Firestorm the Nuclear Man: Reborn


By Stuart Moore, Jamal Igle & Keith Champagne & various (DC Comics)
ISBN: 978-1-4012-1219-3 (TPB)

One of the best “straight” superhero series of the last decade came and went with very little fanfare and only (thus far) this intriguing collection to mark its passage. Firestorm the Nuclear Man was created by Gerry Conway & Al Milgrom, launched in 1978 and promptly fell foul of the “DC Implosion” after five flamboyant, fun-filled issues.

High School Jock Ronnie Raymond and Nobel winning nuclear physicist Martin Stein were, due to a bizarre concatenation of circumstances, caught in an atomic blast that melded their bodies and minds into a fusion-powered being with extraordinary powers over matter and energy. Ronnie had conscious control of their consolidated body, and became an exuberant, flashy superhero, with a unique pantheon of villains all his own.

He was drafted into the Justice League of America, and eventually won a  well-received back-up series in The Flash (#289 to 304) which led to his second chance; Fury of Firestorm (100 issues and five Annuals between June 1982 and August 1990) before fading into the quiet semi-obscurity of team-books and guest-shots.

In 2004 Dan Jolley & Chrisscross reinvented the character. Black Detroit kid Jason Rusch was brought back from the brink of death thanks to a blazing energy ball (the Firestorm matrix seeking a new host after the murder of its previous body – although nobody discovered that for nearly a year…). This new version of the Nuclear Man can absorb any other body into the matrix, using them as a kind of battery – or more accurately spark plug – for Jason’s powers.

After impressively establishing himself as a hero in his own right he joined Donna Troy‘s Space Strike Force in the Infinite Crisis, consequently suffering hideous injuries.

Inexplicably this volume (reprinting issues #23-27 of the third Firestorm comicbook series) ignores all that back-story and begins as part of the One Year Later narrative strand. Jason can now only combine with fellow atomic hero Firehawk, and their un-combined personas cannot safely be more than a mile apart. That’s rather problematic as Jason is a student in New York and Lorraine Reilley, when not Firehawk, is a United States Senator. Jason’s teleporting girlfriend Gehennaisn’t too keen on how much time her man and that “Older Woman” spend together either…

As Firestorm they are desperately searching for Martin Stein, missing for a year and somehow connected to a plot to destroy the Earth, but their quest has also made them/him the target for some extremely dangerous people…

By trying not to give too much away I might have made this tale seem a bit daunting or confusing, but it really isn’t. This is a deliciously clever and witty adventure, providing plenty of opportunities to bring first-time fans up to speed, with likable characters, dastardly villains, an intriguing mystery, plenty of action and loads of laughs – just like the rest of the series was. It reads enchantingly and is really beautiful to look at, so I just don’t understand why newcomers’ first exposure to this material should be with the 23rd chapter and not the first…

You would have thought Firestorm’s appearances in TV animation delight the Brave and the Bold or as one of the Legends of Tomorrow would have prompted somebody to release the rest of this utterly appetising little gem in trade paperback or digital editions by now. Still it’s never too late to start agitating for change is it?
© 2006 DC Comics. All Rights Reserved.

Vixen: Return of the Lion


By G. Willow Wilson & CAFU, with Bit, Josh Middleton & various (DC Comics)
ISBN: 978-1-4012-2512-4 (TPB)

In 1978 fashion model Mari Jiwe McCabe nearly became the first black woman to star in her own American comic book. Sadly, the infamous “DC Implosion” of that year saw the Vixen series cancelled before release. She eventually premiered three years later in Action Comics #521’s ‘The Deadly Rampage of the Lady Fox’ (by creator Gerry Conway and Superman mainstays Curt Swan & Frank Chiaramonte) and remained lurking around the DC Universe until she joined a re-booted JLA (latterly dubbed JLA Detroit) in Justice League of America Annual #2.

A classic team-player, over intervening decades working within assorted JLA rosters, Suicide Squad, Ultramarine Corps, Checkmate and the Birds of Prey, Vixen’s origin has changed a lot less than most. It even remained mostly unmeddled-with when she made the jump to TV as part of the DC Legends of Tomorrow show…

Mari Jiwe comes from a line of warriors blessed by animist Trickster god Kwaku Anansi. The mythical creator of all stories claims to have designed her abilities – and those of fellow hero Animal Man – allowing Vixen, through use of an arcane artefact dubbed the Tantu Totem, to channel the attributes and power of every animal that has ever lived.

As a child in M’Changa Province, Zambesi, Mari’s mother was killed by poachers and her missionary father murdered by his own brother over possession of the Totem. To thwart her uncle, the orphan moved to America, eventually becoming a fashion model to provide funding and cover for her mission of revenge…

At first a reluctant superhero, Vixen became one of the most effective crusaders on the international scene and was a key member of the latest Justice League when her powers began to malfunction and she was forced to confront Anansi himself (for which tales see Justice League of America: Sanctuary and Justice League of America: Second Coming)…

Scripted by author, essayist, journalist and comics scribe G. Willow Wilson (Cairo, Air, Ms. Marvel, Wonder Woman) and illustrated by Carlos Alberto Fernandez Urbano AKA CAFU (Action Comics, T.H.U.N.D.E.R. Agents, Imperium, Unity), Vixen: Return of the Lion originally appeared as a 5-part miniseries in 2009 and opens here sans preamble with  ‘Predators’ wherein a League operation uncovers a plot by techno-thugs Intergang to fund a revolution in troubled African nation Zambesi. Amongst the impounded files is a record which proves that 15 years earlier, Vixen’s mother was actually killed by Aku Kwesi, a local warlord working with the American criminals…

When Mari learns the truth, not even Superman can stop her from heading straight to her old village to find the man responsible. Africa is not America, however, and the lawless settlement has no time for a woman who does not know her place – even if she does have superpowers. When Kwesi appears, Vixen’s powers are useless against him and she escapes with her life only because the warlord’s lieutenant Sia intervenes…

In ‘Prey’, broken, gravely wounded Mari is dumped in the veldt by Sia and staggers her way across the war-ravaged plain, battling beasts and hallucinating – or perhaps meeting ghosts – until she is attacked by a young lion and rescued by a holy man…

Alarmed at Vixen’s disappearance and further discoveries connecting Kwesi to Intergang, the JLA mobilise in ‘Sanctuary’as the lost Vixen gradually recuperates in a place where the constant battles of fang and claw survival are suspended and the saintly Brother Tabo offers her new perspective and greater understanding of her abilities. Her JLA colleagues, meanwhile, have exposed Intergang’s infiltration but fallen to a power even Superman could not resist…

As the League struggles against overwhelming odds, ‘Risen’ sees a transcendent Vixen flying to the rescue, and picking up some unexpected allies before facing her greatest challenge in shocking conclusion ‘Idols’, wherein more hidden truths are revealed and a greater mystery begins to unfold…

Featuring a gallery of stunning covers by Josh Middleton, this is an exceptional and moodily exotic piece of Fights ‘n’ Tights fluff to delight devotees of the genre and casual readers alike, and one long overdue for re-release and inclusion in the growing library of environmentally-beneficial digital comics and books.
© 2006, 2009 DC Comics. All Rights Reserved.

Green Lantern: The Silver Age volume 4


By Gardner Fox, John Broome, Gil Kane, Sid Greene & various (DC Comics)
ISBN: 978-1-4012-9435-9 (TPB)

After a hugely successful revival and reworking of Golden Age Great The Flash, DC (National Periodical Publications as they were then) were keen to build on a resurgent superhero trend. Showcase #22 hit newsstands at the same time as the fourth issue of the new Flash comicbook – #108 – and once again the guiding lights were Editor Julie Schwartz and writer John Broome. Assigned as illustrator was action ace Gil Kane, generally inked by Joe Giella.

Hal Jordan was a brash young test pilot in California when an alien policeman crashed his spaceship on Earth. Mortally wounded, Abin Sur commanded his ring – a device which could materialise thoughts – to seek out a replacement officer: one both honest and without fear.

Scanning the planet, the wonder weapon selected Jordan and whisked him to the crash-site. The dying alien bequeathed his ring, the lantern-shaped Battery of Power and his profession to the astonished Earthman.

In 6 pages ‘S.O.S Green Lantern’ established characters, scenario and narrative thrust of a series that would increasingly become the spine of DC continuity. Now that the concept of the superhero was swiftly being re-established among the buying public, there was no shortage of gaudily clad competition. The better books thrived by having something a little “extra”.

With Green Lantern that was primarily the superb scripts of John Broome and Gardner Fox and the astounding drawing of Gil Kane (ably abetted in this collection by primary inker Sic Greene) whose dynamic anatomy and dramatic action scenes were maturing with every page he drew. Happily, the concept itself was also a provider of boundless opportunity.

Other heroes had extraterrestrial, other-dimensional and even trans-temporal adventures, but the valiant champion of this series was also a cop: a lawman working for the biggest police force in the entire universe.

This fabulous fourth paperback and eBook compilation gathers Green Lantern #36-48 (April 1965 to October 1966) and, with Hal Jordan firmly established as a major star of the company firmament, increasingly became the series to provide conceptual highpoints and “big picture” foundations. These, successive creators would use to build the tight-knit history and continuity of the DC universe. At this time there was also a turning away from the simple imaginative wonder of a ring that could do anything in favour of a hero who increasingly ignored easy solutions in preference to employing his mighty fists.

What a happy coincidence then, that at this time artist Gil Kane was reaching an artistic peak, his dynamic full-body anatomical triumphs bursting with energy and crashing out of every page…

Scripted by Gardner Fox Green Lantern #36 cover-featured captivatingly bizarre mystery ‘Secret of the Power-Ringed Robot!’ (how can you resist a tale that is tag-lined “I’ve been turned into a robot… and didn’t even know it!”?) and followed that all-action conundrum with the incredible tale of Dorine Clay; a young lady who was the last hope of her race against the machinations of the dread alien Headmen in John Broome’s ‘Green Lantern’s Explosive Week-End!’

As previously stated, physical combat had been steadily overtaking ring magic in the pages of the series and all-Fox #37’s‘The Spies Who “Owned” Green Lantern!’ – despite being a twist-heavy drama of espionage and intrigue – was no exception, whilst second story ‘The Plot to Conquer the Universe!’ pitted the Emerald Crusader against Evil Star, an alien foe both immortal and invulnerable, who gave the hero plenty of reasons to lash out in spectacular, eye-popping manner.

For #38 (another all-Fox scripted affair), Jordan re-teamed with fellow Green Lantern Tomar Re to battle ‘The Menace of the Atomic Changeling!’ in a brilliant alien menace escapade counterpointed by ‘The Elixir of Immortality!’ wherein criminal mastermind Keith Kenyon absorbs a gold-based serum to become a veritable superman. He might be immune to Ring Energy (which can’t affect anything yellow, as eny old Fule kno) but eventually our hero’s flashing fists bring him low – a fact he will never forget on the many occasions he returns as merciless master criminal Goldface…

Green Lantern #39 (September 1965) featured two tales by world-traveller John Broome, Kane & master inker Sid Green: opening with a return engagement for Black Hand, the Cliché Criminal entitled ‘Practice Makes the Perfect Crime!’ and ending in a bombastic slugfest with an alien prize fighter named Bru Tusfors in ‘The Fight for the Championship of the Universe!’ They were mere warm-ups for the next issue.

