Beano: How to Draw


By anonymous (Beano Books/Parragon Book Service Ltd)
ISBN: 978-1-40548-745-0

I haven’t covered a “How To” book for ages and as this one’s entertaining, wonderfully fit for purpose, still cheap and readily available and even comes with the appropriate toolkit (a set of coloured pencils), it would well serve any budding artists and prospective animators to seek it out and absorb…

This large-scale, slim yet sturdy book gives away the visual secrets behind the anarchic stars of Britain’s best loved comic; offering Getting Started and Basics, assorted Character Profiles and, divided into Faces, Heads and Bodies, the nuts and bolts of how you too can craft the antics of the scurrilous stars of the show in action.

Said scamps include Dennis the Menace, faithful, frightful Gnasher, Minnie the Minx, terrible toddler and arch-rival Ivy the Terrible, weedy Walter the Softy and Baby Bea – the Menace’s sinister baby sister.

Also included are supporting cast members such as the long-suffering Colonel, Police Sgt. Slipper and willing accomplice-in-mischief Curly, precisely broken down into easy to follow graphic steps and supplemented by a gallery of model sheets and handy stock poses to get you started: everything you need to create your own comics once you’ve read, re-read and re-reread the splendid weekly adventures of all concerned.

Brilliantly colourful and with clear concise instructions covering the undeniable basics that every pictorial storyteller – whatever their age – needs to master, this is an indispensable and tremendously inspiring introduction for the aspiring Artist of Tomorrow.
“The Beano” ® © and associated characters ™© D.C. Thomson & Co., Ltd 2007. All Rights Reserved.

Showcase Presents All Star Comics Volume 1


By Gerry Conway, Paul Levitz, Wally Wood, Joe Staton & various (DC Comics)
ISBN: 978-0-85768-810-0

In the torrid and turbulent 1970s many of the Comics industry’s oldest publishing ideas were finally laid to rest. The belief that characters could be “over-exposed” was one of the most pernicious and long-lasting (although it never hurt Superman, Batman or the original Captain Marvel), garnered from years of experience in an industry which lived or died on that fractional portion of pennies derived each month from the pocket-money and allowances of children which wasn’t spent on candy, toys or movies.

By the end of the 1960s comicbook costs and prices were inexorably rising and a proportion of titles – especially the newly revived horror stories – were consciously being produced for older readerships. Nearly a decade of organised fan publications and letter writing crusades had finally convinced publishing bean-counters what editors already knew: grown-ups avidly read comics too; they would happily spend more than kids and, most importantly, they wanted more, more, more of what they loved.

Explicitly: If one appearance per month was popular, extras, specials and second series would be more so. By the time Marvel Wunderkind Gerry Conway was preparing to leave The House of Ideas, DC was willing and ready to expand its variegated line-up with some oft-requested fan-favourite characters.

Paramount among these was the Justice Society of America, the first comicbook super-team and a perennial gem whose annual guest-appearances in the Justice League of America had become an inescapable and beloved summer tradition.

Thus in 1976 Writer/Editor Conway marked his DC tenure (where he had first broken in to the game by writing horror shorts for Joe Orlando) by reviving All Star Comics with number #58; in 1951 as the first Heroic Age ended the original title had transformed overnight into All Star Western with that number running for a further decade as the home of such cowboy crusaders as Strong Bow, the Trigger Twins, Johnny Thunder and Super-Chief. If you’re interested, among the other revivals/introductions in “Conway’s Corner” were Blackhawk, Plastic Man, Secret Society of Super-Villains, Freedom Fighters, Kobra, Blitzkrieg – and many others

Set on the parallel world of Earth-2 and in keeping with the editorial sense of ensuring that the series was relevant to young readers too, Conway reintroduced the veteran team and leavened it with a smattering of teen heroes, combined into a contentious, generation-gap fuelled “Super Squad”.

The youngsters included Robin (already a JSA member since the mid 1960s – as per Showcase Presents the Justice League of America volume 3), Sylvester Pemberton, AKA The Star-Spangled Kid (in actuality a boy-hero from the 1940s who had spent decades lost in time) and a busty young nymphet who quickly became the feisty favourite of a generation of growing boys: Kara Zor-L; soon to become infamous as the “take-charge” dynamo Power Girl.

This superb titanic monochrome volume gathers the four year run of the JSA from the late 1970s into a sublime showcase of different, ever-changing times and includes All-Star Comics #58-74, the series’ continuation and conclusion from giant anthology title Adventure Comics #461-466 plus the seminal DC Special #29 which, after almost four decades, at last provided the team with an origin…

The action begins with ‘Prologue’ – a three-page introduction, recap and summation of the Society’s history and the celestial mechanics of Alternate Earths, by Paul Levitz, Joe Staton & Bob Layton From Adventure #461 (January/February 1979) outlining the history and mechanics of the alternate Earths, after which the two-part debut tale from All- Star Comics #58 (January/February 1976 by Conway, Ric Estrada and Wally Wood) found newly-inducted Pemberton chafing at his time-lost plight and revelling in his new powers (he had been given a cosmic power device by retired veteran Starman) when a crisis propelled him and elder heroes Flash, Dr. Mid-Nite, Wildcat, Hawkman, Green Lantern and Dr. Fate into a three-pronged calamity devastating Seattle, Cape Town and Peking (which you youngsters now know as Beijing) with man-made natural disasters.

The veterans split up but were overwhelmed, giving the new kids a chance to shine in ‘All Star Super-Squad’. With the abrasive, impatient Power Girl in the vanguard the entire team was soon on the trail of old foe Degaton and his mind-bending ally in the concluding ‘Brainwave Blows Up!’

Keith Giffen replaced Estrada in issue #60 for the introduction of a psychotic super-arsonist who attacked the squad just as the age-divide started to chafe and Power Girl began to tick off or “re-educate” the stuffy, paternalistic JSA elders in ‘Vulcan: Son of Fire!’.

The closing instalment ‘Hellfire and Holocaust’ saw the flaming fury mortally wound Dr. Fate before his own defeat, just as a new mystic menace was beginning to stir…

Conway’s last issue as scripter was #62’s ‘When Fall the Mighty’ as antediluvian sorcerer Zanadu attacked, whilst the criminal Injustice Gang opened their latest vengeful assault using mind-control to turn friend against friend…

The cast expanded with the return of Hourman and Power Girl’s Kryptonian mentor, but even they were insufficient to prevent ‘The Death of Doctor Fate’ (written by Paul Levitz and fully illustrated by the inimitable Wally Wood). Attacked on all sides, the team splintered: Wildcat, Hawkman and the Kryptonian Cousins tackling the assembled super-villains, Flash and Green Lantern searching Egypt for a cure to Fate’s condition, and Hourman, Mid-Nite and Star-Spangled Kid desperately attempting to keep their fallen comrade alive.

They failed and Zanadu attacked once more, almost adding the moribund Fate’s death-watch defenders to his tally until the archaic alien’s very presence called Kent Nelson back from beyond the grave…

With that crisis averted Superman made ready to leave but was embroiled in a last-minute, manic time-travel assassination plot (Levitz & Wood) which dragged the team and guest-star Shining Knight from an embattled Camelot in ‘Yesterday Begins Today!’ to the far-flung future and ‘The Master Plan of Vandal Savage’: a breathtaking spectacle of drama and excitement that signalled Wood’s departure from the series.

Joe Staton & Bob Layton had the unenviable task of filling his artistic shoes, beginning with #66 as ‘Injustice Strikes Twice!’ with the reunited team – sans Superman – falling prey to an ambush from their arch-enemies, whilst the emotion-warping Psycho-Pirate began to twist Green Lantern into an out-of-control menace determined to crush Corporate America beneath his emerald heel, which subsequently led to the return of Earth-2’s Bruce Wayne, who had retired his masked persona to become Gotham’s Police Commissioner.

The Injustice Society had monstrous allies who were revealed in ‘Attack of the Underlord!’ (All-Star Comics #67, July/Aug 1977) as a subterranean race of conquerors who nearly ended the team forever. Meanwhile Wayne’s plans to close down the JSA before their increasingly destructive exploits demolished his beloved city neared fruition…

The modern adventures pause here as the aforementioned case from DC Special #29 (September 1977) disclosed ‘The Untold Origin of the Justice Society’

In this extra-length epic Levitz, Staton & Layton, revealed the previously “classified” events which saw Adolf Hitler acquire the mystical Spear of Destiny in 1940 and immediately summon mythical Teutonic Valkyries to aid in the in 1940 invasion of Britain.

