Flesk Prime


Illustrated by Craig Elliott, Gary Gianni, Petar Meseldžija, Mark Schultz & William Stout, edited by John Fleskes (Flesk)
ISBN: 978-1-933865-38-6

After everything is said and done the most immediate response to narrative art is through the eyes. The right picture is worth far more than a thousand words and this stunning hardback coffee-table sampler is stuffed with finished works and the far-more-interesting roughs, sketches, pencil stages, works-in-progress and details of a quintet of extremely talented stars who are all masters of communicating through unforgettable imagery.

Selected by art addict and specialist publisher John Fleskes, this superb tome collects a tantalising array of material to captivate all fans of fantasy, horror, comicbook action and even dinosauria, but is in fact a delicious physical ad and endorsement for the company’s even more tempting range of dedicated art-books by the contributors and other such talents as Al Williamson, Bruce Timm, James Bama, Steve Rude, Jim Silke, Harvey Dunn, Joseph Clement Coll and many more…

Each entry begins with a brief biography, starting with the incredible career of fine artist, commercial and comicbook painter, animation visual developer (Hercules, Mulan, Monsters vs. Aliens, The Lorax and more) and landscape architect Craig Elliott.

His gallery of 11 stunning fantasy paintings – plus a page detailing his work process – leads into an equally staggering array of works by commercial artist, illustrator and comics aristocrat Gary Gianni, accompanied by sketches, paintings and comic pages from Conan, Solomon Kane, 20,000 Leagues Under the Sea, Indiana Jones, The MonsterMen, Batman, Prince Valiant and much more.

Award-winning Serbian fantasy illustrator Petar Meseldžija is represented in an incredible gallery of 20 fantasy paintings, drawing and sketches, many starring the fantastic mythological monsters of his homeland, whilst comics superstar Mark Schultz contributes a dozen pages of working drawings, roughs and sketches from past glories such as Conan and Xenozoic Tales as well as a myriad of high adventure and fantasy scenarios.

This catalogue of wonders concludes with a selection by legendary artist, natural historian and illustrator William Stout, ranging from monster, zombie and dinosaur paintings to luscious animal pictures to comics covers to film posters and previously unseen record covers.

These pictures, ranging from intoxicating barbarian women, valiant sword-wielding warriors, wondrous dinosaurs, Cowboys and Indians, rockets and robots, bold heroes, period drama scenes, cosmic adventurers, beasts and monsters, aliens, action sequences, beguiling nudes and glamour studies, are the bedrock of fantasy illustration and these beautifully intimate glimpses of masters at work, with high quality colour reproduction capturing every nuance of brushstroke, pen line and pencil mark, make this a book a vital primer for anybody dreaming of drawing for a living. Most importantly the astounding breadth and scope of work presented here make me itch to pick up my pencil and draw, draw, draw some more myself.

Enticing, revealing, rewarding and incredibly inspirational, no lover of wonder or art lover can fail to be galvanised by this superb portfolio of excellence.
© 2011 Flesk Publications LLC. All Rights Reserved. All artworks and features © 2011 the individual creators, owners or copyright holders.

Persia Blues volume 1: Leaving Home


By Dara Naraghi & Brent Bowman (NBM/ComicsLit)
ISBN: 978-1-56163-706-5

We do it for fame, we do it for fortune (or at least to pay bills), we do it for fun but all of us primarily make comics because we absolutely have to. Every story we hear, each pedestrian observation provokes the reaction “how would I break that down into panels? How many to a page?”…

All real world input – from shopping lists to bad TV – is taken in, screened through an internal grid and then we worry about how we’ll draw the damn thing. One day…

All creative people are a little bit chained to their art-form, and Iranian ex-pat Dara Naraghi far more so than most. As well as his own celebrated BigCityBlues comic he keeps busy adapting licensed properties such as Robert Patterson’s Witch & Wizard novels, Terminator: Salvation, It! The Terror From Beyond Space and Ghostbusters into comics form, writing for DC, Image and IDW and running his own publishing house Ferret Press.

His breakthrough graphic anthology Lifelike set new standards for expressive exploratory tale-telling and he was a founding member of comics creators collective PANEL. He also scripts (and occasionally draws) utterly wonderful tales covering every aspect of the human experience from wild fantasy to chilling slice-of-life in a splendid series of webcomics.

