DC Finest: The Spectre – The Wrath of the Spectre


By Gardner F. Fox, Bob Haney, Mike Friedrich, Steve Skeates, Dennis J. O’Neil, Mark Hanerfeld, Jack Miller, Michael L. Fleisher, Paul Kupperberg, Mike W. Barr, Roy Thomas, Murphy Anderson, Carmine Infantino, Ross Andru & Mike Esposito, Neal Adams, Jerry Grandenetti, Jack Sparling, Bernie Wrightson, José Delbo, Jim Aparo, Frank Thorne, Ernie Chan, Michael R. Adams, Rick Hoberg, Jerry Ordway, Richard Howell, Larry Houston, Gerald Forton & various (DC Comics)
ISBN: 978-1-4012-3417-1 (TPB)

This book includes Discriminatory Content produced in less enlightened times

This stunning compilation is another long-awaited full colour chronolgically curated compilation delivering “affordably priced, large- paperback collections” highlighting DC’s past glories. Sadly, none are yet available digitally, as were the last decade’s Bronze, Silver and Golden Age collections, but we live in hope…

Win’s Christmas Gift Recommendation: Sublime Seasonal Spookfest for Comics Addicts… 10/10

Created by Jerry Siegel & Bernard Baily in 1940 and debuting via a 2-part origin epic in More Fun Comics #52 & 53, The Spectre is one of the oldest characters in DC’s vast character stable. Crucially, just like Siegel’s other iconic creation, the Ghostly Guardian soon began suffering from a basic design flaw: he was just too darn powerful. However, unlike Superman this relentless champion of justice is already dead, so he can’t really be logically or dramatically imperilled. Moreover, in those far off early days that wasn’t nearly as important as sheer spectacle: forcibly grabbing the reader’s utter attention and keeping it stoked to a fantastic fever pitch.

Starting as a virtually omnipotent phantom, the Astral Avenger evolved over various revivals, refits and reboots into a tormented mortal soul bonded inescapably to the actual embodiment of the biblical Wrath of God…

The story is a genuinely gruesome one: police detective Jim Corrigan is callously executed by gangsters before being called back to the land of the living. Commanded to fight crime and evil by a glowing light and disembodied voice, he was indisputably the most formidable hero of the Golden Age. He has been revamped many times, and in the 1990s was revealed to be God’s own Spirit of Vengeance wedded to a human conscience. When Corrigan was finally laid to rest, Hal (Green Lantern) Jordan and murdered Gotham City cop Crispus Allen replaced him as the mitigating conscience of the unstoppable, easily irked force of Divine Retribution. Last time I looked, Corrigan had the job again…

However, the true start of that radically revitalised career began in the superhero-saturated mid-1960s when, hot on the heels of feverish fan-interest in the alternate world of the Justice Society of America and Earth-2 (where all their WWII heroes retroactively resided), DC began trying out solo revivals of 1940’s characters, as a counterpoint to such wildly successful Silver Age reconfigurations as Flash, Green Lantern, Atom and Hawkman

This colossal compilation documents the almighty Man of Darkness’ resurrection in the Swinging Sixties, his landmark reinterpretation in the horror-soaked, brutalised 1970s and even finds room for some later appearances before the character was fully de-powered and retrofitted for the post-Crisis on Infinite Earths DC Universe. As such, this Spectre-acular tome of terror (660 subtly sinister peril-packed pages!) re-presents material from Showcase #60, 61 & 64; team-up tales from The Brave and the Bold #72, 75, 116, 180 & 199; The Spectre #1-10; lead strips from Adventure Comics #431-440: a tryptich serial from horror-anthology Ghosts #97-99 and a wartime-set saga from JSA retro hit All-Star Squadron #27-28: cumulatively channelling January/February 1966 to December 1983.

Back in the Sixties DC had attempted a number of Earth-2 team-iterations (Starman & Black Canary – with Wildcat – in The Brave and the Bold #61-62, whilst Showcase #55 & 56 spotlighted Doctor Fate & Hourman, with a cameo from the original Green Lantern), but inspirational editor Julie Schwartz & scripter Gardner F. Fox only finally achieved their ambition to relaunch a Golden Age hero into his own title with the revival of the Ghostly Guardian in Showcase. It had been hard going and perhaps ultimately happened only thanks to a growing general public taste for supernatural stories…

After three full length appearances and many guest-shots, The Spectre won his own solo series at the end of 1967, just as the superhero craze went into steep decline, but arguably Showcase #60 (cover-dated January/February 1966 but actually on sale from Novenember 25th 1965) anticipated the rise of supernatural comics by re-introducing Corrigan and his phantom passenger in ‘War That Shook the Universe’ by Earth-2 team supreme Fox & illustrator Murphy Anderson. This spectacular saga reveals why the Heroic Haunt had vanished two decades previously, leaving fundamentally human (but dead) Corrigan to pursue his war against evil on merely mortal terms – until a chance encounter with a psychic investigator frees the spirit buried deep within him. A diligent search reveals that, 20 years previously, a supernal astral invader broke into the Earth plane and possessed a mortal, but was so inimical to our laws of reality that both it and the Grim Ghost were locked into their meat shells until now…

Thus began a truly Spectre-acular (feel free to groan, but that’s what they called it back then) clash with devilish diabolical Azmodus that spans all creation and blew the minds of us gobsmacked kids…

Showcase #61 (March/April) upped the ante as even more satanic Shathan the Eternal subsequently insinuates himself into our realm from ‘Beyond the Sinister Barrier’: stealing mortal men’s shadows until he is powerful enough to conquer the physical universe. This time The Spectre treats us to an exploration of the universe’s creation before narrowly defeating the source of all evil…

The Sentinel Spirit paused before re-manifesting in Showcase #64 (September/October 1966) for a marginally more mundane but no less thrilling case after ‘The Ghost of Ace Chance’ takes up residence in Jim’s body. By this time, it was established that ghosts need a mortal anchor to recharge their ectoplasmic “batteries”, with this unscrupulous crooked gambler determined to inhabit the best frame available…

Try-out run concluded, the editors sat back and waited for sales figures to dictate the next move. When they proved inconclusive, Schwartz orchestrated a concerted publicity campaign to further promote Earth-2’s Ethereal Adventurer. Thus The Brave and the Bold #72 (June/ July 1967) saw the Sentinel Spook clash with Earth-1’s Scarlet Speedster in ‘Phantom Flash, Cosmic Traitor’ (by Bob Haney, Carmine Infantino & Charles “Chuck” Cuidera). This sinister saga sees the mortal meteor arcanely transformed into a sinister spirit-force and power-focus for expired but unquiet American aviator Luther Jarvis who returns from his death in 1918 to wreak vengeance on the survivors of his squadron – until the Spectre intervenes…

Due to the vagaries of comic book scheduling, B&B #75 (December 1967/January 1968) appeared at around the same time as The Spectre #1, although the latter had a cover-date of November/December 1967. In this edition it follows the debut of the haunted hero in his own title…

‘The Sinister Lives of Captain Skull’, by Fox & Anderson, divulges how the botched assassination of American Ambassador Joseph Clanton and an experimental surgical procedure allows one of the diplomat’s earlier incarnations to seize control of his body and, armed with mysterious eldritch energies, run amok on Earth. These “megacyclic energy” abilities enable the revenant to harm and potentially destroy the Grim Ghost, compelling the Spectre to pursue the piratical Skull through a line of previous lives until he can find their source and purge the peril from all time and space. Meanwhile over in the Batman team-up tale – scripted by Haney and limned by Ross Andru & Mike Esposito – Ghostly Guardian joins Dark Knight to liberate Earth-One Gotham City’s Chinatown from ‘The Grasp of Shahn-Zi!’: an ancient oriental sorcerer determined to prolong his reign of terror at the expense of an entire community and through the sacrifice of an innocent child, after which the Astral Avenger proceeded on Earth-Two in his own title…

With #2 (January/February 1968) artistic iconoclast Neal Adams came aboard for Fox-scripted mystery ‘Die Spectre – Again’ wherein crooked magician Dirk Rawley accidentally manifests his etheric self and severely tests both Corrigan and his phantom lodger as they seek to end the double-menace’s string of crimes, mundane and magical. At this time, the first inklings of a distinct separation and individual identities began. The two halves of the formerly sole soul of Corrigan were beginning to disagree and even squabble…

Neophyte scripter Mike Friedrich joined Adams for #3’s ‘Menace of the Mystic Mastermind’ wherein pugilistic paragon Wildcat faces the inevitable prospect of age and infirmity even as an inconceivable force from another universe possesses petty thug Sad Jack Dold, turning him into a nigh-unstoppable force of cosmic chaos.

Next, ‘Stop that Kid… Before He Wrecks the World’ was written & illustrated by Adams with a similar trans-universal malignity deliberately empowering a young boy as a prelude to its ultimate conquest, whilst #5’s ‘The Spectre Means Death?’ (all Adams again) appears to show the Astral Adept transformed into a pariah and deadly menace to society, until Corrigan’s investigations uncover emotion-controlling villain Psycho Pirate at the root of the Heroic Haunt’s problems…

Despite the incredible talent and effort lavished upon it, The Spectre simply wasn’t finding a big enough audience. Adams left for superhero glory elsewhere and a hint of changing tastes emerged as veteran horror comics illustrator Jerry Grandenetti came aboard. Issue #6 (September/October 1968) saw his eccentric, manic cartooning adding raw wildness to the returning Fox’s moody thriller ‘Pilgrims of Peril!’ Anderson also re-enlisted, applying a solid ink grounding to the story of a sinister quartet of phantom Puritans who invade the slums of Gateway City, driving out the poor and hopeless as they hunt long-lost arcane treasures. These would allow demon lord Nawor of Giempo access to Earth unless Spectre can win his unlife or death duel with the trans-dimensional horror…

As the back of #7 was dedicated to a solo strip starring Hourman (not included here), The Spectre saga here – by Fox, Grandenetti & Anderson – was a half-length tale following the drastic steps necessary to convince the soul of bank-robber Frankie Barron to move on. As he was killed during a heist, the astral form of aversion therapy used to cure ‘The Ghost That Haunted Money!’ proves not only ectoplasmically effective but outrageously entertaining…

Issue #8 (January/February 1969) was scripted by Steve Skeates and began a last-ditch and obviously desperate attempt to turn The Spectre into something the new wave of anthology horror readers would buy.

As a twisted, time-lost apprentice wizard struggles to return to Earth after murdering his master and stealing cosmic might from the void, on our mundane plane an exhausted Ghostly Guardian neglects his duties and is taken to task by his celestial creator. As a reminder of his error, the Penitent Phantasm is burdened by a fluctuating weakness – which would change without warning – to keep him honest and earnest. What a moment then, for desperate disciple Narkran to return, determined to secure an elevated god-like existence by securing ‘The Parchment of Power Perilous!’

The Spectre #9 completed the transition, opening with an untitled short from Friedrich (illustrated by Grandenetti & Bill Draut) finding the Man of Darkness again overstepping his bounds by executing a criminal. This prompts Corrigan to refuse the weary wraith the shelter of his reinvigorating form and when the Grim Ghost then assaults his own host form, the Heavenly Voice punishes the spirit by chaining him to the dreadful Journal of Judgment: demanding he atone by investigating the lives inscribed therein in a trial designed to teach him again the value of mercy.

The now anthologised issue continued with ‘Abraca-Doom!’ (Dennis J. O’Neil & Bernie Wrightson) as The Spectre attempts to stop a greedy carnival conjurer signing a contract with the Devil, whilst ‘Shadow Show’ – by Mark Hanerfeld & Jack Sparling – details the fate of a cheap mugger who thinks he can outrun the consequences of a capital crime. The Spectre gave up the ghost, folding with #10 (May/June 1969), but not before a quartet of tantalising tales shows what might have been. ‘Footsteps of Disaster’ (Friedrich, Grandenetti & George Roussos) follow a man from cradle to early grave, revealing the true wages of sin, whilst ‘Hit and Run’ (Steve Skeates & Jose Delbo) proves again that the Spirit of Judgment is not infallible and even human scum might be redeemed. Jacks Miller & Sparling asked ‘How Much Can a Guy Take?’ with a shoeshine boy pushed almost too far by an arrogant mobster before the series closed with a cunning murder mystery involving what appeared to be a killer ventriloquist’s doll in Miller, Grandenetti & Roussos’ ‘Will the Real Killer Please Rise?’ With that the Astral Avenger returned to comic book limbo for nearly half a decade until changing tastes and another liberalising of the Comics Code saw him arise as lead feature in Adventure Comics #431 (January/February 1974) for a shocking run of macabre, ultra-violent tales from Michael L. Fleisher, Jim Aparo and friends

‘The Wrath of… The Spectre’ offered a far more stark, unforgiving take on the Sentinel Spirit; reflecting the increasingly violent tone of the times. Here, a gang of murderous thieves slaughter the crew of a security truck and are tracked down by a harsh, uncompromising police lieutenant named Corrigan. When the bandits are exposed, the cop unleashes a horrific green and white apparition from his body which inflicts ghastly punishments horrendously fitting their crimes.

With art continuity (and no, I’m not sure what that means either) from Russell Carley, the draconian encounters continue in #432 as in ‘The Anguish of… The Spectre’ assassins murder millionaire Adrian Sterling and Corrigan meets the victim’s daughter. Although the now-infallible Wrathful Wraith soon exposes and excises the culprits, the dead detective has to reveal his true nature to grieving Gwen. Moreover, Corrigan begins to feel the stirring of impossible, unattainable yearnings…

Adventure #433 exposed ‘The Swami and… The Spectre’ with Gwen seeking spiritual guidance from a ruthless charlatan who promptly pays an appalling price when he finally encounters an actual ghost, whilst #434’s ‘The Nightmare Dummies and… The Spectre’ (with additional pencils by Frank Thorne), reveals a plague of department store mannequins running wild in a killing spree at the behest of a crazed artisan who believes in magic – but cannot imagine the cost of his dabbling. AC #435 introduces journalist Earl Crawford who tracks ghastly fallout of the vengeful spirit’s anti-crime campaign in ‘The Man Who Stalked The Spectre!’ Of course, once he sees the ghost in grisly action, Crawford realises the impossibility of publishing this scoop…

Adventure #436 finds Crawford still trying to sell his implausible story as ‘The Gasmen and… The Spectre’ sets the Spectral Slaughterman on the trail of a gang who kill everyone at a car show as a simple demonstration of intent before blackmailing the city. Their gorily inescapable fate only puts Crawford closer to exposing Corrigan…

Meanwhile elsewhere, Haney & Aparo reunite Batman, Detective Corrigan and a far kinder Spectre for Brave and the Bold #116’s ‘Grasp of the Killer Cult’, as the heroes hunt WWII veterans targetted by the spirits of dead Kali worshippers on a murder spree to generate enough arcane energy to resurrect their goddess, before Adventure #437’s ‘The Human Bombs and… The Spectre’ (pencilled by Ernie Chan with Aparo inks) sees a kidnapper abduct prominent persons – including Gwen – to further a mad scheme to amass untold wealth… until the Astral Avenger ends both financial aspirations and deadly depredations forever.

Despite critical acclaim – and popular controversy – the weird writing was on the wall for the grimmest ghost ever and AC #438 heralded the beginning of the end in Fleischer, Chan & Aparo’s ‘The Spectre Haunts the Museum of Fear’. Here a deranged taxidermist turns people into unique dioramas until the original spirit of vengeance intervenes. The end was in sight again for the Savage Shade and #439’s ‘The Voice that Doomed… The Spectre’ (all Aparo art) turns the wheel of death full circle, as the Heavenly Presence who created him allows Corrigan to fully live again so that he can marry Gwen. Sadly, it’s only to have the joyous hero succumb to ‘The Second Death of The… Spectre’ in the next, last issue (#440, July/ August 1975) before tragically resuming his never-ending mission. This milestone serial set a stunning new tone and style for the Ghostly Guardian which has informed each iteration ever since…

By the early 1980s, the latest horror boom had exhausted itself and DC’s anthology comics were disappearing. As part of the effort to keep them alive, Ghosts featured a 3-part serial starring “Ghost-Breaker” and inveterate sceptic Dr. Terry 13 who at last encounters ‘The Spectre’ in issue #97 (February 1981, by Paul Kupperberg, Michael R. Adams & Tex Blaisdell). Here, terrorists invade a high society séance and are summarily dispatched by the inhuman poetic justice of a freshly-manifested Astral Avenger. Resolved to destroy the sadistic revenant vigilante, recently converted true beliver Dr. 13 returns in #98 when‘The Haunted House and The Spectre’ finds the Ghost-Breaker interviewing Earl Crawford and subsequently discovering the long-sought killer of his own father. Before 13 can act, however, the Spectre appears to hijack his justifiable retribution…

The drama ends in Ghosts #99 as ‘Death… and The Spectre’ (inked by Tony DeZuñiga) sees scientist and spirit locked in one final furious confrontation. Then more team-up classics from Brave and the Bold follow, beginning with ‘The Scepter of the Dragon God’ (by Fleisher & Aparo from #180, November 1980). Although Chinese wizard Wa’an-Zen steals enough mystic artefacts to conquer Earth and destroy The Spectre, he gravely underestimates the skill and bravery of merely mortal Batman, before #199’s ‘The Body-napping of Jim Corrigan’ (June 1983 by Mike W. Barr, Andru & Rick Hoberg), depicts the undead investigator baffled by the abduction and disappearance of his mortal host. Even though he cannot trace his own body, the Spectre knows where the World’s Greatest Detective hangs out…

This staggering compendium of supernatural thrillers concludes with a two-part saga from revivalist treat All-Star Squadron #27 & 28 as Roy Thomas, Jerry Ordway, Richard Howell, Larry Houston & Gerald Forton take us back to embattled 1942 where America’s greatest superheroes strive against the last outbreak of fascist tendencies.

