Where the Bird Sings Best


By Alejandro Jodorowsky, translated Alfred MacAdam (Restless Books)
ISBN: 978-1-63206-028-0

Alejandro Jodorowsky Prullansky is a filmmaker, playwright, actor, author, comics writer, world traveller, philosopher and spiritual guru who was born in Tocopilla, Chile in 1929.

How his immediate ancestors got there from pogrom-afflicted Russia at the beginning of the 20th century is only the faintest shadow of the body of this astounding, marvellously mythologized and mesmerisingly “Magic Realism” filtered family history…

The amazing modern polymath is most widely known for such films as Fando y Lis, El Topo, The Holy Mountain, Sante Sangre, The Rainbow Thief, The Dance of Reality and others, as well as his vast comics output, including Anibal 5 (created whilst living in Mexico), Le Lama blanc, Aliot, The Meta-Barons, Borgia, Madwoman of the Sacred Heart and so many more, co-created with some of South America and Europe’s greatest artists.

His decade-long collaboration with Moebius on the Tarot-inspired adventure The Incal (1981-1989) completely redefined and reinvented what comics could aspire to and achieve.

Best regarded for his violently surreal avant-garde films, loaded with highly-charged, inspired imagery – blending mysticism and what he terms “religious provocation” – and his spiritually-informed fantasy and science fiction comics tales, Jodorowsky is also fascinated by humanity’s inner realms and has devised his own doctrine of therapeutic healing: Psychomagic, Psychogenealogy and Initiatic massage. He still remains fully engaged and active in all these creative areas to this day.

He is also a raconteur of spellbinding imagination and truly devilish wit, all fully exercised and demonstrated in this stunning, outrageous re-imagining of the history of his antecedents, which was first published in 1992 as Donde mejor canta un Pájaro.

An astounding prose poem – intoxicatingly translated from the Spanish for this first English-language hardback edition by Professor of Latin American Literature Alfred MacAdam – this is an addictively enjoyable rollercoaster of arcane and obscene episodes seamlessly sewn together as Jodorowsky bounces across time and space, weaving stories of apostate Jewish grandmothers sharing their hatred for God, unworldly yet adaptable husbands, incestuous relations and relatives, all with a knack for finding disasters, wars, inquisitions, exploiters, monstrous suppressions, wanton violence and casual brutality…

The mythologized epic of immigration and Diaspora is filled with unforgettable and improbable sexual situations, fortunes Рusually in gold or diamonds Рfound and lost in the blink of an eye, animal encounters of the most outr̩ kinds, earthquake-surfing and the kind of bizarre wisdom and ad hoc solutions only folk in perpetual crisis resort and adhere to.

The saga is engagingly peopled with utterly unique characters such as an assortment of plebeian and domestic visionary-seers, sheep-abusing Tsar/hermits, dwarves, prophets, prostitutes, sorcerers and demagogues, transsexual ballerinas, unlikely libertines, holistic bee-keeping pioneers, Kabbalists and victims of every stripe, shysters and gentle conmen, fully-immersive lion-tamers and knife-throwers and the ghost of a Rabbi whose path for successive generations of the family involves regular last-minute salvations but not necessarily happiness, safety or security…

With the history slyly couched in terms of entertainment performances and themes of ballet and the circus, the mystic and miraculous generational saga explosively unfolds, reveals and even chronologically doubles back upon itself to share the experiences of a most accursed and blessed clan during the most difficult and dangerous period in human history, and even finds a moment to reveal the true origins and history of the Tarot…

An absolute crescendo of beguiling ideas, breathtakingly shocking, surreal scenarios, unholy grotesques, outspoken opinions and wickedly blasphemous visions, this is a wonder to read and utterly pointless to attempt reviewing.

It’s brilliant, read it now or regret it forever.

Not for the innocent, unimaginative or faint-hearted – although those souls are the ones who would benefit most from seeing it – Where the Bird Sings Best is that rarest of literary curios: a book not to be merely read but fully experienced.
© 2014 Alejandro Jodorowsky. Translation © 2014 Alfred Macadam.

Melusine volume 1: Hocus Pocus


By Clarke (Frédéric Seron) & Gilson, coloured by Cerise and translated by Erica Jeffrey (Cinebook)
ISBN: 978-1-905460-20-5

Teen witches have a long and distinguished pedigree in fiction and one of the most engaging of all first appeared in venerable Belgian magazine Spirou in 1992. Mélusine is actually a sprightly 119 years old and spends her days working as an au pair in a vast monster-packed chateau whilst studying to perfect her craft at Witches’ School…

The feature ranges from one-page gag strips on supernatural themes to short tales detailing her rather fraught life, the impossibly demanding master and mistress of the castle and her large circle of peculiar family and friends.

Collected editions began appearing in 1995, with the 18th published in 2010. Four of those have thus far made it into English translations thanks to the fine folk at Cinebook.

The strip was devised by writer François Gilson (Rebecca, Cactus Club, Garage Isidore) and top flight cartoon humorist Frédéric Seron, AKA Clarke whose numerous features for all-ages Spirou and the acerbic adult humour publication Fluide Glacial include Rebecca, Les Cambrioleurs, Durant les Travaux, l’Exposition Continue… and Le Miracle de la Vie.

Under the pseudonym Valda, Seron also created Les Babysitters and as Bluttwurst Les Enquêtes de l’Inspecteur Archibaldo Massicotti, Château Montrachet, Mister President and P.38 et Bas Nylo.

A former fashion illustrator and nephew of comics veteran Pierre Seron, Clarke is one of those insufferable guys who just draws non-stop and is sublimely funny. He also doubles up as a creator of historical and genre pieces such as Cosa Nostra, Les Histoires de France, Luna Almaden and Nocturnes and apparently is free from the curse of having to sleep…

Hocus Pocus was the seventh M̩lusine album, originally released in 2000, and offers a fine place for newcomers to start as the majority of the content is one or two page gags which Рlike a young, hot Broom Hilda Рmake play with fairy tale and horror film conventions and themes.

When brittle, moody Melusine isn’t being bullied for her inept cleaning skills by the matriarchal ghost-duchess who runs the castle, or ducking cat-eating monster Winston and frisky vampire The Count, she’s avoiding the attentions of horny peasants, practising her spells or consoling dreadfully unskilled classmate Cancrelune. Her boyfriend is a werewolf so she only sees him a couple of nights a month…

Her days of toil are occasionally spiced up with and put in perspective by sports days such as blindfolded broom-flying contests and there’s always dowager Aunt Adrezelle who is eager and happy to share the wisdom of her so-many centuries…

After a splendid succession of quick-fire japes and jests, things take on a touch of continuity and even tension when scandalous cousin Melisande pops in for an extended visit.

Spurning the dark, dread and sinisterly sober side of the clan, Melisande became a Fairy Godmother; all sparkles, fairy-cakes, pink bunnies and love. She’s simplicity, sweetness and light itself in every aspect, so what’s not to loathe…?

No sooner does the twinkling twit start to grow on everybody however than she falls victim to one of The Count’s periodic bite-fests and slowly metamorphoses into a true witches’ witch: skin-tight black leather, batwings and ready for wicked transformations and sorcery duels at the drop of a pointed hat…

The situation comes to a head and the cauldron boils over in the eponymous extra-long episode ‘Hocus Pocus’ as Melusine and Melisande finally face off to decide which witch is worst…

Clever, wry, sly, fast-paced and uproariously funny, this compendium of arcane antics is a great taste of the magic of European comics and a beguiling delight for all lovers of the cartoonist’s art…

Original edition © Dupuis, 2000 by Clarke & Gilson. All rights reserved. English translation 2007 © Cinebook Ltd.

 

Hal Foster’s Prince Valiant volume 9: 1953-1954


By Hal Foster (Fantagraphics Books)
ISBN: 978-1-60699-735-2

The stellar Sunday page Prince Valiant in the Days of King Arthur debuted on February 13th 1937, a luscious, luminous full-colour weekly window into a miraculous too-perfect past of adventure and romance, even topping creator Hal Foster’s previous endeavour, the astoundingly impossibly popular comics masterpiece Tarzan of the Apes.

The saga of noble knights played against a glamorised, dramatised Dark Ages historical backdrop as it followed the life of a refugee boy driven from his ancestral homeland in Scandinavian Thule who grew up to roam the world and attain a paramount position amongst the heroes of fabled Camelot.

Auteur Foster wove his epic tale over decades, following the progress of a near-feral wild boy who grew into a paragon of chivalric virtue: knight, warrior, saviour, vengeance-taker and eventually family patriarch in a constant deluge of wild – and joyously witty – wonderment.

The restless hero visited many far-flung lands, siring a dynasty of equally puissant heroes and utterly enchanting generations of readers and thousands of creative types in all the arts.

There have been films, an animated series and all manner of toys, games, books and collections based on Prince Valiant – one of the few adventure strips to have run continuously from the thunderous 1930s to the present day (more than 4000 episodes and counting) – and even here at the end times of newspaper narrative cartoons as an art form, it continues to astound in more than 300 American papers. It has even cut its way onto the internet with an online edition.

Foster crafted the feature alone until 1971 when illustrator John Cullen Murphy (Big Ben Bolt) succeeded him as illustrator. Foster continued as writer and designer until 1980, after which he retired and Cullen Murphy’s daughter Mairead took over colouring and lettering whilst her brother John assumed the writer’s role.

