Golden Age Sandman Archives volume 1

Sandman Arc front
By Bert Christman, Gardner F. Fox, Creig Flessel, Chad Grothkopf, Ogden Whitney & various (DC Comics)
ISBN: 978-1-4012-0155-5

Probably created by and originally illustrated and scripted by multi-talented all-rounder Bert Christman (with the assistance of young scripting star Gardner Fox), The Sandman premiered in either Adventure Comics #40 July 1939 (two months after Batman debuted in Detective Comics #27) or two weeks earlier in New York World’s Fair Comics 1939, depending on which distribution records you choose to believe.

Intriguingly, the Dark Knight didn’t make the cut for the legendary commemorative comicbook and only appeared in New York World’s Fair Comics #2 in Summer 1940…

Head utterly obscured by a gas-mask and slouch hat; caped, business-suited millionaire adventurer Wesley Dodds was cut from the radio drama and pulp fiction mystery-man mould that had made The Shadow, Green Hornet, The Lone Ranger, Phantom Detective, Black Bat, Spider, Avenger and so many more household names big hits of early mass-entertainment and periodical publication.

Wielding a sleeping-gas gun and haunting the night to hunt a host of killers, crooks and spies, he was eventually joined and accompanied by plucky paramour Dian Belmont, before gradually losing the readers’ interest and slipping from cover-spot to last feature in Adventure Comics, just as the shadowy, morally ambiguous avengers he emulated slipped from popularity in favour of more flamboyant and true-blue fictional fare.

This splendidly sturdy, moodily atmospheric Archive edition re-presents the landmark early appearances from both New York World’s Fair Comics, (1939 and 1940) and the rip-roaring exploits from Adventure Comics #40-59 – July 1939-February 1941 – a period when Detective Comics Incorporated frantically sought to follow up Superman and Batman with the Next Big Thing in Comicbooks…

Following an erudite appreciation from historian and comics all-star Jim Amash, the adventure begins here with the fast-paced thriller from the groundbreaking, pioneering comics premium New York World’s Fair Comics #1 as Christman & Fox introduced ‘Sandman at the World’s Fair’…

In those long-lost days, origins and back story were not nearly as important as action and spectacle so we’re quickly plunged into a fast-paced yarn as wealthy, rugged playboy scientist Dodds visits the global festival with the plans for a new ray-gun and encounters spies and a traitor within his own company. Already active as The Sandman -and sought by the cops for it – the vigilante quickly and beguilingly tracked down and dealt with the pre-war enemies of America…

Over in Adventure Comics #40, at about the same time, the cover-featured crusader was on hand to save kidnapped actress Vivian Dale when ‘The Tarantula Strikes’ (Christman & Fox) in a rousing romp reminiscent of the High Society hi-jinks of movie marvels the Saint, Falcon or Lone Wolf; prowling allies and rooftops, breaking into criminals’ lairs, rifling safes and dealing as much death as dream gas. He also had a unique calling card: sprinkled sand to proclaim and terrify wherever he had silently been and gone…

Christman wrote and drew many of the early thrillers such as #41’s ‘On the Waterfront’ wherein plucky reporter Janice Blue inadvertently stumbled into a dockside narcotics ring just as murderous seadog Captain Wing made a fateful takeover bid. Luckily for her the stealthy Sandman was already on the case…

Adventure #42 highlighted Christman’s love of aviation in ‘The Three Sandmen’ as Wes Dodds met up with a couple of his old Navy Flying Corps buddies to solve a string of murders. Somebody was rubbing out all the members of the old squadron…

Allen Bert Christman first came to public attention by following the near-mythic Noel Sickles on seminal newspaper strip Scorchy Smith. A dedicated patriot and flyer, Christman entered the Naval Air School in 1940 and joined Claire Lee Chennault’s 1st American Volunteer Group, known as the legendary fighter squadron the Flying Tigers.

These volunteers began fighting the Japanese in China long before America officially entered WWII on December 8th 1941, and Christman – officially designated a Colonel in the Chinese Air Force – used his artistic talents to personalise and decorate many of the  planes in his Flight.  He was shot down and died in horrific circumstances on January 23rd 1942.

Issue #43 featured his last official story as Dodds went on a South Seas flying vacation and became embroiled in an ‘Island Uprising’, spectacularly saving embattled white pearl hunters from natives enraged to fury by latter-day pirate Red Hatch…

In Adventure #44 (November 1939), Fox & Creig Flessel stepped into the breach left by Christman as ‘The Sandman Meets the Face’ found the playboy back in civilisation and aiding a down-and-out old friend against a mercurial disguise artist and mob boss terrorising the city. This splendid blood-&-thunder caper also saw the feature’s page count rise from six to ten as the Sandman finally found his lurking, moody metier…

‘The Golden Gusher’ (#45 by Fox & Flessel) was nightclub singer Gloria Gordon, threatened with kidnap or worse until the Master of Sleep intervened, whilst #46 ‘The Sandman Meets with Murder’ saw rising talent Ogden Whitney step into the artistic hot seat when the slaying of an old Dodds pal led into a deliciously convoluted murder-mystery involving beautiful twins, counterfeiting and a macabre cross-dressing killer…

A huge step in continuity occurred in #47 as District Attorney Belmont agreed to an unofficial truce with the Sandman following the assassination of a prominent banker. Simultaneously, Wesley Dodds caught a wily thief trying to crack his safe and became unwilling partner to the ‘Lady in Evening Clothes’ (Fox & Whitney) after she discovered his secret identity.

A celebrated cat-burglar, the sophisticated she-devil was plagued by not knowing who her parents were but happily went straight(ish) in return for Dodd’s pledge to help her…

Revealed as long-lost Dian Belmont she became a regular cast addition in #48 as ‘Death to the D.A.’ found her newly-restored father under threat from gangsters and far less obvious killers on a palatial island retreat after which ‘Common Cold – Uncommon Crime’ (#49 by Fox, Flessel & perhaps Chad Grothkopf on inks) found the mystery-man tracking killers who were eradicating the scientists who refused to hand over their cure for one of our most unforgiving ailments.

With a year gone by and global war looming, the “World of Tomorrow” exhibition was slowly closing but there was still time for New York World’s Fair Comics #2, where this time ‘Sandman Goes to the World’s Fair’ (by Fox & Grothkopf on pencils and inks) delivered a blistering crime caper wherein Wesley and Dian got stuck babysitting her maiden Aunt Agatha around the fair and were targeted by ambitious but exceedingly unwise kidnapper Slugger Slade…

In Adventure Comics #50 ‘Tuffy and Limpy’s Revenge Plot’, by Fox & Flessel, covered similar ground as a murderous campaign of apparently unrelated deaths eventually pointed to another scheme to get rid of the dauntless DA and led Sandman and Dian into a blockbusting battle against ruthless rogues, whilst in #51 (June 1940, by Fox & Flessel and previously reprinted elsewhere as ‘The Pawn Broker’) ‘The Van Leew Emeralds’ provided a fascinating detective mystery romp for the romantically inclined crimebusters to solve in fine style and double-quick time…

A burglary at the Belmont residence only netted a pair of gloves in #52’s ‘Wanted! Dead or Alive’ but inexorably led to a perplexing scavenger hunt with sinister overtones and a deadly pay-off when scandalous Claudia Norgan tried to frame her best gal-pal Dian for the Amber Apple Gang‘s crimes, after which in #53 ‘The Loan Sharks’ unwisely aroused the ire of the dynamic dream-maker when they graduated from simple leg-breaking to murder to enforce their demands. They almost ended the Sandman too before he finally got the better of them…

In issue #54 ‘The Case of the Kidnapped Heiress’ found Wes and Dian witnesses to a bold snatch-and-grab but their frenzied pursuit only resulted in both the DA’s daughter and millionairess Nana Martin being abducted together. Fury-filled and frantic, the Sandman tracked down the ransoming rogues only to find himself in the unexpected role of Cupid.

When the legendary jewel ‘The Star of Singapore’ was stolen in #55, the trail led to a ever increasing spiral of death and destruction until the Man of Dreams finally recovered it, whilst in the next issue ‘The Crook Who Knew the Sandman’s Identity’ (Fox, Flessel & Grothkopf) learned to his eternal regret that it just wasn’t so, thanks to some delightfully imaginative improvisation from Dian…

The mystery and general skulduggery gave way to world-threatening science fiction in #57 when the Sandman battled a mad scientist who had devised a deadly atom-smasher for blackmail and ‘To Hammer the Earth’, after which some macabre murders pointed the dream-team towards spies and killers profiting from ‘Orchids of Doom’, before this stylish selection of outré crime-thrillers concludes with Adventure #59’s ‘The Story of the Flaming Ruby’ as a cursed gem enabled a hypnotic horror to turn honest men into thieves and Dian into a mindless assassin…

Possessing a certain indefinable style and charm but definitely dwindling pizzazz, the feature was on the verge of being dropped when The Sandman abruptly switched to a skin-tight yellow-and-purple costume – complete with billowing cape for two issues – and gained a boy-sidekick, Sandy the Golden Boy (in Adventure Comics #69, December 1941, courtesy of Mort Weisinger & Paul Norris), presumably to emulate the overwhelmingly successful Batman and Captain America models currently reaping such big dividends. It didn’t help much at first but when Joe Simon & Jack Kirby came aboard with #72 that all spectacularly changed.

A semi-supernatural element and fascination with the world of dreams (revisited by S&K a decade later in their short-lived experimental suspense series The Strange World of Your Dreams) added a moody conceptual punch to equal the kinetic fury of their art, as Sandman and Sandy became literally the stuff of nightmares to the bizarre bandits and murderous mugs they stalked. Those spectacular but decidedly different adventures can be found in The Sandman by Joe Simon & Jack Kirby if you dare…

With covers by Sheldon Mayer, Jack Burnley and Flessel, these raw, wild and excessively engaging comics capers are actually some of the best but most neglected thrillers of the halcyon Golden Age. Modern tastes too have moved on and these yarns are probably far more in tune with contemporary mores, making this a truly unmissable treat for fans of mystery, murder and stylish intrigue…
© 1939, 1940, 1941, 2004 DC Comics. All Rights Reserved.

Batman and Robin volume 1: Batman Reborn


By Grant Morrison, Frank Quitely, Philip Tan & Jonathan Glapion (DC Comics)
ISBN: 978-0-85768-213-0

The Final Crisis cost Earth dearly, but only the superheroic community really understood the scale of the true loss. In the process of defeating invading evil god Darkseid, the mighty Batman had been lost.

In the aftermath of that epochal loss, a secret, sustained and epic Battle for the Cowl ensued amongst the fallen hero’s closest allies and disciples before eventually Dick Grayson succeeded his lost mentor.

