Captain Atom: Armageddon


By Will Pfeifer, Giuseppe Camuncoli & Sandra Hope (WildStorm)
ISBN: 978-1-4012-1106-6

When DC acquired the right to the 1960s Charlton Comics “Action Heroes” line Captain Atom was the character and concept which had the most radical makeover. No longer a two-fisted, patriotic astronaut survivor of an atomic accident, the new Nathaniel Adam was a discredited and cashiered US soldier in the 1960s, forced to undergo a merge with alien metal by his own superiors, and accidentally catapulted 25 years into the future.

After a brief period as a pawn of the self-same General who caused all his woes, Adam struck out on his own and gradually achieved some measure of credibility in the superhero community, both as a solo act and leader of Justice League Europe and Extreme Justice. Whenever his popularity waned and whatever series he was in was cancelled, he would inevitably reappear as a government pawn/nominal establishment bad-guy working for Uncle Sam.

Gifted with phenomenal quantum-energy powers he was in a class that could hurt Superman, and when Lex Luthor became President of America Atom was ordered to defeat both the Man of Steel and the Dark Knight (see Superman/Batman: Public Enemies). Coming to his moral senses just in time, Captain Atom sacrificed himself to destroy a colossal Kryptonite meteor which would have obliterated the Earth.

Which is right where this slight-but-fun slab of superhero eye-candy picks up…

Neither disintegrated nor time-bumped, Atom reappears in a parallel universe inexplicably sporting a new look. Thinking this is just another one of those things sent to plague costumed crusaders he begins to make himself known to the authorities and that world’s metahumans, but something is not quite right…

The energy of his explosive sacrifice has pushed him beyond the interdimensional barrier known as “The Bleed” into a dark and savage para-reality where superbeings are far from welcome or revered. In fact the human populace lives in dread of its “Post-Human” entities, especially as some like The Authority have often taken over the planet for their own purposes(see The Authority: Revolution books 1 & 2).

After clashes and conferences with alien powerhouse Majestic and the aforementioned Authority, the good Captain realises that his journey has melded him with some alien force in this Wild and Stormy universe, and prevents his leaving it. Moreover, that force is causing him to “melt down”: if he stays he’s going to explode and take all the other universes with him.

Unable to cure or remove Captain Atom, the only sensible option seems to be to kill him – a solution all these bloodthirsty heroes seem more than willing to attempt…

Pure comics fan-fare, this is a fast-paced, witty romp for adult superhero fanatics that won’t make a lot of sense to outsiders but is a tasty treat for anybody who likes their fights ‘n’ tights edgy and post-modern. Devotees will get off on seeing the likes of Grifter, Void, Maul, Zealot and the other WildC.A.T.s going head to head with our golden boy and there’s a definite doom-laden, ticking-clock conundrum to solve for those of us who like a little plot with our ultra-pretty designer violence.

A definite guilty pleasure, stylish, thrilling and inexplicably satisfying.

© 2007 WildStorm Productions. All Rights Reserved.

Robin the Teen Wonder


By various (DC Comics)
ISBN: 978-1-1402-2255-0

Here’s a good example of some poor thinking: a book dedicated to reproducing representative samplings of the adventures of four extraordinary kids who have worn the mantle of the Dark Knight’s effervescent partner. Sadly the selections in this volume are pitifully, fatally flawed.

Robin, the Boy Wonder debuted in Detective Comics #38 (April 1940) created by Bob Kane, Bill Finger and Jerry Robinson: a juvenile circus acrobat whose parents were murdered by a mob boss. The story of how Batman took the orphan under his scalloped wing and trained him to fight crime has been told, retold and revised many times, and this volume begins with ‘Choice’ an impressively potent reinterpretation by Denny O’Neil and Dave Taylor which first saw print in Batman: Legends of the Dark Knight #100.

The child Dick Grayson fought beside Batman until 1970 when, as a sign of the turbulent times, he flew the nest, becoming a Teen Wonder and college student. His invention as an aspirational junior hero for young readers to identify with had inspired an uncountable number of costumed sidekicks and kid crusaders throughout the industry, and he continued in this role for the older, more worldly-wise readership of America’s increasingly rebellious youth culture.

Robin even had his own solo series in Star Spangled Comics from 1947 to 1952 (issues #65-130, collected as part the DC Archives line and something I really should review too), a solo spot in the back of Detective Comics from the end of the 1960s wherein he alternated and shared with Batgirl, and a starring feature in the anthology series Batman Family. During the 1980s the young hero led the revival of the Teen Titans, re-established a turbulent working relationship with Batman and reinvented himself as Nightwing. This of course left the post and role of Robin open…

‘Only Robins have Wings’ by Scott Beatty, Chuck Dixon, Scott McDaniel & Andy Owen (Nightwing #101) retrofits that 1970s break-up for 21st century readers in a strident but thoroughly entertaining manner, before the book takes a comprehensive downturn with a tale of the second Robin…