In 2004 the senior Cullen Murphy also retired, since when the strip has soldiered on under the auspices of many extremely talented artists such as Gary Gianni, Scott Roberts and latterly Thomas Yeates with Mark Schultz (Xenozoic) superbly scripting. That scribe also provides this volume’s Introduction ‘More Than Pretty Pictures: Storytelling Beyond Genre, Gender, and Medium’ wherein Foster’s extraordinary facility with expressions and pioneering creation of strong and capable female characters is celebrated, analysed and explained by focusing on the artist’s astoundingly able wife and lifemate Helen.

This enormously entertaining and luxurious oversized (362 x 264mm) full-colour hardback reprints the pages from January 4th 1953 to 26th December 1954 (pages #830-933, if you’re counting) but before we proceed…

What Has Gone Before: Having negotiated a truce between Val’s Scandinavian nation Thule and the kingdom of Orkney, the restless Prince undertook his most momentous task yet. Bringing back missionaries from Rome at his father King Aguar‘s request, the rowdy knight of Camelot began overseeing the nation’s slow conversion from Paganism and Druid worship to Christianity.

The job was not without risk with the missionaries and their regal escort (who was still far from a believer in the One God himself) encountering stiff resistance and worse from the Thor-loving populace – and especially their profiteering priests…

The saga resumes with Val and companions Helgi and Torr presiding over a tenuous truce between new and old faiths which is soon threatened after the Prince exposes the seeming “miracles” of the Thor priests for what they truly are. In retaliation the new Christian chapel is burned down, but the missionaries’ stoic acceptance and calm rebuilding impresses the masses far more than all the druids’ tricks and bombast…

Assuming their job completed Valiant and his men depart only to be caught in a terrible forest fire which only two survive…

Struggling home to his family, saddened Val monopolises all his wife’s attention and jealous first born son Arn acts up by leaving home to have adventures of his own. The little lad takes with him a hound of dubious pedigree and ancestry – dubbed Sir Gawain – and has a grand old time. Before true peril can threaten however the wanderers encounter an old friend of Valiant’s: another Round Table knight who is less than pleased to learn that he shares his noble name with a mangy, flea-bitten mutt…

A pleasant time of gentle recuperation amongst friends is capped by another birth as Aleta’s Amerindian maid Tillicum produces a first son for her Viking husband Boltar but marred by separation as Valiant’s wife is called back to her own kingdom in the Misty Isles to quell a rebellion. He is unable to join her when Gawain’s mission is revealed: the Danes and Saxons have invaded Britain in a vast army with unbeatable new battle tactics and now lay siege to Camelot itself…

Assured by Aleta that she can handle her crisis, Valiant and Gawain take ship and soon rejoin Arthur at Tintagel. The troubled monarch has learned that five kings of Cornwall are planning to ally with the invader Horsa and hopes the devious mind of the Prince of Thule can again trump overwhelming odds with keen wits and courage…

The campaign begins as Val impersonates a troubadour and sows treachery and dissent amongst the new allies. Soon one Celtic king is dead and the remaining quartet are frantically realigning with Arthur. With the defenders now united against the Saxons the long campaign to repulse them begins and once more the Prince’s unique and imaginative grasp of unconventional warfare is the defenders’ greatest asset…

With the tide turning, Val is surprised to be ordered away from battle to undertake another impossible task. Throughout Arthur’s reign the realm had periodically suffered raids from Ireland. Now they are a distraction England cannot afford and Valiant is despatched to the Emerald Isle to secure peace.

He has no idea how to accomplish the task but dutifully sails off, and gets into a fight as soon as he touches ground again. Happily his brawl with local chieftain Brian O’Curry impresses everyone so much that the boisterous hulking brute proclaims him a friend for life.

Soon they are travelling to capital outpost Cashel to meet current and pro tem overlord Rory McColm, but the journey is delayed as Brian’s clan encounters and has a quick war with a rival tribe. As Val learns from keenly observing holy man and Christian missionary Patrick, there’s nothing the Irish love more than fighting…

That also proves true when the visitor is finally granted an audience with the cruelly arrogant McColm, who spurns Britain’s entreaties and insults the infamously hot-headed Prince of Thule. Before long diplomacy is abandoned and a furious duel ensues. After Val ends all hopes of Rory’s retaining his crown – by defeating and mildly maiming him – the visitor becomes a harried fugitive running for his life…

With Brian and Patrick’s assistance Valiant escapes Ireland and heads for home where he meets Merlin who has an important prognostication for Arthur. Unfortunately before he can completely reveal it the aged mage is whisked away by enchanting temptress Nimue, leaving Valiant with nothing but frustrating fragments of a vital warning…

Rejoining the king as he struggles against the entrenched Saxons in Kent, Valiant finally deciphers the truncated message and goes about orchestrating the invaders’ ultimate defeat. The crucial first step is to allow himself to be captured and tortured by Horsa’s forces…

The scheme works perfectly and as deep snows give way to spring the crushed and starving enemy are driven from Britain’s shores, allowing the wily tactician time to wonder how his wife fares in sunnier climes. He is eager to join her but sworn companion Gawain has fallen in love with the wrong maiden – again – and by the time the affair ends all he has to show for it is a new, exceedingly homely, inept yet oddly effective servant dubbed Pierre…

When Aleta arrived in the Misty Isles with her three children she found her sister and regent Helene increasingly under the sway of her husband Dionseus. The cagy thug had visions of turning the prosperous and peaceful trading nation into a piratical kingdom raiding and conquering the region. To achieve his aims he had slowly infiltrated the government, padding it with his cronies.

He has no idea of Aleta’s incomparable political acumen and astute manoeuvrings and, after failing to poison her and her heirs, somehow finds himself and all his mercenaries banished without a drop of blood being shed…

Humiliated and infuriated, Dionseus retrenches and begins planning his murderous return at the head of an invasion fleet, just as Valiant and Gawain finally arrive in the Misty Isles. Aleta, delighted to see them, has matters well in hand and prefers that they hang back and let her handle matters her way.

The Queen is grateful however for information provided by Pierre who, after a night of low carousing with servants in town, uncovers a plot by a coterie of nobles who plan to betray her for advancement in Dionseus’ men-only regime…

Eventually, outthought and overmatched in every way, the usurper is utterly defeated and bored Valiant grows even more restless as Aleta sets to reforming her kingdom so that such a coup can never threaten again.

After tedium leads to a ferocious domestic spat the Prince and Gawain resolve to get out of everyone’s hair and go on a pilgrimage to Jerusalem. Of course, no sooner have they arrived in the Holy City than they find themselves in hot water after seeing the plight of a Christian knight.

Thanks to another drunken debauch by Pierre the sly truth is soon revealed. Sir Basil has been held in an impenetrable but easily observed dungeon for a decade: an unwilling Judas Goat used by Sheik Ben El Rasch to trap European knights who would attempt to rescue their fellow and fall captive to a master of the art of ransoming.

The soon to depart occupying garrison of Roman soldiers are too busy preparing for their withdrawal to bother themselves with strictly local affairs so the Sheik has grown rich trading on the good intentions of noble Christian pilgrims and warriors, but now, forewarned, Valiant and Gawain are resolved to teach him a lesson he will never forget…

Sadly they succeed all too well and taking El Rasch hostage leads to them being approached by his deadliest enemies who wish to buy him! Baulking at such barbarism but stalling until they have freed Sir Basil, the Round Table heroes thus incur the wrath of Syrian tribesmen too, but undaunted determine to finish their pilgrimage.

The decade-delayed Basil is eager to join them, but on every step of the quest they are pursued by two furious rival desert factions as keen to kill them as each other…

Although implacable and numerous, the burnoosed hunters have never encountered fighters as cunning, imaginative and skilled as Valiant and his companions. Despite their best efforts – and even the seductive eyes of El Rasch’s daughter – the questors complete their journey and safely head back to the Misty Isles…

During their absence little Arn has grown old enough to notice girls and he does not like them. He and noble playmate Paul make an exception for kitchen-gamin Diane however, since she can sneak them out of the palace, teach them to fish and outfight them both.

When she subsequently saves their lives, Aleta neatly sidesteps all manner of court scandal and disapprobation by declaring her to be for a full year, a royal companion and a boy…

Everything seems spoiled though after the pilgrims return and the lad Diane develops a crush on Gawain. The legendary lover is deeply mortified by the sprite’s attention, but when a palace lothario attempts to get rid of Valiant and pursue the queen, Gawain steps in to defend her honour and is grateful for bold Diane’s help in avoiding a treacherous trap…

Soon however dull peace breaks out once more and before Val and his brother knight can ruin it again Aleta decrees it’s time for the royal family to head North once again…

To Be Continued…

Closing this astonishing epic of daring-dare-deviltry, Brian M. Kane scrutinises in searing detail the history of film and TV iterations in ‘Prince Valiant and the Sacking of Hollywood: The 60th Anniversary of Hal Foster’s Creation on the Silver Screen’, featuring the apparently accursed 1954 movie and Foster’s subsequent starring role on This Is Your Life as well as the 1997 international film remake and animated series The Legend of Prince Valiant

Rendered in a simply stunning panorama of glowing visual passion and precision, Prince Valiant is a non-stop rollercoaster of boisterous action, exotic adventure and grand romance; blending human-scaled fantasy with dry wit and broad humour, soap opera melodrama with shatteringly dark violence.

Beautiful, captivating and utterly awe-inspiring, the strip is a true landmark of comics fiction and something no fan should miss.
© 2014 King Features Syndicate. All other content and properties © 2014 their respective creators or holders. This edition © 2014 Fantagraphics Books. All rights reserved.

