Laurell K. Hamilton’s Anita Blake: Vampire Hunter: First Death


By Laurell K. Hamilton, Jonathon Green & Wellington Alves (Marvel)
ISBN: 978-0-07851-3476-3

I’m not a great fan of these oh-so-topical vampire love-stories – and to be fair the first entries in the vast sequence of supernatural thrillers by Laurell K. Hamilton either didn’t start out as a prototypical example of that blossoming sub-genre or the author displayed extraordinary patience before getting to the sanguinary snogging – preferring instead to concentrate on blending horror and police procedural elements rather than delve into the somewhat dubious but unaccountably popular teen passion for getting jiggy with dead people.

Therefore this review will concentrate specifically on the material created for this graphic novel prequel, set in the early days of the necromantic private detective and re-animator…

Sharing elements with such later but rather better-known properties as Charlaine Harris’ Southern Vampire Mysteries (as seen on TV as True Blood) and Jim Butcher’s Dresden Files (see The Dresden Files: Welcome to the Jungle) the stories are set in modern day St. Louis on an Earth where magic is real and the supernatural is both accepted and legitimised.

Here America is at the forefront of civil rights for supernaturals, granting spooks and fiends the same rights and protections every other citizen has under the Constitution. Since the rest of the world is somewhat less enlightened about the things that prey on humanity the USA has experienced a huge influx of migrant monsters, and society – particularly law-enforcement – has had to adapt quickly.

Anita Blake is a necromancer whose day job is to temporarily raise the dead (for settling will litigation and the like…) but she also works with the police, using her powers to execute vampires who break the law. That law being: don’t kill humans – or else…

The first novel Guilty Pleasures was adapted by Marvel as miniseries with great success but appalling frequency, and an all-original 2 issue micro-series prequel, ‘The First Death’ was rushed out to supplement the saga and placate the waiting fans. Together with the Anita Blake: Vampire Hunter Guilty Pleasures Handbook that tale is collected here to reveal the early days of many of the novel’s characters and locations.

The Handbook is an illustrated text glossary of all you need to know about Blake’s world compiled and written by Stuart Vandal, Ronald Byrd, Michael Hoskin, Chris Biggs & Ave Cullen illustrated by Brett Booth and Ron Lim, but be warned it does reveal the end of Guilty Pleasures so either read that first or accept that you know in advance who dies, stays undead, gets staked etc…

‘First Death’ is a rather appetising, readable treat – although Brett Booth’s art, whilst highly competent, feels fearfully dated due to its angular, Image-style rendering…

When butchered, blood-drained children begin turning up, it’s clearly a case of a vampire gone off the rails and Sergeant Dolph Storr calls in Anita Blake, a licensed Vamp executioner to kill the freak when they eventually catch it.

She surprises the jaded cops by actively joining their hunt. Only state-sanctioned operatives like Blake are allowed to expedite the undead, but usually they wait until cops have done all the dirty work of finding and catching the blood-suckers…

The investigation leads to the Vampire enclave of “The District” where supernatural businesses and citizens cluster in a quasi-legal, twilight zone ghetto and inevitably to “Guilty Pleasures”; a bar and strip club where the quick and the dead mingle in secure anonymity. For the first time Anita meets the proprietor Jean-Claude, a powerful Nosferatu who will figure prominently in her future…

By seeking the kid-killer the hard-pressed hunters accidentally uncover a huge ring of rogue vampires who have been covertly slaughtering citizens, and when the Executioner and her mentor Manny get in over their heads child-killer Valentine (a later arch-enemy for Blake) nearly butchers them both. Luckily they have a heavy-hitter of their own…

Edward is only human and used to be a hitman, but as that proved to be no challenge, now he only takes on vampire commissions. He’s the one thing the supernaturals are scared of…

Fast-paced and extremely intense, this is a riotous horror-ride-come-cop-story for older readers and one that has enough wit and wonderment to engage even an old curmudgeon like me. If you thought this was a chick-lit chiller that has nothing to offer dedicated comics veterans, think again…

© 200, 2009 Laurell K. Hamilton. All rights reserved

Blazing Combat


By Archie Goodwin & various (Fantagraphics Books)
ISBN: 978-1-60699-366-8

If you’re a bold young publisher or passionate young author you know you must be doing something right when the American government is out to get you. At least that must have felt the case for struggling print entrepreneur Jim Warren and writer/editor Archie Goodwin in the months that followed the launch of the war anthology comics magazine Blazing Combat.

Warren had originally established himself with the black and white B-Movie periodical Famous Monsters of Filmland and satire magazine Help!, when in 1965 he took his admiration of the legendary 1950s EC Comics to its logical conclusion by reviving the concept of horror short stories for older fans by launching Creepy. Stuffed with clever, sardonic, tongue-in-cheek comics chillers illustrated by the top artists in the field (many of them ex-EC stars) he circumvented the all-powerful Comics Code Authority – which had ended EC’s glory days and eventually their entire comics line – by publishing as a newsstand magazine.

It was a no-lose proposition. Older readers didn’t care to be associated with “kid’s stuff” comic-books whilst magazines had tempting cachet (i.e. mild nudity and little more explicit violence) for readers of a transitional age; moreover the standard monochrome format was a quarter of the costs of colour periodicals.