After Grayson’s departure Batman worked alone until he caught a streetwise young urchin trying to steel the Batmobile’s hubcaps. Debuting in Batman #357 (March 1983) this lost boy was Jason Todd, and eventually the little thug became the second Boy Wonder (#368, February 1984), with a short but stellar career, marred by his impetuosity and tragic links to one of the Caped Crusader’s most unpredictable foes…

The story selected to represent the lad here is a poor choice, however. This is not to say that ‘A Death in the Family’ is a lesser tale: far from it, and Jim Starlin, Jim Aparo and Mike DeCarlo’s landmark, controversial story of the murder of brash, bright Jason Todd by the Joker shook the industry and still stands the test of time. However all that’s included here is the final, fifth chapter, and even I, having read it many times, was bewildered as to what was going on.

Already collected in a complete A Death in the Family volume, this snippet – which hardly features Todd at all – could so easily have been replaced by one of the six-odd year’s worth of rip-snorting adventures (including a memorable run by Mike W. Barr, Alan Davis and Paul Neary) – and would it have been so hard to cobble up a couple of synopsis or précis pages to bring new readers up to speed?

The third Robin was Tim Drake, a child prodigy who deduced Batman’s secret identity and impending guilt-fuelled nervous breakdown, subsequently attempting to manipulate Dick Grayson into returning as the Dark Knight’s partner in another multi-part saga ‘A Lonely Place of Dying’ (Batman #440-442 and New Teen Titans #60-61.

After a long period of training and acclimation Batman offered Tim the job instead, and this interpretation took fans by storm, securing a series of increasingly impressive solo mini-series (see Robin: a Hero Reborn) and eventually his own long-running comic book.

Before we experience that transition however, James Robinson and Lee Weeks here contribute an evocative vignette retroactively exploring the deceased Jason Todd in ‘A Great Day for Everyone’ (also from Batman: Legends of the Dark Knight #100, I think) before once more we have to sit through a baffling conclusion from an already published graphic novel: the fifth chapter of the aforementioned ‘A Lonely Place of Dying’ by Marv Wolfman, George Pérez, Aparo and DeCarlo, from Batman #442.

Being trained by Batman is clearly an arduous undertaking: by the time of ‘A Life More Ordinary’ (from Robin #126, by Bill Willingham and Damion Scott), Drake too is increasingly estranged from his moody mentor and forcibly retired from the fights ‘n’ tights game. Batman replaces Tim with Stephanie Brown, daughter of the criminal Cluemaster, who became the vigilante Spoiler to compensate for her father’s depredations. Don’t get too excited though, since we only see her as the fourth Robin for a fraction over six pages…

Of course she doesn’t last and soon Tim is back – ‘though you won’t see how or why here – setting up on his own as defender of the city of Blüdhaven. ‘Too Many Ghosts’ (Robin #132 – and for the complete story see Robin/Batgirl: Fresh Blood) is a somewhat abridged version of the brilliant tale by Willingham and Scott, fast paced and thoroughly readable but again, inconclusive and incomplete.

This book concludes with ‘Life and Death’ from Teen Titans #29 by Geoff Johns, Tony S. Daniel & Marlo Alquiza, but if you need to know when Jason Todd came back from the dead, how he grew up into the savagely villainous Red Hood and why decided to beat Tim Drake/Robin to a pulp you’re in for something of a disappointment. Although a spectacular battle of old versus new, there’s little beyond that to edify the readers…

User-unfriendly packages like this do nobody any favours: talented creators and great characters look unprofessional and readers are bewildered and short-changed. This could so easily have been a treasured celebration of a groundbreaking concept immortally renewed, but instead feels just like the “previously on” segments that TV shows use to remind already regular fans and which always precede the real content…

A regrettable waste of everybody’s time and effort…

© 1988, 1989, 1997, 2004, 2005, 2009 DC Comics. All Rights Reserved.

JSA volume 6: Savage Times


By Geoff Johns, David Goyer, Leonard Kirk & Keith Champagne (DC Comics)
ISBN: 1-84023-984-0
New Extended Review

When they’re producing what their confirmed readership wants, today’s mainstream comics publishers seem to be on comfortably solid ground, so perhaps I shouldn’t be so harsh in my judgements when they seemingly go berserk with multi-part, braided mega-crossovers. The tale collected as Savage Times is top notch, well crafted, standard comic book fare, but I just can’t escape the nagging worry that by only regurgitating the past – no matter how well – ultimately you’re only diminishing the business and the medium.

