The Usagi Yojimbo Saga Book 1


By Stan Sakai (Dark Horse Books)
ISBN: 978-1-61655-671-6(HB)     978-1-61655-609-9(PB)      eISBN: 978-1-63008-081-5

Usagi Yojimbo (“rabbit bodyguard”) first appeared as a background character in Stan Sakai’s The Adventures of Nilson Groundthumper and Hermy, premiering amongst assorted furry ‘n’ fuzzy folk in 1984’s Albedo Anthropomorphics #1. He then graduated to a solo act in Critters, Amazing Heroes, Furrlough and the Munden’s Bar back-up series in Grimjack.

In 1955, when Sakai was two years old, the family moved from Kyoto, Japan to Hawaii. Growing up in a cross-cultural paradise he graduated from the University of Hawaii with a BA in Fine Arts, before leaving the state to pursue further studies at Pasadena’s Art Center College of Design in California.

His early forays into comics were as a letterer – most famously for the inimitable Groo the Wanderer and the Spider-Man newspaper strip – before his nimble pens and brushes found a way to express his passion for Japanese history, legend and the filmic works of Akira Kurosawa and his peers, inspirationally transforming a proposed story about a human historical hero into one of the most enticing and impressive fantasy sagas of all time.

Although the deliriously expansive period epic stars sentient animals and details the life of a peripatetic Lord-less Samurai eking out as honourable a living as possible through selling his sword as a Yojimbo (bodyguard-for-hire), the milieu and scenarios all scrupulously mirror the Feudal Edo Period of Japan (roughly 16th and 17th century AD by Western reckoning) whilst simultaneously referencing other cultural icons from sources as varied as Zatoichi to Godzilla.

Miyamoto Usagi is brave, noble, industrious, honest, sentimental, gentle, artistic, empathetic, long-suffering and conscientious: a rabbit devoted to the tenets of Bushido. He is utterly unable to turn down any request for help or ignore the slightest evidence of injustice. As such, his destiny is to be perpetually drawn into an unending panorama of incredible situations.

Despite changing publishers a few times, the Roaming Rabbit has been in continuous publication since 1987, with more than 30 collections and books to date. He has guest-starred in many other series (most notably Teenage Mutant Ninja Turtles and its TV incarnation) and even almost made it into his own small-screen show.

There are high-end collectibles, art prints, computer games and RPGs, a spin-off sci-fi comics serial and lots of toys. Author Sakai and his creation have won numerous awards both within the Comics community and amongst the greater reading public.

And it’s still more educational, informative and authentic than any dozen Samurai sagas you can name…

The title was as much a wanderer as its star, migrating from Fantagraphics to Mirage and finally Dark Horse where after publishing more than two dozen paperback collections, the canny business types have sagely opted to re-bundle their earlier efforts into hefty tomes offering three times the thrills. There are even digital editions for forward-looking fans of the vintage wonderment…

This guest-star stuffed premiere monochrome masterpiece draws together yarns released by Mirage Publishing as Usagi Yojimbo volume 2 #1-16 and Usagi Yojimbo volume 3 #1-6

Following a fulsome Foreword from former editor Jamie S. Rich, pictorial rundown of dramatis personae in ‘Cast of Characters’ and rousing strip recap ‘Origin Tale’, an evocative Introduction from legendary illustrator and Dean of dinosauria William Stout leads into the magnificent and ever-unfolding medieval mystery play…

It all begins with 3-part crossover epic ‘Shades of Green’ wherein Usagi and his crusty companion Gennosuké (an irascibly bombastic, money-mad bounty-hunter and conniving thief-taking rhino with a heart of gold) are recruited by Kakera: a ratty shaman in dire need of protection from the dwindling remnants of the once-mighty Neko Ninja clan.

The former imperial favourites have fallen upon hard times since they and the Ronin Rabbit crushed the Dragon Bellow plot of rebel Lord Takamuro. Now, the bat assassins of the Komori Ninja clan are constantly harrying, harassing and actively trying to supplant them in patron Lord Hikiji‘s service…

Chunin (deputy leader) Gunji believes the rodent wizard would make a mighty useful slave, and is scheming to overthrow the new – female – clan chief Chizu whilst acquiring him…

With the Neko’s trap closing around them all, the sagacious sensei summons the spirits of four fantastic fighters to aid Usagi and Gen. The phantoms promptly possess a quartet of little Kamé (tortoises) and are reshaped into adolescent amphibian Ninja Turtles, identifying themselves as Leonardo, Raphael, Michelangelo and Donatello.

Usagi has fought beside one of their number before…

The subsequent battles go badly and eventually Gunji’s forces make off with Kakera-sensei. As Usagi leads the remaining heroes in relentless pursuit, the conniving Chunin makes his move. Gunji’s attempt to assassinate Chizu is bloodily and efficiently ended by the late-arriving Usagi who is astounded to be told by the lady he has saved that the Neko’s lethal interest in him is now at an end…

With Kakera rescued and Gunji dead, the adventure closes with the turtle spirits returning to their own place and time, leaving Gen and Usagi to follow their own (temporarily) separate roads…

‘Jizo’ then offers a delightful and gripping interlude as a grieving mother dedicates a roadside shrine to her murdered child and mysterious Karma places the killers in the path of a certain justice-dispensing, long-eared wanderer…

Next comes a brace of stories offering elucidating glimpses of the rabbit’s boyhood. Once, Miyamoto Usagi was simply the son of a small-town magistrate sent to spend his formative years learning the Way of Bushido from a gruff and distant leonine hermit Katsuichi.

The stern sensei taught not just superior technique and tactics, but also an ironclad creed of justice and restraint which would serve the Ronin well throughout his turbulent life.

In ‘Usagi’s Garden’ the callow pupil rebels against the arduous and undignified task of growing food until the lion delivers a subtle but life changing lesson, whilst in ‘Autumn’ a painful fall propels the lad into a nightmare confrontation with a monster who has trapped the changing of the seasons in a bamboo cage…

‘Shi’ is a 2-part tale wherein Usagi comes to the assistance of a valley of poor farmers under constant attack by bullies and brigands seeking to make them leave their impoverished homes. The thugs are secretly employed by a local magistrate and his ruthless brother who have discovered gold under the peasants’ land and want to extract it without attracting the attention of the local Lord’s tax collectors.

When the Ronin’s formidable opposition stalls the brothers’ scheme they hire a quartet of assassins whose collective name means “death”, but the killers are far less trouble than the head farmer’s daughter Kimie who has never seen someone as glamorous or attractive as the soft-spoken samurai…

Although there are battles aplenty for Usagi, the remorseless greed of the brothers finishes them before the Yojimbo can…

A delightful silent comedy follows as ‘The Lizard’s Tale’ pantomimically depicts the Ronin playing unwilling Pied Piper and guardian to a wandering flock of tokagé lizards (ubiquitous, omnivorous reptiles that populate the anthropomorphic world, replacing scavenger species like rats, cats and dogs in the fictitious ecosystem). The rambunctious trouble-magnets then repay the favour when the wanderer is ambushed in the snow-drowned mountains by an army of vengeful bandits…

The 3-chapter fable ‘Battlefield’ then discloses a key moment and boyhood turning point in the trainee warrior’s life.

It begins when a mind-broken, fleeing soldier shatters the boy’s childish dreams of warrior glory. The fugitive is a survivor of the losing side in a mighty battle and his sorry state forces Usagi to rethink his preconceptions of war.

Eager to ram home the lesson, Katsuichi takes his student to the battlefield where peasants and scavengers are busy snatching up whatever they can from the scattered corpses…

Usagi is horrified. To take a samurai’s swords is to steal his soul, but even so, a little later he cannot stop himself picking up a fallen hero’s Wakizashi (short sword)…

However, after concealing the blade in safe place, the apprentice is haunted by visions of the unquiet corpse and sneaks off to return the stolen steel soul.

Caught by soldiers who think him a scavenger and looter and about to lose his thieving hands, little Miyamoto is only saved by the intervention of victorious Great Lord MifunÄ—. The noble looks into the boy’s face and sees something honest, honourable and perhaps, one day, useful…

Following an Introduction on ‘Classic Storytelling’ from writer James Robinson, the Ronin roaming resumes with ‘The Music of Heaven’ wherein Miyamoto and a wandering flock of tokagé lizards encounter a gentle, pious priest whose life is dedicated to peace, music and enlightenment…

When their paths cross again later, the rabbit is almost murdered by a ruthless assassin who has since killed and impersonated holy man Komuso in an attempt to catch Usagi off guard…

Evocative and movingly spiritual, this classic of casual tragedy perfectly displays the vast range of storytelling Sakai can pack into the most innocuous of tales.

More menaces from the wanderer’s past reconnect in ‘The Gambler, The Widow and the Ronin’ as a professional conman who fleeces villagers with rigged samurai duels plies his shabby trade in just another little hamlet.