Artist and illustrator Brent Bowman has created art for the Age of Empires collector card game and worked at Caliber Press and Image Comics. He too is a member of PANEL, devoted to pushing the envelope (probably after covering it with doodles and sketches) of graphic narrative.

Together they have begun a series of graphic novels implausibly blending real-world reportage with high fantasy in a manner both intriguing and captivating.

Persia Blues: Leaving Home introduces spirited young woman Minoo Shirazi who has a history of troublemaking in two worlds…

Far away and long ago a bold warrior with an inexplicable magical power is battling beside her lover against brigands and worse to retrieve a holy book in the heyday of the Persian Empire.

Four years ago in Shiraz, Iran, forthright and independent architecture student Minoo meets another rebellious, frustrated young woman and cleverly outwits the Ayatollah’s Morality Police when they accuse the girls of immodesty – a pretty serious crime in a state that appears to hate women and fear individualism…

In Ancient Persia the war woman returns the sacred Avesta to a venerable cleric at Zoroaster’s Fire Temple and learns about the eternal struggle between the light of Ahura Mazda and dark, evil Ahriman, before somehow lapsing into a bitter argument with the parochial paternalistic priest.

Back in Iran, Minoo gets home safely but word of her brush with the authorities has reached her father. Loving but scared, once-eminent history professor Bijan Shiraz provokes a very similar argument with much the same result. This wise man has reason to fear.

Every day he fights a losing battle as religious fundamentalists slowly destroy his overweening passion, rewriting and revising the grand and glorious history of Persia to suit the self-serving demands of a theocratic, clerical dictatorship. With his wife and son gone, Bijan cannot bear the thought that his wilful daughter might also be lost to him…

In the days of Zoroaster, the sex-fuelled, shamelessly exhausted slumber of barbarian Minoo and her lover Tyler is shattered when she experiences a horrifying vision. Rushing to the FireTemple, they discover the priest on the verge of expiring, claiming with his last breaths that Ahriman himself was his killer.

He makes her promise to voyage to the distant capital Persepolis and discloses that Minoo’s long-lost mother is there. Although Minoo refuses to believe the dying man’s delusions, when a giant, wingless talking Hippogriff (an Opinicus?) appears she has no choice but to accept the prediction and the quest…

Iran 18 years ago: seven year old Minoo has a furious tantrum on learning that she must now wear a Hijab whenever she goes outside. The government edict applies to all girls starting school, and the child’s explosive reaction prompts a fight between her father and mother Manijeh. Eventually, however, Mum’s pragmatic wisdom and Dad’s gentle humour calm the tense situation…

In Persia, swordswoman Minoo is equally reluctant to bow to authority but just as susceptible to reason as the Hippogriff decrees that she will play a key part in the battle between good and evil and must accept her fate…

Now minus six years: teen rebel Minoo is playing fast and loose with a flashy rich punk from Tehran. When her furious father furiously ejects the lecher another row erupts and his daughter throws in his face her lack of choice and opportunity under the Mullahs – a crushing blow to a man who almost lost his life defending personal freedom and intellectual liberty…

Four days have passed in Ancient Persia and, as Tyler and Minoo dutifully attend the funeral rites of the murdered holy man, appalling Ahriman himself appears and sets a pride of lions on the questers…

In oppressed Iran 15 years ago, Bijan and Manijeh are having a terrible fight. She wants the family to leave but the scholar refuses to leave the proud history of Persia in the hands of revisionist maniacs. Minoo eavesdrops from outside, terrified hr parents are divorcing, but older brother Ramin soon calms her and assuages her fears…

Near death but reluctant to harm innocent beasts, Minoo is astounded when Ahura Mazda manifests and rewards their forbearance with healing light and sage advice…

Three years ago in the Shiraz’ Vakil Bazaar, Minoo and her father discuss her recent graduation. Her prospects have long been a brittle bone of contention, and she cannot accept the confirmed intellectual’s argument that she should pursue a Master’s Degree. Not in a country that openly suppresses choice and opportunity for women…

She is utterly astounded when her father reveals he has changed his mind and will use all his resources, contacts and waning influence to secure her a University place outside Iran. If the government will let her leave, that is…

