The Immortal Iron Fist: the Seven Capital Cities of Heaven


By Matt Fraction, Ed Brubaker, David Aja & various (Marvel)
ISBN: 978-0-7851-2535-8

To save you looking up old graphic novel reviews (but please don’t let me stop you if you feel so inclined) Iron Fist was an early entry from Marvel during the 1970s Kung Fu boom, although the character also owed a hefty debt to Bill Everett’s golden Age super-hero Amazing Man – who graced various Centaur Comics publications between1939 and 1945. The tribute was paid by Roy Thomas and Gil Kane although a veritable host of successors (writers and artists included Len Wein, Doug Moench, Tony Isabella, Larry Hama, Arvell Jones, Keith Pollard, Pat Broderick and Al McWilliams) followed them in what was a relatively short run on the adventures of the “Living Weapon”.

Little Danny Rand travelled with his parents and uncle to the Himalayas, searching for the “lost city of K’un Lun” which only appears once every ten years. The boy’s father Wendell was murdered by the uncle, and Danny’s mother sacrificed herself to save her child. Alone in the wilderness, the city found him and he spent the next decade mastering all forms of martial arts.

As soon he was able he returned to the real world intent on vengeance, further armed with a mystic punch gained by killing the dragon Shou-Lao the Undying. When Iron Fist eventually achieved his goal the lad was at a loose end and – by default – a billionaire, as his murderous uncle had turned the family business into a multi-national megalith.

The series ran in Marvel Premier (#15-25; May 1974 to October 1975), before Chris Claremont and John Byrne steadied the ship and produced a superb run of issues in his own title (Iron Fist #1-15, November 1975 – September 1977). After cancellation the character drifted until paired with street tough hero Luke Cage. Power Man & Iron Fist ran from #51 until the book ended in 1986 (#125). The K’un Lun Kid has died, come back and cropped up all over the Marvel universe as guest star, co-star and even in a few of his own miniseries.

Recently revived and somewhat re-imagined as The Immortal Iron Fist, the new series revealed that there has been a steady progression of warriors bearing the title for centuries – if not millennia – and in volume 1 (The Last Iron Fist Story) Danny discovered that his predecessor Orson Randall went rogue, refusing to die for the Holy City, roaming the Earth ever since. He also knew Danny’s father…

This volume contains issues #8-14 of the monthly comicbook plus the first Annual and follows the orphan hero as he learns the true history and meaning of his life, a task complicated by the fact that a cadre of super scientific Hydra warriors have kidnapped his friend Jeryn Hogarth and are using Rand technology to break the dimensional walls and invade K’un Lun.

The title comes from the fact that there are in fact seven mystical cities in this universe and every 88 years their celestial orbits coincide to permit a grand martial arts tournament. Each city has a champion as puissant and dedicated as Iron Fist and they must fight. The eventual climax will change the hidden cities forever…

Interspersing revelations about Wendell Rand and the renegade Orson with scenes on Earth and in the confluence of Floating Cities, these tales reveal the true nature of K’un Lun, and the power of Iron Fist, easily blending traditional costume-capers with the best of movie martial arts fantasy. Old fans can revel in guest-appearances by Luke Cage, Colleen Wing and Misty Knight as well as tantalising glimpses of pre-Marvel Age 1920s and 1930s super-heroics whilst newcomers can simply enjoy the wonders of an enchanting, multi-layered action epic told exceedingly well.

Swift and compellingly exotic the story balances character and plot perfectly augmented by masterful artistic contributions from Roy Allan, Martinez, Scott Koblish, Kano, Javier Pulido, Tonci Zonjic, Clay Mann, Stefano Gaudiano, Jelana Kevic Djurdjevic, Dan Brereton and Howard Chaykin. This mesmerising saga resolves the cliffhanging ending of the previous volume and taken together these two books form one of the best Marvel Masterpieces of the last decade.

© 2006, 2007 Marvel Characters, Inc. All Rights Reserved.

Men in Black


By Lowell Cunningham & Sandy Carruthers (Malibu Graphics)
ISBN: 0-944735-60-6

Usually when I write these graphic novel reviews I’m looking to promote something excellent or entertaining (both is best) and consequently there are vast numbers of books I wouldn’t even consider. Some because I’m assuming everybody who’s interested has already seen them (like Maus) whilst others are just not good enough for people outside the incredibly forgiving and tolerant fan-base. In a world where all publishing is increasingly a cottage industry, I see no reason to recommend sub-standard fare that even I wouldn’t give house room.

