Madame Xanadu volume 1: Disenchanted


By Matt Wagner, Amy Reeder Hadley & Richard Friend (Vertigo)
ISBN13:  978-1-84856-288-2

Matt Wagner further blurs the boundaries between “straight” DC comics and the mature, independent Vertigo imprint – which actually drives continuity mavens raving bonkers – with this superbly fetching and compulsive yarn that manages the cunning legerdemain of telling a stand-alone tale for newcomers which also acts a clever piece of historical in-filling for readers steeped in the arcane lore of the magical aspects of DC universe.

Collecting the first ten issues of the lovely, thoughtful monthly comic, Disenchanted finally provides an origin for one of the most mysterious characters in the company’s pantheon, and makes her a crucial lynchpin in the development of a number of the company’s biggest stars.

Madame Xanadu debuted in Doorway to Nightmare, one of the last of DC’s 1970’s mystery stable (February 1978) and a rare deviation from the standard anthology format. She was a tarot reader who became peripherally involved in supernatural adventures of her clients, and was designed by Michael William Kaluta and Joe Orlando. The title ended after only five issues although four further tales appeared in The Unexpected, and one final solo adventure was released as DC’s second “Direct Sales only” title (in the early 1980s comics shops had become common enough that they could support titles that simply couldn’t find an audience on the sale-or-return newsstands).

After lurking in the musty and magical corners of the DCU for decades she finally got another shot at the limelight and to be honest it’s been worth the wait.

In the final days of Camelot the fairy Nimue, mistress of the Sacred Grove and sister to the Lady of the Lake and haughty Morgana, is disturbed by the growing chaos in the land. The puissant clairvoyant is unexpectedly visited by a stranger who urges her to act on her visions but she is proud and reluctant, and drives him away.

Meanwhile her lover Merlin is making dire preparations for inevitable battle and lets his loving mask slip. His dalliance with her is clearly only a pretence to obtain her secrets of immortality…

As Camelot falls and the land burns Merlin summons a demon from Hell to protect him and leaves it loose after the castle falls.  The stranger returns and urges Nimue to beware Merlin’s intentions, but although she is wary of the wizard she will not believe him capable of harming her.

She learns otherwise almost too late, binding Merlin in a magical snare, but the wizard’s revenge is terrible as with his last vestige of power he destroys her enchanted nature: with her potions she will still know magic but never again be magical…

Hundreds of years later she is seer for mighty Kublai Khan when the stranger appears again, guide to the expedition bringing Marco Polo to his heady destiny. Once again the stranger’s warnings are unwelcome but true and her perfect life and innocent friends suffer because she will not listen. She departs aware that the stranger believes he serves a purpose more important than innocent lives but when she confronts him he vanishes, as always, like a phantom…

In France she advises Marie Antoinette, both before and after she is dragged to the Bastille, and begs the ubiquitous stranger to save the tragic queen to no avail. When she finally returns to England she hunts Jack the Ripper, unable to fathom how the stranger can believe any cause more important than stopping this monster, and the story ends in 1930s New York in the fleeting moments before Supermen burst onto the world stage, finally discovering the strangers mission, and learning how her ancient antics shaped it…

Despite a huge coterie of magical guest-stars from Zatarra to Death of the Endless and the close tires to key moments of DC history, this is a delightful, glorious, romantic, scary stand-alone tragedy that any older fantasy fan and newcomer to comics could easily read… and really should.

© 2008, 2009 DC Comics. All Rights Reserved.

Walt Disney’s Donald and Gladstone – Gladstone Comic Album #15


By Carl Barks (Gladstone)
ISBN: 0-944599-12-5

Carl Barks is one of the greatest storytellers America has ever produced, beginning his splendid career as a jobbing cartoonist before joining Disney’s animation studio in 1935. He resigned in 1942 to work exclusively and anonymously in comic books. Until the mid-1960s he worked in productive seclusion writing and drawing a treasure load of comedic adventure yarns, creating a Duck Universe of memorable – and highly bankable – characters such as the nefarious Beagle Boys (1951), Gyro Gearloose (1952), and Magica De Spell (1961) to augment the stable of cartoon actors from the Disney Studio. His greatest creation was undoubtedly the crusty, energetic, paternalistic, money-mad sesquipedillionaire Scrooge McDuck: the star of this show.