Carrying on the tradition of the Dark Knight, the new Batman took it upon himself to complete the education of Bruce Wayne‘s League of Assassins-trained son Damian, continuing the rehabilitation with the headstrong and potentially lethal lad as the latest iteration of Robin, the Boy Wonder…

In 2009, the post-Crisis Dynamic Duo debuted in new series Batman & Robin; core title of a refreshed and edgy franchise with scripter Grant Morrison joined by preferred partner and collaborator Frank Quitely. This collected volume gathers the first six issues and hits the ground running in a spectacular 3-part thriller aptly entitled ‘Batman Reborn’…

It all begins with ‘Domino Effect’ as yet another baroque and murderously bizarre villain invades the benighted city. However the recklessly manic Mr. Toad‘s spectacular rise and fall merely presages the arrival of a much more macabre gang of criminals and their mad master Professor Pyg…

At home in a new Bat Bunker, the Caped Crusaders are undergoing a difficult period of adjustment with the obnoxious Damian constantly testing his unwanted senior partner at every opportunity, but their relationship takes a solid upswing once they start patrolling Gotham in the new flying Batmobile…

Whilst Pyg is happily mutilating one of his less trustworthy flunkies and turning the fool’s daughter Sasha into his latest slave by burning one of his slave masks onto her face, more of his myriad vassals are raiding Police Headquarters to spring Toad in a bravura display of ruthless abandon. Despite Batman and Robin being on hand, the odiously outrageous freaks comprising ‘The Circus of Strange’ are almost too much for the heroes to handle…

Once the battle is over, however, Robin again overreacts and sullenly storms off, falling into a subtle trap set by Pyg…

With Batman hot on his trail, Robin faces a dire crisis of conscience and confidence when, in the blistering finale ‘Mommy Made of Nails’, he and the Dark Knight save Sasha from Pyg only to lose her to someone far worse…

Philip Tan & Jonathan Glapion provided the art for the second story-arc ‘Revenge of the Red Hood’ as the most dangerous contender for Bruce Wayne’s legacy returned with a bloody Plan B…

Another orphan taken in by Batman, Jason Todd once served valiantly as the second Boy Wonder, but his many psychological problems remained hidden and unresolved even after he was murdered by the Joker.

Subsequently resurrected by one of the frequent Cosmic Upheavals that plague the DC Universe (Infinite Crisis if you’re interested, but it all happened off-camera and post hoc…), the boy took on the identity of the Red Hood and began cleaning up Gotham his way: using Batman’s training and the merciless tactics of the villains he remorselessly stalked.

When the role of Dark Knight became vacant Todd tried to make the mask and the mission his own, but was resoundingly defeated by Grayson.

Now, still determined to deliver the heroes Gotham City always deserved, he recruits the traumatised Sasha, dragging her from hospital to become his sidekick and ‘Red Right Hand’: beginning a lethal campaign against small-time creeps like Lightning Bug before graduating to the city’s super-criminal aristocracy such as Black Mask, Two-Face and the Penguin…  

Even the arrival and assistance of enigmatic British masked sleuth Oberon Sexton AKA Gravedigger isn’t enough to staunch the terror, and Batman and Robin are compelled to play catch-up as the homicidal vigilantes cut a brutal, bloody swathe through the streets. Both teams are blithely unaware of even greater chaos in store as global crimelord El Penitente, fed up with caped clowns interfering with his business, dispatches the world’s most infallible punisher to deal with the mess. The Eater of Faces is coming…

The carnage continues until Red Hood and ‘Scarlet’ crash a crime conference and come face to face with the CapeCrimebusters, resulting in a catastrophic but inconclusive clash of arms and ideology. The war comes to an unexpected end when Batman and Robin are soundly defeated and captured by their dark counterparts.

Meanwhile a few miles away a plane lands in Gotham, filled with flayed corpses gorily announcing that ‘Flamingo is Here!’

Before long the ultimate assassin has tracked the Hood and his homely help to their hideout, easily overpowering and humiliating them, but the deadly debacle has given the Dark Knights time to break free for the most dangerous fight of their lives…

Accompanying the covers and variants (by J.G. Jones, Andy Kubert, Tony S. Daniel, Quitely & Tan) is ‘Batman Redrawn’, an extended sketchbook and commentary section by Morrison, Quitely & Tan, offering an issue-by-issue tour of the re-imagining process that led to the new state of play.

Bold, explosive and breathtaking, this furious renewal and reboot of the World’s most successful comics franchise is a highly-charged, high-octane action extravaganza both impressive and imaginative. If you were bored with Batman, this might well make you a fan all over again…
© 2009, 2010 DC Comics. All Rights Reserved.

Batman Archives volume 7

Bat Arc 7 bk
By Bob Kane, Bill Finger, Lew Sayre Schwartz, Win Mortimer, Jim Mooney, Charles Paris & various (DC Comics)
ISBN: 978-1-4012-1493-7

Debuting a year after Superman, “The Bat-Man” (joined eventually by Robin, the Boy Wonder) cemented DC/National Comics as the market and conceptual leader of the burgeoning comicbook industry. Having established the parameters of the metahuman in their Man of Tomorrow, the physical mortal perfection and dashing derring-do of the strictly human-scaled adventures starring the Dynamic Duo rapidly became the swashbuckling benchmark by which all other four-colour crimebusters were judged.

By the time of the tales in this sublime seventh deluxe hardback compilation (collecting Batman’s cases from Detective Comics #136-154, cover-dates June 1948 – December 1949) the Gotham Gangbusters were one of the few superhero features to buck the declining trend that was slowly sounding the death knell for flamboyant costumed crusaders.

Just as “real life” headline-grabbers were overtaking sheer escapist fantasy, named creator Bob Kane was cutting back. Most of the work here is the fruit of unsung and uncredited super-stars Bill Finger and Dick Sprang – usually inked by the superb Charles Paris – and this period of more realist wonders saw the creation of one last great themed villain and the beginning of real life celebrity guest-stars as the re-emergence and dominance of tough, clever mobsters became the order of the day.

During these years the comics landscape would radically alter with masks and capes drowning under a tidal wave of business suits, Stetsons, space-ships, fighter-jets and tanks as genre tales of gangsters, cowboys, spacemen, ghosts and soldiers supplanted most mystery-men for nearly a decade – an entire comics-buying generation.

Some of these stories’ authors are still unknown to us, although most are correctly attributed to the transcendent Finger. My own humble guesses would be either Edmond Hamilton or Don Cameron – although Alvin Schwartz, David Vern Reed, Ed “France” Herron and Jack Schiff are also potential contributors at this time – but sadly, it’s unlikely that we’ll ever really know.

Following an effulgent and educational Foreword from industry insider and historian Jim Amash, the drama commences in ‘The Dead Man’s Chest!’ (from Detective #136, with Sprang inking his own pencils) as Gotham Museum trustee Bruce Wayne examined a 17th century pirate map and recognised his own handwriting disclosing the route to Henry Morgan‘s buried treasure! Soon the millionaire and his ward Dick Grayson were consulting time travel pioneer Professor Carter Nichols and whirling back to the age of buccaneers to solve an incredible mystery in stunning style…

The most popular villain of this period was still the Joker and in #137 the Harlequin of Hate again attempted to dumbfound the Dynamic Duo: this time with the perpetration of ‘The Rebus Crimes!’, and Charles Paris inking the scintillating Sprang on a tour de force of comics crime-busting.

The Mountebank of Mirth was back in the very next issue forcing scientist Walter Timmins to commit ‘The Invisible Crimes!’ and running Joker wild until Batman finally crushed his scheme, after which #139’s ‘The Crimes of Jade!’ found the Gotham Guardians infiltrating the city’s exotic Chinatown district in search of bandit/smugglers and an apparently oriental mastermind.

Detective Comics #140 introduced ‘The Riddler!’ (Finger, Sprang & Paris) as cheating carnival con-man Edward Nigma took his obsession with puzzles to a perilous extreme by becoming a costumed criminal and matching wits with the brilliant Batman in a contest that threatened to set the entire city ablaze.

It was back to basics in #141 as ‘Gallery of Public Heroes!’ (illustrated by Bob Kane’s protégé and ghost Lew Sayre Schwartz & the ever-appealing Paris) revealed how Public Enemy Blackie Nason tried to expose and eliminate all undercover cops through his gang of insidious investigators. His biggest target and eventual downfall was that undisputed master of disguise Batman…

Riddler returned in #142, fomenting chaos with ‘Crime’s Puzzle Contest!’ (Sprang & Paris) until the Team Supreme scuppered his hidden scheme to plunder a treasure of the ages, whilst in #143 the crazed crime spree of a tobacconist utterly obsessed with smoking paraphernalia and all forms of pipes blew up in the face of ‘The Pied Piper of Peril!’ (art by Jim Mooney & Paris).

The late 1940’s saw the first slow rise of media-fuelled celebrity culture and fast fading fads and #144 featured a popular bandleader and radio/movie star in ‘Kay Kyser’s Mystery Broadcast!’ by Sprang &Paris. The popular entertainer (just Google Kay Kyser’s Kollege of Musical Knowledge to learn more) was touring in Gotham when a ruthless killer forcibly insinuated himself into his band – forcing the musical sharpie to seek help from Batman and Robin by the most convoluted means imaginable…

‘Robin, the Boy Failure!’ in #145 saw the torrid teen suffer a work-related injury and temporary amnesia, and even after recovery the kid had no memory of his alter ego. Confidence shattered, his mentor took extraordinary steps to effect a full recovery to fighting fettle for the lad, just in time to find that ‘Three’s a Crime’ (another all-Sprang extravaganza) when small-time hood and inveterate gambler Carl C. Cave graduated to big-time crime after seemingly discovering his own unbeatable lucky number…

Undersea adventure and a close brush with death was the result of the Dynamic Duo intruding in the domain of costumed pirate ‘Tiger Shark!’ (Sprang & Paris) in #147, but the fishy felon’s alter ego held a shocking secret for socialite Bruce Wayne, after which bold science fiction thrills resulted from #148’s ‘The Experiment of Professor Zero’ (Finger, Sprang & Paris) as a peek into Batman’s crime casebook and trophy room revealed how a mad scientist almost reduced the Gotham Guardians to fatal insignificance with a shrinking gimmick…

The Joker crashed back into action in #149 undertaking another potty plot to plunder the city with ‘The Sound-Effect Crimes!’ (Finger & Sprang), whilst in #150 ‘The Ghost of Gotham City!’ (Paris inks) seemed to see judge and jury hunted by the spirit of a wrongly convicted man they had sent to the electric chair. The phantom’s short reign of terror only ended after the Dark Knight unravelled an incredible truth…

With eye-catching, flamboyant villains in decline, creators were compelled to concoct clever stories such as #151’s (all Sprang) delight wherein a string of close calls and rescues of businessmen revealed a character saving lives and collecting promises of future reciprocation in ‘I.O.U. My Life!’ The reasons behind Ben Kole‘s peculiar predilection were both chilling and spellbindingly complex…

An even more devious Detective tale featured in #152 as ‘The Goblin of Gotham City!’ (with art from Sayre Schwartz & Paris) temporarily halted his campaign of crime after photographer Vicki Vale took a photo which threatened to expose his secret. Unfortunately nobody, including Batman, knew exactly what they had, even after the villain began ruthlessly rubbing out anyone who had seen the snap…

Fantastic fantasy informed #153 as an incredible invention enabled the Caped Crusader to become ‘The Flying Batman!’ (Sprang & Paris), but the phenomenal exploits of the new Dark Knight had a pitifully prosaic explanation, after which this superb seventh deluxe hardback compilation concludes with the ‘The Underground Railroad of Crime!’ (#154 and drawn by Sayre Schwartz & Paris) wherein an impossible series of escapes from State Prison led an undercover Batman to an ingenious and perfidious program of extortion and plunder as well as the welcome redemption of a hopeless career criminal…

With glorious covers by Sprang, Bob Kane, Win Mortimer, Jim Mooney and Charles Paris, this is another superb package of timeless masterpieces from a crucial yet long-neglected period which saw a careful repositioning and reformatting of the heroes, as publishers cautiously toned down all things bombastic, macabre and outlandish in favour of a wide variety of mundane mobsters and petty criminals, clever mysteries and personally challenging situations – although there was always some room for the most irrepressibly popular favourites such as Penguin and The Joker.

