Showcase Presents Eclipso


By Bob Haney, Lee Elias, Alex Toth, Jack Sparling, Bernard Baily & various (DC Comics)
ISBN: 978-1-4012-2315-1 (TPB)

This book includes Discriminatory Content produced in less enlightened times.

Now that DC have finally launched their line of archival collections celebrating many years, styles and vogues of publication, I expect to be far less proselytising about books like this one not being in print. However, you can never really satisfy an Old Moaner, so until the wide and wonderful new assortment of DC Finest collections are also available digitally, I’ll still have something to whine about. Meanwhile, here’s a reminder about a book I suspect will be a while making the jump to a fresh full-colour edition…

Although it’s generally accepted that everybody loves a good villain, until rather recently they bad guys were  seldom permitted the opportunity of starring in their own series – except in British comics, where for decades the most bizarre and outrageous rogues such as Charlie Peace, Spring-Heeled Jack, Dick Turpin, Von Hoffman, The Dwarf and so many macabre others were seen as far more interesting (or possibly a threat to our jolly old class-strictured status quo) than mere lawmen.

However, when America went superhero crazy in the 1960s (even before the Batman TV show sent the whole world into a wild and garish “High Camp” frenzy), DC converted all its anthology titles into character-driven vehicles. Long-running paranormal investigator Mark Merlin suddenly found himself sharing the cover spot with a costumed but very different kind of co-star.

Breathing new life into the hallowed Dr. Jekyll/Mr. Hyde concept, Bob Haney & Lee Elias debuted ‘Eclipso, The Genius Who Fought Himself’ in House of Secrets #61, cover-dated July-August 1963 and on sale from May 16th. Here began the torturous saga of solar scientist Bruce Gordon who was cursed to become host to a timeless Evil…

Whilst observing a solar eclipse on tropical Diablo Island, Gordon is attacked and wounded by Mophir, a crazed witchdoctor wielding a black diamond. As a result, whenever Gordon is in the locality of an eclipse – natural or artificial – his body is possessed by a demonic, destructive alter ego with incredible powers and malign hyper-intellect. The remainder of the first instalment depicted how the intangible interloper destroyed Gordon’s greatest achievement: a futuristic solar-powered city.

Format and formula established, Gordon, his fiancée Mona Bennett and her father, who was also Gordon’s mentor, pursued and battled the incredible Eclipso and his increasingly astounding schemes all across the world. At least the Demon of Darkness had a handy weakness: sudden exposure to bright lights would propel him back to his cage within Bruce Gordon…

‘Duel of the Divided Man’ saw the helpless scientist attempting to thwart the uncontrollable transformations by submerging to the bottom of the Ocean and exiling himself to space, to no effect, whilst in ‘Eclipso’s Amazing Ally!’ – illustrated by the justifiably-legendary Alex Toth – the malignant presence manifests when an artificial eclipse and lab accident frees him entirely from Gordon’s body. Against the backdrop of a South American war, Gordon and Professor Bennett struggle to contain the liberated horror but all is not as it seems…

HoS #64’s ‘Hideout on Fear Island’ finds Gordon, Mona & Bennett hijacked to a Caribbean nation inundated by giant plants for an incredible clash with giant robots and Nazi scientists. Naturally, when Eclipso breaks out things go from bad to worse. ‘The Man Who Destroyed Eclipso’ has the Photonic Fiend kidnap Mona before a deranged physicist actually separates Eclipso and Gordon as part of his wild scheme to steal a nuclear missile, after which the threat of a terrifying alien omnivore forces heroes and villain to temporarily join forces in ‘The Two Faces of Doom!’

‘Challenge of the Split-Man!’ sees Gordon and Eclipso again at odds as the desperate scientist returns to Mophir’s lair in search of a cure, before inexplicably following the liberated villain to a robot factory in Scotland. Veteran cartoonist Jack Sparling took over the artist’s role with #68, wherein ‘Eclipso’s Deadly Doubles!’ expose Gordon’s latest attempt to effect a cure but which only multiplies his problems, after which ‘Wanted: Eclipso Dead or Alive!’ relates how the beleaguered boffin is hired by Scotland Yard to capture himself – or at least his wicked and still-secret other self – before ‘Bruce Gordon, Eclipso’s Ally!’ returns the long-suffering trio to Latin America where an accident robs Gordon of his memory – but not his curse – leading to the most ironic alliance in comics…

‘The Trial of Eclipso’ has the astronomically-aligned felon finally captured by police and threatening to expose Gordon’s dark secret, after which ‘The Moonstone People’ strand the Bennetts, Gordon and Eclipso on a lost island populated by scientists – or is that “natural philosophers”? – who haven’t aged since their own arrival in 1612…

Even such a talented writer as Bob Haney occasionally strained at the effort of writing a fresh story for a villainous protagonist under Comics Code restrictions, and later tales became increasingly more outlandish. In ‘Eclipso Battles the Sea Titan’, a subsea monster threatens not just the surface world but also Eclipso’s ultimate refuge – Bruce Gordon’s fragile body – after which another attempt to expel or eradicate the horror inside accidentally actualises a far more dangerous enemy in ‘The Negative Eclipso’, whilst a criminal syndicate, fed up with the Photonic Fury’s disruption of their operations, decrees ‘Eclipso Must Die!’ in HoS #75.

It had to happen – so it did – when Mark Merlin (in his new and unwieldy superhero persona of Prince Ra-Man) clashed with his House of Secrets stable-mate in book-length thriller ‘Helio, the Sun Demon!’ (#76), with concluding chapter limned by the inimitable Bernard Baily. Here Eclipso creates a fearsome, fiery solar slave and the Bennetts team with the enigmatic super-sorcerer to free Bruce and save the world from flaming destruction.

All-out fantasy subsumed suspense in the strip’s dying days with aliens and weird creatures abounding, such as ‘The Moon Creatures’ which Eclipso grew from lunar dust to do his wicked bidding, or the hidden treasure of Stonehenge that transformed him into a ‘Monster Eclipso’. Issue #79 saw a return match for Prince Ra-Man in ‘The Master of Yesterday and Tomorrow!’, with Baily again pitching in for an extended epic as Eclipso gets his scurrilous hands on a selection of time-bending trinkets, before #80 (October 1966) ended the series with no fanfare, no warning and no ultimate resolution as ‘The Giant Eclipso!’ pitted the fade-away fiend against mutants, cops and his own colossal doppelganger.

Not everything old is gold and this quirky, exceedingly eccentric collection of comics thrillers certainly won’t appeal to everyone. However, there is a gloriously outré charm and helter-skelter, fanciful delight in these silly but absorbing sagas. If you’re of an open-minded mien and the art of Elias, Toth, Sparling and Baily appeals – as it should to all right-thinking fans – then this old-world casket of bizarre wonders will certainly appeal. In fact the drawing never looked more vibrant or effective than in this crisp and splendid monochrome collection.

Not for him or her or them then, but perhaps this book is for you?
© 1963-1966, 2009 DC Comics. All Rights Reserved.

Golden Age Doctor Fate Archives volume 1


By Gardner F. Fox, Hal Sherman, Stan Aschmeier, Jon Chester Kozlak & various (DC Comics)
ISBN: 978-1-4012-1308-0 (HB)

This book includes Discriminatory Content produced in less enlightened times.

There are many comics anniversaries this year. The most significant will be rightly celebrated, but some are going to be unjustly ignored. As a feverish fanboy wedged firmly in the past, I’m still abusing my privileges to revisit another brilliant vintage book, criminally out of print and not slated for revival either physically or in digital formats…

One of the most interesting aspects of DC’s Golden Age superhero pantheon is just how much more they gripped the attention of writers and readers from succeeding generations, even if they didn’t set the world alight during their original “Glory Days”. So many relatively short-lived or genuinely second-string characters with a remarkably short shelf life through the formative years of the industry have, since the Silver Age which began in 1956, seldom been far from our attention: constantly revived, rebooted and resurrected. Some even make it onto the big and small screens…

One of the most revered, revisited and frequently revived is Doctor Fate, who first appeared in 1940, courtesy of writer Gardner F. Fox and the uniquely stylistic Howard Sherman. Although starting strong, Fate was another incredibly powerful man of mystery who failed to capture the imaginations of enough readers to build on the chimeric tone of the times. He underwent radical revision midway through his premier run, but with little effect. Dr. Fate lost his strip even before WWII ended. However, since his Silver Age revival, the good doctor has become a popular and resolute cornerstone of more than one DC Universe and he’s still going strong, albeit via some daringly radical forms.

In this magnificent graphic grimoire, following the historically informative and laudatory Foreword by big-time devotee fan/ Keeper of the Golden Age Flame Roy Thomas, this monumental 400-page full-colour deluxe hardback (representing the entirety of Doctor Fate’s run from More Fun Comics #55-98 (May 1940 to July/August 1944)) introduces the potentate of peril in a 6-page parable wherein he combats ‘The Menace of Wotan’.

For those simpler times, origins and motivations were far less important than plot and action, so this eerie yarn focuses on an eerie blue-skinned Mephistopheles’ scheme to assassinate comely yet enigmatic lady of leisure Inza Cramer and how her forceful golden-helmed protector thwarts the plot. Our hero deals harshly with the nefarious azure mage, barely mentioning in passing that Fate possesses all the lost knowledge and lore of ancient civilisations. That’s probably the biggest difference between the original and today’s Fate: back then, he was no sorcerer but an adept of forgotten science (a distinction cribbed from many Lovecraftian horror tales of the previous two decades of pulp fiction): a hair-splitting difference all but lost on the youthful readers.

Eighty-five years later (MFC #55 was on sale from March 29th 1940) we can enjoy again one of the most sophisticated relationships in comics. Fate’s soon-to-be-inseparable companion in peril – latterly Inza Nelson and Doctor Fate in her own right – was clearly also the thaumic troubleshooter’s paramour and disciple and an active player in all the action. However, she didn’t get to be the lead until the 1990s…

In #56 – which boasted the first of 11 cover spots for the Wielder of Old Wisdoms –‘The Search for Wotan’ sees Fate carry Inza up the Stairs of Judgement to Heaven, where they learn their foe is not dead but actually preparing to blow up Earth. Foiling the plan but unable to permanently despatch the big blue meanie, Fate is forced to bury his enemy alive at the centre of the world. Next issue revealed ‘The Fire Murders’ as certified doom-magnet Inza is targeted by mystic arsonist Mango the Mighty before her guardian Fate swiftly ends his campaign of terror, whilst in #58 a modern mage recovers ‘The Book of Thoth’ from its watery tomb, unleashing a wave of appalling, uncanny phenomena until the Blue-&-Gold Gladiator steps in. The self-appointed bulwark against wicked mysticism levitates out of his comfort zone in More Fun #59 to repel an invasion by ‘The People from Outer Space’ but is firmly back in occult territory one month later to destroy ‘The Little Men’ tasked to crush humanity by a mythic triumvirate of colossal Norns.

Behind #61’s striking Sherman cover, ‘Attack of the Nebula’ pits the Puissant Paladin against a cosmic cloud and wandering planetoid summoned by an Earthly madman to devastate Earth, before detailing the doctor derailing a deranged technologist’s robotic coup in #62’s ‘Menace of the Metal Men’ and saving Inza from petrification by ‘The Sorcerer’ in More Fun #63. Like many of Fox’s very best heroic series, Doctor Fate was actually a romantic partnership, with mysterious Inza (only after a number of surnames did she eventually settle on Cramer) acting as assistant, foil, and so very often, target of many macabre menaces. In #64 she and Fate – who still had no civilian identity – share a pleasure cruise to the Caribbean where a slumbering Mayan God of Evil wants to utilise her unique psychic talents in ‘The Mystery of Mayoor’.

Inza got a brief rest in #65 as Fate soloed in a bombastic battle to repel an invasion of America by ‘The Fish-Men of Nyarl-Amen’, but plays a starring role in the next episode as the Doctor exposes a sadistic crook seeking to drive his wealthy cousin to suicide by convincing her that she is ‘The Leopard Girl’

A year after his debut, More Fun Comics #67 (May 1941) at last revealed ‘The Origin of Doctor Fate’: depicting how in 1920, American boy Kent Nelson had accompanied his father Sven on an archaeological dig to Ur. Broaching a pre-Chaldean pyramid, the lad awakened a dormant half-million-year-old alien from the planet Cilia, as well as accidentally triggering security systems that kill his father. Out of gratitude and remorse, the being known as Nabu the Wise trained Kent for two decades, teaching him how to harness the hidden forces of the universe – levitation, telekinesis and the secrets of the atom – before sending him out into the world to battle those who used magic and science with evil intent.

That epic sequence only took up three pages, however, and the remainder of the instalment finds time and space for Fate & Inza to repel a ghostly incursion and convince Lord of the Dead Black Negal to stay away from the lands of the living…

Fate had graduated to 10-page tales and claimed the covers of More Fun #68-76, beginning a classic run of spectacular thrillers by firstly crushing a scientific slaughterer who had built an invisible killing field in ‘Murder in Baranga Marsh’, before gaining a deadly archenemy in #69 as deranged physicist Ian Karkull uses a ray to turn his gang into ‘The Shadow Killers’. In #70, the shadow master allies with Fate’s first foe as ‘Wotan and Karkull’ construct an arsenal of doomsday weapons in the arctic. They are still too weak to beat the Master of Cosmic Forces though, whereas rogue solar scientist Igorovich would have successfully blackmailed the entire planet with ‘The Great Drought’ had Inza not dramatically intervened.