So potent were his creations that they fed back into Disney’s animation output itself, even though his brilliant comic work was done for the licensing company Dell/Gold Key, and not directly for the studio.

Throughout this period Barks was blissfully unaware that his work (uncredited by official policy as was all the company’s cartoon and comicbook output), was nevertheless singled out by a rabid and discerning public as being by “the Good Duck Artist.” When some of his most dedicated fans finally tracked him down, his belated celebrity began.

Gladstone Publishing began re-releasing Barks material – and a selection of other Disney comics strips – in the 1980s and this album is another one of the best. Whilst producing all that landmark innovative material Barks was just a working guy, generating covers, illustrating other people’s scripts when required.

Printed in the European oversized format (278mm x 223mm) this glorious treat reprints some of the best tales of another Barks creation, one that became the inspiration for the publisher of these fabulous collections. Gladstone Gander was created in 1948 as a foil for Donald Duck, intended to be even more obnoxious than the irascible, excitable film fowl.

That first untitled tale from Walt Disney Comics and Stories #95 introduces him: as big and blustery a blowhard as Donald, both furiously boasting and feuding, trying to get one over on the other in a series of scams that does neither any good.

That set a pattern but it wasn’t until the second tale that Barks hit on his character masterstroke. Gladstone is slick, lazy and unpleasant – but also the luckiest creature on Earth. Diamonds fall from the skies at his feet, he wins lotteries he never entered… nothing comes hard for him!

In this hilarious yarn (Walt Disney Comics and Stories #143, 1952) Donald is swindled into buying worthless land which he palms off on Gladstone, only for the giddy goose to turn an instant profit. The most intriguing part of these little gems is how Barks managed to craft moralistic endings that taught both these wily birds a salutary lesson.

Walt Disney Comics and Stories #167 (1954) found the pair competing for a sports car in a prize fishing competition but although an incredible fluke naturally nets Gladstone the car, Donald’s display of heroism finally wins him a worthier reward.

The last two stories highlight the other – and highly comedic aspects – of the rivals, namely their extended duel for the favours of Daisy Duck, seen here in the tale of an intimate dinner party that goes nowhere near according to plan, and their superb slapstick one-upmanship that compels them to compete for lead role in a Shakespearian Amateur dramatics production – a hysterical tragedy in the making.

Barks was as adept with quick-fire gag stories as epic adventures; blending humour with drama and charm with action, and even if you can’t find this particular volume, most of his work is readily accessible through a number of publications and outlets. So there’s absolutely no need to deprive yourself of these delightful tales. You lucky devil, you…
© 1989, 1958, 1954, 1952, 1948 The Walt Disney Company. All Rights Reserved.

Hook – the Official Movie Adaptation


Adapted by Charles Vess & various (Marvel)
ISBN: -0-87135-800-X

With the Panto season hard upon us I thought this little lost gem, unfairly disparaged for far too long, was worth bringing to your attention. Marvel in the late 1980s and 1990s ran a highly efficient machine in terms of licensing, working closely with many Film Promotion departments – often with less than spectacular results. Oddly, as often as a comic version couldn’t capture the magic of the movies, many other adaptations actually improved upon their cinematic inspirations.

This collection happily falls into the latter category (to be frank how could it do otherwise?) as the story of how Peter Pan, now a world-weary middle-aged corporate lawyer named Peter Banning, reluctantly rediscovers the magic of Childhood when Captain Hook breaks the boundaries of imagination to kidnap his old foe’s children for revenge.

Returned to Never-Never Land Peter must rediscover his enthusiasm and sense of wonder if he is to save everything he loves…

Peter Pan: or The Boy Who Wouldn’t Grow Up was written in 1904 by Scottish writer James M. Barrie, who turned it into an expanded novel, Peter and Wendy in 1911. They have both since been produced many times as films and plays.