Unfortunately, this one is home to his last stooge’s wife, and to make matters worse, whilst his latest hired killer Kedamono is attempting to take over the business, the long-eared nomad who so deftly dispatched his predecessor Shubo strolls into town looking for refreshments…

Again forced into a fight he doesn’t want, Miyamoto makes short work of the blustering Kedamono, leaving the smug gambler to safely flee with the entire take. Slurping back celebratory servings of Saké, the villain has no idea that the inn where he relaxes employs a vengeful widow and mother who knows just who really caused her man’s death…

A note of portentous foreboding informs ‘The Nature of the Viper’, opening a year previously when a boisterous, good-hearted fisherman pulled a body out of the river and nursed his amazingly still breathing catch slowly back to health. If he expected gratitude or mercy the peasant was sadly mistaken, as the victim explained whilst killing his benefactor as soon as he was able…

The ingrate is Jei: a veritable devil in mortal form, who believes himself a “Blade of the Gods”; singled out by the Lords of Heaven to kill the wicked. The maniac makes a convincing case: when he stalked Usagi the monster was struck by a fortuitous – or possibly divinely sent – lightning bolt but is still going strong and still keen to continue his quest for the Ronin…

‘Slavers’ then begins a particularly dark journey for our hero as Usagi stumbles across a boy in chains escaping from a bandit horde. Little Hiro explains how the ragtag rogues of wily “General” Fujii have captured an entire town and are making the inhabitants harvest all their crops for the scum to steal…

Resolved to save them the rabbit infiltrates the captive town as a mercenary seeking work, but is soon exposed and taken prisoner and ‘Slavers Part 2’ finds Miyamoto stoically enduring the General’s tortures until the boy he saved bravely returns the favour… after which the Yojimbo’s vengeance is awesome and terrible…

However even as the villagers rebel and take back their homes and property, chief bandit Fujii escapes, taking Usagi’s daishō (matched long and short swords) with him.

As previously seen, to take a samurai’s swords is to steal his soul, and the monster not only has them but continually dishonours them by slaughtering innocents as he flees the Ronin’s relentless pursuit.

‘Daisho – Part One’ opens with a hallowed sword-maker undertaking the holy methodical process of crafting blades and the harder task of selecting the right person to buy them. Three hundred years later, Usagi is on the brink of madness as he follows the bloody trail of Fujii, remorselessly picking off the General’s remaining killers whilst attempting to redeem those sacred dispensers of death…

The chase leads him to another town pillaged by Fujii where he almost refuses to aid a wounded man until one of the women accuses him of being no better than the beast he hunts…

Shocked back to his senses, Miyamoto saves the elder’s life and in gratitude the girl Hanako offers to lead him to where Fuji was heading…

‘Mongrels’ then changes tack as erstwhile ally and hard-to-love friend Gennosuké enters the picture. The irascibly bombastic, money-mad bounty-hunter and conniving thief-taker is on the prowl for suitably profitable prospects when he meets the Stray Dog: his greatest rival in the unpopular profession of cop-for-hire.

After some posturing and double-dealing wherein each tries to edge out the other in the hunt for Fujii, they inevitably come to blows and are only stopped by the fortuitous intervention of the Rabbit Ronin…

‘Daisho – Part Two’ sees the irascible rugged individualists come to a shaky truce in their overweening hunger to tackle the General. Mistrustful of each other, they nevertheless cut a swathe of destruction through Fujii’s regrouped band, but even after the furious Usagi regains his honour swords there is one last betrayal in store…

Older, wiser and generally unharmed, Gen and Usagi part company again as ‘Runaways’ once more delves into the wanderer’s past. Stopping in a town he hasn’t visited in decades, the rabbit hears a name called out and his mind goes back to a time when he was a fresh young warrior in the service of Great Lord MifunÄ—.

Young princess Takani Kinuko had been promised as bride to trustworthy ally Lord Hirano and the rabbit had been a last-minute replacement as leader of the “babysitting” escort column to her impending nuptials.

When an overwhelming ambush destroyed the party, Usagi was forced to flee with the stuck-up brat, both masquerading as carefree, unencumbered peasants as he strove to bring her safely to her husband-to-be through a seeming army of ninjas killers.

The poignant reverie concludes in ‘Runaways – Part 2’ as valiant hero and spotless maid fell in love whilst fleeing from the pitiless, unrelenting marauders on their heels. Successful at last, their social positions naturally forced them apart once she was safely delivered.

Shaken from his memories the Ronin moves on, tragically unaware that he was not the only one recalling those moments and pondering what might have been…

Originally collected as The Brink of Life and Death, the evocative and enticing third tranche of torrid tales opens with ‘Discoveries’ – a heartfelt and enthusiastic Introduction from comics author Kurt Busiek – before more epic sagas of intrigue intermingle with brief vignettes attending to more plebeian dramas and even the occasional supernatural thriller, all tantalisingly tinged with astounding martial arts action and drenched in wit, irony, pathos and even true tragedy…

Far away from our nomadic star a portentous interlude occurs as a simple peasant and his granddaughter are attacked by bandits. The belligerent scum are about to compound extortion and murder with even more heinous crimes when a stranger with a ‘Black Soul’ stops them…

His is called Jei… and nothing good comes from even innocent association with the Blade of the Gods. Still keen to continue his crusade, the monster deals most emphatically with the criminals before “allowing” orphaned granddaughter Keiko to join him…

‘Kaisō’ then finds Miyamoto Usagi befriending a seaweed farmer who’s experiencing a spot of bother with his neighbours…

At peace with himself amongst hard-toiling peasants, Usagi becomes embroiled in their escalating battle with a village of rival seaweed sellers – previously regarded as helpful and friendly – and soon realises scurrilous merchant Yamanaka is fomenting discord and unrest between his suppliers to make extra profit…

‘A Meeting of Strangers’ in a roadside hostelry introduces a formidable female warrior to the constantly expanding cast as the Lepine Legend graciously offers a fellow weary mendicant the price of a drink. A professional informer then sells Usagi out to the still-smarting merchant Yamanaka and lethally capable Inazuma has ample opportunity to repay her slight debt to the Rabbit Ronin when he’s ambushed by an army of hired brigands…

Despite – or perhaps because – it is usually one of the funniest comics on the market, occasionally Usagi Yojimbo can brilliantly twist readers’ expectations with tales that rip your heart apart.

Such is the case with ‘Noodles’ wherein the nomadic Ronin meets again street performer, shady entertainer and charismatic pickpocket Kitsune. She has been plying all her antisocial trades in a new town just as eternally-wandering Usagi rolls up.

The little metropolis is in uproar at a plague of daring robberies and when the inept enforcers employed by Yoriki (Assistant Commander) Masuda try – and painfully fail – to arrest the long-eared stranger as a probable accomplice, the ferociously resistant Ronin earns the instant enmity of the pompous official.

Following the confrontation, a hulking, mute soba (buckwheat noodle) vendor begins to pester the still-annoyed rabbit and eventually reveals he’s carrying elegant escapologist Kitsune in his baskets…

Astounded, the Yojimbo renews his acquaintance with her before the affable thieves go on their way, but trouble and tragedy are just around the corner…

The town magistrate is leaning heavily on his Yoriki to end the crime wave but has no conception Masuda is actually in the pay of a vicious gang carrying out most of the thefts. What they all need is a convincing scapegoat to pin the blame on and poor dumb peasant Noodles is ideal – after all, he can’t even deny his guilt…

With a little sacrificed loot planted, the gentle giant becomes the perfect patsy and before Usagi and Kitsune even know he’s been taken, the simple fool has been tried and horrifically executed…

‘Noodles Part 2’ opens as the aggrieved heroes frantically dash for the public trial and almost immediate crucifixion but neither pickpocket nor bodyguard can do anything to save the innocent stooge. All they can do is swear to secure appropriate vengeance and a kind of justice…

In sober mien the rabbit roves on, stumbling into a house of horror and case of possession as ‘The Wrath of the Tangled Skein’ finds Usagi returning to a region plagued by demon-infested forests. Offered hospitality at a merchant’s house he subsequently saves the daughter from doom at the claws of a demonic Nue (tiger/fox/pig/snake devil).

He is, however, almost too late and only alerted to a double dose of danger when a Bonze (Buddhist Priest) arrives to exorcise the poor child… just like the cleric already praying over the afflicted waif upstairs…

This duel with the forces of hell leads into ‘The Bonze’s Story’ as Usagi strikes up a friendship with the true priest and learns how misfortune and devotion to honour compelled elite samurai Sanshobo to put aside weapons and war in search of greater truths and inner peace…

Political intrigue and explosive espionage return to the fore in ‘Bats, the Cat, & the Rabbit’ as Neko ninja chief Chizu re-enters Usagi’s life, fleeing a flight of rival Komori (bat) ninjas. The winged horrors are determined to possess a scroll containing the secrets of making gunpowder and, after a tremendous, extended struggle the exhausted she-cat cannot believe her rabbit companion is willing to simply hand it over. She soon shrugs it off.

After all the Komori have fallen into her trap and quickly regret testing the purloined formula…

The peripatetic Yojimbo then walks into a plot to murder Great Lord Miyagi involving infallible unseen assassin Kuroshi at ‘The Chrysanthemum Pass’. The valiant wanderer is simply aiding karma to a just outcome despite overwhelming odds and a most subtle opponent, the act will have appalling repercussions in the days ahead…

Hunted woman and deadly adept Inazuma then proves ‘Lightning Strikes Twice’ when found – as always – at the heart of a storm of hired blades trying to kill her. However, during one peaceful moment, she makes time to share with a fellow swordsmaster the instructive tale of a dutiful daughter who married the wrong samurai and, by exacting rightful vengeance upon his killer, won the undying hatred of a powerful lord and set her own feet irredeemably upon the road of doom…

Also included to round out in this epic collection are copious ‘Story Notes by Stan Sakai’, a full-colour ‘Gallery’ of the covers from both comicbooks and their attendant paperback compilations, annotated ‘Cover Sketches’ and designs plus biographical data ‘About the Author’.

Fast-paced yet lyrical, informative and funny, the saga alternately bristles with tension and thrills and frequently crushes your heart with astounding tales of pride and tragedy, evil and duty.