Here the Golden Age Superman, Batman and Robin join Doctor Fate, Tarantula, Firebrand, The Atom, Hawkman, Phantom Lady, Amazing Man, Commander Steel, Dr. Mid-nite, Starman, Sandman, Flash, The Guardian, Johnny Thunder, Green Lantern, Johnny Quick, Liberty Belle and Wonder Woman go in search of a missing ghostly Guardian only to learn ‘A Spectre is Hanting the Multiverse!’ with the mightiest being in creation enslaved to pan-dimensional tyrant Kulak, High Priest of Brztal and facilitating a long-anticipated scheme to eradicate Earth, it’s no small mercy that humanity has other uncanny defenders – such as Sargon the Sorceror – to call upon…

Although an incongruously superhero-heavy tale to end on this compilation covers much of the darlest corners of DC legend and fable. With covers by Anderson, Infantino, Jack Adler, Adams, Grandenetti, Nick Cardy, Aparo, Tatjana Wood, George Tuska, Anthony Tollin & Jerry Ordway, and ranging from fabulously fantastical to darkly, violently enthralling, these comic masterpieces perfectly encapsulate the way superheroes changed over a brief 20-year span, but remain throughout some of the most beguiling and exciting tales of the company’s canon. If you love comic books you’d be crazy to ignore this one.
© 1966, 1967, 1968, 1969, 1974, 1975, 1981, 1983, 2012 DC Comics. All Rights Reserved.

On this day in 1867 strip pioneer Winsor McCay was born. Check out Daydreams and Nightmares – The Fantastic Visions of Winsor McCay for more.

Today in 1938 Belgian giant Raoul Cauvin was born. Bluecoats volume 18: Duel in the Channel was the last book of his we covered, whilst in 1946, the first issue of Le Journal de Tintin went on sale. Stuff from there like Blake and Mortimer is all over this site. Just use the search box and see…

DC Finest: Plastic Man – The Origin of Plastic Man


By Jack Cole, Gil Fox, Will Eisner, Reed Crandall, Al Bryant & various (DC Comics)
ISBN: 978-1-79950-065-0 (TPB)

This book includes Discriminatory Content produced in less enlightened times.

Jack Ralph Cole (December 14, 1914 – August 13, 1958) was one of the most uniquely gifted talents of American Comics’ Golden Age, crafting landmark tales in horror, true crime, war, adventure and especially superhero genres. His incredible humour-hero Plastic Man remains an unsurpassed benchmark of screwball costumed hi-jinks: frequently copied but never equalled. As the Golden Age faded, Cole could see the writing on the wall and famously jumped into gag and glamour cartooning, becoming a household name when his brilliant watercolour gags and stunningly saucy pictures began running in Playboy from the fifth issue. Ever-restless and innately unsettled, Cole eventually moved into the lofty realms of newspaper strips before, in May 1958, achieving his lifelong ambition by launching a syndicated newspaper strip, the domestic comedy Betsy and Me.

On August 13th 1958 at the moment of his biggest break he took his own life.

The unexplained reasons for his death are not as important as the triumphs of Cole’s artistic life and this captivating paperback (reprinting a rare hardback compilation from 2004) provides a fascinating insight into a transitional moment in his artistic development.

Without doubt – and despite great successes with other heroic characters as well as in the crime and horror genres – Cole’s greatest creation was the zany, malleable Plastic Man. He quickly grew from a minor B-character into one of the most memorable and popular heroes of the Golden Age and seemed to be the perfect fantastic embodiment of the sheer energy, verve and creativity of that era when anything went and comics-makers were prepared to try out every outlandish idea…

This premier trade paperback collection reprints the Stretchable Sleuth’s astounding exploits from anthology title Police Comics #1-36 and Plastic Man #1-2, covering the period August 1941 to November 1944. These whacky exploits are unearthed and unleashed from a time when nobody really knew the rules. Creators, publishers and readers were prepared to try literally anything and, by sheer Darwinian processes, the cream of the crop always rose to the top…

The magic begins with a little added extra as most of these tales have retroactively been awarded titles; although most originally appeared without any. The debut and origin of Plastic Man happened in the middle of Police Comics #1, a brief but beguiling 6-pager introducing mobster Eel O’Brian, who is shot by a guard during a factory robbery. Soaked by a vat of acid and instantly, callously, abandoned by his partners in crime, Eel crawls away and is found by a monk who nurses him back to health and proves to the hardened thug that the world is not just filled with brutes and vicious chisellers all after a fast buck.

His entire outlook altered, and somehow now blessed with incredible malleability – he surmises it was the chemical bath mingling with his bullet wounds – Eel opts to put his new powers to use cleaning up the scum he used to run with. Creating the identity of Plastic Man he thrashes his own gang and begins his stormy association with the New York City cops…

Still written, drawn and lettered by Cole, in Police #2 ‘Dueling the Dope Smugglers’ sees Plas apply for a job with the cops, only to be told he can join up if he accomplishes the impossible task of capturing the notorious and slippery Eel O’Brian, currently the Most Wanted crook in eight states…

Ever wily, the Rubber-Band Man bides his time and wins the position anyway by cracking an international dope racket (that’s illegal narcotics, kids) stretching from Canada to Chinatown, whilst in #3’s ‘The Pinball Racket’ he fully capitalises on his underworld reputation and connections to bust up a nefarious mob led by a cunning crook with ears inside the Police Department itself.

The ‘Crime School for Delinquent Girls’ run by Madame Brawn pits the Silly Putty Paladin against a brutal babe intent on taking over the city mobs, and despite getting a thorough trouncing, she and her gang of gal gorillas are back for next issue, having turned her burly hand to a spot of piracy in ‘The Return of Madame Brawn.’ Police Comics #5 (December 1942) also marked a major turning point for Plastic Man, as with that issue he took the cover-spot away from fellow adventurer and failed superstar Firebrand; a position Plas would hold until costumed heroes faded from popularity at the end of the 1940s.

In PC #6 Plas’ burgeoning popularity was graphically reflected in a spookily murderous mystery in ‘The Case of the Disembodied Hands’, whilst in #7 – as Eel – he infiltrates and dismantles the massed forces of the ‘United Crooks of America!’ before #8 has the hero seriously outmatched but still triumphant when battling a colossal, city-crushing giant ‘The Sinister Eight Ball!’ and its decidedly deranged inventor. In #9 the yarns reached an early peak of macabre malevolence as Plastic Man foils a traitorous little mutant dubbed Hairy Arms in ‘Satan’s Son Sells Out to the Japs!’: a darkly bizarre thriller which embraces the hero’s meteoric rise by increasing the regular story-length from six to nine pages.

The carnival of cartoon grotesques continued in #10 as hayseed wannabe-cop Omar McGootch accidentally involves the Malleable Mystery-man in ‘The Cyclop Caper’, a Nazi plot to steal a new secret weapon, whilst #11 finds Plastic Man in mortal combat with the spirit of a 17th century London alchemist whose brain is unearthed and accidentally transplanted into a wounded spitfire pilot. Suddenly gaining incredible mystic powers and menacing mankind, ‘The Brain of Cyrus Smythe’ is still no match for the Pliable Powerhouse…

In Police #12 a desperate blackmailer joined forces with criminal astrologer ‘The Sinister Swami’, who predicts perpetual failure unless Plastic Man is killed, prior to Cole introducing his second most memorable character in #13’s ‘Presenting… the Man Who Can’t be Harmed’.

Despite himself, indolent felonious slob Woozy Winks accidentally saved a wizard’s life and was gifted in return with a gift of invulnerability: all the forces of nature henceforth shielding him from injury or death. Flipping a coin the oaf decided to get rich quick with his power. Unable to stop him, Plas appeals to his sentimentality and better nature and, once Woozy repented, was compelled to keep him around in case he strayed again…

Unlike Omar, Woozy Winks – equal parts Artful Dodger and Mr. Micawber, with the verbal skills and intellect of Lou Costello’s screen persona – would prove the perfect foil for Plastic Man: a lazy, venal, ethically fluid reprobate with sticky fingers who got all the best lines, possessed inexplicable charm and had a habit of finding trouble. It was the perfect marriage of inconvenience…

As stories jumped to 13 pages the new team were set on the trail of Eel O’Brian himself. PC #14 began the snipe hunt with ‘Oh, Plastic Man!’, but during the chase Woozy stumbled onto a slavery racket which soon foundered against his insane luck and Plastic Man’s ingenuity. In a hilarious twist Plas then let Woozy arrest him, but then escaped from under the smug cops’ very noses. When war scientists investigated Plastic Man and Woozy’s uncanny abilities in #15 it led to murder, a hot pursuit to Mexico City and almost a new Ice Age thanks to ‘The Weather Weapon’, whilst in #16 disgruntled Native Americans organised the ‘Revenge of the Chief Great Warrior’ and a movie cast succumbed one by one to a murderous madman in #17 before hilarious #18 revealed what happened after ‘The Drafting of Plastic Man’

The shockingly intolerable dilemma of all branches of the Armed Services fighting to recruit him was only solved when the President himself seconded Plas to the FBI, where his first case – with Woozy stuck to him like human(ish) moss – saw the Stretchable Sleuth investigating ‘The Forest of Fear!’: a 15 page terror-tale involving a cabal of killers and an army of animated oaks. Police #20 celebrated opening of the ‘Woozy Winks Detective Agency’ as, with Plas temporarily laid up wounded, the rotund rascal took centre stage to solve a robbery in a frantically surreal extravaganza reminiscent of the screwball antics of the musical show/movie Hellzapoppin’ and the anarchic shtick of the Marx Brothers…

The strip just kept getting more popular, and regardless of resource rationing the next step was inevitable. Without doubt – and despite other comic book innovations and triumphs such as Silver Streak, Daredevil, The Claw, Death Patrol, Midnight, Quicksilver, The Barker and The Comet, as well as his uniquely twisted take on the crime and horror tales – Cole’s greatest creation was zany, malleable Plastic Man who exploded from minor back-up into one of the most memorable and popular heroes of the Golden Age. Plas was the wondrously perfect fantastic embodiment of the sheer energy, verve and creativity in an era when anything went and comics-makers were prepared to try out every outlandish idea. Moreover he had a classic literary redemption arc and was funny as hell…

Plastic Man debuted in 1943, plopping onto newsstands on December 29th. The premier issue somehow circumvented shortages and government rationing gripping the country at this time, and publishers shaded their bets by giving it a long, Long, LONG shelf life. It was cover-dated February 1944 – but you won’t see any off sale date on the cover – and it was released through subsidiary company Vital Books, rather than as a straight addition to Quality Comics’ prestigious but officially restricted line.

Regardless of the name on the masthead, the mammoth, 64 page tome offered a quartet of stunning tales of humour, heroic hi-jinks and horror, beginning with cover-featured ‘The Game of Death’ in which Plas and his inimitable, generally unwanted assistant set upon the trail of an engrossing mystery and incredible threat posed by a rich man’s gambling club which concealed a sadistic death cult using games of chance to recruit victims – and new disciples. Said assistant was still a lazy slovenly slob, paltry pickpocket, and utterly venal, but he was slavishly loyal and just as blessed with invulnerability: all the forces of nature would henceforth protect him from injury or death – if said forces felt like it….

In ‘Now You See it, Now You Don’t’, the rotund rogue was involved with a goofy Professor and became the wrong guy to watchdog an invisibility spray. The boffin wanted to sell it to the Army but Japanese spies captured both the formula and Plastic Man, and dispatched them to Tokyo for disposal. Of course this simply allowed the Man of a Thousand Shapes to deliver such a sound and vicariously joyful thrashing to the “Dishonourable Sons of Nippon” that it must have had every American kid who saw it jumping for joy…

Cole then touched heartstrings with the tragic tale of ‘Willie McGoon, Dope’ as a hulking but gentle simpleton disfigured by neighbourhood kids became the embittered pawn of a career criminal. The duo’s terrifying crime-wave paralysed the city until Plas and Woozy stepped in. before the stunning solo package closed with ‘Go West Young Plastic Man, Go West’, as Woozy buys a gold mine from a guy in a bar and greedily gallops to Tecos Gulch to make his fortune. By the time Plas arrives to save him from his folly, the corpulent clown has already been framed for rustling and murder…

The pace and invention didn’t let up in monthly Police Comics and #21 featured conspiracy by a financial cabal attempting to corner the nation’s travel and shipping routes. Only one man can counter the impending monopoly but he is missing, seduced by the prognostications of a circus fortune teller. If Plas can’t rescue Sylvester Smirk from ‘The Menace of Serpina’ the country will grind to a standstill. In #22, ‘The Eyes Have It!’ pits Plas & Woozy against a child-trafficking human horror The Sphinx who exercises all his vile resources to regain possession of a little mute boy who has seen too much, before #23’s purportedly supernatural thriller sees the Stretchable Sleuth prove ‘The Ghost Train’ to be no such thing, but only a scam by a shareholder trying to buy up a rail line the Government needs for vital war work.

A rash of tire thefts (also severely rationed during war time) in PC #24 has a grotesquely  sinister purpose as gangsters and a mad scientist join forces to synthesise evil knock-offs of their greatest enemy. ‘The Hundred Plastic Men’ don’t pan out though and Woozy again steals the show – and sundry other items – when addiction to mystery stories leads him and Plas on a deadly chase to discover culprit and cause of #25’s ‘The Rare Edition Murders’.

Over and above his artistic virtuosity, Cole was an astonishingly adept writer. His regular 15-page cases were packed with clever, innovative notions, sophisticated character shtick and far more complex plots than any of his competitors. In #26’s ‘Body, Mind and Soul’ he starts with Plas’ FBI boss discovering his shady past, and builds on it as the exposed O’Brian agrees to take on three impossible cases to prove he really has reformed.

From there it’s all rollercoaster action as the Pliable Paladin rounds up brutish Slugger Crott, ferrets out the true identity of the city’s smartest mob boss and ends the depredations of a tragically cursed werewolf. The rotund rascal again took centre stage – and the cover – in #27 as ‘Woozy Winks, Juror’ hilariously endangered the very nature and sacred process of jurisprudence after being excluded from jury duty. After all, he only had a small criminal record and the impish imbecile was determined to serve, so when a sharp operator gives him a few tips, Woozy was so grateful that he decided to turn his voluminous coat…

The star-struck schmuck dominated again in #28 as Hollywood called and the Flexible Fed agreed to star in a film. However with Mr. Winks as his manager it was inevitable that Plastic Man’s movie would start with intrigue, sex and murder before ending as a furious fun-filled fiasco. Trailing America’s biggest tax-evader draws Plas to ‘Death in Derlin’s Castle’, as the FBI’s Odd Couple follow an absence of money to an historic pile and nefarious scheme with moody movie echoes of Citizen Kane and The Cat and the Canary. Police Comics #30 then offers outrageously odd and supremely surreal saga ‘Blinky Winks and Gooie Louie’ as Plas & Woozy endure incredible peril when ruthless butter-leggers begin supplying illicit spreads to the city’s dairy-deprived (rationing again) denizens. Even dedicated crime-busters like Winks find it hard to resist the lure of the lard, and when a creamy trail unfortunately leads to Woozy’s uncle Blinky, justice must be done. Of course, there are lots of hard-to-find foodstuffs to be found on a farm, but that’s just a happy coincidence…

Coner-dated June 1944, Police Comics #31 offers an outrageous examination of current affairs as the chameleonic cop investigates ‘The Mangler’s Slaughter Clinic’ wherein fit & healthy draft-dodgers go to get brutalised, broken and guaranteed certifiably unfit for active duty. The biggest mistake these canny crooks make is kidnapping Woozy and trying their limb-busting procedures on a man(like) protected by the forces of nature…

Police #32 details ‘The La Cucaracha Caper’ wherein ultra-efficient Plas is forcibly sent on vacation to give cops and FBI a break and time to process all the crooks the Ductile Detective has corralled. What no-one expected was the last gangsters left un-nabbed would also head south of the border to escape their nemesis (and Woozy) who soon find far more than Sun, Señoritas and Bullfights in a sleepy Mexican resort…

‘Plastic Man’s Rubber Armor’ headlined in #33 as a crazed saboteur stretches our hero’s resources and reason in his mad mission to destroy a vital prototype plane for the most implausible of reasons, which all neatly segues into Plastic Man #2 (August 1944), offering a quartet of brilliant gems, beginning with ‘The Gay Nineties Nightmare’, wherein Plas & Woozy trail the worst rats of the underworld to a hidden corner of America where they can’t be touched. Due to clerical errors, No Place, USA had been left off all official maps and huffily withdrew from the Union in the 1890s. The FBI can’t enforce justice there, but maybe two good men – or one and Woozy – can…

Satire is replaced by outrageous slapstick as mild-mannered Elmer Body became a man who could switch bodies in ‘Who’s Who’, using his newfound gift to experience all the joys and thrills his dull life had denied him. When Plas realises he couldn’t catch or hold the identity thief, all he could do was offer better candidates for possession…

In hot pursuit of Fargo Freddie, the stretchable sleuth accidentally chases the killer into a Mexican volcano, and, thinking the case closed heads home, unaware that a miraculous circumstance has transformed his target into ‘The Lava Man’. His resultant revenge rampage sets nations ablaze until Plas resorts to brains and not bouncy brawn. The issue closes with a tale of urban horror as Plas & Woozy are dispatched to a quiet hamlet where everyone’s been driven crazy – even the medics and FBI agents sent in to investigate – in ‘Welcome to Coroner’s Corners’

An untitled tale in Police #34 introduces a well-meaning if screwball campaigner determined to end Plas’ maltreatment of malefactors by organising “Serena Sloop’s Society for the Prevention of Cruelty to Criminals”. Sadly, the old biddy’s philanthropy takes a big hit after she actually meet the crooks she’s championed, whilst ‘The Confession of Froggy Fink’ in PC #35 threatens to tear the entire underworld apart: if Plas gets hold of it before so many concerned members of the mastermind’s gang do. Cue frantic chases, and lots of double-dealing back-stabbing cathartic violence…

We fold for now with #36 as a gang of brutal thieves hide out in the isolated but idyllic paradise of ‘Dr. Brann’s Health Clinic’, turning the unprofitable resort into a citadel of crime… until Plas &Woozy opt to take a rest cure themselves…

With stunning covers by Cole, Gil Fox, Will Eisner, Reed Crandall & Al Bryant, these tales remain exciting, innovative, thrilling, breathtakingly original, funny, scary and visually intoxicating over 80 years later. Jack Cole’s Plastic Man is a truly unique creation that has only grown in stature and appeal and this is a magical comics experience fans would be crazy to deny themselves.
© 1941, 1942, 1943, 1944, 2025 DC Comics. All Rights Reserved.

