Marvel Masterworks volume 12: The X-Men 101-110


By Chris Claremont, Dave Cockrum, John Byrne & various (Marvel)
ISBN: 0-87135-628-7

In 1963 The X-Men #1 introduced Cyclops, Iceman, Angel, Marvel Girl and the Beast: very special students of Professor Charles Xavier, a cerebral, scholarly wheelchair-bound telepath dedicated to brokering peace and integration between the masses of humanity and the emergent off-shoot race of mutants dubbed Homo Superior.

After years of eccentric and spectacular adventures, the mutant misfits disappeared at the beginning of 1970 (issue #66 cover-dated March) during a sustained decline in costumed hero comics, when mystery and all things supernatural once more gripped the world’s entertainment fields.

Although their title was revived at the end of the year as a reprint vehicle, the missing mutants were reduced to guest-stars and bit-players throughout the Marvel Universe and the Beast was transformed into a monster to cash in on the horror boom, until new editor-in-chief Roy Thomas green-lighted a bold one-shot in 1975 as part of the company’s line of Giant-Sized specials…

This superb second deluxe hardcover compendium recaptures the stellar excitement of those exuberant days through X-Men #101-110 of the decidedly “All-New, All-Different” X-Men (from October 1976 to April 1978) when the merry mutants were still young, fresh and delightfully under-exposed and only beginning their inexorable rise to mega-stardom. Moreover scripter Chris Claremont & artist Dave Cockrum were on the on the verge of utterly overturning the accepted status quo of women in comics forever…

What You Need to Know: The team now consisted of old acquaintance and former foe Sean “Banshee” Cassidy, Hulk villain Wolverine, and new creations Kurt Wagner, a demonic German teleporter codenamed Nightcrawler, African weather “goddess” Ororo Monroe AKA Storm and Russian farmboy Peter Rasputin, who could transform into a living steel Colossus and joined field-commander Scott (Cyclops) Summers and Jean Grey – still labouring under the nom-de guerre Marvel Girl…

But not for much longer…

For months a long-running, blockbuster-widescreen plotline had been building. Xavier, plagued by visions of interstellar wars and alien mind-mates, was on the verge of a mental breakdown. Not coincidentally, former students Havok and Polaris had attacked the new team, apparently willing allies of a mysterious madman disguised as Cyclops’ old alias Eric the Red.

That devastating conflict then segued into a spectacular battle as remorseless robotic Sentinels returned under the hate-filled auspices of rogue Federal Agent Steven Lang and his mysterious backers of Project Armageddon. Coordinated attacks successfully snared the semi-retired Jean, Wolverine, Banshee and Xavier himself, compelling Cyclops to co-opt a space-shuttle and, with the remaining team, storm an orbiting space-station to rescue them.

Although the new X-Men were victorious, their cataclysmic clash wrecked their only means of escape and, as an immense solar flare threatened to eradicate the complex, their only chance of survival meant certain death for one X-Man…

Bracketed by a brace of team pin-ups (by Paul Ryan and Javier Saltares respectively and both inked by Al Williamson), the ten tales of stunning power and imagination contained herein begin with the debut of a landmark character in ‘Like a Phoenix from the Ashes’ (by Claremont, Cockrum & inker Frank Chiaramonte) as the shuttle spectacularly crashes back to Earth.

The X-Men had travelled in a specially shielded chamber but Marvel Girl had been compelled to pilot the vehicle unprotected through the lethal radiation storm.

As the mutants escaped the craft slowly sinking in JamaicaBay, a fantastic explosion propelled the impossibly alive Jean into the air, clad in a strange gold and green uniform and screaming that she was “Fire and Life Incarnate… Phoenix!”

Immediately collapsing, the critically injured girl was rushed to hospital and a grim wait began.

Unable to explain her survival and too preoccupied to spare time to teach, Xavier then packs Banshee, Nightcrawler, Wolverine, Storm and Colossus off to the Irish mutant’s home in County Mayo for a vacation, blissfully unaware that Cassidy Keep has become a deadly trap for his new students…

Within the ancestral pile, Sean Cassidy’s mutant cousin Black Tom has usurped control of the manor and its incredible secrets and at Eric the Red’s behest has contrived an inescapable ambush, assisted by an old X-Men enemy.

‘Who Will Stop the Juggernaut?’ (inked by Sam Grainger) sees the neophyte heroes in well over their heads and fighting for their lives, but finds room to tell the origin of weather-witch Storm and provide an explanation for her crippling claustrophobia, before ‘The Fall of the Tower’ shockingly concludes the tale as the heroes and the Keep’s Leprechauns (no, really) unite to expel the murderous invaders.

Although bi-monthly at the time, the epic kicked into strident top gear with ‘The Gentleman’s Name is Magneto’ as the weary heroes then divert to Scotland and check up on their gun-toting biologist/housekeeper Moira MacTaggert‘s island lab: a previously secret facility containing many of the mutant menaces the X-Men have defeated.

It’s a bad move as the ever-active Eric has restored the dormant master of magnetism to full power. He’d been turned into a baby – a strangely common fate for villains in those faraway days – but was all grown up again now – and very angry…

Arriving from America, MacTaggert and Cyclops are only just in time to lead a desperate, humiliating retreat from the exultant, triumphant Magneto. Cyclops doesn’t care: he realises the entire affair has been a feint to draw the heroes away from Xavier and Jean…

He needn’t have worried. Although in ‘Phoenix Unleashed’ (inks from Bob Layton) Eric orchestrated an attack by Firelord – a cosmic flamethrower who had been a herald of Galactus much like the Silver Surfer – Jean was now fully evolved into a being of unimaginable power who readily held the fiery marauder at bay…

In the interim a long-standing mystery was solved as the vision which had haunted Xavier was revealed as a fugitive princess from a distant alien empire.

Lilandra of the Shi’ar had rebelled against her imperial brother and whilst fleeing had somehow telepathically locked onto her inter-cosmic soul-mate Xavier. As she made her circuitous way to Earth, embedded Shi’ar spy Shakari had assumed the role of Eric the Red and attempted to remove Lilandra’s potential champion long before she arrived…

During the blistering battle that followed the X-Men’s arrival, Shakari snatched up Lilandra and dragged her through a stargate to another galaxy, but now, aware that the fate of entire universe is at stake, Xavier urges his team to follow.

All Jean has to do is re-open a wormhole to the other side of creation…

A slight digression followed as overstretched artist Cockrum was given a breather by a fill-in “untold” tale of the new team featuring an attack by psychic clones of the original X-men in ‘Dark Shroud of the Past’(by Bill Mantlo, Bob Brown & Tom Sutton, but with a framing sequence from Cockrum).

The regular story resumes in a wry tribute to Star Trek as ‘Where No X-Man Has Gone Before!’ (by Claremont, Cockrum & Dan Green) finds the heroes stranded in another galaxy where they meet and are defeated by The Shi’ar Imperial Guard (an in-joke version of DC’s Legion of Super Heroes), until bold interstellar freebooters The Starjammers arrive to turn the tables and uncover a mad scheme to unmake the fabric of space-time.

Lilandra’s brother Emperor D’Ken is a certified maniac and wants to activate a cosmic artefact known alternatively as the M’Kraan Crystal and “the End of All that Is” in his quest for ultimate power. He’s also spent time on Earth in the past and has played a major role in the life of one of the X-Men …

This tale (from issue #107) was the last drawn by Cockrum for many years. He would eventually return to replace the man who replaced him.

As X-Men and Starjammers battle the Crystal’s impossibly deadly automated guardians, this final chapter sees the newly puissant Phoenix literally save all of reality in a mind-blowing display of power and skill, all whilst trapped in a truly staggering other realm before taking the heroes home, appalled and enthralled by the intoxicating, addictive nature of her own might.

The conclusion of this ambitious extended saga was drawn by John Byrne (with inks from Terry Austin) and his efforts were to become an industry bench-mark as the X-Men grew in popularity and complexity. However, even though the bravura high-octane thrills of “Armageddon Now” seemed an unrepeatable high-point, Claremont & Byrne had only started. The best was still to come…

In ‘Home Are the Heroes’ Wolverine finally began to develop a back-history and some depth of character as technological wonder Weapon Alpha attacked the recuperating team in an attempt to force Logan to rejoin the Canadian Secret Service. Renamed Vindicator he would later return with Alpha Flight – a Canadian super-team which would eventually graduate to their own eccentric high-profile series.