However on the understanding that computer games, DVDs/CDs, television and movies are all The Enemy, leaching funds that could be spent on comics, I’m going to start featuring the odd tome of suspected interest…

First up is Men in Black which originally appeared as a three-issue miniseries from a poorly-regarded company named alternatively Eternity and Malibu comics. No doubt you will have seen and enjoyed the spectacular and vastly amusing pair of films and the competent cartoon show based on this series but the comic itself is largely forgotten and – at first glance – justifiably so.

But I must admit that there’s far more than merely the kernel of a good idea in this softcover black and white collection. Although Carruthers’ black and white artwork is rushed and primitive there’s a solid basis to it that a few more years of practice could have redeemed and Cunningham’s script and concept is bold and engaging.

Agent Kay is a legendary government spook working for a super-secret organisation. In the first episode ‘Initiation’ he recruits an undercover Drug Enforcement Agent who’s accidentally stumbled into a plot to distribute a super narcotic called Bezerk. Stripping him of every facet of his old life Kay designates the new guy Agent Jay and together they wipe out the drug barons (all human) who have developed the drug.

‘Encounter’ is a lighter tale and the one that both films are based on. Jay learns that aliens exist when an extraterrestrial scavenger hunts leads to a close encounter in the American Heartland. The book concludes with ‘Invocation’ a supernatural thriller that pits the agents against a demon released when a bunch of kids inadvertently play Dungeons and Dragons with magic dice.

The success of the films depended entirely on amping up the silliness and slapstick and sticking strictly to science fiction rather than all aspects of The Unknown, but Cunningham’s subtler, restrained, darkly humorous paranormal version could just as easily have worked. The comic is played more or less straight, with action and horror a vital component of the mix, and if Hollywood saw the potential of a feel-good film they perhaps missed the chance for a solid fantasy thriller that might have reached even greater heights.

Men in Black is hard to whole-heartedly recommend but beneath the lack of polish a competent adventure series rests with its full potential still untapped. Perhaps a revival isn’t too big a stretch…
© 1990 Lowell Cunningham.  Artwork © 1990 Sandy Carruthers. All Rights Reserved.

Vamps


By Elaine Lee and Will Simpson (Vertigo)
ISBN: 978-1-56389-220-2

As a long overdue antidote to the deluge of lovey-dovey, kissey-poo tales of forbidden love between innocent modern maids and moody, tragic carriers of the Curse of the Night’s Children, here’s a reminder of a different sort of Vampire Tale – one that is sleazy, nasty and very, very scary…

Vampires are heartless, bloodsucking raptors that wander the night, slaughtering whomever they wish. In this story set in the Badlands of modern America, they’re still generally regarded as creatures of myth, but apart from not turning into bats all the usual movie lore applies: fast, strong, non-reflective, scared of stakes and sunlight. The big new wrinkle is that blood gets them crazy-dumb drunk…

Our epic ride follows the liberating run of five hungry, hot and horny undead bad-girls called Screech, Whipsnake, Skeeter, Mink and Howler who begin their longed-for emancipation by finally killing Dave, the male Vamp who “turned” them all, then lorded it over them like a fat and lazy lion in a savannah Pride. After staking and dismembering him the girls go on a wild spree across the States, riding Harley’s down Hell’s highways, killing bikers and ne’er-do-wells (and the odd innocent bystander) wherever they find them.

They’re completely unaware that one of them has been manipulating her sisters all along and orchestrating the seemingly random slaughter. As a private detective and Howler’s psychic – and still breathing – sister Jenny tracks them, the pack hits Las Vegas and we discover that when she was alive Howler was a stripper whose baby was taken from her by a corrupt judge and sold in a black market adoption deal. Dave’s destruction, the road-rage, everything has been a plan to get her baby back.

All the pieces and pursuers are headed for a bloody crash and climax when Howler finally locates her son, but there’s an unwelcome complication: Dave has pulled himself together and is really, really annoyed…

Far more True Blood than Twilight (and predating both by more than a decade) this fast-paced, sardonic and gorily wild ride of love and death is a spectacular and absorbing riot by two of the industry’s best and most unsung talents: sordid, sexy and totally compelling, riddled with far deeper metaphors than “unrequited love sucks”, Vamps is a solid reminder that there are such things as monsters and some beasts just won’t be tamed…
© 1994, 1995 DC Comics.  All Rights Reserved.