DC Finest: Team-Ups: Chase to the End of Time


By Bob Haney, Cary Burkett, Martin Pasko, Dave Michelinie, Len Wein, Cary Bates, Steve Englehart, Paul Levitz, Jim Aparo, José Luis García-López, Murphy Anderson, Curt Swan, Dick Dillin, Joe Staton, Rich Buckler, Don Newton, Romeo Tanghal, Frank McLaughlin, Frank Chiaramonte, Dick Giordano, Jack Abel, Bob Smith & various (DC Comics)
ISBN: 978-1-79950-082-7 (TPB)

This book includes Discriminatory Content produced in less enlightened times

Here’s another stunning and timely compilation comprising the best of vintage comics; one more astounding and epic DC Finest edition. These weighty, full colour treasure troves are chronologically curated themed tomes highlighting past glories from the company that invented superheroes and so much more. Sadly, they’re not yet available digitally, as were the last decade’s Bronze, Silver and Golden Age collections, but we live in hope…

As you’ve probably noticed, a big part of superhero fiction involves interacting – if not always uniting – with other costumed stars. Every producer, purveyor and publisher of Fights ‘n’ Tights fare employs and exploits the concept of allied action and chums in conflict, with apparently every consumer insatiably coveting them and more of the same. With The Man of Steel and a whole bunch of super-suited & booted associates happily and profitably cavorting across big screens everywhere now, let’s look at a few of his past collaborations… and while we’re at it, peek at some of his best pal’s other playmates at the same time…

From the moment a kid first sees his second superhero the only thing he/she wants is to observe how the new gaudy gladiator stacks up against the first. From the earliest days of the comics industry – and according to DC Comics Presents first editor Julie Schwartz, it was the same with the pulps and dime novels that preceded it – we’ve wanted our idols to meet, associate, battle together (and if you follow the Timely/Marvel model, that means against each other) far more than we want to see them trounce their archenemies in a united front…

The concept of team-up comic books – an established star pairing or battling (usually both) with less well-selling company characters – was far from new when DC awarded their then-biggest gun (it was the publicity-drenched weeks before the release of Superman: The Movie and Tim Burton’s Batman was over a decade away) a regular arena to share adventures with other stars of their firmament, just as Batman had been doing since the middle of the 1960s.

The Brave and the Bold began in 1955 as an anthology adventure comic featuring short tales of period heroes: a format mirroring contemporary movie fascination with historical dramas. Written by Bob Kanigher, issue #1 led with Golden Gladiator, the Silent Knight and Joe Kubert’s now legendary Viking Prince. From #5 the Gladiator was increasingly alternated with Robin Hood, and manly, mainly mainstream romps carried the title until the end of the decade when the burgeoning costumed character revival saw B&B transform into a try-out vehicle like sister publication Showcase.

Brave and the Bold #25 (August/September 1959) debuted Task Force X: Suicide Squad, followed by Justice League of America (#28), Cave Carson (#31) and Hawkman (#34). Since only the JLA hit first time out, there were return engagements for the Squad, Carson and Hawkman. Something truly different appeared in #45-49 with science fictional Strange Sports Stories before B&B #50 triggered a new concept that once again truly caught reader imaginations.

It paired superheroes Green Arrow and Martian Manhunter in a one-off team-up, as did succeeding issues: Aquaman and Hawkman in #51, WWII wonders Sgt. Rock, Captain Cloud, Mme. Marie and the Haunted Tank in #52 and Atom with Flash in #53. The next team-up – Robin, Aqualad & Kid Flash – swiftly evolved into the Teen Titans. After Metal Men/the Atom and Flash/Martian Manhunter, new hero Metamorpho, the Element Man debuted in #57-58. Then it was back to superhero pairings with #59, and although no one realised it at the time this particular conjunction (Batman & Green Lantern) would be particularly significant. Soon the book would become a vehicle for Batman team-ups…

With the 1978 release of Superman The Movie it was time to reward the Man of Tomorrow with a similar dedicated publication, although in truth, the Action Ace had already enjoyed the sharing experience once before, when World’s Finest Comics briefly ejected the Caped Crusader and Superman paired with a coterie of heroes including Flash, Robin, Aquaman, Teen Titans, Vigilante, Dr. Fate and others (i#198-214; cover-dated November 1970 to October/November 1972) before the traditional status quo was re-established.

This superb all action collection intriguingly re-presents the first 14 star-studded monthly DC Comics Presents releases and the equivalent contemporary issues of The Brave and the Bold – #141-155). These together collectively span May/June 1978 through October 1979. We open with B&B and resident creators Bob Haney & Jim Aparo, so before the off here’s some background.

Robert Gilbert Haney, Jr. was born on 15th March 1926, growing up in Philadelphia listening to radio dramas and serials, and reading newspaper strips like Prince Valiant and Flash Gordon. Higher education at Swathmore College led to service in the US Navy. He was one of the lucky ones to survive The Battle of Okinawa relatively unscathed.

Follow up studies at Columbia University led to a Master’s degree, after which Haney began a prolific storytelling career by writing a slew of popular novels under a number of noms de plume. In 1947, he moved sideways into comic books, beginning with racy tale ‘College for Murder’ in Harvey Comics’ Black Cat #9 (cover-dated January 1948). From then until 1955 he freelanced for various publishers like Fawcett, Hillman, Standard and St. John on genre tales packed with action, grit and wit.

When anti-comics witch-hunts in the 1950s led to a bowdlerising, self-inflicted Comics Code, Haney shifted gears and began an almost exclusive position as a scripter at DC/National Comics, initially for the war comic division. His first sale was ‘Frogmen’s Secret’ in All American Men of War #17 (January 1955), and he scripted the very first Sgt Rock story in 1959, and countless more for all the combat titles.

Immensely versatile, he wrote for every genre division from licensed to humour, western to superhero and for titles including Blackhawk, Adventures of Rex the Wonder Dog, Sea Devils, Tomahawk, Challengers of the Unknown, Superman’s Pal Jimmy Olsen, My Greatest Adventure, Doom Patrol, Aquaman, Hawkman, Space Ranger, Green Arrow, Deadman, The Unknown Soldier, and the very first Batman team-up in The Brave and the Bold #59. For decades the book would be his personal playground and where he delivered his take on most of the company’s vast pantheon…

Haney co-created the Teen Titans, Metamorpho, Eclipso, Enchantress (in Strange Adventures), Aquagirl, Cain of The House of Mystery and the Super-Sons, but ultimately his style began to clash with DC’s changing teen demographic. Happily, he had also been working in animation since the mid-1960s, scripting episodes of The New Adventures of Superman and The Superman/Aquaman Hour of Adventure TV shows; and in the 1980s, DC’s loss was cartoon kids’ gain. Haney worked extensively on new shows including Karate Kat, Silverhawks and ThunderCats, as well as producing books of general fiction and consumer journalism. Ultimately, rapprochement with a new DC management saw Haney return to comics for nostalgia-tinged titles including Elseworlds 80-Page Giant #1 (August 1999); Silver Age: The Brave and the Bold #1 (July 2000); and – posthumously published –Teen Titans Lost Annual #1 (March 2008).

Haney died on November 25th 2004, in La Mesa, California.

Taking his cues from news headlines, popular films and proven genre-sources, Haney continually produced gripping yarns that thrilled and enticed, with no need for more than a cursory nod to an ever-more-onerous continuity. Anybody could pick up an issue of B&B and be sucked into a world of wonder. Consequently, these tales are just as fresh and welcoming today, their themes and premises just as immediate now as then. Moreover, Jim Aparo’s magnificent art is still as compelling and engrossing as it always was.

James N. Aparo (August 24th 1932 – July 19th 2005) was a true but quiet giant of comic books. Self-taught, he grew up in New Britain Connecticut, and, after failing to join EC Comics whilst in his 20s, slipped easily into advertising, newspaper and fashion illustration. Even after finally becoming a comics artist he assiduously maintained his links with his first career. For most of his career he was a triple-threat, pencilling, inking and lettering his pages. In 1963 he began drawing Ralph Kanna’s newspaper strip Stern Wheeler, and three years later was working on a wide range of features for go-getting visionary editor Dick Giordano at Charlton Comics. Aparo especially shone on the minor company’s licensed top gun The Phantom. In 1968 when Giordano was lured away to National/DC he brought his top performers (primarily Steve Ditko, Steve Skeates and Aparo) with him. Aparo began a life-long association with the company where legends live illustrating and reinvigorating moribund title Aquaman – although he also continued with The Phantom until his duties grew with the addition of numerous short stories for the monolith’s burgeoning horror anthologies and revived 1950s supernatural champion The Phantom Stranger.

Aparo went on to become a multi award-winning mainstay of DC’s artistic arsenal, with stellar runs on The Spectre, The Outsiders and Green Arrow, but his star was always and forever linked to Batman’s.

In B&B #141’s ‘Pay – Or Die!’ that relationship and the artist’s versatility shines as Black Canary helps Batman quash The Joker’s byzantine extortion scheme.

Fast-paced, straightforward, done-in-one dramas almost by definition, these quick treats were perfect introducer tales and seldom carried over, but in #142, ‘Enigma of the Death-Ship!’ sees Aquaman and wife Mera battle the Dark Knight to suppress a family secret, before the sordid trail of a covert Gotham drug lord leads to the most respected man in America in the next issue, with Cary Burkett collaborating with Haney for conclusion ‘Cast the First Stone’ as manic crime-crusher The Creeper confronts his mentor and finds even the most esteemed hero can have feet of clay…

The brave, bold portion of our entertainment pauses here to allow the Metropolis Marvel his moment to shine with a debut 2-part thriller from DC Comics Presents #1 & 2 (July/August & September/October 1978), featuring Silver Age Flash Barry Allen, who had also been Superman’s first co-star in that aforementioned World’s Finest Comics run. ‘Chase to the End of Time!’ and ‘Race to the End of Time!’ by scripter Marty Pasko & utterly astounding José Luis García-López inked by Dan Adkins, rather reprises that selfsame WF tale. Here warring alien races trick both heroes into speeding relentlessly through the time-stream to prevent Earth’s history from being corrupted and destroyed. As if that isn’t dangerous enough, nobody could predict the deadly intervention of the Scarlet Speedster’s most dangerous foe, Professor Zoom, the Reverse-Flash, but the heroes sort it all out in the end…

In B&B #144 Haney& Aparo deliver a magical mystery tale of ‘The Arrow of Eternity’ as Caped Crusader and Emerald Archer head back in time to Agincourt and foil a wicked plot by time-tamperer the Gargoyle, whilst in DCCP #3, David Michelinie’s tantalising pastiche of classic Adam Strange/Mystery in Space thrillers results in a modern masterpiece for García-López to draw and ink in ‘The Riddle of Little Earth Lost’. Here Man of Two Worlds and Man of Steel foil the diabolical cosmic catastrophe scheme of deranged ex-tyrant Kaskor to transpose, subjugate and/or destroy Earth and light-years distant planet Rann.

Courtesy of Haney & Aparo, The Phantom Stranger and Batman face ‘A Choice of Dooms!’ pursuing voodoo crime lord Kaluu in B&B #145 whilst DCCP #4 welcomed Len Wein to script the superb ‘Sun-Stroke!’ for García-López, as Man of Steel and madly-malleable Metal Men join forces to thwart solar-fuelled genius I.Q. and toxic elemental menace Chemo after an ill-considered plan to enhance Earth’s solar radiation exposure provokes a cataclysmic solar-flare…

Haney and guest artists Romeo Tanghal & Frank McLaughlin switch worlds and times in B&B #146 as the Batman of World War II assists faceless superspy the Unknown Soldier in stopping Nazi assassin Count von Stauffen from murdering America’s top brass and greatest scientists to sabotage the nation’s most secret weapon project, whereas modern day Sea King Aquaman is embroiled in ‘The War of the Undersea Cities’ (by Wein, Paul Levitz & Murphy Anderson) in DCCP #5.

This time, Superman must step in after Aquaman’s subjects in Poseidonis re-open ancient hostilities with the mer-folk of undersea neighbour Tritonis, home of the caped Kryptonian’s college girlfriend Lori Lemaris. Fortunately, cooler heads prevail when the deadly Ocean Master is revealed to be meddling in their sub-sea politics…

Supergirl enjoyed her first ever B&B Bat team-up. She had previously paired with Wonder Woman in #63, in the outrageously-dated and utterly indefensible ‘Revolt of the Super-Chicks!’ but here in #147 however, Burkett & Aparo’s ‘Death-Scream from the Sky!’ sees her and the Gotham Guardian save the world from extermination by satellite and shady surprise super villain Dr. Light

A DCCP two-parter opens with ‘The Fantastic Fall of Green Lantern’ (Levitz, Curt Swan & Francisco Chiaramonte) in #6 which sees the Man of Steel briefly inherit the awesome power ring after Hal Jordan falls in battle against his female antithesis Star Sapphire. Although triumphant against her, “Green Superman” is subsequently ambushed by warriors from antimatter universe Qward leading to ‘The Paralyzed Planet Peril!’ (#7 by Levitz, Dick Dillin & Chiaramonte) wherein those bellicose aliens seek to colonise Earth… until robotic AI hero Red Tornado swirls in to the rescue.

Back in B&B, Good Cheer mingles with Drama as ‘The Night the Mob Stole X-Mas!’ delivers seasonal fluff by Haney pencilled by Joe Staton, with Aparo applying his overpowering inks to a tale of cigarette smugglers and aging mafioso, with Plastic Man helping to provide a mandatory Christmas miracle. The disbanded Teen Titans briefly reform in #149 for Haney & Aparo’s ‘Look Homeward, Runaway!’ to help Batman hunt and redeem a kid gang moving from petty crime to the big leagues after which in DCCP #8, ‘The Sixty Deaths of Solomon Grundy’ (Steve Englehart & Murphy Anderson) teams Swamp Thing with Action Ace. At this time the bog-beast still believed he was a transformed human and not an enhanced plant, and Alec Holland searches the sewers of Metropolis for a cure to his condition, only to stumble onto a battle between the Man of Steel and the mystic zombie who was “born on a Monday”…

Anniversary event The Brave and the Bold #150 was celebrated with a pairing that was both old hat and never seen before. Haney & Aparo’s ‘Today Gotham… Tomorrow the World!’ commemorates the landmark anniversary with an extended tale of Bruce Wayne’s abduction by terrorists and the undercover superhero who secretly shadows him. No hints here from me…

In that other caped crimebuster’s book, Pasko returns to script Staton & Jack Abel’s ‘Invasion of the Ice People!’ in #9, wherein Wonder Woman assists in repelling an arctic assault by malign disembodied intellects whist in B&B #151, The Flash becomes prey and appetiser for a predatory haunt feeding off patrons at Gotham’s hippest nightspot… and Batman barely breaks the spell at the ‘Disco of Death’ (Haney & Aparo). Another 2-part tale commences with DCCP #10’s ‘The Miracle Man of Easy Company’ (Cary Bates, Staton & Abel), as a super-bomb blasts Superman back to WWII and a momentous if amnesia-tainted meeting with indomitable everyman soldier Sgt. Rock. However before the Caped Kryptonian returns home to battle a brainwashed and power-amplified Hawkman in #11’s ‘Murder by Starlight!’ (Bates, Staton & Chiaramonte) there’s an intriguing interruption. B&B #152 splits the saga as Haney & Aparo reveal ‘Death Has a Golden Grab!’. Here mighty mite The Atom helping the Gotham Gangbuster stop a deadly bullion theft.  Chronologically #153 – courtesy of Burkett, Don Newton & Bob Smith – then sees Red Tornado help Batman survive old school greed and the hi-tech ‘Menace of the Murder Machines’ before DCCP #12 arranged a duel between the Man of Steel and New God Mister Miracle in ‘Winner Take Metropolis’ by Englehart, Richard Buckler & Dick Giordano.


B&B #154 finds Element Man Metamorpho treading ‘The Pathway of Doom…’ to save former girlfriend Sapphire Stagg and help Batman disconnect a middle eastern smuggling pipeline, prior to the brave, bold portion of our entertainment coming to a close with #155’s ‘Fugitive from Two Worlds!’ as Haney & Aparo detail Green Lantern Hal Jordan clashing with the Dark Knight over jurisdiction rights regarding an earthshaking alien criminal.

Closing this perfectly curated portion of comics history is another two-part tale spanning centuries as Levitz scripts an ambitious epic limned by Dillin & Giordano that begins with ‘To Live in Peace… Nevermore!’ When the Legion of Super-Heroes visit the 20th century they must prevent Superman saving a little boy from alien abduction to preserve the integrity of the time-line. It doesn’t help that the lad is Jon Ross, son of Clark Kent’s oldest friend and most trusted confidante. Furious and deranged by loss, Pete Ross risks the destruction of reality itself by enlisting the aid of Superboy to battle his older self in ‘Judge, Jury… and No Justice!’, but achieves only stalemate and a promise from the Man of Tomorrow to somehow make things right…

This titanic tome offers a tantalising snapshot of combined A-lister capers and demonstrates the breadth of DC’s roster of lesser stars in punchy, pithy adventures acting as a perfect shop window and catalogue of legendary fascinating characters – and creators. It also delivers a delightful variety of self-contained, satisfying entertainments ranging from the merely excellent all the way to utterly unmissable. DC Finest: Team-Ups is an ideal introduction to the DC Universe for every kid of any age and passport to Costumed Dramas of a simpler, more inviting time.
© 1978, 1979, 2025 DC Comics. All Rights Reserved.

DC Finest: Legion of Super-Heroes – Zap Goes the Legion


By James Shooter, E. Nelson Bridwell, Cary Bates, Curt Swan, J. Winslow “Win” Mortimer, Jack Abel, Ross Andru & Mike Esposito, George Tuska, Vince Colletta, Dave Cockrum, Murphy Anderson, Mike Grell, Carmine Infantino, Neal Adams, Nick Cardy & various (DC Comics)
ISBN: 978-1-77952-849-0 (TPB)

This book includes Discriminatory Content produced in less enlightened times.

