JLA Deluxe volume 7


By Joe Kelly, Rick Veitch, Dennis O’Neill, Doug Mankhe, Duncan Rouleau, Tang Eng Huat, ChrissCross, Darryl Banks & various (DC Comics)
ISBN: 978-1 4012 5528 2 (TPB)

Win’s Christmas Gift Recommendation: Festive Fights ‘n’ Tights Fun… 8/10

When the Justice League of America – driving force and cornerstone of the Silver Age of Comics – were relaunched in 1997 the sheer bravura quality of the stories propelled the series back to the forefront of industry attention, making as many new fans as it recaptured old ones; but the intoxicating sheen of “fresh and new” never lasts and by the time of these tales there had been numerous changes of creative personnel – usually a bad omen…

However, Joe Kelly’s tenure proved to be a marvellous blend of steadying hand and iconoclastic antics through which the JLA happily maintained their tricky task of keeping excitement levels stoked for a fan-base cursed with a criminally short attention span.

Kelly’s run on the series has some notable highs (and lows) and this portmanteau collection (gathering issues #77-93 of the monthly comicbook, spanning March 2003 – April 2004) happily falls into the former category as the team readjust to modern life after their time-lost traumas experienced in the Obsidian Age (see the previous volume of this enthralling deluxe series).

However, the adventure actually kicks off with an impressive, clever and fast-paced fill-in tale from Rick Veitch, Darryl Banks & Wayne Faucher wherein the team – Superman, Batman, Atom, Wonder Woman, Flash, Green Lantern John Stewart and Firestorm – are attacked by a civilisation-crushing cosmic wanderer which achieves its goals by invading brains and stealing knowledge in ‘Stardust Memories’…

That threat successfully circumvented, the World’s Greatest Superheroes learn of an interplanetary conflict that looks likely to divide the team forever in the eponymous two-parter ‘Rules of Engagement’ by Kelly, Doug Mankhe & Tom Nguyen.

With half the team travelling, uninvited, many light-years to stop a war, the remainder of the JLA stay back to police Earth, giving the opportunity to add some long-missed sub-plots to the usually straightforward storytelling; specifically, some unpleasant hints into new member Faith‘s clouded past, a long-deferred romantic dinner for Bruce Wayne and Amazonian Princess Diana and the beginnings of a very hot time for the Martian Manhunter with fiery potential paramour Scorch…

On the distant world of Kylaq, Leaguers Superman, Wonder Woman, Manitou Raven, Major Disaster, GL Stewart and mystery girl Faith act unilaterally to prevent the invasion of the Peacemaker Collective. The champions are keenly aware that once they succeed, they must leave the rescued world to the mercies of its own highly suspect government… especially Defense Minister Kanjar Ro, intergalactic slave-trader and one of their oldest, most despotic foes…

We then get some hints into Faith’s shady background as the reunited team are called to an Oregon cult compound where a new Messiah has created Safe Haven: a separatist enclave for metahuman children in the first chapter of socially-controversial thriller ‘The White Rage’.

Unfortunately, the Federal Authorities are not prepared to leave them alone and the resultant clash of ideologies leaves a thousand dead children on the crippled consciences of the devastated superheroes…

Yet something isn’t right: why does each JLA-er believe that they alone are responsible for the massacre? Moreover, what is the actual goal of master manipulator Manson and how does neo-Nazi taskforce Axis America fit into the scheme?

The action-packed mystery saga comes courtesy of Kelly, Duncan Rouleau & Aaron Sowd and is followed by a chilling change of pace in ‘American Nightmare’ by Joe Kelly, Chris Cross & Tom Nguyen.

Clean, clear-cut, high-concept tales here give way to more involved, even convoluted storyline and an increasing dependence on other series’ and characters’ continuity. After an alien telepathic presence puts American President Lex Luthor into a brain-dead coma before assaulting the entire League, investigations lead to an alien incursion more than twenty thousand years ago the in epic 6-part ‘Trial by Fire’ with Doug Mahnke pencilling the chilling proceedings.

During the ice age a monstrous presence was defeated at huge cost by a band of cavemen led by the League’s oldest foe, but it appears that the diabolical beast known as The Burning might not have died forever…

Ranging back even further in DC history it appears that the Guardians of the Universe, immortal taskmasters of the Green Lantern Corps, were involved in the creation of The Burning, and their dispassionate, implacable genetic meddling may have been instrumental in the origins, rise and potential fall of one of Earth’s greatest heroes…

Plagued by cruelly debilitating visions and psychic assaults, as are a sizable portion of humanity, the heroes are desperately struggling as one of their own is possessed by the malevolent entity Fernus who is only seconds away from turning the entire world into a radioactive cinder.

Can the JLA get their act together in time to prevent Armageddon? Of course they can, but not without paying a brutal, tragic price…

A palate-cleansing change of pace follows as ‘Perchance’ (Kelly, ChrissCross & Nguyen) resolves the Batman/Wonder Woman romantic entanglement in a most imaginative manner…

Wrapping up the team-tribulations is a return for veteran scribe Dennis O’Neill who reveals how a phenomenally powerful and benevolent alien returns to Earth after eons away.

Illustrated by Tang Eng Huat, ‘Extinction Part 1: The Coming’ relates how the voyager is checking in on the species he felt was destined to evolve into the planet’s dominant species. The JLA are quite perplexed and very nervous about how to tactfully explain that mankind have almost hunted the silver masked monkey into oblivion…

Things get even more tense in ‘Extinction Part 2: The Lesson’ as the unwilling ambassadors try to convince the troubled tourist of the better qualities on Earth’s actual masters before events come to a cataclysmic head in ‘Soul Survivor’ …

The JLA has – in all its incarnations – a long history of starting strong but losing focus, and particularly of coasting by on past glories for extended periods. Luckily the New/Old Dog still had a few more tricks and a little life in it before the inevitable demise and reboot for the next generation after Final Crisis.
© 2003, 2004, 2015 DC Comics. All Rights Reserved.

Justice League of America: The Silver Age volume 4


By Gardner Fox, Mike Sekowsky, Bernard Sachs & various (DC Comics)
ISBN: 978-1-4012-8061-1 (PB)

Win’s Christmas Gift Recommendation: Wholesome, Wholehearted Super-Action… 8/10

The day the Justice League of America was published marks the moment when superheroes truly made comicbooks their own particular preserve. Even though the popularity of masked champions has waxed and waned many times since 1960 and other genres have re-won their places on published pages, in the minds of America and the world, Comics Means Superheroes.

The JLA signalled that men – and even a few women – in capes and masks were back for good…

When Julius Schwartz began reviving and revitalising the nigh-defunct superhero genre in 1956, his Rubicon move came a few years later with the uniting of these reconfigured mystery men into a team…

The JLA debuted in The Brave and the Bold #28 (cover-dated March 1960) and cemented the growth and validity of the revived sub-genre, consequently triggering an explosion of new characters at every company producing comicbooks and spreading to the rest of the world as the decade progressed.

Spanning June 1963 to September 1964, this latest full-colour paperback compendium of classics (also available digitally) re-presents issues #31-41 of the epochal first series with scripter Gardner Fox and illustrators Mike Sekowsky & Bernard Sachs seemingly able to do no wrong…

And while we’re showing our gratitude, lets also salute stalwart letterer Gaspar Saladino for his herculean but unsung efforts to make the uncanny clear to us all…

The adventures here focus on the collective exploits of Superman, Batman, Flash, Green Lantern, Wonder Woman, Aquaman, J’onn J’onzz – Manhunter from Mars, Green Arrow, The Atom, hip and plucky mascot Snapper Carr and latest inductee Hawkman as the team consolidate their hold on young hearts and minds whilst further transforming the entire nature of the American comicbook experience…

JLA #31 finally saw the induction of the Winged Wonder into ‘The World’s Greatest Superheroes’ – and not before time. However, in this ancient world of Boy’s Clubs and willing segregation, his dutiful wife and partner Shayera would have to wait for more than a decade before she herself was invited to join as Hawkgirl. Hawkman would be the last successful inductee until Black Canary joined the team in #75.

‘Riddle of the Runaway Room’ sees an alien wish-granting machine fall into the hands of second-rate thug Joe Parry, who nonetheless makes life pretty tough for the team before their eventual victory over his bizarre amalgamized multi-powered villain Super-Duper (no, really!).

