Golden Age Flash Archives Volume I


By Gardner F. Fox, Harry Lampert, E.E. Hibbard, Hal Sharp & various (DC Comics)
ISBN: 978-1-4012-0784-7

The innovative fledgling company that became DC published the first comicbook super-speedster and over the decades has constantly added more to its pantheon of stars. Devised, created and written by Gardner Fox and first realised by Harry Lampert, Jay Garrick debuted as the very first Monarch of Motion in Flash Comics #1 and quickly – of course – became a veritable sensation.

“The Fastest Man Alive” wowed readers of anthologies like Flash Comics, Comics Cavalcade, All Star Comics and other titles – as well as solo vehicle All-Flash Quarterly – for just over a decade before changing tastes benched him and most other first-generation costumed heroes in the early1950s.

His invention as a strictly single-power superhero created a new trend in the burgeoning action-adventure funnybook marketplace, and his particular riff was specifically replicated many times at various companies where myriad Fast Furies sprang up such as Johnny Quick , Hurricane, Silver Streak, the Whizzer, Quicksilver and Snurtle McTurtle, the Terrific Whatzit amongst so many others…

After half a decade of mostly interchangeable cops, cowboys and cosmic invaders, the concept of human speedsters and the superhero genre in general was spectacularly revived in 1956 by Julie Schwartz in Showcase #4 when police scientist Barry Allen became the second hero to run with the concept. We’ve not looked back since – and if we did it would all be a great big blur…

This oddly beguiling deluxe Archive edition collects the first year and a half – January 1940 to May 1941 – of the irrepressible Garrick’s whimsically eccentric exploits in seventeen (regrettably untitled) adventures from the anthology Flash Comics, revealing

an appealing rawness, light-hearted whimsy and scads of narrative experimentation in the tales of brilliant nerd but physical sad-sack who became a social crusader and justice-dispensing human meteor.

Following a fulsome Foreword from contemporary Flash scribe Mark Waid, the fast fictions begin with his very first appearance as ‘The Fastest Man Alive’ which speedily delivered in a mere 15 pages an origin, introduced a returning cast and a carried out a classic confrontation with a sinister gang of gangsters.

It all started some years previously when college student Garrick passed out in the lab at MidwesternUniversity, only to awaken hyper-charged and the fastest creature on Earth thanks to the “hard water fumes” he had inhaled whilst unconscious.

After weeks recovering in hospital, the formerly-frail apprentice chemist realised the exposure had given him super-speed and endurance, so he promptly sought to impress his sort-of girlfriend Joan Williams by becoming an unstoppable football player…

Time passed, the kids graduated and Garrick moved to New York where, appalled by the rampant crime, he decided to do something about it. The Flash operated mostly in secret until one day, whilst idly playing tennis with himself, Jay met Joan again, just as mobsters tried to kill her in a drive-by shooting.

Catching the bullets, Jay gets reacquainted with his former paramour and discovers that she is a target of criminal combine the Faultless Four, master criminals set on obtaining her father’s invention the Atomic Bombarder. In the blink of an eye Flash has crushed the sinister schemes of the gang and their diabolical leader Sieur Satan, saving Joan’s life whilst revelling in the sheer liberating fun and freedom of being gloriously unstoppable…

In his second appearance The Flash stumbled upon a showgirl’s murder and discovered that yankee mobster Boss Goll and British aristocrat Lord Donelin planned to take over the entire entertainment industry with their ruthless strong-arm tactics. The speedster was as much hindered as helped by wilful, headstrong Joan who began her own lifetime-obsession of pesky do-gooding here…

Everett E. Hibbard began his decade long association with the Flash in issue #3 when, in a rare display of continuity, Major Williams’ Atomic Bombarder became the target of foreign spies and the elderly boffin was framed for treason, once more prompting Garrick to come to his future father-in-law’s aid, after which Jay and Joan combined to smash an off-shore gambling ring which had graduated to kidnapping and blackmail in #4.

During these early adventures, the Flash seldom donned his red, blue and yellow outfit, usually operating invisibly or undercover and playing super-speed pranks with merciless, puckish glee, but that began to change in #5, when the speedster saved an elderly artist from hit-men to foil mad collector Vandal who used murder to increase the market value of his purchases.

Flash Comics #6 found Jay and Joan foiling a scheme to dope athletes trying to qualify for the Olympics at old Alma Mater Midwestern, before #7 revealed how a stopover in Duluth led to the foiling of gambler Black Mike who was fixing motorcar races with a metal melting ray. For #8, the Vizier of Velocity tracked down seemingly corrupt contractors building shoddy, dangerous buildings only to find the graft and skulduggery went much further up the financial food chain…

In issue #9, gangsters got hold of a scientist’s invention and the Flash found himself battling a brigade of giant Gila Monsters, after which #10 depicted the speedy downfall of a cabal of politicians in the pocket of gangster Killer Kelly and stealing from the schools they administered, whilst in #11, Garrick met his first serious opponent in kidnap racketeer The Chief, whose brilliance enabled him to devise stroboscopic glasses which could track and target the invisibly fast crime-crusher…

With the threat of involvement in the “European War” a constant subject of American headlines, Flash Comics #12 (December 1940) had the heroic human hurricane intervene to save tiny Ruritanian nation Kurtavia from ruthless invasion. His spectacular lightning war saw Garrick sinking submarines, repelling land armies and crushing airborne blitzkriegs for a fairytale happy ending here, but within a year the process would become a patriotic morale booster repeated ad infinitum in every American comicbook as the real world brutally intruded on the industry and nation…

Back in the USA for #13, Garrick went to aid old friend Jim Carter in cowboy country where the young inheritor of a silver mine was gunned down by murdering owlhoots, before Jay heading back east to crush a criminal combine sabotaging city subway construction in #14 and saving a circus from robbery, sabotage and poor attendances in #15.

Throughout all these yarns Jay had paid scant attention to preserving any kind of secret identity – a fact that would soon change – but as Hal Sharp took over the illustration with #16 (Hibbard presumably devoting his energies to the contents of the forthcoming 64-page All-Flash Quarterly #1 – to be seen in the succeeding Archive collection), Joan was kidnapped by Mexican mobsters aware of her connection to The Flash.

Rushing to her rescue Garrick was forced to battle a small army, but not only saved his girlfriend but even managed to reform bandit chief José Salvez.

This first high-energy compilation ends with another light-hearted sporting escapade as the speedster intervenes in a gambling plot, saving a moribund baseball team from sabotage even as Jay Garrick – officially “almost as fast as the Flash” – becomes the Redskins’ star player to save them from lousy performances…

With covers by Sheldon Moldoff, Dennis Neville, George Storm, Jon L. Blummer, Hibbard and Sharp, this book is a sheer delight for lovers of the early Fights ‘n’ Tights genre: amazing, exciting and funny, although certainly not to every modern fan’s taste. Of course, with such straightforward thrills on show any reader with an open mind could find his opinion changed in a flash.
© 1940, 1941, 1999 DC Comics. All Rights Reserved.

The Wild West Show


By Joe R. Lansdale, Lewis Shiner, Neal Barrett Jr., Sam Glanzman, Doug Potter & many and various. Edited by Richard Klaw (Mojo Press)
ISBN: 1-885418-04-3

Once upon a time, not that very long ago, nearly all of fiction was engorged with tales of Cowboys and Indians.

As always happens with such periodic popular phenomena – such as the Swinging Sixties’ Super-Spy Boom and the recent Vampire/Werewolf Boyfriend trend – there was a tremendous amount of momentary merit, lots of utter dross and a few spectacular gems.

Most importantly once such surges have petered out there’s also generally a small cadre of frustrated devotees who mourn its passing and, on growing up, resolve to do something to venerate or even revive their lost and faded favourite fad…

After World War II the American family entertainment market – for which read comics, radio and the burgeoning television industry – became comprehensively enamoured of the clear-cut, simplistic sensibilities and easy, escapist solutions offered by Tales of the Old West; already a firmly established favourite of paperback fiction, movie serials and feature films.

I’ve often pondered on how almost simultaneously a dark, bleak, nigh-nihilistic and oddly left-leaning Film Noir genre quietly blossomed alongside that wholesome revolution, seemingly for the cynical minority of entertainment intellectuals who somehow knew that the returned veterans still hadn’t found a Land Fit for Heroes… but that’s a thought for another time and different review.

Even though comic books had encompassed Western heroes from the very start – there were cowboy strips in the premier issues of both Action Comics and Marvel Comics – the post-war years saw a vast outpouring of anthology titles with new gun-toting heroes to replace the rapidly dwindling supply of costumed Mystery Men, and true to formula, most of these pioneers ranged from transiently mediocre to outright appalling.