Bursting with veracity and verve, Usagi Yojimbo is the perfect comics epic: a monolithic magical irresistibly appealing saga to delight devotees and make converts of the most hardened haters of “funny animal” stories.
Text and illustrations © 1993-1998, 2014 Stan Sakai. All rights reserved. Foreword © 2014 Jamie S. Rich. Teenage Mutant Ninja Turtles © 2014 Viacom International, Inc. All rights reserved. All other material and registered characters are © and™ their respective owners. Usagi Yojimbo and all other prominently featured characters are registered trademarks of Stan Sakai.

Nine Lives to Live – A Classic Felix Celebration


By Otto Messmer, edited by David Gerstein (Fantagraphics Books)
ISBN: 978-1-56097-308-9

It might surprise you to know, but funny kitties actually pre-date the internet.

Felix is a hilarious, antic-enjoying talking cat of ancient vintage. He was created by Otto Messmer for the Pat Sullivan animation studio in 1915 and was an overnight global hit. Those moving picture cartoons led to a long supplementary career as a newspaper strip, as well as a plethora of merchandisable products in many other media.

Messmer wrote and drew the Sunday strip – which first premiered in London papers – before the feature finally launched in the USA on August 19th 1923. As Messmer’s employer and boss, Sullivan re-inked those initial strips, signed them, and then took all the credit for both strips and even the cartoons, which Messmer carried on directing until 1931.

Otto quietly toiled on, producing Sunday pages and daily strips for decades. In 1955, his assistant Joe Oriolo took over the creative duties and simultaneously began a campaign to return the credit for Felix’s invention and exploits to the true originator. It wasn’t until the 1960s that shy, loyal, brilliant Otto Messmer finally admitted what most of the industry had known for years…

As the cat evolved through successive movie shorts – and eventually numerous TV appearances – an additional and ever-expanding paraphernalia of mad professors, clunky robots and the cat’s legendary magic Bag of Tricks gradually became icons of Felix’s magical world, but most of that is the stuff of a later time and – hopefully – another volume.

The early work collected here comes from the halcyon 1920’s and displays a profoundly different kind of whimsy.

Fast-paced slapstick, fantastic invention and, yes, a few images and gags that might arch the collective metaphorical eyebrow of our more enlightened times; these are the strips that caught the world’s imagination nearly a century ago.

This was a time when even the modern citizens of America and Great Britain were social primitives compared to us – or at least so I’d like to think.

The imagination and wonderment of George Herriman’s Krazy Kat and Cliff Sterrett’s Polly and her Pals – both so similar to Felix in style, tone and execution – got the same responses from their contemporary readership and with the same sole intent: To make the customer laugh.

Our modern tendency to casually label as racist or sexist any such historical incidence in popular art-forms, whilst ignoring the same “sins” in High Art, is the worst kind of aesthetic bigotry, is usually prompted by an opportunistic bias and really truly ticks me off.

Why not use those incensed sensibilities and attendant publicity squalls to confront the still-present injustices and inequalities so many people are still enduring rather than take a cheap shot at a bygone, less enlightened world when most creators had no conception of the potential ramifications of their efforts?

Sorry about that, but the point remains that the history of our artform is always going to be curtailed and covert if we are not allowed the same “conditional discharge” afforded to film, ballet, opera, painting or novels. When was the last time anybody demanded that Oliver Twist was banned or shunned because of its depiction of one Jew?

These days the rush to label things racist, sexist or any other “ist” actually shuts down debate before anything can be achieved to fix or even address the problem…

None of which alter the fact that Felix the Cat is a brilliant and important comic strip by an unsung genius. The wonderful work collected here – which includes hundreds of rowdily phantasmagorical Daily and Sunday strips plus comprehensive biography, filmography and TV videography sections – perfectly encapsulate the wonder, universal charm and rapid-fire, surreal gags that enchanted generations and will still delight and enthrall youngsters of all ages.
© 1996 O.G. Publishing Corp.

Krazy & Ignatz 1931-1932: “A Kat a’Lilt with Song”


By George Herriman, edited by Bill Blackbeard & Derya Ataker (Fantagraphics Books)
ISBN: 978-1-56097-594-6

The cartoon strip starring Krazy Kat is arguably the pinnacle of graphic narrative innovation; a singular and hugely influential body of work which shaped the early days of the comics industry and became an undisputed treasure of world literature.

Krazy and Ignatz, as it is now dubbed for these glorious commemorative tomes from Fantagraphics, is a creation which must be appreciated on its own terms. The strip developed a unique language – at once both visual and verbal – and dealt with the immeasurable variety of human experience, foibles and peccadilloes with unfaltering warmth and understanding without ever offending anybody.

Sadly, however, it baffled far more than a few…

It was never a strip for dull, slow or unimaginative people who simply won’t or can’t appreciate the complex multi-layered verbal and pictorial whimsy, absurdist philosophy or seamless blending of sardonic slapstick with arcane joshing. It is still the closest thing to pure poesy that narrative art has ever produced.

Herriman was already a successful cartoonist and journalist in 1913 when a cat and mouse who had been cropping up in his outrageous domestic comedy strip The Dingbat Family/The Family Upstairs graduated to their own feature. Krazy Kat debuted in William Randolph Hearst’s New York Evening Journal on Oct 28th 1913 and – largely by dint of the publishing magnate’s overpowering direct influence and interference – gradually spread throughout his vast stable of papers.

Although Hearst and a host of the period’s artistic and literary intelligentsia (notably – but not exclusively – e.e. Cummings, Frank Capra, John Alden Carpenter, Gilbert Seldes, Willem de Kooning, H.L. Mencken and – latterly – Jack Kerouac) all adored the strip, many local and regional editors did not; taking every potentially career-ending opportunity to drop it from the comics section.

Eventually the feature found a home and safe haven in the Arts and Drama section of Hearst’s papers. Protected there by the publisher’s heavy-handed patronage, the Kat flourished unharmed by editorial interference and fashion, running generally unmolested until Herriman’s death in April 1944.

The basic premise is simple: Krazy is an effeminate, dreamy, sensitive and romantic feline of indeterminate gender hopelessly in love with Ignatz Mouse: rude crude, brutal, mendacious and thoroughly scurrilous.

Ignatz is a true unreconstructed male; drinking, stealing, fighting, conniving, constantly neglecting his wife and children and always responding to Krazy’s genteel advances by clobbering the Kat with a well-aimed brick (obtained singly or in bulk from noted local brick-maker Kolin Kelly) which the smitten kitten invariably misidentifies as tokens of equally recondite affection.

The third crucial element completing an anthropomorphic eternal triangle is lawman Offissa Bull Pupp, who is completely besotted with Krazy, professionally aware of the Mouse’s true nature, yet hamstrung – by his own amorous timidity and sense of honour – from removing his devilish rival for the foolish feline’s affections.

Krazy is, of course, blithely oblivious to Pupp’s dilemma…

Also populating the ever-mutable stage are a stunning supporting cast of inspired bit players such as dreaded deliverer of unplanned, and generally unwanted, babies Joe Stork; hobo Bum Bill Bee, unsavoury conman and trickster Don Kiyoti, busybody Pauline Parrot, self-aggrandizing Walter Cephus Austridge, inscrutable, barely intelligible Chinese mallard Mock Duck, dozy Joe Turtil and a host of other audacious characters all equally capable of stealing the limelight and even supporting their own features.

The exotic, quixotic episodes occur in and around the Painted Desert environs of Coconino (based on the artist’s vacation retreat in Coconino County, Arizona) where surreal playfulness and the fluid ambiguity of the flora and landscape are perhaps the most important member of the cast.

The strips themselves are a masterful mélange of unique experimental art, wildly expressionistic and strongly referencing Navajo art forms whilst graphically utilising sheer unbridled imagination and delightfully evocative lettering and language: alliterative, phonetically and even onomatopoeically joyous with a compelling musical force (“Soff, soff brizz”, “l’il dahlink” or “Ignatz, ware four is thou at Ignatz??”).

Yet for all that, the adventures are poetic, satirical, timely, timeless, bittersweet, self-referential, fourth-wall bending, eerily idiosyncratic, astonishingly hilarious escapades encompassing every aspect of humour from painfully punning shaggy dog stories to riotous, violent slapstick.

Sometimes Herriman even eschewed his mystical mumblings and arcane argots for the simply sublime grace of a supremely entertaining silent gag in the manner of his beloved Keystone Cops…

There’s been a wealth of Krazy Kat collections since the late 1970s when the strip was first rediscovered by a better-educated, open-minded and far more accepting generation. This delirious tome, covering all the new Sunday Page material from 1931-1932 in a comfortably hefty (231 x 15 x 305 mm) softcover edition – and also available as a merely magical digital edition – is another monochrome masterpiece expansively offers a beguiling extra treat by reprinting a selection of Herriman’s Krazy Kat Daily strips too.

Informative context, background and possible explanations are, as always, delivered by the much-missed Bill Blackbeard in another effusive exploration of Herriman’s earlier cartoon characters via his picture-packed Introductory essay ‘The Baron and the Duke: Other Great Stuff Before the Bricks Zipped’ with examples of prototypical charming social parasite Baron Mooch and anthropomorphic avian aristocrat and sporting good egg Gooseberry Sprig, the Duck Duke.

On to the strips then: within this compelling compendium of incessant passions thwarted in another land and time, the torrid triangular drama plays out as winningly as ever, but with a few new faces popping up to contribute to the insular insanity and well-cloaked social satire…

We open in the depths of February following a spate of (not-included) re-runs, with Krazy konsulting palm reader and “mystic of Mysore” Moul Azziz Khandi who advocates the spreading of a wild oat or two before it’s too late. Sadly, with someone as simplistic and literal-minded as the Kat, that’s a recipe for disaster when Offisa Pupp and Ignatz spot the shenanigans…

As always the mouse’s continual search for his ammunition of choice leads to many brick-based gags and his occasional fleecing by Coconino’s (occasionally “Kokonino”) copious coterie of confidence tricksters – a scurrilous sub-population which seems to grow weekly…

Of course, the mouse is a man who enjoys revenge served hot, cold or late…

Amongst the new arrivals is an extremely bellicose elephant who never forgets the slightest slight and harbours no love for the Law or its agents, and greater use of ideal comedy maguffin Joe Stork, whose delivery of (generally unwanted) babies still brings dread responsibility and smug schadenfreude in equal amounts to all denizens of the county.

