Justice League of America: Zatanna’s Search


By Gardner F. Fox, Murphy Anderson, Bob Kane, Joe Giella, Gil Kane, Sid Greene, Carmine Infantino, Mike Sekowsky & various, with Gerry Conway, Romeo Tanghal & Vince Colletta (DC Comics)
ISBN: 978-1-4012-0188-3 (TPB)

The Silver Age of Comic Books changed many things, but its longest lasting revolution was in how it introduced more women and to the pantheon of costumed characters. Here in one long-neglected package is the story of a character who has never looked back, and this year celebrates sixty years of magic…

With Julius Schwartz and John Broome, writer extraordinaire Gardner F. Fox laid the foundations of all comic book continuities. He was a lifelong creator and champion of strong female characters (like Dian Belmont, Hawkgirl/Hawkwoman, Inza Nelson, BarbaraBatgirl/OracleGordon and Sue Dibny), a canny innovator and one of the earliest proponents of extended storylines which have since become so familiar to us as “braided crossovers”.

A lawyer by trade, Fox began his comics career in the Golden Age toiling on major and minor features, working in every genre and for most companies. One of the second-string strips he scripted was Zatara; a magician-hero in the Mandrake mould who fought evil and astounded audiences in the pages of Action and World’s Finest Comics for over a decade, beginning with the very first issue. To be completely accurate, the latter’s premiere performance was in the one-shot World’s Best Comics #1, but whatever the book’s name, the top-hatted, suavely tailed and tailored trickster was there. Zatara fell from favour as the decade closed, fading from memory like so many other outlandish crime-crushers…

In 1956 Editor Schwartz reinvented the superhero genre, reintroducing costumed characters based on the company’s defunct costumed cohort. Flash, Green Lantern, Hawkman and The Atom were refitted for a sleek, scientific atomic age, with their legendary predecessors latterly reincarnated and returned as denizens of an alternate Earth. As experiments became a trend and then inexorable publishing policy, surviving heroes like Superman, Batman, Green Arrow, Aquaman and Wonder Woman were retrofitted to match the new world order.

The Superhero was resurgent and public appetite seemed inexhaustible. For their next trick Fox & Schwartz turned to the magician of yore and presumably found him wanting. Rather than condemn the mage to Earth-Two, they instead created the first “legacy hero” by having Zatara vanish from sight as precursor to debuting an unsuspected daughter, before setting her on a far-reaching quest to find him.

Zatanna premiered in 1964 in Hawkman #4 (cover-dated October/November), illustrated by the magnificent Murphy Anderson in a beguiling thriller entitled ‘The Girl who Split in Two’. Following a mystical trail and wearing a variation of Zatara’s stage garb, the plucky, impatient lass had mystically divided her body in two and travelled simultaneously to Ireland and China, but lapsed into paralysis until Hawkman and Hawkgirl answered her ethereal distress call.

Although nobody knew it at the time, the “winsome witch” appeared next as the villain in Detective Comics #336 (February 1965). ‘Batman’s Bewitched Nightmare’ saw a broom-riding old crone attacking the Dynamic Duo at the command of mutant super-threat The Outsider in a stirring yarn limned by Bob Kane & Joe Giella. Current opinion posits this wasn’t originally intended as part of the quest epic, but when the search storyline was resolved at the height of TV-inspired “Batmania” in Justice League of America #51, some slick back-writing was necessary to bring the high-profile Caped Crusader into the resolution.

Gil Kane & Sid Greene illustrated the next two chapters of the saga: firstly in ‘World of the Magic Atom’ (Atom #19, June/July 1965), wherein Mystic Maid and Tiny Titan battled Zatara’s old nemesis The Druid on microcosmic world Catamoore, and then with the Emerald Gladiator in an extra-dimensional realm on ‘The Other Side of the World!’ (Green Lantern #42, January 1966). Here the malevolently marauding, potentially Earth-dominating Warlock of Ys is overcome after a mighty struggle and compelled to reveal further clues in the trail.

The Elongated Man starred in a long-running back-up feature in Detective Comics, and in #355 (September 1966, pencilled & inked by Carmine Infantino) ‘The Tantalizing Trouble of the Tripod Thieves!’ revealed how the search for a pilfered eldritch artefact brought the sorceress closer to her goal, before the search concluded in spectacular and fabulously satisfying fashion with aforementioned JLA tale ‘Z – As in Zatanna – and Zero Hour!’ (#51, February 1967).

With art by incomparable team Mike Sekowsky & Sid Greene, all heroes who previously aided her were transported to another mystical plane to conduct a classic battle of good against evil, with plenty of cunning surprises and a happy ending for all concerned.

Here is a triumphant early experiment in continuity that remains one of the best adventures of the Silver Age, featuring some of the era’s greatest creators at the peak of their powers. This slim volume also carries an enticing encore: following the mandatory cover gallery is a rare 10-page tale. ‘The Secret Spell!’ – by Gerry Conway, Romeo Tanghal & Vince Colletta – was only originally seen in DC Blue Ribbon Digest #5 (November-December 1980): revealing ‘Secret Origins of Super-Heroes’ and exploring the hidden history of both father and daughter in a snappily informative manner. Although a little hard to find now – and a still a prime candidate for arcane transmogrification into digital formats – this is a superlative volume for fans of costumed heroes and would make a wonderful tome to bring newcomers to the genre.
© 1964, 1965, 1966, 1967, 1980, 2004 DC Comics. All Rights Reserved.

Showcase Presents Aquaman volume 3


By Bob Haney, Nick Cardy, Sal Trapani, Leo Dorfman & Pete Costanza & various (DC Comics)
ISBN: 978-1-4012-2181-2 (TPB)

We’re counting down to what augurs to be another Christmas movie megahit for DC, so let’s take a look at the lengthy history of page, screen, game and giant mutated seahorse…

Aquaman was one of a handful of costumed adventurers to survive the superhero collapse at the end of the Golden Age; a rather nondescript and genial guy who solved maritime crimes and mysteries when not rescuing fish and people from sub-sea disasters. Created by Mort Weisinger and Paul Norris, he first launched in More Fun Comics #73 (1941). Strictly a second stringer for most of his career he nevertheless continued on beyond many stronger features, illustrated by Norris, Louis Cazaneuve, Charles Paris, and latterly Ramona Fradon who drew every adventure from 1954 until 1960.

When Showcase #4 rekindled the public’s taste for costumed crimefighters with the advent of a new Flash, DC updated its small band of superhero survivors, especially Green Arrow and Aquaman. Records are incomplete, sadly, so often we don’t know who wrote what, but after the revamp fuller records survive and this third black and white collection starring the King of the Seven Seas has only two creative credit conundrums.

Now with his own title and soon to be featured in the popular, groundbreaking cartoon show Superman/Aquaman Hour of Adventure, the Finned Fury seemed destined for super-stardom. These joyously outlandish tales, reprinting issues #24-39, a Brave and the Bold team-up with The Atom (# 73) and a scarce-remembered collaboration from Superman’s Pal Jimmy Olsen #115 comfortably and rapturously mark the end of the wholesome, affable hero, laying groundwork for a grittily innovative run from revolutionary editor Dick Giordano and hot new talents Steve Skeates, Jim Aparo and Neal Adams…

Those are a treat for another time, but there’s entertainment a-plenty here beginning with Aquaman #24 (November/December 1965) by an uncredited author (Dave Wood, George Kashdan or Jack Miller are strong possibilities) and regular artistic ace Nick Cardy.

In ‘Aquaman: Save Our Seas!’, the titanic tussle with maritime malcontent The Fisherman found the new parents (the Sea King and Mera were the first 1960s superheroes to marry and have kids) almost fatally easily distracted when an alien plot threatens to destroy Earth’s oceans, whilst in #25, ‘The Revolt of Aquaboy!’ by Bob Haney & Cardy sees an ancient Chinese sorcerer rapid-age the proud parents’ newborn into a spiteful ungrateful teenager as part of a plot to subjugate the sunken city of Atlantis.

The entire world went spy-crazy in the first half of the Swinging Sixties and anonymous acronymic secret societies popped up all over TV, books and comics. With #26 (March/April 1966), Aquaman joined the party when seconded by the US government (even though absolute ruler of a sovereign, if somewhat soggy, nation) to thwart the sinister schemes of the Organisation for General Revenge and Enslavement in the still surprisingly suspenseful ‘From O.G.R.E. With Love!’