With every comic-book publisher turning hopeful eyes westward, it was natural that most of the historical figures would quickly find a home and of course facts counted little, as indeed they never had with cowboy literature…

Despite minor re-flowerings in the early 1970s and mid-1990s, Cowboy comics have largely vanished from our funnybook pages: seemingly unable to command enough mainstream commercial support to survive the crushing competition of garish wonder-men and the furiously seductive future.

Europe and Britain also embraced the Sagebrush zeitgeist and produced some pretty impressive work, with France and Italy eventually making the genre their own by the end of the 1960s. They still make the best straight Western strips in the world.

Happily however an American revolution in comics retailing and print technologies at the end of the 20th century allowed fans to create and disseminate relatively inexpensive comicbooks of their own and, happier still, many of those fans are incredibly talented creators in other genres. A particularly impressive case in point is this captivating lost treasure from independent creator-led outfit Mojo Press, which published some amazing and groundbreaking horror, fantasy, Western and science fiction graphic novels and books between 1994 and their much-lamented demise in 1999.

Released in 1996, The Wild West Show was Mojo’s sixth release, a black and white anthology which celebrated the classical iconography of the genre whilst gleefully playing fast and loose with the content and running roughshod over the traditional mythology of the medium.

After the informative and educational ‘Two Fists, Four Colors and Six Guns’ – a history of Western comics by Scott A. Cupp – the wide-screen wonderment begins with Joe R. Lansdale’s beguiling short story ‘Trains Not Taken’ (adapted by Neal Barrett Jr. & John Garcia) as American Ambassador-to-Japan Bill Cody strikes up a casual conversation with businessman James Hickock on a Iron Horse trip to the Dakotas.

Among the many topics are the captivating single woman both find impossible to ignore, the Japanese/American union and recent massacre of a combined US Cavalry/Samurai force by Crazy Horse and Sitting Bull,

The tragic loss of both Custer and Yoshii and other matters of great import pass the time, but the weary Hickock is too distracted to concentrate fully. His mind is filled with the troubles of his aging alcoholic wife and the disturbing dreams of another life: one where he was a buffalo hunting scout and deadly gunslinger. But those are just frustrating fancies of trains not taken. It’s all too late now – or is it…?

Lewis Shiner’s ‘Steam Engine Time’, illustrated by Doug Potter, is another glorious genre-bending snippet set in Austin, Texas in 1898, where an anonymous lad with a dream and a guitar tried to get the white folk interested in his new kind of music. Even though the far-more-welcoming Negroes in the Colored Quarter hadn’t heard of “The Blues” they accepted his unique squalling and bizarre pelvis-led dancing and understood his impatience. The kid wished that somehow he could get electricity into his guitar. Someday, maybe…

Veteran comics craftsman Sam Glanzman then turned in a silent masterpiece of action and bleak, black humour in ‘I Could Eat a Horse!’ after which Paul O. Miles and artists Newt Manwich & Michael Washburn adapted Donn Webb’s hilarious saga of a far from ordinary sidekick in ‘Cowboy Dharma’, whilst Norman Partridge & Marc Erickson revealed the West’s affinity for grotesque horror in the terrifying tale of The Head – but not much else – of murdering bandito Joaquin Murrieta in ‘For Neck or Nothin’…

Short and bittersweet, ‘Custer’s Last Love’ is a smart parable of the battle of the sexes from Steve Utley & Kevin Hendryx, and the whole shooting match ends on a lyrical high with the fact-based historical drama of settler Maggie Gosher whose ‘Letters from Arizona’ in 1889 are here transformed into a powerful and memorable strip by Joe Preston, John Lucas & Martin Thomas.

The Western tale has long been a part of world culture and perhaps that fact has relegated the genre in too many minds to the status of a passé fascination of a bygone generation. However these fresh looks at an overexposed idiom prove there’s still meat to found on those old bones, and cow-punching aficionados, fans of nostalgia-tainted comics and seekers of the wild and new alike can all be assured that there’s a selection of range-riding rollercoaster thrills and moody mysteries still lurking in those hills and on that horizon…

Black hats, white hats, alternate worlds, great pictures and macabre twists – what more could you possibly ask for?
The Wild West Show © 1996 Richard Klaw. All material contained herein © its respective creators. All rights reserved.

Usagi Yojimbo book 2: Samurai


By Stan Sakai (Fantagraphics)
ISBN: 978-0-93019-338-1

Usagi Yojimbo (which translates as “rabbit bodyguard”) first appeared as a background character in Stan Sakai’s anthropomorphic comedy The Adventures of Nilson Groundthumper and Hermy, which launched in furry ‘n’ fuzzy folk anthology Albedo Anthropomorphics #1 (1984), subsequently appearing there on his own terms as well as in Critters, Amazing Heroes, Furrlough and the Munden’s Bar back-up in Grimjack.

Sakai was born in 1953 in Kyoto, Japan before the family emigrated to Hawaii in 1955. He attended the University of Hawaii, graduating with a BA in Fine Arts, and pursued further studies at Pasadena’s Art Center College of Design after landing in California.

His early forays into comics were as a letterer, most famously for the inimitable Groo the Wanderer, before his nimble pens and brushes, coupled with a love of Japanese history and legend and hearty interest in the filmic works of Akira Kurosawa and his peers, all combined to turn a proposed story about a human historical hero into one of the most enticing and impressive fantasy sagas of all time.

And it’s still more educational, informative and authentic than any dozen Samurai sagas you can name…

The deliriously peripatetic and expansive period epic is nominally set in a world of sentient animals (with a few unobtrusive human characters scattered about) and specifically references the Edo Period of Feudal Japan: the early 17th century of our reckoning.

It simultaneously samples classic contemporary cultural icons from sources as varied as Lone Wolf and Cub, Zatoichi and even Godzilla whilst specifically recounting the life of Miyamoto Usagi, a Ronin or masterless wandering Samurai, eking out an honourable living as a Yojimbo or bodyguard-for-hire.

As such, his fate is to be drawn constantly into a plethora of incredible situations.

And yes, he’s a rabbit – a brave, sentimental, gentle, artistic, empathetic long-suffering, conscientious and heroic everyman bunny who just can’t turn down any request for help or ignore the slightest evidence of injustice…

This sublime second monochrome compilation (which originally appeared in Fantagraphics’ Usagi Yojimbo volume 1, #1-6, from 1989), begins with an effulgent Introduction from fellow legendary Groo-grifter Mark Evanier before the comedic adventure seamlessly transformed into epic drama, in an ambitious 9-chapter serial which solidly set the scene for decades to come.

‘Samurai!’ started with the Ronin again meeting money-mad bounty-hunter Gennosuké after a deadly duel of honour left a warrior named Gunichi a bloody corpse at the Yojimbo’s feet. Pressed by the newly-arrived and curious Gen, the moodily moved and uncharacteristically loquacious rabbit began sharing some of the events of his boyhood…

Once, Miyamoto Usagi was simply the son of a small-town magistrate, dispatched with his friend Kenichi to train at the prestigious DogoraFencingSchool in Sendai.

As the boys made their journey they encountered a lone, aged warrior beset by a pack of bullies from that self-same school, determined to prove their institution’s martial superiority. Despite all efforts to placate the hotheads old Katsuichi was eventually forced to reluctantly slay the toughs. The stunned witnesses began to bicker. Whilst Kenichi wanted to follow orders and go on to the – clearly honourless – DogoraSchool, little Usagi chose to seek out the old man and make him his Sensei…

The old man was finished with teaching but eventually saw something in the defiant, determined little rabbit and grudgingly accepted his exceptional young charge…

Usagi spent years learning the Way of Bushido from his stern, leonine master: not just superior technique and tactics, but also a philosophy of justice and restraint that would serve him all his life…

The revelations of Usagi’s boyhood training continue in short, revelatory vignettes as the elder Yojimbo and his surly companion continue towards shelter, highlighting the peculiar relationship of Sensei and Student. At the disciple’s first tournament the scurrilous, vengeful Dogora adherents plan to “accidentally” cripple the boy and thus humiliate his teacher, but don’t reckon on his innate ability.

After besting the entire FencingSchool contingent in duels with wooden swords – or Bokken – the boy at last faces his old friend Kenichi and triumphs.