This movie is a extension and sequel, and to my mind is fatally uninspired, tired and laborious (I’m being judgemental I know and if it’s a favourite of yours I apologise, but have you actually read Barrie’s original work – either book or play?), however the comics adaptation is an unexpectedly visual delight crafted by an incredible accumulation of stylish artists, and Vess’ script is certainly better paced and far more sensitively realised than the film.

The four chapters (originally conceived as a miniseries) are pencilled by John Ridgway, Denis Rodier, Gray Morrow, Ray Lago, Anna-Maria Cool and Craig Hamilton with finished inks from Vess, Andrew Pepoy, Dan Panosian, Rodier, Rick Bryant, John Lucas and Kim DeMulder who all combine perfectly to make the tale the rollicking, rip-roaring joy the film so desperately wanted to be.

Track it down, read and be rejuvenated and get the kids the Barrie book this December – now that’s a recipe for a happy ending all around.
© 1991 TriStar Pictures. All Rights Reserved.

Tarzan Digest #1


By Russ Manning (DC Comics)
No ISBN

The early 1970s were the last real glory days of National (now DC) Comics. As they slowly lost market-share to Marvel they responded by producing controversial and landmark superhero material, but their greatest strength lay, as it always has, in the variety and quality of its genre divisions. Mystery and supernatural, Romance, War and Kids’ titles remained strong and the company’s eye for a strong licensed brand was as keen as ever.

Edgar Rice Burroughs’ Tarzan had long been a mainstay of Dell and Gold Key, as well as a global multi-media phenomenon, and when DC acquired the title they rightly trumpeted it out, putting one of their top Artist/Editors, Joe Kubert, in charge of the legendary Ape-man’s monthly exploits, and putting a whole niche of ERB titles onto the stands in a variety of formats.

The latter days of the Gold Key run had suffered since the brilliant Russ Manning took over the syndicated newspaper strip, and even the likes of Doug Wildey hadn’t been able to revive the comicbook series in the face of increasing prices and a general downturn in sales across the market. The DC incarnation premiered in a blaze of publicity at the height of a nostalgia boom and was generally well received by fans and the company pushed the title in many places and manners.

One of my very favourites is this handy-dandy digest, reprinting a number of Manning’s most fantastic forays with ERB’s fabulous creations, taken, I believe from the Manning Sunday strips, and filled out with Jesse Marsh’s ‘Tarzan’s illustrated Ape-English Dictionary’ and a couple of ‘Tarzan’s Jungle Lore’ features.

Russ Manning was an absolute master of his art, most popularly remembered now for the Star Wars newspaper strip, Magnus, Robot Fighter as well as the comic-book and newspaper strip (dailies from 1969-1972 and the Sundays from 1969-1979) incarnations of Edgar Rice Burroughs’s immortal Lord of the Jungle.

Manning’s Tarzan never strayed far from the canonical texts and here he puts the indomitable Greystoke through his paces in ‘Tarzan and the Rite of the Great Apes’ a delightful short fantasy of the Great White God’s relaxing times among his hairy subjects, ‘Tarzan and the Ant-Men’, which sees him return to the diminutive Velopismakusian warrior race stranded behind their impenetrable Thorn barrier, and the epic sequel ‘Tarzan and the Attack of the Beast Men’, which pits and him and son Korak against an invasion of Hyena and Crocodile men from a lost outpost of ancient Egypt.

Spectacular, tantalising, captivating and gloriously beautiful (I cannot think of any artist who drew lovelier women – or men, for that matter) this pocket-sized gem is an unending source of delights.

Eho vando! Tarmangani gree-ah! Kagoda? Now if you had this book you’d probably agree, no?
© 1972 Edgar Rice Burroughs Incorporated. All Rights Reserved.

The Magic Goes Away – DC Science Fiction Graphic Novel #6


By Larry Niven, adapted by Paul Kupperberg & Jan Duursema (DC Comics)
ISBN: 0-930289-19-6

During the 1980s DC, on a creative roll like many publishers large and small, attempted to free comics narrative from its previous constraints of size and format as well as content. To this end, legendary editor Julie Schwartz called upon contacts from his early days as a Literary Agent to convince major names from the fantasy literature world to allow their early classics to be adapted into a line of Science Fiction Graphic Novels.

