The Complete Johnny Future


By Alf Wallace, Luis Bermejo & various (Rebellion Studios)
ISBN: 978-1-78108-758-9 (HB/Digital edition)

Gosh I feel inexplicably optimistic and upbeat this week and can’t imagine why. Let’s continue looking forward and back and explore one of our little industry’s best lost secret: a buried masterpiece of international cooperation that has stood the test of time…

Until relatively recently, Britain never really had a handle on superheroes. Although every reader from the 1950s on can cite a particular favourite fantasy muscle-man or costumed champion – from Thunderbolt Jaxon to Morgyn the Mighty to Marvelman, Gadget Man & Gimmick Kid to The Spider, Tri-Man and Phantom Viking to Red Star Robinson, The Leopard from Lime Street and Billy the Cat (& Katie!) and all worthy stalwarts deserving their own archived revivals! – who have populated our pages, they all somehow ultimately lacked conviction. Well, almost all…

During the heady Swinging Sixties days of “Batmania”, just as Marvel Comics was first infiltrating our collective consciousness, a little-remembered strip graced the pages of a short-lived experimental title. The result being sheer, unbridled magic…

With Scotland’s DC Thomson steadily overtaking the London-based competition (monolithic comics publishing giant Amalgamated Press) during the late 1950s & 1960s, the sheer variety of material the southerners unleashed to compete offered incredible vistas in adventure tales. Thanks to Leo Baxendale and Ken Reid’s defection to AP, they also had a wealth of anarchic comedy material to challenge the likes of The Bash Street Kids, Dennis the Menace, Minnie the Minx and their unruly ilk. During that latter end of the period, the Batman TV show sent the world superhero crazy just as AP finished absorbing all its local rivals such as The Eagle’s Hulton Press to form Fleetway, Odhams and ultimately IPC.

Formerly the biggest player in children’s comics, Amalgamated Press (founded by Alfred Harmsworth at the beginning of the 20th century) had stayed at the forefront of sales by latching onto every fad: keeping their material contemporary, if not always fresh or original. The all-consuming monolith had been reprinting the early successes of Marvel comics for a few years, feeding on the growing fashion for US-style action/adventure which had largely supplanted the rather tired True-Blue Brit style of Dan Dare or DCT’s Wolf of Kabul or the Tough of the Track. A key point at that time was that although both part of the Mirror Group, Fleetway and Odhams were deadly rivals…

Power Comics was a sub-brand used by Odhams to differentiate their periodicals containing reprinted American superhero material from the greater company’s regular blend of sports, war, western adventure and gag comics such as Buster, Valiant, Lion or Tiger. During this period, the strictly monochrome Power weeklies did much to popularise budding Marvel characters and their shared universe in this country, which was still poorly served by distribution of the actual American imports.

The line began with Wham! – but only after the comic was well-established. Originally created by newly-ensconced Baxendale, it had launched on June 20th 1964. Initially, the title was designed as a counter to The Beano, as was Smash! (launching February 5th 1966), but the tone of times soon dictated the hiving off into a more distinctive imprint, which was augmented by the creation of little sister Pow!

Pow! premiered with a cover date of January 31st 1967, combining home-grown funnies like Mike Higgs’ The Cloak, Baxendale’s The Dolls of St Dominic’s, Reid’s Dare-a-Day Davy, Wee Willie Haggis: The Spy from Skye and British originated thrillers such as Jack Magic and The Python with the now ubiquitous resized US strips: in this case Amazing Spider-Man, The Hulk and Nick Fury, Agent of S.H.I.E.L.D. The next step was even bolder. Fantastic – and its sister paper Terrific – were notable for not reformatting or resizing the original US artwork whereas in Wham!, Pow! or Smash!, an entire 24-page yarn could be rejigged and squeezed into 10 or 11 pages, and were accompanied by British comedy and adventure strips.

These slick new titles – each with a dynamic back cover pin-up taken from Marvel Comics or created in-house by apprentice comics bods and future superstars Barry Windsor-Smith and Steve Parkhouse (see below) – reprinted US Superhero fare, supplemented by minimal amounts of UK originated filler and editorial.

Fantastic #1 debuted with cover-date February 18th 1967 (but first seen in newsagents on Saturday 11th), revealing the origin stories of Thor, Iron Man and the X-Men, but from the get-go, savvy tykes like me were as engrossed by a short adventure serial also included to fill out the page count. The Missing Link was beautifully drawn and over the following year (February 18th 1967 – February 3rd 1968) would become a truly unique reading experience…

The series began inauspiciously as a homegrown Incredible Hulk knock off. Oddly, editor and writer Alfred “Alf” Wallace crafted for the filler a tone very similar to that adopted by Marvel’s own Green Goliath when he became a small screen star a decade later…

The illustrator was the astoundingly gifted Luis Bermejo Rojo, a star of Spanish comics forced to seek work abroad after the domestic market imploded in 1956. He became a prolific contributor to British strips, working on a succession of moody masterpieces in a variety of genres. These included The Human Guinea Pig, Mann of Battle, Pike Mason, Phantom Force Five and Heros the Spartan, appearing in Girls Crystal, Tina, Tarzan Weekly, Battle Picture Library, Thriller Picture Library The Eagle, Buster, Boys World, Tell Me Why, Look and Learn and many more. Bermejo finally achieved a modicum of his long-deserved acclaim in the 1970s, after joining fellow studio mates José Ortiz, Esteban Maroto and Leopoldo Sanchez working on adult horror stories for Creepy, Eerie and Vampirella.

I’m still a big kid helplessly enmired in nostalgia, but to me his greatest moments were the year spent drawing Johnny Future

The Missing Link – as the feature was entitled for the first 15 episodes – was disturbingly similar in tone and delivery to television’s Hulk of the 1970s. The strip’s titular protagonist was superhumanly strong, seemingly intellectually challenged and tragically misunderstood. The saga combined human-scaled drama with lost world exoticism in the manner of King Kong, as can be see seen following Steve Holland’s incisive and informative Introduction ‘Welcome to the Future!’, when the drama opens in the wilds of Africa.

A bestial man-beast roams the veldt, swamps and mountains, until great white hunter Bull Belson comes to capture him, accompanied by secretary/photographer Lita Munro. The infamous tracker sees only profit in his quarry: a mute beast who, after much frustratingly destructive behaviour, is lured into captivity by an inexplicable attraction to Miss Munro…

To be fair, she actually has the brute’s interests at heart, attempting to befriend and teach the Link on the slow voyage back to England, but on reaching London Dock, the prospective sideshow attraction is spooked by mocking labourers and shockingly breaks his bonds… and cage.

Brutally rampaging across the city at the heart of the Swinging Sixties, the Link is hunted by the army, but no one realizes that beneath the bestial brow is a cunning brain. Hopping a freight train north, he seeks refuge in an isolated government atomic research laboratory run by Dr. Viktor Kelso and is accidentally dosed with vast amounts of transformative radiation. Unleashed uncanny forces jumpstart an evolutionary leap, turning the primitive beast into a perfect specimen of human manhood, while simultaneously sparking near-catastrophic meltdown in the machinery. It is only averted by the massive instinctive intellect of the new man. Arrested as a terrorist spy, the silent superman is very publicly tried in court and again encounters Lita.

Kelso meanwhile has deduced the true course of events. As the Link uses his prison time to educate himself in the ways of the world, the unstable scientist works on a deadly super-weapon, prompting the Link to escape jail and clear his name. With super-strength and his newly enhanced massive mind, the task is easy but he still needs Lita to complete his plan…

The series cheerfully plundered the tone of the times. The drama seamlessly morphs into and pilfers chilling contemporary science fiction tropes as Kelso’s device brings Britain to a literal standstill, leaving only the evolved outsider to thwart a staggeringly ambitious scheme.

Set on a fresh, bold openly heroic path, and despite still being a hunted fugitive, the Link creates a civilian identity (John Foster) and a costumed persona just as the nation is assaulted by ‘The Animal Man’: a psionic dictator able to control all beasts and creatures. Incredibly, that includes recently ascendant Johnny Future, with the villain only defeated through overextending himself after accidentally awakening a primordial horror from Jurassic times…

In short order, Johnny Future tackles Dr. Jarra and his killer robot; a society of evil world-conquering scientists; invention-plundering shapeshifting aliens; prehistoric giants and deranged science tyrant The Master.

Fully hitting his stride, the tomorrow man overcomes personality warping psychopath Mr. Opposite and defeats the top assassins of the Secret Society of Science‘The Brain, The Brute and the Hunter’, prior to saving Earth from marauding living metal and destroying Dr. Plasto’s animated waxwork killers.

… And that was that. Without warning the comic merged with sister publication Terrific and there was no more room for a purely British superhero. Here, however, there’s one final memorable delight: a 14-page, full-colour complete adventure with Johnny battling diabolical primordial revenant Disastro, as first seen in Fantastic Annual 1968, as well as a colour pin-up from Fantastic #30 (September 9th 1967).

Interest in superheroes and fantasy in general were on the wane and British weeklies were diversifying. Some switched back to war, sports and fantasy adventure yarns, whilst – with comedy strips on the rise again – others became largely humour outlets. The Complete Johnny Future is a unique beast: a blend of British B-movie chic with classic monster riffs seen through the same bleakly compelling lens that spawned Doctor Who and Quatermass. It is the social sci fi of John Wyndham trying on glamourous superhero schtick whilst blending the breakneck pace of a weekly serial with the chilling moodiness of kitchen sink crime dramas.

There was never anything quite like this before – or since – and if you love dark edges to your comics escapism you must have this amazing collection far sooner than tomorrow.
™ & © 1967, 1968, & 2020 Rebellion Publishing Ltd. All Rights Reserved.

The Thirteenth Floor vol. 01


By John Wagner, Alan Grant & José Ortiz & various (Rebellion Studios)
ISBN:978-1-78108-653-7 (TPB/Digital edition)

Let’s pause for another shamble down memory lane for us oldsters whilst – perhaps – offering a fresh, untrodden path for younger fans of the fantastic in search of a typically quirky British comics experience.

This stunning paperback/eBook package is another knockout nostalgia-punch from Rebellion Studios’ superb and ever-expanding Treasury of British Comics, collecting the opening episodes of seminal shocker The Thirteenth Floor.

The strip debuted in the first issue of Scream and ran the distance, spanning all 15 issues from 24th March – 30th June 1984. It survived the comic’s premature cancelation and subsequent merger, continuing for a good long while in Eagle & Scream – with the remaining stories here taking us from 1st September 1984 to 13th April 1985. Although arguably the most popular – and certainly most lavishly illustrated – of Scream’s fearsome features, The Thirteenth Floor is actually the third strip to be gathered from that lost dark wellspring, preceded by Monster in 2016 and The Dracula File in 2017. Mayhap we’ll get to those in the fullness of time.

This book accomplishes its terrorising in stark, shocking monochrome but does include at the end a gallery of full-colour wraparound covers by series artist José Ortiz, and then-newcomer Brett Ewins, as well as introductory contextual notes from editor Ian Rimmer and a darkly dry history lesson from co-author Alan Grant. With regular writing partner John Wagner, he wrote all the electronically eldritch episodes as enigmatic “Ian Holland”.

Grant maintained the strip derived in part from his own time of residence on the 11th floor of a similar tower block and, having done my own time in a south London multi-story edifice, I can imagine why the sojourn was so memorable for him…

The series benefitted tremendously from the diligent mastery of its sole illustrator – sublime José Ortiz Moya: a veteran creator with a truly international pedigree. Born on September 1st 1932 in Cartagena in the Spanish region of Murcia, he started professional illustration early, after winning a comics competition in national comic Chicos. Whilst working on comics digest books and strips like Sigur el Vikingo, he gradually transitioned to the better-paying British market, beginning in 1962 by drawing newspaper strip Carolynn Baker for The Daily Express. Ortiz also worked on numerous kids’ comics here before making a wise move to America in 1974, and became a mainstay of Warren Publishing on horror magazines Eerie, Creepy and Vampirella.

In the early 1980s Ortiz returned to Spain, joining Leopold Sánchez, Manfred Sommer and Jordi Bernet in short-lived super-group cooperative Metropol, even as he worked with Antonio Segura on many long-lasting strips such as post-apocalyptic action-thriller Hombre.

Metropol’s collapse brought him back to British comics where he limned The Tower King and The House of Daemon for Eagle, strips including Rogue Trooper for 2000AD… and this macabre masterpiece…

Ortiz continued to excel, eventually settling in the Italian comics biz, with significant contributions to megastars Tex Willer, Ken Parker and Magico Vento. He died in Valencia on December 23rd 2013.

Because of the episodic nature of the material, originally delivered in sharp, spartan 4-page bursts (eventually dropping to a standard 3), I’m foregoing my usual self-indulgent and laborious waffle: leaving you with a précis of the theme and major landmarks…

A little bit into the future (as seen from the dystopian-yet-still-partially-civilised Britain of 1984), a council tower block is equipped with an experimental computer system to supervise all the building systems and services whilst simultaneously monitoring welfare and wellbeing of tenants. Maxwell Tower (one of the names we creative contributors waggishly called the offices of IPC’s comics division at that time) looms into the rather bleak urban night.

Within, however, novel computer-controlled systems assure everyone enjoys a happy life. The servers even manifest a congenial personality offering advice and a bit of company. Dubbed “Max” by tenants, it/he – just like $%*£!! Alexa or Siri today – increasingly inserts itself into every aspect of their lives through its constantly active monitoring systems. For their own good, naturally…

Because humans are fallible and quite silly, the architects fancifully never designated a 13th floor. Cognizant of human superstition, they designed their edifice to arbitrarily transit straight from 12 to 14. A human onsite controller/concierge/handyman lives in the penthouse. His name is Jerry and everything is just hunky-dory… until one day it isn’t…

The troubles apparently begin when a mother and son move in. They are trying to make a new start after losing the family breadwinner, but are plagued by a particularly persistent and violent debt-collector. After Mr. Kemp threatens the bereaved Henderson family, he stalks into an elevator and is later found on the ground floor, having suffered an agonising and fatal heart attack. Police write it off as an accident or misadventure, but they don’t know the truth.