His prize is a Wakizashi “Young Willow” and Katana “Willow Branch”. The short and long swords are the soul of a samurai, marking his graduation to martial maturity, but Usagi is blithely unaware of what his victory has cost his childhood companion…

Mere months later, the graduate warrior was challenged by a masterful, mysterious swordsman who was a bodyguard to the Great Lord MifunÄ—. Their duel was interrupted when a band of Dogora assassins attacked, determined to avenge their school’s humiliation by a single stick-wielding student. The cowards were no match for the steel of Usagi and the mighty Gunichi, and the victors parted as friends, with the bodyguard promising to recommend the rabbit for future service to his Lord.

Still assessing his options the young Samurai then encountered Kenichi once more. The disgraced youth had left the DogoraSchool and was trying to drink himself to death, but when he and Usagi heard that their home village was threatened by bandits the former friends reunited to save their loved ones…

By holding Usagi’s childhood love Mariko hostage, the brigands had successfully neutralised his magistrate father and were stripping the hamlet of all its provisions and meagre treasures when Usagi and Kenichi challenged them.

None of the villains survived the vengeance of the outraged villagers.

In the aftermath although Mariko clearly wanted Usagi to stay, she said nothing and the Samurai left to join Lord MifunÄ—’s service. Kenichi stayed…

The young warrior rose quickly as MifunÄ—’s vassal and was soon a trusted bodyguard, serving beside the indomitable Gunichi. It was a time of great unrest and war was brewing. In his third year of service the Lord’s castle was attacked by Neko Ninja assassins. Although the doughty warriors managed to save their master, his wife Kazumi and heir Tsuruichi were murdered. Realising ambitious rival Lord Hikiji was responsible, MifunÄ— declared war…

The struggle ended on the great Adachigahara plain when MifunÄ—’s general Todo switched sides and the Great Lord fell. At the crucial moment Gunichi also broke, fleeing to save his own skin and leaving the helpless Usagi to preserve the fallen Lord’s head – and Honour – from shameful desecration…

The story came full circle now, when after two years as a purposeless, masterless Ronin, the wandering Yojimbo met Gunichi again…

After that epic origin yarn, Sakai returned to short, pithy vignettes to cleanse the dramatic palate, beginning with a delicious traditional horror story. In ‘Kappa’ the wanderer encounters a deadly marsh troll at dusk and barely escapes with his life by offering the foul beast some wild cucumbers he has picked. Exhausted, the Ronin finds shelter with an old woman for the night, but when she hears of his adventure she becomes hysterical.

The cucumbers were planted so that her own son – returning that night – would have something to buy off the voracious Kappa…

Horrified by his inadvertent error, Usagi dashes back to the marsh to save the son, but even after overcoming the monster shockingly learns of one final sting in this tale…

Soaking a sore back in a hot spring the wanderer befriends a newly hatched tokagé lizard (ubiquitous, omnivorous reptiles that populate the anthropomorphic world, replacing scavenger species like rats, cats and dogs in the fictitious ecosystem), but is caught off guard and ambushed by bandits. Luckily the uniquely fire-breathing ‘Zylla’ comes to his assistance, prompting the wary warrior to wonder if the lizard might be a minor deity…

This second monochrome compilation concludes at the ‘Silk Fair’ where the wanderer saves a silk-worker from marauding bandits and stays to liberate all his oppressed fellows from a miserly merchant ruthlessly exploiting them…

The Lethal Lepus has changed publishers a few times but has been in continuous publication since 1987 – with over 29 graphic novel collections and books to date. He has also guest-starred in many other series (such as Teenage Mutant Ninja Turtles and its TV incarnation) and even almost made it into his own small-screen show but there’s still time yet and fashions can revive as quickly as they die out. There are high-end collectibles, art prints, computer games and RPGs, a spin-off sci-fi comics serial and lots of toys. Sakai and his creation have won numerous awards both within the Comics community and amongst the greater reading public.

Fast-paced yet lyrical, funny, thrilling and simply bursting with veracity and verve, Usagi Yojimbo is a monolithic magical saga of irresistible appeal that will delight devotees and make converts of the most hardened hater of “funny animal” stories.

Sheer comicbook poetry by a Comicbook Sensei…

Text and illustrations © 1987, 1989, 2005 Stan Sakai. Book editions © 1989, 2002 Fantagraphics books. All rights reserved.

Essential Thor volume 5


By Gerry Conway, John Buscema, Sal Buscema, Don Perlin, Vince Colletta, Jim Mooney & various (Marvel)
ISBN: 978-0-7851-5093-0

Whilst the ever-expanding Marvel Universe had grown ever-more interconnected as it matured, with characters literally tripping over each other in New York City, the Asgardian heritage of Thor and the soaring imagination of Jack Kirby had most often drawn the Thunder God away from mortal realms into stunning, unique landscapes and scenarios.

By the time of this fifth Essential monochrome compendium, an unthinkable Changing of the Guard had seen the King of Comics jump ship from the House of (His) Ideas to arch-rival DC where he crafted the unfinished Magnum Opus of the Fourth World series as well as a number of other game-changing concepts.

The Thunder God suffered a sharp, sudden loss of imaginative impetus, however, which left the series floundering, despite the best efforts of (arguably) the company’s greatest remaining illustrators, Neal Adams and John Buscema. More than any other Marvel feature, The Mighty Thor was the strip where Kirby’s creative brilliance had always found its greatest release in cosmic wandering and questing exploration of an infinite and dangerous universe.

His dreaming, extrapolating and honing of a dazzling new kind of storytelling and graphic symbology, wedded to soul-searching, mind-boggling concepts of Man’s place in the universe – and all within the limited confines of a 20-page action adventure – was an impossible act to follow.

Although his successors mimicked the trappings of that incredible conceptual juggling act, the heart, soul and soaring, unfettered wonder just were not there any longer – nor would they be until 1983 when Walt Simonson assumed creative control with #337 (see Mighty Thor: the Ballad of Beta Ray Bill).

By the time these monthly episodes (from issues #196-220, February 1972 to February 1974) saw print, the Thunder God and his Asgardian companions were slowly devolving into a muddled, self-doubting band of fantasy spacemen roving the outer limits of the Marvel Universe under the earnest but uninspired governance of young science fiction novelist Gerry Conway and a dedicated, talented but still somehow inappropriate string of artists.

The previous volume had seen Asgard again imperilled by mystic monstrosity Mangog with Thor and friends dispatched on another extended odyssey to the ends of the Universe in search of succour and water from The Twilight Well. In his righteous rage Odin had previously banished God of Evil Loki to a fantastic world, momentarily forgetting that once there the Prince of Evil could awaken the most vicious, unbeatable monster in the universe…

Now the Thunderer, with Warriors Three Fandral the Dashing, Voluminous Volstagg and Hogun the Grim, found himself lost ‘Within the Realm of Kartag!’ (illustrated by John Buscema & Vince Colletta): facing slug-men and bewitching temptress Satrina even as the All-Father and the hosts of the Shining City struggled to hold Mangog at bay. Meanwhile on the planet Blackworld Lady Sif and her muscular shield-maiden Hildegarde were undertaking another Odinian quest and found themselves caught up in a time-bending nightmare…

Thor #197 saw the heroes overcome all odds to find ‘The Well at the Edge of the World!’ meeting the conniving, all-powerful Norns and recruiting the colossal Kartag for their desperate return to shattered Asgard.

On Blackworld Sif and Hildegarde encountered monsters and men making uncontrollable evolutionary leaps towards an unguessable future, but found an unlikely ally and guide in aged sailor Silas Grant.

The male heroes returned to find Asgard in flaming ruins and the cataclysmic confrontation with the Mangog nearing an apocalyptic end, whilst on Blackworld Sif, Hildegarde and Silas met alien Rigellian Colonizer Tana Nile and the horrendous creature behind the evolutionary jumps. Simultaneously the battle in Asgard reached a horrific climax when Mangog was at last defeated ‘…And Odin Dies!’

Issue #199 saw the ravaged home of the gods adrift in a dimensional void, allowing Thor – clutching to a desperate last hope – to cocoon his deceased father in a timeless forcefield, preventing Dark Goddess Hela from claiming his soul. However she wasn’t the only deity hungry for the All Father’s spirit and ‘If This Be Death…!’ revealed Grecian netherlord Pluto invading the broken realm to take Odin into his own dire domain.