This stunning compilation is another of the first wave of long-awaited DC Finest editions: full colour continuations of their chronologically curated but monochrome Showcase Presents line. The line delivers“affordably priced, large-size (comic book dimensions and generally around 600 pages) paperback collections” highlighting past DC glories. Whilst primarily concentrating on the superhero pantheon, there will also be genre selections like horror and war books, and themed compendia. Sadly, they’re not yet available digitally, as were the last decade’s Bronze, Silver and Golden Age collections, but we live in hope…

Once upon a time, a thousand years from now, super-powered kids from many worlds took inspiration from the greatest legend of all time and formed a club of heroes. One day those Children of Tomorrow came back in time and invited their inspiration to join them…

Thus began the vast and epic saga of the Legion of Super-Heroes, as first envisioned by writer Otto Binder & artist Al Plastino when the many-handed mob of juvenile universe-savers debuted in Adventure Comics #247 (April 1958). That was just as a revived taste for superheroes was gathering an inexorable head of steam in the US. Since then, the fortunes and popularity of the Legion have perpetually waxed and waned, with their future history tweaked and overwritten, retconned and rebooted over and over again to comply with editorial diktat and fickle fashion.

This sturdy, cosmically-captivating compendium gathers the chronological parade of futuristic delights from Adventure Comics #374-380 & 403, Action Comics #378-387 & 389-392, Superboy #172-173, 176, 183-184, 188, 190-191,193, 195 and Superboy Starring the Legion of Super-Heroes #197-203, cumulatively spanning cover-dates November 1968 through July/August 1974.

During this time the superhero again went into recession, briefly supplanted by horror and other traditional genre entertainment, but was slowly recovering to another peak. That plunge in costumed character caper saw the team lose a long-held lead spot in Adventure Comics and relegated to a back-up slot in Action… and even vanish completely for a time. Legion fans, however, are the most passionate of an already fanatical breed…

No sooner had the LSH faded than agitation to revive them began. Following a few tentative forays as an alternating back-up feature in Superboy, the game-changing, sleekly futuristic artwork of newcomer Dave Cockrum inspired a fresh influx of fans. Soon the back-ups took over the book – exactly as they had done in the 1960s when the Tomorrow Teens took Adventure from The Boy of Steel to make it uniquely their own…

At this time the youthful, generally fun-loving and carefree Club of Champions hit top form, having only just evolved into a dedicated and driven dramatic action series starring a grittily realistic combat force in constant, galaxy-threatening peril. Although now an overwhelming force of valiant warriors ready and willing to pay the ultimate price for their courage and dedication, science itself, science fiction and costumed crusaders all increasingly struggled against a global resurgence in spiritual questioning and supernatural fiction…

The main architect of the transformation was teen sensation Jim Shooter, whose scripts and layouts (generally finished and pencilled by the astoundingly talented and understated Curt Swan) made the series accessible to a generation of fans growing up with their heads in the Future. However once fashions shifted, the series was unceremoniously ousted from its ancestral home and full-length escapades to become a truncated back-up feature. Typically, that shift occurred just as the stories were getting really, really good and truly mature…

With covers by Curt Swan, Mike Esposito, Carmine Infantino, Neal Adams, Nick Cardy and Dave Cockrum throughout, the tense suspense begins with Adventure #374 and ‘Mission: Diabolical!’ (by Shooter & Golden Age veteran Win Mortimer) and a peep at the future equivalent of organised crime when most of the Legionnaires are ambushed and held hostage by the insidious Scorpius gang. Hard-pressed by rival outfit Taurus, the mobsters have decided to “recruit” a team of heroes to equal their enemies’ squad of hyper-powered goons – Rogarth, Mystelor, Shagrek, Quanto and Black Mace. Of course, after defeating their targets, the pressganged kids – Supergirl, Element Lad, Dream Girl, Ultra Boy and Matter-Eater Lad – are double-crossed by Scorpius and would have died if not for a fortuitous intervention by the Legion of Substitute Heroes

Next #375 & 376 comprises a powerful and devious 2-part thriller introducing galaxy-roving heroes The Wanderers and seeing those temporarily-insane-&-currently-evil alien champions battle the United Planets’ metahuman marvels – who are distracted by an interdimensional conundrum and far more concerned with determining who amongst them will be crowned ‘The King of the Legion!’  The matter was only relevant because a trans-reality challenger has demanded a duel with the “mightiest Legionnaire”…

However, when the dust settles the only hero left standing is chubby comic relief Bouncing Boy

After the triumphant winner is spirited away to another cosmos, he materialises in a feudal wonderland complete with comely princess menaced by a terrifying invader. Unfortunately our hero is soon exposed as shapeshifting Durlan Legionnaire Reep Daggle, not obese-but-Human Chuck Taine, and he manfully overcomes his abductors’ initial prejudices and defeats evil usurping threat Kodar. The freakish victor even wins the heart of Princess Elwinda before being tragically rescued and whisked back across a permanently sealed dimensional barrier by his ignorant legion buddies who mistake a Royal Wedding for ‘The Execution of Chameleon Boy!’

A welcome edge of dark and bitter cynicism was creeping into Shooter’s stories, and ‘Heroes for Hire!’ (pencilled by Mortimer and inked by Jack Abel) sees the team begin charging for their unique services, but it’s only a brilliant ploy to derail the criminal career of Modulus, an avatar of sentient living planet Modo who had turned that world into an unassailable haven for the worst villains of the galaxy…

Adventure #378 opened another tense and moving two-parter which began when Superboy, Duo Damsel, Karate Kid, Princess Projectra and Brainiac 5 are poisoned and find themselves with ‘Twelve Hours to Live!’  With no cure possible the quintet separate to spend their last day in the most personally satisfying ways they can – from sharing precious moments with soon-to-be bereaved family to K-Kid’s one-man assault on major league supervillain team the Fatal Five – only to reunite in their final moments and die together…

The incredible conclusion begins when a hyper-advanced being calling itself a Seeron freezes time and offers to cure the barely walking dead victims… but only if new arrivals Ultra Boy, Phantom Girl, Chameleon Boy, Timber Wolf, Star Boy, Lightning Lad & Chemical King return to his universe and defeat an invasion by brutes invulnerable to the mighty mental powers of the intellectual overlords. However, even as the shanghaied Legionnaires triumph and return, their comrades had been found and afforded the honour of ‘Burial in Space!’

Happily, a brilliant last-second solution enables the dead to rise just in time to lose their long-held position in Adventure Comics as changing tastes and shrinking sales prompted an abrupt change of venue. ‘The Legion’s Space Odyssey!’ (# 380, May 1969 by Shooter, Mortimer & Abel) sees a select band of Legionnaires teleported to the barren ends of the universe only to laboriously battle their way home against impossible odds, which include the “death” of Superboy and persistent sabotage by the Legion of Super-Pets. Of course there’s a perfectly rational, reasonable excuse for the devious scheme, so the tale is best remembered by fans for being the mission on which Duo Damsel and Bouncing Boy first get together…

From #381 onwards Adventure was filled with the 20th century exploits of Supergirl, whilst the Legion occupied her secondary spot in Action Comics, beginning with a reprint in #377 not included here. All new short Tales of the Legion of Super-Heroes began in #378 (July 1969) with Shooter, Mortimer & Esposito’s ‘The Forbidden Fruit!’ wherein Timber Wolf is deliberately addicted to a hyper-narcotic lotus in a vile scheme to turn the team into pliable junkies. Fortunately, the hero’s love for Light Lass allows him to overcome his awful burden, before #379’s ‘One of us is an Impostor!’ by E. Nelson Bridwell, Mortimer & Murphy Anderson offers a sharp mystery yarn to baffle Mon-El, Dream Girl, Element Lad, Shadow Lass and Lightning Lad once thermal thug Sunburst and a clever infiltrator threaten to tear the team apart from within…

Duo Damsel declares war on herself in #380 when her other body falls under the sway of an alien Superboy and turns to crime, leaving Bouncing Boy to clean up the psychological mess of ‘Half a Legionnaire?’ (Shooter, Mortimer & Abel) and in #381, Matter-Eater Lad reveals his lowly origins and dysfunctional family to lonely Shrinking Violet and ends up ‘The Hapless Hero!’ battling her absurdly jealous absentee boyfriend Duplicate Boy… the mightiest hero in the universe…

In #382 covert sub-team Ultra Boy, Karate Kid, Light Lass, Violet & Timber Wolf attempt to quell a potential super-robot arms-race and find that to succeed they might ‘Kill a Friend to Save a World!’, after which our still-heartbroken Durlan finds an Earthly double of his lost love Elwinda. However, when he morphs into her ideal man, he soon sees the folly of ‘Chameleon Boy’s Secret Identity!’ – a true tear-jerker with the hint of a happy ending from Bridwell, Mortimer & Abel… and a worrisome glimpse into how lonely guys think…

Shooter left his dream job with #384, but signed off in style with his landmark ‘Lament for a Legionnaire!’ which offers a welcome fill-in job by the superb Curt Swan under Abel’s inks, relating how Dream Girl’s infallible prophecy of Mon-El’s demise comes true, whilst his shocking resurrection introduces a whole new thrilling strand to the Lore of the Legion.

Bridwell, Mortimer & Abel depicts the failure of a vengeance-crazed killer’s quest for ultimate retribution in ‘The Fallen Starboy!’ prior to crafting Action Comics #386’s ‘Zap Goes the Legion!’, wherein cunning Uli Algor believes she has out-thought and outfought the juvenile agents of justice but has overlooked one crucial detail…

In #387 the creators delightfully add a touch of wry social commentary when the organisation must downsize and lay off a Legionnaire (for tax purposes!) after the government declares the team has ‘One Hero Too Many!’ before Action #389 (#388 being an all-reprint Supergirl giant), sees a now revenue-compliant Club of Heroes face ‘The Mystery Legionnaire!’ Here Cary Bates, Mortimer & Abel detail how robot dictator Klim is defeated by a hero who doesn’t exist, before Bridwell’s ‘The Tyrant and the Traitor’ (#390) reflects 1970’s political turmoil with a tale of guerrilla atrocity, destabilising civil war and covert regime change.

The Legion Espionage Squad is tasked with doing the dirty work, but even Chameleon Boy, Timber Wolf, Karate Kid, Brainiac 5 & Saturn Girl are out of their depth. Only ‘The Ordeal of Element Lad!’ in #391 saves the undercover unit from ignominious failure and certain death. Action #392 (September 1970) temporarily ended the feature’s unbroken run with a low-key but gripping yarn from Bates, Mortimer & Abel including alternate dimensions and some preposterous testing of ‘The Legionnaires that Never Were!’

The Frantic Futurians weren’t gone too long. In 1971 a concerted push to revive the Teen Warriors of Tomorrow culminated in a giant reprint issue of Adventure Comics. Cover dated April 1971, #403’s classic yarns were supplemented by new ‘Fashions from Fans’ as reinterpreted by Bridwell, Ross Andru & Esposito and also included a comprehensive ‘Diagram of Legion Headquarters Complex’, included here for your delight and delectation…


Then, March cover-dated Superboy #172 began an occasional series of new Legion exploits, beginning with ‘Brotherly Hate!’ by Bridwell & George Tuska. The sharp, smart sibling saga detailed the convoluted origins of twins Garth and Ayla Ranzz – AKA Lightning Lad & Light Lass – and their troubled relationship with older brother Mekt; lethal outlaw Lightning Lord

Some of those fan-costumes – generally the skimpier ones designed for the girl heroes produced in an era when underwear passed for combat attire – were adopted for the ongoing backups, which continued the comeback trail in ‘Trust Me or Kill Me!’ (#173 by Bates & Tuska), with the Boy of Steel compelled to devise a way to determine which Cosmic Boy is his friend and which a magical duplicate wrought by malefic mage Mordru

The origin of Invisible Kid and the secrets of his powers are explored when a thief duplicates the boy genius’ fadeaway gifts in #176’s ‘Invisible Invader!’, whilst Bates, Tuska & Vince Colletta report on the ‘War of the Wraith-Mates!’ in #183 as energy entities renew an eons-old war of the sexes after possessing Mon-El, Shadow Lass, Karate Kid & Princess Projectra.

Superboy #184 hints at days of greatness to come in ‘One Legionnaire Must Go!’ when Matter-Eater Lad is framed and replaced by his own little brother in a tasty tale by Bates. However, the big advance is the inking of LSH fan-fanatic Dave Cockrum over Murphy Anderson’s pencils. The neophyte artist would transform the look, feel and fortunes of the Legion before moving to Marvel and doing the same with a nigh-forgotten series: X-Men

With #188’s Bates scripted ‘Curse of the Blood-Crystals!’ (July 1972), Anderson started inking Cockrum in the sixth stunning tale of a now unstoppable Legion revival that would eventually lead to their taking over the comic book. A diabolical yarn of cross-&-double-cross sees a Legionnaire possessed by a magical booby-trap and forced to murder Superboy – but which of the two dozen heroes is actually the prospective killer? Issue #190 then featured ‘Murder the Leader!’ as the Fatal Five attack during the election of a new Legion head and rival candidates Saturn Girl and Mon-El must work together if either is to take the top job, after which Bates & Cockrum’s stunning thriller ‘Attack of the Sun-Scavenger!’ offers a staggering burst of comics brilliance, as manic solar scoundrel Dr. Regulus uses his own death as the key to ultimate victory after again attacking Sun Boy and his Legion comrades…

In Superboy #193, Bates & Cockrum’s back-up sees Chameleon Boy, Duo Damsel, Chemical King & Karate Kid undercover on a distant world to prevent atomic Armageddon in ‘War Between the Nights and the Days!’, followed by #195’s ‘The One-Shot Hero!’ telling the tale of ERG-1 – a human converted to sentient energy in an antimatter accident. The character had been mentioned in a 1960’s tale of the Adult Legion, with Bates & Cockrum at last fleshing out his only mission and heroic sacrifice with passion and overwhelming style…

The really big change came with the July issue as the long-lived title (which had premiered in 1949 just as the Golden Age was ending) transformed into Superboy Starring the Legion of Super-Heroes with #197. The relaunch kicked off with full-length extravaganza ‘Timber Wolf: Dead Hero, Live Executioner!’ as the Boy of Steel is summoned to the future to be greeted by a hero he believed had died in the line of duty. Somehow, Timber Wolf had survived and triumphantly greets his old comrade, but astute Legion leader MonEl fears some kind of trick in play. He’s proved right when the miraculous survivor goes berserk at an awards ceremony, seeking to assassinate the President of Earth.

Wolf is restrained before any harm can be done and a thorough deprogramming soon gives him a clean bill of mental health. Unfortunately, that’s exactly what the team’s hidden enemy had planned and when a deeper layer of brainwashing kicks in, the helpless mind-slave sabotages security systems, allowing militaristic alien warlord Tyr to invade Legion HQ. Happily, telepath Saturn Girl is on hand to free the mental vassal and scupper the assault, but in the scuffle Tyr’s computerised gun hand escapes, swearing vengeance…

The organisation’s greatest foes resurface with a seemingly infallible plan in #198’s ‘The Fatal Five Who Twisted Time!’: travelling back to 1950s Smallville and planting a device to edit the next thousand years and prevent the Legion ever forming. Second chapter ‘Prisoners of the Time Lock’ reveals how a squad comprising Brainiac 5, Element Lad, Chameleon Boy, Karate Kid, Princess Projectra and Mon-El has already slipped into the relative safety of the time stream, resolved to restore history or die with a resultant clash concluding in ‘Countdown to Catastrophe’

With an entire issue to play with but short stories still popular with readers, the format settled on alternating epics with a double dose of vignettes. Thus #199 opened with ‘The Gun That Mastered Men!’ as Tyr’s computerised wonder weapon sought to liberate its creator, only to rebel at the last moment and try taking over Superboy instead. When that threat is comprehensively crushed, Bouncing Boy takes centre stage to relate his solo battle against Orion the Hunter in ‘The Impossible Target’ It’s mere prelude to anniversary issue #200 wherein he loses his power to hyper-inflate and must resign. However, it does allow the Bounding Bravo to propose to Duo Damsel, unaware that she had been targeted and designated ‘The Legionnaire Bride of Starfinger’. The marriage is an event tinged with grandeur and tragedy as the supervillain kidnaps her in ‘This Wife is Condemned’, attempting to emulate her powers and make an army of doppelgangers, but ‘The Secret of the Starfinger Split!’ is never revealed once Superboy enacts a cunning counter-ploy…

SsLSH #201 featured the resurrection of ERG-1 as the energy-being reconstitutes himself to save the team from treachery in ‘The Betrayer From Beyond!’ whilst ‘The Silent Death’ sees precognitive Dream Girl infallibly predict a comrade’s imminent demise – even though no hero anywhere appears to be endangered. The next issue was a 100-Page Giant but only two tales were new. They were also Cockrum’s final forays in the 30th century and saw the debut of his equally impressive successor Mike Grell as inker on ‘Lost a Million Miles from Home!’ Here Colossal Boy & Shrinking Violet face perplexing mystery in deep space: an inexplicable loss of ship’s power which compels them to abandon ship in the worst possible place imaginable. This is followed by ‘The Lore of the Legion’ as Bridwell & Cockrum detail the facts and figures on 16 Legionnaires…

Closing that issue was Bates & Cockrum’s ‘Wrath of the Devil-Fish!’ It was the artist’s swan song, featuring the debut of the re-designated ERG-1 as Wildfire when an eerie amphibian creature attacks a pollution-cleansing automated Sea-Station. Of course, the monster is not what he seems and the Legion hope they might have found a unique new recruit…

Having utterly transformed the look, feel and fortunes of the Legion, Cockrum moved to Marvel where he would perform the same service for another defunct and almost forgotten series called the X-Men. With Grell now handling full art, the youthful Club of Champions were still on the meteoric rise, depicted as a dedicated, driven, combat force in constant, cosmos-threatening peril. However, our super-science stalwarts still struggled against a real-world resurgence in spiritual soul-searching and supernatural dramas, with most of the comics industry churning out a myriad of monster and magic tales. The dominant genre even invaded the bastions of graphic futurism in #203’s ‘Massacre by Remote Control’ (Bates & Grell) when increasing indifference and neglect prompt veteran Invisible Kid to sacrifice his life to save his comrades. Sadness is tinged with arcane joy, however, as this was a twist on gothic ghost stories with the fallen hero united with a lover from the far side of the Veil of Tears…

The Legion of Super-Heroes is one of the most beloved but bewildering creations in funnybook history and largely responsible for the growth of the groundswell movement that became Comics Fandom. Moreover, these scintillating and seductively addictive stories – as much as Julie Schwartz’s Justice League or Marvel’s Fantastic Four – fired up the interest and imaginations of generations of readers and underpinned the industry we all know today.