Danielle: First American Edition Series


By John M. Burns & Richard O’Neill (Vertigo)
ISBN: 0-912277-23-8

If you indulge in the wonders of comics for any appreciable length of time you’ll increasingly find yourself becoming something of an apologist.

“I just like the artwork.”

“They’ll be worth money one day”

“It’s a metaphor for…”

You get the idea. I often end up having to explain away situations and depictions that might seem racist, sexist or – worst of all – painfully naff, and at first glance, this book and its contents might easily confirm most if not all of those charges. But I’m not apologising and I urge you not to rush to judgements.

The prime reason for this is the illustrator. John M. Burns is an international star of comics but still remains largely unsung in his own country – which, considering the sheer breadth and quality of his output, is possibly the greatest compliment I can pay him. Britain has always been painfully ignorant of its comics heroes…

Born in Essex in 1938 he apprenticed at Doris White’s Link Studios in 1954 before moving on to Amalgamated Press where he worked on “Young Juvenile” titles such as Junior Express, Girl’s Crystal and School Friend, graduating to the luxurious photogravure mainstream comic Express Weekly a year later.

After National Service (we used to conscript our young men for two years’ military training in those hazy Cold War days – just in case…) which found him in the RAF and sent to Singapore he returned to comics in 1961, adapting Wuthering Heights for DC Thomson’s Diana and drawing Kelpie in Odhams revolutionary weekly Wham!

Spreading himself far and wide he followed Ron Embleton on Wrath of the Gods in Boy’s World and Eagle (scripted by Michael Moorcock – now there’s a strip crying out for collection), as well as The Fists of Danny Pike, Dolebusters and Roving Reporter. He was part of the inimitable and beloved team of artists who worked on Gerry Anderson’s licensed titles TV Century 21 and its sister magazines – he was particularly impressive on Space Family Robinson in Lady Penelope.

From 1965 he worked increasingly for newspapers beginning with The Tuckwells in The Sunday Citizen, The Seekers for The Daily Sketch (1966-1971), Danielle in the Evening News (1973-74), George and Lynne (1977-1984) and The Royals – the official strip biography of Prince Charles and Diana Spencer (1981) in The Sun and Modesty Blaise for The Evening Standard (see Modesty Blaise: Yellowstone Booty).

He revived Jane for the Daily Mirror (1985-1989) and has intermittently worked on many others. He was chosen to conclude Jim Edgar and Tony Weare’s incredible, long-running western strip Matt Marriot in 1977.

Burns’ TV related work is magnificent. He has worked on licensed series for Look-In, TV Action and Countdown illustrating the adventures of UFO, Mission Impossible, Tomorrow People, Bionic Woman, How the West Was Won and others. For Germany he drew the strip Julia (also know as Lilli) and worked with Martin Lodewijk on the fantasy series Zetari before in 1980 beginning his long association with the legendary British science fiction comic 2000AD, where he has – and continues to – work on Judge Dredd, Trueno, Nikolai Dante and his own Bendatti Vendetta.

He is also a regular adaptor of significant literary masterpieces, having already completed pictorial versions of Lorna Doone, Wuthering Heights and Jane Eyre.

1973 was the height of the much-maligned “Sexual Revolution” with women demanding equal rights, equal pay and fair treatment (and isn’t it great that they’ve got all those things now…). Contraception was becoming readily available, everywhere bras were burning, and men thought that sex wasn’t going to be so expensive anymore. It was a reactionary Male Chauvinist Pig’s Dream, and unrepentant old-school stand-up comedians were having a field day.

I’m not sure that the various editors of papers were supporters of the Women’s Lib movement, or simply found a great excuse to turn the industry’s long tradition of naked chicks in strips into something at least nominally hip, political and contemporary: I do know that a awful of new features with liberated, forceful women who nevertheless still had hunky take-charge boyfriends in tow appeared – but not for very long.

One of them was Danielle: at first glance a fantasy saga in the tradition of Garth, but as the saga unfolded, one that developed beyond its superficial beginnings. The strip launched on Monday, September 17th 1973, and introduced a willowy blonde heroine: a rebel against an oppressive regime, and one whose railing against the system had resulted in her banishment. Her crime? She had loved a man.

Now Danielle had returned to the planet Janus to overthrow her own mother, whose matriarchal dictatorship had kept men as subservient sex-slaves, and to rescue her truly beloved Zabal from the State Brothel he had been condemned to (stop sniggering).