The visually impressive Hawkman must have been popular with the creators, if not the fans, as he was prominently featured in all but one of next half-dozen adventures. Issue #32’s ‘Attack of the Star-Bolt Warrior!’ introduces the uncanny villain Brain Storm who attacks the League to avenge his brother who had been “murdered” by one of their number!

The entire universe was once again at stake in time-travelling thriller ‘Enemy from the Timeless World’ as the team strive to counter a chronal monster dubbed the Endless One, after which a persistent old foe had yet another go in #34’s ‘The Deadly Dreams of Doctor Destiny!’: a thriller packed with an army of guest-villains.

The team are attacked by their own clothes in issue #35’s supernatural adventure ‘Battle Against the Bodiless Uniforms’, a devilish fall-back plan concocted by the antediluvian demons Abnegazar, Rath and Ghast, which had been slowly percolating since the end of JLA #11.

Issue #36’s ‘The Case of the Disabled Justice League’ sees the team raise the morale of despondent kids with disabilities by overcoming their own recently-inflicted physical handicaps to defeat the returning Brain Storm. This tale was in fact inspired by ‘A Place in the World’, a Justice Society of America adventure from 1945’s All Star Comics #27. That yarn was produced at a time when returning servicemen, maimed and disfigured in combat, were becoming an increasingly common sight on the streets of America…

The third annual JLA/JSA team-up follows, a largely forgotten and rather experimental tale wherein the Johnny Thunder of Earth-1 wrests control of the genie-like Thunderbolt from his Justice Society counterpart and uses its magic to alter the events that led to the creation of all Earth-1’s superheroes.

Then it’s JSA to the rescue in a gripping battle of wits in #37’s ‘Earth – Without a Justice League’ and the concluding ‘Crisis on Earth-A!’

Issue #39 was an Eighty-Page Giant reprinting Brave and the Bold #28 and #30 and Justice League of America #5 (represented here by its evocative cover), so we jump to #40 and the ‘Indestructible Creatures of Nightmare Island’: a challenging mystery wherein an astral scientist’s machine to suppress Man’s basest instincts almost causes the end of humanity. The result is an action-packed psycho-thriller stuffed with villainous guest-stars and oodles of action before this compendium concludes with JLA #41 which introduces a modern version of an old Justice Society villain.

The Earth-1 mastermind called The Key is a diabolical scientist who employs mild-altering psycho-chemicals to control the behaviour of our heroes in ‘The Key – Master of the World!’

With iconic covers by Sekowsky & Murphy Anderson, these tales are a perfect example of all that was best about the Silver Age of comics, combining optimism and ingenuity with bonhomie and adventure. This slice of better times also has the benefit of cherishing wonderment whilst actually being historically valid for any fan of our medium. And best of all the stories here are still captivating and enthralling transports of delight.

These classical compendia are a dedicated fan’s delight: an absolute gift for modern readers who desperately need to catch up without going bankrupt. They are also perfect to give to youngsters as an introduction into a fabulous world of adventure and magic…
© 1964, 1965, 2018 DC Comics. All Rights Reserved.

Superman/Batman volume 1 (New edition)


By Jeph Loeb, Ed McGuinness & Dexter Vines, Pat Lee & Dreamwave Productions, Michael Turner & Peter Steigerwald & various (DC Comics)ISBN: 978-1-4012-4818-5 (TPB)

Win’s Christmas Gift Recommendation: Compelling Comics Cavortings… 8/10

For many years Superman and Batman worked together as the “World’s Finest” team. They were best friends and the pairing made perfect financial sense as National/DC’s most popular heroes could cross-sell their combined readerships.

When the characters were redefined for the post-Crisis 1980s, they were remade as suspiciously respectful co-workers who did the same job but deplored each other’s methods and preferred to avoid contact whenever possible – except when they were in the Justice League (but for the sake of your sanity don’t fret that right now!).

After a few years of this new status quo the irresistible lure of Cape & Cowl Capers inexorably brought them together again with modern emotional intensity derived from their incontestably differing methods and characters.

In this rocket-paced, post-modern take on the relationship, they have reformed as firm friends for the style-over-content 21st century, and this is the story of their first outing together. Outlawed and hunted by their fellow heroes, Superman finds himself accused of directing a continent-sized chunk of Kryptonite to crash into Earth, with Batman accused of aiding and abetting…

To save Superman, the world and their own reputations they are forced to attempt the overthrow of the United States President himself. Of course, said President is the unspeakably evil Lex Luthor. Back in 2003 he was considered the least likely leader America could ever elect…

I deeply disliked this tale when I first read it: Plot is reduced to an absolute minimum in favour of showy set-pieces, previously established characterisation often hostage to whatever seems the easiest way to short-cut to action (mortal foes Captain Atom and Major Force work together to capture our heroes because President Luthor tells them to?) but after all these years it’s worthy of another look and I’m not ashamed to say that I’ve changed my opinion somewhat…

This paperback (and eBook) compilation collects issues #1-13 of the hip turn of the century reboot Superman/Batman (and includes a vignette from Superman/Batman Secret Files 2003) collectively spanning October 2003 to October 2004)

The action – written by Jeph Loeb and illustrated by Ed McGuiness & Dexter Vines – opens with ‘World’s Finest’ as the Dark and Light Knights follow telling leads in separate cases back to shape-shifting cyborg John (Metallo) Corben, discovering evidence to suggest that the ruthless cyborg might have been the at-large-for-decades shooter in the still unsolved double murder of Thomas and Martha Wayne…

Even that bombshell seems inconsequential after the mechanoid monster shoots Superman in the chest with a kryptonite bullet before burying the stunned duo under tons of Earth in a Gotham graveyard…

Meanwhile at the Pentagon, President Lex is informed that a toxically radioactive lump of Krypton the size of Australia is on a collision course with Earth. Implausibly adopting (and foreshadowing) the “Fake News” disinformational line that Superman has summoned it, the Federal Government issues an arrest warrant for the Man of Steel and convenes a metahuman taskforce to bring him in…

Escaping certain doom thanks to Batman’s skill and unflappable nerve, the blithely unaware heroes reach medical help in the Batcave in ‘Early Warning’, only to be attacked by an older version of Superman, determined to prevent them making a mistake that will end life on Earth…

After a massive nuclear strike (somehow augmented by embargoed Boom Tube technology from hell-world Apokolips), Luthor overrules Captain Atom’s qualms about the mission and orders his anti-Superman squad to apprehend their target wherever he might be hiding.

The President then goes on television to blame the alien for the impending meteor strike and announces a billion-dollar Federal bounty on the Action Ace…

Man of Tomorrow and Man of Darknight Detective respond by direct assault in ‘Running Wild’, hurtling towards Washington DC only to be ambushed en route by a greed-crazed army of super-villains and mind-controlled heroes before Atom’s group – Green Lantern John Stewart, Black Lightning, Katana, Starfire, Power Girl and certified quantum psychopath Major Force – join the attack…

As the combatants ‘Battle On’, in the Oval Office even fanatical civil servant Amanda Waller – commander of covert Penal Battalion the Suicide Squad – begins to realise something is wrong with the President.

For a start, his behaviour is increasingly erratic, but the real clue is that he is juicing himself with a kryptonite-modified version of super-steroid venom…

The blistering battle between the outlawed heroes and Atom’s unit extends as far as Japan, (where the Cape & Cowl Crusaders are secretly organising a last-ditch solution to the imminent Kryptonite continent crash) before Major Force begins to smell a rat and realises some of his team are actually working with Superman and Batman.

Military martinet Captain Atom is not one of them, but eventually even he is made to see reason – only moments before the deranged Major goes ballistic and nearly turns Tokyo to ashes…

Using his energy-absorbing powers, Atom prevents the holocaust, but the monumental radiation release triggers his “temporal safety-valve” and the silver-skinned soldier materialises in a future where Earth is a barren cinder and only an aged, tragic, broken Superman resides…

Meanwhile in the present, the Presidential Pandemonium has prompted the venerable Justice Society of America to step in; despatching Captain Marvel and Hawkman to apprehend the fugitive Superman and Batman.

