Showcase Presents Our Army At War


By Dave Wood, Robert Kanigher, David Khan, Hal Kantor, John Reed, France “Ed” Herron, William Woolfolk, John Reed, Art Wallace, Nat Barnett, Irv Novick, Carmine Infantino, Gene Colan, Bernie Krigstein, Frank Giacoia, Joe Giella, Bernard Sachs, Irwin Hasen, Bob Lander, Gil Kane, Ross Andru & Mike Esposito, Jerry Grandenetti, Bob Oksner, Mort Drucker, Sy Barry, Fred Ray, Eugene Hughes, Ray Burnley, Ray Schott & various (DC Comics)
ISBN: 978-1401229429 (TPB)

This book includes Discriminatory Content produced in less enlightened times.

In America following the demise of EC Comics in the mid-1950’s – and prior to Warren Publishing’s astounding Blazing Combat – the only certain place to find challenging, entertaining and often controversial American war comics was at DC. In fact, even as Archie Goodwin’s stunning yet tragically mis-marketed quartet of classics were waking up a generation, the home of Superman, Batman & Wonder Woman was also a cornucopia of gritty, intriguing, beautifully illustrated battle tales presenting combat on a variety of fronts and from many differing points of view. As the very public Vietnam War escalated, and secret wars in central America festered unseen, 1960s America increasingly endured a Home Front death-struggle pitting deeply-ingrained Establishment social attitudes against a youthful freedom-from-old-values-oriented generation with a radical new sensibility. In response, the military-themed comic books of DC (or rather National Periodical Publishing, as it then was) became ever bolder and more innovative…

That stellar and challenging creative period came to an end as all strip trends do, but some of the more impressive and popular features (Sgt. Rock, Haunted Tank, Unknown Soldier, The War That Time Forgot, The Losers, Enemy Ace) survived well into the second – post horror-boom – superhero revival as character not genre vehicles. Currently, English-language fans of war stories are grievously underserved in both print and digital formats, but this magnificent monochrome reprint compendium is still readily available. It collects Our Army At War #1-20, from August 1952 – March 1954. With war comics resurgent, it was a new anthology title that was on sale from June 11th 1952 which ran for 301 issues until March 1977, whereupon it was redesignated Sgt. Rock and soldiered on (sorry, couldn’t stop myself!) until #422 cover dated June 1988. The appeal of that style and genre has largely vanished from comic books but once, these were hugely popular casual entertainments for kids and others.

Pure anthology Our Army At War very much followed Harvey Kurtzman’s EC model for Two-Fisted Tales & Frontline Combat, primarily featuring the proud American fighting man on a variety of historical battlefronts including the Revolutionary War, War of 1812, Civil War, Spanish-American War, WWI and Korean War even whilst concentrating the majority of its creative firepower on WWII – in which the target readership’s fathers and older relatives had just fought.

Sans ado or preamble, OAAW #1 opens with ‘Last Performance!’ as Dave Wood, Frank Giacoia & Joe Giella reveal how former acrobats Eddie March & Bert Brown escape a deadly German ambush thanks to their old act and a little common sense, after which Kanigher, Irv Novick & Bernard Sachs take us to the Pacific theatre of war and explain – without dialogue – how an entrenched marine patrol only survive Japanese scare tactics by when they ‘Dig Your Foxhole Deep!’

Fanciful – if not outright whimsical – notions proliferated in this era and David Khan, Irwin Hasen & Bob Lander gleefully kick off the practise as a Kentucky mountain man (and a dog!) unused to combat boots provides invaluable pedal intel at the Kasserine Pass thanks to ‘Radar Feet!’ prior to Dave Wood, Gil Kane & Giella ending the issue with inter service rivalry in the Pacific as ‘SOS Seabees!’ sees US troops and navy engineers forced to cooperate to survive…

In issue #2, Kanigher returned his much-loved boxing-as-combat metaphor in ‘Champ!’ with Carmine Infantino & Giella limning a yarn of sporting rivals meeting again over gunsights and in foxholes, before Dave Wood, Bob Oksner & Sachs depicted a tense moment as a sentry spots what might be Germans disguised as GIs in ‘Second Best!’, after which a soldiers takes drastic action to ensure a little peace and quiet to finish ‘A Letter from Joe!’ (by Hal Kantor, Mort Drucker & Lander). The issue ends on Khan, Novick & Lander’s ‘Survival for Shorty!’ as a sensitive short-tempered pee-wee powerhouse strives to proves he’s as big a man as any of his team as they raid a Japanese stronghold…

Kanigher, Novick & Sachs open #3 with the war deep inside a US Marine’s head as he endures the pressure of another ‘Patrol!’ even as Wood, Kane & Lander offer ‘No Exit!’ for former stunt-bikers Skeets & Wally when the former’s combat-trauma traps them behind enemy lines with crucial knowledge of a forthcoming surprise attack…

Kantor & Eugene Hughes then prove superstitious Roy has no need of his lost ‘Lucky Charm!’, before Kantor, Drucker & Lander complete the issue with the tale of ‘Frightened Hero!’ Perry Walters whose tardiness made him a lifelong mouse… until he hit the D-Day beaches…

The contemporaneous Korean conflict led in OAAW #4 where Kanigher, Novick & Sachs reveal the lonely response – and fate – of the ‘Last Man!’ in a unit wiped out by the pitiless enemy after which Kantor & Bernie Krigstein introduce a soldier hoping to take it easy until his ‘Replacement!’ shows up, before Kantor, Ray Schott & Lander, explore the job similarities of a peacetime mailman once more carrying a ‘Special Delivery!’ through the mud and weather of the 38th Parallel. Kantor, Jerry Grandenetti & Giella then finish the forays with an ironically barbed close look at the ‘Soft Job!’ tank men face every day in modern warfare…

Staying in Korea, #5 opens with Kanigher, Novick & Sachs wryly exploring the perennial problem of keepsakes in ‘Battle Souvenir!’, whilst Kantor, Oksner & Lander cover the other regular misdemeanour of illicit underage enlistment as a seasoned officer must act quickly after finding out the age of new unit replacement ‘Baby Face!’. Combat engineers then get a moment in the spotlight – and mud – blowing a crucial bridge in ‘T.N.T. Bouquet!’  courtesy of John Reed, Gene Colan & Sy Barry, after which Khan & Hughes detail the rocky ride of an elite ‘Ranger!’ in a unit of ordinary dogface… until the shooting starts…

Variety overrules contemporaneity in #6 as Kanigher, Novick & Sachs head back to the American Civil War for ‘Battle Flag!’: the lyrical tale of a grandfather recalling what carrying that bloody banner as boy-soldier cost, and followed by a highly experimental yarn from Kantor, Grandenetti & Ray Burnley that’s tantamount to science fiction, wherein a ‘Killer Sub!’ meets its fate. Robert Bernstein & Hughes take us to Korea next as a GI foils a cunning booby trap and makes a mortal enemy determined to have the ‘Last Laugh!’ at any cost before Kahn, Colan & Giella close the issue with the charming tale of a US soldier and a music (and democracy!) loving Korean boy happy to help out as ‘Kid Private!’

Cover-dated February 1953 and on sale from December 10th 1952, OAAW #7 closed the first year with a mixed bag of yarns beginning with ‘Dive Bomber!’ by Kanigher, Grandenetti & Giella, wherein the novice team piloting a Curtiss Helldiver in a mass attack against the Japanese Navy are shot down and must survive all perils…

Kahn, Drucker, Lander then upgrade to Korea and trace the perilously peripatetic path of a US service pistol as narrated by ‘I, The Gun!’, prior to Reed, Colan & Lander detailing how lost puppy Tugger saves a doughboy patrol from murderous ‘Counterattack!’ before we close on alpine WWII combat as Wood, Colan & Giella’s ‘Mountain Trooper!’ learns a lesson about glamour jobs before returning to the good old infantry…

In #8, Kanigher & Novick’s ‘One Man Army!’ cogitates on being a cog in a massive war machine before single handedly conquering a communist Korean citadel, whilst Wood & Krigstein spectacularly play with the form in ‘Toy Soldier!’ – the short saga of an amazing inventor in the US trenches of the Great War. Reed & Colan then present ‘Rearguard!’ action as a lonely man holds off an unseen army and ponders his life before a brief cessation of hostilities as Wood, Grandenetti & Giella test argumentative sibling soldiers with roaring rapids, crucial supply deliveries and many, many murderous “commies” chasing then through the ‘Pusan Pocket!’

Opening #9, uncanny coincidence and the powers of a jinx concern the crew of US submarine Flying Fish after picking up a message in a bottle written by members of their WWI namesake. The eerie tale of the ‘Undersea Raider!’ (by Kahn, Colan & Giella) ends badly and portentously for all before segueing into Wood, Grandenetti & Sachs’ generational saga of US pilots whose glorious deaths in combat overwhelm the latest scion and compel Joey Rickard to become a ‘Runaway Hero’ by joining the infantry in Korea. However, destiny is a harsh mistress…

Bernstein & Hughes test out motor pool instruction theory when novice corporal Jim Terris goes off book to deliver crucial supplies by making a ‘Fatal Choice!’ after which Kahn & Krigstein imaginatively refocus the ‘Eyes of the Artillery’ when a fighter pilot is forced to become a specialist bomber in primitive crate to destroy a deadly North Korean supergun…

Kanigher & Krigstein lead in #10, with Signal Corps veterans Don & Steve adding to their already lethal workload as ‘Soldiers of the High Wire’ when their commanding officer sanctions a broadcast for the folks back home and they have to keep the civilians alive and recording despite attacks from jets, tanks and even Korean guerillas…

‘Deadlock!’ by Wood, Colan & Giella then details how a downed American pilot and his Nazi counterpart are trapped in a standoff on a sinking submarine, each anticipating rescue by their side as time runs out. Next, Kantor, Grandenetti & Giella reveal how ‘Chessmen of War’ decide the course of a battle when captured Red Chinese Major Tao plays a fateful game with his US interrogator, after which we close on Kahn & Krigstein depict the ultimate triumph of a ‘Fighting Mess Sergeant’ taken prisoner by North Koreans…

Our Army At War #11 opens in the sky where Kanigher, Novick & Sachs compare the attitudes of Kamikaze pilots and US swabbies shooting them down in ‘Scratch One Meatball!’, whilst Kahn, Colan & Giella stick with the last days of WWII – specifically Luzon island – for ‘Guerilla Fighters’, where a grizzled yank sergeant and a young Filipino recruit make things hot for the embattled occupiers. Kantor & Hughes stick to same war but head to Europe for a ‘Combat Report’ as embedded war correspondent (albeit for a company newspaper) Davey Brown gets fed up with evasions from GIs and makes his own news before Wood & Krigstein return to Korea and depict how an embarrassing present from home can change a ‘Soldier’s Luck!’

William Woolfolk, Grandenetti & Giella secure pole position in #12 as ‘Flying Blind’ sees a cynical solitary US Navy pilot learn to trust when he is injured in mid-air even as Kahn, Colan & Giella oversee the reuniting of a team of track & field sportsmen on a Pacific island infested with Japanese killers and forced to endure a ‘Death Relay’ to survive, before Reed, Colan & Sachs define the ‘End of the Line!’ for a publicity-seeking fool who always had to be first in peacetime and paid the price for it in battle-shattered Belgium. Kanigher & Novick pause the fighting for the moment in a tale of performance anxiety as a paratrooper frets over ‘The Big Drop!’ on the night before D-Day…

Woolfolk, Grandenetti & Giella again lead in OAAW #13 as the torch of mentor/guardian passes from one pilot to another above bomb-shattered Japan in moody yarn ‘Ghost Ace!’, after which Wood, Novick & Sachs describe how ‘Combat Fever!’ chills one hypochondriac GI as his unit establish a beachhead on the ferociously occupied Solomon Islands. Human frailty and pomposity are punctured in Kahn, Colan & Giella’s ‘Phantom Frogman’ as a Navy hero describes the mysterious undersea guardian angel actually responsible for all his feats and medals before the issues closes on ‘Minuteman of Saratoga!’ by Nat Barnett & Krigstein wherein cocky young Roger Holcomb eventually proves his worth to his elders in the proud militia…

The concentration on American servicemen ended in #14 as Woolfolk & Krigstein share the militarily profound and uplifting tale of a boy more steadfast than Napolean himself and known forever after as the ‘Drummer of Waterloo’, before Kahn, Colan & Giella return to quarrelsome GIs in a foxhole inadvertently capture Nazi bigwigs in ‘Double or Nothing!’ Woolfolk, Ross Andru & Mike Esposito then detail the casual heroism of a military doctor who goes all out to save his patients as a ‘Soldier Without Armor’, in advance of the same author – with Grandenetti & Giella – exposing one soldier’s phobia over heavy ordnance… and how he was cured by a ‘Killer Tank’

Kanigher, Novick & Sy Barry claimed the lead spot in #15 as ‘Thunder in the Skies’ exposed the pressures of night bombing raids over Germany as experienced by the waist gunner of a Flying Fortress, before Art Wallace, Colan & Sachs visit Italy as a history loving GI – one of the US divisions trying to kick out the Nazis – becomes an unwilling ‘Tourist with T.N.T.’ Reed, Colan & Giella then embrace 1918 and the Battle of Chateau Thierry as members of the 4th Marine Brigade take ‘A Sunday Walk’, into utter carnage before a ceasefire of sorts closes the issue with Reed, Grandenetti & Sachs’ ‘The Fifteen-Minute War’ – a brutal, barbaric fug-enshrouded 1942-set battle for Massacre Ridge on Attu in the Aleutians…

Obsessive hunger for vengeance grips hard in OAAW #16’s opener, ‘A Million-to-One Shot!’ as Kanigher, Novick & Giella detail how the lone survivor of a Japanese strafing attack on shipwrecked sailors turns into a quest spanning the entire Pacific war. Nat Barnett, Andru & Esposito cover a typically gung-ho ‘Battle of the Bugles!’ during the Spanish-American War’s attack on San Juan Hill, before Reed, Colan & Giella channel cyclic history for a 1940 ‘Last Stand!’ in the mountains of Greece with eerie echoes of 300 Spartans at Thermopylae. Ending on a lighter note, France “Ed” Herron, Andru & Esposito share the story of a street corner in liberated French city Metz that suddenly comes under Nazi attack with only a ‘Traffic Cop Soldier!’ to save the day…

Kanigher & Novick detail combat on skis to start #17, as ‘The White Death!’ follows an elite snow-skimming team ordered to take a key mountain pass untouchable by bomber raids, whilst Barnett, Colan & Giella draw the ‘Sword for a Statue’: revealing the strangest exploit of the War of 1812 and West Point’s mythology. Then, Wallace, Hughes & Giella recount an aspiring author’s ‘Battle Without Bullets!’ and unbelievable victory over his German captors, prior to Herron, Grandenetti & Sachs showing how a ‘Washed-Out Cadet!’ failure to make pilot officer is the Japanese’s loss after he finds his true killing calling…

Kahn, Colan & Giella open #18 in WWII as a Navy rescue helicopter pilot continually causes trouble in ‘The Duel’ by picking fights with Nazi infantry and even shipping and U-Boats, after which we head back to 1775 where ‘Frontier Fighter’ Mr. Wade casually and most effectively tramples all over the old-fashioned rules of combat held dear by his British employers and their French opponents in a frighteningly belligerent tale of early American exceptionalism from Barnett, Grandenetti & Sy Barry. Reed, Andru & Esposito then wittily address a fluke of combat as a simple corporal is rotated out before ever even seeing a Germen. Happily for him his ‘Delayed Action’ getting back to his lines more than makes up for his previous lack of stories to tell his kids. The issue closes with a more serious yarn from Woolfolk, Colan & Sachs as a sleep-deprived Pacific based Marine is constantly told to ‘Wake Up – And Fight!’