Reversing many of the cherished trappings of Flash Gordon, Danielle fought monsters and militarists before she and Zabal escaped, using a magical Pendant of Power to leap into the chaos of time and space. From then on the pair roamed the universe like buff, unclad Doctor Who extras, first landing in futuristic Britain in ‘Master Plan’ where the previous situation is utterly reversed and women have been drugged into subservient submission and a highly commercialised male hegemony rules virtually unopposed.

When Zabal’s head is turned by freedom and testosterone-soaked male dominance he betrays Danielle until she joins the all-female resistance and helps overthrow the Masters. Reunited but not quite so trusting anymore they are then whisked by the Pendant to ‘The Dump’ an intergalactic penal colony, where she is the only woman, before the space eddies tear them apart and Zabal is lost…

In ‘Dark Genesis’ Danielle lands on a desolate world where the rejects of a super-alien’s genetics program try to stop her from becoming their creator’s latest stock-breeder, but after defeating the alien with common sense the hapless voyager materialises at a ‘Black Sabbath’ in Edinburgh in 1660. Mistaken for a demon she finds herself at the mercy of Puritan witch-finders and corrupt, debased officers of Cromwell’s New Model Army…

Appalling as these summations sound, Richard O’Neill’s scripts are a wry and canny counterpoint to the strident zeitgeist of the times. Brought in to overhaul Burns’ initial proposal, the ex-TV 21 editor managed to impose a studied balance to what was always intended to be a slight, escapist, lad-ish girly-strip with lots of ogle-worthy nudity and loads of fantasy action.

With deliberate overtones of H.P. Lovecraft and Philip José Farmer, the military historian added a knowing lightness to the proceedings which, married to Burn’s imagination and incredible line-work, resulted in a delight of self-deprecatory storytelling which is far, far from the exploitative, pandering lip-service it might first seem to be.

However it couldn’t save the feature. ‘Superstar’, the last story in this slim black and white volume, deviates from the established format as Danielle lands on a Hollywood film set in 1930. Quickly co-opted by a zany movie director she becomes a reluctant rising star before being reunited with Zabal who has been marooned on Earth for decades. Roaring along at a rather brisk pace and played strictly for gentle laughs, this final tale abruptly ended Danielle’s cosmic capers on September 14th 1974. Not included in this book is her 54 day revival from 1978, but I suspect that’s for the best…

Heavy-handed at first glance but stunningly beautiful to look upon; this is a series with a lot to say about the times it came from and perhaps one that might finally find a welcoming readership in these oh-so-perfect modern days.
© 1984 Associated Newspapers Group. All Rights Reserved.

Walt Disney’s Uncle Scrooge: Back to the Klondike – Gladstone Comic Album #4


By Carl Barks (Gladstone)
No ISBN

From the late 1940’s until the mid-1960s Carl Barks worked in productive seclusion writing and drawing a vast array of comedic adventure yarns for kids, creating a Duck Universe of memorable – and highly bankable – characters like Gladstone Gander (1948), the Beagle Boys (1951), Gyro Gearloose (1952), and Magica De Spell (1961) to augment the stable of cartoon actors from the Disney Studio. His greatest creation was undoubtedly the crusty, energetic, paternalistic, money-mad gazillionaire Scrooge McDuck: the star of this show.

So potent were his creations that they fed back into Disney’s animation output itself, even though his brilliant comic work was done for the licensing company Dell/Gold Key, and not directly for the studio.

Throughout this period Barks was blissfully unaware that his work (uncredited by official policy as was all Disney’s cartoon and comicbook output), had been singled out by a rabid and discerning public as being by “the Good Duck Artist.” When some of his most dedicated fans finally tracked him down, his belated celebrity began.

Gladstone Publishing began re-packaging Barks material – and a selection of other Disney comics strips – in the 1980s and this album is one of the very best. Whilst producing all that landmark innovative material Barks was just a working guy, generating covers, illustrating other people’s scripts when necessary and contributing story and/or art to the burgeoning canon of Duck Lore.

This album is printed in the large European oversized format (278mm x 223mm) and features one of the best tales Barks ever told. Taken from Four Color Comics #456 (1953 and technically the second full story to star the multimillionaire mallard) ‘Back to the Klondike’ is a rip-roaring adventure, a brilliant comedy and even a bittersweet romance, which added huge depth to the character of the World’s Richest Duck, even whilst reiterating the superficial peccadilloes that made him such a memorable and engaging star.