With Haney & Cardy firmly ensconced as creative team, thrilling fantasy became the order of the day in such power-packed puzzlers as #27’s ‘The Battle of the Rival Aquamen’ – wherein alien hunters unleash devious duplicates of the Sea King and his Queen – before #28’s ‘Hail Aquababy, New King of Atlantis!’ introduces rogue American geneticist Dr. Starbuck. He seeks to steal the throne with subtle charm, honeyed words… and a trained gorilla and eagle modified to operate underwater…

Archenemy Orm the Ocean Master returns to attack America – and the world – in tense undersea duel ‘Aquaman, Coward-King of the Seas!’, which also provides some startling insights into the hero and villain’s shared shadowy pasts as well as the requisite thrills and chills, after which ‘The Death of Aquaman’ proves to be a guest-star-studded spectacular of subterfuge, double-cross and alien intrigue. The very much alive Sea King then finds himself a fish trapped out of water when ‘O.G.R.E. Strikes Back!, attacking the United Nations!

Ocean Master’s obscured family connections clearly struck a chord with readers as he returns in #32 to unleash the ancient leviathan ‘Tryton the Terrible’ whilst the troublesome teenagers get a tacit acknowledgement of their growing importance with the introduction of Aqua-Girl in ‘Aqualad’s Deep-Six Chick!’ (stop wincing; they were simpler, more obnoxious times and the story itself – about disaffected youth being exploited by unscrupulous adults – is a perennial and worthwhile one).

Aquaman #34 featured another evil doppelganger ‘Aquabeast the Abominable’, typifying a new, harsher sensibility in storytelling. Even though the antagonists were still generally aliens and monsters, from now on they were far meaner, scarier aliens and monsters…

The Sea King teamed up with Justice League of America compatriot The Atom in The Brave and the Bold # 73 (August/September 1967) to tackle a microscopic marauder named ‘Galg the Destroyer’ in a taut drama written by Haney and illustrated by always impressive and vastly undervalued Sal Trapani, before returning to his home-title and another deadly clash with Ocean Master and ruthless nemesis Black Manta. Never afraid to tweak the comfort zone or shake up the status quo, Haney’s excellent tale ‘Between Two Dooms!’ epitomises the growing darker sensibilities of the title, resulting in all Atlanteans losing their ability to breathe underwater, leaving Aquaman’s subjects virtual prisoners in their own sub-sea city for years to come…

Now a TV star, Aquaman went from strength to strength as Haney & Cardy pulled out all the creative stops on such resplendent battles tales as ‘What Seeks the Awesome Three?’ – pitting the hero against mechanistic marauders Magneto (no relation), Claw and Torpedo-Man – and chillingly prophetic eco-drama ‘When the Sea Dies!’, due in no small part to villains Ocean Master and The Scavenger.

Closing out his volume are two more dark thrillers and a classic guilty pleasure. Firstly, Aquaman #38 introduced a relentless, merciless vigilante who accidentally set his sights on the Atlantean Ace in ‘Justice is Mine, Saith the Liquidator!’, before ‘How to Kill a Sea King!’ tells a tragic tale of an alien seductress set on splitting up the Royal Couple. The era and this collection end with a charming treat from scripter Leo Dorfman and artist Pete Costanza taken from Superman’s Pal Jimmy Olsen #115 (October 1968).

The greatest advantage of these big value monochrome compendia was the opportunity they offered, whilst chronologically collecting a character’s adventures, to include crossovers and guest spots from other titles. When the star is as long-lived and widely travelled as Aquaman, that’s an awful lot of extra appearances for a fan to find, so the concluding tale here – taken from a title cruelly neglected by today’s fans – is an absolute gold-plated bonus…

‘Survival of the Fittest!’ sees the mystical Old Man of the Sea attempt to replace Aquaman with the far more pliant cub reporter: never realising the lad is made of far sterner and more decent stuff than the demon could possibly imagine…

DC has a long, comforting history of genteel, innocuous yarn-spinning delivered with quality artwork. Haney & Cardy’s Aquaman is an all-but-lost run of classics worthy of far more attention than they’ve received of late. It is a total pleasure to find just how readable they still are. With tumultuous sea-changes in store for the Sea King, the comics industry and America itself, the stories in this book signal the end of one glorious era and the promise – or threat – of darker, far more disturbing days to come.
© 1965-1968, 2009 DC Comics. All Rights Reserved.

Team-Ups of the Brave and the Bold


By J. Michael Straczynski, Jesus Saiz, Chad Hardin, Justiniano, Cliff Chiang & various (DC Comics)
ISBN: 978-1-4012-2793-7 (HB) 978-1-4012-2809-5 (TPB/Digital edition)

The Brave and the Bold premiered in 1955; an anthology adventure comic featuring short complete tales starring a variety of period heroes and a format mirroring and cashing in on that era’s filmic fascination with historical dramas.

Devised and written by Robert Kanigher, issue #1 led with Roman epic Golden Gladiator, medieval mystery-man The Silent Knight and Joe Kubert’s now legendary Viking Prince. The Gladiator was soon replaced by National Periodicals/DC Comics’ iteration of Robin Hood, and the high adventure theme carried the title until the end of the decade when a burgeoning superhero revival saw B&B remodelled as a try-out vehicle like the astounding successful Showcase.

Deployed to launch enterprising concepts and characters such as Task Force X: The Suicide Squad, Cave Carson, Strange Sports Stories, Hawkman and the epochal Justice League of America, the title then evolved to create a whole sub-genre – although barely anybody noticed at the time…

That innovation was Superhero Team-Ups.

For almost a decade DC had enjoyed great success pairing Superman with Batman and Robin in World’s Finest Comics, and in 1963 sought to create another top-selling combo from their growing pantheon of masked mystery men. It didn’t hurt that the timing also allowed extra exposure for characters imminently graduating to their own starring vehicles after years as back-up features…

This was during a period when almost no costumed heroes acknowledged the jurisdiction or (usually) existence of other costumed champions. When B&B offered this succession of power pairings, they were unknowingly laying foundations for DC’s future close-knit comics continuity. Nowadays, there’s something wrong with any superstar who doesn’t regularly join every other cape or mask on-planet every five minutes or so…

The short-lived experiment eventually calcified as “Batman and…” but, for a while, readers were treated to some truly inspired pairings such as Flash and the Doom Patrol, Metal Men and Metamorpho, Flash and The Spectre or Supergirl and Wonder Woman.

The editors even achieved their aim after Robin, Kid Flash and Aqualad remained together after their initial foray and expanded into the ever-popular Teen Titans

That theme of heroes united together for a specific time and purpose was revived in 2007 for the third volume of The Brave and the Bold, resulting in many exceedingly fine modern Fights ‘n’ Tights classics, and this compilation collects issues #27-33 (November 2009 – June 2010): the first seven issues scripted by TV/comics star scribe J. Michael Straczynski.

The run of easily accessible, stand-alone tales delved into some of the strangest nooks and crannies of the DCU and opens here with ‘Death of a Hero’, illustrated by Jesús Saíz, wherein teenager Robby Reed visits Gotham City and decides to help out a Batman sorely pressed by the machinations of The Joker

The child prodigy had his own series in the 1960s as a kid who found a strange rotary device dotted with alien hieroglyphics that could temporarily transform him into a veritable army of super-beings when he dialled the English equivalents of H, E, R and O…

Here, however, after the lad dials up futuristic clairvoyant Mental Man, the visions he experiences force him to quit immediately and take to his bed…

He even forgets the Dial when he leaves, and it is soon picked up by down-&-out Travers Milton who also falls under its influence and is soon saving lives and battling beside the Dark Knight as The Star. What follows is a meteoric and tragic tale of a rise and fall…

Again limned by Saíz, B&B #28 takes us a wild trip to the ‘Firing Line’ as the Flash (Barry Allen) falls foul of a scientific experiment and winds up stranded in the middle of World War II. Injured and unable to properly use his powers, the diminished speedster is taken under the wing of legendary paramilitary aviator squadron The Blackhawks, but finds himself torn when his scruples against taking life crash into the hellish cauldron of the Battle of Bastogne and his manly, martial love of his new brothers in arms…

Brother Power, The Geek was a short-lived experimental title developed by legendary figure Joe Simon at the height of the hippy-dippy 1960s (or just last week if you’re a baby booming duffer like me).