This volume gathers together issues #39-45 of the monthly JSA title, and as costumed capers go, it is a saga packed with action, excitement, soap opera tension , humour and that heady mix of continuity in-filling we fan-boys adore…

The drama begins with two stand-alone tales ‘Power Crush’ by Goyer, Johns, Patrick Gleason and Christian Alamy, starring the unfeasibly pneumatic and feisty Power Girl as she deals in characteristically direct manner with a metahuman stalker obsessed with her prodigious physical charms, before moving into far more sinister territory with ‘…Do No Harm’ (by Leonard Kirk & Keith Champagne who also illustrated the rest of this book) as Star-Spangled Kid and Captain Marvel must use extreme care to rescue an entire school from a sadistic telepathic suicide bomber, whilst Doctor Mid-Nite struggles to keep the monster’s geriatric master alive on the operating table…

The main event begins in the ‘Unborn Hour’ as a time-travelling villain accidentally shifts some of the Justice Society back to 1944 and a climactic meeting with the first Mister Terrific. In ‘Paradox Play’ the malfunctioning time vehicle sends Captain Marvel to ancient Egypt, and after defeating the chronal marauder, Hawkgirl and Terrific’s modern successor follow the world’s mightiest mortal into a spectacular confrontation with the immortal conqueror Vandal Savage and an elemental metamorph determined to lay waste the Black Lands.

Meanwhile the new Doctor Fate is in another dimension seeking answers to the mystery of his comatose wife…

‘Yesterday’s War’ unites the modern heroes with Egypt’s champions Nabu, Prince Khufu, Chay-Ara (Hawkgirl’s own earlier incarnation) and Black Adam – who is both hero and villain in the JSA’s own time – but as the war goes against the beleaguered defenders Marvel and Adam are dispatched to the Land of the Dead to seek godly aid in ‘The Tears of Ra’, wherein the Black Marvel’s tragic history is poignantly revealed…

With Savage defeated and history restored, the book closes on a treble cliffhanger in ‘Princes of Darkness Prologue: Peacemakers’ as Doctor Fate returns to discover the true nature of the woman he believed to be his long-lost wife, the genocidal terrorist Kobra smugly escapes his long-deserved fate and the Society’s most powerful foe reveals how he has manipulated the team from the start…

It’s always unsatisfying to reach the end of a book but not the story, so even though this is a class superhero act it is hard to not feel a bit resentful, even though the next volume promises everything a fan could wish for.

At least the thing has already been published. Maybe you shouldn’t wait for my impending follow-up graphic novel review but just get this book and JSA: Princes of Darkness right away…
© 2002, 2003 DC Comics. All Rights Reserved.

The All-New Atom: The Hunt for Ray Palmer


By Gail Simone, Mike Norton, Dan Green & Trevor Scott (DC Comics)
ISBN: 978-1-4012-1782-2

After the events of Identity Crisis and 52, size-changing physicist Professor Ray Palmer disappeared, leaving his world behind him. But life goes on, and his teaching chair at Ivy University was offered to a young prodigy from Hong Kong who just happened to be Palmer’s pen-friend and confidante: privy to his predecessor’s secrets ever since he was a child.

This neophyte, Ryan Choi, soon inherited his predecessor’s super-hero career as well – under some rather suspicious circumstances – battling super-villains, monsters and seemingly random chronal catastrophes that are making Ivy Town a viper’s nest of bizarre occurrences.

With this third volume (collecting issues #12-16 of the much missed All-New Atom comic-book) the so-likable legacy hero joins an eccentric team of heroes to track down his missing mentor in a story-arc that coincides with the events of the mega-crossover ‘Countdown to Final Crisis.’

Written by the always enjoyable Gail Simone and illustrated by Mike Norton, Dan Green and Trevor Scott, the saga begins with ‘Never Too Small to Hit the Big Time’ as shrinking homicidal maniac Dwarfstar returns, swiftly followed by a gallery of Palmer’s oddly unique Rogue’s Gallery. Temporal anomalies are devastating the city and Choi’s only chance to sort it all is the creepily coincidental alliance offered by the legendary time-thief Chronos…

‘Second Genesis’ finds Choi and that Tempus Fugitive lost in the South American jungles encountering the tiny alien barbarians Palmer once lived with (see Sword of the Atom) before the new Tiny Titan links up with Donna Troy, Jason Todd and the Monitor (protagonists of the aforementioned Countdown to Final Crisis) joining forces in a search of the entire multiverse. First stop in ‘Heavens to Bitsy’ takes them from the super-scientific civilisation located on the bottom of Choi’s pet dog (no not his underside, the bit by the tail…) and from there to the paradise where all dead superheroes go – featuring cameos from a host of departed DC stars…

Nothing is as it seems though, and by the time they reach neutral ground and a rendezvous with Green Lantern Kyle Rayner it’s clear that something is sabotaging them. ‘Loss Leader’ sees Choi impossibly yanked from his quest and returned to Earth to save Ivy Town from the effects of the accelerating time-storm one: of the funniest and grossest hero exploits ever recorded – or as Choi puts it “Ewwww…”

The book ends on a hilarious action-packed high note with ‘Forward! Into the Past!’ as more hints on the mastermind behind all the Atom’s troubles are revealed when Ivy Town takes a reality-warping, mind-bending trip back into the Summer of Love. Ghosts, aliens, monsters, naff villains and Hippies, plus a guest-shot for the clearly inadequate guardians of the Time Stream, the Linear Men: this fun-filled frantic frolic is a joyous return to clever, light-hearted adventure.

