ubiquitous, omnivorous reptiles that populate the anthropomorphic world, replacing scavenger species like rats, cats and dogs in the fictitious ecosystem), but is caught off guard and ambushed by bandits. Luckily the uniquely fire-breathing ‘Zylla’ comes to his assistance, prompting the wary warrior to wonder if the lizard might be a minor deity…

This second monochrome compilation concludes at the ‘Silk Fair’ where the wanderer saves a silk-worker from marauding bandits and stays to liberate all his oppressed fellows from a miserly merchant ruthlessly exploiting them…

The Lethal Lepus has changed publishers a few times but has been in continuous publication since 1987 – with over 29 graphic novel collections and books to date. He has also guest-starred in many other series (such as Teenage Mutant Ninja Turtles and its TV incarnation) and even almost made it into his own small-screen show but there’s still time yet and fashions can revive as quickly as they die out. There are high-end collectibles, art prints, computer games and RPGs, a spin-off sci-fi comics serial and lots of toys. Sakai and his creation have won numerous awards both within the Comics community and amongst the greater reading public.

Fast-paced yet lyrical, funny, thrilling and simply bursting with veracity and verve, Usagi Yojimbo is a monolithic magical saga of irresistible appeal that will delight devotees and make converts of the most hardened hater of “funny animal” stories.

Sheer comicbook poetry by a Comicbook Sensei…

Text and illustrations © 1987, 1989, 2005 Stan Sakai. Book editions © 1989, 2002 Fantagraphics books. All rights reserved.