Just outside Persepolis, Tyler and Minoo encounter the legendary Anusiya battling an horrific army of scorpion men. Dashing to join the hard-pressed Persian Royal Guard, their warrior spirits and battle savvy turn the tide and the grateful soldiers escort them to an audience with the Emperor…

In Iran the family are gossiping; shocked that Minoo won’t come out of her room to join the Saal. No matter how upset or modern she might be, a dutiful daughter should be present at the one-year anniversary ceremony to commemorate the death of her mother…

…Or rather Empress. Purandokht is Queen and Protector of the Persian Empire and would know to whom the realm owes thanks…

This is a tale of interconnected contrasts with the modern flashback scenes rendered in stark black line and the fantastic magical Persian adventure rendered in lush, painterly pencil-grey tones. Moreover, although the general dialogue and idiom is what you’d expect in an historical drama, Tyler and mystic Minoo only speak like American twenty-somethings…

Our suspicions are further tweaked by the brace of Epilogues in which the wandering warriors reveal to Purandokht that they are from “Columbus”– who has her own shocking personal revelation for the woman warrior – whilst in Shiraz two years ago Minoo joyously learns that she will be attending the University of Ohio in America…

Gleefully melding past and present, fact and fiction, this introductory volume revels in exploiting reader expectation and confusion to craft a beguiling multi-layered tale about family, responsibility, guilt, oppression and the hunger for independence that carries the reader along, promoting wonder and second-guessing whilst weaving a tapestry of mystery.

We’ll all have guesses about what’s really happening but Naraghi and Bowman won’t be telling any secrets too soon.

Engaging, rewarding and just plain refreshingly different, Persia Blues looks set to become a classic in years to come.

To Be Continued…
© 2013 Dara Naraghi and Brent Bowman.

Greek Mythology for Beginners


By Joe Lee (For Beginners Books)
ISBN: 978-1-934389-83-6

The heroic tales and legends of the Hellenic Golden Age have for centuries formed an integral part of educational development and the cultural and philosophical – if no longer spiritual – legacy of these stories permeates every aspect of modern society. What we don’t perhaps fully grasp, though, is how this wealth of thought and fable gripped the souls of the ancient world’s paramount aggregation of deep thinkers.

They’re just stories to you and me, but to the world-changing likes of Aristotle, Archimedes, Anaximander Epicurus, Euclid, Diogenes, Plato, Pythagoras, Sophocles, Socrates and the rest – plus those uncounted millions of ordinary citizens of that loose-knit region linked by only geography, language and of course religion – they were as real and profound as the Koran or Bible today.

All theocratic stories are devised to explain away unsolved questions and unknowable mysteries. The liturgical lessons précised here in such engaging prose style and with such effective cartooning were one disparate people’s attempt to rationalise the universe they inhabited.

The For Beginners series of books are heavily illustrated text primers: accessible graphic non-fiction foundation courses in a vast variety of subjects from art to philosophy, politics to history and more, all tackled in a humorous yet readily respectful manner. This particular volume is compiled by Joe Lee, author, cartoonist and historian with degrees from IndianaUniversity (Medieval History) and Ringling Brothers, Barnum & Bailey’s ClownCollege…

Following an Introduction describing our debt to the Ancient world, this fun and fascinating invitation to the meat of the myths commences with a catalogue of leading participants and the intriguing creation myths of the Hellenes in Part 1: The Gods Themselves, from Chaos to Christmas – a sort of chronological introduction to the void from which everything sprang.

An explanation of Chaos is followed in close order by the potted histories of Ouranos and Gaea, the original Eros, The Titans, the Children of Heaven and Earth and The Twelve Olympians – each given their own biography and modus operandi.

This extensive listing of the beings and creatures Greeks prayed to and feared is complemented by The Cavalcade of Other Deities in which we learn of the Other (minor) Gods, such as The Muses, The Fates, The Graces, Dionysus, Demeter, Pan, Adonis, Aeolus, Antaeus, Asclepius, Ate, Attis, Boreas, Charon, Chiron, Eos, Eris, The Gorgons, Harmony, The Harpies, Helios, The Horae, Hypnos, Phantasos, Iris, Nemesis, Nike, Pegasus, The Pleiades, Priapus, Proteus, Selene, Silenus, Thanatos, Tyche and Zephrus.