These tales are everything a jaded superhero fan needs to clear the palate and revive flagging interests. Get them all!

© 2007, 2008 DC Comics. All Rights Reserved.

JSA volume 5: Stealing Thunder


By Geoff Johns, David Goyer & various (DC Comics)
ISBN: 978-1-84023-667-5

The groundbreaking reinvention of the World’s first super-team continued apace with these compelling thrillers which originally appeared in JSA #32-38, beginning with a chilling peek into the life of the new Crimson Avenger: a haunted woman compelled to hunt down murderers by her own magic guns. Her irresistible compulsion has brought her to her next target – one of the Society’s greatest heroes…

‘Death Duty’ is illustrated by Peter Snejbjerg who also provided the pictures for the ‘Stealing Thunder Prologue’ wherein octogenarian hero Johnny Thunder, miraculously cured of senile dementia, reclaimed his magical Thunderbolt genie from his successor Jakeem. Unfortunately it’s all a macabre plot constructed by the body-hopping Ultra-Humanite…

The epic begins in ‘Wish Fulfillment’ (with art by Keith Giffen & Al Milgrom, Leonard Kirk & Keith Champagne), as, an unspecified time later, silicon superhero Sand awakens to discover that the Ultra-Humanite has usurped the power of the Thunderbolt and taken control of Earth. Those superbeings not directly mind-controlled and used as storm troopers are all stored in a giant body-bank.

Escaping with homicidal foe the Icicle in tow, Sand accidentally makes contact with the last free minds on the planet: Jakeem, Crimson Avenger, Power Girl, Hourman and Captain Marvel…

Kirk and Champagne continue in ‘Troublestruck’, ‘Lightning Storm’ and ‘Time-Bound’ as the desperate rebels risk everything to liberate the enslaved electric genie whilst being pursued by an murderous armada of their oldest friends before the tragic, spectacular finale returns the World to its original state in ‘Crossing Over’.

This volume ends with one of those touching “after the Apocalypse” tales: quiet, reflective and focusing on the heirs of lost heroes as Jakeem and the second Hourman contemplate their legacies and new responsibilities on ‘Father’s Day’, movingly illustrated by Stephen Sadowski and Andrew Pepoy.

By this time a fully realised superhero soap opera, Geoff Johns and the soon to depart David Goyer had made the Justice Society of America a stunning mix of old and new by blending cosmic action and human scaled drama with a memorable cast of characters. These tales are among the very best “fights and tights” adventures in contemporary comics, and should be on every old fan and potential convert’s “must-have” list.

© 2002, 2003 DC Comics. All Rights Reserved.

JSA volume 4: Fair Play


By Geoff Johns & various (DC Comics)
ISBN: 978-1-84023-628-6

Now firmly re-established as a major force in the DC universe as well as the commercial comics market, the Justice Society of America went from strength to strength after the rebirth of the seminal, eternal hero Hawkman (see the previous volume JSA: the Return of Hawkman), with Geoff Johns writing increasingly grander epics, tinctured with intriguing soap-opera sub-plots whilst scrupulously exploring and reinventing the internal mythology that has kept the characters as beloved best friends for generations of fans.

This volume, collecting issues #26-31 of the monthly comic and pertinent selections from JSA Secret Files #2, leads off with ‘Breaking Storms’ (co-plotted by Davis S. Goyer and illustrated by Javier Saltares & Ray Kryssing) finding assorted members of the team getting reacquainted, generally carrying out day-to-day business, but beyond the rewarding view of heroes behind their masks, the groundwork for two upcoming epics were stylishly foreshadowed as a pair of old enemies made their first cautious moves…

‘Who Do You Trust?’ (with art from Rags Morales & Michael Bair) found the nominally reformed villain Black Adam making himself less than welcome with his new team-mates until magical boy-scout Captain Marvel intervened, and it was back to all-out action in ‘Upping the Ante’ (illustrated by Derec Aucoin) when extreme gambler Roulette laid plans to pressgang the JSA for her next cage-fighter gladiatorial tournament.

The plan got underway in ‘Thunderstruck’ (Morales & Bair) as the team elected a new chairman only to find themselves abducted and enslaved; forced to fight each other to the death for the edification of super-villains and evil millionaires. Throughout it all Roulette was playing a double-game: something other than greed for profit and blood was fuelling her actions…

The big climax began in a ‘Face-Off’ (by Stephen Sadowski, Christian Alamy & Dave Meikis) but the saga paused – if not digressed – for a short interlude featuring the team’s youngest members, Jakeem Thunder and Star-Spangled Kid (with art from Peter Snejbjerg), who were caught up in a battle with a “Jokerised” Solomon Grundy.