This splendid compilation ends rather limply with another hasty fill-in as ‘The “X”-Sanction’ (illustrated by Tony DeZuniga & Cockrum), finds hired cyborg-assassin Warhawk infiltrating the mansion in search of “intel” for a mysterious, unspecified master before getting his shiny silver head handed to him…

The immortal epics compiled here are available in numerous formats (including softcover editions of the luxurious and enticing hardback under review here), but for a selection that will survive the continual re-readings of the serious, incurable fan there’s nothing to beat the sturdy and substantial full-colour feel of these sturdily Marvellous Masterwork editions.
© 1976, 1977, 1978, 1990 Marvel Entertainment Group, Inc/Marvel Characters, Inc. All rights reserved.

Golden Age Hawkman Archives volume I


By Gardner F. Fox, Dennis Neville, Sheldon Moldoff & various (DC Comics)
ISBN: 978-1-4012-0418-1

Although perhaps one of DC’s most long-lived and certainly their most visually iconic character, the various iterations of Hawkman have always struggled to find enough of an audience to sustain a solo title. From his beginnings as one of the assorted B-features in Flash Comics (the others being Cliff Cornwall, The King, The Whip and Johnny Thunder, all adding lustre to the soaraway success of the eponymous speedster at the helm of the comicbook), Winged Wonder Carter Hall has struggled through assorted engaging, exciting but always short-lived reconfigurations.

Over decades from ancient hero to re-imagined alien space-cop and post-Crisis on Infinite Earths freedom fighter (both named Katar Hol – see Showcase presents Hawkman volumes 1-2 and Hawkworld respectively) or the seemingly desperate but highly readable bundling together of all previous iterations into the reincarnating immortal berserker-warrior of today, the Pinioned Paladin has performed exemplary service without ever really making it to the big time.

Where’s a big-time movie producer/fan when you need one?

Created by Gardner Fox and Dennis Neville, Hawkman premiered in Flash Comics #1 (January 1940) and stayed there, growing in quality and prestige until the title died, with the most celebrated artists to have drawn the Winged Wonder being Sheldon Moldoff and Joe Kubert, whilst a young Robert Kanigher was justly proud of his later run as writer.

Together with his partner Hawkgirl/Hawkwoman, the gladiatorial mystery-man countered fantastic arcane threats and battled modern crime and tyranny with weapons of the past for over a decade before vanishing with the bulk of costumed heroes as the 1950s began.

His last appearance was in All Star Comics #57 (1951) as leader of the Justice Society of America, but the husband-and-wife hellions were revived and re-imagined nine years later as Katar Hol and Shayera Thal of planet Thanagar by Julie Schwartz’s crack creative team Gardner Fox and Joe Kubert – a space-age interpretation which even survived 1985’s winnowing Crisis on Infinite Earths. Their long career, numerous revamps and perpetual retcons ended during the 1994 Zero Hour crisis, but they’ve reincarnated and returned a couple of times since then too…

However, despite being amongst DC’s most popular and picturesque strips over the years, Hawkman (and Hawkwoman) always struggled to find sufficient audience to sustain their numerous solo titles.

This spectacular deluxe hardcover re-presentation of the formative years (collecting appearances from Flash Comics #1-22, January 1940 – October 1941) begins with a fond reminiscence by artist Moldoff in the ‘Foreword’ before the magic begins as it should with ‘The Origin of Hawkman’ by Fox & Neville.

In his first epochal episode Carter Hall is a playboy scientific tinkerer and part-time archaeologist with a penchant for collecting old, rare weapons, whose dormant memory is unlocked by an ancient crystal dagger purchased for his collection. Through dreams the dilettante realises that once he had been Prince Khufu of ancient Egypt, murdered with his lover Shiera by Anubis’ High Priest Hath-Set.

Moreover, with his newly returned memories Hall knows that the eternal struggle is primed to play out once more…

As if pre-destined, he bumps into the equally reincarnated and remembering Shiera Sanders just a terrifying electrical menace turns New York’s Subway into a killing field and they realised the deadly Doctor Hastor is their ancient nemesis reborn. Fashioning an outlandish uniform and anti-gravity harness of mystic Egyptian “Ninth Metal”, Hall hunts the deranged electrical scientist to his lair in time to save the mesmerised Shiera from a second death by sacrifice and mercilessly ends the cycle – at least for now…

In Flash #2, ‘The Globe Conquerors’ concentrated on fantastic science as Hall and Shiera tackled a modern Alexander the Great who built a gravity-altering machine in his ruthless quest to conquer the world, whilst ‘The Secret of Dick Blendon’ in #3 saw “The Hawk-Man” expose a wicked scheme by insidious slavers turning brilliant men into zombies for profit to gather riches and find the secret of eternal life.

Sheldon Moldoff debuted as artist in Flash Comics #4 (April 1940), illustrating a splendidly barbarous thriller wherein the Winged Warrior clashed with ‘The Thought Terror’, a sinister mesmerist enslaving the city’s wealthy citizens, whilst ‘The Kidnapping of Ione Craig’ in #5 pitted the crime-fighting phenomenon against Asiatic cultists led by legendary assassin Hassan Ibn Saddah, determined to stop a pretty missionary and secret agent from investigating distant Araby.

Moldoff has received overly unfair criticism over the years for his frequent, copious but stylishly artistic swipes from newspaper strips by master craftsmen Alex Raymond and Hal Foster in his work of this period, but one look at the stunning results here as the feature took a quantum leap in visual quality should silence those quibblers for good…

Maintaining the use of exotic locales, the story extended in issue #6 as Hall and Ione struggled to cross burning Saharan sands to the African coast before defeating Arab slavers and their deadly ‘Sheba, Queen of the Desert’…

Issue #7 further explored the mystical and supernatural underpinnings of the strip which easily lent themselves to spooky tales of quasi-horror and barbaric intensity. “The Eerie Unknown” and deluded dabblers in darkness were much-used elements in Hawkman sagas, as seen in ‘Czar, the Unkillable Man’ wherein the Avian Avenger, back in America and reunited with Shiera, clashed with a merciless golem animated by a crazed sculptor determined to get rich at any cost.

Flash Comics #8 featured another deranged technologist as ‘The Sunspot Wizard’ Professor Kitzoff altered the pattern and frequency of the solar blemishes and created riot, madness and chaos on Earth until the Winged Wonder intervened, whilst in ‘The Creatures from the Canyon’ Hawkman foiled aquatic invaders living in the deeps 5,000 feet below Manhattan Island who decided to expand their ancient empire upwards…

Bidding for an old firearm at an auction in #10, Hall was inexorably drawn into a murder-mystery and the hunt for a lost Colorado goldmine in ‘Adventures of the Spanish Blunderers’, before ‘Trouble in Suburbia’ manifested after a hit-and-run accident drew plucky Shiera into a corrupt and convoluted property-scam. Boyfriend Carter Hall was quite prepared to stand back and let her deal with the villains – even if Hawkman did exert a little surreptitious brawn to close the case…

Another murderous scam involved an old society chum as ‘The Heart Patient’ revealed how a pretty gold-digger and rogue doctor serially poisoned healthy young men and fleeced them for a cure, whilst in #13 ‘Satana, the Tiger Girl’ preyed on admirers for far more sinister reasons, pitting Hawkman and Shiera against scientifically hybridised killer-cats, after which ‘The Awesome Alligator’ saw an elder god return to Earth to inspire and equip a madman in a plot to conquer America with ancient secrets and futuristic super-weapons. None of those incredible threats could withstand cold fury and a well-wielded mace, however…

At this time the Pinioned Paladin usually dispatched foes of humanity with icy aplomb and single-minded ruthlessness, and such supernatural thrillers as #15’s ‘The Hand’ gave Fox & Moldoff ample scope to display the reincarnated warrior’s savage efficiency when he tracked down a sentient severed fist which stole and slaughtered at its inventive master’s command, whilst ‘The Graydon Expedition’ in #16 reinforced the hero’s crusading credentials when Shiera went missing in Mongolia, and the Winged Wonder undertook a one-man invasion of a fabulous lost kingdom to save her.