He/it was a tailor’s mannequin mysteriously brought to life through extraordinary circumstances, just seeking his place in the world: a bizarre commentator and ultimate outsider philosophising on a world he could not understand.

That cerebral angst is tapped in ‘Lost Stories of Yesterday, Today, and Tomorrow’ when the elemental outcast crawls out of wreckage in Gotham City and clashes with Batman as they both strive to save homeless people from authoritarian brutality and greedy arsonists.

Like the times it references, this story is one you have to experience rather than read about…

Straczynski & Saíz play fast and loose with time travel in ‘The Green and the Gold’ as mystic Lord of Order Doctor Fate is helped through an emotional rough patch by Green Lantern Hal Jordan. As a result of that unnecessary kindness, the mage gets to return the favour long after his own demise at the moment the Emerald Warrior most needs a helping hand…

Illustrated by Chad Hardin & Walden Wong and Justiniano, The Brave and the Bold #31 describes ‘Small Problems’ encountered by The Atom after Ray Palmer is asked to shrink into the synapse-disrupted brain of The Joker to perform life-saving surgery. Despite his better judgement, the physicist eventually agrees but nobody could have predicted that he would be assimilated into the maniac’s memories and forcibly relive the Killer Clown’s life…

Straczynski & Saíz reunite as sea king Aquaman and hellish warrior Etrigan the Demon combine forces in a long-standing pact to thwart a revolting Cthonic invasion of ‘Night Gods’ from a hole in the bottom of the ocean before this mesmerising tome concludes with a bittersweet ‘Ladies Night’ from times recently passed, illustrated by Cliff Chiang.

When sorceress Zatanna experiences a shocking dream, she contacts Wonder Woman and Batgirl Barbara Gordon, insisting that they should join her on an evening of hedonistic excess and sisterly sharing. Only Babs is left out of one moment of revelation: what Zatanna foresaw would inescapably occur to her the next day at the hands of the Joker…

Smart, moving and potently engaging, these heroic alliances are a true treat for fans of more sophisticated costumed capers, and skilfully prepared in such a way that no great knowledge of backstory is required. Team-ups are all about finding new readers and this terrific tome is a splendid example of the trick done right…
© 2009, 2010 DC Comics. All Rights Reserved.

The Brave and the Bold volumes 1 & 2: The Lords of Luck and The Book of Destiny


The Lords of Luck By Mark Waid & George Pérez & various (DC Comics)
ISBN: 978-1-84576-649-8 (US HB) 978-1-84576-649-8 (TPB)

There are so many great graphic novels and compilations available these days that it’s always a shock when I realise how many more are still out of print. Here’s a classic example just begging for revival and digital editions…

The Brave and the Bold: The Lords of Luck collects the first 6 issues of another revival of a venerable DC title (technically volume 3 and spanning April -September 2007): returning it not only to the fitting team-up format we all enjoyed, but doing so with such style, enthusiasm and outright joy that I’m reduced to a gawping, drooling nine-year-old again.

Here Mark Waid, George Pérez and inkers Bob Wiacek & Scott Koblish crafted an intergalactic romp through time and nether dimensions, ripping across the DC Universe in a funny, thrilling and immensely satisfying murder-mystery-come-universal-conquest saga.

When Batman and Green Lantern (in part one ‘Roulette’ and concluding episode ‘The Girl Who Knew Too Much’) discover absolutely identical corpses hundreds of miles apart it sets them on the trail of probability-warping aliens and the missing Book of Destiny – a mystical chronicle of everything that ever was, is, and will be!

And yes, that makes this a notional tie-in to The Sandman series by Neil Gaiman and his coterie of classy creatives…

Each issue/chapter highlights a different team-up and eventually the hunt by Adam Strange, Blue Beetle (‘The Lord of Time’), Destiny (of the Endless, no less in chapter 4 ‘The Garden of Destiny’), the Legion of Super Heroes (‘The Batman of Tomorrow’), Lobo, Supergirl (‘Ventura’) and a mystery favourite from long-ago (you’ll thank me for not blowing the secret, honestly!) plus an incredible assortment of cameo stars coalesces into a fabulous free-for-all that affirms and reinforces all the reasons I love this medium.

With the value-added bonus of an annotated exploration of Waid & Pérez’s creative process to entrance the aspiring creator-of-tomorrow, this is a great story with great art, and is perfect for all ages to read and re-read over and over again. So let’s hope that happens soon…

© 2006, 2007 DC Comics. All Rights Reserved.

 

The Book of Destiny

By Mark Waid, George Pérez, Jerry Ordway, Bob Wiacek & Scott Koblish (DC Comics)

ISBN: 978-1-4012-1838-6 (HB) 978-1-4012-1861-4 (TPB)

The Book of Destiny is a mystical ledger which charts the history, progress and fate of all Reality and everything in it – except for the four mortals entrusted with its care at the end of The Brave and the Bold: The Lords of Luck. The death-defying Challengers of the Unknown – cool pilot Ace Morgan, indomitable strongman Rocky Davis, intellectual aquanaut Prof. Haley and daredevil acrobat Red Ryan – live on borrowed time and were bequeathed the terrifying tome by Destiny of the Endless since their lives are no longer included within its horrifying pages…

After the staggering spectacle of the previous Brave and the Bold story-arc, here Waid & Pérez, with inkers Bob Wiacek & Scott Koblish are joined by co-penciller Jerry Ordway for a stunning sequel featuring most of the DC universe…

This compilation collects issues #7-12 (volume 3 from December 2007-June 2008) of the high-energy, all-star revival of the venerable DC title: playing novel games with traditional team-up format as a mysterious mage begins manipulating heroes and villains in a diabolical alchemical scheme to transform the cosmos fundamentally and forever…

Beginning with ‘Scalpels and Chainsaws’ – wherein Wonder Woman and the ever-abrasive Power Girl rub each other the wrong way (oh please, what are you, ten!?) whilst tackling an undead invasion, the case takes a stranger turn and Kara-Zor-L accidentally discovers the Caped Kryptonian has been brainwashed into trying to murder her cousin Superman

Their ill-tempered investigations lead to the fabled Lost Library of Alexandria and a disastrous confrontation with the deranged Dr. Alchemy, but he too is only a pre-programmed pawn – of a sinister presence called Megistus – who needs Power Girl to use the mystical artefact known as the Philosopher’s Stone to turn the Fortress of Solitude into pure Red Kryptonite…

Thanks to Wonder Woman’s battle savvy, the plot is frustrated and the stone thrown into the sun… just as Megistus intended…

All this has been perused in the mystic chronicle by the Challengers and their fifth member Dr. June Robbins – whose merely mortal existence and eventual doom are tragically recorded in the Book. They rush off to investigate a universe-rending menace even as ‘Wally’s Choice’ brings The Flash and his rapidly aging children Jai and Iris West into unwelcome contact with manipulative genius Niles Caulder and his valiant Doom Patrol. “The Chief” claims he can cure the twins’ hyper-velocity malady, but Caulder never does anything for selfless reasons…

With no other hope, Wally and wife Linda acquiescence to the mad genius’ scheme – which relies on using elemental hero Rex Mason to stabilise their kids’ critical conditions. It might have worked, had not Metamorpho been mystically abducted mid-process – consequently transforming the children into bizarre amalgams of Negative Man and Robot Man

Worst of all, Flash is almost forced to choose which child to save and which should die…

Thinking faster than ever, the Scarlet Speedster beats the odds and pulls off a miracle but, in a distant place, the pages of the Book are suddenly possessed and abruptly attack the Challengers…

‘Changing Times’ features a triptych of short team-up tales which play out as the Men that History Forgot battle a monster made of Destiny’s pages, beginning as the robotic Metal Men joined forces with young Robby Reed who could become a legion of champions whenever he needs to Dial H for Hero.

Sadly not even genius Will Magnus could have predicted the unfortunate result when crushingly shy robot Tin stuck his shiny digit in the arcane Dial…

Next, during WWII the combative Boy Commandos are joined by The Blackhawks in battling animated mummies intent on purloining the immensely powerful Orb of Ra from a lost pyramid, after which perpetually reincarnating warrior Hawkman joined All-New Atom Ryan Choi in defending Palaeolithic star-charts from the marauding Warlock of Ys.