…And, on Blackworld, Tana Nile hinted at the origin of the monstrous Ego-Prime and how it can force such terrifying uncontrollable time-warps…

Back in free-floating Asgard, things went from bad to worse as brave Balder‘s beloved Karnilla deserted him just as invincible Pluto defeated Hela and aimed a killing blow at Thor…

The denouement was aggravatingly delayed as anniversary issue #200 hit the pause button to flashback to an earlier age. ‘Beware! If This Be… Ragnarok!’ was crafted by Stan Lee, John Buscema & John Verpoorten and spectacularly depicted the fall of the gods through the mystic visions of Volla the Prophetess, with only a bridging Prologue and Epilogue by Conway & Buscema revealing the Norns saving Thor’s life just in time for the concluding battle against Pluto in #201 (with Jim Mooney providing lush finished art over Buscema’s layouts).

When Hela relinquished her claim to the father of the gods and Odin enjoyed a miraculous ‘Resurrection!’, on Earth absentee Asgardians Heimdall and Kamorr began seeking out mortals for a another Odinian master-plan even before the battle with Pluto was fully concluded. As they scoured Midgard, on Blackworld Ego-Prime advanced the civilisation into atomic Armageddon and Sif barely transported her companions to Earth in time to escape the thermonuclear conflagration.

Luckily Thor, Balder, and the Warriors Three were in New York City to meet the refugees, since the deadly, now self-evolving, Ego-Prime had followed them…

Thor #202 boasted ‘…And None Dare Stand ‘Gainst Ego-Prime!’ (Buscema & Colletta) although Silas, Tana Nile and the assembled Asgardians tried their best as the now-sentient shard of Ego, the Living Planet rampaged across the city making monsters and shattering entire streets, whilst Odin calmly observed the carnage and destruction and Heimdall and Kamorr gathered their human targets for the concluding ‘They Walk Like Gods!’, wherein all Odin’s machinations were finally revealed as Ego-Prime inadvertently created a new race of 20th century deities. Sadly the All-Father’s long and single-minded scheme appalled his son and weary, war-torn subjects, whose understandable rebukes led to them all being ‘Exiled on Earth!’ in #204 (Buscema & Mooney) and soon targeted by terrifying satanic tempter Mephisto…

Soon only the Thunderer was left to oppose the devil invading his private hell and liberating hundreds of demon-possessed humans from ‘A World Gone Mad!’ (Colletta inks), after which the Earth-bound godling clashed brutally but inconclusively with the uncharacteristically amok Crusher Creel, the Absorbing Man just as Thor’s greatest enemy resurfaced in #206’s ‘Rebirth!’

Tracking the escaped Creel to Rutland, Vermont during their annual Halloween festival, Thor, Sif and Hildegarde clashed with the malevolent Loki and his all-powerful ‘Firesword!’ in an action-heavy duel elevated by a plethora of comic creator cameos with the divine Marie Severin adding her caricaturing brilliance to Buscema & Colletta’s workmanlike illustration. Another extended sub-ploy opened here as Sif vanished, spirited away by the love-lorn Karnilla to the ends of the universe…

Sci fi themes took the lead again in Thor #208 as ‘The Fourth-Dimensional Man!’ manifested, stealing the Thunderer’s ambient Asgardian energies to save his own world from disaster. Sadly they were insufficient and the malevolent Mercurio needed to tap his source directly resulting in battle without mercy as Thor’s noble spirit gradually gave way to the despair of exile and constant loss…

Incessantly searching for Sif, Thor stopped in London (not one any Briton would ever recognise though) in #209 long enough to accidentally awaken a sleeping alien dormant since the building of Stonehenge. The resultant clash between Thunder God and “Demon Druid” devastated much of England in ‘Warriors in the Night!’ before being ambushed in Red China by Mao’s soldiers in #210 ‘The Hammer and the Hellfire!‘ (Buscema, Don Perlin & Colletta). They were merely the action appetiser, however, since ultimate Troll Ulik had decided to conquer both his own people and Earth and moved pre-emptively to remove his greatest foe from the equation…

With New York invaded by Troll warriors, #211 revealed ‘The End of the Battle!’ (Buscema, Perlin & Colletta) as the fighting mad Asgardians routed the underworld insurgents just as an insane Balder returned to warn that Asgard had been conquered. With the Realm Eternal emptied of gods and occupied by sleazy lizard-men, Thor and his companions were soon hot on the trail of their missing race. Guided by saurian rogue Sssthgar and his serpentine horde, they undertook a ‘Journey to the Golden Star!’ in #212 and discovered their liege and kin meek chattels on a slaver’s auction block…

Scripted by Len Wein over Conway’s plot, ‘The Demon Brigade!’ saw Thor betrayed by the Lizard Lord and embroiled in a war between slaver races before discovering Sssthgar’s secret and freeing his father. He also obtained a lead to the whereabouts of Sif and Karnilla, consequently plunging his small dedicated party of heroes recklessly ‘Into the Dark Nebula!’ (by Conway, Sal Buscema & Mooney) to rescue the missing maidens from the asteroid miners who had purchased them.

They found their quarry besieged by the 4D Man and his army, who were intent on acquiring a malign, sentient source of infinite power, but events took an uncanny turn when ‘The God in the Jewel’ (John Buscema & Mooney) absorbed the women into its crystalline mass and took off, intent on dominating all life in the universe…

Forced to become allies of convenience, the Asgardians and Mercurio strove together ‘Where Chaos Rules!’ to free the women and stop the rapacious gem-god, but even after eventual victory found them tenuous comrades, Thor’s trials were not done.

Returning in triumph to a mysteriously rebuilt Asgard in #217, the wanderers found ‘All Swords Against Them!’ (Sal Buscema inking brother John), as impossible doppelgangers of Odin, Thor and the rest greeted them with murderous hostility. Whilst the Thunder God furiously battled to unravel this latest mystery, in another sector of the universe the all-conquering Colonizers of Rigel were put to flight and abandoned their worlds to an all-consuming force of sheer destruction…

Thor #218 proved there was no rest for the weary as the victorious Asgardians again took ship for deep space to prevent the Rigellians’ doom from reaching Earth. ‘Where Pass the Black Stars There Also Passes… Death!’ (J. Buscema & Mooney) found the hard-travelling heroes discovering a nomadic race of colossal, decadent star-farers who fuelled their unending flight by recycling thriving civilisations into food and power.

In distant Asgard, Hildegarde’s young sister Krista was slowly falling under the sway of sinister seductive evil even as her hereditary protectors were a cosmos away, infiltrating one of the Black Stars’ cosmic scoops and encountering a race of mechanical slaves in

#219’s ‘A Galaxy Consumed!’ (inked by Mike Esposito) before this volume’s story-portion ends with #220, wherein the slaves and their charismatic messiah Avalon are at last freed and untold galaxies subsequently saved from callous consumption in ‘Behold! The Land of Doom!’

This collection also includes fact-filled Marvel Universe Handbook pages on Pluto, Tana Nile, and Mercurio, the 4-D Man.

The Kirby Thor will always be a high-point in graphic fantasy, all the more impressive for the sheer imagination and timeless readability of the tales. With his departure the series foundered for the longest time before finding a new identity, but his successors did their honest best to follow in his Brobdingnagian footsteps.

The tales gathered here may lack the sheer punch and verve of The King but fans of cosmic Fights ‘n’ Tights fantasy will find this tome still stuffed with intrigue and action, magnificently rendered by artists who, whilst not possessing Kirby’s vaulting visionary passion, were every inch his equal in craft and dedication, making this a definite must for all fans of the character and the genre.

©1972, 1973, 1974, 2011 Marvel Characters, Inc. All rights reserved.

The Dragon: Blood and Guts


By Jason Pearson & Karl Story & various (Image Comics)
ISBN: 1-887279-10-5

In the fan-led, gimmick-fed early 1990s a group of young, ambitious comics-creators suddenly realised that they had a proven popular profile and all the power in the dwindling American marketplace. So they formed a co-operative company dubbed Image Comics and produced a welter of titles and characters their way…

For a while the co-operative’s stripped-down, post-modern, deconstructed output held collectors, if not always readers, in a frenzy of mass-consumption, but eventually the bubble burst and much of the material – ranging from derivative to frankly appalling – disappeared.

There was, naturally, a backlash, but when the dust settled old gits like me, who loved strong stories as well as pretty pictures, took another peek and realised that many of the surviving titles actually had something worth looking at.

One of the best and most consistently engaging titles was The Savage Dragon by Erik Larsen: a creator who never clearly forgot that although death-drenched, multi-layered epics and the continual angsty beating of meaty male chests was fine, bombastic action, strong traditional storytelling and wry humour never pall…

The Dragon is a bulky green bruiser with a giant fin on his head who woke up in a burning Chicago field one night: super-strong, exceedingly durable and with no memory of who or what he really was.