Thrilling, dazzling and spectacularly swashbuckling, this action-packed compendium provides another perfect snapshot of the Batman’s amazing range from moody avenger to suave swashbuckler to sophisticated Devil-May-Care Detective, in tales which have never lost their edge or their power to enthral and enrapture. Moreover, these sublimely sturdy Archive Editions are without doubt the most luxuriously satisfying way to enjoy them over and over again.
© 1948, 1949, 2007 DC Comics. All Rights Reserved.

Batman: Knight and Squire

Batman - Knight and Squire
By Paul Cornell & Jimmy Broxton with Staz Johnson (DC Comics)
ISBN: 978-1-4012-3071-5

British Dynamic Duo Knight and Squire first appeared in the cheerfully anodyne, all-ages 1950s – specifically in a throwaway story from Batman #62 (December 1950/January 1951) – as ‘The Batman of England!’

Earl Percy Sheldrake and his son Cyril returned a few years later as part of seminal assemblage ‘The Batmen of All Nations!’ (Detective Comics #215 January 1955) – a tale retrieved from the ranks of funnybook limbo in recent times and included in Batman: Black Casebook – with sequel ‘The Club of Heroes’ appearing in World’s Finest Comics #89, July-August 1957. That one’s reprinted in Showcase Presents World’s Finest volume 1.

The characters had languished in virtual obscurity for decades before fully entering modern continuity as part of Grant Morrison’s build-up to the Death of Batman and Batman Incorporated retro-fittings of the ever-ongoing legend of the Dark Knight dynasty…

They floated around the brave New World for awhile with guest shots in places like Morrison’s JLA reboot and Battle For the Cowl before finally getting their own 6-issue miniseries (December 2010 – May 2011), courtesy of scripter Paul Cornell and artist Jimmy Broxton (with some layout assistance from Staz Johnson), who rather bit the hand that fed them by producing a far from serious, but captivating quirky and quintessentially English frolicsome fantasy masterpiece.

It all begins, as most things boldly British do, down the pub. However The Time in a Bottle is no ordinary boozer but in fact the favourite hostelry for the United Kingdom’s entire superhuman community: the worthy and the wicked…

Hero and villain alike can kick back here, taking a load off and enjoying a mellow moment’s peace thanks to a pre-agreed truce on utterly neutral ground, all mystically enforced by magics and wards dating back to the time of Merlin…

As the half-dozen chapters of ‘For Six’ open it’s the regular first Thursday of the month – and that’s an in-joke for Britain’s comics creator community – with the inn abuzz with costumed crusaders and crazies, all determined to have a good time.

Cyril Sheldrake, current Earl of Wordenshire and second hero to wear the helm and mantle of The Knight, sends his trusty sidekick Beryl Hutchinson – AKA The Squire – to head off a potential problem as established exotics Salt of the Earth, The Milkman, Coalface, The Professional Scotsman and the Black and White Minstrels all tease nervous newcomer The Shrike.

He’d do it himself but he’s chatting with Jarvis Poker, the British Joker…

The place is packed tonight in honour of visiting yank celebrity Wildcat, and a host of strange, outrageous and even deadly patrons all bustle about as Beryl chats to the formerly cocky kid who’s also getting a bit of grief because he hasn’t quite decided if he’s a hero or villain yet…

She’s giving him a potted history of the place when the customary bar fight breaks out but things take an unconventionally dark turn and an actual attempted murder occurs. It would appear that two of these new gritty modern heroes have conspired to circumvent Merlin’s pacifying protections…

Each original issue was supplemented with a hilarious text page which here act as chapter breaks, so after ‘What You Missed If You’re A Non-Brit’ (a glossary of national terms, traits, terminology and concepts adorned with delightful faux small ads), the tale continues as Beryl and Cyril spend a little down-time in rural Wordenshire where the local civilians tackle the insidious threat of The Organ Grinder and his Monkey so as not to bother the off-duty Defenders.

However the pair do rouse themselves to scotch the far more sinister schemes of inter-dimensional invader Major Morris and the deadly Morris Men…

That’s supplemented by the far-from-serious text feature ‘What Morris Men are Like’…

The saga then kicks into high gear with the third instalment as Britain’s Council for Organised Research announces its latest breakthrough.

C.O.R.’s obsessively romantic Yorkist Professor Merryweather had no idea that her DNA reclamation project would lead to a constitutional crisis after she reconstituted Richard III, but it seems history and Shakespeare hadn’t slandered the Plantagenet at all. The wicked monarch was soon fomenting rebellion, using his benefactor’s technology to resurrect equally troublesome tyrants Edward I, Charles I, William II and the ever-appalling King John and even giving them very modern superpowers…

Of course Knight, Squire and her now besotted not-boyfriend Shrike were at the vanguard of the British (heroic) Legion mustered to fight for Queen and Country and repel the concerted criminal uprising…

Following a history lesson on ‘Cabbages and Kings’, Beryl invited the Shrike back to the Castle for tea, teasing and some secret origins, but things went typically wrong when Cyril’s high tech armour rebelled, going rogue and attacking them all.

The text piece deals with ‘Butlers and Batmen’ before it all goes very dark when lovable celebrity rogue Jarvis Poker gets some very bad news from his doctor and a terrifying follow-up visit from the real Joker.

The CampCriminal was desperately concerned about his national legacy but GothamCity’s Harlequin of Hate is just keen on increasing his ghastly and frankly already astronomical body-count. First on the list is that annoying Shrike kid, but the American psycho-killer has big, bold, bizarre plans to make the UK a completely good guy-free zone…

Broken up with a two-part ‘The Knight and Squire Character List’, it all culminates and climaxes with a spectacular and breathtaking showdown after the malevolent Mountebank of Mirth goes on a horrendously imaginative hero-killing spree that decimates the Costumed Champions of Albion: a campaign so shocking that even Britain’s bad-guys end up helping to catch the crazed culprit…

Rewarding us all for putting up with decades of “Gor, blimey guv’nor” nonsense in American comics whilst simultaneously paying the Yanks back for all those badly researched foggy, cobbled-rooftops-of-London five minutes from Stonehenge stories which littered every aspect of our image in the USA, this witty, self-deprecating, action-packed and deucedly dashing outing perfectly encapsulates all the truly daft things we noble Scions of Empire Commonwealth love and cherish about ourselves.

Stuffed with surreal, outrageous humour, double entendres, quirky characters, catchphrases and the comedy accents beloved by us Brits – Oh, I say, Innit Blud? – and rife with astonishingly cheeky pokes at our frankly indefensible cultural quirks and foibles, this is the perfect book for anyone who loves grand adventure in the inimitable manner of Benny Hill, Monty Python and the Beano.

Also included are covers and variants from Yanick Paquette & Michel Lacombe and Billy Tucci & HiFi, plus a wealth of working art, character designs and sketches by Jimmy Broxton and an unpublished spoof cover in tribute to the immortal Jarvis Poker…

Buy this book. It’s really rather good. Oh, go on, do: you know you want to…
© 2011, DC Comics. All Rights Reserved.

Wonder Woman Archives volume 4

WW arc 4 front
By Charles Moulton (William Moulton Marston & Harry G. Peter) (DC Comics)
ISBN: 1-4012-0145-8

Wonder Woman was conceived by polygraph pioneer William Moulton Marston and illustrated by Harry G. Peter in a calculated attempt to offer girls a positive and forceful role model and, on Editor M.C. Gaines’ part, sell funnybooks.

The Princess of Paradise debuted as a special feature in All Star Comics #8 (December 1941), before springing into her own series and the cover-spot of new anthology title Sensation Comics a month later. An astonishing instant hit, the Amazing Amazon quickly won her own eponymous supplemental title in late Spring of that year (cover-dated Summer 1942).

Once upon a time on a hidden island of immortal super-women, American aviator Steve Trevor of US Army Intelligence crashed to Earth. Near death, he was nursed back to health by young and impressionable Princess Diana.

Fearing her growing obsession with the creature from a long-forgotten and madly violent world, her mother Queen Hippolyte revealed the hidden history of the Amazons: how they were seduced and betrayed by men but rescued by the goddess Aphrodite on condition that they isolated themselves from the rest of the world and devoted their eternal lives to becoming ideal, perfect creatures.

However when goddesses Athena and Aphrodite subsequently instructed Hippolyte to send an Amazon back with the American to fight for global freedom and liberty, Diana overcame all other candidates and became their emissary – Wonder Woman.

On arriving in America she bought the identity and credentials of lovelorn Army nurse Diana Prince, elegantly allowing the Amazon to be close to Steve whilst enabling the heartsick medic to join her own fiancé in South America. Soon Diana also gained a position with Army Intelligence as secretary to General Darnell, ensuring she would always be able to watch over her beloved. She little suspected that, although the painfully shallow Steve only had eyes for the dazzling Amazon superwoman, the General had fallen for the mousy but superbly competent Lieutenant Prince…

Using the nom de plume Charles Moulton, Marston (with some help in later years from assistant Joye Murchison) scripted almost all of the Amazing Amazon’s many and fabulous adventures until his death in 1947, whereupon Robert Kanigher took over the writer’s role. Venerable veteran illustrator and co-creator H.G. Peter performed the same feat, limning practically every titanic tale until his own death in 1958.