Apparently successful, the operation triggers a back-up team (Supergirl, Nightwing, Steel, Superboy, Natasha Irons, Robin, Huntress, Batgirl and even Krypto) who invade the White House only to be defeated by Luthor himself, high on K-Venom and utilising Apokolyptian technology in ‘State of Siege’…

With extinction only moments away and a deranged President Luthor on the loose, Superman and Batman prepare to employ their eleventh-hour suicidal salvation machine but are caught off-guard when a most unexpected substitute ambushes them to pilot the crucial mission in ‘Final Countdown’…

In so many ways this yarn is everything I hate about modern comics. The story length is artificially extended to accommodate lots of guest stars and superfluous fighting, whilst large amounts of narrative occur off-camera or between issues, presumably to facilitate a faster, smoother read.

On the plus side, however, is the fact that I’m an old fart. There is clearly a market for such snazzy, souped-up, stripped down, practically deconstructed comic fare. And if I’m being completely honest, there is a certain fizz and frisson to non-stop, superficial all-out action – especially when it’s so dynamically illustrated.

Public Enemies looks very good indeed and, if much of the scenario is obvious and predictable, it is big and immediate and glossy like a summer blockbuster movie is supposed to be.

The epic is followed by a stand-alone tale starring Robin – the Tim Drake version – and semi-Kryptonian clone Conner Kent.

‘Protégé’ sees the assistants – don’t call them sidekicks – despatched to Japan to end the threat of a new Toyman. This particular giggling genius is a lethally brilliant kid and their off-the-wall solution to his antics is both smart and effective…

Next follows a tale and situation that only comics could conceive.

For decades DC really couldn’t make up their minds over Supergirl. I’ve actually lost count of the number of different versions that have cropped up over the years, and I’ve never been able to shake the queasy feeling that above all else she’s a concept that was cynically shifted from being a way to get girls reading comics to one calculated to ease young male readers over that bumpy patch between sporadic chin-hair outbreaks, voice-breaking and that nervous period of hiding things under your mattress where your mum never, never ever looks…

After a few intriguing test-runs the first true Girl of Steel debuted as a future star of the ever-expanding Superman pocket universe in Action Comics #252 (May 1959). Superman’s cousin Kara Zor-El had been born on a city-sized fragment of Krypton, hurled intact into space when the planet exploded. Eventually Argo City turned to Kryptonite like the rest of the detonated world’s debris and her dying parents, observing Earth through their vision-scopes, sent their daughter to safety as they apparently perished.

Landing on Earth, she fortuitously met Superman who created the identity of Linda Lee and hid her in an orphanage whilst she learned of her new world and powers in secrecy and safety.

Her popularity waxed and waned over the years until she was earmarked for destruction as one of the attention-grabbing deaths during Crisis on Infinite Earths.

However, after John Byrne successfully rebooted the Man of Steel, non-Kryptonian iterations began to appear – each with her own fans – until early in the 21st century the company Powers-that-Be decided the real Girl of Steel should come back… sort of…

Thus, this visually intoxicating version (from Superman/Batman #8-13) resets to the original concept and has a naked blonde chick arrive on a colossal Kryptonite meteor, claiming to be Superman’s cousin…

Written by Loeb with captivating art by Michael Turner & Peter Steigerwald, the action commences in ‘Alone’, as a quarantined Superman chafes at enforced detention, the Dark Knight explores a section of the meteor submerged in Gotham Bay.

The JLA have all been active, clearing away the deadly fragments, but this last one is most disturbing. As Batman quickly grasps, it’s a ship, but its single passenger is now missing…

Soon the Gotham Guardian is tracking a wave of destruction caused by a seemingly confused teenaged girl with incredible powers and only Superman’s unwise early intervention stops the mounting carnage.

Their subsequent investigations reveal the comely captive to have all the Man of Tomorrow’s abilities and she claims – in fluent Kryptonian – to be the daughter of his long-dead uncle Zor-El…

The mystery further unfolds in ‘Visitor’ as a deeply suspicious Batman and ecstatic Superman continue their researches, arguing their corners as the most powerful girl on Earth becomes increasingly impatient. Fuelling the Dark Knight’s concern is superdog Krypto’s clear and savage hostility to the newcomer and Kara’s convenient claim that she has amnesia…

Then as Clark Kent endeavours to acclimatise his cousin to life on Earth, on the hellish world of Apokolips vile Granny Goodness and her Female Furies are ordered by ultimate evil space-god Darkseid to acquire the pliable naive newcomer…

Before they can strike, however, an attack comes from an unexpected source, as former ally Harbinger, ruthless hunter Artemis and beloved ally Wonder Woman ambush the Kryptonians. …

Princess Diana has acted arbitrarily but from absolute necessity: kidnapping Kara and bringing her to the island home of the Amazons to be trained in the use of her powers as a ‘Warrior’.

Superman’s growing obsession has rendered him unable to see her potential for destruction, despite a cryptic message on her space ship from Zor-El, and Wonder Woman chose to strike first and ask later…

With tempers barely cooled, Dark Knight and Action Ace are invited to observe Kara’s progress weeks later, just as the tropical paradise is assaulted by an army of artificial Doomsdays manufactured on Apokolips…

The wave of slaughter is a feint, but by the time the rampaging horrors are all destroyed, the Furies have done their work, slaughtering Kara’s only friend and stealing away the Kryptonian kid…

In ‘Prisoner’, DC’s superheroic high trinity enlist the aid of Apokolyptian émigré Big Barda and stage a devastating rescue mission to Darkseid’s homeworld, but not before the Lord of Evil apparently twists the innocent Girl of Steel into his tool: making her a ‘Traitor’ to the living…

The Master of Apokolips has never faced a foe as adamant as Batman and the quartet are unexpectedly victorious, but after returning Kara to Earth and announcing her as the new Supergirl, the heroes discover that they are not safe or secure, and in ‘Hero’ Darkseid horrifyingly returns to exact his ultimate revenge…

For me, the most intriguing aspect of this sometimes overly-sentimental tale is Batman’s utter distrust and suspicion of Kara as she is hidden from the world while she assimilates, but there’s plenty of beautifully rendered action – plus oodles of lovingly rendered girl-flesh and titillating fetish outfits jostling for attention amidst the lavish fight-scenes and interminable guest-cameos, should that be to your tastes – and enough sheer spectacle to satisfy any Fights ‘n’ Tights fans.

Even now the goods things have not been exhausted as Superman/Batman Secret Files 2003 provides a charming peek into the past with ‘When Clark met Bruce’ (“A tale from the days of Smallville”) in which bucolic 2-page snippet, Loeb & Tim Sale effectively tease us with the question of what might have been, had the go happy-go-lucky Kent boy actually got to have a play-date with that morose, recently orphaned rich kid from Gotham City…

Filling out the experience are pictorial fact-file on Superman, Batman,

President Lex Luthor, Talia and Metallo, plus a full cover gallery by McGuiness & Vines, Turner & Steigerwald and Jim Lee & Scott Williams and studies and design sketches for Supergirl.

Full of flash and dazzle this mighty tome might well be the kind of Fights ‘n’ Tights thrill you’re looking for this yule season.
© 2003, 2004, 2014 DC Comics. All Rights Reserved.

Legion of Super-Heroes: The Silver Age volume 1


By Otto Binder, Jerry Siegel, Edmond Hamilton, Robert Bernstein, Al Plastino, George Papp, Jim Mooney, Curt Swan, John Forte & various (DC Comics)
ISBN: 978-1-4012-8157-1

Win’s Christmas Gift Recommendation: Astounding All Ages Entertainment… 9/10

Once upon a time, in the far future, a band of super-powered kids from dozens of alien civilisations took inspiration from the greatest legend of all time and formed a club of heroes. One day those Children of Tomorrow came back in time and invited that legend to join them…

And thus began the vast and epic saga of the Legion of Super-Heroes, as first envisioned by writer Otto Binder & artist Al Plastino in early 1958, just as the revived comicbook genre of superheroes was gathering an inexorable head of steam. Since that time the fortunes and popularity of the Legion have perpetually waxed and waned, with their future history tweaked and rebooted, retconned and overwritten again and again to comply with editorial diktat and popular whim.

This glorious, far-and-wide ranging trade paperback and eBook collection assembles the many preliminary appearances of these valiant Tomorrow People and their inevitable progress towards and attainment of their own feature; including all pertinent material from Adventure Comics #247, 267, 282, 290, 293, and 300-310, Action Comics #267, 276, 287 and 289, Superboy #86, 89, 98 and Superman #147, cumulatively spanning April 1958 through July 1963.

The many-handed mob of juvenile universe-savers debuted in Adventure Comics #247 (cover-dated April 1958) in a Superboy tale wherein three mysterious kids invited the Boy of Steel to the 30th century to join a team of metahuman champions all inspired by his historic career.