Penultimate inclusion OAAW #19 commences with Kanigher & Novick’s ‘The Big Ditch’ as a fighter pilot shot down by a Focke is picked by a Nazi crash boat and interrogated at a hidden rocket base before escaping and destroying it all. That remarkably low concept yarn is made up for by Woolfolk, Grandenetti & Giella’s ‘No Rank’ as damaged, isolated lone wolf Jack Randall learns the value and responsibilities of leadership, after which historical specialist/veteran Superman and Tomahawk illustrator Fred Ray delivers a potent paean to the Civil War with his Gettysburg-set ‘Stand-In Soldier’, after which Kahn, Colan & Giella play games as ‘G.I. Tarzan’ sees a former ape-man actor employ what he learned on set to flush out Japanese soldiers hiding in lush island jungles…

Closing this vintage veteran-fest, Our Army At War #20 (cover dated March 1954 and on sale from January 4th) sees Kanigher, Grandenetti & Sachs launch proceedings with the life story of USS Lion from the mustering of its crew to the Captain’s command to ‘Abandon Ship!’, whilst Joseph Daffron, Andru & Esposito more light-heartedly trace the fall and rise of a seemingly cursed B-25 bomber in ‘The Flying Crackerbox’. Herron & Frank Giacoia address the hostility and acrimony of defeated southern soldiers in ‘The Blue and the Gray’, and the epic war stories conclude for now with ‘T.N.T. Mail!’ by Woolfolk, Grandenetti & Giella wherein contented loner and voluntary outsider Charlet West at long last learns the value of comradeship during a colossal tank engagement…

With covers by Novick, Infantino, Giella, Giacoia, Kane, Colan, Krigstein & Grandenetti this compilation is technically excellent but suffers from many flaws caused by changing tastes and expanded consciousness. Bombastic, triumphalist and frequently overbearingly jingoistic, this mighty black-&-white treasure trove of combat classics also holds thoughtful, clever and even funny yarns of relatively ordinary guys in the worst times of their lives, making it a monument to a type and style (if not ideology) of storytelling we’re all the poorer without. Hopefully the publishers will wise up soon and begin restoring their like to the wide variety of genre sagas currently available in graphic collections…
© 1977, 1978, 1979, 1980, 2014 DC Comics. All Rights Reserved.

DC Finest: Plastic Man – The Origin of Plastic Man


By Jack Cole, Gil Fox, Will Eisner, Reed Crandall, Al Bryant & various (DC Comics)
ISBN: 978-1-79950-065-0 (TPB)

This book includes Discriminatory Content produced in less enlightened times.

Jack Ralph Cole (December 14, 1914 – August 13, 1958) was one of the most uniquely gifted talents of American Comics’ Golden Age, crafting landmark tales in horror, true crime, war, adventure and especially superhero genres. His incredible humour-hero Plastic Man remains an unsurpassed benchmark of screwball costumed hi-jinks: frequently copied but never equalled. As the Golden Age faded, Cole could see the writing on the wall and famously jumped into gag and glamour cartooning, becoming a household name when his brilliant watercolour gags and stunningly saucy pictures began running in Playboy from the fifth issue. Ever-restless and innately unsettled, Cole eventually moved into the lofty realms of newspaper strips before, in May 1958, achieving his lifelong ambition by launching a syndicated newspaper strip, the domestic comedy Betsy and Me.

On August 13th 1958 at the moment of his biggest break he took his own life.

The unexplained reasons for his death are not as important as the triumphs of Cole’s artistic life and this captivating paperback (reprinting a rare hardback compilation from 2004) provides a fascinating insight into a transitional moment in his artistic development.

Without doubt – and despite great successes with other heroic characters as well as in the crime and horror genres – Cole’s greatest creation was the zany, malleable Plastic Man. He quickly grew from a minor B-character into one of the most memorable and popular heroes of the Golden Age and seemed to be the perfect fantastic embodiment of the sheer energy, verve and creativity of that era when anything went and comics-makers were prepared to try out every outlandish idea…

This premier trade paperback collection reprints the Stretchable Sleuth’s astounding exploits from anthology title Police Comics #1-36 and Plastic Man #1-2, covering the period August 1941 to November 1944. These whacky exploits are unearthed and unleashed from a time when nobody really knew the rules. Creators, publishers and readers were prepared to try literally anything and, by sheer Darwinian processes, the cream of the crop always rose to the top…

The magic begins with a little added extra as most of these tales have retroactively been awarded titles; although most originally appeared without any. The debut and origin of Plastic Man happened in the middle of Police Comics #1, a brief but beguiling 6-pager introducing mobster Eel O’Brian, who is shot by a guard during a factory robbery. Soaked by a vat of acid and instantly, callously, abandoned by his partners in crime, Eel crawls away and is found by a monk who nurses him back to health and proves to the hardened thug that the world is not just filled with brutes and vicious chisellers all after a fast buck.

His entire outlook altered, and somehow now blessed with incredible malleability – he surmises it was the chemical bath mingling with his bullet wounds – Eel opts to put his new powers to use cleaning up the scum he used to run with. Creating the identity of Plastic Man he thrashes his own gang and begins his stormy association with the New York City cops…

Still written, drawn and lettered by Cole, in Police #2 ‘Dueling the Dope Smugglers’ sees Plas apply for a job with the cops, only to be told he can join up if he accomplishes the impossible task of capturing the notorious and slippery Eel O’Brian, currently the Most Wanted crook in eight states…

Ever wily, the Rubber-Band Man bides his time and wins the position anyway by cracking an international dope racket (that’s illegal narcotics, kids) stretching from Canada to Chinatown, whilst in #3’s ‘The Pinball Racket’ he fully capitalises on his underworld reputation and connections to bust up a nefarious mob led by a cunning crook with ears inside the Police Department itself.

The ‘Crime School for Delinquent Girls’ run by Madame Brawn pits the Silly Putty Paladin against a brutal babe intent on taking over the city mobs, and despite getting a thorough trouncing, she and her gang of gal gorillas are back for next issue, having turned her burly hand to a spot of piracy in ‘The Return of Madame Brawn.’ Police Comics #5 (December 1942) also marked a major turning point for Plastic Man, as with that issue he took the cover-spot away from fellow adventurer and failed superstar Firebrand; a position Plas would hold until costumed heroes faded from popularity at the end of the 1940s.

In PC #6 Plas’ burgeoning popularity was graphically reflected in a spookily murderous mystery in ‘The Case of the Disembodied Hands’, whilst in #7 – as Eel – he infiltrates and dismantles the massed forces of the ‘United Crooks of America!’ before #8 has the hero seriously outmatched but still triumphant when battling a colossal, city-crushing giant ‘The Sinister Eight Ball!’ and its decidedly deranged inventor. In #9 the yarns reached an early peak of macabre malevolence as Plastic Man foils a traitorous little mutant dubbed Hairy Arms in ‘Satan’s Son Sells Out to the Japs!’: a darkly bizarre thriller which embraces the hero’s meteoric rise by increasing the regular story-length from six to nine pages.

The carnival of cartoon grotesques continued in #10 as hayseed wannabe-cop Omar McGootch accidentally involves the Malleable Mystery-man in ‘The Cyclop Caper’, a Nazi plot to steal a new secret weapon, whilst #11 finds Plastic Man in mortal combat with the spirit of a 17th century London alchemist whose brain is unearthed and accidentally transplanted into a wounded spitfire pilot. Suddenly gaining incredible mystic powers and menacing mankind, ‘The Brain of Cyrus Smythe’ is still no match for the Pliable Powerhouse…

In Police #12 a desperate blackmailer joined forces with criminal astrologer ‘The Sinister Swami’, who predicts perpetual failure unless Plastic Man is killed, prior to Cole introducing his second most memorable character in #13’s ‘Presenting… the Man Who Can’t be Harmed’.

Despite himself, indolent felonious slob Woozy Winks accidentally saved a wizard’s life and was gifted in return with a gift of invulnerability: all the forces of nature henceforth shielding him from injury or death. Flipping a coin the oaf decided to get rich quick with his power. Unable to stop him, Plas appeals to his sentimentality and better nature and, once Woozy repented, was compelled to keep him around in case he strayed again…

Unlike Omar, Woozy Winks – equal parts Artful Dodger and Mr. Micawber, with the verbal skills and intellect of Lou Costello’s screen persona – would prove the perfect foil for Plastic Man: a lazy, venal, ethically fluid reprobate with sticky fingers who got all the best lines, possessed inexplicable charm and had a habit of finding trouble. It was the perfect marriage of inconvenience…

As stories jumped to 13 pages the new team were set on the trail of Eel O’Brian himself. PC #14 began the snipe hunt with ‘Oh, Plastic Man!’, but during the chase Woozy stumbled onto a slavery racket which soon foundered against his insane luck and Plastic Man’s ingenuity. In a hilarious twist Plas then let Woozy arrest him, but then escaped from under the smug cops’ very noses. When war scientists investigated Plastic Man and Woozy’s uncanny abilities in #15 it led to murder, a hot pursuit to Mexico City and almost a new Ice Age thanks to ‘The Weather Weapon’, whilst in #16 disgruntled Native Americans organised the ‘Revenge of the Chief Great Warrior’ and a movie cast succumbed one by one to a murderous madman in #17 before hilarious #18 revealed what happened after ‘The Drafting of Plastic Man’

The shockingly intolerable dilemma of all branches of the Armed Services fighting to recruit him was only solved when the President himself seconded Plas to the FBI, where his first case – with Woozy stuck to him like human(ish) moss – saw the Stretchable Sleuth investigating ‘The Forest of Fear!’: a 15 page terror-tale involving a cabal of killers and an army of animated oaks. Police #20 celebrated opening of the ‘Woozy Winks Detective Agency’ as, with Plas temporarily laid up wounded, the rotund rascal took centre stage to solve a robbery in a frantically surreal extravaganza reminiscent of the screwball antics of the musical show/movie Hellzapoppin’ and the anarchic shtick of the Marx Brothers…

The strip just kept getting more popular, and regardless of resource rationing the next step was inevitable. Without doubt – and despite other comic book innovations and triumphs such as Silver Streak, Daredevil, The Claw, Death Patrol, Midnight, Quicksilver, The Barker and The Comet, as well as his uniquely twisted take on the crime and horror tales – Cole’s greatest creation was zany, malleable Plastic Man who exploded from minor back-up into one of the most memorable and popular heroes of the Golden Age. Plas was the wondrously perfect fantastic embodiment of the sheer energy, verve and creativity in an era when anything went and comics-makers were prepared to try out every outlandish idea. Moreover he had a classic literary redemption arc and was funny as hell…

Plastic Man debuted in 1943, plopping onto newsstands on December 29th. The premier issue somehow circumvented shortages and government rationing gripping the country at this time, and publishers shaded their bets by giving it a long, Long, LONG shelf life. It was cover-dated February 1944 – but you won’t see any off sale date on the cover – and it was released through subsidiary company Vital Books, rather than as a straight addition to Quality Comics’ prestigious but officially restricted line.

Regardless of the name on the masthead, the mammoth, 64 page tome offered a quartet of stunning tales of humour, heroic hi-jinks and horror, beginning with cover-featured ‘The Game of Death’ in which Plas and his inimitable, generally unwanted assistant set upon the trail of an engrossing mystery and incredible threat posed by a rich man’s gambling club which concealed a sadistic death cult using games of chance to recruit victims – and new disciples. Said assistant was still a lazy slovenly slob, paltry pickpocket, and utterly venal, but he was slavishly loyal and just as blessed with invulnerability: all the forces of nature would henceforth protect him from injury or death – if said forces felt like it….

In ‘Now You See it, Now You Don’t’, the rotund rogue was involved with a goofy Professor and became the wrong guy to watchdog an invisibility spray. The boffin wanted to sell it to the Army but Japanese spies captured both the formula and Plastic Man, and dispatched them to Tokyo for disposal. Of course this simply allowed the Man of a Thousand Shapes to deliver such a sound and vicariously joyful thrashing to the “Dishonourable Sons of Nippon” that it must have had every American kid who saw it jumping for joy…

Cole then touched heartstrings with the tragic tale of ‘Willie McGoon, Dope’ as a hulking but gentle simpleton disfigured by neighbourhood kids became the embittered pawn of a career criminal. The duo’s terrifying crime-wave paralysed the city until Plas and Woozy stepped in. before the stunning solo package closed with ‘Go West Young Plastic Man, Go West’, as Woozy buys a gold mine from a guy in a bar and greedily gallops to Tecos Gulch to make his fortune. By the time Plas arrives to save him from his folly, the corpulent clown has already been framed for rustling and murder…

The pace and invention didn’t let up in monthly Police Comics and #21 featured conspiracy by a financial cabal attempting to corner the nation’s travel and shipping routes. Only one man can counter the impending monopoly but he is missing, seduced by the prognostications of a circus fortune teller. If Plas can’t rescue Sylvester Smirk from ‘The Menace of Serpina’ the country will grind to a standstill. In #22, ‘The Eyes Have It!’ pits Plas & Woozy against a child-trafficking human horror The Sphinx who exercises all his vile resources to regain possession of a little mute boy who has seen too much, before #23’s purportedly supernatural thriller sees the Stretchable Sleuth prove ‘The Ghost Train’ to be no such thing, but only a scam by a shareholder trying to buy up a rail line the Government needs for vital war work.

A rash of tire thefts (also severely rationed during war time) in PC #24 has a grotesquely  sinister purpose as gangsters and a mad scientist join forces to synthesise evil knock-offs of their greatest enemy. ‘The Hundred Plastic Men’ don’t pan out though and Woozy again steals the show – and sundry other items – when addiction to mystery stories leads him and Plas on a deadly chase to discover culprit and cause of #25’s ‘The Rare Edition Murders’.

Over and above his artistic virtuosity, Cole was an astonishingly adept writer. His regular 15-page cases were packed with clever, innovative notions, sophisticated character shtick and far more complex plots than any of his competitors. In #26’s ‘Body, Mind and Soul’ he starts with Plas’ FBI boss discovering his shady past, and builds on it as the exposed O’Brian agrees to take on three impossible cases to prove he really has reformed.

From there it’s all rollercoaster action as the Pliable Paladin rounds up brutish Slugger Crott, ferrets out the true identity of the city’s smartest mob boss and ends the depredations of a tragically cursed werewolf. The rotund rascal again took centre stage – and the cover – in #27 as ‘Woozy Winks, Juror’ hilariously endangered the very nature and sacred process of jurisprudence after being excluded from jury duty. After all, he only had a small criminal record and the impish imbecile was determined to serve, so when a sharp operator gives him a few tips, Woozy was so grateful that he decided to turn his voluminous coat…

The star-struck schmuck dominated again in #28 as Hollywood called and the Flexible Fed agreed to star in a film. However with Mr. Winks as his manager it was inevitable that Plastic Man’s movie would start with intrigue, sex and murder before ending as a furious fun-filled fiasco. Trailing America’s biggest tax-evader draws Plas to ‘Death in Derlin’s Castle’, as the FBI’s Odd Couple follow an absence of money to an historic pile and nefarious scheme with moody movie echoes of Citizen Kane and The Cat and the Canary. Police Comics #30 then offers outrageously odd and supremely surreal saga ‘Blinky Winks and Gooie Louie’ as Plas & Woozy endure incredible peril when ruthless butter-leggers begin supplying illicit spreads to the city’s dairy-deprived (rationing again) denizens. Even dedicated crime-busters like Winks find it hard to resist the lure of the lard, and when a creamy trail unfortunately leads to Woozy’s uncle Blinky, justice must be done. Of course, there are lots of hard-to-find foodstuffs to be found on a farm, but that’s just a happy coincidence…

Coner-dated June 1944, Police Comics #31 offers an outrageous examination of current affairs as the chameleonic cop investigates ‘The Mangler’s Slaughter Clinic’ wherein fit & healthy draft-dodgers go to get brutalised, broken and guaranteed certifiably unfit for active duty. The biggest mistake these canny crooks make is kidnapping Woozy and trying their limb-busting procedures on a man(like) protected by the forces of nature…

Police #32 details ‘The La Cucaracha Caper’ wherein ultra-efficient Plas is forcibly sent on vacation to give cops and FBI a break and time to process all the crooks the Ductile Detective has corralled. What no-one expected was the last gangsters left un-nabbed would also head south of the border to escape their nemesis (and Woozy) who soon find far more than Sun, Señoritas and Bullfights in a sleepy Mexican resort…

‘Plastic Man’s Rubber Armor’ headlined in #33 as a crazed saboteur stretches our hero’s resources and reason in his mad mission to destroy a vital prototype plane for the most implausible of reasons, which all neatly segues into Plastic Man #2 (August 1944), offering a quartet of brilliant gems, beginning with ‘The Gay Nineties Nightmare’, wherein Plas & Woozy trail the worst rats of the underworld to a hidden corner of America where they can’t be touched. Due to clerical errors, No Place, USA had been left off all official maps and huffily withdrew from the Union in the 1890s. The FBI can’t enforce justice there, but maybe two good men – or one and Woozy – can…

Satire is replaced by outrageous slapstick as mild-mannered Elmer Body became a man who could switch bodies in ‘Who’s Who’, using his newfound gift to experience all the joys and thrills his dull life had denied him. When Plas realises he couldn’t catch or hold the identity thief, all he could do was offer better candidates for possession…

In hot pursuit of Fargo Freddie, the stretchable sleuth accidentally chases the killer into a Mexican volcano, and, thinking the case closed heads home, unaware that a miraculous circumstance has transformed his target into ‘The Lava Man’. His resultant revenge rampage sets nations ablaze until Plas resorts to brains and not bouncy brawn. The issue closes with a tale of urban horror as Plas & Woozy are dispatched to a quiet hamlet where everyone’s been driven crazy – even the medics and FBI agents sent in to investigate – in ‘Welcome to Coroner’s Corners’

An untitled tale in Police #34 introduces a well-meaning if screwball campaigner determined to end Plas’ maltreatment of malefactors by organising “Serena Sloop’s Society for the Prevention of Cruelty to Criminals”. Sadly, the old biddy’s philanthropy takes a big hit after she actually meet the crooks she’s championed, whilst ‘The Confession of Froggy Fink’ in PC #35 threatens to tear the entire underworld apart: if Plas gets hold of it before so many concerned members of the mastermind’s gang do. Cue frantic chases, and lots of double-dealing back-stabbing cathartic violence…

We fold for now with #36 as a gang of brutal thieves hide out in the isolated but idyllic paradise of ‘Dr. Brann’s Health Clinic’, turning the unprofitable resort into a citadel of crime… until Plas &Woozy opt to take a rest cure themselves…

With stunning covers by Cole, Gil Fox, Will Eisner, Reed Crandall & Al Bryant, these tales remain exciting, innovative, thrilling, breathtakingly original, funny, scary and visually intoxicating over 80 years later. Jack Cole’s Plastic Man is a truly unique creation that has only grown in stature and appeal and this is a magical comics experience fans would be crazy to deny themselves.
© 1941, 1942, 1943, 1944, 2025 DC Comics. All Rights Reserved.