Over-protective Max is far more powerful than anyone suspects and can turn his lifts into a terrifyingly realistic arena of terror, judgement and retribution. He calls it his “Thirteenth Floor”…

Over weeks and months, Max detects outrages and injustices and promptly subjects assorted vandals, hooligans, burglars, bailiffs, lawyers, conmen, extortionists, shoddy plumbers, shady workmen and even a clan of problem tenants preying on their own neighbours to various impossibly realistic terrors of the damned. Equally vexatious to the monitoring “mommy-dearest” machine is the useless bureaucrat from its own housing department who treats people like subhuman trash. Max devises a very special hell for him after the uncivil servant’s lazy blunders temporarily make one of Max’s families homeless…

Sometimes punishment experiences are enough to modify behaviour and ensure silence, but too often the end result is simply another death. It happens so frequently Max is reluctantly compelled to brainwash husky tenant Bert Runch into being his agent: a mindless drone hypnotically conditioned to be Max’s arms and legs, excising incriminating evidence – or bodies – and forgetting what he’s done.

Sadly, veteran policeman Sergeant Ingram suspects something is amiss and doggedly persists in returning to Maxwell Tower over and over again, ultimately forcing the coddling computer into precipitate action…

Moreover, as Max’s actions grow increasingly bold, Jerry starts suspecting something is wrong. Checking the hardware and finding a cracked Integrated Function Module, Jerry calls in council computer experts and Max must act quickly to preserve his unsanctioned intellectual autonomy. This triggers a cascade of uncontrollable events with Max taking ever-wilder risks, and results in the tower being stormed by an army of police determined to shut down the AI murder machine…

That’s where this moody masterpiece pauses with a great big To Be Continued…

These strip shockers are amongst the most memorable and enjoyable in British comics: smart, scary and rendered with stunning imagination and skill. Don’t believe for a moment the seemingly limited set-up restricts visual impact. The macabre punitive illusions of The Thirteenth Floor incorporate every possible monster from zombies and dinosaurs to hell itself and history’s greatest villains, whilst the settings range from desert islands to the infinities of time and space. This a superb sophisticated suspense, leavened with positively cathartic social commentary that is impossible to dismiss.
© 1984, 1985 & 2018 Rebellion Publishing IP Ltd. All Rights Reserved.

Mighty Samson Archives volume 3


By Otto Binder, Gerry Boudreau, Jack Sparling, José Delbo, Jack Abel?, George Wilson & various (Dark Horse Books)
ISBN: 978-1-59582-705-0 (HB)

As we have elections in Britain at the moment here’s another classic compilation focusing on Dystopias and why fiction remains so much less implausible than grim reality

These days all the attention in comics circles goes to big-hitters and headline-grabbing groundbreakers, but once upon a time, when funnybooks were cheap as well as plentiful, a kid (whatever their age) could afford to follow the pack and still find time and room to enjoy quirky outliers: B through Z listers, oddly off-kilter concepts and champions falling far short of the accepted parameters of standard super-types…

A classic example of that exuberant freedom of expression was the relatively angst-free dystopian tomorrow of Mighty Samson, who had a sporadic yet extended comics career of 32 issues spanning 1964 to 1982. In this volume the unearthed treasure come from issues #15 – 24 cover-dated August 1968 to June 1974. At the latter end of this time mass entertainment was filled with a fascination in post-disaster scenarios and revival of dystopian fiction. Comic books responded, with the most successful entries being Jack Kirby’s Kamandi at DC and Marvel contemporaneous Planet of the Apes adaptations.

Although set in the aftermath of an atomic Armageddon, the story of the survivors was a blend of updated myth, pioneer adventure and superhero shtick, liberally leavened with variations of those incredible creatures and sci fi monsters the industry thrived on back then.

Comics colossus Dell/Gold Key/Whitman had one of the most complicated publishing set-ups in history, but that didn’t matter one iota to kids of all ages who consumed their vastly varied product. Based in Racine, Wisconsin, Whitman had been a crucial component of the monolithic Western Publishing and Lithography Company since 1915: drawing upon huge commercial resources and industry connections that came with editorial offices on both coasts. They even boasted a subsidiary printing plant in Poughkeepsie, New York.

Another connection was with fellow Western subsidiary K.K. Publications (named for licensing legend Kay Kamen who facilitated extremely lucrative “license to print money” merchandising deals for Walt Disney Studios between 1933 and 1949). From 1938, the affiliated companies’ comic book output was released under a partnership deal with a “pulps” periodical publisher under the umbrella imprint Dell Comics – and again those creative staff and commercial contacts fed into the line-up of the Big Little, Little Golden and Golden Press books for younger children. This partnership ended in 1962 and Western had to swiftly reinvent its comics division as Gold Key.

Western had been a major player since comics’ earliest days, blending a vast tranche of licensed titles – including newspaper strips (like Nancy and Sluggo, Tarzan and The Lone Ranger), TV tie-in and Disney titles with in-house originations such as Turok, Son of Stone, Brain Boy and Kona: Monarch of Monster Isle. Dell and Western split just as a comic book resurgence triggered a host of new titles and companies, and a superhero boom. Independent of Dell, new outfit Gold Key launched original adventure titles including Dr. Solar, Man of the Atom; Magnus – Robot Fighter; M.A.R.S. Patrol Total War; Space Family Robinson and many more. As a publisher, Gold Key never really “got” the melodramatic, frequently mock-heroic Sturm und Drang of the Silver Age superhero boom – although for many of us, the understated functionality of classics like Magnus and Doctor Solar or crime-fighting iterations of classic movie monsters Dracula, Frankenstein and Werewolf were utterly irresistible. The sheer off-the-wall lunacy of features like Neutro or Dr. Spektor I shall reserve for a future occasion…

The post-dystopian wonder warrior had been anonymously created by industry giants Otto Binder & Frank Thorne in 1964. Binder was the quintessential jobbing writer: he and his brother Earl were early fans of science fiction, with their first professional sale to Amazing Stories in 1930. As “Eando Binder” their pulp-fiction and novels output continued well into the 1970s, with Otto rightly famed for his creation of primal robotic hero Adam Link. From 1939 onwards, Otto was also a prolific comic book scripter, most beloved and revered for the invention and perfection of a humorous blend of spectacular action, self-deprecating humour and gentle whimsy as characterised by the Fawcett Captain Marvel line of titles (and later in DC’s Superman’s Pal Jimmy Olsen). Binder was also constantly employed by many other publishers and amongst his most memorable inventions and innovations are Timely’s Young Allies, Mr. Mind, Brainiac, Super Dog Krypto and the Legion of Super-Heroes. In later life, he moved into editing, producing factual science books and writing for NASA.

This third splendid full-colour hardback compilation – printed on a reassuringly sturdy and comforting grainy old-school pulp stock rather than glossy paper – gathers Mighty Samson #15-24, spanning August 1968 to June 1974 and begins with a heady appreciation of the life and stellar career by author Dylan Williams in ‘Otto Binder: The Working Life of Comics’ Mightiest Dramatist’

His art partner for the tales in this volume was another experienced comics veteran. John Edmond “Jack” Sparling (June 21st 1916 – February 15th 1997) was born in Winnipeg, Manitoba but migrated young to the USA. After studying in New Orleans and at the Corcoran School of Art, he left a cartooning gig at the New Orleans Item-Tribune to create the strip Hap Hopper, Washington Correspondent for United Features Syndicate (1940) which was followed in 1943 by Claire Voyant. That strip ended in 1948 and thereafter Sparling concentrated on comic books, becoming a wandering regular whose work appeared in Classics Illustrated, Dell/Gold Key, Marvel, DC, Charlton and others on strips like Robin Hood, Captain America, Tiger Girl, Space Man, Neuro, Secret Six, Eclipso, The Day after Doomsday, Challengers of The Unknown, Unknown Soldier and more.

Ideally suited for short story and humorous fare, he worked continuously for Gold Key’s horror anthologies and was a key contributor when DC revived its House of Secrets and House of Mystery titles (co-creating with Bob Haney undying horror-host Cain in HoM #175). Sparling was particularly adept on licensed properties, illustrating Bomba, Family Affair, Six Million Dollar Man, Bionic Woman, Welcome Back, Kotter, Adam-12, Microbots, The Outer Limits ad nauseum…

What you need to know: Mighty Samson #1 (July 1964) had introduced the bombed-out metropolis of N’Yark: a dismal dangerous collection of enclaves and regions where human primitives clung to the ruins, scattered into rival tribes all striving daily against mutated plants and monsters as well as less easily identified blends somewhere in between…

One day when a toddler was grabbed by a predatory plant he casually tore the terror apart with his podgy little hands. Years passed and the child grew tall and clean-limbed, and it was clear that he too was a mutant: immensely strong, incredibly fast and improbably durable…

Impassioned by his mother’s dying words – “protect the weak from the powerful, the good from the evil” – Samson became the champion of his people; battling beasts and monsters imperilling the city. Sadly, those struggles were not without cost, and when he killed an immense Liobear, it cost the young hero his right eye…

The clash proved a turning point for Samson since his wounds were dressed by a stranger named Sharmaine. She and her father Mindor were voluntary outcasts in the city: shunning contact with superstitious tribes whilst gathering lost secrets of science. Already toiling constantly to bring humanity out of its second stone age and fired with inspiration, Samson joined their self-appointed mission: defending them from all manner of threat and menace as they carry out their work….

Now and here the Altered World odyssey resumes with Mighty Samson #15, cover-dated August 1968. Binder and Sparling were in top form for ‘The Plot of Gold’ and its sequel chapter ‘Danger in the Vaults’ as old enemy Queen Terra of Jerz attempts to seduce the tribes of N’Yark by reintroducing the concept of money. Of course she is the sole source of currency (gold from the buried US Mint) and tries to corner the market on the beguiling new means of expediting trade…

As confusion mounts and the primitives struggle to understand, Samson spends his precious time settling squabbles and battling rampaging beasts like the choke-foam monster and giant cave centipedes, before resolving to end the chaos by destroying Terra’s deadly booby-trapped repository. With Mindor and Sharmaine stubbornly beside him, that proves harder than expected…

With monsters so popular, the action is supplemented by another regular fact page in the Gold Key Club: enthusing readers with the lowdown on Dinosauria – Pterodactyl and an essay on ‘Lost Civilizations: Nomad Empire’, introducing kids to the lost tribe called Scythians…

Cover-dated November 1968, #16 brought new invaders to N’Yark. ‘The Smoky Realm’ saw fresh peril for the subterranean Undermen as brutal “Gnarly Men” attack the subway dwellers after being driven from their own realm deep below what was once the Radio City complex.

Eager to keep the peace, Samson and Co explore and find a fire breathing dragon has upset the status quo and determine that a concerted ‘The Call to Arms’ is the best way to proceed…

Sadly, the real problem is the ancient Radio City air conditioning system has malfunctioned, depriving the invaders of oxygen, forcing some quick thinking and patient re-engineering to solve the crisis.

The bonus material here offers Gold Key Club: Dinosauria – Plesiosaur and a Lost Civilizations tract on ‘Ur – Mother of Cities’ in advance of #17 (February 1969) seeing Terra sprinkling ‘Seeds of Disaster’ on Samson’s primal protectorate. Allied with roof dwelling hostile horticulturalists, the Queen almost destroys her enemies with deadly fast growing giant ‘Assassin Plants’ but yet again underestimates the power and determination of Mighty Samson. The issue closed Gold Key Club: Dinosauria – Triceratops and the lowdown on Hittites in prose expose ‘Forgotten Empire’.

On its quarterly schedule, the 18th tale was designated May and saw giant monster birds and mutant winged men blitz N’Yark, but King Zorr of ‘The Winged Raiders’ – although savage and cunning – was unprepared for the saviour strongman to confront the wingmen head on in ‘Battle in the Skies’ and helpless after his traitorous deputy Hawkarr became smitten with Sharmaine…

Flooding looked likely to inundate everyone in #19’s ‘Day of the Deluge’ as incessant rainfall triggers a human exodus and mass monster stampedes that reduce the relic metropolis to a enclave of canals. With the people trapped and starving on ramshackle rooftops whilst batwing pelicans, lightning eels and fire fish pick off stragglers, Samson looks for a way to transport stranded survivors out of N’Yark, only to discover the ungrateful mob have sold him out to the Queen  of Jerz…

However, once Terra finds a whole new population too much to handle or feed, she drives them all back to the strongman and ‘The Drowning City’…

Bonus features return in this issue with a Gold Key Club Readers Page Monsters selection of their own creepy critters and another educational read in ‘Lost Civilizations: Carthage’ prior to Mighty Samson #20 (November 1969) picking up the watery saga as the exiled expats return to N’Yark just in time endure an undersea assault by expansionist amphibian King Nepthoon whose merciless ‘Attack of the Fishmen’ further reduces the human population. Wielding whirlpools, mermen and mutant monsters, his ‘Dam of Doom’ has turned Manhattan into a permanent water feature… but only until Samson pulls the colossal plug and drains the pool…

Issues #21 (August 1972) & 22 (December 1973) were reprints – MS #7 & #2 respectively – and are represented here by the painted covers from the miraculous George Wilson plus text essay ‘Lost Civilizations: Atlantis: Fable or Fact?’ and comics fact page ‘Space Station’.

