Shazam! Archives volume 4


By William Woolfolk, C.C. Beck, Mac Raboy & various (DC Comics)
ISBN: 978-1-4012-0160-1

One of the most venerated and beloved characters of America’s Golden Age of comics, Captain Marvel was created in 1940 as part of a wave of opportunistic creativity which followed the stunning success of Superman in 1938.

Although there were many similarities in the early years, the Fawcett champion quickly moved squarely into the area of light entertainment and even straight comedy, whilst as the years passed the Man of Steel increasingly left whimsy behind in favour of action, drama and suspense.

Homeless orphan and good kid Billy Batson was selected by an ancient wizard to be given the powers of six gods and heroes to battle injustice. He transforms from scrawny precocious kid to brawny (adult) hero Captain Marvel by speaking aloud the wizard’s acronymic name – invoking the powers of legendary patrons Solomon, Hercules, Atlas, Zeus, Achilles and Mercury.

Publishing house Fawcett had first gained prominence through an immensely well-received light entertainment magazine for WWI veterans named Captain Billy’s Whiz-Bang, before branching out into books and general interest magazines. Their most successful publication – at least until the Good Captain hit his stride – was the ubiquitous boy’s building bible Mechanix Illustrated and, as the decade unfolded, the scientific and engineering discipline and can-do demeanour underpinning MI suffused and informed both the art and plots of the Marvel Family titles.

Captain Marvel was the brainchild of writer/editor Bill Parker and brilliant young illustrator Charles Clarence Beck who, with his assistant Pete Costanza, handled most of the art on the series throughout its stellar run. Before eventually evolving his own affable personality the full-grown hero was a serious, bluff and rather characterless powerhouse whilst junior alter ego Billy was the true star: a Horatio Alger archetype of impoverished, bold, self-reliant and resourceful youth overcoming impossible odds through gumption, grit and sheer determination…

After homeless orphan newsboy Billy was granted access to the power of legendary gods and heroes he won a job as a roaming radio reporter for Amalgamated Broadcasting and first defeated the demonic Doctor Thaddeus Bodog Sivana, setting a pattern that would captivate readers for the next 14 years…

At the height of his popularity Captain Marvel was published twice-monthly and outsold Superman, but as the Furious Forties closed tastes changed, sales slowed and Fawcett saw the way the wind was blowing. They finally settled an infamous, long-running copyright infringement suit begun by National Comics in 1940 and the Big Red Cheese vanished – as did so many superheroes – becoming little more than a fond memory for older fans…

Fawcett in full bloom, however, was a true publishing innovator and marketing powerhouse – and regarded as the inventor of many established comicbook sales tactics we all take for granted today. In this fourth magnificent deluxe full-colour hardback compendium we can see one of their best manoeuvres at play as the company responsible for creating crossover-events invented a truly unforgettable villain, set him simultaneously loose on a range of costumed champions and used his (temporary) defeat to introduce a new hero to their colourful pantheon.

Spanning the fraught yet productive period October 31st 1941 to May 13th 1942 and collecting in their entirety Captain Marvel Adventures #4-5, exploits from Master Comics #21-22, an adventure from fortnightly Whiz Comics #25 and another from anthology America’s Greatest Comics #2 – plus all the stunning covers by Beck and Raboy – this splendid compendium kicks off with an erudite and incisive Foreword by P.C. Hammerlinck (artist, editor, historian and former student of C.C. Beck) who reveals many secrets of the original comics’ production before the cartoon classic commences.

Although there was increasing talk of inevitable war amongst the American public at the time, most of these tales were created before Japan’s attack on Pearl Harbor, making the role of Adolf Hitler as a recurring villain and the creation of Captain Nazi in those by-no-means certain days acts of prophetic calculation…

However, as the thinly-veiled saboteur and spy sagas which previously permeated the genre until official Hostilities were finally established gave way to certainty, the Axis became the overarching threat of many comicbook heroes and this tome re-presents some of the very best clashes between exactingly defined polar opposites.

Of more interest perhaps is that at this period the stories – many of them still sadly uncredited – largely portray Marvel as a grimly heroic figure not averse to slaughtering the truly irredeemable villain and losing no sleep over it…

In those formative years, as the World’s Mightiest Mortal catapulted to the first rank of superhero superstars, there was actually a scramble to fill pages and, just as CMA #1 had been farmed out to up-and-coming whiz-kids Joe Simon & Jack Kirby, these first two solo issues were rapidly compiled by anonymous scripters under the guiding hand of veteran Jack Binder (whose brother Otto would soon become the assorted Marvels’ definitive scripter), another rising star who drew the issues in a hurry, working from Beck and Parker’s style guides.

The first of those uncredited issues is Captain Marvel Adventures #4 (October 31st 1941) with possible authors including Parker, Rod Reed, Joe Millard, Manly Wade Wellman, Otto Binder and William Woolfolk, whilst the Jack Binder Studio consisted of the man himself plus neophyte artists and recent graduates from Pratt Institute including young Bob Butts and Bill Ward.

‘Sivana’s Revenge’ kicks things off with a return engagement for the Three Lieutenant Marvels (a trio of other kids named Billy Batson who somehow shared the magic of Shazam’s gift). Fat Billy, Tall Billy and Hill Billy were visiting their namesake when the Devil Doctor repeatedly attempted to murder the radio reporter before seemingly losing his life in the detonation of a trap consisting of one million tons of dynamite…

The next tale introduced Hitler as the German-accented “warlord” of an aggressor nation which used slave labour from conquered European countries to dig ‘The Tunnel of Invasion’ right into the heart of Florida. Upon discovering the plot Marvel helped complete the project… but only so that he could trap the entire Nazi army at the bottom of the Atlantic.

‘The Secret Submarine Base’ found Billy investigating a murder and wrecking a scheme by sinister Mr. Fog to hide ambushing U-Boats in South America before calling in his adult alter ego to smash the site. Thereafter he teamed up with crusading DA Shaw to destroy the criminal empire of mobster Giggy Golton and his band of merciless assassins ‘The Lawless Legion’…

Captain Marvel Adventures #5 (December 12th) was communally illustrated by Beck’s “Fawcett Captain Marvel Art Staff” – which generally comprised Costanza, Marc Swayze, Pete Riss and Kurt Schaffenberger amongst others – opening with a stunning recap ‘Frontispiece’ before Sivana again rears his gleaming evil-stuffed head to perpetrate ‘Captain Marvel’s Double Trouble’ wherein a refugee princess is kidnapped by a boxer the wily genius has transformed through surgery. He’s still no match for the real deal though…

Nor is the volcano-making ‘King of the Crater’ who attempts to turn America into a bubbling ring of fire until Billy and the Captain spectacularly upset his engineering applecart, after which a reclamation project is saved from sabotage by a cunning mastermind and an aquatic monster when ‘Captain Marvel Solves the Swamp Mystery’…

The issue ends with another bout of weird science as ‘Sivana’s Strange Chemical Potion’ transforms people into completely different… people!

When Billy is replaced by a new kid with no memory of the power of Shazam, it takes fate in the form of a bunch of kids playing Captain Marvel to release the hero and unleash justice…

Bulletman – ably assisted by his companion Bulletgirl – was undoubtedly Fawcett’s second – if lesser – leading light, with his own solo comicbook and the star spot in monthly Master Comics. However, that all changed with issue #21 (December 1941) and ‘The Coming of Captain Nazi’ by William Woolfolk & Mac Raboy. In the rousing tale Hitler and his staff despatch their newest weapon – a literal Ãœbermensch – to spread terror and destruction in America and kill all its superheroes.

The murdering braggart gets right to work in New York City and soon Bulletman meets Captain Marvel as they both strive to stop the Fascist Fiend from wrecking the town and slaughtering innocents. The astounding battle – gracefully and immaculately rendered by Alex Raymond-inspired Raboy – only results in driving off the monster…

The saga picks up in Whiz Comics #25 (December 12th) with ‘The Origin of Captain Marvel Jr.’ (Woolfolk, Beck & Raboy) as the Nazi nemesis attempts to destroy a monumental hydroelectric dam before once again being foiled and fleeing…

When the monster tries to smash a new fighter plane prototype Captain Marvel stops him, but whilst pursuing the maniac is not quick enough to prevent him murdering an old man and brutally crushing a young boy.

Freddy Freeman seems destined to follow his grandfather into eternity, but remorseful Billy takes the dying lad to Shazam’s mystic citadel where the old wizard saves the boy’s life by giving him access to the power of the ancient gods and heroes. Now he will live – albeit with a permanently maimed leg – and whenever he pronounces the phrase “Captain Marvel” he will become a super-powered invulnerable version of himself…

With the stage set the lad then rockets over to Master Comics #22 (January 1942) to join Bulletman and Bulletgirl in stopping a string of Captain Nazi-sponsored assassinations in ‘Dr. Eternity’s Wax Death’ (by Woolfolk & Raboy), victoriously ending with a bold announcement that from the very next issue (not included here, curses!) the mighty boy will be starring in his own solo adventures…

The merits of the ongoing court-case notwithstanding, Fawcett undeniably took some of their publishing cues from the examples of Superman and Batman. Following on from a brace of Premium editions celebrating the New York World’s Fair, National Comics had released World’s Finest Comics; a huge, quarterly card-cover anthology featuring a host of their comicbook mainstays in new adventures, and early in 1941, Fawcett produced a 100-page bumper comic dedicated to their own dashing new hero and the other mystery-men in their stable: Spy Smasher, Bulletman, Minute Man and Mr. Scarlet & Pinky and more.

This startling slice of World War II Wonderment concludes with a Captain Marvel yarn from America’s Greatest Comics #2 (February 11th – May 13th 1942).

‘The Park Robberies’, anonymously scripted but illustrated by Beck, Berg and the Fawcett Captain Marvel Art Staff, features Billy’s battle to stop and redeem a gang of underage muggers headed for prison or worse, with Captain Marvel going undercover as an ordinary beat cop, but is most noteworthy today for introducing comedy sidekick – and by today’s standards, appalling minority stereotype – Steamboat Bill, who saved the day when real hardboiled thugs took over the scam…

After a rash of complaints, Steamboat was dropped and didn’t resurface when DC acquired the Fawcett properties and characters in 1973. The revived series brought the Captain and his genial crew to a new generation in a savvy experiment to see if his unique charm would work another sales miracle during one of comics’ periodic downturns.

Re-titled Shazam! – due to the incontestable power of lawyers and copyright convention – the revived heroic ideal enjoyed mixed success and a live action TV series in his own unique world before being subsumed into the company’s vast stable of characters…

Notwithstanding, Captain Marvel is a true milestone of American comic history and a brilliantly conceived superhero for all ages. These magical tales again show why “The Big Red Cheese” was such an icon of the industry and proves that such timeless, sublime comic masterpieces are an ideal introduction to the world of superhero fiction: tales that cannot help but appeal to readers of every age and temperament…

© 1941, 1942, 2003 DC Comics. All Rights Reserved.

Golden Age Doctor Fate Archives volume 1


By Gardner F. Fox, Hal Sherman, Stan Aschmeier & Jon Chester Kozlak (DC Comics)
ISBN: 978-1-4012-1308-0

One of the most interesting aspects of DC’s golden Age superhero pantheon is just how much more they gripped the attention of writers and readers from succeeding generations, even if they didn’t set the world alight during their original “Glory Days”.

Many relatively short-lived or genuinely second-string characters with a remarkably short shelf life through the formative years of the industry have, since the Silver Age which began in 1956, seldom been far from our attention and been constantly revived, rebooted and resurrected.

After The (Jay Garrick) Flash and The Spectre, probably the most revered, revisited and frequently revived is Doctor Fate, who first appeared in 1940, courtesy of writer Gardner F. Fox and the uniquely stylistic Howard Sherman.

Although starting strong, he was another incredibly powerful man of mystery who failed to capture the imaginations of enough readers to build on the chimeric tone of the times: undergoing a radical revision midway through his initial run and losing his strip even before WWII ended.