Creepy was a huge and influential hit, especially among the increasingly rebellious teen market, often cited as a source of inspiration for the nascent underground commix movement and feeding on the growing renewed public interest in the supernatural. In true Darwinian “Grow or Die” mode Warren looked around for a new project.

At this time the war in Vietnam was starting to escalate, and the 1948 Selective Service Act – which had kept the Military, National Guard and Federal Reserve forces “topped up” with able-bodied men throughout the Cold War and Korean “Police Action” – was increasingly informing young men that they had been called up to “Advise” their allies in Indo-China on how to kill communists…

Archie Goodwin was a young cartoonist and writer working as an assistant art director at Redbook magazine. Another passionate EC fan, he had sold a script to Warren which appeared in Creepy #1, becoming its editor with #4, and was promptly offered the editor’s chair on Warren’s latest brainstorm. If EC horror had come back into vogue wouldn’t that audience also like a mag based on the old company’s landmark war anthologies Frontline Combat and Two-Fisted Tales?

We’ll never know.

Nowadays controversy sells and there’s no such thing as bad publicity but in 1965 it was a different world and these passionately realistic, uncompromising tales of battle were deemed anti-war (can that ever be a bad thing?) and anti-American: not by the readers but by the distributors paid to get Blazing Combat onto the shelves.

With the second quarterly issue copies were arbitrarily being left in warehouses, the American Legion publicly denounced the magazine – presumably for not showing war as a fun-filled, glorious picnic – and US Military authorities had banned the publication from all their PX’s (the Post Exchange and its Navy, Marine and Air Force equivalents were and still are the One-Stop-Shop of US bases and sold everything from reading materials to off-duty shoes – they were a major generator of comic-book sales) citing a number of Vietnam themed tales which implied that American soldiers were killing innocent civilians.

The public revelation of the My Lai massacre of as many as 507 villagers by American soldiers remained covered up until 1969…

Accompanied by fascinating and frankly gob-smacking interviews with Warren and Goodwin this wonderful, astounding collection re-presents all four of these monochrome masterpieces (which ran over a year from October 1965 to July 1966) in a rousing tome filled with trenchant, unforgettable war-stories by some of the greatest artists in the industry.

The moral body-blows and ethical challenges begin with ‘Viet-Cong!’(illustrated by Joe Orlando), just another grisly day in the field for our boys: marching, searching, torturing prisoners… followed by Angelo Torres’ ‘Aftermath!’, a paean to pride and stupidity set during the Civil War. Next is a terse, informative drama about the ‘Flying Tigers!’ drawn by aviation ace George Evans, and disturbing fable about ultimate objectives during the War in the Pacific, ‘Long View!’ by Gray Morrow.

Reed Crandall illustrated ‘Cantigny!’ decrying the patriotic madness of WWI, and Alex Toth drew a beautiful ‘Combat Quiz’ feature, whilst Tex Blaisdell, Russ Jones and Maurice Whitman collaborated on the rousing tale of Revolutionary War hero ‘Mad Anthony!’ The first issue concluded with John Severin’s gritty cautionary WWII tale ‘Enemy!’

‘Landscape!’ is the Vietnam tale that caused all that long-ago furore, once more drawn by Orlando, whilst Crandall tried his hand at Minutemen and Lobsterbacks (rebellious Colonials and British regulars to you) in the painfully ironic story of ‘Saratoga!’ and Korea fell under the spotlight in Al McWilliams’ stirring ‘Mig Alley!’

Orlando recaptured the mania of the Spanish-American War of 1898 in ‘Face to Face!‘ whilst the dream-team of Torres and Al Williamson delivered a brutal classic of tank warfare in ‘Kasserine Pass!’ and Alex Toth’s design and greytone mastery made ‘Lone Hawk’ as perfect a tale of WWI aerial combat as you will ever see…

There’s another (uncredited) ‘Comics Quiz’ to solve before Severin’s chilling psycho-drama ‘Holding Action’ ended that controversial second issue.

The magazine was already doomed by the time ‘Special Forces!’ from Joe Orlando opened the third issue. It’s gory, blasé, day-in-the-life attitudes nicely counter-pointed the human tragedy and triumph of Crandall’s Civil War shocker ‘Foragers’ and the chilling acceptance of the war-obsessed survivors in ‘U-Boat’; Gene Coloan’s first contribution to this ill-starred gem of a series.

Alex Toth co-wrote the ambiguously post-apocalyptic ‘Survival!’, but the potent reductionist minimalism of the art is all his own, whilst Wally Wood wrote and illustrated a slick, stirring thriller in ‘The Battle of Britain’ – the only tale on which Goodwin had no input, and the first to feature non-American protagonists…

The Indian Wars of 1885 provided Gray Morrow with an ideal opportunity to demonstrate the only true winner of genocide in ‘Water Hole’, and the penultimate issue concluded with a saga of unjustified assumptions in Severin’s beguiling Pacific War parable ‘Souvenirs!’

Gene Colan illustrated the final Vietnam tale ‘Conflict!’, an impassioned tale of racism under fire, George Evans returned to the killer skies of WWI in the bloody history lesson ‘How It Began!’ which leads directly into – visually, at least – the best thing in the book.

Alex Toth revisited the glory of his landmark EC tale ‘F86: Sabre Jet!’ (Frontline Combat #12, 1953; track it down – preferably in black and white – it is utterly indescribable in its pictorial brilliance) with another saga of Jet Age combat: ‘The Edge’ a stark, yet oddly comforting homily.