‘The Secret Origin of the Guardians!’ was a landmark second only to ‘Flash of Two Worlds’ (see Crisis on Multiple Earths: The Team-Ups) as Broome teamed the Emerald Gladiator with his Earth-2 counterpart Alan Scott to stop Krona, an obsessed Oan scientist whose misguided attempts to discover the origins of the universe had first introduced evil into our pristine reality billions of years ago. His actions forced his immortal brethren to become protectors of life and civilisation in an unending act of group contrition – the Guardians of the Universe.

Simultaneously high concept and action packed, this tale became the keystone of DC cosmology and a springboard for all those mega-apocalyptic publishing events such as Crisis on Infinite Earths. It has seldom been equalled and never bettered…

Gardner Fox tackled issue #41 spotlighting twisted romance in ‘The Double Life of Star Sapphire!’ as an alien power-gem once more compelled Jordan’s boss and true love Carol Ferris to subjugate and marry her sometime paramour Green Lantern, and wrote another cracking magical mystery to end the issue as extraterrestrial wizard Myrwhydden posed ‘The Challenge of the Coin Creatures!’

The next release was ‘The Other Side of the World!’ wherein Fox continued a long-running experiment in continuity with a superb tale of time-lost civilisations and an extra-dimensional invasion by the Warlock of Ys co-starring the peripatetic quester Zatanna the Magician.

At that time the top-hatted, fish-netted young sorceress appeared in a number of Julie Schwartz-edited titles, hunting her long-missing father Zatarra: a magician-hero in the Mandrake mould who had fought evil in the pages of Action Comics for over a decade beginning with the very first issue.

In true Silver Age “refit” style, Fox concocted a young and equally empowered daughter, popularising her by guest-teaming her with a selection of superheroes he was currently scripting. If you’re counting, these tales appeared in Hawkman #4, Atom #19, Green Lantern #42, and an Elongated Man back-up strip in Detective Comics #355 as well as a very slick piece of back writing to include the high-profile Caped Crusader via Detective #336 before concluding after this GL segment in Justice League of America #51. You can enjoy the entire early epic by tracking down Justice League of America: Zatanna’s Search

The much-mentioned Flash guest-starred in #43: sharing a high-powered tussle with a new tectonically terrifying nemesis in Fox’s ‘Catastrophic Crimes of Major Disaster!’ and the next issue provide two tales – an increasing rarity as book-length epics became the action-packed norm.

Oddly, second-class postage discounts had for years dictated the format of comic-books: to qualify for cheaper rates periodicals had to contain more than one feature, but when the rules were revised single, complete tales not divided into “chapters” soon proliferated. Here though are two reasons to bemoan the switch; Fox’s ‘Evil Star’s Death-Duel Summons’and Broome’s Jordan Brothers adventure ‘Saga of the Millionaire Schemer!’, offering high-intensity super-villain action and a heady, witty comedy-of-errors mystery as Hal visits his family and is embroiled in new sister-in-law Sue‘s hare-brained scheme to prove her husband Jim Jordan is Green Lantern… .

Earth-2’s Green Lantern returned for another team-up in #45’s fantasy romance romp ‘Prince Peril’s Power Play’, scripted by Broome, who raised the dramatic stakes with the hero’s first continued adventure in the following issue. Preceded by a spectacular Kane pin-up, Green Lantern #46 opens with Fox’s delightfully grounded crime-thriller ‘The Jailing of Hal Jordan’, before ‘The End of a Gladiator!’ details the murder of the Earth-1 GL by old foe Dr. Polaris, concluding with his honour-laden funeral on Oa, home of the Guardians!

Broome was on fire at this time: the following issue and concluding chapter sees the hero’s corpse snatched to the 58thcentury and revived in time to save his occasional future home from a biological infection of pure evil in the spectacular triumph ‘Green Lantern Lives Again!’

Bizarrely garbed goodies and baddies were common currency at this time of incipient TV-generated “Batmania” so when gold-plated mad scientist Keith Kenyon returned it was as a dyed-in-the-wool costumed crazy for Fox’s ‘Goldface’s Grudge Fight Against Green Lantern!’, a brutal clash of opposites and perfect place to pause for the moment.

These costumed drama romps are in themselves a great read for most ages, but when also considered as the building blocks of all DC continuity they become vital fare for any fan keen to make sense of the modern superhero experience. This blockbusting book showcases the imaginative and creative peak of Broome, Fox and Kane: a plot driven plethora of adventure sagas and masterful thrillers that literally reshaped the DC Universe. Action lovers and fans of fantasy fiction couldn’t find a better example of everything that defines superhero comics.
© 1965, 1966, 2019 DC Comics. All Rights Reserved.

Showcase Presents The Phantom Stranger volume 1


By Mike Friedrich, John Broome, France Herron, Bob Kanigher, Mike Sekowsky, Denny O’Neil, Gerry Conway, Jack Oleck, Len Wein, Steve Skeates, Mark Hanerfield, John Albano, Jerry Grandenetti, Leonard Starr, Carmine Infantino, Sy Barry, Bill Draut, Frank Giacoia, Neal Adams, Murphy Anderson, Curt Swan, Jim Aparo, Tony DeZuñiga, Jack Sparling & various (DC Comics)
ISBN: 978-1-4012-1088-5 (TPB)

Since 1936 DC Comics have published an incalculable wealth of absolutely wonderful comics tales in a variety of genres and addressing a wide variety of age ranges and tastes.

Sadly, unlike rival Marvel, these days they seem content to let most of it languish beyond the reach of fans, so as a new decade – possibly or last – unfolds, I’ll be continuing my one-person campaign to remind them and inform you that – like The Truth – the Fiction is also Out There… even if only still available in older collections…

Spanning the end of 1968 to October 1972, this mammoth monochrome tome collects Showcase #80 and Phantom Stranger #1-21, attempting to blend the rising taste for blood and horror with more traditional masked mystery man derring-do…

The Phantom Stranger was also one of the earliest transitional heroes of the Golden Age of comics, created at the very end of the first superhero boom as readers moved from costumed crimefighters to other genres such as mystery, crime, war and western tales. A trench-coated, mysterious know-it-all, with shadowed eyes and hat pulled down low, he would appear, debunk a legend or foil a supernatural-seeming plot, and then vanish again.

He was coolly ambiguous, never revealing whether he was man, mystic or personally paranormal. Probably created by John Broome & Carmine Infantino, who produced the first story in Phantom Stranger #1 (August/September 1952) and most of the others, the 6-issue run also boasted contributions from Jack Miller, Manny Stallman and John Giunta. The last issue was cover-dated June/July, 1953, after which the character vanished.

Flash-forward to the end of 1968. The second superhero boom is rapidly becoming a bust, and traditional costumed heroes are dropping like flies. Suspense and mystery titles are the Coming Thing and somebody has the bright idea of reviving Phantom Stranger. He is the last hero revival of DC’s Silver Age and the last to graduate to his own title during the star-studded initial run of Showcase, appearing in #80 (cover-dated January/February 1969) before debuting in his own comic three months later. This time, he found an appreciative audience, running for 41 issues over seven years.

Rather than completely renovate the character, or simply run complete reprints as DC had when trying to revive espionage ace King Faraday (in Showcase #50-51), Editor Joe Orlando had writer Mike Friedrich and artist Jerry Grandenetti create a contemporary framing sequence of missing children for 1950s tale ‘the Three Signs of Evil’, and – in a masterstroke of print economy – introduced (or rather reintroduced) another lost 1950s mystery hero to fill out the comic, and provide a thoroughly modern counterpoint.

Dr. Terrence Thirteen is a parapsychologist known as the Ghost Breaker. He had his own feature in Star-Spangled Comics #122-130 (November 1951 to July 1952). With fiancée (later wife) Marie he roamed America debunking supernatural hoaxes and catching mystic-themed fraudsters, a vocal and determined cynic who was imported whole into the Showcase try-out as a foil for the Stranger. Reprinted here was origin tale ‘I Talked with the Dead!’ by an unknown writer – probably “France” Herron – with art by Leonard Starr & Wayne Howard.

Despite this somewhat choppy beginning, the try-out was a relative success and (Follow Me… For I Am…) The Phantom Stranger launched with a May/June 1969 cover-date. In another framing sequence by Friedrich & Bill Draut, a tale of impossible escape from certain death is revealed in ‘When Ghosts Walk!’, a 1950s thriller from John Broome, Carmine Infantino and Sy Barry, followed by an all new mystery ‘Defeat the Dragon Curse… or Die!’ Firmly establishing that the supernatural is real, Friedrich & Draut pit the Stranger and Dr. 13 against each other as well as an ancient Chinese curse.

‘The Man Who Died Three Times’ in the second issue relates a mystery with a mundane yet deadly origin, with the incorporated reprint Stranger tale ‘The House of Strange Secrets’ (Broome, Infantino and Barry) and Dr. 13’s ‘The Girl Who Lived 5,000 Years’ both providing the uneasy chills that Friedrich & Draut’s by-the-numbers tale do not.

Issue #3 once again employs frightened kids as a vehicle to encapsulate vintage thrillers in a tale with a sinister carnival component. The Stranger relives ‘How Do You Know My Name?’ (by Broome & Frank Giacoia) whilst Dr. 13 proves once more that there are ‘No Such Thing as Ghosts!’ (Herron & Starr).

With such a formularised start it’s a miracle the series reached the landmark issue #4 where Robert Kanigher & Neal Adams (who had been responsible for the lion’s share of eerie, captivating covers thus far) produced a much more proactive hero in the mystery triptych ‘There is Laughter in Hell This Day!’, ‘There is Laughter in Hell Tonight!’ and ‘Even the Walls are Weeping!’

Stalwart Bill Draut provided inks for this classy classic in which Terry Thirteen becomes a far more militant – and consequently frustrated – debunker of the Stranger’s “hocus-pocus” when Tala, the demonic Queen of Evil and Mistress of Darkness escapes her ancient tomb to bedevil the modern world with only the Phantom Stranger and an eclectic gang of runaway teens to oppose her.

This new combative format and repositioning of the book was presumably for the benefit of older kids. The protagonist teens were a strange composite of counter-culture stereotypes named Spartacus (black kid), Attila (greasy biker), Wild Rose (blonde flower child) and Mister Square (conformist drop-out) who feel a little forced now but were the saving of the book, as was the dropping of 17-year old reprints. From now on the stranger would really battle the Dark Powers and Dr. 13 would assume the metaphorical role of a blustering, officious parent who had no idea what was really going on.

An added bonus in this cracking issue was a nifty 3-page horror vignette from Kanigher and the wonderful Murphy Anderson entitled ‘Out of This World’.

Anderson returned to ink the unique Mike Sekowsky in Phantom Stranger # 5, a full-length ghostly thriller featuring more of Tala’s handiwork in ‘the Devil’s Playground!’, topped off with another horror short by Kanigher, credited to Sekowsky here but actually a fine example of Curt Swan’s subtle mastery, especially as it’s inked by Anderson.

Sekowsky wrote and illustrated the next issue, under inks from Vince Colletta. ‘No. 13 Thirteenth Street’ is a Haunted House tale with those meddling kids and Dr. 13 getting underfoot in a delightfully light and whimsical diversion before Kanigher and Tala return in #7’s dark saga ‘The Curse!’, wherein both the Stranger and Terry Thirteen are right and the solution to madness and sudden deaths is both fraud and the supernatural!

This issue is particularly important in that it features the debut of up-and-coming Jim Aparo as illustrator. Over the next few years his art on this feature would be some of the very best in the entire industry.

Issue #8 unearthed an early arctic eco-thriller with supernatural overtones as Denny O’Neil described the tragic ‘Journey to the Tomb of the Ice Giants!’ whilst Dr. 13 returned to his own solo feature to deal with ‘The Adventure of the Brittle Blossom!’ Sekowsky scripted #9’s ‘Obeah Man!’ a tense shocker of emerging nations and ancient magic which showed Aparo’s superb versatility with exotic locales.