None of them are aware that they are doing the work of malignly omnipresent Megistus…

The fourth chapter paralleled the Challengers’ incredible victory over the parchment peril with a brace of tales seeing the Man of Steel travel to ancient Britain to join heroic squire Brian of Kent (secretly the oppression-crushing Silent Knight) in bombastic battle against a deadly dragon, whilst the Teen Titan’s untold second ever case finds Robin, Wonder Girl and Kid Flash in Atlantis for the marriage of Aquaman and Mera.

Unfortunately Megistus’ drone Oceanus crashes the party, intent on turning Aqualad into an enslaved route map to the future…

And in California, the Challengers attempted to save Green Lantern’s Power Battery from being stolen only to find it in the possession of an ensorcelled Metamorpho…

As the Element Man easily overwhelms Destiny’s Deputies, Jerry Ordway assumed the penciller’s role for issues #11-12.

‘Superman and Ultraman’ saw the natural enemies initially clash and then collaborate at the behest of an alternate universe’s Mr. Mixyezpitelik, who reveals the appalling scope and nature of Megistus’ supernal transformational ambitions, leading to a gathering of the heroic clans and a blistering Battle Royale in the roaring heart of the Sun…

With the fate of reality at stake and featuring a veritable army of guest stars ‘The Brave and the Bold’ concludes the saga with a terrible, tragic sacrifice from the noblest hero of all, whilst subtly setting the scene for the then-upcoming Final Crisis

With fascinating designs and pencil drawings from Ordway to tantalise the art lovers, this second captivating collection superbly embodies all the bravura flash’n’dazzle thrills superhero comics so perfectly excel at. This is a gripping fanciful epic with many engaging strands perfectly coalescing into a frantic and fabulous free-for-all overflowing with all the style, enthusiasm and exuberant joy you’d expect from top costumed drama talents.

The Brave and the Bold: The Book of Destiny is another great story with great art, ideal for kids of all ages to read and re-read over and over again.
© 2007, 2008 DC Comics. All Rights Reserved.

The All-New Atom volumes 3 & 4: The Hunt for Ray Palmer & Small Wonder


By Gail Simone, Rick Remender, Mike Norton, Pat Oliffe, Dan Green & Trevor Scott & various (DC Comics)
ISBN: 978-1-4012-1782-2 (TPB Hunt) 978-1-4012-1996-3 (TPB Wonder)

After the events of Identity Crisis and 52, superhero physicist Professor Ray Palmer disappeared, leaving his world behind him. But life goes on, and his teaching chair at Ivy University was offered to a young prodigy from Hong Kong. The neophyte just happened to be Palmer’s pen-friend and confidante: privy to his predecessor’s secrets ever since he was a child.

Dr. Ryan Choi unwillingly inherited his predecessor’s super-hero career as well – under some rather suspicious circumstances – battling super-villains, monsters and seemingly random chronal catastrophes that are making Ivy Town a viper’s nest of bizarre occurrences.

With this third volume (collecting issues #12-16 of All-New Atom) the so-likable legacy hero joins an eccentric team of heroes to track down his missing mentor in a story-arc that coincided with events of unfolding mega-crossover Countdown to Final Crisis

Written by the brilliant Gail Simone and illustrated by Mike Norton, Dan Green & Trevor Scott, the The Hunt for Ray Palmer starts with ‘Never Too Small to Hit the Big Time’ as size-shifting homicidal maniac Dwarfstar returns, swiftly followed by a procession of Palmer’s oddly unique Rogues’ Gallery.

Temporal anomalies are devastating the city and Choi’s only chance to sort it all is the creepily coincidental alliance offered by infamous “time-thief” Chronos

‘Second Genesis’ finds Choi and the wily villain lost in the South American jungles, encountering the tiny alien barbarians Palmer once lived with (see Sword of the Atom link please) before the new Tiny Titan links up with Donna Troy, Jason Todd and the Monitor – all major protagonists in the aforementioned Countdown to Final Crisis.

Choi joins forces in their search of the entire multiverse, with a first stop in ‘Heavens to Bitsy’ taking them from the super-scientific civilisation located on the bottom of Choi’s pet dog (not his underside, but the bit by the tail…) and from there to the post-existence paradise where all dead superheroes go. The manic manoeuvring features classy and clever cameos from a host of departed DC stars…

However, nothing is as it seems and by the time the new “challengers of the unknown” reach neutral ground and a rendezvous with Green Lantern Kyle Rayner, it’s clear that something or someone is sabotaging them. ‘Loss Leader’ sees Choi abruptly yanked from the quest and returned to Earth to save Ivy Town from the effects of the swifty escalating and accelerating time-storm one: of the funniest and grossest hero exploits ever recorded – or as Choi puts it, Ewwww’

The book concludes on a hilariously action-packed high note with ‘Forward! Into the Past!’ as further hints on the identity of the mastermind behind the All-New Atom’s troubles are revealed when Ivy Town takes a reality-warping, mind-bending trip back into the Summer of Love.

Ghosts, aliens, monsters, naff villains and Hippies abound, and there’s a guest-shot for those clearly inadequate guardians of the Time Stream, the Linear Men

This fun-filled frantic frolic is a joyous return to clever, light-hearted adventure of the Good Old days (whenever they were) and these collected tales are everything a jaded superhero fan needs to clear the palate and revive flagging interests.


The All-New Atom volume 4: Small Wonder sees the adventures of the legacy Tiny Titan come to an abrupt halt with this final collection of mind-bending, time-busting yarns, collecting issues #17, 18 and 20-25 but sadly and inexplicably omitting #19 – a rather tasty subterranean thriller fill-in from Keith Champagne & Jerry Ordway.

Whether the switch from gleefully, wistfully whimsical scripter Gail Simone to darker, more hard-edged Rick Remender indicated the series was failing or perhaps actually caused its eventual demise is a matter of speculation – but it was probably neither and just another example of rapidly changing popular taste shredding sales below a viable cut off point…

Following the events of publishing events Identity Crisis and 52, size-changing part-time superhero Professor Ray Palmer vanished, leaving his world behind him. But life went on regardless, and his position at Ivy University was offered to a young prodigy from Hong Kong: Palmer’s confidante and someone privy to his predecessor’s secrets since childhood. Ryan Choi inherited his Palmer’s super-hero identity too – under rather suspicious circumstances.

The kid battled super-villains, monsters and seemingly random chronal catastrophes that were making Ivy Town a viper’s nest of bizarre occurrences and nexus of improbability.

Gail Simone started proceedings with 2-parter ‘The Atom and the Amazon’ illustrated by Mike Norton, Andy Smith, Trevor Scott & Keith Champagne: a bravura blend of action, adventure and surreal comedy wherein expanding villainess Giganta sexually harasses the junior professor into a date whilst the mysterious forces and agencies infesting Ivy Town jockey for position before an impending emergent crisis…

Things come to a head when Federal Department of Metahuman Affairs agent Diana Prince steps in and asks Choi to wear a wire on his assignation…

When a creep with a detachable brain provokes a confrontation, Wonder Woman steps in and events spiral out of control until Ryan uses a brilliant seldom-seen ploy to calm things down. Sadly, the pacification is only temporary, as the brain-thing incites the entire city to attack the heroes, before The Atom saves the day …and is rewarded by the most outrageous offer he has ever heard…

Simone ended her run with ‘A Few Small Affairs’ wherein the sinister mastermind behind so many of Choi’s problems traps the diminishing hero in a perfect prison: a paradisiacal hallucination…

Meanwhile in consensus reality, demons, monsters and aliens rampage through Ivy Town…

To see how he stops that mess you’ll need to get this book, but that’s not the end of the affair. That comes in epic encounter ‘Inside Out’ by Rick Remender, Pat Olliffe & John Stanisci, pitting the out-of-his-depth Tiny Titan against truly horrendous odds and seemingly insurmountable hazards.

In ‘The Positive Aspects of Negative Thinking’, Choi learns that his explorations of the micro-cosmos have infected him with a virus and unleashed a monstrous carnivore on the city that only he can deal with. ‘How to Disappear Completely’ then leaves him shocked and reeling when the beast devours his best friend Panda.