Since his Silver Age revival however Fate has become a popular cornerstone of more than one DC Universe…

Following the historically informative and laudatory Foreword by big-time devotee fan and Golden Age Keeper of the Flame Roy Thomas, this monumental 400 page full-colour deluxe hardback (representing the entirety of Doctor Fate‘s run from More Fun Comics #55-98 (May 1940-July/August 1944) introduces the potentate of peril in a 6-page parable wherein he combats ‘The Menace of Wotan’.

During those simpler times origins and motivations were far less important than plot and action, so this eerie yarn focuses on a blue-skinned Mephistopheles’ scheme to assassinate comely lady of leisure Inza and how her enigmatic, golden-helmed protector thwarted the plot. The hero dealt harshly with the nefarious azure mage, barely mentioning in passing that Fate possessed all the lost knowledge and lore of ancient civilisations.

That’s probably the biggest difference between the original and today’s Fate: back then he was no sorcerer but an adept of forgotten science (a distinction cribbed from many Lovecraftian horror tales of the previous two decades of pulp fiction): a hair-splitting difference all but lost on the readers.

In #56 – which sported the first of eleven cover spots for the Wielder of Old Wisdoms –‘The Search for Wotan’ saw Fate carry Inza up the Stairs of Judgement to Heaven where they learned their foe was not dead and was preparing to blow up the entire Earth.

Foiling the plan but unable to permanently despatch the big blue meanie, Fate was forced to bury his enemy alive at the centre of the world…

In ‘The Fire Murders’ in #57, certified doom-magnet Inza was targeted by mystic arsonist Mango the Mighty before her guardian Fate quickly ended the campaign of terror, whilst in the next issue a modern mage recovered ‘The Book of Thoth’ from its watery tomb and unleashed a wave of appalling, uncanny phenomena… until the Blue-and-Gold Gladiator stepped in.

The self-appointed bulwark against wicked mysticism flew out of his comfort zone in More Fun #59 to repel an invasion by ‘The People from Outer Space’ but was firmly back in occult territory for #60 when he destroyed ‘The Little Men’ employed by a legendary triumvirate of colossal Norns to crush humanity.

Behind #61’s striking Sherman cover, ‘Attack of the Nebula’ pitted the Puissant Paladin against a cosmic cloud and wandering planetoid summoned by an Earthly madman to devastate the world, then saw him crush a deranged technologist’s robotic coup in #62’s ‘Menace of the Metal Men’ and save Inza from petrification by ‘The Sorcerer’ in More Fun #63.

Like many of Fox’s very best heroic series, Doctor Fate was actually a romantic partnership, with Inza (after a number of surnames she eventually settled on Cramer) acting as assistant, foil and so very often the target of many macabre menaces. In #64 she and Fate – who still had no civilian identity – shared a pleasure cruise to the Caribbean where a slumbering Mayan God of Evil wanted to utilise her unique psychic talents in ‘The Mystery of Mayoor’.

She got a brief rest in #65 as Fate soloed in a bombastic battle to repel an invasion of America by ‘The Fish-Men of Nyarl-Amen’ but played a starring role in the next episode when Fate exposed a sadistic crook trying to drive his wealthy cousin to suicide by convincing her that she was ‘The Leopard Girl’…

A year after his debut, More Fun Comics #67 (May 1941) at last revealed ‘The Origin of Doctor Fate’ telling how the boy Kent Nelson had accompanied his father Sven on an archaeological dig to Ur in 1920.

Broaching a pre-Chaldean pyramid, the lad awakened a dormant half-million year old alien from the planet Cilia, accidentally triggered security systems which killed his own father. Out of gratitude and remorse the being known as Nabu the Wise trained Kent to harness the hidden forces of the universe – levitation, telekinesis and the secrets of the atom – and after two decades sent him out into the world to battle those who used magic and science with evil intent.

That epic sequence only took up three pages, however, and the remainder of the instalment found time and space for Fate and Inza to turn back a ghostly incursion and convince Lord of the Dead Black Negal to stay away from the lands of the living…

Fate then graduated to 10-page tales and held the covers of More Fun #68-76, beginning a classic run of spectacular thrillers by firstly crushing a scientific slaughterer who had built an invisible killing field in ‘Murder in Baranga Marsh’, before gaining a deadly arch-enemy in #69 when deranged physicist Ian Karkull used a ray to turn his gang into ‘The Shadow Killers’…

In #70 the shadow master united with Fate’s first foe as ‘Wotan and Karkull’ built an arsenal of doomsday weapons in the arctic, but were still too weak to beat the Master of Cosmic Forces, whereas rogue solar scientist Igorovich would have successfully blackmailed the entire planet with ‘The Great Drought’ had Inza not intervened…

With involvement in WWII now clearly inevitable, the covers had increasingly become more martial and patriotic in nature, and with More Fun Comics #72 (October 1941) Fate underwent an unexpected and radical change in nature.

The full face helmet was replaced with a gleaming metallic half hood and his powers diminished. Moreover the hero was no longer a cold, emotionless force of nature, but a passionate, lusty, two-fisted swashbuckler throwing punches rather than pulses of eerie energy. His previous physical invulnerability was countered by revealing that his lungs were merely human and he could be drowned, poisoned or asphyxiated…

The quality and character of his opposition changed too. ‘The Forger’ pitted him against a gang of con-men targeting Inza’s family and other farmers; altering intercepted bank documents to pull off a cruel swindle, whilst a far more rational and reasonable nemesis debuted in #73 as criminal mastermind ‘Mr. Who’ used his body-morphing, forced- evolution Solution Z to perpetrate a series of sensational robberies.

Despite a rather brutal trouncing – and apparent death – the brute returned in #74 as ‘Mr. Who Lives Again’ saw the sinister scientist use his abilities to replace the City Mayor, whilst in #75 ‘The Battle Against Time’ found Fate racing to find a killer who had framed Inza’s best friend for murder…

Underworld chess master Michael Krugor manipulated people like pawns but ‘The King of Crime’ found himself overmatched when he tried to use Inza against Fate, after which #77 saw a welcome – if brief – return to the good old days as ‘Art for Crime’s Sake’ found the Man of Mystery braving a magic world of monsters within an ancient Chinese painting to rescue young lovers eldritchly exiled by a greedy art dealer

Issue #78 featured clever bandits who disguised themselves as statues of ‘The Wax Museum Killers’ whilst #79’s ‘The Deadly Designs of Mr. Who’ revealed how the metamorphic maniac attempted to impersonate and replace one of the richest men on Earth, and in #80 innovative felon ‘The Octopus’ turned a circus into his playground for High Society plunder.

In More Fun #81 cunning crook The Clock used radio show ‘Hall of Lost Heirs’ to trawl for potential victims and easy pickings whilst in the next issue Fate exposed the schemes of stage magician/conman The Red Sage who was offering Luck For Sale!’ after which ‘The Two Fates!’ – fortune tellers who used extortion and murder to bolster their prognostications – were stopped by the real deal…

In #84 the energetic crimebuster braved ‘Crime’s Hobby House!’ to stop thieving special effects wizard Mordaunt Grimm using rich men’s own pastimes to rob them, before big changes for Kent Nelson occurred in #85.

Here the society idler quickly qualified as a surgeon and medical doctor, embarking on a new career of service to humanity. Additionally, his alter ego ditched the golden cape, becoming a more acrobatic and human – if still bulletproof – crimebuster, exposing a greedy plastic surgeon helping crooks escape justice as ‘The Man Who Changed Faces!’

The medical theme predominated in these later tales. ‘The Man Who Wanted No Medals’ was a brilliant surgeon who feared a crushing youthful indiscretion would be exposed after which #87’s ‘The Mystery of Room 406’ dealt with a hospital cubicle where even the healthiest patients always died whilst in ‘The Victim of Doctor Fate!’, Nelson suffered crippling self-doubt when he failed to save a patient.

Those only faded after the surgeon’s diligent enquiries revealed the murderous hands of Mad Dog McBain behind the untimely demise…

Charlatan soothsaying scoundrel Krishna Das was exposed by Fate and Inza in #89’s ‘The Case of the Crystal Crimes’ after which ‘The Case of the Healthy Patient!’ pitted them against a fraudulent doctor and incurable hypochondriac before Mr. Who used his chemical conjurations to shrink our hero to doll size in #91’s ‘The Man Who Belittled Fate!’

The Thief of Time struck again – whilst still in jail – in More Fun #92 as ‘Fate Turns Back The Clock!’ and Hal Sherman ended his long association with the strip in ‘The Legend of Lucky Lane’ wherein an impossibly fortunate felon finally played the odds once too often…

As the page-count dropped back to six pages Stan Aschmeier illustrated the next two adventures, beginning with 94’s ‘The Destiny of Mr. Coffin!’ with Fate coming to the aid of a fatalistic old soul framed for being a fence whilst ‘Flame in the Night!’ saw a matchbox collector targeted by killers who thought he knew too much…

With the end clearly in sight Jon Chester Kozlak took over the art beginning with More Fun Comics #96 and ‘Forgotten Magic!’ as Fate’s Chaldean sponsor was forced to remove the hero’s remaining superhuman abilities for a day – leaving Fate to save trapped miners and foil their swindling boss with nothing but wits and courage.

Then the restored champion exposed the spurious bad luck reputed to plague ‘Pharaoh’s Lamp!’ and ended/suspended his crime-crushing career with #98 by sorting out a case of mistaken identity when a young boy was confused with diminutive Stumpy Small AKA ‘The Bashful King of Crime!’…

With the first age of superheroes coming to a close new tastes were developing in the readership. Fate’s costumed co-stars Green Arrow, Aquaman and Johnny Quick – along with debuting concept Superboy – moved over to Adventure Comics leaving More Fun as an anthology of cartoon comedy features.

Initially dark, broodingly exotic and often genuinely spooky, Doctor Fate smoothly switched to the bombastic, boisterous, flamboyant and vividly exuberant post war Fights ‘n’ Tights style but couldn’t escape the changing times. Now however, both halves of his early career can be seen as a lost treasure trove of tense suspense, eerie enigmas, spectacular action and fabulous fun: one no lover of Costumed Dramas or sheer comics wonderment can afford to miss.
© 1940, 1941, 1942, 1943, 1944, 2007 DC Comics. All Rights Reserved.

Seven Soldiers of Victory Archives volume 2


By Joe Samachson, Ed Dobrotka, Pierce Rice, Jon Small, Maurice Del Bourgo & various (DC Comics)
ISBN: 978-1-4012-1308-4

After the actual invention of the comicbook superhero – for which read the Action Comics debut of Superman in 1938 – the most significant event in the industry’s history was the combination of individual sales-points into a group. Thus what seems blindingly obvious to us with the benefit of four-colour hindsight was proven: consumers couldn’t get enough of garishly-hued mystery men and a multitude of popular characters would inevitably increase readership.

Plus, of course, a mob of superheroes is just so much cooler than one (…or one-and-a-half if there’s a sidekick involved…).

It cannot be understated: the creation of the Justice Society of America in 1941 utterly changed the shape of the budding industry. Soon after the team debuted, even All American Comics’ publishing partner National wanted to get in on the act and created their own squad of solo stars, populated with a number of their proprietary characters who hadn’t made it onto the roster of the cooperative coalition of AA and DC stars.    Oddly they never settled on a name and the team of non-powered mystery men who debuted in Leading Comics #1 in 1941 were retroactively and alternatively dubbed The Law’s Legionnaires and The Seven Soldiers of Victory.

They never even had their own title-logo but only appeared as solo stars grouped together on the 14 spectacular covers, the second quartet of which (by Mort Meskin, Jon Small, Maurice Del Bourgo and a sadly unidentified artist) preface each collaborative epic in this spectacular sequel of Golden Age delights.

The full contents of this bombastic deluxe hardback barrage of comicbook bravado were originally presented in the quarterly Leading Comics #5-8, spanning Winter 1942/1943 to Fall 1943 and, following an incisive discourse and background history lesson from comics historian Bill Schelly in his Foreword, that war-time wonderment resumes with the heroes’ fifth adventure.

The sagas all followed a basic but extremely effective formula (established by Mort Weisinger in their first case), and here the warped mastermind challenging the Legionnaires was The Skull, who devised ‘The Miracles That Money Couldn’t Buy!’ (illustrated over all seven chapters by Ed Dobrotka but again the work of a writer time has forgotten and sketchy records have not yet revealed – but most probably the amazing Joe Samachson…).