The long hiatus was caused by a combination of dwindling sales, changing tastes and a personal tragedy Binder suffered: all leading to the series’ “soft” cancellation.

A revival came mere months after the second reprint issue, bringing a flashy new logo and new costume for the strongman star. Cover-dated March 1974, Mighty Samson #23 is credited here to Jack Abel as writer, although later research suggests Gerry Boudreau as the scribe. There’s no doubt about the art as limned by José Delbo.

Argentinean illustrator José María Del Bó was born December 9th 1933 and became a professional comics artist aged 16 when he began drawing serial Poncho Negro. As Argentina became politically unstable, he migrated to Brazil in 1963 and two years later settled in the USA as José Delbo. He worked for Charlton Comics (Billy the Kid and genre shorts) but found his niche at Dell/Gold Key/Western Publishing, specialising in licensed titles. Amongst many titles he illustrated in his clean, no-nonsense realistic style were The Brady Bunch, Hogan’s Heroes, Mod Squad, The Monkees, Twilight Zone, The Lone Ranger and prestige specials Dwight D. Eisenhower and Yellow Submarine.

His first DC work was in The Spectre #9 (May/June 1969) and after taking on the revived Mighty Samson at Gold Key in 1974, Delbo settled at the home of Superman, drawing an epic 10-year run on Wonder Woman (#222-286: March 1976-December 1986) as well as on Batman Family, Jimmy Olsen in Superman Family, DC Comics Presents, World’s Finest Comics, and Batgirl in Detective Comics. His greatest impact and visibility came after moving to Marvel in 1986, where he drew more licensed product including NFL SuperPro, Brute Force, Thundercats and The Transformers.

He taught at the Joe Kubert School (1990-2005) and set up his own version (Delbo Cartoon Camp) for school-aged kids in Boca Raton, Florida. He died aged 90 on February 5th 2024.

‘In the Country of the Blind’ parts 1 & 2 sees Sharmaine kidnapped by a tribe of sightless hyper sensitive souls led by a seeing chief soon to breathe his last. Kouran needs a replacement to serve as his people’s eyes as they pursue a war with the rival Pan’m people and face monsters invisible to human eyes. The war goes badly however until Samson finds them and ends the strife in his own unique way

Closing this book, MS #24 begins with text piece ‘Lost Civilizations: The Phoenicians’ before accessing the then-ubiquitous kung fu craze for ‘The Manchu of C’nal Street – The Challenge of Chang’ as the heroic trio stumble onto previously unexplored Chinatown and discover relative modernity in an ancient building called Martial Arts Training Academy. Soon Samson is clashing with its hereditary champion unaware that Chang is already sworn to the service of Queen Terra. However, her treacherous nature, Chang’s conscience and an inevitable duel of skill against strength soon proves the cost of ‘Death Before Dishonor’ before one final comics fact page – ‘Satellites of the Future’ – and fulsome Creator Biographies bring the future frolics to a halt.

Bizarre, brilliantly off-kilter and outrageously bombastic, these myths of a rationalist brute battling atom-spawned titans and human devils offer stunning spectacle and thrill-a-minute wonderment from start to finish. Captivatingly limned by Sparling and Delbo, these lost gems from an era when fun was paramount and entertainment a mandatory requirement are comics the way they were and perhaps might be again…
Mighty Samson ® Volume Three ™ & © 2010 Random House, Inc. Under license to Classic Media LCC. All rights reserved. All other material, unless otherwise specified, © 2010 Dark Horse Comics, Inc. All rights reserved.

Jack Kirby’s Kamandi – The Last Boy on Earth volume 2


By Jack Kirby, D. Bruce Berry & Mike Royer with Gerry Conway, Steve Sherman, Paul Levitz & various (DC Comics)
ISBN: 978-1-7795-2171 (TPB/Digital edition)

With elections looming, it’s hard not to worry about the world that’s coming, and as usual I’m retreating into comics for emotional sustenance. Sadly the prevailing attitude is one of doom and gloom whoever wins, so – in anticipation of calamity unbounded – here’s a comforting look at another always-rewarding end of world scenario…

Other than Gotham City, Jack Kirby’s Earth AD (After Disaster) is DC’s most successful and inspirational Dystopia. It has migrated to television via numerous animated features and informs many aspects of the greater shared continuity. In so many ways it’s a far more enticing world than the one we currently inhabit… albeit not for much longer…

Jack Kirby (28th August 1917 – 6th February 1994) was – and nearly 30 years after his death, remains – the most important single influence in the history of American comics. There are innumerable accounts of and testaments to what the man has done and meant, and you should read those if you are at all interested in our medium. Kirby was a man of vast imagination who translated big concepts into astoundingly potent and accessible symbols for generations of fantasy fans. If you were exposed to Kirby as an impressionable child you were his for life. To be honest, that probably applies whatever age you jump aboard the “Kirby Express”…

Synonymous with larger than life characters and vast cosmic imaginings, “ The King” was an astute, spiritual man who had lived through poverty, prejudice, gangsterism, the Depression and World War II. He experienced Pre-War privation, Post-War optimism, Cold War paranoia, political cynicism and the birth and death of peace-seeking counter-cultures, but always looked to the future while understanding human nature intimately. Beginning in the late 1930s, it took a remarkably short time for Kirby and his creative collaborator Joe Simon to become the wonder-kid dream-team of the new-born comic book industry. Together they produced a year’s worth of influential monthly mag Blue Bolt, dashed off Captain Marvel Adventures (#1) for overstretched Fawcett, and – after Martin Goodman appointed Simon editor at Timely Comics – launched a host of iconic characters including Red Raven, Marvel Boy, Mercury/Hurricane, The Vision, Young Allies and million-selling mega-hit Captain America. When Goodman failed to make good on his financial obligations, Simon & Kirby were snapped up by National/DC, who welcomed them with open arms and a fat chequebook.

Bursting with ideas the staid industry leaders were never really comfortable with, the pair were initially an uneasy fit, and awarded two moribund strips to play with until they found their creative feet: Sandman and Manhunter. They turned both around virtually overnight and, once safely established and left to their own devices, switched to the “Kid Gang” genre they had pioneered at Timely. Joe & Jack created wartime sales sensation Boy Commandos and Homefront iteration The Newsboy Legion before being called up to serve in the war they had been fighting on comic pages since 1940.

Once demobbed, they returned to a very different funnybook business, and soon after left National to create their own little empire…

Simon & Kirby ushered in the first American age of mature comics – not just by inventing the Romance genre, but with all manner of challenging modern material about real people in extraordinary situations before seeing it all disappear again in less than eight years.

After years of working for others, Simon & Kirby established their own publishing house: making comics for a far more sophisticated audience, only to find themselves in a sales downturn and awash in public hysteria generated by an anti-comicbook pogrom. Their small stable of magazines – generated for an association of companies known as Prize, Crestwood, Pines, Essenkay and Mainline Comics – blossomed and as quickly wilted when the industry contracted throughout the 1950s, but had left future generations fascinating ventures such as Boys’ Ranch, Bullseye, Crime Does Not Pay, Black Magic, Boy Explorers, Fighting American and the entire genre of Romance Comics…

Hysterical censorship-fever spearheaded by US Senator Estes Kefauver and opportunistic pop psychologist Dr. Frederic Wertham led to witch-hunting Senate hearings. Caving in, most publishers adopted a castrating straitjacket of draconian self-regulatory rules. Crime and Horror titles produced under the aegis and emblem of the Comics Code Authority were sanitised and anodyne affairs in terms of mature themes, political commentary, shock and gore even though the market’s appetite for suspense and the uncanny was still high. Crime comics vanished as adult sensibilities challenging an increasingly stratified and oppressive society were suppressed. Suspense and horror were dialled back to the level of technological fairy tales and whimsical parables…

Simon left the business for advertising, but Jack soldiered on, taking his skills and ideas to safer, more conventional, less experimental companies. As the panic abated, Kirby returned briefly to DC Comics, working on bread-&-butter anthological mystery tales and revamping Green Arrow (at that time a back-up feature in Adventure Comics and World’s Finest Comics) whilst concentrating on his passion project: newspaper strip Sky Masters of the Space Force. During that period Kirby also re-packaged a super-team concept that had been kicking around in his head since he and Joe had closed their innovative, ill-timed ventures. At the end of 1956, Showcase #6 premiered the Challengers of the Unknown. Following three further test issues they won their own title with Kirby in command for the first eight. Then a legal dispute with Editor Jack Schiff exploded and the King was gone…

He found fresh fields and an equally hungry new partner in Stan Lee at the ailing Atlas Comics outfit (which had once been mighty Timely) and launched a revolution in comics storytelling…

After more than a decade of a continual innovation and crowd-pleasing wonderment, Kirby felt increasingly stifled. His efforts had transformed the dying publisher into industry-pioneer Marvel, but that success had left him feeling trapped in a rut. Thus, he moved back to DC and generated another tidal wave of sheer imagination and pure invention. The result was experimental adult magazines Spirit World and In the Days of the Mob and a stunning reworking of Superman’s Pal Jimmy Olsen – and by extension, all DC continuity. The latter was a prelude to his landmark Fourth World Saga (Forever People, New Gods and Mister Miracle): the very definition of something game-changing and far too far ahead of its time…

Kirby instinctively grasped the fundamentals of pleasing his audience and always strived diligently to combat the appalling prejudice regarding the comics medium – especially from industry insiders and professionals who despised the “kiddies world” they felt trapped in. After his grandiose, controversial Fourth World titles were cancelled, Kirby explored other projects that would stimulate his own vast creativity yet still appeal to a market growing ever more fickle. These included supernatural stalwart The Demon, traditional war stories starring established DC team The Losers, OMAC: One Man Army Corps and even a new metaphysically mighty Sandman – co-created with old pal Joe Simon and his biggest hit science fictional survival saga Kamandi.

However, although ideas kept coming (Atlas, Kobra, a new Manhunter and Dingbats of Danger Street), once again editorial disputes took up too much of his time. Reluctantly, he left again, choosing to believe in promises of more creative freedom elsewhere…

As early as 1974, worn down by a lack of editorial support and with his newest creations inexplicably tanking, Kirby considered returning to Marvel, but – ever the consummate professional – scrupulously carried out every detail of an increasingly onerous, emotionally unrewarding DC contract. The Demon was cancelled after 16 issues and he needed another title to maintain his Herculean commitments (legally obliged to deliver 15 completed pages of art and story per week!); Kamandi – The Last Boy on Earth had found a solid and faithful audience. It also provided further scope to explore big concepts as seen in thematic companion OMAC: One Man Army Corps. Both series gave Kirby’s darkest assumptions and prognostications free rein, and his “World That’s Coming” has proved far too close to the World we’re frantically trying to fix or escape from today…

Here, as DC’s fanatically interconnected universe takes a distant back seat to amazement, adventure and satirical commentary for most of Kirby’s tenure, this frankly monstrous tome gathers the second half of arguably his boldest, most bombastic and certainly most successful 1970s DC creation. Re-presenting cover-dates October/November 1972 – April 1976, Kamandi – The Last Boy on Earth #21-40 explores a shattered world that has grown from the rubble of Mankind’s achievements and mistakes, featuring every issue Kirby was involved with, although not the 19 issues that staggered on after under lesser creative lights once he had headed back to the House of Ideas…

A potent signature of the series was large panels, double-page tableaux and vast vistas, particularly spectacular and breathtaking double-page spreads (generally on the second & third pages  of almost every episode) adding an aspect of wide-screen cinematic bravura. It was especially effective in the first issue when a capable, well-armed teenager paddled through the sunken ruins of New York City. The explorer had just emerged from total isolation in a hermetically sealed bunker designated “Command D”, There he had been schooled by his grandfather, constantly accessing a vast library of microfilm and news recordings. The boy called himself “Kamandi”…

Having obliviously sat out a seemingly overnight decline and fall of humanity – in which atomic armageddon clearly played a major if not exclusive role – the boy constantly met incomprehensible change on every level resulting from a mysterious catastrophe called “The Great Disaster” by the recovering survivors. They were not what the lad had been expecting…

This new world was nothing like his education had promised. Wreckage and mutant monsters abound, the very geography has altered and humans had somehow devolved into savage, non-verbal brutes and beasts, hunted and exploited by many animal species who have gained intellect comparable to his own and the power of speech. Now jockeying for pole position in Humanity’s vacated niche in the world, most of them were engaged in wars for dominance, fuelled by territorial aggression and fuelled by the scavenged remnants of Man’s discarded technologies…

When the boy returned to the bunker, it had finally been breached and his grandfather was dead at the hands of opportunistic biped wolves far too much like men. Shocked, furious and utterly alone, Kamandi fought his way out of his former home and set off to find what else was out there in this scary new world…

As he roamed Earth AD seeking more of his own kind he found monstrous mutants and intelligent animals – such as tigers Grear Caesar, his heir Prince Tuftan, and their brilliant scientist/historian/advisor Dr. Canus who were locked into a struggle for dominance against talking gorillas and other hyper-evolved beasts. Ferocious rival civilisations were built on the salvaged discoveries of the mysterious vanished ancients who ruled before the Great Disaster, but he did eventually find rational men like those of his studies. However, Ben Boxer, Steve and Renzi turned out to be far, far from what was traditionally considered human…

The saga resumes as Kamandi flees the biggest disappointment of his young life. He believed he had found humans like himself in Chicago but the truth left him more lonely and broken than ever…

Exploring a rocky shore, Kamandi meets a new ally in ‘The Fish!’, as a dolphin and his support/assistance human enlist the boy’s aid in a vital mission. The charming cetacean’s subsurface civilisation is at war with ancestral enemy Killer Whales, and the wily foe has now perfected and unleashed an ultimate warrior: one who relentlessly patrols the seas and slays at will. When not fighting off marauding sea monsters, the dolphins are steadily failing to stop ‘The Red Baron’, even with the aid of Ben Boxer and his atomic brothers.