Devised by Otto Binder & Al Plastino, the throwaway concept inflamed public imagination and, after a slew of further appearances throughout Superman Family titles, the LSH eventually took over Superboy’s lead spot in Adventure for their own far-flung, quirky escapades, with the Caped Kid Kryptonian reduced to merely “one of the in-crowd”…

However here the excitement was still gradually building as the kids returned more than 18 months later in Adventure #267 (December 1959) for Jerry Siegel & George Papp to play with.

In ‘Prisoner of the Super-Heroes!‘ the teen wonders turn up to attack and incarcerate the Boy of Steel because of a misunderstood ancient record they have uncovered…

The following summer Supergirl met the Legion in Action Comics #267 (August 1960, by Siegel & Jim Mooney) as Lightning Lad, Saturn Girl and Cosmic Boy secretly travel to “modern day” America to invite the Maid of Might to join the team, in a repetition of their offer to Superboy 15 years previously (in nit-picking fact they claimed to be the children of the original team – a fact glossed over and forgotten these days: don’t time-travel stories make your head hurt…?).

Due to a dubious technicality, young and eager Kara Zor-El fails her initiation task at the hands of ‘The Three Super-Heroes’ and is asked to reapply later – but at least we get to meet a few more Legionnaires, including Chameleon Boy, Invisible Kid and Colossal Boy…

With editors still cautiously testing the waters, it was Superboy #86 (January 1961) before ‘The Army of Living Kryptonite Men!’ (by Siegel & Papp) who turned the LSH into a last-minute Deus ex Machina to save the Smallville Sentinel from juvenile delinquent Lex Luthor‘s most insidious assault.

Two months later in Adventure #282, Binder & Papp introduced Star Boy as a romantic rival for the Krypton Kid in ‘Lana Lang and the Legion of Super-Heroes!’

In Action #276 (May 1961) Siegel & Mooney introduced ‘Supergirl’s Three Super Girl-Friends’, which finally saw her crack the plasti-glass ceiling and join the team, sponsored by Saturn Girl, Phantom Girl and Triplicate Girl. We also meet for the first time Bouncing Boy, Shrinking Violet, Sun Boy and potential bad-boy love-interest Brainiac 5 (well at least his distant ancestor Brainiac was a very bad boy…)

Next comes a pivotal two-part tale. ‘Superboy’s Big Brother’ (by Robert Bernstein & Papp from Superboy #89, June 1961) reveals how an amnesiac, super-powered space traveller crashes in Smallville, speaking Kryptonese and carrying star-maps written by the Boy of Steel’s long-dead father…

Jubilant, baffled and suspicious in equal amounts, Superboy eventually, tragically discovers ‘The Secret of Mon-El’ by accidentally exposing the stranger to a lingering, inexorable death, before desperately providing critical life-support by depositing the dying alien in the Phantom Zone until a cure can be found…

With an August 1961 cover-date Superman #147 unleashed ‘The Legion of Super-Villains’ (Siegel, Curt Swan & Sheldon Moldoff): a stand-out thriller featuring the adult Luthor and correspondingly mature wicked future bad guys coming far too close to destroying the Action Ace until the temporal cavalry arrives…

Bernstein & Papp seemingly give Sun Boy a starring role in ‘The Secret of the Seventh Super-Hero!’ (Adventure #290, November 1961) – a clever tale of redemption and second chances, followed in #293 (February 1962) by a gripping thriller from Siegel, Swan & George Klein. ‘The Legion of Super-Traitors’ posits the future heroes turning evil, prompting Saturn Girl to recruit a Legion of Super-Pets including Krypto, Streaky the Super Cat, Beppo, the monkey from Krypton and Comet the magical Super-horse to save the world – and yes, I typed all that with a reasonably straight face…

‘Supergirl’s Greatest Challenge!’ by Siegel & Mooney (Action #287 April 1962) sees her visit the Legion (quibblers be warned: for some reason it was mis-determined as the 21st century in this story) and saved future Earth from invasion.

She also met a telepathic descendent of her cat Streaky. His name was Whizzy (I could have omitted that fact but chose not to – once more for smug, comedic effect and in sympathy with cat owners everywhere)…

Action #289 originally hosted ‘Superman’s Super-Courtship!’ wherein the Girl of Steel scours the universe for an ideal mate for her cousin. One highly possible candidate is the adult Saturn Woman, but her husband Lightning Man objects…

Perhaps charming at the time, but modern sensibilities might quail at the conclusion that his perfect match was a doppelganger of Supergirl herself, albeit thankfully a little bit older…

By the release of Superboy #98 (July 1962), the decision had been made. The buying public wanted more Legion stories and after ‘The Boy with Ultra-Powers’ (Siegel, Swan & Klein) introduces a mysterious lad with greater powers than the Boy of Steel, focus shifts to Adventure Comics #300 (cover-dated September 1962) where the futuristic super-squad finally land their own gig; even occasionally taking an alternating cover-spot from the still top-featured Boy of Steel.

Tales of the Legion of Super-Heroes opened its stellar run with ‘The Face Behind the Lead Mask!’ by Siegel, John Forte & Plastino: a fast-paced premier pitting Superboy and the 30th century champions against an impossibly unbeatable foe until Mon-El, long-trapped in the Phantom Zone, briefly escapes a millennium of confinement to save the day…

In those halcyon days humour was as important as action, imagination and drama, so many of the early exploits were light-hearted and moralistic. Issue #301 offered hope to fat kids everywhere with ‘The Secret Origin of Bouncing Boy!’ by regular creative team Siegel & Forte, wherein the process of open auditions was instigated.

These provided devoted fans with loads of truly bizarre and memorable applicants over the years whilst here allowing the rebounding human rotunda to give a salutary pep talk and inspirational recount of heroism persevering over adversity.

Adventure #302 featured ‘Sun Boy’s Lost Power!’ with the golden boy forced to resign until fortune and boldness restore his abilities after which ‘The Fantastic Spy!’ in #303 provides a tense tale of espionage and possible betrayal by new member Matter-Eater Lad.

The happy readership was stunned by the events of #304 when Saturn Girl engineered ‘The Stolen Super-Powers!’ to make herself a one-woman Legion. Of course, it was for the best possible reasons, but still didn’t prevent the shocking murder of Lightning Lad…

With comfortable complacency utterly destroyed, #305 further shook everything up with ‘The Secret of the Mystery Legionnaire!’ who turns out to be the long-suffering Mon-El finally cured and freed from his Phantom Zone prison.

Normally I’d try to be more obscure about story details – after all my intention is to get new people reading old comics – but these “spoiler” revelations are crucial to further understanding here and besides you all know these characters are still around, don’t you?

Pulp science fiction writer Edmond Hamilton took over the major scripting role with Adventure #306, introducing ‘The Legion of Substitute Heroes!’ (still quirkily, perfectly illustrated by John Forte): a group of rejected audition applicants selflessly banding together and clandestinely assisting the champions who had spurned them, after which transmuting orphan Element Lad joins the big league.

He is seeking vengeance of the space pirates who had wiped out his entire species in ‘The Secret Power of the Mystery Super-Hero!’ whilst in #308 readers seemingly saw ‘The Return of Lightning Lad!’

Actual Spoiler Warning: skip to the next paragraph NOW!!!

Otherwise you’ll find out it was actually his similarly empowered sister who – once unmasked and unmanned – took her brother’s place as Lightning Lass…

Penultimate escapade ‘The Legion of Super-Monsters!’ was a straightforward clash with embittered applicant Jungle King who took his rejection far too personally and gathered a deadly clutch of space beasts to wreak havoc and vengeance after which the future tension temporarily subsides with ‘The Doom of the Super-Heroes!’ from #310: a frantic battle for survival against an impossible foe

The Legion is undoubtedly one of the most beloved and bewildering creations in American comicbook history and largely responsible for the growth of the groundswell movement that became Comics Fandom.

Moreover, these sparkling, simplistic and devastatingly addictive stories, as much as the legendary Julie Schwartz Justice League, fired up the interest and imaginations of a generation of young readers and built the industry we all know today.

These naive, silly, joyous, stirring and utterly compelling yarns are precious and fun beyond any ability to explain – even if we old lags gently mock them to ourselves and one another. If you love comics and haven’t read this stuff, you are the poorer for it and need to enrich your future life as soon as possible.
© 1958-1963, 2018 DC Comics. All Rights Reserved.