This fourth lavishly deluxe full-colour hardback edition collects the increasingly fanciful and intoxicating adventures from Wonder Woman #8-9 and Sensation Comics #25-32 spanning cover-dates January to August 1944. After an appreciative Foreword from comics journalist and historian Maggie Thompson who outlines the landmarks and catalogues the achievements of the Amazing Amazon, the war-woven epics and imaginatively inspirational dramas begin with Sensation #25 and the ‘Adventure of the Kidnapers of Astral Spirits’ as Diana Prince witnesses a murder. However the killer was asleep at home in bed at the time and soon more impossible killings occur, drawing Wonder Woman into an incredible adventure beyond the Walls of Sleep into uncanny realms where even her gifts are useless and only determination and rational deduction can save the day…

Far less outré but no less deadly was the menace of ‘The Masquerader’ who replaced the Amazing Amazon in #26, following an unshakeable prophecy which saw the champion of Love and Freedom murdered by merciless racketeer Duke Dalgan. It took the covert intervention of Aphrodite and a Girl’s Best Friend to thwart that dire fate, but Diana never knew just who took her place…

When the Amazon, Etta Candy, her sorority Holliday Girls and former convict Gay Frollik resolved to raise a billion dollars for ‘The Fun Foundation’, they never expected their most trusted advisor to turn against them, but his greed led to his downfall and the clearing of a framed woman’s name in Sensation #27, after which Wonder Woman #8 offered another novel-length triumph of groundbreaking adventure.

The drama opened with ‘Queen Clea’s Tournament of Death’ as Steve, on an undercover mission, was snatched by a giant barbarian woman. Hot on his trail, Diana discovered her beau a captive of undersea Amazons from lost Atlantis, living in colossal caverns below the oceans.

Diana soon found herself embroiled in a brutal civil war battling the forces of usurping conqueror Clea of belligerent state Venturia and trying to restore the rightful ruler Eeras to peaceful, beleaguered Aurania. Should she fail, Clea intended to invade the upper world, looking for husky men like Steve to replace the depleted, worn-out puny males of her own realm…

After restoring order in Atlantis, the Amazon returned to her military job and civilian identity until a little girl begged for aid in finding her missing father. Closer investigation revealed that Clea’s forces had been capturing sailors and airmen but with the rebel queen imprisoned as ‘The Girl with the Iron Mask’, who could the leader of the raids possibly be?

After another fearsome subterranean clash the status quo was re-established, but when Diana later met a huge a powerful student at Holliday College she realised that the adventure was still not over as ‘The Captive Queen’ infiltrates Paradise Island and captures both Wonder Woman and Eeras’ wayward daughter Octavia.

Even after defeating her ponderous perpetual foe the action doesn’t end for the Princess of Power as her return to the land beneath the sea is interrupted by another revolution.

This time the ineffectual Atlantean men had used the constant distractions and American modern weapons to enslave the women, making the sub-sea empire a brutal, domineering patriarchy…

But not for long, as Diana and Steve led a brilliant counter-offensive…

In Sensation Comics #28 ‘The Malice of the Green Imps’ offered a welcome dose of metaphysical suspense as jealous thought and impulses were made manifest and drove gangsters and even good folks to attack the recently opened Fun Foundation Clinics sponsored by Diana and Gay Frollik, after which #29 saw another Amazon in Man’s World in the ‘Adventure of the Escaped Prisoner’. After imprisoning gambling racketeer and blackmailer Mimi on the Amazon’s prison island, Wonder Woman was unaware that the harridan’s subsequent escape also brought confused and naively curious fellow warrior Mala to New York where she quickly fell in with the wrong crowd…

Marston’s psychiatric background provided yet another weirdly eccentric psychic scenario in #30’s ‘The Blue Spirit Mystery’ as Steve, Etta Candy and Diana investigated Anton Unreal, a mystic and mentalist who offered to send his client to the heavenly Fourth Dimension – for a large fee, of course…

Unfortunately – although a crook – Unreal was no charlatan and the “ascended ones” certainly found themselves in a realm utterly unearthly, but definitely no paradise until Steve and Diana followed and took matters into their own immaterial hands…

Wonder Woman #9 saw the origins of one of the Amazon’s most radical foes and bizarre adventures. ‘Evolution Goes Haywire’ began with zoo gorilla Giganta stealing Steve’s little niece before the Amazon effected a rescue, after which crazy scientist Professor Zool used his experimental Hyper-Atomic Evolutionizer to transform the hirsute simian into an gorgeous 8-foot tall Junoesque human beauty. Sadly the artificial Amazon retained her bestial instincts and, battling Wonder Woman, managed to damage Zool’s machine, resulting in the entire region being devolved back to the days of cavemen and dinosaurs…

With even Diana converted to barbarism it was an uphill struggle to rerun the rise to culture and civilisation sufficiently to achieve a primitive Golden Age in ‘The Freed Captive’, but eventually the twisted time-travel tale took them back to where they had started, even if only after ‘Wonder Woman vs. Achilles’ – a deranged diversion to save her own mother and people from male oppression by the legendary warrior king…

Sensation Comics #31, by contrast, offered delicious whimsy and biting social commentary when the Princess of Power visited ‘Grown-Down Land’. When a wealthy socialite mother neglected her children the tykes ran away and almost died. Rescued by Wonder Woman, they told her of a dream world far better and happier than reality and next morning, when the kids can’t be awoken from a deep sleep, Diana realises they have chosen to stay in their topsy-turvy imaginary country. However when she enters their dream she finds genuine peril of a most unexpected kind…

This glorious tome of treasures then concludes with #32’s ‘The Crime Combine’ as Wonder Woman finds herself at the top of the American underworld’s hit-list. To scotch the scheme Diana asks fully reformed ex-Nazi and trainee Amazon Baroness Paula von Gunther to leave ParadiseIsland and infiltrate the hierarchy of hate, but it quickly seems that the temptations of Man’s World and allure of evil have seduced the villainess back to her wicked ways…

Seen through modern eyes there’s a lot that might be disturbing in theses old comics classics, such as the plentiful examples of apparent bondage, or racial stereotypes from bull-headed Germans to caricatured African Americans, but there’s also a vast amount of truly groundbreaking comics innovation.

The skilfully concocted dramas and incredibly imaginative story-elements are drawn from hugely disparate and often gratifyingly sophisticated sources, but the creators never forget they’re in the business of entertaining as well as edifying the young. There’s huge amounts of action, suspense, contemporary reflection and loads of laughs to be found here, and always the message is: girls are as good as boys and can even be better if they want to…

Wonder Woman influenced the entire nascent superhero genre as much as Superman or Batman and we’re all the richer for it. Even better, this exemplary book of past delights is a triumph of exotic, baroque, beguiling and uniquely exciting adventure, and these Golden Age exploits of the World’s Most Marvellous Warrior Maiden are timeless, pivotal classics in the development of the medium and still offer astounding amounts of fun and thrills for anyone interested in a grand nostalgic read.
© 1944, 2003 DC Comics, Inc. All Rights Reserved.

Batman: Life After Death


By Tony S. Daniel, Guillem March, Sandu Florea, Norm Rapmund & various (DC Comics)
ISBN: 978-0-85767-123-2

At the climax of a harrowing and sustained campaign of terror by insidious cabal The Black Hand, Batman was apparently killed (by evil New God Darkseid during the “Final Crisis”). Although the news was kept from the general public, the superhero community secretly mourned whilst a small dedicated army of assistants, protégés and allies trained over the years by the Dark Knight formed a “Network” of champions to police GothamCity in the catastrophic days and weeks which followed: marking time until a successor could be found…

Most of the Batman-trained task force refuse to believe their inspirational mentor is dead and thus, believing him only lost, have accepted Dick Grayson – first Robin and latterly Nightwing – as the stand-in Gotham Guardian until Bruce Wayne can find his way back to them.

The transition has been bloody and brutal. Grayson had to stop an outcast contender who sought to usurp the legacy of Batman and turn the role of Dark Knight into debased red-handed avenger rather than benign shadowy protector. For now former Robin and erstwhile Red Hood Jason Todd has been defeated, abandoning his quest to become the new Gotham Guardian even as a new iteration of deceased crimelord Black Mask runs rampant in the city.

Crushed and cast aside in the savage gang-war with the triumphant mobster’s mind-controlled False Face Society, mercurial maniac Two-Face has simply vanished, whilst third force The Penguin has been apparently conquered and cowed: remaining only as a meek and compliant vassal of the triumphant newcomer.

Whoever he is, the current Black Mask is as sadistic, psychotic, meticulously methodical and strategically brilliant as his predecessor. His first move had been to free many of Batman’s most maniacal menaces – temporarily stored at Blackgate Prison after the infamous Arkham Asylum was destroyed. Despite the Network’s utmost efforts and the completion of a new high-tech institution, many of the worst inmates remain at large…

This terse and occasionally histrionic volume collects the contents of Batman #692-699 (December 2009 – July 2010) revealing the identity of the mastermind behind the mask and recounting the final fate of the pretender as well as heralding the return of a much misunderstood and fearfully underestimated foe…

Written and primarily pencilled by Tony S. Daniel, the eponymous saga ‘Life After Death’ begins with ‘The Awakening’ (inked by Sandu Florea) as Grayson – grudgingly assisted by Bruce Wayne’s assassin-trained son Damian as the latest Boy Wonder – continues to hunt the escapees and their Machiavellian manipulator…

So great was the crisis that the National Guard had been deployed to enforce Martial Law, driving back the False Face legions and more or less cordoning them into the Devil’s Square area of the city.

With the successor Batman and Police Commissioner Jim Gordon forced to play a waiting game, Black Mask and his inner circle – malignant “Ministry of Science” boffins Fright, Professor Hugo Strange and Dr. Death – go on the offensive by resurrecting a deadly nemesis even as the new director of Arkham seeks a way of undoing the brainwashing techniques used on the False Faces. Hard pressed on all fronts, Grayson seeks the unique assistance of his mentor’s greatest, most secret asset Selina Kyle, and together they discover a new player in the drama. Marco Falcone has returned to Gotham…

Years ago the original Batman had destroyed the power of the Mafia in the city, driving the last of the “Made Men” into exile and breaking the all-pervasive organisation of Carmine “The Roman” Falcone. Now his last surviving son seems intent on using the current chaos to reclaim his inheritance and re-establish the family business…

However the gangster has his own setbacks to deal with: his safe has just been broken into and the contents swiped by Catwoman. As well as cash and jewels the vault contained the most valuable and potentially dangerous document in Gotham…

Luckily for all concerned, Mario doesn’t realise the role his beloved “niece” Kitrina a very capable and dangerous teenaged cat-burglar in her own right – played in that theft…

The Ministry of Science now has a ferociously hands-on new member. Concentration Camp survivor Dr. Grant Gruener once haunted Gotham as the scythe-wielding vigilante The Reaper, until his apparent demise at the gauntleted hands of the Dark Knight. After years of genetic tampering and behaviour modification by Strange, the killer is back and ready to resume his crusade…

Moreover new information has revealed that the mesmerised False Faces aren’t just enslaved career criminals but also have members recruited from ordinary law-abiding citizens, all equally mind-controlled by the hideous masks they wear – and now someone is killing them, guilty and innocent alike…

The campaign of terror continues as the headstrong and potentially lethal latest Robin joins his barely tolerated commanding officer in winnowing the hordes of False Faces before the pair are distracted by different enemy in ‘Charades’.