Young Gerry Conway wrote ‘Death… Call Not My Name!’ for #10, introducing another stylish returning villain in immortal alchemist Tannarak, whilst finding room for a quickie as the Stranger proves to be no match for ‘Charlie’s Crocodile.’ Phantom Stranger #11 (Conway & Aparo) details a colossal new threat as evil-doers everywhere begin to vanish in ‘Walk Not in the Desert Sun…’ before Kanigher returns with a classy haunted love-story in ‘Marry Me… Marry Death!’ in #12. This issue also offers another debunking solo stand for the Ghost Breaker in Jack Oleck and Tony DeZuñiga’s ‘A Time to Die’.

Science meets supernature in #13 when death stalks a research community in ‘Child of Death’ and Dr. 13 survives an encounter with ‘the Devil’s Timepiece’: both scripts from Kanigher with art by Aparo and DeZuñiga respectively.

Len Wein wrote possibly the spookiest ever adventure to feature Phantom Stranger in #14’s ‘The Man with No Heart!’: a story which resolves forever the debate about the dark hero’s humanity whilst introducing another long-term adversary for our delectation. The Ghost Breaker has his own brush with super-science – but definitely not the supernatural, no sir! – in Wein & DeZuñiga’s ‘The Spectre of the Stalking Swamp!’ – a tale that actually pushes the Stranger off his own front cover!

Issue #15 returns him to the Dark Continent as a robotics engineer is caught up in revolution in Wein & Aparo’s ‘The Iron Messiah’ whilst Kanigher & DeZuñiga send Dr. 13 up against ‘Satan’s Sextet’. On a roll now, the Phantom Stranger creative team surpass themselves with each successive issue, beginning with an ancient horror captured as an ‘Image in Wax’, nicely balanced by sneaky murder mystery ‘And the Corpse cried “Murder!”’ (Wein & DeZuñiga).

‘Like a Ghost from the Ashes’ debuts a nominal love-interest in blind psychic Cassandra Craft as well as reintroducing an old foe with new masters in the first chapter of an extended saga – so extended it pushed Ghost Breaker out of #17 altogether. He was back in the back of the next issue in Steve Skeates & DeZuñiga’s tense phantom menace ‘Stopover!’, with the artist drawing double duty by illustrating lead strip ‘Home is the Sailor’: a gothic romance with a sharp twist in the tail.

Old enemies resurface in ‘Return to the Tomb of the Ice Giants!’ as does artist Aparo, whilst Skeates & DeZuñiga’s ‘The Voice of Vengeance’ proves to be another stylish murder mystery in spook’s clothing. ‘A Child Shall Lead Them’ is written by Kanigher, who easily adapts to the new style to craft a tense, powerful chase thriller as all and sundry search for the newest incarnation of a High Lama murdered by magic. Two short suspense tales top off the issue, both illustrated by the veteran Jack Sparling: ‘The Power’, scripted by Mark Hanerfield and John Albano’s ‘A Far Away Place’.

Phantom Stranger #21 completes this superb collection of menace and magic with Wein and Aparo’s ‘The Resurrection of Johnny Glory’ wherein a reanimated assassin finds a good reason to stay dead whilst Dr. 13 debunks one final myth in ‘Woman of Stone’, prompting the question “why don’t killers use guns anymore?”

The DC Showcase compendia were a brilliant and economical way to access superb quality comics fare, and these black and white telephone books of wonderment still offer tremendous value for money. If you’re looking for esoteric thrills and chills this first Phantom Stranger volume has it all. If you’re not a fan yet give it a chance… you will be.
© 1969-1972, 2006 DC Comics. All Rights Reserved.

Superman: The Man of Steel volume 4


By John Byrne, Marv Wolfman, Paul Levitz, Jerry Ordway, Greg LaRoque, Erik Larsen & various (DC Comics)
ISBN: 978-1-4012-0455-6 (TPB)

Here’s a classic compilation – and series – which has inexplicably been allowed to drop out of print and is thus long overdue for re-issue. At least this one’s still available in digital editions…

In 1985, when DC Comics decided to rationalise and reconstruct their continuity with Crisis on Infinite Earths, they used the event to regenerate their key properties at the same time. The biggest gun they had was Superman and it’s hard to argue that change came none too soon.

The big guy was in a bit of a slump, but he’d weathered those before. So how could a major makeover be anything but a pathetic marketing ploy that would alienate the real fans for a few Johnny-come-latelies who would jump ship as soon as the next fad surfaced? The popular wisdom amongst fans was that this new Superman was going to suck. They couldn’t have been more wrong.

Superman titles were cancelled or suspended for three months, and yes, that did make the real-world media sit up and take notice of the character for the first time in decades. But there was method in the corporate madness.

Beginning with 6-part miniseries Man of Steel – written and drawn by mainstream superstar John Byrne and inked by venerated veteran Dick Giordano – the experiment was a huge and instant success. So much so, that when it was first collected as a stand-alone graphic novel in the 1980s, it became one of the industry’s premiere break-out hits. From his overwhelming re-inception the character returned to his suspended comicbook homes with the addition of a third monthly title premiering that same month.

Superman, Adventures of Superman, and Action Comics (which became a fan-appeasing team-up book guest-starring other heroes of the DC Universe) were instant best-sellers. So successful was the relaunch that by the early 1990’s Superman would be able to sustain four monthly titles as well as Specials, Annuals, guest shots and his semi-regular appearances in titles such as Justice League.

It was quite a turnaround from the earlier heydays of the Man of Steel when editors were frantic about not over-exposing their biggest gun. With Byrne’s controversial reboot a solid hit, the collaborative teams tasked with ensuring his continued success really hit their stride with the tales collected in this fourth volume.

First published between July and September 1987 and re-presenting in paperback (if you can find it) and eBook formats (if you can’t) the contents of Superman #7-8, Action #590-591 and Adventures of Superman #430-431, this epic tome also includes two critical issues of Legion of Super-Heroes (#37-38) and the wonderment is necessarily preceded here by Introduction ‘Superman or Superboy?’ which outlines the dilemma that occurred after the Man of Tomorrow’s recent retcon eliminated his entire career and achievements as the Boy of Steel…

This event provided a classic back-writing exercise to solve an impossible post-Crisis paradox whilst giving us old geeks a chance to see a favourite character die in a way all heroes should….

The drama kicks off with ‘Rampage!’ by Byrne and inker Karl Kesel (Superman volume 2 #7) as a petty colleague sabotages an experiment at a Metropolis lab and accidentally transforms his boss Dr. Kitty Faulkner into a super-strong rage-fuelled monstrosity. Thankfully, Superman is on hand and possessed of a cool head…

Adventures of Superman #430 then sees the Action Ace ‘Homeward Bound!’ – courtesy of Marv Wolfman & Jerry Ordway – in pitched battle against metahuman bandits the Fearsome Five whilst in Action Comics #590 Byrne & Dick Giordano explore ‘Better Living Dying Through Chemistry’, wherein a bizarre toxic accident turns ambulatory waste dump Chemo into a giant Superman clone. Happily, its old adversaries The Metal Men are on hand to aid in the extremely violent clean-up…

Legion of Super-Heroes #37 (August 1987, by Paul Levitz, Greg LaRoque, Mike DeCarlo & Arne Starr) then sets the scene for ‘A Twist in Time’ as a team of Legionnaires heads back to Smallville to visit founding member Superboy only to find themselves attacked by their greatest ally and inspiration…

The tale continues in Byrne & Kesel’s ‘Future Shock’ (Superman #8): a strange squad of aliens appear in his boyhood hometown. Mistaking Superman for Superboy, the Legionnaires attack and after the inconclusive clash concludes begin to piece together an incredible tale of cosmic villainy that has made suckers of them all…

When a kill-crazed Superboy shows up the tale shifts to Action #491 where Byrne & Keith Williams reveal a ‘Past Imperfect’ as the youthful and adult Kal-El’s butt heads until a ghastly truth is revealed leading to Levitz, LaRoque & Mike DeCarlo’s stunning and tragic conclusion in Legion of Super-Heroes #38 where the manipulative reality-warping mastermind behind the scheme falls to ignominious defeat at the hands of ‘The Greatest Hero of Them All’…

Back on solid ground and his own reality the one-and-only Superman then battles a new kind of maniac malcontent in ‘They Call Him… Doctor Stratos’ (by Wolfman, Erik Larsen & “India Inc.” from Adventures of Superman #431): delivering a crushing defeat to a weather-controlling would-be god to wrap up the never-ending battle for another day…

The back-to-basics approach perfected here lured many readers to – and back to – the Superman franchise, but the sheer quality of the stories and art are what convinced them to stay. Such cracking, clear-cut superhero exploits are a high point in the Metropolis Marvel’s decades-long career, and these chronologically-curated collections are certainly the easiest way to enjoy one of the most impressive reinventions of the ultimate comic-book icon.
© 1987, 2005 DC Comics. All Rights Reserved.

Showcase Presents Green Arrow


By Ed “France” Herron, Jack Miller, Dave Wood, Robert Bernstein, Jerry Coleman, Bob Haney, Gardner Fox, John Broome, George Kashdan, Bill Finger, Jack Kirby, George Papp, Lee Elias, George Roussos, Mike Sekowsky, Neal Adams & various (DC Comics)

ISBN: 978-1-4012-0785-4 (TPB)

DC Comics have, over their decades of existence, published an incalculable volume of absolutely wonderful comics tales in a variety of genres and addressing a wide variety of age ranges and tastes.

Sadly, unlike their rival Marvel, these days they seem content to let most of it languish beyond the reach of fans – both devout and vintage or fresh potential new adherents. As a new decade – possibly or last – unfolds I’ll be continuing my one-person campaign to remind them and inform you that – like The Truth – the Fiction is also Out There… even if only still available in older collections…

Green Arrow is one of DC’s Golden All-Stars: a fixture of the company’s landscape (in many instances for no discernible reason) more or less continually since his debut in 1941. He was originally created by Mort Weisinger and George Papp for More Fun Comics # 73 as an attempt to expand the company’s superhero portfolio, and in the early years proved quite successful. The bowman and boy partner Speedy were two of the few costumed heroes to survive the end of the Golden Age.

His blatantly opportunistic recombination of Batman and Robin Hood seemed to have very little going for itself but the Emerald Archer has somehow always managed to keep himself in vogue. He and sidekick Speedy were part of the 1940s Seven Soldiers of Victory, carried on adventuring in the back of other heroes’ comicbooks and joined the Justice League of America at the peak of their fame before evolving into the spokes-hero of the anti-establishment generation during the 1960’s “Relevancy Comics” trend, courtesy of Denny O’Neil & Neal Adams.

Under Mike Grell’s stewardship and thanks to breakthrough miniseries Green Arrow: the Longbow Hunters (DC’s second Prestige Format Limited Series after the groundbreaking success of Frank Miller’s Batman: The Dark Knight Returns), the battling bowman at last became a headliner: an urban predator dealing with corporate thugs and serial killers rather than costumed goof-balls.

After his long career and a few venue changes, by the late1950s and Julie Schwartz’s revivification of the Superhero genre, the Emerald Archer was a solid second feature in both Adventure and World’s Finest Comics. As part of the wave of retcons, reworkings and spruce-ups the company administered to all their remaining costumed old soldiers, he enjoyed a fresh start beginning in the summer of 1958…

This splendidly eclectic collection of the peripatetic champion’s perennial second-string exploits gathers pertinent material from Adventure Comics #250-269, World’s Finest Comics #95-140, Justice League of America #4 and his guest-shots in Brave and the Bold #50, 71 and 85; covering the period July 1958 to September 1969.