Mighty Thor Epic Collection volume 9: Even an Immortal Can Die (1977-1979)


By Len Wein, Roy Thomas, Roger Stern, Bill Mantlo, Don Glut, Don Thompson, Maggie Thompson, Walter Simonson, John Buscema, Sal Buscema, Alan Kupperberg, Wayne Boring, Val Mayerik, Jim Starlin, Virgilio Redondo, Rudy Nebres, Tony DeZuñiga, Tom Palmer, Ernie Chan, Joe Sinnott, Klaus Janson, Chic Stone, Pablo Marcos & various (Marvel)
ISBN: 978-1-3029-4868-9 (TPB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

Once upon a time, disabled physician Donald Blake took a vacation in Norway, only to stumble into an alien invasion. Trapped in a cave, he found an ancient walking stick which, when struck against the ground, turned him into the Norse God of Thunder! Within moments, he was defending the weak and smiting the wicked. Months swiftly passed, with the Lord of Storms tackling rapacious extraterrestrials, Commie dictators, costumed crazies and cheap thugs, but these soon gave way to a vast kaleidoscope of fantastic worlds of incredible, mythic menaces, tackled by an ever-changing cast of stalwart immortal warriors at his side…

Whilst the ever-expanding Marvel Universe had grown ever-more interconnected as it matured through its first decade, with characters literally tripping over each other in New York City, the Asgardian heritage of Thor and the soaring imagination of Jack Kirby had most often drawn the Thunder God away from mortal realms into stunning, unique landscapes and scenarios.

However, by the time of this power-packed compendium, the King was long gone – or more accurately enacting his Second Coming – technically Third, and definitely Second Return to the House of (mostly his) Ideas – and only echoes of his groundbreaking presence remained. John Buscema had visually made the Thunder God his own over interceding years, whilst a succession of scripters had struggled with varying success to recapture the epic scope of Kirby’s vision and Stan Lee’s off-kilter but comfortingly compelling faux-Shakespearean verbiage…

Spanning June 1977 to February 1979, this power-packed compilation re-presents The Mighty Thor #260-280, Annuals #6 & 7 and Marvel Preview #10 in a panoply of unceasing stellar adventure spanning time and space and well-explored regions.

Previously, embattled Asgardians had survived another invasion only to learn their divine Liege Lord Odin had gone missing. Having exhausted every avenue of location available, son-&-heir Thor – prompted by vague hints from all-knowing but hostile spirit Mimir – departed to search distant galaxies for a “Doomsday Star” …

Aboard starfaring dragonship Starjammer, the Thunderer, Lady Sif and Warriors Three Fandral, Hogun and Volstagg (solar) sail off, leaving the beleaguered Eternal Realm under Balder the Brave’s stewardship, albeit ably assisted by his dark inamorata Karnilla the Norn Queen. Now in the wake of travail, torment and cruel misunderstanding, and accompanied by the Recorder (a Rigellian AI robot guide), ‘The Vicious and the Valiant’ sees the interstellar questors finally locate the Doomsday Star.

Scripted by writer/editor Len Wein with Walter Simonson (inked by Tony DeZuñiga) making his first major artistic contributions to the mythology, the interstellar quest’s end coincides with an attack on far-distant Asgard where Balder and Karnilla resist an invasion helmed by arch-traitors Enchantress and Executioner. As the voyagers strive to reach a hostile planet with a strict and extreme no-visitors policy, #261 expands the scope and intensifies the action as the questers falter before ‘The Wall Around the World!’ (inked by Ernie Chan): a terrifying global-scaled construct comprised of the power-drained husks of dead gods.

Resolute and determined the seekers push on, learning Odin has been captured and gradually diminished and consumed by energy-leeching “Soul-Survivors” whose civilisation subsists on stolen divine lifeforce. As they valiantly strive to save their sovereign, the roving Asgardians learn to their cost that ‘Even an Immortal Can Die!’ (#262, limned by Simonson & DeZuñiga).

Thankfully, ‘Holocaust and Homecoming!’ proves Odin both wily and still potent as the heroes’ ferocious clash and hard-won victory results in a weary, wounded pantheon returning to Asgard, only to find it taken over by Loki and his cohort of treacherous allies. With Odin in a coma – and ultimately abducted again – covert civil war erupts between the newly restored champions and the city citizens Loki has subverted. ‘Thou Shalt Have No Other Gods Before Me!’ sees the sinister scheme exposed, but not before Loki unleashes ultimate weapon The Destroyer against his adoptive brother…

Inked by Joe Sinnott, #265’s ‘When Falls the God of Thunder…!’ sees Loki losing control of his ultimate sanction, and once again, everyone survival hinges on the determination of Thor and his valiant resistance to chaos, until #266’s ‘…So Falls the Realm Eternal!’, where Wein, Simonson & DeZuñiga show the Thunderer at his indomitable best, holding Loki at bay and off balance until the Warriors Three rescue and revive an extremely unhappy All-Father…

This saga presaged a change of narrative focus but before that Roger Stern, Sal Buscema & Klaus Janson craft ‘Thunder in the 31st Century!’ (as first seen in Thor Annual #6 December 1977). A riot of time-busting mayhem commences with Thor plucked from contemporary Manhattan: accidentally summoned to the time period of the original/future (time travel tenses suck!) Guardians of the Galaxy by a cyborg maniac named Korvac. The immortal god-warrior briefly joins Vance Astro, Charlie 27, Yondu, Nikki, Martinex and Starhawk in bombastic battle against super-powered aliens to thwart the sinister cyborg’s scheme to become master of the universe. At the conclusion, Thor returns to his own place and time, unaware how Korvac would reshape the destiny of reality itself in coming months…

The collaborations of Wein and Simonson had already shaken the title out of its conceptual doldrums; as the big change approached they went into overdrive and an seemingly backward direction. After All-Father Odin was kidnapped, drained like a battery and died, he was rescued, resurrected and restored to an Asgard riven with conspiracies. Conquered by old enemies, Thor faced ultimate weapon The Destroyer before triumphantly saving everything. In #267 (January 1978, Wein, Simonson & DeZuñiga) we see the hero bound ‘Once More, To Midgard!’, following a rare moment of filial fondness rather than the usual arguments with Dad. Thor has been missing for quite some time and his absence has left Don Blake’s life in tatters until old colleague Dr. Jacob Wallaby arranges a job with Stark International’s Free Clinic. That good deed leads to more chaos as deranged super-criminal Damocles ruthlessly raids the hospital’s radiation lab in search of synthetic cobalt to power his new super-gun. Before Blake can react, the smash-&-grab attack is done, leaving furious Thor to pursue the murderous madman, aided by Damocles’ guilt-fuelled sibling Bennett Barlow. He pays a heavy price for his civic service in concluding clash ‘Death, Thy Name is Brother!’

The concentration on Earthly scale and situations continues in #269 as ‘A Walk on the Wild Side!’ sees a mysterious mastermind contract mechanistic mercenary Stilt-Man to secure a certain high-tech package. A raft of deadly upgrades prove pointless after the Thunderer stumbles upon the heist in the skies over Manhattan, but Thor has far more trouble facing the plotter’s power-packed partner Blastaar in middle chapter ‘Minute of Madness… Dark Day of Doom!’

The triptych of terror terminates in Thor #271 as, with the aid of Tony Stark, Nick Fury (I), S.H.I.E.L.D. and The Avengers, the Storm Lord meets the true architect of destruction and imminent global domination in orbit ‘…Like a Diamond in the Sky!’ This epic includes cameos from Shang-Chi, Spider-Man, The Hulk, Human Torch, Nova, Daredevil and many more Marvel stalwarts; serving as a big celebratory send-off for Wein & Simonson, whilst signalling a major change of direction.

Mighty Thor #272 saw the return of Roy Thomas, John Buscema & Tom Palmer depicting ‘The Day the Thunder Failed!’ as the hero shares moments of humiliating childhood defeat with a crowd of fannish kids. The incidents were all adapted from classical mythology and served as an appetiser to a mega-saga in the making, with TV reporter Harris Hobbs (who visited Asgard way back in Journey into Mystery #123) making Thor an offer he cannot help but refuse…

Still channelling tales from the Eddas – specifically about how Ragnarok would end the reign of the Aesir/Asgardians – #273 is set ‘Somewhere… Over the Rainbow Bridge!’ Although the journalist’s pleas to film a TV special in the Home of the Gods is sternly rebuked and rejected, wicked Loki has his own plans and smuggles in Harris and his film crew, triggering the beginning of the long-prophesied end…

If you haven’t actually read the original myths, go do that. It will make you appreciate these clever riffs on the theme so much more as the secret history of Asgard and Odin’s plots are exposed in #274. With Loki on the loose, the story of how the All-Father sacrificed his eye to fiery seer Mimir for knowledge of the future is revealed, as are the dirty bargains Odin made to forestall inevitable, inescapable doom. As Sif leads home the long-missing goddesses of Asgard, mortal cameraman Roger “Red” Norvell beholds the Thunder God’s raven-haired beloved and is gripped by uncontrollable desire. Another prerequisite of The End then occurs as Loki orchestrates Balder’s death in ‘The Eye… and the Arrow!’

In #275 ‘A Balance is Struck!’ when Odin uses all his power to suspend the dying God of Light in a timeless state, pausing the Ragnarok countdown. Loki, meanwhile, uses ancient spells and his adoptive brother’s Belt of Strength and Iron Gloves (created when the Prince was a child to help control and wield mighty Mjolnir) to become a new, very different Thor. The newcomer even seizes the mystic hammer from its enraged rightful owner as he beats the thunder god and abducts Sif, declaring in #276 ‘Mine… This Hammer!’

Red is barely aware he has killed his best friend for power. Loki and Death Goddess Hela rouse all Asgard’s enemies to march on their hated foes as ‘Time of the Trolls!’ seems to indicate doomsday has finally fallen. However, the forces of evil are not the only devious schemers with an endgame in view, and a monstrous plan is exposed whereby the All-Father seems to cheat the powers of prophecy and trick Ragnarok by creating a false Thor to die in place of Asgard’s true saviour. All it required was timing, boldness and a few necessary sacrifices…

With veteran Thor inker Chic Stone applying his stylish lines, #278 heralds ‘At Long Last… Ragnarok?!’ as all plots and perils converge with reality – the Nine Realms portion of it at least – battling fate to a draw as the apocalypse is deferred a while longer… but only after another tragic, valiant and ultimately futile demise. In the aftermath, the trueborn Odinson cannot abide what has been done in his name and sunders all contact with his scheming sire.

The split is genesis to an even more momentous and spectacular saga postponed here for a crucial sidebar seen in Thor Annual #7 (1978) wherein Thomas, Simonson & Ernie Chan here detail a forgotten “first contact” moment triggered by the reactions to Balder’s “death” due to Loki’s machinations to trigger Ragnarok. When Thor reluctantly consults hostile prophet Mimir, the flaming seer of the Well of Wisdom instead emphasises how untrustworthy Odin is and illustrates his point by sharing of an event the Thunderer cannot remember even though it was one of his most significant exploits…

Tale within a tale ‘And Ever… The Eternals!’ reviews the creation of and war between Asgardian and Greek pantheons – which Thor readily recalled – before going on to disclose how the proud prince had continued seeking new mortal worshippers. Roaming Midgard doing heroic deeds, he had encountered and barely defeated a monstrous mind-controlling horror dubbed Dromedan. Moving on, in what would be later called Central America, he meets another – unsuspected – god-like race: Polar Eternals Ajak, Druig, Valkin and Virako.

Thor then reexperiences how he was informed that Midgard was a laboratory preserve of incredible super-gods from space: “Celestials” who had genetically modified proto-hominids to create humanity, Eternals and horrific predatory Deviants. These subspecies had battled for ownership of Earth in wars spanning the length of human existence…

Confronted by such sheer heresy and baffled by obvious nonsense, Thor learns now that his new friends were as treacherous as any god or mortal, with all knowledge of Celestials excised after he and the Eternals defeated a resurgent Dromedan and horde of Deviants and Mutates. Mindwiped, he returned to Asgard, oblivious to the fact that Space Gods would periodically return to judge the progress of their three-pronged project… as indeed they were doing at that very moment under a colossal gleaming dome in Earth’s Andes mountains…

When Kirby’s series debuted in 1976, we met anthropologist Professor Daniel Damien and daughter Margo, whose explorations revealed giant aliens had visited Earth in ages past: sculpting hominid beasts into distinct sentient species: Human Beings; genetically unstable Deviants and god-like superbeings who called themselves Eternals. Moreover, those Space Gods had occasionally returned to check up on their experiment.

Over 19 issues and an Annual, the series avoided true contact with Marvel continuity as modern mankind’s military and moneyed movers-&-shakers dealt with the politics and panic of a world-shattering event. Ikaris (son of Valkin and Virako), Margo, Ajak, Sersi, Makkari, Zuras, Thena, Sprite and Druig fought and foiled Deviants Kro, Brother Tode, Dromedan, Ransak & Karkas, with humanity terrified in the background and under the microscope as The Fourth Host of Celestials hovered above the world in a city-sized ship, pondering final judgement: a process that would take 50 years.