If you love comics and haven’t read this stuff, you are the poorer for it and need to enrich your future days as soon as possible.
© 1968, 1969, 1970, 1971, 1972, 1973, 1974, 2024 DC Comics. All Rights Reserved.

Showcase Presents Eclipso


By Bob Haney, Lee Elias, Alex Toth, Jack Sparling, Bernard Baily & various (DC Comics)
ISBN: 978-1-4012-2315-1 (TPB)

This book includes Discriminatory Content produced in less enlightened times.

Now that DC have finally launched their line of archival collections celebrating many years, styles and vogues of publication, I expect to be far less proselytising about books like this one not being in print. However, you can never really satisfy an Old Moaner, so until the wide and wonderful new assortment of DC Finest collections are also available digitally, I’ll still have something to whine about. Meanwhile, here’s a reminder about a book I suspect will be a while making the jump to a fresh full-colour edition…

Although it’s generally accepted that everybody loves a good villain, until rather recently they bad guys were  seldom permitted the opportunity of starring in their own series – except in British comics, where for decades the most bizarre and outrageous rogues such as Charlie Peace, Spring-Heeled Jack, Dick Turpin, Von Hoffman, The Dwarf and so many macabre others were seen as far more interesting (or possibly a threat to our jolly old class-strictured status quo) than mere lawmen.

However, when America went superhero crazy in the 1960s (even before the Batman TV show sent the whole world into a wild and garish “High Camp” frenzy), DC converted all its anthology titles into character-driven vehicles. Long-running paranormal investigator Mark Merlin suddenly found himself sharing the cover spot with a costumed but very different kind of co-star.

Breathing new life into the hallowed Dr. Jekyll/Mr. Hyde concept, Bob Haney & Lee Elias debuted ‘Eclipso, The Genius Who Fought Himself’ in House of Secrets #61, cover-dated July-August 1963 and on sale from May 16th. Here began the torturous saga of solar scientist Bruce Gordon who was cursed to become host to a timeless Evil…

Whilst observing a solar eclipse on tropical Diablo Island, Gordon is attacked and wounded by Mophir, a crazed witchdoctor wielding a black diamond. As a result, whenever Gordon is in the locality of an eclipse – natural or artificial – his body is possessed by a demonic, destructive alter ego with incredible powers and malign hyper-intellect. The remainder of the first instalment depicted how the intangible interloper destroyed Gordon’s greatest achievement: a futuristic solar-powered city.

Format and formula established, Gordon, his fiancée Mona Bennett and her father, who was also Gordon’s mentor, pursued and battled the incredible Eclipso and his increasingly astounding schemes all across the world. At least the Demon of Darkness had a handy weakness: sudden exposure to bright lights would propel him back to his cage within Bruce Gordon…

‘Duel of the Divided Man’ saw the helpless scientist attempting to thwart the uncontrollable transformations by submerging to the bottom of the Ocean and exiling himself to space, to no effect, whilst in ‘Eclipso’s Amazing Ally!’ – illustrated by the justifiably-legendary Alex Toth – the malignant presence manifests when an artificial eclipse and lab accident frees him entirely from Gordon’s body. Against the backdrop of a South American war, Gordon and Professor Bennett struggle to contain the liberated horror but all is not as it seems…

HoS #64’s ‘Hideout on Fear Island’ finds Gordon, Mona & Bennett hijacked to a Caribbean nation inundated by giant plants for an incredible clash with giant robots and Nazi scientists. Naturally, when Eclipso breaks out things go from bad to worse. ‘The Man Who Destroyed Eclipso’ has the Photonic Fiend kidnap Mona before a deranged physicist actually separates Eclipso and Gordon as part of his wild scheme to steal a nuclear missile, after which the threat of a terrifying alien omnivore forces heroes and villain to temporarily join forces in ‘The Two Faces of Doom!’

‘Challenge of the Split-Man!’ sees Gordon and Eclipso again at odds as the desperate scientist returns to Mophir’s lair in search of a cure, before inexplicably following the liberated villain to a robot factory in Scotland. Veteran cartoonist Jack Sparling took over the artist’s role with #68, wherein ‘Eclipso’s Deadly Doubles!’ expose Gordon’s latest attempt to effect a cure but which only multiplies his problems, after which ‘Wanted: Eclipso Dead or Alive!’ relates how the beleaguered boffin is hired by Scotland Yard to capture himself – or at least his wicked and still-secret other self – before ‘Bruce Gordon, Eclipso’s Ally!’ returns the long-suffering trio to Latin America where an accident robs Gordon of his memory – but not his curse – leading to the most ironic alliance in comics…

‘The Trial of Eclipso’ has the astronomically-aligned felon finally captured by police and threatening to expose Gordon’s dark secret, after which ‘The Moonstone People’ strand the Bennetts, Gordon and Eclipso on a lost island populated by scientists – or is that “natural philosophers”? – who haven’t aged since their own arrival in 1612…

Even such a talented writer as Bob Haney occasionally strained at the effort of writing a fresh story for a villainous protagonist under Comics Code restrictions, and later tales became increasingly more outlandish. In ‘Eclipso Battles the Sea Titan’, a subsea monster threatens not just the surface world but also Eclipso’s ultimate refuge – Bruce Gordon’s fragile body – after which another attempt to expel or eradicate the horror inside accidentally actualises a far more dangerous enemy in ‘The Negative Eclipso’, whilst a criminal syndicate, fed up with the Photonic Fury’s disruption of their operations, decrees ‘Eclipso Must Die!’ in HoS #75.

It had to happen – so it did – when Mark Merlin (in his new and unwieldy superhero persona of Prince Ra-Man) clashed with his House of Secrets stable-mate in book-length thriller ‘Helio, the Sun Demon!’ (#76), with concluding chapter limned by the inimitable Bernard Baily. Here Eclipso creates a fearsome, fiery solar slave and the Bennetts team with the enigmatic super-sorcerer to free Bruce and save the world from flaming destruction.

All-out fantasy subsumed suspense in the strip’s dying days with aliens and weird creatures abounding, such as ‘The Moon Creatures’ which Eclipso grew from lunar dust to do his wicked bidding, or the hidden treasure of Stonehenge that transformed him into a ‘Monster Eclipso’. Issue #79 saw a return match for Prince Ra-Man in ‘The Master of Yesterday and Tomorrow!’, with Baily again pitching in for an extended epic as Eclipso gets his scurrilous hands on a selection of time-bending trinkets, before #80 (October 1966) ended the series with no fanfare, no warning and no ultimate resolution as ‘The Giant Eclipso!’ pitted the fade-away fiend against mutants, cops and his own colossal doppelganger.

Not everything old is gold and this quirky, exceedingly eccentric collection of comics thrillers certainly won’t appeal to everyone. However, there is a gloriously outré charm and helter-skelter, fanciful delight in these silly but absorbing sagas. If you’re of an open-minded mien and the art of Elias, Toth, Sparling and Baily appeals – as it should to all right-thinking fans – then this old-world casket of bizarre wonders will certainly appeal. In fact the drawing never looked more vibrant or effective than in this crisp and splendid monochrome collection.

Not for him or her or them then, but perhaps this book is for you?
© 1963-1966, 2009 DC Comics. All Rights Reserved.

Golden Age Doctor Fate Archives volume 1


By Gardner F. Fox, Hal Sherman, Stan Aschmeier, Jon Chester Kozlak & various (DC Comics)
ISBN: 978-1-4012-1308-0 (HB)

This book includes Discriminatory Content produced in less enlightened times.

There are many comics anniversaries this year. The most significant will be rightly celebrated, but some are going to be unjustly ignored. As a feverish fanboy wedged firmly in the past, I’m still abusing my privileges to revisit another brilliant vintage book, criminally out of print and not slated for revival either physically or in digital formats…

One of the most interesting aspects of DC’s Golden Age superhero pantheon is just how much more they gripped the attention of writers and readers from succeeding generations, even if they didn’t set the world alight during their original “Glory Days”. So many relatively short-lived or genuinely second-string characters with a remarkably short shelf life through the formative years of the industry have, since the Silver Age which began in 1956, seldom been far from our attention: constantly revived, rebooted and resurrected. Some even make it onto the big and small screens…

One of the most revered, revisited and frequently revived is Doctor Fate, who first appeared in 1940, courtesy of writer Gardner F. Fox and the uniquely stylistic Howard Sherman. Although starting strong, Fate was another incredibly powerful man of mystery who failed to capture the imaginations of enough readers to build on the chimeric tone of the times. He underwent radical revision midway through his premier run, but with little effect. Dr. Fate lost his strip even before WWII ended. However, since his Silver Age revival, the good doctor has become a popular and resolute cornerstone of more than one DC Universe and he’s still going strong, albeit via some daringly radical forms.

In this magnificent graphic grimoire, following the historically informative and laudatory Foreword by big-time devotee fan/ Keeper of the Golden Age Flame Roy Thomas, this monumental 400-page full-colour deluxe hardback (representing the entirety of Doctor Fate’s run from More Fun Comics #55-98 (May 1940 to July/August 1944)) introduces the potentate of peril in a 6-page parable wherein he combats ‘The Menace of Wotan’.

For those simpler times, origins and motivations were far less important than plot and action, so this eerie yarn focuses on an eerie blue-skinned Mephistopheles’ scheme to assassinate comely yet enigmatic lady of leisure Inza Cramer and how her forceful golden-helmed protector thwarts the plot. Our hero deals harshly with the nefarious azure mage, barely mentioning in passing that Fate possesses all the lost knowledge and lore of ancient civilisations. That’s probably the biggest difference between the original and today’s Fate: back then, he was no sorcerer but an adept of forgotten science (a distinction cribbed from many Lovecraftian horror tales of the previous two decades of pulp fiction): a hair-splitting difference all but lost on the youthful readers.

Eighty-five years later (MFC #55 was on sale from March 29th 1940) we can enjoy again one of the most sophisticated relationships in comics. Fate’s soon-to-be-inseparable companion in peril – latterly Inza Nelson and Doctor Fate in her own right – was clearly also the thaumic troubleshooter’s paramour and disciple and an active player in all the action. However, she didn’t get to be the lead until the 1990s…

In #56 – which boasted the first of 11 cover spots for the Wielder of Old Wisdoms –‘The Search for Wotan’ sees Fate carry Inza up the Stairs of Judgement to Heaven, where they learn their foe is not dead but actually preparing to blow up Earth. Foiling the plan but unable to permanently despatch the big blue meanie, Fate is forced to bury his enemy alive at the centre of the world. Next issue revealed ‘The Fire Murders’ as certified doom-magnet Inza is targeted by mystic arsonist Mango the Mighty before her guardian Fate swiftly ends his campaign of terror, whilst in #58 a modern mage recovers ‘The Book of Thoth’ from its watery tomb, unleashing a wave of appalling, uncanny phenomena until the Blue-&-Gold Gladiator steps in. The self-appointed bulwark against wicked mysticism levitates out of his comfort zone in More Fun #59 to repel an invasion by ‘The People from Outer Space’ but is firmly back in occult territory one month later to destroy ‘The Little Men’ tasked to crush humanity by a mythic triumvirate of colossal Norns.

Behind #61’s striking Sherman cover, ‘Attack of the Nebula’ pits the Puissant Paladin against a cosmic cloud and wandering planetoid summoned by an Earthly madman to devastate Earth, before detailing the doctor derailing a deranged technologist’s robotic coup in #62’s ‘Menace of the Metal Men’ and saving Inza from petrification by ‘The Sorcerer’ in More Fun #63. Like many of Fox’s very best heroic series, Doctor Fate was actually a romantic partnership, with mysterious Inza (only after a number of surnames did she eventually settle on Cramer) acting as assistant, foil, and so very often, target of many macabre menaces. In #64 she and Fate – who still had no civilian identity – share a pleasure cruise to the Caribbean where a slumbering Mayan God of Evil wants to utilise her unique psychic talents in ‘The Mystery of Mayoor’.

Inza got a brief rest in #65 as Fate soloed in a bombastic battle to repel an invasion of America by ‘The Fish-Men of Nyarl-Amen’, but plays a starring role in the next episode as the Doctor exposes a sadistic crook seeking to drive his wealthy cousin to suicide by convincing her that she is ‘The Leopard Girl’

A year after his debut, More Fun Comics #67 (May 1941) at last revealed ‘The Origin of Doctor Fate’: depicting how in 1920, American boy Kent Nelson had accompanied his father Sven on an archaeological dig to Ur. Broaching a pre-Chaldean pyramid, the lad awakened a dormant half-million-year-old alien from the planet Cilia, as well as accidentally triggering security systems that kill his father. Out of gratitude and remorse, the being known as Nabu the Wise trained Kent for two decades, teaching him how to harness the hidden forces of the universe – levitation, telekinesis and the secrets of the atom – before sending him out into the world to battle those who used magic and science with evil intent.

That epic sequence only took up three pages, however, and the remainder of the instalment finds time and space for Fate & Inza to repel a ghostly incursion and convince Lord of the Dead Black Negal to stay away from the lands of the living…

Fate had graduated to 10-page tales and claimed the covers of More Fun #68-76, beginning a classic run of spectacular thrillers by firstly crushing a scientific slaughterer who had built an invisible killing field in ‘Murder in Baranga Marsh’, before gaining a deadly archenemy in #69 as deranged physicist Ian Karkull uses a ray to turn his gang into ‘The Shadow Killers’. In #70, the shadow master allies with Fate’s first foe as ‘Wotan and Karkull’ construct an arsenal of doomsday weapons in the arctic. They are still too weak to beat the Master of Cosmic Forces though, whereas rogue solar scientist Igorovich would have successfully blackmailed the entire planet with ‘The Great Drought’ had Inza not dramatically intervened.

With involvement in WWII now clearly inevitable, covers had increasingly become more martial and patriotic in nature, and with More Fun #72 (October 1941) Fate underwent an unexpected and radical change in nature. The full-face helmet was replaced with a gleaming metallic half hood and his powers were diminished. Moreover, the hero was no longer a cold, emotionless force of nature, but a passionate, lusty, two-fisted swashbuckler throwing more punches than pulses of eerie energy. His previous physical invulnerability was countered by revealing that his lungs were merely human and he could be drowned, poisoned or asphyxiated…

The quality and character of his opposition changed too. ‘The Forger’ pits him against a gang of conmen targeting Inza’s family and other farmers: altering intercepted bank documents to pull off cruel swindles. A far more rational and reasonable nemesis debuted in MF #73 when criminal mastermind ‘Mr. Who’ uses his body-morphing, forced-evolution “Solution Z” to perpetrate a series of sensational robberies.

Despite a rather brutal trouncing – and apparent death – the brute returned in #74 in ‘Mr. Who Lives Again’, with the sinister scientist employing his abilities to replace the City Mayor, whilst in #75 ‘The Battle Against Time’ finds Fate racing to locate the killer who framed Inza’s best friend for murder. Underworld chess master Michael Krugor manipulates people like pawns but ‘The King of Crime’ is himself overmatched and outplayed when he tries to use Inza against Fate, after which #77 saw a welcome – if brief – return to the grand old days as ‘Art for Crime’s Sake’ finds the Man of Mystery braving a magical world of monsters within an ancient Chinese painting to save young lovers eldritchly exiled by a greedy art dealer…

MF #78 details how clever bandits disguise themselves as statues of ‘The Wax Museum Killers’, whilst #79’s ‘The Deadly Designs of Mr. Who’ reveal how the metamorphic maniac attempts to impersonate and replace one of the richest men on Earth, before #80’s innovative felon ‘The Octopus’ turns a circus into his playground for High Society plunder. In More Fun #81, cunning crook The Clock exploits radio show ‘Hall of Lost Heirs’ to trawl for fresh victims and easy pickings prior to the next issue finding Fate exposing the schemes of stage magician/conman The Red Sage, who was offering ‘Luck for Sale!’

‘The Two Fates!’ sees fortune tellers using extortion and murder to bolster their rigged prognostications only to be stopped by the real deal and in #84, the energetic evil-buster braves ‘Crime’s Hobby House!’ to stop thieving special effects wizard Mordaunt Grimm using rich men’s own pastimes to rob them.

Clearly still floundering the series saw big changes for Kent Nelson with #85. Here the stereotyped society idler rapidly and implausibly qualifies as a surgeon and medical doctor, before embarking on a new career of service to humanity. Additionally, his supra-human alter ego ditches the golden cape to become an acrobatic and human – albeit still bulletproof – crimebuster exposing a greedy plastic surgeon helping crooks escape justice as ‘The Man Who Changed Faces!’

Medical themes predominated in these later tales. ‘The Man Who Wanted No Medals’ was a brilliant surgeon who feared a crushing youthful indiscretion would be exposed and #87’s ‘The Mystery of Room 406’ dealt with a hospital cubicle where even the healthiest patients always died. In ‘The Victim of Doctor Fate!’, Nelson suffers crippling self-doubt after failing to save a patient. These only fade after the surgeon’s diligent enquiries reveal the murderous hands of Mad Dog McBain secretly behind the untimely demise…

Charlatan soothsaying scoundrel Krishna Das is exposed by Fate & Inza in #89’s ‘The Case of the Crystal Crimes’, after which ‘The Case of the Healthy Patient!’ pits them against a fraudulent doctor and incurable hypochondriac. Using his chemical conjurations to shrink our hero to doll size in #91’s ‘The Man Who Belittled Fate!’, Mr. Who resurfaces, but is soundly sent packing and – whilst still in jail – the Thief of Time strikes again in More Fun #92 as ‘Fate Turns Back The Clock!’ Next issue, superbly efficient and underrated Hal Sherman ended his long association with the strip in ‘The Legend of Lucky Lane’, wherein an impossibly fortunate felon finally plays the odds once too often…

As the page-count dropped back to 6 pages, Stan Aschmeier illustrated the next two adventures, beginning with 94’s ‘The Destiny of Mr. Coffin!’ as Fate comes to the aid of a fatalistic old soul framed as a fence, whilst ‘Flame in the Night!’ sees a matchbox collector targeted by killers who think he knows too much…

With the end clearly in sight, Jon Chester Kozlak took over the art, beginning with More Fun #96’s ‘Forgotten Magic!’, wherein Fate’s supernal Chaldean sponsor is forced to remove the hero’s remaining superhuman abilities for a day – leaving Kent Nelson to save trapped miners and foil their swindling boss with nothing but wits and courage. The restored champion then exposes the spurious bad luck reputed to plague ‘Pharaoh’s Lamp!’ and ends/suspends his crime-crushing career in #98 by sorting out a case of mistaken identity when a young boy is confused with diminutive Stumpy Small AKA ‘The Bashful King of Crime!’