Part of that revival happily coincided with the first return to National Comics of Jack Kirby after the collapse of Mainline: the comics company he and partner Joe Simon had created as part of the Crestwood/Prize publishing combine (which foundered when the industry was hit by the Comics Code censorship controversy and a sales downturn that hit many creators very, very hard)…

Delivered in stark and  stunning monochrome, the on-target tales start with ‘The Green Arrows of the World’ (by scripter Dave Wood and Jack, with wife Roz Kirby inking) wherein heroic masked archers from many nations attended a conference in Star City, unaware that a fugitive criminal is lurking within their midst, whilst that same month George Papp illustrated the anonymously scripted ‘Green Arrow vs Red Dart’ in World’s Finest Comics #95: a dashing tale of the Ace Archer’s potential criminal counterpart and his inevitable downfall.

Adventure #251 took a welcome turn to fantastic science fiction as Ed Herron & the Kirbys resolved ‘The Case of the Super-Arrows’ wherein GA and Speedy take possession of high-tech trick shafts from 3000AD, whilst WFC #96 (writer unknown) reveals ‘Five Clues to Danger’ – a classic kidnap mystery made even more impressive by Kirby’s lean, raw illustration.

A rare continued case spanned Adventure‘s #252 and 253 as Wood, Jack & Roz expose ‘The Mystery of the Giant Arrows’, before the Amazing Archers temporarily become ‘Prisoners of Dimension Zero’ – a spectacular riot of giant aliens and incredible exotic otherworlds. Back to Earth, it’s followed in WF #97 with a grand old-school crime-caper in Herron’s ‘The Mystery of the Mechanical Octopus’.

Kirby was going from strength to strength and Adventure #254’s ‘The Green Arrow’s Last Stand’, written by Wood, is a particularly fine example as the Bold Bowmen crash into a hidden valley where Sioux braves thrive unchanged since the time of Custer, before the next issue sees them battle a battalion of Japanese soldiers who refused to surrender their island bunker in ‘The War That Never Ended’ (also scripted by Wood).

World’s Finest #98 almost ended the heroes’ careers in Herron’s ‘The Unmasked Archers’, wherein a practical joke causes the pair to expose themselves to public scrutiny and deadly danger…

In those heady days, origins weren’t as important as imaginative situations, storytelling and just plain getting on with it, so co-creators Weisinger & Papp never bothered to provide one, leaving later workmen Herron, Jack & Roz (in Kirby’s penultimate tale before devoting all his energies to his fabulous but doomed newspaper strip Sky Masters) to fill in the blanks with ‘The Green Arrow’s First Case’ just as the Silver Age superhero revival hit its stride in Adventure Comics#256 (January 1959).

Here we learned how wealthy wastrel Oliver Queen was cast away on a deserted island and learned to use a hand-made bow simply to survive. When a band of scurvy mutineers fetched up on his desolate shores Queen used his newfound skills to defeat them and returned to civilisation with a new career and secret purpose…

Adventure #257’s ‘The Arrows That Failed’ finds a criminal mastermind tampering with the archer’s equipment in a low-key but intriguing yarn by an unknown scripter, most memorable for being the first artistic outing for Golden Age great Lee Elias. He would become the character’s sole illustrator until its demise following Kirby’s spectacular swan-song in WF #99. ‘Crimes Under Glass’ was written by Robert Bernstein and found GA and Speedy battling cunning criminals with a canny clutch of optical armaments.

Adventure Comics #258 (March 1959) offered a rare cover appearance for the Emerald Archer since he guest-starred in lead feature ‘Superboy Meets the Young Green Arrow’ (by Jerry Coleman & Papp), after which inspiring boyhood on-the-job training the mature bowman then schooled a lost patrol of soldiers in toxophily (that’s posh talk for archery, folks), desert survival and crime-busting in ‘The Arrow Platoon’: another anonymously scripted yarn limned by Elias.

The same month in WF #100 the Emerald Avenger faced light-hearted lampoonery and sinister larcenists in ‘The Case of the Green Error Clown’ by Herron and the now-firmly entrenched Elias, whilst Adventure #259 showed that ‘The Green Arrow’s Mystery Pupil’ had ulterior and sinister motives for his studies whilst #260 revealed ‘Green Arrow’s New Partner’ to be only a passing worry for Speedy in a clever drama by Bernstein.

World’s Finest #101 introduced a crook who bought or stole outlandish ideas for malevolent purposes in ‘The Battle of the Useless Inventions’ (Herron), whereas Adventure #261 and the uncredited fable ‘The Curse of the Wizard’s Arrow!’employs bad luck and spurious sorcery to test the Archers’ ingenuity.

WF #102 provided Herron’s snazzy crime-caper ‘The Case of the Camouflage King!’ whilst in Adventure #262 ‘The World’s Worst Archer!’ (Bernstein) finally gives Boy Bowman Speedy an origin of his own; detailing just how close part-Native American boy Roy Harper came to not being adopted by Oliver Queen. Next month #263 boasted ‘Have Arrow – Will Travel’ (Bernstein) showing the independent lad selling his skills to buy a boat… a solid lesson in enterprise, thrift and good parenting, if not reference-checking….

World’s Finest #103 offered Bob Haney mystery-thriller ‘Challenge of the Phantom Bandit’ after which an anonymous scripter finally bows to the obvious and dispatches the Emerald Archer to feudal Sherwood Forest in ‘The Green Arrow Robin Hood’ (Adventure #264, September 1959) before WF #104 sees GA undercover on a modern Native American Reservation in Herron & Elias’ ‘Alias Chief Magic Bow’.

‘The Amateur Arrows!’ (by Bernstein from Adventure #265) has the Battling Bowmen act as Summer Camp tutors on a perilously perfidious Dude Ranch for kids, #266 again sees their trick-shot kit malfunction in a clever conundrum with a surprise mystery guest-star in Bernstein’s ‘The Case of the Vanished Arrows!’ and WF #105 introduces deceptively deadly toy-making terror ‘The Mighty Mr. Miniature’ (Herron).

In Adventure Comics #267 the editors tried another novel experiment in closer continuity. At this time the title starred Superboy with two back-up features following. The first of these starred equally perennial B-list survivor Aquaman who in ‘The Manhunt on Land’ (not included) discovers villainous Shark Norton has traded territories with Green Arrow’s foe The Wizard. In a rare crossover, both parts of which were written by Bernstein, the heroes worked the same case with Aquaman fighting on dry land whilst the Emerald Archer pursued his enemy beneath the waves in his impressively innovative strip ‘The Underwater Archers’…

‘The Crimes of the Pneumatic Man’ (Herron, WF #106) debuts a rather daft balloon-based bandit, whilst Adventure#268 covers another time-trip in ‘The Green Arrow in King Arthur’s Court!’ by Bernstein. He also scripted February 1960’s #269 wherein ‘The Comic Book Archer!’ sees the pair aid a cartoonist in need of inspiration and salvation.

That was the hero’s last appearance in Adventure. From then on the Amazing Archers’ only home was World’s Finest Comics, beginning a lengthy and enthralling run from Herron & Elias spanning #107-112 and  systematically defeating ‘The Menace of the Mole Men’ – who weren’t what they seemed – and ‘The Creature from the Crater’ – which also wasn’t – before becoming ‘Prisoners of the Giant Bubble’: a clever crime caper loaded with action.

WF #110 introduced photonic pillage ‘The Sinister Spectrum Man’ with a far more memorable menace challenging the heroes in ‘The Crimes of the Clock King’ before a lucky felon stumbles upon their hidden lair and becomes ‘The Spy in the Arrow-Cave’: a tale which starts weakly but ends on a powerfully poignant high note…

In WF #113 the painfully parochial and patronising tone of the times seeped into the saga of ‘The Amazing Miss Arrowette’ (scripted by Wood) as a hopeful, ambitious Ladies’ Archery competitor tries her very best to become Green Arrow’s main helpmeet. Moreover, in a series famed for absurd gimmick shafts, nothing ever came close to surpassing the Hair-Pin, Needle-and-Thread, Powder-Puff or Lotion Arrows in Bonnie King‘s fetching and stylish little quiver…

The times were changing in other aspects however, and fantasy elements were again popular at the end of 1960, as evidenced by Herron’s teaser in WF #114. ‘Green Arrow’s Alien Ally’ neatly segued into ‘The Mighty Arrow Army’ as the Ace Archers battle a South American dictator and then encounter a sharp-shooting circus chimp in #116’s ‘The Ape Archer’.

A big jump to the majors occurred in Justice League of America #4 (April 1961) when Green Arrow is invited to join the world’s Greatest Super-Heroes just in time to save them all – and the Earth for good measure in Gardner Fox, Mike Sekowsky & Bernard Sachs’ epic sci fi extravaganza ‘Doom of the Star Diamond’.

The Emerald Bowman returned to quirkiness and mere crime-crushing in WF #117’s‘The Cartoon Archer’ (Wood & Elias) wherein a kidnapped cartoonist uses caricature as a deadly weapon and desperate plea for help…

World’s Finest #118 featured ‘The Return of Miss Arrowette’ (Wood): far less cringeworthy than her debut but still managing to make the Bow Babe both competent and imbecilic at the same time, before Herron penned ‘The Man with the Magic Bow’ in #119, with an actual sorcerous antique falling into the greedy hands of a career criminal, after which Oliver Queen and Roy Harper become victims of ‘The Deadly Trophy Hunt’ in #120 and need a little Arrow action to save the day and their secret identities.

Master scribe John Broome provides a tautly impressive tale of despair and redemption in #121 with ‘The Cop Who Lost his Nerve’ and WF #122 sees ‘The Booby-Trap Bandits’ (Haney) almost destroy our heroes in a tense suspense thriller, whilst Wood wrote one of his very best GA yarns in #123’s ‘The Man Who Foretold Disaster’.

Herron rose to the challenge in WF #124-125 with a brace of bold and grittily terse mini-epics beginning with breathtaking gang-busting yarn ‘The Case of the Crime Specialists’; following up with tense human drama ‘The Man Who Defied Death’ as a doting dad puts his life on the line to pay his son’s medical bills…

‘Dupe of the Decoy Bandits’ by Wood in #126 is another sharp game of cops-&-robbers and George Kashdan reveals the heart-warming identity of ‘Green Arrow’s Secret Partner’ in #127 after which Wood successfully tries his hand at human-scaled melodrama with a retiring cop proving himself ‘The Too-Old Hero’ in #128.

Oddly – perhaps typically – just as the quality of Green Arrow‘s adventures steadily improved, his days as a solo star were finally ending. Herron scripted all but one of the remaining year’s World’s Finest exploits, beginning with #129’s robotic renegade ‘The Iron Archer’, after which an author unknown contributed ‘The Human Sharks’ as the heroes returned to battling crime beneath the seas.

A despondent boy is boosted out of a dire depression by joining his idols in #131’s ‘A Cure for Billy Jones’ whilst ‘The Green Arrow Dummy’ is an identity-saver and unexpected crook catcher in its own right.

Subterranean thugs accidentally invade and become ‘The Thing in the Arrowcave’ in #133, before ‘The Mystery of the Missing Inventors’ sees a final appearance and decent treatment of Arrowette, but the writing was on the wall. Green Arrow became an alternating feature and didn’t work again until WF #136 and the exotic mystery of ‘The Magician Boss of the Incas’ (September 1963).