In Flash Comics #17, ‘Murder at the Opera’ put the bold birdman on the trail of an arcane Golden Mummy Sect with a perilously prosaic origin and agenda, whilst #18 found him investigating skulduggery in the Yukon when Shiera rushed north to offer aid to starving miners during ‘The Gold Rush of ’41’.

Evidently capable of triumphing in any environment or milieu, Hawkman next thwarted deranged physicist Pratt Palmer in #19, when that arrogant savant attempted to become the overlord of crime using his deadly ‘Cold Light’. ‘The Mad Bomber’ in #20 then found the Avian Ace allied with a racketeer to stop mad scientist Sathan destroying their city with remote-controlled aerial torpedoes, after which Hawkman was forced to end the tragically lethal rampage of an alien foundling raised by a callous rival for Shiera’s affections in ‘Menace from Space’…

This first high-flying archive compilation concludes with October 1941’s Flash Comics #22 and ‘The Adventure of the Killer Gang’ as headstrong Shiera witnesses a bloody hijacking and determines to make the bandits pay. Although she again helped Hawkman deal with the murderous vermin as a civilian here, big changes were in store for the feisty, capable heroine.

Already in All Star Comics #5 (July 1941) she had first worn wings and a costume of her own, and in Flash Comics #24 (December 1941) she would at last become an equal partner in peril and fully-fledged heroine: Hawkgirl… but sadly that’s a tale for another volume…

Exotic, engaging and fantastically inviting, these Golden Age adventures are a true high-point of the era and still offer astonishing thrills and chills. When all’s said and done it’s all about the heady rush of nostalgia: trying to recapture that magical full-sensorium burst of smell and feel and imagination-overload that finds kids at a perfect moment and provokes something visual and conceptual that almost literally blows the mind…

We re-read stories hoping to rekindle that instantly addictive buzz and constantly seek out new comics desperately hoping to recapture that pure, halcyon burst, and these lost mini-epics are phenomenally imbued with everything fans need to make that breathtaking moment happen…
© 1940, 1941, 2005 DC Comics. All Rights Reserved.

Iron Man: Extremis – Enhanced Edition


By Warren Ellis & Adi Granov (Marvel/Panini UK)
ISBN: 978-1-84653-527-7

Arch-technocrat and supreme survivor Tony Stark has played many roles in the Marvel Universe since his debut in Tales of Suspense #39 (March 1963) when, as visitor to an East Asian war-zone, he was critically wounded and captured by sinister, cruel Communists. Put to work building weapons with the dubious promise of medical assistance on completion, Stark instead created the first Iron Man suit to keep himself alive and deliver him from his oppressors.

Since then the inventor and armaments manufacturer became a liberal capitalist, eco-pioneer, space pioneer, Federal politician, Statesman and even Director of the world’s most scientifically advanced spy agency, the Strategic Hazard Intervention Espionage Logistics Directorate.

…And, of course, one of the world’s most prominent superheroes with the Mighty Avengers…

First conceived in the wake of the Cuban Missile Crisis at a time when the economy was booming and “Commie-bashing” was an American obsession, the emergence of a glamorous new Thomas Edison using Yankee ingenuity, wealth and determination to safeguard the Land of the Free and better the World was an inevitable development. Combining the then-sacrosanct faith that technology and Capitalism in unison could solve any problem with the universally evocative imagery of noble knights battling evil, the Invincible Iron Man seemed an infallibly successful proposition.

Of course whilst Tony Stark was the acceptable face of 1960s Capitalism – a sexy millionaire industrialist and secretly a benevolent all-conquering hero when clad in the super-scientific armour he built with his own two hands – the turbulent tone of the 1970s soon relegated his suave, “can-do” image to the dustbin of history.

With ecological disaster and social catastrophe from myriad abuses of big business abounding, the zeitgeists of the young shifted leaving the Golden Avenger and Stark International facing some tricky questions from the increasingly politically savvy readership.

With money, fancy gadgetry and unthinking patriotism not quite so cool anymore, the questing voices of a new generation of writers began posing uncomfortable questions in the pages of a series that was once the bastion of militarised America …

For a popular character/concept lumbered with a fifty-year pedigree, radical reboots are a painful but vital periodic necessity. To keep contemporary, Stark’s origin and Iron Man’s continuity have been drastically revised every so often with the crucible trigger event perpetually leapfrogging to feature America’s most-recent conflicts.

Thus, whereas the debut tale saw the inventor captured by Viet Cong guerrilla Wong Chu, who ordered his dying hostage to build weapons or perish from shrapnel embedded in his chest, later revamps had that life-preserving chest-plate and weaponised armour evolve as defiant responses to oriental mastermind the Mandarin and Chinese bandits before this latest logical upgrade brought the hero fully into the 21st century…

With the third Iron Man movie hurtling like a missile towards us, The House of Ideas has re-released an augmented collection of Warren Ellis’ updating of the legend: one wherein the always-futuristic noble knight got a stunning cyberpunk upgrade in a tale which directly influenced the filmic franchise and led to illustrator Adi Granov working as a designer and producer on the cinema interpretation.

Collecting Iron Man volume 4, issues #1-6 – January 2005-April 2006 – the fable follows the continuity-shattering “Disassembled” publishing event (involving and affecting The Avengers, Spider-Man, Fantastic Four, Thor, Captain America and Iron Man himself), which rebooted a number of core concepts and repositioned the inventor-hero as a driven futurist attempting to expiate the blood on his hands at any and all costs…

Although Stark has cut himself loose from official Governmental affiliations and all military contracts, abandoning guns and bombs to return to the life of a maverick entrepreneur, happily risking profits for the betterment of humanity, once upon a time he was an inspired deviser of death-dealing inventions…

Everything kicks off somewhere in Texas when dangerous men utilise stolen science to create a volunteer monster even as, in New York, shell-shocked, weary Stark struggles to get his life on course. Things aren’t made any easier by a conscience-shaking interview with journalist John Pillinger: a forthright, honest individual determined to pick at old scabs by reviewing Stark’s deadly contributions to America’s inhuman arsenal of destruction.

In an uncompromising exchange, Stark is reminded again that his cluster-bombs and landmines have killed so many more than enemy combatants in Iraq and Afghanistan…

With his own Board of Directors daily undermining the head of Stark International, trying to sideline him so that they can go back to building weapons, Stark’s only refuge is the good works performed by his secret identity.

So, when a respected researcher kills himself at biological innovation firm Futurepharm, and the company’s latest project goes missing, Tony jumps at the chance to help its founder – and old girlfriend – Maya Hansen…

Once upon a time they were brilliant young idealists who believed their innovations would reshape humanity, both inspired and influenced by scientific philosopher and truly radical thinker Sal Kennedy and both unhappy at the dirty compromises their work demanded, if they were to build a better world. Now, years later, they both seem closer to achieving their naïve dreams…

The stolen bio-package is codenamed “Extremis”: a nano-tube solution designed to overwrite human biology and cure any disease or injury. This also makes it a super-soldier serum capable of making a body, faster, stronger, tougher and able to build new organs with unsuspected capabilities.

In a hidden place, a man named Mallen comes out of the mutative coma caused by taking Hansen’s Extremis solution. He is no longer remotely human…

As Maya and Tony catch up with their old mentor Sal and are forced to ponder some unpalatable ethical dilemmas, Mallen is invading a Texas FBI office, slaughtering fifty agents and innocent bystanders with uncanny powers.

Long ago his radical, white supremacist family were killed in a domestic siege by Federal Agents, and now the vengeful anti-government libertarian militiaman is just starting his campaign to reclaim his America for his people…

He’s quickly tracked and intercepted by Iron Man and a terrifying battle between technology and biology, Government tool and freedom fighter, super-machine and enhanced man ensues. The Armoured Avenger doesn’t have a chance…

Crushed and broken by Mallen, Stark is perilously wounded and trapped inside his broken billion-dollar toy. The Extremis-enhanced terrorist is simply too strong and far too fast. Slowly dying, Iron Man convinces Maya to take him to Futurepharm, where he reveals his true identity to the astounded scientist and convinces her to give him a diluted, specifically-tailored dose of her incredible restorative…

As the serum goes to work, reconfiguring his system and incorporating elements of armour and processing systems within his body, Stark’s mind wanders back to the distant day when he was captured by Al Qaeda insurgents in Afghanistan.