With the first age of superheroes coming to a close, the readership were developing new tastes. Fate’s costumed co-stars Green Arrow, Aquaman and Johnny Quick – along with debuting super-successful concept Superboy – all migrated to Adventure Comics, leaving More Fun as an anthology of cartoon comedy features. Initially dark, broodingly exotic and often genuinely spooky, Doctor Fate smoothly switched to the bombastic, boisterous, flamboyant and vividly exuberant post war Fights ‘n’ Tights style but couldn’t escape evolving times and trends. Here and forever, however, both halves of his early career can be seen as a lost treasure trove of pulse-pounding pulp drama, tense suspense, eerie enigmas, spectacular action and fabulous fun: one no lover of Costumed Dramas or sheer comics wonderment can afford to miss. Let’s hope the weird world of movies can pay us old comic geeks a dividend in a new edition sometime soon…
© 1940, 1941, 1942, 1943, 1944, 2007 DC Comics. All Rights Reserved.

Golden Age Flash Archives volume I


By Gardner F. Fox, Harry Lampert, E.E. Hibbard, Hal Sharp & various (DC Comics)
ISBN: 978-1-4012-0784-7 (HB)

This book includes Discriminatory Content produced in less enlightened times.

There are many comics anniversaries this year. Some of the most significant will be rightly celebrated, but a few are going to be unjustly ignored. As a feverish fanboy wedged firmly in the past, I’m still abusing my privileges here by carping about another brilliant vintage book, criminally out of print and not slated for revival either physically or in digital formats…

The innovative fledgling company that became DC published the first ever comic book super-speedster and over the intervening decades has constantly added more to its pantheon of stars. Devised, created and written by Gardner Fox and initially visually realised by Harry Lampert, Jay Garrick debuted as the very first Monarch of Motion in Flash Comics #1. He quickly – how else? – became a veritable sensation. “The Fastest Man Alive” wowed readers of anthologies like Flash Comics, All Star Comics, Comics Cavalcade and other titles – as well as solo vehicle All-Flash Quarterly – for just over a decade before changing tastes benched him and most other first-generation costumed crimebusters in the early1950s.

His invention as a strictly single-power superhero created a new trend in the burgeoning action-adventure Funnybook marketplace, and his particular riff was specifically replicated many times at various companies where myriad Fast Furies sprang up including Johnny Quick, Hurricane/Mercury, Silver Streak, The Whizzer, Quicksilver and Snurtle McTurtle – the Terrific Whatzit amongst so many others…

After half a decade of mostly interchangeable cops, cowboys and cosmic invaders, the concept of human speedsters and the superhero genre in general was spectacularly revived by Julie Schwartz in 1956. Showcase #4 revealed how police scientist Barry Allen became the second hero to run with the concept. We’ve not looked back since – and if we did it would all be a great big blur…

This initial charmingly beguiling deluxe Archive (sadly not available in not-quite-faster-than-light digital) edition collects the first year and a half of publication, spanning January 1940 to May 1941 of the irrepressible Garrick’s whimsically eccentric exploits in 17 (regrettably untitled) adventures from anthology Flash Comics. These tales demonstrate an appealing rawness, light-hearted whimsy and scads of narrative experimentation starring a brilliant nerd and (ostensibly) physical sad-sack who became a social reformer and justice-dispensing human meteor.

Following a fulsome Foreword from sometime Flash scribe Mark Waid, the fast fictions commence with the debut of ‘The Fastest Man Alive’, speedily delivering in 15 pages an origin and returning cast, whilst staging a classic confrontation with a sinister cabal of gangsters. It all started years previously when student Garrick collapsed in a Midwestern University lab, only to awaken hyper-charged and the fastest creature on Earth thanks to “hard water fumes” he had inhaled whilst unconscious. After weeks recovering in hospital, the formerly-frail chemist realised the exposure had bestowed super-speed and endurance. He promptly sought to impress his sort-of girlfriend Joan Williams by becoming an unstoppable football player…

Time passed, the kids graduated and Garrick moved to New York where, appalled by rampant crime, he decided to do something about it. The Flash operates mostly in secret until one day, whilst idly playing tennis with himself, Jay meets Joan again, just as mobsters try to kill her in a drive-by shooting. Catching a storm of bullets, Jay gets reacquainted with his former paramour and discovers she is being targeted by criminal combine the Faultless Four: master criminals set on obtaining her father’s invention the Atomic Bombarder. In the blink of an eye Flash smashes the gang’s sinister schemes and defeats diabolical leader Sieur Satan, saving Joan’s life whilst revelling in the sheer liberating fun and freedom of being gloriously unstoppable…

In his sequel appearance Flash stumbles upon a showgirl’s murder and discovers that Yankee mobster Boss Goll and British aristocrat Lord Donelin plan to take over America’s entire entertainment industry with ruthless strong-arm tactics. The speedster is as much hindered as helped by “wilful, headstrong” (that’s old world coding for forceful, competent and independently-minded) Joan who begins her own lifetime obsession of pesky do-gooding right there, right then…

Everett E. Hibbard began a decade-long association with Flash in #3, when Major Williams’ Atomic Bombarder is coveted by foreign spies. The elderly boffin being framed for treason prompts Garrick to come to his future father-in-law’s aid, after which Jay & Joan smash an off-shore gambling ring graduating to kidnapping and blackmail in #4. During these early escapades, Flash seldom donned his red, blue and yellow outfit: usually operating invisibly or undercover to play super-speed pranks with merciless, puckish glee. That started changing in #5, when the speedster saves an elderly artist from hit-men to frustrate mad collector Vandal who uses murder to increase the market value of his purchases.

Flash Comics #6 saw Jay & Joan at old Alma Mater Midwestern, foiling a scheme to dope athletes seeking to qualify for the Olympics, before #7 saw a stopover in Duluth lead to the downfall of gambler Black Mike – industriously fixing motorcar races with a metal melting ray. For #8, the Vizier of Velocity tracks down seemingly corrupt contractors building shoddy, dangerous buildings only to find graft and skulduggery go much further up the financial and civic food chain, whilst in FC #9, gangsters “acquire” a scientist’s invention and the Flash finds himself battling a brigade of giant Gila Monsters. Flash #10 depicts the downfall of a political cabal in the pocket of gangster Killer Kelly and stealing from the schools they administered, before in #11, Garrick meets his first serious opponent in kidnap racketeer The Chief, whose sinister brilliance enables him to devise stroboscopic glasses to track and target the usually invisibly fast crime-crusher…

With the threat of involvement in the “European War” a constant subject of US headlines, Flash Comics #12 (December 1940) had the heroic human hurricane intervene to save tiny Ruritanian nation Kurtavia from ruthless invasion. His spectacular lightning war sees Garrick sinking submarines, repelling land armies and crushing airborne blitzkriegs for a fairy tale happy ending here, but within a year the process would become patriotic morale boosting repeated ad infinitum in every US comic book as the real world brutally intruded on the industry and nation.

Back in the USA for #13, Garrick assists old pal Jim Carter in cowboy country where the young inheritor of a silver mine is gunned down by murdering owlhoots. Jay then heads back east to crush a criminal combine sabotaging city subway construction in #14, before saving a circus from robbery, sabotage and poor attendances in #15. Throughout all these yarns Jay paid scant attention to preserving any kind of secret identity – a detail that would soon change – but as Hal Sharp took over illustrating with #16 (Hibbard presumably devoting his energies to the contents of forthcoming 64-page solo-starring All-Flash Quarterly #1: another landmark for the hero) Joan is kidnapped by Mexican mobsters aware of her connection to The Flash. Rushing to her rescue, Garrick battles a small army, not only saving his girlfriend but even reforming bandit chief José Salvez. This high-energy compilation closes with another light-hearted sporting escapade as the speedster intervenes in a gambling plot, saving a moribund baseball team from sabotage even as Jay Garrick – officially “almost as fast as the Flash” – becomes the Redskins’ (a nickname now thankfully consigned to history’s massive dustbin of insensitivity) star player to save them from lousy performances…

With covers by Sheldon Moldoff, Dennis Neville, George Storm, Jon L. Blummer, Hibbard and Sharp, this book is a sheer delight for lovers of the early Fights ‘n’ Tights genre: exuberant, exciting and funny, although certainly not to every modern fan’s taste. Of course, with such straightforward thrills on show any reader with an open mind could find his opinion changed in a flash.
© 1940, 1941, 1999 DC Comics. All Rights Reserved.

Golden Age Hawkman Archives volume 1


By Gardner F. Fox, Dennis Neville, Sheldon Moldoff & various (DC Comics)
ISBN: 978-1-4012-0418-1 (HB)

This book includes Discriminatory Content produced in less enlightened times.

There are many comics anniversaries this year. Some of the most significant will be rightly celebrated, but a few are going to be unjustly ignored. As a feverish fanboy wedged firmly in the past, I’m again abusing my privileges here to carp about another brilliant vintage book, criminally out of print and not slated for revival either physically or in digital formats…

Although one of DC’s most long-lived and certainly their most visually iconic character, the various iterations of Hawkman have always struggled to find enough of an audience to sustain a solo title. From his beginnings as one of the assorted second features in new anthology Flash Comics (the others being Cliff Cornwall, The King, The Whip, spoof hero Johnny Thunder and Ed Wheelan’s “Picture Novels/Minute Movies”), adding lustre to the soaraway success of the eponymous speedster helming the title, Winged Wonder Carter Hall has struggled through assorted engaging, exciting but always short-lived reconfigurations.

Over decades from ancient hero to re-imagined alien space-cop and post-Crisis on Infinite Earths freedom fighter, or the seemingly desperate but highly readable bundling together of all previous iterations into the reincarnating immortal berserker-warrior of today, the Pinioned Paladin has performed exemplary service without ever really making it to the big time. Hopefully that’s all changed now, thanks to modern movie trends…

Created by Gardner Fox & Dennis Neville, Hawkman first took to the skies in Flash Comics #1 (cover-dated January 1940, but actually on sale from November 20th 1939). He stayed there, growing in quality and prestige until the title died at the end of the Golden Age, with the most celebrated artists to have drawn the Feathered Fury being Sheldon Moldoff and Joe Kubert, whilst a young Robert Kanigher was justly proud of his later run as writer.

Together with his partner Hawkgirl/Hawkwoman, for over a decade the gladiatorial mystery-man countered fantastic arcane threats and battled modern crime and tyranny with weapons of the past before vanishing with the bulk of costumed heroes as the 1950s dawned. His last contemporary appearance was in All Star Comics #57 (1951) as official leader of the Justice Society of America, after which the husband-and-wife hellions were revived and re-imagined nine years later as Katar Hol and Shayera Thal of planet Thanagar. That was thanks to Julie Schwartz’s crack creative couple Gardner Fox & Joe Kubert – a space-age reinterpretation which even survived 1985’s winnowing Crisis on Infinite Earths. Their long career, regular revamps and perpetual retcons stalled during 1994’s Zero Hour crisis, but they’ve reincarnated and returned many times since. However, despite being amongst DC’s most celebrated and visually vibrant strips over the years, Hawkman & Hawkwoman always struggled to retain sufficient audience share to sustain their numerous solo endeavours.

This spectacular deluxe hardcover re-presentation of their formative years (collecting appearances from Flash Comics #1-22, spanning cover dates January 1940 to October 1941) opens with a fond reminiscence by artist Moldoff (Batman, Black Pirate, Sea Devils, Gang Busters, Mr. District Attorney, Moon Girl) in his Foreword before the magic begins as it should with Fox & Neville’s ‘The Origin of Hawkman’. In an first epochal episode, dashing Carter Hall is a playboy scientific tinkerer and part-time archaeologist with a penchant for collecting old, rare weapons, whose dormant memory is abruptly unlocked by an ancient crystal dagger newly purchased for his collection. Through dreams, the dilettante realises that once he had been Prince Khufu of ancient Egypt, murdered with his lover Shiera by Anubis’ High Priest Hath-Set. Moreover, with his newly returned memories, Hall realises the eternal struggle is primed to play out once more…

As if pre-destined, he bumps into equally reincarnated and recently-remembering Shiera Sanders just as a terrifying electrical menace turns New York City’s subway system into a lightning-fuelled killing field. The new couple soon deduce the deadly genius Doctor Hastor is their reborn ancient nemesis Hastor and, after fashioning an outlandish uniform and anti-gravity harness from mystic Egyptian “Ninth Metal”, Hall hunts the deranged electrical scientist to his lair. He’s just in time to save mesmerised Shiera from a second death-by-sacrifice: mercilessly ending the cycle – at least for now…

Flash #2’s ‘The Globe Conquerors’ concentrated on fantastic science as Hall & Saunders tackle a modern Alexander the Great who builds a gravity-altering engine in a ruthless quest to conquer the world, whilst ‘The Secret of Dick Blendon’ in #3 sees “The Hawk-Man” expose a wicked scheme by insidious slavers turning brilliant men into zombies for profit, to gather riches and to ferret out the secret of eternal life.

Sheldon Moldoff debuted as artist in Flash Comics #4, illustrating a splendidly barbarous thriller wherein the Winged Warrior clashes with ‘The Thought Terror’: a sinister mesmerist enslaving the city’s wealthy citizens, prior to ‘The Kidnapping of Ione Craig’ in #5 pitting the crimefighting phenomenon against “Asiatic” cultists led by legendary assassin Hassan Ibn Saddah. These killers are determined to stop a pretty missionary and secret agent from investigating distant “Araby”. Moldoff has received overly unfair criticism over the years for his frequent, copious but stylishly artistic swipes from newspaper strips – usually those of  master craftsmen Alex Raymond and Hal Foster – in his work of this period, but one look at the stunning results here as the feature took a quantum leap in visual quality should silence those quibblers for good.

Maintaining the use of exotic locales, the story extended in #6 as Hall and Ione struggle to cross burning Saharan sands to the African coast before defeating Arab slavers and their deadly ruler ‘Sheba, Queen of the Desert’ before in #7 further exploring the mystical and supernatural underpinnings of the strip. These readily lent themselves to spooky tales of quasi-horror and barbaric intensity. Generally, “The Eerie Unknown” and deluded dabblers in darkness were oft-used elements in Hawkman tales, as seen in ‘Czar, the Unkillable Man’, wherein the Avian Avenger, back in the USA and reunited with Shiera, contests a merciless golem animated by a crazed sculptor aiming to get rich at any cost. Issue #8 offered another deranged technologist as Professor Kitzoff ‘The Sunspot Wizard’ – alters the pattern and frequency of solar blemishes to foment riot, madness and chaos on Earth… until the Winged Wonder intervenes, after which in ‘The Creatures from the Canyon’ Hawkman repels aquatic invaders living in the depths 5,000 feet below Manhattan Island after they decide to expand their ancient empire upwards…

Bidding for an old firearm at an auction in #10, Hall is inexorably drawn into a maddening murder-mystery and hunt for a lost Colorado goldmine in ‘Adventures of the Spanish Blunderers’, before ‘Trouble in Suburbia’ manifests after a hit-&-run accident draws plucky Shiera into a corrupt and convoluted property-scam. Boyfriend Carter is quite prepared to stand back and let her deal with the villains – even if Hawkman must exert some surreptitious muscle to close the case. Another murderous scam then involves an old High Society chum as ‘The Heart Patient’ reveals how a devious gold digger and a rogue doctor serially poison healthy young men to fleece them into paying for a cure, whilst in #13, ‘Satana, the Tiger Girl’ preys on admirers for far more sinister reasons: pitting Hawkman and Shiera against scientifically hybridised killer-cats…

‘The Awesome Alligator’ sees an elder god return to Earth, inspiring and equipping a lethal lunatic in a plot to conquer America with ancient secrets and futuristic super-weapons. None of those incredible threats could withstand cold fury and a well-wielded mace, however…

At this time the Pinioned Paladin usually dispatched foes of humanity with icy aplomb and single-minded ruthlessness, and such supernatural thrillers as #15’s ‘The Hand’ gave Fox & Moldoff ample scope to display the reincarnated warrior’s savage efficiency, as when he tracks down a sentient severed fist stealing and slaughtering at its inventive master’s command. In #16,‘The Graydon Expedition’ reinforces the hero’s crusading credentials after ferociously independent Shiera Saunders goes missing in Mongolia, and the Winged Wonder undertakes a one-man invasion of a fabulous lost kingdom to save her. Flash Comics #17 offered ‘Murder at the Opera’, putting the bold birdman on the trail of an arcane Golden Mummy Sect with a perilously prosaic origin and agenda, whilst #18 has him investigating skulduggery in the Yukon after the philanthropic Miss Saunders rushes north to offer aid to starving miners during ‘The Gold Rush of ’41’.

Evidently capable of triumphing in any environment or milieu, Hawkman next derailed deranged physicist Pratt Palmer in #19, when that arrogant savant attempts to become the overlord of crime using his deadly ‘Cold Light’ discoveries. One month later, ‘The Mad Bomber’ sees the Avian Ace ally with a racketeer to stop mad scientist Sathan destroying their city with remote-controlled aerial torpedoes, after which Hawkman must end the tragically terrible accidental rampage of an extraterrestrial foundling raised by a callous rival for Shiera’s affections in ‘Menace from Space’

This high-flying compilation concludes with October 1941’s Flash Comics #22 and ‘The Adventure of the Killer Gang’, wherein stubborn Shiera witnesses a bloody hijacking and determines to make the bandits pay. Although she again helps Hawkman deal with the murderous vermin as a civilian here, big changes were in store for her…

Already in All Star Comics #5 (July 1941) she had first worn wings and a costume of her own, and in Flash Comics #24 (December 1941) she would at last become an equal partner in peril and fully-fledged hero: Hawkgirl. Sadly that’s a tale for another volume…

Exotic, engaging and fantastically inviting, these Golden Age adventures are a true high-point of the era and still offer astonishing thrills and chills. When all’s said and done it’s all about the heady rush of raw adventure, but there’s also a fabulous frisson of nostalgia here to wallow in: recapturing that magical full-sensorium burst of smell and feel and imagination-overload that finds kids at a perfect moment and provokes something visual and conceptual that almost literally blows the mind.