Alerted to the threat, American President Roosevelt, hampered by his country’s neutrality, asked a select band of masked mystery-men to lend their aid as non-political private citizens. In a cataclysmic escalation the struggle ranged from the heart of Europe, throughout the British Isles and even to the Oval office of the White House before ten bold costumed heroes finally – if only temporarily – stopped the Nazis’ evil plans…

Back in All Star #68 (October, 1977) the curvy Kryptonian was clearly becoming the star of the show and as ‘Divided We Stand!’ by Levitz, Staton & Bob Layton, concluded the Psycho-Pirate’s scheme to discredit and destroy the JSA, she was well on the way to her first solo outing in Showcase #97-98 (reprinted in Power Girl, but not included here). Meanwhile GL resumed a maniacal rampage through Gotham City and Police Commissioner Bruce Wayne took extreme measures to bring the seemingly out-of-control JSA to book.

In #69’s ‘United We Fall!’ Commissioner Wayne brought in his own team of retired JSA heroes to arrest the “rogue” squad, resulting in a classic fanboy dream duel as Dr. Fate, Wildcat, Hawkman, Flash, GL and Star Spangled Kid battled the one-time Batman, Robin, Hourman, Starman, Dr. Mid-Nite and Wonder Woman. It was a colourful catastrophe in waiting until PG and Superman intervened to reveal the true cause of all the madness.

…And in the background, a new character was about to make a landmark debut…

With order (temporarily) restored ‘A Parting of the Ways!’ focussed on Wildcat and Star Spangled Kid as the off-duty heroes stumbled upon a high-tech gang of super-thieves called Strike Force. The robbers initially proved too much for the pair and even new star The Huntress, but with a pair of startling revelations in ‘The Deadliest Game in Town!’ the trio finally triumphed.

In the aftermath the Kid resigned and the daughter of Batman and Catwoman (alternate Earth, remember?) replaced him.

All-Star Comics #72 reintroduced a couple of classic Golden Age villainesses in ‘A Thorn by Any Other Name’ wherein the psychopathic floral fury returned to poison Wildcat, leaving Helena Wayne to battle the original 1950’s Huntress for an antidote and the rights to the name…

The concluding ‘Be it Ever So Deadly’ (with Joe Giella taking over the inker’s role) saw the entire team in action as Huntress battled Huntress whilst Thorn and the Sportsmaster did their deadly best to destroy the heroes and their loved ones. Simultaneously in Egypt Hawkman and Dr. Fate stumbled upon a deadly ancient menace to all of reality…

The late 1970s was a perilous period for comics with exponentially rising costs inevitably resulting in drastically dwindling sales. Many titles were abruptly cancelled in a “DC Implosion” and All-Star Comics was one of the casualties. Issue #74 was the last and pitted the entire team against a mystic Armageddon perpetrated by the nigh-omnipotent Master Summoner who orchestrated a ‘World on the Edge of Ending’ before the Justice Society triumphed dragged victory from the jaws of defeat…

Although the book was gone, the series continued in the massive 68 page anthology title Adventure Comics, beginning in #461 (January/February 1979) with the first half of a blockbuster tale originally intended for the anniversary 75th issue. Drawn and inked by Staton, ‘Only Legends Live Forever’ detailed the last case of the Batman as the Dark Knight came out of retirement to battle a seeming nonentity who had mysteriously acquired god-like power.

Issue #462 delivered the shocking, heartbreaking conclusion in ‘The Legend Lives Again!’ whilst ‘The Night of the Soul Thief!’ saw Huntress, Robin and the assembled JSA deliver righteous justice to the mysterious mastermind who had actually orchestrated the death of the World’s Greatest Detective.

Adventure #464 then provided an intriguing insight into aging warrior Wildcat, as with ‘To Everything There is a Season…’ he embraced his own mortality and began a new career as a teacher of heroes, whilst ‘Countdown to Disaster!’ (inked by Dave Hunt) saw Flash, Green Lantern, Hawkman, Power Girl, Huntress and Dr. Fate hunt a doomsday device lost in the teeming masses of Gotham. It would be the last modern outing of the team for decades.

But not the last in this volume: that honour falls to another Levitz & Staton landmark history lesson wherein they exposed the reason why the team had vanished at the beginning of the 1950s.

From Adventure #466 ‘The Defeat of the Justice Society!’ showed how the American Government had cravenly betrayed their greatest champions during the McCarthy Witch-hunts; provoking the mystery-men into withdrawing from public, heroic life for over a decade – that is until the costumed stalwarts of Earth-1 started the whole Fights ‘n’ Tights scene all over again…

Although perhaps a tad dated now, these exuberant, rapid-paced and imaginative yarns perfectly blended the naive charm of Golden Age derring-do with cynical yet hopeful modern sensibilities that never doubted that, in the end. heroes would always find a way to save the day.

These classic tales from a simpler time are a glorious example of traditional superhero storytelling at its finest: fun, furious and ferociously engaging, exciting written and beguilingly illustrated. No Fights ‘n’ Tights fan can afford to miss these marvellous sagas.
© 1976, 1977, 1978, 1979, 2011 DC Comics. All Rights Reserved.

The Greatest Batman Stories Ever Told: volume 2


By Bob Kane, Bill Finger, Dennis O’Neill, Irv Novick, Steve Englehart, Marshall Rogers & various (DC Comics)
ISBN: 1-56389-037-2

By the time this sequel collection of Batman classics appeared, graphic novels were becoming fully established as a valuable second marketplace for comic adventures, not just celebrating standout stories from the company’s illustrious and varied history but also as a format for new and significant works.

They were also a superb high-ticket item for enhancing public buzz from media events such as the follow-up Batman Returns movie. However, although this tantalising selection of tales starring Catwoman and the Penguin was designed to cash in on the second feature film, it does contain a superb procession of brilliant criminal clashes which no true fan of Fights ‘n’ Tights fiction could resist…

After ‘Of Fowls and Felines: Fifty Years of Felony’, an erudite introduction by Marty Pasko, and Mike Gold’s fact-filled Foreword ‘The Deadliest Duo’, both liberally illustrated with pin-ups by José Luis GarcíaLópez, Brian Stelfreeze, Jim Aparo, Don Newton, Brent Anderson and others, the dramatic duels begin with ‘The Cat’ (by Bill Finger, Bob Kane & Jerry Robinson from Batman #1, Spring 1940) – later adding the suffix ‘Woman’ to her name to avoid any possible doubt or confusion – who plied her felonious trade of jewel theft aboard the wrong cruise liner and fell foul for the first time of the dashing Dynamic Duo, whilst the perfidious Penguin debuted in Detective Comics #58 (December 1941, by Kane, Finger, Robinson & George Roussos) primed to make the Batman and Robin the victims of ‘One of the Most Perfect Frame-Ups’…

‘The Secret Life of Catwoman’ comes from Batman #62 (December 1950-January 1951, by Finger, Kane & Charles Paris) and saw the Felonious Feline reform and retire after a head trauma cured her larcenous tendencies, after which ‘The Penguin’s Fabulous Fowls’ from #76 (April-May 1953 by Edmond Hamilton, Kane & Paris) found the Umbrella King turn xeno(crypto?)-biologist to capture mythical avian monsters and turn them loose in Gotham…

January 1954’s Detective Comics #203 exposed the ‘Crimes of the Catwoman’ when the bored and neglected Selina Kyle took up her whip and claws once more to prove she was still the Queen of Crime in a classy caper by Hamilton, Kane & Paris.

In the mid 1950s costumed villains faded from view for almost a decade until the Batman TV show made them stars in their own right.

Batman #169 (February 1965) saw the wily, bird-themed bad-man triumphantly return to make the Caped Crusaders his unwilling dupes and ‘Partners in Plunder!’ in a stirring romp by Ed “France” Herron, Sheldon Moldoff & Joe Giella, whilst full-length epic ‘The Penguin Takes a Flyer into the Future’ (#190 March 1967 by Gardner Fox, Chic Stone & Giella) mixed super-villainy and faux science fiction motifs for an enjoyable if predictable fist-fest.

When the Tigress of Terror eventually resurfaced with Batman #197’s ‘Catwoman Sets her Claws for Batman’ (December by Fox, Frank Springer and Sid Greene) the frankly daft tale pitted her in romantic combat against Batgirl for the Gotham Gangbuster’s attentions. This one is most fondly remembered for the classic cover of Batgirl and whip-wielding Catwoman squaring off over Batman’s prone body – comic fans have a psychopathology all their very own…

Batman #257 in July-August 1974 produced a canny thriller in ‘Hail Emperor Penguin’ by Denny O’Neil, Irv Novick& Dick Giordano, wherein the Parasol Plunderer kidnapped a young Middle Eastern potentate and fell foul of both Batman & Robin and Demon’s Daughter Talia Al Ghul.

The Teen Wonder returned in Detective Comics #473’s ‘The Malay Penguin!’ as the podgy Napoleon of Crime challenged the temporarily reunited Dynamic Duo to an entrancing, intoxicating duel of wits, courtesy of Steve Englehart, Marshall Rogers & Terry Austin from November 1977.