Never a comfortable fit with the rest of the Marvel Universe – only S.H.I.E.L.D. ever really got involved – The Eternals further embodied Kirby’s fascination with Deities, the immensity of Space and potential of Supernature through the lens of very human observers. Once the series ended, Kirby moved on and other creators eagerly co-opted his concepts (with mixed success) into the company’s mainstream continuity…

In Mighty Thor #279 (cover-dated January 1978) the new quest is briefly diverted as Don Glut, Alan Kupperberg & Pablo Marcos detail how the Thunderer’s latest exile to Earth prompts more reminiscing and “untold tale” ‘A Hammer in Hades!’ Long ago, a chance encounter with pre-goddess first love Jane Foster led to her imprisonment in the underworld and Thor flew right into an ambush organised by Loki, Grecian death god Pluto and super-troll Ulik, but still proved more than even that trio of terror could handle…

Still preparing to confront the relatively undiscovered Fourth Host, Thor is again forestalled in #280 where Thomas, Wayne Boring & Tom Palmer pastiche DC’s Annual JLA/JSA summer team-ups with ‘Crisis on Twin Earths!’ after Superman-analogue Mark Milton/ Hyperion of the Squadron Supreme requests Thor’s assistance on his own alternate Earth. Sadly, the evil Hyperion of the Squadron Sinister manages to replace his goody-goody doppelganger and a shattering battle erupts before order and dimensional stability is restored…

This titanic tome ends on a rare treat stemming from the period’s growing love-affair with fighting fantasy. Cover-dated Winter 1977, Marvel Preview #10 was a monochrome magazine in Marvel’s mature-oriented line: free of Comics Code scrutiny and (ostensibly) the strictures of shared continuity. Although MP was an anthology/showcase title, other periodicals in the Marvel Magazine Group included off-kilter features like Howard the Duck, Rampaging Hulk and Tomb of Dracula.

Thor the Mighty almost joined that elite roster in 1975, and nearly three full issues were prepared for a barbarian Thunder God vehicle before the plug was pulled. As a result, much material was sitting in drawers when the decision came to use one lead tale and a thematic back-up in the try-out title. Another story had already been modified and published as Thor Annual #5 (for which see Marvel Masterworks Thor #15)…

Behind a painted Ken Barr cover, frontispiece by Jim Starlin and illustration plates from Virgilio Redondo and Rudy Nebres, ‘Thor the Mighty!’ was scripted by Wein, and rendered by Starlin & DeZuñiga, telling of a time long past when Odin sent his rowdy sons Thor and Loki on a quest to secure a mystic Crystal of Blood threatening to erase all existence. The mission pitted his sons against seductive sorceresses, trolls ogres, giants, dragons and – as ever – each other…

The lusty yarn was backed up by an exploit of Hercules The Prince of Power when he was still half-human and sailing with Jason as an Argonaut. Here, courtesy of Bill Mantlo & Val Mayerik, the shipmates faced constant, mythologically-tinged peril on ‘The Isle of Fear!’ – but nothing like the political intrigue engineered by corrupt sponsor King Kreon of Pylos

Following a Nebres pinup and never attained next issue ad, a bonus section offers the letters page editorial from Thor #272, Thomas’ editorial from Thor Annual #7, the cover to Marvel Index #5 by Tom Conrad, the Franc Reyes Contents page and contemporary house ads.

The tales gathered here may lack the sheer punch and verve of the early years but certainly prove that after too long calcified, the Thunder God was again moving to the forefront of Big Idea Comics Storytelling. Fans of ferocious Fights ‘n’ Tights fantasy will find this tome stuffed with intrigue and action, magnificently rendered by artists dedicated to making new legends. This a definite must-read for all fans of the character and the genre.
© 2023 MARVEL.

Superman The Golden Age Sundays volume 1: 1943-1946


By Jerry Siegel and “DC Comics”, Wayne Boring, Jack Burnley, Stan Kaye, Ira Snappin, &various (IDW/DC Comics)
ISBN: 978-1-61377-797-8 (HB)

This book includes REALLY Discriminatory Content produced in less enlightened times and under the madness of war.

The comic book industry would be utterly unrecognisable without Superman. Jerry Siegel & Joe Shuster’s bold and unprecedented invention was fervidly adopted by a desperate and joy-starved generation and quite literally gave birth to a genre… if not an actual art form.

The Man of Tomorrow was shamelessly copied, adapted by countless inspired writers and artists for numerous publishers, spawning an incomprehensible army of imitators and variations within three years of his summer 1938 debut.

Yes, 87 YEARS… and still counting!

The intoxicating blend of breakneck, breathtaking action and triumphal wish-fulfilment expressed by the early Action Ace expanded to encompass cops-&-robbers crimebusting, socially reformist dramas, science fiction/fantasy, romance, comedy and, once war in Europe and the East also engulfed America, absorbed and reinforced patriotic relevance for a host of gods, heroes and monsters, all dedicated to profit through exuberant, eye-popping excess and vigorous dashing derring-do. Superman was master of the world and whilst transforming and dictating the shape of the fledgling funnybook industry, relentlessly expanded into all areas of entertainment media.

We might think of the Cleveland boys’ iconic invention as the epitome and acme of comic strip creation, but the truth is that very soon after his debut in Action Comics #1 the Man of Steel was a fictional multimedia monolith in the same league as Popeye, Tarzan, and Sherlock Holmes. Diehard comics fans regard our purest, most enduring icons in primarily graphic narrative terms, but the likes of Batman, Spider-Man, The Avengers and their hyperkinetic ilk long ago outgrew four-colour origins to become fully mythologized modern media creatures, instantly recognised in mass markets across all platforms and age ranges. Far more people have viewed or heard the Man of Steel than have ever read his comics.

However, his globally syndicated newspaper strips reached untold millions, and by the time of his 20th anniversary – at the very start of what we know as the Silver Age of Comics – he had been a thrice-weekly radio serial regular and starred in a series of astounding animated cartoons, as well as two films and a novel by George Lowther.

Superman was a perennial wellspring for toy, game, puzzle and apparel manufacturers and had just ended his first smash live-action television serial. In his future were many more shows, a stage musical, many blockbuster movies and almost seamless succession of games, bubblegum cards and TV cartoons beginning with The New Adventures of Superman in 1966 and continuing ever since. Even superdog Krypto got in on the small-screen act…

However, in his formative years the small screen was simply an expensive novelty for many. The Action Ace achieved true mass market fame through a different medium: one not that far removed from his print origins.

Although pretty much a spent force these days, for the majority of the last century newspaper strips were the Holy Grail all American cartoonists/graphic narrative storytellers hungered for. Syndicated across the country – and frequently the world – they might be seen by millions if not billions, of readers and were generally accepted as a more mature and sophisticated form of literature than comic books. At that time it also paid far better, and rightly so. Some of the most enduring and entertaining characters and concepts of all time were created to lure readers from one particular paper to another and many of them grew to be part of a global culture. Flash Gordon, Dick Tracy, Buck Rogers, Blondie, Charlie Brown and many more escaped humble and tawdry newsprint origins to become meta-real: existing in the minds of earthlings from Albuquerque to Zanzibar. Some still do…

After years lost in obscurity, almost all of Superman’s early newspaper strip exploits are at last available to aficionados and the curious newcomer in tomes such as this one, compiled under the auspices of the Library of American Comics. Showcasing the tough transitional period when Shuster’s diminishing eyesight overlapped Siegel’s military service and other minds and hands increasingly steered their super-baby the full colour strips here cover episodes #184 – #353, covering May 9th 1943 to August 4th 1946.

The daily Superman newspaper comic strip launched on 16th January 1939, supplemented by the full-colour Sunday page from November 5th of that year. Initially crafted by Siegel & Shuster and an ever-growing studio – Paul Cassidy, Leo Nowak, Dennis Neville, John Sikela, Ed Dobrotka, Paul J. Lauretta & Wayne Boring – the mammoth, relentless task required the additional talents of luminaries like Jack Burnley and writers Whitney Ellsworth, Jack Schiff & Alvin Schwartz, especially as the draft deprived DC and McClure of those talented gentlemen. Managed by the McClure Syndicate, the feature ran continuously from 1939 until May 1966, appearing at its peak in more than 300 daily and 90 Sunday newspapers, boasting a combined readership of more than 20 million. When the Christopher Reeve Superman film franchise began, a second newspaper strip did too, starting in 1978 as The World’s Greatest Superheroes before becoming simply Superman. It folded in 1985. The combined series totalled almost 12,000 newspaper strips, but I strongly suspect that no matter how good the new movie is, the parlous state of newspaper publishing won’t be able to support a fresh tabloid iteration. I would love to be wrong…

For most of the war years Wayne Boring and Jack Burnley handled the visuals. Seigel was called up in 1943, as were Sikela and Nowak, and scripts were anonymously generated in-house at DC. When Burnley began his Starman comic book series, Boring (working for DC/National, not Shuster’s Superman Studio) was back on Sundays, with inker Stan Kaye signing up for the long haul, reinforced by steadfast Ira Snappin filling narrative boxes and word balloons throughout.

For reasons covered in previous collections, Superman was generally stuck on the home front as ordinary US fighting men proudly got blown up and maimed, but as the war progressed, those high-minded and pragmatically framed (editorial) edicts began to slip. Let’s face it, even the youngest readers knew Superman could have ended the conflict in hours but, like USO tours, the Man of Steel’s job was entertainment not solutionising. Thus, at least initially, content remained carefully curated tales of emotional dilemmas, romances and pedestrian criminality rather than muscle-flexing bombast, utilising mystery, fashion, wit and satire as substitutes for bludgeoning action…

Following affable appreciation in ‘An Introduction’ by Mark Waid, weekly wonderment commences in all its vibrant glory at the height of hostilities. Sadly, individual serial stories are untitled, so you’ll just have to manage with my meagre synopses of individual yarns; and it’s important to note that during this time Seigel finally left for boot camp and a number of often anonymous scribes were pulled in to take his place…

We open with Burnley rendering a serial saga as 4F reporter Clark Kent is assigned to follow and write on the experience of “Model Air Cadet” Dave Cooper as he progresses through training. Naturally, the proposed series presents a perfect opportunity for spies to deliver a shattering propaganda coup, but even after sneaky Nazi uber-strategist Eyeglasses takes charge of a sustained but continually failing campaign of sabotage, character assassination, framing and attempted murder, somehow Dave gets ever nearer to his goal of serving his country as an American Airman without ever knowing how much Superman helped…

With Boring at the drawing board a whole new concept took over the Sunday strip from August 15th as the Action Ace – responding to mail from servicemen overseas – sets up wish-fulfilment service ‘Superman’s Service for Servicemen’.

Apparently based on genuine GI letters from service people reading the strip wherever they were stationed, the following weeks and months found the hero scanning a postcard and then making a wish come true. These included flying soldiers across the world to get the most out of 24-hours passes; playing cupid; chasing off Home Front wolves and solving other “Dear John…” crises; checking for infidelity (he even helps WACs confirm that their far-deployed lovers are staying true!); crushing an invasion of sabotage-intent Gremlins infesting Metropolis and getting one Pacific-stranded soldier home in time for Christmas… and the birth of his first child…

Ranging far and wide, Superman delivers a kangaroo to an officer’s little girl; delivers late or lost mail to every stranded warrior; helps women decide which branch of the auxiliary services they should volunteer for; tracks down four separated pals lost on different missions; handles the KP duties for an entire army camp; supplies a busload of burlesque entertainers for joy-strapped GIs; assuages nervous mothers’ concerns on the lack of luxury in service barracks; criss-crosses oceans to facilitate marriages; retrains square pegs in over their heads; mediates service legal disputes; helps one lonely soldier enlist his pet pooch and much, much more…

Naturally, any enemy shipping, aviation, ordnance or personal encountered during these humanitarian sorties did not fare well at the mighty hands of the Man of Steel, such as a second sneak attack of 200 Japanese bombers seeking to ambush embattled troops and a similar land-based assault on our boys. Eventually as newspaper time catches up with real-world events, Superman acts as escort to flighty Sally Wilshire as she witnesses first-hand the D-Day landing and beyond…

Sadly, not included here is an oddment of publishing history and doctrine that will hopefully make it to future editions. In 1943, McClure – concerned that circulation might dip if Superman did not appear regularly – urged DC to create a spin-off feature. The abortive result was Lois, Lane, Girl Reporter. Intended as filler for emergencies, a trial run of 12 strips ran above Superman Sunday pages in the Cleveland Plain Dealer, sporadically between  October 24th 1943 and February 27th 1944, but are not seen here…

Back on the Superman Service, the ultimate expression of the service was when the Wonder of the Age astoundingly grants the wish of arrogant Japanese Major Saki Sukiyaki, and turns a planned propaganda triumph for the foe into a spectacular victory for democracy…

After more than a year, as the war staggered to its conclusion, continuity drama returned to Superman, albeit still laced with contemporary themes. Strip #263 (November 12th 1944) began a tale exploring the traumas of being demobilised as Clark encounters old pal Elmer Kronk, whose casual reaction to a string of near-lethal accidents is most disturbing…

Reinstating Superman’s service for servicemen – with a side-order of civilian reintegration – took the feature into the last year of the conflict with the emphasis very much on mopping up and going home, but boasts one last bizarre hurrah spanning #279-282 (March 4th – 25th 1945) as Adolf Hitler, Joseph Goebbels, and rest of the insane inner circle use the service to invite the literal Übermensch to a conference where he can take up his natural place as one of them…

Then Lois exploits her relationship for a private service. Having been a volunteer ambulance driver, she wants the Action Ace to visit and cheer up disabled servicemen. That’s easy enough to accomplish but the hero runs with the idea and organises an entire support organisation from those women no longer employed as war workers, but it’s a big job with some weird turns in store. Before long the Man of Tomorrow is finally battling Japanese soldiers in the skies over the Pacific, before heading home to help a young man struggling with uninformed parents and a massive case of “battle fatigue”, and another poor soul who somehow mislaid the army’s cash payroll…

Although the war against Japan ended with unconditional surrender on August 14th 1945 – and officially on September 2nd – preprepared stories kept coming that kept affairs on a strictly martial note. In #306 (September 9th) the failing militarists instigated a scheme to create their own superman with crudely hilarious (by 1940s standards) results, before Superman played matchmaker to a marriage-hungry war-hero seeking a “Dream Girl” to wed…

A sign of changed times came at last with episode #317 (November 25th 1945) as a thematic reset looked forward by looking back. Here, a much enhanced and expanded origin saga began with Jor-El & Lara accepting doom on Krypton, infant Kal-El’s flight to Earth, childhood in Smallville and Clark’s first days at the Daily Planet and nights as Superman…

Clearly the stars were his destination, and the new year brought a new direction. With #326 (27th January 1946) a return to contemporaneity saw the deep thinker Professor Vern build a Rocketship and drag Lois to Saturn with him. Thankfully, when the voyage inevitably hits trouble, Superman is able to follow and rescue them from a thousand perils and the solicitude of oppressive mega civilisation Suprania. It’s a close-run thing though, as fabulous High Queen Arda really likes the Kryptonian and isn’t married at the moment…

A return to Earth in every way prompts a human-scaled story of mystery, murder and romance amongst circus folk as the Man of Tomorrow must navigate a happy course between rivals Sadface the Clown and high wire artist Breakstone as they bring acrimony and woe to Warnum & Wailey’s 3-ring extravaganza whilst battling without let or restraint for the love of comely aerialist Carlotta

Happily, Lois & Clark are there to adjudicate, referee, spot the deathtraps and reap the headlines in a Big Top thriller comprising episodes #339-353 (28th April – 4th August 1946)…

Although that one concludes on a happy note, generally it’s all To Be Continued

Superman: The Golden Age Sunday Pages 1943-1946 is the first of three huge (312 x 245mm), lavish, high-end hardback collections starring the earliest and always transitional Man of Tomorrow. It’s an inexpressible joy to see these “lost” stories, offering a far more measured, domesticated and comforting side of America’s most unique contribution to world culture. It’s also a pure delight to see some of the hero’s most engaging yesterdays. Join me and see for yourself…
Superman ™ & © 2013 DC Comics. All rights reserved. The Library of American Comics is a trademark of The Library of American Comics LLC. All rights reserved. SUPERMAN and all related characters and elements are trademarks of DC Comics.

Ka-Zar Marvel Masterworks volume 2


By Mike Friedrich, Steve Gerber, Carol Seuling, Ross Andru, Don Heck, Dan Adkins, Jim Starlin, Marie Severin, Werner Roth, George Tuska, Paul Reinman, Mike Royer, Bob Brown, Sal Buscema, Gene Colan & various (Marvel)
ISBN: 978-1-3029-0966-6 (HB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

There are quite a few comics anniversaries this year. Some of the most significant will be rightly celebrated, but a few are going to be unjustly ignored. As a feverish fanboy wedged firmly in the past, I’m again abusing my privileges and advising an encounter with something old, nigh forgotten but definitely worth a soupçon of your time and energies…

IT’S A JUNGLE OUT THERE! …and apparently everywhere else, too…

Retconned from a pulp hero and latterly comics B-Lister from the early days of Timely comics, primal white jungle god Ka-Zar most accurately stems from 1965 where he stole the show in a dinosaurs & mutants yarn in X-Men #10.