‘Kids’ was part of a braided crossover event that spanned the entire DC pantheon (see Batman: the Joker’s Last Laugh for more details and murderous high jinks) but scripter Johns also cannily used the opportunity to advance one of those aforementioned big plots by bringing back the original Johnny Thunder – who wanted his magic genie back from Jakeem…

Roulette’s motives were revealed even as her illicit fight-club went down in flames when the triumphant JSA overwhelmed her assembled hordes in ‘Fair Play’ (Sadowski & Keith Champagne) and this volume concludes with a team field trip to Gotham City and a terse encounter with the Dark Knight in ‘Making Waves’ (chillingly executed by Snejbjerg) as the assembled heroes raced to rescue a kidnapped baby…

Superhero stories simply aren’t to everybody’s tastes, but if the constant and continuous battle of gaudy costumes and flashy personas must be part of the graphic narrative arts market then high quality material like this should always be at the top of the list. If you haven’t been tempted yet these sterling stirring tales might make a convert of you yet…

© 2001, 2002 DC Comics. All Rights Reserved.

Justice League of America: Second Coming


By Dwayne McDuffie, Ed Benes & various (DC Comics)
ISBN: 978-1-84856-253-0

By the time of the stories in this collection (issues #22-26 of the most recent incarnation of the World’s Greatest Superhero team) writer Dwayne McDuffie has his feet comfortably under the table and begins to play with the secondary characters that always offer the most narrative opportunity in such large congregations of major and minor stars.

Beginning with ‘The Widening Gyre’, illustrated by Ed Benes, he also cleans up some of the longer-running plot threads as the Red Tornado finally gets a new body, after months of inhabiting the JLA computers after being destroyed by the killer android Amazo (see Justice League of America: the Tornado’s Path). Sadly, whilst his relationship with his human wife and child looks set to resume, the tempestuous affair between Red Arrow and Hawkgirl is rapidly spinning out of control and beast-empowered heroine Vixen has finally come clean to her team-mates about her out-of-control abilities, Amazo reveals he is neither gone nor forgotten…

Once more assuming control of the Tornado’s new body in ‘Things Fall Apart’ the parasitic automaton resumes its programmed task of destroying the JLA, but as it again crashes to defeat in ‘The Blood-Dimmed Tide’ (this chapter illustrated by Alan Goldman, Prentis Rollins, Rodney Ramos & Derek Fridolfs), Vixen and guest-star Animal Man realise that something is terribly amiss with their powers, origins and even reality itself…

‘The Best Lack All Conviction’ (with art from Benes, Doug Mahnke, Darick Robertson, Shane Davis, Ian Churchill, Ivan Reis, Christian Alamy, Rob Stull, & Joe Prado) finds one faction of the team tracking down Amazo’s creator whilst the other half are drawn into a reality-warping battle with the trickster god Kwaku Anansi. The mythical creator of all stories claims to have designed Vixen (and Animal Man’s) abilities, and now forces the malfunctioning warrior into curing her current maladies – even if she has to die in the process.

With her comrades re-imagined into a plethora of disturbing alternate incarnations Vixen battles to overcome her own failings and rescue “the Real World” from a creature utterly beyond good and evil, and with a particularly unpleasant method of teaching salutary lessons in the climactic ‘Spiritus Mundi’, a impressive and quirky conclusion from McDuffie and Benes that proves that you don’t need A-List stars to tell great stories…

Sleek, glossy, action-packed and leavened with great characterisation and sharp one-liners, the JLA‘s continuing adventures are still among the very best modern superhero sagas around. If you’re not a fan yet, reading these books will swiftly and permanently alter that reality…

© 2008, 2009 DC Comics. All Rights Reserved.

Showcase Presents Supergirl volume 2


By Jerry Siegel, Leo Dorfman, Jim Mooney & various (DC Comics)
ISBN: 978-1-84856-055-0

Superhero comics don’t often do whimsical and thrilling anymore. They especially don’t do short or self-contained. The modern narrative drive concentrates on extended spectacle, major devastation and relentless terror and trauma. It also helps if you’re a hero who has come back from the dead once or twice or wear a combat thong and thigh boots…

Although there’s nothing intrinsically wrong with that, sometimes the palate just craves a different flavour. Once this continued cosmic cataclysm was the exception not the rule, and this second enchanting black and white compendium of the early career of Superman’s cousin Kara Zor-El of Argo City happily displays why.

After a few intriguing test-runs Supergirl began as a future star of the expanding Superman pocket universe in Action Comics #252 (May 1959). Superman’s cousin Kara had been born on a city-sized fragment of Krypton, hurled intact into space when the planet exploded. Eventually Argo City turned to Kryptonite like the rest of the detonated world’s debris, and her dying parents, observing Earth through their scopes, sent their daughter to safety as they perished. Landing on Earth, she met Superman who created the identity of Linda Lee and hid her in an orphanage in small town Midvale whilst she learned of her new world and powers in secrecy and safety.