After an informative ‘Catwoman Featurette’ from Batman #256 May (Jun 1974), a two part Catwoman solo feature by Bruce Jones, Trevor Von Eeden & Pablo Marcos proved her potential as a force for Good in ‘Terror Train’ and ‘In the Land of the Dead’ from Batman #345-346 (March and April 1982) whilst ‘Never Scratch a Cat’ from #355 (January 1983, by Gerry Conway, Don Newton & Alfredo Alcala) re-emphasised her savage, independent nature and unwillingness to be ignored by the Dark Knight…

A ‘Penguin Featurette’ from Batman #257 then precedes ‘Love Birds’ from Batman Annual #11 (1987) wherein Max Allen Collins & Norm Breyfogle explored the Penguin’s softer side – and found it lacking – before ‘Eyrie’ (Detective #568, November 1986 by Joey Cavalieri & Klaus Janson) firmly re-established the Little Emperor of Crime’s stylish, deadly and bloody bona fides in a chilling tale of extortion and murder…

This terrific tome, edited by Paul Kupperberg and Robert Greenberger – who provided the creator biographies and End-notes – is also packed with many compelling cover reproductions filling up all those half-page breaks which advertised new comics in the originals to make this another captivating collection of utter superhero excellence: fun-filled, action-packed and wildly beguiling.
© 1940, 1941, 1953, 1954, 1965, 1967, 1974, 1977, 1982, 1983, 1986, 1987, 1992 DC Comics Inc. All Rights Reserved.

The Venus Wars Volume 1


By Yoshikazu Yasuhiko, translated by Adam Gleason & Toren Smith (Dark Horse)
ISBN: 978-1-87857-462-6

It’s been a while since I reviewed anything manga so here’s a rather lost classic we Westerners first saw, courtesy of Dark Horse Comics, before it made the jump to a big book edition just as the graphic novel market was finally coming into its own in 1993.

Of course, I’m no expert, so these will be thoughts restricted to the simple perspective of an interested casual collector, and measured against all other illustrated stories and not simply other manga/anime works. There are plenty of specialist sites to cater for that and they’re there at the touch of a search engine…

Vinasu Senki or The Venus Wars first appeared in Comic Nora, published by electronics specialist company Gakken between 1987 and 1990. In 1989 creator Yasuhiko Yoshikazu, who had learned his craft under “God of Manga” Osamu Tezuka and is equally celebrated for his animated movies as his comics output (Space Cruiser Yamato, Gundam, Crusher Joe, Joan, Dirty Pair, Arion, Jesus, Neo Devilman and dozens more) turned the bombs, bullets and bikes epic into a stunning amine feature and oversaw its conversion to a successful computer game to supplement the four collected comic volumes.

Reprinted in the larger American graphic book standard (258x168mm) this monochrome mini-masterpiece begins in 2003 when a vast meteoric ball of ice crashes into the planet Venus and subsequently renders the place nominally habitable.

By 2083 – or Venusian year 72 – the two competing colonial nations of Aphrodia and Ishtar are days way from war. The Ishtarians are coldly calculating aggressors whose resources have long been concentrated into building a force of super-massive “Octopus Tanks” while the complacent Aphrodians seemingly do nothing to redress the situation.

All, that is, except Major Sims who is talent-scouting at the local Battle-bike stadium. These potentially lethal motorised gladiatorial contests are where young and restless teen rebels burn off their aggressions, but Sims sees them as a proving ground for his secret weapon against Ishtar’s mechanised might.

As the blistering high-speed duels continue Sims has his eye on fullback Ken Seno, a manic daredevil who clearly doesn’t care whether he lives or dies…

When the games end the Major offers the kid a chance to ride a one-ton armed and armoured super-cycle which he thinks will counter Ishtar’s advantage with nothing but speed and rocketry…

Of course Ken’s rowdy team-mates are not keen to lose their star rider and besotted groupie Maggie is terrified that her bad-boy might leave without ever realising she loves him, but the lure of that mega-bike is irresistible to the aimless youth…

When a ship from Earth arrives carrying military observers, government arbiters and the enigmatic Helen Macluth, Sims is wary, but too soon events overtake them all when Ishtar suddenly attacks Aphrodia’s capital Io City with a division of Octopus Tanks.

Ken has joined the biker elite “Hound Unit”, but his training has run into a few snags, the worst being snotty rival Kurtz, who seems to be his better in every aspect – and an arrogant rat to boot…

Macluth is injured and subsequently detained by the Aphrodians, but as the Ishtarian attack continues, hardly slowed by Sims’ super-bike squads, the government falls and radical cult leader Ayraht Akhbar seizes control of Io’s military. In the ensuing chaos Ken’s old Battle-bike team-mate Miranda and her friends break the Earthling out and they all flee the city together as a mass civilian evacuation begins…

Meanwhile Sims’ command has been usurped by Akhbar’s Mesada zealots whose insane methods seem certain to lose the war, even though the Ishtarian military command is on the verge of implosion itself with rival generals seeking to wrest supreme control away from the War’s original architects…

When the inflammatory and outspoken Ken is tortured and incarcerated by the newly-appointed Mesada commandant it sparks a mutiny amongst the Hound riders and they break him out of solitary, just as the Ishtarians begin their major offensive.

And somewhere in the hinterlands Helen Macluth wonders if she is the only person who knows or cares that the terra-forming miracle which transformed Venus and made human colonisation possible has begun to reverse itself…

Rocket-paced, with spectacularly violent action; blending bleak, cynical philosophy with trenchant human-scaled drama and politics, all whilst finding room for the odd soupcon of humour and romance, The Venus Wars was one of the best future-war thrillers to ever come out of Japan and is one of Yoshikazu Yasuhiko’s most impressive epics.

This is a series every comics and science fiction fan will love to read.
Original story & art © 1991 Yoshikazu Yasuhiko and Gakken. English translation © 1991 Studio Proteus & Dark Horse Comics, Inc. All Rights reserved.

The Greatest Batman Stories Ever Told


By Bob Kane, Bill Finger & various (DC Comics)
ISBN: hc 0930-289-35-8        pb 978-0-93028-966-9

When the very concept and feasibility of high priced graphic novels was just being tested in the early 1990s, DC Comics produced a line of glorious hardback compilations spotlighting star characters and celebrating standout stories from the company’s illustrious and varied history decade by decade. They even produced themed collections which shaped the output of the industry to this day such as this captivating compendium of tales released in 1988 designed to promote interest in the then still-forthcoming Batman movie.

As one of the earliest graphic novel collections of the time the accreditations in this tome are sometimes incorrect and I’ve endeavoured to correct any inaccuracies I’ve spotted wherever they occur…

The non-stop rollercoaster ride begins with ‘Batman versus the Vampire parts 1 and 2’ which originally appeared in Detective Comics #31-32 (September and October 1939 by Gardner Fox & Bob Kane), a sublime two-part gothic shocker which introduced the first bat-plane, Bruce Wayne’s girlfriend Julie Madison and vampiric horror The Monk: a saga which concluded in an epic chase across Eastern Europe and a spectacularly chilling climax. The tale was re-imagined by Matt Wagner in 2007 as Batman and the Mad Monk.

From Batman #1, 1940 ‘Dr. Hugo Strange and the Mutant Monsters’ follows as a brilliant old enemy (see Batman Archives volume 1) returned with laboratory-grown hyperthyroid horrors to rampage through the terrified city. Bill Finger, Kane & Jerry Robinson’s pulp masterpiece was also later reworked by Wagner as Batman & the Monster Men.

‘Nights of Knavery’ from Batman #25 (October/November 1944, Don Cameron, Hardin “Jack” Jack Burnley & Jerry Robinson) saw the Joker and Penguin temporarily united in a tempestuous and foredoomed alliance against the Dynamic Duo after which the Wily Old Bird starred in a solo saga from the Sunday section of the short-lived Batman syndicated newspaper strip.

‘1001 Umbrellas of the Penguin’ (from February 10th – March 10th 1946, by Alvin Schwartz, Burnley & Charles Paris) recounted a hilarious episode wherein the arch-criminal’s formidable Aunt Miranda came to visit, blithely unaware of her nephew’s nefarious career, after which ‘The Origin of Batman’ (#47 of his solo title, June 1948, by Finger, Kane & Paris) added tone and depth to the traumatic event when The Gotham Gangbuster at last confronted the triggerman who murdered his parents…

A new high-tech, gadget-fuelled era opened with ‘The Birth of Batplane II’ (Batman #61, October 1950: David Vern, Dick Sprang & Paris) as the Dynamic Duo lost their old aircraft to criminal aviators and constructed a whole new look for themselves…

After WWII Robin had a long-running solo-strip in Star-Spangled Comics and from #124 (January 1952) comes ‘Operation Escape’ by an unknown writer – possibly Bill Finger – and artist Jim Mooney wherein the Boy Wonder proved his ingenuity in liberating himself from an impossible criminal trap, whilst in ‘The Jungle Cat-Queen’ (Detective #211 September 1954, by Edmond Hamilton, Sprang & Paris) he and his mentor were hard-pressed to outwit the sultry Catwoman after she marooned them on a tropical island rife with deadly killers, animal and human…

‘The First Batman’ (Detective Comics #235, September 1955) was a key story of this period and introduced a strong psychological component to Batman’s origins courtesy of Finger, Sheldon Moldoff & Stan Kaye, disclosing how when Bruce Wayne was still a toddler his father had clashed with gangsters whilst clad in a fancy dress bat costume…

When the Man of Tomorrow replaced the Caped Crusader with a new partner in World’s Finest Comics #94 (1958) it led to a timely review and partial revision of ‘The Origin of the Superman-Batman Team’ in a timeless tale by Hamilton, Sprang & Stan Kaye after which ‘Robin Dies at Dawn’ re-presents the eerie epic which first appeared in Batman #156 (June 1963, Finger, Moldoff & Paris) wherein the Gotham Guardian experienced truly hideous travails on an alien world culminating in the death of his young partner.