With no visible means of support but essentially a moral man, he enlisted in the police force just as a wave of super-criminals and manic monsters started appearing to menace the troubled citizens of the Windy City…

The series is Image Comics’ Great Survivor; continuously published since the first miniseries hit comic shops in 1992 and still the longest running full-colour American comicbook produced by a single artist/writer. In 1995 the series was adapted as a TV cartoon show running for two seasons.

I really must get around to reviewing the series some day, but here however I’m choosing to focus on a fabulous fun-filled diversion by Larsen’s associate Jason Pearson, who scripted and pencilled this deliciously over-the-top 3-issue miniseries with the deft assistance of  inker Karl Story (& chums) as well as colourists Reuben Rude & Antonia Kohl and letterer Chris Eliopoulos.

At this time the marvellously down-to-earth Dragon had just lost his girlfriend Debbie – murdered by her crazy ex-boyfriend – and the Pistachio Powerhouse was determined to drink himself into oblivion, something his partner, occasional lover and regular, human hard-assed cop Alex Wilde was determined to prevent…

She got some unexpected help from the ever-unwelcome FBI when utterly obnoxious Agent Sheridan breezed into town demanding Chicago’s super-cop act as bodyguard to a crucial witness in a Federal case.

Alicia Cordova married the wrong guy. Not just because he’s a wife-beating criminal scumbag but because he’s also the super-powered top-ranking assassin dubbed “Grip”. Her testimony will put him away and expose the powerful clients he worked for… if she can get to the court alive. Moreover this time it’s not just her own health she’s got to consider…

Dragon just doesn’t care anymore and quits the force rather than work with an arrogant, manipulative creep like Sheridan, who exhibits some unusual tendencies of his own after shrugging off an extremely physical rebuke from the furious fin-head.

Meanwhile in a church, Grip and his gang of psychos are having fun, killing time – and the congregation – until their spy gets back from police headquarters…

After Dragon storms out Alex is determined to help. Maybe it’s because she went to school with Alicia, or maybe there’s something more going on. Dragon’s former boss Chief Wisenberg certainly thinks so…

Chapter two (with additional inking from Jason Martin, Aurora Chen, Cully Hamner, Brian Stelfreeze, Rick Mays & Drew Garaci) opens with a tense armoured-car ride already underway, carrying Wilde, Sheridan and three SWAT guys as well as the terrified Cordova to her final destination. Things start to go crazy when The Dragon busts in and commandeers the vehicle, forcing it to change routes.

He was almost in time…

Unfortunately Grip and his motorbike riding cronies are already trailing the van and their attack is sudden and devastating…

Despite being nigh-invulnerable Dragon can’t fully resist Grip’s death-touch and even though the brutal battle leaves the contract-killer with his eye shot out, the attacking assassins successfully make off with Alicia. In the body-bestrewn aftermath Sheridan is just too quick to close the case, though, making Wilde and the mint-green monolith wonder if some of those potentially exposed clients might include certain Governments…

Convinced Alicia is still alive and now certain who their real enemy is, the outraged cops go on one last blistering mission to take down the bad-guys and save the day whatever the cost…

Superbly synthesising and utilising all those much abused, old clichés of gritty cop/ mindless action movies, Pearson and crew have produced here a wonderfully sharp, no-nonsense, guns-a-blazing thriller made all the more realistic by the fact that the leading man actually is a bad-tempered, bulletproof gung-ho hero.

This is sheer visceral, cathartic fun that never takes itself seriously but goes all-out to blast you out of your seat with frantic, frenzied fun and beautifully rendered mayhem.
The Dragon & Alex Wilde © and ™ 1995 Erik Larson. All other characters © their respective creators or owners. All rights reserved.

Batman Chronicles volumes 1 & 2

New, Revised Review

By Bob Kane, Bill Finger, Gardner Fox, Sheldon Moldoff, Jerry Robinson, George Roussos & various (DC Comics)
ISBN: 978-1-4012-0445-7 & 978-1-4012-0790-8

For anyone who’s read more than a few of these posts, my tastes should be fairly apparent, but in case you’re in any doubt, here’s a flat-out confession: I’m that shabby, crazy old geezer muttering at the bus stop about how things were better before, and all new things are crap and not the same and…

You get the picture. Now, ignore all that. It’s true but not relevant.

Batman Chronicles is one of many formats re-presenting the earliest Batman stories. The series does so in original, chronological order, foregoing glossy and expensive high-definition paper and reproduction techniques in favour of newsprint-like paper, and the same flat, bright-yet-muted colour palette which graced the originals.

There’s no fuss, fiddle or Foreword, and the book steams straight into the meat of the matter with Volume 1 re-presenting the stunning covers and all Dark Knight material from Detective Comics #27 through #38, (which introduced Robin, The Boy Wonder), and then the landmark Batman #1 covering May 1939-April 1940.

Detective Comics #27 introduced “The Bat-Man” and playboy/dilettante criminologist in ‘The Case of the Chemical Syndicate’ by Bob Kane & collaborator Bill Finger, wherein a cabal of sinister industrialists were successively murdered until an eerie human bat intruded on Police Commissioner Gordon‘s stalled investigation and ruthlessly dealt with the hidden killer.

Issue #28 saw the fugitive vigilante return to crush ‘Frenchy Blake’s Jewel Gang’ before encountering his very first psychopathic killer. ‘The Batman Meets Doctor Death’ was a deadly duel of wits with deranged, greedy General Practitioner Karl Hellfern and his assorted instruments of murder…

Confident of their new character’s potential, Kane & Finger revived the mad medic for the very next instalment and ‘The Return of Doctor Death’, before Gardner Fox scripted a 2-part shocker which introduced the first bat-plane, Bruce’s girlfriend Julie Madison and undead horror The Monk for an expansive spooky saga ‘Batman Versus The Vampire‘. The gripping yarn then concluded in an epic chase across Eastern Europe and a spectacular climax in a monster-filled castle in issue #32.

Detective Comics #33 featured ‘The Batman Wars Against the Dirigible of Doom’: a blockbusting disaster thriller which just casually slipped in the secret origin of the Gotham Guardian, as prelude to the air-pirate action, after which Euro-trash dastard Duc D’Orterre found his uncanny science and unsavoury appetites no match for the mighty Batman in ‘Peril in Paris’.

Scripter Bill Finger returned in issue #35, pitting the Cowled Crusader against crazed cultists murdering everyone who had seen their sacred jewel in ‘The Case of the Ruby Idol’, although the many deaths were caused by a far more prosaic villainy, after which grotesque criminal genius ‘Professor Hugo Strange’ (inked by new kid Jerry Robinson) debuted with his murderous man-made fog and lightning machine in #36, and all-pervasive ‘The Spies’ ultimately proved no match for the vengeful masked Manhunter in #37.

Detective Comics #38 (April 1940) changed the landscape of comicbooks forever with the introduction of ‘Robin, The Boy Wonder’: child trapeze artist Dick Grayson whose parents were murdered before his eyes and who joined Batman in a lifelong quest for justice, by bringing to justice mobster Boss Zucco…

After the Flying Grayson‘s killers were captured, Batman #1 (Spring 1940) opened proceedings with a recycled origin culled from portions of Detective Comics #33 and 34. ‘The Legend of the Batman – Who He Is and How He Came to Be!’ by Fox, Kane & Moldoff offered in two perfect pages what is still the best ever origin of the character, after which ‘The Joker’ (Finger, Kane & Robinson – who produced all the remaining tales in this astonishing premiere issue) introduced the greatest villain in DC’s entire rogues’ gallery via a stunning tale of extortion and wilful wanton murder.

‘Professor Hugo Strange and the Monsters’ followed as the old adversary returned with laboratory-grown hyperthyroid horrors to rampage through the terrified city, and ‘The Cat’ – who later added the suffix ‘Woman’ to her name to avoid any possible doubt or confusion – plied her felonious trade of jewel theft aboard the wrong cruise-liner and fell foul for the first time of the dashing Dynamic Duo.

The initial issue and the first Chronicles edition ended with the ‘The Joker Returns’ as the sinister clown broke jail and resumed his terrifying campaign of murder for fun and profit before “dying” in mortal combat with the Gotham Guardian.

 

Volume 2 featured more masterpieces from the dawn of comic-book time, re-presenting Detective Comics #39 through to #45, a story from New York World’s Fair Comics 1940, and Batman #2-3, covering May to November 1940 in original publishing order. Following a superb pin-up of the Dynamic Duo by Kane, the tense suspense and all-out action opens with The Horde of the Green Dragon” – oriental Tong killers in Chinatown – from Detective #39 by Finger, Kane & Robinson, before ‘Beware of Clayface!’ found the Dynamic Duo solving a string of murders on a film set which almost saw Julie Madison become the latest victim of a monstrous movie maniac…

Batman and Robin solved the baffling mystery of a kidnapped boy in Detective #41’s ‘A Master Murderer’ before enjoying their second solo outing in four comics classics from Batman #2 (Summer 1940).