‘Give and Take’ by hyper-realist Russ Heath is a perfect example of the anti-war philosophy and hauntingly lovely, whilst Wally Wood’s sleek imagery and finishing clearly shows how Hitler’s mad arrogance lost the war by mis-using the incredible jet fighter ‘ME-262!’

Severin’s final contribution is the gallows-grim lark of WWI ‘The Trench!’ whilst Reed Crandall’s immense versatility is displayed in a two-tier tale of legendary holding actions. Co-written by the artist, British troops retreating in Greece in 1941 recall another time dedicated soldiers bought time for their nation, living and dying at ‘Thermopylae!’

This volume’s comic section ends in the only way it can, with the grimly pointless, nasty story of military pragmatism and ruthless necessity, with conscience the first casualty, as German and American troops respectively mop up after a ‘Night Drop!’ illustrated with mordant aplomb by Angelo Torres in his too-infrequently seen wash and tone style.

After the aforementioned interviews by Mike Catron this incredible volume ends with all of Frank Frazetta’s original colour cover paintings.

Blazing Combat is a singular vision, filled with artistic wonders and brimming with some of the best and certainly most impassioned writing the gentle genius Archie Goodwin ever penned in his glittering career. This is probably the only book of war comics that comes anywhere near the power, artistry and impact of our own Charley’s War. Whatever your reasons for loving comics you should read this book – and if you don’t like comics at all, read it anyway and have your mind changed for you…

This collection © 2010 Fantagraphics Books. Contents © 1965, 1966 Warren Publishing renewed and assigned to J. Michael Catron 1993. All other material © the respective individual holders. All rights reserved.

Walt Disney’s Donald Duck Adventures: Sheriff of Bullet Valley – Gladstone Comic Album #5


By Carl Barks (Gladstone)
ISBN: 0-944599-04-4

From the 1940’s until the mid-1960s Carl Barks worked in productive seclusion writing and drawing a brilliantly timeless treasure trove of comedic adventure yarns for kids, creating a Duck Universe of memorable and highly bankable characters like Uncle Scrooge McDuck, Gladstone Gander, the Beagle Boys, Gyro Gearloose, and Magica De Spell to augment the stable of cartoon properties from the Disney Studio, but his most exciting works inevitably involved the rowdy, know-it-all nephews of Donald Duck: Huey, Dewey and Louie.

Their usual assigned roles was as sensible, precocious and a little bit snotty kid-counterfoils to their “unca” whose irascible nature caused him to act like a overgrown brat most of the time, but they too often fell prey to a perpetual temptation to raise a ruckus…

Gladstone Publishing began re-releasing Barks material and a selection of other Disney comics strips in the late 1980s and this album is another of the very best. Whilst producing all that landmark material Barks was just a working guy, drawing unforgettable covers, illustrating other people’s scripts when necessary and always contributing perfect comics tales to the burgeoning canon of Donald Duck and other Big Screen characters. His output was incredible both in terms of quantity and especially in its unfailingly high quality.

Printed in the large European oversized format (278mm x 223mm) this terrific tome reprints the lead tale from Dell Four Color Comics Series II #199 (October 1948) and draws much of its unflagging energy and trenchant whimsy from Barks’ own love of cowboy fiction – albeit seductively tempered with his self-deprecatory sense of absurd humour – for example, a wanted poster on the jailhouse wall portrays the artist himself and offers the princely sum of $1000 and 50¢ for his inevitable capture…

Donald is an expert on the Wild West – he’s seen all the movies – so when he and the boys drive through scenic Bullet Valley, a wanted poster catches his eye and his imagination. Soon he’s signed up as a deputy, determined to catch the rustlers who have been plaguing the locals. Unfortunately for him the good old days never really existed and today’s bandits use radios, trucks and Tommy-guns to achieve their nefarious ends. Can Donald’s impetuous boldness and the nephew’s brains defeat the ruthless high-tech raiders?

Of course they can…

Also included here is a delightful comedy of farmyard errors from Daisy Duck’s Diary (Dell Four Color Comics Series II #1150 December 1960) which pits the well-meaning busybody against luck-drenched Gladstone Gander in ‘Too Much Help’ whilst Donald and the nephews also find themselves at odds with the self-same fowl of fabulous good-fortune in an untitled tale from Walt Disney Comics & Stories #212 (May 1958), wherein he and Gladstone race around the world in rocket-ships, courtesy of that feathered modern Edison Gyro Gearloose, whilst the little ducky boys can only watch in nervous anticipation of disaster…

Even if you can’t find this specific volume (and trust me, you’ll be glad if you do) Barks’ work is now readily accessible through a number of publications and outlets and every one of his works is well worth reading. No matter what your age or temperament if you’ve never experienced his captivating magic, you can discover “the Hans Christian Andersen of Comics” simply by applying yourself and your credit cards to any search engine.

Always remember, a fan’s got to do what a fan’s got to do…
© 1988, 1960, 1958, 1948 The Walt Disney Company. All Rights Reserved.