Bruce Wayne’s (if not Batman’s) ultimate adversary is Dr. Tommy Elliot, a beloved boyhood friend as warped by his own mother’s malign influence as Bruce was reshaped by the murder of his beloved parents.

Eminent surgeon Elliot became the twisted, sadistic and obsessive Hush to punish his only friend and childhood companion: one who had been perpetually held up to the troubled, never-good-enough kid as a perfect example of a son by Elliot’s deranged parent. Tommy even divined the billionaire’s greatest secret – the true identity of the Dark Knight…

After many deeply personal, psychotic attacks on Wayne’s legacy and Batman’s friends, Hush took the ultimate step in his psychological war against his oldest confidante by surgically transforming himself into Wayne’s mirror image and attempting to entirely usurp his life (see Batman – Streets of Gotham: Hush Money).

The Batman Family had never accepted that their mentor was dead, and all their actions were predicated upon the premise that he would eventually return to reclaim his mantle, so once Catwoman tracked down and emptied all Elliot’s hidden bank accounts Hush began trading on his stolen looks to rebuild his fortune and take another stab at revenge by bankrupting the Wayne financial empire, simultaneously removing the Bat-Network’s crucial operating capital at the same time…

Only recently reformed criminal-turned-High Society Private Eye Edward Nigma – still known as The Riddler – seemed to suspect the imposture, with Grayson and his comrades ironically compelled to publicly cover for the faux Bruce to keep their own secrets…

At a grand benefit to mark the re-opening of Arkham Asylum, Grayson and the undercover Huntress verbally spar with Elliot, Riddler and the Falcones, but when Kitrina perpetrates another robbery Nigma chases her and sustains a life-altering head injury…

Meanwhile in the bloody streets The Reaper is taking a brutal toll on Black Mask’s enemies and the general public too…

Batman begins his fight back by targeting the suspiciously quiescent Penguin in ‘Fractured Pieces’ even as the newly open Arkham begins to suffer mysterious attacks and its builders and administrators begin succumbing to tragic accidents. But even as the Dark Knight’s strategy prompts a murderous attack on the Bird Bandit by Black Mask forces, Mario has discovered Kitrina’s role in his misfortunes and takes steps to end her interference.

Tragically he has completely underestimated her abilities as he hunts for missing maps of Devil’s Square – and Black Mask’s secret sanctum – which she originally created and has now reclaimed…

Norm Rapmund joins Florea on inking with ‘Smoke and Mirrors’ as Kitrina begins her brutal retaliation against the Falcones and Batman discovers who she really is. As Mario flees the aftermath, the mob boss is ambushed by the Reaper and only the last minute intervention of Batman and Huntress save him from a grisly end.

On the deadly, near-deserted streets, Riddler’s confusion slowly abates as he begins making connections to a life he’d forgotten and re-experiences a compulsion long controlled…

The war takes an ugly turn in ‘Mind Games’ when the Penguin at last makes his move: enslaving Batman with Black Mask’s mind-binding gimmicks and dispatching the befuddled crimebuster to even the score – and perhaps even assassinate the murderous mastermind behind everyone’s woes…

By the time Robin has rescued his brainwashed senior partner, Kitrina has found an ally and mentor of her own – one with no love for the Falcones, Penguin or Black Mask and an agenda all her own – and the Boy Wonder’s unsavoury task is to reconstruct just what horrors Batman has committed since he fell under the spell of the mind-controlling mask.

Armed with inevitable conclusions, hard-won knowledge and unpalatable truths regarding presumed friends and foes, the new Dark Knight at last implacably ends the plague of unrest afflicting Gotham but, even after taking out the Ministry of Science, overcoming the rampaging Reaper and exposing Black Mask, the ‘Liberator’ and his Network allies are acutely aware that the job never ends and the battle is barely begun…

This collection then concludes with the 2-part ‘Riddle Me This’ (illustrated by Guillem March & colourist Tomeu Morey) as the Prince of Puzzlers encounters a murderous old associate in criminal conjuror Blackspell whose ‘Magic Tricks’ concealed a cunning, years-long revenge scheme.

However as the bloodshed and mystery escalated in ‘A Means to an End’ the increasingly overworked Batman was forced to accept that the obvious suspect might not be the guilty one… nor that all his allies were working with him…

Torturous, tumultuous, convoluted and challenging, this action-packed, high-octane Fights ‘n’ Tights drama will deliver all the thrills, spills and chill fans could hope for with impressive punch and panache aplenty. Moreover it’s all very, very pretty to look at and even the freshest neophyte is well aware that it’s all just a prelude to the return of the real Dark Knight…
© 2009, 2010 DC Comics. All Rights Reserved.

Plastic Man Archives volume 3


By Jack Cole (DC Comics)
ISBN: 1-56389-847-0

As recounted by Playboy‘s Cartoon Editor Michelle Urry in her Foreword to this third beguiling Deluxe Archive collection, Jack Cole was one of the most uniquely gifted talents of America’s Golden Age of Comics.

Before moving into the magazine and gag markets he originated landmark tales in horror, true crime, war, adventure and especially superhero comicbooks, and his incredible humour-hero Plastic Man remains an unsurpassed benchmark of screwball costumed hi-jinks: frequently copied but never equalled.

In 1954 Cole quit comics for mature cartooning, becoming a household name when his brilliant watercolour gags and stunningly saucy pictures began running in Playboy from the fifth edition. Cole eventually moved into the lofty realms of newspaper strips and, in May 1958, achieved his life-long ambition by launching a syndicated newspaper strip, the domestic comedy Betsy and Me.

On August 13th 1958, at the moment of his greatest success he took his own life. The reasons remain unknown.

Without doubt – and despite other triumphal comicbook innovations such as Silver Streak, Daredevil, The Claw, Death Patrol, Midnight, Quicksilver, The Barker, The Comet and a uniquely twisted take on the crime and horror genres – Cole’s greatest creation and contribution was the zany Malleable Marvel who quickly grew from a minor back-up character into one of the most memorable and popular heroes of the era. “Plas” was the wondrously perfect fantastic embodiment of the sheer energy, verve and creativity of an era when anything went and comics-makers were prepared to try out every outlandish idea…

Eel O’Brian was a brilliant career criminal wounded during a factory robbery, soaked by a vat of spilled acid and callously abandoned by his thieving buddies. Left for dead, he was saved by a monk who nursed him back to health and proved to the hardened thug that the world was not just filled with brutes and vicious chisellers after a fast buck.

His entire outlook altered and now blessed with incredible malleability, Eel resolved to put his new powers to use: cleaning up the scum he used to run with.

Creating a costumed alter ego he began a stormy association with the New York City cops before being recruited as a most special agent of the FBI…

He soon picked up the most unforgettable comedy sidekick in comics history. Woozy Winks was a dopey indolent slob and utterly amoral pickpocket who accidentally saved a wizard’s life and was gifted in return with a gift of invulnerability: all the forces of nature would henceforth protect him from injury or death – if said forces felt like it.

After failing to halt the unlikely superman’s impossible crime spree, Plas appealed to his sentimentality and better nature and, once Woozy tearfully repented, was compelled to keep him around in case he strayed again. The oaf was slavishly loyal but perpetually sliding back into his old habits…

Equal parts Artful Dodger and Mr. Micawber, with the verbal skills and intellect of Lou Costello’s screen persona or the over-filled potato sack he resembled, Winks was the perfect foil for Plastic Man: a lazy, greedy, ethically challenged reprobate with perennially sticky fingers who got all the best lines, possessed an inexplicable charm and had a habit of finding trouble. It was the ideal marriage of inconvenience…

This lavish, full-colour hardback barely contains the exuberant exploits of the premier polymorph from Police Comics #31-39 and Plastic Man #2 stretching from June 1944 to February 1945, and opens with an outrageous examination of current affairs as the chameleonic cop investigated ‘The Mangler’s Slaughter Clinic’ wherein fit and healthy draft-dodgers could go to get brutalised, broken and guaranteed unfit for active duty. The biggest mistake these canny crooks made was kidnapping Woozy and trying their limb-busting procedures on a man(ish) protected by the forces of nature …

Police Comics #32 then detailed ‘The La Cucaracha Caper’ wherein ultra-efficient Plas was forcibly sent on vacation to give the cops and FBI a break and some time to process all the crooks the Ductile Detective had corralled. What no-one expected was that the last gangsters left un-nabbed would also head south of the border to escape their nemesis and Plas and Woozy found far more than Sun, Senoritas and Bullfights in the sleepy Mexican resort…

In #33’s ‘Deathtrap for Plastic Man’ a crazed saboteur stretched our hero’s resources and reason in his mad mission destroy a vital prototype plane for the most implausible of reasons before Plastic Man #2 (August 1944) offered a quartet of brilliant yarns, beginning with ‘The Gay Nineties Nightmare’, wherein Plas and Woozy trailed the worst rats in the underworld to a hidden corner of America where they couldn’t be touched.