With involvement in WWII now clearly inevitable, covers had increasingly become more martial and patriotic in nature, and with More Fun #72 (October 1941) Fate underwent an unexpected and radical change in nature. The full-face helmet was replaced with a gleaming metallic half hood and his powers were diminished. Moreover, the hero was no longer a cold, emotionless force of nature, but a passionate, lusty, two-fisted swashbuckler throwing more punches than pulses of eerie energy. His previous physical invulnerability was countered by revealing that his lungs were merely human and he could be drowned, poisoned or asphyxiated…

The quality and character of his opposition changed too. ‘The Forger’ pits him against a gang of conmen targeting Inza’s family and other farmers: altering intercepted bank documents to pull off cruel swindles. A far more rational and reasonable nemesis debuted in MF #73 when criminal mastermind ‘Mr. Who’ uses his body-morphing, forced-evolution “Solution Z” to perpetrate a series of sensational robberies.

Despite a rather brutal trouncing – and apparent death – the brute returned in #74 in ‘Mr. Who Lives Again’, with the sinister scientist employing his abilities to replace the City Mayor, whilst in #75 ‘The Battle Against Time’ finds Fate racing to locate the killer who framed Inza’s best friend for murder. Underworld chess master Michael Krugor manipulates people like pawns but ‘The King of Crime’ is himself overmatched and outplayed when he tries to use Inza against Fate, after which #77 saw a welcome – if brief – return to the grand old days as ‘Art for Crime’s Sake’ finds the Man of Mystery braving a magical world of monsters within an ancient Chinese painting to save young lovers eldritchly exiled by a greedy art dealer…

MF #78 details how clever bandits disguise themselves as statues of ‘The Wax Museum Killers’, whilst #79’s ‘The Deadly Designs of Mr. Who’ reveal how the metamorphic maniac attempts to impersonate and replace one of the richest men on Earth, before #80’s innovative felon ‘The Octopus’ turns a circus into his playground for High Society plunder. In More Fun #81, cunning crook The Clock exploits radio show ‘Hall of Lost Heirs’ to trawl for fresh victims and easy pickings prior to the next issue finding Fate exposing the schemes of stage magician/conman The Red Sage, who was offering ‘Luck for Sale!’

‘The Two Fates!’ sees fortune tellers using extortion and murder to bolster their rigged prognostications only to be stopped by the real deal and in #84, the energetic evil-buster braves ‘Crime’s Hobby House!’ to stop thieving special effects wizard Mordaunt Grimm using rich men’s own pastimes to rob them.

Clearly still floundering the series saw big changes for Kent Nelson with #85. Here the stereotyped society idler rapidly and implausibly qualifies as a surgeon and medical doctor, before embarking on a new career of service to humanity. Additionally, his supra-human alter ego ditches the golden cape to become an acrobatic and human – albeit still bulletproof – crimebuster exposing a greedy plastic surgeon helping crooks escape justice as ‘The Man Who Changed Faces!’

Medical themes predominated in these later tales. ‘The Man Who Wanted No Medals’ was a brilliant surgeon who feared a crushing youthful indiscretion would be exposed and #87’s ‘The Mystery of Room 406’ dealt with a hospital cubicle where even the healthiest patients always died. In ‘The Victim of Doctor Fate!’, Nelson suffers crippling self-doubt after failing to save a patient. These only fade after the surgeon’s diligent enquiries reveal the murderous hands of Mad Dog McBain secretly behind the untimely demise…

Charlatan soothsaying scoundrel Krishna Das is exposed by Fate & Inza in #89’s ‘The Case of the Crystal Crimes’, after which ‘The Case of the Healthy Patient!’ pits them against a fraudulent doctor and incurable hypochondriac. Using his chemical conjurations to shrink our hero to doll size in #91’s ‘The Man Who Belittled Fate!’, Mr. Who resurfaces, but is soundly sent packing and – whilst still in jail – the Thief of Time strikes again in More Fun #92 as ‘Fate Turns Back The Clock!’ Next issue, superbly efficient and underrated Hal Sherman ended his long association with the strip in ‘The Legend of Lucky Lane’, wherein an impossibly fortunate felon finally plays the odds once too often…

As the page-count dropped back to 6 pages, Stan Aschmeier illustrated the next two adventures, beginning with 94’s ‘The Destiny of Mr. Coffin!’ as Fate comes to the aid of a fatalistic old soul framed as a fence, whilst ‘Flame in the Night!’ sees a matchbox collector targeted by killers who think he knows too much…

With the end clearly in sight, Jon Chester Kozlak took over the art, beginning with More Fun #96’s ‘Forgotten Magic!’, wherein Fate’s supernal Chaldean sponsor is forced to remove the hero’s remaining superhuman abilities for a day – leaving Kent Nelson to save trapped miners and foil their swindling boss with nothing but wits and courage. The restored champion then exposes the spurious bad luck reputed to plague ‘Pharaoh’s Lamp!’ and ends/suspends his crime-crushing career in #98 by sorting out a case of mistaken identity when a young boy is confused with diminutive Stumpy Small AKA ‘The Bashful King of Crime!’

With the first age of superheroes coming to a close, the readership were developing new tastes. Fate’s costumed co-stars Green Arrow, Aquaman and Johnny Quick – along with debuting super-successful concept Superboy – all migrated to Adventure Comics, leaving More Fun as an anthology of cartoon comedy features. Initially dark, broodingly exotic and often genuinely spooky, Doctor Fate smoothly switched to the bombastic, boisterous, flamboyant and vividly exuberant post war Fights ‘n’ Tights style but couldn’t escape evolving times and trends. Here and forever, however, both halves of his early career can be seen as a lost treasure trove of pulse-pounding pulp drama, tense suspense, eerie enigmas, spectacular action and fabulous fun: one no lover of Costumed Dramas or sheer comics wonderment can afford to miss. Let’s hope the weird world of movies can pay us old comic geeks a dividend in a new edition sometime soon…
© 1940, 1941, 1942, 1943, 1944, 2007 DC Comics. All Rights Reserved.

Golden Age Flash Archives volume I


By Gardner F. Fox, Harry Lampert, E.E. Hibbard, Hal Sharp & various (DC Comics)
ISBN: 978-1-4012-0784-7 (HB)

This book includes Discriminatory Content produced in less enlightened times.

There are many comics anniversaries this year. Some of the most significant will be rightly celebrated, but a few are going to be unjustly ignored. As a feverish fanboy wedged firmly in the past, I’m still abusing my privileges here by carping about another brilliant vintage book, criminally out of print and not slated for revival either physically or in digital formats…

The innovative fledgling company that became DC published the first ever comic book super-speedster and over the intervening decades has constantly added more to its pantheon of stars. Devised, created and written by Gardner Fox and initially visually realised by Harry Lampert, Jay Garrick debuted as the very first Monarch of Motion in Flash Comics #1. He quickly – how else? – became a veritable sensation. “The Fastest Man Alive” wowed readers of anthologies like Flash Comics, All Star Comics, Comics Cavalcade and other titles – as well as solo vehicle All-Flash Quarterly – for just over a decade before changing tastes benched him and most other first-generation costumed crimebusters in the early1950s.

His invention as a strictly single-power superhero created a new trend in the burgeoning action-adventure Funnybook marketplace, and his particular riff was specifically replicated many times at various companies where myriad Fast Furies sprang up including Johnny Quick, Hurricane/Mercury, Silver Streak, The Whizzer, Quicksilver and Snurtle McTurtle – the Terrific Whatzit amongst so many others…

After half a decade of mostly interchangeable cops, cowboys and cosmic invaders, the concept of human speedsters and the superhero genre in general was spectacularly revived by Julie Schwartz in 1956. Showcase #4 revealed how police scientist Barry Allen became the second hero to run with the concept. We’ve not looked back since – and if we did it would all be a great big blur…

This initial charmingly beguiling deluxe Archive (sadly not available in not-quite-faster-than-light digital) edition collects the first year and a half of publication, spanning January 1940 to May 1941 of the irrepressible Garrick’s whimsically eccentric exploits in 17 (regrettably untitled) adventures from anthology Flash Comics. These tales demonstrate an appealing rawness, light-hearted whimsy and scads of narrative experimentation starring a brilliant nerd and (ostensibly) physical sad-sack who became a social reformer and justice-dispensing human meteor.

Following a fulsome Foreword from sometime Flash scribe Mark Waid, the fast fictions commence with the debut of ‘The Fastest Man Alive’, speedily delivering in 15 pages an origin and returning cast, whilst staging a classic confrontation with a sinister cabal of gangsters. It all started years previously when student Garrick collapsed in a Midwestern University lab, only to awaken hyper-charged and the fastest creature on Earth thanks to “hard water fumes” he had inhaled whilst unconscious. After weeks recovering in hospital, the formerly-frail chemist realised the exposure had bestowed super-speed and endurance. He promptly sought to impress his sort-of girlfriend Joan Williams by becoming an unstoppable football player…

Time passed, the kids graduated and Garrick moved to New York where, appalled by rampant crime, he decided to do something about it. The Flash operates mostly in secret until one day, whilst idly playing tennis with himself, Jay meets Joan again, just as mobsters try to kill her in a drive-by shooting. Catching a storm of bullets, Jay gets reacquainted with his former paramour and discovers she is being targeted by criminal combine the Faultless Four: master criminals set on obtaining her father’s invention the Atomic Bombarder. In the blink of an eye Flash smashes the gang’s sinister schemes and defeats diabolical leader Sieur Satan, saving Joan’s life whilst revelling in the sheer liberating fun and freedom of being gloriously unstoppable…

In his sequel appearance Flash stumbles upon a showgirl’s murder and discovers that Yankee mobster Boss Goll and British aristocrat Lord Donelin plan to take over America’s entire entertainment industry with ruthless strong-arm tactics. The speedster is as much hindered as helped by “wilful, headstrong” (that’s old world coding for forceful, competent and independently-minded) Joan who begins her own lifetime obsession of pesky do-gooding right there, right then…

Everett E. Hibbard began a decade-long association with Flash in #3, when Major Williams’ Atomic Bombarder is coveted by foreign spies. The elderly boffin being framed for treason prompts Garrick to come to his future father-in-law’s aid, after which Jay & Joan smash an off-shore gambling ring graduating to kidnapping and blackmail in #4. During these early escapades, Flash seldom donned his red, blue and yellow outfit: usually operating invisibly or undercover to play super-speed pranks with merciless, puckish glee. That started changing in #5, when the speedster saves an elderly artist from hit-men to frustrate mad collector Vandal who uses murder to increase the market value of his purchases.

Flash Comics #6 saw Jay & Joan at old Alma Mater Midwestern, foiling a scheme to dope athletes seeking to qualify for the Olympics, before #7 saw a stopover in Duluth lead to the downfall of gambler Black Mike – industriously fixing motorcar races with a metal melting ray. For #8, the Vizier of Velocity tracks down seemingly corrupt contractors building shoddy, dangerous buildings only to find graft and skulduggery go much further up the financial and civic food chain, whilst in FC #9, gangsters “acquire” a scientist’s invention and the Flash finds himself battling a brigade of giant Gila Monsters. Flash #10 depicts the downfall of a political cabal in the pocket of gangster Killer Kelly and stealing from the schools they administered, before in #11, Garrick meets his first serious opponent in kidnap racketeer The Chief, whose sinister brilliance enables him to devise stroboscopic glasses to track and target the usually invisibly fast crime-crusher…

With the threat of involvement in the “European War” a constant subject of US headlines, Flash Comics #12 (December 1940) had the heroic human hurricane intervene to save tiny Ruritanian nation Kurtavia from ruthless invasion. His spectacular lightning war sees Garrick sinking submarines, repelling land armies and crushing airborne blitzkriegs for a fairy tale happy ending here, but within a year the process would become patriotic morale boosting repeated ad infinitum in every US comic book as the real world brutally intruded on the industry and nation.

Back in the USA for #13, Garrick assists old pal Jim Carter in cowboy country where the young inheritor of a silver mine is gunned down by murdering owlhoots. Jay then heads back east to crush a criminal combine sabotaging city subway construction in #14, before saving a circus from robbery, sabotage and poor attendances in #15. Throughout all these yarns Jay paid scant attention to preserving any kind of secret identity – a detail that would soon change – but as Hal Sharp took over illustrating with #16 (Hibbard presumably devoting his energies to the contents of forthcoming 64-page solo-starring All-Flash Quarterly #1: another landmark for the hero) Joan is kidnapped by Mexican mobsters aware of her connection to The Flash. Rushing to her rescue, Garrick battles a small army, not only saving his girlfriend but even reforming bandit chief José Salvez. This high-energy compilation closes with another light-hearted sporting escapade as the speedster intervenes in a gambling plot, saving a moribund baseball team from sabotage even as Jay Garrick – officially “almost as fast as the Flash” – becomes the Redskins’ (a nickname now thankfully consigned to history’s massive dustbin of insensitivity) star player to save them from lousy performances…

With covers by Sheldon Moldoff, Dennis Neville, George Storm, Jon L. Blummer, Hibbard and Sharp, this book is a sheer delight for lovers of the early Fights ‘n’ Tights genre: exuberant, exciting and funny, although certainly not to every modern fan’s taste. Of course, with such straightforward thrills on show any reader with an open mind could find his opinion changed in a flash.
© 1940, 1941, 1999 DC Comics. All Rights Reserved.

Golden Age Hawkman Archives volume 1


By Gardner F. Fox, Dennis Neville, Sheldon Moldoff & various (DC Comics)
ISBN: 978-1-4012-0418-1 (HB)

This book includes Discriminatory Content produced in less enlightened times.

There are many comics anniversaries this year. Some of the most significant will be rightly celebrated, but a few are going to be unjustly ignored. As a feverish fanboy wedged firmly in the past, I’m again abusing my privileges here to carp about another brilliant vintage book, criminally out of print and not slated for revival either physically or in digital formats…

Although one of DC’s most long-lived and certainly their most visually iconic character, the various iterations of Hawkman have always struggled to find enough of an audience to sustain a solo title. From his beginnings as one of the assorted second features in new anthology Flash Comics (the others being Cliff Cornwall, The King, The Whip, spoof hero Johnny Thunder and Ed Wheelan’s “Picture Novels/Minute Movies”), adding lustre to the soaraway success of the eponymous speedster helming the title, Winged Wonder Carter Hall has struggled through assorted engaging, exciting but always short-lived reconfigurations.