Captain America: the Man with No Face


By Ed Brubaker, Luke Ross, Steve Epting, Butch Guice & various (Marvel)
ISBN: 978-0-7851-3163-2

Captain America was created by Joe Simon and Jack Kirby at the end of 1940, and launched in his own title (Captain America Comics, #1 cover-dated March 1941) with overwhelming success. He was the absolute and undisputed star of Timely (Marvel’s early predecessor) Comics’ “Big Three” – the other two being the Human Torch and the Sub-Mariner – and one of the first to fall from popularity at the end of the Golden Age.

When the Korean War and Communist aggression dominated the American psyche in the early 1950s he was briefly revived – as were the Torch and Sub-Mariner – in 1953 before sinking once more into obscurity until a resurgent Marvel Comics once more brought him back in Avengers #4.

This time he stuck around, first taking over the Avengers, then winning his own series and title. He waxed and waned through the most turbulent period of social change in US history but always struggled to find an ideological place and stable footing in the modern world, plagued by the trauma of his greatest failure: the death of his boy partner Bucky.

Eventually, whilst another morally suspect war raged in the real world, during the publishing event Civil War became a rebel and was assassinated on the steps of a Federal Courthouse.

He was replaced by that dead sidekick. Bucky had been captured by the Soviets and used as their own super-soldier assassin – The Winter Soldier. There’s no truer maxim than “nobody stays dead in comics”…

This thoroughly readable and exceedingly pretty romp explores the shady past of the Winter Soldier as well as the World War II experiences of James Buchanan Barnes as one of the troubled hero’s worst enemies and biggest mistakes comes back to haunt him…

Collecting issues #43-48 of Captain America volume 5 (from 2008 if you’re as confused as I usually am… are, is) and written by Ed Brubaker the action kicks off with the three part ‘Time’s Arrow’ (drawn by Luke Ross with inks from Fabio Laguna, Rick Magyar, Mark Pennington & Butch Guice) as the substitute Star Spangled Avenger battles Batroc the Leaper and fails to prevent the theft of a highly contentious package from the United Nations. His face exposed during the fracas, Bucky had inadvertently drawn the attention of someone with a long-standing grudge against his previous persona…

Interspersed with revelatory flashbacks to his wartime career in the Invaders and his Russian Black-Ops missions the story of Chinese mad scientist Professor Zhang Chin and his monstrous associate “The Man with No Face” grimly unfolds and the new Cap is forced to finally confront the atrocities he committed in his previous life…

The drama and horror intensifies with ‘Old Friends and Enemies’ (illustrated by Steve Epting and Guice) as Zhang Chins’s plans are revealed.

The mysterious package contained the remains of the original Human Torch which the aged scientist has now weaponized into an incendiary virus, and it takes the combined might of the new Captain America, Black Widow and old Invaders comrade the Sub-Mariner to overcome the professor’s invincible faceless man, save the world from flaming contagion and rescue their dead ally’s remains from even greater desecration…

This is a dark, gripping extravaganza that depends far too much upon a working knowledge of Marvel continuity but, for those willing to eschew subtext or able to ignore seeming incongruities and go with the flow, this sinister super-spy saga is genuinely enthralling and well worth the effort. This tale leads into the long-awaited return of the original Sentinel of Liberty (see Captain America Reborn) and if you a full-on fan of the fights ‘n’ tights crowd you’re assured of a thoroughly grand time.

© 2008, 2009 Marvel Characters Inc. All Rights Reserved.

Skeleton Key: the Graphic Novel – an Alex Rider Adventure


By Anthony Horowitz, adapted by Antony Johnston, Kanako & Yuzuru Takasaki (Walker Books)
ISBN: 978-1-4063-1345-2

If America is the spiritual home of the superhero, Britain is Great because of spies and detectives. Our popular literary heritage is littered with cunning sleuths and stealthy investigators from Sherlock Holmes, Sexton Blake, Campion and Lord Peter Wimsey to the Scarlet Pimpernel, George Smiley and Harry Palmer.  And Bond: James Bond…

In 2000 Anthony Horowitz produced Stormbreaker, the first of eight (and counting…) rip-snorting teen novels featuring 14 year old orphan Alex Rider: a smart, fit, sports-mad lad like any other, who suddenly discovers that his guardian Uncle Ian has also died. Moreover the deceased gentleman was apparently a spy of some distinction and had been surreptitiously teaching the lad all the skills, techniques and disciplines needed to become a secret agent…

Soon MI6 are knocking on his door…

As well as a major motion picture and video game, the books (the first three so far) have also been adapted to the comics medium; their easy blend of action, youthful rebellion and overwhelmingly comfortable 007-style pastiche winning many fans in the traditionally perilous older-boys book market. They’re really rather good…

I’m reviewing this particular graphic novel simply because it caught my eye on my last trip to the local library (how soft modern kids do have it; when I was a portly nipper you had to sneak comics into the place and read them concealed behind gigantic atlases or art books), but even though I’ve previously ignored them I can honestly say now that I’ll be seeking out the previous adaptations and eagerly waiting forthcoming ones…

Alex is a highly effective but reluctant agent, preferring the normal life of his boarding school to the clandestine machinations of espionage. However his occasional paymasters at MI6 are always looking for ways to exploit his obvious talents. A seemingly innocent offer to work as a ball-boy at the Wimbledon Tennis tournament leads to him foiling a huge gambling scam by a Chinese Triad.

Unfortunately this makes him a target for Triad vengeance, so his “boss” Mr. Crawford suggests a little trip to Cuba until the heat dies down.