The drama began when publisher Lee Travis tips off his pal Oliver Queen to an imminent prison break in his bailiwick.

Green Arrow and Speedy are too late to stop vicious Bill “Porky” Johnson‘s escape via skull-painted mystery-plane and that soon-to-be-executed convict’s feat is repeated four more times across the country, leaving a handful of Death Row inmates beholden to a strange old man dubbed who has found that, for all his wealth, there are still things money cannot buy.

However, for an unscrupulous businessman unwilling to get his own emaciated hands dirty but with the right criminal specialists, they can be stolen…

The Seven Soldiers meanwhile have briefly convened and now stand ready to face their specified nemeses as soon as they rear their scurrilous heads…

In ‘The Case of the Criminal Vigilante’ rustler and horse thief Bronco Slade steals Spinaway – the fastest racehorse on Earth – by impersonating the Vigilante, with the true Sagebrush Centurion helpless to stop him, and indeed even taken prisoner beside his hapless, interfering biggest-fan Mr. Meek…

‘The Diamond of Doom!’ finds jewel thief the Sparkler targeting the fabulous, reputedly cursed Koram Diamond. Even though Star-Spangled Kid and Stripesy are unable to bring the bandit to justice, a spookily fatal fate befalls him.

A similar outcome ends hijacker Bull Corbin after he outfoxes the Crimson Avenger and Wing whilst purloining a prototype spaceship. However rather than a clean getaway all that awaits the thief is a grim and final ‘Destiny among the Stars!’

‘A Knight without Armor’ reveals how the Shining Knight‘s magic mail-coat is too tough a target for shifty Matt Grieder, but the thug’s subsequent attempt to pass off fake metal-wear ends in near-death for Sir Justin and execution for the villain, after which the Emerald Archers finish their hunt for Porky Johnson when the fugitive’s successful attempt to obtain a rejuvenation ray for the Skull prematurely rings down the curtain for The Murderer Who Couldn’t be Hanged!’

The untitled ‘Conclusion’ then shows how getting everything you want might not make you happy – or keep you breathing – as the Vigilante busts free just as his Legionnaire allies storm the triumphant Skull’s fortress…

Leading Comics #6 was also probably scripted by Samachson, but this time the penciller is unrecorded. At least we know he or she was inked by Maurice Del Bourgo…

‘The Treasure That Time Forgot!’ is a grand hunt for the hidden gold of the Incas. Archaeologist Mr. Milton publicly calls upon the Seven Soldiers to follow his old map and find Pizarro‘s lost treasure hoard the plan is to bolster America’s war-chest by a billion dollars…

Said map, sketched by an explorer named Burton, comes with cryptic verses and false trails, so the archaeologist’s assistant Scrivener suggests the heroes split up to save time. They could even make a competition of it…

‘Crimes by Proxy!’ finds Green Arrow and Speedy clashing with Star-Spangled Kid and Stripesy deep in the Andes as a hidden hand attempts to murder both teams using the weaponry of the other; a tactic repeated when Shining Knight and Vigilante discover a lost city and are tricked into conducting ‘A Duel to the Death!’

Their cataclysmic clash ends as an enigmatic and heavily disguised manipulator surfaces, confident the heroes have cleared all obstacles and booby-traps, only to fall foul of avian horrors in ‘Winged Masters of the Mountains!’

‘The Gold that Failed to Glitter!’ finds the man-&-boy teams still mistakenly battling each other until the late-arriving knight and cowboy forcibly restrain them. Soon after, aged Mr. Milton mysteriously turns up to help, but only succeeds in spreading further suspicion when the combined party discovers the legendary treasure vault… emptied!

Meanwhile the Crimson Avenger and Wing have followed ‘The Third Treasure Trail!’ and met the last of the Incas – as well as their real enemy – and everybody collides in the explosive conclusion which solves all the mysteries at ‘Trail’s End!’

Issue #7 – pencilled by Pierce Rice – takes the heroes on a similar fund-raising quest as War Bond Drive performers, but the tour is a scam by a strange individual who is an emissary of ‘The Wizard of Wisstark!’

He implores the Legionnaires to travel to his fantastic kingdom and liberate the Antarctic hidden city from the threat of invasion…

The Wizard is actually an elderly American stage conjuror who fell into the position of chief but now his peaceful, super-scientific subjects are being threatened by real magicians from the rival polar city of Stanovia…

The fight back begins when Star-Spangled Kid and Stripesy travel to ‘The Land of Giants!’ hoping to enlist the colossi in the struggle. Sadly the brutal hulks are already engaged in a struggle with a tribe of equally savage dwarves, but the boy genius has an idea and takes a few movie pictures before leaving…

‘The Wizard Archers and the Wizards!’ sees Green Arrow and Speedy strike to the heart of the matter and boldly invade Stanovia, where they discover a few intriguing secrets about the triumvirate of “mages” who rule the city…

Wing and the Crimson Avenger stayed with the Wizard in Wisstark, in case of fifth column attacks. They are unfortunately captured by ‘The Invisible Men!’ who have been despatched to sow disorder and terror. Whilst being taken to Stanovia, however, the mystery men discover a shocking secret about their foes…

Whilst that was happening the Vigilante made his own contribution to the cold war-effort, catching a Wizard doppelganger attempting to infiltrate the palace in ‘Double Trouble!’, before Shining Knight, patrolling the skies on his winged steed Victory, recruits timber-clad warriors to counterattack Stanovia in ‘The March of the Wooden-Armored Soldiers’…

With their pre-battle preparations completed, the Seven Soldiers reunite for the final ‘Battle of the Wizards!’, much-heartened by the conclusion each has individually reached regarding the truth about the Stanovian sorcerers…

This second classic collection concludes with a stirring time-travel, super-villain mash-up as Leading #8 sees the heroes ambushed and reduced to ‘Exiles in Time!’ (illustrated by Jon Small & Del Bourgo) by old enemy The Dummy.

The diminutive demon of destruction subtly lures his foes into a cunning ambush which catapults the crusaders down the corridors of history, before turning his attention to plunder and mayhem, not realising that heroism is found in every era, such as 17th century France where the Three Musketeers ally with Green Arrow and Speedy to solve the theft of ‘The Queen’s Necklace!’…

Crimson Avenger and Wing re-materialised in China but were utterly unable to determine when. Deductive investigation finally paid off as Japanese invaders trying to stop the completion of the Great Wall pointed to 225BC, when and where the time-travellers were happy to train the peasantry in how to fight them by displaying ‘Courage in Canton!’…

‘Voyage of the Vikings’ found Star-Spangled Kid and Stripesy deposited on a lost and ice-gripped dragon-boat, struggling for survival with their newfound comrades as they desperately sought solid ground. How astonished they all were when bold Leif Ericsson dubbed his discovery Vineland and he patriotic mystery men realised they had been part of the first discovery of America…

‘Friends, Romans, Countrymen’ saw Vigilante land in Rome and recognise a brace of 20th century mugs. Trailing the hoods to the house of super-rich Crassus, the Western Wildcat realised the criminals were using the Dummy’s device to plunder historical treasures but even after foiling their plans, he was still stuck in the past…

‘The Legend of Leonardo’ revealed how the Shining Knight came to the aid of the legendary Da Vinci and was rewarded with a quick trip on the master’s own recently completed time machine. Back when he started from, the Arthurian paladin then began toppling some temporal dominoes in the ‘Conclusion’, allowing his time-tossed companions to return and deal with the diabolical doll-man in the appropriate manner…

These raw, wild and excessively engaging costumed romps are amongst some of the best but most neglected thrillers of the halcyon Golden Age. Happily, modern tastes too have moved on and these yarns are probably far more in tune with contemporary mores, making this a truly guilty pleasure for all fans of mystery, mayhem and stylish superteam tussles…
© 1942, 1943, 2007 DC Comics. All Rights Reserved.

Golden Age Starman Archives volume 2


By Gardner Fox, Alfred Bester, Joe Samachson, Jack & Ray Burnley, Mort Meskin, George Roussos, Emil Gershwin & various (DC Comics)
ISBN: 978-1-4012-2283-3

After the staggering success of Superman and Batman, National Comics/DC rapidly launched many other mystery-men in their efforts to capitalise on the phenomenon of superheroes, and from our decades-distant perspective it’s only fair to say that by 1941 the editors had only the vaguest inkling of what they were doing.

Since newest creations Sandman, The Spectre and Hourman were each imbued with equal investments of innovation, creativity and exposure, the editorial powers-that-be were rather disappointed that their later additions never took off to the same explosive degree.

Publishing partner but separate editorial entity All American Comics had by then created many barnstorming successes such as The Flash, Green Lantern, Hawkman and Hop Harrigan and would soon actually produce the only true rival to Superman and Batman’s star status when Wonder Woman debuted late in the year.

Of course AA clearly filtered all ideas through the brilliantly “in-tune” creative and editorial prodigy Sheldon Mayer…

Thus when Starman launched in the April 1941 Adventure Comics (relegating former Sandman to a back-up role in the already venerable heroic anthology), National/DC trusted in craft and quality rather than some indefinable “pizzazz”.

Before too long, though, the editors were forced to concede that even the forcefully realistic, conventionally dramatic illustration of Hardin “Jack” Burnley would not propel their newest concept to the same giddy heights of popularity as the Action Ace or Gotham Guardian.

The strip, always magnificently drawn and indisputably one of the most beautifully realised of the period, was further blessed with mature and compelling scripts by Gardner Fox, Alfred Bester, Don Cameron and latterly Joe Samachson but just never really caught on.

However, by today’s standards these compelling, compulsive fun-filled and just plain brilliant tales are some one of the very best comics that era ever produced.

Happily these days, with an appreciably older and more discerning audience, Starman’s less-than-stellar War years career might be more fully appreciated for the superb example of Fights ‘n’ Tights fiction it truly was. This particular volume sees the subtle, moody, slower-paced intellectually edgy stories supplanted by shorter yarns brimming with sheer exuberance and kinetic energy as, with the Nazi menace beaten, home grown criminals began to congregate on comics pages…

Golden Age guru Roy Thomas offers his own absorbing critical overview in the Foreword to this second stunning deluxe hardback collection – completing the Sidereal Sentinel’s tenure in Adventure Comics (issues #77-102, spanning August 1942 to February 1946). The volume even includes some of the most iconic covers of the Golden Age by Joe Simon & Jack Kirby – even though most of them only feature Starman in a little insert in one corner!

As was often the case, although Burnley came up with the concept and look for the Astral Avenger, a professional writer was assigned to flesh out and co-create the stories. At first multi-talented Gardner Fox handled the job, but eventually Alfred Bester began supplying scripts, whilst the illustrator also liberally called on the talents of his brother Dupree “Ray” Burnley as art assistant and inker with their sister Betty as letterer to finish the episodes in sublimely cinematic style.

In those simpler times origins were far less important than today, and the moonlit magic just happened: playboy astronomer and secret genius Ted Knight simply invented a “Gravity Rod” which stored and redirected the incredible power of the stars, and like any decent right-thinking individual created a “mystery man” persona.

Offering Starman’ services to FBI chief Woodley Allen, the Man of Night started his crusade against evil and injustice…

The period peril begins here with ‘Finders Keepers!’ by Fox & Burnley, wherein arch-nemesis The Mist combined his usual invisibility gimmicks with a subtle psychological scheme. When members of the public found valuable “lost property” they had no idea each item carried a post-hypnotic command to surrender their own valuables to the criminal mastermind…

Bester then scripted a thriller dealing with another kind of invisibility for the next issue as Starman and street urchin Mike Muggins ended the impossible robbery-spree of ‘The Little Man Who Wasn’t There!’, whilst in #79 ‘The Tune of Terrific Toby’ (Bester & Burnley again) offered a lighter tone for the tale of a meek office worker who faked a bold rescue to enhance his status only to become embroiled in a concatenation of increasingly dangerous stunts. Happily Starman was able to turn the repentant fool into a real hero…

Burnley bowed out in style in Adventure #80 (November 1942) in Bester’s ‘The Time-Machine Crime!’ wherein thugs used said purloined device to kidnap William Shakespeare, in hopes his canny mind could plan the perfect crime…

Gardner Fox returned for another stint in #81 as the explosively kinetic Mort Meskin & George Roussos briefly took on the art. In ‘Starman’s Lucky Star!’ a poor blind boy who wanted to be an astronomer was mistakenly kidnapped instead of his wealthy playmate. Thankfully the Star Sentinel was available to put everything right, after which ‘Hitch a Wagon to the Stars’ (#82, Fox, Meskin & Roussos) spotlighted a brilliant young inventor whose obsession with astrology blighted his life, and nearly made him a patsy for Nazi spies… at least until Ted Knight and his alter ego intervened.