Consumed with a need to make amends, Choi is utterly unaware that arch-enemies Chronos and Dwarfstar are preparing to attack, and is horrified and derailed to discover that the micro-monster has since disintegrated dozens of citizens. Meanwhile, his bodily infection is causing him to uncontrollably shrink in violently painful spasms…

Donning a high-tech containment suit, Choi struggles on in ‘Strange New World’: becoming lost in the Microverse before joyfully discovering that the townsfolk “consumed” by the monster were in fact simply reduced to sub-atomic proportions and entrapped in an extremely hostile new universe.

That elation is tempered however when he realises that time passes much faster there, and if the horrors inhabiting the place don’t eat them first, they will all die of old age before he can save them…

Guest-starring time-displaced hero Booster Gold, ‘Forecast Fascist Future’ focuses on Chronos and his partner in time-crime, a mysterious lady from Choi’s past, before the myriad plot-threads of the series converge and Ray Palmer returns to save the day: revealing some shocking truths to – and about – his successor in ‘Time’, a gripping conclusion to a bold epic and conclusive proof that the Tiny Titans should have been awarded more time to continue their adventures…

Alas they didn’t and the series passed away, but at least lovers of fun, fantastic fantasy Fights ‘n’ Tights fiction have these volumes to enjoy, if they can find them. Let’s all hope that DC get around to rereleasing all of them digitally ASAP…
© 2007, 2008 DC Comics. All Rights Reserved.

Sword of the Atom


By Jan Strnad & Gil Kane, with Pat Broderick & various (DC Comics)
ISBN: 978-1-4012-1553-8 (TPB)

Wonderfully reminiscent of his superlative Blackmark paperback venture (collected in Blackmark: the 30th Anniversary Edition), supreme artistic stylist Gil Kane was a man inspired in this retooling of Silver-Age B-List hero The Atom. In a radical re-think co-authored by Jan Strnad, here the urbane scientific adventurer is removed from his comfort zone of cosy costumed crime-busting to become the sword-wielding champion of a barbaric lost kingdom.

Starting off with a 4-issue miniseries from 1983 and followed by three giant-sized annual Specials, the swashbuckling saga revitalized a once great character who had fallen on very lean times and set him up for his eventual return to the big leagues (I apologise for the puns – lowest form of wit, I know, but extremely hard to resist!).

Following the break-up of his marriage to ambitious lawyer Jean Loring, size-changing physicist Ray Palmer departs on a research trip to Brazil to ponder on his unsatisfactory life. Unfortunately, he falls foul of drug-runners who down his plane… To the world at large he appears dead, but in reality, the disheartened adventurer has stumbled upon an alien civilisation, populated by golden humanoids no more than six inches tall.

Lost for uncounted decades in the verdant vastness of the Amazon on a planet of giants, these alien outcasts and fugitives have built a city around the ruins of their crashed ship: a vessel powered by White Dwarf matter. Regrettably, since another batch of the incredible star-stuff powers and constitutes the Atom’s size-shifting outfit, the mighty mite finds himself trapped at the same diminutive height and must rely on his physical prowess, raw courage and flashing blade to survive…

In the epic manner of Edgar Rice Burroughs’ John Carter of Mars, Palmer rescues and woos exotic Princess Laethwen and saves the hidden city of Morlaidh from a usurping dictator in a classic romp of action-packed derring-do. It’s a fabulous dose of ultimate escapism, perfectly executed by Kane and scripter Jan Strnad, with the subsequent sequels continuing the stunning transformation.

Without giving too much away, the first of these sees a disgruntled and displaced Palmer returned to our world, longing for the simplicity of Morlaidh and the love of Laethwen; the second finds Jean doing her own size-shifting (probably when she learned the skills she used in equally-iconoclastic miniseries Identity Crisis, fans!) as the Tiny Titan is forced to choose between his old life and his current one. The saga concludes with Kane replaced by Pat Broderick & Dennis Janke for an overly wordy tale of despots, plague and monstrous afflictions devastating the hidden jungle kingdom which only the Atom can combat.

Despite it’s rather tame finale Sword of the Atom is a superbly dynamic, vital burst of graphic excitement that clearly shows what can be done with seemingly tired and moribund characters when creators are bold enough and given sufficient editorial support. It’s also a hugely enjoyable read that will make your heart race and your pulse pound – just like comics are supposed to.
© 1983, 1984, 1985, 1988, 2007 DC Comics. All Rights Reserved.

Showcase Presents The Atom volume 2


By Gardner Fox, Frank Robbins, Gil Kane, Mike Sekowsky & various (DC Comics)
ISBN: 978-1-4012-1848-5 (TPB)

There’s a glorious wealth of classic comics superhero material available for fans these days, but whether in archival volumes or digital editions, an inexplicable amount of classy material still languishes all unappreciated in limbo. One of the most cutting of omissions is the subject of today’s re-review: a veteran champion with an immaculate pedigree, a TV presence and sublime creative teams, who won’t win any new fans unless and until he gets his own revived archival editions. Until then, however…

Super-Editor Julius Schwartz famously ushered in the Silver Age of American Comics with his Showcase successes Flash, Adam Strange and Green Lantern, directly leading to the Justice League of America which in turn inspired Fantastic Four and the whole Marvel Empire and…

However, his fourth attempt to revitalize a “Golden Age Great” stalled when Hawkman (debuting in Brave and the Bold #34, February-March 1961) failed to find an immediate audience. Undeterred, Schwartz back-pedalled and resolutely persevered with the Winged Wonder, whilst moving forward with his next revival. Showcase #34 (September-October 1961) offered a space age reimagining of the pint-sized strongman of the 1940’s Justice Society of America: transformed into a fascinating super-science champion and seemingly eternal underdog by design.

Ray Palmer was a young physicist working on the compression of matter: a teaching Professor at Ivy Town University. He was wooing career girl Jean Loring, who wanted to make her name as a trial lawyer before settling down as Mrs. Palmer (yep, that’s what the 1960s were like for the fillies; years of striving and achievement followed by glorious, fulfilling days cooking meatloaf, changing nappies and gracefully dodging the more hands-on and persistent male neighbours…)

One evening Ray discovered an ultra-dense fragment of White Dwarf Star Matter, leading his research into a new direction. By converting some of that degenerate matter into a lens he could shrink objects, but frustratingly they always exploded when he attempted to restore them to their original state.

As fiercely competitive as his intended bride, Ray kept his progress secret until he could perfect the process. In the meantime, the couple took a group of youngsters on a science hike to Giant Caverns, where a cave-in trapped the entire party.

As they all lay entombed and dying, Ray secretly activated his reducing lens to shrink himself, using the diamond engagement ring he was carrying to carve a tiny fissure in the rock wall into an escape hole. Fully expecting to fatally detonate any second, he was astounded to discover that some peculiar combination of circumstances allowed to him to return to his normal six foot height with no ill effects. With his charges safe he returned to his lab to find that the process only worked on his own body; every other subject still catastrophically detonated.

Somewhat disheartened he pondered his situation – and his new-found abilities. Naturally, he became a superhero, fighting crime, injustice and monsters, but Ray also selfishly determined to clandestinely help Jean become successful as quickly as possible. To those ends he created a bodysuit from the White Dwarf material which could alter not only his height but also his weight and mass…

This second massive monochrome volume collects The Atom #18-38 (April/May 1965 to August/September 1968), the remainder of Palmer’s solo stories. Issue #39 saw the title merged with another struggling Schwartz title to become The Atom and Hawkman – an early casualty of declining interest in superhero comics at the end of the 1960s).

The Tiny Titan explodes into all-out action with the first of two short tales scripted as always by Gardner Fox, pencilled by Gil Kane and inked by Sid Greene in Atom #18. ‘The Hole-in-the-Wall Lawman!’ finds the hero tracking a safe-cracker who has inadvertently stolen a miniaturised thermonuclear bomb, after which ‘The Atomic Flea!’ sees him lose his memory while fighting thugs, wrongly deducing that he must be part of the flea circus where he regains consciousness…

Clever whimsy, scientific wonders, eye-popping action, perspective tricks and simply stunning long-shots, mid-shots and close-ups with glorious, balletic, full-body action poses are hallmarks of this dynamic series, but #19 brought a whole new edge and dynamic to the Atom when he becomes the second part of a bold experiment in continuity.