The nuclear mutants can transition from flesh & blood to organic steel by internal fission, and know many secrets of the new world, and have been recruited after crashing into the sea: aiding in exploring those vast territories behind a radiation barrier isolating what used to be Canada. Now, as Kamandi rapidly befriends and loses dolphin pals to the Orca’s trained human predator, the steely trio enact a dangerous plan. It works and ends the hunter, but in the aftermath ‘Kamandi and Goliath!’ finds both sides in the eternal sea war forced to face its savage costs and shattering emotional toll…

Adrift and possibly the sole survivor, in issue #24 battered, shellshocked Kamandi at last washes ashore, meeting a ragged troupe of travelling performers sheltering in a ramshackle old mansion. Schooled in human history during his early years in bunker Command D, he recognises it as a classical movie haunted house, especially once eerie lights and cruel poltergeist phenomena target elderly monkey ringmaster Flim-Flam and his three trained humans…

Terrified but always rational, Kamandi deduces who and what is really going on during ‘The Exorcism!’ before joining Flim-Flam’s ‘Freak Show!’ The ensemble is soon further enriched by Ben, Steve & Renzi, before an invasion of monsters forces a rapid evacuation of their shoreside sanctuary: a retreat taking them to ‘The Heights of Abraham!’ and the mystery land where Kamandi’s loyal bug steed/companion Kliklak had originally come from…

The region has been utterly transformed by the Great Disaster, and is a paradise of nature run riot. Sadly, this ‘Dominion of the Devils’ is under assault by the commercially voracious Sacker’s Company, harvesting its fauna and destroying its flora in a rabid quest for profit…

In the previous volume Kamandi had met the sister of his dead first love Flower and discovered a ruthless capitalist, plutocratic sentient snake had been training humans to talk as staff and livestock whilst he ruthlessly plundered Earth for the technological leavings of the ancients. The wanderers’ disgusted first response to stop the atrocity is only halted by the arrival of a ‘Mad Marine!’ in #27: a “Brittanek” bulldog who is advance guard to an armed force from what was once Europe. These cavalry-styled guardians (horses appear to be one species that never made the evolutionary leap to intellectual comprehension and personal autonomy) are sworn to ‘Enforce the Atlantic Testament!’, and marshal their animal armies to rout Sacker and restore this new world’s order.

Of course, that means immense bloodshed, valiant sacrifice and gallant stupidity on the part of the professional soldier, but Ben and Kamandi have no scruples in stopping Sacker’s forces by any means necessary…

Cover-dated May 1975, Kamandi #29 rapidly achieved cult status by apparently confirming the strip’s status as part of a greater DC Universe. This faith-fuelled fable sees Ben and Kamandi stumble upon a fanatical cult of gorillas awaiting the return of a mighty warrior who could leap over tall buildings, bend metal in his hands and was faster than a speeding bullet. The high priest holds in trust the fabled champion’s suit of blue and red cape, awaiting the day when a being would emulate his deeds and claim his birthright.

Outraged at gorillas appropriating humanity’s greatest cultural myth, Kamandi convinces Ben to become a Man of Steel and reclaim the garments of the ‘Mighty One!’

Canny cultural catastrophe is expanded via cosmic intrigue in #30 as the pair are suddenly scooped up by an extraterrestrial stranded on Earth for undetermined ages. ‘U.F.O. The Wildest Trip Ever!’ offers more clues as to how Man fell as the pair are dumped on a beach overflowing with human artefacts retrieved from across the globe. However, as ‘The Door!’ to another world opens and the artefacts start to vanish, Ben and Kamandi discover a suitcase atom bomb that has been primed to detonate since the night of the Great Disaster.

They barely get clear in time before the bomb shatters the portal, trapping an extremely angry alien far from home, but Boxer overdoses on the  radiation and is warped by ‘The Gulliver Effect!’ Reduced to a mindless metal colossus, he is made a monster just as Tuftan and Dr. Canus appear, exploiting a savage sea battle with the gorillas to look for their lost friends…

As that war bloodily expands, the dog boffin establishes contact with energy force Me!’ whilst Kamandi manipulates his giant pal into driving off the gorilla flotilla. When the ape navy resumes its assault, going after the mixed bag of tigers, dogs, humans and unknowns on the beach, the energy alien saves the day by driving off the simians.

Kamandi #32 was a giant-sized special that also reprinted the first issue beside other extras, which here manifests as photo-feature/interview ‘Jack Kirby – A Man With a Pencil’ by Steve Sherman and a new, extended double-page map of ‘Earth A.D.’, before resuming abnormal service in #33. In the enforced calm, Canus helps the alien stranger build a physical body in ‘Blood and Fire!’: conditions in great abundance offshore as Tuftan’s tigers and the gorillas mercilessly restart hostilities…

By this time Kirby was evidently riding out his contract and #34 (October 1975) saw him relinquish cover duties and the editor’s blue pencil. From this issue on Joe Kubert drew those front images and Gerry Conway edited whilst the King concentrated on interiors, introducing flamboyant, inquisitive and emotionally volatile ‘Pretty Pyra!’ – who promptly soared off to investigate the sea battle. Whilst “she” is distracted, Kamandi and Canus unwisely try to pilot her ship and stop the fight, but instead end up in space, encountering a Cold War holdover who had become a living horror. ‘The Soyuz Survivor!’ is determined to carry out his doomsday scenario instructions, so it’s a good thing Pyra comes looking for them…

Returning to Earth, the voyagers land in ex-Mexico, finding respite of sorts in ‘The Hotel!’ The resort is still a valued destination but now runs on purely Darwinian principles as administered by intelligent – but really mean – jaguars. Visitors can stay where they want and do what they wish, until some other person or group takes the rooms from them. When Kamandi witnesses a tribe of humans driven off, he uses crafty, cruel cunning to set crocodiles and wolves at each other’s throats…

Cover-dated January 1976, ‘The Crater People’ was Kirby’s final script, disclosing how the Last Boy stays to shepherd the hotel humans when Canus and Pyra go off exploring. The boy is soon captured again, this time by what appear to be normal, technologically astute humans. They are anything but…

Initially beguiled into joining them, Kamandi soon learns they too are mutants: living at a hyper-rapid pace and dying of old age in five years. They are harvesting wild human DNA in search of the secret of extended longevity and regard this intelligent, slow-aging homo sapiens from the old world as a genetic goldmine. If only they’d been completely honest with him, instead of trying to exploit the boy via honeytrap Arna

Kamandi #38 February 1976) was scripted by Conway and Mike Royer returned as inker with the story splitting focus between the plight of the crater people who overstepped their bounds and drove the appalled last boy away whilst in space, ‘Pyra Revealed’ details the truth about her world and mission…

Frantic fugitives, Kamandi and Arna are captured by intelligent lobsters and imprisoned in ‘The Airquarium’ run by a coalition of crustaceans, molluscs and sea snails, just as Canus and Pyra return to terra firma and encounter a nation of saurians. All this time, the tigers and gorillas have been engaging at sea and obliviously continue doing so, even as Kamandi engineers a mass breakout to liberate all the lobster league’s undersea playthings…

Issue #40 ended Kirby’s involvement entirely with the pencils for ‘The Lizard Lords of Los Lorraine!’ scripted by Conway and Paul Levitz. Kamandi & Arna and Canus & Pyra are gulled into stealing a heat-generating ‘Sun Machine’ for rival factions (lizards vs donkeys!) seeking absolute control of the rain forest region. Fast-paced but innocuous, it closed with the unlikely rivals reunited again and ready for fresh, non-Kirby adventures…

Rounding out this paper monolith are pertinent pages from Who’s Who in the DC Universe (Kamandi and Ben Boxer, illustrated by Kirby & Greg Theakston), before a selection of un-inked story pages reveal why ‘The Art of Jack Kirby’ is just so darn great.

For sheer fun and thrills, nothing in comics can match the inspirational joys of prime Jack Kirby. This is what words and pictures were meant for and if you love them you must read this.
© 1974, 1975, 1976, 2023 DC Comics. All Rights Reserved.

Should you opt for complete full-on inundation in the world of Kamandi, all 40 tales in these two paperback tomes are available as the Kamandi by Jack Kirby Omnibus edition, but as there’s no digital iteration, you’ll need mutant muscles of steel to derive the best results…

Showcase Presents World’s Finest volume 4


By Cary Bates, Bob Haney, Robert Kanigher, Denny O’Neil, Mike Friedrich, Curt Swan, Ross Andru, Dick Dillin, Mike Esposito & various (DC Comics)
ISBN: 978-1-4012-3736-3 (TPB)

For decades Superman and Batman were quintessential superhero partners: the “World’s Finest team”. The affable champions were best buddies as well as mutually respectful colleagues, and their pairing made sound financial sense since DC’s top heroes could happily cross-pollinate and cross-sell their combined readerships.

This fourth monochrome compendium re-presents cataclysmic collaborations from the dog days of the 1960’s into the turbulent decade beyond (World’s Finest Comics #174-202, spanning March 1968 to May 1971), as shifts in America’s tastes and cultural landscape created such a hunger for more mature and socially relevant stories that even the Cape & Cowl Crusaders were affected – so much so in fact, that the partnership was temporarily suspended: sidelined so that Superman could guest-star with other icons of the DC universe.

However, after a couple of years, the relationship was revitalised and renewed with the “World’s Finest Heroes” fully restored to their bizarrely apt pre-eminence for another lengthy run until the title was cancelled in the build-up to Crisis on Infinite Earths in 1986.

The increasingly grim escapades begin with ‘Secret of the Double Death-Wish!’ by Cary Bates, Pete Costanza & Jack Abel from #174 (cover-dated March 1968, so actually the last issue of 1967) wherein mysterious voyeurs seemingly kidnap the indomitable heroes and psychologically crush their spirits such that they beg for death.

Smart and devious, this conundrum was definitely old-school, but a New Year saw subtle changes as, post-Batman TV show, the industry experienced superheroes waning in favour of war, western and especially supernatural themes and genres. Thus 1968 saw radical editorial makeovers at National/DC. Edgier stories of the costumed Boy Scouts began as iconoclastic penciller Neal Adams started turning heads and making waves with his stunning covers and two spectacularly gripping Cape & Cowl capers. It began in WFC #175 with ‘The Superman-Batman Revenge Squads!’, scripted by Leo Dorfman and inked by Dick Giordano. The story details how an annual contest of wits between the crimebusting pals is infiltrated by alien and Terran criminal alliances intent on killing their foes whilst they are off guard.

Issue #176 featured beguiling thriller ‘The Superman-Batman Split!’ (Bates, Adams & Giordano). Ostensibly just another alien mystery, this twisty little gem has a surprise ending for all and guest stars Robin, Jimmy Olsen, Supergirl and Batgirl, with the artist’s hyper-dynamic realism lending an aura of credibility to the most fanciful situations, and ushering in an era of gritty veracity to replace the anodyne and frequently frivolous Costumed Dramas.

Jim Shooter, Curt Swan & Mike Esposito also edged closer towards constructive realism with #177’s ‘Duel of the Crime Kings!’ as Lex Luthor again joins forces with The Joker. This go-round the dastardly duo used time-busting technology to recruit Benedict Arnold, Baron Hieronymus Carl Friedrich von Munchausen and Leonardo Da Vinci to plan crimes for them, only to then fall foul of the temporally displaced persons’ own unique agendas…

WFC #178 began a 2-part Imaginary Tale with ‘The Has-Been Superman!’ (Bates, Swan & Abel) which has the Action Ace lose his Kryptonian powers and subsequently struggle to continue his career as Batman-style masked crimebuster Nova. More determined than competent, he soon falls under the influence of criminal mastermind Mr. Socrates – a brainwashed stooge programmed to assassinate Batman…

The moody suspense saga was interrupted by #179 – a regularly scheduled, all-reprint 80-Page Giant featuring bright-&-shiny early tales from the team’s formative years – represented in this collection by its striking Adams cover – before the alternate Earth epic concludes in #180 with ‘Superman’s Perfect Crime!’ courtesy of Bates and new regular art team Ross Andru & Mike Esposito.

During the late 1950s when the company’s editors cautiously expanded the characters’ continuities, they learned that each new tale was an event which added to a nigh-sacred canon, and that what was printed was deeply important to the readers – but no “ideas man” would let all that aggregated “history” stifle a good plot situation or sales generating cover.

Thus “Imaginary Stories” were conceived as a way of exploring non-continuity plots and scenarios, devised at a time when editors knew that entertainment trumped consistency and fervently believed that every comic read was somebody’s first and – unless they were very careful – potentially their last…

Bates, also scripted #181’s ‘The Hunter and the Hunted’ wherein an impossibly powerful being from far away in space and time relentlessly pursues and then whisks away the heroes to a world where they were revered as the fathers of the race, whilst in the next issue ‘The Mad Manhunter!’ depicted a suspenseful shocker which found Batman routinely rampaging like a madman due to a curse. Naturally, what seemed was far from what actually was

Another massive con-trick underscored #183’s Dorfman-scripted drama as apes from the future accused the Man of Steel of committing ‘Superman’s Crime of the Ages!’ and Batman and Robin had to arrest their greatest ally. In WFC #184 Bates, Swan & Abel concocted another bombastic Imaginary Tale which revealed ‘Robin’s Revenge!’, tracing the troubled teen sidekick’s progress after Batman is murdered, with Superman powerless to assuage the Boy Wonder’s growing hunger for revenge…

Robert Kanigher joined old collaborators Andru & Esposito from #185 onwards, detailing the bizarre story of the ‘The Galactic Gamblers!’ who press-ganged Superman, Batman, Robin and Jimmy to their distant world to act as living stakes and game-pieces in their gladiatorial games of chance, before taking the heroes on a time-tossed 2-part supernatural thriller.