Roll Credits…

Alex soon discovers he has been “borrowed” by the CIA to add camouflage to a reconnaissance mission involving Alexei Sarov, an old Stalinist Soviet general who is up to something particularly nasty with stolen atomic weapons from his isolated fortress on the Cayo Esqueleto or “Skeleton Key”.

Tasked with finding out what the old soldier is planning, the American agents at first make him less than welcome, resenting his presence and not trusting a “mere kid”, but I’m sure they changed their minds around about the moment when they got murdered…

Now the only operative in the game, Alex is soon captured by Sarov who proves to be an unbeatable opponent. Moreover he has a most unique fate planned for the boy after his plans for global annihilation are achieved: he wants to adopt him…

This is an immensely entertaining romp, hitting all the thrill-buttons for an ideal summer blockbluster, even though it’s told – and very convincingly – from the viewpoint of an uncertain boy rather than a suave, sophisticated adult. Donkin’s adaptation is sharp and witty, capturing the insecurities and verve of the young hero perfectly whilst the art by sisters Kanako & Yuzuru Takasaki is in a full-colour, computer-rendered manga style that might not please everybody but does work exceedingly well in conveying the softer moments as well as the spectacular action set-pieces.

Be warned however, even though this is a kid’s book there is a substantial amount of fighting and a large bodycount, and the violence is not at all cartoony in context. If you intend sharing the book with younger children, read it yourself first.

These books and their comic counterparts are a fine addition to our fiction tradition. Alex Rider will return… why don’t you join him?

Text and illustrations © 2009 Walker Books Ltd. Based on the original novel Skeleton Key © 2002 Anthony Horowitz. All rights reserved.

Spider-Man: Blue


By Jeph Loeb & Tim Sale (Marvel)
ISBN: 978-0-7851-1071-2

In Spider-Man: Blue Jeph Loeb and Tim Sale set their nostalgia-filled sights on the beginning of Peter Parker’s tragically brief romance with Gwen Stacy, encompassing the transitional period when Steve Ditko’s creepy, plucky outsider grew into the wholesome, straight-shooting, hard-luck hero designed by John Romita Senior.

Reprinting the 6-issue miniseries from 2002, this slight if readable epic reconstitutes pertinent snippets from Amazing Spider-Man # 39-49, plus a smidgeon of #63, as, on a gloomy Valentine’s Day, happily married Peter records a message to a dead once-girlfriend he hasn’t really gotten over. In the form of a reminiscence of those days when he first emerged from his solitary shell, Parker recalls how he found – and lost – a few friends and inadvertently met his future wife Mary Jane, all whilst pursuing a pure, innocent and unlikely love with a seemingly unattainable dream…

Along the way he also fought a formidable array of super-foes, including The Green Goblin, the Rhino, the Lizard, two different Vultures and Kraven the Hunter, uncomfortably re-imagined here as the kind of sinister, brooding mastermind that he simply could not ever have been.

Sadly, there’s no real tension in the saga because even the newest readers already know the inevitable romantic outcomes whilst the attempt to weave a number of isolated super-baddie clashes into a vast master-plan over and above what Lee and Romita envisioned is clumsy and ill-considered. Don’t take my word for it: the original tales are readily available for your perusal and delectation in such sterling volumes as Essential Spider-Man volumes 2 and 3, as well as assorted Marvel Masterworks and collections, should you feel the need to contrast and compare…

Jeph Loeb and Tim Sale have a prodigious track record with simultaneously retrofitting, rationalising and re-examining the pivotal moments of many comic-book icons: especially distilling the key moments of iconic characters and careers into material palatable to modern readers, but here it’s simply a waste of their time. The originals are simply still better than the slow, shallow rehashing here.  This is not one of their better efforts, and often comes perilously close to being simply maudlin far too often for comfort.

Although Sale’s art is always a joy to behold, and Loeb’s gift for dialogue is undiminished Spider-Man: Blue falls short of their best. A solid, casual affair but not a patch on the real thing …

© 2002, 2003, 2004 Marvel Characters, Inc. All Rights Reserved.

Artemis Fowl: the Graphic Novel


By Eoin Colfer & Andrew Donkin, illustrated by Giovanni Rigano, colour by Paolo Lamanna (Puffin Books)
ISBN: 978-0-141-32296-4

I just couldn’t let Puffin Books’ 70th anniversary pass without a congratulatory comment, and this exceedingly entertaining adaptation of one of the best children’s novels (and how I wish that didn’t sound like that makes kids fiction somehow less valid than “grown up” books) of recent years is a perfect way so to do.

Puffin Books began in 1939, the brainchild of Allan Lane who had revolutionised the world four years previously with the launch of Penguin Books, successfully establishing the mass-market paperback. Despite war-time paper shortages Puffin grew from strength to strength, especially when journalist Kaye Webb took over as editor in 1961, introducing a higher rate of illustration to the books, widening the parameters of the kids market by commissioning a huge variety of new authors and in 1967 creating the world’s greatest and best book society – the Puffin Club.

If you grew up in Britain over the last fifty years you have read one of the books she was responsible for. …

Webb passed away in 1996 but her innovative influence still permeates Puffin, as can be seen in the captivating adventures of Artemis Fowl II, criminal mastermind, scion of Ireland’s greatest family of rogues and villains and probably the greatest intellect on the planet. He inherited the family business when his father mysteriously vanished on a caper, a loss from which Artemis’ mother has never recovered.