‘World of the Magic Atom!’ is a full-length epic featuring a fantasy adventure battling beside a sexy sorceress in a world where science held no sway. Her name is Zatanna…

The top-hatted, fish-netted, comely young conjuror appeared in a number of Schwartz-edited titles, hunting her long-missing father Zatarra: a magician-hero in the Mandrake mould who had fought evil in the pages of Action Comics for over a decade beginning with the very first issue.

In true Silver Age “refit” style, Fox conjured up an equally gifted daughter and popularised her by guest-teaming the neophyte with a selection of superheroes he was currently scripting. (If you’re counting, her quest began in Hawkman #4 and after this chapter moved on to Green Lantern #42; the Elongated Man back-up strip in Detective Comics #355 before concluding after the GL segment in Justice League of America #51. Through a very slick piece of back-writing, he even included a connection to the high-profile Caped Crusader via Detective #336 and ‘Batman’s Bewitched Nightmare’.)

Atom #20’s ‘Challenge of the Computer Crooks!’ finds the Mighty Mite again battling ingenious robbers attempting to use one of those new-fangled electronic brains to improve their heists, before impersonating a leprechaun to sway a reluctant witness to testify in court in ‘Night of the Little People!’.

A recurrent theme in the Tiny Titan’s career was Cold War Espionage. The American/Soviet arms-and-ideas race figured heavily in the life of physicist Palmer and in the collegiate circle of Ivy Town where even Jean’s father was a scientist carefully watched by both CIA and KGB.

Issue #21’s ‘Combat Under Glass!’ pits the Man of Many Sizes against commie spies and an enraged housecat, whilst ‘The Adventure of the Canceled Birthday’ offers another enchanting “Time-Pool” tale wherein the Atom travels to England in 1752. Here he meets Henry Fielding, helps to establish the Bow Street Runners, and solves the mystery of 11 days that dropped off the British calendar (for the answer to this mysterious true event look up the Julian Calendar on line – although buying this book would be far more entertaining and just as rewarding…)

Ray Palmer’s mentor and colleague Professor Alpheus Hyatt created a six-inch wide energy field that opened portals to other eras. Hyatt thought it an intriguing but useless scientific oddity, occasionally extracting perplexing items from it by blindly dropping a fishing line through. Little did he know his erstwhile student was secretly using it to experience rousing adventures in other times and locations. This charming, thrilling and unbelievably educational maguffin generated many of the Atom’s best and most well-loved exploits…

‘Bat Knights of Darkness!’ introduces the Elvarans, a subterranean race of 6-inch tall feudal warriors who had inhabited Giant Caverns since prehistoric times. When these savage, bat-riding berserkers fall under the mental sway of cheap thug Eddie Gordon, all of Ivy Town is endangered. This visual tour de force is a captivating early example of Gil Kane’s later swashbuckling fantasy epics and a real treat for anybody who loved Blackmark, Star Hawks or even the 1983 classic Sword of the Atom.

Issue #23 opens with a smart science-fiction teaser as the Mighty Mite plays a peculiar joke on the police in ‘The Riddle of the Far-Out Robbery!’ but it’s back to blockbusting basics when he stops the ‘Thief with the Tricky Toy!’ and even more so in #24 when he saves the entire planet from plant Master Jason Woodrue in feature-length thriller ‘The Atom-Destruction of Earth!’

The Camp/Superhero craze triggered by the Batman TV show infected many comicbooks at this time, and a lighter, punnier tone was creeping into a lot of otherwise sound series. ‘The Man in the Ion Mask!’ is far more entertaining than the woeful title might suggest: a solid heist-caper featuring another crook with a fancy gadget, and even espionage caper ‘The Spy Who Went Out for the Gold!’ is a smart, pacy rollercoaster ride of thrills and spills, but there’s really not much I can say to defend the ludicrous yarn introducing costumed nut the Bug-Eyed Bandit.

Feeble felon Bertram Larvan builds a robotic mini-beast to rob for him and despite some wonderful artwork from Kane and Greene ‘The Eye-Popping Perils of the Insect Bandit!’ in #26 remains an uncharacteristic blot on Gardner Fox’s generally pristine copy-book.

The art quality grew in leaps and bounds during this period, as seen in romantic tryst-come-slugfest ‘Beauty and the Beast-Gang!’, accompanied at the back by spectacular historical high-jinks as Atom uses the Time Pool to visit the Montgolfier Brothers in 1783 Paris, saving Benjamin Franklin’s life and becoming a ‘Stowaway on a Hot-Air Balloon!’

It’s non-stop costumed criminal action when super-thief Chronos returns in #28’s ‘Time-Standstill Thefts!’, with a side-order of scientific mystery as ordinary citizens began to change size in ‘The 100,000 “Atoms” of Ivy Town!’, before the sheer drama intensifies as the Mighty Mite teams up with the Earth-2 Atom for a cataclysmic clash against one of the worst villains of DC’s Golden Age in ‘The Thinker’s Earth-Shaking Robberies!’

Nasty thug Eddie Gordon returned in #30, which wouldn’t really have been a problem except he once more gains control of the diminutive flying berserkers in ‘Daze of the Bat-Knights!’ whilst old comrade Hawkman guest-stars #31’s ‘Good Man, Bad Man, Turnabout Thief!’

Here the heroes battle a phantom menace hidden within the brain of an innocent man, whilst issue #32 sees a most astounding episode in the Tiny Titan’s career as he becomes a giant invader of a sub-molecular universe in enthralling fantasy thriller ‘The Up and Down Dooms of the Atom!’

Bert Larvan inexplicably won a second appearance in ‘Amazing Arsenal of the Atom-Assassin!’ and it must be said, comes off as a far worthier opponent the second time around, whilst outlandish comedy-thriller ‘Little Man… You’ve Had a Big-Gang Day!’ produces the daftest assemblage of themed villains in DC history – each has a gimmick based on the word “big”. Led by Big Head, Big Bertha is strong, Big Wig uses weaponized toupees – and wait till you see what Big Cheese can do…

Despite all that, this lunacy is actually hugely enjoyable Big Fun!

Issue #35 leads with sterling crime-caper ‘Plight of the Pin-Up Atom’ and closes with the gripping ‘Col. Blood Steals the Crown Jewels!’, following the Mighty Mite into another Time Pool adventure in 1671 London.

Earth-2’s Atom returns for one of the very best team-up tales of the Silver Age in ‘Duel Between the Dual Atoms’ after a stellar radiation menace plays hob with victim’s ages on both worlds simultaneously, before the creative team signs off in mind-blowing style in #37, by adding a new ally to the Atom’s crime-fighting arsenal in ‘Meet Major Mynah!’

A trip to war-torn Cambodia results in the diminutive hero adopting a wounded Mynah bird who – with a few repairs and scientific upgrades from Hawkman – transforms the faithful talking bird into both alternative transport and strafing back-up for the Man of Many Sizes.

This volume concludes with a classy and extremely scary transitional tale from writer Frank Robbins and artists Mike Sekowsky & George Roussos. ‘Sinister Stopover… Earth!’ is an eerie alien invasion mystery perfectly in keeping with the grimmer sensibility gradually taking over the bright shiny world of comics at the time and still one of the spookiest tales of the Atom’s captivating run.

With the next issue, changing tastes and times forced The Atom and Hawkman titles to merge (for those tales you should see Showcase Presents: Hawkman volume 2), but even then the move only bought an extra year or so.

Superheroes were once more in decline and different genres were on the rise. The Atom was never a major name or colossal success, but a reading these witty, compelling tales by Fox, where Kane first mastered the fluid human dynamism that made him a legend, you’d be hard-pressed to understand why. This is sheer superhero perfection. Why not try a little Atomic Action… just a tiny bit?
© 1965, 1966, 1967, 1968, 2008 DC Comics. All Rights Reserved.