Michael Moorcock’s Elric volume 2: Stormbringer


By Julien Blondel, Jean-Luc Cano, Julien Telo, Robin Recht & Didier Poli, translated by Edward Gauvin (Titan Comics)
ISBN: 978 -1-78276-125-9

Michael Moorcock began his career as a comics creator aged 15; writing and editing classic strips like Dogfight Dixon, Jet Ace Logan, Captain Condor, Olac the Gladiator, Tarzan and many, many other British favourites. As the swinging Sixties began he made the leap to prose fiction where he single-handedly revitalised a genre in 1961 with the creation of Elric and the high-concept notion of the Eternal Champion.

Elric is a landmark of the Sword and Sorcery genre: fore-doomed last ruler of the pre-human civilisation of Melniboné, a race of cruel, nigh-demonic sorcerers. These arrogant, dissolute creatures are in a slow, decadent decline after millennia of dominance over the Earth.

An albino, Elric is physically weak, buoyed up by drugs, blood and dark magic, and of a brooding, philosophical temperament. He cares for little save his beautiful cousin Cymoril, who will die one day whilst he battles her loathsome usurping brother Prince Yyrkoon in service to a manipulative god of Chaos.

The White Wolf doesn’t even really want to rule, but it is his duty, and he is the only one of his debased race to see the (comparatively) freshly evolved race of Man as a threat to the Empire.

As this volume opens he is yet to be owned by the terrible black sword: one of a matched pair of sorcerous weapons which steal the souls of their victims and feed that stolen life and vitality to the wielder…

Elric is a tragic incarnation of the restless Eternal Champion, reincarnated in every time, place and alternate dimension. His life is violence, blood and unending tragedy, exacerbated by dependence on that soul-drinking ebony blade and his sworn – if somewhat compelled and thus reluctant – allegiance to the chimerical Lords of Chaos.

Everybody knows all that, right?

In 2013, however, the creator of the iconic wanderer – and arguably a whole sub-genre of fantasy fiction – has allowed his premiere paladin to undergo a visceral, spectacular and enchanting make-over under the auspices of a team of premiere French graphic arts prodigies.

Tasking themselves to re-adapt, augment and expand Moorcock’s tales and novels (with his willing and eager permission and supervision), writers Julien Blondel and Jean-Luc Cano, illustrators Julien Telo, Robin Recht & Didier Poli, with colour-artists Recht, Jean Bastide & Scarlett Smulkowski, resume the reinvigoration in Stormbringer.

This second chapter in the doom-drenched saga is preceded by a powerful introduction and affirmation of Elric’s impact in Alan Moore’s ‘Reflections in a Pink Eye’ and this sumptuous oversized (284x212mm) colour hardback album also includes – at the back – another look at the creative process in ‘Genesis’; via pages of design sketches (Elric and Stormbringer and the Dragon Caves) and a exploration of the working process of the ‘New Talents’ who recently joined the large storytelling team…

What Has Gone Before: usurper Yyrkoon has escaped his punishment through sorcery and taken Cymoril with him. Despite pledging himself to Arioch, Duke of Swords, weeks pass and all Elric’s arcane might is unable to glean where the fugitive has taken her.

The pallid, impotent Emperor has become a raging fury of frustration…

The dark, brooding epic continues as the albino brutally chastises Melnibonéan subjects and elemental agents tasked with finding Yyrkoon and Cymoril. The streets of Imrryr run red with sacrificial blood and the gory scraps of ghastly auguries, but no answer can be found.

At last the dejected sovereign calls again upon Arioch and this time the puissant hell-lord offers a shred of useful information…

Impatient and incandescent with rage Elric then exploits his ancestral relationship with majestic sea god Straasha, who once more honours his ancient pact with the rulers of Melniboné but again indicates times are changing and such services are soon to end…

In the Dragon Caves below the city, faithful Tyvim Tvar inducts his sons into the arts of commanding The Great Winged Ones, fearing that his latest endeavour with Elric will end badly…

On a quiet morning Staasha’s proffered aid hoves into magnificent view: an astounding vessel unlike any other. The Ship Which Sails over Land and Sea was built in eons past to seal a truce between Straasha and his brother Grome, Lord of the Earth Elementals who had warred for half the age of the world. Soon the incredible thought-guided vessel is soon hurtling towards the Young Kingdoms.

Elric anticipates satisfaction but enjoys no peace. His dreams are plagued with scenes of his consort-cousin Cymoril expiring in blood and fire…

Nearing their hidden quarry a grievous setback halts the chameleonic craft in its tumultuous course as mountainous Grome manifests, demanding the return of his ship. Nothing will sway him and, with his soldiers valiantly perishing, their enraged commander capitulates…

Undaunted, Elric leads his surviving warriors on foot across the foreboding terrain, infested with the upstart monkey people who would challenge their betters. He accepts terrified hospitality from peasants and rewards the humans in ways that delight his rattled and despondent, casually sadistic Melnibonéan warriors…

Eventually the weary task force arrives at the antediluvian and horrific city of Dhoz-Kam – site of a terrible battle between the Lords of Law and Chaos – and immediately readies himself for battle with Yyrkoon. His vile cousin is a great magical adept and is certain to have taken precautions.

The Emperor couldn’t be more right and an indescribably protean thing decimates his troops. Elric does not care and pushes on, finding Yyrkoon just as the madman butchers Cymoril…

Screaming out to Arioch, Elric pleads for her life and the whimsical god answers… after a fashion. Having made similar deals with both cousins, he suggests they fight using the demonic weapons he has been safeguarding: huge, deadly sisters of shining black metal, calling eagerly for someone to hold them…

With Elric wielding Stormbringer and Yyrkoon its demonic twin Mournblade, all the hate and fury the cousins bear each other comes out in mind-bending combat. However as the duel escalates the albino realises his sword is communicating with him, urging him on to ever-greater excess and demanding a price paid in blood and souls…

Much as he wants Yyrkoon dead he won’t be any being’s puppet and refuses to administer a killing blow. Still furious however he realises Arioch has his own agenda and needs him. Defiantly arrogant, the Emperor dictates new terms for their relationship…

None the less, Stormbringer must be fed and, after ministering to the resurrected Cymoril and setting course for the Dreaming City, Elric finds a way to give the blade its appalling reward…

Back in Imrryr at last, the emperor begins his service to Arioch with an astounding announcement. He is abdicating and names the traitor Yyrkoon as his successor…

To Be Continued…

Elric is a primal character whose sheer imaginative force has inspired a host of superb graphic interpretations – and probably daunted many eager movie producers – with the astonishing complexity and emotional power of his dying, dawning world. This latest tremendously dark and deeply engaging graphic extravaganza again raises the creative bar and proves why he is the leading light of fantasy fiction.

Elric: Stormbringer and all contents are © 2014 Éditions Glénat. This Translated Edition © 2014 Titan Comics. Adapted from the works of Michael Moorcock related to the character of Elric of Melniboné © 2013, Michael & Linda Moorcock. Introduction © 2015, Alan Moore.
Michael Moorcock’s Elric volume 2: Stormbringer will be released on March 31st 2015 and is available for pre-order now.

The Mystery of the Crooked Imp – Tales of Fayt


By Conrad Mason & Neill Cameron (David Fickling Books)
ISBN: 978-1-910200-42-1

In January 2012 Oxford-based family publisher David Fickling Books launched a traditional anthology comics weekly aimed at girls and boys between 6 and 12 which revelled in reviving the good old days of picture-story entertainment intent whilst embracing the full force of modernity in style and content.

Each issue still offers humour, adventure, quizzes, puzzles and educational material in a joyous parade of cartoon fun and fantasy. In the years since its premiere, The Phoenix has gone from strength to strength, winning praise from the Great and the Good, child literacy experts and the only people who really count – the astoundingly engaged kids and parents who read it…

That same year “The Little Company that Could” also began publishing a trilogy of excellent children’s fantasy novels starring the strange denizens of a fantastic place called Port Fayt.

Conrad Mason’s enchanting saga of life’s underbelly in a bustling commercial harbour situated at the other end of the Ebony Ocean is wonderfully redolent of Sir Terry Pratchett’s sublime Discworld – both in tone and scope.

The seething dock community – shared by humans, trolls, elves, fairies, magicians and so many other sorts of fey folk and night people – is revealed though the continuing exploits of The Demon’s Watch – a pan-species band of volunteer police who do what the lackadaisical constables of the official Dockside Militia cannot or will not…

Trade is king in Port Fayt and the “Blackcoats” mustered by the dominant and immensely powerful Trading Companies are supposed to arrest pickpockets, smugglers and other business-harming riffraff, but the ordinary citizenry have far more faith in the Watch’s shark-tattooed brotherhood of bluecoats who do good because it’s right and not because they’re (badly) paid to…

Supplementing the prose novels, this superb graphic outing is magically illustrated by David Wyatt (Peter Pan in Scarlet, the Larklight Trilogy, Mortal Engines, assorted tomes of the aforementioned Mr. Pratchett and J.R.R. Tolkien amongst others) and opens with an informative background lecture in ‘Crafty Crocklewick’s Giude to Port Fayt’: a potted history complete with detailed and annotated maps of the region and its more infamous landmarks such as Manticore Playhouse, The Brig and Bootle’s Pie Shop – HQ and front office of the Demon’s Watch.

Their latest case opens one sparkling midnight when a band of desperate fairies hold up a coach and steal a very unusual human baby. It is most odd: fairies are notorious thieves but generally their preferred loot is sugar, not infants with sparkly eyes…

Next morning the child’s parents enjoy a visit from the Demon’s Watch offering assistance, but the wealthy Rattigans seem more annoyed than upset over little Clarence‘s abduction and, whilst half-ogre Captain Newton, troll brothers Frank and Paddy Bootle, ancient elf Old Jon and young magician Hal quiz them, wise and crafty young apprentice Tabitha gets the impression their maid Joanna knows more than she’s letting on…

Soon however the Watch are tracking down the carriage driver – a dwarf by the name of Whelk – but there are still a few unanswered questions to ponder. For instance: where was the baby going in a coach at midnight and why weren’t the parents with him?