Beginning as a cheeky Tarzan tribute act relocated to a lost world in a realm of swamp-men and dinosaurs, Ka-Zar eventually evolved into one of Marvel’s more complex – if variable – characters. Fabulously wealthy heir to one of Britain’s oldest noble families, his bestest friend is “sabretooth tiger” Zabu and his wife is feisty environmental-crusader Shanna the She-Devil. His dad was apparently a mad scientist, his brother a homicidal super-scientific modern day pirate. Kevin Reginald, Lord Plunder is perpetually torn between the clean life-or-death simplicity of the wilds and bewildering constant compromises of modern civilisation.

The primordial paragon is arguably Marvel’s oldest star, having begun life as a prose star, boasting three issues of his own pulp magazine between October 1936 and June 1937. They were authored by Bob Byrd – a pseudonym for publisher Martin Goodman or one of his retinue of staff writers. Goodman latterly shoehorned him into his speculative venture: new-fangled comic book Marvel Comics #1 (October 1939), where he lurked alongside fellow pulp line graduate The Angel, Masked Raider, Human Torch and Sub-Mariner

In the sixties, when Ka-Zar reappeared he was all rowdy, reimagined and renovated by Jack Kirby for X-Men #10 (cover-dated March but actually on sale from January 5th), and it was clear the uncrowned Sovereign of the Savage Land was destined for bigger and better things. However, for years all we got was guest shots as a misunderstood foe du jour for Daredevil, Sub-Mariner, Spider-Man, and The Hulk.

In 1969 he got his shot as a lone wolf starring in Marvel Super-Heroes. Later that year – after Roy Thomas & Neal Adams used him so effectively in their X-Men run (issues #62-63) – Ka-Zar was awarded his own giant-sized title, reprinting most of his previous appearances. However, the reruns oddly bracketed all-new stories of Hercules and The Angel (the new one from X-Men not the costumed detective of the 1940s). That same month, his first solo series began in a split book entitled Astonishing Tales

Gathering material from Astonishing Tales #17-20, Shanna the She-Devil #1-5, Ka-Zar (volume 2) #1-5 and Daredevil #110-112, spanning cover-dates December 1972 through August 1974, this sequel compilation volume begins with reminiscences from Mike Friedrich and Carole Petersen-Sueling in two separate (but equal) Introductions.

Previously, Ka-Zar & Zabu’s idyllically brutal lives hunting dinosaurs and battling aliens, gods, wizards and lost civilisations in the Savage Land had been turned on its head with the arrival of apparently irresistible S.H.I.E.L.D. agent Barbra “Bobbi” Morse (who becomes costumed spy/Avenger Mockingbird many years from now) and aging biologist Dr. Wilma Calvin. Their quest for a Super-soldier formula dragged the wild man across continents to Florida and into conflict with Advanced Idea Mechanics (A.I.M.), the Man-Thing, super-mercenary Gemini and, on reaching New York City, drug lord dope peddler The Pusher…

Increasingly enamoured of Morse, Ka-Zar opts to give the modern world another go, but increasingly comes to despise the greed, the dirt, the greed, the callous brutality and the sheer greed of civilisation, especially after encountering the drug crisis first hand…

Culture clash conflict resumes with ‘Target: Ka-Zar!’ as crafted by Friedrich, Dan Adkins & Frank Chiaramonte for April 1973’s Astonishing Tales #17. Here, the Jungle Lord’s impatience and discontent are magnified when AIM again tries to snatch Calvin’s prototype serum, employing gunmen on the ground and ultimately super-mercenary Gemini to humiliatingly grab the formula from S.H.I.E.L.D.’s helicarrier and making Ka-Zar and Zabu look like idiots in the process…

Pride stung and mad as hell, the wild man follows Gemini to earth and falls into an ambush laid by his brother Parnival and backed up by his pet alien monster. Hired by AIM to secure the serum the Plunderer has the upper hand when ‘Gog Cometh!’ since the childlike colossus is lethally loyal and can teleport on command. He/it is also growing larger every minute…

The saga spirals out of control as Ka-Zar wins a rematch with Gemini but loses the serum sample to The Plunderer who heads for Manhattan whilst in Land’s End, England, another strand of the search for super-soldiers culminates with AIM scientist Professor Victor Conrad surviving a gun battle with S.H.I.E.L.D. agents by taking his own medicine…

Back in the USA, late-arriving Bobbi Morse and Zabu give the blonde barbarian a lift to Manhattan in time to channel the end of King Kong, as the ever-enlarging Gog runs amok with the local landmarks before confronting its destiny on top of the city’s tallest building, even as, far below, the strictly human clashes result in triumph for the forces of right and wonders of chemistry…

With the serum recovered and his honour upheld, the Noble Savage realises that – other than Bobbi – there is nothing about civilisation that please him, but as he ponders that and pines for the Savage Land, one last loose thread needs tying off as a new threat seizes control of AIM and seeks redress for past sins. Inked by Jack Abel, and with Jim Starlin stepping in to complete the episode begun by Adkins, AT #19 reveals ‘…And Men Shall Name Him… Victorius!’ as Conrad abducts agent Morse to obtain S.H.I.E.L.D.’s version of the formula that made him an unstoppable warrior. When Ka-Zar & Zabu track him down he rejects taking the serum himself and attacks the scientist, Gemini and brother Parnival in all his purely human might and main…

Marie Severin, Werner Roth & Frank Giacoia wrap up the run as Astonishing Tales # 20 (October 1973) depicts ‘The Final Battle!’ before Ka-Zar returns to his (un)natural environment and a new solo title, pausing only to crush his assembled foes turn down a job with Nick Fury and briefly regret losing Bobbi to the Big City….

Before that new beginning though, there’s a slight chronological sidestep to introduce a soon-to-be-crucial character who came and went with little fanfare a few months previously. As the costumed cohort craze subsided with the close of the Sixties, Stan Lee & Roy Thomas looked into creating a girl-friendly boutique of female stars written by women.

Opening shots in this act of liberation were Claws of the Cat by Linda Fite, Marie Severin & Wally Wood (who at least knew how to draw them) and Night Nurse by Jean Thomas & Win Mortimer. Both #1’s were cover-dated November 1972 and despite impressive creative teams none of these fascinating experiments lasted beyond a fifth issue, although a third shot was kept from limbo by some judicious teamwork. The caregiver vanished for decades and the feline fury mutated into Tigra, the Were-Woman in Giant-Size Creatures #1 (July 1974), and even though their experimental comrade stuck around, the general editorial position was upheld… “books starring chicks don’t sell…”

Contemporary jungle queen – possibly the last hurrah of an extremely popular genre subset in Fifties comic books – Shanna the She-Devil #1 was created by Carole Seuling, Steve Gerber & George Tuska, and on sale from 29th August with a December 1972 cover date.

Inked by Vince Colletta, Shanna the She-Devil #1 debuted in a touching and troubled tale, detailing how the gun-hating daughter of Africa-based American game warden Gerald O’Hara became a vet in Manhattan. Wrapped in a contemporary framing sequence, ‘Shanna the She-Devil!’ recalls her origin whilst stalking ruthless poachers ravaging a game preserve in modern-day Africa.

The clash and her capture prompt memories of how, decades previously, she had fled that verdant world of casual slaughter to save lives… and how a moment of casual atrocity by “fun-loving” American gun nuts in the zoo where she worked led to the death of all its big cats bar two panther cubs she saved and fled to Africa with…

Recreating herself as guardian of nature, rearing the kittens Ina & Biri and training her body to the peak of physical readiness and unarmed combat prowess, Shanna O’Hara became a legend to the local peoples, a trusted and valuable ally to game warden Patrick McShane and a nemesis to all interlopers endangering the balance of nature or disrupting its uncompromising harmony…

Two months later Sueling, Ross Andru & Colletta exposed ‘The Sahara Connection!’ as Shanna acquiesces to the desperate requests of S.H.I.E.L.D. agent Jakuna Singh and uses her gifts and cats to crush drug-peddling human traffickers El Montano and Abdullah after which ‘The Moon of the Fear-Bulls!’ finds her fighting the murderous thralls of a lost Minoan colony sacrificing entire African villages to their lost gods and current chief Phobotauros: a maniac with an unsavoury secret…

Gerber scripted Seuling’s plot for #4 as ‘Cry… Mandrill!’ introduced one of Marvel’s wildest mutants. Searching for her vanished father, Shanna inadvertently unravels a conquest plot to subjugate three emerging African nations by the ape-visaged maniac with the power to control women – except apparently Shanna… usurped and captured, Mandrill scores one minor victory by admitting Gerald O’Hara is his hostage…

The series abruptly folded with #5 cover-dated August 1973, but as we’ll see here later, the She-Devil carried on via judicious team-ups and eventually scored a continuance of solo sagas in matured-themed monochrome magazine Savage Tales.

Here and now, Gerber, Andru & Colletta reveal ‘Where Nekra Walks – Death Must Follow!’ as Jakuna Singh, S.H.I.E.L.D. and FBI agent Amos Duncan request Shanna’s participation in dismantling the still-active organisation of Mandrill’s enthralled women: a task necessitating a quick consult with mutant advisor Professor Charles Xavier

The trail then leads to barbarous ceremonies held by the villain’s top subordinate, a brutal superstrong mutant who stokes hatred to feed on the emotion and augment her powers. Directing all her loathing at Shanna makes Nekra physically unbeatable, but being angry all the time is no help if your opponent can stay calm and clear-headed…

Cover dated January 1974, Ka-Zar #1, (volume 2, and on sale from September 25th 1973) boasted the adventurer’s ‘Return to the Savage Land!’, courtesy of Friedrich, Paul Reinman & Mike Royer, and teasingly saw Shanna in a cameo as the victim du jour.

Being parachuted in by S.H.I.E.L.D. was the last modern convenience Kevin Plunder would stomach. Within minutes he was back battling behemoths in his furry underwear and announcing his return to all the primitive tribes, but Ka-Zar was blithely unaware that a new menace lurked. Evil necromancer Malgato, the Red Wizard sought power and control and used the Jungle Lord’s most despised enemy Maa-Gor the Man-Ape to carry out his schemes. These almost come together after a brief history of Ka-Zar’s kingdom, when a pteranosaur ambush leads to our stalwart hero being held for sacrifice beside a strikingly beautiful red-headed woman in a leopard-skin bikini…

Don Heck & Jack Abel limned the catastrophic conclusion and ‘The Fall of the Red Wizard!’ as faithful Zabu comes to the rescue, unleashing utter chaos, routing the wizard and latterly proving the mage and his mission were never what they seemed…

Issue #3 played out on the ‘Night of the Man-God!’ as Maa-Gor, humiliated again by the puny human, undertakes a trek to the mutagenic Region of Mists and gets boosted far up the evolutionary ladder. Transformed into a telepathic wonder, he still clings to his hatred of Ka-Zar and psychically connects to old X-Men villain El Tigre, drawing him to the Savage Land to trap his foe. The ambush succeeds, but only until Bobbi Morse shows up intent on settling unresolved issues. Battling the villains and stopping Man-God’s plans to despoil the wild sanctuary is a welcome break for both unhappy lovers but the battle carries over into #4, albeit broken here by a fabulous maps section entitled ‘Ka-Zar Presents The Savage Land’

Plotted by “Bullpen West”, written by Friedrich and illustrated by Heck & Royer, ‘Into the Shadows of Chaos!’ sees Ka-Zar and all his allies crushed as the Man-God broadcasts global threats of extinction, before distracting himself by resurrecting his dead Man-Ape kin to destroy his most despised foe. The issue concludes with a Royer pin-up of ‘Ka-Zar’s Lair!’ before Mike Esposito inks the epic downfall of the monster in #5’s ‘A Man-God Unleashed!’ wherein a desperate Jungle monarch – and Bobbi – trash the anthropoidal zombies and Maa-Gor falls victim to his own doubts…

Ka-Zar would soon experience a complete change of outlook and genre, but the saga of Shanna and Mandrill carried on in series scripted by Gerber. Here, an excerpt from Daredevil #109 and longer extract from Marvel Two-in-One #3, bring DD, Black Widow, The Thing and, briefly, Captain America into the ongoing war with a sinister terrorist group…

In DD #109 (by Gerber, Bob Brown & Heck), Foggy Nelson’s radical student sister Candace tells Matt Murdock of a plot by criminal gang Black Spectre to steal government printing plates. En route to stop the raid the Scarlet Swashbuckler is intercepted by The Beetle and this brutal interference allows the sinister plotters to abscond with the prize. Even as the exoskeleton-clad thugs break away in Manhattan, in San Francisco Natasha Romanova is attacked by Nekra, Priestess of Darkness, who tries to forcibly recruit her into Black Spectre.

After defeating the Beetle, DD meets Africa-based champion Shanna O’Hara, unaware the fiery American ex-pat is seeking bloody vengeance against enemies who have attacked Foggy, Natasha and the US economy… and murdered her father…

Marvel Two-in-One #3 (Gerber, Sal Buscema & Joe Sinnott) peeped ‘Inside Black Spectre!’ as destabilising attacks on prosperity and culture foment riot in the streets of the beleaguered nation. Following separate clue trails, Ben Grimm joins the Man Without Fear to invade the cabal’s aerial HQ, before they are improbably overcome soon after discovering the Black Widow has defected to the rebels…

Reprinted in full, DD #110 (Gerber, Gene Colan & Frank Chiaramonte) sees perfidious plot ‘Birthright!’ expose Black Spectre as an exclusively female-staffed group, personally led by pheromone-emitting male mutant Jerome Beechman AKA Mandrill. One of the earliest “Children of the Atom”, he endured years of appalling abuse and rejection until he met equally ostracised Nekra. Once they realised their combined power, they swore to make America pay…

Brown & Jim Mooney drew ‘Sword of the Samurai!’ in #111, with DD & Shanna attacked by a formidable Japanese warrior, even as the She-Devil discloses her tragic reasons for hunting Nekra and Mandrill. When she too is taken by Black Spectre – who want to dissect her to discover how she can resist Mandrill’s influence – DD is attacked again by an outrageously powerful sword-wielding Silver Samurai

Triumphing over impossible odds, the Man Without Fear infiltrates the cabal’s flying fortress in #112 to spectacularly conclude the insurrection in ‘Death of a Nation?’ (Colan & Frank Giacoia), which finds the mutant duo seemingly achieving their ultimate goal by desecrating the White House and temporarily taking (symbolic) control of America… But only until Shanna, freshly-liberated Natasha and the fighting mad Man Without Fear marshal their utmost resources…

With covers throughout by Adkins, John Romita, John Buscema, Gil Kane, Frank Brunner, Frank Giacoia, Jim Steranko, Joe Sinnott, Ron Wilson and Colan, this remarkably collegiate collection concludes with tantalising treats including house ads, cover sketches by Romita, original art by Brunner, Heck, Abel and Royer plus a truly copious creator biographies section…

Boldly bombastic if sometimes madly muddled, brilliantly escapist and crafted by some of the biggest and best in comics, these wild rides and riotous romps are timeless fun from the borderlands of Marvel’s endless universe: a fabulous excursion to forgotten worlds you’ll want to treasure forever…
© 2018 Marvel Characters, Inc. All rights reserved.

1941 – The Illustrated Story


By Stephen Bissette, Rick Veitch & Allan Asherman (Heavy Metal Books/Arrow Books)

ISBN: 978-0- 09922-720-7 (HMB) 978-0-09922-720-5 (Arrow Album PB)

This book includes Discriminatory Content produced during less enlightened times.

This book includes Discriminatory Content intended for dramatic and satirical effect.

It’s not often that I get to review a graphic adaptation that surpasses the source material, but this odd little item certainly does that. I’ll leave it to your personal tastes to determine if that’s because of the comic creators or simply because the movie under fire here wasn’t all that great to begin with…

Written by Robert Zemeckis, Bob Gale and John Milius, 1941 was a big budget screwball comedy starring some of the greatest comedy talents of the day. It was also youngish Steven Spielberg’s blockbuster follow-up to Jaws and Close Encounters of the Third Kind, but did not nearly receive the same kind of accolades and approbation.