Showcase Presents the Atom volume 1


By Gardner Fox & Gil Kane with Murphy Anderson, Sid Greene, Mike Sekowsky & various (DC Comics)
ISBN: 978-1-4012-1363-3 (TPB)

There’s a glorious wealth of classic comics superhero material available for fans these days, but whether in archival volumes or digital editions, an inexplicable amount of classy material remains in limbo. Prime case in point is the subject of today’s re-review: a veteran champion with an immaculate pedigree, a TV presence and sublime creative teams, who yet languishes in the realm of the currently unavailable…

Julius Schwartz had already ushered in the Silver Age of American Comics with his Showcase successes Flash, Adam Strange and Green Lantern, but his fourth attempt to revive and revitalize a “Golden Age Great” had stalled when Hawkman (who debuted in Brave and the Bold #34, February/March 1961) could not find an immediate audience. Undeterred, Schwartz persevered with the Winged Wonder, whilst moving forward. For Showcase #34 (September/October 1961) he revived and retooled a pint-sized strongman of the 1940’s Justice Society of America, resulting in a fascinating science-fiction champion and eternal underdog.

Professor Ray Palmer is a young physicist working on the compression of matter whose day job is teaching at Ivy Town University. He is wooing career girl Jean Loring, who wants to make her name as a trial lawyer before settling down as Mrs. Palmer (c’mon, it was the 1960s). One evening, Ray finds an ultra-dense fragment of White Dwarf Star Matter, which propels his researches in a new direction. By converting some of the degenerate matter into a lens he is able to shrink objects, but frustratingly, they always explode when he attempts to restore them to their original state.

As fiercely competitive as his intended bride, Ray keeps his progress secret until he can perfect the process. One day, the couple take a group of youngsters on a science hike to Giant Caverns, where a cave-in traps the entire party. As they all lie trapped and dying Ray secretly activates his reducing lens to shrink himself, and employs the diamond engagement ring he carries to carve a tiny fissure in the rock face into an escape hole. Expecting to explode at any second, he is astounded to discover that some peculiar combination of circumstances permit to him to safely return to his normal 6-foot height with no ill effects.

With his junior charges safe, Ray returns to his lab to find the process only works on his own body: all other subjects still catastrophically detonate. Somewhat disheartened, he ponders his situation and his new-found abilities…

And thus ended ‘The Birth of the Atom!’:a taut and intriguing short tale written by Gardner Fox and dynamically illustrated by Gil Kane & Murphy Anderson, which was supplemented in that Showcase issue by the spectacular ‘Battle of the Tiny Titans!’, wherein a 6-inch tall, teleporting alien becomes the unwilling slave of petty thief Carl Ballard and goes on a crime-spree in Ivy Town.

Jean is called in to defend a bank-teller accused of embezzlement – after all, the woman claims her cash-drawer was emptied by a little genie – and Ray determines to clandestinely help her using his newest innovation, a suit made from White Dwarf material, which can alter not only his height but also his weight and mass.

The story is thrilling and entrancing, not to mention astonishingly inventive – including such gimmicks as the molecule-sized Atom traveling along telephone wires – but the art – which allowed Kane to combine the usual long-shots, mid-shots and close-ups with glorious, balletic, full-body action poses – made this and all subsequent Atom adventures a symphony of human dynamism.

Ray’s patronising sexism in secretly aiding his dearly beloved was explained away over the years as a simple eagerness to help her achieve her career goals so she could then settle down as his bride…

Some text pages featuring a potted history of the original Al Pratt Atom and the science behind that phone trick filled out Showcase #34… and Schwartz was back on track with another instant hit.

The second try-out issue opted for a complete done-in-one story. ‘The Dooms from Beyond!’ is a spectacular tale of witches, curses and murderous trickery in pursuit of an inheritance, capped with biographies of Fox, Kane and Anderson – a true rarity in a time when most publishers preferred their staff to toil in anonymity.

The final Showcase try-out again featured two adventures; the first of which – ‘Prisoner in a Test Tube!’ – introduced a recurrent theme in the Tiny Titan’s career: Cold War Espionage. The American/Soviet arms-and-ideas race figured heavily in the life of patriotic physicist Ray Palmer and in the collegiate circle of Ivy Town where even Jean’s father was a scientist carefully watched by both CIA and KGB.

In this pensive thriller, a brief moment of East-West détente allows the Reds to replace a visiting Hungarian professor with a deadly doppelganger until the Atom takes a diminutive hand, after which it’s back to basics with super-science and criminal conundrums in the mystery of ‘The “Disappearing Act” Robberies!’

Editor Schwartz knew he had a sure thing. Barely breaking stride to count the sales figures, the bi-monthly Showcase stint segued into a bi-monthly feature title. The Atom #1 debuted with a June/July 1962 cover-date highlighting a spectacular full-length yarn entitled ‘Master of the Plant World!’ This pitted the hero against Jason Woodrue (later famed as the sentient vegetable Floronic Man) as an extra-dimensional botanist who enslaves Earth’s supernatural plant spirits in a scheme to conquer our world.

It’s followed by ‘The Oddest Man on Earth!’: another superb scientific mystery, counter-pointed by the return of Carl Ballard in the action-packed revenge thriller ‘The Prisoners who Vanished!’, and with #3 our hero finally faces a costumed arch-foe as flamboyant thief Chronos begins his obsessive career in ‘The Time Trap!’

That issue was doubly significant, if singly themed. Second tale ‘The Secret of the Atom’s Lamp!’ introduces Ray’s mentor and colleague Professor Alpheus Hyatt and his “Time-Pool”: a 6-inch wide energy field that opened onto other eras. Hyatt believed it to be an intriguing but useless scientific oddity, occasionally extracting oddments from it by blindly dropping a fishing line through it. Little did he know his erstwhile student was secretly using it to experience rousing adventures in other times and locations, such as this initial exploit in which the diminutive daredevil visits Arabia in 850 AD and unravels the true story of Aladdin. This charming, thrilling and unbelievably educational yarn set a format and high benchmark for some of the Atom’s best and most well-loved exploits…

Our hero joined the Justice League of America with issue #14 (September 1962) and The Atom #4 (December 1962/January 1963) featured ‘The Machine that Made Miracles!’: a prototypical crossover story in which the hero helps League mascot Snapper Carr solve a baffling mystery with aliens at the bottom of it, whilst ‘The Case of the Innocent Thief!’ offers a cool procedural crime yarn, as once more a client of Jean Loring’s occasions some clandestine legal aid from the Tiny Titan…

Issue #5 opened with a smart science-fiction thriller as the Mighty Mite journeys to a sub-atomic civilisation in ‘The Diamond of Deadly Dooms!’ (with a delightful art contribution from the great Mike Sekowsky) before ‘The Specter of 3000-Moons Lake!’ tests the hero’s detective skills in an eerie tale of bogeymen and bandits.

‘The Riddle of the Two-Faced Astronaut!’ in #6 was actually a cunning crime-caper, but the real highlight is another Time-Pool tale wherein our hero meets and masters infamous rogue Dick Turpin in ‘The Highwayman and the Mighty Mite!’ The next issue formed part of Editor Schwartz’s charm offensive to promote Hawkman as Winged Wonder encounters Tiny Titan in a full-length spectacular, world-threatening epic ‘The Case of the Cosmic Camera!’

Justice League villain Dr. Light opens a campaign to pick off his foes one by one when he subjects the Atom to a ‘Lock-up in the Lethal Lightbulb!’ in #8 and master craftsman Sid Greene began occasional inking duties with the deft mystery of ‘The Purloined Miniatures’ which completed that issue.

‘The Atom’s Phantom Double!’ is another high-tech fantasy of deadly doppelgangers, complimented by ‘The Seaman and the Spyglass!’ (Greene inks again) wherein the Mighty Mite proves instrumental in Hans Lippershey‘s invention of telescopes, incidentally aiding explorer Henry Hudson shape the destiny of the USA, courtesy of the ubiquitous Time-Pool.

‘Ride a Deadly Grenade!’ is another breathtaking all-action Cold-War spy-thriller, whilst ‘The Mysterious Swan-Maiden!’ was just a crafty scam exposed by the scientific adventurer, but Atom #11 truly tested the Tiny Titan’s deductive mettle with both ‘Trouble at the Ten-Year Club’ and the Greene inked fantasy thriller ‘Voyage to Beyond!’

A technological master-criminal briefly made our hero his weapon-of-choice in ‘Danger… Atom-Gun at Work!’ after which charming Time-Pool tale ‘The Gold-Hunters of ’49!’ allows the compact champion to meet his literary hero Edgar Allan Poe in #12, with which issue Greene became regular inker (necessitated by Hawkman finally getting his long-awaited and Murphy Anderson-illustrated solo-feature).