The groundbreaking short-story by Larry Niven was released in 1976 during the first energy/oil crisis and was met with almost universal acclaim. Quickly expanded into a novella it is a powerful allegory of conservation and sensible management of resources. The settings and universe were subsequently used for other stories including The Burning City and The Burning Tower (co-written with Jerry Pournelle) and others.

This adaptation is probably the most comfortingly traditional of these experimental comic strip interpretations and comes courtesy of the inexplicably underrated Paul Kupperberg and Jan Duursema, with delightful lettering and calligraphic effects from Todd Klein.

Long ago when the world literally ran on magic, a long-lived warlock noticed that every so often his powers would diminish until he relocated to another part of the world. Warlock built a simple device and used it to prove that Mana, the spark of magic, was a finite thing and could be used up…

A warrior washed up in a sea-side village and it was clear he had survived some appalling catastrophe. When he was recovered he left in search of a magician – any magician. At this time Warlock and Clubfoot, once among the mightiest magicians on Earth, were wandering, assessing the state of a world rapidly running out of wonders, and increasingly aware that humanity was adapting to a life without them.

They carried their paraphernalia, including the skull of the necromancer Wavyhill, with them as they searched for a location with enough Mana to power the spells which were all but useless everywhere now.  Warlock had a big idea.  Earth’s Mana might be exhausted but the moon’s must be untouched.  All they needed was enough power to get to it…

Then the warrior introduced himself and told his tale.  His nation had tried for uncounted years to conquer magical Atlantis.  When they did, killing all the priests, the island sank. Guilt-crazed Orolandes the Greek determined to make amends and sought wizards to show him how.

With the world more mundane every moment these stalwarts joined other magicians – untrustworthy souls all – in a last ditch attempt to bring back their dying lifestyle. Finding the location of the last god in existence the conclave planned to steal his Mana, and use it to bring the untapped moon down to Earth…

The tale is a delightfully logical and rational exploration and celebration of fantasy that acknowledges all the rich wealth of the genre whilst applying some hard-edged rules to it.  Kupperberg and Duursema walk a dangerous tightrope but joyously capture the marvels of the milieu, whilst depicting the raw tension, and cynicism of a world on the edge of the ultimate systems-crash.

Beautiful and terrifying this is an adaptation and allegory that every consumer (of fantasy or indeed anything) should read…
© 1978 Larry Niven. Text & illustrations © 1986 DC Comics Inc. All Rights Reserved.

Crossing Midnight book 2:


By Mike Carey, Jim Fern, Eric Nguyen & Mark Pennington (Vertigo)
ISBN: 978-1-84576-726-6

Lots of westerners are fascinated with the myths and culture of Japan, but superbly sinister storyteller Mike Carey (his work, not him; he’s a thoroughly decent and upright young fellow) has taken it to a staggering new level of wit and sophistication, blending elegant fantasy with contemporary horror and crime cinema in this tale of a magical quest through the darkest lands of the of the Rising Sun both fabulously mythic and brutally, bewilderingly raw and modern.

Kai and Toshi Hara are twins born either side of the Witching Hour in Nagasaki, and that crucial time difference has shaped and blighted their lives. Born seven minutes after midnight Toshi is no ordinary girl: bold, energetic and utterly immune to all harm from edges and points. No blade will cut her; butt her 14 minute older brother seems painfully weak and mortal.

Their loving parents have problems too. Their mother was killed by Aratsu, celestial Lord of the Knives and restored without a soul whilst their father has been sucked into the deadly world of the Yakuza…

This second volume (collecting issues #6-12 of the impressive and stylish Vertigo comic book) finds Kai still hunting for his missing sister through the darkest, nastiest places of the city, whilst his sister undergoes an esoteric training period before she can become a full – if reluctant – servant to her divine master.

Kai finds an unlikely ally among the police and discovers the utterly mundane horrors of the Enjokosai when a trio of schoolgirls aid him in the hunt for his sister, much to their short-lived regret, as a dreadful supernatural beast comes hunting in those places where innocence is unashamedly for sale.