This Machiavellian anti-hero is a teenager so smart that he has deduced that fairies and mystical creatures actually exist and he spends this first book stealing their secrets to replenish the family’s depleted fortunes and fulfil his greatest heart’s desire…

His greatest ally is Butler, a manically loyal and extremely formidable hereditary retainer who is a master of physical violence. The first of the six novels published thus far is here adapted by the author and Andrew Donkin, and illustrated in a kind of Euro-manga style that won’t suit everybody but which nevertheless perfectly captures the mood and energy of the original. This lavish adventure is also interspersed with comprehensive and clever data-file pages (by Megan Noller Holt) to bring everybody up to full speed on this wild, wild world…

Fowl is utterly brilliant and totally ruthless. Once determining that the mythological realm of pixies, elves, ogres and the like are actually a highly advanced secret race which predated humanity and now dwells deep underground, he “obtains” and translates their Great Book and divines all their secrets of technology and magic.

Fowl has a plan for the greatest score of all time, and knows that he cannot be thwarted, but he not reckoned on the wit, guts and determination of Holly Short, an elf who works for the Lower Elements Police Reconnaissance Force. She is the only female LEPRecon allowed to work on the surface and has had to prove herself every moment of every day…

Combining sinister mastery, exotic locales, daring adventure, spectacular high fantasy concepts and appallingly low puns and slapstick, this tale has translated extremely well to the comics medium (but that’s no reason not to read the books too) with a clever plot and characters that are both engaging and grotesquely vulgar – perfect fare for kids. I especially admire the kleptomaniac dwarf Mulch Diggum, whose species’ self-defence mechanism consists of overwhelming explosive flatulence…

Farting, fighting and fantasy are pretty much the perfect combination for kid’s fiction and boys especially will revel in the unrestrained power of the wicked lead character. This is a little gem from a fabulously imaginative creator and an unrelentingly rewarding publisher. Long may you all reign…
Text © 2007 Eoin Colfer. Illustrations © 2007 Giovanni Rigano. All rights reserved.

Robin the Teen Wonder


By various (DC Comics)
ISBN: 978-1-1402-2255-0

Here’s a good example of some poor thinking: a book dedicated to reproducing representative samplings of the adventures of four extraordinary kids who have worn the mantle of the Dark Knight’s effervescent partner. Sadly the selections in this volume are pitifully, fatally flawed.

Robin, the Boy Wonder debuted in Detective Comics #38 (April 1940) created by Bob Kane, Bill Finger and Jerry Robinson: a juvenile circus acrobat whose parents were murdered by a mob boss. The story of how Batman took the orphan under his scalloped wing and trained him to fight crime has been told, retold and revised many times, and this volume begins with ‘Choice’ an impressively potent reinterpretation by Denny O’Neil and Dave Taylor which first saw print in Batman: Legends of the Dark Knight #100.

The child Dick Grayson fought beside Batman until 1970 when, as a sign of the turbulent times, he flew the nest, becoming a Teen Wonder and college student. His invention as an aspirational junior hero for young readers to identify with had inspired an uncountable number of costumed sidekicks and kid crusaders throughout the industry, and he continued in this role for the older, more worldly-wise readership of America’s increasingly rebellious youth culture.

Robin even had his own solo series in Star Spangled Comics from 1947 to 1952 (issues #65-130, collected as part the DC Archives line and something I really should review too), a solo spot in the back of Detective Comics from the end of the 1960s wherein he alternated and shared with Batgirl, and a starring feature in the anthology series Batman Family. During the 1980s the young hero led the revival of the Teen Titans, re-established a turbulent working relationship with Batman and reinvented himself as Nightwing. This of course left the post and role of Robin open…

‘Only Robins have Wings’ by Scott Beatty, Chuck Dixon, Scott McDaniel & Andy Owen (Nightwing #101) retrofits that 1970s break-up for 21st century readers in a strident but thoroughly entertaining manner, before the book takes a comprehensive downturn with a tale of the second Robin…

After Grayson’s departure Batman worked alone until he caught a streetwise young urchin trying to steel the Batmobile’s hubcaps. Debuting in Batman #357 (March 1983) this lost boy was Jason Todd, and eventually the little thug became the second Boy Wonder (#368, February 1984), with a short but stellar career, marred by his impetuosity and tragic links to one of the Caped Crusader’s most unpredictable foes…

The story selected to represent the lad here is a poor choice, however. This is not to say that ‘A Death in the Family’ is a lesser tale: far from it, and Jim Starlin, Jim Aparo and Mike DeCarlo’s landmark, controversial story of the murder of brash, bright Jason Todd by the Joker shook the industry and still stands the test of time. However all that’s included here is the final, fifth chapter, and even I, having read it many times, was bewildered as to what was going on.

Already collected in a complete A Death in the Family volume, this snippet – which hardly features Todd at all – could so easily have been replaced by one of the six-odd year’s worth of rip-snorting adventures (including a memorable run by Mike W. Barr, Alan Davis and Paul Neary) – and would it have been so hard to cobble up a couple of synopsis or précis pages to bring new readers up to speed?