Wounded, with shrapnel pressing against his heart, he and fellow prisoner Ho Yinsen were ordered to make weapons for their captors, but instead built a device to hold the lethal metal shards in place. The chest-plate soon evolved into a mobile weapons system and Stark broke free – but not without terrible consequences…

History repeats itself now as Stark again contrives a weapon-suit to overcome his problems – but this time he’s not wearing or piloting it. Now he truly is an Iron Man inside and out…

All that’s left for the new Avenger is the final battle against Mallen, one last duel between brutal past and shining future, and one more breathtaking betrayal…

Short, sweet, shocking and surprisingly engaging, this compelling Fights ‘n’ Tights thriller offers breakneck pace, astounding action and superbly suspenseful realpolitik, ethical and philosophical quandaries that will satisfy any fan who likes their fantasy tinged with a touch of contemporary hyper-authenticity.

This book also includes a stunning cover-gallery by the artist and a selection of features taken from Marvel Spotlight: Iron Man Movie from 2008, such as the Granov interview, ‘Iron Man to the Extreme’, more stunning art samples in ‘Covering Adi Granov’ and a history and appreciation of the Extremis project in Mike Conroy’s ‘Extreme Visions’.

Gritty, clever and hard-hitting, this is another explosively entertaining yarn to delight established fans with the added distinction of being self-contained and readily accessible to new, returning or casual readers.

™ & © 2013 Marvel & Subs. Licensed by Marvel Characters B.V. All rights reserved. A British Edition published by Panini Publishing, a division of Panini UK, Ltd.

Julio’s Day


By Gilbert Hernandez (Fantagraphics Books)
ISBN: 978-1-60699-606-5

In the 1980s a qualitative revolution forever destroyed the clichéd, stereotypical ways different genres of comic strips were produced and marketed. Most prominent in destroying the comfy pigeonholes we’d built for ourselves were three guys from Oxnard, California; Jaime, Mario (occasionally) and Gilberto Hernandez.

Love and Rockets was an anthology magazine featuring slick, intriguing, sci-fi tinted hi-jinx of punky young things Maggie & Hopey – the outrageously beguiling las Locas – as well as heart-warming, terrifying, gut-wrenching soap-opera fantasies from the rural Central American paradise of Palomar.

Supreme synthesists, Los Bros Hernandez Boys enthralled and enchanted with incredible stories that sampled a thousand influences, conceptual and actual; everything from Comics, TV cartoons, masked wrestlers and the emergent exotica of American Hispanic pop culture to iconic German Expressionism. There was also a perpetual backdrop displaying the holy trinity of the young: Sex and Drugs and Rock and Roll – for which please hear alternative music and punk rock.

The result was dynamite. Mario only officially contributed on rare occasions, but Jaime’s slick, enticing visual feasts explored friendship and modern love whilst destroying stereotypes of feminine attraction through his fetching coterie of Gals Gone Wild, whilst “Beto” exhaustively crafted a hyper-authentic rural landscape and playground of wit and passion created for his extended generational saga Heartbreak Soup: a quicksilver chimera of breadline Latin-American village life with a vibrant, funny and fantastically quotidian cast.

Everything from life, death, adultery, magic, serial killing and especially gossip could happen in Palomar’s meta-fictional environs, as the artist mined his own post-punk influences through a powerfully effective primitivist style which blended the stylised mythologies and iconographies of comics, music, recreational drugs, gangs, sex, forceful, capable, dominating women and the inescapable bonds of family using a narrative format which is at the graphic vanguard of Magical Realism.

There’s fiction, there’s Meta-fiction and then there’s Gilbert Hernandez. In addition to his astonishingly captivating Palomar tales he has authored stand-alone books such as Sloth, Grip, Birdland and Girl Crazy, all marked by his boldly compelling, disingenuous artwork and a mature, sensitive adoption of literary techniques by writers like Carlos Fuentes and Gabriel García Márquez: techniques which he has amplified and, visually at least, made his own.

He then went on to examine filmic and literary influences such as Roger Corman, John Cassavetes, Elmore Leonard and Jim Thompson as he broke new ground and reprocessed the cultural influences that shaped all us baby-boomers, with “adaptations” of the trashy B-Movies which featured as perennial plot “maguffins” in his stories and affected his cast of characters. Those became a little more actual in his “adaptations” of thrillers like Chance in Hell, The Troublemakers and Love from the Shadows…

Always winning critical acclaim but seldom financial reward, the brothers eventually went their own ways, but a few years ago creatively reunited to produce annual collections of new material in their particularly peculiar shared or, rather, adjacent pen-and-ink universes and this rapturously beguiling pictorial elegy began in Love and Rockets volume II, #1 but remained unfinished until completed in this stark evocative monochrome hardback.

Here Gilbert foregoes many of the signature elements he invented and the chaotically frenetic youth-fuelled backdrop he’s famous for to patiently detail the moving life-story of an ordinary man… and, of course, once you start looking you realise there’s really no such thing as ordinary…

It’s about families and friends, the secrets we must keep and how, even though the World changes, sometimes we just can’t…

I’d be doing you and the author a huge disservice by going into too much detail, but suffice to say that somewhere in Southern California a baby is born in 1900. From the start Julio is nourished and cherished by a loving family – all except his uncle Juan, whom only the infant’s older sister Sofia realised should be kept well away from all children at all costs…

Over 100 pages, until his passing in 2000, Julio grows up with friends Tommy and Araceli, dimly aware of yet barely affected by humanity’s great crises, although the fierce uncompromising nature of the times and the elements and environment shape the people of the village just as powerfully as any global war or Stock Market crash.

One tragic slip in a mere mudslide would come to affect the family for three tragic generations…

Moreover even in such placid outreaches, bullying, cruelty, bigotry and intolerance exist in abundance to mould young hearts and minds…

As he grows to maturity, Julio loses family, makes new friends and comes to realises he has a secret he cannot share with anyone: one that, despite the way the times change society before his eyes, he just cannot admit…

Dedicated to the proposition that big history happens somewhere else but its effects touch us all, this warm-hearted, deceptively heart-wrenching, challenging, and incontrovertibly groundbreaking epic is a grown-up comics fan’s dream come true and proves how far the medium has progressed.

From traditional world saving, anodyne fist-fights, fanciful fantasies and children’s escapism to the likes of Maus, One Bad Rat, Palestine, Persepolis, Pride of Baghdad Sailor Twain and so many more, comics have been continually evolving until they not only produce material equal to other art forms, but with Julio’s Day – the diamond point of the cutting edge of graphic narrative – at last arrive at masterpieces which can only be truly told as graphic narratives

…As you will surely see…

© 2013 Gilbert Hernandez. This edition © 2013 Fantagraphics Books, Inc. All Rights Reserved.

Ultimate Comics Iron Man: Demon in the Armour


By Nathan Edmondson & Matteo Buffagni (Marvel/Panini UK)
ISBN: 978-1-84653-526-0

The upcoming third Iron Man film has naturally inspired a few new releases and this one, following the latest refit of the alternate Ultimate Marvel Universe (in the Divided We Fall/United We Stand publishing event), is a pretty good place for new or returning readers to get acquainted with the franchise…

The Marvel Ultimates project started in 2000 with a thoroughly modernizing refit of key characters and concepts to bring them into line with contemporary “ki-dults” – perceived to be a completely different buying public to us baby-boomers and our declining descendents.

Eventually even this streamlined new universe became as crowded and continuity-constricted as its predecessor, and in 2008 the cleansing publishing event “Ultimatum” culminated in a reign of terror which apparently (this is comics, after all) wiped out loads of heroes and villains as well as millions of ordinary mortals.