With Adventure Comics #83 Emil Gershwin became main illustrator for the series – a solid, polished artist much influenced by Mac Raboy – and ‘Wish Upon a Star!’ gave him the opportunity to shine in the moving, socially-charged tale of three prep school boys whose unselfish wishes came true thanks to Starman…

At this time the Astral Avenger’s page counts began to decline as his popularity dwindled – from an average of 11 to 7 or 8 – and ‘The Doom From the Skies’ reflected a growing trend towards fast-paced action as a burglar stole the Gravity Rod, leaving our hero an amnesiac and his weapon a deadly death ray, whilst ‘The Constellations of Crime!’ in #85 introduced Astra the Astrologist who used predictions as the basis of extravagantly deadly crimes…

In the next issue a disgraced sportsman pretended to undertake a lunar trip whilst equipping his gang with clever gimmicks to rob and restore his fortune as ‘The Moonman’s Muggs!

An element of detection fiction was added in Adventure #87 when Starman exposed a gang selling the inexplicably popular paintings of the worst artist in America as ‘Crime Paints a Picture!’ before rejoining the war-effort in #88 as the Stellar Centurion solved ‘The Enigma of the Vanishing House!’ and smashed a Nazi spy-ring.

In #89 old enemies the Moroni Gang broke out of jail and restarted their criminal careers as Sun, Moon and Saturn. Regrettably ‘The Plundering Planets!’ quickly fell foul of Starman and a couple of really annoying prankster kids…

Meskin & Roussos popped back in #90 to vividly envision the anonymous thriller ‘Land Beneath the Fog!’ wherein Starman saved a lady scientist accused of witchcraft in a lost medieval kingdom, whilst in the next issue Don Cameron, Meskin & Sam Citron jointly detailed ‘The Rising Star of Johnny Teach!’ as another young man emotionally crippled by a nonsensical faith in astrology found the courage to turn his life around… after a little prompting from Starman.

With Adventure #92 Joe Samachson took over the scripting and Gershwin returned to illuminate the series until its premature conclusion.

The run began with ‘The Three Comets!’ – circus acrobats Starman was convinced doubled as flamboyant thieves. All he had to do was find out where they stashed the loot…

In #93’s ‘Gifts from the Stars!’ the hero almost died after getting in between a squabbling scientist and his financial backer whose protracted arguments allowed robbers to blindside them both, #94’s ‘Stars Fall on Allie Bammer!’ had gangster Blackie Kohl use a meteor shower to gain entrance to an impregnable estate, and ‘The Professor Plays Safe!’ in #95 found a muddle headed astronomer at the wrong conference only to end up locked in a safe – until Starman stepped in…

‘Prediction for Plunder!’ saw Ted Knight and a gang of superstitious crooks both ticked off at the unscrupulous editor of the Weekly Horoscope. The Socialite wanted no more scary predictions worrying his nervous friends, but the thugs were actually using those specious prognostications to plan their jobs…

Adventure #97 saw impoverished stargazer Jimmy Wells agree to let wealthy Wesley Vanderloot take all the credit for his discoveries in return for direly needed cash, but his ‘Stolen Glory!’ almost cost the scientist and Starman their lives when the millionaire faced humiliating exposure, after which #98 revealed a stellar conundrum which gave the hero belated insight into a bizarre crime-wave where one gang was framing another for their jewel heists in ‘Twin Stars of Crime!’

Fame was again the spur in ‘My Fortune for a Star!’ when a destitute astronomer discovered a new star and offered to sell the naming rights to the highest bidder. Naturally whenever cash is being thrown around thieves are never far away…

By Adventure Comics #100 Starman had dropped to the back of the book and even the plots were beginning to feel a little formulaic. In ‘Life and Death of a Star!’ a friend of Ted’s thought he’d discovered a new star, but upon investigation Starman found the strange light was merely a clever signal to convicts planning a jailbreak, whilst in #101 ‘The Sun-Spot Scoundrel!’ featured a savant who posited that the mysterious solar blemishes caused increased criminal activity even as they neutralised the mighty Gravity Rod…

It was all over in #102, although the last tale was far from a damp squib. The Meteor Mob’ found savvy mobster Shiver using a cannon to create his own shooting stars – only these ones only ever fell on banks and jewellery stores…

Despite that unwarranted fizzling out, the Golden Age Starman is a strip that truly shines today. Enthralling, engaging and fantastically inviting, these simple straightforward adventures should be considered a high-point of the era – even if readers of the time didn’t realise it – and the stories still offer astonishing thrills, spills and chills for today’s sophisticated readership.

Starman’s exploits are some of the most neglected thrillers of those halcyon days, but modern tastes will find them far more in tune with contemporary mores, making this book an unmissable delight for fans of mad science, mystery, murder and crazy crime capers…
© 1942, 1943, 1944, 1945, 1946, 2009 DC Comics. All Rights Reserved.

Seven Soldiers of Victory Archives volume 1


By Mort Weisinger, Bill Finger, Jerry Siegel, Mort Meskin, George Papp, Jack Lehti, Hal Sherman, Creig Flessel, Ed Dobrotka & various (DC Comics)
ISBN 978-04012 1-84576-236-3

After the actual invention of the comicbook superhero – for which read the Action Comics debut of Superman in 1938 – the most significant event in the industry’s history was the combination of individual sales-points into a group. Thus what seems blindingly obvious to us with the benefit of four-colour hindsight was proven: a multitude of popular characters could multiply readership simply by appearing together.

Plus, of course, a mob of superheroes is just so much cooler than one (or one-and-a-half if there are sidekicks involved) …

You can’t say it too often: the creation of the Justice Society of America in 1941 utterly changed the shape of the budding industry. Soon after the team launched, even National/DC – All American Comics’ publishing partner in the landmark venture – wanted to get in on the act and created their own proprietary squad of solo stars, populated with a number of their characters who hadn’t made it onto the roster of that super-successful cooperative coalition of AA and DC stars.

Oddly they never settled on a name and the team of non-super powered mystery men who debuted in Leading Comics #1 in 1941 were retroactively and alternatively dubbed The Law’s Legionnaires or The Seven Soldiers of Victory.

They never even had their own title-logo but only appeared as solo stars grouped together on the 14 spectacular covers – the first four of which, by Mort Meskin and Fred Ray, preface each collaborative epic in this spectacular deluxe hardback.

The full contents of this bombastic barrage of comicbook bravado were originally presented in the quarterly Leading #1-4, spanning Winter 1941/1942 to Fall 1942 and, following a fascinating history lesson and potted biography of the component crusaders in cartoonist, biographer and historian R.C. Harvey’s Foreword, the Golden Age glamour and glory begins with the heroes’ first adventure.

The sagas all followed a basic but extremely effective formula, established by scripter Mort Weisinger in the first adventure when dying criminal genius The Hand drew up a ‘Blueprint for Crime’ (illustrated by George Papp) to leave a lasting legacy of villainy.

Unable to carry out his perfidious plans in person, he subcontracted a fistful of macabre felons but insisted they warn their particular heroic arch-enemies as part of the triumphal deal…

Following a trail of breadcrumbs, Green Arrow and Speedy, the Shining Knight, Star-Spangled Kid and Stripesy, Crimson Avenger and the Vigilante stumbled upon each other, shared their knowledge of the grand scheme and soon separated again to tackle their own particular antagonists…

Papp continued as illustrator whilst the Emerald Archers headed to ‘Death Valley’ to stop the ingenious Professor Merlin using a freeze machine to extort the location of a fabulous gold mine out of a sun-loving old prospector, before heading back to track down the Hand…

Regular creative team Jerry Siegel & Hal Sherman then took the Star-Spangled Kid and Stripesy south of the border in ‘Peril in Panama’, where ectomorphic assassin the Needle tried to steal a seismic ray gun and shatter the Canal Zone and American trade, whilst Jack Lehti revealed how Crimson Avenger (and oriental sidekick Wing) bagged blue-collar mobster Big Caesar when the thug created a ‘Blackout over Broadway’ to plunder in relative safety…

Arthurian paladin the Shining Knight slept in ice until defrosted in 1941, where his magic sword, armour and winged horse made Sir Justin a formidable foe of injustice. Here he battled ‘The Red Dragon’ (illustrated by Creig Flessel) to free a lost tribe of Indian braves from the sinister slaver whilst undisputed artistic star of the show Mort Meskin revealed in stunning style how Hollywood’s glitterati were saved from being transformed into ‘The Stone People’ by the diabolical Dummy…

With each subordinate subdued, the heroes simultaneously closed on The Hand to end the dying dastard’s depredations in Weisinger & Papp’s explosive finale ‘Blueprint for Crime’…

The valiant crusaders came together again in Leading Comics #2 as ‘The Black Star Shines’ (Weisinger & Flessel) found juvenile genius Sylvester Pemberton and his chauffer Pat Dugan witnesses to a simple bank heist perpetrated by five of the nation’s most infamous criminals and realising that Star-Spangled Kid and Stripesy might need a little assistance…

The Pentagram of Perfidy were actually operating under explicit instructions to steal millions for themselves from a cautious and secretive hidden Machiavelli who only required five unobtrusive and mundane objects for himself, but the Law’s Legionnaires had no inkling of such when they split up to track the fiends down…

The cross-country campaign began with Sir Justin who hit New Orleans during Mardi Gras to confront the ‘Mystery of the Clowning Criminals’ (Weisinger & Flessel). The Shining Knight clashed with gang-leader Falseface and his battalion of buffoons, but although victorious was unable to prevent the sneaky Black Star from stealing an old rag doll…

Hal Sherman joined Weisinger to solve the ‘Mystery of the Santa Claus Pirate’ wherein the Star-Spangled Kid and Stripesy tackled a seaborne scoundrel Captain Bigg in Florida: a jolly jokester who gave away rather than stole loot. Of course the bandit had a bigger game plan in motion which the patriotic pair soon scuttled, but once again the surreptitious Black Star got away with the true prize – an old corncob pipe…

‘Mystery of the One-Man Museum’ (Weisinger & Papp) found Green Arrow and Speedy in glamorous Pleasure City hunting The Hopper, a mobster trying to appropriate valuable objets d’art from an eccentric millionaire. Once the human kangaroo was captured, however, his silent partner delightedly sloped off with a broken pocket watch…

The Crimson Avenger and Wing headed for the Great Lakes to duel with The Brain in ‘The Case of the Twisted Twins’ (Weisinger & Lehti), wherein the criminal genius assaulted attendees at an identical siblings convention whilst Black Star used the subsequent commotion to purloin an old silver dollar.

Bill Finger & Meskin handled the last two chapters and revealed the incredible truth as Vigilante battled venomous villain The Rattler at rich retired folk’s resort ‘The Sixty Kiddie Club’, but couldn’t stop the real menace grabbing an old key. Thus when ‘The Black Star Shines’ – using the gathered bric-a-brac to become an incredible super-menace – it needed the full might of the assembled Seven Soldiers to thwart the menace and end his astounding threat forever.

The scripter of ‘The Tyrants of Time’ in Leading #3 is sadly unknown but the first chapter (with art credited to Meskin) discloses how sinister scientist Dr. Doome built a time machine and recruited five historical tyrants to loot 1942, gathering funds and resources to build an even better device.