In #186, anecdotal stories of Batman’s Colonial ancestor “Mad Anthony Wayne” prompt the heroes to travel back to the War of Independence where the Dark Knight is accused of infernal deviltry as ‘The Bat Witch!’ and sentenced to death. Of course, it’s actually the Action Ace who is possessed to become ‘The Demon Superman!’ in the follow-up before all logic and sanity are restored by exorcism and judicious force of arms…

After the cover to World’s Finest #188 – another reprint Giant – Bates returns in #189 with a (still) shocking 2-parter opening in ‘The Man with Superman’s Heart!’ wherein the Caped Kryptonian crashes from space to Earth and is pronounced Dead On Arrival. As per his wishes, many of his organs are harvested (this was 1969 and still purely speculative fiction at that time) and bequeathed to worthy recipients. When Batman refuses to accept any organic bequests, Superman’s eyes, ears, lungs, heart and hands (yes, I know… just go with it) are simply stored …until Luthor steals them to auction off to gangland’s highest bidders…

Concluding episode ‘The Final Revenge of Luthor!’ sees a quartet of crooks running wild as the transplants bestow mighty powers Batman and Robin cannot combat, but the tragedy has a logical – if rather callous – explanation as the real Man of Steel appears to save the day…

Bates, Andru & Esposito then explore ‘Execution on Krypton!’ in WFC #191, as incredible events on Earth lead Superman and Batman back to Krypton before Kal-El was born. Here he learns how his revered parents Jor-El and Lara became radicalised college lecturers, and why they were teaching their students all the subversive tricks revolutionaries needed to know…

Bob Haney joined Andru & Esposito from #192 for a dark, Cold War suspense thriller as Superman is captured by the Communist rulers of Lubania and held in ‘The Prison of No Escape!’ When Batman tries to bust him out, he too is arrested and charged with spying by sadistic Colonel Koslov, utilising brainwashing techniques to achieve ‘The Breaking of Superman and Batman!’ in the next issue. However, the vile totalitarian’s torturous treatment disguises an insidious master-plan which the World’s Finest almost fail to foil…

Popular public response to Mario Puzo’s phenomenal novel The Godfather most likely influenced Haney, Andru & Esposito’s next convoluted 2-parter. WFC #194 sees Superman and Batman undercover ‘Inside the Mafia Gang!’ and hoping to dismantle the organisation of “Big Uncle” Alonzo Scarns from within. Sadly, a head wound muddles the Gotham Gangbuster’s memory and Batman begins to believe he is actually the “Capo di Capo Tutti”, condemning Robin and Jimmy to ‘Dig Now, Die Later!’ Helplessly watching, Superman is almost relieved when the real Scarns shows up…

An era ended with #196 as ‘The Kryptonite Express!’ (Haney, Swan & George Roussos) details how a massive meteor shower bombards the US with tons of the deadly green mineral. After countless decent citizens gather up the Green K, a special train is laid on to collect it all and ship it to somewhere it can be safely disposed of. Superman is ordered to stay well away whilst Batman takes charge of the FBI operation, but they have no idea master racketeer and railway fanatic K.C. Jones has plans for the shipment and a guy on the inside…

After #197 – another all-reprint Superman/Batman Giant – a new era launches (for the entire experiment you should see World’s Finest: Guardians of Earth please link to 2021, June 3rd) as the Fastest Man Alive teams with the Man of Tomorrow. DC Editors of the 1960s generally avoided questions like who’s best/strongest/fastest for fear of upsetting a portion of their tenuous and assuredly temporary fanbase, but as the tide turned against superheroes in general and upstart Marvel began making serious inroads into their market, the notion of a definitive race between the almighty Man of Steel and Scarlet Speedster became increasingly enticing and sales-worthy.

They had raced twice before (Superman #199 and Flash #175 – August & December 1967) with the result deliberately fudged each time, but when they met for a third round a definitive conclusion was promised – but please remember it’s not about the winning, but only the taking part. As World’s Finest became a team-up vehicle for Superman, Flash again found himself in contrived competition. ‘Race to Save the Universe!’ and conclusion ‘Race to Save Time!’ (#198-199, November and December 1970, by Denny O’Neil, Dick Dillin & Joe Giella) up the stakes as the high-speed heroes are conscripted by the Guardians of the Universe to circumnavigate the cosmos at their greatest velocities thereby undoing the rampage of mysterious Anachronids: faster-than-light creatures whose pell-mell course throughout creation is unwinding time itself. Little does anybody suspect Superman’s oldest enemies are behind the entire appalling scheme…

In anniversary issue #200, Mike Friedrich, Dillin & Giella focus on brawling brothers on opposite sides of the teen college scene, abducted with unruly youth icon Robin and “Mr. Establishment” Superman to a distant planet. Here undying vampiric aliens wage eternal war on each other in ‘Prisoners of the Immortal World!’ Green Lantern then pops in for #201, contesting ‘A Prize of Peril!’ (O’Neil, Dillin & Giella) which will give either Emerald Gladiator or Man of Steel sole jurisdiction of Earth’s skies.

Batman returns for a limited engagement in #202. The final tale in this compilation, O’Neil, Dillin & Giella’s ‘Vengeance of the Tomb-Thing!’ sees archaeologists unearth something horrific in Egypt as Superman seemingly goes mad: attacking his greatest friends and allies. A superb ecological scare-story, this tale changed the Man of Tomorrow’s life forever…

These are gloriously smart, increasingly mature comic book yarns whose dazzling, timeless style informed the evolution of two media megastars, which still have the power and punch to enthral even today’s jaded seen it-all audiences. The contents of this titanic team-up tome are a veritable feast of witty, gritty, pretty thrillers packing as much punch and wonder now as they always have. Utterly entrancing adventure for fans of all ages!
© 1968, 1969, 1970, 1971, 2012 DC Comics. All Rights Reserved.

Showcase Presents The War That Time Forgot


By Robert Kanigher, Ross Andru & Mike Esposito, Russ Heath, Gene Colan, Joe Kubert & various (DC Comics)
ISBN: 978-1-4012-1253-7 (TPB)

Unbelievably, STILL not a Major Motion Picture, The War That Time Forgot debuted in Star Spangled War Stories #90 and ran wild there until #137 (May 1968). It skipped only three issues: #91, 93 & 126, the last of which starred the United States Marine Corps simian Sergeant Gorilla. Look it up: I’m neither kidding nor being metaphorical…

At present this stunningly bizarre black-&-white compendium is the only comprehensive collection: gathering together most but not all of the monstrously madcap material from SSWS #90, 92, 94-125 and 127-128, cumulatively spanning April/May 1960 to August 1966. Simply too good a concept to leave alone, this seamless, shameless blend of Sir Arthur Conan Doyle’s Lost World and Edgar Rice Burroughs’ Caprona stories (known alternatively as the Caspak Trilogy or The Land That Time Forgot) provided everything baby-boomer boys – and surely many girls too, if truth be told – could dream of with giant lizards, humongous insects, fantastic adventures and two-fisted heroes employing lots of guns and gear and explodey stuff…

Robert Kanigher (1915-2002) was one of the most distinctive authorial voices in American comics, blending rugged realism with fantastic fantasy in his signature War comics, Horror stories, Romance, superhero titles such as Wonder Woman, Teen Titans, Hawkman, Metal Men, Iron Man, Lois Lane, Steel Sterling, Batman and other genres and stars too numerous to cover here. He scripted ‘Mystery of the Human Thunderbolt’ – the first story of the Silver Age which introduced Barry Allen as The Flash to the superhero-hungry kids of the World in 1956.

Kanigher sold his first stories and poetry in 1932, wrote for the theatre, film and radio, and joined the Fox Features shop where he created The Bouncer, Steel Sterling and The Web, whilst providing scripts for Blue Beetle and the original (Shazam!-fuelled) Captain Marvel. In 1945 he settled at All-American Comics as both writer and editor, staying on when the company amalgamated with National Comics to become the forerunner of today’s DC. He scripted Golden Age iterations of Flash and Hawkman, created Black Canary, Dr. Pat and Lady Cop, plus memorable female foes Harlequin and Rose and Thorn. This last he reconstructed during the relevancy era of the early 1970s into a schizophrenic crime-busting superhero.

When mystery-men faded out at the end of the 1940s, Kanigher moved into westerns and war stories, and in 1952 became writer/editor of the company’s combat titles All-American War Stories, Star Spangled War Stories and Our Amy at War. He launched Our Fighting Forces in 1954 and added G.I. Combat to his burgeoning portfolio when Quality Comics sold their line of titles to DC in 1956, all the while working on Wonder Woman, cowboy Johnny Thunder, Rex the Wonder Dog, Silent Knight, Sea Devils, The Viking Prince and a host of others.

Among his many epochal war series were Sgt. Rock, Enemy Ace, The Haunted Tank and The Losers as well as the visually addictive, irresistibly astonishing “Dogfaces vs Dinosaurs” dramas depicted here. Kanigher was a restlessly creative writer and I suspect he used this uncanny but formulaic adventure arena as a personal try-out venue for his many series concepts. The Flying Boots, G.I. Robot, Suicide Squad and many other teams and characters initially appeared in this lush Pacific hellhole with wall-to-wall danger. Indisputably, the big beasts were the stars, but occasionally ordinary G.I. Joes made enough of an impression to secure return engagements, too…

The wonderment commenced in Star Spangled War Stories #90 as paratroopers and tanks of the “Question Mark Patrol” are dropped on Mystery Island – from whence no American soldiers have ever returned. The crack warriors discover why when the operation is assaulted by pterosaurs, tyrannosaurs and worse on the ‘Island of Armoured Giants!’ Each yarn is superbly rendered by veteran art team Ross Andru & Mike Esposito.

Larry and Charlie, sole survivors of that first foray, returned to the lost world in #92’s ‘Last Battle of the Dinosaur Age!’ when aquatic beasts attack their rescue submarine forcing them back to the lethal landmass. ‘The Frogman and the Dinosaur!’ takes up most of SSWS #94 as a squad of second-rate Underwater Demolitions Team divers are trapped on the island, encountering the usual bevy of blockbuster brutes and a colossal crab as well.

What starts out as paratroopers versus pterodactyls in #95 turns into a deadly turf-war in ‘Guinea Pig Patrol!’ before ‘Mission X!’ introduces the Task Force X/Suicide Squad in a terse infiltration story with the increasing eager US military striving to set up a base on the strategically crucial monster island. The Navy took the lead in #97’s ‘The Sub-Crusher!’ with equally dire results as a giant gorilla joins the regular roster of horrors, after which a frustrated palaeontologist is blown off course and into his wildest nightmare in ‘The Island of Thunder’. The rest of his airborne platoon aren’t nearly as excited at the discovery…

The Flying Franks were a trapeze family before the war, but as “The Flying Boots” Henny, Tommy & Steve won fame as paratroopers. For #99’s ‘The Circus of Monsters!’ they face the greatest challenge of their lives after washing up on Mystery Island and narrowly escaping death by dinosaur. They aren’t too happy on being sent back next issue to track down a Japanese secret weapon in ‘The Volcano of Monsters!’

In #101 ‘The Robot and the Dinosaur!’ ramp up the fantasy quotient as reluctant Ranger Mac is dispatched to the primordial preserve to field-test the Army’s latest weapon: a fully automatic, artificial G.I. Joe, who promptly saves the day and returned to fight a ‘Punchboard War!’ in the next issue: tackling immense killer fish, assorted saurians and a giant Japanese war-robot that dwarfs the dinosaurs. The mecha-epic carried over and concluded in #103’s ‘Doom at Dinosaur Island!’, after which the Flying Boots encored in Star Spangled #104’s ‘The Tree of Terror!’ when a far-ranging pterodactyl drags the brothers back to the isle of no return for another explosive engagement. ‘The War on Dinosaur Island!’ sees the circus boys leading a small-scale invasion, but even tanks and the latest ordnance prove little use against pernicious, eternally hungry reptiles, after which ‘The Nightmare War!’ sees a dino-phobic museum janitor trapped in his worst nightmare. At least he has his best buddies and a goodly supply of bullets and bombs with him…

The action shifts to the oceans surrounding the island for sub-sea shocker ‘Battle of the Dinosaur Aquarium!’ with plesiosaurs, titanic turtles, colossal crabs and crocodilians on the menu, before hitting the beaches in #108 for ‘Dinosaur D-Day!’ when the monsters take up residence in the Navy’s landing craft. ‘The Last Soldiers’ then pits determined tank-men against a string of scaly perils on land, sea and air, after which a new Suicide Squad debuts in #110 to investigate a ‘Tunnel of Terror’ into the lost land of giant monsters. This time, though, there’s a giant gorilla on their side…

That huge hairy beast is the star of ‘Return of the Dinosaur Killer!’ as the harried unit leader and a wily boffin (visually based on Kanigher’s office associate Julie Schwartz) struggle to survive on the tropically reptilian atoll, whilst ‘Dinosaur Sub-Catcher!’ shifts locale to ice floes as a pack of lost sea dinosaurs attack a polar submarine and US weather station.

Star Spangled War Stories #113 returned to the blue Pacific for ‘Dinosaur Bait!’ and a pilot tasked with hunting down the cause for so many lost subs after which ‘Doom Came at Noon!’ revisits snowy climes as dinosaurs inexplicably rampage through alpine territory, making temporary allies of old enemies dispatched to destroy hidden Nazi submarine pens.