Scrooge is old and getting forgetful: he can’t recall how much money he has even seconds after he’s finished counting it, nor even where his traps to locate it are hidden. After one close shave too many he finally shells out for a doctor who diagnoses “Blinkus of the Thinkus” and prescribes some pills to restore his scrupulous memory.

They work! Recalling a gold strike he made 50 years previously he drags Donald and his nephews to the Far North to recover a gold-strike he had cached five decades ago, but as the journey progresses he also recalls the rough, tough life of a prospector and the saloon-girl who tried to cheat him of his find: Glittering Goldie…

This superb yarn tells you everything you could ever need about Scrooge McDuck. It’s the perfect character tale and rattles along like an express train, sad, happy, thrilling and funny by turns, and it’s supplemented in this book with a classic Gyro Gearloose tale from 1960. ‘Cave of the Winds’ taken from Four Color Comics #1095, has Scrooge consult the feathered inventor on a perfect hiding place for his cash, but the answer is far from satisfactory… The book concludes with a short and punchy untitled tale from Uncle Scrooge #8 (1954) which has Scrooge run for City Treasurer – without spending any money…

Even if you can’t find this particular volume, Barks’ work is now readily accessible through a number of publications and outlets. No matter what your age or temperament if you’ve never experienced his captivating magic, you can discover “the Hans Christian Andersen of Comics” simply by applying yourself and your credit cards to any search engine. The rewards are there for the finding…
© 1987, 1960, 1954, 1953 The Walt Disney Company. All Rights Reserved.

JLA: volume 8 Divided We Fall


By Mark Waid & various (DC Comics)
ISBN: 978-1-84023-392-6

When Grant Morrison and Howard Porter relaunched the World’s Greatest Superheroes in 1997 the result was everything jaded fans could have asked for, but nothing lasts forever. By the time of these tales (four years later, kick-starting a new century and reprinting issues #47-54) they were gone and nearly forgotten as scripter supreme Mark Waid assumed full control of story-making and a selection of top-notch artists took turns to produce a delightful run of exciting, entertaining epics that cemented the title at the apex of everybody’s “must-read” list.

Starting off this volume is a dark fable illustrated by Bryan Hitch and Paul Neary introducing a supernatural hell-queen who makes fairytales real – but not in a good way – in ‘Into the Woods’: an extended yarn that stretches into ‘Truth is Stranger’ (with a fairyland section from J.H. Williams III and Mick Gray) before Hitch, Neary, Javier Saltares and Chris Ivy bring it all to a conclusion in the spectacular ‘Unhappily Ever After.’

That brought up the celebratory fiftieth issue, and true to tradition it was resplendent with guest artists. ‘Dream Team’ reaffirmed and revitalised the heroes – who had developed a healthy distrust of Batman – through a series of pitched battles against old foe Doctor Destiny, with art from Hitch, Neary, Phil Jimenez, Ty Templeton, Doug Mahnke, Mark Pajarillo, Kevin Nowlan, Drew Geraci and Walden Wong, which segued neatly into another End-of-Days cosmic catastrophe, as a sixth dimensional super-weapon was unleashed on our universe.

In ‘Man and Superman’ (with art from Mike S. Millar and Armando Durruthy) the extra-planar Cathexis came seeking the JLA‘s help in recapturing their rogue wish-fulfilling “Sentergy: Id”, but it had already struck, separating Superman, Batman, Flash, Green Lantern, Martian Manhunter and Plastic Man from their secret identities, rendering them into twelve incomplete and ineffectual half-men. But all was not as it seemed…

Hitch and Neary resumed the art-chores as the wishing plague devastated Earth in ‘Element of Surprise’ with one unexpected benefit in the grotesque resurrection of dead hero Metamorpho, but the prognosis was poor until the un-reformed thug Eel O’Brian (who turned over a new leaf to become the daftly heroic Plastic Man) saw which way the wind had been blowing in ‘It Takes a Thief’ and led the disjointed team’s resurgence in the apocalyptic climax ‘United we Fall.’

Any worries that Morrison’s departure would harm JLA were completely allayed by these spectacular High Concept super-sagas, and the artwork attained even greater heights at this time. This volume is one of the very best of an excellent run: if you read no other JLA book at least read this one.

© 2000, 2001 DC Comics.  All Rights Reserved.