It all began with ‘Joker Meets Cat-Woman‘ (by Finger, Kane, Robinson & extremely impressive new find George Roussos) wherein svelte thief, homicidal jester and a crime syndicate all tussled for the same treasure with the Caped Crusaders caught in the middle.

‘Wolf, the Crime Master’ was a fascinating take on the classic Jekyll and Hyde tragedy after which an insidious  and ingenious murder-mystery ensued in ‘The Case of the Clubfoot Murderers’ before Batman and Robin faced uncanny savages and ruthless showbiz promoters in a poignant monster story ‘The Case of the Missing Link’.

‘Batman and Robin Visit the New York World’s Fair’ from New York World’s Fair Comics which vintage wonderment – by Finger, Kane & Roussos – then followed the vacationing Dynamic Duo as they tracked down a maniac mastermind with a metal-dissolving ray, after which Detective Comics #42 again found the heroes ending another murder maniac’s rampage in ‘The Case of the Prophetic Pictures!’ before clashing with a corrupt mayor in #43’s ‘The Case of the City of Terror!’

An unparallelled hit, the stories perforce expanded their parameters in #44 with the dreamy fantasy of giants and goblins ‘The Land Behind the Light!’, after which Batman #3 (Fall 1940) saw Finger, Kane, Robinson & Roussos rise to even greater heights, beginning with ‘The Strange Case of the Diabolical Puppet Master’: an eerie episode of uncanny mesmerism and infamous espionage…

Next up was a grisly scheme wherein innocent citizens were mysteriously transformed into specimens of horror and artworks destroyed by the spiteful commands of ‘The Ugliest Man in the World’ before ‘The Crime School For Boys!!’ saw Robin infiltrate a gang who had a cruel and cunning recruitment plan for dead-end kids…

‘The Batman vs. The Cat-Woman’ found the larcenous burglar in well over her head when she stole for – and from – the wrong people, and the issue also included a magical Special Feature as ‘The Batman Says’ presented an illustrated prose Law & Order pep-talk crafted by Whitney Ellsworth and Robinson.

This second terrific tome then concludes with a magnificent and horrific Joker jape from Detective Comics #45 with ‘The Case of the Laughing Death’ wherein the Harlequin of Hate devised a campaign of macabre murder against everyone who had defied or offended him…

Bob Kane, Jerry Robinson and their compatriots created an iconography which carried the Batman feature well beyond its allotted life-span until later creators could re-invigorate it. They added a new dimension to children’s reading… and their work is still captivatingly accessible.

Moreover, these early stories set the standard for comic superheroes. Whatever you like now, you owe it to these stories. Superman gave us the idea, but writers like Finger and Fox refined and defined the meta-structure of the costumed crime-fighter. Where the Man of Steel was as much Social Force and wish fulfilment as hero, Batman and Robin did what we ordinary mortals wanted to do. They taught bad people the lesson they deserved.

These are tales of elemental power and joyful exuberance, brimming with deep mood and addictive action. Comic book heroics simply don’t come any better.

The history of the American comicbook industry in almost every major aspect stems from the raw, vital and still powerfully compelling tales of twin icons published by DC/National Comics: Superman and Batman. It’s only fair and fitting that both those characters are still going strong and that their earliest adventures can be relived in chronological order in a variety of formats from relatively economical newsprint paperbacks to stunning, deluxe hardcover commemorative Archive editions.

One final thing: I’m still that guy in paragraph one, right? I’ve read these stories many, many times, in every format imaginable, and I’d like to thank whoever decided that they should also be available in as close a facsimile to the originals as we can get these days.

More than anything else, this serves to perfectly recapture the mood and impact of that revolutionary masked avenger and, of course, delights my heavily concealed inner child no end.
© 1939, 1940, 2005 DC Comics and © 1940, 2006 DC Comics. All Rights Reserved.

Batman/Superman/Wonder Woman: Trinity

New, Revised Review

By Matt Wagner with Dave Stewart & Sean Konot (DC Comics)
ISBN: 978-1-4012-0187-6 (TPB)         978-1-4012-0309-2 (HC)

Comics fans – especially aficionados of the superhero genre – have an innate appreciation and love of mythologizing. It lures like a siren, hits like a titan and dictates our lives and fate like Ragnarok arrived. We just can’t help ourselves…

DC comics have been compiling just such a feast of legend since the very creation of Superman, Batman and Wonder Woman, slowly interweaving these undying fantasy favourites into a rich tapestry of perfect adventure which has taken on a life of its own, inextricably entrenched in the dream-lives of generations of children and the adults they became.

However it was only relatively recently that DC tacitly acknowledged or even realised the imaginative treasure-trove they were sitting on. However, the publishers were quick to respond when they did wise-up, cannily building on the epic, cross-generational appeal of the elder statesman appeal of their stars. Amongst the most impressive of the efforts is this tale, originally released as a three-part (of course) Prestige Format miniseries in 2003.

Auteur Matt Wagner – who has an uncanny gift for re-imagining and updating the raw power of Golden Age classics (as seen in Batman and the Mad Monk or Sandman Mystery Theatre for example) – was tapped to reveal a new, canonical first meeting of the all-conquering triumvirate and he did not disappoint…

Following an effusive Introduction from novelist and A-List comics-scribe Brad Meltzer, the story opens in the Art Deco Metropolis as oafish Clark Kent‘s morning is ruined by an assassin who shoots a commuter train driver and brings the morning rush-hour to a screeching, crashing, cataclysmic halt…

It soon becomes clear that the subsequent near-disaster has been devised simply to distract and properly assess the mighty Man of Steel. That night a daring raid on S.T.A.R. Labs is ruthlessly foiled by a silent, caped visitor to the “City of Tomorrow” but Superman knows nothing about it until it’s all over.

…And at the bottom of the world more mysterious masked minions at last liberate Superman’s warped and retarded clonal antithesis Bizarro from its icy imprisonment deep beneath the Antarctic mantle…

Another promising day is spoiled for the reporter by a visit from Bruce Wayne, a reluctant occasional ally, and equally obnoxious whether in his playboy charade or as his true self: the dread Batman.

The visit is a courtesy call between distant colleagues. A terrorist group called “The Purge” would have obtained samples of Kryptonite if the Dark Knight hadn’t intervened, but now they plan to raid Lex Luthor’s citadel and professional courtesy demanded that Superman be fully apprised…

Meanwhile in a most secret hideaway a strangely formidable young girl named Diana auditions for the Most Dangerous Man on Earth: an overlord in need of a perfect warrior to lead his massed forces…

Ra’s Al Ghul always gets what he wants and after the charismatic Demon’s Head charms Bizarro with honeyed words of friendship, the freakish doppelganger is only too happy to bring him a present.

Tragically, Russian nuclear submarines are a bit tricky to handle and the super-simpleton manages to drop one of the atomic missiles en route. The lost nuke explodes far from any regular shipping lines, however. Apart from fish, the only creatures affected are a race of immortal women warriors, invisible to mortal eyes and forgotten by Man’s World for millennia…

As mysterious mercenary Diana prepares to carry out The Demon’s orders, in Metropolis another Amazon tracks down Superman and politely enquires why he dropped an A-Bomb on her home. Eschewing rash accusations or pointless fisticuffs they soon come to realise the true nature of the horrific event and unite to track the stolen sub to the Sahara, promptly falling into an ambush by Al Ghul’s fanatical forces.

The guns, knives, nerve gas and suicide bombers prove no problem but the booby-trapped nuke is another matter entirely…

Barely surviving the detonation, Man of Steel and Princess of Power head for GothamCity to seek the grudging assistance of The Demon’s most implacable foe, but the Dark Knight is already on the case, having just unsuccessfully engaged with Al Ghul’s Amazonian field commander.

Reluctant to admit a need for allies and inherently suspicious of bright and shiny super-people chronically unable to make hard decisions or get their hands dirty, Batman nevertheless enters into a tenuous alliance with the dilettante champions to stop the insane plans of an immortal madman determined to wipe out modern civilisation and cleanse the Earth of toxic humanity…

Hard-hitting, epic and spectacular, this Wagnerian (you have no idea how long I’ve wanted to use that) saga superbly illustrates the vast gulfs between the so-different heroes and how they nevertheless mesh to form the perfect team. Strongly character-driven throughout, the protracted struggle to defeat Al Ghul and his infamous allies offers tension, humour, mystery and powerful plot-twists galore, all wrapped up in a bombastic feast of frenzied action and supplemented with savvy cameos and guest shots by other, albeit lesser, keystones of  the DCU.