Chronos returned in #13’s ‘Weapon Watches of the Time-Wise Guy!’, with Anderson returning to ink procedural drama ‘I Accuse Ray Palmer… of Robbery!’, but super-science was increasingly the order of the day as our hero then endures ‘The Revolt of the Atom’s Uniform!’ in #14, and battles spies with ‘Illusions for Sale!’ and the crafty Hyper-Thief in ‘The Super-Cracker who Defied the Law!’ in #15.

Atom #16 was another mind-boggling novel where yet another criminal scientist brought about the bizarre ‘Fate of the Flattened-Out Atom!’ before this immensely dynamic treat for eyes and imagination concludes with #17’s ‘Case of the Hooded Hijackers!’ (wherein Gil Kane displayed his love of gangster movies and potent talent for caricature) and finishes big with another magical Time-Pool extravaganza as the Tiny Titan visits the year 1888 and retrieves ‘Jules Verne’s Crystal Ball!’

The Atom was never a major name or huge success, but from reading these witty, compelling tales by Gardner Fox, where Gil Kane first mastered the fluid human dynamism that made him a legend, you’d be hard-pressed to understand why. This is sheer superhero perfection, and long overdue for a closer look.
© 1961, 1962, 1963, 1964, 1965, 2007 DC Comics. All Rights Reserved.

Crisis on Multiple Earths: the Team-Ups volume 2


By John Broome, Gardner Fox, Mike Friedrich, Neal Adams, Murphy Anderson, Gil Kane, Carmine Infantino & various (DC Comics)
ISBN: 978-1-4012-1228-5

Super-Editor Julius Schwartz ushered in the Silver Age of American Comics with his Showcase successes Flash, Adam Strange and Green Lantern, directly leading to the Justice League of America which in turn inspired Fantastic Four and the whole Marvel Empire and changed the way comics were made and read…

Whereas the 1940s were about magic and macho, the Silver Age polished everything with a thick veneer of SCIENCE and a wave of implausible rationalistic concepts quickly filtered into the dawning mass-consciousness of a generation of baby-boomer kids.

The most intriguing and rewarding was, of course, the notion of parallel worlds…

It all began, naturally enough, in The Flash, flagship title of the Silver Age Revolution. After ushering in the triumphant return of the costumed superhero concept, the Crimson Comet, with key writers Gardner Fox and John Broome at the reins, set an unbelievably high standard for superhero adventure in sharp, witty tales of technology and imagination, illustrated with captivating style and clean simplicity by Carmine Infantino.

Fox didn’t write many Flash scripts at this time, but those few he did were all dynamite; none more so than the full-length epic which literally changed the scope of American comics forever.

‘Flash of Two Worlds’ (Flash #123, September 1961) introduced the theory of alternate Earths to the continuity which grew by careful extension into a multiversal structure comprising Infinite Earths. Once established as a cornerstone of a newly integrated DCU through a wealth of team-ups and escalating succession of cosmos-shaking crossover sagas, a glorious pattern was set which would, after joyous decades, eventually culminate in a spectacular Crisis on Infinite Earths…

During a benefit gig Flash (police scientist Barry Allen) accidentally slips into another dimension where he finds the comic-book hero upon whom he based his own superhero identity actually exists. Every adventure he had absorbed as an eager child was grim reality to Jay Garrick and his comrades on the controversially designated “Earth-2”. Locating his idol, Barry convinced the elder to come out of retirement just as three Golden Age villains were making their own wicked comeback…

The floodgates were opened, as over the months that followed many Earth-1 stalwarts met their counterparts either in annual collaborations in the pages of Justice League of America or in their own series. Schwartz even had a game go at reviving a cadre of the older titans in their own titles. Public approval was decidedly vocal and he used DC’s try-out magazines to take the next step: stories set on Earth-2 exclusively featuring Golden Age characters.

Showcase #55 and 56 saw Doctor Fate and Hourman as a dynamic duo battling Solomon Grundy and the Psycho-Pirate and, still searching for an concept that would support its own series, Schwartz, Fox and Murphy Anderson debuted the team of Starman and Black Canary in The Brave and the Bold #61 (September-October 1965); the first of two stunning sagas which somehow led to nothing…

All those stories can be found in the previous edition (Crisis on Multiple Earths: the Team-Ups volume 1) whilst this second splendid collection – chronologically re-presenting The Atom #29 & 36, Flash #170 & 173, Green Lantern #45 & 52 and The Spectre #3 , cumulatively spanning October/November 1965 to April/May 1968 – opens with Brave & Bold #62 and a second Starman/Black Canary case wherein the resurgent champions ferociously face off against husband-and-wife criminals Huntress and Sportsmaster who had been stalking superheroes for kicks and profit. By the time Feline Fury Wildcat became their victim our heroes were on the case and ready for anything…

This compelling thriller was originally augmented by a text feature biography of the original Starman and that is reprinted here before Earth-2 Emerald Gladiator Alan Scott reunites with “our” Hal Jordan (Green Lantern #45, June 1966, by Broome, Gil Kane & Sid Greene) to thwart ‘Prince Peril’s Power Play’ as Scott’s comedy foil Doiby Dickles was romanced by an alien princess. The only fly in their ointment was a gigantic and ambitious space warrior who needed her to cement his own plans for conquest, but judicious use of green energies soon taught him that nobody likes a pushy tyrant…

Earth-2’s Tiny Titan was Al Pratt, a short man with super-strength, whilst we had size changing physicist Ray Palmer. When they met in Atom #27 (February/March 1967, by Fox, Kane & Greene) it was for an all-out cataclysmic clash between the Mighty Mites and one of the most dangerous villains of DC’s Golden Age in ‘The Thinker’s Earth-Shaking Robberies!’

With Green Lantern #52 (Broome & Kane, April 1967) Alan Scott and Doiby popped over from Earth-2 to aid Hal against the scurrilous return of his arch nemesis Sinestro in camp-crazed and frankly rather peculiar fight-frenzied fist-fest ‘Our Mastermind, the Car!’ after which a brace of Scarlet Speedsters at long last reunited in Flash #170 to face the ‘The See-Nothing Spells of Abra Kadabra!’ (May 1967 by Broome, Infantino & Greene) which found the Vizier of Velocity hexed by the cunning conjuror and rendered unable to detect the villain’s actions or presence.

Sadly for the sinister spellbinder, Jay Garrick was visiting and called on the services of JSA pals Doctors Fate and Mid-Nite to counteract the wicked wizard’s wiles…

Promptly following, Flash #173 (September 1967 by Broome, Infantino & Greene again) featured a titanic team-up as Barry, Wally “Kid Flash” West and Jay were sequentially shanghaied to another galaxy as putative prey for alien hunter Golden Man in ‘Doomward Flight of the Flashes!’

However, the sneaky script slowly revealed devilish layers of intrigue and his Andromedan super-safari concealed a far more arcane purpose for the three speedy pawns, before the wayward wanderers finally fought free and found their way home again…

Eventually Schwartz finally achieved the ambition of launching a Golden Age hero into his own title; sadly just as the superhero bubble was bursting and supernatural stories were again on the rise…

After three Showcase appearances and many guest-shots, The Spectre won his own book at the end of 1967. From #3 (March/April 1968) comes this all Earth-2 team-up by neophyte scripter Mike Friedrich and artistic iconoclast Neal Adams which exposed the ‘Menace of the Mystic Mastermind’ wherein pugilistic paragon Wildcat confronted head-on the inevitable prospect of age and infirmity even as an inconceivable force from another universe possessed petty thug Sad Jack Dold and turned him into a nigh-unstoppable force of cosmic chaos…

This fabulous peek into forgotten worlds and times concludes with one of the very best team-up tales of the Silver Age as the Earth-2 Atom returns in ‘Duel Between the Dual Atoms’ (April/May 1968, by Fox, Kane & Greene) wherein a radiation plague plays hob with victim’s ages on both worlds simultaneously. Sadly the deadly situation also turns normally hyper-rational Ray Palmer into an enraged maniac and almost more than his aging counterpart can handle…

Still irresistible and compellingly beautiful after all these years, the stories collected here shaped the American comics industry for decades and are still influencing not only today’s funnybooks but also the wave animated shows, movies and TV series which grew from them. These are tales and this is a book you simply must have.

© 1965-1968, 2007 DC Comics. All Rights Reserved.