Their entire campaign was overheard by Speedy and the temporal thugs were then targeted by the Law’s Legionnaires, beginning with Stripesy and the Star-Spangled Kid who gave Napoleon a taste of ‘Defeat Before Waterloo’ (Sherman art), whilst the Amazing Archers prevented Alexander the Great from turning ‘The Radium Robots’ (Papp) into his most unbeatable army…

Flessel illustrated ‘The Man Who Told a Fish Story’ with the Shining Knight and an inveterate angler scuppering the naval ambitions of time-transplanted Genghis Khan, even as Vigilante teamed with a western legend to smash the schemes of Attila the Hun in ‘The Spirit of Wild Bill Dickson’ (by Meskin as “Mort Morton & Cliff”).

Lehti then delineated the bombastic battle between the Crimson Avenger and piratical Emperor Nero in ‘Fiddler’s Farewell’ before the Septet of Sentinels convened to follow Dr. Doome into the past and end the menace of ‘The Tyrants of Time’ in a stunning conclusion by Meskin, set at the fall of fabled Troy…

‘The Sense Master’ in Leading #4 was completely created by Bill Finger & Ed Dobrotka: a clever compendium of mystery and melodrama which commenced after paralysed mastermind The Sixth Sense used a robot to surgically augment the abilities of a band of brigands, as part of a plan to obtain five unique jewels for his undisclosed but nefarious purposes.

Interrupted by Sir Justin, the hyped-up hoods overcame the crusader before scattering, leaving the Shining Knight no recourse but to call in his crime-busting colleagues…

The Crimson Avenger then intercepted sound sensitive Mickey Gordon as ‘The Crime Concerto’ that the ex-musician conducted deprived a young girl of her precious diamond, but also started an irrevocable process of redemption in the penitent criminal…

In ‘Don Quixote Rides Again’ the Knight followed “Fingers” to the home of a dotty scholar who loved a certain book, but although he saved Don Coty‘s life, the paladin was unable to stop the theft of his golden Topaz, after which the Star-Spangled Kid (and Stripesy) failed to stop the Human Bloodhound from stealing Mrs. Pemberton‘s fabulous emerald in ‘The Man Who Followed His Nose’.

Vigilante and his geriatric sidekick Billy Gunn met a former movie idol who was ‘The Man who was Afraid to Eat’… It was all a cunning campaign by taste-sensitive poisoner “Palate” to purloin the faded star’s gem and, following his success, Green Arrow and Speedy were unable to prevent ‘The Man with the Miracle Eyes’ making off with a circus barker’s garnet.

However “Eagle Eye” didn’t escape, and once the heroes joined forces – assisted by Mickey Gordon – to track down ‘The Sense Master’ behind the whole incredible charade, they saw him briefly obtain ultimate power only to lose everything once the indomitable crusaders waded in…

These raw, wild and excessively engaging capers are actually some of the best but most neglected thrillers of the halcyon Golden Age. Still modern tastes too have moved on and these yarns are probably far more in tune with contemporary mores, making this a truly guilty pleasure for all fans of mystery, mayhem and stylish superteam tussles…
© 1941, 1942, 1949, 2005 DC Comics. All Rights Reserved.

Golden Age Green Lantern Archives volume 2


By Bill Finger, Martin Nodell & Irwin Hasen (DC Comics)
ISBN: 978-1-56389-794-8

Following the invention of the superhero genre and the early innovations in Superman and Batman at DC/National Comics, an avalanche of costumed crusaders erupted onto the nation’s newsstands. At the head of that gaudy tidal wave, thanks to innovative publisher Max Gaines and his comics mastermind Editor Sheldon Mayer, All American Comics (who co-published in association with and were eventually absorbed by DC) produced many of the new industry’s greatest and most memorable characters.

Most prominent was the first comicbook super-speedster who took off in Flash Comics (which also featured Hawkman and Johnny Thunder), followed a few months later by evergreen, immortal Green Lantern, the world’s original superhero coalition in the Justice Society of America, capped by the creation of the greatest female hero of all time – Wonder Woman.

Superman started the ball rolling and was the undisputed star of the medium, but the editors at All American truly understood it and the wide-eyed readership…

The Emerald Avenger debuted in the sixteenth issue of the company’s flagship title All-American Comics, just as superheroes started to dominate, supplanting newspaper strip reprints and stock genre characters in the still primarily-anthologised comicbooks.

For the duration of the war and a few years beyond it, GL and his mystery man amigos Red Tornado, The Atom, Sargon the Sorcerer and Doctor Mid-Nite stole the show with only celebrated gag-strip Mutt and Jeff or exceptional military strips Hop Harrigan and Red, White and Blue remaining to represent merely mortal stars.

All too soon, however, they would vanish as tastes changed and costumed champions were superseded by cowboys, cops and private detectives…

Devised by up-and-coming cartoonist Martin Nodell (and fleshed out by the incredible Bill Finger in the same way he had contributed to the success of Batman), Green Lantern became AA’s second smash sensation six months after The Flash and preceding by a year and a half the unprecedented success of the Amazing Amazon.

He won his own solo-starring title less than a year after his premiere and feature-starred in many anthologies such as Comics Cavalcade and All Star Comics for just over a decade, before he too faded away in the early1950s, having first suffered the humiliating fate of being edged out of his own comicbook by his pet, Streak the Wonder Dog…

This second engagingly impressive hardcover Archive edition – collecting the Viridian Vigilante’s appearances from Green Lantern Quarterly #2-3 (Winter and Spring 1942) and All-American Comics #31-38, from October 1941 to May 1942 – opens with rousing reminiscences, intriguing comparisons and tantalising trivia titbits, courtesy of the Foreword by godfather of American fandom Dr. Jerry Bails, before the procession of pictorial peril begins…

Ambitious young engineer Alan Scott survived the sabotage and destruction of a passenger-packed train due only to the intervention of a battered old railway lantern. Bathed in its eerie verdant glow, he was regaled by a mysterious green voice with the legend of how a meteor fell in ancient China and spoke to the people: predicting Death, Life and Power.

After bringing doom to the mystic who reshaped it into a lamp and, centuries later, sanity to a madman, it now promised incredible might to bestow justice to the innocent. Instructing the engineer to fashion a ring from its metal and draw a charge of power from the lantern every 24 hours, the ancient artefact urged the engineer to use his formidable willpower to end all evil – a mission Scott eagerly embraced…

The ring made him immune to all minerals and metals, and enabled him to fly and pass through solid matter amongst many other miracles, but was powerless against certain organic materials such as wood or rubber which could penetrate his jade defences and cause him mortal harm…

After wandering the country for months, Scott eventually settled in Capitol City and took a job as first engineer and eventually radio announcer at the APEX Broadcasting System whilst he fruitlessly pursued feisty reporter Irene Miller. Before long he even had a trusted sidekick in the flabby form of Doiby Dickles, a rotund, middle-aged Brooklyn-born cab driver originally intended as a light foil for the grim, poker-faced Emerald Avenger.

Soon, however, the bumbling buddy grew to be one of the most popular and beloved comedy stooges of the era; sharing covers and even by-lines with the star who, thanks to scripter Finger (who wrote all the stories in this volume), was a grim, brooding and spookily mysterious figure of vengeance weeding out criminals and gangsters. Moreover, just as with the early Batman sagas, there was always a strong undercurrent of social realism, ballsy sentimentality and human drama.

The action starts with All-American Comics #31’s ‘The Adventure of the Underfed Orphans!’ illustrated by Martin Nodell, wherein Alan and Irene investigate food poisoning at a municipal children’s home, and uncover a shocking web of abuse and graft leading to the upper echelons of City Hall and the grimiest gutters of the underworld…

Most of the All-American GL tales were untitled such as #32, drawn by Irwin Hasen, which revealed how a veteran beat cop’s son fell in with the wrong crowd. Framed by his boss and arrested by his own dad, vengeful Danny was only stopped from ruining his life forever by the Emerald Avenger and Doiby who helped him get the goods on Gardenia and reconcile with his grateful dad.

The next issue (by Nodell) struck close to home as gangster Pug Deagan tried to take over the Taxicab Drivers’ union and Doiby called on his Grim Green friend to clean up the racket and expose the real brain behind the operation, whilst in All-American #34, the Dynamic Trio of Alan, Irene and Mr. Dickles investigated a collapsing building and were drawn into a colossal construction scandal involving the Mayor, culminating in the horrific failure of Capitol City’s biggest and busiest bridge.

Always one of the most powerful characters in comics, this tale especially demonstrated the sheer scope of Green Lantern’s might…

All-American Comics #35 found Doiby wracked by toothache and haplessly stumbling into a grisly murder at the dentist’s office. Once again racketeers were trying to take over a union and only GL and Dickles could stop them. That tale concluded with the cabbie having that tooth punched out and learning the secret of Alan Scott – an even bigger shock!

A huge hit from the start, the Emerald Crusader was fast-tracked into his own solo title, where the creators were encouraged to experiment with format. Green Lantern Quarterly #2 was cover-dated Winter 1942 and offered ‘The Tycoon’s Legacy’ by Finger & Nodell: a 4-chapter “novel-length story” which saw radio engineer Scott promoted to roving man-with-a-microphone, promptly rushing to the assistance of a poor but honest lawyer and a porter swindled out of a five million dollar bequest. Both cases deliciously intertwined like a movie melodrama, and also saw a framed man freed from the asylum to challenge the swindling estate executors who had trapped him there.

Events took a murderous turn just as Alan’s emerald alter ego got involved, and before long Green Lantern was cracking heads and taking names in the hunt for the mastermind behind it all – a man known only as ‘Baldy’…

Bill Finger was a master of this type of socially redeeming mystery thriller, and the unrepentant fan in me can’t help but wonder what he could have accomplished with such a prodigious page count on his other “Dark Avenger” assignment Batman and Robin…

Hasen illustrated the remaining All-American yarns in this collection, beginning with #36 (March 1942) which took GL and Doiby to the motor racing circuit to foil the machinations of mobsters murdering drivers of a new type of car. With no clue as to how the killings were accomplished, Doiby volunteered to drive the ill-fated Benson Comet himself, trusting in his pal “Da Lantrin” to save the day as usual…

Issue #37 found the heroes helping a disgraced pilot whose crashed plane cost America its greatest scientific minds. A closer investigation revealed not only Fog Blake‘s innocence but that the Brain Trust had been cunningly abducted by Nazi agents… but not for long, after which issue #38 pitted the Emerald Guardian against a diminutive criminal strategist who organised America’s gangs like ‘Another Napoleon’ before facing his own Waterloo in a blaze of green light…

With America freshly put on an all-encompassing war-footing, superheroes at last tackled the world’s latest monsters full-on, and with great verve and enthusiasm this blistering compilation concludes in another novel-length epic from the third Green Lantern Quarterly deliciously crafted by Finger & Nodell.

It begins with ‘The Living Graveyard of the Sea’ as Alan and Irene (and stowaway Doiby) take ship for Australia only to be torpedoed by a gigantic German super U-Boat. Although Green Lantern fights off the air and sea assault the liner is lost. The survivors take to life boats and the one with Doiby, Irene and Alan is drawn into a vast impenetrable fog-bank…

The clouds conceal an ancient wonder: a Sargasso Sea enclave of mariners from many eras who have, over the centuries, evolved into a truly egalitarian, pacifist society. However the lifeboat contains a cross-section of modern America, all horribly infected with greed, pride, arrogance and prejudice and, although welcomed, the newcomers soon disrupt the idyllic microcosm.

Things take an even worse turn when another U-Boat surfaces within the sea city and fanatical Kapitan Schmidt attempts to annexe the realm and convert the ancients to ‘The Nazi Dream’. The stakes are raised even further when he finally gets a message through to Berlin and Hitler himself demands that the strategically crucial secret island be taken at all costs…

The fantastic finale comes as Irene and Doiby redeem their selfish fellow Americans and rouse the calmly neutral Sargasso citizens to fight for freedom and liberty in ‘Utopia vs. Totalitarianism’ whilst all Green Lantern has to do is sink the entire Nazi naval and aerial armada tasked with taking the hidden sea world…

I sometimes think – like many others I know – that superhero comics were never more apt or effective than when they were whole-heartedly combating fascism with explosive, improbable excitement and mysterious masked marvel men.