Issue #115’s ‘Battle Dinner for Dinosaurs!’ sees a helicopter pilot marooned on Mystery Island drawn into a spectacular aerial dogfight, before a duo of dedicated soldiers faced ice-bound beasts in ‘The Suicide Squad!’ The big difference being that here Morgan and Mace are more determined to kill each other than accomplish their mission…

‘Medal for a Dinosaur!’ bowed to the inevitable and introduced a (relatively) friendly baby pterodactyl to balance out Mace & Morgan’s barely-suppressed animosity, and ‘The Plane-Eater!’ finds the army odd couple adrift in the Pacific and in deep danger until our leather-winged little guy turns up once more…

The Suicide Squad were getting equal billing by the time of #119’s ‘Gun Duel on Dinosaur Hill!’, as yet another group of men-without-hope battle saurian horrors and each other to the death, after which the apparently un-killable Morgan & Mace pop back with Dino, the flying baby dinosaur. They also make a new ally and companion in handy hominid Caveboy, before the whole unlikely ensemble struggle to survive increasingly outlandish creatures in ‘The Tank Eater!’ Star Spangled War Stories #121 then presented another diving drama as a UDT frogman gains a Suicide Squad berth, proving to be a formidable fighter and ultimately ‘The Killer of Dinosaur Alley!’ Increasingly, G.I. hardware and ordnance began to gain the upper hand over bulk, fang and claw and much-missed representational maestro Russ Heath added an edge of hyper-realism to #122’s ‘The Divers of Death’ wherein two Frogman siblings battle incredible underwater insects but still can’t win the respect of their landlubber older brothers, and Gene Colan illustrated aquatic adventure ‘The Dinosaur who Ate Torpedoes!’, before Andru & Esposito reenlisted to depict ‘Terror in a Bottle!’. This was the second short saurian saga to grace issue #123 and another outing for that giant ape who loved to pummel pterosaurs and larrup lizards.

Undisputed master of gritty fantasy art Joe Kubert added his pencil-and-brush magic to tense and manic thriller ‘My Buddy the Dinosaur!’ in #124, and stuck around to illumine the return of G.I. Robot in stunning battle bonanza ‘Titbit For a Tyrannosaurus!’ (#125), after which Andru & Esposito limned Suicide Squad sea saga ‘The Monster Who Sank a Navy!’ in #127. The last tale here (#128) sees Colan resurface to illuminate a masterfully moving human drama actually improved by the inclusion of ravening reptiles in ‘The Million Dollar Medal!’.

Throughout this eclectic collection of dark dilemmas, light-hearted romps and spectacular battle blockbusters the emphasis is always on human fallibility; with soldiers unable to put aside long-held grudges, swallow pride or forgive trespasses even amidst the strangest and most terrifying moments of their lives, and this edgy humanity informs and elevates even the daftest of these wonderfully imaginative adventure yarns.

Classy, intense, insanely addictive and Just Plain Big Fun, The War that Time Forgot is a deliciously guilty pleasure and I for one hope the remaining stories from Star Spangled War Stories, Weird War Tales, G. I. Combat and especially the magnificent Tim Truman Guns of the Dragon miniseries all end up in sequel compilations before many more eons pass.

Now Read This book and you will too…
© 1960-1966, 2007 DC Comics. All Rights Reserved.

Showcase Presents Teen Titans volume 2


By Mike Friedrich, Bob Haney, Neal Adams, Marv Wolfman, Robert Kanigher, Steve Skeates, Gil Kane, Wally Wood, Nick Cardy, Sal Amendola, George Tuska, Carmine Infantino, Dick Dillin, Joe Giella, Jim Aparo & various (DC Comics)
ISBN: 978-1-84576-677-1 (TPB)

Hey, Super Kids! Happy 60th Anniversary!

It’s perhaps hard to grasp these days that once kid heroes were a rarity and at the beginning of the Silver Age, often considered a liability. Now the massive Teen Titans brand – with numerous comic book iterations, assorted TV shows, movies and even an award-winning early reading version (Aw, Yeaah! Tiny Titans!) their continuance as assured as anything in our biz. Nevertheless, during the tumultuous 1960s the series – never a top seller – courted controversy and actual teenage readers by confronting controversial issues head on.

I must have been just lucky, because these stories of lost youth searching for great truths and meaning were released just as I turned Teen. They resonated especially because they were talking directly to me. It didn’t hurt that they were brilliantly written, fantastically illustrated and staggeringly fresh and contemporary. I’m delighted to declare that age hasn’t diminished their quality or impact either, merely cemented their worth and importance.

The concept of underage hero-teams was not a new one when the Batman TV show fuelled DC’s move to entrust big heroes’ assorted sidekicks with their own regular comic as a hip and groovy ensemble as dedicated to helping kids as they were to stamping out insidious evil.

The biggest difference between wartime groups like The Young Allies, Boy Commandos or Newsboy Legion and such 1950s holdovers as The Little Wise Guys or Boys Ranch and the DC’s new team was quite simply the burgeoning phenomena of “The Teenager” as a discrete social and commercial power bloc. These were kids who could be allowed to do things themselves (within reason) without constant adult aid or supervision. As early as spring 1964, Brave and the Bold #54 had tested the waters in a gripping tale by Bob Haney & Bruno Premiani in which Kid Flash, Aqualad and Robin foiled a modern-day Pied Piper.

What had been a straight team-up was formalised a year later when the heroes reunited and included Wonder Girl in a proper super-group with a team-name: Teen Titans. With the stories in this second merely monochrome print-only relic of a collected volume of those early exploits the series had hit a creative peak, with spectacular, groundbreaking artwork and fresh, different stories that increasingly showed youngsters had opinions and attitudes of their own – and often that they could be at odds with those of their mystery-men mentors…

Spanning cover-dated January 1969 to December 1971 and collecting Teen Titans #19-36, and team-up appearances from Brave and the Bold #83 & 94 and World’s Finest Comics #205, these tales cover the most significant period of social and political unrest in American history and do it from the perspective of the underdogs, the seekers, the rebels…

The wonderment begins with a beautifully realised comedy-thriller as boy bowman Speedy enlists. ‘Teen Titans: Stepping Stones for a Giant Killer!’ (#19, January/February 1969), by Mike Friedrich, Gil Kane & Wally Wood, pitted the team against youthful evil mastermind Punch who planned to kill the Justice League of America and thought a trial run against the junior division a smart idea…

Brave and the Bold # 83 (April/May 1969) took a radical turn as the Titans (sans Aqualad, who was dropped from the squad to appear in Aquaman and because there just ain’t that much sub-sea skulduggery) tried to save Bruce Wayne’s latest foster-son from his own inner demons in a tense thriller about trust and betrayal in the Haney & Neal Adams epic ‘Punish Not my Evil Son!’. TT #20 took a long running plot-thread about extra-dimensional invaders and gave it a counterculture twist in ‘Titans Fit the Battle of Jericho’, a rollicking romp written by Neal Adams, pencilled by him & Sal Amendola and inked by brush-maestro Nick Cardy – one of the all-out prettiest illustration jobs of that decade.

Exemplars of the era/symbolic super-teens Hawk and Dove join proceedings for #21’s ‘Citadel of Fear’ (Adams & Cardy): chasing smugglers, finding aliens and ramping up the surly teen rebellion quotient whilst moving the invaders story-arc towards its stunning conclusion. ‘Halfway to Holocaust’ is only half of #22, the abduction of Kid Flash & Robin leading to a cross-planar climax as Wonder Girl, Speedy and a radical new ally quash the invasion threat forever, but still leaving enough room for a long overdue makeover in ‘The Origin of Wonder Girl’ by Marv Wolfman, Kane & Cardy. For years the series – and DC editors in general – had fudged the fact the younger Amazon Princess was not actually human, a sidekick, or even a person, but rather an incarnation of Wonder Woman as a child. As continuity backwriting strengthened its stranglehold on the industry, it was finally felt that the team’s distaff member needed a fuller background of her own.

This moving tale revealed she was in fact a human foundling rescued by Princess Diana and raised on Paradise Island where super-science gave her all the powers of a true Amazon. They even found her a name – Donna Troy – and an apartment, complete with hot roommate. All Donna had to do was sew herself a glitzy new figure-hugging costume…

Now thoroughly grounded, the team jetted south in #23’s fast-paced yarn ‘The Rock ‘n’ Roll Rogue’ (by Haney, Kane & Cardy), trying to rescue musical rebel Sammy Soul from his grasping family and – by extension – his lost dad from Amazonian headhunters. ‘Skis of Death!’ (#24, November/December) by the same creative crew has the quartet holidaying in the mountains and uncovering a scam to defraud Native Americans of their lands. It was a terrific old-style tale, but with the next issue the most radical change in DC’s cautious publishing history made Teen Titans a comic which had thrown out the rulebook…

For a series which spoke so directly to young people, it’s remarkable to think that ‘The Titans Kill a Saint?’ and its radical departure from traditional superhero stories was crafted by Bob Kanigher & Nick Cardy – two of the most senior creators in the business. The emotion-charged thriller set the scene for a different type of human-scaled adventures that were truly gripping and bravely innovative. For the relatively short time the experiment continued, readers had no idea what might happen next…

While on a night out in their civilian identities, Robin, Kid Flash, Speedy, Wonder Girl, Hawk and Dove meet telepathic go-go dancer Lilith who warns them of impending trouble. Cassandra-like, they ignore her warnings and a direct result a globally revered Nobel Laureate is gunned down. Coming so soon after the deaths of John F. and Robert Kennedy, Dr. Martin Luther King Jr. and Malcolm X, this was stunning stuff and in traumatised response all but Robin abandon their costumed personas and – with the help of mysterious millionaire philanthropist and mentor Mr. Jupiter – dedicate their unique abilities to exploring humanity’s flaws and graces: seeking fundamentally human ways to atone and make a difference in the world…

With Lilith beside them, they undertake different sorts of missions, beginning with ‘A Penny For a Black Star’ in which they attempt to live in a poverty-wracked inner city ghetto, where they find Mal Duncan, a street kid who becomes the first African-American in space…although it’s a one-way trip.

TT #27 reintroduced eerie elements of fantasy as ‘Nightmare in Space’ (Kanigher, George Tuska, Carmine Infantino & Cardy) sees the Titans en route to the Moon to rescue Mal, before encountering something far beyond the ken of mortal imagining. Meanwhile on Earth, Donna’s roommate Sharon stumbles upon an alien incursion. ‘Blindspot’ by Steve Skeates & Cardy was tangentially linked to another innovative saga then playing out in Aquaman’s comic book. You’ll need to see Aquaman: The Search For Mera and Aquaman: Deadly Waters for that extended delight. Both were edited by fresh-faced Dick Giordano, who was at this time responsible for the majority of innovative new material coming out of DC, even whilst proving himself one of the best inkers in the field.

Suffice to say that the Sea King’s foe Ocean Master had allied himself with aliens and Sharon became involved just as Aqualad returned looking for help. Unable to understand the Titan’s reluctance to get involved, Garth tries to go it alone but hits a snag only the original team can fix, which they do in Skeates & Cardy’s concluding chapter ‘Captives!’ However, once the alien threat is thwarted our heroes once more lay down their powers and costumes, but they have much to ponder after seeing what benefits their unique gifts can bring…

Teen Titans #30 featured three short tales, written by Skeates. Illustrated by Cardy, ‘Greed… Kills!’ is a cunning mystery exploring street and white-collar crime, whereas ‘Whirlwind’ is a Kid Flash prose novelette with art by Amendola before ‘Some Call it Noise’ (Infantino & Cardy) delivers an Aqualad solo tale in which his girlfriend Tula – AKA Aquagirl – takes a near-fatal wrong turn at a surface world rock concert.

Student politics took centre-stage in #31’s lead feature ‘To Order is to Destroy’ (Skeates, Tuska & Cardy) as the young heroes investigate a totally trouble-free campus where unhappy or difficult scholars are given a small brain operation to help them “concentrate”, whilst Hawk & Dove solo strip ‘From One to Twenty’ pits quarrelsome Don and Hank Hall against a band of murderous counterfeiters in a deft crime-caper from Skeates, Tuska & Cardy.

The creators then open up the fantasy element again with a time-travelling, parallel universe epic beginning in #32 with ‘A Mystical Realm, A World Gone Mad’ as Mal and Kid Flash accidentally change the past, turning Earth into a magical mad-scape. However, undoing their error results in a Neanderthal teenager being trapped in our time, presenting the group with their greatest challenge: educating a savage primitive and making him into a civilised modern man. Illustrated by Tuska & Cardy, ‘Less Than Human’ signalled the return of Bob Haney as main writer and triggered a gradual return of powers and costumes as the author picked up the pace of Jupiter’s grand experiment, restating it in terms that looked less harshly on comics’ bread & butter fights ‘n’ tights scenarios.

Brave and the Bold #94 (February-March 1971, by Haney & Cardy) offered potent counter-culture thrills as the team infiltrate an inner city commune to negate a nuclear bomb-plot in ‘Rebels in the Streets’, before the exigencies of publishing moved the series into the world of the supernatural as costumed heroes temporarily faded away in favour of tales of mystery and imagination. Haney, Tuska & Cardy’s ‘The Demon of Dog Island’ sees the team – including Robin who had quietly rejoined during the civilisation of cave-boy Gnarrk – desperately battling to prevent Wonder Girl’s possession by a gypsy ghost.