As ever there is a solid dependence on the strange landscapes and eccentric flora for humorous inspiration and bizarre weather plays a greater part in inducing anxiety and bewilderment.

One happy circumstance is the growing use of the county lock-up as the escalating slapstick silliness more often concludes with Ignatz incarcerated. Naturally that just means the mean Mus Musculus (look it up if you must) magnifying his malevolent efforts; even regularly taking to the air in a series of aeronautical escapades…

A war of civic status breaks out between Coconino communities Shonto and Oljeto as both hamlets race to increase their populations by inviting immigrant rabbits and “Ginny Piggs” to settle there. It all gets very crowded after prankish Ignatz gets Joe Stork involved too…

Krazy has not surrendered that dream of a singing career, much to everybody’s dismay, and an (initially) welcome chaotic distraction arrives in the temporarily frozen form of Mr. Eale Ektrik Eel of Red Lake, before the Kacophonous Kitty becomes bemused by a flurry of unseasonal, geographically-challenged Coconut incursions…

The year 1932 started cold and wet but still offered more of the same before providing a new fascination for Krazy when commercial radio broadcasting began in Coconino. This talking point was quickly eclipsed by the introduction of a tumultuous cast addition: a distant relative and his lonely domicile: Uncle Tomm Katt and his ramshackle Cabin.

The venerable gent was no fool, hated cops and mice equally and dealt harshly with any fool dumb enough to heft bricks in his vicinity. He was to be only an occasional player on the Sunday pages but found his true home in the knockabout rowdiness of the Krazy Kat Dailies…

Herriman was a master of the comic strip and fully grasped the fundamental differences between the demands of short sharp bursts of fun needed for the Monday to Saturday strip and the vastly magnified scope afforded him by a whole page every sabbath. Here to close this volume is incorporated a run of Dailies which perfectly highlight the contrasts and similarities in ‘The Daily Krazy Kat Strip, 1931’ culled from the twenty or so papers which willingly ran the controversial periodical feature.

The 4 panel episodes span January 26th through April 4th; displaying less high-blown whimsy but a solid eye for a great visual gags and incorporating Herriman’s love of wild wordplay and slapstick cinema, with a smaller core cast playing fast and loose with sense and sensibilities…

Supplementing the cartoon gold is another erudite and instructional ‘Ignatz Mouse Debaffler Page’, providing ‘Komments on Mysteries of the Master’s Drawing Mesa’ through pertinent facts, snippets of contextual history and necessary notes for the young and potentially perplexed.

Herriman’s epochal classic is a phenomenal achievement: in all the arenas of Art and Literature there has never been anything like these comic strips which have shaped our industry and creators, and inspired auteurs in fields as disparate as prose fiction, film, dance, animation and music, whilst delivering delight and delectation to generations of wonder-starved fans.

If, however, you are one of Them and not Us, or if you actually haven’t experienced the gleeful graphic assault on the sensorium, mental equilibrium and emotional lexicon carefully thrown together by George Herriman from the dawn of the 20th century until the dog days of World War II, this astounding compendium is a most accessible way to do so.
© 2004, 2015 Fantagraphics Books. All rights reserved.

Bunny vs Monkey Book 4


By Jamie Smart (David Fickling Books)
ISBN: 978-1-910989-79-1

Since its premiere in 2012, The Phoenix has offered humour, adventure, quizzes, puzzles and educational material in a traditional-seeming weekly comics anthology for girls and boys. The vibrant parade of cartoon fun and fantasy has won praise from the Great and the Good, child literacy experts and the only people who really count – a dedicated and growing legion of totally engaged kids and parents who read it avidly…

The publishers would be crazy not to gather their greatest serial hits into a line of fabulously engaging album compilations, but they’re not so they do. The latest of these is a fourth fabulous paperback-bound bout of ongoing conflict gripping a once-chummy woodland waif and interloping, grandeur-hungry hairy-brained simian…

Concocted with feverishly gleeful inspiration by Jamie Smart (Fish Head Steve!), Bunny vs. Monkey has been a Phoenix fixture from the first issue: recounting a madcap vendetta between animal arch-enemies set amidst an idyllic arcadia which masquerades as a more-or-less mundane English Wood.

Book Four boldly delves deep into the pasts of the uncanny assortment of odd critters littering and loitering around the bucolic paradise – and not before time – as the rapidly encroaching Hyoomanz are now well underway in building something called a motorway through the sylvan glades and apparently unprotected parks…

Sadly all the tail-biting tension does nothing to derail the ongoing but so-far localised war of wits and wonder-weapons which began when an obnoxious simian intruder popped up after a disastrous space shot went awry.

Having crash-landed in Crinkle Woods – a scant few miles from his blast-off site – Monkey believes himself the rightful owner of a strange new world, despite the continual efforts of reasonable, sensible, genteel, contemplative Bunny. For all his patience, propriety and good breeding, the laid-back lepine just cannot contain the incorrigible idiot ape, who is a rude, noise-loving, chaos-creating troublemaker…

These collected volumes dispense disaster-drenched doses of daftness in six-month courses of ill-treatment and this book describes Year Two: July-December after another vivid Contents page and character catch-ups and score-cards, plus a double-page spread pinup…

The already fraught atmosphere of the forest gets another unnecessary shot of adrenaline as ‘A New Challenger Appears’ in the fuzzy form of The Maniacal Badger, resolutely challenging resident reprobate Skunky (a brilliant inventor with a bombastic line in animal-themed atrocity-weapons and a secret agenda of his own) for the title of top mad scientist, after which Monkey wrecks a playground but loses face once Bunny gets him to share a ‘See-Saw!’…

Skunky horrifies blithering innocents Weenie Squirrel and Pig when his ‘Grav-O-Box’ sets the river running backwards but when co-conspirator Monkey ruins the test flight of his Hot Air Balloon Jet Engines and propels them ‘Around the Woods in 80 Seconds’ the malcontents themselves are the only ones to suffer…

Sinking into over-indulgence the simian stinker has to take drastic action after becoming a ‘Fat Monkey’ before stealing some building machinery from the Hyoomanz in ‘Monkey at Work’…

Skunky upsets the balance of nature – and value of custard – after creating aberrant lifeform ‘The Wobbles!’ before every animal pulls together when a Hyooman wanders in and Bunny orders ‘Battle Stations’. Skunky then stupidly makes things so much worse by splicing Science to Nature and releasing ‘The Vines’…

An annoying game of ‘Poink!’ drives everybody bonkers but welcome terror returns after the colossal ‘Monkeytron!’ rampages through the trees, just in time to greet rocket scientists searching for a test monkey they lost in the very first episode…

Pig’s origin is revealed in the cleverly obfuscatory (not!) ‘A Pig on the Range’ after which Park Ranger Derek P. Brigstocke has a close encounter with a net and ‘A Bear Bum!’ and irrepressible yet lonely cyber-crocodile ‘The Incredible Metal Steve’ undergoes a ferocious metal-morphosis even as ‘Bunny Vs. Monkey!’ finds our notional stars getting back to bruising basics in their never-ending struggle…

After a troop of Hyooman cub scouts fail to ‘Catch That Bunny’ Pig and Squirrel dig up ‘Worms’ and take the slimy earth-movers fishing, but not in any way you’ve seen before, whilst ‘Goodbye, Bunny’ finds our pacifist protagonist plunging deep into the distant city in search of his origins even as Pig becomes a dragon-slaying knight in ‘Arise, Lord Wuffywuff!’

…And none too soon as it happens, since with snow falling the Maniacal Badger returns to worry the woodland folk with ‘The Thing!’ he’d stolen from the Hyoomanz Building Site, prompting a desperate search for natural leader Bunny: a trail that takes them to a comfortable suburban hutch and ‘A Place Where You Belong’…

Reunited with the Crinkle Woods critters, Bunny finds a time machine and – by accidentally visiting ‘Once Upon a Time’ – discovers the true secret of Skunky’s vast and evil intellect in an extra-long extravaganza which segues straight into the formation of sadly deficient superhero team the Rather Good Squad in ‘Choose Your Side!’

With Christmas fast approaching, festivities are briefly disrupted by marauding ‘Snow Meanies’ before the Builders try secretly bulldozing the Woods only to be stopped by Monkey, gleefully brain-battered, bewildered former stuntman Action Beaver and ‘The Real Santa!’…

The madcap mayhem concludes with a portentous epilogue as ‘Door B’ opens to reveal the ultimate triumph of the ultimate villainous mastermind, but that’s…

To Be Continued

The absolute acme of absurdist adventure, Bunny Vs Monkey is well on the way to becoming a British Institution of weird wit, brilliant invention and superb cartooning: an utterly irresistible joy for grown-ups of every vintage, even those who claim they only get it for their kids…
Text and illustrations © Jamie Smart 2017. All rights reserved.

Bunny Vs Monkey Book Three will be released on 6th July 2017 and is available for pre-order now.

Sleaze Castle: Directors Cut (Part #0)


By Dave McKinnon & Terry Wiley with various (Cosmic Ray Gun Incorporated/Markosia)
ISBN: 978-1-905692-93-4                  978-1-62098-068-2

I’m old, me. I’ve been around for a bit and met a few folks. So, as occurs when I’m reviewing something by people I’ve gone drinking with, I feel compelled to admit to potential conflicts of interest such as here.