We re-read stories hoping to rekindle that instantly addictive buzz and constantly seek out new comics desperately hoping to recapture that pure, halcyon burst, and these lost mini-epics are phenomenally imbued with everything fans need to make that breathtaking moment happen. Hopefully DC will realise that one day soon and revive these compelling compulsive collections: either in solid form or at least as digital editions…
© 1940, 1941, 2005 DC Comics. All Rights Reserved.

Showcase Presents Secrets of Sinister House


By Mary Skrenes, Len Wein, Jack Oleck, Frank Robbins, Michael Fleischer, Mary DeZuñiga, Lynn Marron, Sheldon Mayer, Joe Orlando, John Albano, Robert Kanigher, Maxene Fabe, E. Nelson Bridwell, Steve Skeates, John Jacobson, Fred Wolfe, George Kashdan, Leo Dorfman, Dave Wood, Don Heck, Tony DeZuñiga, Alex Toth, Mike Sekowsky, Jack Sparling, John Calnan, Vince Colletta, Frank Giacoia, Doug Wildey, Dick Giordano, Michael William Kaluta, Bill Draut, Nestor Redondo, Alfredo Alcala, Alex Niño, Sergio Aragonés, June Lofamia, Sam Glanzman, Lore Shoberg, Ruben Yandoc, Abe Ocampo, Rico Rival, Gerry Taloac, Larry Hama, Neal Adams, Rich Buckler, Jess Jodloman, Wayne Howard, Romy Gamboa, Don Perlin, Ed Ramos, Mar Amongo, Vicente Alcázar, Ernie Chan, Murphy Anderson, Gil Kane, Sy Barry, Jerry Grandenetti, Ramona Fradon, Howard Chaykin, Win Mortimer, Angel B. Luna, Bernard Sachs & various (DC Comics)

ISBN: 978-1-4012-2626-8 (TPB)

This book includes Discriminatory Content produced in less enlightened times.

US comic books just idled along rather slowly until the invention of Superman provided a flamboyant and dynamic new genre, subsequently unleashing a torrent of creative imitation and imaginative generation for a suddenly thriving and voracious new entertainment model. Implacably vested in World War II, these Overmen swept all before them until the troops came home. As the decade closed, however, traditional literary themes and conventional heroes resurfaced and eventually supplanted the Fights ‘n’ Tights crowd.

Whilst a new generation of kids began buying and collecting, many of the first fans also retained their four-colour habit but increasingly sought more mature themes in their reading matter. The war years had irrevocably altered the psychological landscape of the readership and as a more world-weary, cynical young public came to see that all the fighting and dying hadn’t really changed anything, their chosen forms of entertainment (film, theatre and prose as well as comics) increasingly reflected this. As well as western, war and crime comics, celebrity tie-ins, madcap/escapist comedy and anthropomorphic funny animal features were immediately resurgent, before another cyclical revival of spiritualism and a public fascination with the arcane led to a wave of impressive, evocative, shockingly addictive horror comics.

There had been grisly, gory supernatural stars before, including a pantheon of ghosts, wizards and monsters draped in mystery man trappings (The Spectre, Mr. Justice, Dr. Fate, Sgt. Spook, Frankenstein, The Heap, Sargon the Sorcerer, Zatara, Zambini the Miracle Man, Kardak the Mystic and dozens more), but these had been victims of circumstance: “the Unknown” as a power source for superheroics. Now focus shifted to ordinary mortals thrown into a world beyond their ken with the intention of unsettling, not vicariously empowering, the reader. Almost every publisher jumped on the increasingly popular bandwagon, with B & I (which became the magical one-man-band Richard E. Hughes’ American Comics Group) launching the first regularly published horror comic in the Autumn of 1948. Technically their Adventures Into the Unknown was pipped by Avon. The book and comics publisher had released an impressive one-shot entitled Eerie in January 1947 but didn’t follow-up with a regular series until 1951, whilst Classics Illustrated had already exhausted the literary end of the medium with child-friendly comics adaptations of The Headless Horseman, Dr. Jekyll and Mr. Hyde (both 1943), The Hunchback of Notre Dame (1944) and Frankenstein (1945) among others.

If we’re keeping score this was also the period in which Joe Simon & Jack Kirby identified another “mature market” gap and invented the genre of romance comics with Young Romance #1 (September 1947). They too realised the sales potential of spooky material, resulting in their seminal Black Magic title – launched in 1950 – and boldly obscure psychological drama anthology Strange World of Your Dreams (1952). The company that became DC Comics bowed to the inevitable and launched a comparatively straight-laced anthology that nevertheless became one of their longest-running, most influential titles with the launch of The House of Mystery (cover dated December 1951/January 1952).

After the hysterical censorship debate which led to witch-hunting Senate hearings in the early 1950s was curtailed by the industry adopting a castrating straitjacket of self-regulation, titles produced under the aegis of the Comics Code Authority were sanitised and anodyne affairs in terms of Shock and Gore, but the audience’s appetite for suspense was still high and in 1956 National introduced sister titles Tales of the Unexpected and House of Secrets. Stories were dialled back from uncanny spooky phenomena yarns to always marvellously illustrated, rationalistic fantasy adventure vehicles and – eventually – straight monster-busting Sci Fi tales that dominated the market until the 1960s. That’s when superheroes (who had begun to revive after Julius Schwartz began the Silver Age of comics by reintroducing The Flash in Showcase #4) finally overtook them.

Green Lantern, Hawkman, The Atom and a growing coterie of costumed cavorters generated a gaudy global bubble of masked mavens which forced even dedicated anthology suspense titles to transform into super-character books. Even ACG slipped tights and masks onto its spooky stars. When the caped crusader craziness peaked and popped, superheroes began dropping like Kryptonite-gassed flies. However nothing combats censorship better than falling profits and, at the end of the 1960s with the cape-and-cowl boom over and some of the industry’s most prestigious series circling the drain, the surviving publishers of the field agreed on revising the Comics Code, loosening their self-imposed restraints against crime and horror comics.

Nobody much cared about gangster titles but, as the liberalisation coincided with yet another bump in popularity for supernatural entertainments, the resurrection of scary stories was a foregone conclusion. Even ultra-wholesome Archie Comics re-entered the field with their rather tasty line of Red Circle Chillers…

Thus, with absolutely no fanfare at all spooky comics came back to quickly dominate the American funnybook market for more than half a decade. DC led the pack, converting The House of Mystery and Tales of the Unexpected into mystery-suspense anthologies in 1968 before resurrecting House of Secrets a year earlier. However horror wasn’t the only classic genre experiencing renewed interest. Westerns, war, adventure and love story comics also reappeared and – probably influenced by the overwhelming success of the supernatural TV soap Dark Shadows – the industry mixed classic idioms to invent gothic horror romances. The fad generated Haunted Love from Charlton, Atlas/Seaboard’s Gothic Romances from whilst undisputed industry leader National/DC opened Dark Mansion of Forbidden Love and Sinister House of Secret Love.

Cover-dated October/November 1971, 52-page Sinister House of Secret Love #1 offered book-length graphic epics in the manner of gothic romances like Jane Eyre before reforming into a more traditional anthology package Secrets of Sinister House with #5 (June/July 1972) and reducing to the traditional 36-page package with the next issue. That format remained until cancellation with #18 (June/July 1974). In keeping with the novel enterprise, the dark, doomed love stories were extra-long affairs such as the 25-page Victorian period chiller ‘The Curse of the MacIntyres’ (by Mary Skrenes & Don Heck) headlining issue #1, recounting how recently-bereaved Rachel lost her scientist father and fell under the guardianship of her cousin Blair. Moving to his remote Scottish castle she readily befriended Blair’s son Jamie but could not warm to the little person (they say “dwarf”) cousin Alfie.

As weeks passed however she becomes increasingly disturbed by the odd household and the family’s obsessive interest in “mutations”…

There was room for a short back-up and the Jane Eyre pastiche is nicely balanced by a contemporary yarn of hippies in love. Undying passion and ghostly reincarnation in ‘A Night to Remember – A Day to Forget!’ by an unknown author, effectively illustrated by John Calnan & Vince Colletta.

Editor Joe Orlando and scripter Len Wein closely collaborated on the Tony DeZuñiga limned ‘To Wed the Devil’ in #2, wherein beautiful, innocent Sarah returns to her father’s estate to discover the place a hotbed of Satanism where all the old servants indulge in black magic rituals. Moreover her father is forcing her to abandon true love Justin and wed the appalling and terrifying Baron Luther Dumont of Bohemia to settle an outstanding debt. This grim bodice-ripper tale saw the return of Victorian devil-busting duo Father John Christian & Rabbi Samuel Shulman who appeared far too infrequently in succeeding years (see also Showcase Presents the House of Secrets vol. 1 and Showcase Presents the Phantom Stranger vol. 2) whose last-minute ministrations saved the day, quelled an unchecked evil and of course provided the obligatory Happy Ever After…

SHoSL #3 was the most impressive of these early issues and ‘Bride of the Falcon’ was a visual feast from Alex Toth, Frank Giacoia & Doug Wildey, with author Frank Robbins detailing a thoroughly modern mystery. American proofreader Kathy Harwood answers a Lonely Hearts ad in her own magazine and soon finds herself in Venice, Italy, engaged and trapped on the isolated Isola Tranquillo with tragic, scarred, lovelorn and heartsick Count Lorenzo Di Falco – and his paralysed mother. Something isn’t right, though, and as her wedding day approaches, a series of inexplicable deaths occurs. Soon, the romance-obsessed dreamer realises she is in deadly danger. Luckily, poor but handsome gondolier Roberto has constantly refused her demands that he stop bothering her. The gripping psychological thriller is supplemented by Michael Fleischer’s prose ghostly romance ‘Will I Ever See You Again’ as illustrated by Jack Sparling…

In #4, ‘Kiss of the Serpent’ (Mary DeZuñiga, Michael Fleisher & Tony DeZuñiga) takes us to Bombay (you can call it Mumbai if you’re feeling modern and PC) where freshly orphaned teacher Michelle Harlinson has taken a job arranged by her uncle Paul. Dazed by loss and the sheer exoticism of India, she is drawn into a terrible vendetta between her gorgeous wealthy employer Rabin Singh and his jealous brother Jawah. But as the foolish American finds herself falling under the seductive sway of Rabin, she uncovers a history of murder and macabre snake-worship that can only end in more death and heartbreak…

With the next extra-sized issue (cover-dated June/July 1972) the title became Secrets of Sinister House wherein Lynn Marron, Fleisher, Mike Sekowsky & Dick Giordano produced the eerie ‘Death at Castle Dunbar’ with modern American Miss Mike Hollis invited to the desolate Scottish manse to complete a history of Clan Dunbar. However, most of the family and staff are inexplicably hostile, despite being unaware of the writer’s true agenda…

Mike’s sister Valerie had married the Laird Sir Alec before apparently drowning in an accident. Hollis is even more convinced when, whilst snooping in the darkened midnight halls, she meet’s Val’s ghost. Certain of murder, Mike probes deeper, uncovering a deeply-concealed scandal and mystery, becoming a target herself. However, when there are so many suspects and no one to trust, how long can it be before she joins her sibling in the spirit world?

SoSH #6 sees transition to a standard horror-anthology completed by the addition of a schlocky comedic host/raconteur along the lines of Cain, Abel and the Mad Mod Witch. Charity offers her laconic first ‘Welcome to Sinister House’ (presumably scripted by editor Joe Orlando and illustrated by the astonishingly gifted Michael Wm. Kaluta), before pioneering industry legend Sheldon Mayer – who would briefly act as lead writer for the title – begins replacing romance with mordant terror and gallows humour by asking ‘When is Tomorrow Yesterday?‘ (limned by Alfredo Alcala) for a genre-warping tale of time-travelling magic and medicine. ‘Brief Reunion!’ by John Albano, Ed Ramos & Mar Amongo has a hitman feel the inescapable consequences of his life, before veterans Robert Kanigher & Bill Draut show a murdering wife that Karma is a vengeful bitch in ‘The Man Hater’.

Issue #7 opens in ‘Panic!’ by Mayer and the sublimely talented Nestor Redondo, who together teach a mobster’s chiselling bookkeeper a salient lesson about messing with girls who know magic; Sergio Aragonés opens occasional gag feature ‘Witch’s Tails’ and Mayer & June Lofamia futilely warn a student taking ship for America ‘As Long as you Live… Stay Away from Water!’ Sam Glanzman  illustrates Mayer’s twice-told tale of ghostly millennial vengeance in ‘The Hag’s Curse and the Hamptons’ Revenge!’ before cartoonist Lore Shoberg draws some ‘Witch’s Tails’ to end the issue.

‘The Young Man Who Cried Werewolf Once Too Often’ illustrated by Draut in #8 finds a most modern manner of dealing with lycanthropes, after which Maxene Fabe & Ruben Yandoc’s ‘Playing with Fire’ sees a bullied boy find a saurian pal to fix all his problems and E. Nelson Bridwell & Alex Niño again feature a wolf-man – but one who mistakenly believed lunar travel could solve his dilemma during a ‘Moonlight Bay’

Secrets of Sinister House #9 shows what could happen if impatient obnoxious neighbours are crazy enough to ‘Rub a Witch the Wrong Way!’ (Mayer & Abe Ocampo), and Kanigher & Rico Rival revealed ‘The Dance of the Damned’. Here, an ambitious ballerina learns to regret stealing the shoes and glory of her dead idol, before Jack Oleck & Rival depict obsessive crypto-zoologists learning a hard lesson and little else whilst hunting ‘The Abominable Snowman’…

In #10 Steve Skeates & Alcala’s ‘Castle Curse’ finds a family torn apart by vulpine heredity, whilst Gerry Taloac’s ‘The Cards Never Lie!’ tells how a gang turf war ends badly because nobody will listen to a fortune teller, before a greedy hunchback goes too far and learns too much in his drive to surpass his magician master in ‘Losing his Head!’ by Larry Hama, Neal Adams & Rich Buckler.

Following another Kaluta ‘Welcome to Sinister House’, Fabe & Yandoc craft a period tale of greedy adventure and just deserts in ‘The Monster of Death Island’, after which all modern man’s resources are unable to halt the shocking rampage of ‘The Enemy’ (by persons unknown). More Aragonés ‘Witch’s Tails’ precede an horrific history lesson of 18th century asylum ‘Bedlam’ (John Jacobson, Kanigher & Niño) and generations of benighted, deluded exploited souls within, prior to SoSH #12 leading with Sekowsky & Wayne Howard’s salutary tale of a greedy, ruthless furrier who became ‘A Very Cold Guy’. Oleck & Niño explore ‘The Ultimate Horror’ of a hopeless paranoid whilst – following more Aragonés ‘Witch’s Tails’ – Bridwell & Alcala adapt W. F. Harvey’s classic chiller of ravening insanity ‘August Heat’.

Shock and awe is the order of the day in #13, as giant animals attack a horrified family in Albano & Alcala’s decidedly deceptive ‘Deadly Muffins’, and Oleck & Niño wryly mix nuclear Armageddon and vampires in ‘The Taste of Blood’, before Albano & Jess Jodloman wrap up with ‘The Greed Inside’: a nasty parable about wealth and prognostication. ‘The Man and the Snake’ is another Bridwell & Alcala adaptation depicting Ambrose Bierce’s mesmerising tale of mystery and imagination, but the original thrillers in #14 are just as good. ‘The Roommate’ by Fred Wolfe, Sekowsky & Draut sees a college romance destroyed by a girl with an incredible secret whilst ‘The Glass Nightmare’ (Fleisher & Alcala) teaches an opportunistic thief and killer why you shouldn’t take what isn’t yours. #15 begins with ‘The Claws of the Harpy’ (Fleisher & Sparling) and a very human murdering monster reaping a whirlwind of retribution, following up with Oleck & Romy Gamboa’s proof that there are more cunning hunters than vampires in ‘Hunger’ and culminating in a surprisingly heartwarming and sentimental fable in Albano & Jodloman’s ‘Mr. Reilly the Derelict!’

Despite the tone of the times, Secrets of Sinister House was not thriving. The odd mix of quirky tales and artistic experimentation couldn’t secure a regular audience, and a sporadic release schedule exacerbated the problems. Sadly, the last few issues, despite holding some of the best original material and fabulous reprints, were seen by hardly any readers. The series vanished with #18. Still, they’re here in all their wonderful monochrome glory and well worth the price of admission on their own.

An uncredited page of supernatural facts opens #16, after which George Kashdan & Don Perlin proffer a tale of feckless human intolerance and animal fidelity in ‘Hound You to Your Grave’, whilst the superb Vicente Alcázar traces the career of infamous 18th century sorcerer the Count of St. Germain who proudly boasted ‘No Coffin Can Hold Me’ (scripted by Leo Dorfman?) before Kashdan returns with newcomer Ernie Chan to recount the sinister saga of the world’s most inhospitable caravan in ‘The Haunted House-Mobile’.

Perhaps ironic in choice as lead #17’s ‘Death’s Last Rattle’ (Kashdan & uniquely marvellous Ramona Fradon) combines terror with sardonic laughs as a corpse goes on trial for his afterlife, even as an innocent living man was facing a jury for the dead man’s murder, whilst ‘Strange Neighbor’ by Howard Chaykin and ‘Corpse Comes on Time’ from Win Mortimer tell classic quickie terror tales in a single page each. To close the issue, the editor raided the vaults for one of the company’s oldest scary sagas.

‘Johnny Peril: Death Has Five Guesses’ by Kanigher, Giacoia & Sy Barry was first seen in Sensation Mystery #112 (November/December 1952) pitting the perennial two-fisted troubleshooter against a mystery maniac in a chamber of horrors. But was Karl Kandor just a deranged actor or something else entirely?

The curtain fell with #18, combining Kashdan & Calnan’s all-new ‘The Strange Shop on Demon Street’ – featuring a puppet-maker, marauding thugs and arcane cosmic justice – with a selection of reprints. From 1969, Murphy Anderson’s ‘Mad to Order’ by was another one-page punch-liner and Dave Wood – as D.W. Holtz – & Angel B. Luna offered New Year’s Eve enchantment in ‘The Baby Who Had But One Year to Die’, and ‘The House that Death Built’ (Dorfman & Jerry Grandenetti) sees plundering wreckers reap watery doom for their perfidy.