Detective #345 (November 1966) introduced a terrifying, tragic new villain in ‘The Blockbuster Invasion of Gotham City!’ (Fox, Infantino & Giella) as a monstrous giant with the mind of a child and the raw, physical power of a tank was constantly driven to madness at sight of Batman and only placated by the sight of Bruce Wayne…

This is followed by a chilling murder-mystery from the most celebrated creative team of the 1970s. ‘Ghost of the Killer Skies’ (Detective Comics #404, October 1970, by Denny O’Neil, Neal Adams & Dick Giordano) found Batman attempting to solve a series of impossible murders on the set of a film about German WWI fighter ace Hans von Hammer and the same team are responsible for the moody masterpiece which follows, reintroducing one of Batman’s most tragic and dangerous foes.

As comics became increasingly more anodyne in the 1950s the actualised schizophrenic Two-Face had faded from view, but with the return of a grimmer, grittier hero the scene was set for a revival of Batman’s most murderously warped villains too. ‘Half an Evil’ from Batman #234, August 1971 is a spectacular action-packed mystery, as the long-gone two-in-one man perpetrated a series of bizarre events for no perceptible purpose…

‘Man-Bat Over Vegas’ (Detective #429, November 1972, written and illustrated by Frank Robbins) was an epilogue to the triptych of tales which introduced the tragic Kirk Langstrom, whose experiments doomed him to life as a monstrous winged mutant. Although Batman assumed the scientist was cured, when a nuclear test led to a rash of vampire attacks in Nevada the Caped Crusader rushed west to investigate…

‘The Batman Nobody Knows’ comes from Batman #250, July 1973 and was a celebrated attempt by Robbins & Giordano to rationalize the then newly-restored aura of mystery to the character. This quirky campfire tale recently inspired the creation of African Dark Knight Batwing as part of DC’s “New 52”…

When Archie Goodwin took over the editor’s desk from Julie Schwartz in Detective Comics #437 (November 1973) he also wrote a stunning run of experimental yarns, beginning with ‘Deathmask’: a brilliant supernatural murder-mystery featuring an Aztec curse; magnificently depicted by Jim Aparo. From #442 (September 1974) ‘Death Flies the Haunted Sky’ provided reclusive graphic genius Alex Toth with an opportunity to show everybody how powerful comic art could be.

Goodwin & Toth’s collaboration on the magnificent barnstorming murder-spree thriller is one of the best Batman tales ever created.

Next up is ‘There is no Hope in Crime Alley!’ (Detective Comics #457, March 1976): a powerful and genuinely moving tale which introduced Leslie Thompkins, the woman who first cared for the boy Bruce Wayne on the night his parents were murdered, delivered with great skill and sensitivity by O’Neil & Giordano.

‘Death Strikes at Midnight and Three’ comes from DC Special Series #15 (Summer, 1978): an ambitious but not quite successful text-thriller which married a wealth of superb illustrations by Marshall Rogers to O’Neil’s surprisingly lacklustre prose.

Rogers had first come to prominence drawing Steve Englehart’s classic reinterpretation of the Batman legend and ‘The Deadshot Ricochet’ (Detective #474, December 1977, and with Terry Austin on inks) was perhaps the best of a truly stellar run. The second ever appearance of the murderous high society sniper (after an initial outing in Batman #59, 1950) so reinvigorated the third-rate trick-shooter that he’s seldom been missing from the DC Universe since, starring in a number of series such as Suicide Squad and Secret Six, and even in a couple of eponymous miniseries.

‘Bat-Mite’s New York Adventure’ from Detective 482 (March 1979) is a hilarious fourth-wall busting romp by Bob Rozakis, Michael Golden & Bob Smith which finds the geeky fifth-dimensional sprite invading the offices of DC comics to deliver a protest in person, whilst its back to grim business as usual in the bombastic ‘A Caper a Day Keeps the Batman at Bay’ (Batman #312, June 1979, by Len Wein, Walt Simonson & Giordano) as the obsessed bandit Calendar Man attempts to commit a themed robbery every 24 hours…

In Detective #500 (March 1981) Alan Brennert & Giordano sent Batman and Robin to another Earth to prevent the murder of Thomas and Martha Wayne in the beguiling ‘To Kill a Legend’ and the story-portion of this book concludes with another Brennert alternate world saga as in 1955 the Earth-2 Batman and Catwoman clashed with the Scarecrow before finally sheathing their claws and getting married in ‘The Autobiography of Bruce Wayne’ (The Brave and the Bold #197 April 1983) illustrated by Joe Staton & George Freeman.

The hardcover book is edited by Mike Gold, Brian Augustyn, Mark Waid & Robert Greenberger, with a spectacular collage of covers as endpaper illustrations, ‘Growing up with the Greatest’ – an introduction from Dick Giordano, and text features ‘Our Darkest Knight’ from Gold and a captivating end-note article by Greenberger. Also on show are copious creator biographies liberally enhanced with even more tantalising cover reproductions, even filling up all those half-page breaks which advertised new comics in the originals.

I defy any nostalgia-soaked fan not to start muttering “got; got; need it; Mother threw it away…”

This unbelievably enchanting collection was released in both hardcover and paperback editions and is a pure parcel of superhero magnificence: fun-filled, action-packed and utterly addictive.
© 1939-1983, 1988 DC Comics Inc. All Rights Reserved.

Stinz: Horsebrush and Other Tails


By Donna Barr(Eclipse Books)
ISBN: 1-56060-069-1

Donna Barr is one of the comic world’s most unique talents. She has constructed a fully realised fantasyscape to tell her stories and tells them through a style and voice that are definitely one-of-a-kind. Her most well known creations are The Desert Peach, which features the poignantly humorous adventures of Field Marshal Erwin Rommell’s homosexual brother in the deserts of World War II Africa, and the star of this particular show, the Half-Horse Steinheld “Stinz” Löwhard.

Using an idealised Bavarian agricultural landscape as her starting point, Barr has been taking good-natured pot-shots at humanity with an affable centaur soldier-turned-farmer and his family since 1986 when she adapted characters from her own book into the lead strip in Eclipse Comics’ fantasy anthology The Dreamery. The contents of this out of print but happily easy-to-find online collection gathers the equine bits of issues #1, 3 and 5-13 of that much-missed fantasy anthology and includes four new Stinz sagas to sweeten the graphic narrative pot.

The stunning black and white comic tales are set in the idyllic Geisel Valley, a rustic, idealised 19th century Germanic state that includes ingredients from grim reality and fantastic mythical creatures. Stinz’s world is a full-blown tapestry of drama, politics, war and wild adventure, redolent with mythic old-world charm and brilliantly engaging, earthily accommodating characters and settings.