No Place, USA, due to clerical errors, had been left off all official maps and withdrawn from the Union in a huff in the 1890s. The FBI couldn’t enforce justice there but maybe two good men – or one and Woozy – could…

Satire was replaced by outrageous slapstick as mild-mannered Elmer Body became ‘The Man Who Could Switch Bodies’, using his newfound gift to experience all the joys and thrills his dull life had denied him. When Plas realised he couldn’t catch or hold the identity thief, all he could do was offer better candidates for possession…

In hot pursuit of Fargo Freddie the stretchable sleuth accidentally chased the killer into a Mexican volcano. Thinking the case closed the hero headed home but was unaware that a miraculous circumstance had transformed his target into The Lava Man’, whose resultant revenge rampage set the nation ablaze until Plas resorted to brains and not bouncy brawn. The issue closed with tale of urban horror as Plas and Woozy were dispatched to a quiet little town where everybody had been driven crazy – even the medics and FBI agents sent in to investigate ‘Coroner’s Corners’…

Police Comics #34 introduce a well-meaning if screwball campaigner determined to end Plas’ maltreatment of malefactors by organising ‘Serena Sloop’s Society for the Prevention of Cruelty to Criminals’, although the old biddy’s philanthropy took a big hit after she actually met some of the crooks she championed, whilst ‘The Confession of Froggy Fink’ in #35 threatened to tear the entire underworld apart, if Plas got hold of it before the many concerned members of the mastermind’s gang did. Cue frantic chases, and lots of double-dealing back-stabbing violence…

In #36 a gang of brutal thieves hid out in the isolated, idyllic paradise of ‘Dr. Brann’s Health Clinic’ turning the unprofitable resort into a citadel of crime until Plas and Woozy decided to take a rest cure themselves, after which ‘Love Comes to Woozy’ offered the unlikely sight of a sultry seductive siren falling for the wildly unappealing Mr. Winks just as the corpulent crime-crusher and his boss were closing in on a gang stealing widows’ and veterans’ welfare cheques…

The big bosses of criminality had finally had enough by #38, offering ‘One Million Dollars for Plastic Man’s Death’. They also included top criminologist Professor Zwerling on their shopping list but even he was too much for the horde of would-be assassins and even diminutive murder mastermind Rocky Goober soon found his reach far exceeded his grasp…

This classic collection then concludes with a riotous rollercoaster romp as ‘His Lordship Woozy Winks’ is improbably tapped as the lost heir to a fancy British estate. Of course Bladau Castle boasts a murderous ghost and rather more prosaic elements determined to ensure the owlish oaf doesn’t inherit…

Always exciting, breathtakingly original, thrilling, funny, scary and still visually intoxicating over seventy years later, Jack Cole’s Plastic Man is a truly unique creation that has only grown in stature and appeal. This is a magical comics experience fans would be crazy to deny themselves.
© 1944, 1945, 2001 DC Comics. All Rights Reserved.

The Flash: Rogue War


By Geoff Johns, Steve Cummings, Peter Snejbjerg, Justiniano, Howard Porter & various (DC Comics)
ISBN: 978-1-4012-0924-7

The innovative fledgling company that became DC published the first comicbook super-speedster and over the decades has constantly added more to its pantheon of stars. Created by Gardner Fox and Harry Lampert, Jay Garrick debuted as the very first Scarlet Speedster in Flash Comics #1 (January 1940). “The Fastest Man Alive” wowed readers for over a decade before changing tastes benched him in 1951. Other early Fast Furies there included Johnny Quick and Snurtle McTurtle, the Terrific Whatzit…

The concept of speedsters and the superhero genre in general was revived in 1956 by Julie Schwartz in Showcase #4 when police scientist Barry Allen became the second hero to run with the concept.

The Silver Age Flash, whose creation ushered in a new and seemingly unstoppable era of costumed crusaders, died heroically during Crisis on Infinite Earths (1985-1986) and was promptly succeeded by his sidekick Kid Flash. Of course Allen later returned from the dead – but doesn’t everyone?

Initially Wally West struggled to fill the boots of his predecessor, both in sheer ability and, more tellingly, in confidence. Feeling a fraud, he nonetheless persevered and eventually overcame, becoming the greatest to carry the name. In recent history he and other hurtling hyper-heroes have congregated in and around the conjoined metropolis of Keystone and Central Cities.

Wally lived there with his true love Linda Park, his Aunt Iris West-Allen and semi-retired pioneering human rocket Jay Garrick, whilst his juvenile nephew from the Future Bart “Impulse” Allen and tutor/keeper Max Mercury, the Zen Master of hyper-velocity, resided only an eye-blink away. Bart eventually succeeded to the vacant role of Kid Flash…

This volume, entirely scripted by the departing Geoff Johns, collects issues #212, 218, 220-225 and the Wizard Comics premium special #½ of Wally’s long-gone-and-much-missed monthly comicbook; featuring the staggering finale of a years-long saga as much about the unique band of villains associated with the Twin Cities as the ever-imperilled Fastest Men Alive…

This closing compendium opens in the aftermath of many blockbusting battles which tore the Keystone/Central City and the extended Flash Family apart. During that period the hero and his nearest and dearest were targeted by time-bending sociopath Hunter Zoloman who patterned himself on the greatest Flash-villain of all. “Zoom” wanted to make Wally a better hero through the white-hot crucible of personal tragedy…

To that end he targeted Linda and killed the unborn twins she was carrying. Within days the Scarlet Speedster had disappeared and – thanks to the intervention of nigh-omnipotent spirit The Spectre – everyone who knew Wally was the Flash forgot the secret.

The supernatural intervention was meant as a stopgap measure and means to restore the shield of anonymity to the Scarlet Speedster’s loved ones and prepare the harried couple for what was to come…

This end begins with ‘Mirror, Mirror on the Wall’ illustrated by Steve Cummings & Wayne Faucher, offering insights into the troubled history of the second Mirror Master and revealing how a troubled Scottish orphan found his true calling in life. Evan McCulloch notched up his first kill at age eight, efficiently removing an abusive older boy from the orphanage he brutally dominated.

A generally trouble-free period, where he fruitlessly searched for the parents who abandoned him, nevertheless drew him into petty crime, drugs and eventually the life of a hitman – and a superlative one at that.

When his gifts inevitably led him to the greatest mistake of his life, he was preparing to end it all when he was arrested and “renditioned” by a maverick wing of the FBI, who needed an anonymous, untraceable assassin they could use to kill high-profile annoyances – like whistleblowers and uncontrollable superheroes…

They equipped Evan with technology taken from the original Mirror Master’s corpse, but completely underestimated McCulloch’s dislike of authority figures and abiding, self-destructive love of crime and mischief…

By comparison, #218’s ‘Rogue Profile: Heat Wave’ (with art from Peter Snejbjerg) detailed how obsessive pyromaniac Mick Rory had battled every day to quell the need to see things blaze – a struggle that had begun after he burned his family to death.

His troubled path had taken him from circus performer to super-villain and founding member of  Flash’s Rogues Gallery, but now he was reformed and working with the FBI to bring in his former associates.

He still fought every moment against the urge to light things up, though…

‘Rogue Wars Prologue: Tricksters’ by Justiniano, Walden Wong & John Livesay, from Wizard Comics Flash Special #½, then finished the graphic history lessons and build-up to the final conflagration as the fully restored Vizier of Velocity discovered that Mirror Master McCulloch was liberating Rogues as fast as the Flash could catch them…

FBI Special Agent James Jesse – the original Trickster – was a poacher-turned-gamekeeper who had gathered a taskforce of similarly reformed Rogues to capture his former criminal comrades. However with the bad-guys making his operatives Heat Wave, Pied Piper and magnetic mutant Magenta look like idiots, Jesse decided to at last get back into the field and take personal charge…

The villains, already reeling from revelations that their heroic enemies had been systematically indulging in illegal brain-wiping and behaviour modification of criminals in their custody (see Flash: the Secret of Barry Allen and Identity Crisis), had united in a furious, vengeful alliance and were determined to exact retribution. Their prolonged assaults had devastated the Cities but the dire situation was further worsened after the psionic ghost of Roscoe Dillon came back from the grave.

The Top had been “adjusted” by Barry Allen and Zatanna, becoming a driven man compelled to Do Good. He had used his abilities to forcibly save a number of Rogues but now, possessing a stolen body and his old inclinations, Dillon was resolved to punish the dynasty of Flashes by undoing all his previous good deeds…

And now, immune to the Spectre’s spell, Zoom reappeared to stalk Linda once more…

The cataclysmic, epic 6-chapter Rogue War – illustrated by Howard Porter & John Livesay – then begins in earnest when Captain Cold leads the senior Rogues in a spree of theft and destruction, culminating in a futile attempt to recover the body of deceased colleague Captain Boomerang from FBI custody.

Later whilst Jay Garrick is ambushed by Zoom, the exultant criminal cohort are attacked by Jesse’s squad even as, in a secret location, the maniac’s wife Ashley Zolomon is reluctantly participating in an FBI experiment to temporarily resurrect Boomerang and probe his mind for the secrets of the Rogues…

The blockbusting battle between the Rogue factions is interrupted by the sudden appearance of the utterly out-of-control Top. By the time Flash arrives, his beloved Twin Cities are a shattered war-zone…

With events already spinning into total chaos, the Top deploys the kill-crazy upstart new Rogues Plunder, Double-Down, Tarpit, Girder and Murmur to increase the anarchic carnage and the tumult is only thwarted by the most unlikely of saviours who ends Dillon’s rampages forever…

When a splinter faction of the crime combine track down Ashley, however, they incur the wrath of Zoom and open the floodgates for an incredible last act…

With Wally in overdrive to defeat the army of old foes, Kid Flash rockets to his rescue in time to counter the attacks of elemental mage Dr. Alchemy and super-gorilla Grodd, only to fall in his turn to the raging, unchecked power of Zoom who has finally decided to clear the field of all Rogues and heroic distractions in order to enact his own ultimate master-plan…

This involves snatching the original Professor Zoom, the Reverse-Flash, out of the time stream moments before he was killed by Barry Allen and letting him loose on the despised friends and heirs of the Flash…

In a climax that involves the entire dynasty of Scarlet Speedsters, the most reprehensible villains in all creation and the rewriting of time itself, Johns signed off on his magnificent opus by pulling out all the stops, burning all his bridges and spectacularly pulling off the happiest ending of the series’ decades-long history…

Fast, furious and fabulous, the numerous Scarlet Speedsters have always epitomised the very best in costumed comic thrills and the astounding tenure of Johns resulted in some of the best Fights ‘n’ Tights fiction of modern times.

For more than seven decades, the adventures of the Flash have been the very acme of superhero storytelling, with successive generations of inventive creators producing the very best of high-speed action and superlative drama. This is one of the greatest of those supremely readable classics and a show that you’d be crazy to ignore
© 2004, 2005, 2006 DC Comics. All Rights Reserved.

Black Canary Archives volume 1


By Bob Kanigher, Gardner Fox, Denny O’Neil, Carmine Infantino & Joe Giella, Murphy Anderson, Alex Toth & various (DC Comics)
ISBN: 1-56389-743-2

Black Canary was one of the first of the relatively few female furies to hold a star spot in the DC universe, following Wonder Woman, Liberty Belle and Red Tornado (who actually masqueraded as a man to comedically crush crime – with a couple of kids in tow, too!) and predating Merry, the Gimmick Girl. She disappeared with most of the other super-doers at the end of the Golden Age, to be revived with the Justice Society of America in 1963.

She was created by Bob Kanigher and Carmine Infantino in 1947, echoing the worldly, dangerous women cropping up in the burgeoning wave of crime novels and on the silver screen in film noir tales more suited to the wiser, more cynical Americans who had just endured a blazing World War and were even then gearing up for a paranoiac Cold one…

Clad in a revealing bolero jacket, shorts, fishnet stockings and high-heeled pirate boots, the devastating shady lady who looked like Veronica Lake even began life as a thief…

This superb full-colour hardback collection was released in 2001 to capitalise on the character’s small screen debut in the Birds of Prey TV series and represents her admittedly short run of tales in Flash Comics (#86-104, August 1947 – February 1949), Comics Cavalcade #25 (February/March 1948) plus two adventures that went unused when the comicbook folded: one of the earliest casualties in the wave of changing tastes which decimated the superhero genre until the late 1950s.