Over decades from ancient hero to re-imagined alien space-cop and post-Crisis on Infinite Earths freedom fighter, or the seemingly desperate but highly readable bundling together of all previous iterations into the reincarnating immortal berserker-warrior of today, the Pinioned Paladin has performed exemplary service without ever really making it to the big time. Hopefully that’s all changed now, thanks to modern movie trends…

Created by Gardner Fox & Dennis Neville, Hawkman first took to the skies in Flash Comics #1 (cover-dated January 1940, but actually on sale from November 20th 1939). He stayed there, growing in quality and prestige until the title died at the end of the Golden Age, with the most celebrated artists to have drawn the Feathered Fury being Sheldon Moldoff and Joe Kubert, whilst a young Robert Kanigher was justly proud of his later run as writer.

Together with his partner Hawkgirl/Hawkwoman, for over a decade the gladiatorial mystery-man countered fantastic arcane threats and battled modern crime and tyranny with weapons of the past before vanishing with the bulk of costumed heroes as the 1950s dawned. His last contemporary appearance was in All Star Comics #57 (1951) as official leader of the Justice Society of America, after which the husband-and-wife hellions were revived and re-imagined nine years later as Katar Hol and Shayera Thal of planet Thanagar. That was thanks to Julie Schwartz’s crack creative couple Gardner Fox & Joe Kubert – a space-age reinterpretation which even survived 1985’s winnowing Crisis on Infinite Earths. Their long career, regular revamps and perpetual retcons stalled during 1994’s Zero Hour crisis, but they’ve reincarnated and returned many times since. However, despite being amongst DC’s most celebrated and visually vibrant strips over the years, Hawkman & Hawkwoman always struggled to retain sufficient audience share to sustain their numerous solo endeavours.

This spectacular deluxe hardcover re-presentation of their formative years (collecting appearances from Flash Comics #1-22, spanning cover dates January 1940 to October 1941) opens with a fond reminiscence by artist Moldoff (Batman, Black Pirate, Sea Devils, Gang Busters, Mr. District Attorney, Moon Girl) in his Foreword before the magic begins as it should with Fox & Neville’s ‘The Origin of Hawkman’. In an first epochal episode, dashing Carter Hall is a playboy scientific tinkerer and part-time archaeologist with a penchant for collecting old, rare weapons, whose dormant memory is abruptly unlocked by an ancient crystal dagger newly purchased for his collection. Through dreams, the dilettante realises that once he had been Prince Khufu of ancient Egypt, murdered with his lover Shiera by Anubis’ High Priest Hath-Set. Moreover, with his newly returned memories, Hall realises the eternal struggle is primed to play out once more…

As if pre-destined, he bumps into equally reincarnated and recently-remembering Shiera Sanders just as a terrifying electrical menace turns New York City’s subway system into a lightning-fuelled killing field. The new couple soon deduce the deadly genius Doctor Hastor is their reborn ancient nemesis Hastor and, after fashioning an outlandish uniform and anti-gravity harness from mystic Egyptian “Ninth Metal”, Hall hunts the deranged electrical scientist to his lair. He’s just in time to save mesmerised Shiera from a second death-by-sacrifice: mercilessly ending the cycle – at least for now…

Flash #2’s ‘The Globe Conquerors’ concentrated on fantastic science as Hall & Saunders tackle a modern Alexander the Great who builds a gravity-altering engine in a ruthless quest to conquer the world, whilst ‘The Secret of Dick Blendon’ in #3 sees “The Hawk-Man” expose a wicked scheme by insidious slavers turning brilliant men into zombies for profit, to gather riches and to ferret out the secret of eternal life.

Sheldon Moldoff debuted as artist in Flash Comics #4, illustrating a splendidly barbarous thriller wherein the Winged Warrior clashes with ‘The Thought Terror’: a sinister mesmerist enslaving the city’s wealthy citizens, prior to ‘The Kidnapping of Ione Craig’ in #5 pitting the crimefighting phenomenon against “Asiatic” cultists led by legendary assassin Hassan Ibn Saddah. These killers are determined to stop a pretty missionary and secret agent from investigating distant “Araby”. Moldoff has received overly unfair criticism over the years for his frequent, copious but stylishly artistic swipes from newspaper strips – usually those of  master craftsmen Alex Raymond and Hal Foster – in his work of this period, but one look at the stunning results here as the feature took a quantum leap in visual quality should silence those quibblers for good.

Maintaining the use of exotic locales, the story extended in #6 as Hall and Ione struggle to cross burning Saharan sands to the African coast before defeating Arab slavers and their deadly ruler ‘Sheba, Queen of the Desert’ before in #7 further exploring the mystical and supernatural underpinnings of the strip. These readily lent themselves to spooky tales of quasi-horror and barbaric intensity. Generally, “The Eerie Unknown” and deluded dabblers in darkness were oft-used elements in Hawkman tales, as seen in ‘Czar, the Unkillable Man’, wherein the Avian Avenger, back in the USA and reunited with Shiera, contests a merciless golem animated by a crazed sculptor aiming to get rich at any cost. Issue #8 offered another deranged technologist as Professor Kitzoff ‘The Sunspot Wizard’ – alters the pattern and frequency of solar blemishes to foment riot, madness and chaos on Earth… until the Winged Wonder intervenes, after which in ‘The Creatures from the Canyon’ Hawkman repels aquatic invaders living in the depths 5,000 feet below Manhattan Island after they decide to expand their ancient empire upwards…

Bidding for an old firearm at an auction in #10, Hall is inexorably drawn into a maddening murder-mystery and hunt for a lost Colorado goldmine in ‘Adventures of the Spanish Blunderers’, before ‘Trouble in Suburbia’ manifests after a hit-&-run accident draws plucky Shiera into a corrupt and convoluted property-scam. Boyfriend Carter is quite prepared to stand back and let her deal with the villains – even if Hawkman must exert some surreptitious muscle to close the case. Another murderous scam then involves an old High Society chum as ‘The Heart Patient’ reveals how a devious gold digger and a rogue doctor serially poison healthy young men to fleece them into paying for a cure, whilst in #13, ‘Satana, the Tiger Girl’ preys on admirers for far more sinister reasons: pitting Hawkman and Shiera against scientifically hybridised killer-cats…

‘The Awesome Alligator’ sees an elder god return to Earth, inspiring and equipping a lethal lunatic in a plot to conquer America with ancient secrets and futuristic super-weapons. None of those incredible threats could withstand cold fury and a well-wielded mace, however…

At this time the Pinioned Paladin usually dispatched foes of humanity with icy aplomb and single-minded ruthlessness, and such supernatural thrillers as #15’s ‘The Hand’ gave Fox & Moldoff ample scope to display the reincarnated warrior’s savage efficiency, as when he tracks down a sentient severed fist stealing and slaughtering at its inventive master’s command. In #16,‘The Graydon Expedition’ reinforces the hero’s crusading credentials after ferociously independent Shiera Saunders goes missing in Mongolia, and the Winged Wonder undertakes a one-man invasion of a fabulous lost kingdom to save her. Flash Comics #17 offered ‘Murder at the Opera’, putting the bold birdman on the trail of an arcane Golden Mummy Sect with a perilously prosaic origin and agenda, whilst #18 has him investigating skulduggery in the Yukon after the philanthropic Miss Saunders rushes north to offer aid to starving miners during ‘The Gold Rush of ’41’.

Evidently capable of triumphing in any environment or milieu, Hawkman next derailed deranged physicist Pratt Palmer in #19, when that arrogant savant attempts to become the overlord of crime using his deadly ‘Cold Light’ discoveries. One month later, ‘The Mad Bomber’ sees the Avian Ace ally with a racketeer to stop mad scientist Sathan destroying their city with remote-controlled aerial torpedoes, after which Hawkman must end the tragically terrible accidental rampage of an extraterrestrial foundling raised by a callous rival for Shiera’s affections in ‘Menace from Space’

This high-flying compilation concludes with October 1941’s Flash Comics #22 and ‘The Adventure of the Killer Gang’, wherein stubborn Shiera witnesses a bloody hijacking and determines to make the bandits pay. Although she again helps Hawkman deal with the murderous vermin as a civilian here, big changes were in store for her…

Already in All Star Comics #5 (July 1941) she had first worn wings and a costume of her own, and in Flash Comics #24 (December 1941) she would at last become an equal partner in peril and fully-fledged hero: Hawkgirl. Sadly that’s a tale for another volume…

Exotic, engaging and fantastically inviting, these Golden Age adventures are a true high-point of the era and still offer astonishing thrills and chills. When all’s said and done it’s all about the heady rush of raw adventure, but there’s also a fabulous frisson of nostalgia here to wallow in: recapturing that magical full-sensorium burst of smell and feel and imagination-overload that finds kids at a perfect moment and provokes something visual and conceptual that almost literally blows the mind.

We re-read stories hoping to rekindle that instantly addictive buzz and constantly seek out new comics desperately hoping to recapture that pure, halcyon burst, and these lost mini-epics are phenomenally imbued with everything fans need to make that breathtaking moment happen. Hopefully DC will realise that one day soon and revive these compelling compulsive collections: either in solid form or at least as digital editions…
© 1940, 1941, 2005 DC Comics. All Rights Reserved.

Showcase Presents Secrets of Sinister House


By Mary Skrenes, Len Wein, Jack Oleck, Frank Robbins, Michael Fleischer, Mary DeZuñiga, Lynn Marron, Sheldon Mayer, Joe Orlando, John Albano, Robert Kanigher, Maxene Fabe, E. Nelson Bridwell, Steve Skeates, John Jacobson, Fred Wolfe, George Kashdan, Leo Dorfman, Dave Wood, Don Heck, Tony DeZuñiga, Alex Toth, Mike Sekowsky, Jack Sparling, John Calnan, Vince Colletta, Frank Giacoia, Doug Wildey, Dick Giordano, Michael William Kaluta, Bill Draut, Nestor Redondo, Alfredo Alcala, Alex Niño, Sergio Aragonés, June Lofamia, Sam Glanzman, Lore Shoberg, Ruben Yandoc, Abe Ocampo, Rico Rival, Gerry Taloac, Larry Hama, Neal Adams, Rich Buckler, Jess Jodloman, Wayne Howard, Romy Gamboa, Don Perlin, Ed Ramos, Mar Amongo, Vicente Alcázar, Ernie Chan, Murphy Anderson, Gil Kane, Sy Barry, Jerry Grandenetti, Ramona Fradon, Howard Chaykin, Win Mortimer, Angel B. Luna, Bernard Sachs & various (DC Comics)

ISBN: 978-1-4012-2626-8 (TPB)

This book includes Discriminatory Content produced in less enlightened times.

US comic books just idled along rather slowly until the invention of Superman provided a flamboyant and dynamic new genre, subsequently unleashing a torrent of creative imitation and imaginative generation for a suddenly thriving and voracious new entertainment model. Implacably vested in World War II, these Overmen swept all before them until the troops came home. As the decade closed, however, traditional literary themes and conventional heroes resurfaced and eventually supplanted the Fights ‘n’ Tights crowd.

Whilst a new generation of kids began buying and collecting, many of the first fans also retained their four-colour habit but increasingly sought more mature themes in their reading matter. The war years had irrevocably altered the psychological landscape of the readership and as a more world-weary, cynical young public came to see that all the fighting and dying hadn’t really changed anything, their chosen forms of entertainment (film, theatre and prose as well as comics) increasingly reflected this. As well as western, war and crime comics, celebrity tie-ins, madcap/escapist comedy and anthropomorphic funny animal features were immediately resurgent, before another cyclical revival of spiritualism and a public fascination with the arcane led to a wave of impressive, evocative, shockingly addictive horror comics.

There had been grisly, gory supernatural stars before, including a pantheon of ghosts, wizards and monsters draped in mystery man trappings (The Spectre, Mr. Justice, Dr. Fate, Sgt. Spook, Frankenstein, The Heap, Sargon the Sorcerer, Zatara, Zambini the Miracle Man, Kardak the Mystic and dozens more), but these had been victims of circumstance: “the Unknown” as a power source for superheroics. Now focus shifted to ordinary mortals thrown into a world beyond their ken with the intention of unsettling, not vicariously empowering, the reader. Almost every publisher jumped on the increasingly popular bandwagon, with B & I (which became the magical one-man-band Richard E. Hughes’ American Comics Group) launching the first regularly published horror comic in the Autumn of 1948. Technically their Adventures Into the Unknown was pipped by Avon. The book and comics publisher had released an impressive one-shot entitled Eerie in January 1947 but didn’t follow-up with a regular series until 1951, whilst Classics Illustrated had already exhausted the literary end of the medium with child-friendly comics adaptations of The Headless Horseman, Dr. Jekyll and Mr. Hyde (both 1943), The Hunchback of Notre Dame (1944) and Frankenstein (1945) among others.

If we’re keeping score this was also the period in which Joe Simon & Jack Kirby identified another “mature market” gap and invented the genre of romance comics with Young Romance #1 (September 1947). They too realised the sales potential of spooky material, resulting in their seminal Black Magic title – launched in 1950 – and boldly obscure psychological drama anthology Strange World of Your Dreams (1952). The company that became DC Comics bowed to the inevitable and launched a comparatively straight-laced anthology that nevertheless became one of their longest-running, most influential titles with the launch of The House of Mystery (cover dated December 1951/January 1952).

After the hysterical censorship debate which led to witch-hunting Senate hearings in the early 1950s was curtailed by the industry adopting a castrating straitjacket of self-regulation, titles produced under the aegis of the Comics Code Authority were sanitised and anodyne affairs in terms of Shock and Gore, but the audience’s appetite for suspense was still high and in 1956 National introduced sister titles Tales of the Unexpected and House of Secrets. Stories were dialled back from uncanny spooky phenomena yarns to always marvellously illustrated, rationalistic fantasy adventure vehicles and – eventually – straight monster-busting Sci Fi tales that dominated the market until the 1960s. That’s when superheroes (who had begun to revive after Julius Schwartz began the Silver Age of comics by reintroducing The Flash in Showcase #4) finally overtook them.