After an effusive introduction from Kim Thompson, the charm offensive begins with Chapter One: Young Stinz and a quartet of intriguing glimpses into the young colt’s formative years beginning with ‘The Last Horselaugh’ wherein the rambunctious teen centaur and his equally obnoxious cronies try to play a trick on a bad-tempered old farmer and quickly rue the consequences, after which ‘A Breathing Spill’ agonisingly describes the lad’s first attempts at impressing a fair maid…

‘Animal Attraction’ hilariously recounts the problems of being a young colt in love for a species that can’t wear trousers and addresses the tensions between the rural half-horse people and the ubiquitous human “two-leggers” before the early adventures end with ‘The Proving Ground’ as the disgraced but hot-tempered Stinz finds true love and parental approval when the deep snows bring wolves to harry the valley’s herds and flocks…

Safely married to Brüna Dämmling and returned from a human war, the troublesome teen grew into a pillar of the community and a parent himself so Chapter Two: Stinz & Son, concentrates on Löwhard’s relationship with his own lad, beginning with the delightful ‘Andri’s Christmas Shoes’ wherein the little guy applies pester-power to the problem of getting his first set of big-boy iron hoof-coverings and almost pays a fatal price, whilst father and son’s disastrous attempts to catch ‘The Carp of Easter’ shows that the old man’s talent for finding – and dealing with – trouble had not faded…

When a band of dissolute, de-mobbed two-legger soldiers start picking on little Andri they discover that sad fact to their painful cost in ‘Nothing Like Gone’ whilst the spooky bed-time legend of ‘Sprunghack Hans’ proves as frightening to the teller as the listener when told under a cold, pale outdoors moon and ‘Blooming Affections’ reveals little Andri is every bit his father’s colt when it comes to the eligible young ladies of the valley…

Chapter Three: Stinz opens with another folktale as Löwhard and his farrier friend share the cautionary tale of a satanic rooster in ‘Chicken’ whilst the luckless human mercenaries return to again incur Stinz’s wrath by poaching in ‘Not My Problem’ after which the centaur meets his match in the form of a rampant equine whole-horse in ‘Horsebrush’…

The last section Chapter Four: the Wolves begins with ‘Smoked Out’ as Stinz’s uncle Rauchl Schorsche supplements his charcoal-burning business with a spot of moonshine-making and inadvertently makes the ever-hungry and never too far away wolf-pack his bosom buddies: a hilarious situation exacerbated in ‘Hair of the Wolf’ when the tipsy canines invite a werewolf to play and this fabulous bestiary ends on a high note with ‘Pack Ice’ as part-time Lupine Ulli learns to deal with his human and centaur neighbours under the full moon and his pack-mates during daylight hours…

The warmth and surreptitious venom of Barr’s sallies against contemporary society are still in evidence here, but, as always the sly commentary is stiletto tip not battle axe. Barr’s work is clever, warm, distinctive and honest but oddly not to everybody’s taste, which is a shame as she has lots to say and a truly astounding way of saying it.

Illustrated in her fluidly seductive wood-cut and loose-line style, this book is a must-have for any wonder-loving, devotee of wit, slapstick, period romance and belly-laughs. This is a tome no whole-hearted fantasist should be without.

Story and art © 1986, 1988, 1990 Donna Barr. All rights reserved.

Alien Worlds


By Bruce Jones, William F. Nolan, Al Williamson, John Bolton, Adolpho Buylla, Tim Conrad & various (Blackthorne)
ISBN: 0-932629-53-9

The 1980s were a hugely fertile time for American comics-creators. An entire new industry had been started with the birth of the Direct Sales market and, as dedicated specialist retail outlets sprung up all over the country operated by fans for fans, new companies began to experiment with format and content, whilst eager readers celebrated the happy coincidence that everybody seemed to have a bit of extra cash to play with.

Most importantly, much of the “kid’s stuff” stigma had finally dissipated and America was catching up to the rest of the world in acknowledging that sequential narrative might just be a for-real actual art-form…

Consequently many new publishers were soon competing for the attention and cash of punters who had grown resigned to getting their on-going picture stories from DC, Marvel, Archie and/or Harvey Comics. European and Japanese material had been creeping in and by 1983 a host of young companies such as WaRP Graphics, Pacific, Eclipse, Capital, Now, Comico, Dark Horse, First and many others had established themselves and were making impressive inroads.

New talent, established stars and fresh ideas all found a thriving forum to try something a little different both in terms of content and format. Even smaller companies had a fair shot at the big time and a lot of great material came – and too often, as quickly went – without getting the attention or success it warranted.

A perfect example was distributor/retailer-turned-publisher Pacific Comics who entered the arena at the start in 1981 with a terrific line of genre titles by the industry’s top talents, from accomplished titans like Jack Kirby to new headliners like Mike Grell and unknowns such as Dave Stevens.

The fledglings over-extended themselves and were gone by 1984 with less than thirty titles published but their superb product, creator-favourable commercial ethic and key properties were rapidly snapped up by other independents such as Eclipse, Topps, Sirius First, Blackthorne and others.

Probably their best two titles were a brace of EC inspired anthologies entitled Twisted Tales and Alien Worlds, both edited by Bruce Jones and April Campbell, which presented short stories in the cynically scary, blackly funny manner perfected by Bill Gaines and Al Feldstein in the gory glory days before the Comics Code Authority aborted the birth of American adult comics in 1954.

Alien Worlds ran for nine stunning full-colour issues – one of then a 3-D special – from Pacific (and latterly Eclipse) before dying, and in 1986 Jones and Blackthorne gathered 10 of the very best into a black and white trade-paperback collection that went practically unnoticed in the tide of innovative books that year, but which is still one of the high points of American graphic science fiction.

With almost all the stories written by Jones in full-on Ray Bradbury mode, this intriguing compendium opens with ‘Deep Secrets’ from issue #4 (September 1983, illustrated by Jeff Jones), a chilling murder plot sparked by a broken heart and twisted love after which John Bolton drew ‘Lip Service’ (#5, December 1983) wherein a Earth civil servant discovers a nasty bedroom secret about the natives on Cylis 4, whilst Brent Andersen’s ‘Small Change’ from April 1984’s seventh issue puckishly depicts a tale of clandestine interstellar cooperation in a kid’s Frisbee duel…

Also from #4 ‘Girl of my Schemes’ illustrated by Bo Hampton deliciously takes computer-dating and adventure holidays to the ultimate extreme whilst ‘Wasteland’ (#5, with art by Tom Yeates) finds a hospital shut-in helplessly watching his friend accidentally unravel history on a malfunctioning TV set and ‘Talk to Tedi’ (#1, December 1982, by Tim Conrad) will break your heart as it delineates the story of marooned spacer John Hagarty as he survives on a hostile world with only his son’s robotic cuddly toy for company…

Also from that premiere issue, ‘The Few and the Far’ is another magnificent visual tour de force for EC veteran Al Williamson which shows the hidden costs of inter-species warfare when two embattled survivors cannot see eye to eye, after which Williamson adapts SF author William F. Nolan’s ‘…And Miles to go Before I Sleep’ (#8, November 1984) wherein a dying spaceman goes to extraordinary lengths to see his parents one final time…

Adolpho Buylla illustrated the future-shocker ‘Plastic’ (#5 again) with the inevitable result of permanent warfare surprising no-one, not even the dying, and this collection ends with an engaging yet poignant, post-apocalyptic tale of a robot-boy and his monkey set ‘One Day in Ohio’ by Ken Steacy from Alien Worlds #4.

Stunning suspense sagas, swingeing satirical swipes and the very best art ever seen in pulp science fiction set these creepy, clever, sexy thrillers at the forefront of that decade’s comics classics and still deliver an overwhelmingly impressive rollercoaster of shocks, twists and heartbreaks today.

If you’re in the mood for some grand old-fashioned space-opera, magnificently illustrated and exciting as all get-out, then you can’t go far wrong with this lost gem, although, once again these and the tales not retold here are long overdue for a 21st century revisitation…
© 1986 Bruce Jones, William F. Nolan and the respective illustrators.

Showcase Presents the Haunted Tank Volume 1


By Robert Kanigher, Russ Heath, Irv Novick, Joe Kubert & various (DC Comics)
ISBN: 978-1-4012-0789-8

Robert Kanigher (1915-2002) was one of the most distinctive authorial voices in American comics, blending rugged realism with fantastic fantasy in his signature war comics, horror stories and superhero titles such as Wonder Woman, Teen Titans, Hawkman, Metal Men, Batman and others genres too numerous to cover here. He scripted ‘Mystery of the Human Thunderbolt’ – the first story of the Silver Age which introduced Barry Allen as the new Flash to the hero-hungry kids of the world in 1956.

Kanigher sold his first stories and poetry in 1932, wrote for the theatre, film and radio, and joined the Fox Features shop where he created The Bouncer, Steel Sterling and The Web, whilst providing scripts for Blue Beetle and the original Captain Marvel.

In 1945 he settled at All-American Comics as both writer and editor, staying on when the company amalgamated with National Comics to become the forerunner of today’s DC. He wrote Flash and Hawkman, created Black Canary and Lady Cop, and many memorable villainesses such as Harlequin and Rose and the Thorn. This last temptress he redesigned during the relevancy era of the early 1970s into a schizophrenic crime-busting super-heroine who haunted the back of Superman’s Girlfriend Lois Lane, which Kanigher also scripted.

When mystery-men faded out at the end of the 1940s, Kanigher moved into westerns and war stories, becoming in 1952 writer/editor of the company’s combat titles: All-American War Stories, Star Spangled War Stories and Our Army at War. He created Our Fighting Forces in 1954 and added G.I. Combat to his burgeoning portfolio when Quality Comics sold their line of titles to DC in 1956, all the while working on Wonder Woman, Johnny Thunder, Rex the Wonder Dog, Silent Knight, Sea Devils, Viking Prince and a host of others.