A month later Brave and the Bold #50 saw the Ace Archer team-up in a book-length romp with the Martian Manhunter. ‘Wanted – the Capsule Master!’ pits the newly-minted Green Team in a furious foray against marauding extraterrestrial menace Vulkor; a fast-paced thriller by Haney & George Roussos followed by WF #138’s ‘The Secret Face of Funny-Arrow!’ wherein a formerly positive and good natured spoof-performer takes a sudden turn into darker and nastier “jokes” whilst World’s Finest #140 (March 1964) aptly presents ‘The Land of No Return’ by Bill Finger, with the Battling Bowmen falling into a time-locked limbo where heroes from history perpetually strive against deadly beasts and monsters…

The decades-long careers ended there and they became nothing more than bit-players in JLA and Teen Titans exploits until Brave and the Bold #71 (April-May 1967, by Haney and drawn by his Golden Age co-creator George Papp), wherein Green Arrow helps Batman survive ‘The Wrath of the Thunderbird!’: crushing a criminal entrepreneur determined to take over the wealth and resources of the Kijowa Indian Nation.

This volume ends with the first cathartic and thoroughly modern re-imagining of the character, paving the way for the rebellious, riotous, passionately socially-aware avenger of modern times.

Brave and the Bold #85 is arguably the best of an incredible run of team-ups in that title’s prestigious history and certainly the best yarn in this collection. ‘The Senator’s Been Shot!’ reunites Batman and Green Arrow in a superb multi-layered thriller of politics, corruption and cast-iron integrity, wherein Bruce Wayne becomes a stand-in for a law-maker and the Emerald Archer gets a radical make-over, making him a fiery liberal gadfly champion of the relevancy generation – and every one since.

Ranging from calamitously repetitive and formulaic – but in a very good and entertaining way – to moments of sublime wonder and excitement, this is genuine mixed bag of Fights ‘n’ Tights swashbuckling with something for everyone and certainly bound to annoy as much as delight. All ages superhero action that’s unmissable. Even if you won’t love it all you’ll hate yourself for missing this spot-on selection.
© 1958-1964, 1967, 1969, 2006 DC Comics. All Rights Reserved.

Green Lantern: A Celebration of 75 Years


By Martin Nodell, Bill Finger, Alfred Bester, Robert Kanigher, John Broome, Gardner Fox, Dennis O’Neil, Steve Englehart, Keith Giffen, J.M. DeMatteis, Ron Marz, Judd Winick, Geoff Johns, Paul Reinman, Alex Toth, Gil Kane, Neal Adams, Mike Grell, Joe Staton, Kevin Maguire, Darryl Banks, Randy Green, Ethan Van Sciver, Darwyn Cooke, Doug Mahnke & various (DC Comics
ISBN: 978-1-4012-5819-1 (HB)

Now a cornerstone of the DC Universe the many heroes called Green Lantern have waxed and waned over the decades and now feels much more Concept than Character.

This stunning compilation – part of a dedicated series introducing and exploiting the comics pedigree of veteran DC icons and concepts – is available in hardback and digital formats and offers an all-too-brief but astoundingly enticing sequence of snapshots detailing how assorted Emerald Gladiators have battled evil and injustice whilst entertaining millions and generations.

Collecting material from All-American Comics #16, Comic Cavalcade #6, Green Lantern volume 1 #30, Showcase #22, Green Lantern volume 2 #7, 11, 16, 40, 59, 76, 87, 188, The Flash #237-238, 240, Justice League #1, Green Lantern volume 3 #50, 51, Green Lantern /Green Lantern #1, Green Lantern: Rebirth #1, Green Lantern Secret Files and Origins 2005, #1 and Green Lantern #0 (cumulatively covering July 1940 to November 2012), the groundbreaking appearances selected are all preceded by a brief critical analysis of the significant stages in his/their development, beginning with Part I: The Green Flame Ignites 1940-1950…

The first Emerald Avenger debuted in the 16th issue (July 1940) of the company’s flagship title All-American Comics, just as superheroes started to take hold, supplanting newspaper strip reprints and stock genre characters in the still primarily-anthologised comicbooks.

Crafted by Bill Finger & Martin Nodell ‘Introducing Green Lantern’ reveals how ambitious young engineer Alan Scottonly survives the sabotage and destruction of a passenger-packed train due to the intervention of a battered old railway lantern. Bathed in its eerie emerald light, he is regaled by a mysterious green voice with the legend of how a meteor fell in ancient China and spoke to the people: predicting Death, Life and Power.

The star-stone’s viridian glow brought doom to the savant who reshaped it into a lamp, sanity to a madman centuries later and now promises incredible might to bring justice to the innocent and afflicted…

Instructing Scott to fashion a ring from its metal and draw a charge of power from the lantern every 24 hours, the ancient artefact urges the engineer to use his formidable willpower to end all evil: a mission Scott eagerly takes up by promptly crushing corrupt industrialist Dekker who callously caused wholesale death just to secure a lucrative rail contract.

The ring renders Scott immune to all minerals and metals, enabling him to fly and pass through solid objects but, as he battles Dekker’s thugs, the grim avenger painfully discovers that living – perhaps organic – materials such as wood or rubber can penetrate his jade defences and cause mortal harm…

The saboteurs punished, Scott resolves to carry on the fight and devises a “bizarre costume” to disguise his identity and strike fear and awe into wrongdoers…

The arcane avenger gained his own solo-starring title little more than a year after his premiere and also appeared in anthologies such as Comics Cavalcade, All Star Comics and others for just over a decade. From those hectic heydays (and specifically Comic Cavalcade #6, Spring 1944) ‘They Are Invincible’ sees the hero and his comedy sidekick Doiby Dickles tracking thieves in fog and slip into a metaphorical quandary as their writer Alfred Bester (but not & illustrator Paul Reinman) becomes a reality-warping part of the adventure…

Like most first-generation superheroes, the masked marvel faded away in the early1950s, having first suffered the humiliating fate of being edged out of his own strip and comicbook by his pet Streak the Wonder Dog…

Green Lantern volume 1 #30, cover-dated February/March 1948 cover-featured ‘The Saga of Streak’ by Robert Kanigher & Alex Toth as a noble, valiant canine (some very important people call them “Daw-uhgs”) tracks his missing owner/companion to the big city only to be gunned down by criminals. Saved by Green Lantern, they jointly rescue US intelligence agent Captain Sara Dale from deranged Dr. Malgoro and the grateful spy asks him to look after Streak until she returns from her next assignment. Within two issues the mutt was the lead feature, proving beyond doubt that the readers were losing interest in masked mystery men… at least for the moment…

A potted history of that interregnum follows in Part II: The Emerald Crusader 1959-1969 before a flash of green light heralded a bold new venture. After their hugely successful revival and reworking of The Flash, DC (or National Comics as they were) were keen to build on the resurgent superhero trend. Showcase #22 hit the stands at the same time as the fourth issue of the new Flash comicbook – #108 – and once again the guiding lights were Editor Julie Schwartz and writer John Broome. Assigned as illustrator was action ace Gil Kane, generally inked by Joe Giella, and the issue reveals how a Space Age reconfiguration of the Golden-Age superhero with a magic ring replaced mysticism with super-science.

Hal Jordan is a young test pilot in California when an alien policeman crashes his spaceship on Earth. Mortally wounded, Abin Sur commands his ring – a device which can materialise thoughts – to seek out a replacement officer, honest and without fear.

Scanning the planet, it selects Jordan and brings him to the crash-site. The dying alien bequeaths his ring, lantern-shaped Battery of Power and his professional vocation to the astonished Earthman.

In six pages ‘S.O.S Green Lantern’ establishes characters, scenario and narrative thrust of a series that would increasingly become the spine of DC continuity, leaving room for another two adventures in that premiere issue. Unlike the debut of The Flash, the editors were now confident of their ground. The next two issues of Showcase carried the new hero into even greater exploits, and six months later Green Lantern #1 was released.

In this new iteration Emerald gladiators are a universal police force (Jordan’s “beat” is Space Sector 2814), and having shown us other GLs, Broome surpassed himself with ‘The Day 100,000 People Vanished!’ (Green Lantern #7, August 1961) bringing the Guardians of the Universe into the open to warn of their greatest error: a renegade Green Lantern named Sinestro who, in league with evil Qwardians from an antimatter universe, had become a threat to our entire reality. This tense shocker introduced one of the most charismatic and intriguing villains in the DCU

Readers were constantly clamouring for more on the alien Corps Jordan had joined and ‘The Strange Trial of Green Lantern’ (#11, March 1962) introduces another half-dozen or so simply to court-martial Hal for dereliction of duty in a saga of cataclysmic proportions, after which issue #16 of Green Lantern volume 2 (October 1962) takes Jordan’s romantic triangle with his boss Carol Ferris and his own masked alter ego to a new level as ‘The Secret Life of Star Sapphire!’ introduces the star-roving alien women of Zamaron.

Readers of contemporary comics will be aware of their awesome heritage but for the sake of this review and new readers let’s keep that to ourselves. These questing females select Carol as their new queen and give her a gem as versatile and formidable as a power ring, and a brainwash make-over too.

Programmed to destroy the man she loves, Star Sapphire would become another recurring foe, but one with a telling advantage.

As the DCU expanded, the past glories of its Golden Age were cunningly incorporated into the tapestry as another dimensional plane was discovered: a parallel universe where older superheroes existed. Alan Scott and his mystery-men comrades still thrived on the controversially named Earth-2.

Although getting in late to the Counterpart Collaborations game, the inevitable first teaming of Hal Jordan and Alan Scott as Green Lanterns is one of the best and arguably second-most important story of the entire era. ‘Secret Origin of the Guardians!’ by John Broome, Gil Kane & Sid Greene (Green Lantern #40, October 1965) introduces the renegade Guardian Krona, reveals the origin of the multiverse, shows how evil entered our universe and describes how and why the immortal Oans took up their self-appointed task of policing the cosmos. It also shows Gil Kane’s paramount ability to stage a superhero fight like no other. This pure comicbook perfection should be considered a prologue to the landmark Crisis on Infinite Earths…

In Green Lantern volume 2 #59 (March 1968) Broome introduced ‘Earth’s Other Green Lantern!’ in a rip-roaring cosmic epic of what-might-have-been. When dying GL Abin Sur had ordered his ring to select a worthy successor Hal Jordan hadn’t been the only candidate, but the closest of two. What if the ring had chosen his alternative Guy Gardnerinstead…?

Following that portentous tragedy-in-the-making, changing times and tastes saw a radical diversion in the hero’s fortunes, as described in the essay and tales comprising Part III: In Brightest Day, In Blackest Night 1970-1985…

In 1969, after nearly a decade of earthly crime-busting, interstellar intrigue and spectacular science fiction shenanigans, the Silver Age Green Lantern was swiftly becoming one of the earliest big-name casualties of the downturn in superhero sales. Editor Julie Schwartz knew something extraordinary was needed to save the series and the result was a bold experiment that created a fad for socially relevant, ecologically aware, more mature stories which spread throughout costumed hero comics that totally revolutionised the industry and nigh-radicalised the readers.

Tapping relatively youthful superstars-in-waiting Denny O’Neil & Neal Adams to produce the revolutionary fare, Schwartz watched in fascinated disbelief as 13 groundbreaking tales captured and encapsulated the tone of the times, garnering critical praise and awards within the industry and desperately valuable publicity from the real world outside. Sadly, the stories simultaneously registered such poor sales that the series was finally cancelled anyway, with the heroes unceremoniously packed off to the back of marginally less endangered comic title The Flash.