Green Lantern, Hawkman, The Atom and a growing coterie of costumed cavorters generated a gaudy global bubble of masked mavens which forced even dedicated anthology suspense titles to transform into super-character books. Even ACG slipped tights and masks onto its spooky stars. When the caped crusader craziness peaked and popped, superheroes began dropping like Kryptonite-gassed flies. However nothing combats censorship better than falling profits and, at the end of the 1960s with the cape-and-cowl boom over and some of the industry’s most prestigious series circling the drain, the surviving publishers of the field agreed on revising the Comics Code, loosening their self-imposed restraints against crime and horror comics.

Nobody much cared about gangster titles but, as the liberalisation coincided with yet another bump in popularity for supernatural entertainments, the resurrection of scary stories was a foregone conclusion. Even ultra-wholesome Archie Comics re-entered the field with their rather tasty line of Red Circle Chillers…

Thus, with absolutely no fanfare at all spooky comics came back to quickly dominate the American funnybook market for more than half a decade. DC led the pack, converting The House of Mystery and Tales of the Unexpected into mystery-suspense anthologies in 1968 before resurrecting House of Secrets a year earlier. However horror wasn’t the only classic genre experiencing renewed interest. Westerns, war, adventure and love story comics also reappeared and – probably influenced by the overwhelming success of the supernatural TV soap Dark Shadows – the industry mixed classic idioms to invent gothic horror romances. The fad generated Haunted Love from Charlton, Atlas/Seaboard’s Gothic Romances from whilst undisputed industry leader National/DC opened Dark Mansion of Forbidden Love and Sinister House of Secret Love.

Cover-dated October/November 1971, 52-page Sinister House of Secret Love #1 offered book-length graphic epics in the manner of gothic romances like Jane Eyre before reforming into a more traditional anthology package Secrets of Sinister House with #5 (June/July 1972) and reducing to the traditional 36-page package with the next issue. That format remained until cancellation with #18 (June/July 1974). In keeping with the novel enterprise, the dark, doomed love stories were extra-long affairs such as the 25-page Victorian period chiller ‘The Curse of the MacIntyres’ (by Mary Skrenes & Don Heck) headlining issue #1, recounting how recently-bereaved Rachel lost her scientist father and fell under the guardianship of her cousin Blair. Moving to his remote Scottish castle she readily befriended Blair’s son Jamie but could not warm to the little person (they say “dwarf”) cousin Alfie.

As weeks passed however she becomes increasingly disturbed by the odd household and the family’s obsessive interest in “mutations”…

There was room for a short back-up and the Jane Eyre pastiche is nicely balanced by a contemporary yarn of hippies in love. Undying passion and ghostly reincarnation in ‘A Night to Remember – A Day to Forget!’ by an unknown author, effectively illustrated by John Calnan & Vince Colletta.

Editor Joe Orlando and scripter Len Wein closely collaborated on the Tony DeZuñiga limned ‘To Wed the Devil’ in #2, wherein beautiful, innocent Sarah returns to her father’s estate to discover the place a hotbed of Satanism where all the old servants indulge in black magic rituals. Moreover her father is forcing her to abandon true love Justin and wed the appalling and terrifying Baron Luther Dumont of Bohemia to settle an outstanding debt. This grim bodice-ripper tale saw the return of Victorian devil-busting duo Father John Christian & Rabbi Samuel Shulman who appeared far too infrequently in succeeding years (see also Showcase Presents the House of Secrets vol. 1 and Showcase Presents the Phantom Stranger vol. 2) whose last-minute ministrations saved the day, quelled an unchecked evil and of course provided the obligatory Happy Ever After…

SHoSL #3 was the most impressive of these early issues and ‘Bride of the Falcon’ was a visual feast from Alex Toth, Frank Giacoia & Doug Wildey, with author Frank Robbins detailing a thoroughly modern mystery. American proofreader Kathy Harwood answers a Lonely Hearts ad in her own magazine and soon finds herself in Venice, Italy, engaged and trapped on the isolated Isola Tranquillo with tragic, scarred, lovelorn and heartsick Count Lorenzo Di Falco – and his paralysed mother. Something isn’t right, though, and as her wedding day approaches, a series of inexplicable deaths occurs. Soon, the romance-obsessed dreamer realises she is in deadly danger. Luckily, poor but handsome gondolier Roberto has constantly refused her demands that he stop bothering her. The gripping psychological thriller is supplemented by Michael Fleischer’s prose ghostly romance ‘Will I Ever See You Again’ as illustrated by Jack Sparling…

In #4, ‘Kiss of the Serpent’ (Mary DeZuñiga, Michael Fleisher & Tony DeZuñiga) takes us to Bombay (you can call it Mumbai if you’re feeling modern and PC) where freshly orphaned teacher Michelle Harlinson has taken a job arranged by her uncle Paul. Dazed by loss and the sheer exoticism of India, she is drawn into a terrible vendetta between her gorgeous wealthy employer Rabin Singh and his jealous brother Jawah. But as the foolish American finds herself falling under the seductive sway of Rabin, she uncovers a history of murder and macabre snake-worship that can only end in more death and heartbreak…

With the next extra-sized issue (cover-dated June/July 1972) the title became Secrets of Sinister House wherein Lynn Marron, Fleisher, Mike Sekowsky & Dick Giordano produced the eerie ‘Death at Castle Dunbar’ with modern American Miss Mike Hollis invited to the desolate Scottish manse to complete a history of Clan Dunbar. However, most of the family and staff are inexplicably hostile, despite being unaware of the writer’s true agenda…

Mike’s sister Valerie had married the Laird Sir Alec before apparently drowning in an accident. Hollis is even more convinced when, whilst snooping in the darkened midnight halls, she meet’s Val’s ghost. Certain of murder, Mike probes deeper, uncovering a deeply-concealed scandal and mystery, becoming a target herself. However, when there are so many suspects and no one to trust, how long can it be before she joins her sibling in the spirit world?

SoSH #6 sees transition to a standard horror-anthology completed by the addition of a schlocky comedic host/raconteur along the lines of Cain, Abel and the Mad Mod Witch. Charity offers her laconic first ‘Welcome to Sinister House’ (presumably scripted by editor Joe Orlando and illustrated by the astonishingly gifted Michael Wm. Kaluta), before pioneering industry legend Sheldon Mayer – who would briefly act as lead writer for the title – begins replacing romance with mordant terror and gallows humour by asking ‘When is Tomorrow Yesterday?‘ (limned by Alfredo Alcala) for a genre-warping tale of time-travelling magic and medicine. ‘Brief Reunion!’ by John Albano, Ed Ramos & Mar Amongo has a hitman feel the inescapable consequences of his life, before veterans Robert Kanigher & Bill Draut show a murdering wife that Karma is a vengeful bitch in ‘The Man Hater’.

Issue #7 opens in ‘Panic!’ by Mayer and the sublimely talented Nestor Redondo, who together teach a mobster’s chiselling bookkeeper a salient lesson about messing with girls who know magic; Sergio Aragonés opens occasional gag feature ‘Witch’s Tails’ and Mayer & June Lofamia futilely warn a student taking ship for America ‘As Long as you Live… Stay Away from Water!’ Sam Glanzman  illustrates Mayer’s twice-told tale of ghostly millennial vengeance in ‘The Hag’s Curse and the Hamptons’ Revenge!’ before cartoonist Lore Shoberg draws some ‘Witch’s Tails’ to end the issue.

‘The Young Man Who Cried Werewolf Once Too Often’ illustrated by Draut in #8 finds a most modern manner of dealing with lycanthropes, after which Maxene Fabe & Ruben Yandoc’s ‘Playing with Fire’ sees a bullied boy find a saurian pal to fix all his problems and E. Nelson Bridwell & Alex Niño again feature a wolf-man – but one who mistakenly believed lunar travel could solve his dilemma during a ‘Moonlight Bay’

Secrets of Sinister House #9 shows what could happen if impatient obnoxious neighbours are crazy enough to ‘Rub a Witch the Wrong Way!’ (Mayer & Abe Ocampo), and Kanigher & Rico Rival revealed ‘The Dance of the Damned’. Here, an ambitious ballerina learns to regret stealing the shoes and glory of her dead idol, before Jack Oleck & Rival depict obsessive crypto-zoologists learning a hard lesson and little else whilst hunting ‘The Abominable Snowman’…

In #10 Steve Skeates & Alcala’s ‘Castle Curse’ finds a family torn apart by vulpine heredity, whilst Gerry Taloac’s ‘The Cards Never Lie!’ tells how a gang turf war ends badly because nobody will listen to a fortune teller, before a greedy hunchback goes too far and learns too much in his drive to surpass his magician master in ‘Losing his Head!’ by Larry Hama, Neal Adams & Rich Buckler.

Following another Kaluta ‘Welcome to Sinister House’, Fabe & Yandoc craft a period tale of greedy adventure and just deserts in ‘The Monster of Death Island’, after which all modern man’s resources are unable to halt the shocking rampage of ‘The Enemy’ (by persons unknown). More Aragonés ‘Witch’s Tails’ precede an horrific history lesson of 18th century asylum ‘Bedlam’ (John Jacobson, Kanigher & Niño) and generations of benighted, deluded exploited souls within, prior to SoSH #12 leading with Sekowsky & Wayne Howard’s salutary tale of a greedy, ruthless furrier who became ‘A Very Cold Guy’. Oleck & Niño explore ‘The Ultimate Horror’ of a hopeless paranoid whilst – following more Aragonés ‘Witch’s Tails’ – Bridwell & Alcala adapt W. F. Harvey’s classic chiller of ravening insanity ‘August Heat’.

Shock and awe is the order of the day in #13, as giant animals attack a horrified family in Albano & Alcala’s decidedly deceptive ‘Deadly Muffins’, and Oleck & Niño wryly mix nuclear Armageddon and vampires in ‘The Taste of Blood’, before Albano & Jess Jodloman wrap up with ‘The Greed Inside’: a nasty parable about wealth and prognostication. ‘The Man and the Snake’ is another Bridwell & Alcala adaptation depicting Ambrose Bierce’s mesmerising tale of mystery and imagination, but the original thrillers in #14 are just as good. ‘The Roommate’ by Fred Wolfe, Sekowsky & Draut sees a college romance destroyed by a girl with an incredible secret whilst ‘The Glass Nightmare’ (Fleisher & Alcala) teaches an opportunistic thief and killer why you shouldn’t take what isn’t yours. #15 begins with ‘The Claws of the Harpy’ (Fleisher & Sparling) and a very human murdering monster reaping a whirlwind of retribution, following up with Oleck & Romy Gamboa’s proof that there are more cunning hunters than vampires in ‘Hunger’ and culminating in a surprisingly heartwarming and sentimental fable in Albano & Jodloman’s ‘Mr. Reilly the Derelict!’

Despite the tone of the times, Secrets of Sinister House was not thriving. The odd mix of quirky tales and artistic experimentation couldn’t secure a regular audience, and a sporadic release schedule exacerbated the problems. Sadly, the last few issues, despite holding some of the best original material and fabulous reprints, were seen by hardly any readers. The series vanished with #18. Still, they’re here in all their wonderful monochrome glory and well worth the price of admission on their own.

An uncredited page of supernatural facts opens #16, after which George Kashdan & Don Perlin proffer a tale of feckless human intolerance and animal fidelity in ‘Hound You to Your Grave’, whilst the superb Vicente Alcázar traces the career of infamous 18th century sorcerer the Count of St. Germain who proudly boasted ‘No Coffin Can Hold Me’ (scripted by Leo Dorfman?) before Kashdan returns with newcomer Ernie Chan to recount the sinister saga of the world’s most inhospitable caravan in ‘The Haunted House-Mobile’.

Perhaps ironic in choice as lead #17’s ‘Death’s Last Rattle’ (Kashdan & uniquely marvellous Ramona Fradon) combines terror with sardonic laughs as a corpse goes on trial for his afterlife, even as an innocent living man was facing a jury for the dead man’s murder, whilst ‘Strange Neighbor’ by Howard Chaykin and ‘Corpse Comes on Time’ from Win Mortimer tell classic quickie terror tales in a single page each. To close the issue, the editor raided the vaults for one of the company’s oldest scary sagas.

‘Johnny Peril: Death Has Five Guesses’ by Kanigher, Giacoia & Sy Barry was first seen in Sensation Mystery #112 (November/December 1952) pitting the perennial two-fisted troubleshooter against a mystery maniac in a chamber of horrors. But was Karl Kandor just a deranged actor or something else entirely?

The curtain fell with #18, combining Kashdan & Calnan’s all-new ‘The Strange Shop on Demon Street’ – featuring a puppet-maker, marauding thugs and arcane cosmic justice – with a selection of reprints. From 1969, Murphy Anderson’s ‘Mad to Order’ by was another one-page punch-liner and Dave Wood – as D.W. Holtz – & Angel B. Luna offered New Year’s Eve enchantment in ‘The Baby Who Had But One Year to Die’, and ‘The House that Death Built’ (Dorfman & Jerry Grandenetti) sees plundering wreckers reap watery doom for their perfidy.

Once again the best was left till last as ‘The Half-Lucky Charm!’ by an unknown writer and artists Gil Kane & Bernard Sachs (Sensation Mystery #115, May 1953) follows a poor schmuck who could only afford to buy 50% of Cagliostro’s good luck talisman and finds his fortune and life being reshaped accordingly…

With superbly experimental and evocative covers by painters Victor Kalin, Jerome Podwil, George Ziel, and comics regulars DeZuñiga, Nick Cardy, Kaluta, Bernie Wrightson, Sparling, and Luis Dominguez, this long-overlooked and charmingly eclectic title is well overdue for a critical reappraisal, and fans of brilliant comics art and wry, laconic, cleverly humour-laced mild horror masterpieces should seek out this monochrome monolith of mirth and mystery.