This second collection, encompassing all the Girl of Steel’s adventures from the back of Action Comics #283 (December 1961) to #321 (February 1965), finds the young heroine still in training, her very existence kept secret from the general public and living with adoptive parents Fred and Edna Danvers – who are also completely unaware that the orphan they have recently adopted is a Kryptonian super-being.

The accent on these stories generally revolves around problem-solving, identity-preserving and loneliness, with both good taste and the Comics Code ensuring that readers weren’t traumatised by unsavoury or excessively violent tales. Such plots, akin to situation comedies, often pertained, as in the first story represented here: ‘The Six Red “K” Perils of Supergirl!’, by Jerry Siegel and regular artist Jim Mooney.

Peculiar transformations were a mainstay of 1960s comics, and although a post-modern interpretation might discern some metaphor for puberty or girls “becoming” women, I rather suspect the true answer can be found in the author’s love of comedy and an editorial belief that fighting was unladylike. Red Kryptonite, a cosmically altered isotope of the radioactive element left when Krypton exploded, caused temporary physical and sometimes mental mutations in the survivors of that doomed world – a godsend to writers in need of a challenging visual element when writing characters with the power to drop-kick planets…

Here the wonder-stuff generates a circus of horrors, transforming Supergirl into a werewolf, shrinking her to microscopic size and making her fat (I’m not going to say a single word…).

The drama continued in the next instalment, ‘The Strange Bodies of Supergirl!’ wherein she grew a second head, gained death-ray vision (ostensibly!) and changed into a mermaid. This daffy holdover to simpler times presaged a big change in the Maid of Might’s status as with the next issue her parents learned her true origins and her existence was revealed to the world in the two-part saga ‘The World’s Greatest Heroine!’ and ‘The Infinite Monster!’ both appearing in issue #285, as Supergirl became the darling of the universe: openly saving the planet and finally getting the credit for it.

Action #286 pitted her against her cousin’s greatest foe in ‘The Death of Luthor!’, whilst ‘Supergirl’s Greatest Challenge!’ saw her visit the Legion of Super-Heroes (quibblers be warned: initially their far-future era was the 21st century. It was quietly retrofitted to a thousand years from “now” after the tales in this volume) and save the Earth from invasion. She also met the telepathic descendent of her cat Streaky. His name was Whizzy (I could have left that out but chose not to – once more for smug, comedic effect…).

‘The Man who Made Supergirl Cry!’ signaled the beginning of Leo Dorfman’s run as scripter. Little is known about this prolific writer, other than he also worked under the name Geoff Brown, producing quality material continuously from the Golden Age until his death in 1974. In this tight little thriller Phantom Zone villains took control of Supergirl’s new dad in a plot to escape their ethereal dungeon dimension, whilst #289’s ‘Superman’s Super-Courtship!’ is something of a classic, as the Girl of Steel scoured the universe for an ideal mate for her cousin. Charming at the time, modern sensibilities might quail at the conclusion that his perfect mate was just like Supergirl herself, but older…

‘Supergirl’s Super Boy-Friends!’ saw both human Dick Malverne and Atlantean mer-boy Jerro catch super-powers after kissing her (I’m again saying nothing here) whilst she didn’t actually become ‘The Bride of Mr. Mxyzptlk!’ when the fifth dimensional prankster transferred his unwanted attentions to her in Action #291.

An extended storyline began in the next issue when the girl got a new “pet”. ‘The Super-Steed of Steel!’ was a beautiful white horse who helped her stave off an alien invasion, but the creature had a bizarre and mysterious past, revealed in ‘The Secret Origin of Supergirl’s Super-Horse!’, and a resolution of sorts was reached in ‘The Mutiny of Super-Horse’.

A new cast member joined the series in ‘The Girl with the X-Ray Mind!’, a psychic with a shocking connection to the Superman Family, and her secrets were further revealed in ‘The Girl who was Supergirl’s Double!’ It was the beginning of an extraordinarily tense and epic continued storyline that featured Phantom Zone villains, Luthor, Supergirl’s arch enemy Lesla Lar, the destruction of Atlantis and genuine thrills and excitement. Earth was threatened by ‘The Forbidden Weapons of Krypton!’ and it took ‘The Super-Powers of Lex Luthor!’ to finally save the day.

Action #299 returned to whimsical normality with ‘The Fantastic Secret of Superbaby II!’, and the anniversary 300th issue featured ‘The Return of Super-Horse!’: another multi-part tale that revealed ‘The Secret Identity of Super-Horse!’ in #301, only to suffer ‘The Day Super-Horse went Wild!’ in the next episode.

By this time Supergirl was featured on every second Action Comics cover, and was regularly breaking into the lead Superman story. All those covers, by art dream-team Curt Swan and George Klein are collected herein, as is their Dorfman-scripted Man of Steel tale ‘The Monster from Krypton!’ from #303, with Supergirl having to battle her Red K transformed cousin. Sadly the art is misattributed to Mooney in the credits, but he actually did draw the moving tragedy of ‘Supergirl’s Big Brother!’ for his regular second-feature in that issue.