Those last only resurfaced at the end of the Second Great Superhero Winnowing and were subsequently published in DC Special #3 and Adventure Comics #399 (June 1969 and November 1970 respectively).

Also intriguingly included are her two stellar appearances in Brave and the Bold #61-62, (September and November 1965), therein teamed up with JSA team-mate Starman as part of a concerted but ultimately vain editorial effort by Julius Schwartz to revive the Golden Age squad of champions situated on parallel world Earth-2.

Best of all is the re-presentation of a two-part solo thriller from Adventure Comics #418-419 (April and May 1972) after the heroine successfully migrated to “our” world and replaced Wonder Woman in the Justice League of America.

In those heady, desperate days continuity was meagre and nobody cared at all about origins. All that mattered was pace, plot, action and spectacle. As we’ll see, even when the Black Bird got her own strip, where she came from was never as important as who she faced…

Flash Comics #86 was just another superhero anthology publication, suffering a slow downturn in sales and the perennial back-up feature Johnny Thunder had long since passed its sell-by date. Although a member of the JSA, Johnny was an idiot, a genuine simpleton who just happened to control a genie-like Thunderbolt.

His affable good-hearted bumbling had carried him through the war, but those changing fashions had no room for a hapless hero anymore and when he encountered a masked female Robin Hood who stole from crooks, the writing was on the wall. In this introductory yarn, ‘The Black Canary’ tricked him and the T-Bolt into acquiring an invitation to a crime-lord’s party, lifted the ill-gotten loot and left Johnny to mop up the hoods. It was lust at first sight…

Nothing much was expected from these complete-in-one-episode filler strips. Hawkman and The Flash still hogged all the covers and the glory, and although young artists Carmine Infantino & Joe Giella gave it their all as they learned their craft on the job, writer/editor Robert Kanigher was often clearly making it up as he went along…

The next Johnny Thunder instalment in #87 featured the immediate return of the Blonde Bombshell as she again made the big goof her patsy leaving ‘The Package of Peril’ in his inept hands. When mobsters retrieved the purloined parcel and the secret documents it contained Johnny followed and, more by luck than design, rescued the Canary from a deadly trap.

She was back in #88 – sans domino-mask now – and using trained black canaries to deliver messages as she again found herself in over her head and forced to use the big sap and his magic pal to extricate herself before retrieving ‘The Map that Wasn’t There’ from a pack of human jackals.

Flash Comics #89 featured the last Johnny Thunder solo tale as ‘Produce the Crime!’ found the cheerful chump accidentally busting a gem smuggling scheme without any help from the Girl Gladiator – but she did return in full force for #90 as ‘Johnny Thunder and the Black Canary’ officially teamed up to thwart a photographic frame-up and blackmail plot in ‘Triple Exposure!’

They resumed the partnership in #91 as gangsters used rockets and ‘The Tumbling Trees!’ in their efforts to trap the svelte nemesis of evil – and just to be clear: that’s her, not Johnny…

The strip became Black Canary with the next issue and she got to appear on the Lee Elias cover with Flash and Hawkman. Johnny simply vanished without trace or mention and his name was peremptorily applied elsewhere to a new cowboy hero as the rise of genre material like westerns relentlessly rolled on…

In ‘The Huntress of the Highway!’ feisty florist Dinah Drake was being pestered by arrogant, obnoxious but so very manly private eye Larry Lance, only to realise that the wreath she was working on was for him. Doffing her dowdy duds to investigate as the Blonde Bombshell, she was just in time to save him from a wily gang of truck hijackers.

And that’s all the set-up we got.

The new status quo was established and a pattern for fast-paced but inconsequential rollercoaster action romps set…

To celebrate her arrival, Black Canary also appeared in catch-all anthology Comics Cavalcade #25 (February/March 1948) flamboyantly finishing a ‘Tune of Terror!’ inflicted on a rural hick trying to claim an inheritance but encountering nothing but music-themed menace.

A word of warning: Kanigher was a superbly gifted and wildly imaginative writer, but he never let sense come between him and a memorable visual. The manic Deus ex Machina moment where a carpet of black canaries snatch the eponymous avenger and the victim out of a death-plunge is, indeed, utter idiocy, but in those days anything went…

Back in a more rational milieu and mood for Flash Comics #93, the ‘Mystery of the Crimson Crystal!’ found the Canary tracking down a conman who had bamboozled many gullible women into parting with their fortunes for spurious immortality. On the home front, the utterly oblivious Larry had pressured shy Dinah into letting him use her shop as his detective office. Of course the oaf had no idea his mousy landlady was the lethal object of his crime-busting desires…

The rather pedestrian ‘Corsage of Death!’ in #94 saw them save a scientist’s ultimate weapon from canny crooks, whilst ‘An Orchid for the Deceased!’ spectacularly found the Avian Avenger framed for murder in an extremely classy Noir murder mystery before #96 combined equestrian robbery with aerial combat as gem thieves risked innocent lives to solve ‘The Riddle of the Topaz Brooch!’

Finally finding a formula that worked, Kanigher then had Larry and the Canary investigate the textile thieving thugs involved in ‘The Mystery of the Stolen Cloth!’ and murdering stamp-stealers in #98’s ‘The Byzantine Black’ as Infantino’s art became ever more efficient and boldly effective.

‘Time Runs Out!’ in #99 upped the drama as ruthless radium-stealing gangsters trapped the pair in a giant hourglass, and #100 again introduced baroque props and plots as they tracked down a model-making gang of burglars and were unexpectedly caught in ‘The Circle of Terror!’

Just as the stories were building momentum and finding a unique voice, the curtains were beginning to draw closed. ‘The Day that Wouldn’t End!’ in #101 saw the Canary and the gumshoe uncover a sinister scheme to drive a rich man mad, Dinah’s shop became an unsuspected tool of crafty crooks in ‘The Riddle of the Roses!’, and ‘Mystery on Ice!’ found the capable crime-crushers suckered by a pack of thieves determined to steal a formula vital to America’s security.

Flash Comics disappeared with #104, making way for new titles and less fantastic thrills. ‘Crime on Her Hands’ ended the Canary’s crusade on a high, however, with an absorbing murder-mystery involving a college class of criminologists. She wouldn’t be seen again until the return of the Justice Society as part of the Silver Age revival of costumed mystery men, when awestruck readers learned that there were infinite Earths and untold wonders to see…

Nevertheless the sudden cancellation had meant that two months’ worth of material was in various stages of preparation when the axe fell. The “All-Girl Issue” of reprint series DC Special (#3) subsequently printed one of the Canary yarns in 1969, with Bernard Sachs inking Infantino as ‘Special Delivery Death!’ found Larry framed for murder and both Dinah and Black Canary using their particular gifts to clear him. Adventure Comics #399 printed the last story as ‘Television Told the Tale!’ revealed how a live broadcast tipped off the Blonde Bombshell to a crime in the making…

Once the Silver Age revival took hold superheroes were simply everywhere and the response to Earth-2 appearances prompted the publisher to try-out a number of impressive permutations designed to bring back the World’s team of costumed Adventurers.

Try-out comic The Brave and the Bold #61 offered a brace of truly titanic tales by Gardner Fox & Murphy Anderson, pairing the Canary with Ted Knight, the Sentinel of Super-Science known as Starman. The deliriously cool cases began with ‘Mastermind of Menaces’ as wicked techno-wizard The Mist returned, using doctored flowers to hypnotise his victims into voluntarily surrendering their wealth. But when he utilised Dinah’s flower shop to source his souped-up blooms, she, husband Larry and visiting pal Ted were soon on the villain’s trail…

Mystery and intrigue gave way to all-out action in #62’s ‘The Great Superhero Hunt!’ when husband-and-wife criminals Sportsmaster and Huntress began stalking superheroes for kicks and profit. By the time Feline Fury Wildcat became their first victim Ted and Dinah were on the case and ready for anything…

These latter classic tales alone are worth the price of purchase but this splendid tome still has the very best to come as Adventure Comics #418 and 419 provide a scintillating 2-part graphic extravaganza by Dennis O’Neil & the legendary Alex Toth.

Originally an Earth-2 crime-fighter, Dinah was transplanted to our world by the wonders of trans-dimensional vibration after husband Larry was killed (see Justice League of America #73-75 or Showcase Presents Justice League of America volume 4). Beginning a romance with Green Arrow she struggled to find her feet on a strangely different yet familiar world and in ‘The Canary and the Cat! Parts 1 & 2’ accepted a job teaching self-defence tricks to women.

The still-traumatised Blonde Bombshell had no idea that her pupils were hired by Catwoman and those martial arts moves she was sharing would lead to the Canary’s certain death and the liberation of a deadly menace…

Augmented by a fond remembrance from co-creator Carmine Infantino in his Foreword and detailed biographies of the many people who worked on the character, this admittedly erratic collection starts slow but builds in quality until it ranks amongst the very best examples of Fights ‘n’ Tights fantasy.
© 1947-1949, 1965, 1969, 1970, 1972, 2001 DC Comics. All Rights Reserved.

Showcase Presents the Doom Patrol volume 2


By Arnold Drake, Bruno Premiani, Bob Brown & various (DC Comics)
ISBN: 978-1-85768-077-8

In 1963 DC/National Comics converted a venerable anthology-mystery title – My Greatest Adventure – into a fringe superhero team-book with the 80th issue, introducing a startling squad of champions with their thematic roots still firmly planted in the B-movie monster films of the era which had for so long informed the tone and timbre of the parent title.

That aesthetic subtly shaped the progression of the strip – which took control of the comic within months, prompting a title change to The Doom Patrol with #86 – and throughout a six-year run made the series one of the most eerily innovative and incessantly hip reads of that generation.

No traditional team of masked adventurers, the cast comprised a robot, a mummy and a 50-foot woman in a mini-skirt, who joined forces with and were guided by a brusque, domineering, crippled mad scientist, all equally determined to prove themselves by fighting injustice their way…

Spanning March 1966 to their radically bold demise in the September/October 1968 final issue, this concluding quirky monochrome compilation collects the Fabulous Freaks’ last exploits from Doom Patrol #102 to 121.

The dramas were especially enhanced by the superb skills of Italian cartoonist and classicist artist Giordano Bruno Premiani, whose comfortably detailed, subtly representational illustration made even the strangest situation frighteningly authentic and grimly believable.

As such he was the perfect vehicle to squeeze every nuance of comedy and pathos from the captivatingly involved and grimly light-hearted scripts by Arnold Drake who always proffered a tantalising believably world for the outcast heroes to strive in.