Trust me: you’ll love it…
© 1971, 1972, 1973, 1974, 2010 DC Comics, Inc. All Rights Reserved.

Showcase Presents Ghosts


By Leo Dorfman, Murray Boltinoff, John Broome, Jack Miller, Joe Samachson, George Kashdan, Bob Haney, Richard E. Hughes, Carl Wessler, Tony DeZuñiga, Jim Aparo, Sam Glanzman, Carmine Infantino, Sy Barry, Frank Giacoia, John Calnan, Bob Brown, George Tuska, Wally Wood, Curt Swan, Ruben Moreira, Irwin Hasen, Leonard Starr, Jerry Grandenetti, Nick Cardy, Ramona Fradon, Art Saaf, Michael William Kaluta, Jack Sparling, Win Mortimer, Ernie Chan, Buddy Gernale, Nestor, Quico & Frank Redondo, Alfredo Alcala, Gerry Talaoc, Nestor Malgapo, E.R. Cruz, Rico Rival, Abe Ocampo, Ernesto Patricio & various (DC Comics)
ISBN: 978-0-85768-836-1 (TPB)

Win’s Christmas Gift Recommendation: A Perfect Serving of Spectral Wonderment… 8/10

This book includes Discriminatory Content produced in less enlightened times.

Happy Dia de los Muertos! Let’s wind down our own Halloween celebrations and enjoy the more life-affirming Day of the Dead with a fabulously appropriate tome…

DC Comics came relatively late to funnybooks’ phantom-peril party, only bowing to the inevitable hunger for horror and mystery in the early 1950s. Comparatively straight-laced anthology The House of Mystery (cover-dated December 1951/January 1952) started the ball rolling with a gradual pick up that stopped dead after a hysterical censorship scandal and governmental witch-hunt created a spectacular backlash. It resulted in the industry adopting a castrating straitjacket of self-regulatory rules. Horror titles produced under the aegis of the Comics Code Authority were sanitised, anodyne affairs in terms of Shock and Gore, even though the appetite for suspense was still high. Nevertheless, in 1956 National/DC added sister title House of Secrets which specialised in taut human-interest tales in a fantasy milieu.

Stories were dialled back into marvellously illustrated, rationalistic, fantasy-adventure vehicles which dominated the market until the 1960s when super-heroes finally overtook them. When that bout of cape-and-cowl craziness peaked and popped, sales began bottoming out for Costumed Dramas and comics faced another punishing sales downturn.

Nothing combats censorship better than falling profits. As the end of the 1960s saw the superhero boom end with so many titles dead and some of the industry’s most prestigious series circling the drain too, the publishers took drastic action. This real-world Crisis led to the surviving players in the field agreeing to loosen their self-imposed restraints against crime and horror comics. Nobody much cared about gangster titles but as liberalisation coincided with another bump in public interest in all aspects of the Worlds Beyond, a resurrection of spooky comics was a foregone conclusion…

The chilling comeback resumed with The House of Mystery in 1968, and soon supernatural mystery titles dominated the marketplace, DC began a steady stream of launches along narrowly differing thematic lines. There was gothic horror romance title Sinister House of Secret Love, combat iteration Weird War Tales and, from late summer 1970, a bold new book which proudly boasted “True Tales of the Weird and Supernatural!” and challenged readers to read on… if they dared…

Originally released on St Valentine’s Day 2012, this sadly sole and singular monochrome encyclopaedia of the uncanny collects the first 18 issues of Ghosts, covering like a shroud September/October 1970 to September 1973. Lead scripter and supernatural enthusiast Leo Dorfman produced most of the original material for a title he is generally credited with creating. Dorfman was one of the most prolific scripters of the era (also working as David George and Geoff Brown) and a major scripter of horror stories for DC and Gold Key titles.

The thrills and chills begin with a graphic ‘Introduction’ from Tony DeZuñiga – probably scripted by editor Murray Boltinoff – prior to ‘Death’s Bridegroom’ (Dorfman & Jim Aparo) exposing a conniving bluebeard conman who finally picked the wrong girl to bilk and jilt. Sam Glanzman illustrated a fearsome tale of a shipbuilder slain while sabotaging a Nazi U-Boat before returning as a vengeful ‘Ghost in the Iron Coffin’, after which John Broome, Carmine Infantino & Sy Barry’s ‘The Tattooed Terror’ offers a slice of Golden Age anxiety (from Sensation Mystery #112, November 1952) with a career criminal seemingly haunted by his betrayed partner. Broome, Infantino & Frank Giacoia then relived ‘The Last Dream’ (Sensation Comics #107, December 1951-January 1952) as a 400-year old rivalry results in death for a 20th century sceptic, and this initial issue ends with a Western mystery in ‘The Spectral Coachman’ by Dorfman & DeZuñiga.

The second issue opens with a predatory ghost-witch persecuting a Carpathian village in Dorfman, John Calnan & George Tuska’s ‘No Grave can Hold Me’, whilst ‘Mission Supernatural’ (limned by Bob Brown & Wally Wood) reveals a WWII secret perpetually plaguing a modern English airport. A brace of revered reprints begin with light-hearted romp ‘The Sorrow of the Spirits’ from HoM #21 (December 1953, Jack Miller, Curt Swan & Ray Burnley) wherein a plague of famous phantoms attempt to possess their descendants’ bodies and ‘Enter the Ghost’ (Joe Samachson & Ruben Moreira, HoM #29, August 1954) finds an actor endangered by a dead thespian jealous of anyone recreating his greatest role…

With Dorfman still writing the lion’s share of new material, DeZuñiga renders the sorry fate of an unscrupulous diver seduced by discovery of a ‘Galleon of Death’, as Miller & Irwin Hasen’s ‘Lantern in the Rain’ (Sensation Mystery #113, January/February 1953) recounts an eerie railroad episode. Dorfman & Glanzman reunite to tell an original tale of ‘The Ghost Battalions’ who still haunt the world’s battle sites from Gallipoli to Korea.

Dorfman & DeZuñiga visited 17th century Scotland for #3’s opening occult observation, wherein a sea-born princess demands her child back from a wicked Laird in ‘Death is My Mother’, after which ‘The Magician who Haunted Hollywood’ (George Kashdan & Leonard Starr, HoM #10, January 1953) reveals how actor Dick Mayhew may have been aided by a deceased escapologist when playing the starring role in the magician’s biopic…

Drawn by Calnan, ‘The Dark Goddess of Doom’ reveals how a statue of Kali deals with the ruthless collector who stole her, after which anonymously authored ‘Station G.H.O.S.T.’ (limned by Moreira for HoM #17, August 1953) discloses how a man’s scheme to corruptly purchase a house haunted by his ancestor goes weirdly awry, before Tuska draws the saga of a WWII pilot who crashes into a desert nightmare and fatefully meets a ‘Legion of the Dead’. Following a reprinted fact-file on ‘Ghostly Miners’, Jerry Grandenetti depicts how a French landowner who unwisely disturbs a burial ground meets ‘The Screaming Skulls’

Ghosts #4 starts with a secret history of one of America’s most infamous killers in ‘The Crimson Claw’ (Tuska & cover artist Nick Cardy) before The Ghostly Cities of Gold’ (Grandenetti) reveals some truth about fabled, haunted Cibola as the first reprint reveals The Man Who Killed his Shadow!’ Crafted by Miller, Swan & Burnley for HoM #16 (July 1953) it tells how a murdered photographer reaches from beyond the grave for justice. Thereafter, Ernie Chan limns ‘The Fanged Spectres of Kinshoro’, with a Big Game hunter pitting 20th century rationality against an ancient Ju-Ju threat, whilst the superb team of Bob Haney, Ramona Fradon & Charles Paris shine again with ‘The Legend of the Black Swan’ (HoM #48, March 1956) wherein three sceptical US students in Spain have an eerie encounter with doomed 17th century sailors before concluding on ‘The Threshold of Nightmare House’ with Calnan & Grandenetti illustrating inevitable doom for a woman haunted by her own ghost…

During the invasion of China in 1939, a greedy Japanese warlord meets his fate – and the spirits of the Mongol warriors whose tomb he robbed. Issue #5’s lead tale ‘Death, the Pale Horseman’ (Dorfman & Art Saaf) is followed by ‘The Hands from the Grave’ (Calnan) which somehow saves a young tourist from early death, after which reprint ‘The Telltale Mirror’ (by an unknown author & Grandenetti from HoM #13, April 1953) shows the dread downside of owning a looking glass that reflects the future…

Original yarn ‘Caravan of Doom’ (Jack Sparling) tells of an uncanny African warrior aiding enslaved Tommies in WWI Tanganyika, balanced by uncredited reprint ‘The Phantom of the Fog’ (Moreira art from HoM #123, June 1962), wherein valiant rebels overthrow a petty dictator with the apparent aid of an oceanic apparition, before Grandinetti’s ‘The Hearse Came at Midnight’ ends the issue with spoiled college frat boys learning an horrific lesson about hazing and initiation rites…

With Ghosts #6, page counts dropped from 52 to 32 pages and reprints were curtailed in favour of new material. Proceedings begin with Dorfman & Saaf’s cautionary tale of an avaricious arcane apothecary when ‘A Specter Poured the Potion’, before ‘Ride with the Devil’ (Calnan) tells of a most unexpected lift for an unwary hitchhiker whilst ‘Death Awaits Me’ (Grandenetti) exposes an eerie premonition marking the bizarre death of dancer Isadora Duncan. A rare DC outing for mercurial comics genius Richard E. Hughes illustrated by Sparling closes this slimline edition with ‘Ghost Cargo from the Sky’, exposing the incredible power of wishing to Pacific Islanders in the aftermath of WWII.

Michael William Kaluta stood in for Cardy as cover artist for #7 but Dorfman remained as writer, beginning with ‘Death’s Finger Points’ (Sparling) as a bullying Australian sheep farmer falls foul of aborigines he’d abused, whilst President in waiting Lyndon B. Johnson becomes the latest VIP to learn the cost of ignoring a Fakir’s warning in the Saaf-illustrated ‘Touch not my Tomb’.

Calnan closed things out with ‘The Sweet Smile of Death’ in a doomed romance between a 20th century photographer and a flighty Regency phantom who refused to let this last admirer go. ‘The Cadaver in the Clock’ (art by Buddy Gernale) opened #8, as a succession of heirs learn the downside of an inheritance which perforce included a mummified corpse inside a grand chronometer, but Glanzman’s ‘The Guns of the Dead’ shows a far more beneficial side to spectres as US marines are saved by their unstoppable – deceased – sergeant in 1944. Lovingly limned by the wonderful Nestor Redondo, ‘Hotline to the Supernatural’ recounts cases of supernatural premonition, whilst ‘To Kill a Tyrant’ (Quico Redondo) implausibly links the incredible last hours of Rasputin to the so-necessary death of Stalin decades later…

Ghosts #9 begins with Calnan’s ‘The Curse of the Phantom Prophet’ as an Indian holy man continues his war against the insolent British and rapacious white men long after his death by firing squad. The Last Ride of Rosie the Wrecker’ (gloriously illustrated by Alfredo Alcala) then details the indomitable determination of a crushed US tank that shouldn’t have been able to move at all, and Grandenetti’s ‘The Spectral Shepherd of Dartmoor’ shows how a long-dead repentant convict still aids the weak and imperilled in modern Britain. Events end on an eerie note as vacationers see horrific apparitions but discover ‘The Phantom that Never Was’ has created a real ghost out of a hoax disaster in a genuine chiller drawn by Bob Brown & Frank McLaughlin.

Fact page ‘Experimenters Beyond the Grave’ – from Dorfman & Win Mortimer – details attempts by Harry Houdini, Mackenzie King and Aldous Huxley to send messages from the vale of shades before storytelling resumes in #10 with the Gerry Talaoc/Redondo Studio limned tale of a Vietnamese Harbinger of Doom in ‘A Specter Stalks Saigon’. Increasingly, superb Filipino artists took on art chores for the ubiquitous Dorfman’s scripts, such as ‘The Ghost of Wandsgate Gallows’ by Ernie Chan, detailing the inevitable fate of an English noble who hires and then betrays a contract killer. Although naval savant Sam Glanzman could be the only choice for the US maritime mystery ‘Death Came at Dawn’, Nestor Malgapo artfully handles horrific saga ‘The Hell Beast of Berkeley Square’, which for decades slaughtered guilty and innocents alike in prosperous Mayfair…

Ghosts #11 opened with Eufronio Reyes (E.R.) Cruz’s contemporary thriller wherein Nazi war criminals recovering long-hidden loot finally pay for their foul crimes in ‘The Devil’s Lake’, before Chan sketches a subway journey where the ‘Next Stop is Nowhere’. Graphic master Grandenetti visually captures ‘The Specter Who Stalked Cellblock 13’ (of San Quentin), and Brown returns to illustrate how a church organ killed anyone who played it in ‘The Instrument of Death’ before Sparling charts the sinister coincidences of ‘The Death Circle’ dictating that every US President elected in a year ending in zero dies in office. Of course, not everyone today is happy that the myth has been debunked…

Issue #12 featured ‘The Macabre Mummy of Takhem-Ahtem’ (Calnan): more a traditional monster-mash than purportedly true report, after which Grandinetti’s ‘Chimes for a Corpse’ sees a German watchmaker die for his malicious treatment of an apprentice before the always amazing Glanzman-limned Beyond the Portal of the Unknown’ closed proceedings in magnificent style when French soldiers in 1915 uncover a terrible tomb and unleash a centuries old vendetta of vengeance…

Dorfman & Brown open issue #13 with ‘The Nightmare in the Sandbox’ detailing a war of voodoo practitioners in Haitian garden, whilst Calnan’s ‘Voice of Vengeance’ depicts macabre marionette vengeance on an embezzling official who silences their maker. ‘Have Tomb, Will Travel’ (Talaoc) sees contract killers using a scrapyard to lose their latest corpse discover their brand-new car comes with his unquiet spirit as an angry extra as Nestor Redondo depicts the inexplicable experience of lost GIs spending a night in a castle that isn’t there and learning ‘Hell is One Mile High’

In #14, an heirloom wedding dress that comes with a curse doesn’t stop Diane Chapman marrying her young man in Gernale’s ‘The Bride Wore a Shroud’, whilst ‘Death Weaves a Web’ (Kashdan & Chan) sees a bullying uncle live to regret destroying his little nephew’s spider collection – but not for long. Talaoc’s ‘Phantom of the Iron Horseman’ finds a young train driver and host of passengers saved from disaster by the spirit of his disgraced grandpa before the issue ends with a catalogue of global portents warning of the appalling 1966 Aberfan tragedy in Cruz’s ‘The Dark Dream of Death’.