Supergirl got a new arch-enemy in ‘The Maid of Menace!’ but Black Flame was not as problematic as ‘The Girl Who hated Supergirl!’ (again solely credited to Mooney but I’m pretty sure its at least part-inked by John Forte). Action #306 was a pure mystery thriller as Girl of Steel became ‘The Maid of Doom!‘ whilst ‘Supergirl’s Wedding Day!’ almost proved that no girl can resist a manly man… almost!

‘The Super-Tot from Nowhere!’ proved to be a most difficult adventure in babysitting and #309’s ‘The Untold Story of Argo City!’ began another long saga revealing the true fate of Kara’s Kryptonian mum and dad, whilst ‘Supergirl’s Rival Parents!’ saw her having to chose between them and her Earth family.

More equine revelations came on ‘The Day Super-Horse Became Human!’ whilst eerie coincidence was examined in ‘The Fantastic Menace of the “LL’s”.’ ‘Lena Thorul, Jungle Princess!’ brought the troubled psychic back into the Girl of Steel’s so-complicated life, and the soap opera screws began really tightening when parent trouble resumed in ‘Supergirl’s Tragic Ordeal!’

It was the start of another wicked plot, continued in ‘The Menace of Supergirl’s Mother!’ and concluded in ‘Supergirl’s Choice of Doom!’, but the heroine’s problems were only beginning. In Action #317, Luthor’s latest scheme resulted in ‘The Great Supergirl Double-Cross!’, after which her life changed forever when ‘Supergirl Goes to College!’

Now nominally on her own at sedate Stanhope College, the dramas of catty rival and suspicious sorority sisters were added to identity preserving, boy-chasing and superhero-ing, but first she had to prove she wasn’t ‘The Super-Cheat!’ to keep her place at university. ‘The Man Who Broke Supergirl’s Heart!’ was not only a cad but an alien one, and this volume finishes on an emotional high with #321’s ‘The Enemy Supergirl!’ stuffed with intrigue, imposters and even coma-patients…

Throughout this four-odd year period Kara of Krypton underwent more changes than most of her confreres had in twenty years, as the editors sought to find a niche the buying public could resonate with, but for all that these stories remain exciting, ingenious and utterly bemusing. Possibly the last time a female super-character’s sexual allure and sales potential wasn’t freely and gratuitously exploited, these tales are a link and window to a far less crass time and display one of the few strong female characters that parents can still happily share with their youngest girl children. I’m certainly not embarrassed to let any women see this book, unlike any “Bad-Girl” book you could possibly name.

© 1961-1964, 2008 DC Comics. All Rights Reserved.

Adam Strange: Planet Heist


By Andy Diggle, Pascal Ferry & Dave McCaig (DC Comics)
ISBN: 9787-1-4012-0727-4

As the Silver Age began in the late 1950s, reintroducing costumed superheroes to markets overflowing with cops and cowboys and cosmic invaders, Showcase #17 (cover-dated November-December 1958) launched a true hero for the space-age in a feature entitled ‘Adventures on Other Worlds’. An instant success, it debuted as the lead in Mystery in Space #53, enchanting and enthralling a generation of thrill-starved kids under the title Adam Strange.

Strange was an Terran archaeologist who, whilst fleeing from enraged natives in Peru, jumped a 25ft chasm only to be hit by a stray teleport beam from a planet orbiting Alpha Centauri. He materialised on another world, filled with monsters, fabulous civilisations and was rescued by a beautiful woman named Alanna.

Rann was a world of constant danger: non-stop peril for which brains, not brawn, were the best solution, but Strange was only able to stay on the atomic-war scarred planet for as long as it took the teleporting Zeta Beam radiation to dissipate, whence he would fade away to reappear on Earth until the next beam struck. He found true love with Alanna and unparalleled adventure (see Showcase Presents Adam Strange vol.1) but the universe seemed determined to keep them apart.

After years of travail and turmoil Adam finally relocated permanently to Rann, but his new homeworld grew no less dangerous…

This sharp, compelling rollercoaster ride (collecting the eight issue miniseries which acted as a prequel and introduction to the many story-strands that formed the Infinite Crisis mega-event) finds the once-archaeologist back on Earth to wrap up his affairs. However just when he is ready to depart the Zeta beam never arrives…

After months of increasingly desperate research his Justice League contacts reveal that Rann is gone: while he packed trinkets and underwear a supernova wiped out everything he ever knew and loved…

Desolate and off the rails his life goes swiftly down until he is attacked by alien bounty hunters. In the wake of the resultant destruction he knows something is amiss, and the only logical conclusion must be that Rann still exists…

This is a breakneck-paced science fiction conspiracy-mystery that finally revives the rational, intellectual hero fans haven’t seen since the end of the Julie Schwartz days: an indomitable fighter who thinks things out as he roars through the universe, accused of destroying the very world he seeks, meeting – and usually pursued by – a legion of DC’s outer space icons such as Vril Dox, the Thanagarians, Omega Men and Dark Stars, as well as an unexpected surprise über-villain…

Deducing a greater threat to all reality, avoiding the guns of a billion bloodthirsty foes and the machinations of many malignant masterminds, Adam Strange fights to regain his family and world and in so doing unravels a plot that will shake the very stars…

Bombast aside, this is a superb thriller that rockets along, draped in DC’s convoluted history and continuity, but somehow still fresh and streamlined enough to entertain the most clueless neophyte and seasoned canon-feeder equally. Andy Diggle and Pascal Ferry have crafted a brilliant tale that only falters on the last page, and only then because the solution leads inexorably to another book.