Kanigher was a restlessly creative writer and frequently used his uncanny but formulaic adventure arenas as a testing ground for future series concepts. Among the many epochal war features he created were Sgt. Rock, Enemy Ace, The War that Time Forgot and The Losers as well as the irresistibly compelling “combat ghost stories” collected here in this stunning and economical monochrome war-journal.

This terrific first monochrome tome re-presents the early blockbusting exploits of boyhood friends Jeb Stuart Smith, Arch Asher, Slim Stryker and Rick Rawlins from G.I. Combat #87-119 (April/May 1961- August/September 1966) and also includes guest-star postings from The Brave and the Bold #52 (February/March 1964) and Our Army at War #155 (June 1965) beginning with ‘Introducing – the Haunted Tank’, illustrated by the sublime Russ Heath.

In this introductory tale the now-adult pals are all assigned to the same M-3 Stuart Light Tank, named for the legendary Confederate Army General who was a genius of cavalry combat – and during a patrol somehow destroy an enemy Panzer even though they are all knocked unconscious.

Narrated by Jeb as he mans the Commander’s spotter-position (head and torso sticking out of the top hatch and completely exposed to enemy fire whilst driver Slim, gunner Rick and loader Arch remain inside) he recounts how a ghostly voice seems to offer advice and prescient, if veiled, warnings, all while enduring the jibes of fellow soldiers who drive bigger, tougher war machines…

Eventually the little tank proves its worth and Jeb wonders if he imagined it all due to shock and his injuries, but in #88 ‘Haunted Tank vs. the Ghost Tank’, Jeb was actually seeing and conversing with his phantom namesake as he and the boys solved the completely logical mystery of an enemy battle-wagon which seemed to disappear at will.

‘Tank With Wings’ in G.I. Combat #89 was illustrated by Irv Novick and described how the old General’s impossible prophecy came chillingly true when the M-3 shot down a fighter plane whilst hanging from a parachute, after which Heath returned to limn a staggering clash against German ‘Tank Raiders’ who had stolen their haunted home on treads.

Throughout the early days Jeb’s comrades continually argued about what to do with him. Nobody believed in the ghost and they all doubted his sanity, but ever since he began to see the spirit soldier Stuart Smith had become a tactical genius and his “gifts” were keeping them all alive against incredible odds. In #91’s ‘The Tank and the Turtle’ a chance encounter with a plucky terrapin led to brutal clashes with strafing aircraft, hidden anti-tank guns and a booby-trapped village whilst ‘The Tank of Doom’ (illustrated by Jerry Grandenetti) saw the snow-bound tank-jockeys witness true heroism and learn that flesh, not steel, won wars…

In #93 Heath depicted a ‘No-Return Mission’ which depleted American tank forces until the Ghostly General took a hand and guided his mortal protégé through a veritable barrage of traps and ambushes, after which ‘The Haunted Tank vs. the Killer Tank’ began to widen the General’s role as the phantom protector agonised over intel he was not allowed to share with his Earthly namesake during a combined push to find a Nazi terror-weapon.

This time it was the young sergeant who had to provide his own answers…

The rest of the crew were near breaking point and ready to hand Jeb over to the medics in #95’s ‘The Ghost of the Haunted Tank’ but when Slim took over he too began to see and hear the General in the blistering heat of battle…

In ‘The Lonesome Tank’ Jeb was back in the hot-seat and scoffing at the other tank commanders’ reliance on lucky talismans, until the General seemingly abandoned him and he was pushed to the brink of desperation, whilst in G.I. Combat #97 ‘The Decoy Tank’ proved that a brave man made his own luck after a Nazi infiltrator took the entire crew hostage.

‘Trap of Dragon’s Teeth’ allowed the Ghostly Guardian to teach Jeb a useful lesson in trusting one’s own senses, not weapons and machinery, in combat, after which issue #99 saw the legendary Joe Kubert begin a stint on the series in the book-length thriller ‘Battle of the Thirsty Tanks’ with the Stuart labouring under desert conditions which reduced both German and American forces to thirsty wrecks as they struggled to capture a tantalising oasis.

‘Return of the Ghost Tank’ in #100 found the lads back in Europe as the crew revealed that their fathers had all been tank jockeys in WWI who had disappeared in action. Shock followed shock when they realised their sires had all been part of the same crew and reality was further stretched when the M-3 began to retrace the last mission of their missing fathers…

Any doubts about whether the General was real or imagined were finally laid to rest in #101’s ‘The Haunted Tank vs. Attila’s Battle Tiger’ illustrated by Jack Abel, as the evil spirit of the barbarian became patron to a German Panzer and began a campaign to destroy both the living and dead Jeb Stuarts, after which Kubert returned for ‘Battle Window’, a brilliant tale of old soldiers where a broken-down nonagenarian French warrior was given one final chance to serve his country as the American tank blithely drove into a perfect ambush…

A particularly arcane prognostication in #103 drove Jeb crazy until ‘Rabbit Punch for a Tiger’ showed him how improvisation could work like magic in a host of hostile situations whilst ‘Blind Man’s Radar’ helped the crew complete a dead man’s mission after picking up a sightless survivor of an Allied attack.

In the mid-1960s before the Batman TV show led to rampant “Bat-mania” The Brave and the Bold was a comicbook that featured team-ups of assorted DC stars and #52 (February-March 1964) grouped Tankman Stuart with Sgt. Rock and Lt. Cloud as the 3 Battle Stars in ‘Suicide Mission! Save Him or Kill Him!’ by Kanigher & Kubert. In this superb thriller the armoured cavalry, infantry and Air Force heroes combined forces to escort and safeguard a vital Allied agent, who had been sealed into a cruel and all-encompassing iron suit. Fast-paced, action-packed and utterly outrageous, the chase across occupied France resulted in one of the best battle blockbusters of the era.

Back in G.I. Combat #105 the ‘Time-Bomb Tank!’ began seconds after the B&B yarn as the Haunted Tank received information that Sgt. Rock’s Easy Company were under attack and dashed to the rescue. However circumstances soon caused the M-3 to become a mobile Marie Celeste…

The ‘Two-Sided War’ saw Jeb promoted to Lieutenant and suffer apparent hallucinations where he and his crew were trapped in the Civil War after which #107’s ‘The Ghost Pipers!’ found the tank aiding the last survivor of a Scottish battalion in an attack that spanned two wars, before again teaming up with Rock in ‘The Wounded Won’t Wait’ as Rick, Arch and Slim were injured and the Easy Co. topkick rode shotgun on the brutal ride back to base…

Issue #109 ‘Battle of the Tank Graveyard’ downplayed the supernatural overtones for a more straightforward clash in a deadly mountain pass whilst ‘Choose Your War’ found the Confederate General chafing at his role assisting “Union” cavalry until circumstances again seemed to place the modern soldiers in a historical setting and the two Jeb Stuarts worked out their differences.

In #111’s ‘Death Trap’ the Armoured Cavalry crew was again working with Easy Company – in the desert this time, as continuity was never a big concern for Kanigher – but when the M-3 was captured by the enemy, Jeb and the boys had a bloody taste of infantry fighting before taking it back.

‘No Stripes for Me’ is actually a Sgt. Rock tale from Our Army at War #155 (June 1965) with the Haunted Tank in support as a battle-hungry General’s son continually refused the commendations and promotions his valiant actions deserved, no matter what the cost to men or morale…

Rock and Jeb stayed together for G.I. Combat #112’s struggle against the Luftwaffe ‘Ghost Ace!’ who was Attila the Hun’s latest mortal avatar in a blistering supernatural shocker that once more forced the Phantom General to take a spectral hand in the battle against evil, after which ‘Tank Fight in Death Town!’ saw the war follow the M-3 crew back into a much-needed leave. Luckily Rock and Easy Co. were around to provide vigorous fire-support…

After nearly four years in the saddle scripter Kanigher decided to revamp the backstory of the crew and issue #114 (October/November 1965) featured the Russ Heath illustrated ‘Battle Origin of the Haunted Tank’ with the General revealing that he had been assigned to watch over the M-3’s boys by Alexander the Great.

In the afterlife all great military commanders sponsored mortal combatants but he had refused to pick anybody and was stuck looking after “Damned Yankees”. Happily the courage and mettle of the boys under fire had changed many of his opinions after watching their first battle in the deserts of North Africa…

Heath also drew the team-up in #115 where Jeb was reunited with Navajo fighter-pilot Johnny Cloud as ‘Medal for Mayhem’ pitted both spiritually-sponsored warriors (Cloud regularly saw a mounted Indian Brave dubbed Big-Brother-in-the Sky galloping across the heavens during his missions) against overwhelming odds and forced to trade places in the air and on the ground, after which Novick illustrated the sequel when Cloud and Stuart helped proud Greek soldier Leonidas fulfil his final mission in the stirring ‘Battle Cry of a Dead Man!’