Gernale opened #15 with ‘The Ghost that Wouldn’t Die’, another case of domestic gold-digging, ectoplasmic doppelgangers and living ghosts, whilst ‘A Phantom in the Alamo’ (Carl Wessler & Glanzman) reveals the ghastly fate of the American who sold out the valiant defenders to the Mexican attackers. Alcala lent his prodigious gifts to the Balkan tale of a corpse collector who abandons morality and to profit from his sacred trust in ‘Who Dares Cheat the Dead?’ and Rico Rival delineates a gripping yarn wherein a corrupt surgeon is haunted by the hit-and-run victim he’d silenced in ‘Hand from the Grave’.

Ghosts #16 has a Spanish “gypsy” cursed to see ‘Death’s Grinning Face’ whenever someone is going to die, in a stirring thriller from Rival, and Glanzman again displays his uncanny knack for capturing shipboard life – and death – when, after 25 years, a deserter finally joins his dead comrades in ‘The Mothball Ghost’. Talaoc then delineates Napoleon Bonaparte’s services to France after the Little Corporal dies to become ‘The Haunted Hero of St. Helena’.

Issue #17 finds a phantom lady saving flood-lost children in Dorfman & Alcala’s moving ‘Death Held the Lantern High’ after which editor Murray Boltinoff & Talaoc reveal ‘The Specters Were the Stars’ as a film company tries to capture the horror of the 1920 Ulster Uprising, whilst Kashdan & Calnan expose the seductive allure and inescapable power of traditional Roma using ‘The Devil’s Ouija’ to combat centuries of prejudice…

This first terrifying tome terminates with Ghosts #18 and Alcala’s account of a hateful Delaware medicine chief still luring white men to his watery ‘Graveyard of Vengeance’, centuries after his death, whilst Abe Ocampo details the unlikely ‘Death of a Ghost’ at the hands of a very smug inventor who has just moved into a haunted mansion. Frank Redondo describes how villagers in old Austria knew young Adolf would come to a bad end because the boy had ‘The Eye of Evil’ and the spookiness at last ceases with Ernesto Patricio & Talaoc’s ‘Death Came Creeping’ as a visiting Egyptian merchant and his unique pet stop a sneak thief’s predations in an age-old manner…

These turbulent terror-tales captivated readers and critics alike when they first appeared and it’s almost certain that they saved DC during one of the toughest downturns in comics publishing history. Their blend of sinister mirth, classic horror scenarios and suspense set-pieces can most familiarly be seen in such children’s series as Goosebumps, Horrible Histories and their many imitators. Everybody loves a good healthy scare – especially today or even on those dark Christmas nights to come – and this beautiful gathering of ethereal escapism (sadly, still only available in monochrome and paperback) is a treat fans of fear and fantastic art should readily take to their cold, dead hearts…
© 1971, 1972, 1973, 2011 DC Comics. All Rights Reserved.

Showcase Presents The House of Secrets volume 1


By Mike Friedrich, Gerry Conway, Marv Wolfman, Len Wein, Steve Skeates, Robert Kanigher, Raymond Marais, Sam Glanzman, Jack Kirby, Mark Evanier, Jack Oleck, Mary Skrenes (as Virgil North), Jerry Grandenetti, Bill Draut, Werner Roth, Jack Sparling, Dick Giordano, Dick Dillin, Neal Adams, Sid Greene, Alex Toth, Mike Royer, Mike Peppe, Don Heck, Wally Wood, Ralph Reese, John Costanza, Gil Kane, George Tuska, Gray Morrow, Ross Andru & Mike Esposito, Michael Wm. Kaluta, Rich Buckler, Bernie Wrightson, Al Weiss, Tony DeZuñiga, Jim Aparo, Sergio Aragonés, Nestor Redondo, José Delbo, Adolfo Buylla & various (DC Comics)
ISBN: 978-1-4012-1818-8 (TPB)

Win’s Christmas Gift Recommendation: A Splendid Slice of Spectral Shock & Awe… 9/10

This book includes Discriminatory Content produced in less enlightened times.

It’s the time for sweet indulgence, shocking over-eating and spooky stories, so let’s pay a visit to a much-neglected old favourite…

American comic books started slowly until the creation of superheroes unleashed a torrent of creative imitation and invented a new genre. Implacably vested in the Second World War, the Overman swept all before him (and very occasionally her or it) until the troops came home and the more traditional genres resurfaced and eventually supplanted the Fights ‘n’ Tights crowd. Although new kids kept on buying, much of the previous generation of consumers also retained their four-colour habit but increasingly sought older themes in the reading matter. The war years altered the psychological landscape of the world and as a more world-weary, cynical young public came to see that all the fighting and dying hadn’t really changed anything, their chosen forms of entertainment (film and prose as well as comics) reflected this.

As well as Westerns, War and Crime comics, celebrity tie-ins, madcap escapist comedy and anthropomorphic funny animal features were immediately resurgent, but gradually another of the cyclical revivals of spiritualism and public fascination with all things occult, eldritch and arcane led to them being outshone and outsold by a wave of increasingly impressive, evocative and shocking horror comics.

There had been grisly, gory and supernatural stars before, including a pantheon of ghosts, monsters and wizards draped in mystery-man garb and trappings (The Spectre, Mr. Justice, Sgt. Spook, Frankenstein, The Heap, Sargon the Sorcerer, Zatara, Monako, Zambini the Miracle Man, Kardak the Mystic, Dr. Fate and dozens more), but these had been victims of circumstance: The Unknown as a “narrativium” power source for super-heroics.

Now the focus shifted to ordinary mortals thrown into a world beyond their ken with the intention of unsettling, not vicariously empowering, the reader. Almost every publisher jumped on the increasingly popular bandwagon, with B & I (which became magical one-man-band Richard E. Hughes’ American Comics Group) launching the first regularly published horror comic in the Autumn of 1948. Technically though, Adventures Into the Unknown was actually pipped by Avon who had released an impressive single issue entitled Eerie in January 1947 before finally committing to a regular series in 1951.

By this time, and following the filmic horror heyday of Universal Pictures’ fright films franchises, worthy comic book monolith Classics Illustrated had already long milked the literary end of the medium with adaptations of The Headless Horseman, Dr. Jekyll and Mr. Hyde (both 1943), The Hunchback of Notre Dame (1944) and Frankenstein (1945) among others.

If we’re keeping score this was also the period in which Joe Simon & Jack Kirby identified another “mature market” gap by inventing the Romance comic (Young Romance #1, cover-dated September 1947) but they too saw the sales potential for macabre mood material, resulting in seminal anthologies Black Magic (launched in 1950) and boldly obscure psychological drama vehicle Strange World of Your Dreams (1952).

Around that time the staid cautious company that would become DC Comics bowed to the commercial inevitable and launched a comparatively straightlaced anthology that became one of their longest-running and most influential titles with the December 1951/January 1952 opening of The House of Mystery. When the hysterical censorship scandal which led to witch-hunting hearings was at its height, the mobs with pitchforks furore was adroitly curtailed by the industry adopting a castrating straitjacket of self-regulatory rules.

Horror titles produced under the aegis of the Comics Code Authority were sanitised, anodyne affairs in terms of Shock and Gore. However, since the appetite for suspenseful short stories was still high, in 1956 National introduced sister title House of Secrets which debuted with a November/December cover-date. Plots were dialled back into superbly illustrated, rationalistic, fantasy-adventure vehicles which would dominate the market until the 1960s when superheroes (which had begun sneaking back in 1956 after Julius Schwartz began the Silver Age of comics by reintroducing The Flash in Showcase #4), finally overtook them.

Green Lantern, Hawkman, The Atom and a slew of other costumed cavorters generated a gaudy global bubble of masked mavens which even forced the dedicated anthology suspense titles to transform into super-character split-books, with Martian Manhunter and Dial H for Hero monopolising House of Mystery whilst Mark Merlin – later Prince Ra-Man – sharing space with Eclipso in House of Secrets. When caped crusader craziness peaked and popped, Secrets was one of the first casualties, folding with #80, the September/October 1966 issue.

However, nothing combats censorship better than falling profits and by the end of the 1960s the Silver Age superhero boom was over, with many titles gone and some of the industry’s most prestigious series circling the drain…

This real-world Crisis prompted surviving publishers to loosen the self-imposed restraints against crime and horror comics. Nobody much cared about gangster titles at that juncture, but as the liberalisation coincided with another bump in public interest in all aspects of the Worlds Beyond, the resurrection of scary stories was a foregone conclusion and obvious no-brainer…

Even ultra-wholesome Archie Comics re-entered the field with a rather tasty line of Red Circle Chillers: a minor substrate they regularly return to with style and potency to this day.

Thus, with absolutely no fanfare at all, House of Secrets returned with issue #81 (August/ September 1969) just as big sister The House of Mystery had done a year previously. Under a bold banner declaiming “There’s No Escape From… The House of Secrets”, writer Mike Friedrich, Jerry Grandenetti & George Roussos introduced a ramshackle, sentient old pile in ‘Don’t Move It!’, after which Bill Draut limned the introduction of bumbling caretaker Abel (with a guest-shot by his murderous older brother Cain from HoM) in eponymous intro set-up fable ‘House of Secrets’. The portly porter then kicked off his storytelling career with Gerry Conway & Jack Sparling yarn ‘Aaron Philip’s Photo Finish!’ before the inaugural issue was put to bed with a Draut limned ‘Epilogue’

HoS #82 was a largely Conway scripted affair as Draut drew both Welcome to the House of Secrets’ and ‘Epilogue’, whilst cinema shocker ‘Realer Than Real’ was illustrated by Werner Roth & Vince Colletta. Written by Marv Wolfman, ‘Sudden Madness’ delivered a short sci fi saga via the brush of Dick Giordano, ere Conway regaled us with ‘The Little Old Winemaker’ (Sparling art): a salutary tale of murder and revenge. Wolfman – realised by Dick Dillin & Neal Adams – wowed again with ‘The One and Only, Fully-Guaranteed, Super-Permanent, 100%’: a darkly comedic tale of domestic bliss and how to get it…

After Draut & Giordano’s Welcome to the House of Secrets‘ piece, superstar Alex Toth made his modern HoS debut with Wolfman-written fantasy ‘The Stuff That Dreams are Made Of’, and Mikes Royer & Peppe visualised sinister love-story ‘Bigger Than a Breadbox’ before Conway & Draut revived gothic menace for a chilling fable ‘The House of Endless Years’.

Conway & Draut maintained the light-hearted bracketing of the stories prior to #84, properly beginning with ‘If I Had but World Enough and Time’ (Len Wein, Dillin & Peppe), a cautionary tale about too much TV. Tensions grow with Wolfman & Sid Greene’s warning against wagering in ‘Double or Nothing!’ and Steve Skeates, Sparling & Jack Abel’s utterly manic parable of greed ‘The Unbelievable! The Unexplained!’, before Wein & Sparling mess with our dreams in ‘If I Should Die before I Wake…’

Cain & Abel acrimoniously open HoS #85, after which Wein & Don Heck disclose what happens to some ‘People Who Live in Glass Houses…’ whilst art-legend Ralph Reese limns Wein’s daftly ironic ‘Reggie Rabbit, Heathcliffe Hog, Archibald Aardvark, J. Benson Baboon and Bertram the Dancing Frog’

John Costanza contributed a comedy page entitled ‘House of Wacks’ and Conway, Gil Kane & Adams herald the upcoming age of slick and seductive barbarian fantasy with gloriously vivid and vital ‘Second Chance’. Issue #86 featured the eerily seductive ‘Strain’ with art by George Tuska, powerful prose puzzler ‘The Golden Tower of the Sun’ – written by Conway with illustrations from Gray Morrow – after which the writer and Draut tug heartstrings and stun senses in the moving, moody madness of ‘The Ballad of Little Joe’. The issue ends with another episode of peripatetic, post-apocalyptic, ironic occasional series ‘The Day after Doomsday’, courtesy of Wein & Sparling.

Chatty introductions and interludes with Abel were gradually diminishing to make way for longer stories and experimental episodes like #87’s ‘And in the Darkness… Light’; subdivided into ‘Death Has Marble Lips!’, a sculptural shocker by Robert Kanigher, Dillin & Giordano; sinister sci fi scenario ‘The Man’ by Wolfman, Ross Andru & Mike Esposito, and excellent weird pulps pastiche ‘The Coming of Ghaglan’ by Raymond Marais & talented newcomer Michael William Kaluta. Much the same was #88’s dread duo ‘The Morning Ghost’ (Wolfman, Dillin & Frank Giacoia) and ‘Eyesore!’ by Conway & Draut.