This is well worth any fan of fantastic fiction’s time and attention, but be warned: for final resolutions you’ll probably also need to read Rann-Thanagar War and Infinite Crisis…

© 2004, 2005 DC Comics.  All Rights Reserved.

JSA: volume 3 The Return of Hawkman


By David S. Goyer, Geoff Johns & various (DC Comics)
ISBN 1-84023-628-0

The third collection of the revered, revived and very legendary Justice Society of America continued the crusade to resurrect or re-induct all the classic big names by reviving the biggest name and most visually arresting of the original team: Hawkman.

However, before that epic unfolds this volume (reprinting issues #16-26 of the monthly comic and portions of JSA Secret Files #1) kicks off with a triumphant extended return engagement for some old foes with ‘Injustice Be Done’. The first chapter ‘Divide and Conquer’ (illustrated by Stephen Sadowski and Michael Bair) finds an expanded Injustice Society in possession of the heroes’ most intimate secrets, ambushing them whilst they’re off guard with significant success.

In ‘Cold Comfort’ mastermind Johnny Sorrow reveals his plans as the heroes begin their fight back, and we see his horrific origins in ‘Sorrow’s Story’ (with additional art Steve Yeowell), before the World goes to Hell with ‘Into the Labyrinth’ (extra inks by Keith Champagne) and the ghostly Spectre returns to save the day.

And spectacularly fails…

The saga concludes in cataclysmic fashion with ‘Godspeed’ as Black Adam and Jakeem, the heir of genie-wielding Johnny Thunder join the team, but not before Jay Garrick the veteran Flash is lost in time and space…

Compelling as it was the entire saga was just a set-up for the eponymous ‘Return of Hawkman’ which I’ll get to after this necessary diversion…

Hawkman is one of the oldest and most revered heroes in comic-books, premiering in Flash Comics #1 (January 1940), created by Gardner Fox and Dennis Neville, although the most celebrated artists to have drawn the Winged Wonder are Sheldon Moldoff and Joe Kubert, whilst a young Robert Kanigher was justly proud of his later run as writer.

Carter Hall was a playboy archaeologist until he uncovered a crystal knife that unlocked his memories. He realised that once he was Prince Khufu of ancient Egypt, and that he and his lover Shiera had been murdered by High Priest Hath-Set. Moreover with his returned memories came the knowledge that his love and his kicker were also nearby.

Using the restored knowledge of his past life he fashioned a costume and flying harness, hunting his killer as the Hawkman. Once his aim had been achieved he and Shiera maintained their “Mystery-Man” roles to fight modern crime and tyranny with weapons of the past.

Disappearing at the end of the Golden Age they were revived by Julie Schwartz’s crack creative team in the early 1960s (see Showcase Presents Hawkman volume 1 for further details), and after a long career involving numerous revamps and retcons  the Pinioned Paladin “died” during the Zero Hour crisis.

Now the lost Jay Garrick awakens in old Egypt greeted by a pantheon of that era’s superheroes. Nabu, the Lord of Order who created Doctor Fate, the original incarnation of Black Adam and Khufu himself reveal the true origins of Hawkman whilst in the 21st century the JLA‘s heavenly hero Zauriel tells the modern Hawkgirl just who and what she really is in ‘Guardian Angels’.

The epic further unfolds as a major connection to the alien Hawkworld of Thanagar is clarified and explored in ‘Lost Friends’ and as Garrick returns to his home time Hawkgirl is abducted to the aforementioned Thanagar by its last survivors, desperate to thwart the schemes of the insane death-demon Onimar Synn who has turned the entire planet into a zombie charnel house.

As the JSA frantically follow their abducted member to distant Polaris in ‘Ascension’ Carter Hall makes his dramatic return from beyond and saves the day in typical fashion before leading the team to magnificent victory in the concluding ‘Seven Devils’.

Illustrated by Buzz, Rags Morales, Sadowski, Bair, David Meikis and Paul Neary, this latest return not only led to Hawkman regaining his own title (more graphic novel magic to review soonest!) but also stands as one of the most cosmic and grand-scaled of all the JSA‘s adventures.

Complex, enticing, thrilling and full of the biggest sort of superhero hi-jinks, if costume drama is your meat, this book should be your prey…

© 2001, 2002 DC Comics.  All Rights Reserved.