‘Tank in the Icebox’ in #117 was another Heath martial masterpiece wherein an incredible mystery was solved and a weapon that turned the desert into a frozen hell was destroyed before Novick took the controls for the last two tales in this volume, beginning with ‘My Buddy… My Enemy’ as a bigoted Slim learned tragically too late that not all Japanese soldiers were monsters and #119 again asked difficult questions when Jeb and the crew had to escort an American deserter to his execution with German forces attempting to kill them all before they got there in ‘Target for a Firing Squad!’

An added attraction for art fans and battle buffs are the breathtaking covers by Heath, Kubert and Grandenetti, many of them further enhanced through the stunning tonal values added by DC’s brilliant chief of production Jack Adler.

These spectacular tales cover the Haunted Tank through the blazing gung-ho early years to a time when America began to question the very nature and necessity of war (Vietnam was just beginning to really hurt the home-front in 1966) and combat comics started to address the issue in a most impressive and sensitive manner. They combine spooky chills with combat thrills but always offer a powerful human message that has never dated and may well rank amongst the very best war stories ever produced.
© 1961-1966, 2006 DC Comics, Inc. All Rights Reserved.

Shazam! Archives volume 2


By Bill Parker, C.C. Beck, Joe Simon & Jack Kirby, Pete Costanza, Charles Sultan & various (DC Comics)
ISBN: 01-56389-521-8

One of the most venerated and beloved characters of America’s Golden Age of comics was created by Bill Parker and Charles Clarence Beck in 1940 as part of the wave of opportunistic creativity which followed the stunning success of Superman in 1938. Although there were many similarities in the early years, the Fawcett character quickly moved squarely into the area of light entertainment and even straight comedy, whilst as the years passed the Man of Steel increasingly left whimsy behind in favour of action, drama and suspense.

Homeless orphan and good kid Billy Batson was selected by an ancient wizard to be given the powers of six gods and heroes to battle injustice. He transforms from scrawny precocious kid to brawny (adult) hero Captain Marvel by speaking aloud the wizard’s acronymic name – invoking the powers of legendary patrons Solomon, Hercules, Atlas, Zeus, Achilles and Mercury.

At the height of his popularity Captain Marvel outsold Superman and was even published twice a month, but as the Furious Forties closed tastes changed, sales slowed and Fawcett saw the way the wind was blowing. They settled an infamous long-running copyright infringement case begun by National Comics in 1940 and the Big Red Cheese disappeared – as did so many superheroes – becoming little more than a fond memory for older fans…

This second magnificent deluxe full-colour hardback compendium re-presents the lead strips and pertinent Spy Smasher episodes from the fortnightly Whiz Comics #15-20 where Fawcett conducted one of comics’ first character crossover sagas, as well as the premier issue of solo title Captain Marvel Adventures and the magnificent Special Edition Comics #1 which opens this spectacular box of delights after an enthralling introduction by cartoonist, author and historian R.C. Harvey.

Fawcett had a brilliant hit on their hands and in late 1940 released a 64-page bonus comic dedicated to their dashing hero with four all-new adventures by Parker & Beck.

It began with an untitled epic wherein Billy and his adult alter ego battled mystery powerhouse Slaughter Slade and his ghastly monsters – including a giant spider and a super-intelligent gorilla – when they tried to lay waste to the nation’s Capitol.

‘Captain Marvel and the Haunted House’ was an old-fashioned spooky chiller where a dead man’s curse proved to have a mortal and mercenary cause whilst ‘Captain Marvel and the Gamblers of Death’ pitted the hero against betting racketeers who preferred to kill athletes rather than pay out to winning punters.

The Special Edition ended with the epic ‘Captain Marvel and Sivana, the Weather Wizard’ wherein Billy returned to Venus and discovered the deranged genius had devised a method of creating natural disasters on Earth. Sivana’s scheme to get rich from millions of insurance claims naturally fell foul of the World’s Mightiest Mortal and Billy’s sheer ingenuity…

In the formative years as the feature catapulted to the first rank of superhero superstars, there was actually a scramble to fill pages so Captain Marvel Adventures #1 (1941) was farmed out to up-and-coming whiz-kids Joe Simon & Jack Kirby who produced the entire issue in a hurry from Beck and Parker’s guides.

First up was a visually impressive drama with the irrepressible Sivana creating ‘Z’; a hulking brute designed to be every inch the Captain’s equal. After a spectacular knock-down, drag-out, Kirby-co-ordinated dust-up it was apparent that he wasn’t…

‘Captain Marvel Out West’ found Billy in Rimrock City covering a rodeo for radio listeners before stumbling onto a rustling plot that only the big Red Galoot could quash and, after ‘Captain Marvel’s Puzzle Page’, the Big Guy headed into outer space to crush a gang of alien slavers who had invaded a peaceful Earth-like planet.

Following another perplexing ‘Billy Batson’s Game Page’ the Golden Age Dream-Team wrapped up their stint by crafting ‘Captain Marvel Battles the Vampire’, a manic thriller in the movie haunted vein that would so influence their Captain America stories a year later, as Billy is just too late to stop unwise scientist Doctor Deever’s attempt to reanimate the deadly blood-sucker Bram Thirla. Luckily all the powers of the undead were no match for the Good Captain…

This is followed by an ad for the blockbusting Captain Marvel Movie Serial, which might have inspired the next bold innovation (by a tragically unknown scripter or scripters, although I suspect Parker had a hand in the proceedings somewhere…)

From the middle of Whiz Comics #15 (March 2nd 1941) comes ‘Spy Smasher’ – illustrated by Pete Costanza – which saw the physical and mental marvel Alan Armstrong defeat the giant Grosso only to be brainwashed by his master: a Nazi agent called The Mask.

Soon the costumed hero had become America’s greatest foe, terrorising and sabotaging the country he loved, so two weeks later in Whiz #16 the Captain Marvel lead feature carried on the serial suspense in a dazzling duel (illustrated by Beck & Costanza) wherein Marvel’s brawn and Billy’s brains proved no match for the mesmerised former hero, who after murdering the Mask, released a prison full of convicts and used the brainwashing ray on the Captain…

Happily it didn’t work but in the Spy Smasher instalment (with art by Charles Sultan) Armstrong’s destructive campaign decimated America’s heavy industry and almost killed his girlfriend and sidekick Eve Corby until a certain crimson comet stepped in…

Issue #17 saw Armstrong try to kill Billy’s boss Sterling Morris and steal a deadly new poison gas despite Marvel’s best efforts before continuing into that issue’s Spy Smasher instalment where the tireless madman struck into the nation’s heartland; devastating crops and natural resources with an artificial cyclone.

The crossover continued until the splendid climax in #18 (June 13th 1941) as Armstrong met the Axis spymasters in America and declared war on them too. The hypnotised hero was determine to destroy all governments but finally met his match and was successfully cured in a blistering final fight with Marvel before the concluding Spy Smasher chapter saw them join forces to route the enemy espionage ring…

Whiz Comics #19 (July 11th 1941) then follows with business as unusual when ‘Captain Marvel and the Black Magician’ (possibly written by Otto Binder?) found Billy exposing supernatural charlatans and being targeted by an affronted but genuine backwoods witch-man after which this tome terminates with the rousing ‘Crusher of Crime’ from #20 (August 8th) wherein Sivana laid a deadly trap for Billy before making himself Marvel’s physical match.

Of course, there was much more going on than first appeared…

DC eventually acquired the Fawcett properties and characters and in 1973 revived the Captain for a new generation to see if his unique charm would work another sales miracle during one of comics’ periodic downturns.

Re-titled Shazam! due to the incontestable power of lawyers and copyright convention, the revived heroic ideal enjoyed mixed success before being subsumed into the company’s vast stable of characters…

Nevertheless Captain Marvel is a true icon of American comic history and a brilliantly conceived superhero for all ages. This second stellar collection further proves that these timeless and sublime comic masterpieces are an ideal introduction to the world of superhero fiction: tales that will appeal to readers of any age and temperament.
© 1940, 1941, 1999 DC Comics. All Rights Reserved.

Marvel Platinum: the Definitive Avengers


By Stan Lee, Jack Kirby, Roy Thomas, John Buscema, Neal Adams, John Byrne, Kurt Busiek, George Pérez, Brian Michael Bendis & various (Marvel/Panini UK)
ISBN: 978-1-84653-507-9

The Avengers have always proved that putting all one’s star eggs in one single basket pays off big-time: even when all Marvel’s all-stars such as Thor, Captain America and Iron Man were absent, it merely allowed the team’s lesser lights to shine more brightly.

Of course all the founding stars regularly featured due to the rotating, open-door policy which meant most issues included somebody’s fave-rave – and the boldly grand-scale impressive stories and artwork were no hindrance either.

As the new Avengers film screens across the world, Marvel has again released a bunch of tie-in books and trade paperback collections to maximise exposure and cater to those movie fans wanting to follow up the cinematic exposure with a comics experience.