The Society of Strip Illustrators/Comics Creators Guild used to meet on the last Thursday of every month in London. In highly refined and dignified surroundings old lags and aspiring talents rubbed scruffy, grimy, dandruffed – occasionally scrofulous – shoulders, talking comics old and new whilst showing off what we were up to.

Always a fun, laid-back evening, those occasions when the laconic Terry Wiley would turn up from Points North with copies of the latest self-published issue of Tales From Sleaze Castle were especially un-memorable: a combination of subsidised booze and the fact that most folks immediately buried their heads in the mesmerising, transcendentally British, trans-dimensional, time-busting kitchen sink comedy/drama/nostalgic fantasy buddy-movie of a comic and lost all power of speech until they’d finished…

It’s just that good – probably the very best home-grown comic saga you’ve never read – and it also holds strong claim to probably exploiting the very best and most appalling literary puns in all sequential narrative.

Scripted by the equally demi-mythical Dave McKinnon, the epic adventure is rendered pretty straightforward but also nearly indescribable. The story unfolds in a progression of mini-chapters and vignettes which act as diary and six-month countdown to an inescapable, predestined event…

After a rather bemused Introduction from author McKinnon, this edition of the monochrome masterpiece of wacky understatement starts with ‘Another Earth, Another Dimension, Another Reason to Go Shopping’ and a brace of ‘Prologues’ in which we meet incomprehensibly ancient Pandadomino Quartile, puissant albino Empress of another Realm of Reality and undisputed dominant resident of the incredible, infinite domicile dubbed Sleaze Castle.

Also brought to our attention are the thoroughly grounded though no less implausible Dribble family of Earth; mother Poppy, younger daughter Petra and her older sister Jocasta, befuddled student and co-star of our show…

As post-grad Jo returns to college in the astonishingly attractive if uncivilised Northern wilds of England and her ongoing M.A. in Televisual Studies, far away in soft, cosmopolitan London, the Queen (not ours, the other, alien one) goes shopping. It is ‘Sep. ’86: Castaway’ and there’s about to be a small hitch…

When the time/space door malfunctions Pandadomino is annoyingly stranded here. Establishing shaky communications with home she is assured that things will be fixed but it will take six months to retrieve her. Moreover, the portal will only appear in another location…

An incoming call then gives further details and instructions. It’s from herself who has literally just returned to Sleaze Castle and she has some advice for her younger, stranded self. It’s quite bizarre, paradoxical and tediously specific instructions on what to do for the next 178 days so she’d better get a pencil…

Jocasta Dribble is on ‘Autopilot 11:23’ as she makes her way from the railway station to her room in the Ethel Merman Hall of Residence at the University of Novocastria.

As usual the trip is fraught with wool-gathering and petty weirdnesses but eventually she slumps onto her term-time bed and makes the acquaintance of her new neighbour.

The oddly naive girl with the shock of black hair, exotic face and too much eye makeup is from Thailand.

Sandra “call me Panda” Castle has absolutely no idea about living in England so Jo takes her under her maternal wing, blithely oblivious that her new friend is an unwilling extraterrestrial immigrant, used to commanding vast armies and geniuses of various species, cunningly disguised with dyes and contact lenses. Moreover, the strange stranger has used all her wiles to cheat her way into the room next door which will, some months’ distant, very briefly become an inter-dimensional gateway before snapping shut forever…

And thus begins the gentle and seductively enchanting story of the growing relationship between two of the most well-realised women in comics. As geeky outsider Jo at last blossoms into a proper grown-up – she even finds a boyfriend, more than a decade after her precocious schoolgirl sister Petra – her instruction of the oddly sophisticated “Thai” into British civilisation and college life is simultaneously heart-warming, painful, hilarious, poignant and irresistibly addictive to watch.

It’s also deliciously inclusive and expansive: packed with what 21st century consumers apparently call “Easter Eggs”. These hidden nuggets of in-jokes, wry observations and oblique cultural and comics references are witty and funny enough in their own right, but if you were in any way part of the comics scene in the late 1980s they are also an instant key into golden times past, packed with outrageous guest-appearances by many of the upcoming stars and characters of the British cartooning and small press movement.

(Whilst the absolutely riveting scenes of Jo and Panda trying out both Novocastria’s Women Cartoonist Society and all-male Komik Klub are timeless slices of shtick to you lot, they were a solid reminder of times past and people I still owe Christmas cards to…)

Panda spends her first Christmas ever with the Dribbles and their ferociously Italian extended family but, as the days are counting down, the displaced millennia-old queen is beginning to wonder what will happen once she leaves…

Astoundingly there are people and places and things and people and one person in particularly who is apparently unique and irreplaceable even in the unending pan-cosmic Reality she owns. There’s this friend she’s really can’t bear to lose…

Beautifully scripted, alluringly paced and exquisitely rendered, this book would be paralysingly evocative for any Brit who went to college between 1975 and 1990, but what makes it all so astonishingly good is the fact that this delightful melange of all the things that contributed to our unique culture are effortlessly smooshed together as mere background for a captivating tale of two outsiders finding friendship through adversity and by perpetually lying to each other…

There have been comparisons to Los Bros Hernandez’ Love and Rockets but they’re superficial and unfair to both. I will say though that both are uniquely the product of their own time and regional geography…

This collection also includes a cover gallery and pin-ups as well as the additional plus of ‘And Finally… Three Lost Tales’ which features an aspect of the business I really miss.

A few of the self-publishing community cameoed in the Women Cartoonist Society and elsewhere – in a spirit of communal tit-for-tat – collaborated on side-bar stories featuring Panda, Jo and the rest during the comic’s initial run. With commentary from McKinnon they are happily re-presented here, so even after the cliffhanger story-pause you can still have a laugh with ‘The Rules of the Game part I’ by Lee Kennedy, ‘The Rules of the Game part II’ by Lee Brimmicombe-Wood and what I’ll call ‘An Idea in a Book is Worth Two in the Head’ by Jeremy Dennis.

You’ll need to buy this book to realise why…

Made even better by a gallery of gripping covers, calendar art and more, this a superb collation by lovers of comics for lovers of comics, and now that I’ve read this brand-new e-Edition with its remastered pages and fresh snippets of original material I’m going to forgo re-reading the next three volumes in those well-worn Gratuitous Bunny Editions I bought years ago in favour of these safely unwrinkled-able, spunkily perky digital tomes too.

And if you have your own temporal retrieval system or a computer and a credit card – you can do likewise…
Sleaze Castle is ™ & © 1992, 2012 Dave McKinnon & Terry Wiley. This edition ™ & © Dave McKinnon, Terry Wiley and Markosia Enterprises, Ltd. All rights reserved. Three Lost Tales © 1996, 2012 Lee Brimmicombe-Wood, Lee Kennedy and Jeremy Day.

Krazy & Ignatz 1929-1930: A Brick, A Mice, A Lovely Night


By George Herriman, edited by Bill Blackbeard (Fantagraphics Books)
ISBN: 978-1-56097-529-8

Krazy Kat is quite possibly the pinnacle of graphic narrative innovation; an immensely influential body of work which shaped the early days of the comics industry and became an undisputed treasure of world literature.

Krazy & Ignatz (as it is in these fabulous commemorative tomes from Fantagraphics) is a creation which can only be appreciated on its own terms. Over delicious decades of abstracted amazement the series developed a unique language – both visual and verbal – whilst abstrusely exploring the immeasurable variety of human experience, foibles and peccadilloes with unfaltering warmth and understanding… and without ever offending anybody except a few local newspaper editors…

Sadly, however, it certainly baffled far more than a few…

Krazy Kat was never a strip for unimaginative people who won’t or can’t appreciate complex multi-layered verbal and/or pictorial whimsy, absurdist philosophy or seamless blending of sardonic slapstick with arcane joshing. It is still the closest thing to pure poesy that narrative art has ever produced.

Herriman was already a thriving cartoonist and journalist in 1913 when a cat and mouse who had been cropping up in his whacky domestic comedy strip The Dingbat Family/The Family Upstairs graduated to their own feature. Krazy Kat officially debuted in William Randolph Hearst’s New York Evening Journal on Oct 28th 1913 and – largely by dint of the publishing magnate’s overpowering direct intervention and interference – gradually spread throughout his vast stable of papers.

Although Hearst and a host of the period’s artistic and literary intelligentsia (notably – but not exclusively – e.e. Cummings, Frank Capra, John Alden Carpenter, Gilbert Seldes, Willem de Kooning, H.L. Mencken and others) all adored the strip, many regional editors did not; taking every potentially career-ending opportunity to drop it from the comics section.

Eventually the feature found a home and sanctuary in the Arts and Drama sections of Hearst’s papers. Protected there by the publisher’s heavy-handed patronage, the Kat flourished unharmed by editorial interference and fashion, running generally unmolested until Herriman’s death in April 1944.

The basic premise is evergreen and deceptively simple: Krazy is a rather effeminate – not to say gender-indeterminate – dreamily sensitive and romantic feline hopelessly in love with rude, crude, brutal, mendacious and thoroughly scurrilous Ignatz Mouse. It’s the old story of opposites attracting but here the oodles of affection are unreciprocated and the love is certainly only going one way…

Ignatz is a true unreconstructed male; drinking, stealing, fighting, conniving, constantly neglecting his wife and children and always responding to Krazy’s genteel advances by clobbering the Kat with a well-aimed brick (obtained singly or in bulk from noted local brick-maker Kolin Kelly) which our smitten kitten invariably and inexplicably misidentifies as tokens of equally recondite affection.