Once again the best was left till last as ‘The Half-Lucky Charm!’ by an unknown writer and artists Gil Kane & Bernard Sachs (Sensation Mystery #115, May 1953) follows a poor schmuck who could only afford to buy 50% of Cagliostro’s good luck talisman and finds his fortune and life being reshaped accordingly…

With superbly experimental and evocative covers by painters Victor Kalin, Jerome Podwil, George Ziel, and comics regulars DeZuñiga, Nick Cardy, Kaluta, Bernie Wrightson, Sparling, and Luis Dominguez, this long-overlooked and charmingly eclectic title is well overdue for a critical reappraisal, and fans of brilliant comics art and wry, laconic, cleverly humour-laced mild horror masterpieces should seek out this monochrome monolith of mirth and mystery.

Trust me: you’ll love it…
© 1971, 1972, 1973, 1974, 2010 DC Comics, Inc. All Rights Reserved.

Showcase Presents Ghosts


By Leo Dorfman, Murray Boltinoff, John Broome, Jack Miller, Joe Samachson, George Kashdan, Bob Haney, Richard E. Hughes, Carl Wessler, Tony DeZuñiga, Jim Aparo, Sam Glanzman, Carmine Infantino, Sy Barry, Frank Giacoia, John Calnan, Bob Brown, George Tuska, Wally Wood, Curt Swan, Ruben Moreira, Irwin Hasen, Leonard Starr, Jerry Grandenetti, Nick Cardy, Ramona Fradon, Art Saaf, Michael William Kaluta, Jack Sparling, Win Mortimer, Ernie Chan, Buddy Gernale, Nestor, Quico & Frank Redondo, Alfredo Alcala, Gerry Talaoc, Nestor Malgapo, E.R. Cruz, Rico Rival, Abe Ocampo, Ernesto Patricio & various (DC Comics)
ISBN: 978-0-85768-836-1 (TPB)

Win’s Christmas Gift Recommendation: A Perfect Serving of Spectral Wonderment… 8/10

This book includes Discriminatory Content produced in less enlightened times.

Happy Dia de los Muertos! Let’s wind down our own Halloween celebrations and enjoy the more life-affirming Day of the Dead with a fabulously appropriate tome…

DC Comics came relatively late to funnybooks’ phantom-peril party, only bowing to the inevitable hunger for horror and mystery in the early 1950s. Comparatively straight-laced anthology The House of Mystery (cover-dated December 1951/January 1952) started the ball rolling with a gradual pick up that stopped dead after a hysterical censorship scandal and governmental witch-hunt created a spectacular backlash. It resulted in the industry adopting a castrating straitjacket of self-regulatory rules. Horror titles produced under the aegis of the Comics Code Authority were sanitised, anodyne affairs in terms of Shock and Gore, even though the appetite for suspense was still high. Nevertheless, in 1956 National/DC added sister title House of Secrets which specialised in taut human-interest tales in a fantasy milieu.

Stories were dialled back into marvellously illustrated, rationalistic, fantasy-adventure vehicles which dominated the market until the 1960s when super-heroes finally overtook them. When that bout of cape-and-cowl craziness peaked and popped, sales began bottoming out for Costumed Dramas and comics faced another punishing sales downturn.

Nothing combats censorship better than falling profits. As the end of the 1960s saw the superhero boom end with so many titles dead and some of the industry’s most prestigious series circling the drain too, the publishers took drastic action. This real-world Crisis led to the surviving players in the field agreeing to loosen their self-imposed restraints against crime and horror comics. Nobody much cared about gangster titles but as liberalisation coincided with another bump in public interest in all aspects of the Worlds Beyond, a resurrection of spooky comics was a foregone conclusion…

The chilling comeback resumed with The House of Mystery in 1968, and soon supernatural mystery titles dominated the marketplace, DC began a steady stream of launches along narrowly differing thematic lines. There was gothic horror romance title Sinister House of Secret Love, combat iteration Weird War Tales and, from late summer 1970, a bold new book which proudly boasted “True Tales of the Weird and Supernatural!” and challenged readers to read on… if they dared…

Originally released on St Valentine’s Day 2012, this sadly sole and singular monochrome encyclopaedia of the uncanny collects the first 18 issues of Ghosts, covering like a shroud September/October 1970 to September 1973. Lead scripter and supernatural enthusiast Leo Dorfman produced most of the original material for a title he is generally credited with creating. Dorfman was one of the most prolific scripters of the era (also working as David George and Geoff Brown) and a major scripter of horror stories for DC and Gold Key titles.

The thrills and chills begin with a graphic ‘Introduction’ from Tony DeZuñiga – probably scripted by editor Murray Boltinoff – prior to ‘Death’s Bridegroom’ (Dorfman & Jim Aparo) exposing a conniving bluebeard conman who finally picked the wrong girl to bilk and jilt. Sam Glanzman illustrated a fearsome tale of a shipbuilder slain while sabotaging a Nazi U-Boat before returning as a vengeful ‘Ghost in the Iron Coffin’, after which John Broome, Carmine Infantino & Sy Barry’s ‘The Tattooed Terror’ offers a slice of Golden Age anxiety (from Sensation Mystery #112, November 1952) with a career criminal seemingly haunted by his betrayed partner. Broome, Infantino & Frank Giacoia then relived ‘The Last Dream’ (Sensation Comics #107, December 1951-January 1952) as a 400-year old rivalry results in death for a 20th century sceptic, and this initial issue ends with a Western mystery in ‘The Spectral Coachman’ by Dorfman & DeZuñiga.

The second issue opens with a predatory ghost-witch persecuting a Carpathian village in Dorfman, John Calnan & George Tuska’s ‘No Grave can Hold Me’, whilst ‘Mission Supernatural’ (limned by Bob Brown & Wally Wood) reveals a WWII secret perpetually plaguing a modern English airport. A brace of revered reprints begin with light-hearted romp ‘The Sorrow of the Spirits’ from HoM #21 (December 1953, Jack Miller, Curt Swan & Ray Burnley) wherein a plague of famous phantoms attempt to possess their descendants’ bodies and ‘Enter the Ghost’ (Joe Samachson & Ruben Moreira, HoM #29, August 1954) finds an actor endangered by a dead thespian jealous of anyone recreating his greatest role…

With Dorfman still writing the lion’s share of new material, DeZuñiga renders the sorry fate of an unscrupulous diver seduced by discovery of a ‘Galleon of Death’, as Miller & Irwin Hasen’s ‘Lantern in the Rain’ (Sensation Mystery #113, January/February 1953) recounts an eerie railroad episode. Dorfman & Glanzman reunite to tell an original tale of ‘The Ghost Battalions’ who still haunt the world’s battle sites from Gallipoli to Korea.

Dorfman & DeZuñiga visited 17th century Scotland for #3’s opening occult observation, wherein a sea-born princess demands her child back from a wicked Laird in ‘Death is My Mother’, after which ‘The Magician who Haunted Hollywood’ (George Kashdan & Leonard Starr, HoM #10, January 1953) reveals how actor Dick Mayhew may have been aided by a deceased escapologist when playing the starring role in the magician’s biopic…

Drawn by Calnan, ‘The Dark Goddess of Doom’ reveals how a statue of Kali deals with the ruthless collector who stole her, after which anonymously authored ‘Station G.H.O.S.T.’ (limned by Moreira for HoM #17, August 1953) discloses how a man’s scheme to corruptly purchase a house haunted by his ancestor goes weirdly awry, before Tuska draws the saga of a WWII pilot who crashes into a desert nightmare and fatefully meets a ‘Legion of the Dead’. Following a reprinted fact-file on ‘Ghostly Miners’, Jerry Grandenetti depicts how a French landowner who unwisely disturbs a burial ground meets ‘The Screaming Skulls’

Ghosts #4 starts with a secret history of one of America’s most infamous killers in ‘The Crimson Claw’ (Tuska & cover artist Nick Cardy) before The Ghostly Cities of Gold’ (Grandenetti) reveals some truth about fabled, haunted Cibola as the first reprint reveals The Man Who Killed his Shadow!’ Crafted by Miller, Swan & Burnley for HoM #16 (July 1953) it tells how a murdered photographer reaches from beyond the grave for justice. Thereafter, Ernie Chan limns ‘The Fanged Spectres of Kinshoro’, with a Big Game hunter pitting 20th century rationality against an ancient Ju-Ju threat, whilst the superb team of Bob Haney, Ramona Fradon & Charles Paris shine again with ‘The Legend of the Black Swan’ (HoM #48, March 1956) wherein three sceptical US students in Spain have an eerie encounter with doomed 17th century sailors before concluding on ‘The Threshold of Nightmare House’ with Calnan & Grandenetti illustrating inevitable doom for a woman haunted by her own ghost…

During the invasion of China in 1939, a greedy Japanese warlord meets his fate – and the spirits of the Mongol warriors whose tomb he robbed. Issue #5’s lead tale ‘Death, the Pale Horseman’ (Dorfman & Art Saaf) is followed by ‘The Hands from the Grave’ (Calnan) which somehow saves a young tourist from early death, after which reprint ‘The Telltale Mirror’ (by an unknown author & Grandenetti from HoM #13, April 1953) shows the dread downside of owning a looking glass that reflects the future…

Original yarn ‘Caravan of Doom’ (Jack Sparling) tells of an uncanny African warrior aiding enslaved Tommies in WWI Tanganyika, balanced by uncredited reprint ‘The Phantom of the Fog’ (Moreira art from HoM #123, June 1962), wherein valiant rebels overthrow a petty dictator with the apparent aid of an oceanic apparition, before Grandinetti’s ‘The Hearse Came at Midnight’ ends the issue with spoiled college frat boys learning an horrific lesson about hazing and initiation rites…

With Ghosts #6, page counts dropped from 52 to 32 pages and reprints were curtailed in favour of new material. Proceedings begin with Dorfman & Saaf’s cautionary tale of an avaricious arcane apothecary when ‘A Specter Poured the Potion’, before ‘Ride with the Devil’ (Calnan) tells of a most unexpected lift for an unwary hitchhiker whilst ‘Death Awaits Me’ (Grandenetti) exposes an eerie premonition marking the bizarre death of dancer Isadora Duncan. A rare DC outing for mercurial comics genius Richard E. Hughes illustrated by Sparling closes this slimline edition with ‘Ghost Cargo from the Sky’, exposing the incredible power of wishing to Pacific Islanders in the aftermath of WWII.

Michael William Kaluta stood in for Cardy as cover artist for #7 but Dorfman remained as writer, beginning with ‘Death’s Finger Points’ (Sparling) as a bullying Australian sheep farmer falls foul of aborigines he’d abused, whilst President in waiting Lyndon B. Johnson becomes the latest VIP to learn the cost of ignoring a Fakir’s warning in the Saaf-illustrated ‘Touch not my Tomb’.

Calnan closed things out with ‘The Sweet Smile of Death’ in a doomed romance between a 20th century photographer and a flighty Regency phantom who refused to let this last admirer go. ‘The Cadaver in the Clock’ (art by Buddy Gernale) opened #8, as a succession of heirs learn the downside of an inheritance which perforce included a mummified corpse inside a grand chronometer, but Glanzman’s ‘The Guns of the Dead’ shows a far more beneficial side to spectres as US marines are saved by their unstoppable – deceased – sergeant in 1944. Lovingly limned by the wonderful Nestor Redondo, ‘Hotline to the Supernatural’ recounts cases of supernatural premonition, whilst ‘To Kill a Tyrant’ (Quico Redondo) implausibly links the incredible last hours of Rasputin to the so-necessary death of Stalin decades later…

Ghosts #9 begins with Calnan’s ‘The Curse of the Phantom Prophet’ as an Indian holy man continues his war against the insolent British and rapacious white men long after his death by firing squad. The Last Ride of Rosie the Wrecker’ (gloriously illustrated by Alfredo Alcala) then details the indomitable determination of a crushed US tank that shouldn’t have been able to move at all, and Grandenetti’s ‘The Spectral Shepherd of Dartmoor’ shows how a long-dead repentant convict still aids the weak and imperilled in modern Britain. Events end on an eerie note as vacationers see horrific apparitions but discover ‘The Phantom that Never Was’ has created a real ghost out of a hoax disaster in a genuine chiller drawn by Bob Brown & Frank McLaughlin.

Fact page ‘Experimenters Beyond the Grave’ – from Dorfman & Win Mortimer – details attempts by Harry Houdini, Mackenzie King and Aldous Huxley to send messages from the vale of shades before storytelling resumes in #10 with the Gerry Talaoc/Redondo Studio limned tale of a Vietnamese Harbinger of Doom in ‘A Specter Stalks Saigon’. Increasingly, superb Filipino artists took on art chores for the ubiquitous Dorfman’s scripts, such as ‘The Ghost of Wandsgate Gallows’ by Ernie Chan, detailing the inevitable fate of an English noble who hires and then betrays a contract killer. Although naval savant Sam Glanzman could be the only choice for the US maritime mystery ‘Death Came at Dawn’, Nestor Malgapo artfully handles horrific saga ‘The Hell Beast of Berkeley Square’, which for decades slaughtered guilty and innocents alike in prosperous Mayfair…

Ghosts #11 opened with Eufronio Reyes (E.R.) Cruz’s contemporary thriller wherein Nazi war criminals recovering long-hidden loot finally pay for their foul crimes in ‘The Devil’s Lake’, before Chan sketches a subway journey where the ‘Next Stop is Nowhere’. Graphic master Grandenetti visually captures ‘The Specter Who Stalked Cellblock 13’ (of San Quentin), and Brown returns to illustrate how a church organ killed anyone who played it in ‘The Instrument of Death’ before Sparling charts the sinister coincidences of ‘The Death Circle’ dictating that every US President elected in a year ending in zero dies in office. Of course, not everyone today is happy that the myth has been debunked…

Issue #12 featured ‘The Macabre Mummy of Takhem-Ahtem’ (Calnan): more a traditional monster-mash than purportedly true report, after which Grandinetti’s ‘Chimes for a Corpse’ sees a German watchmaker die for his malicious treatment of an apprentice before the always amazing Glanzman-limned Beyond the Portal of the Unknown’ closed proceedings in magnificent style when French soldiers in 1915 uncover a terrible tomb and unleash a centuries old vendetta of vengeance…

Dorfman & Brown open issue #13 with ‘The Nightmare in the Sandbox’ detailing a war of voodoo practitioners in Haitian garden, whilst Calnan’s ‘Voice of Vengeance’ depicts macabre marionette vengeance on an embezzling official who silences their maker. ‘Have Tomb, Will Travel’ (Talaoc) sees contract killers using a scrapyard to lose their latest corpse discover their brand-new car comes with his unquiet spirit as an angry extra as Nestor Redondo depicts the inexplicable experience of lost GIs spending a night in a castle that isn’t there and learning ‘Hell is One Mile High’

In #14, an heirloom wedding dress that comes with a curse doesn’t stop Diane Chapman marrying her young man in Gernale’s ‘The Bride Wore a Shroud’, whilst ‘Death Weaves a Web’ (Kashdan & Chan) sees a bullying uncle live to regret destroying his little nephew’s spider collection – but not for long. Talaoc’s ‘Phantom of the Iron Horseman’ finds a young train driver and host of passengers saved from disaster by the spirit of his disgraced grandpa before the issue ends with a catalogue of global portents warning of the appalling 1966 Aberfan tragedy in Cruz’s ‘The Dark Dream of Death’.

Gernale opened #15 with ‘The Ghost that Wouldn’t Die’, another case of domestic gold-digging, ectoplasmic doppelgangers and living ghosts, whilst ‘A Phantom in the Alamo’ (Carl Wessler & Glanzman) reveals the ghastly fate of the American who sold out the valiant defenders to the Mexican attackers. Alcala lent his prodigious gifts to the Balkan tale of a corpse collector who abandons morality and to profit from his sacred trust in ‘Who Dares Cheat the Dead?’ and Rico Rival delineates a gripping yarn wherein a corrupt surgeon is haunted by the hit-and-run victim he’d silenced in ‘Hand from the Grave’.

Ghosts #16 has a Spanish “gypsy” cursed to see ‘Death’s Grinning Face’ whenever someone is going to die, in a stirring thriller from Rival, and Glanzman again displays his uncanny knack for capturing shipboard life – and death – when, after 25 years, a deserter finally joins his dead comrades in ‘The Mothball Ghost’. Talaoc then delineates Napoleon Bonaparte’s services to France after the Little Corporal dies to become ‘The Haunted Hero of St. Helena’.

Issue #17 finds a phantom lady saving flood-lost children in Dorfman & Alcala’s moving ‘Death Held the Lantern High’ after which editor Murray Boltinoff & Talaoc reveal ‘The Specters Were the Stars’ as a film company tries to capture the horror of the 1920 Ulster Uprising, whilst Kashdan & Calnan expose the seductive allure and inescapable power of traditional Roma using ‘The Devil’s Ouija’ to combat centuries of prejudice…

This first terrifying tome terminates with Ghosts #18 and Alcala’s account of a hateful Delaware medicine chief still luring white men to his watery ‘Graveyard of Vengeance’, centuries after his death, whilst Abe Ocampo details the unlikely ‘Death of a Ghost’ at the hands of a very smug inventor who has just moved into a haunted mansion. Frank Redondo describes how villagers in old Austria knew young Adolf would come to a bad end because the boy had ‘The Eye of Evil’ and the spookiness at last ceases with Ernesto Patricio & Talaoc’s ‘Death Came Creeping’ as a visiting Egyptian merchant and his unique pet stop a sneak thief’s predations in an age-old manner…

These turbulent terror-tales captivated readers and critics alike when they first appeared and it’s almost certain that they saved DC during one of the toughest downturns in comics publishing history. Their blend of sinister mirth, classic horror scenarios and suspense set-pieces can most familiarly be seen in such children’s series as Goosebumps, Horrible Histories and their many imitators. Everybody loves a good healthy scare – especially today or even on those dark Christmas nights to come – and this beautiful gathering of ethereal escapism (sadly, still only available in monochrome and paperback) is a treat fans of fear and fantastic art should readily take to their cold, dead hearts…
© 1971, 1972, 1973, 2011 DC Comics. All Rights Reserved.