Modesty Blaise: Yellowstone Booty


By Peter O’Donnell, Enric Badia Romero & John Burns (Titan Books)
ISBN: 978-1-84576-419-7

Originally a newspaper strip created by Peter O’Donnell and drawn by the brilliant Jim Holdaway, Modesty and her charismatic partner in crime (and latterly crime-busting) Willie Garvin have also starred in 13 prose novels and short story collections, two films, one TV pilot, a radio play and nearly one hundred comic strip adventures between 1963 and the strip’s conclusion in 2002. She has been syndicated world-wide, and Holdaway’s version has been cited as an artistic influence by many major comic artists.

Titan Books’ marvelous series re-presenting the classic British newspaper strip reaches a period of artistic instability with this thirteenth volume as Spanish collaborator Romero left in 1978 to concentrate on his own creation Axa; although if anything the strip actually improved under the all-too-brief tenure of his replacement.

John M. Burns had worked on Junior Express and School Friend but truly began his auspicious rise as part of the inimitable and beloved team of artists who worked on the Gerry Anderson licensed titles TV Century 21 and its sister magazines (he is particularly admired for Space Family Robinson in Lady Penelope). He drew strips for The Daily Sketch, Daily Mirror and Sun with long, acclaimed runs on The Seekers and the saucy “Good Girl” strip Danielle (expect a review of her really soon), before briefly – and controversially – taking over Modesty Blaise.

Since then he has worked on TV-based series for Look-In and Countdown before latterly abandoning pen and ink for painted art and finding a welcome home in the legendary British science fiction comic 2000AD, where he has – and continues to – work on Judge Dredd, Nikolai Dante and his own Bendatti Vendetta. He is also a regular adaptor of significant literary masterpieces, having already completed pictorial versions of Lorna Doone, Wuthering Heights and Jane Eyre.

Although Burns only drew 272 consecutive daily strips, his influence on Modesty was marked and long-lasting. His deft ability with nib and brush are highlighted here with a complimentary feature reprinting 12 of his illustrations from some of those prose novels O’Donnell wrote starring his inimitable creation, and there are also sketches and cover reproductions from Titan Books’ 1980s Modesty collections.

The adventure portion of this book begins with ‘Idaho George’ an extremely engaging comedy thriller which sees Garvin and “the Princess” rescue an old acquaintance. The eponymous George is a marriage-dodging conman who accidentally fools the wrong mark: superstitious and extremely dangerous Anastasia Bone sets her gang of murderous crime specialists on the hapless trickster when he masquerades as a swami who can materialise gold from thin air…

Fast-paced and tremendously satisfying, that caper is just a taster for Romero’s last job ‘The Golden Frog’, a globe-girdling vendetta that brings Modesty back to her roots when Saragam – the martial arts master who taught her to fight – is captured by a revenge-crazed Khmer Rouge warlord with a grudge against her that stretches back to her days as leader of the criminal organisation The Network. Lured back to the “Killing Fields” of Cambodia and unsure who to trust, Modesty and Willie face possibly their greatest threat in this action-packed, fists of fury fight-fest.

John Burns seemed an ideal replacement for Romero, and is still remembered with affection and appreciation by fans, but he only illustrated two-and-a-half stories, beginning with ‘Yellowstone Booty’ which ran from November 1st 1978 to March 30th 1979 (if you’re curious Idaho George and The Golden Frog appeared in the Evening Standard from 23rd January to October 31st 1978).

His innate design sense, sleek, deceptive line and facility with the female form coincided with a much freer use of casual nudity in the feature, and the action scenes were to become graphic poetry in motion. All these advantages can be observed in this clever yarn of gangsters and lost treasure that sees a young couple save Willie from an ingenious murder-plot, incurring a debt that Modesty moves Heaven and Earth to repay…

These timeless tales of crime and punishments are more enthralling now than ever, and provide much-needed relief in a world increasingly bleak and confusing. At least here you always know who to cheer for and who to boo at. More than three decades later it’s quite odd to realise just mere months after the heroine shockingly – and controversially – bared her breasts, naked ladies adorned not just the comics pages but the “news” portions of so many British papers – all without the kingdom falling into flaming anarchy.

Odder still is the realization that heavy-handed censorship still occurs in America and other countries: boobies and botties – no matter how well-drawn – are still racy, shocking and a big deal opposed with all the vehemence one expects from populations when their Governments suspend Habeas Corpus and/or outlaw football.

I trust this will be all the warning you need, should you be of a sensitive disposition, but hope that such sights won’t discourage you from reading these incredible tales of fiction’s greatest adventuress.

© 2008 Associated Newspapers/Solo Syndication.