For that matter why haven’t these wealthy types called in the Militia?

The investigation leads to insalubrious inn the Rusty Anchor but when they arrive the Watch discover Whelk expiring with a cutlass in his guts. Leaving Hal and Tabitha to tend the dying dwarf, they pursue the assailants and Tabs catches Whelk’s dying words: “the crooked imp”…

In the crowded alleyways below they confront a most motley crew of blackguards and a ferocious battle ensues until late-arriving Tabs joins in and distracts Newton enough so that the killer clowns can escape…

As the elder watchmen ponder the mysteries, downhearted Tabs prowls the market, sulking whilst buying the cakes she’s been despatched for until she encounters a frantically fleeing fairy named Spoon. The flighty fool has become the target of an obsessive and hungry seagull and is most grateful for her help in escaping the feathered fiend. She even spends a little precious time getting acquainted with the self-proclaimed “Free Fairy”…

When they part company Tabs goes back to Pie Shop and Spoon goes home where his formidable mum makes him help feed that appalling human baby they snatched for their human client…

Captain Newton meanwhile has taken his team into the seamiest dives in Port Fayt in search of information, but no one knows of a Crooked Imp. Wily old elf Jeb does know something of a band of garish thugs however. They sound like the nasty cutthroats employed by a maniacally bonkers troll gang-boss known as The Actor…

As Jeb fills them in on the monster’s likely lair – an old abandoned playhouse in the Marlinspike Quarter – the suspect is currently taking a meeting with an extremely dangerous client of his own: one nasty enough to give even a psychopathic troll pause and one who really, really wants the baby he was promised…

When the Watch tool up for a serious fight with The Actor’s crew Tabs is furious at being left behind again, but soon finds a new clue when Joanna turns up with a rather dubious ransom note for Clarence. It has been signed by the Free Fairies…

Whilst Tabs frantically hunts down Spoon, at the playhouse The Actor and his frankly terrifying employer are still engaged in heated debate when Newt and the lads storm in for a final dust-up. All manner of pointless carnage ensues but when our heroes return, bloodied, unbowed but without either Actor or Clarence, they find that Tabitha has discerned the secret of the Crooked Imp…

The Watch soon rescue Clarence and solve the case of his kidnapping, but it only leads to even greater danger as the role of the Actor and intentions of his eerie employer – as well as the ghastly Rattigans – is finally revealed. However before they can close the case the maniacs turn the tables on our heroes, capturing them all and attempting to make them walk the plank into a nest of artificial sharks. Once again it’s up to Tabs to save the day, so it’s a good thing she has Spoon and that crazy seagull on her side…

Topped off with a foreboding promise of Things to Come and a handy set of information pages on the Demon’s Watch, this boisterous blockbuster is bright, breezy and packed with pies and punch-ups: a rip-roaring mystery yarn that’s furious fun for the entire family. Grab this and prose novels The Demon’s Watch, The Goblin’s Gift and The Hero’s Tomb and surrender to Fayt…

Text © Conrad Mason 2015. Illustrations © David Wyatt 2015.
The Mystery of the Crooked Imp will be released on April 2nd 2015 and is available for pre-order now.

Elric volume 1: Elric of Melnibon̩ РThe Michael Moorcock Library


By Roy Thomas, Michael T. Gilbert, P. Craig Russell & Tom Orzechowski (Titan Comics)
ISBN: 978 -1-78276-288-1

Here’s a bit of a dilemma. Later this week I’m going to review the second volume in Titan’s Comics’ new translated Euro-masterpiece Elric from Blondel, Cano, Telo, Recht & Poli. That ongoing drama adapts the very same short story Elric of Melniboné which was the basis of the lost comicbook classic on view today.

However as The Tempest and Forbidden Planet or Romeo and Juliet and West Side Story prove, style, interpretation and creator input are everything and both takes are equally unmissable…

As the first volume in a proposed Michael Moorcock Library of comics adaptations, this is, according to internal narrative chronology, the first tale of the doomed king, despite being one of the last adventures penned by Moorcock in the initial cycle of stories (he returned to the character years later).

As a sequential narrative the soaring saga was originally released in 1983-1984 from Pacific Comics (and later collected into a graphic novel by First Comics) and is now re-presented here in a superb hardcover tome complete with Introduction from Mr. Moorcock, plus a full cover gallery and additional art.

Adaptors Roy Thomas & P. Craig Russell had previously worked on other tales of the last Emperor of Melniboné: specifically debut tale The Dreaming City (first published in 1961) as a Marvel Graphic Novel in 1982 and 1984’s ‘While the Gods Laugh’ which featured in Marvel’s fantasy anthology magazine Epic Illustrated #14. Here they were joined by fellow enthusiast and brilliant arch-stylist Michael T. Gilbert to complete a masterpiece of decadently baroque, sinisterly effete storytelling based in large part on the dark visions of Aubrey Beardsley and Arthur Rackham.

Elric is an absolute classic of the Sword and Sorcery genre: Ruler of the pre-human civilisation of the Melnibonéans, a race of cruel, arrogant and congenitally sadistic sorcerers; dissolute creatures in a slow, decadent decline after millennia of dominance over the Earth.

Born an albino, he is physically weak and of a brooding, philosophical temperament, caring for nothing save his beautiful cousin Cymoril, even though her brother Prince Yyrkoon openly lusts for his throne. As seen in opening chapter ‘Out of the Dreaming City’ he doesn’t even really want to rule, but it is his duty, and he is the only one of his race to see the newly evolved race of Man as a threat to the Empire.

When intruders from Young Kingdoms are captured within the island’s maze defences they are interrogated in ‘Welcome to the Domain of Dr. Jest’ and reveal an imminent attack on the Dreaming City of Imrryr, capital of Empire for ten thousand years.

Provoked by Yyrkoon, physically frail Elric personally leads the response and the Fleet, bolstered by dragons and magic, easily dispatches the upstart humans, but the wily pretender seizes his chance and throws the enfeebled Emperor overboard to drown at the moment of victory.

The deeply conflicted hero believes himself happy to die but some part of his mind calls to the sea-elementals and their mighty king Straasha – bound allies and ancient friends of the Empire – to save him. When he returns to confront the usurper, Yrrkoon unleashes a demonic doomsday weapon and flees with Cymoril as his hostage.

Hidden at the ends of the Earth using the demonic ‘Mirror of Memory’ to conceal himself from all searches the usurper plans a counterattack and all Elric’s magic cannot find him. In obsessive desperation the pale Emperor swallows his pride and suspicion, pledging allegiance to Arioch, a Lord of Chaos in opposition to the Lords of Order.

The eternal see-saw war of these supernal forces is the fundamental principle of the universe or “Multiverse”. For providing the etiolated Elric with the means to find and defeat his cousin, Arioch will demand his devil’s due, but the Albino does not care…

Other allies such as Straasha are more forthcoming and less duplicitous: providing Elric with ‘The Ship Which Sails over Land and Sea’ enabling the frantic pursuer to travel to a ferocious and doom-drenched confrontation with his conniving cousin.

The voyage is fast but perilous but the final clash is delayed as Elric finds Cymoril ensorcelled to eternal sleep and Yyrkoon gone to another realm in quest of ultimate power…

Once again calling upon Arioch’s mercurial favours, Elric follows ‘Through the Shade Gate’ to dreary, dying otherwhere and meets affable exile Rackhir the Red Archer who joins him in the final stages of his pursuit, resulting in a terrifying duel with Yyrkoon holding the mighty Mournblade whilst Elric is compelled to accept his dark and foredoomed future by taking up the black blade he was born to carry in ‘At Last… Stormbringer‘.

Everything undergone, every trial undertaken and torment endured, has been orchestrated to get Elric to bring the Rune-sword, the malevolent Stealer of Souls, back to Earth and so very soon, he does… but not in the manner double-dealing Arioch intended…

The novel is an iconic and groundbreaking landmark of fantasy fiction and a must-read-item for any fan. This spectacular, resplendently flamboyant adaptation is a deliciously elegant, savagely beautiful masterpiece of the genre effortlessly blending blistering action and gleaming adventure with the deep, darkly melancholic tone of the cynical, nihilistic, Cold-War mentality and era that spawned the original stories.

You must read the book and you should own this graphic novel …and all the successive tomes to come…

Adapted from the works of Michael Moorcock related to the character of Elric of Melniboné © 2014, Michael & Linda Moorcock. All characters, the distinctive likenesses thereof, and all related indicia are ™ & © Michael Moorcock and Multiverse Inc.
The Michael Moorcock Library volume 1: Elric of Melniboné will be released on March 31st 2015 and is available for pre-order now.

Usagi Yojimbo book 11: Seasons


By Stan Sakai (Dark Horse Comics)
ISBN: 978-1-56971-375-8

Usagi Yojimbo first appeared in Stan Sakai’s The Adventures of Nilson Groundthumper and Hermy, in 1984’s furry ‘n’ fuzzy folk-fest Albedo Anthropomorphics #1. He soon graduated to a stirring solo act in Critters, Amazing Heroes, Furrlough and Munden’s Bar back-up strips in Grimjack.