The third crucial element completing an anthropomorphic eternal triangle is lawman Offissa Bull Pupp, who is completely besotted with Krazy, professionally cognizant of the Mouse’s true nature, yet hamstrung by his own amorous timidity and sense of honour from removing his diabolical and irredeemable rival for the foolish feline’s affections.

Krazy is, of course, blithely oblivious to Pupp’s dilemma…

Collaboratively co-populating the ever-mutable stage are a stunning supporting cast of inspired bit players such as dreaded deliverer of unplanned, and generally unwanted, babies Joe Stork; wandering hobo Bum Bill Bee, unsavoury conman and trickster Don Kiyoti, busybody Pauline Parrot, self-aggrandizing Walter Cephus Austridge, inscrutable – often unintelligible – Chinese mallard Mock Duck, dozy Joe Turtil and a host of other audacious characters, all equally capable of stealing the limelight and even supporting their own features.

The exotic, quixotic episodes occur in and around the Painted Desert environs of Kokonino (based on the artist’s vacation retreat in Coconino County, Arizona) where surreal playfulness and the fluid ambiguity of the flora and landscape are perhaps the most important member of the cast.

The strips themselves are a masterful mélange of unique experimental art, wildly expressionistic and strongly referencing Navajo art forms whilst graphically utilising sheer unbridled imagination and delightfully evocative lettering and language: alliterative, phonetically and even onomatopoeically joyous with a compelling musical force (“Soff, soff brizz”, “l’il dahlink” or “Ignatz, ware four is thou at Ignatz??”).

Yet for all that, the adventures are poetic, satirical, timely, timeless, bittersweet, self-referential, fourth-wall bending, eerie, idiosyncratic, astonishingly hilarious escapades encompassing every aspect of humour from painfully punning shaggy dog stories to riotous, violent slapstick. Oft times Herriman even eschewed his mystical meandering mumblings and arcane argots for the simply sublime grace of a silent gag in the manner of his beloved Keystone Cops…

There have been numerous Krazy Kat collections since the late 1970s when the strip was rediscovered and reclaimed by a better-educated, open-minded and far more accepting audience.

This captivating chronicle – covering 1929-1930 in a comfortably hefty (231 x 15 x 305 mm) monochrome softcover tome – as always offers added value as context, background and other cartoon treats. Here Ben Schwartz critically appraises the exalted eccentric content of the material in ‘The Court Jester: Hearst, Herriman, and the Death of Nonsense’ whilst the much-missed Bill Blackbeard delves deeper into the feature’s background in his Introduction essay ‘The Man Behind the Pupp Behind the Mouse Behind the Kat: George Herriman, 1880-1944’; paying particular attention to the sublime scribbler’s relationship with other cartoonists of the era such as Jimmy Swinnerton, Tad Dorgan and a young upstart named Elzie Segar…

On to the strips then: within this strange brew of eccentric emotional overload, the perpetual play unfolds as always but with one major evolution as Herriman begins to indulge in extended storylines and continuing continuity…

The emphasis is strongly on bricks and how to get them in the early episodes with the law mostly having the upper paw. The mouse regularly ends up banged up in the county hoosegow as Krazy pines for passionately propelled portions of brick-shaped symbolism even whilst further pursuing that dream of a singing career.

Ignatz, as ever, hunts for the perfect projectile – heavy, accurate and of negligible cost – but hasn’t learned that nothing comes for free as he regularly falls prey to mountebanks, charlatans and fortune tellers…

Brickmaker Kolin Kelly gets into a shooting war with the region’s other baker – bread pundit Kikkero Kooki – and their search for ammunition leads to much more projectile peril.

Bull Pupp is wiser to the Mouse’s modus operandi these days, prompting Ignatz to take to the skies in a variety of unlikely aircraft and as always there are strictly visual pun sessions to play well against the numerous slapstick antics, as Ignatz devises ever-more complex schemes to bounce his earthen wares off the Kat’s bean whilst the weird landscapes and eccentric elemental conditions as ever add to the humorous inspiration with apocryphal wind witches and snow squaws constantly making their invisible presences felt…

Joe Stork continues to divide his time between the delivery of babies and other, less legal packages and there’s a many a jest regarding the total illegality of easily obtained hooches and fire-waters…

As 1930 dawns change is in the air and – after a series of wintery japes and a surprise eruption of local volcano Agathla – strange yet comfortably unchanging Kokonino get its biggest shake-up of all when amorous predator Monsieur Kiskidee Kuku hits town and make a determined play for the sentiment-starved Kat…

Having made allies of Ignatz and Offisa Pupp, the rascally gallic rogue turns the heads of many of the female inhabitants incurring the ire of many males, but the bounder is also an expert fencer so reprisals are grudging and muted…

Before long one of those troublesome continental ménage-triangle deals is in play and fireworks start brewing before the affairs of dishonour are all settled…

…And always irresistible mischief truly rules, whenever Herriman pictorially plays hob with the laws of physics, just to see what will happen…

Wrapping up the cartoon gold is another erudite and instructional ‘Ignatz Mouse Debaffler Page’ (providing pertinent facts, snippets of contextual history and necessary notes for the young and potentially perplexed) plus a foray of final fillip offering an example how certain papers played with the layout of the strip to enhance its popularity and a genuine historical find: the sheet music to 1911’s Krazy Kat Rag…

Herriman’s masterpiece is a phenomenal achievement: in all the arenas of Art and Literature there has never been anything like these strips. If, however, you are one of Them and not Us, or if you haven’t experienced the gleeful graphic assault on the sensorium, mental equilibrium and emotional lexicon thrown together by George Herriman from the dawn of the 20th century until the dog days of World War II, this companionable compendium is a most accessible way to do so. Heck, it’s even available as an eBook now so don’t waste the opportunity…
© 2003, 2008 Fantagraphics Books. All rights reserved.

I Hate Fairyland volume 2: Fluff My Life


By Skottie Young, Jean-Francois Beaulieu & various (Image Comics)
ISBN: 978-1-63215-887-1

Fairy tales are so ubiquitous that you could – inaccurately (Go, Pedants!!) – describe them as part of our DNA. Some people claim to have grown out of them whilst others take them to heart and make them an intrinsic aspect of their lives, but we can all feel them (the stories, not the readers) lurking in our subconscious, sharpening axes, heating up steel dancing shoes or honing Great Big Teeth…

Well, maybe some of the readers…

There’s this guy… Skottie Young?

He’s someone with feet firmly planted in all camps and well able to alternatively embrace the enchantment of imagination and give it a hilariously iconoclastic, mean-spirited boot in the backside at the same time.

Surely, you’ll have seen his glorious, multi-award winning interpretation of Baum’s Oz books produced for Marvel, his spectacular run on Rocket Raccoon (and Groot) or at least chuckled over his outrageous funny baby superhero covers…

Maybe you’re aware of his collaboration with Neal Gaiman on Fortunately the Milk.

If not, there’s so much more in store for you after enjoying this second collected slice of mirthful mythic malevolence and mayhem…

I Hate Fairyland is a truly cathartic little gem: a mind-buttering romp of deliciously wicked simplicity and one I heartily recommend as a palate-cleanser for anyone overdosing on Princess Parties, cotton candy and glitter…

Once upon a time little Gertrude wished she could visit the wonderful world of magic and joyous laughter and her wish was inexplicably granted. There she met happy shiny people, fairies, elves, giants, talking animals and animated trees, rocks, stars, suns and moons and just loved them all.

Resplendent Queen Cloudia made her an Official Guest of Fairyland and invited her to play a game. When she wanted to go back to her own world the six-year-old simply had to find a magic key and open the door to the realm of reality. The fabulous Fairy Queen even bestowed upon Gertrude a quaint talking bug as guide and helpmeet. Oh, and a magic map of all the Known Lands…

That was nearly thirty years ago and although Gert’s body didn’t age a day her mind certainly did. In fact, it got pretty damned pissed-off at the interminable, insufferable chore that looked like never ending…

As an Official Guest of Fairyland, Gert was not allowed to die and took to expressing her monumental frustration in acts of staggering violence and excess as she hunted for that fluffer-hugging key…

With no other choice, Gert and dissolute death-craving intellectual insect Larrigon Wentsworth III toiled ever onward in search of the way home, enduring horrific – but never permanently fatal – injuries and venting their annoyance (and other creatures’ vital fluids) on whoever got in the way.

Eventually even Queen Cloudia had enough but could do nothing whilst Gert maintained her Official Guest of Fairyland status… a privilege that could not be revoked…

Covertly commissioned barbarians, assassins and evil witches all filed to remedy the situation. Between the protection spell and Gert’s own ingrained propensity for spectacular bloodletting, nothing in the incredible kingdoms could stop her…

And then, just when a truly amazing idea got hatched… it got even worse.