The plot, adapted by Allan Asherman, concerns a certain night in December of that year when Hollywood was panicked by some “sightings” and many panicked reports of Japanese planes and submarines. One week after the devastation of Pearl Harbor, much of the USA – particularly its West Coast – was terrified of an invasion by the Imperial Forces of Emperor Hirohito. To be fair so were most of the white colonised Pacific, including Australia and New Zealand…

In this tale, one lone sub, borrowed from the Nazis, actually fetches up on the balmy shores of La-La land, but is largely ignored by the populace. The panic actually starts when gormless “Zoot-Suiters” Wally & Denny use an air-raid siren to distract store patrons and staff so that they can shop-lift new outfits, and inevitably peaks later when these feckless wastrels start a fist-fight at a USO (United Services Organisation) Dance. From there on, chaos and commotion carry this tale to its calamitous conclusion…

For the film that premise and delivery isn’t too successful, burdened as it is by leaden direction and a dire lack of spontaneity. However, all the frenetic energy and mania that was absent on screen is present in overwhelming abundance in the comic art of Steve Bissette (Swamp Thing, Taboo, 1963, Tyrant) & Rick Veitch (Swamp Thing, Army@Love, Heartburst, The One, Can’t Get No, 1963, Miracleman).

Taking their cue from the classic Mad Magazine work of the 1950s, they produced a riot of colour pages for the tie-in album reminiscent of Underground Comix and brimming with extra sight-gags, dripping bad-taste and irony, and combining raw, exciting painted art with collage and found imagery.

It’s not often that I say the story isn’t important in a graphic package, but this is one of those times. 1941 – The Illustrated Story is a visual treat and a fine example of two major creators’ earlier – and decidedly more experimental – days. If you get the chance, it’s a wild ride you should take. You can even shade your late-arriving curiosity in terms of “research” as we head towards the 80th anniversary of VJ Day if it makes you feel better…
© 1979 Universal City Studios, Inc. and Columbia Pictures Industries, Inc.

Star Cat – Unicorns in Space


By James Turner & Yasmin Sheikh (David Fickling Books)
ISBN: 978-1-78845-356-1 (TPB)

Never forget: all the best cats are ginger, and especially so if space is their back yard and litter box…

Way back in January 2012, Oxford-based David Fickling Books made a rather radical move by launching a traditional anthology comics weekly aimed at under-12s. It revelled in reviving the good old days of picture-story entertainment intent whilst embracing the full force of modernity in style and content.

Each issue still features humour, adventure, quizzes, puzzles and educational material in a joyous parade of cartoon fun and fantasy. Since then The Phoenix has established itself a potent source of children’s entertainment as, like The Beano and The Dandy, it is equally at home to boys and girls, and has mastered the magical trick of mixing amazingly action-packed adventure series with hilarious humour strip serials such as this one.

One of the wildest rides of the early days was Space Cat by James Turner (Super Animal Adventure Squad, Mameshiba, The Unfeasible Adventures of Beaver and Steve). His yarns entertained us for ages before, eventually Yasmin Sheikh (Luna the Vampire) joined in – a hopefully unendingly collaboration to amuse us all for years to come…

Like an animalistic Red Dwarf, the premise is timeless and instantly engaging, detailing far-out endeavours of spacefaring nincompoops in classic mock-heroic manner. There’s so very far-from-dauntless and possibly neurotic Captain Spaceington; extremely dim and utterly unschooled amoeboid Science Officer Plixx; inarticulate, barely housebroken feral beastie The Pilot and disdainfully arrogant Robot One, who quite erroneously believes itself at the forefront of the cosmos’ smartest thinkers. The colossal, void-busting vessel the Captain and his substandard crew traverse the universe in looks like a gigantic ginger tom, and that’s because that’s what it is: half cat, half spaceship. What more do you need to know?

After briefly reconnecting with the interstellar imbeciles via info spread ‘Welcome Aboard’, the ramshackle roving resumes in ‘Chapter 1: Deity Dishes’ as our stellar sentinels are tasked with testing a breakthrough in cosmic power production and storage. Omega Toroids are so potent and jam-packed with energy that they can’t be used in series or left together, but as the Captain and Plixx install a single unit in the Star Cat’s engine, overconfident know-it-all Robot One’s craving for donuts creates a mix-up of potentially devastating proportions after mistakenly stuffing his metal maw with all the remaining toroids and getting an inadvertent upgrade to all-conquering star-god status. Sadly, despite the boost, he’s still intrinsically him and becomes the cause of his own downfall while ravaging the Pixie planet…

Supervising chicken-on-a-mission The Space Mayor then despatches his top team (no, Spaceington & Co…) on an urgent mission to end a rubber chicken shortage on Clowntopia-8. So desperate is the crisis that, against all advice and common sense, they consider a short cut through the notorious Spooky Quadrant… and literally live to regret it after encountering all the horrors of the damned at sinister Space Castle Spaceferatu in ‘Chapter 2: Nothing to Fear Except Fear Itself’.

Just purely coincidentally, the creepy citadel in space that is reputed to hold the most unimaginably priceless treasure in the universe has no impact on the team making that diversion short cut. However, even with Robot-One’s “Moral Dilemma Mode” activated, they make the wrong decision and it proves as useless as all the rest of R-1’s upgrades in dealing with the terrifying and sneaky Space Vampyr

Deplorably deranged, terrifying two-dimensional tyrant/archenemy Dark Rectangle reappears in ‘Chapter 3: Flat Out’, when his trusty hench-being Murky Hexagon begs Spaceington’s aid in curing his master’s dose of 3-D Flu. That noble deed demands the idiots invade the 2-D “Flati-verse” Dark Rectangle came from, and leads to odd adjustments, bizarre doings and a very nasty clash with the villain’s ghastly family…

After crashing on an unknown world, the Star Cat crew are accused of cultural sabotage and sundry misdemeanours in ‘Chapter 4: Rhyme Crime’ but soon get the hang of talking for better or verse… all except Robot-One of course…

That mini-armageddon is as nothing when measured against the chaos generated by the Massivitis germs that transform and utterly embiggen the boss of space in ‘Chapter 5: Mega Mayor’. Thankfully, self-identified chicken-biologist (and closet proctologist) Robot-One has a plan, but it does require golden wigs, giant automatons in drag, extremely invasive incursions by medically untrained volunteers and biscuits, Many, many biscuits…

That fantastic voyage successfully concluded, ‘Chapter 6: Crab to the Future’ details how all but The Pilot are flash frozen on the coldest planet in the galaxy and eventually defrosted in the far future. Ten thousand years of progress – and the occasionally case of time-meddling – have created an odd yet ideal utopia, but the Captain, Plixx and especially the annoying Robot soon fix that, prior to returning to their own lethally enthralling era…

Eventually, even the dimmest crewmember realizes the robot is getting more arrogant, nasty and dangerous, but that doesn’t stop the Space Mayor sending him and his comrades to the Lovely Sector to fetch a crystal flower from the most pure and good planet in the galaxy. ‘Chapter 7: Unicorns in Space!’ reveals how Unicornia initially takes the wild rovers to its collective hearts and bosoms, but it’s not long before the abhorrent android taints even this rainbow hued paradise…

As a result of the tragedy he triggered, Robot-One earnestly seeks to change and ‘Chapter 8: A Light Year in Your Shoes’ has the crew indulge in a spot of body-switching and mind transference that only causes more chaos. The Space Mayor gets accidentally involved in ‘Chapter 9: Change of Mind’ when the Chook in Charge pays a visit to the ginger starship just as Robot-One starts editing aspects of his digital personality and memory…

Closing – for now – on an even-more lowered tone, acronym layered ‘Chapter 10: Fair-Weather Friends’ finds the crew supervising the mayor’s new project – a Binary Universal Manipulator constructed for the Federation of Allied Republics and Territories. Uncannily, the freshly modulated, good-as-gold & nice-as-pie Robot-One is no help at all when Dark Rectangle sabotages the test and causes climactic calamities so all that good work must be undone to unleash the old personality if the obnoxious oblong is to be defeated…

Wrapping up the sidereal silliness are a bunch of pages of related activities: a swathe of features offered under the aegis of the Phoenix Comics Club. Bring paper, pencils and you to a compact online course in all aspects of comic strip creation supervised by James Turner & Yasmin Shiekh, expounding on how to draw the crew, absorb the basics of page-craft and learn professional terms. With features on lettering, layouts and composition, colouring, example panels/pages and even some page blanks to go wild in, plus an extensive plug for the Phoenix Comics Club website complete with instant access via a QR code. What are we all waiting for?

Text and illustrations © The Phoenix Comic 2025. All rights reserved.
Star Cat – Unicorns in Space will be published on August 14th 2025 and is available for pre-order now.

Darkie’s Mob: The Secret War of Joe Darkie


By John Wagner & Mike Weston (Titan Books)
ISBN: 978-1-84856-442-8 (HB)

This book includes Discriminatory Content produced in less enlightened times.

Britain has always had a solid tradition for top-notch comic strips about the Second World War, but the material produced by one radically different publication in the 1970s & 1980s surpassed all previous efforts and has been acknowledged as having transformed the entire art form. Some of the best bits and most memorable moments have been gathered over the intervening decades and current Fleetway license holder Rebellion are doing a sterling job revisiting past glories via their Treasury of British Comics imprint. So too are the equivalent efforts of DC Thomson’s modern combat archives…

Here however is a still-controversial yet sublime series that’s been “At Ease” since Titan Books released this edition way back in 2011. As we again commemorate the end of WWII and Victory over Japan’s loathsome militarist regime, surely this saga is ripe for release again?

Battle was one of the last great British weekly anthologies: a combat-themed anthology comic. It began as Battle Picture Weekly on 8th March 1975 and, through absorption, merger and re-branding became Battle Picture Weekly & Valiant, Battle Action, Battle, Battle Action Force and ultimately Battle Storm Force before itself being combined with the too-prestigious-to-cancel Eagle on January 23rd 1988. Over 673 gore-soaked, politically incorrect, epithet-stuffed, adrenaline-drenched issues, the contents of the blistering periodical gouged its way into the bloodthirsty hearts of a generation. It was consequently responsible for producing some of the best and most influential war stories ever.

These include Major Eazy, D-Day Dawson, The Bootneck Boy, Johnny Red, HMS Nightshade, Rat Pack, Fighter from the Sky, Hold Hill 109, Fighting Mann, Death Squad!, Panzer G-Man, Joe Two Beans, The Sarge please link to 8th May 2025 (star-artist Mike Western’s other best work ever), Hellman of Hammer Force and the stunning and iconic Charley’s War among many others.

The roster of contributors was equally impressive: writers Pat Mills, John Wagner, Steve McManus, Mark Andrew, Gerry Finley-Day, Tom Tully, Eric & Alan Hebden, with art from Colin Page, Pat Wright, Giralt, Carlos Ezquerra, Geoff Campion, Jim Watson, Mike Western, Joe Colquhoun, Carlos Pino, John Cooper, Mike Dorey, Cam Kennedy and more…

One of the most harrowing and memorable series during that reign of blood & honour was an innovative saga of obsession and personal vengeance set in the green hell of Burma in the months following the Japanese invasion and rapid rout of the entrenched British Empire in Spring 1942.

As crafted by John Wagner & Mike Western, Darkie’s Mob is a phenomenally and deservedly well-regarded classic of the genre, disclosing how a mysterious maniac adopts and gradually subverts a lost, broken, demoralised and so very doomed squad of British soldiers. The sinister Svengali’s intent is to on use them to punish Japanese soldiers in ways no normal man could imagine…

This gloriously oversized hardback compilation collects the complete uncompromising saga – which originally ran from 14th August 1976 to 18th June 1977 – in a deluxe monochrome edition which also contains a comprehensive cover gallery and ‘Dead Men Walking’: an effusive introduction by unabashed fan and occasional war-writer Garth Ennis.

After such preliminaries the drama opens: a frenetically fast-paced mystery-thriller beginning in 1946 when Allied troops discover the blood-soaked combat journal of Private Richard Shortland, reported missing along with the rest of his platoon during the frantic retreat from the all-conquering Japanese. The first entry – and the opening initial episode – are dated May 30th 1942, describing a slow descent into the very heart of darkness…

Defeated, despondent, and ready to die, the rag-tag remnants of the mighty British Army are rescued from certain death by uncompromising, unconventional and terrifyingly pitiless Captain Joe Darkie, who strides out of the hostile Burmese verdure and instantly asserts an almost preternatural command over the weary warriors. The men are appalled by Darkie’s physical and emotional abuse of them, and his terrifying treatment of an enemy patrol he encounters whilst leading them out of their predicament. They’re even more shocked when they discover that he’s not heading for the safety of their lines, but guiding them deeper into Japanese-held territory…

Thus begins a guerrilla war like no other, as Darkie moulds the soldiers – through brutal bullying and all manner of psychological ploys – into fanatics with only one purpose: hunting and killing the enemy.

In rapid snatches of events culled from Shortland’s log, we discover Darkie is a near-mythical night-terror to the invaders: a Kukri-wielding, poison-spitting demon happy to betray, exploit and expend his own men if it means slaughtering his hated foes. The monster is equally well-known to enslaved natives and ruthlessly at home in the alien world of the Burmese jungles and swamps. What kind of experiences could transform a British Officer into such a ravening horror?

An answer of sorts quickly comes after Shortland intercepts a radio communication and discovers that the British Army has no record of any soldier named Joe Darkie, but the dutiful diarist has no explanation of his own behaviour or reasons for keeping the psycho-killer’s secret to himself…

For over a year the hellish crusade continued with the Mob striking everywhere like bloody ghosts: liberating prisoners, sabotaging Japanese bases, destroying engineering works and always, always killing in the most spectacular manner possible. Eventually, after murdering generals, blowing up bridges and casually invading the most secure cities in the country, the Mob become the Empire of Japan’s most wanted men, but in truth both Britain and the enemy hunt the rogue unit with equal vehemence and ferocity.

Darkie wants to kill and not even Allied orders will stop him…

Gradually whittled away by death, attrition, insanity and fatigue as Darkie infects them with his hatred and nihilistic madness, The Mob are nothing more than Jap-hating killing machines ready and willing to die just as long as they can take another son of Nippon down to hell with them…

The descent culminates but doesn’t end with the shocking revelations of Darkie’s origins and secret in Shortland’s incredible entry for October 30th 1943, after which the inevitable end inexorably drew near…

This complete chronicle also includes a heavily illustrated prose tale from the 1990 Battle Holiday Special and I’m spoiling nobody’s fun by advising you all to read this bonus feature long before you arrive at the staggering conclusion…

A mention should be made of the language used here. Although a children’s comic – or perhaps because it was designated as one – the speech and interactions of characters contains a strongly disparaging and uncomfortably colourful racial element. Some of these terms are liable to cause offence to modern readers – but hopefully not nearly as much as any post-watershed TV show or your average school playground – so please try and remember the vintage, authorial directives and cultural temperature of those times (the 1980s not WWII) when these stories were first released.

Battle exploded forever the cosy, safely nostalgic “we’ll all be alright in the end” tradition of British comics; ushering in an ultra-realistic, class-savvy, gritty awareness of the true horror of military service and conflict, pounding home the message War is Hell. With Darkie’s Mob Wagner & Western successfully and so horrifyingly showed us its truly ugly face and inescapable consequences. It should read with caution but also demands to be a permanent fixture on graphic novel shelves.
Darkie’s Mob © 2011 Egmont UK Ltd. All Rights Reserved. Dead Men Walking © 2011 Garth Ennis.

Nova Classic volume 3


By Marv Wolfman, Bill Mantlo, Carmine Infantino, John Buscema, Keith Pollard, Sal Buscema, John Byrne, Gene Colan, Mike Vosburg, Dave Hunt, Steve Leialoha, Mike Esposito, Klaus Janson, Joe Sinnott, Bob McLeod, Josef Rubinstein, Tom Palmer, Frank Springer, Al Milgrom, Frank Giacoia & various (Marvel)
ISBN: 978-0-7851-6028-1 (TPB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

By 1975 the first wave of fans-turned-writers were well ensconced at all surviving US comic book companies. Two former fanzine graduates – Len Wein & Marv Wolfman – had achieved stellar success early on, risen through the ranks of writer/editors at Marvel: a company at that moment in trouble both creatively and in terms of sales.