Stunningly illustrated by Wagner, lavishly coloured by Dave Stewart and subtly lettered by Sean Konot, the book also includes a glorious cover gallery and a beautiful Sketchbook section featuring many of the artist’s preliminary drawings and ideas.

When producing this type of tale there’s always the dilemma of whether to trade on current continuity or to deconstruct and attain a more grandiose, mythic feel, but part-time and casual readers need not worry. Wagner has hewn to the evergreen fundamentals to craft a gratifyingly “Big” story which still manages to reveal more about the individual stars involved than a year’s worth of periodical publishing.

Trinity is primal adventure: accessible, exciting and rewarding, with Superman, Batman and Wonder Woman as they should always be but so seldom are. Team ups and retrofits should all be this good.
© 2003, 2004 DC Comics. All Rights Reserved.

The Umbrella Academy volume 2: Dallas


By Gerard Way & Gabriel Bá (Dark Horse)
ISBN: 978-1-59582-345-8

Superheroes have been around long enough now that they’ve been able to evolve into different sub-sets: straight Save-the-World continuity types as championed by DC and Marvel, obsessively “real” or realist iterations such as Marvelman, Crossfire or Kick-Ass, comedic spins like Justice League International or She-Hulk and some rare ducks that straddle a few barstools in between.

Addressing the same Edgy, Catastrophic Absurdism as Grant Morrison’s Doom Patrol, the archly anti-didactic antics of The Umbrella Academy offered readers a subtly subversive take on the idiom which impressed the heck out of everybody and lured many disillusioned fans back to the pitifully tired and over-used genre when first released…

This second collected volume gathers the frenzied fantastical follow-up 6-issue miniseries as well as an offering a chance to see the 8-page online yarn from MySpace Dark Horse Presents #12.

Once upon a time a strange event occurred. All across Earth, 43 babies were unexpectedly born as the result of apparent immaculate conceptions – or perhaps some kind of inexplicable parthenogenesis.

The births even surprised the mothers, most of whom discarded, abandoned, sold or had adopted their unexpected, terrifying newborns.

Notorious scientist entrepreneur and closet extraterrestrial Sir Reginald Hargreeves, inventor of the Levitator, mobile umbrella communicator, Clever Crisp cereal, Televator and a process which enabled chimps to speak had a secret plan, and he knew the kids would all be special. He thus acquired seven of these miracle babies for an undisclosed purpose, subsequently rearing and training the children to become his private superhero team to enact it.

He was in no way a “good” parent…

The callously experimental family, after a spectacular early career eventually proved to be unmanageable and the Umbrella Academy – created and trained “to save the World” – sundered in grief and acrimony, but not before poor Ben, Number 6 AKA “The Horror”, pointlessly lost his brave young life and Number 5 “The Boy” took a short trip into the future and never came back…

The surviving members of the utterly dysfunctional superhero team parted but were reunited twenty years later when the news broke that Hargreeves – whose nom de guerre was The Monocle – had died…

In the interim, Number 1 son Luther became an off-earth defender and pioneer, so hideously damaged by a doomed journey to Mars that to save him, Hargeeves had grafted The Spaceboy‘s head onto the body of a colossal Martian Gorilla.

Poor, neglected Vanya, whose musical gifts Hargreeves deemed utterly useless, became a drop-out and wrote a scandalous tell-all book before becoming a voluntary exile amidst Earth’s lowest dregs. When Number 7 returned she was again rejected by her “family” and summarily seduced by a manic musician who unleashed her true potential and almost destroyed the world with her untapped power…

The Boy returned after sixty years of ranging through the time-stream and materialised in the body of the ten-year old he had been, However, his physical form was frozen and he stopped aging at that moment…

Favourite friend, technologist, housekeeper, actual lifelong care-giver and talking chimp Dr. Pogo had died in Vanya’s – or rather The White Violin‘s – apocalyptic attack which had left Allison (Number 3, The Rumor) with her throat severed, apparently forever deprived of her talent for warping reality with a word…

Diego (Number 2, The Kraken) remained the obsessive scary vigilante psychopath he’d always been but Klaus (Number 4, The Séance) was even weirder than before: a floating, shoeless space-case who talked to the dead and pulled the wings off the laws of physics…

Once upon a time, long ago and whilst still children, the UmbrellaAcademy saved WashingtonDC from an animated and extremely angry Lincoln Memorial. They’ve had an odd relationship with American Presidents ever since…

Now having saved the entire world from prophesied destruction, the dysfunctional quintet are at a loss and killing time in the rubble of their old home: Luther zones out watching TV, Klaus pampers himself, Diego keeps busy assaulting various underworld ne’er-do-wells, and maimed Allison offers rather radical treatment to amnesiac Vanya.

Only The Boy is really busy as he deals mercilessly with yet another attempt by chronal cops of the Temps Aeternalis to make him fulfil the mission they recruited and rebuilt him for.

In ‘The Jungle’ of the modern world nobody is a more apex predator than the time-locked tyke, but his former masters are adamant he should fulfil his purpose and send in their most dreaded expediters Hazel and Cha-Cha…

‘Boy Scouts’ sees The Kraken and Police Inspector Lupo closing in on the mystery assailant leaving dismembered bodies all over the city – and slowly becoming aware how little they really know about the fortuitously returned Number 5 – whilst billionaire John Perseus arrives back in town with a most mysterious crate which definitely bodes badly for all humanity….

It’s The Rumour who actually tracks down The Boy and gets to the truth even as the unstoppable Hazel and Cha-Cha make their first gory move…

‘Television or Are You There, God? It’s Me, Klaus’ sees The Séance desperately seeking assistance before succumbing to the time-tossed, sugar-crazed killer couple as the horrific story of The Boy comes out.

Temps Aeternalis spent a lot of time and effort upgrading the kid into the perfect assassin for difficult, history-altering missions and even after a relative eternity of brutal successes they still need him for the Big One.

Dallas 1963…

Klaus, meanwhile, has moved on and is chatting with the Big Guy in Heaven when Luther becomes Hazel and Cha-Cha’s next target in the campaign to get the rebellious Number 5 to do what he was re-made for. If the world is to survive Kennedy must die – but Number 5 just won’t play ball and reality is beginning to suffer…

A countdown to nuclear Armageddon starts ticking as ‘A Perfect Life’ finds the separated Hargreeves clan all zeroing in on yet another end of the world and taking extraordinary steps to stop it.

Rumour and the Boy for example, ally themselves with the Temps Aeternalis and agree to personally stop The Boy (the other one but it’s really him too, see) whereas Luther, Diego and the freshly resurrected Klaus opt for a straight time-jaunt to the kill-zone to lay in ambush.

Sadly they miss by years and have to wait a bit for their plan to come to fruition in ‘All the Animals in the Zoo’ before all the alternate Earth craziness is superbly made sensible and satisfactorily wrapped up in the deviously bravura climax of ‘The World is Big Enough Without You’…

Also included are an Introduction from Neil Gaiman, a brace of Afterwords by Way and Bá (‘Texas is the Reason’ and ‘Rock ‘n’ Roll’ respectively) and a short revelatory glimpse at the rebellious teen years of Vanya and Diego and their punk band The Prime 8s in the deeply moving ‘Anywhere but Here’ from MySpace Dark Horse Presents #12 (July 2007).

This volume concludes with more fascinating behind-the-scenes secrets of ‘Designing the Umbrella Academy’.

Whilst happily swiping, homaging, sampling and remixing the coolest elements from many and varied comics sources, The Umbrella Academy created a unique synthesis and achieved its own distinctive originality within the tired confines of the superhero genre. It’s a reading experience no jaded comics fan should miss.
Text and illustrations of the Umbrella Academy ™ © 2008, 2009 Gerard Way. All rights reserved.

What’s He Like in Bed? – A Rough Guide to the Bedside Manners of the Human Male


By Marcel Feigel & Brian Heaton (Arrow Books)
ISBN: 978-0-09-944660-X

Warning: this book is rude and a bit nude, so if you’re of a sensitive nature and don’t think sex is funny it could all be a bit of a shock and potentially lead to the sundering of your dreams and life-long disillusionment.