The Man From Harlem


By Guido Crepax, translated by Tom Leighton (Catalan)
ISBN: 0-87416-040-5

Born in Milan in 1933 the son of a noted cellist, Guido Crepax grew in an environment flooded with art and music (his closest childhood friend was the noted musician and conductor Claudio Abado). Inevitably the boy became a creative artist. Whilst studying architecture in the 1950s he freelanced as a graphic designer, illustrator and printmaker, producing book, medical texts and magazine covers, posters and record sleeves most notably for Classical and Jazz musicians ranging from Charlie Parker and Fats Waller to Domenico Modugno.

He won acclaim and advertising awards, but still felt the urge to do more. In 1963 he began drawing comics, and two years later created his most famous character Valentina for the second issue of Linus. She was initially the lead character’s girlfriend, but whereas superhero Neutron soon lost the interest of readers, the sexy, psychedelic, culturally bold and accessible distaff evolved to become an evocative, fantastic, sophisticated, erotic zeitgeist of the 1960s and far, far beyond.

Although noted – if not always revered – for his strongly erotic female characters, Crepax was an astute and sensitive tale-teller and examiner of the human condition, and all his varied works vibrate with strong themes of charged sexuality and violence. There can also be seen a deep understanding of history and moment, particularly in regard to the popular arts. In The Man from Harlem (based I strongly suspect on the old Cab Calloway standard) a young black musician in 1946 New York City faces the biggest dilemma of his life and is forever changed…

Little Johnny Lincoln was just like any other young negro in a white man’s world, but now with the war over, that world has changed, and in certain areas black people are finally getting a chance to show what they can do. Leaving the Stadium where Joe Louis has once more defended his World Heavyweight title, he stumbles into a fracas and knocks out a white man chasing a white woman.

She is just street trash, a hooker, but somehow the musician is drawn to the abrasive desperate young woman and tries to protect her. She claims to have seen her pursuer murder a man, but Lincoln is still determined to shield her – even from the disapprobation of his own kind, as well the guns of the mob who want her silenced…

White gangsters are trying to move in on the Harlem action: a mob war is brewing and even the club where Lincoln plays is smashed up in the turf-battles. Polly becomes a virtual prisoner in his home; she knows that she is bringing trouble to Lincoln and his family, but can’t find the nerve to run or testify to the cops until she has a bitter confrontation with Lincoln’s girlfriend Bessie. Knowing there’s no place for her anywhere Polly heads for the local police station. She doesn’t make it…

Pushed to the edge of endurance, seeing the pitifully few advances and freedoms blacks have won being taken away again, Little Johnny Lincoln picks up a gun and with visions of the Klan blazing in his head goes out to take a White Man’s vengeance…

For anybody else this would be an impressive Noir tale of human dignity, intolerance and justice, but Crepax, ever-experimental, went beyond the twists and turns of his plot (and don’t imagine you’ve guessed the ending: it’s a real surprise) and by innovative design and sharp intercutting with shots of hot Jazz numbers turned the art into an entrancing freeform, tension-building visual soundtrack (much as Bill Sienkiewicz attempted a little later in the Moon Knight tale ‘Hit It!’).

This is a powerful saga magnificently told, using the language, terms and racial epithets prevalent in the 1940s. If the “N” word is going to offend you don’t seek out this superb adult thriller, depicted in a truly unique style and manner: everybody else with their senses of drama, history and perspective intact should go ahead and enjoy a brilliant tale: one desperately in need of reprinting…
© 1978, 1987 Editoriale CEPIM, Milan. English translation © 1987 Catalan Communications. All rights reserved.

Catwoman: Crime Pays


By Will Pfeiffer, David Lopez & Alvaro Lopez (DC Comics)
ISBN: 978-1-84576-972-7

Even the most resonant characters handled by the very best creators have bad patches, especially when tumbled into the destabilising chaos of company crossover events and so much more so when said creators are labouring under the cosh of knowing that the title they’re working on has already been cancelled.

So it is with this compilation of Catwoman (collecting issues #73-77 of her done-and-dusted monthly comic) as the urban defender of the downtrodden, freshly returned from a debilitating role in the Wonder Woman: Amazons Attack! storyline, having given up her daughter and abandoned her old secret identity, only narrowly escapes being blown up in her own apartment mere moments after discovering that somebody has stolen every stick and stitch she possessed…

Determined to discover who took the last remnants of her life, Selina Kyle has to steal one of her old costumes and gear from a demented collector before she goes after The Thief, only to be shanghaied by the Suicide Squad: a clandestine government penal battalion of super-villains, working black ops in return for eventual pardons… She awakens on another planet: a hellworld used as Devil’s Island of Space, where the government has been secretly dumping Earth’s villains without due process… and with no way back.