Enjokosai: “reward” or “compensated dating” is a publicly acknowledged and generally accepted phenomenon and common practice that sees Japanese schoolgirls flirt and accompany men for gifts, and although the girl is nominally dominant and dictates how far she will – or won’t – go, the dangers of openly eroticized children bargaining with sexually predatory men is one that thankfully just isn’t tolerated in many places outside Japan.

Kai’s search brings the vindictive world of the Kami directly to these thoroughly modern ladies with horrific consequences, but they’re just more collateral damage in a millennial struggle that is swiftly approaching a bloody climax.

With war brewing in the realm of spirits and shadows, rebellious Toshi is working to her own agenda but against creatures so ancient and diabolically experienced how can she possibly succeed or escape?

Split into two story-arcs, ‘A Map of Midnight’ and the intensely disturbing ‘Bedtime Stories’ Carey, Jim Fern, Eric Nguyen and Mark Pennington have truly pushed the boundaries of horror fiction, interweaving legendary Nippon and modern Japan with dystopian culture clashes, childhood terrors, gangster action and even social politics into a dazzling and very adult fairytale epic that nearly defies categorisation. It really is a series no mature fantasy fan should miss…
© 2007 Mike Carey and Jim Fern. All Rights Reserved.

Rip Kirby: Gunpowder Dreams Daily Strips 27 March-10 June 1950


By Alex Raymond (Pacific Comics Club)
No ISBN

Does size really matter? That loaded question makes more sense in the context of this rare but wonderful package I dug out in response to hearing that IDW intend to collect the entire saga of Rip Kirby in collector’s editions.

This complete softcover adventure (alternatively entitled ‘Correspondence Crisis’) was selectively released in 1980 and occasionally turns up in shops and on the internet. You can’t miss it, as the book is 340x245mm (that’s nearly 15 inches by 10) and on its glossy white pages presents a superbly compelling exploit of one of America’s most famous fictional detectives, drawn by one of the world’s most brilliant and influential artists. A perfect taste of the heady 1950s style, this yarn will suck you into a captivating world of adventure and resurgent post-war glamour.

In the golden age of newspaper adventure strips (that’s the 1930s, right?) Alex Raymond made Flash Gordon, Jungle Jim and Secret Agent X-9 household names all over the world, but when his country called he dropped everything and went to war.

On his return, rather than rekindle old glories he created (from King Features Editor Ward Greene’s concept and scripts) a new kind of private detective. The result was a rather unique individual, a demobbed marine who was intellectual and sedentary by preference, and although physically powerful chose to use his mind rather than fists and guns.

He had a steady girlfriend called Judith “Honey” Dorian and a mousy but competent manservant named Desmond with hidden depths (he was a reformed burglar decades before Lady Penelope hired that guy Parker). Remington “Rip” Kirby debuted on March 4th 1946, to instant approbation and commercial success.

Greene wrote the strip until 1952 when he was replaced by journalist Fred Dickenson and Raymond illustrated it until Sept. 6, 1956, when, aged only 46, he died in a car crash. The hugely talented John Prentice assumed the art duties whilst Dickenson continued writing until 1986 when he left due to ill-health, from which time Prentice did that too. The feature finally ended on June 26th 1999 when Prentice retired.

The story?

Slick, polished and so very modern, this seductive pot-boiler sees the usually worldly-wise Desmond gulled by a con-artist who uses the hearts and flowers racket to fleece lonely men, but when his butler goes missing Rip is more than sharp enough to track him down…

Your chances of tracking down this gem are admittedly quite slim, but well worth the effort if you’re an art-lover, as Raymond’s drawing at this size is an unparalleled delight. Still and all, even in the relatively meagre dimensions modern strips are reprinted the Rip Kirby collections will be a treat you simply cannot afford to miss. Let’s hope we’re not waiting too long…
© 1950, 1980 King Features. All Rights Reserved. Book © 1980 Pacific C.C.