Under the Marvel Platinum/Definitive Editions umbrella, this treasury of tales reprints some obvious landmarks from the pantheon’s serried history, specifically Avengers volume 1 #1, 4, 57, 93, Avengers West Coast #51-52, Avengers volume 3, #10-11, Avengers volume 1 #503, Avengers Finale and New Avengers #3 which, whilst not all absolutely “definitive” epics, certainly offer a sublime snapshot of just how very great the ever-shifting team of titans can be.

During the Marvel Renaissance of the early 1960’s Stan Lee and Jack Kirby aped the tactic which had worked so tellingly for DC Comics, but with mixed results. Julie Schwartz had incredible success with revised and modernised versions of the company’s Golden Age greats, so it seemed natural to try and revive the characters that had dominated Timely/Atlas in those halcyon days. The JLA inspired Fantastic Four featured a new Human Torch and before long Sub-Mariner was back too…

As the costumed hero revival brought continuing success, the next stage was obvious and is covered here at then end of the volume by historian Mike Conroy’s informative essay ‘The True Origin of the Avengers’…

The concept of combining individual stars into a group had already made the Justice League of America a commercial winner and inspired the moribund Atlas outfit of Stan Lee, Jack Kirby and Steve Ditko to invent many “super-characters” after the Fantastic Four. Nearly 18 months later the fledgling House of Ideas had a viable stable of leading men (but only sidekick women) so Lee & Kirby assembled a handful of them and moulded them into a force for justice and even higher sales…

After a period of meteoric expansion, in 1963 the burgeoning Marvel Universe was finally ready to emulate the successful DC concept that had truly kick-started the Silver Age of comics and this stunning historical retrospective begins as it should with two stories from the groundbreaking Lee/Kirby run which graced the first eight issues of the World’s Mightiest Heroes.

Seldom has it ever been done with such style and sheer exuberance. Cover-dated September, The Avengers #1 launched as part of an expansion package which also included Sgt Fury and his Howling Commandos and The X-Men…

The Coming of the Avengers’ is one of the cannier origin tales in comics. Instead of starting at a zero point and acting as if the reader knew nothing, Stan & Jack (plus inker Dick Ayers) assumed readers had at least a passing familiarity with their other efforts and wasted very little time or energy on introductions.

In Asgard Loki, god of evil, was imprisoned on a dank isle, hungry for vengeance on his half-brother Thor. Observing Earth he espied the monstrous, misunderstood Hulk and engineered a situation wherein the man-brute seemingly went berserk to trick the Thunder God into battling the monster. When the Hulk’s sidekick Rick Jones radioed the Fantastic Four for assistance, Loki diverted the transmission and smugly waited for the mayhem to manifest.

Unfortunately for him, Iron Man, Ant-Man and the Wasp also picked up the SOS….

As the heroes converged in the American Southwest to search for the Jade Giant they realized that something was oddly amiss…

This terse, epic, compelling and wide-ranging yarn (New York, New Mexico, Detroit and Asgard in 22 pages) is Lee & Kirby at their bombastic best and one of the greatest adventure stories of the Silver Age and is followed by the long-awaited return of the last of the “Big Three”…

Avengers #4 (March 1964) was a true landmark of the genre as Marvel’s greatest Golden Age sensation was revived. ‘Captain America Joins the Avengers!’ has everything that made the company’s early tales so fresh and vital. The majesty of a legendary warrior (that most of the readers had never heard of!) returned in our time of greatest need, stark tragedy in the loss of his boon companion Bucky, aliens, gangsters, Sub-Mariner and even wry social commentary. This story by Lee, Kirby & George Roussos just cannot be bettered.

In #57 (October 1968) Roy Thomas, John Buscema & George Klein produced a Golden Age revival of their own as ‘Behold… the Vision!’ introduced a terrifying android apparition designed by arch-foe Ultron to destroy the heroes. Sadly not appearing here is the conclusion wherein the eerie, amnesiac, artificial man with complete control of his mass and density discovered a fraction of his origins and joined the human heroes….

Avengers #89-97 comprised perhaps the most ambitious and certainly boldest saga in Marvel’s early history: an astounding epic of tremendous scope which dumped Earth into a cosmic war the likes of which comics fans had never before seen and creating the template for all multi-part crossovers and publishing events ever since.

The Kree-Skull War captivated a generation of comics readers and from that epic comes the extra-long ‘This Beachhead Earth’ (Avengers #93 November 1972, by Thomas, Neal Adams & Tom Palmer) as the Vision was almost destroyed by alien invaders and Ant-Man was forced to undertake ‘A Journey to the Center of the Android!’ to save the android’s unconventional life. Thereafter the Avengers became aware of not one but two alien presences on Earth: bellicose Kree and sneaky shape-shifting Skrulls, beginning a ‘War of the Weirds!’ on our fragile globe.

Acting too late, the assembled team were unable to prevent the Scarlet Witch, Quicksilver and Captain Marvel from being abducted by the Skrulls…

That cliff-hanging drama is followed by a revelatory two-part tale from Avengers West Coast #51-52 (November and December 1989) by John Byrne & Mike Machlan which opens with ‘I Sing of Arms and Heroes…’ wherein the Scarlet Witch hunted for her missing children only to discover some horrifying truths about them and her own powers. The tragedy was only resolved when demonic foe Master Pandemonium and supernal arch-tempter Mephisto deprived her of everything she had ever believed, wanted or loved in ‘Fragments of a Greater Darkness’…

Avengers volume 3, #10-11 (November and December 1998) by Kurt Busiek, George Pérez, Al Vey & Bob Wiacek) recaps the history and celebrates the team’s anniversary with a parade in ‘Pomp and Pageantry’ until the ghostly Grim Reaper hijacked the affair and attacked them through the medium of their own dead yet resurrected members Wonder Man, Mockingbird, Swordsman, Hellcat, Dr. Druid, Thunderstrike and Captain Marvel. At the same time the increasingly unstable Scarlet Witch learned the true nature of her reality-altering powers in the catastrophic concluding clash ‘…Always an Avenger!’

A few years later the “World’s Mightiest Heroes” were shut down and rebooted in a highly publicised event known as Avengers Disassembled. Of course it was only to replace them with both The New and The Young Avengers. Affiliated comic-books Thor, Iron Man, Captain America, Fantastic Four and Spectacular Spider-Man ran parallel but not necessarily interconnected story-arcs to accompany the Big Show.

Said Show consisted of the worst day in the team’s history as a trusted comrade betrayed the World’s Mightiest Superteam resulting in the destruction of everything they held dear and the death of several members, all of which originally appeared in issues #500-503 plus the one-shot Avengers Finale.

From that epic event comes the closing chapter ‘Chaos part four’ (#503, December 2004, by Brian Michael Bendis, David Finch, Olivier Coipel & Danny Miki) wherein the uncomprehending, surviving heroes discovered and reluctantly despatched the true author of all their woes and losses, after which the moody and elegiac Avengers Finale signalled the end of an era in a powerful tribute by a host of creators including Bendis and artists Finch, Miki, Frank D’Armata, Alex Maleev, Steve Epting, Lee Weeks, Brian Reber, Michael Gaydos, Eric Powell, Darick Robertson, Mike Mayhew, Andy Troy, David Mack, Gary Frank, Mike Avon Oeming, Pete Patanzis, Jim Cheung, Mark Morales, Justin Ponsor, Steve McNiven, George Pérez, Mike Perkins, Neal Adams & Laura Martin.

It is undeniably one of the best superhero “Last Battles” ever created, and loses little impact whether it was your five hundredth or first experience with these tragic heroes.

Shocking and beautiful, there was a genuine feeling of an “End of Days” to this epic Armageddon.

The final comics tale in this sturdy volume comes from New Avengers #3 (March 2005) as, in the aftermath of a massive breakout of super-villains, Captain America and Iron Man tried to put the band back together with a whole new generation including Luke Cage, Spider-Woman and the Amazing Spider-Man.

‘Breakout Part 3’ is just a fraction of a longer epic by Bendis, Finch, Allen Martinez, Miki & Victor Olazaba, but ends this action-adventure compendium on a solid note indicating that the best is still yet to come…

Also contained herein is an extensive prose feature covering the history of the team, the aforementioned ‘true origin’ piece and a raft of classic covers to tantalise and tempt…

This book is one of the very best of these perennial supplements to cinema spectacle, but more importantly it is a supremely well-tailored device to turn curious movie-goers into fans of the comic incarnation too. If there’s a movie sequel, I’m sure Marvel has plans for reprinting much of the masterful material necessarily omitted here, but at least until then we have a superb selection to entice newcomers and charm the veteran American Dreamers.
™ and © 1963, 1964, 1968, 1972, 1989, 1998, 2004, 2005, 2012 Marvel & subs. Licensed by Marvel Characters B.V. through Panini S.p.A, Italy. All Rights Reserved. A British edition published by Panini UK, Ltd.