A world chock-full of metahuman psychopaths, thugs and megalomaniacs is bad enough, but when the likes of Luthor, the Joker, Vandal Savage and Gorilla Grodd start competing for the right to lead it’s going to get a little fraught. How long can Selina last before somebody remembers that she’s been fighting for the other side? And then she falls into a booby-trapped alien device that seems to send her somewhere even weirder and more dangerous…

For a fuller understanding of this tale you will have to read the collected miniseries Salvation Run, and yet again this book ends on a cliffhanger but regardless of those niggles this is still a good solid read and the end is finally in sight, with only one more book to come.

The great shame is that even though creators Pfeifer, Lopez and Lopez knew they were on clean-up detail, and compelled to add material not necessarily of their choosing, they still pulled out all the stops to make this a superbly engaging and compelling experience, and such artistic integrity shouldn’t go unnoticed or un-remarked.

Enjoyable and thrilling for established fans, this isn’t the book to start with if you’re a new reader. Those lucky latecomers should aspire to buy the complete series and indulge in the luxury of reading the lot all at one sitting…

© 2008 DC Comics. All Rights Reserved.

The Death of Captain Marvel – A Marvel Graphic Novel


By Jim Starlin, coloured by Steve Oliff (Marvel)
No ISBN /later editions 978-0-7851-0040-9 and 978-0-7851-0837-5

Often reprinted and now released as a spiffy hardcover in their Premier editions range The Death of Captain Marvel was the first Marvel Graphic Novel and the one that truly demonstrated how mainstream superhero material could breach the wider world of general publishing.

Written and illustrated by Jim Starlin whose earliest efforts in the industry had revitalised the moribund hero with his epic, Jack Kirby-inspired ‘Thanos Saga’ (from issues #25-34 of the fantastically hit-or-miss comicbook) this tale effectively concluded that storyline in a neat symmetrical and textually final manner – although the tale’s success led to some pretty crass commercialisations in its wake…

Mar-Vell was a soldier of the alien Kree empire dispatched to Earth as a spy, but who subsequently went native becoming first a hero and then the cosmically “aware” protector of the universe, destined since life began to be a cosmic champion in its darkest hour. In concert with the Avengers and other heroes he defeated the death-worshipping mad Titan Thanos, just as that villain transformed into God, after which the good Captain went on to become a universal force for good.

That insipid last bit pretty much sums up Mar-Vell’s later career: without Thanos the adventures again became uninspired and eventually just fizzled out. He lost his own comicbook, had a brief shot at revival in try-out book Marvel Spotlight and then just faded away…

Re-enter Starlin, who had long been perceived as obsessed by themes of death, with a rather novel idea – kill him off and leave him dead.

In 1982 that was a bold idea, especially considering how long and hard the company had fought to obtain the rights to the name (and sure enough there’s been somebody with that name in print ever since) but Starlin wasn’t just proposing a gratuitous stunt. The story developed into a different kind of drama: one uniquely at odds with contemporary fare and thinking.

At the end of the Thanos Saga (see The Life of Captain Marvel, or you could try to track down the all-inclusive compendium The Life and Death of Captain Marvel which combines that tome with the contents of the book under discussion here) Mar-Vell defeated a villain called Nitro and was exposed to an experimental nerve gas. Now he discovers that, years later, just as he has found love and contentment, the effects of that gas have caused cancer which has metastasized into something utterly incurable…

Going through the Kree version of the classic Kubler-Ross Cycle: grief: denial, anger, bargaining, depression and acceptance, the Space-Born hero can only watch as all his friends and comrades try and fail to find a cure, before death comes for him…

This is a thoughtful, intriguing examination of the process of dying observed by a being who never expected to die in bed, and argues forcefully that even in a universe where miracles occur by the hour sometimes death might not be unwelcome…

Today, in a world where the right to life is increasingly being challenged and contested by special interest groups, this story is still a strident, forceful reminder that sometimes the personal right to dignity and freedom from distress is as important as any and all other Human Rights.

No big Deus ex Machina, not many fights and no happy ending: but still one of the best stories the House of Ideas ever published.
© 1982 Marvel Comics Group. All Rights Reserved.