Underworld Unleashed


By Mark Waid, Howard Porter, Dennis Janke & various (DC Comics)
ISBN: 1-56389-447-5

In deference to the season here’s a brief chat about one of DC’s lesser company crossover classics. Underworld Unleashed was a DC universe-wide tale in which an ancient lord of Hell returns to offer heroes and villains whatever they desire – generally manifested as a boost in powers and a new costume – in return for their souls.

The story is more about baddies than goodies and there’s a juicy role for Flash’s Rogues Gallery – especially the Trickster, but the tale wanders too far and wide and though there are a lot of nice character moments there’s some fairly dire bits too.

Moreover the tale lacks conviction and tension, the horror and carnage really doesn’t have any lasting impact, and of course the Tempter has a nasty plan-within-a-plan, but as so often before, DC shot themselves in the foot by only selectively collecting the saga into one volume.

Whereas I can grasp the need to keep a collection manageable (the original event ran to the three issue miniseries included here, 42 assorted tie-ins over three months worth of regular titles and four one-shot Specials) I find it incomprehensible that key ancillary stories can be arbitrarily ignored.

A quartet of supplementary Specials ‘Abyss: Hell’s Sentinel’, ‘Apokolips: Dark Uprising’, ‘Batman: Devil’s Asylum’ and ‘Patterns of Fear’ added a great deal to the overarching storyline yet only the first of these (beautifully crafted by Scott Peterson, Phil Jimenez, J.H. Williams, John Stokes and Mick Gray, detailing the Golden Age Green Lantern’s rescue of the DCU’s magical champions from Hell) is included here. It is a great segment but so are the ones inexplicably omitted.

The bargain-basement Faustian bargains all end well and a kind of order is restored, but this very potentially highly enjoyable tale is unfairly truncated and we’re all the poorer for it. Hopefully somebody will get around to restoring this tale to a more comprehensible state for future editions…

Ooh, that’s the doorbell.

I’m off to throw hard candies at some kids; Happy Halloween reading…
© 1995, 1998 DC Comics. All Rights Reserved.

Iznogoud and the Day of Misrule (Book 3)


By Goscinny & Tabary, translated by Anthea Bell & Derek Hockridge (Cinebook)
ISBN: 978-1-905460-79-3

In his lifetime (1926-1977) René Goscinny was one of the most prolific, most read, writers of comic strips the world has ever seen. He still is. Among his most popular series are Lucky Luke, Le Petit Nicolas and of course Asterix the Gaul. In 1962, scant years after the Suez crisis, the French returned to the deserts when he teamed with the superb Jean Tabary to produce imbecilic Arabian (im)potentate Haroun el-Poussah, but it was villainous foil, power-hungry vizier Iznogoud that stole the show – possibly the conniving little devil’s only successful scheme.

Les Aventures du Calife Haroun el Poussah was created for Record with the first instalment appearing in the January 15th issue in1962. A minor hit, it jumped ship to Pilot: a magazine created and edited by Goscinny where it was refashioned into a starring vehicle for the devious little rat-bag who had increasingly stolen the show.

Iznogoud is Grand Vizier to Haroun Al Plassid, Caliph of Ancient Baghdad, but the sneaky little toad has loftier ambitions, or as he is always shouting “I want to be Caliph instead of the Caliph!” The revamped series, Iznogoud, started in Pilote in 1968, becoming a huge favourite, with 27 albums so far, a TV cartoon show and even a live action movie. When Goscinny died in 1977 Tabary assumed the scripting as well as the superbly stylish illustration, moving to book-length complete tales, rather than the compilations of short punchy stories that typified their collaborations.

This third translated album was actually the eighth French volume (released in 1972 as Le jour des fous) and features the best of both worlds. The eponymous lead feature is a whacking great 20 page epic, following the vile Vizier’s best chance to usurp the throne when a festival dictates that for one day masters and servants swap roles. All Iznogoud has to do is ensure that the Caliph isn’t around to reclaim his position at the end of the day: simples no? Apparently not…

This is followed by a delightful 8 page slice of whimsy entitled ‘The Challenge’ wherein the Vizier attempts to embroil his royal boss in a duel with the usual insane outcome and ‘The Labyrinth’ demonstrates the creators solid grasp of classic slapstick as an unbeatable maze proves no match for the Caliph’s incredible luck, and the book concludes with a sharp political spoof that also takes a good-natured poke at unions.