Skeates, Dick Dillin & Joe Giella crated ‘The Computer That Captured a Town’ in World’s Finest Comics #205 (September 1971), slyly examining racism and sexism as Superman finds the Titans trapped in a small town that had mysteriously re-adopted the values of the 1890s – a lot like middle America today but with culprits a lot easier to punch in the face…

Teen Titans #35 reiterated supernatural themes as the team travels to Verona in ‘Intruders of the Forbidden Crypt’ (Haney, Tuska & Cardy) wherein Lilith and the son of Mr. Jupiter’s business rival are drawn into a mesmerising web of tragedy: compelled to relive the doomed love of Romeo and Juliet despite all the rationalisations of modern science and the best efforts of the young heroes…

By the same creators, ‘A Titan is Born’ is a rite of passage for Mal as the everyman “token black guy” faces and defeats the murderous Gargoyle alone and unaided, before the reincarnation tragedy concludes with fate foiled in ‘The Tomb Be their Destiny’: the cover feature of #36. Filling out that issue and this book are two brief vignettes: Aqualad 3-page teaser ‘The Girl of the Shadows’ by Skeates & Jim Aparo and Haney & Cardy’s beguiling opening episode in the origin of Lilith ‘The Teen-Ager From Nowhere’. This showed a 10-year-old orphan’s first prescient exploit and the distrust it engendered, promising much more to come: a perfect place to end this second monochrome masterpiece of graphic literature.

Although perhaps dated in delivery now, these tales were a liberating experience for kids when first released. They truly betokened new empathy with independent youth and tried to address problems that were more relevant to and generated by that specific audience. That they are so captivating in execution is a wonderful bonus. This is absolute escapism and absolutely delightful and demand a fresh edition as soon as possible.
© 1969, 1970, 1971, 1972, 2007 DC Comics. All Rights Reserved.

Tarzan versus The Nazis (Complete Burne Hogarth Comic Strip Library volume 3)


By Burne Hogarth with Don Garden & Rubén Moreira (Titan Books)
ISBN: 978-1-78116-319-1 (Album HB)

The 1930 and 1940s was an era of astounding pictorial periodical adventure. In the years before television, newspaper strips (and later comic books) were the only visually-based home entertainment for millions of citizens young and old and consequently shaped the culture of many nations. Relatively few strips attained near-universal approval and acclaim. Flash Gordon, Terry and the Pirates and Prince Valiant were in that rarefied pantheon but arguably the most famous was Tarzan.

The dramatic adventure serial as we know it started on January 7th 1929 with Buck Rogers and Tarzan debuting that day. Both were adaptations of pre-existing prose properties and their influence changed the shape of the medium forever. An explosion of similar fare followed, launched with astounding rapidity and success. Not just strips but actual genres were created in that decade, still impacting on today’s comic-books and, in truth, all our popular fiction forms.

In terms of sheer quality, the adaptations of Edgar Rice Burroughs’ immensely successful novels starring jungle-bred John Clayton, Lord Greystoke by Hal Foster were unsurpassed, and the strip soon became a firm favourite of the masses, supplementing movies, books, a radio show and ubiquitous advertising appearances. As detailed in previous volumes of this oversized (330 x 254 mm), full-colour hardback series, Foster initially quit at the end of a 10-week adaptation of first novel Tarzan of the Apes and was replaced by Rex Maxon. At the insistent urging of Edgar Rice Burroughs, Foster returned when the black-&-white daily expanded to include a lush, full colour Sunday page featuring original adventures.

Maxon was left to capably handle the weekday book adaptations, and Foster crafted the epic and lavish Sunday page until 1936 (233 consecutive weeks). He then left again, for good: moving to King Features Syndicate and his own landmark weekend masterpiece Prince Valiant in the Days of King Arthur which debuted in February 1937. Once the four-month backlog of material he had built up was gone, Foster was succeeded by a precociously brilliant 25-year-old artist named Burne Hogarth: a graphic visionary whose astounding anatomical acumen, cinematic design flair and compelling page composition revolutionised the entire field of action/adventure narrative illustration. The galvanic modern dynamism of the idealised human figure in today’s comicbooks can be directly attributed to Hogarth’s pioneering drawing and, in later years, educational efforts. Burroughs cannily used the increasingly popular comic strip to cross-market his own prose efforts with great effect…

This third titanic tome begins with the prolifically illustrated ‘Hogarth on Burroughs’: George T. McWhorter’s interview with the master draughtsman from 1982’s Edgar Rice Burroughs Quarterly volume 1 #1, after which the timeless adventure resumes. At this time Hogarth had assumed writing the strip too, with veteran collaborator Don Garden leaving to pursue other, more patriotic pursuits.

Running from 30th October 1943 – March 12th 1944 (episodes #660-679), ‘Tarzan Against Kandullah and the Nazis’ is an explosive procession of coiled-spring action and crushing suspense as the Ape-Man, incessantly crisscrossing fabled, unexplored Africa returns to the lands of the Boers. Here he discovers his old friends infiltrated by insidious Nazi deserters. The human monsters have seen the tide of history turn against them and instead of fighting on or surrendering are attempting to secure this desolate enclave from which they can rebuild a Fourth Reich to attack democracy again at some future date…

Their plan is to divide and conquer: fomenting strife between the indigenous Mogalla tribe and the isolationist Afrikaaners. After narrowly averting one blood-stained crisis, Tarzan swears to deliver a military packet for a dying Allied airman, undertaking a staggering trek across the hostile lands before anonymously completing his mission and heading back into the veldt. His travels next bring him into contention with a baroque and murderous slave-master in ‘Tarzan Against Don Macabre’ (#680-699, running from 19th March to 30th July). After rescuing beautiful captive Thaissa from his decadent clutches, the all-conquering Ape-Man decimates the Don’s menagerie of savage beasts – everything from a ravening bull to a giant octopus – and leads a slave revolt deep within his island citadel…

Once back on the mainland there was an extended return engagement for modern history’s most popular bad guys in ‘Tarzan Against the Nazis’ (#700-731, August 6th 1944-March 11th 1945). This clash began innocuously enough with the Jungle Lord saving albino ape Bulak from his own dark-pelted tribe, before being distracted by sadistic Arabian hunter Korojak. The vile stalker was trapping hundreds of animals for his master Emin-Nagra – and secretly mistreating his prizes for his own sick amusement – until Tarzan taught him the error of his ways. Sadly, it was not a lesson which stuck and before long both Bulak and Tarzan became part of the booty being transported to golden-domed city Bakhir

While the Ape-Man chafed in captivity as part of Emin-Nagra’s Circus, agents of Germany and Japan were negotiating for the oil under the cruel potentate’s pocket kingdom and quietly confident of a favourable deal, due to their column of storm troopers. However, when Tarzan faced a tidal wave of starved jungle beasts in the Circus, he turned them into his personal army to bring down the despot. Then he turned his merciless attention to the Nazis and their nearby new oil wells…

With the real-world war winding down, escapist fantasy became a larger part of the Sunday strip environment. ‘Tarzan Against the Gorm-Bongara Monster’ (#732-748, 18th March to July 8th) saw the nomadic Ape-Man encounter a lost tribe of pygmies in a primordial valley, battling against them before becoming their champion against a marauding, voracious dinosaur. His inevitable victory led directly into ‘Tarzan and The Tartars Part One’ (#749-768, July 15th – November 25th) wherein landless Prince Kurdu begged the Ape-Man’s assistance in overthrowing a usurper and saving his oppressed kingdom. The turbulent alliance offered privation, hardship, a quest for mystic relics and – for one of the heroes at least – the promise of true love. This romantic epic is divided into separate chapters because from December 2nd 1945 onwards, Hogarth was replaced as illustrator by Ruben Moreira, who finished the tale from his predecessor’s scripts.

‘Tarzan and The Tartars Part Two’ (pages #769-778) concluded with the February 3rd 1946) instalment, after which Don Garden returned to provide fresh material for Moreira. You won’t find that here…

Hogarth was in dispute with the feature’s owners and had moved to the Robert Hall Syndicate for whom he produced seminal adventure classic Drago and thereafter United Features where he created comedy strip Miracle Jones. During the time away from Tarzan, Hogarth – with Silas Rhodes – also opened the Cartoonists and Illustrators School which later evolved into the School of Visual Arts.

After his two-year hiatus, Hogarth bombastically returned to the Lord of the Jungle in 1947, midway through an ongoing story. For the sake of convenience, Garden & Moreira’s ‘Tarzan on the Island of Ka-Gor Part One’ (#840-856, April 13th-3rd August 1947) is included here, setting the scene as sassy Texan heiress Dallas Doyle journeys to the home of Tarzan and his mate Jane, determined to recruit the famed adventurer in the search for her long-missing father. It takes a lot of persuading, but eventually Tarzan capitulates, due in no small part to the urgings of native mystic Maker of Ghosts

Following an old map of a diamond mine, the expedition proceeds slowly until sneak thief Dirk Mungo and a devious riverboat skipper steal it and frame Tarzan. Jailed by a corrupt police official, the Ape-Man abandons the niceties of civilisation and breaks out, following the villains with Dallas and golden lion Jad-Bal-Ja rushing to keep up. The trail takes them through all manner of incredible horror before culminating in an aeroplane dogfight. Shot down but surviving, the pursuers doggedly press on, until captured by pygmies who trade them to decadent priests…

‘Tarzan on the Island of Ka-Gor Part Two’ (#857-861, August 10th to 7th September 1947) sees Hogarth’s spectacular re-emergence, illustrating Garden’s script as the lost Doyle patriarch is finally found and rescued, just as the entire lost world he ruled succumbs to volcanic destruction. Hogarth then took sole control again for the concluding instalments.

‘Tarzan on the Island of Ka-Gor Part Three’ (#862-874, 14th September-7th December 1947) swiftly wrapped up the saga with the hero saving his companions but almost losing his own life in the process.

Wounded unto death, Tarzan is lost and expiring with rumours of his passing inciting various villains of the jungle lands to begin their raids and depredations again. However, saved by the tender ministrations of Manu the monkey and elephantine comrade Tantor, Tarzan soon storms back to restore his fair if heavy-handed peace…

To Be Continued…

These tales are full of astounding, unremitting, unceasing action with Hogarth and the other contributors spinning page after page of blockbuster Technicolor action over months of non-stop wonder and exoticism. Plot was never as important as engendering a wild rush of rapt and rousing visceral responses, and every Sunday the strip delivered that in spades.

Edgar Rice Burroughs was a master of populist writing and always his prose crackled with energy and imagination. Hogarth was an inspired intellectual and, as well as gradually instilling his pages with ferocious, unceasing action, layered panels with subtle symbolism. Heroes looked noble, villains suitably vile and animals powerful and beautiful. Even vegetation, rocks and clouds looked spiky, edgy and liable to attack at a moment’s notice…

These vivid visual masterworks are all coiled-spring tension or vital, violently expressively explosive motion: stretching, running, jumping, fighting in a surging rush of power and glory. It’s a dream come true that these majestic exploits are back in print for ours and future generations of dedicated fantasists to explore and enjoy.
Tarzan ® and Edgar Rice Burroughs ™ & © Edgar Rice Burroughs, Inc. All Rights Reserved. All images Edgar Rice Burroughs, 2015. All text copyright Edgar Rice Burroughs, Inc 2015.

Supergirl: The Silver Age volume 1


By Otto Binder, Al Plastino, Jerry Seigel, Jim Mooney & various (DC Comics)
ISBN: 978-1-4012-7292-0 (TPB/Digital edition)

Superhero comics seldom do sweet or charming anymore. Narrative focus nowadays concentrates on turmoil, angst and spectacle and – although there’s nothing intrinsically wrong with that – sometimes the palate just craves a different flavour.

Such was not always the case as this superb compendium of the early career of Superman’s cousin Kara Zor-El of Argo City – gathering material from Action Comics #252-284 and spanning May 1959-January 1962 – joyously proves. Also included to kick off proceedings is the delightful DC House Ad advertising the imminent arrival of a new “Girl of Steel”. Sadly missing, however, is the try-out story ‘The Three Magic Wishes’ – written by Otto Binder and illustrated by Dick Sprang & Stan Kaye from Superman #123, August 1958 – which told how a mystic totem briefly conjured up a young girl with super powers as one of three wishes made by Jimmy Olsen. Such was the reaction to the plucky distaff hero that within a year a new version was introduced to the Superman Family…

Here, then, the drama commences with ‘The Supergirl from Krypton!’, the third story from Action Comics #252 introducing Superman’s cousin Kara, who had been born on a city-sized fragment of Krypton, which was somehow hurled intact into space when the planet exploded. Eventually Argo City turned to Kryptonite like the rest of the giant world’s debris, and Kara’s dying parents, having observed Earth through their scanners and scopes, sent their daughter to safety as they perished.

Crashing on Earth, she is met by Superman who creates the cover-identity of Linda Lee whilst hiding her in an orphanage in small town Midvale allowing her to learn about her new world and powers in secrecy and safety. This groundbreaking tale was also written by Binder and drawn by the hugely talented Al Plastino.

Once the formula was established Supergirl became a regular feature in Action Comics (starting with #253), a residency that lasted until 1969 when she graduated to the lead spot in Adventure Comics. In ‘The Secret of the Super-Orphan!’, at her new orphanage home she makes the acquaintance of fellow orphan Dick Wilson (eventually Malverne) who would become her personal gadfly (much as the early Lois Lane was to Superman), a recurring romantic entanglement who suspects she has a secret. As a young girl in far less egalitarian times, romance featured heavily in our neophyte star’s thoughts and she frequently met other potential boyfriends: including alien heroes and even a Merboy from Atlantis.

Many early tales involved keeping her presence concealed, even whilst performing super-feats. Jim Mooney became regular artist as Binder remained chief scripter for the early run. In Action #254’s ‘Supergirl’s Foster-Parents!’ sees an unscrupulous couple of con-artists easily foiled, after which Linda meets a mystery DC hero when ‘Supergirl Visits the 21st Century!’ in #255. Her secret is nearly exposed in ‘The Great Supergirl Mirage!’ before she grants ‘The Three Magic Wishes!’ to despondent youngsters and teaches a mean bully a much-needed lesson.