Elseworlds Batman volume 2


By Doug Moench, Kelley Jones, John Beatty & Malcolm Jones III (DC Comics)
ISBN: 978-1-4012-6982-1

During the 1990s DC regrouped and rebranded its frequent dalliances with alternate reality scenarios under the copious and broad umbrella of a separate imprint. The Elseworlds banner and credo declared that heroes would be taken out of their usual settings and put into strange places and times – some that have existed, or might have existed, and others that can’t, couldn’t or Shouldn’t exist…

Here a recent reissue (originally released in 2007 as Batman Vampire – Tales of the Multiverse) and now available in paperback and eBook editions collects a trilogy of unlikely Batman stories that began with a literary cross-pollination of the type publishers seem so in love with.

Crafted by Doug Moench, Kelley Jones and Malcolm Jones III, Batman and Dracula: Red Rain was and remains is a genuinely creepy adventure of heroism and sacrifice. Here the Lord of Vampires moves into Gotham City and turns the city into a hellscape unimaginable to behold.

Desperate to save his home, the Dark Knight is forced to ally himself with “good vampires” in an attempt to stop Dracula. It can’t be a spoiler to reveal that he also has to sacrifice his life and his humanity before the threat to his beloved city is ended…

This tale was a great success when it was first released in 1991; a minor gothic masterpiece, both philosophical and tension drenched, with the sleek, glossily distorted artwork of Jones & Jones III creating a powerful aura of foredoomed predestination. It alone is well worth the price of admission.

And that is a very good thing because the two sequels are a possibly unnecessary indulgence.

Batman: Bloodstorm (1994, with the somehow more visually hygienic John Beatty replacing Malcolm Jones III as inker) sees a devasted-but-still-hanging-on Gotham protected by a vampiric Batman.

The Dark Nosferatu now combines his crime-fighting mission with dispatching those bloodsuckers who escaped the cataclysmic events of Red Rain. Tragically, he is a tortured hero suffering the agonies of the damned, struggling perpetually with his unholy thirst, but is determined nonetheless never to drink human blood.

However, when the Joker assumes command of the remaining vampire packs and attempts to take control of Gotham, not even the hero’s greatest friends and a lycanthropic Cat-Woman can forestall Batman’s final fate…

And yet Batman’s eternal rest is thwarted and stolen from him after the heartsick Alfred Pennyworth and desperate Commissioner Jim Gordon recall the Batman from his tomb in Batman: Crimson Mist.

Moench, Jones & Beatty recount a bleak but predictable saga (originally released in 1999) of a beleaguered metropolis overrun by super-criminals since the caped Crusader went to his reward.

So, when his faithful manservant brings him back, the faithful retainer is horrified to find the now corrupted hero is just another malevolent, blood-hungry beast. One who plans to save Gotham by slaughtering every criminal still breathing in it…

Only a bizarre alliance of good men and monstrous villains can rectify this situation before humanity itself pays the awful price…

These stories take the concept of Batman as scary beast to logical extremes – and far beyond – but although well drawn and thoughtfully written, the sequels lack the depth and intensity of the initial tale and feel too much like most sequels – just an attempt to make some more money.

If you’re a superhero fan at least in this volume you have the real deal, so buy it and just treat the last two thirds as bonus material. If you’re a sucker for stylish bloodbaths and dramatic scarlet-drenched suspense, however, there’s plenty here for you to wade through and wallow in…
© 1991, 1994, 1999, 2016 DC Comics. All Rights Reserved.

Doom Patrol: The Silver Age volume 1


By Arnold Drake, Bob Haney, Bruno Premiani, Bob Brown & various (DC Comics)
ISBN: 978-1-4012-8111-3

Win’s Christmas Gift Recommendation: Blockbuster Weird Science Fun… 8/10

1963 was the year when cautious comicbook publishers finally realised that superheroes were back in a big way and began reviving or creating a host of costumed characters to battle outrageous menaces and dastardly villains.

Thus it was that the powers-that-be at National Comics decided that venerable anthology-mystery title My Greatest Adventure would dip its toe in the waters with a radical take on the fad. Still, famed for cautious publishing, they introduced a startling squad of champions with their thematic roots still firmly planted in the B-movie monster films of the era that subtly informed the parent comic.

No traditional team of masked adventurers, this cast comprised a robot, a mummy and an occasional 50-foot woman, who joined forces with and were guided by a vivid, brusque, domineering, crippled mad scientist to fight injustice in a whole new way…

Covering June 1963 to May 1965, this stunning trade paperback – and eBook – compilation collects the Fabulous Freaks’ earliest exploits from My Greatest Adventure #80-85 and thereafter, issues #86-95 of the renamed title once overwhelming reader response compelled editor Murray Boltinoff to change it to the Doom Patrol.

The dramas were especially enhanced by the drawing skills of Italian cartoonist and classicist artist Giordano Bruno Premiani, whose highly detailed, subtly humanistic illustration made even the strangest situation dauntingly authentic and grittily believable. The premier tale ‘The Doom Patrol’ was co-scripted by Arnold Drake and Bob Haney, and saw a mysterious wheelchair-bound scientist summon three outcasts to his home through the promise of changing their miserable lives forever…

Competitive car racer Cliff Steele had died in a horrific pile up, but his undamaged brain had been transplanted into a fantastic mechanical body. Test pilot Larry Trainor had been trapped in an experimental stratospheric plane and become permanently radioactive, with the dubious benefit of gaining a semi-sentient energy avatar which could escape his body to perform incredible stunts for up to a minute at a time.

To pass safely amongst men Trainor had to constantly wrap himself in special radiation-proof bandages.

Ex-movie star Rita Farr had been exposed to mysterious gases which gave her the terrifying, unpredictable and, at first, uncontrolled ability to shrink or grow to incredible sizes.

The outcasts were brought together by brilliant but enigmatic Renaissance Man The Chief, who sought to mould the solitary misfits into a force for good. He quickly proved his point when a mad bomber attempted to blow up the city docks. The surly savant directed the trio of strangers in defusing it and no sooner had the misfits realised their true worth than they were on their first mission…

In second chapter ‘The Challenge of the Timeless Commander’, an incredibly ancient despot tried to seize a fallen alien ship, intent on turning its extraterrestrial secrets into weapons of world conquest, culminating in ‘The Deadly Duel with General Immortus’ which saw the Doom Patrol dedicate their lives to saving humanity from all threats.

My Greatest Adventure #81 featured ‘The Nightmare Maker’, combining everyday disaster response – saving a damaged submarine – with a nationwide plague of monsters. Stuck at base, The Chief monitors missions by means of a TV camera attached to Robotman‘s chest, and quickly deduces the uncanny secret of the beasts and their war criminal creator Josef Kreutz…

Solely scripted by Drake, a devious espionage ploy outed the Chief – or at least his image, if not name – in #82’s ‘Three Against the Earth!’, leading the team to believe Rita a traitor. When the cabal of millionaires actually behind the scheme are exposed as an alien advance guard who assumed the wheelchair-bound leader to be a rival invader, the inevitable showdown nearly costs Cliff what remains of his life…

In #83, ‘The Night Negative Man Went Berserk!’ spotlights the living mummy as a radio astronomy experiment interrupts the Negative Man’s return to Larry Trainor’s body, pitching the pilot into a coma and sending the ebony energy creature on a global spree of destruction. Calamity piles upon calamity when crooks steal the military equipment constructed to destroy the radio-energy creature and only desperate improvisation by Cliff and Rita allows avatar and host to reunite…

Issue #84 saw ‘The Return of General Immortus’ as ancient Babylonian artefacts lead the squad to the eternal malefactor, only to have the wily warrior turn the tables and take control of Robotman. Even though his comrades soon save him, Immortus escapes with the greatest treasures of all time…

My Greatest Adventure #85 was the last issue and featured ‘The Furies from 4,000 Miles Below’: monstrous subterranean horrors fuelled by nuclear forces. Despite having tricked Elasti-Girl into resuming her Hollywood career, the paternalistic heroes are pretty grateful when she turns up to save them all from radioactive incineration…

An unqualified success, the comicbook transformed seamlessly into The Doom Patrol with #86 and celebrated by introducing ‘The Brotherhood of Evil’: an assemblage of international super-criminals and terrorists led by French genius-in-a-jar The Brain. He was backed up by his greatest creation, a super-intelligent talking gorilla dubbed Monsieur Mallah.