The majority of covers were the magnificent work of Neal Adams but HoS #89 sports a rare and surprisingly effective tonal image by Irv Novick (albeit attributed here to Gray Morrow): a gothic romance special with period thrillers ‘Where Dead Men Walk!’ – drawn by Morrow – and ‘A Taste of Dark Fire!’ from Conway & Heck. This latter tale debuted Victorian devil-busting duo Father John Christian & Rabbi Samuel Shulman, who appeared far too infrequently in succeeding years (see also Showcase Presents the Phantom Stranger).

Tuska illustrated Skeates’ futuristic thriller ‘The Distant Dome’ in #90, whilst Wolfman, Rich Buckler & Adams described the short, sharp lives of ‘The Symbionts’, after which Mike Friedrich & Morrow end the SF extravaganza with the perplexing tale of ‘Jedediah!’ HoS #91 was almost entirely Conway scripted, leading with a South American revolutionary rollercoaster ‘The Eagle’s Talon!’, illustrated by Grandenetti & Wally Wood. Sparling limned faux-factual feature ‘Realm of the Mystics’, prior to writer/artist Sam Glanzman producing a potent parable of alienation in ‘Please, Don’t Cry Johnny!’ before Murphy Anderson wrapped up the wonderment with Conway’s deadly doppelganger drama ‘There are Two of Me… and One Must Die!’

Issue #92 was one of those rare moments in comics when all factors are in perfect alignment for a major breakthrough. Cover-dated June/July 1971, the 12th anthological issue of House of Secrets cemented the genre into place as industry leader as Len Wein & artist Bernie Wrightson produced a throwaway thriller set at the turn of the 19th century. Here, gentleman scientist Alex Olsen is murdered by his best friend and his body dumped in a swamp. Years later, his beloved bride – now the unsuspecting wife of the murderer – is stalked by a shambling, disgusting beast seemingly composed of mud and muck…

‘Swamp Thing’ was cover-featured – also eerily illustrated by Wrightson – striking an instant and sustained chord with the buying public. It was the bestselling DC comic of that month and reader response was fervent and persistent. By all accounts, the only reason there wasn’t an immediate sequel or spin-off was that the creative team didn’t want to produce one.

Eventually, however, bowing to interminable pressure, and with the sensible notion of transplanting the concept to contemporary America, the first issue of Swamp Thing appeared on newsstands in the spring of 1972. It was an instant hit and immortal classic.

The remaining pages in that groundbreaking HoS issue weren’t bad either, with Jack Kirby & Mark Evanier scripting psychodrama ‘After I Die’ for old Prize/Crestwood Comics stablemate Draut to illustrate, whilst ‘It’s Better to Give…’ – by Virgil North (AKA Mary Skrenes) provided an early chance for Al Weiss & Tony DeZuñiga to strut their superbly engaging artistic stuff. The issue ends with Conway & Dillin’s sudden shocker ‘Trick or Treat’

House of Secrets #93 (August/September 1971) saw the title expand from 32 to 52 pages – as did all DC’s titles for the next couple of years – opening access to a magnificent hoard of new material wedded to the best of their prodigious archives for an appreciative, impressionable audience. Jim Aparo made his HoS debut in Skeates-scripted spook-fest ‘Lonely in Death’, and so did macabre cartoonist Sergio Aragonés in ‘Abel’s Fables’, after which the reprint bonanza began with ‘The Curse of the Cat’s Cradle’ (originally seen in My Greatest Adventure #85) stupendously depicted by Alex Toth.

Jack Abel’s ‘Nightmare’ was followed by golden oldie ‘The Beast from the Box’ – courtesy of Nick Cardy and House of Mystery #24 – after which Lore (Shoberg) contributed a page of ‘Abel’s Fables’ before the entertainment ended with John Albano & DeZuñiga’s chilling ‘Never Kill a Witch’s Son!’ rounding out the fearsome fun in period style. HoS #94 began by exposing ‘The Man with My Face’ (Sparling art) and Wein & DeZuñiga’s ‘Hyde… and Go Seek!’, whilst ‘The Day Nobody Died’ (George Roussos; Tales of the Unexpected #9) and ‘Track of the Invisible Beast!’ (Toth from HoM #109) provided vintage voltage before another Aragonés ‘Abel’s Fables’ and ‘A Bottle of Incense… a Whiff of the Past!’ by Francis (Gerry Conway) Bushmaster, Weiss & Wrightson closed proceedings in devilishly high style.

Albano & Heck showed domesticity wasn’t pretty in ‘Creature…’ before everybody got a nasty case of chills in ‘And Thing That Go Bump in the Night!’ (credited here to Sparling but probably Tuska & Win Mortimer) before ‘The Last Sorcerer’ (Bernard Baily from HoM #69) and ‘The Phantom of the Flames!’ – a rare DC illustration job for magnificent Marvel Mainstay Joe Maneely from HoM #71. The dark dramas close with Jack Oleck & Nestor Redondo’s ‘The Bride of Death’. HoS #95 also included a couple of Lore’s ‘Abel’s Fables’, a Sparling ‘Realm of the Mystics’ and a Wein/Sparling ‘Day after Doomsday’ vignette.

Oleck & Draut’s ‘World for a Witch’ opened the next peril-packed issue, followed by a high-tension, high-tech Toth reprint ‘The Great Dimensional Brain Swap’ (HoS #48) and Wein, Dillin & Jack Abel’s ‘Be it Ever So Humble… whilst Oleck & Wood’s ‘The Monster’ describes a different kind of horror. ‘The Indestructible Man’ (by master-draughtsman Bill Ely, originally in Tales of the Unexpected #12) closes the show. Also lurking within this issue is another agonisingly funny Aragonés ‘Abel’s Fables’ fun frolic…

The penultimate issue in this sparkling collection – incomprehensibly still the only way to affordably access these chilling classics – leads with Sparling’s classical creep-show ‘The Curse of Morby Castle’ after which Skeates & Aparo return to ‘Divide and Murder’ before Aragonés strikes again in ‘Abel’s Fables’. Blasts from the past ‘The Tomb of Ramfis’ (HoM #59, by the fabulous John Prentice) and ‘Dead Man’s Diary’ (drawn by Ralph Mayo for HoM #46) are demarcated by another trenchant Wein/Sparling ‘Day after Doomsday’, whilst José Delbo delineates manic monster-fest ‘Domain of the Damned’.

The last issue in this magnificent monochrome compendium opens with a glorious intro page from Mark Hanerfeld & Kaluta, after which the artist entrancingly illustrates Albano’s tough-as-nails-thriller ‘Born Losers’ and Toth illuminates ‘Secret Hero of Center City’ (originally seen in HoM #120). After one last Aragonés ‘Abel’s Fables’, Wein and Mikes Royer & Peppe reveal why ‘The Night Train Doesn’t Stop Here Anymore!’, and another John Prentice treat is served up in ‘The Fatal Superstition’ (HoM #35) before the legendary Adolfo Buylla celebrates the end of the affair in grisly fashion with ‘Happy Birthday, Herman!’

These terror-tales captivated the reading public and critics alike when they first appeared and it’s no stretch to posit that they probably saved DC during one of the toughest downturns in comics publishing history. Now their blend of sinister mirth, classic horror scenarios and suspense set-pieces can most familiarly be seen in such children’s series as Goosebumps, Horrible Histories and so many latterday imitators. If you crave beautifully realised, tastefully gore-light and splatter-free sagas of mystery and imagination, not to mention a huge supply of bad-taste, kid-friendly cartoon chills, book your stay at the House of Secrets as soon as you possibly can…

Terms and conditions Do Not Necessarily apply…
© 1969, 1970, 1971, 1972, 2008 DC Comics. All Rights Reserved.

DC Horror – Sgt. Rock vs. the Army of the Dead


By Bruce Campbell & Eduardo Risso, coloured by Kristian Rossi & lettered by Rob Leigh (DC Comics)
ISBN: 978-1-7795-20654 (HB/Digital edition)

This book includes some Discriminatory Content included for dramatic effect.

Sgt Rock and Easy Company are two of the great and enduring creations of the American comic book industry. The gritty meta-realism of Robert Kanigher’s ordinary guys in life-or-death situations has captured the imaginations of generations of readers, young and old.

Early this century the artist most closely associated with these characters – Joe Kubert – got together with acclaimed modern writer Brian Azzarello (Hellblazer, Wonder Woman, 100 Bullets) to produce a powerful, if simplistic, respectful morality play about the nature of killing. It’s a damn fine read.

Offering a completely different take on the characters is actor, producer, novelist and horror film legend Bruce Campbell (The Evil Dead franchise, Sundown: Vampires in Retreat, Bubba Hotep). His far too infrequent comics sallies include The Hire and Man with the Screaming Brain and here he crafts a truly gung-ho genre mash-up taking DC’s least exploited legend in a compellingly novel direction. His partner in crime is Eduardo Risso (assorted Batman tales, Boy Vampiro, Aliens, Logan, 100 Bullets) adding sleek, eerie style to the grimy, gritty proceeding.

It’s 1944 and War is still Hell, but of an utterly different kind, as the near-defeated German army plumbs abysmal depths in its quest to triumph over democracy and tolerance. With resources drained, every piece of materiel must be dedicated to saving the Fatherland, and, thanks to evil genius Dr. Morell, that now includes the reanimated, souped-up bodies of the glorious dead…

On the front lines surrounding Berlin, Sgt. Frank Rock and his battered veterans are catching up to the advance teams closing in on the dying Wehrmacht, when they are urgently seconded for a Level 9 Assignment. The brass have seen what early Nazi zombie units can do, and want their very best men on the job of stopping the rot before it’s too late…

Although this is a pretty commonplace plot for us Brits (brace yourself for a forthcoming Fiends of Eastern Front review!), here, sheer verve and darkly sardonic humour carry the tale across the battlefields and deep into the heart of Hitler’s crumbling Festung Europa, with plenty of action and twisty turns to feed the beast of a tale that just needed telling…

From sinister, portentous beginnings in ‘No Time like the Present’ and ‘What Could Go Wrong?’, through the ‘Belly of the Beast’ to ‘Where the Rubber Meets the Road’, and building to an epic confrontation as ‘Wanted: Hitler – Dead or Alive’ results in armageddon at ‘Target Zero’ this is a riotous, rip-roaring revenant rumble to breeze through and laugh loudly with… just like any well-made B-movie.

With covers and variants by Charlie Adlard, Chris Mooneyham, Pia Guerra, Frank Quitely, Kyle Hotz & Dan Brown, Christopher Mitten, Evan “Doc” Shaner, Ben Templesmith, Elizabeth Torque, Gary Frank, Brad Anderson & Francesco Francavilla, Sgt. Rock and the Army of the Dead is a grimly witty escapade that is certainly not your dad’s Easy Company, but certainly is a fabulously fun fear frolic.
© 2022, 2023 DC Comics. All Rights Reserved.

Showcase Presents the Haunted Tank volume 1


By Robert Kanigher, Russ Heath, Irv Novick, Jerry Grandenetti, Joe Kubert, Jack Abel & various (DC Comics)
ISBN: 978-1-4012-0789-2 (TPB)

Robert Kanigher (1915-2002) was one of the most distinctive authorial voices in American comics, blending rugged realism with fantastic fantasy in his signature war comics, horror stories and superhero titles such as Wonder Woman, Teen Titans, Hawkman, Metal Men, Flash, Batman and even other genres too numerous to mention here. In 1956, he scripted ‘Mystery of the Human Thunderbolt’ – the first story of the Silver Age, introducing Barry Allen as a new Flash to the hero-hungry kids of the world.

Kanigher sold his first stories and poetry in 1932, wrote for the theatre, film and radio, and joined the Fox Features shop where he created The Bouncer, Steel Sterling and The Web, and provided scripts for Blue Beetle and the original Captain Marvel. In 1945 he settled at All-American Comics as writer and editor, staying on when the company amalgamated with National Comics to become the forerunner of today’s DC. Writing Flash and Hawkman, he also created Black Canary and, decades later, debuted another memorable female lead in Lady Cop, as well as so many memorable villainesses like Harlequin and Rose and the Thorn. That last torrid noir temptress he redesigned during the relevancy era of the early 1970s, launching a “schizophrenic” crime-busting super-heroine to haunt the back of Superman’s Girlfriend Lois Lane… which Kanigher also scripted.

When mystery-men faded out at the end of the 1940s, the ever-resourceful scribe  shifted over to westerns and war stories, becoming in 1952 writer/editor of the company’s combat titles: All-American War Stories, Star Spangled War Stories and Our Army at War.

He created Our Fighting Forces in 1954 and added G.I. Combat to his burgeoning battle-boutique when Quality Comics sold their titles to DC in 1956, all the while scripting Wonder Woman, Johnny Thunder, Rex the Wonder Dog, Silent Knight, Sea Devils, Viking Prince and a host of others.

Kanigher was a restlessly creative writer and used his uncanny but formulaic adventure arenas as a testing ground for future series concepts. Among many epochal war features he created were Sgt. Rock, Enemy Ace, The War that Time Forgot and The Losers… as well as the irresistibly compelling “combat ghost stories” collected in this stunning, economical monochrome war-journal. This terrific first tome re-presents the early blockbusting exploits of boyhood friends Jeb Stuart Smith, Arch Asher, Slim Stryker and Rick Rawlins, as depicted in G.I. Combat #87-119 (April/May 1961- August/September 1966), and also includes guest-star missions from The Brave and the Bold #52 (February/March 1964) and Our Army at War #155 (June 1965).