After a meteoric rise and a virtual root-&-branch overhaul of the industry in the 1960s, the House of Ideas and every other comics publisher except Archie Comics were suffering a mass desertion of fans who had simply found other uses for their mad-money. Whereas Charlton and Gold Key dwindled and eventually died, and DC vigorously explored new genres to bolster their flagging sales, Marvel chose to exploit their record with superheroes: fostering new titles within a shared universe it was increasingly impossible to buy only a portion of…

As seen in previous compilations (Nova Classic volumes 1 & 2), The Man Called Nova was in fact a boy named Richard Rider: a working-class teen nebbish in the tradition of Peter Parker – except he was good at sports and bad at learning – attending Harry S. Truman High School, where his strict dad was the principal. His mom was a police dispatcher and he had a younger brother, Robert, who was a bit of a genius. Other superficial differences to the Spider-Man canon included girlfriend Ginger and best friends Bernie and Caps, but Rich of course did have his own school bully, Mike Burley

This culminatory compilation gathers Nova #20-25, Fantastic Four #204-206 & 208-214 concluding the first run of the earthborn star cop’s exploits. An earlier version – “Black Nova” – apparently appeared in Wolfman &Wein fan mag Super Adventures in 1966, but with a few revisions and an artistic makeover by John Romita the Elder, a “Human Rocket” launched into the Marvel Universe in his own title, cover-dated September 1976. Borrowing as heavily from Green Lantern as the wallcrawler, ‘Nova’ rapidly introduced its large cast before quickly zipping to the life-changing moment in Rider’s life when a colossal starship with a dying alien aboard transferred to the lad all the mighty powers of an extraterrestrial peacekeeping warrior.

Centurion Rhomann Dey had been tracking deadly marauder Zorr to Earth after the brute destroyed idyllic planet Xandar, but the severely wounded, vengeance-seeking Nova Prime was too near death and could not avenge the genocide. Trusting to fate, Dey beamed his powers and abilities towards the planet below where Rich was struck by an energy bolt and plunged into a coma. On awakening, the boy realises he has gained awesome powers… and the responsibilities of the last Nova Centurion.

Thus started a frantic but frequently embarrassing heroic learning curve packed with guest star meetings here and now culminating in a voyage to the stars after a long campaign against a hidden group victimising Rider’s dad final get what’s coming to them…

Here and now it’s Nova #20, and a steadily improving junior hero at last deals with the cabal who nearly destroyed dad. ‘At Last… The Inner Circle!’ (by Wolfman, Carmine Infantino & Dave Hunt) then leads to a minor breakthrough in comics conventions as the Human Rocket reveals his alter ego to the family in ‘Is the World Ready for the Shocking Secret of Nova?’ – illustrated by John Buscema, Bob McLeod & Joe Rubinstein – before a long-forgotten crusader and some very familiar villains resurface in ‘The Coming of the Comet!’ (#22, by Infantino & Steve Leialoha)…

Next, long-hidden but always lurking cyborg mastermind Dr. Sun (an old Dracula foe, of all things) reveals himself in ‘From the Dregs of Defeat!’, executing a complex scheme to seize control of the Nova Prime starship and its so-tantalising super-computers. A vast epic was impressively unfolding, but sadly, the Human Rocket’s days were numbered. Penultimate issue #24 (Infantino inked by Esposito) introduced ‘The New Champions!’ with Dr. Sun battling ancient nemesis the Sphinx for control of the starship, with Crime-Buster, the Comet, Powerhouse and Diamondhead all dragged along on a voyage to the lost ruins of Xandar, the apparently destroyed home of the Nova Centurions.

The series abruptly ended with #25, a hastily restructured yarn as the cancellation axe hit before matters could properly conclude. Wolfman, Infantino & Klaus Janson delivered ‘Invasion of the Body Changers!’ with the unhappy crew lost in space and attacked by Skrulls, and all somehow implicated in the destruction of Xandar. However, answers to the multitude of questions raised would be resolved in the pages of the Fantastic Four and licensed property Rom: Spaceknight: the latter of which is not included here.

Happily the FF are here and hot to go, so…

After surviving another clash with Doctor Doom and their own in-house computing crisis, the family of Imaginauts encounter scurrilous shapeshifting Skrulls after intercepting an errant teleport beam. In FF #204, Wolfman, Keith Pollard & Joe Sinnott address ‘The Andromeda Attack!’ as Johnny goes out gallivanting and governess/guardian/witch queen Agatha Harkness picks up little Franklin Richards. With only grown-ups in residence, Reed’s supercomputers pick up an astral anomaly and materialise an alien princess in the lab. She’s instantly followed by a Super-Skrull who blasts her before falling to the team’s counterattack. Interrogating the wounded woman, they learn she’s come seeking help for her shattered world: a near extinct civilisation called Xandar…

Already illicitly supported by the local Watcher breaking his hallowed non-intervention oath, the last survivors of Andromeda’s most benign culture have been reduced to four self-contained domed globes linked together and careening through space, defended only by the last of their peacekeeper Nova Corps. Now the fugitives are targeted for extinction by rapacious Skrulls and desperately need someone’s… anyone’s… assistance…

The FF are keen to help Suzerain Queen Adora return and happy to assist the Xandarians, but the Human Torch has just got a new girlfriend and opts to stay behind for now to woo mysterious Frankie Ray. The flaming kid’s also set on finally following up on his long postponed higher education commitments and has enrolled in specialist academic institution Security College. Johnny promises to catch up later, but no sooner do his partners beam out to the stars than he’s attacked on campus by an old foe…

‘When Worlds Die!’ in #205, Reed, Sue & Ben arrive with Adora at New Xandar. The planetary remnants under attack by a Skrull war fleet, and they join the Nova Corps to repel the assault, consequently driving closely-monitoring Skrull Emperor Dorrek insane with fury. Although Xandar’s physical resources are almost gone, he actually wants their greatest asset and treasure – a vast repository of their knowledge and power stored in an awesome array of superprocessors linking countless generations of expired citizens together… the Living Computers of Xandar!

Despite ever-diminishing forces Chief administrator Prime Thoran and severely wounded Nova Centurion Tanak have been holding back the storm but now need the FF to turn the tide. Meanwhile back at Security College, Johnny has stumbled into mystery and peril too, as a strange force seizes control of the students. Sadly, that mystery won’t be solved here as FF #207 – an all-Torch, all-Earth yarn – is omitted from this collection…

In Andromeda, his family’s first foray against the Skrulls leads to their defeat and capture. Humiliated, tortured and put on display in a show trial, they are ultimately blasted with a ray that will inescapably result in ‘The Death of… The Fantastic Four!’, rapidly aging them to the end of their natural lifespans in a matter of days. Dorrek’s gleeful gloating is spoiled, however, by the arrival of his ambitious, terrifying and extremely capable wife Empress R’kylll, increased resistance from the Xandarians and, inevitably, the escape of the fast-aging earth heroes…

Ordering all-out assaults on the battered prey, Dorrek is further frustrated when Prime Thoran gains astounding power after merging with the Living Computers as well as the arrival of that colossal ship from Earth. Here the saga dovetails with that recently ended run and cliffhanger from Nova

The newcomers’ arrival piles on the pressure and concatenates the chaos as both the magical ancient immortal The Sphinx and futuristic Sino-cyborg Dr. Sun abandon ship, each resolved to possess the limitless power of Xandar’s Living Computer network…

It’s not here but just so you know, missing FF #207 saw Johnny and Spider-Man expose the scandals of Security College, deprogram its students and fight B-list villain The Monocle before the Torch decides to check on his team in Andromeda. His arrival coincides with their escape from Dorrek and Sphinx’s absconding…

Aghast at the death sentence they’re enduring, Johnny is just as helpless before ‘The Power of The Sphinx!’ (Sal Buscema pencils & inking by gestalt pinch-hitters “D Hands” AKA Al Milgrom & Franks Giacoia & Springer), after the Egyptian upgrades his energy even further by stealing all the wisdom of the Living Computer system. With hyper-energised Prime Thoran busy battling Skrulls, the Sphinx solves the various secrets of the universe and heads back to Earth, intent on turning back time and preventing his agonising eons of existence from even happening. With all reality endangered, increasingly elderly Reed has only one gambit to try…

John Byrne begins his first tenure on the Fantastic Four with #209 (August 1979) as the reunited team seek to enlist the aid of cosmic devourer Galactus, pausing only long enough for Reed to construct – with Xandarian aid and resources – an all-purpose aid to bolster his fading faculties. The result is the Humanoid Experimental Robot, B-type, Integrated Electronics (latterly, a Highly Engineered Robot Built for Interdimensional Exploration. Don’cha just love nominative deterministic acronymics? At this time, an FF cartoon show had rejected fire hazard Johnny for a cutely telegenic robot, and Wolfman cheekily made that commercial rejection in-world canon here, dividing fans forever after, as the bleeping bot is pure Marmite in most readers eyes…

Riding the mile-long starship Nova & Co arrived in, the FF’s search takes them across the universe and leaves them ‘Trapped in the Sargasso of Space!’, facing murderous aliens determined to use the new vessel to escape their static hell. Meanwhile, New Champions and Xandar’s last forces prepare for final battle, just as impatient R’kylll divorces her husband, changing the course of history with a single gun blast…

Despite odd, inexplicable increasingly hazardous incidences, the FF continue ‘In Search of Galactus!’, at last locating him and causing chaos in his colossal world-ship. They even convince the Devourer to stop the Sphinx, but only by rescinding the vow preventing him from consuming Earth, and only if the humans first bring him a new herald…

That occurs in ‘If This Be Terrax’ on a distant world enslaved by brutal despot Tyros, where the pitiless killer is painfully subdued by the humans and converted by Galactus into a cosmic-powered being who will rejoice in finding worlds to consume irrespective of whether civilisations are condemned to be consumed with them…

Earth trembles as the Devourer unleashes his herald to cow humanity in #212, whilst his master faces The Sphinx, but ‘The Battle of the Titans!’ is subject to mission creep when the immortal wizard sees his new knowledge as a way to restore his own past glories. With Galactus occupied in cosmic combat, Terrax the Tamer seeks to settle scores with the humans who toppled Tyros’ kingdom, only to fall ‘In Final Battle!’ for a ploy devised by Reed and executed by H.E.R.B.I.E.

It’s the last hurrah as Reed – seconds from death – joins Sue & Ben in cryo-suspension, barely aware that Galactus has triumphed at immense cost…

FF #214 (January 1980) reveals ‘…And Then There Was… One!’ as Johnny frantically seeks a cure for his family. When S.H.I.E.L.D., The Avengers and others all prove helpless, a fortuitous attack by vengeful cyborg Skrull-X offers a germ of hope, but one necessitating a huge gamble: defrosting Reed and hoping he can use what the defeated alien revealed before decrepitude ends the Smartest Man on Earth. Of course, it all works out, and a revived and even excessively rejuvenated team are in fine fettle.

With covers by Milgrom, Sinnott, Pollard, Dave Cockrum, Frank Giacoia, Walter Simonson, Byrne, Ron Wilson & Joe Rubinstein, and Rich Buckler, also on show is a framing sequence from What If? #36 (December 1982) by Bill Mantlo & Mike Vosburg revealing how the Xandar war ended, the fate of the Champions and how Rich Rider returned home with his superpowers apparently stripped from him forever. Yeah, right…

Boosted by pages from the Official Handbook of the Marvel Universe (Nova, Champions of Xandar, The Corruptor & Sphinx); the covers for Official Marvel Index to the Fantastic Four #2 by Rich Howell & Jack Abel, and original art pages and covers by Infantino, Austin & Janson and Pollard, Byrne & Sinnott before closing with a gallery of previous collection covers by Infantino, Milgrom, Byrne and more.

Of course, Rich Rider did return in a range of impressive Nova and New Warriors reboots but here there’s plenty of solid entertainment and beautiful superhero art to enjoy. Nova has proved his intrinsic worth, returning again and again: a fine fights ‘n’ tights star to while away time with. These extremely capable efforts are probably most welcome to dedicated superhero fans and continuity freaks like me, but will still thrill and delight a generous and forgiving casual browser looking for an undemanding slice of graphic narrative excitement – especially if there’s always the potential of later movie momentum…
© 2016 Marvel Characters, Inc. All rights reserved.

Omaha the Cat Dancer volumes 1-7


By Reed Waller & Kate Worley with James M. Vance (NBM/Amerotic)
Set I ISBN: 978-1-56163-601-3
Vol. 1 ISBN: 978-1-56163-451-4, vol. 2 ISBN: 978-1-56163-457-3, vol. 3 ISBN: 978-1-56163-474-3
Set II ISBN: 978-1-56163-601-3
Vol. 4 ISBN: 978-1-56163-451-4, vol. 5 ISBN: 978-1-56163-451-4, vol. 6 ISBN: 978-1-56163-451-4, vol. 7 ISBN: 978-1-56163-451-4

This book includes Discriminatory Content produced for dramatic and satirical effect.

Just for a change I thought I’d celebrate an astounding creator while they’re still alive, and morbid leanings aside, in a world both wide and awash with unique stylists, I can honestly say there has never been anyone like Reed Waller (born today in 1949)…

And in case the covers didn’t give it away…

These books are intended to make adults laugh and think and occasionally feel frisky. If the cover images haven’t clued you in, please be warned that these items contain nudity, images of sexual intimacy – both hetero and homosexual – and language commonly used in the privacy of the bedroom and school playgrounds whenever supervising adults aren’t present. If that sort of thing offends you, read no further and don’t get these books. The rest of us will enjoy one of the best graphic novel experiences ever created without you.

Omaha the Cat Dancer began during the 1970s as an “Underground” venture and over torturous decades grew into a brilliant but controversial drama of human fallibility with all the characters played by funny animals. What most people noticed was a matter-of-fact, constant inclusion of graphic sex acts. Over the years, the series was subject to many obscenity seizures by various muddle-headed stickybeaks, inspiring the formation of the Comic Book Legal Defense Fund. One classic case apparently involved the local defenders of morality raiding a comics store because Omaha promoted bestiality…

As there’s only so much excitement a man of my advanced years and proclivities can endure (and probably only so much me you can stand) I’ll review these in one hit, but if you can locate the whole saucy saga in its original supremely economical shrink-wrapped gift set, you’d  be crazy to not take advantage of that but please, pace yourselves…

Following an introduction by late-coming co-scripter James Vance, and Reed Waller’s original intro from a1987 collected edition, The Complete Omaha the Cat Dancer Volume 1 gathers the short story appearances from a number of Counter-culture Commix as well as some out-of-continuity infilling short pieces so readers can enjoy what can best be described as the official Directors Cut of the tale.

The wicked wonderment begins with the very first ‘Adventures of Omaha’ from Vootie in 1978. Vootie started in 1976 as a self-published fanzine founded by Waller and like-minded artistic friends who bemoaned the loss of anthropomorphic comics – once a mainstay of US comicbooks. When contributors also griped that there wasn’t much sex in comics either, Waller, taking inspiration from R. Crumb’s Fritz the Cat and responding to recent intensification of local “Blue Laws”, created the evocative, erotic dancer and compared her free and easy lifestyle to a typical, un-elected, interfering know-it-all moral guardian busybody. Blue Laws were – and probably still are – particularly odious anti-fun statutes usually instigated by religious factions designed to keep the Sabbath holy by dictating shop-opening hours and generally limiting or banning adult entertainments like clubs and pubs (but not gun clubs!) and their repressive use (in fact and fiction) became a major narrative engine for the series.

‘Why they Call Her Omaha’ introduces young stripper Susie Jensen who hits the metropolis of Mipple City, Minnesota (a barely concealed Minneapolis) and signs up with a modelling agency where she meets fellow dancer Shelley Hine. Over lunch they bond and pick a better stage name for the gorgeous but naive newcomer, whilst ‘Kitten of the Month’ & ‘Omaha centrefold’ reveal the first glorious results of her management’s efforts. No-holds-barred sexual action returns in ‘Shelley and Omaha’ with the girls, now popular erotic dancers, meeting some guys who will play a big part in the unfolding drama to come.