The third Robin was Tim Drake, a child prodigy who deduced Batman’s secret identity and impending guilt-fuelled nervous breakdown, subsequently attempting to manipulate Dick Grayson into returning as the Dark Knight’s partner in another multi-part saga ‘A Lonely Place of Dying’ (Batman #440-442 and New Teen Titans #60-61.

After a long period of training and acclimation Batman offered Tim the job instead, and this interpretation took fans by storm, securing a series of increasingly impressive solo mini-series (see Robin: a Hero Reborn) and eventually his own long-running comic book.

Before we experience that transition however, James Robinson and Lee Weeks here contribute an evocative vignette retroactively exploring the deceased Jason Todd in ‘A Great Day for Everyone’ (also from Batman: Legends of the Dark Knight #100, I think) before once more we have to sit through a baffling conclusion from an already published graphic novel: the fifth chapter of the aforementioned ‘A Lonely Place of Dying’ by Marv Wolfman, George Pérez, Aparo and DeCarlo, from Batman #442.

Being trained by Batman is clearly an arduous undertaking: by the time of ‘A Life More Ordinary’ (from Robin #126, by Bill Willingham and Damion Scott), Drake too is increasingly estranged from his moody mentor and forcibly retired from the fights ‘n’ tights game. Batman replaces Tim with Stephanie Brown, daughter of the criminal Cluemaster, who became the vigilante Spoiler to compensate for her father’s depredations. Don’t get too excited though, since we only see her as the fourth Robin for a fraction over six pages…

Of course she doesn’t last and soon Tim is back – ‘though you won’t see how or why here – setting up on his own as defender of the city of Blüdhaven. ‘Too Many Ghosts’ (Robin #132 – and for the complete story see Robin/Batgirl: Fresh Blood) is a somewhat abridged version of the brilliant tale by Willingham and Scott, fast paced and thoroughly readable but again, inconclusive and incomplete.

This book concludes with ‘Life and Death’ from Teen Titans #29 by Geoff Johns, Tony S. Daniel & Marlo Alquiza, but if you need to know when Jason Todd came back from the dead, how he grew up into the savagely villainous Red Hood and why decided to beat Tim Drake/Robin to a pulp you’re in for something of a disappointment. Although a spectacular battle of old versus new, there’s little beyond that to edify the readers…

User-unfriendly packages like this do nobody any favours: talented creators and great characters look unprofessional and readers are bewildered and short-changed. This could so easily have been a treasured celebration of a groundbreaking concept immortally renewed, but instead feels just like the “previously on” segments that TV shows use to remind already regular fans and which always precede the real content…

A regrettable waste of everybody’s time and effort…

© 1988, 1989, 1997, 2004, 2005, 2009 DC Comics. All Rights Reserved.

Culture Corner


By Basil Wolverton (Fantagraphics Books)
ISBN: 978-1-60699-308-8

Basil Wolverton was one of a kind, a cartoonist and wordsmith of unique skills and imagination and one whose controversial works inspired and delighted many whilst utterly revolting others. Born in Central Point, Oregon on July 9th 1909 he worked as a Vaudeville performer, reporter and cartoonist, and unlike most cartoonists of his time preferred to stay far away from the big city. For most of his life he mailed his work from the rural wilderness of Vancouver, Washington State.

He made his first national cartoon sale at age 16 and began pitching newspaper strips in the late 1920s. A great fan of fantastic fiction he sold Marco of Mars to the Independent Syndicate of New York in 1929 (the company then declined to publish it, citing its similarity to the popular Buck
Rogers
feature).

Equally at home with comedy, horror and adventure fantasy material Wolverton adapted easily to the concept of superheroes, working extensively in the new medium of comic-books, where he produced such gems as Spacehawks and Disk-Eyes the Detective for Circus Comics, the grimly imaginative, (unrelated) sci fi cosmic avenger Spacehawk for Target Comics and Rockman, “Underground Secret Agent” for Timely/Marvel’s USA Comics.

He also produced a seemingly endless supply of comedy features ranging from extended series such as superman/boxing parody ‘Powerhouse Pepper’ to double, single and half-page gag fillers such as ‘Bedtime Bunk’, ‘Culture Quickie’ and ‘Bedtime Banter’.

In 1946 he famously won a national competition held by Al Capp of Li’l Abner fame to visualise “Lena the Hyena”, that strip’s “ugliest woman in the world”, and during the 1950s space and horror boom produced some of the most imaginative short stories comics have ever seen. He also worked for Mad Magazine.

Wolverton had been a member of Herbert W. Armstrong’s (prototype televangelist of a burgeoning fundamentalist movement) Radio Church of God since 1941. In 1956 he illustrated the founder’s pamphlet ‘1975 in Prophecy’. Two years later Wolverton produced a stunning interpretation of The Book of Revelation Unveiled at Last and began writing and drawing an illustrated six-volume adaptation of the Old Testament entitled ‘The Bible Story: the Story of Man’ which was serialised in the sect’s journal The Plain Truth. In many ways these religious works are his most moving and powerful.

In 1973 he returned to the world of comic books, illustrating more of his memorably comedic grotesques for DC’s Plop!, but suffered a stroke the next year. He died on December 31st 1978.