Due to circumstances beyond anybody’s control Cloudia’s rule ended and Gert was stuck ruling the saccharine-sweet hellhole she so despised…

As we resume cartoon communication Queen Gertrude has been in charge quite long enough. Even wanton slaughter in her personal gladiatorial games and random acts of magic-fuelled drive-by exterminations cannot offset the unending tedium of the paperwork necessary to run the Realm and ‘Gert of Thrones’ is desperately looking for a way out of the endless responsibilities of rule. And then, for the first time in decades, fate falls her way and Gert is offered a way out…

It doesn’t end well for her subjects, though…

On the loose again, Gert returned to her former anti-social ways unaware that destiny was shaping a really big metaphysical cowpat for her to step in. It begins sometime in the real world she so wants to rejoin where a little kid in a dragon costume finds himself in dire need of a pitstop. Tragically for Duncan and Fairyland, that rush to the outhouse results in a little unwanted trans-dimensional tourism. Gert meanwhile has put out feelers (and many other strange critters) to locate a way back to earth. The most likely method involves the urine of mighty flying saurians but as that is the rarest thing in the Realm, it pretty fortunate that Duncan still frantically trying to unzip his costume materialises just then and learns the downside of ‘How to Drain your Dragon’…

Desperate enough to consult a soothsayer, Gert later learns of a possible escape route but glazes over the bit where the future-reader says Duncan will be the greatest monster the Realm ever saw. Eager for release – any form of release – the ex-queen finds herself fighting a chilling army of videogame foes in the oddly electronic ‘Tower of Battle’ and handed the drubbing of her unending life. The victorious games-master gives her high heave-ho but keeps little Duncan…

After losing a high stakes card game Gert then has to enter her own infinitely capacious magical Hat of Holding in search of an item to pay off her debts. Unfortunately, thanks to her slovenly habits, that means dealing with the infestation of marauding Lynts which has built up amidst the decades of “acquired” artefacts, treasures and people who have annoyed her resulting in a pretty messy case of ‘Splat in the Hat’…

Closing up shop for the nonce is a tale of salutary warning as Gert and Larry enter a mystic manse to be confronted by a choice of two portals, one leading to her heart’s desire and the other to an outcome of horrific consequences. Never big on thinking things through, Gert is stymied…

You’d think she might listen to her shattered and battered future-self, suddenly come back from a apocalyptically hell-shocked dystopian tomorrow with a message of warning and explicit instructions. You would? Then you really haven’t grasped the gist of this savagely surreal saga, have you?

And yet… somehow… To Be Continued…

Collecting issues #6-10 of I Hate Fairyland, (from March-October 2016) the sublimely subversive saga continues courtesy of Young, colourist Jean-Francois Beaulieu and letterer Nate Piekos of Blambot®: a cornucopia of cartoon ultra-violence and side-splitting mythic irreverence hilariously utilising the most imaginative and inspired use of faux-profanity ever seen in comics. There’s even a bunch of variant covers to drool over, if your nerves and stomach can stand it…

This is an unmissable wakeup call for everybody whose kids want to be little princesses and proves once and for all that sweet little girls (and probably comics artists) harbour hidden depths of depravity and barely-suppressed aggression…
© 2016 Skottie Young. All rights reserved.

Krazy and Ignatz 1927-1928: Love Letters in Ancient Brick


By George Herriman, edited by Bill Blackbeard (Fantagraphics Books)
ISBN: 978-1-56097-507-6

The cartoon strip starring Krazy Kat is quite possibly the pinnacle of graphic narrative innovation; a hugely influential body of work which shaped the early days of the comics industry and became an undisputed treasure of world literature.

Krazy and Ignatz (as it is dubbed in these fabulous commemorative tomes from Fantagraphics) is a creation which can only be appreciated on its own terms. Over its many years of abstracted amazement the series gradually developed a unique language – at once both visual and verbal – whilst abstrusely exploring the immeasurable variety of human experience, foibles and peccadilloes with unfaltering warmth and understanding and without ever offending anybody… except a few local newspaper editors…

Sadly, however, it certainly baffled far more than a few…

Krazy Kat was never a strip for dull, slow or unimaginative people who simply won’t or can’t appreciate the complex multilayered verbal and pictorial whimsy, absurdist philosophy or seamless blending of sardonic slapstick with arcane joshing. It is still the closest thing to pure poesy that narrative art has ever produced.

Herriman was already a successful cartoonist and journalist in 1913 when a cat and mouse who had been cropping up in his outrageous domestic comedy strip The Dingbat Family/The Family Upstairs graduated to their own feature. Krazy Kat debuted in William Randolph Hearst’s New York Evening Journal on Oct 28th 1913 and – largely by dint of the publishing magnate’s overpowering direct influence and interference – gradually spread throughout his vast stable of papers.

Although Hearst and a host of the period’s artistic and literary intelligentsia (notably – but not exclusively – e.e. Cummings, Frank Capra, John Alden Carpenter, Gilbert Seldes, Willem de Kooning, H.L. Mencken and others) all adored the strip, many regional editors did not; taking every potentially career-ending opportunity to drop it from the comics section.

Eventually the feature found a home and safe haven in the Arts and Drama section of Hearst’s papers. Protected there by the publisher’s heavy-handed patronage, the Kat flourished unharmed by editorial interference and fashion, running generally unmolested until Herriman’s death in April 1944.

The basic premise is evergreen and deceptively simple: Krazy is an effeminate, dreamy, sensitive and romantic feline of indeterminate gender hopelessly in love with rude, crude, brutal, mendacious and thoroughly scurrilous Ignatz Mouse. It’s the old story of opposites attracting but here the oodles of affection are unreciprocated and the love is certainly only going one way…

Ignatz is a true unreconstructed male; drinking, stealing, fighting, conniving, constantly neglecting his wife and children and always responding to Krazy’s genteel advances by clobbering the Kat with a well-aimed brick (obtained singly or in bulk from noted local brick-maker Kolin Kelly) which the smitten kitten invariably and inexplicably misidentifies as tokens of equally recondite affection.

The third crucial element completing an anthropomorphic eternal triangle is lawman Offissa Bull Pupp, who is completely besotted with Krazy, professionally aware of the Mouse’s true nature, yet hamstrung – by his own amorous timidity and sense of honour – from removing his diabolical and un-reconstructable rival for the foolish feline’s affections.

Krazy is, of course, blithely oblivious to Pupp’s dilemma…

Collaboratively co-populating the ever-mutable stage are a stunning supporting cast of inspired bit players such as dreaded deliverer of unplanned, and generally unwanted, babies Joe Stork; wandering hobo Bum Bill Bee, unsavoury conman and trickster Don Kiyoti, busybody Pauline Parrot, self-aggrandizing Walter Cephus Austridge, inscrutable – often unintelligible – Chinese mallard Mock Duck, dozy Joe Turtil and a host of other audacious characters, all equally capable of stealing the limelight and even supporting their own features.

The exotic, quixotic episodes occur in and around the Painted Desert environs of Kokonino (based on the artist’s vacation retreat in Coconino County, Arizona) where surreal playfulness and the fluid ambiguity of the flora and landscape are perhaps the most important member of the cast.

The strips themselves are a masterful mélange of unique experimental art, wildly expressionistic and strongly referencing Navajo art forms whilst graphically utilising sheer unbridled imagination and delightfully evocative lettering and language: alliterative, phonetically and even onomatopoeically joyous with a compelling musical force (“Soff, soff brizz”, “l’il dahlink” or “Ignatz, ware four is thou at Ignatz??”).

Yet for all that, the adventures are poetic, satirical, timely, timeless, bittersweet, self-referential, fourth-wall bending, eerie, idiosyncratic, astonishingly hilarious escapades encompassing every aspect of humour from painfully punning shaggy dog stories to riotous, violent slapstick. Oft times Herriman even eschewed his mystical meandering mumblings and arcane argots for the simply sublime grace of a silent gag in the manner of his beloved Keystone Cops…

There have been numerous Krazy Kat collections since the late 1970s when the strip was rediscovered and reclaimed by a better-educated, open-minded and far more accepting audience.

This tantalising tome – covering 1927-1928 in a comfortably hefty (231 x 15 x 305 mm) monochrome softcover edition as always offers added value as context, background and other cartoon treats are delivered by the much-missed Bill Blackbeard in his puckish Introduction essay of short informational snippets ‘Pilfering Mrs. Kwak-Wak’s Good Old Goods and Goodies Bag’

Here press clippings of a near-death experience for Herriman and fellow strip man Jimmy Swinnerton are re-presented beside early gag pages such as Embarrassing Moments and excepts from Hearst Joke Book editions of The Dingbats. Also included are a wealth of strips by Herriman’s contemporaries, rivals and plagiarists…

On to the strips then: within this compelling chronicle of undying amours utterly unhorsed by smirking Fate, the perpetual play unfolds as always but with some of those intriguing supplementary characters increasing coming to the fore.

We open with the change of years bringing weeks’ worth of seasonal disorders and sartorial shenanigans as Krazy further pursues that dream of a singing career. Ignatz, meanwhile, hunts for the perfect projectile which over and again draws him into the clutches of mountebanks, charlatan and magicians…

That search for ammunition leads to many more brick-based broadsides but these days Bull Pupp is far wiser to the Mouse’s modus operandi…

An occasional strictly visual pun session plays well against the numerous slapstick antics, even as Ignatz devises ever-more convoluted ways to bounce his bricks off the Kat’s bean whilst the weird landscapes and eccentric elemental conditions increasingly add to the humorous inspiration with apocryphal wind witches and snow squaws making their invisible presences felt…

Recurring cousins Krazy Katfish and Krazy Katbird pop up to muddy the romantic waters, whilst Kat and Mouse frequently indulge in the growing freedom of the skies and waterways via balloon and other aeronautical apparatus or maritime machine.

Joe Stork continues to divide his time between the delivery of (generally unwanted) babies and other, less legal packages and there’s a many a jest regarding the total illegality of easily obtained hooches and fire-waters…

As the years progress Ignatz spends ever-longer periods in jail yet seldom fails to find a way to deliver the punishing skull blows Krazy yearns for…

Many cast members become obsessed with being struck by lightning and other electrical intercessions, but the biggest surprise is undoubtedly a time-warping origin sequence which carries us back to the obscure infancies of Krazy, Ignatz and Bull…

There are more wandering wonderments as certain elephantine geological features again take up unescorted perambulation and the county even catches a touch of meteor fever as the landscape is beset by falling stars and fiery flotsam from space.