In ‘Chuck and Omaha’, which officially heralded the beginning of scripter Kate Worley’s (16th March, 1958 – 6th June, 2004) stunning and crucial contribution to the series, Jerry – one of those aforementioned pick-up guys – introduces Omaha to Chuck Katt, a shy artist who will become the great love of her life. ‘Adventures of Omaha’ sees a budding relationship progress whilst ‘Tip of the Iceberg’ moves the grander story arc along when Mipple bans nipples in the opening shot of a political power-grab using Christian/Family-morality pressure groups as unwitting, if fervent, patsies…

Although comprising less than 50 pages, all that material took nearly 15 years to produce. For the longest time, Omaha had no fixed abode; peripatetically wandering from magazine to Indie book, and even guest-shots in the occasional mainstream publication. From Kitchen Sink’s Bizarre Sex #9-10 in 1981-2; a pastiche page in E-Man (1983 and included in vol. 2); Dope Comix #5 (1984), she even starred in a story from Munden’s Bar Annual #2 in 1991. Often stalled for creative, when not censorship, reasons Omaha finally won her own title in 1984 thanks to SteelDragon Press, before vanishing again until 1986, when Kitchen Sink Press took over publication. For further details I strongly advise CAUTIOUSLY checking the internet…

Volume 1 switches to high gear and addictive narrative mode with ‘Omaha #0’: a single page recap followed by a powerfully compelling yarn wherein forces of decency make life difficult for the adult entertainment industry. With stripper bars closing, Omaha is recruited to dance for “The Underground”: an exclusive, ultra-secret, high-class bordello catering to the darkest desires of America’s ultra-elite of businessmen and politicians… many of whom are actively leading the Decency campaign. Shelley is involved too, recruiting contacts from her old profession for more hands-on roles. Chuck meanwhile has reapplied for his old advertising job where old girlfriend Joanne makes life uncomfortable. She has other problems too, as powerful forces draw Omaha & Chuck into a far-reaching, sinister scheme…

On opening night all elements for disaster converge as the Movers and Shakers get more debauchery than even they can handle as someone dopes the entire proceedings, leading to a violent, destructive orgy that previously set up cameras record for blackmail purposes. As they flee the club, hitmen try to kill Chuck but shoot Shelley instead. Believing her dead, Omaha & Chuck run for their lives. Heading for Joanne’s house, Chuck reveals he is the son of Charles Tabey: monomaniacal millionaire businessman, undisputed ruler of Mipple City and the probable true target of the assassination…

Narrowly escaping another murder attempt, they find Tabey and Joanne are intimately involved, and are horrified to find Chuck’s pa was behind the whole thing, intending to mould the wastrel into the kind of son he needs. The sire is also clearly stark, raving mad…

Traumatised and terrified, the young lovers jump into their car and head for California in the short ‘Adventures of Omaha’ quickie with the initial volume concluding with the contents of ‘Omaha #1’ as they reach San Francisco tired, hungry and broke. Grateful for the kindness of strangers, they soon discover Joanne waiting for them and find that Tabey is not their only persecutor. During a drunken three-way another hired killer almost ends them all. From a well-intentioned, joyous celebration of open living free-loving modernity Omaha had evolved into a captivating adult soap opera and conspiracy thriller of mesmerising intensity and complexity…

With an introduction by Worley, Volume 2 eases into the enticing adult entertainment with a ‘Hotziss Twonkies’ parody from E-Man #5 prior to Omaha #2-5 enlarging the saga. In the aftermath of another close shave, Chuck & Joanne bitterly spar whilst an increasingly traumatised cat dancer wanders the streets of San Francisco. When Tabey abducts her whilst moving against all his old enemies, Chuck & Joanne fall into bed…

Meanwhile Jerry, who also works for Tabey, is busying sorting fallout from the club riot/shooting. In a secluded palatial beach-house Omaha discovers Chuck’s dad has been watching over them for some time and soon discovers another shocking secret…

Omaha was utterly groundbreaking in its mature treatment of gay and disabled relationships: offering the sound, common sense opinion that this is what all people think and do. After all, “it’s just sex”…

Paralysed but not deceased, Shelley is also sequestered in the house. She is a long-term Tabey employee and slowly developing a relationship with her nurse Kurt Huddle, and the manic tycoon has convinced Omaha to stay and help care for her. Back in ’Frisco, Chuck rekindles his old relationship with Joanne, utterly unaware she has film and photos taken at the club on that terrible night. That’s where gay photographer and old friend of Joanne Rob Shaw enters the picture as developer and guardian of the contentious materials…

Chuck misses Omaha and tension leads to his splitting with Joanne and moving in with Rob. The cat dancer too is lonely, finding brief and unsatisfactory solace with Jerry again, so when Tabey goes off his meds Jerry arranges for Chuck & Omaha’s reunion, leading to a dreadful confrontation between father and long-estranged son, the apparent result of which is Tabey taking his own life…

Together again after so long, Omaha & Chuck comfort each other as repercussions of Charles Tabey Sr.’s demise shake the country and the cast. The close-knit group endure loss, guilt and outrageous press scrutiny as the matter of inheritance crops up. Against his wishes, Chuck might be incredibly rich and saddled with unwanted responsibilities, but there are some unspecified problems with the will. The plots thicken when Joanne and Rob have a falling out and as all this is going on, back in Mipple City, a powerful new threat makes his move. Senator Calvin Bonner was one of the patrons at the Underground that fateful night, but now he’s making his move for total power, stirring up a wave of fundamentalist hatred and anti-smut indignation with his “Crusade for Decency”…

Covering issues #6-9, and with an introduction by Trina Robbins, Volume 3 follows the action back to Minnesota, but things are difficult for Chuck & Omaha – who can’t seem to re-establish that earlier, innocent rapport. As they go house-hunting, in San Francisco Rob Shaw is visited by thugs after the photos of The Underground riot. His shop destroyed, the photographer narrowly escapes burning in it…

Mipple City’s Blue Laws are more draconian than ever. When Omaha and Shelley – who has moved into the ground floor of the Cat Dancer’s new house – visit old workplace the Kitty Korner, and discover performers must now dance behind plate glass… which makes taking punter’s tips really tricky…

When old friend Shawn turns up, he warns Chuck & Omaha of the plan to redevelop A Block – the part of town where all the artists, musicians and strip clubs are. Something needs to be done to stop it and now Chuck might just be the richest, most influential degenerate in town…

As the lovers go furniture shopping, Shelley and Kurt look for a suitable physical therapy clinic – preferably a non-religious, non-judgemental un-condescending one – and later, whilst Omaha helps Shelley move in, Chuck and Jerry make plans to fight the A Block development. As ever, there is far more going on than the lovers can imagine…

Omaha wants to get back into dancing and, as Chuck becomes increasingly mired in running his father’s many businesses, Kurt learns (some) of Shelley’s murky history even as Joanne and Jerry compare notes and make plans. Rob turns up in Mipple after more attempts on his life, convinced he needs to find his attackers’ boss before his luck runs out. The book ends on a shocking note for Chuck when he discovers his long-dead mother isn’t…

The stunning, addictive saga of the erotic dancer, her bone-headed boyfriend and animalistic extended ensemble takes a dark and dreadful turn with Volume 4 – re-presenting the Kitchen Sink Omaha #10-13 (plus one-page gag strip ‘Alterations’ from Fire Sale #1, 1988-1989) – as the death of Charles Tabey Sr., increasing violence and oppression of the Campaign for Decency and a seemingly constant stream of personal revelations strain Omaha & Chuck’s relationship to the breaking point.

The story resumes after an introduction from writer James Vance who married Worley after her break-up with Waller. He then worked with the artist to finish the saga from her notes after her untimely death from cancer in 2004. Tense and suspenseful, the drama kicks into high gear as Chuck comes to terms with the shocking knowledge that his mother didn’t die decades ago.

The pressure seems to be affecting him badly – or perhaps the thought of all the wealth and responsibility – and our decent young rebel is becoming as exploitative, abusive and creepy as his manic dad ever was, but even though he’s acting paranoid, it doesn’t mean he’s hasn’t got real and deadly enemies…

The situation isn’t helped by learning that somewhere his beloved Omaha has a husband she hasn’t quite divorced and never ever mentioned…

Slyly sinister Senator Bonner is ratchetting up the pressure of his anti-smut campaign and even close ally Jerry is working to his own agenda, with the assistance of avaricious partner Althea. Confused, lonely and neglected, Omaha devotes her energies to dancing for the upcoming video for Shawn’s band, whilst Rob confronts Shelley – whom he believes ordered the attempt on his life and torching of his studio…

When Tabey’s will is read, Chuck does indeed inherit the bulk of his father’s holdings as well, apparently, as many of Tabey Sr.’s deranged obsessions. Far more intriguing than she seems, Shelley acts on Rob’s misperceived accusations whilst lover/carer Kurt finds part-time employment with mysterious Mr. Lopez – the last major player in an increasingly complex game. Meanwhile, high-powered call-girl, blackmailer and Keeper of Secrets Joanne re-insinuates herself with Jerry – and Chuck… and Bonner(!) in a terrifying confrontation that threatens to destroy Omaha and crush Chuck in his own blackmail scheme…

During the video shoot, Omaha & Joanne compare notes on Bonner, after which the capable callgirl enlists Rob’s aid in a scheme to get the goods on the hypocritical Senator, with whom she shares a highly secret and extremely specialised professional relationship. Sadly, whilst both Joanne and Rob practice their unique personal skills, the senator is murdered in the most compromising of all positions and the story moves effortlessly from passionate drama to dark murder mystery. Abandoned, bewildered, angry and very hurt, Omaha leaves town, unaware that both she and Joanne are suspects in the Bonner murder case…

As she heads for a new life in rural Wisconsin, Chuck relearns some long-forgotten personal history from his mother, but no matter how she disguises her appearance, an increasingly popular video means the cat dancer will never be truly safe or unseen…

Volume 5 is introduced by Neil Gaiman, after which issues #14-17 (1990-1992) find the lovers painfully adapting to life apart, with Omaha’s old friends wondering where she’s gone. Meanwhile in Lawrenceville, Wisconsin, after an abortive stab at office work for an all-too-typical, male-dominated factory, “Susan Johnson” goes back to honest work, dancing in the town’s only strip joint, making reliable new friends and meeting a young man who will become far more…

Back in Mipple, Joanne’s lawyer finally clears her of suspicion in Bonner’s demise, Jerry plans to reopen infamous bordello The Underground as a legitimate nightclub and Chuck is making new friends and intimate acquaintances whilst spending his days trying to save the Bohemian A Block district from redevelopment. However, he inadvertently gets far closer to the heart of all the various intrigues threatening the players in the drama, and Jerry’s business partner Althea reveals her true colours… and allies. At Bonner’s funeral, Lopez reveals an unsuspected connection to the venomous politician…

Shelley has made new friends too – in a scathing, utterly delightful episode exposing unexpected biases held by certain sorts of feminists and do-gooders. Joanne is increasingly at odds with Rob regarding films of Bonner’s last moments and when Jerry invites Chuck to become partner in his nightclub venture Althea seeks to secure the deal by offering herself as a sweetener… Or does she actually have another reason for her bold advances?

Kurt & Shelley’s relationship starts showing signs of strain, but in Lawrenceville Susan is relaxed and happy, with the strength to contact the friends she ran out on. In Mipple, the cops slowly uncover uncomfortable facts about everybody in the Bonner case when the Senator’s private secretary comes forward with new information, and Joanne secures the final weapon necessary to expedite her plans…

The final Kitchen Sink issues – #18-20 (1993-1994) – comprise the major part of Volume 6. Following an introduction from Terry Moore, there’s a brief discourse on the large cast’s other appearances, accompanied by short pieces from diverse places. First, there’s the delightful foray into mainstream comics culled from Munden’s Bar Annual #2 in 1991. ‘A Strip in Time’ sees the exotic kitty visit the legendary pan-dimensional hostelry after which come two short ‘n’ sexy vignettes originally produced for The Erotic Art of Reed Waller: one untitled and the other graced with the subtly informative designation ‘Waking Up Under a Tent’, to somewhat offset the angst and drama of the main event hoving into view…

Here, Rob learns what Shelley’s actual role was in the arson attack on his shop, Joanne takes a live-in position with Mr. Lopez and – after many abortive attempts – Chuck & Omaha finally speak. As Thanksgiving dawns, many of Omaha’s friends gather for a momentous dinner and things start to unravel for the bad guys trying to destroy A Block.

And, back in Wisconsin, just as she’s becoming reconciled with Chuck, her fling with appreciative punter Jack intensifies to a crisis point. Meanwhile elsewhere, someone with an intimate knowledge of her recognises the hot dancer in a rock video and begins making fevered inquiries…

When Shawn’s touring band reaches Lawrenceville and discover Susie is Omaha, the scene is set for her return to Mipple City, where – after being arrested in connection with Bonner’s murder – Chuck’s mother reveals the whole story of her past, the sordid truth of Bonner’s obsessive depravity and Charles Tabey’s bi-polar affliction. In light of horrific revelations, Chuck seems to go completely off the deep end and, far too late, his friends and family realise money and looks might not be the only things the son inherited from the father…

Next, just a smidge out of chronological order, comes ‘Tales of Mipple City: Rob Steps Out’: a charming first date sidebar tale from Gay Comics #22 (1994), after which revelations resume as the cops release Maria Elandos Tabey, and her boy is sectioned. In Lawrenceville, Susie gets an unforgettable farewell from before she returns to her true love… who has never needed her more…

The last volume in this magnificent sequence features the final four issues published by Fantagraphics as Omaha the Cat Dancer volume 2, #1-4 (1994-1995). The series at times seemed truly accursed: plagued by illness, delays and creative problems which took a cruel toll on all the creators. Waller & Worley ended their relationships in spectacular fashion at this time and only began working together again in 2002. Two years later Worley died from cancer and it seemed the saga was destined to remain an unfinished masterpiece, but in 2006 Waller and Worley’s husband James Vance began to finish the job from her notes, with the concluding chapters serialised in the magazine Sizzle. When those final instalments were finally collected the completed Omaha the Cat Dancer became a contender for possibly the finest adult comics tale in history*

Here and now, however, the compulsive obsessive yarn reaches a kind of conclusion as – after an introduction from honorary Mipple City citizen Denis Kitchen, and a stunning cartoon recap – Omaha & Chuck renew their relationship, Jerry & Shelley and Rob & Joanne reach workable détente agreements and that tantalising missing husband tracks the cat dancer to her new home. Set over Christmas and New Year’s period, various plot threads come together during an unforgettable party at Chuck’s palatial new house, although a hung-over aftermath promises there are still stories to be told and loose ends to be knotted off once and for all…

Even if the saga had stopped here, Omaha the Cat Dancer would be an incredible narrative achievement and groundbreaking landmark of comics creation, but with the promise of a final resolution still to come, it’s likely to become an icon of our industry, celebrated forever for moving beyond simple titillation and happy, innocent prurience to become a fully matured work of Art. Captivating, intense, deeply moving and addictively engrossing, Omaha never forgets to be also fun, funny, fabulous and utterly inclusive: full of astonishingly well drawn, folk (admittedly largely furry or feathered folk) happily naked and joyously guilt-free… at least about sex.

Monochrome tomes printed at 220 x 280mm (much larger than the original comic books), these books also contain copious full page illustrations – many taken from companion book The Erotic Art of Reed Waller. This saga is one of those true turning points in comics history – a moment we could all provably say “this is socially relevant, capital ‘A’ Art” – as viable and important as the best play or film or symphony: don’t miss any opportunity to make yourself familiar with the whole marvellous classic…

No cats, dogs, chickens, moose, ferrets or anything else living (well maybe some trees) were harmed, abused, distressed or disagreeably surprised in the making of these stories, so if you’re open-minded, fun-loving and ready for the perfect grown-up adventure please take advantage of this unmissable opportunity. You won’t regret it…
© 1978, 1981, 1982, 1984, 1985, 1986, 1987-1996 Reed Waller & Kate Worley. Contents of these editions © 2005-2007 NBM. All Rights Reserved. © 1987-1996 Reed Waller & Kate Worley. Contents of these editions © 2005-2008 NBM. All Rights Reserved.

*A slight footnote (pawnote?). That eighth volume was finally released in 2013, to complete the saga, and we’ll be tackling that in its own post and on its own merits in the fullness of time. Keep ’em peeled, folks…