In 1955, when Sakai was two years old, the family moved from Kyoto, Japan to Hawaii. Growing up in a cross-cultural paradise he graduated from the University of Hawaii with a BA in Fine Arts, before leaving the state to pursue further studies at Pasadena’s Art Center College of Design in California.

His early forays into comics were as a letterer – most famously for the inimitable Groo the Wanderer – before his nimble pens and brushes found a way to express his passion for Japanese history, legend and the filmic works of Akira Kurosawa and his peers, inspirationally transforming a proposed story about a human historical hero into one of the most enticing and impressive fantasy sagas of all time.

And it’s still more educational, informative and authentic than any dozen Samurai sagas you can name…

Although the deliriously expansive period epic stars sentient animals and details the life of a peripatetic Lord-less samurai eking out as honourable a living as possible by selling his sword as a Yojimbo (a bodyguard-for-hire – and, while we’re at it, “Usagi” literally translates as “rabbit”), the milieu and scenarios all scrupulously mirror the Edo Period of Japan – roughly 16th and 17th century AD by our reckoning – whilst simultaneously referencing other cultural icons from sources as varied as Zatoichi to Godzilla.

Miyamoto Usagi is brave, noble, industrious, honest, sentimental, gentle, considerate, artistic, empathetic, long-suffering and conscientious: a rabbit devoted to the tenets of Bushido, he is simply unable to turn down any request for help or ignore the slightest evidence of injustice. As such, his destiny is to be perpetually drawn into an unending panorama of incredible situations.

This evocative and enticing eleventh monochrome medieval masterpiece gathers Dark Horse Comics’ Usagi Yojimbo comicbook (volume 3) #7-12, and the hue-less, line art contents of Usagi Yojimbo Color Special #4 (Green Persimmon).

Following a fondly effusive Introduction from cartoonist Lynn (For Better or For Worse) Johnston, the ever-unfolding adventure resumes with ‘The Withered Field’ as our wandering hero watches swordmaster Nakamura Koji. The former fencing instructor to Lord Hikiji wants to test himself against Ueno, head of the Surodoi School, but the master is absent and his arrogant, haughty students refuse to summon him despite the old man’s succession of victories against them all…

Usagi had also desired to test his skills but instead listens to the incredibly dexterous Koji’s tragic story. Once an important warrior of impeccable status, he was bested in a duel by an unconventional itinerant samurai who rejected the traditional forms of fencing.

Shamed by the defeat Koji took up the Warrior’s Pilgrimage, travelling the land testing and perfecting his skill whilst preparing for a rematch.

As they chat sixteen Surodoi students ambush them, resolved to excise their failure by killing the wanderers. United against the dishonourable attackers, Usagi and Koji efficiently despatch them all and the swordmaster comments on his new friend’s unique combat style…

Once, Miyamoto was simply the son of a small-town magistrate before spending years learning the Way of Bushido from a stern, leonine master who was as much hermit as teacher. The lad learned not just superior technique and tactics, but also Katsuichi‘s creed of justice and restraint which would serve him well throughout his turbulent life…

When Ueno returns he is outraged by his disciples’ presumption and further incensed after finding the bodies of his prodigal pupils. He seeks out Koji and finds him calmly walking with a rabbit ronin. Determined to restore his good name, he grants Koji the long-deferred honour of a duel…

The battle is a wonder of form, grace and precision but upon its grisly conclusion the victorious Koji turns upon Usagi. Having seen his companion fight, the swordmaster has recognised the style which defeated him so long ago and must test himself against it once more.

Unable to dissuade him, the rabbit gives his utmost but is resoundingly defeated. Koji has no intention of killing him and instead tasks Usagi with carrying a message and challenge to his reclusive sensei: the triumphant swordmaster will meet Katsuichi a year hence at a specified place to decide finally and forever whose skill is the greatest…

‘A Promise in the Snow’ then sees the rabbit rover stumble upon a robbery and prevent the death of a merchant. The trader is grievously wounded however and his little daughter Fumiye begs the ronin to carry the rapidly expiring Araki to his home a half-day’s journey away.

The task is an arduous one over avalanche-prone mountains with starving wild beasts and numbing cold sapping his energies and good intentions with every step. Despite nigh-overwhelming odds little Fumiye insistently urges Usagi on, but when he finally brings Araki to safety the rescuer receives a stunning shock…

Political intrigue blossoms once again when a wounded messenger carrying an astounding document staggers into a temple in ‘The Conspiracy of Eight’. Inside Usagi is visiting his new friend Sanshobo and is present when the priest finds a pledge signed by eight High Lords agreeing to rise up against the Shogun. The messenger wears the livery of “Shadow Lord” Hikiji and has been struck down by assassin’s arrows…

Ambitious Hikiji’s name is not amongst the signatories and his role in the scheme cannot be guessed, but Sanshobo knows that the letter will result in great bloodshed whether the conspirators, Shadow Lord or Shogun possesses it. Proof of his contention comes when a band of samurai lay siege to the temple compound, demanding the surrender of the messenger…

As snows fall and temperatures plummet, priest, postulants and ronin enact a furious defence of the sanctuary but ultimately a lone ninja steals the document and brings it to an unsuspected fourth party with her own reasons for keeping it quiet.

Neko ninja clan-chief Chizu secretly prays that this time her erstwhile ally Usagi will keep his nose out of her business …

‘Snakes and Blossoms’ offers a brace of flashback tales wherein the Yojimbo, calmly recuperating as Sanshobo’s guest, finds a moment to share some old stories with his new friend.

‘Hebi’ harks back to a time when the ronin and his crusty companion Gennosuké (an irascibly bombastic, money-mad, bounty-hunting, conniving thief-taking rhino with a heart of gold) were caught in a storm and took shelter in an almost abandoned temple. Gen had to kill a huge, vicious snake to get there but once inside things became even more dangerous as the beast’s demon wife impersonated a nun to get close enough to exact vengeance…

A far more educational parable follows as ‘The Courage of the Plum’ reveals how impulsive student Usagi learned a life-lesson from Katsuichi-sensei one cold spring just as the winter snows began to melt…

After a rousing pin-up the drama recommences with ‘Return to Adachi Plain’ (inked by Sergio Aragonés) as the perpetual nomad’s path brings him back to the battlefield where his karma was decided forever…

Mere months after completing his tutelage with Katsuichi, Usagi was recruited to the personal retinue of Great Lord Mifunė. He advanced quickly and was soon a trusted bodyguard too, serving beside the indomitable and legendary Gunichi. It was a time of great unrest and war was brewing…

In his third year of service, the castle was attacked by Neko ninja assassins and, although the doughty heroes managed to save their master, the Lord’s wife Kazumi and heir Tsuruichi were murdered. Realising ambitious rival Lord Hikiji was responsible, MifunÄ— declared war…

The epic conflict ended on the great Adachigahara Plain when MifunÄ—’s general Todo switched sides and the betrayed Great Lord fell. At the crucial moment Gunichi also broke, fleeing to save his own skin and leaving Usagi to preserve the fallen Lord’s head – and honour – from shameful desecration…

With no master to serve, Usagi became a ronin and began his endless Warrior Pilgrimage…

Far away another portentous interlude occurs as a simple peasant is saved by a dark stranger from a cruel and murderous samurai as they all shared passage between islands in ‘The Crossing’.

Jei is a veritable devil in mortal form, believing himself a “Blade of the Gods”, chosen by the Lords of Heaven to kill the wicked. The maniac makes a convincing case: when he first met Usagi the diabolical spearman was struck by lightning and still survived.

Still pursuing his crusade against evil, Jei has adopted an orphan girl Keiko to aid him, but after saving a life he then perceives it to be an evil one too – as apparently is every other passenger on the unlucky vessel…

A fascinating exploration of warrior spirit is depicted as a defeated general goes deep undercover as farmer in ‘The Patience of the Spider’. Ikeda and his most trusted lieutenants survived the fall of their Lord, adopted a peasant lifestyle and are biding their time until they can rise again to expunge their shameful defeat.

But months turn to decades and the General fully grows into his new role – perhaps too much so…

Usagi resurfaces again when a band of cutthroats at an inn initially select him as a prospective victim before switching sights to another, more affluent-seeming traveller. The rogues soon learn the error of their ways as the enigmatic Oyama Tadanori wipes them out with ease.

Later the stranger encounters Usagi and the ronin recognises ‘The Lord of the Owls’ as an infamous cursed warrior reputed to be able to see death in a person’s eyes. He is not happy to hear the taciturn figure warn him that they will meet again…

More secrets of the Conspiracy of Eight are revealed in ‘The First Tenet’ when Chizu’s deputy Kagemaru exposes her part in the incriminating letter’s theft to Hikiji’s untrustworthy facilitator Lord Hebi. Infuriatingly some wily ninja has doctored the document and the conspirators remain practically anonymous…

Later, as Hebi’s entourage is attacked by assassins, Kagemaru just happens to be nearby with a band of faithful ninjas who rapidly despatch the assailants. It’s not so much the surprise of the counterattack that routs the rogues as shock that the man who hired them is now leading the defence of Hebi…

Attention returns to the Yojimbo as he passes the devastated mansion of Lady Takagi and recalls how, in the aftermath of the Dragon Bellow Conspiracy, he, Gen and female warrior Tomoe were rushing back to inform benevolent young Lord Noriyuki that the crisis had been averted.

After battling their way past hostile forces they were offered a night’s respite by the noble lady but ‘The Obakéneko of the Geishu Clan’ was a were-beast intent on murder and worse and it took all the ronin’s might and plenty of luck to survive until daylight…

The spellbinding storytelling concludes with espionage mystery ‘Green Persimmon’ as a dying samurai of Noriyuki’s Geishu clan entrusts Usagi with a strangely glazed ceramic fruit which simply must reach the young Lord at all costs.