The diametrically opposed teams first cross swords after brotherhood applicant Mr. Morden steals Rog, a giant robot the Chief intended for the US military…

DP #87 revealed ‘The Terrible Secret of Negative Man’ after Brotherhood femme fatale Madame Rouge attempts to seduce Larry. When the Brain’s unstoppable mechanical army invades the city, Trainor is forced to remove his bandages and allow his lethal radiations to disrupt their transmissions…

An occasional series of short solo adventures kicked off in this issue with ‘Robotman Fights Alone’. Here Cliff is dispatched to a Pacific island in search of an escaped killer, only to walk into a devastating series of WWII Japanese booby-traps…

All the mysteries surrounding the team’s leader are finally revealed in issue #88 with ‘The Incredible Origin of the Chief’: a blistering drama telling how brilliant but impoverished student Niles Caulder suddenly received unlimited funding from an anonymous patron interested in his researches on extending life.

Curiosity drove Caulder to track down his benefactor and he was horrified to discover the money came from the head of a criminal syndicate who claimed to be eons old…

Immortus had long ago consumed a potion which extended his life and wanted the student to recreate it since the years were finally catching up. To insure Caulder’s full cooperation, the General had a bomb inserted in the researcher’s chest and powered by his heartbeat …

After building a robot surgeon, Caulder tricked Immortus into shooting him, determined to thwart the monster at all costs. Once clinically dead, his Ra-2 doctor-bot removed the now-inert explosive and revived the bold scientist, but tragically the trusty mechanoid had been too slow and Caulder lost the use of his legs forever…

Undaunted, ‘The Man Who Lived Twice’ then destroyed all his research and went into hiding for years, with Immortus utterly unaware that Caulder had actually succeeded in the task which had stymied history’s greatest doctors and biologists…

Now, under the alias of super-thief The Baron, Immortus captures the Doom Patrol and demands a final confrontation with the Chief. Luckily the wheelchair-locked inventor is not only a biologist and robotics genius but also rather adept at constructing concealed weapons…

In #89 the team tackle a duplicitous scientist who devises a means to transform himself into ‘The Animal-Vegetable-Mineral Menace’ before ‘The Private War of Elasti-Girl’ finds the Maid of Many Sizes using unsuspected detective skills to track down a missing soldier and reunite him with his adopted son.

‘The Enemy within the Doom Patrol’ sees shape-shifting Madame Rouge infiltrate the team and almost turn them against each other whilst issue #91 introduces multi-millionaire Steve Dayton.

Used to getting whatever he wants, he creates a superhero persona solely to woo and wed Rita Farr. With such ambiguous motivations ‘Mento – the Man who Split the Doom Patrol’ was a radical character for the times, but at least his psycho-kinetic helmet proved a big help in defeating the plastic robots of grotesque alien invader Garguax…

DP #92 tasks the team with a temporal terrorist in ‘The Sinister Secret of Dr. Tyme’ and features the abrasive Mento again saving the day, after which ‘Showdown on Nightmare Road’ in #93 features The Brain’s latest monstrous scheme. This results in the evil genius being transplanted inside Robotman’s skull whilst poor Cliff is dumped into a horrific beast, until the Chief out-plays the French Fiend at his own game…

Creature-feature veteran Bob Brown stepped in to illustrate #94’s lead tale ‘The Nightmare Fighters’ as an eastern mystic’s uncanny abilities are swiftly debunked by solid American science. Premiani returned to render back-up solo-feature ‘The Chief “Stands” Alone’ wherein Caulder eschews his deputies’ aid to bring down bird-themed villain The Claw with a mixture of wit, nerve and weaponised wheelchair.

This initial outing concludes with The Chief’s disastrous effort to cure Rita and Larry (DP #95); resulting in switched powers and the ‘Menace of the Turnabout Heroes’, so naturally that would be the very moment the Animal-Vegetable-Mineral Man would pick for a return bout…

Although as kids we all happily suspended disbelief and bought into the fanciful antics of the myriad masked heroes available, somehow the exploits of the Doom Patrol – and their surprisingly synchronistic Marvel counterparts The X-Men (freaks and outcasts, wheelchair geniuses, both debuting in the summer of 1963) – always seemed just a bit more “real” than the usual caped and costumed crowd.

With the edge of time and experience on my side it’s obvious just how incredibly mature and hardcore Drake, Haney & Premiani’s take on superheroes actually was. These superbly engaging, frantically fun and breathtakingly beautiful tales should rightfully rank amongst the finest Fights ‘n’ Tights tales ever told. Moreover, you should definitely own them, and now you can…
© 1963, 1964, 1965, 2018 DC Comics, Inc. All Rights Reserved.

JLA: Zatanna’s Search


By Gardner Fox & various (DC Comics/Titan Books)
ISBN: 978-1-4012-0188-3

Win’s Christmas Gift Recommendation: Timeless and Magical… 8/10

With Julius Schwartz and John Broome, writer extraordinaire Gardner Fox built the Silver Age of comics and laid the foundations of the modern DC universe. He was also a canny innovator and one of the earliest proponents of extended storylines which have since become so familiar to us as “braided crossovers.”

A qualified lawyer, Fox began his comics career in the Golden Age on major and minor features, working in every genre and for most companies. One of the B-list strips he scripted was Zatara; a magician-hero in the Mandrake mould who had fought evil and astounded audiences in the pages of Action and World’s Finest Comics for over a decade, beginning with the very first issues (to be completely accurate the latter’s premiere performance was entitled World’s Best Comics #1, but whatever the book’s name, the top-hatted and suavely tailed and tailored trickster was there…)

Zatara fell from favour at the end of the 1940s, fading from memory like so many other outlandish crime-crushers. In 1956 Editor Schwartz reinvented the superhero genre and reintroduced costumed characters based on the company’s past pantheon. Flash, Green Lantern, Hawkman and The Atom were refitted for the sleek, scientific atomic age, and later their legendary predecessors were reincarnated and returned as denizens of an alternate Earth.

As the experiment became a trend and then inexorable policy, surviving heroes such as Superman, Batman, Green Arrow, Aquaman and Wonder Woman were retrofitted to match the new world order. The Superhero was back and the public appetite seemed inexhaustible.

For their next trick Fox & Schwartz turned to the magician and presumably found him wanting. Rather than condemn him to Earth-2 they created the first “legacy hero” by having Zatara vanish from sight and introduced his daughter, set on a far-reaching quest to find him. Zatanna debuted in Hawkman #4 (October-November 1964) illustrated by the great Murphy Anderson in a tale entitled ‘The Girl who Split in Two’.

Following a mystical trail and wearing a variation of Zatara’s garb the plucky but impatient lass had divided her body and travelled simultaneously to Ireland and China, but lapsed into paralysis until Hawkman and Hawkgirl answered her distress call.

Although nobody knew it at the time she appeared next as a villain in Detective Comics #336 (February 1965). ‘Batman’s Bewitched Nightmare’ found a broom-riding old crone attacking the Dynamic Duo at the command of mutant super-threat The Outsider in a stirring yarn drawn by Bob Kane and Joe Giella.

Current opinion is that this wasn’t originally intended as part of the epic, but when the quest was resolved in Justice League of America #51 at the height of TV inspired “Batmania”, a very slick piece of back-writing was necessary to bring the high-profile Caped Crusader into the storyline.

Gil Kane & Sid Greene illustrated the next two chapters in the saga; firstly in ‘World of the Magic Atom’ (Atom #19, June-July 1965), wherein Mystic Maid and Tiny Titan battle Zatara’s old nemesis the Druid in the microcosmic world of Catamoore, and then later with the Emerald Gladiator in an extra-dimensional realm on ‘The Other Side of the World!’ (Green Lantern #42, January 1966).

Here the malevolently marauding, potentially Earth-dominating Warlock of Ys is eventually overcome after a mighty struggle and compelled to reveal further clues in the trail.

The Elongated Man starred in a long-running back-up feature in Detective Comics, and from #355 (September 1966, pencilled and inked by Carmine Infantino) ‘The Tantalizing Trouble of the Tripod Thieves!’ revealed how the search for a stolen eldritch artefact brought the young sorceress closer to her goal, and the search concluded in spectacular and fabulously satisfying fashion with the aforementioned JLA tale ‘Z – As in Zatanna – and Zero Hour!’ (#51, February 1967).