When these stories first appeared, DC was a company in transition – just like America itself – with new ideas (which, in comic-book terms meant “young writers and artists”) being given much leeway: a veritable wave of fresh, raw talent akin to the very start of the industry, when excitable young creators ran wild with imagination. Their cause wasn’t hurt by the industry’s swingeing commercial decline: costs were up and the kids just weren’t buying funnybooks in the quantities they used to…

O’ Neil, in tight collaboration with hyper-realistic artist Adams, assaulted all the traditional monoliths of contemporary costumed dramas with tightly targeted, protest-driven stories. The comicbook was re-titled Green Lantern/Green Arrowwith the Emerald Archer constantly mouthing off as a hot-headed, liberal sounding-board and platform for a generation-in-crisis, whilst staid, conservative, quasi-reactionary Hal Jordan played the part of the oblivious but well-meaning old guard.

America was a bubbling cauldron of social turmoil and experimentation. Everything was challenged and with issue #76 (April 1970 and the first issue of the new decade), O’Neil and comics iconoclast Adams utterly redefined superhero strips with their relevancy-driven stories; transforming complacent establishment masked boy-scouts into uncertain, questioning champions and strident explorers of the revolution.

‘No Evil Shall Escape My Sight!’ (inked by Frank Giacoia) broke the mould of the medium, utterly re-positioning the very concept of the costumed crusader as newly-minted ardent liberal Emerald Archer Oliver Queen challenges GL’s cosy worldview when the lofty space-cop painfully discovers real villains wear business suits, operate expense accounts, hurt people just because of skin colour and can happily poison their own nests for short-term gain…

Of course, that the story is a magnificently illustrated brilliant crime-thriller with science-fiction overtones doesn’t hurt either…

O’ Neil became sole scripter with this story and, in tight collaboration with ultra-realistic art-genius Adams, instantly overturned contemporary costumed dramas with their societally-targeted protest-stories. Two years later, the creators shattered another shibboleth with ‘Beware My Power’ (Green Lantern/Green Arrow #87, December 1971/January 1972) O’Neil, Adams & Giordano, histrionically introducing a new player to the DCU. John Stewart is an unemployed architect and full-time radical activist. He is the archetypal angry black man always spoiling for a fight and prepared to take guff from no-one.

Jordan is convinced the Guardians had grievously erred when selecting impatient, impetuous Stewart as Sector 2814’s official Green Lantern stand-in, but after seeing how his proposed pinch-hitter handles a white supremacist US presidential candidate trying to foment a race war, the Emerald Gladiator is happy to change his tune…

Although the heroes provided temporary solutions and put away viciously human criminals, these tales were remarkably blunt in exposing bigger ills and issues that couldn’t be fixed with a wave of a Green Ring; invoking an aura of helplessness that was metaphorically emphasised when Hal was summarily stripped of much of his power for no longer being the willing, unquestioning stooge of his officious, high-and-mighty alien masters…

For all the critical acclaim and innovative work done, sales of Green Lantern/Green Arrow were in a critical nosedive and nothing seemed able to stop the rot. Although the groundbreaking series folded, the heroics resumed a few months later in the back of The Flash #217 (August-September 1972), beginning a run of short episodes which eventually led to Green Lantern regaining his own solo series. O’Neil, remained as chief writer but soon Adams & Giordano moved on…

With Flash #237-238 and 240-243 new art sensation Mike Grell came aboard for a 6-part saga that precipitated Green Lantern back into his own title. Beginning with ‘Let There Be Darkness!’ (inked by Bill Draut) the watchword was “cosmic” as the extra-galactic Ravagers of Olys undertook a sextet of destructive, unholy tasks in Sector 2814. Represented here by the first, second and third chapters, the schemes begin by occluding the sun over planet Zerbon to eradicate the photosynthetic inhabitants. Next our hero picks up a semi-sentient starfish sidekick in ‘The Day of the Falling Sky!’(Blaisdell inks) whilst preventing the artificial world of Vivarium from collapsing in upon itself after which ‘The Floods Will Come!’ brings the Olys to planet Archos, where they attempt to submerge all the landmasses and drown the stone-age dwellers thriving there…

The buzz of the O’Neil/Grell epic assured Green Lantern of his own series once more, and with science fiction a popular mass genre in mainstream media, the Emerald Crusader soldiered on for nearly a decade before the next big change…

As that time progressed, John Stewart popped up occasionally even as the Guardians’ motives and ineffability increasingly came into question by many of their once-devoted operatives and peacekeepers. All too frequently, the grunts began seeing their formerly infallible little blue gods exposed as venal, ruthless, doctrinaire and even capricious…

As his reputation grew, headstrong Hal suffered an extremely tempestuous relationship with his bosses which eventually resulted in them accusing him of neglecting his space sector to concentrate on Earth’s problems and criminals. When he can no longer reconcile his love for Carol Ferris and duty to the Corps, Jordan quits and the Guardians offer Stewart the position…

‘Decent Exposure’ (Green Lantern volume 2 #188, May 1985) heralds a changing of the guard as writer Steve Englehart and illustrators Joe Staton & Bruce Patterson sign on, with TV reporter Tawny Young outing Stewart on national TV, and he – after some early anger and frustration – decides “so what?” whilst dealing with genuine problems such as psychotic madman the Predator on the prowl and Modoran ultra-nationalist Sonar intent on to destroying the new Green Lantern to prove the superiority of his postage-stamp principality Modora…

Part IV: Twilight of a Hero 1986-2003

In the mid-1980s, DC’s editorial hierarchy felt their then-vast 50-year continuity was stopping them winning new readers. The solution was a colossal braided-mega series to streamline, redefine and even add new characters to the mix.

The worlds-shattering, reality-altering bombast of Crisis on Infinite Earths resulted in such spectacular commercial success, those movers-&shakers must have felt more than justified in revamping a number of their hoariest icons for their next fifty years of publishing. As well as Superman, Flash, and Wonder Woman, the moribund and unhappy Justice League of America was earmarked for a radical revision.

Editor Andy Helfer assembled plotter Keith Giffen, scripter J.M. DeMatteis and untried penciller Kevin Maguire to produce an utterly new approach to the superhero monolith: playing them for laughs…

The series launched as Justice League with a May 1987 cover-date before retitling itself as Justice League International with #7 (November). The new super-team was formed from the ashes of the old on the basis of events comprising follow-up DC crossover-event Legends. The gathering comprised a roster of relative second-stringers as America’s newest champions – Black Canary, Blue Beetle, Captain Marvel, Dr. Fate, and Mr. Miracle with heavyweights Batman and Martian Manhunter J’onn J’onzz as nominal straight-men. Added to the mix was the marmite-tinted Guy Gardner Green Lantern: a “hero” who readers loved or hated in equal amounts since his revival in the dying days of The Crisis.

As the frequently-silly saga unfolds the squad is introduced to charismatic, filthy-rich manipulator Maxwell Lord – who uses wealth and influence to recreate the initial super-team in a dangerous stunt that starts their march to glory by defeating a bunch of rather inept terrorist bombers in initial outingBorn Again’ (Justice League #1 1987, by Giffen, DeMatteis, Maguire & Terry Austin)

Ultimately, Jordan regained his ring and became an elder-statesmen of superheroes but his elevated status – and sanity – was shattered after his hometown Coast City was destroyed by alien overlord Mongul.

In an apocalyptic triptych of tales culminating in ‘Emerald Twilight Part Three: The Future’ (Green Lantern volume 3 #50, March 1994) Ron Marz, Darryl Banks & Romeo Tanghal detail how his war against the Guardians who failed him results in Jordan becoming cosmic-level menace Parallax and destroying the entire Green Lantern Corps.

One month later ‘Changing the Guard’ (Green Lantern volume 3 #51 April 1994) saw the introduction of young Kyle Rayner as the universe’s last and only Emerald Crusader, fighting a one-man war against intergalactic evil…

Revived and refreshed, the franchise expanded again as Rayner rebuilt the Corps with new candidates and rescued old favourites. From Green Lantern and Green Lantern #1 (October 2000 by Judd Winnick, Randy Green & Wayne Faucher and part of the ‘Circle of Fire’ event), ‘Against the Dying of the Light’ sees Rayner and new recruit Alexandra DeWitt hunting down apocalyptic terror Oblivion: a task made harder and more distracting as his new ally is the extradimensional doppelganger of his murdered girlfriend…

After descending into madness and evil, Hal Jordan/Parallax sacrificed his life to save Earth and was divinely rewarded, rebuked and chastised by being linked to ghostly force The Spectre. After serving his penance he was revived for a new generation.

Part IV: Rebirths 2004-Present opens as ‘Blackest Night’ (Green Lantern: Rebirth #1, December 2004, by Geoff Johns & Ethan Van Sciver) sees Jordan alive again, no longer merged with the Spectre, and determined to destroy the immortal entity that was responsible for turning him evil and ultimately for his death in the first place. First though, he must convince his old friends in the Justice League and GLC that he’s not still evil…

Next up is a delightful peek into Jordan’s childhood courtesy of Johns & Darwyn Cooke from Green Lantern Secret Files and Origins 2005 #1: an evocative rite-of-passage yarn as Jordan shares with neophyte Kyle Rayner the true meaning of ‘Flight’…

Since the 1970s, the Green Lantern concept has been about challenging heroic stereotypes. The Guardians’ stipulations that their agents be honest and without fear has provided plenty of scope to explore prejudice and preconception amongst the readership, and none more so than in the aliens’ selection of latest earthly recruit Muslim Simon Baz as part of the company-wide New 52! reboot of 2011.

‘The New Normal’ (Green Lantern #0, November 2012 by Johns, Doug Mahnke, Christian Alamy, Keith Champagne & Mark Irwin) details the consequences – personal and global – of the dispassionate Power Ring choosing as its wearer a man deemed by his peers to be a thief and potential anti-American terrorist…

Adding immeasurably to the wonder is a superb collection of covers by Sheldon Moldoff, Reinman, Alex Toth, Gil Kane, Murphy Anderson, Neal Adams, Staton & Patterson, Maguire & Austin, Banks & Tanghal, Rodolfo Damaggio & Kevin Nowlan, Ethan Van Sciver, Carlos Pacheco & Jesús Merino and Doug Mahnke & Christian Alamy.

Green Lantern has a long, proud history of shaking things up and providing dynamic provocative, drama delivered with quality artwork. This compelling assortment of snapshots is staggeringly entertaining and a monolithic testament to the inestimable value of a strong core concept matured over decades of innovation.
© 1940, 1944, 1948, 1959, 1961, 1962, 1965, 1968, 1970, 1972, 1976, 1985, 1987, 1994, 1997, 2000, 2004, 2005, 2012, 2015 DC Comics. All Rights Reserved.

Gotham Central Book 3: On the Freak Beat


By Greg Rucka, Ed Brubaker, Michael Lark, Stephen Gaudiano, Jason Alexander & various (DC Comics)
ISBN: 978-1-4012-2754-8 (HB) 978-1-4012-3232-0 (TPB)

One of the great joys of long-lasting, legendary comics characters is their potential for innovation and reinterpretation. There always seems to be another facet or corner to develop. Such a case was Gotham Central, wherein contemporary television sensibilities cannily combined with the deadly drudgery of the long-suffering boys in blue in the world’s most famous four-colour city.

Owing as much to shows such as Homicide: Life on the Streets and Law & Order as it did to the baroque continuity of Batman, the series mixed gritty, authentic police action with a soft-underbelly peek at what the merely mortal guardians and peacekeepers had to put up with in a world of psychotic clowns, flying aliens and scumbag hairballs who just won’t stay dead.