The fragile porcelain artefact attracts the attention of numerous thugs, cutthroats and hired killers but as the Yojimbo carves his way across the country he is unable to fathom its purpose. Only when he meets Tomoe does the Green Persimmon surrender its incredible secret…

This medieval monochrome masterwork concludes with a ‘Gallery’ of seven superb covers to wrap things up with artistic aplomb.

Despite changing publishers a few times the Roaming Rabbit has been in continuous publication since 1987, with over 30 books and collections so far. He has guest-starred in many other series (most notably Teenage Mutant Ninja Turtles and its TV incarnation) and even almost made it into his own small-screen show.

There are high-end collectibles, art prints, computer games and RPGs, a spin-off sci-fi comics serial and lots of toys. Sakai and his creation have won numerous awards both within the Comics community and amongst the greater reading public.

Fast-paced yet lyrical, informative and funny, Usagi Yojimbo also bristles with tension and thrills and frequently breaks your heart with astounding tales of pride and tragedy.

Simply bursting with veracity and verve, it is the perfect comics epic: a monolithic magical saga of irresistible appeal to delight devotees and make converts of the most hardened haters of “funny animal” stories.
© 1996, 1997, 1999, 2004 Stan Sakai. Usagi Yojimbo is a registered trademark of Stan Sakai. All rights reserved.

Thor: Son of Asgard


By Akira Yoshida & Greg Tocchini & various (Marvel)
ISBN: 978-0-7851-1456-3

In the middle of 1962, Stan Lee and Jack Kirby launched their latest offbeat superhero creation in anthology monsters-and-mysteries title Journey into Mystery #83. The tale introduced crippled American doctor Donald Blake who took a vacation in Norway only to encounter the vanguard of an alien invasion fleet. Fleeing in terror, he was trapped in a cave wherein lay an old, gnarled walking stick. When, in helplessness and frustration, the puny human smashed the cane into the huge boulder obstructing his escape, Blake’s insignificant frame was transformed into the bold and brawny Norse God of Thunder, Thor!

The series grew from formulaic beginnings battling aliens, commies and cheap thugs into a vast, panoramic and breathtaking cosmic playground for Kirby’s burgeoning imagination. Anthological Journey into Mystery inevitably became Mighty Thor where, after years of bombastic adventuring, the inconsistencies of the Blake/Thor relationship were re-examined and finally clarified to explain how an immortal godling could also be locked within a frail short-lived mortal.

That startling saga took the immortal hero back to his long-distant youth and finally revealed that the mortal surgeon was no more than an Odinian construct designed to teach the Thunder God humility and compassion…

As decades passed the series underwent numerous reboots and re-imaginings to keep the wonders of fabled Asgard appealing to an increasingly jaded readership. An already exceedingly broad range of scenarios spawned even greater visual variety after the Thunderer’s introduction to the pantheon of cinematic Marvels with his ongoing triumphs making him a bona fide blockbuster movie star.

In this scintillating traditional fantasy yarn (collecting Thor: Son of Asgard #1-12, May 2004-March 2005) scripter Akira Yoshida and illustrator Greg Tocchini – with the initial inking assistance of Jay Leisten – expand on the largely unexplored childhood of the Prince of Asgard, with special attention paid to his closest companions; a bold, brave and imaginative lad named Balder and the only female student in Warrior School – raven-haired tomboy Sif…

After a beguiling pictorial introduction to the Eternal Realm, the action opens in ‘The Warriors Teen’ as the heir of All-father Odin strives with increasing frustration to lift mystic hammer Mjolnir, an arcane artefact which can only be wielded by one who is worthy…

His latest failure is made worse by the gut-busting laughter of his best friends Balder and Sif who have seen this scene played out many times by the impetuous, impatient warrior in waiting. Also watching is the Prince’s foster-brother Loki. The malevolent child attends the sorcery school rather its martial cousin and everybody but Thor knows him to be mean-spirited, if not outright evil…

The hidden watcher quickly proves everybody right when he prankishly turns harmless bugs into ravening giant monsters, subsequently forcing the children to fight for their lives.

Drawn by the sounds of battle Odin arrives and, impressed with the carnage, deems it time to send the trio on a Warriors Quest. Without pausing to ask, Thor accepts the dangerous obligation and cannot understand why his friends are so angry with him…

Only after despatching the youngsters to gather four rare articles from the far corners of the Nine Realms to create a new magical weapon does the All-Father turn his attention to his other son…

As the intrepid youths set out to collect the scale of a dragon, the feather of a snow-eagle, a mystic gem and water from an enchanted lake, no one in Asgard is aware that spiteful eyes are watching and planning further harm…

One of Marvel’s richest seams of pure imagination, the Nine Realms impacted by the mighty races of Asgard and its satellites have always offered stirring, expansive tales of a non-traditional nature to comicbook readers. The full range of those worlds of wonder are explored when the heroic trio enter the Hidden Hills only to be confronted by a monstrous dragon somehow warned of their coming and quite prepared to unleash ‘The Heat of Hakurei’.

Only by the most inspired teamwork do the heroes succeed before travelling on to the frozen wilds of Jotunheim to battle undying ice pixies before scaling ‘The Nest of Gnori’ and winning a feather from the mighty avian deity’s wing.

After such extremes the idyllic green jungles of their next destination are a welcome break. Luxuriating by a limpid pool the boys are placed in embarrassing straits when skulking Loki – who has secretly followed – orchestrates a scenario where oafish Thor accidentally stumbles upon Sif bathing.

However her rightful wrath soon turns to something gentler after she boxes her blushing friend’s ears, leaving Loki to agonise about what he must do to destroy the comrades’ regard for each other…

The answer comes later as the trio traverse scorching sands to reach mystic mines and are all – even Loki – dragged down unto ‘The Jaws of Jennia’ by emotion-sucking imps. Once more cool, logical Balder saves the day where all Thor’s strength cannot…

As they make their way back to the surface and their final task, the trio do not realise that their invisible stalker Loki has been abducted by a truly inimical enemy…

The quest then takes a dramatic turn as the Prince of Mischief escapes the clutches of evil sorceress Karnilla and finds the wandering heroes en route to the final element at ‘The Lakes of Lilitha’.

Owning up to many attempts at sabotaging them, the trickster begs them to return him to Asgard as Karnilla is planning an imminent attack and the Realm must be warned. Thor, always more blind to his brother’s schemes than his friends, is in a quandary over how to proceed but ultimately decides Balder and Sif should return with his brother whilst he completes the final task alone.

After overcoming immense and outrageous ordeals the boy tastes nothing but frustration when he finally reaches the enchanted lake to discover it is nothing but a dried-up pit of sand…

Fuming with fury he rushes back to Asgard only to arrive as an army of giants and dragons breach the city’s walls. Joining the fray he helps repel the invading horde but is struck down by vengeful Karnilla at the moment of the Aesir’s triumph…

Suffering the vengeful fury of Odin, the sorceress is unable to see how Sif’s tears and the magic articles gathered in the quest bring the heroic prince back from the Land of the Dead in ‘The Trio Triumphant’. Nevertheless the witch makes one last defiant gesture by trying to kill Odin’s other son. With all Asgard stymied, once again cool Balder’s quick mind saves the day…

Their grand adventure over, the young Asgardians return to their studies in the 3-part follow-up ‘The Enchanted’ but something has changed between Thor and his combat classmate Sif. As the city gradually rebuilds there is unseemly tension between the comrades and after the prince humiliates her in a practice duel Sif uncharacteristically storms off.

Elsewhere Loki – the only boy in the city’s School of Sorcery – is accosted by classmate Amora, whose precocious preoccupation is spells of seduction. She instinctively knows why Thor and Sif are fighting and wants Loki to help her captivate the beautiful prince before he realises that cause is mutual attraction…

The Trickster of course is only too happy to sow more discontent…

Sif’s misery grows when a new girl joins the war classes. Brunnhilda is a vibrant, glamorous blonde every inch Thor’s equal in might and beauty and all too soon the dark-haired student is convinced the newcomer will steal Thor’s heart away…

The second chapter opens with a flashback revealing the vile prank perpetrated by Loki which made Sif the only dark-haired girl in Asgard (and an isolated, self-loathing outsider) before returning to the present where tensions boil over as she and Brunnhilda come to blows in class.

Repentant, angry and despondent, Sif is easy meat for the wily Loki who tricks her into stealing Odin’s magical Mirror of Mycha, with which she can enchant Thor into loving only her. Hating herself, the heartsick maiden liberates the looking glass but is ambushed by Loki’s confederate Amora who confiscates the stolen Mirror and uses it to make Thor her love-drunk slave…

When Sif tries to beat a confession out of the Enchantress, it is besotted Thor who roughly defends his smug new paramour but supposed rival Brunnhilda who sees what has truly occurred. In a quiet moment she approaches Sif and plans are laid to save the prince and punish the scheming perpetrators…

And with the status quo restored Sif and Thor finally find the perfect moment to speak their hearts and minds…

The final 3-part arc is based on Tales of Asgard back-up ‘Death Comes to Thor!’ (from Journey into Mystery #102, March 1964); an early Lee/Kirby classic 5-pager which introduced noxious King Rugga, The Norns, Sif and Hela, Queen of the Dead whilst revealing how Thor first took up his magic mallet.

The expanded version begins with the heir again struggling to raise Mjolnir before settling upon the singular notion of asking the terrifying trio of witches known alternatively as the Fates or Norns exactly how to become ‘Worthy’…

Their answer is appalling in its simplicity: he must face Death.