Even after, slowly rebuilding this darker, grimmer continuum, it had to happen again in 2012 as a perilously destabilised world sank into international metahuman anarchy and America succumbed to a mass secession of rogue states resulting in a second Civil War before the remaining heroes, surviving mutants and a new Spider-Man brought a measure of peace and stability to the planet…

From this latest aftermath comes a post-apocalyptic thriller (reassembling issues #1-4 of Ultimate Comics Iron Man from October 2012-January 2013) which simultaneously explores the past and future of Tony Stark: über-genius weapon-smith, world-class philanderer, amiable drunk, cancer victim and the latest arrogant financial Master of the Universe from a dynasty of armaments manufacturers and profiteers.

Demon in the Armour (and yes, it has been spelled differently for this British Edition) opens with the Golden Avenger spectacularly stopping a railway theft of super-guns before flashing back to earlier times when the rebellious son broke away from his overbearing father Howard Stark and attempted to set up his own company with cherished pal and partner Josey Gardner.

It was one of the last times he defied his dad’s demands.

Despite everything Tony tried, Stark senior was determined that his son would assume control of the family business, and as always, what the old man wanted he got. Six months later, Josey died in a plane crash but by then Tony was too busy in his new role to notice much…

Howard Stark was a complex man: over four decades he had built his small firm into a globe-girdling colossus, and although he never had time for family or sentiment there was always room for one more lesson on how Tony should run it once the old boss was gone…

Back in the present, the current owner is apprised of a brutal sabotage attack which masked a hacking attack. When Iron Man investigates the multi-pronged security breach he is completely outmanoeuvred by a mysterious “Mandarin” organisation which has infiltrated the company databases and even overridden control of Stark’s impregnable armoured suit.

The enigmatic ghost company claim they now own Stark Industries, just as they always have…

With the grudging assistance of ex-girlfriend, former boss super-spy and current White House Insider Carol Danvers, Tony and his major domo Jarvis track Mandarin to shell-company South Pacific Financial in Hong Kong, but the group has such strong ties to the Chinese Government – and the clout to make almost any problem go away – that even the USA officially considers them too big to mess with…

None of which matters one iota to Stark who, hot for answers and payback, ignores advice from friends, orders from the government and simple common sense to invade the company HQ in Hong Kong, only to again fall victim to the mal-ware and unlimited resources of Mandarin…

Barely escaping intact and with China personally suing him, the unrepentant Stark calls in a favour from military man James Rhodes (pilot of the US Air Force iteration of Stark armour dubbed War Machine)… who cheerily refuses…

A dedicated patriot, Rhodey has no time for the self-absorbed inventor and his headstrong manner, but when the latest Mandarin ploy compromises America’s Stark-built automated drone-system and causes untold damage, he joins Carol in a last-ditch scheme to destroy the sinister phantom cabal.

Stark and S.H.I.E.L.D. satellite data pinpoints an uncharted PacificIsland as the probable home base of Mandarin, but when Iron Man blazes in, Tony is easily overwhelmed. Mandarin has him exactly where it has always wanted him and the overmatched, outfoxed inventor subsequently discovers the family secrets and appalling obligations he could never have imagined as well as an unobtrusively all-pervasive foe unlike any other he has ever faced…

Luckily the unlikely hero always had plans and allies to match his impulsive nature and selfish indignation…

Cunning, devious, fast-paced and action-packed, this sharp, straightforward thriller perfectly fills the bill as a place to jump on to the Iron Man experience as writer Nathan Edmondson & artist Matteo Buffagni (ably augmented by colourist Andy Troy) fill in some questions about Tony Stark and reboot the Technological Titan just in time for the next movie…

With covers and variants by Frank Stockton & Gabrielle Dell’otto, this is a deliciously wry, cynical shocker: another breathtakingly effective yarn only possible outside the Marvel Universe and one which will resonate with readers who love the darkest side of science fiction and superheroes as well as casual readers who know the company’s movies better than the comicbooks.

Heavy on attitude and action and over almost too quickly, this is another splendid tale that leaves the reader genuinely hungry for more…

™ & © 2013 Marvel. All rights reserved. Licensed by Marvel Characters B.V. A British Edition published by Panini Publishing, a division of Panini UK, Ltd.

Complete Crumb Comics volume 2: Some More Early Years of Bitter Struggle – New Edition


By Robert Crumb & Charles Crumb, edited by Gary Groth with Robert Fiore (Fantagraphics Books)
ISBN: 978-0-93019-362-1

This book contains controversially clever ideas, outrageously rude drawings, intemperate language, positive drug references and allusions, godless questioning of authority and brilliantly witty, culture-reshaping, personal accounts and opinions.

If you – or those legally responsible for you – might have problems with any of that, please skip this review and don’t buy the book. I’m sure we’ll all know better next time…

Robert Crumb is a unique creative force in the world of cartooning with as many detractors as devotees. His uncompromising, excoriating, neurotically obsessive introspections, pictorial rants and invectives unceasingly picked away at society’s scabs and forever peeked behind forbidden curtains – and all apparently for his own benefit – but he has always happily invited us to share his unwholesome discoveries with anybody with the time and temperament to look…

Way back in 1987 Fantagraphics Books began the nigh-impossible task of collating, collecting and publishing the chronological totality of the tireless artist’s vast output and now, after far too long out-of-print, those engrossing cartoon compendia are being reissued. The earliest volumes have been constantly described as the least commercial but now, with Crumb at last an acknowledged global art-treasure, those volumes are back for your perusal…

The son of a career soldier, Robert Dennis Crumb was born in Philadelphia in 1943 into a functionally broken family. He was one of five kids who all found different ways to escape their parents’ shattering problems, and comics were always paramount amongst them.

As had his older brother Charles, Robert immersed himself in the strips and cartoons of the day; not simply reading but also feverishly, compulsively creating his own. Harvey Kurtzman, Carl Barks and John Stanley were particularly influential, as were newspaper artists like E.C. Segar, Gene Ahern, Rube Goldberg, Bud Fisher, Billy De Beck, George (Sad Sack) Baker and Sidney Smith as well as “straight” illustrators like C.E. Brock and the wildly imaginative, frantically surreal 1930’s Looney Tunes and Merrie Melodies animated shorts.

Defensive and introspective, the young Robert pursued art and torturous self-control through religion with equal desperation. His early spiritual repression and flagrant, hubristic celibacy constantly warred with his body’s urgently growing base needs and desires…

Escaping his stormy family, Crumb married young and began working in-house at the American Greeting Cards Company. He also found like minds in the growing hippie and counterculture movements where he discovered LSD. In 1967 he upped sticks to California to become an early star of the burgeoning Underground Commix scene. As such he found plenty of willing “hippie-chicks” eager to assuage his fevered mind and hormonal body whilst he gradually reinvented the very nature of cartooning with such creations as Mr. Natural, Fritz the Cat, Devil Girl and a host of others.

The rest is history – or perhaps, sociology…

The tortured formative years provided meat for the first collection (The Early Years of Bitter Struggle) and those revelations resume right here, right now as the second volume continues the odyssey to acceptance after ‘The Best Location in the Nation…’; a comprehensive reminiscence and introduction from lifelong confidante Marty Pahls who describes the swiftly maturing and deeply unsatisfied Crumb’s jump from unhappy home to the depressing, dispiriting world of work.

‘Little Billy Bean’ (April 1962) reprises the hapless, loveless nebbish of yore whilst ‘Fun with Jim and Mabel’ revisits Crumb’s first bulky, morally-challenged domestic amazon, after which the focus shifts to her diminutive and feeble companion ‘Jim’. Next, an almost fully-realised ‘Fritz the Cat’ finally gets it on in a triptych of saucy soft-core escapades from R. Crumb’s self-generated Arcade mini-comic project.

From this point onwards, the varied and exponentially impressive breadth of Crumb’s output becomes increasingly riddled with his often hard-to-embrace themes and declamatory, potentially offensive visual vocabulary as his strips grope towards the creator’s long-sought personal artistic apotheosis.