This compilation – available in hardback, soft cover and eBook editions – collects Gotham Central #23-31 (spanning November 2004-July 2005) and opens with a handy double-page feature re-introducing the hardworking stiffs of First Shift, Second Shift and the Police Support Team of the ‘Gotham City Police Department, Major Crimes Unit’ before the dramas start to unfold.

Gotham City is a bad place to be a cop – even a crooked one. If you’re a straight arrow it’s even worse because then both sides of the street want you dead. When Detectives Crispus Allen and Renee Montoya turn their attention to corrupt Crime Scene Investigator Jim Corrigan it sets them both on a path steeped in tragedy and loss… and bloody betrayal. ‘Corrigan’(originally published in issues #23-24) is by regular team Greg Rucka, Michael Lark & Stephen Gaudiano.

The same team bring us ‘Lights Out’ (issue #25) as, in the aftermath of the War Games debacle and resultant bloodbath (see Batman: War Drums; War Games: Outbreak, Tides, Endgame and War Crimes), new police commissioner Akins severs all official ties to the Batman and has the Bat-Signal removed from Police Headquarters roof.

Ed Brubaker & Jason Alexander take us ‘On the Freak Beat’ (#26-27) as Detectives Marcus Driver and (secretly psychic) Josie MacDonald investigate the murder of a televangelist. Despite all the leads and evidence pointing to Catwoman as the killer, their dedicated efforts take them into a sordid world of hypocrisy, S&M, lies and real estate chicanery before the truth comes out and the real culprit is brought to justice…

“Keystone Cops” (issues #28-31) is another superb blend of the procedural and the outlandish as beat cop Andy Kelly is horrifically mutated by a super-criminal’s booby-trap whilst rescuing kids from a fire. Montoya and Allen must cross jurisdictional boundaries and moral landmarks to obtain the assistance of deranged Flash villain Doctor Alchemy if there’s any hope of curing their comrade…

With the most chilling exploration of a super-villain’s motivation in many a year and a generous tip of the hat to The Silence of the Lambs, this is a moody masterpiece with an unsuspected kick in the tail. Rucka writes and Gaudiano graduates from inks to pencils with the embellishment falling to the capable Kano & Gary Amaro to conclude this stunning deep dive into urban atrocity in unforgettable style.
© 2004, 2005, 2010 DC Comics. All Rights Reserved.

Batman: Knight and Squire


By Paul Cornell & Jimmy Broxton with Staz Johnson (DC Comics)
ISBN: 978-1-4012-3071-5 (TPB)

British Dynamic Duo Knight and Squire first appeared in the cheerfully anodyne, all-ages 1950s – specifically in a throwaway story from Batman #62 (December 1950/January 1951) – as ‘The Batman of England!’

Earl Percy Sheldrake and his son Cyril returned a few years later as part of seminal assemblage ‘The Batmen of All Nations!’ (Detective Comics #215 January 1955): a tale retrieved from the ranks of funnybook limbo in recent times and included in Batman: Black Casebook, with sequel ‘The Club of Heroes’ appearing in World’s Finest Comics #89, July-August 1957. That one’s most recently reprinted in Batman & Superman in World’s Finest Comics: The Silver Age volume 1.

The bold Brits had languished in virtual obscurity for decades before fully entering modern continuity as part of Grant Morrison’s build-up to the Death of Batman and Batman Incorporated retro-fittings of the ever-ongoing legend of the Dark Knight dynasty…

They floated around the brave New World for a while with guest shots in places like Morrison’s JLA reboot and Battle For the Cowl before finally getting their own 6-issue miniseries (December 2010 – May 2011), courtesy of scripter Paul Cornell and artist Jimmy Broxton (with some layout assistance from Staz Johnson).

In all honesty, they rather bit the hand that fed them by producing a far-from-serious but captivating quirky and quintessentially English frolicsome fantasy masterpiece.

It all begins, as most things boldly British do, down the pub. However, The Time in a Bottle is no ordinary boozer, but in fact the favourite hostelry for the United Kingdom’s entire superhuman community: the worthy and the wicked…

Hero and villain alike can kick back here, taking a load off and enjoying a mellow moment’s peace thanks to a pre-agreed truce on utterly neutral ground, all mystically enforced by magics and wards dating back to the time of Merlin…

As the half-dozen chapters of ‘For Six’ open, it’s the regular first Thursday of the month – and that’s an in-joke for Britain’s comics creator community – and the inn is abuzz with costumed crusaders and crazies, all manically determined to have a good time.

Cyril Sheldrake, current Earl of Wordenshire and second hero to wear the helm and mantle of The Knight, sends his trusty sidekick Beryl Hutchinson – AKA The Squire – to head off a potential problem as established exotics Salt of the Earth, The Milkman, Coalface, The Professional Scotsman and the Black and White Minstrels all tease nervous newcomer The Shrike.

The aristocratic avenger would do it himself but he’s all tied up chatting with Jarvis Poker, the British Joker…

The place is packed tonight in honour of visiting yank celebrity Wildcat, and a host of strange, outrageous and even deadly patrons all bustle about as Beryl natters with the formerly cocky kid who’s also getting a bit of grief because he hasn’t quite decided if he’s a hero or villain yet…

She’s giving him a potted history of the place when the customary bar fight breaks out, and things take an unconventionally dark turn as an actual attempted murder occurs. It would appear that two of these new gritty modern heroes have conspired to circumvent Merlin’s pacifying protections…

Each original issue was supplemented with a hilarious text page which here act as chapter breaks, so after ‘What You Missed If You’re A Non-Brit’ (a glossary of national terms, traits, terminology and concepts adorned with delightful faux small ads), the tale continues as Beryl and Cyril spend a little down-time in rural Wordenshire where the local civilians tackle the insidious threat of The Organ Grinder and his Monkey so as not to bother the off-duty Defenders.

However, the pair do rouse themselves to scotch the far more sinister schemes of inter-dimensional invader Major Morris and the deadly Morris Men…

That’s supplemented by the far-from-serious text feature ‘What Morris Men are Like’…

The saga then kicks into top gear with the third instalment as Britain’s Council for Organised Research announces its latest breakthrough. C.O.R.’s obsessively romantic Yorkist Professor Merryweather had no idea that her DNA-reclamation project would lead to a constitutional crisis after she reconstituted Richard III, but it seems history and Shakespeare hadn’t slandered the Plantagenet at all. The wicked monarch is soon fomenting rebellion, using his benefactor’s technology to resurrect equally troublesome tyrants Edward I, Charles I, William II and the ever-appalling King John… even giving them very modern superpowers…

Of course, Knight, Squire and her now besotted not-boyfriend Shrike are at the vanguard of the British (heroic) Legion mustered to fight for Queen and Country and repel the concerted criminal uprising…

Following a history lesson on ‘Cabbages and Kings’, Beryl invites the Shrike back to the Castle for tea, teasing and some secret origins, but things go typically wrong when Cyril’s high-tech armour rebels, going rogue and attacking them all.

The text piece deals with ‘Butlers and Batmen’ before it all goes very dark after lovable celebrity rogue Jarvis Poker gets some very bad news from his doctor and a terrifying follow-up visit from the real Joker.

The Camp Criminal is desperately concerned about his national legacy but Gotham City’s Harlequin of Hate is just keen on increasing his ghastly – and frankly already astronomical – body-count. First on the list is that annoying Shrike kid, but the American psycho-killer has big, bold, bizarre plans to make the UK a completely good-guy-free zone…

Broken up with a two-part ‘The Knight and Squire Character List’, it all culminates and climaxes with a spectacular and breathtaking showdown after the malevolent Mountebank of Mirth goes on a horrendously imaginative hero-killing spree that decimates the Costumed Champions of Albion: a campaign so shocking that even Britain’s bad-guys end up helping to catch the crazed culprit…

Rewarding us all for putting up with decades of “Gor, blimey guv’nor” nonsense in American comics whilst simultaneously paying the Yanks back for all those badly researched foggy, cobbled-rooftops-of-London five minutes from Stonehenge stories which littered every aspect of our image in the USA, this witty, self-deprecating, action-packed and deucedly dashing outing perfectly encapsulates all the truly daft things we noble Scions of Empire Commonwealth love and cherish about ourselves.

Stuffed with surreal, outrageous humour, double entendres, quirky characters, catchphrases and the comedy accents beloved by us Brits – Oh, I say, Innit Blud? – and rife with astonishingly cheeky pokes at our frankly indefensible cultural quirks and foibles, this is the perfect book for anyone who loves grand adventure in the inimitable manner of Benny Hill, Monty Python, Carry On Films and the Beano.

Also included are covers and variants from Yanick Paquette & Michel Lacombe and Billy Tucci & HiFi, plus a wealth of working art, character designs and sketches by Jimmy Broxton and an unpublished spoof cover in tribute to the immortal Jarvis Poker…

Whether you opt for the paperback or digital edition, Buy This Book. It’s really rather good. Oh, go on, do: you know you want to…
© 2011, DC Comics. All Rights Reserved.

Wonder Woman the Golden Age volume 3


By William Moulton Marston, Harry G. Peter & various (DC Comics)
ISBN: 978-1-4012-9190-7 (TPB)

Wonder Woman was conceived by polygraph pioneer William Moulton Marston and illustrated by Harry G. Peter in an attempt to offer girls a positive and forceful role model. She debuted as a special feature in All Star Comics #8 (December 1941), before springing into her own series and the cover-spot of new anthology title Sensation Comics a month later. An instant hit, the Amazing Amazon quickly won her own eponymous supplemental title in late Spring of that year (cover-dated Summer 1942).

Once upon a time on a hidden island of immortal super-women, American aviator Steve Trevor of US Army Intelligence crashed to Earth. Near death, he was nursed back to health by young and impressionable Princess Diana.

Fearing her growing obsession with the creature from a long-forgotten and madly violent world, her mother Queen Hippolyte revealed the hidden history of the Amazons: how they were seduced and betrayed by men but rescued by the goddess Aphrodite on condition that they isolated themselves from the rest of the world and devoted their eternal lives to becoming ideal, perfect creatures.

However, when goddesses Athena and Aphrodite subsequently instructed Hippolyte to send an Amazon back with the American to fight for global freedom and liberty, Diana overcame all other candidates and became their emissary – Wonder Woman.

On arriving in America, she purchased the identity and credentials of lovelorn Army nurse Diana Prince, elegantly allowing the Amazon to be close to Steve whilst enabling the heartsick medic to join her own fiancé in South America. Soon after, Diana also gained a position with Army Intelligence as secretary to General Darnell, ensuring she would always be able to watch over her beloved.

She little suspected that, although the painfully shallow Steve only had eyes for the dazzling Amazon superwoman, the General had fallen for the mousy but superbly competent Lieutenant Prince…

Using the nom de plume Charles Moulton, Marston (with help in later years from assistant Joye Murchison) scripted almost all of the Amazing Amazon’s many and fabulous adventures until his death in 1947, whereupon Robert Kanigher took over the writer’s role. Venerable veteran illustrator and co-creator H.G. Peter performed the same feat, limning practically every titanic tale until his own death in 1958.

Spanning January to December 1944, this superb full-colour deluxe softcover compilation (also available as an eBook edition) collects Diana’s exploits from Sensation Comics #25-36, Wonder Woman #8-11 plus her adventures from anthological book of (All) Stars Comics Cavalcade #6-8 and epic one-shot Big All-American Comic Book (1944)…

Without preamble, the ongoing triumphs, war-woven epics and imaginatively inspirational dramas of Wonder Woman resume with Sensation #25 and the ‘Adventure of the Kidnapers of Astral Spirits’ as servicewoman Diana Prince witnesses a murder.