The most satisfyingly evocative and visceral moments of the genre all seem to come when gaudy gladiators soundly thrashed – and please forgive the contemporary offensive colloquialism – “Nips and Nazis”, and the staggering denouement depicted here is one of the most expansive and breathtaking ever seen…

Complete with the stellar covers by Nodell & Hasen, this riotous vintage assembly of classic Fights ‘n’ Tights fare is enthralling, engrossing and overwhelmingly addictive – even if not to every modern fan’s taste – and no lover of Costumed Dramas can afford to miss out on the fun …
© 1941, 1942, 2002 DC Comics. All Rights Reserved.

Golden Age Starman Archives volume 1


By Jack Burnley, Gardner Fox, Alfred Bester, Ray Burnley & various (DC Comics)
ISBN: 978-1-56389-622-4

After the staggering success of Superman and Batman, National Comics/DC rapidly launched many other mystery-men in their efforts to capitalise on the phenomenon of superheroes, and from our decades-distant perspective it’s only fair to say that by 1941 the editors had only the vaguest inkling of what they were doing.

Since newest creations Sandman, The Spectre and Hourman were each imbued with equal investments of innovation, creativity and exposure, the editorial powers-that-be were rather disappointed that their later additions never took off to the same explosive degree.

Publishing partner but separate editorial entity All American Comics had since generated many barnstorming successes like The Flash, Green Lantern, Hawkman and Hop Harrigan and would soon actually produce the only rival to Superman and Batman status when Wonder Woman debuted late in the year. Of course AA clearly filtered all ideas through the brilliantly “in-tune” creative and editorial prodigy Sheldon Mayer…

Thus when Starman launched in the April 1941 issue of Adventure Comics (relegating Sandman to a back-up role in the already venerable heroic anthology), National/DC trusted in craft and quality rather than some indefinable “pizzazz” and the editors were especially convinced that the forcefully realistic, conventionally dramatic illustration of Hardin “Jack” Burnley would propel their newest concept to the same giddy heights of popularity as the Action Ace and Gotham Guardian.

And indeed the strip, always magnificently drawn and indisputably one of the most beautiful of the period, was further blessed with mature and compelling scripts by Gardner Fox and Alfred Bester. Compulsive and brilliant: by today’s standards these are some one of the very best comics that era ever produced.

However – according to the artist in his Foreword to this first stunning deluxe hardback collection – that was possibly the problem. The subtle, moody, slower-paced stories just didn’t have the sheer exuberance and kinetic energy of the most popular series, which happily eschewed craft and discipline for spectacle and all-out action.

Happily these days, with an appreciably older and more discerning audience, Starman‘s less-than-stellar career in his own time can be fully seen for the superb example of Fights ‘n’ Tights fiction it truly is…

This epic collection reprints the earliest astounding exploits of the Astral Avenger from Adventure Comics #61-76 (spanning April 1941 to July 1942) and includes some of the most iconic covers of the Golden Age: by Burnley and, latterly, wonder-kids Joe Simon & Jack Kirby.

Burnley came up with the Starman concept but, as was often the case, a professional writer was assigned to flesh out and co-create the stories. In this case said scribe was the multi-talented Gardner Fox who wrote most of them, whilst the illustrator also liberally called on the talents of his brother Dupree “Ray” Burnley as art assistant and sister Betty as letterer to finish the episodes in sublimely cinematic style.

In those simpler times origins were far less important than today, and the moonlit magic begins with ‘The Amazing Starman’ from #61 wherein America suddenly suffered a wave of deadly electrical events and FBI chief Woodley Allen summoned his latest volunteer operative. Bored socialite Ted Knight promptly abandoned his scathing date Doris Lee and assumed his mystery man persona, flying off to stop the deranged scientist behind all the death and destruction.

Almost as an aside we learned that secret genius Knight had previously discovered a way to collect and redirect the energy of Starlight through an awesome tool he called his “gravity rod” and resolved to do good with his discoveries…

Soon the intrepid adventurer had tracked the diabolical Dr. Doog to his mountain fortress and spectacularly decimated the subversive Secret Brotherhood of the Electron…

In #62 the Sidereal Sentinel met another deadly deranged genius who had devised a shrinking ray. It even briefly diminished Starman before the sky warrior extinguished ‘The Menace of the Lethal Light’, whilst ‘The Adventure of the Earthquake Terror’ in #63 revealed how the nation was attacked by foreign agent Captain Vurm who enslaved a lost South American tribe to administer his grotesque ground-shock engines. He too fell before the unstoppable cosmic power of harnessed starlight.

America was still neutral at this time, but the writing was on the wall and increasingly villains had monocles and German accents…

Adventure Comics #64 pitted the Astral Avenger against a sinister mesmerist who could turn men into robot slaves in ‘The Mystery of the Men with Staring Eyes’, after which – behind a stunning proto-patriotic cover – Starman solved ‘The Mystery of the Undersea Terror’ wherein the ship-sinking League of the Octopus proved to be another deadly outlet for the greedy genius of The Light…

In #66 ‘The Case of the Camera Curse’ layered a dose of supernatural horror into the high-tech mix when Starman tackled a crazed photographer who used a voodoo lens to enslave and destroy his subjects, whilst in #67 ‘The Menace of the Invisible Raiders’ introduced the Astral Avenger’s greatest foe.

The Mist had devised a way to make men and machines imperceptible and would have conquered America with his unseen air force had not the Starry Knight stopped him… Alfred Bester provided a searing patriotic script for #68 as ‘The Blaze of Doom’ found Starman quenching a forest fire and uncovering a lumberjack gang intent on holding America’s Defence effort to ransom, after which Fox returned for ‘The Adventure of the Singapore Stranglers’ in #69 which pitted heavenly hero against sinister cult. In actuality the killers were sadistic saboteurs of a certain aggressive Asiatic Empire. American involvement in WWII was mere months away.

The martial tone continued in ‘The Adventure of the Ring of Hijackers’ as Starman battled Baron X whose deadly minions were wrecking American trains shipping supplies and munitions to embattled Great Britain’s convoy vessels, but there was a welcome change of pace in #71 when ‘The Invaders from the Future’ struck. These brigands from Tomorrow were bad enough, but when Starman discovered which of his old enemies had recruited them, all bets were off…

In #72 an Arabian curse seemed the reason returned explorers kept dying of fright, but the ‘Case of the Magic Bloodstone’ proved to have a far more prosaic but no less sinister cause…

With Adventure Comics #73 Starman lost his regular cover-spot as dynamic duo Simon & Kirby took over ailing strips Paul Kirk, Manhunter and Sandman. However ‘The Case of the Murders in Outer Space’ proved the series was not lacking in imagination or dynamic quality, as the Astral Avenger matched wits with a brilliant mastermind murdering heirs to a Californian fortune by an unfathomable method and disposing of the bodies in an utterly unique manner…

Sinister science again reigned in #74 as ‘The Case of the Monstrous Animal-Men’ found the Starlight Centurion battling ghastly tragic pawns of a maniac who turned men into beasts, whilst in #75 ‘The Case of the Luckless Liars’ revealed how Ted Knight’s initiation into a millionaires’ fibbing society led to Starman becoming a hypnotised terror tool of deadly killer The Veil…

This initial foray into darkness ends with a rollicking action riot in ‘The Case of the Sinister Sun’ wherein cheap thugs the Moroni Gang upgraded their act with deadly gadgets and patterned themselves after the solar system in a blazing crime blitz – until Starman eclipsed them all…

Enthralling, engaging and fantastically inviting, these Golden Age adventures are a true high-point of the era – even if readers of the time didn’t realise it – and offer astonishing thrills and chills for today’s sophisticated readership. Starman’s exploits are some of the best but most neglected thrillers of those halcyon days, but modern tastes will find these yarns are far more in tune with contemporary mores, making this book a truly terrific treat for fans of mad science, mystery, murder and stylish intrigue…
© 1941, 1942, 2000 DC Comics. All Rights Reserved.

Golden Age Flash Archives Volume II


By Gardner F. Fox, E.E. Hibbard, Hal Sharp & various (DC Comics)
ISBN: 978-1-4012-0784-7

The innovative array of companies that became DC published a number of iconic “Firsts” in the early years of the industry. Associated outfit All-American Publications (who were bought out and acquired by National in 1946) were responsible for the first comicbook super-speedster as well as the iconic Wonder Woman, Green Lantern and many others who became mainstays of DC’s pantheon of stars.

Devised, created and written by Gardner Fox and first drawn by Harry Lampert, Jay Garrick debuted as the very first Monarch of Motion in Flash Comics #1 and quickly – how else? – became a veritable sensation.

“The Fastest Man Alive” wowed readers in anthologies Flash Comics, Comics Cavalcade, All Star Comics and others – as well as his own solo vehicle All-Flash Quarterly – for just over a decade before changing tastes benched him and most other Mystery Man heroes in the early1950s.

His invention as a strictly single-power superhero created a new trend in the burgeoning action-adventure funnybook marketplace, and his particular riff was specifically replicated many times at various companies where myriad Fast Furies sprang up.

After over half a decade of mostly interchangeable cops, cowboys and cosmic invaders, the concept of human rockets and superheroes in general was spectacularly revived in 1956 by Julie Schwartz in Showcase #4 when police scientist Barry Allen became the second hero to run with the concept. It’s been non-stop ever since …

This charmingly seductive deluxe Archive edition collects the Fastest Yarns Alive from Flash Comics #18-24, covering June-December 1941, as well as the first two issues of the irrepressible Garrick’s whimsically eccentric full-length exploits from All-Flash Quarterly (Summer and Fall of that same fateful year), all written by the apparently inexhaustible Gardner Fox.

After another informative Introduction from comicbook everyman Jim Amash, the rollercoaster of fun and thrills gathers steam with ‘The Restaurant Protective Association’ (illustrated by Hal Sharp), with Jay and girlfriend/confidante Joan Williams stumbling upon a pack of extortionists and exposing a treacherous viper preying on Joan’s best gal-pal, after which ‘The Fall Guy’ in #19 revealed how a gang of agile fraudsters were faking motor accidents to fleece insurance companies.

Both cases gave Garrick ample opportunity to display the hilarious and humiliating bag of super-speed tricks and punishing pranks which astounded playful kids of the day and still delight decades later.

Flash Comics #20 led with ‘The Adventure of the Auctioned Utility Company’ wherein Joan accidentally bought a regional power outfit and Jay used all his energies to reconcile a feuding family whilst teaching a miserly embezzler an unforgettable lesson…

Sharp had been doing such splendid artistic service on the monthly tales because regular illustrator E. E. Hibbard had presumably been devoting all his creative energies to the contents of the forthcoming 64-page All-Flash Quarterly #1.

The epic premiere issue opened with a tantalising frontispiece ‘The JSA Bid Farewell to the Flash’, celebrating the fact that The Fastest Man Alive was the third character to win his own solo comic – after Superman and Batman – and would therefore be “too busy for Justice Society get-togethers”…

‘The Origin of the Flash’ was then retold by Fox & Hibbard revealing again how some years previously college student Garrick had passed out in the lab at Midwestern University, only to awaken hyper-charged and the fastest creature on Earth thanks to the “hard water fumes” he had inhaled whilst unconscious.

After weeks recovering in hospital, the formerly-frail apprentice chemist realised the exposure had given him super-speed and endurance, so he promptly sought to impress his sort-of girlfriend Joan Williams by becoming an unstoppable football player. Eventually the kids graduated and Garrick moved to New York where, appalled by rampant criminality, he decided to use his gifts to fight it.

The Flash operated mostly in secret, as much hindered as helped by wilful, headstrong Joan who began her own lifetime obsession of pesky do-gooding here…

‘The Men Who Turned to Stone’ plunged us back to the present as one of Garrick’s colleagues at Chemical Research Incorporated discovered an instant petrification process and was abducted by criminals who saw a chance to make lots of illegal money…

Hibbard also illustrated the uncredited fun-fact featurette ‘The Flash Presents his Hall of Speed Records’ before ‘Meet the Author and Artist of the Flash’ offered an intimate introduction to the creative team, after which ‘The Adventure of the Monocle and his Garden of Gems’ saw the debut of a rare returning villain with an unwise addiction to other people’s jewels, but enough brains to counter The Flash’s speed – if not Jay’s courage and ingenuity.