As Winter Part III (This Time it’s Personal!!!) settles in around my oversized, sun-deprived ears, I again turn to an old cartoon book to inculcate a little warmth and cheer to my gloomy days. Here’s another little known collection of cartoons about British bedtime habits to tide us all over: at least if we have to submerge ourselves in duvets and cocoa we might as well have a giggle at the same time…

Of course it’s all really just one more excuse to bemoan the loss of those once-ubiquitous cheap ‘n’ cheerful cartoon-packed paperbacks which are now all-but-forgotten fossils of a once mighty industry; fast fading as the more palatable sounding Graphic Novels and Trade Collections carve a niche in our psyches and on our bookshelves.

What’s He Like in Bed? is a solid example of a lost art form: saucily-themed gag-books which were the last commercial gasp in a tradition of pictorial entertainments that began with Punch and evolved into a racy standby of British life for nearly a century before fading away to loiter around bargain bins, Jumble sales and junk shops…

This particular raucous, ribald and hilariously risqué treatise catalogues the ploys and peregrinations of that forgotten popular hero “The Guy Who Gets All the Girls” and thus contains lots of wickedly naked people making a mess, scandalising the neighbours, and generally letting the side down more than just a bit…

Masquerading as invaluable tips and hints, the assorted chapters fully expose the tactics and foibles of ‘The Truck Driver’, ‘The Customs Man’ and even ‘Country and Western’ fans before breaking for the first of a recurring exploration of inflatable friend aficionados, after which ‘The Translator’ and the ‘Stone Mason’ both fail to live up to the modern girl’s exorbitant and exaggerated expectations.

‘The Estate Agent’ soon gives way to ‘Inflatable Doll #1’ and ‘The Librarian’ to ‘Inflatable Doll #2’ before the urbane legends of ‘The Milkman’ and ‘The Footballer’ are finally tackled…

‘Inflatable Doll #3’ leads to a fully extended chapter on ‘The Macho Man’ (including especially some handy hints on ‘The Condom Moment’, ‘The Importance of Momentum’ and those all-important ‘Orgasm Restrain-Postponement Techniques’), before a brief interlude with ‘Inflatable Doll #4’ gives us all a moment to catch our breaths (big ones too)…

There’s an educational advantage to be had in dealing with ‘The Don’ (Oxbridge not Corleone) and the full SP on ‘The Jockey’, whilst ‘The Detective’ and ‘The Barrister’ reveal facets of human nature best left vague, whilst both ‘The Dentist’ and ‘The Airline Pilot’ act just as you’d suspect – even if ‘The Bishop’ doesn’t.

Also on show are the habits of ‘The Farmer’, ‘Inflatable Doll #5’, stage magician ‘The Great Popoff’, the secrets of ‘Corporate Life’ in the Post Room, for Middle Management and even under the Chairman but as always ‘The Actor’, ‘The Policeman’ and the truly disturbing sight of glamour icon Margaret Thatcher as ‘Inflatable Doll #6’ act as sure signs that those so-different times are gone forever.

Still with secrets to conceal are ‘The Taxi Driver’, ‘The Accountant’, ‘The Athlete’, ‘The Computer Man’, ‘Frenchmen’ in general, ‘The Vicar’, ‘The Disc Jockey’ and ‘The Photographer’, but eventually even modern men need a bit of a rest and the lecture concludes with ‘The Revenge of the Inflatable Doll’…

Dedicated to the certain premise that (other) people’s sexual exploits are simultaneously better than yours and still truly hilarious, this snappy little monochrome tome is a cut above much of the era’s rather tawdry treatment of the subject, superbly rendered and still marvellously entertaining even in these liberally licentious times – and for a change, this one is still readily available from a range of internet retailers…

British cartooning has been magnificently served over the centuries by masters of form, line, wash and most importantly smart ideas, repeatedly poking our funny bones, pricking our pomposities, stroking our happy places and feeding our fascinations, and this sort of thing used to be bread ‘n’ butter in our game. We’re all going to really miss them if they do disappear forever, so why not find a shy, alluring little bookshelf and start filling it with mucky material like this…
Heaton is a competent artist in the modern style and the gags range from contrived to fiendishly clever, all delivered with easy charm and utterly without text – never an easy job in cartooning. If you find this book or anything similar give it a try, as you really will miss them once they disappear forever.
© 1992 Brian Howard Heaton. All Rights Reserved.

Buffy the Vampire Slayer: The Dust Waltz


By Dan Brereton, Hector Gomez & Sandu Florea (Dark Horse/Titan Books)
ISBN: 978-1-84023-057-4

Terrifying things are in our blood. Scary monsters, rabid maniacs, Armageddon, being stuck at school: all trigger our visceral, panicky fright, fight or flight response and thus always feature highly in our mass entertainments.

These days the slow-building tension and cerebral suspense of the genre has been largely overtaken and by shock-values and surprise action, with the mix liberally doused in a hot sauce of teen alienation, unrequited love and uncontrollable hormones – all making for a heady brew indeed.

This transition was very much the result of a clever, witty, breakthrough TV show and the long-lived comicbook tie-in which refocused the international zeitgeist, so here’s another look at Dark Horse Comics’ interpretation of the cult global mega-hit TV franchise Buffy the Vampire Slayer.

Dark Horse won the strip licensing rights in the USA, subsequently producing an engaging regular series, a welter of impressive miniseries, original Graphic Novels, spin-offs and specials. Moreover, when the beloved TV iteration finally died, from 2007 on comics delivered creator Joss Whedon’s un-made continuity-canonical Season Eight and beyond to the faithful fans and followers.

In case you’ve lived in a bubble all this time: Buffy Summers was a clueless Valley Girl and hip teen cheerleader until she suddenly turned into a monster-killer: latest inheritor of a mystic, unpredictable genetic lottery which transformed mortal maids into human killing machines: Slayers.

Living in the small California hamlet of Sunnydale on the edge of a mystic portal – The Hellmouth – she and a close band of friends battled devils and demons and every sort of horror inexorably drawn to the area and who/what/which considered humanity a snack and Earth an eldritch “fiver-upper” opportunity.

The Dust Waltz, scripted by graphic horror maestro Dan Brereton and illustrated by Hector Gomez & Sandu Florea, was the initial comics offering, released in 1997 as a slim, full-colour, all-original graphic novel which firmly established the tone and timbre of the forthcoming series. The following year Titan Books reprinted the tale for the British market and – if you really need to know – the tale is set during TV Season 2 (which ran from Autumn 1997 to Spring 1998)…

It all begins in ‘Promenade’ as a brace of ancient vampiric horrors slowly cruise towards California and a showdown in sleepy Sunnydale, whilst at the local High School Buffy is still insolently resisting the stern admonitions of mentor Giles, a Watcher of the venerable cult tasked with training and assisting the Slayer in her anti-arcane endeavours.

A merciful interlude is offered when the Watcher invites Buffy and her gang – Willow, Xander and Cordelia – to accompany him to the Baytown Port to meet his niece Jane, imminently due to disembark from a world cruise.

It also offers the squad their first, albeit unsuspected, glimpse of Vampire “Old Ones” Lilith and Lamia, who have travelled to the Hellmouth with their puissant, bloodsucking Champions to indulge in a savage ritualistic combat dubbed the Dust Waltz…

Events kick into high gear that night when Buffy, on monster patrol with reformed vampire boyfriend Angel, encounter and destroy one of those ancient Champions.

Deprived of her weapon in the ritual, Lilith decides that Angel will be his replacement – whatever it takes…

In ‘Moondance’ the tension intensifies Buffy hunts for the vanished Angel, with Jane tagging along in defiance of Giles’ wishes. The Bloody Sisters have brought all manner of beasts and creatures with them, however, and soon the gang is captured and dragged to the Hellmouth even as the Watcher frantically tries to discover the true purpose of the dark ceremony…

Buffy however is far more direct and simply marches straight into the monsters’ midst to deal with the threat and free her friends “slayer-style” in the blistering action-packed eponymous conclusion ‘The Dust Waltz’.

Of course even after trashing the vampire hordes there’s the small problem of un-summoning the colossal elder god the battle has aroused…

Visually engaging, sharply scripted and proceeding at a breakneck rollercoaster pace, this smart and straightforward action-fest perfectly captures the brittle, intoxicating spirit of the TV series and remains an easily accessible romp even if you’re not familiar with the vast backstory: a creepy chronicle and torrid thriller as easily enjoyed by the most callow neophyte as by the dedicated devotee – and besides, with the shows readily available on TV and DVD, if you aren’t a follower yet you soon could – and should – be…
Buffy the Vampire Slayer ™ & © 1998 Twentieth Century Fox Film Corporation. All Rights Reserved.