With art from the incomparable team of Mike Sekowsky & Sid Greene, all the heroes who aided her are transported to another mystical plane to fight in a classic battle of good versus evil, with plenty of cunning surprises for all and a happy ending at the end.

Collected here is a triumphant early and long-running experiment in continuity that remains one of the very best adventures of the Silver Age, featuring some of the period’s greatest creators at the peak of their powers.

This slim volume also has an enticing encore in store: following the mandatory cover gallery is a never before reprinted 10-page tale. ‘The Secret Spell!’ – by Gerry Conway, Romeo Tanghal & Vince Colletta – was originally seen in DC Blue Ribbon Digest #5 (November-December 1980) which revealed ‘Secret Origins of Super-Heroes’ and explores the hidden history of both father and daughter in a snappy, informative and inclusive manner.

Although a little hard to find now – and a top candidate to be arcanely transmogrified into an eBook – this is a superlative volume for fans of costumed heroes and would also make a wonderful tome to introduce newcomers to the genre.

© 1964, 1965, 1966, 1967, 1980, 2004 DC Comics. All Rights Reserved.

Batman: The Sunday Classics 1943-1946


By Don Cameron, Bill Finger, Joe Samachson, Alvin Schwartz, Bob Kane, Jack Burnley, Fred Ray & various (Sterling)
ISBN: 978-1-1402-4718-2

For most of the 20th century the newspaper comic strip was the Holy Grail that cartoonists and graphic narrative storytellers hungered for. Syndicated across the country and the planet, with millions of readers and accepted (in most places) as a more mature and sophisticated form of literature than comic-books, it also paid better. The Holiest of Holies was a full-colour Sunday page.

However, it was always something of a poisoned chalice when a comicbook property became so popular that it swam against the tide (after all weren’t the funny-books invented just to reprint the strips in cheap accessible form?) to become a syndicated serial strip.

Superman, Wonder Woman, Archie Andrews and a few others made the jump in the 1940s and many features have done so since. One of the most highly regarded came late to the party even though it was probably the highest quality offering, both in its daily and Sunday format. It was called Batman and Robin.

Although a highpoint in strip cartooning, both simultaneous Batman features were cursed by ill-timing. The feature finally debuted during a period in newspaper publishing that was afflicted by rationing, shortages and a changing marketplace.

These strips never achieved the circulation they deserved, but at least the Sundays were given a new lease of life after DC began reprinting vintage stories in the 1960s in their 80-Page Giants and Annuals.

The superior quality adventures were ideal action-mystery short stories, adding an extra cachet of exoticism for young readers already captivated by enjoying tales of their heroes that were positively ancient and redolent of History with a capital “H”.

The stories themselves are broken down into complete single page instalments building into short tales averaging between four to six pages per adventure. The mandatory esoteric foes include such regulars as the Penguin (twice), Joker, Catwoman and Two-Face and all-original themed villains such as The Gopher, The Sparrow and Falstaff, but the bulk of the yarns offer more prosaic criminals, if indeed there is any antagonist at all…

A huge benefit of work produced for an audience deemed “more mature” is the freedom to explore human interest stories such as exonerating wrongly convicted men, fighting forest fires or discovering the identity of an amnesia victim. There is even a jolly seasonal yarn that bracketed Christmas week, 1945.

The writers of the strip included Don Cameron, Bill Finger, Joe Samachson, Alvin Schwartz with art by Bob Kane, Jack Burnley and Fred Ray and inking by Win Mortimer and Charles Paris. The letterer was tireless, invisible calligraphic master Ira Schnapp and the strips were all coloured by Raymond Perry.

This lovely oversized (241 x 318 mm) full colour hardback was originally published in conjunction by DC Comics & Kitchen Sink Press in 1991, and also contains a wealth of extra features such as biographical notes, a history of the strip, promotional artefacts, behind-the-scenes artwork and sketches, promotional features and much more. It’s long past time it was back in print – and eBooked too – as it’s a must for both Bat-fans and lovers of the artform and a certain anniversary is fast approaching…
© 1991, 2007 DC Comics. All Rights Reserved.

Gotham Central Book 1: In the Line of Duty


By Ed Brubaker, Greg Rucka & Michael Lark & Stephen Gaudiano (DC Comics)
ISBN: 978-1-4012-1923-9 (HB)                    978-1-4012-2037-2 (TPB)

One of the great joys of long-lasting, legendary comics characters is their potential for innovation and reinterpretation. There always seems to be another facet or corner to develop. Such a case was Gotham Central, wherein contemporary television sensibilities cannily combined with the deadly drudgery of the long-suffering boys in blue in the world’s most famous four-colour city.

Owing as much to shows such as Homicide: Life on the Streets and Law & Order as it did to the baroque continuity of Batman, the series mixed gritty, authentic police action with a soft-underbelly peek at what the merely mortal guardians and peacekeepers had to put up with in a world of psychotic clowns, flying aliens and scumbag hairballs who just won’t stay dead.

This compilation – available in hardback, soft cover and eBook editions – collects Gotham Central #1-10 (spanning February to October 2003), lovingly crafted by Ed Brubaker and Greg Rucka with sublimely understated illustration from Michael Lark and comes with an erudite and informative Introduction on ‘The Mean Streets of Gotham’ by celebrated crime author Lawrence Block.

Brubaker & Rucka co-wrote the eponymous two-part premier tale ‘In the Line of Duty’ wherein a desperate child-kidnap investigation by detectives Marcus Driver and Charlie Fields of ex-Commissioner Gordon‘s hand-picked Major Crimes Unit leads them all unawares to the temporary hideout of murderous superfreak Mr Freeze.

The cold-hearted killer horrifically eliminates Charlie but sadistically leaves Driver injured and alive… as an object lesson.

The GCPD have a strange relationship with the Dark Knight. They all know he’s out there, but the official line is that he’s an urban myth and the Administration refuses to acknowledge his existence.

Thus, a civilian is employed to turn on the bat-signal on the roof when crises occur and the public are told the eerie light is simply used to keep the cowardly, superstitious underworld cowed…

In such circumstances all real cops are loath to ask for The Bat’s help and Driver and his grieving, angry colleagues pull out all the stops to find and capture Freeze before the masked vigilante insultingly finishes their job for them.

However, as night falls and the flash-frozen body count rises, Marcus deduces what Freeze is planning and has no choice but to ask new Police Commissioner Akins to suspend his embargo and call in the whacko expert before hundreds more die…

From an era when comicbook noir was enjoying a superb renaissance, this classic take on the theme of the hunt for a cop-killer is a masterpiece of edgy and fast-paced tension whilst simultaneously smoothly and memorably introducing a large cast of splendidly realised new and very individual players…

Brubaker solo-scripts the second story as ‘Motive’ finds the now fit-for-duty Driver and his temporary partner Romy Chandler using solid police work to solve the outstanding kidnap case, all the while under the gun since arson villain The Firebug is dancing on the horizon, burning down Gotham one building at a time.

Fourteen-year old babysitter Bonnie Lewis vanished while walking home from her yuppie client’s house, and a subsequent ransom demand later proved to be a fake. Now, after her body is found, Driver and Chandler meticulously re-examine the facts and discover that almost everybody involved has been lying…

As they methodically sift evidence, alibis and possible motives, they begin to realise that even this tragically normal crime has its roots in both common greed and the gaudy madness of the city’s abundant metahuman menaces…

The gripping procedural drama then segues back to the city’s aristocracy of maniacs as Greg Rucka scripts ‘Half a Life’ with focus switching to Renee Montoya: a solid cop with too many secrets.

After her former partner Harvey Bullock was fired with extreme prejudice, tongues started wagging, but now an old case threatens to destroy her career and end her life…

When arresting rapist Marty Lipari, he tried to stab her, and Montoya forcefully subdued him. Now her morning is ruined after the skel sues her for ten million dollars in damages.

It only gets worse when she and partner Crispus Allen get a bogus case dumped on them by the corrupt, lazy meatheads in Robbery Division. However, the capper is dinner with her traditional, devout Catholic parents who still want her to settle down and have kids…

Her life begins to truly unravel when a photo of her kissing another woman does the rounds of colleagues, friends and family. Not all her fellow cops are homophobic bigots: but just enough are. That’s why she kept her life private for years.

Now, apparently outed by Lipari’s hired gumshoe Brian Selker, she is targeted by Internal Affairs when first the PI and then Lipari himself are found shot to death.