Returning to Asgard Thor finds his home again under attack by brutal giants and learns with horror that Sif has been abducted. As Odin and the adult warriors ride off in pursuit, the All-Father orders his son to remain, but the headstrong, lovesick youth – filled with fury and passion – instead grasps the impossibly heavy magic hammer and storms off for the castle of King Rugga, smashing his way through the venal ruler’s colossal army with a revelatory display of power…

Decimating the villain’s Storm Giants, Thor learns that his beloved has been traded to Death Goddess Hela in return for immortality. Without pause he turns his attention to her… This confrontation goes very differently and none of the hammer’s awesome capabilities have any effect on the gloating goddess.

Cheated of Thor once, her plan was to take him again, thus delivering to Odin the most heartbreaking blow she can, but against true love even the Queen of the Damned is powerless…

Epic, rousing and astonishingly beguiling, this superb fantasy frolic also includes a full cover gallery by Adi Granov and Jo Chen, as well as Tocchini Sketchbook designs for Thor, Loki, Sif, Balder and Odin and a selection of inked story pages prior to the application of Guru eFX’s resplendent digital colours.

A little off the Thunderer’s regulation stamping grounds, Thor: Son of Asgard offers magic, mystery and coming-of-age drama to suit Fantastic Romantics of every type and persuasion…
© 2004, 2005, 2010 Marvel Characters, Inc. All rights reserved.

King Conan volume 4: The Conqueror


By Timothy Truman, Tomás Giorello, José Villarrubia & various (Dark Horse Books)
ISBN: 978-1-61655-514-6

During the 1970’s the American comic book industry opened up after more than fifteen years of cautious and calcified publishing practises that had come about as a reaction to the censorious oversight of the self-inflicted Comics Code Authority. This body was created to keep the publisher’s product wholesome after the industry suffered their very own McCarthy-style Witch-hunt during the 1950s.

One of the first genres revisited was Horror/Mystery comics and from that came the pulp icon Conan the Cimmerian, via a little tale called ‘The Sword and the Sorcerers’ in anthology Chamber of Darkness #4 (April 1970), whose hero Starr the Slayer bore no little thematic resemblance to the Barbarian. It was written by Roy Thomas and drawn by Barry Smith, a recent Marvel find, and one who was just breaking out of the company’s still-prevalent Kirby house-style.

Pulp-style Sword & Sorcery stories had been enjoying a prose revival in the paperback marketplace since the release of soft-cover editions of Lord of the Rings (first published in 1954) and by the 1960s a popular revival of the two-fisted fantasies of Edgar Rice Burroughs, Otis Adelbert Kline, Fritz Lieber and others were being supplemented by modern writers such as Michael Moorcock and Lin Carter who kick-started their careers with contemporary versions of man against mage. However, the undisputed grand master of the genre was Robert E. Howard.

Despite some early teething problems, including being cancelled and reinstated in the same month, the comicbook adventures of REH were as big a success as the prose yarns that led the global boom in fantasy and, latterly, the supernatural.

Conan became a huge hit; a monumental brand which saw new prose tales, movies, a TV series and cartoon show, a newspaper strip, games, toys and all the other paraphernalia of success… and it all stemmed from the vast range of quality comics initiated by Thomas and Smith.

In Conan’s all-conquering wake Marvel developed comicbook interpretations of other Howard creations such as Bran Mak Morn, Solomon Kane and others. Undoubtedly the Silver and Bronze medals went to the fairly straight adaptation of King Kull of Atlantis and a rather more broadly reinterpreted Red Sonya of Rogatine.

Roy Thomas was a huge fan of the prose source material and took great pains to adapt the novels and short stories into the graphic canon, but he was also one of the top writers in his field and much of the franchise’s success devolves from his visceral grasp of the characters, which makes this particular graphic novel of particular interest.

Eventually, however, fashions changed and Marvel – having tried increasingly deviant and unsuccessful reboots of the sword-slinger – surrendered or lost the rights to the barbarian blockbuster.

The franchise was picked up by “Intellectual Properties” specialists Dark Horse who eagerly took up the Howard mantle, reinvigorating the hero and his satellites with fresh adaptations of the source material crafted by a host of talented creators who could cut loose, utterly unhampered by the censorship of the Comics Code Authority which had afflicted the Marvel incarnation…

This fourth Dark Horse volume collects issues #1-6 of King Conan The Conqueror (originally published as a comicbook miniseries from February to July 2014), expanding and reinterpreting Howard’s epic Conan novel The Hour of the Dragon and opening with the warrior-emperor in his dotage relating to dutiful scribe and historian Pramis the events of the greatest crisis of his troubled reign…

What Had Gone Before: After decades of adventure-filled wandering, the Cimmerian’s travels eventually led him to the throne of the vast and prosperous kingdom of Aquilonia, but the outsider’s dream of founding a dynasty had soon stumbled as an alliance of disgruntled hereditary nobles and satellite kings plotted his downfall. To secure their ends the plotters resurrected an ancient wizard from demon-haunted Acheron through the arcane agency of a mystic gem known as The Heart of Ahriman.

With the sorcerous interventions of eldritch revenant Xaltotun, Conan was toppled and given over to his treacherous enemies. He subsequently escaped thanks to the actions of harem slave Zenobia and, on the advice of enigmatic witch Zelata that only the Heart can defeat Xaltotun, the fugitive pursued its current owner across the seas to the port of Messantia.

The saga resumes as Conan relentlessly tracks Beloso – who thinks himself the greatest thief in the world. The deposed king is constantly distracted by thoughts of Zenobia whom he had to abandon, and tragically unaware that a band of Khitan warrior-priests (like super-ninjas) hired by Aquilonian puppet-ruler Valerius are tracking him in turn…

Amongst his many careers prior to kingship, Conan had once led the most savage pirates of the age as the merciless Amra and now he inflicts himself upon former fence-turned-upstanding merchant Publio to help him find Beloso and the Heart.

Far from willing but with too much to lose, the businessman reluctantly assists his “guest” but the effort is too little too late. By the time Conan finds his prey the thief is dead at the hands of Stygian priests (another faction with a long grudge against the barbarian) and the gem gone.

Whilst still reeling in shock and disappointment Publio’s thugs jump the Cimmerian and leave him for dead, but the betrayer fares no better after the Khitans show up looking for Conan…

The King was always exceedingly hard to kill and has merely escaped out to sea only to be captured by trading ship Venturer: a vessel which can always find room for one more galley-slave. It’s the last mistake the captain ever makes, however, as the barbarian goes berserk, sowing slaughter all about him and freeing the captives at the oars, many of whom recognise the white maniac as their former pirate lord Amra…

Before long Venturer has new masters and the liberated Black Corsairs have ferried Amra to the Stygian capital Khemi. Refusing further aid Conan infiltrates the temple city of vile snake worshippers in search of the Heart, making his way with a minimum of mayhem and penetrating the inner sanctum of arch-priest Thutothmes.

Unfortunately his furtive progress attracts the attention of seductive vampire princess Akivasha who hasn’t had a real man – in any sense – for centuries…

Conan’s narrow escape from her clutches precipitates him into a clash with Thutothmes – who has by now secured the Heart of Ahriman – but everything is suddenly thrown into chaos when the infallible Khitans burst into the tombs determined to claim the deposed king no matter who stands in their way…

After watching the mystic factions eviscerate each other Conan ends the last priest standing and, thanks to the efforts of a most tractable zombie who leads him out of the labyrinthine temple, makes off with the Heart. Before long the Corsairs have brought him back to his stolen kingdom and the exile is recruiting an army from his oppressed Aquilonian subjects, who have been chafing under the brutal depredations of Valerius…

Soon the entire nation is ablaze and the plotters are sore-pressed in their own unquiet kingdoms too. Desperate, they plan to betray and sacrifice their mystic secret weapon Xaltotun, only to realise far too late that the servant has been their master for some time…

The crisis comes to a head when the mage attempts to destroy Conan’s liberating army during a pivotal clash of implacable foes. Seeking to fuel his magics with Zenobia’s blood, Xaltotun is totally unprepared for the determination of enraged and enslaved mortals acting in concert, the eldritch opposition of the Heart and the carefully calculated vengeance of the wily Cimmerian…

Apocalyptic, bombastic and cataclysmically compelling, this is a splendid retelling of a pulp fantasy classic augmented by an insightful Afterword by adaptor Timothy Truman and a Bonus Gallery of pencil art by illustrator Tomás Giorello

This collection is a superb slice of savage escapism that any red-blooded, action-starved armchair adventurer would kill for, a superb way to enjoy some of American popular fiction’ most influential – and enjoyable – moments. They certainly deserve a prized place on your bookshelf.
©2014, 2015 Conan Properties International, LLC. All rights reserved.

Dungeon: the Early Years Set (volume 1: The Night Shirt: volume 2: Innocence Lost)


By Joann Sfar & Lewis Trondheim, art by Christophe Blain, translated by Joe Johnson (NBM)
Set ISBN: 978-1-56163-932-1

As crafted by prolific artisans Joann Sfar (Professeur Bell, Les olives noires, The Rabbi’s Cat) and Lewis Trondheim (La Mouche, Kaput and Zösky, Little Nothings) with assorted associates of their New Wave-ish collective of bande dessinée creators most often seen under the aegis of independent publisher L’Association, the Donjon saga has generated more than thirty interlinked volumes since it launched in 1998 and has become far more than a mere cult hit all over the world.