Now Fantagraphics have collected a spectacular haul of Wolverton’s very best gag feature in a uniquely informative hardback. Culture Corner ran as a surreal and screwball half-page “advice column” in Whiz Comics as well as Marvel Family and The Daisy Handbook from 1946 to 1955 when publisher Fawcett sold off its comic division to Charlton Comics – including the very last unpublished strips. The cartoonist was clearly a meticulous creator, and his extensive files have bequeathed us a once-in-a-lifetime insight into his working practice and the editorial exigencies of the period.

Wolverton sent a fully penciled rough of each proposed episode to Will Lieberson and Virginia Provisiaro (Executive editor and Whiz Comic’s editor respectively) who would comment and commission or reject. The returned pencils would then form the skeleton of the instalment. This lovely madcap tome re-presents the full colour strip with almost all of the original pencil roughs, (diligently stored by Wolverton for decades) as counterpoint and accompaniment, revealing the depth not only of Wolverton’s imagination at play but also his deft facility with design and inking. Also included are some extra roughs and all the extent rejected ideas – some of the most outrageous tomfoolery ever unleashed.

Wolverton was something of an inventor and DIY maestro according to his son Monte’s illuminating introduction, and turned the family home into a dream-house Rube Goldberg or our own Professor Brainstawm would be proud of, and that febrile ingenuity is clearly seen in the advisements of Croucher K. Conk Q.O.C. (Queer Old Coot) as with awesome alliteration and pre-Rap rhyming riffs he suggests solutions for some of life’s least tiresome troubles.

Among the welter of whacky wisdoms imparted some of the most timelessly true are ‘How to Raise Your Eyebrows’, ‘How to Eat your Spaghetti without Getting Wetty’, ‘How to Clap without Mishap’, ‘How to Stop Brooding if your Ears are Protruding’, ‘How to Bow’ and ‘How to Grope for Bathtub Soap’ amongst more than a hundred other sage prescriptions, but whatever your age, alignment or species this crazy chronicle has something that will change your life – and often for the better!

Graphically grotesque, inveterately un-sane and scrupulously screwball, this lexicon of lost laughs is a must have item for anyone in need of a classy cheering up.

© 2010 Fantagraphics Books. All rights reserved.

JSA volume 6: Savage Times


By Geoff Johns, David Goyer, Leonard Kirk & Keith Champagne (DC Comics)
ISBN: 1-84023-984-0
New Extended Review

When they’re producing what their confirmed readership wants, today’s mainstream comics publishers seem to be on comfortably solid ground, so perhaps I shouldn’t be so harsh in my judgements when they seemingly go berserk with multi-part, braided mega-crossovers. The tale collected as Savage Times is top notch, well crafted, standard comic book fare, but I just can’t escape the nagging worry that by only regurgitating the past – no matter how well – ultimately you’re only diminishing the business and the medium.

This volume gathers together issues #39-45 of the monthly JSA title, and as costumed capers go, it is a saga packed with action, excitement, soap opera tension , humour and that heady mix of continuity in-filling we fan-boys adore…

The drama begins with two stand-alone tales ‘Power Crush’ by Goyer, Johns, Patrick Gleason and Christian Alamy, starring the unfeasibly pneumatic and feisty Power Girl as she deals in characteristically direct manner with a metahuman stalker obsessed with her prodigious physical charms, before moving into far more sinister territory with ‘…Do No Harm’ (by Leonard Kirk & Keith Champagne who also illustrated the rest of this book) as Star-Spangled Kid and Captain Marvel must use extreme care to rescue an entire school from a sadistic telepathic suicide bomber, whilst Doctor Mid-Nite struggles to keep the monster’s geriatric master alive on the operating table…

The main event begins in the ‘Unborn Hour’ as a time-travelling villain accidentally shifts some of the Justice Society back to 1944 and a climactic meeting with the first Mister Terrific. In ‘Paradox Play’ the malfunctioning time vehicle sends Captain Marvel to ancient Egypt, and after defeating the chronal marauder, Hawkgirl and Terrific’s modern successor follow the world’s mightiest mortal into a spectacular confrontation with the immortal conqueror Vandal Savage and an elemental metamorph determined to lay waste the Black Lands.

Meanwhile the new Doctor Fate is in another dimension seeking answers to the mystery of his comatose wife…

‘Yesterday’s War’ unites the modern heroes with Egypt’s champions Nabu, Prince Khufu, Chay-Ara (Hawkgirl’s own earlier incarnation) and Black Adam – who is both hero and villain in the JSA’s own time – but as the war goes against the beleaguered defenders Marvel and Adam are dispatched to the Land of the Dead to seek godly aid in ‘The Tears of Ra’, wherein the Black Marvel’s tragic history is poignantly revealed…

With Savage defeated and history restored, the book closes on a treble cliffhanger in ‘Princes of Darkness Prologue: Peacemakers’ as Doctor Fate returns to discover the true nature of the woman he believed to be his long-lost wife, the genocidal terrorist Kobra smugly escapes his long-deserved fate and the Society’s most powerful foe reveals how he has manipulated the team from the start…

It’s always unsatisfying to reach the end of a book but not the story, so even though this is a class superhero act it is hard to not feel a bit resentful, even though the next volume promises everything a fan could wish for.

At least the thing has already been published. Maybe you shouldn’t wait for my impending follow-up graphic novel review but just get this book and JSA: Princes of Darkness right away…
© 2002, 2003 DC Comics. All Rights Reserved.