The eerie action opens with ‘Introducing – the Haunted Tank’, illustrated by the sublime Russ Heath. In this debut the now-adult pals are all assigned to the same M-3 Stuart Light Tank, named for a legendary Confederate Army General who was a strategic wizard of cavalry combat. During a patrol, the underdog neophytes somehow destroy an enemy Panzer even though they are all knocked unconscious in the process…

Narrated by Jeb as he mans the Commander’s spotter-position (head and torso sticking out of the top hatch and completely exposed to enemy fire whilst driver Slim, gunner Rick and loader Arch remain inside), the tanker recounts how a ghostly voice seems to offer advice and prescient, if veiled, warnings. These statements and their midget war machine soon draw the jibes of fellow soldiers who drive bigger, tougher war machines…

Eventually the little tank proves its worth and Jeb wonders if he imagined it all due to shock and his injuries, but in #88 ‘Haunted Tank vs. the Ghost Tank’, Jeb is actually seeing and conversing with his phantom namesake as he and the boys solve the utterly rational mystery of an enemy battle-wagon which seems to disappear at will. ‘Tank with Wings’ in G.I. Combat #89 was illustrated by Irv Novick, describing how old General Stuart’s impossible prophecy comes chillingly true after the M-3 shoots down a fighter plane whilst hanging from a parachute, after which Heath is back to limn a brutal clash against German ‘Tank Raiders’ who steal the Americans’ haunted home on treads.

Throughout the early days Jeb’s comrades continually argued about what to do with him. Nobody believed in the ghost and they all doubted his sanity, but ever since he began to see the spirit soldier, Stuart Smith has somehow become a tactical genius. His “gifts” are keeping them all alive against incredible, impossible odds…

G.I.C #91’s ‘The Tank and the Turtle’ sees a chance encounter with a plucky terrapin lead to clashes with strafing aircraft, hidden anti-tank guns and a booby-trapped village, whilst ‘The Tank of Doom’ (art by Jerry Grandenetti) sees the snowbound tank-jockeys witnessing true heroism and learning that flesh, not steel, wins wars. In #93 Heath depicted a ‘No-Return Mission’ which depletes American tank forces until the Ghostly General takes a spectral hand to guide his mortal protégés through a veritable barrage of traps and ambushes, after which ‘The Haunted Tank vs. the Killer Tank’ seeks to widen the General’s role as the phantom protector agonises over intel he is forbidden to share with his Earthly namesake during a combined Allied push to locate a Nazi terror-weapon. This time, the young sergeant must provide his own answers…

The rest of the crew are near breaking point and ready to hand Jeb over to the medics in #95’s ‘The Ghost of the Haunted Tank’, but when Slim assumes command he too starts seeing and hearing the General amidst the blistering heat of battle…

In ‘The Lonesome Tank’ Jeb is back in the hot-seat and scoffing at other tank commanders’ reliance on lucky talismans, until the General seemingly abandons him and he is pushed to the brink of desperation, after which G.I.C #97’s ‘The Decoy Tank’ proves that a brave man makes his own luck after a Nazi infiltrator takes the entire crew hostage. ‘Trap of Dragon’s Teeth’ allows the Ghostly Guardian to teach Jeb a useful lesson in trusting one’s own senses over weapons and machinery in combat, and issue #99 greets legendary Joe Kubert who starts a stint on the series in the book-length thriller ‘Battle of the Thirsty Tanks’, with the Stuart labouring under desert conditions which reduce both German and American forces to thirsty wrecks as they struggled to capture a tantalising oasis.

The crew reveal their fathers had all been tank jockeys in WWI and who disappeared in action when ‘Return of the Ghost Tank’ in #100 finds the lads back in Europe. Shock follows shock as they realise their sires had all been part of the same crew, with credibility further stretched when the M-3 begins to retrace and re-enact the last mission of their missing dads…

Any doubts about whether the General is real or imagined are laid to rest in #101’s ‘The Haunted Tank vs. Attila’s Battle Tiger’ (illustrated by Jack Abel), as the barbarian’s evil spirit becomes patron to a German Panzer, opening a campaign to destroy both living and dead Jeb Stuarts, after which Kubert returned for ‘Battle Window’: a moving tale of old soldiers wherein a broken-down, nonagenarian French warrior gets one final chance to serve his country, as the American tank blithely trundles into a perfect ambush…

A particularly arcane prognostication in #103 drives Jeb crazy until ‘Rabbit Punch for a Tiger’ shows him how improvisation can work like magic in a host of hostile situations, whilst ‘Blind Man’s Radar’ helps the crew complete a dead man’s mission after picking up the sightless sole survivor of an Axis attack.

In the mid-1960s before the Batman TV show led to rampant “Bat-mania”, The Brave and the Bold featured team-ups of assorted DC stars. Issue #52 (February/March 1964) grouped Tankman Stuart with Sgt. Rock and Lt. Cloud as the 3 Battle Stars in ‘Suicide Mission! Save Him or Kill Him!’ (by Kanigher & Kubert). In this superb thriller, the armoured cavalry, infantry and Air Force heroes unite to escort and safeguard a vital Allied agent… who had been sealed into a cruel and all-encompassing iron suit. Fast-paced, action-packed and utterly outrageous, the perilous chase across occupied France is one of the best battle blockbusters of the era.

Back in G.I. Combat #105 the ‘Time-Bomb Tank!’ starts seconds after the B&B yarn, as the Haunted Tank receives intel that Rock’s Easy Company are under attack. As they dash to the rescue, however, circumstances cause the M-3 to become a mobile Marie Celeste…

The ‘Two-Sided War’ finds Jeb promoted to Lieutenant and suffering apparent hallucinations when he and his crew are trapped in the Civil War, after which #107’s ‘The Ghost Pipers!’ details how the tankers aid the last survivor of a Scottish battalion in an attack that actually spans two wars, before again teaming up with Rock in ‘The Wounded Won’t Wait’. As Rick, Arch and Slim are injured, the Easy Co. topkick rides shotgun on the brutal return trip back to base…

Issue #109’s ‘Battle of the Tank Graveyard’ downplays supernatural overtones for a more straightforward clash deep within a deadly mountain pass, whilst ‘Choose Your War’ has the Confederate General chafing at his role assisting “Union” cavalry – until circumstances again seem to place the modern soldiers in a historical setting and the two Jebs work out their differences.

For #111’s ‘Death Trap’ the uncanny crew again work with Easy Company – in the desert this time since continuity was never a big concern for Kanigher. However, when the M-3 is captured, Jeb and the boys endure a bloody taste of infantry fighting before taking it back.

‘No Stripes for Me’ is actually a Rock tale from Our Army at War #155 (June 1965) with the Haunted Tank in close support as a battle-hungry General’s son continually refuses the commendations and promotions his valiant actions deserve, no matter what the cost to men or morale around him…

Rock and Jeb stayed together for G.I. Combat #112’s struggle against the Luftwaffe ‘Ghost Ace!’ who is Attila the Hun’s latest mortal avatar: a blistering supernatural shocker that once more forces the Phantom General to take a spectral hand in the battle against evil, after which ‘Tank Fight in Death Town!’ sees the war follow the M-3 crew back into a much-needed leave. Luckily Rock and Easy Co. are around to provide vigorous fire-support…

After nearly four years in the saddle, scripter Kanigher decided to revamp the backstory of the crew and issue #114 (October/November 1965) featured the Heath illustrated ‘Battle Origin of the Haunted Tank’, with the General revealing he had been assigned to watch over the M-3’s boys by Alexander the Great. In the afterlife, all great military commanders sponsor mortal combatants, but Stuart had refused to pick anybody and was stuck looking after “Damned Yankees”. Happily, the mettle and courage under fire of the boys changed many of his opinions after watching their first battle in the deserts of North Africa…

Heath also drew the team-up in #115 wherein Jeb is reunited with Navajo fighter-pilot Johnny Cloud as ‘Medal for Mayhem!’ pits both spiritually-sponsored warriors against overwhelming odds and forced to trade places in the air and on the ground. (Cloud regularly encountered a cirrus-mounted “Indian Brave” dubbed Big-Brother-in-the Sky galloping across the heavens during his fighter missions…) Novick then illustrated a sequel when Cloud and Stuart help proud Greek soldier Leonidas fulfil his final mission in the stirring ‘Battle Cry of a Dead Man!’

‘Tank in the Icebox’ in #117 is another Heath martial masterpiece wherein a baffling mystery is solved and a weapon that turns the desert into a frozen hell is destroyed, before Novick assumes the controls for the last two tales in this volume, beginning with ‘My Buddy – My Enemy!’ wherein bigoted Slim learns tragically too late that not all Japanese soldiers are monsters, and #119 again asks difficult questions when Jeb and the crew must escort an American deserter to his execution, with German forces attempting to kill them all before they get there in ‘Target for a Firing Squad!’ An added attraction for art fans and battle buffs are the breathtaking covers by Heath, Kubert & Grandenetti, many of them further enhanced through the stunning tonal values added by DC’s brilliant chief of production Jack Adler.

These spectacular tales cover The Haunted Tank through the blazing, gung-ho early years to a time when America began to question the very nature and necessity of war (Vietnam was just beginning to really hurt the home front in 1966), and combat comics started addressing the issues in a most impressive and sensitive manner.

The war fare here combines spooky chills with combat thrills but always offer a powerful human message that has never dated and may well rank amongst the very best war stories ever produced. This is a series long overdue for a modern archival and digital renaissance.
© 1961-1966, 2006 DC Comics, Inc. All Rights Reserved.

Batman: Haunted Knight


By Jeph Loeb, Tim Sale & various (DC Comics)
ISBN: 978-1 401-28486-2 (TPB/Digital edition) 978-1-7795-1638-1 (Deluxe HB)

Win’s Christmas Gift Recommendation: Timeless Seasonal Wonderment… 9/10

The creative team of Jeph Loeb & Tim Sale tackled many iconic characters in a number of landmark tales, but their reworkings of early Batman mythology – such as The Long Halloween – must certainly rank amongst their most memorable. Set during the iconic Batman: Year One scenario created by Frank Miller, and originally released as a 13-part miniseries (running from Halloween to Halloween), that epic shed new light and plenty more shadows on the early alliance of Police Captain Jim Gordon, District Attorney Harvey Dent and the mysterious vigilante Batman, to destroy the unassailable mob boss who ran Gotham City; Carmine Falcone: “The Roman…”

However, prior to that epic undertaking, the creators coproduced another All Hallows adventure; one that grew like Topsy to eventually become a triptych of Prestige One-Shot Specials under the aegis of Archie Goodwin’s most significant editorial project…

After the continuity-wide reset of Crisis on Infinite Earths, and with DC still in the throes of re-jigging its entire narrative history, a new Batman title launched, presenting multi-part epics refining and infilling the history of the post-Crisis hero and his entourage. The added fillip was a fluid cast of prominent and impressively up-and-coming creators…

Batman: Legends of the Dark Knight was a fascinating experiment, even if ultimately the overall quality became a little haphazard and hit-or-miss. Most early story-arcs were quickly collected as trade paperback editions – helping to jumpstart the graphic novel sector of the comics industry – and the moody re-imaginings of the Gotham Guardian’s salad days gave fans a wholly modern insight into the ancient yet highly malleable concept.

As explained in ‘Trick or Treat’ – Editors Goodwin’s reproduced introduction from the 1996 compilation – the first Batman: Legends of the Dark Knight Halloween Special began life as a story-arc for the monthly series, before being cannily promoted to a single, stand-alone publication released for October 1993. Its success spawned the two sequels also included in this volume and the aforementioned Long Halloween epic. If you spring for the spiffy Deluxe Edition from 2022, there are even more secrets revealed…

Otherwise, collected in one spooky, stripped-down paperback and/or eBook compilation, those three scary stories comprise a raw and visceral examination of an obsessive hero still learning his trade and capable of deadly misjudgements as seen in initial yarn ‘Fears’.

Here, after spectacularly capturing terror-obsessed psychopath Jonathan Crane, the neophyte Caped Crimebuster leaves him to mere policemen ill-equipped to cope with the particular brand of malicious insanity cultivated by The Scarecrow

It’s fair to say that the man behind the bat mask is distracted; still attempting to reconcile his nocturnal and diurnal activities. Young Bruce Wayne is currently floundering before the seductive and sophisticated blandishments of predatory social butterfly and matrimonial black widow Jillian Maxwell. Faithful major-domo Alfred Pennyworth, however, is not so easily swayed. Left too much to his own devices, The Scarecrow has run wild through Gotham, but when he abducts Gordon, he at last makes a mistake the Dark Knight can capitalise upon…

One year later, another Halloween brings ‘Madness’ as rebellious teen Barbara Gordon choses exactly the wrong moment to run away from home: a night when her dad’s mysterious caped pal is frantically hunting Jervis Tetch – a certified nutcase abducting runaways to attend decidedly deadly Tea Parties orchestrated by a truly Mad Hatter

Steeped in personal nostalgia as a maniac rampages through his city, inadvertently trampling upon some of Bruce Wayne’s only happy memories (of his mother’s favourite book), the heroic pursuer almost dies at the hands of the Looking Glass Loon, only to be saved by unlikely angel Leslie Thompkins – another woman who will loom large in Batman’s future…

The final fable here pastiches that Christmas classic by Charles Dickens as ‘Ghosts’ sees a delirious Bruce uncharacteristically taking to his bed early on the night before Halloween.

After socialising with young financier Lucius Fox, eating bad shrimp and crushing baroque bird bandit The Penguin, our sick and weary playboy lapses into troubled sleep, only to be visited by three spectres…

Looking like Poison Ivy, The Joker and the corpse of Batman himself, whilst representing Past, Present and inescapable Future, these phantoms prove that only doom awaits unless the overachieving hero strikes a balance – or perhaps truce – between his two divergent identities.

Trenchant with narrative foreboding (long-time fans already know the tragedies in store for all the participants, although total neophytes won’t be left wondering) these eerily enthralling Noir thrillers by Loeb perfectly capture the spirit of the modern Batman, supremely graced with startlingly powerful images of Mood, Mystery and rampant Mayhem from the magic pencil and brush of much-missed Tim Sale, vividly augmented by the colours of Gregory Wright and lettering of Todd Klein.

Adding lustre to these moody proceedings are a gallery of prior covers culled from earlier collections as well as a Sale Batman sketch, making this one of the very best Batman books you could read.

So, do…
© 1993, 1994, 1995, 2014, 2018 DC Comics. All Rights Reserved.