These slim, translated and re-released tomes form a small sub-division of a vastly generational, eccentrically raucous and addictively wacky franchise which melds starkly adult whimsy to the fantastic worlds of fantasy fiction, and the Early Years tomes (now available as a complete set) fill in some historical gaps which might have puzzled occasional readers of Dungeon Parade, Zenith, Monstres and Twilight.

There’s this magic castle, in a fantastic land of miracles, see, and it’s got a dungeon…

But before that citadel was constructed there was the debauched, bureaucratised and grimly frenetic urban hellhole of Antipolis, greatest and most appalling city on the strange world of Terra Amata…

Illustrated in compellingly frenetic style by Christophe Blain, it all begins with volume one and the origin of ‘The Night Shirt’. Young Hyacinthe De Cavalerre is the scion of an esteemed and noble – if provincial – house and line. The world is changing however; shifting from feudal aristocracy and blood-privilege to a civilisation based on mercantilism, greed and bureaucracy.

Thus a father dispatches his dreamy boy to the capital to study, residing with an estranged uncle to learn the rules of the New Age. The boy’s dreams of literary glory soon founder after an encounter with monstrous “Brutes” in the forest and are forever dashed when faced with the filth and unbridled avarice of the city…

At least he has made one friend: learned fellow traveller Doctor Hippolyte is also heading to Antipolis, determined to petition the city council to free a gigantic Arboress the municipality intends to burn alive as part of their upcoming carnival celebrations…

Literally negotiating their way into the fetid metropolis the travellers separate, and Hyacinthe makes his way to the mansion of wheelchair-bound Count Florotte and has a tense encounter with a serpentine – if mannish – seductress who teasingly offers to teach him how to use his sword.

His uncle calls her Alexandra; a valued – if occasional – employee…

Wearily settling in that night the young man is roused by screams and rushes to the aid of a serving girl being cruelly assaulted by an arrogant bully who boasts that no one will to come to her aid. When the boy intervenes he is casually rebuffed and shamefully leaves. The villain is Michael, his uncle’s most valued deputy and the one Hyacinthe has been indentured to…

Despondently returning to his room the boy then makes the acquaintance of the house elves as they busily steal his golden jacket buttons…

The next day Michael begins the fiscal and social education of his new charge, having Hyacinthe carry the huge bag of gold Florotte regularly dispenses for bribing officials to leave his various business enterprises alone. The lad is horrified to see the system used to throw Hippolyte in jail after failing to convince the town council to spare the captive tree-woman…

Michael celebrates by dragging the lad to an insalubrious tavern and getting plastered. The feline factotum knows Alexandra too…

After carrying the soused villain home, the furious, fanciful boy comes to a bizarre decision and returns to the dark streets, draped in a big blouse, waving his sword and wearing a mask…

More by luck than skill he breaks Hippolyte out of his noisome cell and the pair flee through the city. The flight is particularly easy as someone is killing all the guards and impediments in their path…

Soon they see Alexandra, dispatching more men, and the still-unnamed crusader gallantly rushes to her aid. She is more than a little charmed, even as she saves the neophyte from his own impetuous folly…

After she vanishes Hyacinthe attempts to get Hippolyte out of the city but the scholar refuses to leave without the Arboress. Forced to leave him hidden inside the gigantic tree-woman, the exhausted little hero staggers home and stumbles upon one of Michael’s more devilish schemes. The reprobate is taking gold from the elves to stop his own workers dynamiting the ground under Antipolis…

Some businessmen have plans to build a vast subway system beneath the city and have hired Blasters to blow up or expand the already in situ elf tunnels. Michael is taking cash from the little people to “stop” the project he’s actually expediting. He’s even crass enough to boast to Hyacinthe that they have over-paid him…

Scrupulously honest, the lad determines to return the extra gold but upon reaching the bowels of the city he accidentally causes a huge detonation which kills the Blasters, earning the undying devotion of the elves…

On reaching the house again he is horrified to find the mastermind behind the subway scheme is his own uncle and the elder doesn’t care how many suffer or die to accomplish his grand design…

Later as the Carnival begins, besotted Hyacinthe follows Alexandra and discovers what she does for Florotte: as the finest killer in the Guild of Assassins she is invaluable in his business dealings. When the heartbroken boy confronts her on the matter he painfully learns just how good she is at her job…

Battered and probably delirious, he determines to save her from herself and is astonished to find an army of elves awaiting him in his room. Blasters have returned in force and the wee folk have decided to abandon their underground homes for somewhere less busy…

Donning his commodious crime-busting costume, the lad chooses to do some good by saving Hippolyte and the Arboress. Accompanied by the elves he heads for the enclosure where the remarkably strong little people offer to carry the all-but-immobile tree-woman for their beloved “Nightshirt”. Soon, under cover of colossal carnival floats, the fugitives are heading for the wild woods surrounding the city…

After the carnage of a breakneck chase and unlikely triumph, Arboress and elves are invited to live in the castle of Hyacinthe’s father and a new story begins sometime later with the boy now a dutiful student attending the University of Antipolis.

When newcomer Alcibiades joins the class of prominent Dr. Fontaine, he is soon taken under the lad’s generous wing, experiencing the heady freedom of student life where Hyacinthe is the butt of the organ-juggling jokes of the Necromancy undergraduates. He regularly blows off steam prowling the dark streets, dishing out justice as the infamous urban legend The Night Shirt…

Utterly besotted with Alexandra, one night he spies on her and observes a passionate tryst with the vile Michael. Sadly the villain observes him back and a violent rooftop duel ensues…

Barely escaping with his life Hyacinthe heads home where his uncle has a favour to ask. Fontaine is a strenuous critic of Florotte’s proposed subway and, since a succession of “gifts” have not swayed the scientist’s opinions, perhaps the student might have a quiet word with his teacher?

The interview does not go well and despondent Hyacinthe opts to visit his father in the country rather than return to Florotte’s mansion. Enjoying the break, the lad lapses from unrequitable love of Alexandra and suffers a frustrating dalliance with a young lady named Elise. This leads to a violent battle between forest monsters and the Night Shirt…

Wounded and bleeding he is rescued by the elves who give him a pipe with magic tobaccos which temporarily impart a host of strange powers and abilities. When he returns to Antipolis, Fontaine has been murdered and Night Shirt has claimed responsibility…

Resolved to clear his alter ego’s name, things go quite badly for the boy until Alexandra deals herself in to save the little oaf from himself, but in the end justice is only served and the real killer exposed after sensible Elise takes over…

The saga continued in Volume 2: Innocence Lost as some time later future supreme Dungeon-Keeper Hyacinthe prowls the night as a far more effective masked vigilante. The Night Shirt’s nocturnal adventures are however seriously curtailed by his still-unrequited inamorata Alexandra.

Her violent disdain does not stop her from sharing her unbridled passions Рand a rather painful social disease Рwith the poor fool. Visiting old friend Dr. Hippolyte at the rapidly expanding country castle for advice (and possible medical solutions) he meets fair Gabrielle Olivet and offers to accompany her as she travels to join her fianc̩ in far-off Necroville.

However during a stopover in lawless, rabbit-infested frontier town Zedotamaxim, she is falsely arrested by over-officious sheriffs and trusts Hyacinthe to engineer her release by fetching her intended – prominent lawyer Eustace Ravin – from the wilds of the charnel hamlet…

Sadly once Hyacinthe gets there Eustace proves to be a rather faithless gadabout who couldn’t care less about Gabrielle’s plight. By the time he convinces the rogue of his duty it’s too late and she has been sold to the biggest brothel in Antipolis.

Determined to set things right The Night Shirt realises he’s going to need the assistance of the kind of people he usually fights…

Second story After the Rain is set many years later when aging and now dissolute Hyacinthe is a middle-aged, unhappily married roué. Set in his ways and terminally unhappy the former Night Shirt is enticed into making a comeback by clever and strangely superhuman Doctor Cormor who must battle greed and the establishment itself to stop completion of the infernal subway being dug through the unstable pile of detritus that forms the bedrock of the city.

Perhaps it is less a noble quest than the return of slinky Alexandra that fires up the weary hero, but when inevitable disaster strikes will Hyacinthe be ready or able to cope?

Featuring the catastrophic events which destroyed Antipolis and sparked the creation of the modern Dungeon of Terra Armata this is perhaps the most effective yarn in the franchise’s vast scope and span…

The inhabitants of this weirdly surreal universe include every kind of anthropomorphic beast and bug as well as monsters, demons, mean bunnies, sexy vamps and highly capable women-folk who know the true (lack of) worth of a man. This is an epic saga of cynically world-weary political intrigue, played as an eternal and highly amusing battle of the sexes, with tongues planted firmly in cheeks – and no, I won’t clarify or specify…

Comprising in total four translated French albums – ‘Donjon Potron-Minet: Le Chemisede la Nuit’, ‘Un Justicier dans L’Ennui, ‘Une Jeunesse Qui S’Enfuit’ and ‘Apres La Pluie’ – this baroque bunch of barbaric books comprise a delightfully absurd, earthy, sharp, poignant and brilliantly outlandish romp that’s a joy to read with vibrant, wildly eccentric art as moody as Dark Knight, as jolly as Rupert Bear and as anarchic as the best of Leo Baxendale.

Definitely for grown-ups with young hearts, Dungeon is a near-the-knuckle, illicit experience which addicts at first sight, but for fuller comprehension – and added enjoyment – I’d strongly advise buying all the various incarnations which are happily also currently available as collectors’ sets…

© 2001-2006, 2014 Delcourt Productions-Trondheim-Sfar-Blain. English translation © 2005 and 2009 NBM. All rights reserved.