With her lover Darla threatened, her gun identified as the murder weapon and a huge quantity of illicit drugs found in her apartment, Renee is soon on her way to jail – another bad egg just like Bullock…

Nobody in MCU thinks she’s guilty but the evidence is overwhelming, and the crisis comes when en route she’s busted out by masked men and taken to the hidden citadel of one of Batman’s most nightmarish nemeses…

Utterly alone, in the unfriendliest job in the world, in the nastiest town on Earth, Montoya has to deal alone with a crazed maniac who’s destroyed her life just so he can be with her forever.

As a Major Crimes detective she’s seen how bad The Bat’s enemies can get, but this time she’s the target, not the hunter or witness, and it’s not just her life at stake…

This engrossing drama never steps outside of human bounds, irrespective of the nature of evil in Gotham, and the original comic presentation (from issues #6-10) won Eisner, Harvey, Eagle and Prism awards for Best Story of 2003.

Sadly not included in this volume are the two earlier tales from Renee’s past (you might want to track down Batman Chronicles #16 – Two Down, by Rucka & Jason Pearson & Cam Smith and Detective Comics#747 – Happy Birthday Two You, by Rucka, William Rosado & Steve Mitchell) which explained that oblique connection to her obsessive suitor. You can find them in the original 2005 trade paperback Gotham Central: Half a Life. and hopefully future editions will restore them to this volume too.

The appropriate quota of human drama, tension, stress and machismo all play well under Michael Lark’s deft subtle artwork, adding a grimy patina of pseudo-reality to good old-fashioned cops ‘n’ robbers stories, all playing out with compulsive veracity in what can only be described as the urban city of the damned.

This smart cop thriller set on the edge of hell is a stunning study in genre-crossing storytelling, and this edition includes a full cover gallery by Lark as well as a fulsome section of designs and character sketches in bonus feature ‘Staffing the GCPD’.

Dark, suspenseful and so very addictive, this is a book no bat-freak or crime buff can afford to miss.
© 2004, 2005, 2008 DC Comics. All Rights Reserved.

Green Lantern: The Silver Age volume 3


By John Broome, Gardner Fox, Gil Kane & various (DC Comics)
ISBN: 978-1-4012-7847-2

After their hugely successful revival and reworking of The Flash, DC (or National Periodical Publications as they traded back then) were keen to build on the resurgent superhero trend. Showcase #22 hit the stands at the same time as the fourth issue of the new Flash comicbook – #108 – and once again the guiding lights were Editor Julie Schwartz and writer John Broome. Assigned as illustrator was action ace Gil Kane, generally inked by Joe Giella.

Hal Jordan was a brash young test pilot in California when an alien policeman crashed his spaceship on Earth. Mortally wounded, Abin Sur commanded his ring – a device which could materialise thoughts – to seek out a replacement officer: one both honest and without fear.

Scanning the planet, the wonder weapon selected Jordan and whisked him to the crash-site. The dying alien bequeathed his ring, the lantern-shaped Battery of Power and his profession to the astonished Earthman.

In six pages ‘S.O.S Green Lantern’ established characters, scenario and narrative thrust of a series that would increasingly become the spine of DC continuity.

Now that the concept of the superhero was swiftly being re-established among the buying public, there was no shortage of gaudily clad competition. The better books survived by having something a little “extra”.

With Green Lantern that was primarily the superb scripts of John Broome and Gardner Fox and the astounding drawing of Gil Kane (ably abetted by primary inker Joe Giella) whose dynamic anatomy and dramatic action scenes were maturing with every page he drew. Happily, the concept itself was also a provider of boundless opportunity.

Other heroes had extraterrestrial, other-dimensional and even trans-temporal adventures, but the valiant champion of this series was also a cop: a lawman working for the biggest police force in the entire universe.

This fabulous paperback and eBook compilation gathers Green Lantern #23-35 (September 1962 – March 1965) and begins without fanfare as our hero tackles the ‘Threat of the Tattooed Man!’

This was the first all Gardner Fox scripted issue and the start of Giella’s tenure as sole inker, as the Ring-Slinger tackles a second-rate thief who lucks into the eerie power to animate his skin-ink, after which ‘The Green Lantern Disasters’ takes the interplanetary lawman off-world to rescue missing comrade Xax of Xaos: an insectoid member of the GL Corps.

Broome scripted issue #24, heralding the first appearance of ‘The Shark that Hunted Human Prey!’ as an atomic accident hyper-evolves the ocean’s deadliest predator into a psychic fear-feeder, after which ‘The Strange World Named Green Lantern!’ (with inks from Frank Giacoia & Giella) finds the Emerald Crusader trapped on a sentient and lonely planet that craves his constant presence…

Green Lantern #25 featured Fox’s full-length thriller ‘War of the Weapon Wizards! as GL falls foul of lethally persistent ultra-nationalist Sonar and his silent partner-in-crime Hector Hammond, whilst in the next issue Hal Jordan’s girlfriend Carol Ferris is once more transformed into an alien queen determined to beat him into marital submission in ‘Star Sapphire Unmasks Green Lantern!’

This witty cracker from Fox is supplemented by his superb fantasy ‘World Within the Power Ring!’ as the Viridian Avenger battles an extraterrestrial sorcerer imprisoned within his ring by his deceased predecessor Abin Sur!

Fox’s super-scientific crime thriller ‘Mystery of the Deserted City!’ led in GL #27 whilst Broome charmed and alarmed with ‘The Amazing Transformation of Horace Tolliver!’, as Hal learns a lesson in who to help – and how.

No prizes for guessing who – or what – menace returns in #28’s ‘The Shark Goes on the Prowl Again!’, but kudos if you can solve the puzzle of ‘The House that Fought Green Lantern’: both engaging romps courtesy of writer Fox whereas Broome adds to his tally of memorable villain creations with the debut of Black Hand – “the Cliché Criminal” – who purloins a portion of GL’s power in ‘Half a Green Lantern is Better than None!’ as well as scripting a brilliant back-up alien invader tale in ‘This World is Mine!’

This issue, #29, is doubly memorable as not only does it feature a rare – for the times – Justice League cameo (soon to be inevitable – if not interminable – as comics continuity grew into an unstoppable force in all companies’ output) but also because the incredibly talented Sid Greene signed on as regular inker.

Issue #30 featured two more Broome tales: dinosaur attack thriller ‘The Tunnel Through Time!’ and a compelling epic of duty and love as Katma Tui, who replaced the renegade Sinestro as the Guardians’ operative, learns to her eternal regret ‘Once a Green Lantern… Always a Green Lantern!’

The same writer also provided the baffling mystery ‘Power Rings for Sale!’ and the tense Jordan Brothers thriller ‘Pay Up – or Blow Up!’ whilst Fox handled all of #32: tantalizing crime caper ‘Green Lantern’s Wedding Day!’ and trans-galactic Battle Royale ‘Power Battery Peril!’ in which Jordan comes to the initially involuntary assistance of an alien superhero team…

Nefarious villain Dr. Light decided to pick off his enemies one by after his defeat in Justice League of America #12. His attempts in various member’s home titles reached GL with #33, but here too he got a damned good thrashing in ‘Wizard of the Light Wave Weapons!’, whereas the thugs in the back-up yarn, as well as giving artist Gil Kane another excuse to show his love of and facility with movie gangster caricatures, come far too close to ending the Emerald Gladiator’s life in ‘The Disarming of Green Lantern!’

Fox had by this time become lead writer and indeed wrote all the remaining stories in this volume. ‘Three-Way Attack against Green Lantern!’ in #34 was another full-length cosmic extravaganza as Hector Hammond discovers the secrets of the Guardians of the Universe and launches an all-out assault on our hero, after which both scripts in #35 – costumed villain drama ‘Prisoner of the Golden Mask!’ and brain-swop spy-saga ‘The Eagle Crusader of Earth!’ – look much closer to home for their abundance of thrills, chills and spills.

These costumed drama romps are in themselves a great read for most ages, but when also considered as the building blocks of all DC continuity they become vital fare for any fan keen to make sense of the modern superhero experience.

Judged solely on their own merit, these are snappy, awe-inspiring, beautifully illustrated captivatingly clever thrillers that amuse, amaze and enthral both new readers and old devotees. This lovely collection is a must-read item for anybody in love with our art-form and especially for anyone just now encountering the hero for the first time through his movie incarnations.
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