However, the killer was asleep at home in bed at the time, and before long more impossible killings occur, drawing the Amazon into an incredible adventure beyond the Walls of Sleep into uncanny realms where even her gifts are useless and only determination and rational deduction can save the day…

Far less outré but no less deadly is the menace of ‘The Masquerader’ who replaces her in #26, following an unshakeable prophecy which sees the champion of Love and Freedom murdered by merciless racketeer Duke Dalgan. It takes the covert intervention of Aphrodite and a Girl’s Best Friend to thwart that dire fate, but Diana never learns just who substituted for her…

When the Amazon, Etta Candy, her sorority Holliday Girls and former convict Gay Frollik resolve to raise a billion dollars for ‘The Fun Foundation’, they don’t expect their most trusted advisor to turn against them, but his greed leads to his downfall and the clearing of a framed woman’s name in Sensation #27, after which Wonder Woman #8 (Spring 1944) delivers another novel-length triumph of groundbreaking adventure.

The drama opens with ‘Queen Clea’s Tournament of Death’ as Steve – on an undercover mission – is snatched by a giant barbarian woman. Hot on his trail, Diana discovers her beau a captive of undersea Amazons from lost Atlantis, living in colossal caverns below the oceans…

Diana soon finds herself embroiled in a brutal civil war facing the forces of usurping conqueror Clea of belligerent state Venturia whilst trying to restore the rightful ruler Eeras to peaceful, beleaguered Aurania. If she fails, Clea intends to invade the upper world, looking for husky men like Steve to replace the depleted, worn-out puny males of her own realm…

After restoring order in Atlantis, the Amazon returns to her military job and civilian identity until a little girl begs for aid in finding her missing father. Closer investigation reveals Clea’s forces have been abducting sailors and airmen, but with the rebel queen imprisoned as ‘The Girl with the Iron Mask’, who can the leader of the raids possibly be?

After another fearsome subterranean clash, the status quo is re-established, but when Diana later meets a huge and powerful student at Holliday College she realises that the adventure is still not over as ‘The Captive Queen’ infiltrates Paradise Island and captures both Wonder Woman and Eeras’ wayward daughter Octavia.

Even after defeating her ponderous perpetual foe the action doesn’t end for the Princess of Power as her return to the land beneath the sea is interrupted by another revolution.

This time the ineffectual Atlantean men had used the constant distractions and American modern weapons to enslave the women, making the sub-sea empire a brutal, domineering patriarchy. But not for long, as Diana and Steve led a brilliant counter-offensive…

The 1938 debut of Superman propelled National Comics to the forefront of their fledgling industry and a year later the company was licensed to produce a commemorative comicbook celebrating the opening of the New York World’s Fair.

The Man of Tomorrow prominently featured on the appropriately titled New York World’s Fair Comics among such four-colour stars as Zatara, Butch the Pup, Gingersnap and The Sandman. In 1940 another abundant premium emerged with Batman added to the roster, and the publishers felt they had an item and format worth pursuing commercially.

The spectacular card-cover 96-page anthologies had been a huge hit: convincing the cautious editors that an over-sized anthology of their pantheon of characters, with Superman and Batman prominently featured, would be a worthwhile proposition. Thus, the format was retained for a wholly company-owned, quarterly high-end package, retailing for the then-hefty price of 15¢.

Launching as World’s Best Comics #1 in Spring 1941, the book transformed into World’s Finest Comics from #2, beginning a stellar 45-year run which only ended as part of the massive clear-out and decluttering exercise that was Crisis on Infinite Earths. During the Golden Age, however, it remained a big blockbuster bonanza of strips to entice and delight readers…

At this time National/DC was in an editorially-independent business relationship with Max Gaines that involved shared and cross promotion and distribution for the comicbooks released by his own outfit All-American Publications. Although technically competitors – if not rivals – the deal included shared logos and advertising and even combining both companies’ top characters in the groundbreaking All Star Comics as the Justice Society of America.

However, by 1942 relations between the companies were increasingly strained – and would culminate in 1946 with DC buying out Gaines, who used the money to start EC Comics.

All-American thus decided to create its own analogue to World’s Finest, featuring only AA characters. The outsized result was Comics Cavalcade with Wonder Woman part of a sales-boosting trinity that included The Flash and Green Lantern…

From Spring 1944’s #6, ‘The Mystery of Countess Mazuma’ sees Wonder Woman clash with a wronged and revenge-maddened female prisoner of Monte Cristo who will crush all in the path of her schemes to destroy her treacherous tormentor, after which Sensation Comics #28’s ‘The Malice of the Green Imps’ offers a welcome dose of metaphysical suspense as jealous thoughts and impulses are made manifest, driving gangsters and even good folks to attack the recently opened Fun Foundation Clinics sponsored by Diana and Gay Frollik, after which #29 sees another Amazon in Man’s World for the ‘Adventure of the Escaped Prisoner’.

After imprisoning gambling racketeer and blackmailer Mimi on the Amazons’ prison island, Diana is unaware of the harridan’s subsequent escape, which also brings confused, naively curious sister warrior Mala to New York where she quickly falls in with the wrong crowd…

Marston’s psychiatric background provided yet another weirdly eccentric psychic scenario in #30’s ‘The Blue Spirit Mystery’ as Steve, Etta Candy and Diana investigate Anton Unreal: a mystic and mentalist who offers to send his client to the heavenly Fourth Dimension – for a large fee, of course…

Unfortunately – although a crook – Unreal is no charlatan and the “ascended ones” certainly find themselves in a realm utterly unearthly, but definitely no paradise, until Steve and Diana follow, taking matters into their own immaterial hands…

Wonder Woman #9 discloses the origins of one of the Amazon’s most radical foes in one of her strangest adventures. ‘Evolution Goes Haywire’ opens with zoo gorilla Giganta stealing Steve’s little niece before the Amazon effects a rescue, after which crazy scientist Professor Zool utilises his experimental Hyper-Atomic Evolutionizer to transform the hirsute simian into a gorgeous 8-foot-tall Junoesque human beauty.

Sadly, the artificial amazon retains her bestial instincts and, whilst battling Wonder Woman, damages Zool’s machine, resulting in the entire region being devolved back to the days of cavemen and dinosaurs…

With even Diana converted to barbarism, it’s an uphill struggle to rerun the rise to culture and civilisation sufficiently to achieve a primitive Golden Age in ‘The Freed Captive’, but eventually the twisted time-travel tale brings them back to where they started from, but only after ‘Wonder Woman vs. Achilles’ provides a deranged diversion with Diana rescuing her own mother and people from male oppression by the legendary warrior king…

Comics Cavalcade #7 tells of a deranged outcast who abducts people to become his avian army, compelling the Amazon and Steve to invade ‘The Vulture’s Nest!’, and also provides an extra treat as ‘Etta Candy and her Holliday Girls’ go west to help the war effort as cowgirls and stumble into a robbery scheme perpetrated by outlaws…

Sensation Comics #31 serves up delicious whimsy and biting social commentary when the Princess of Power visits‘Grown-Down Land’ as a wealthy socialite mother neglects her children. The tykes run away and almost die before being saved by Wonder Woman, telling of a dream world far better and happier than reality. Next morning, when the kids can’t be awoken from a deep sleep, Diana realises they have chosen to stay in their topsy-turvy imaginary country. When she enters their dream, she then finds genuine peril of a most unexpected kind…

In #32’s ‘The Crime Combine’, Wonder Woman finds herself at the top of the American underworld’s hit-list. To scotch their plots, Diana asks fully reformed ex-Nazi and trainee Amazon Baroness Paula von Gunther to leave Paradise Island and infiltrate the hierarchy of hate, but it seems that the temptations of Man’s World and allure of evil will seduce the villain back to her wicked ways…

‘The Disappearance of Tama’, from Sensation Comics #33, sees the Amazon’s college friend Etta overhear a plot to kidnap and murder a movie starlet. Ever valiant, she embroils herself and Diana in a delightfully bewildering farrago of deadly doubles and impish impostors, after which Wonder Woman #10 (Fall 1944) doles out a novel-length epic of alien invasion.

In ‘Spies from Saturn’, a rare vacation with Etta and her sorority sister Holliday Girls leads to trouble with outrageous neighbour Mephisto Saturno who is actually leader of a spy ring from the Ringed Planet. However, even after imprisoning his extraterrestrial espionage squad the danger is not ended, as the aliens’ insidious “lassitude gas” turns America into a helpless sleeping nation, forcing the Amazon to take ‘The Sky Road’ to the invaders’ home world, find a cure and rescue her beloved Steve…

The cataclysmic clash concludes in ‘Wonder Woman’s Boots’ as the victorious Earthlings return home, unaware Mephisto is still free and has a plan to avenge his defeat…

Shocking – and not a little disturbing by modern standards – ‘The Amazon Bride’ in Comics Cavalcade #8 then details how the Amazon is drugged and seemingly loses her powers. That’s bad enough, but when Steve takes advantage and convinces the hero she must marry him so that he can protect her forever after, the Amazon has never been in greater peril…

The Big All-American Comic Book was a 128-page super one-shot released in 1944 which starred almost every feature and star in Gaines’ stable in individual adventures. The entire book is reprinted in the fabulous DC Rarities Archive (and I must review it one day), but here and now the Wonder Woman strip therein details how a master spy frames Steve for murder and sparks a national manhunt to capture or clear the heroic soldier in ‘Danny the Demon Had Plans’…

Social injustice informs ‘Edgar’s New World’ in Sensation Comics #34, as the Amazing Amazon tackles the case of a “problem child”, near-blind and living in squalor, whilst his mother languishes in jail. Soon, however, the big-hearted heroine unearths political chicanery and grotesque graft behind the murder charge sending innocent Esta Poore to death row…

In #35, ‘Girls Under the Sea’ has Wonder Woman again battling to save lost Atlantis from tyranny and misrule after beneficent ruler Octavia is ousted by a committee of seditious anarchists, whilst #36 pits the Power Princess against deranged actor Bedwin Footh, a jealous loon who envies the Amazon’s headline grabbing, and organises her old foes Blakfu the Mole Man, Duke of Deception, Queen Clea, Dr. Psycho, The Cheetah and Giganta into an army against her. However, all was not as it seems in her ‘Battle Against Revenge’…

Wonder Woman #11 (Winter 1944) wraps up this whirl on the Wayback Machine, offering big thrills and rare (for the times) plot continuity as ‘The Slaves of the Evil Eye’ sees Steve and Diana battling an uncanny mesmerist intent on stealing America’s defence plans against Saturn. The trail leads to bizarre performer Hypnota the Great and his decidedly off-kilter assistant Serva, but there are many layers of deceit behind ‘The Unseen Menace’, and a hidden mastermind intent on re-igniting the recently-ended war with Saturn in climactic final chapter ‘The Slave Smugglers’.

This spectacular psycho-drama of multiple personalities and gender disassociation is another masterpiece directly informed by Marston’s psychiatric background and delivers another weirdly eccentric tale unique to the genre…

This exemplary tome is a triumph of exotic, baroque, beguiling and uniquely exciting adventure: Golden Age exploits of the World’s Most Marvellous Warrior Maiden that are timeless, pivotal classics in the development of our medium and still offer astounding amounts of fun and thrills for anyone interested in a grand old time.
© 1943, 1944, 2019 DC Comics. All Rights Reserved.