In ‘Elections in the Caliphate’ we discover that only the Caliph can vote; but when Iznogoud gets the notion that he can get a fakir or magician to make Haroun Al Plassid vote for absolutely anybody and not just himself as usual, it opens a truly chaotic can of worms – which is quite handy since on polling day most of Baghdad goes fishing…

Like all the best storytelling, Iznogoud works on two levels: as a comedic romp with sneaky baddies coming a cropper for younger readers, and as a pun-filled, witty satire for older, wiser heads, much like its more famous cousin Asterix – and also translated here by the master translators Anthea Bell & Derek Hockridge who made the indomitable little Gaul so very palatable to the English tongue. Here their famed skills recall the best – and least salacious – bits of the legendary “Carry On films” as well as some peculiarly Tommy Cooper-ish surreal, absurdity…

Snappy, fast-paced hi-links and gloriously agonising pun-ishing (see what I did there?) abound in this mirthfully infectious series: is a household name in France where “Iznogoud” became common parlance for a certain type of politician: over-ambitious, unscrupulous – and often of diminutive stature.

When originally released here in the 1970s, these tales made little impression but hopefully this snappy, wonderfully affable strips can finally find an audience among today’s more internationally aware comics-and-cartoon savvy British Kids Of All Ages.

I love ’em – and remember – annual end-of-year gift-giving season is nearly upon us…
© 1972 Dargaud Editeur Paris by Goscinny & Tabary. All Rights Reserved.

Enemy Ace: War Idyll


By George Pratt (DC Comics)
ISBN: 0-930289-78-1

During the 1960s Marvel gave industry leader National (now DC) Comics an artistic and sales drubbing, overhauling their twenty year position as industry leader – but only in the resurgent genre of super-heroes. In such areas as kids stuff, comedy and romance they still lagged behind, and in the venerable and gritty war-comics market they rated lower even than Charlton.

Admittedly they weren’t really trying, with only the highly inconsistent Sgt. Fury and his Howling Commandos as a publication of any longevity, but that didn’t stop National’s editors and creators from forging ahead and inventing a phenomenal number of memorable series and characters to thrill and inform a generation very much concerned with all aspects of military life.

Enemy Ace first appeared as a back-up in issue #151 of the flagship war comic Our Army at War: home of the already legendary Sergeant Rock (cover-dated February 1965). Produced by the dream team of Robert Kanigher and Joe Kubert it told bitter tales of valour and honour from the point of view of German WWI fighter pilot Hans Von Hammer: a noble warrior fighting for his country in a conflict that was swiftly excising all trace of such outmoded concepts from the business of mass-killing.

The tales, loosely based on Red Baron Manfred von Richthofen, were a magnificent tribute to soldiering whilst condemning the madness of war, produced during the turbulent days of the Vietnam War. They are still moving and powerful beyond belief.

As is their seminal sequel, Enemy Ace: War Idyll. Produced in moody, misty, strikingly sombre images by painter George Pratt, it follows the quest of troubled veteran Edward Mannock, recently returned Viet Nam grunt turned photo-journalist, and a man desperately seeking answers to imponderable questions and great truths to cure the damage his combat experiences have caused.

1969, and Mannock’s search takes a pivotal turn when on a routine assignment he discovers Von Hammer. The mythic “Hammer of Hell” is dying in a German nursing home but instantly sees that he and the distraught young man share a deep and common bond…

This is an astounding, deeply incisive exploration of war, its repercussions, both good and bad, and the effects that combat has on singular men. War Idyll is visceral, poetic, emotive, evocative and terrifyingly instructive: with as much impact as All Quiet on the Western Front or Charley’s War. Every child who wants to be a soldier should be made to read this book.

You don’t want me to talk about it, but you do need to experience it, and once you have you’ll want to share that experience with others…
© 1990 DC Comics. All Rights Reserved.