When Flash prevented the murder of a cowboy performer in New York ‘The Rodeo Mystery’ soon took Jay and Joan to Oklahoma and a crooked ploy to steal a newly discovered oil well before the issue closed with Flash smashing a gambler trying to take over the sport of Ice Hockey in ‘Menace of the Racket King’.

In Flash Comics #21 gambling was still a problem as ‘The Lottery’ (illustrated by Sharp) saw the Speedster expose a cunning criminal scheme to bilk theatre patrons and carnival-goers whilst in #22 ‘The Hatchet Cult’ took an uncustomarily dark walk on the wild side as the Flash became involved in a Chinatown Tong war and exposed the incredible secret of modern Mongol mastermind Mighty Kong…

Hibbard & Sharp collaborated on issue #23’s ‘A Millionaire’s Revenge’ wherein wealthy plutocrat Leffingwell Funk decided to avenge an imagined slight by a poor but happy man. His method was unique: it began with engineering unsuspecting shoe store owner Jim Sewell‘s inheritance of half a million dollars and would have ended with leg-breaking thugs, disgrace and prison had not Jim counted Jay Garrick amongst his circle of friends…

The Fall 1941 All-Flash Quarterly (#2 and again an all Fox/Hibbard production) kicked off with a spectacular all-action ‘Title Page’ and informative recap in ‘A Short History of the Flash’ before the creators ambitiously undertook a massive four-chapter saga of vengeance and justice.

In an era where story was paramount this oddly time-skewed tale might jar slightly with modern continuity-freaks, spanning as it does nearly a lifetime in the telling, but trust me just go with it…

‘The Threat: Part One – The Adventure of Roy Revenge!’ opens as brilliant young criminal Joe Connor is sentenced to ten years in jail and swears vengeance on DA Jim Kelley. The convict means it too, spending every waking moment inside improving himself educationally, becoming a trustee to foster the illusion of rehabilitation.

On his release Connor befriends Kelley, who is pursuing a political career, and orchestrates the abduction of the lawyer’s newborn son…

Years later a bold young thug dubbed Roy Revenge begins a campaign of terror against Mayor Jim Kelley which even the Flash is hard-pressed to stop. When the bandit is at last apprehended Kelley pushes hard to have the boy jailed, unaware of his biological connection to the savage youth.

In the intervening years Connor had truly reformed – until his angelic wife died leaving him to care for their little girl Ann and “adopted” son Roy. Without his wife’s influence Connor again turned to crime and raised the stolen boy to hate his real father…

‘The Flash Presents his Hall of Speed Records’ and ‘How to Develop Your Speed by the Flash’ break up the melodrama before the saga continues in ‘The Threat: Part Two – Adventure of the Blood-Red Ray’ as Connor rises in the Underworld and plans to take over the country. Ann has grown up a decent and upstanding – if oblivious – citizen whose only weakness is her constant concealment of her brother Roy, who has been hiding from the law for years…

Even when the elder master criminal’s plan to destroy the Kelleys with a heat-ray is scotched by the Flash the canny crook convinces the Speedster that he is merely a henchman and escapes the full force of justice…

‘The Threat: Part Three – The Wrecker Racket’ sees a new gang plaguing the city, led by a monstrous disfigured albino. Nobody realises this is Connor who escaped custody by a method which physically ruined his body and only increased his hatred of Kelley.

Locating Roy, who has since found peace in rural isolation, the malign menace again draws the young man into his maniacal schemes. When the boy nearly kills his “sister” Ann in pursuance of Connor’s ambitions only the Flash can save the day, leading to a swathe of revelation and a shocking conclusion in ‘The Threat: Part Four – The End of the Threat’…

After that monumental generational saga this splendid selection closes with a full-on alien extravaganza from Flash Comics #24 as Garrick investigates a series of abductions and foils a madman’s plot to forcibly colonise the Red Planet. Unfortunately when inventor Jennings and his gangster backer reached their destination with Jay a helpless prisoner, nobody expected the arid world to be already occupied by belligerent insectoids. ‘The Flash and the Spider-Man of Mars’ by Hibbard & Sharp ends the book on a gloriously madcap, spectacular fantasy high note…

Amazing, exciting and quirkily captivating – even if not to every modern fan’s taste – the sheer exuberance, light-hearted tone and constant narrative invention in the tales of a brilliant nerd who became a social crusader and justice-dispensing human meteor are addictively appealing, and with covers by Sharp, Sheldon Moldoff & Hibbard, this book is another utter delight for lovers of early Fights ‘n’ Tights fantasy.

Of course, with such straightforward thrills on show any reader with an open mind could find his opinion changed in a flash.
© 1941, 2005 DC Comics. All Rights Reserved.

Golden Age Green Lantern Archives Volume I


By Bill Finger, Martin Nodell, E.E. Hibbard, Irwin Hasen & various (DC Comics)
ISBN: 978-1-56389-507-4

Thanks to comics genius and editorial wunderkind Sheldon Mayer, the innovative fledgling company All-American Comics (who co-published in association with and would eventually be absorbed by DC) published the first comicbook super-speedster in Flash Comics and followed up a few months later with another evergreen and immortal all-star.

The Green Lantern debuted in issue #16 of the company’s flagship title just as superheroes began to dominate the market, supplanting newspaper strip reprints and stock genre characters in the still primarily-anthologised comicbooks. He would be swiftly joined in All-American Comics by The Atom, Red Tornado, Sargon the Sorcerer and Doctor Mid-Nite until eventually only gag strips such Mutt and Jeff and exceptional tough-guy military strips Hop Harrigan and Red, White and Blue remained to represent mere mortal heroes.

At least until tastes changed again after the war and costumed crusaders faded away, to be replaced by cowboys, cops and private eyes…

Devised by up-and-coming cartoonist Martin Nodell (and fleshed out by Bill Finger in the same generally unsung way he had contributed to the success of Batman), Green Lantern soon became AA’s second smash sensation.

The arcane avenger gained his own solo-starring title little more than a year after his premiere and appeared in other anthologies such as Comics Cavalcade, All Star Comics and others for just over a decade before, like most first-generation superheroes, he faded away in the early1950s, having first suffered the humiliating fate of being edged out of his own strip and comicbook by his pet Streak the Wonder Dog…

However that’s the stuff of future reviews. This spectacular quirkily beguiling deluxe Archive edition opens with a rousing reminiscence from Nodell in a Foreword which discusses the origins of the character before the parade of raw, graphic enchantment (collecting the Sentinel of Justice’s appearances from All-American Comics #16-30 – covering July 1940 to September 1941 and Green Lantern #1 from Fall 1941) starts with the incredible history of The Green Flame of Life…

Ambitious young engineer Alan Scott only survived the sabotage and destruction of a passenger-packed train due to the intervention of a battered old railway lantern. Bathed in its eerie emerald light he was regaled by a mysterious green voice with the legend of how a meteor fell in ancient China and spoke to the people: predicting Death, Life and Power.

The star-stone’s viridian glow brought doom to the savant who reshaped it into a lamp, sanity to a madman centuries later and now promised incredible might to bring justice to the innocent…

Instructing Scott to fashion a ring from its metal and draw a charge of power from the lantern every 24 hours, the ancient artefact urged the engineer to use his formidable willpower to end all evil: a mission Scott eagerly took up by promptly crushing the corrupt industrialist Dekker who had callously caused wholesale death just to secure a lucrative rail contract.

The ring made Scott immune to all minerals and metals, enabled him to fly and pass through walls but as he battled Dekker’s thugs the grim avenger painfully discovered that living – perhaps organic – materials such as wood or rubber could penetrate his jade defences and cause him mortal harm…

The saboteurs punished, Scott determined to carry on the fight and devised a “bizarre costume” to disguise his identity and strike fear and awe into wrongdoers…

Most of the stories at this time were untitled, and All-American Comics #17 (August 1940) found Scott in Metropolis (long before it became the fictional home of Superman) where his new employer was squeezed out of a building contract by a crooked City Commissioner in bed with racketeers. With lives at risk from shoddy construction the Green Lantern moved to stop the gangsters but nearly lost his life to overconfidence before finally triumphing, after which #18 found Scott visiting the 1940 New York World’s Fair.

This yarn (which I suspect was devised for DC’s legendary comicbook premium 1940 New York World’s Fair Comics, but shelved at the last moment) introduced feisty romantic interest Irene Miller as she attempted to shoot a gangster who had framed her brother. Naturally gallant he-man Scott had to get involved, promptly discovering untouchable gang-boss Murdock even owned his own Judge, by the simple expedient of holding the magistrate’s daughter captive…

However once Alan applied his keen wits and ruthless mystic might to the problem Murdock’s power – and life – were soon forfeit, after which in All-American Comics #19 Scott saved a man from an attempted hit-and-run and found himself ferreting out a deadly ring of insurance scammers collecting big payouts by inflicting “accidents” upon unsuspecting citizens.

Issue #20 began with a quick recap of Green Lantern’s origin before instituting a major change in the young engineer’s life. Following the gunning down of a roving radio announcer and assassination of the reporter’s wife, the hero investigated APEX Broadcasting System in Capitol City and again met Irene Miller.

She worked at the company and with her help Alan uncovered a scheme whereby broadcasts were used to transmit coded instructions to merciless smugglers. Once GL mopped up the cunning gang and their inside man, engineer Alan Scott took a job at the company and began a hapless romantic pursuit of the capable, valiant Irene.

Thanks to scripter Finger, Green Lantern was initially a grim vengeful and spookily mysterious figure of vengeance weeding out criminals and gangsters but, just as with early Batman sagas, there was always a strong undercurrent of social issues, ballsy sentimentality and human drama.

All-American #21 found the hero exposing a cruel con wherein a crooked lawyer pressed young criminal Cub Brenner into posing as the long-lost son of a wealthy couple to steal their fortune. Of course, the kid had a change of heart and everything ended happily, but not before stupendous skulduggery and atrocious violence ensued.

In #22 when prize-fighter Kid McKay refused to throw a bout, mobsters kidnapped his wife and even temporarily overcame the fighting-mad Emerald Guardian. However, when one of the brutal thugs put on the magic ring he swiftly suffered a ghastly doom which allowed GL to emerge victorious…

Slick veteran Everett E. Hibbard provided the art for #23, and his famed light touch framed GL’s development into a less fearsome and more public hero. As Irene continued to rebuff Alan’s advances – in vain hopes of landing his magnificent mystery man alter ego – the engineer accompanied her to interview movie star Delia Day and stumbled into a cruel blackmail racket.

Despite their best efforts the net result was heartbreak, tragedy and many deaths. Issue #24 then saw the Man of Light go undercover to expose philanthropist tycoon R.J. Karns, who maintained his vast fortune by selling unemployed Americans into slavery on a tropical Devil’s Island, whilst #25 found Irene uncovering sabotage at a steel mill. With the unsuspected help of GL she then exposed purported enemy mastermind The Leader as no more than an unscrupulous American insider trader trying to force the price down for a simple Capitalist coup…

Celebrated strip cartoonist Irwin Hasen began his long association with Green Lantern in #26 when the hero came to the rescue of swindled citizens whose lending agreements with a loan shark were being imperceptibly altered by a forger to keep them paying in perpetuity, after which the artist illustrated the debut appearance of overnight sensation Doiby Dickles in All-American #27 (June 1941).

The rotund, middle-aged Brooklyn-born cab driver was simply intended as light foil and occasional sidekick for the grim, poker-faced Emerald Avenger but grew to be one of the most popular and beloved comedy stooges of the era; soon sharing covers and even by-lines with the star.