His most intimate and disturbing idiosyncrasies regarding sex, women, ethnicity, personal worth and self-expression all start to surface here…

Working in the production department of a vast greetings card company gave the insular Crumb access to new toys and new inspiration as seen in the collection of ‘Roberta Smith, Office Girl’ gag strips from American Greetings Corporation Late News Bulletins (November 1963-April 1964), followed here by another Fritz exploit enigmatically entitled ‘R. Crumb Comics and Stories’ which includes just a soupçon of raunchy cartoon incest, so keep the smelling salts handy…

A beautiful 10-page selection of sketchbook pages comes next and then a burst of black-&-white and full-colour covers: the satirical 1960 election duel of Kennedy and Nixon, an Arcade gag, 13 letters to Pahls and Mike Britt disguised as ‘Farb’ and ‘Note’ front images as well as a brace of Arcade covers and the portentously evocative front for R. Crumb’s Comics and Stories #1 from April 1964.

The rest of this pivotal collection is given over to 31 more superb pages culled from Crumb’s sketchbooks; a vast and varied compilation that ably displays the artist’s incredible virtuosity and proves that – if he had been able to suppress his creative questing – he could easily have settled for a lucrative career in any one of a number of graphic disciplines from illustrator to animator to jobbing comic book hack.

Crumb’s subtle mastery of his art-form and overwhelming drive to expose and reveal his most hidden depths and every perceived defect – in himself and the world around him – has always been an unquenchable fire of challenging comedy and riotous rumination, and this evocative tome is crucial to understand the creative causes, if not the artistic affectations, of this unique craftsman and auteur.

This superb series, charting the perplexing pen-and-ink pilgrim’s progress, is the perfect vehicle to introduce any (over 18) newcomers to the world of grown up comics, and if you need a way in yourself, seek out this and all the other books in this incomparable sequence as soon as conceivably possible…

Art and stories © 1969, 1974, 1988, 1996, 2013 Robert Crumb. All rights reserved. Introduction © 1988 Marty Pahls.

Atalanta: The Race Against Destiny


By Justine & Ron Fuentes and Thomas Yeates (Graphic Universe)
ISBN: 978-1-58013-317-3

The heroic tales and beliefs of ancient cultures have for centuries formed an integral part of children’s educational development – and a good thing too. These days though, those magnificently inspiring and unforgettably visual yarns are as likely to be disseminated via graphic novel as through the sparsely illustrated prose books which had such a formative influence on my early days.

Atalanta: The Race Against Destiny was released in 2007, one self-contained chronicle in a large series which similarly retold through sequential narrative many other myths and legends such as Jason’s Quest with the Argonauts, the Labours of Hercules or the Saga of King Arthur.

Illustrated by the brilliant Thomas Yeates (Saga of the Swamp Thing, Time Spirits, Zorro and more) and adapted from traditional sources by Justine and Ron Fontes, the tragic tale of the World’s first feminist and a ferociously independent woman opens in heaven as the gods of Olympus observe a king railing at his wife, furious that she has given him a useless daughter instead of the son and heir he needed.

Ordering the infant to be ‘Abandoned’ on an exposed hillside, he thinks of her no more, blithely unaware that the baby has been found and adopted by a she-bear…

Nurtured and reared by her ursine protector the child grew strong and tough and exceedingly swift. Nothing could match her speed.

One day, years later, she was ‘Found’ and adopted by hunters who civilised her and gloried in her might and skill with a bow. These simple folk had no time for traditional women’s work and Atalanta grew with no knowledge of a woman’s traditional role in Greek society. She could not spin wool, weave or sew and knew nothing of cleaning or keeping a man’s house in proper order. Moreover she had no time or need to idly make herself pretty for a man…

As she grew to womanhood she often pondered her role and fate. Eventually she was advised by her adopted family to consult an oracle and journeyed to Delphi to seek ‘Answers and Adventures’ from the oracle of Apollo, where her shocking manner, dress and attitudes scandalised the refined citizens.

Sadly the responses of the closeted, drugged seer were far from helpful. The Oracle merely mumbled “avoid husband… can’t avoid… keep life… lose self” and the interpretations and rationalisations of the male priests were little better.

Atalanta returned to a life of hunting and lived day to day until an invitation came to enter a great competition to destroy a fearsome boar ravaging distant Calydon, kingdom of Oeneus and his son Prince Meleager.

Invitations had gone out to the greatest heroes of Greece and en route Atalanta met fabled Jason, and many Argonauts including Castor and Pollux, Theseus, Nestor, last survivor of the Trojan War, and Telemon who was once companion to Hercules himself. All hungered for glory and readily accepted her amongst their company as they discussed the fearsome beast they were to fight against.

Legend had it that the boar was a divine punishment sent by Artemis to punish a slight accidentally perpetrated by Oeneus, but as the champions talked the huntress realised many of the heroes also thought of her as a beguiling quarry…

The hunt for the boar was a disaster. Although she easily outdistanced her companions and drew first blood, many heroes died that day and when Meleager finally slew the beast he wanted Atalanta to share in the triumph. Her skill had indeed led to his killing stroke, but his jealous uncles refused to let a woman share in his glory and a fight broke out.

Besotted with her – and she with him – the Prince slew his uncles in a rage and called upon himself the final, fatal vengeance of the gods as well as his own mother.

Heartbroken and uncomprehending of the sheer spitefulness of celestials, Atalanta returned to the wilds, convinced that her love would ever doom any man she favoured…

Her legend grew however and in a far away kingdom her father pieced together the details and realised the celebrated huntress must be the daughter he had tried to kill. Seeing an opportunity he invited her into his household and the dutiful, curious young woman complied.

It was a disaster. She hated the rules and confinements of a palace princess and her sire only saw her as a means of gaining power, wealth and prestige. When he proffered the famed huntress in wedlock, many suitors came forward. Although the horrified, prophecy-haunted Atalanta knew that any man she married would die, she soon realised her greedy father did not care…

Thus she desperately devised a cunning competition to warn the fools away, demanding that only a man who could catch her would have her hand. To deter them further she insisted that any who failed must die but she had greatly underestimated the arrogance, greed and lust of princes…

A beautiful suitor named Hippomenes did get the message however and acted only as judge for ‘The Race of her Life’, watching the beautiful girl easily outdistance and thereby doom a host of potential husbands. Seeing her run though, he too was smitten and began his own campaign to win the lonely, tragic princess.

A great grandson of sea-god Poseidon, he made Atalanta feel she could beat her oracular curse and then petitioned love goddess Aphrodite to aid him in beating the unbeatable girl in a second race…

Equipped with the gleaming Golden Apples of the Hesperides, the wily youth distracted the fleet huntress enough to cross the finishing line first and won ‘A Bride After All’ but in his elation Hippomenes forgot to properly thank Aphrodite and the outraged deity promptly planned an awful vengeance for the slight.

At the moment of her greatest joy Atalanta learned the true power of prophecy when Aphrodite tricked the happy newlyweds into desecrating a shrine to Zeus’ mother Rhea for which sacrilege she furiously transformed them into a lion and lioness.

For the rest of eternity the lovers would remain together, keeping their lives but losing their selves, becoming the divine beasts pulling Rhea’s chariot across the world…

All religious stories are devised to explain away contemporary unsolved questions, unknowable mysteries or established social structures.

The liturgical history lesson retold here was one proudly patriarchal people’s attempt to rationalise their lives whilst explaining how and why such laws and customs exist and, although grossly simplified here, works in an engaging manner that should certainly tempt readers to go and find out more.

Engrossing, dynamic, pretty and blessed with a light touch, this splendid introduction to mythology is designed for kids with a reading age of nine or above – that’s Year 4, I suspect – and also contains a full ‘Glossary’ of characters and concepts, suggested ‘Further Reading, Websites and Films’, background on ‘Creating Atalanta: The Race Against Destiny, creator biographies in ‘About the Author and the Artist’ and an ‘Index’.

Packaged as full-colour, 48 page, card-cover booklets, they were designed to introduce youngsters to the magical riches of human history and imagination.

Although this particular saga retells a rather tragic and indubitably unfair tale of sexism, oppressive destiny and the costs of attempting to defy fate, it does read very well as sequential narrative in its own right and serves not just as an educational aid or social warning but as a smart way to get your youngsters into comics.
© 2007 Lerner Publishing Group, Inc. All rights reserved.