The Man of Steel often came off rather poorly when dealing with women in those far less enlightened days, always under the guise of “teaching a much-needed lesson” or “testing” someone. When she ignores his secrecy decree by playing with super dog Krypto, cousin Kal-El banishes the lonely young heroine to an asteroid in ‘Supergirl’s Farewell to Earth!’ but of course there’s paternalistic method in the madness…

‘The Cave-Girl of Steel!’ sees her voyage to Earth’s ancient past and become a legend of the Stone Age before AC #260 finds her transformed by the mystical Fountain of Youth into ‘The Girl Superbaby!’ The next tale introduced feline fan-favourite Streaky the Super-Cat in ‘Supergirl’s Super Pet!’ after which ‘Supergirl’s Greatest Victory!’ supplies a salutary lesson in humility to the Girl of Steel. Binder moved on after scripting ‘Supergirl’s Darkest Day!’ in which the Maid of Might rescues an alien prince before incoming Jerry Siegel began his own tenure by scripting ‘Supergirl Gets Adopted!’: a traumatic yet sentimental tale which ends with the lonely lass back at Midvale orphanage.

I’ve restrained myself so please do likewise when I say the next adventure isn’t what you think. ‘When Supergirl Revealed Herself!’ (Siegel & Mooney, Action #265) is another story about nearly finding a family, after which Streaky returns in ‘The World’s Mightiest Cat!’ as prelude to Supergirl finding fantastic fellow super-kids in Action #267’s ‘The Three Super-Heroes!’ She narrowly fails to qualify for the Legion of Super Heroes through the cruellest quirk of fortune, but – after picking herself up – exposes ‘The Mystery Supergirl!’ prior to Siegel & Mooney introducing fish-tailed Mer-boy Jerro as ‘Supergirl’s First Romance!’

Packed with cameos like Batman & Robin, Krypto and Atlantean Lori Lemaris, ‘Supergirl’s Busiest Day!’ sees her celebrating a very special occasion, after which Streaky enjoys another bombastic appearance as the wonder child builds ‘Supergirl’s Fortress of Solitude!’ before Binder wrote ‘The Second Supergirl!’ – an alternate world tale too big for one issue. Sequel ‘The Supergirl of Two Worlds!’ appeared in Action #273 – as did a novel piece of market research. ‘Pick a New Hairstyle for Linda (Supergirl) Lee!’ involved eager readers in the actual physical appearance of their heroine and provided editors valuable input into who was actually reading the series…

Siegel & Mooney soundly demonstrated DC dictum that “history cannot be changed” in ‘Supergirl’s Three Time Trips!’ before ‘Ma and Pa Kent Adopt Supergirl!’ offered a truly nightmarish scenario: rapidly followed by a return visit to the Legion of Super Heroes in ‘Supergirl’s Three Super Girl-Friends!’, whilst Action #277 featured an amazing animal epic in ‘The Battle of the Super-Pets!’

The next five tales form an extended saga, taking the Girl of Steel in totally new directions. On the eve of Superman announcing her existence to the world, Supergirl loses her powers and – resigned to a normal life – is adopted by the childless Fred and Edna Danvers. Sadly, it’s all a cruel and deadly plot by wicked Lesla-Lar, Kara’s identical double from the Bottle City of Kandor. This evil genius wants to replace Supergirl and conquer Earth…

This mini-epic – ‘The Unknown Supergirl!’, ‘Supergirl’s Secret Enemy!’, ‘Trapped in Kandor!’, ‘The Secret of the Time-Barrier!’ and (following the results of the Hair Style competition) ‘The Supergirl of Tomorrow!’ ran in Action #278-282: solidly repositioning the character for a more positive, effective and fully public role in the DC universe. The saga also hinted of a more dramatic, less paternalistic, parochial and even reduced-sexist future for the most powerful girl in the world, over the months to come; although the young hero is still very much a student-in-training, her existence still kept from the general public as she lives with adoptive parents who are completely unaware the orphan they have adopted is a Kryptonian super-being.

The accent on these stories generally revolves around problem-solving, identity-saving and loneliness, with both good taste and the Comics Code ensuring readers weren’t traumatised by unsavoury or excessively violent tales. Plots akin to situation comedies often pertained, as in ‘The Six Red “K” Perils of Supergirl!’ Peculiar transformations were a mainstay of Silver Age comics, and although a post-modern interpretation might discern some metaphor for puberty or girls “becoming” women, I rather suspect the true answer can be found in author Seigel’s love of comedy and an editorial belief that fighting was simply unladylike…

Red Kryptonite, a cosmically-altered isotope of the radioactive element left when Krypton exploded, caused temporary physical and sometimes mental mutations in the survivors of that doomed world. It was a godsend to writers in need of a challenging visual element when writing characters with the power to drop-kick planets. Here the wonder-stuff generates a circus of horrors, transforming Supergirl into a werewolf, shrinking her to microscopic size and making her fat. I’m not going to say a single bloody word…

The drama continues and concludes – like this initial Silver Age compilation – with ‘The Strange Bodies of Supergirl!’ wherein Linda Lee Danvers’ travails escalate after she grows a second head, gains death-ray vision (ostensibly!) and morphs into a mermaid. This daffy holdover to simpler times presaged a major change in the Girl of Steel’s status… but that’s a volume for another day.

Throughout her formative years Kara of Krypton underwent more changes than most of her confreres did in 20 years, as editors struggled to find a niche the buying public would appreciate, but for all that, these yarns remain exciting, ingenious and utterly bemusing.

Possibly the very last time a female super-character’s sexual allure wasn’t equated to sales potential and freely and gratuitously exploited, these tales are a link and window to a far less crass time, displaying one of the few truly strong and resilient female characters parents can still happily share with even their youngest children.
© 1959, 1960, 1961, 1962, 2017 DC Comics. All Rights Reserved.

The Art of Ramona Fradon


By Ramona Fradon; interviewed by Howard Chaykin (Dynamite Entertainment)
ISBN: 978-1-60690-140-3 (HB/Digital edition)

In a matter of mere weeks that have taken many accomplished, acclaimed and beloved comics luminaries (including Paul Neary, Enrique Badía Romero, José Delbo, Marti (Riera), John G. Miller and Keith Giffen) – we are particularly saddened to learn that pioneering cartoonist Ramona Fradon died on February 24th. At the age of 97 she had only just officially retired a month previously. Her incomparable works will keep her with us through characters and titles such as Super Friends, Aquaman and Metamorpho (slated to appear in the next Superman film). Until then, here’s another tome you should own…

Although present in comic books from the start, women – like so many other non-white/male “minorities” – have been largely written out of history. One of the very few to have weathered that inexplicable exclusion was Ramona Fradon. This excellent commemorative art collection celebrates not only her life and contribution, but thanks to its format – a free, unexpurgated extended interview with iconoclastic creator Howard Chaykin – shares the artist’s frank and forthright views on everything from work practise to the power of fans…

It begins with an Introduction from Walt Simonson who proclaims ‘Meet your Idol… and discover They’re even Cooler than you Thought!’, before early days are revealed in ‘Part One: Setting the Scene’ and ‘Part Two: In the Beginning’

Ramona Dom was born on October 2nd 1926 to an affluent Chicago family with many ties to commercial creative arts. Her father was a respected artisan, letterer and calligrapher who had designed the logos for Camel cigarettes, Elizabeth Arden and other major brands, and also formulated the fonts Dom Casual and Dom Bold. He had plans for his daughter, urging her to become a fashion designer…

The family moved to (outer) New York when Ramona was five. Ramona initially attended The Parsons School of Design, and discovered she had absolutely no interest in creating clothes. Although she’d never read comic books, she had voraciously read illustrated books like John Barton Gruelle’s Raggedy Anne and Andy series, and was a devoted fan of newspaper strips. Favourites included Dick Tracy, Bringing Up Father, The Phantom, Alley Oop, Flash Gordon, Terry and the Pirates and Li’l Abner (all herein represented by 1930s examples).

Ramona soon transferred to the New York Art Students League – a hotbed of cartooning – where she met and married Arthur Dana Fradon. He became a prolific illustrator, author and cartoonist and a regular contributor to The New Yorker between 1948-1992. They wed in 1948 and he actively encouraged her to seek work in the still young funnybook biz…

‘Part Three: Gingerly Breaking into Comics’ reveals how her first forays at Timely Comics led to DC/National Comics and a Shining Knight yarn published in Adventure Comics #165 (cover-dated June 1951), 10 months later taking over the veteran Aquaman feature in #167. Fradon was one of the first women to conspicuously and regularly illustrate comic books, drawing the strip throughout the 1950s and shepherding the Sea King from B-lister to solo star and Saturday morning TV pioneer.

In the first of a series of incisive, informative mini biographies, ‘Sidebar: Murray Boltinoff’ reveals the influence of that much-neglected and under-appreciated editor. ‘Part Four: Queen of the Seven Seas’ and ‘Part Five: Man of 1000 Elements’ show how occasional stints on The Brave and the Bold team-ups led to her co-creation of Sixties sensation Metamorpho, the Element Man. However in 1965 – at the pinnacle of success – she abruptly retired to raise a daughter, only returning to comics in 1972 for another stellar run of landmark work.

‘Sidebar: George Kashdan’ tells all about the multi-talented scripter before ‘Part Six: Ramona Returns to Comics… At Marvel???’ details how the House of Ideas lured the artist back to her board and highlights her difficulties working “Marvel-style” on assorted horror shorts, The Claws of the Cat and Fantastic Four, all presaging a return to DC…

‘Sidebar: Joseph Patterson’ looks into the astounding strip Svengali who green lit Dick Tracy, Little Orphan Annie, Gasoline Alley and more before ‘Part Seven: Back Home at DC Comics’ where she was busier than ever. As well as horror and humour shorts, Fradon drew a new Metamorpho try-out, superhero spinoff Freedom Fighters and her twin magnum opuses: revived comedy superhero Plastic Man and TV sensation Super Friends. These revelations are bolstered by ‘Sidebar: E. Nelson Bridwell’, exploring the life of the man who knew everything about everything…

In 1980, Fradon took over Dale Messick’s long-running newspaper strip Brenda Starr, drawing it for 15 years. ‘Part Eight: Leaping From Books to Strips’ explores that painful and unpleasant chore in sharp detail, supplemented by ‘Sidebar: Brenda Starr’ outlining the feature’s history and reprinting those episodes when the ageless reporter met a certain cop, allowing Fradon to finally draw childhood idol Dick Tracy

The most fascinating stuff is left until last as ‘Part Nine: Ramona the Author’ discusses her career post-Brenda: drawing for Bart Simpson and Spongebob Squarepants comics, returning to higher education and writing a philosophical historical mystery novel – The Gnostic Faustus: The Secret Teachings Behind the Classic Text – as well as illustrated kids book The Dinosaur That Got Tired of Being Extinct.

Packed throughout with candid photos, and stunning pencil sketches, painted pictures and privately commissioned works – like Aquaman, assorted Super Friends, Superman, Batman, Wonder Woman, Robin; Metal Men, Aqualad, Brenda Starr, Black Canary, Shazam/Captain Marvel, Shining Knight, The Atom, The Spirit, Metamorpho & cast, Marvel Girl, Miss America, Power Girl, Catwoman, Hawkman, numerous illustrations from The Story of Superman book plus convention sketches, this celebration concludes with even more fabulous sleek super art images in ‘Part Nine: Ramona Today’ and ‘Part Eleven: Bibliography’

This is an amazing confirmation of an incredible career and any fan’s dream package. Amongst gems unearthed here are complete Aquaman stories ‘The Kid from Atlantis!’ (Adventure Comics #269, 1960), ‘A World Without Water’ (Adventure#251, 1958) and ‘How Aquaman Got his Powers!’ (Adventure #260, 1959), plus tales from Star Spangled War Stories (#184, 1975) and ‘The Invisible Bank Robbers!’ (Gangbusters #30, 1952).

Also on show are unpublished sample strips by Dana & Ramona Fradon and a monumental cover gallery of unforgettable images from Super Friends #3, 5-8, 10, 11, 13, 17, 19, 21, 22, 24-27, 31, 33, 36-39 & 41; Plastic Man #16-20; The Brave and the Bold #55, 57, 58, Showcase #30 & 33, Metamorpho, the Element Man #1-5, Namora #1 (2010), Fantastic Four #133 and Freedom Fighters #3.

These are supported by selected interior pages in full colour or monochrome from Star Spangled War Stories #8; Adventure Comics #190; Metamorpho, the Element Man #1; 1st Issue Special #3; Fantastic Four #133; The Brave and the Bold #57; House of Secrets #116 & 136; Secrets of Haunted House #3 & 14; House of Mystery #232 & 273; Plop! #5; Freedom Fighters #3 & 5; Plastic Man #14; Super Friends #6-8, 10, 13, 16, 19, 21, 23 & 25 and the Super DC Calendar 1977.

A truly definitive appreciation of the Comic Book Hall of Fame inductee 2006, this oversized (229 x 305 mm) hardback reproduces hundreds of pages and covers, plus a wealth of out-industry artwork and commissioned wonders, as accompaniment to an astonishingly forthright testament and career retrospective of a phenomenal and groundbreaking talent.

The Art of Ramona Fradon will delight everyone by showing everybody how comics should be done….
Marvel Characters © and ™ 1941-2013 Marvel Characters, Inc. DC Comics Characters © and ™ DC Comics. Brenda Starr™ © 2013 Tribune Media Services. All Rights Reserved.