In this initial dramatic outing he bravely defended fare Irene (sorry: irresistible – bad, but irresistible) from assailants as she carried plans for a new radio receiver device. For his noble efforts Doiby was sought out and thanked by Green Lantern and, after the verdant crusader investigated, he discovered enemy agents at the root of the problem. When Irene was again targeted the Emerald Avenger was seemingly killed…

This time, to save Miss Miller, Doiby disguised himself as “de Lantrin” and confronted the killers alone before the real deal turned up to end things. As a reward the Brooklyn bravo was offered an unofficial partnership…

In #28 the convenient death of millionaire Cyrus Brand and a suspicious bequest to a wastrel nephew led Irene, Doiby and Alan to a sinister gangster dubbed The Spider who manufactured deaths by natural causes, after which #29 found GL and the corpulent cabbie hunting mobster Mitch Hogan, who forced pharmacies to buy his counterfeit drugs and products; utilising strong-arm tactics to ensure even the courts carried out his wishes – at least until the Lantern and his wrench-wielding buddy gave him a dose of his own medicine…

The last All-American yarn here is from issue #30 (cover-dated September 1941) and again featured Irene sticking her nose into other peoples’ business. This time she exposed a brace of crooked bail bondsmen exploiting former criminals trying to go straight, and was again kidnapped.

This raw and vital high-energy compilation ends with the stirring contents of Green Lantern #1 from Fall 1941, scripted by Finger and exclusively illustrated by Nodell, who had by this time dropped his potentially face-saving pseudonym Mart “Dellon”.

The magic began with a 2-page origin recap in ‘Green Lantern – His Personal History’ after which ‘The Masquerading Mare!’ saw GL and Doiby smash the schemes of racketeer Scar Jorgis who went to quite extraordinary lengths to obtain a racehorse inherited by Irene, after which an article by Dr. William Moulton Marston (an eminent psychologist familiar to us today as the creator of Wonder Woman) discussed the topic of ‘Will Power’.

The comic thrills resumed when a city official was accused of mishandling funds allocated to buy pneumonia serum in ‘Disease!!’ Although Green Lantern and Doiby spearheaded a campaign to raise more money to prevent an epidemic, events took a dark turn when the untouchable, unimpeachable Boss Filch experienced personal tragedy and exposed his grafting silent partners high in the city’s governing hierarchy…

Blistering spectacle was the result of ‘Arson in the Slums’, when Alan and Irene became entangled in a crusading publisher’s strident campaign to renovate a ghetto. Of course, the philanthropic Barton and his real estate pal Murker had only altruistic reasons for their drive to re-house the city’s poorest citizens…

Doiby was absent from that high octane thriller but did guest-star with the Emerald Ace in the prose tale ‘Hop Harrigan in “Trailers of Treachery”’ – by an unknown scripter and probably illustrated by Sheldon Mayer – a ripping yarn starring AA’s aviation hero (and star of his own radio show) after which ‘Green Lantern’ and Doiby travelled South of the Border to scenic Landavo to investigate tampering with APEX’s short-wave station and end up in a civil war.

They soon discovered that the entire affair had been fomented by foreign agents intent on destroying democracy on the continent…

With the threat of involvement in the “European War” a constant subject of American headlines, this sort of spy story was gradually superseding general gangster yarns, and as Green Lantern displayed his full bombastic might against tanks, fighter planes and invading armies,nobody realised that within mere months America and the entire comicbook industry were to metamorphose beyond all recognition.

Soon mystery men would become patriotic morale boosters parading and sermonising ad infinitum in every corner of the industry’s output as the real world brutally intruded on the hearts and minds of the nation…

Including a breathtaking selection of stunning and powerfully evocative covers by Sheldon Moldoff, Hasen and Howard Purcell, this magnificent book is a sheer delight for lovers of the early Fights ‘n’ Tights genre: gripping, imaginative and exuberantly exciting – even if certainly not to every modern fan’s taste.

Of course, with such straightforward thrills on show any reader with an open mind might quickly see the light…
© 1940, 1941, 1999 DC Comics. All Rights Reserved.

Wonder Woman Archives volume 5

WW arc 5 bk
By Charles Moulton (William Moulton Marston & Harry G. Peter) with Joye Murchison (DC Comics)
ISBN: 978-1-4012-1270-4

The Princess of Paradise Island debuted as a special feature in All Star Comics #8 (December 1941), conceived by polygraph pioneer William Moulton Marston and illustrated by Harry G. Peter, in a calculated attempt to offer girls a positive and forceful role model and, on Editor M.C. Gaines’ part, sell funnybooks.

She then catapulted into her own series, and held the cover-spot of new anthology title Sensation Comics a month later. An instant hit, the Amazing Amazon won her own eponymous supplemental title a few months later, cover-dated Summer 1942.

Once upon a time on a hidden island of immortal super-women, American aviator Steve Trevor of US Army Intelligence crashed to Earth. Near death, he was nursed back to health by young, impressionable Princess Diana.

Fearful of her besotted child’s growing obsession with the creature from a long-forgotten and madly violent world, Diana’s mother Queen Hippolyte revealed the hidden history of the Amazons: how they were seduced and betrayed by men but rescued by the goddess Aphrodite on condition that they forever isolated themselves from the mortal world and devoted their eternal lives to becoming ideal, perfect creatures.

However with the planet in crisis, goddesses Athena and Aphrodite now instructed Hippolyte to send an Amazon back with the American to fight for global freedom and liberty, and Diana clandestinely overcame all other candidates to become their emissary Wonder Woman.

On arriving in America she bought the identity and credentials of lovelorn Army nurse Diana Prince, elegantly allowing the Amazon to be close to Steve whilst enabling the heartsick medic to join her own fiancé in South America. Diana gained a position with Army Intelligence as secretary to General Darnell, ensuring she would always be able to watch over her beloved. She little suspected that, although the painfully shallow Steve only had eyes for the dazzling Amazon superwoman, the General had fallen for the mousy but supremely competent Lieutenant Prince…

Using the nom de plume Charles Moulton, Marston (with some help in later years from assistant Joye Murchison) scripted the Amazing Amazon’s fabulous adventures until his death in 1947, whereupon Robert Kanigher took over the writer’s role. Venerable veteran illustrator and co-creator H.G. Peter performed the same feat, limning practically every titanic tale until his own death in 1958.

This fifth lavishly deluxe full-colour hardback edition collects the increasingly fanciful and intoxicating adventures from Wonder Woman #10-12 and Sensation Comics #33-40, spanning cover-dates September 1944-April 1945 and following the unique champion of freedom from her primarily war-footing to the scary days of a world notionally at peace…

After an appreciative Foreword from industry insider, historian and comics all-star Jim Amash detailing the cultural contribution of the creators and their billion-dollar baby, the action opens with ‘The Disappearance of Tama’ from Sensation Comics #33, wherein the Amazon’s college friend Etta Candy overhears a plot to kidnap and murder a movie starlet and embroils herself and Diana in a delightfully bewildering farrago of deadly doubles and impish impostors, after which Wonder Woman #10 (Fall 1944) offered a novel-length epic of alien invasion.

In ‘Spies From Saturn’, a rare vacation with Etta and her sorority sister Holliday Girls leads to trouble with outrageous neighbour Mephisto Saturno who turns out to be the leader of a spy ring from the Ringed Planet. However even after imprisoning his extraterrestrial espionage squad the danger is not ended, as the aliens insidious “lassitude gas” turns America into a helpless sleeping nation and forces the Amazon to take ‘The Sky Road’ to the invaders’ home world to find a cure and rescue her beloved Steve…

The cataclysmic clash concludes in ‘Wonder Woman’s Boots’ as the victorious Earthlings return home, unaware that Mephisto is still free and has a plan to avenge his defeat…

Social injustice informed ‘Edgar’s New World’ in Sensation Comics #34, when the Amazing Amazon tackled the case of a “problem child” near-blind and living in squalor whilst his mother languished in jail. Soon however the big-hearted heroine uncovered political chicanery and grotesque graft behind the murder charge sending innocent Esta Poore to the death chamber…

In Sensation #35 ‘Girls Under the Sea’ found Wonder Woman again battling to save lost Atlantis from tyranny and misrule after beneficent ruler Octavia was ousted by a committee of seditious anarchists, whilst #36 pitted the Power Princess against deranged actor Bedwin Footh, a jealous loon who envied the Amazon’s headline grabbing, and organised her old foes Blakfu the Mole Man, Duke of Deception, Queen Clea, Dr. Psycho, The Cheetah and Giganta into an army against her. However all was not as it seemed in the ‘Battle Against Revenge’…

Wonder Woman #11 (Winter 1944) offered big thrills and rare (for the times) plot continuity as ‘The Slaves of the Evil Eye’ saw Steve and Diana battling an uncanny mesmerist intent on stealing America’s defence plans against Saturn.

The spy trail led to bizarre performer Hypnota the Great and his decidedly off-kilter assistant Serva, but there were layers of deceit behind ‘The Unseen Menace’, and a hidden mastermind intent on re-igniting the recently-ended war with Saturn in the climactic final chapter ‘The Slave Smugglers’.

This spectacular psycho-drama of multiple personalities and gender disassociation was another masterpiece directly informed by Marston’s psychiatric background and provided another weirdly eccentric tale unique to the genre…

With the war in Europe all but over, comicbook content was changing and constantly experimenting. Sensation Comics #37 (January 1945) depicted ‘The Invasion of Paradise Island’ wherein troubled orphans Kitty and Terry stow away aboard Wonder Woman’s invisible plane even as Diana and Steve were busting the orphanage’s crooked, grafting owner. When the kids were discovered back on Paradise Island they found themselves at the tender mercies of a horde of rambunctious Amazon toddlers (don’t ask – it’s comics, ok?) just as a U-Boat of escaping Nazis arrived looking for a safe harbour and refuge to conquer…

For years Wonder Woman had been celebrating Christmas with exceptional Seasonal offerings and #38 was no exception. ‘Racketeers Kidnap Miss Santa Claus’ revealed how young sceptic Pete Allen sought the Amazon’s help to save his mother from an abusive relationship and learned the true spirit of giving after the Amazon stopped a brutal bullion grab…

Etta and the Holliday Girls then resurfaced in #39 as an expedition to find a lost Roman colony left them ‘In the Clutches of Nero’ and urgently requiring the assistance of their Amazon associate to quash the ambitions of the latest madman to bear the name, whilst Sensation Comics #40 introduced urbane, untrustworthy freelance spy Countess Draska Nishki, eager to earn cold hard cash spying for General Darnell. Sadly her loyalties couldn’t stay bought and Steve and Diana had good reason to call her ‘Draska the Deadly’…

This glorious tome of treasures concludes with Wonder Woman #12 and another epic fantasy.

When alien Queen Desira declared WWII over, she also brought warning that warmongers were already preparing for the next conflict. In ‘The Winged Maidens of Venus’ this news inadvertently led to Diana Prince’s capture by spy Nerva and her bosses – a cabal of Capitalists who always profited from destruction – until Steve and Etta came to her rescue…

When the profiteers were transported to Venus for reconditioning, they escaped and fomented chaos and rebellion in ‘The Ordeal of Fire’ almost resulting in ‘The Conquest of Venus’ and carnage on Earth until Wonder Woman and Steve stepped in to save the day…

This last tale is credited to Marston’s assistant Joye Murchison who shared the author’s workload as first polio and then lung cancer increasingly hampered him until his death in 1947.

Seen through modern eyes, there’s a lot that might be disturbing in these old comics classics, such as plentiful examples of apparent bondage, or racial stereotypes from bull-headed Germans to caricatured African-Americans, but there’s also a vast amount of truly groundbreaking comics innovation too. The skilfully concocted dramas and incredibly imaginative story-elements are drawn from hugely disparate and often wondrously sophisticated sources, but the creators never forgot that they were in the business of entertaining as well as edifying the young.

Always stuffed with huge amounts of action, suspense, contemporary reflection and loads of laughs, as well as the scandalous message that girls are as good as boys and can even be better if they want, Wonder Woman influenced the entire nascent superhero genre as much as Superman or Batman and we’re all the richer for it.

This exemplary book of delights is a triumph of exotic, baroque, beguiling and uniquely exciting adventure: Golden Age exploits of the World’s Most Marvellous Warrior Maiden which are timeless, pivotal classics in the development of our medium and still offer astounding amounts of fun and thrills for anyone interested in a grand old time.
© 1944, 1945, 2007 DC Comics, Inc. All Rights Reserved.