Those damaged champions comprised competitive car racer Cliff Steele, but only after he’d had “died” in a horrific pile up, with his undamaged brain transplanted into a fantastic mechanical body – without his knowledge or permission…

Test pilot Larry Trainor had been trapped in an experimental stratospheric plane and become permanently radioactive, with the dubious benefit of gaining a semi-sentient energy avatar which could escape his body to perform incredible stunts for up to a minute at a time. To pass safely amongst men Trainor had to constantly wrap himself in special radiation-proof bandages.

Former movie star Rita Farr had been exposed to mysterious gases which gave her the unpredictable and, at first, uncontrolled ability to shrink or grow to incredible sizes.

These outcasts were brought together by brilliant but enigmatic Renaissance Man Niles Caulder who, as The Chief, sought to mould the solitary misfits into a force for good. The wheelchair-bound savant directed the trio of solitary strangers in many terrifying missions as they slowly grew into a uniquely bonded family…

Firmly established in the heroic pantheon, the Doom Patrol teamed with fellow outsiders The Challengers of the Unknown in #102, battling murderous shape-shifting maniac Multi-Man and his robotic allies as they planned to unleash a horde of zombies from a lost world upon modern humanity in ‘8 Against Eternity’.

Meanwhile, multi-millionaire Steve Dayton – who had created the psycho-kinetic superhero persona Mento solely to woo and wed Rita, met the outrageous, obnoxious Gar Logan. It was disgust at first sight, but neither the ruthless, driven authority figure nor the wildly rebellious Beast Boy realised how their lives would soon entwine.

Whilst in Africaas a toddler Loganhad contracted a rare disease. Although his scientist parent’s experimental cure had beaten the contagion before they died, it left the boy the colour of cabbage and able to change shape at will. A protracted storyline commenced in #100 wherein the secretive, chameleonic kid revealed how he was now an abused orphan being swindled out of his inheritance by his guardian Nicholas Galtry. The greedy, conniving accountant had even leased his emerald-hued charge to rogue scientists…

Rita especially had empathised with Gar’s plight and resolved to free him from the unscrupulous Galtry whatever the cost…

DP #103 offered two tales beginning with the tragedy which ensued when Professor Randolph Ormsby asked for the team’s aid in a space shot. When the doddery savant was transformed into a rampaging flaming monster dubbed ‘The Meteor Man’ it took the entire patrol as well as Beast Boy and Mento to secure a happy outcome.

‘No Home for a Robot’, however, continued to reveal the Mechanical Marvel’s early days following Caulder’s implantation of Cliff’s brain into an artificial body. The shock had seemingly driven the patient crazy and Steele subsequently went on a city-wide rampage, continuously hunted and hounded by the police. Here the ferrous fugitive found temporary respite with his brother Randy but quickly realised that trouble would trail him anywhere…

Issue #104 astounded everybody when Rita abruptly stopped refusing the loathed Steve and became ‘The Bride of the Doom Patrol’. However the guest star-stuffed wedding was almost spoiled when alien arch-foe Garguax and the Brotherhood of Evil attempted to crash the party and murder the groom. So unhappy were Cliff and Larry with Rita’s “betrayal” that they almost let them…

Even whilst indulging in her new bride status in issue #105, Rita couldn’t abandon the team and joined them in tackling old elemental enemy Mr. 103 during a ‘Honeymoon of Terror’ whilst the back-up yarn ‘The Robot-Maker Must Die’ concluded the origin of Cliff Steele as the renegade attempted to kill the Surgeon who had imprisoned him in a metal hell… which finally give Caulder a chance to fix the malfunction in Steele’s systems…

‘Blood Brothers’ in #106 introduced domestic disharmony as Rita steadfastly refused to be a good trophy wife and resumed the hunt for Mr. 103 with the rest of the Patrol. Her separate lives continued to intersect however when Galtry hired the elemental assassin to wipe Gar Logan and his freakish allies off the books.

The back-up section then shifted focus onto ‘The Private World of Negative Man’: recapitulating Larry Trainor’s doomed flight and the radioactive close encounter which turned him into a walking mummy. However even after being allowed to walk amongst men again, the gregarious pilot found himself utterly isolated and alone…

Doom Patrol #107 began an epic story-arc which concerned ‘The War over Beast Boy’ as Rita and Steve started legal proceedings to get Gar and his money away from Galtry. The embezzler responded by opening a criminal campaign to beggar Dayton and inadvertently aligned himself with the Patrol’s greatest foes. Already distracted by the depredations of marauding automaton Ultimax, the hard-pressed heroes swiftly fell to the murderous mechanoid and Rita was dispatched to a barbaric sub-atomic universe…

Meanwhile the secret history of Negative Man continued with ‘The Race Against Dr. Death’ when fellow self-imposed outcast Dr. Drew tried to draw the pilot into a scheme to destroy the human species which had cruelly excluded them both, and the ebony energy being demonstrated the incredible power it possessed to save the world from fiery doom.

In #108 ‘Kid Disaster’ saw Mento diminished and despatched to rescue Rita whilst Galtry’s allies revealed their true nature before ambushing and killing the entire team…

… Almost.

With only Caulder and Beast Boy remaining, the exceedingly odd couple nevertheless pulled a off a major medical miracle to revive the heroes in time to endure the incredible attack of alien colossus ‘Mandred the Executioner’ whilst Larry’s ‘Flight into Fear’ at the comic’s rear proved that Drew hadn’t finished with the itinerant Negative Man yet…

DP #110 wonderfully wrapped up the Beast Boy saga as Galtry, Mandred and the Brotherhood marshalled one last futile attack before the ‘Trial by Terror’ finally found Gar Logan legally adopted by the newlywed Mr. and Mrs. Dayton, but that was mere prelude to a titanic extraterrestrial invasion which began in #111 with the arrival of ‘Zarox-13, Emperor of the Cosmos!’

The cosmic overlord and his vanguard Garguax made short work of the Fabulous Freaks and with all Earth imperilled an unbelievable alliance was formed, but nor before ‘Neg Man’s Last Road!’ ended the origin of Larry Trainor as the alienated aviator again battled Dr. Death before joining a band of fellow outcasts in a bold new team venture…

Unbelievably, the uneasy alliance of the DP with The Brain, Monsieur Mallah and Madame Rouge as ‘Brothers in Blood!’ in #112 resulted in no betrayals and the last-minute defeat of the invincible aliens – and although no rivalries were reconciled, a hint of romance did develop between two of the sworn foes. At the back, untold tales of Beast Boy began as ‘Waif of the Wilderness’ introduced millionaire doctors Mark and Marie Logan, whose passion for charity took them to deepest Africa and into the sights of native witch-man Mobu who saw his powerbase crumbling.

When their toddler Gar contracted dreaded disease Sakutia, the parents’ radical treatment saved their child and gave him metamorphic abilities, but when they subsequently lost their lives in a river accident, the baby boy didn’t understand their plight and blithely watched them die.

Orphaned and lonely, the lad inadvertently saved the life of the local chief with his animal antics and was adopted… making of Mobu an implacable, but impatient enemy…

Doom Patrol #113 pitted the team against a malevolent mechanoid one-man army in ‘Who Dares to Challenge the Arsenal’ but the real drama was manifesting in a subplot which saw Caulder attempt to seduce the schizophrenic Rouge away from the lure of wickedness and malign influence of the Brotherhood of Evil. The issue also included another Beast Boy short as ‘The Diamonds of Destiny’ saw two thieves kidnap the amazing boy, just as concerned executor Nicholas Galtry took ship for the Dark Continent to find the heir to his deceased employers millions…

Issue #114 opened with the team attempting to aid Soviet asylum seeker Anton Koravyk and becoming embroiled in a time-twisting fight against an incredible caveman called ‘Kor – the Conqueror’ whilst in the Beast Boy segment ‘The Kid who was King of Crooks’ saw young Gar turned into a thief in Johannesburg until his faginish abductors had a fatal falling out, after which #115’s ‘The Mutant Master’ pitted the Patrol against three hideous but incredibly powerful atomic atrocities determined to eradicate the world which had cruelly treated them. Things might have fared better had not the Chief neglected his comrades in his obsessive – and at last successful – pursuit of Madame Rouge…

The comic also included ‘General Beast Boy – of the Ape Brigade!’ wherein a Nazi war criminal was accidentally foiled by the lost wandering Gar. The madman’s loss was the Galtry’s gain however, as his persistent search ended with the crook “rescuing” the boy and taking him back to safe, secure America…

The mutant maelstrom concluded in #116 as ‘Two to Get Ready… and Three to Die!’ featured the ebullient Caulder save the world from mutant-created obliteration and reap his reward in a passionate fling with the cured but still fragile Rouge.

The wheelchair-bound genius took centre stage in #117 as his neglect drove the team away and left him vulnerable to attack from a mystery man with a big grudge in ‘The Black Vulture’, but it took the whole reunited squad to deal with the grotesque madman ‘Videx, Monarch of Light’ even as the Brain challenged Caulder to return his stolen chattel Rouge. Nobody asked her what she wanted, though…

Tastes and fashions were changing in those turbulent late 1960s and the series was in trouble. Superheroes were about to plunge into a huge decline, and the creators addressed the problem head-on in #119 by embracing the psychedelic culture with a clever tale of supernal power, brainwashing and behaviour modification as the DP found themselves cowering ‘In the Shadow of the Great Guru’…

An issue later they faced the furious Luddite ‘Rage of the Wrecker’ when a crazed scientist declared war on all technology – including the assorted bodies which kept Cliff Steele alive – before the then-unthinkable occurred and the series spectacularly, abruptly ended with what we all believed at the time to be ‘The Death of the Doom Patrol!’

Faced with cancellation, Editor Murray Boltinoff and creators Drake & Premiani had wrapped up all the long-running plot threads as the spurned Madame Rouge went off the deep end and declared war on both the Brain and Caulder’s “children”. Blowing up the Brotherhood, she then attacked the city until the Patrol removed themselves to an island fortress. Even there they were not safe and her forces ambushed them. Captured and facing death, she offered them mercy if they would abandon their principles and allow her to destroy a village of 14 complete strangers instead…

At a time when comics came and went with no fanfare and cancelled titles seldom provided any closure, the sacrifice and death of the Doom Patrol was a shocking event for us youngsters. We wouldn’t see anything like it again for decades – and never again with such style and impact…

With the edge of time and experience on my side, it’s obvious just how incredibly mature Drake & Premiani’s take on superheroes actually was, and these superbly engaging, frenetically fun and breathtakingly beautiful stories should rightfully rank amongst the very best Fights ‘n’ Tights tales ever told.

Even the mercilessly exploitative many returns of the team since can’t diminish that incredible impact, and no fan of the genre or comic dramas in general should consider their superhero education complete until they’ve seen these classics.
© 1966, 1967, 1968, 2010 DC Comics, Inc. All Rights Reserved.