The year again concludes with uncharacteristic chills and spills as Kokonino is subjected to squalls of snow but worst of all is a plague of politicians, prophets and preachers all proselytising on the path to peace, forcing the residents make their feelings acrimoniously clear…

…And always plain mischief rules, whenever Herriman pictorially plays hob with the laws of physics, just to see what will happen…

Wrapping up the cartoon gold is a peek at one of the earliest and rarest of merchandising items – a 1920s wooden Ignatz doll – as well as another erudite and instructional ‘Ignatz Mouse Debaffler Page’ (providing pertinent facts, snippets of contextual history and necessary notes for the young and potentially perplexed). One final fillip is a selection of out-of-sequence replacement pages plus a sequence of pertinent daily strips which tie into the regular run of Sundays collected here…

Herriman’s epochal classic is a phenomenal achievement: in all the arenas of Art and Literature there has never been anything like these comic strips which have shaped our industry and creators, inspiring auteurs in fields as disparate as prose fiction, film, dance, animation and music, whilst delivering delight and delectation to generations of wonder-starved fans.

If, however, you are one of Them and not Us, or if you haven’t experienced the gleeful graphic assault on the sensorium, mental equilibrium and emotional lexicon thrown together by George Herriman from the dawn of the 20th century until the dog days of World War II, this companiable compendium is a most accessible way to do so. Heck, it’s even available as an eBook now so don’t waste the opportunity…
© 2002, 2008 Fantagraphics Books. All rights reserved.

Blood & Valour – Legends of the Knight Sir Bevis


By Matt Beames, Marcus Pullen, Guy Stauber & various
ISBN: 978-0-99575-110-1

As well as being a monumentally terrific way of entertaining yourself, comics are a supremely efficient means of bringing history and literature to life. That in no way means they are a substitute for the original source matter, although in this instance I can forgive anybody not immersing themselves in the texts that inspired this trusty monochrome paperback celebrating the adventurous life of an all-but forgotten mythic warrior every bit the equal of King Arthur, Robin Hood or Beowulf…

Boeve de Haumtone or Bevis of Hampton is an Anglo-Norman and later Middle English Metrical romance saga about a classic warrior hero which spread across Europe during the middle ages and is still held in high regard in most of the world but here.

As a mediaeval prose epic, it was translated into French, Dutch, German, Italian, Irish, Venetian and Welsh. From there the tale migrated ever eastward, becoming part of many national mythologies through translations into Old Norse, Yiddish, Polish, Romanian, Serbo-Croatian, Belarusian and Russian. This is a champion with a truly international pedigree.

To celebrate the 600th anniversary of Agincourt, The Digital Art Program of Eastleigh Borough Council and the Eastleigh Tech Hub in conjunction with the Agincourt 600 Programme conceived a series of projects to mark the occasion and advertise the key role the town which would eventually become the Port of Southampton played in those epochal days.

One such is the comics series this tome is the first compilation of: an adaptation of the life and adventures of a legendary chivalric local hero inextricably linked to the area.

Written and adapted by Matt Beames with illustration by Marcus Pullen and colour-insert photo splash-pages by Guy Stauber, this initial volume only opens the epic account, detailing Bevis’ childhood and novice warrior training before closing with the dark betrayal that sets him upon his savage life’s path…

Sir Guy, Earl of Hampton was a mighty warrior who came late to marriage. His bride was the daughter of the King of Scotland and by no means a willing partner in the arranged match. Rumours abounded that the Countess already had a lover, German prince Conrad. She was also a witch, but Guy seemed oblivious to his wilful young wife’s faults. He truly loved her, even though she took no pains to hide her aloof hostility to him or his southern demesne.

Even the birth of their son Bevis did not soften her. She rejected the child at the moment of his birth, leaving him to be reared by wetnurses, nannies and latterly the Earl himself with his trusted battle-comrade and brother Sir Saber. By the time he was ten years old, Bevis was a master of sword and lance: a truly formidable fighter awaiting only the full strength of his maturity…

As the boy grew, his mother increasingly chafed at her fate and resolved to be happy again, whatever the cost. Thus she plotted with old lover Conrad to murder her husband, using corrupt knight Sir Murdour as her go-between and emissary to Germany.

Through vile treachery Sir Guy was ambushed and butchered by Murdour and an army of Teutons before Conrad installed himself as the new Lord of Hampton beside the willing and murderous Countess who was the architect of all their woes.

When Bevis challenges his mother, she banishes him to the sheep flocks and the custody of his Uncle Saber but later decides it would be best if the lad died after Bevis attempts to re-enter the family castle to exact revenge…

When Conrad baulks at the thought, she blackmails Saber to accomplish the vile task but he too cannot descend to so low a deed and instead fakes the boy’s murder before sending Bevis away from England to grow into the mighty man he must be to avenge his sire. However, before leaving the boy begins to balance the scales of justice by despatching Sir Murdour…

To Be Continued…

With a Foreword by Dr Cheryl Butler and contextualising Afterword by Dr Lynn Forest-Hill, plus a behind-the-scenes section detailing the entire creative process from script and visual design to finished art by way of a photo-reference shoot, this bold revival of a mythic British hero is heavy on action and suspense and affords a most engaging introduction to one of our most slighted icons.
Story & scripts © 2016/2017 Matt Beames. Panels © 2016/2017 Marcus Pullen. Covers & splash pages © 2016/2017. Guy Stauber. All rights reserved.

Red Moon


By Carlos Trillo & Eduardo Risso, translated by Zeljko Medic (Dark Horse/SAF Comics)
ISBN: 978-1616554477(HC)             eISBN: 978-1-62115-916-2
Dimensions: 221 x 22 x 283 mm

If you like a whiff of tongue in cheek whimsy with your fantastic fairytales you might want to take a look at this superb treat from prolific and much-missed Argentinean journalist/comics writer Carlos Trillo (Topo Gigio, Alvar Mayor, El Loco Chávez, Peter Kampf, Cyber Six, Point de rupture) and terrifyingly versatile illustrator Eduardo Risso (100 Bullets, Jonny Double, Parque Chas, Fulù, Simon, Boy Vampire), starring an affable boy acrobat and a tempestuous little princess.

Los misterios de la Luna roja was originally released as a quartet of comics between 1997 and 1998 by Ervin Rustemagić’s Balkan publishing powerhouse Strip Art Features and appears compiled in this stunning translated hardback thanks to Dark Horse Comics.

Kicking off with scene-setting epic ‘Bran the Invisible’ the supremely wry and deftly comedic action opens as junior tumbler Antolin and his showbiz mentors Crocker and Theo fetch up their travelling show in the extremely depressed and downhearted land of Burien.

Unable to raise a single smile or any approbation the lad soon learns that the kingdom is in mourning. Burien’s Lord and defender has been stricken with grief since his wife Tyl died. Moreover, their daughter Moon is both bonkers and prone to violence. She also talks to (shouts at and fights with) an invisible friend…

However after encountering the red-haired daughter of the despondent widower, Antolin is quickly forced to conclude that she’s not crazy at all…

His first clue is that unseen Bran apparently predicted the acrobat’s arrival and that the orphan boy would help Red Moon save the land. The clincher, though, is that something undetectable keeps hitting him.

There’s no time to waste since the marauding armies of cruel yet cowardly Lord of Leona are already making their uncontested way over the now-undefended borders…

And thus begins an epic confection with crucial quests, astounding odysseys, barbaric villains, fairy queens, witches, dragons and monsters as the valiant children and Bran flee the invasion, uncover the incredible truth of Tyl’s fate and seek to amass a meagre but prophesied army of incredible individuals to rescue Burien and restore Moon’s father to his previous competence and glory…

The saga concludes as Antolin and Red Moon return to the troubled land accompanied by their implausibly unbeatable ‘Attack Circus’ and a few useful Fairy trinkets, resolved to repel the vile invasion and deliver to the sadistic Leona his just deserts. However, that inevitable prospect provides no Happy Ever After for Antolin, who learns in the throes of triumph for Burian that his beloved mentors Theo and Crocker were sent to certain doom by the invaders…

Thus he sets off again, following their trail into ‘The Never Kingdom’ and is soon delighted to see Moon and (not see) Bran have followed their former partner-in-peril. Braving icy wastes, horrific beasts and a population of magically-mutated monsters, the kids challenge the power of wicked crone Panta and consequently discover that the malevolent sorceress and cannibal might perhaps be the long-lost mother of foundling Antolin…

Family feeling doesn’t count for much in Panta’s world, so there are few regrets after Moon discovers the secret of reversing the witch’s transformation spells and starts putting the Never Kingdom to rights…

The fabulously engaging, deliciously trenchant frolics then wrap up with the introduction of insalubrious junior jester Patapaf – and his ventriloquistic stick Pitipif – who play a critical role in the search for ‘The Book of All Dreams’.

With peace and joy restored to his subjects, the widowed Lord of Burian remarries but his new bride is almost immediately abducted by invulnerable ogre Lamermor de Granf to ensure that her husband will duel him for the right to rule Burien…

Outraged Moon can do nothing until she enjoys a fairy-sent dream and learns the smug giant has a hidden weakness. Setting off with Patapaf to find wandering showman Antolin and talking cat Blas Pascual de la Galera the little heroes invade Witch Queen Yaga‘s fortress and subconscious to ferret out the long-occluded means to destroy Lamermor and accidentally acquire an unlikely ally who will ensure their victory and a Happy Ending at last…

Fast, funny and filled with family-friendly action and thrills, Red Moon is a delirious double-edged delight, with knowing sophistication for adult readers working side-by-side with gloriously inventive takes on traditional tale-telling, all adeptly visualised by Risso’s magnificently surreal illustration.

Ideal bedtime reading for anybody and any time.
Red Moon™ & © 2005, 2006, 2014 SAF Comics. All rights reserved.