Star Trek: the Further Adventures of the Starship Enterprise – Marvel Illustrated Books


By Alan Brennert, Martin Pasko, Tom DeFalco, Luke McDonnell, Joe Brozowski, Mike Nasser, Tom Palmer & Klaus Janson (Marvel/)
ISBN: 0-939766-00-0

The stellar Star Trek brand and franchise might not have actually reached any new worlds, yet it certainly has permeated every civilisation here on Earth, with daily live-action and animated screen appearances appearing somewhere on the planet and comics iterations generated in a host of countries long lying fallow and unseen.

If only somebody could sort out the legal and logistical hassles so we could see again those stunning UK strips which appeared in Joe 90, TV21, TV Comic and Valiant from such fabulous creators as Angus Allan, Harry Lindfield, Mike Noble, Alan Willow, Ron Turner, Jim Baikie, Harold Johns, Carlos Pino, Vicente Alcázar, John Stokes and others, I might die a happy, nostalgia-drowned boy…

In the meantime however, here’s a little-seen lost artefact and another early glimpse at how our industry gradually became mainstream literature or “graphic novels”: a pulse-pounding paperback package for action fans, fantasy freaks and movie-lovers alike.

After a few abortive attempts in the 1960s to storm the shelves of bookstores and libraries, Marvel made a concerted and comprehensive effort to get their wares into more socially acceptable formats and, as the 1970s closed, purpose-built paperback collections and a string of new prose tales tailored to feed into their burgeoning brand began to emerge as the company continued its crusade to break into regular, real-world bookshops.

The company’s careful reformatting of their own classic comics adventures were generally excellent; a superb series of primers and a perfect new venue to introduce fresh readers to their unique worlds. In addition, by judicious partnerships with major film and TV properties, they expanded the market share for their little books in real shops and stores.

In this particular case the fact that the mighty Star Trek franchise’s comicbook requirements were being serviced by a stridently ascendant Marvel (after years with the commercial diffident Western/Gold Key Comics) made for an ideal repackaging opportunity…

The Further Adventures were all set in the days after Star Trek: the Motion Picture (which rebooted the long-dormant phenomenon and allowed Marvel to produce a vastly underrated 18-issue series) and recounted new exploits of the starship Enterprise and older, wiser, re-united Federation voyagers James T. Kirk, Spock, Dr. Leonard McCoy, Hikaru Sulu, Montgomery Scott, Nyota Uhura and Pavel Chekov.

This full-colour delight reformatted three of very best comicbook episodes and begins with ‘Eclipse of Reason’ by Alan Brennert, Martin Pasko, Luke McDonnell & Tom Palmer (originally seen in issue #12, March 1981) wherein the comrades are reunited with former Yeoman Janice Rand.

She has since married Kadan of Phaeton, an alien being composed of pure thought and volunteered for a one-way trip with him and an equally disembodied crew beyond the energy barrier that seals off our galaxy from the rest of the universe. However as in the TV episode “Where No Man has Gone Before”, collision with the barrier produces terrifying psionic anomalies and the exploratory starship U.S.S. Icarus turns back, its conceptual crew driven mad and determined to return home at all costs.

With the anti-matter powered ship on a collision course with the densely populated planet, Kirk, Spock and Rand must overcome extraordinary perils to save an entire world and a unique, extraordinary love…

Pasko, Joe Brozowski & Palmer collaborated on ‘Like a Woman Scorned’ (from previous issue #11, February 1981) wherein the Enterprise was despatched to evacuate a cult leader from a radiation-drenched colony world and Scotty was unhappily reunited with bitter old flame Andrea Manning – and her charismatic guru Carl Wentworth.

Even as the reluctant evacuee began exerting an uncanny persuasion and fomenting actual rebellion aboard ship, the downhearted engineer and his beloved ship began to suffer impossible attacks from creatures out of dark fairytales, leaving Kirk, Spock and Dr. McCoy to divine the incredible secret to the inimical invasion…

Last included is the marvellously twisted ‘Tomorrow or Yesterday’ (Tom DeFalco, Mike Nasser & Klaus Janson from #7 October 1980) wherein a landing crew beams down to doomed world Andrea IV to rescue the indigenous primitives from a devastating radiation cloud only to find the natives welcoming, aware of the danger but strangely unworried.

To make matters worse the encroaching Rad-storm has made return to the enterprise all but impossible.

In the great square the mystery deepens as destruction looms, when Kirk, Spock and McCoy observe the natives praying to statues of the Saviours destined to save them all: perfect likeness of the Federation Officers sculpted 24,000 years previously…

With time running out, the desperate heroes find themselves trapped amongst blithely unworried masses, all patiently waiting for the prophesied messiahs to save them – just as they have already done…

Smart, effective and lovingly executed, these classic yarns are long overdue for a compilation re-release (as far as I’m aware the stories from this comics series were only ever available in this paperback and as part of a CD-Rom package), and Trekkies, Trekkers and comics aficionados alike should rowdily unite to agitate until some publisher gets the message…
© 1980, 1981 Paramount Picture Corporation. All rights reserved. At that time Star Trek was ™ Paramount Picture Corporation.

The Wasteland


By Dave Louapre & Dan Sweetman (Piranha Press/DC Comics)
No ISBN, ASIN: B000UE4MBE

During the anything-goes 1980s the field of comics publishing expanded exponentially with new companies offering a vast range of fresh titles and ideas. To combat the upstart expansion, Marvel and DC also instigated innovative material for those freshly growing markets with the latter colossus especially targeting readers for whom old-fashioned funnybooks were anathema …or at least a long-abandoned childhood flirtation.

DC pioneered new, more mature-oriented niche imprints such as Vertigo and Helix, but undoubtedly some of the most intriguing treats came out of their Piranha Press line, formed in 1989 and re-designated Paradox Press in 1993.

When DC founded this off-key, adult special projects imprint, both the resultant releases and reader’s reaction to them were passionately mixed.

It had long been a Holy Grail of the business to produce comics for people who don’t read comics and, despite the inherent logical flaw, that’s a pretty sound and sensible plan, but the delivery is always problematic.

Is the problem resistance to the medium? Then try radical art or narrative styles, unusual design or typography, and use talent from outside the medium to fill your books: you get some intriguing results, but risk still not reaching a new audience whilst alienating those readers already on board…

This superbly eclectic and overwhelmingly effective collection partially mitigated that risk by using new creators with an already established pedigree outside the comics industry and material which had found a fan-base elsewhere in publishing…

It’s also was one of the best and most wickedly addictive books Piranha produced…

Dave Louapre & Dan Sweetman had worked together since college, producing self-published illustrated stories which they sold direct to local bookstores. This led to a macabre and deliciously dark panel-gag series published in the L.A. Reader and movie magazine Fangoria and the creation of stunningly off-kilter, ironically post-modern and media-celebrated cartoon-fiction analect Beautiful Stories for Ugly Children, which winningly combined outré, edgy domesticity with the aesthetic sensibilities of Jean Paul Sartre, Ambrose Bierce, O. Henry, Charles Addams, Aubrey Beardsley and Gahan Wilson. It was not your average comicbook…

The Piranha Press experiment was always a tenuous dream in a cutthroat business, and though BSFUC was undoubtedly its greatest triumph – 41 delirious issues, some specials and a “Best Of” collection – the imprint was radically restructured in 1992 and Dave and Dan moved on and out to Hollywood.

Before they finally left, however, the company published also The Wasteland: a compilation – with some new material – of that aforementioned gag feature…

Produced as a single captioned panel, the strip offered the trademarked weird ideas and compelling, alluring prose rendered (sur)real via lovely, sketchy, scratchy, frantically evocative monochrome illustrations with the same skewed worldview, supplemented with a heaping helping of mordant Gary Larson wryness added to the mix.

There’s no point my trying to relate the contents of this superb, tragically out-of-print but mercifully still available tome: 128 pages of graphic imagery blending the cute with the grotesque, the mundane with the bizarre and the unexpected with the cheerily distasteful which you just have to see to believe.

All I can do here is tease you with a few atypically typical sample subject-lines such as ‘Men without Women meet Dogs without Snouts’, ‘The Little Cyclops Puppy Nobody Would Play With’, ‘Cheerleaders on Fire’, ‘Lover’s Hop, for the Less-than-Devastated’, ‘The Substitute Executioner’, ‘My Dinner with Medusa’, ‘Jump-Starting the Dog’, ‘We Got Along Swimmingly Once I Learned They Hated Me’, ‘A Day at the Nun Jousts’ ‘Rudolph the Red Light Reindeer’, ‘Zero-Gravity Autopsy’, ‘The Gas Chambermaid’ and ‘Rumble Monks’, and rest assured that some of you will now be unable to rest until you experience the sheer creative anarchy for yourselves…

Happy Easter, comic fans…
The Wastelands © 1989 Dave Louapre & Dan Sweetman. All Rights Reserved.

The UmbrellaAcademy volume 1: Apocalypse Suite


By Gerard Way & Gabriel Bá (Dark Horse)
ISBN: 978-1-59307-978-9

Superheroes have been around long enough now that they’ve been able to evolve into different sub-sets: straight Save-the-World continuity types as championed by DC and Marvel, obsessively “real” or realist iterations such as Marvelman, Masked Man, Crossfire or Kick-Ass, comedy versions like Justice League International, Ambush Bug, Deadpool or She-Hulk and some rare ducks that straddle a few barstools in between.

Cut from the same cloth of Edgy, Catastrophic Absurdism as Scott McCloud’s Zot!, Brendan McCarthy’s Paradax or Grant Morrison’s Doom Patrol and Flex Mentallo, the archly anti-didactic antics of The Umbrella Academy offered readers a subtly subversive take on the idiom which impressed the heck out of everybody and lured many disillusioned fans back to the pitifully tired and over-used genre when first released…

This debut collected volume gathers the initial 6-issue miniseries as well as a 2-page online tease from MySpace Dark Horse Presents and an introductory short story from the company’s Free Comic Book Day issue in 2007.

Once upon a time a strange event occurred. All across Earth 43 babies were unexpectedly born as the result of apparent immaculate conceptions – or perhaps some kind of inexplicable parthenogenesis. The births even surprised the mothers, most of whom abandoned or put up for immediate adoption their terrifying newborns.

Seven of these miracle babies were acquired by esteemed inventor and entrepreneur Sir Reginald Hargreeves. The inventor of the Levitator, mobile umbrella communicator, Clever Crisp cereal, Televator and a process which enabled chimps to speak was in actuality an over-achieving alien with a secret plan, and he raised the children to become superheroes to enact it.

He was not a good or caring parent…

The callously experimental family, after a number of early spectacular successes such as ‘The Day the Eiffel Tower Went Berserk’, soon proved to be unmanageable and the Umbrella Academy – created and trained “to save the World” – sundered in grief and acrimony, but not before poor Ben, Number 6 or “The Horror”, pointlessly lost his brave young life and Number 5 “The Boy” took a short trip into the future and never came back…

An utterly dysfunctional superhero team, the children parted, but now, twenty years later, the surviving members of the squad gather again at the news that Hargreeves – whose nom de crime was The Monocle – has died…

In the interim, Number 1 son Luther became an off-earth defender and pioneer, but was hideously damaged on a doomed journey to Mars. To save him, The Monocle grafted his head onto the body of a colossal Martian Gorilla but the “Spaceboy” found it far easier to live alone on the Moon than stay with his saviour.

Poor, neglected Vanya however, whose musical gifts Hargreeves deemed utterly useless, became a drop-out and wrote a scandalous tell-all book before becoming a voluntary exile amidst Earth’s lowest dregs…

In ‘We Only See Each Other at Weddings and Funerals’ the disparate clan gathers and Luther discovers The Boy has returned, looking not a day different. He isn’t – but his mind is sixty years old and has experienced horrors beyond all imagining…

Made welcome by technologist, housekeeper and talking chimp Dr. Pogo, Luther is startled by the return of Allison (Number 3, The Rumor). She’s changed a lot since her marriage – although she’s now single again – but Diego (Number 2, The Kraken) and Klaus (Number 4, The Séance) are just the same: physically mature but still completely, scarily demented…

The interment ceremony is a complete fiasco and descends into a brawl, but the savage bitterness the family exhibits towards each other is as nothing compared to the carnage caused by the arrival of merciless robotic Terminauts tasked with stopping the Umbrella Academy reforming at any cost…

Across town, poor forgotten Vanya has an audition with some very special musicians. The Orchestra Verdammten need only the best if their unconventional maestro, The Conductor is to perfectly premiere his latest opus – The Apocalypse Suite…

As the reluctantly reunited Academy fall into old habits and dash off to save innocents from slaughter, The Boy drops his last bombshell: in the future he’s returned from, Earth was destroyed three days after the Monocle died…

Built by a long-vanquished foe, the killer mechanoids are ‘Dr. Terminal’s Answer’ to the pesky kids who ruined his plans, although they don’t fare well against Spaceboy, Rumor Séance and The Kraken.

Dr. Pogo has stayed to examine The Boy and finds him exceedingly strange: a 60-year old mind wearing a 10-year old body that hasn’t aged a single second since it reappeared. There’s even stranger stuff going on which the monkey medic can’t detect, though…

Diego never stopped fighting monsters and has become a darkly driven vigilante, who even now has ignored the flamboyant threat of the robots to save imperilled kids. However when Vanya – fresh from fleeing the deranged Conductor – stumbles into the conflagration he disparages her; calling her useless, just like Hargreeves used to.

As her strange siblings wrap things up and return to the puzzle of exactly how the Earth will end in a matter of days, the dejected, rejected Number 7 returns to The Orchestra Verdammten…

Subjected to outrageous experiments in ‘Baby, I’ll be Your Frankenstein’, Vanya is quickly transformed into a finely-tuned instrument to shatter reality, even as Pogo and The Boy stop for coffee and meet time-travelling trouble.

…And at the Icarus Theatre, the once disregarded and discarded White Violin makes her deadly, devastating debut…

At a certain Diner, distressed waitress Agnes tells Police Inspector Lupo how a veritable army of futuristic thugs were reduced in seconds to scarlet shreds and tatters by a little boy who politely said ‘Thank You for the Coffee’ before leaving with his chimpanzee friend. Lupo has endured a long and difficult unofficial association with ruthless avenger Kraken which has kept the city’s worst criminals from running riot, but when the old cop casually remarks that a lot of violinists have suddenly vanished even he is quite unprepared for the vigilante’s reaction…

The family gathers at the Academy: Luther and The Rumor slowly rekindling a long suppressed relationship even as The Boy makes the huge mistake of looking through Hargreeves’ trademark Monocle just as prodigal sister Vanya knocks on the door – with shattering, killing force…

The shocked stunned survivors quickly marshal their forces for ‘Finale or, Brothers and Sisters, I Am an Atomic Bomb’, but even though they achieve some sort of victory and save reality, it’s at a terrible, World-shattering cost…

Following Editor Scott Allie’s Afterword on the trials, tribulations and triumph of working with a big-name rock-star (yes, that Gerard Way: the multi-talented musician/writer/artist/designer who fronts the band My Chemical Romance…) whilst trying to maintain a comicbook schedule, illustrator Gabriel Bá and the author then reveal a host of production secrets in ‘Designing the Umbrella Academy’.

But that’s not all: the introductory ‘Short Stories’ – with notes and commentary from Bá – follow, revealing a lighter side to the team in ‘“Mon Dieu!”’ and a surprisingly deft surreal murder mystery in‘…But the Past Ain’t Through with You’ (first seen in MySpace Dark Horse Presents and Dark Horse Free Comic Book Day 2007 respectively).

Whilst happily swiping, homaging, sampling and remixing the coolest elements from many and varied comics sources, The Umbrella Academy created a unique synthesis and achieved its own distinctive originality within the tired confines of the superhero genre. Maybe because it stylishly combines the tragic baroque tone of a La Belle Époque scenario with an ironic dystopian fin de siècle sensibility and re-presents it all as a witty post-modern heroic fable, or perhaps more likely simply because it’s all just really damned good, darkly sardonic fun, conceived with love and enthusiasm and crafted with supreme skill and bravura by extremely talented people who love what they do…?

Read The Umbrella Academy: Apocalypse Suite if you’re smart, read it if you’re bored, read it because I said so, but if you too love the medium and the genre, read it, read it, read it.
™ © 2008 Gerard Way. All rights reserved.