If you battled your way through that odd yet oddly familiar list you might now have some inkling just how much our world is still informed and coloured by theirs…

There are even more surprises when we learn of The Nonhumans: Centaurs, Dryads, Naiads, Nereids, Nymphs, Oceanids, Oreads, Satyrs, Sileni, Sirens and of course that lethally querulous Egyptian immigrant The Sphinx…

Part II: the Stories that Inform deals with many of the most famous episodes, divided into logical categories for easier assimilation.

The Allegories covers the educationally enriching salutary histories of Pandora, Eros (the second) and Psyche, Orpheus and Eurydice, Pygmalion and Galatea, Narcissus and Echo, tragic Daphne, Persephone, Phaeton, donkey-eared Midas, Atalanta, and the brilliant craftsmen Daedalus and Icarus – all episodes redolent with warnings and punishments we simultaneously find apt and arbitrary.

Overweening Moral: Gods are unpredictable and destiny inescapable…

Next come the assorted stirring sagas of The Heroes. Mined voraciously by all modern media, the convoluted histories of Perseus, Bellerophon, Theseus, Jason, Oedipus and Heracles (with a complete rundown on those fabled Twelve Labours from slaying the Nemean Lion to stealing the Golden Apples of the Hesperides), these stories are still beloved and retold: just check out the next Percy Jackson film (…Sea of Monsters) or the burgeoning sub-genre spawned by the remade Clash of the Titans.

And just so’s you know: the Kraken was a Norse, not Hellenic, sea-terror…

This section concludes with an extensive yet abbreviated tour of The Epics of Homer. The Iliad and The Odyssey are a bedrock source for much contemporary prose, poetry and entertainment and you are the poorer if you have not read one of the many excellent translations of these epics…

This engaging appreciation ends with Part III: A Funny Thing Happened on the Way to the Modern World as the incomprehensible influence of Greek thought and spirituality is traced through the rise and fall of Rome, suppressed by Christianity and taken up, shorn of theocratic force and impetus but charged with logical aesthetics by the artists and wise men of The Renaissance.

Thereafter the influence is seen in Neo-Classicism, the philosophical soul-searching of Nietzsche and intellectual probing of Freud (who coined such common if rather inappropriate modern terms as “Oedipus Complex” and “Narcissism”).

Fans should be on particularly solid and familiar ground for the last essay as Popular Culture examines Gods and Monsters in ‘Books’, ‘Comics’ and ‘Movies’ before the author wraps things up in his heartfelt and enticing ‘Conclusion’.

Short, sweet, clever and captivating, this is a delicious entrée into the pervasive, fantastic world of Greek myth and the subtler subtext of our times, and would well suit older kids (who have at least seen cartoon representations of naked men and women before) with an interest in grand stories and amazing adventures…
Text and illustrations © 2013 Joe Lee. All rights reserved.

The Twin Knights


By Osamu Tezuka, translated by Maya Rosewood (Vertical)
ISBN: 978-1-939130-01-3

Osamu Tezuka first rescued and then utterly revolutionised the Japanese comics industry during the 1950s and 1960s. Being a devoted fan of the films of Walt Disney he also performed similar sterling service in the country’s fledgling animation industry.

Many of his earliest works were aimed at children but right from the start his expansive fairytale stylisations – so perfectly seen in this splendid romp – harboured more mature themes and held hidden treasures for older readers…

Ribon no Kishi or “Knight of the Ribbon” was a breakthrough series which Tezuka returned to repeatedly during his life and one that is being continued even in the 21st century by his disciples. The simplistic but engaging fable of a Princess forced by political intrigue and cruel fate to pose as a man – and a warrior knight at that – has been adapted into movie and TV anime seen all over the world (generally known as some variation of “Choppy and the Princess” in places as far-flung as Canada, France Australia and Brazil) and in 2006 a stage musical was launched.

The serial was first published in Kodansha’s Shoujo Korabu (Shōjo Club), running from January 1954 to January 1956, with the generational sequel collected here appearing in Nakayoshi magazine as Futago no Kishi between January 1958 and June 1959.

The series is a perennial favourite and classic of the medium and this complete-in-one-volume yarn continues the saga begun in the two-volume softcover English-language Princess Knight.

Influenced heavily by Disney’s fairytale feature-films, each chapter herein is designated a “Scene” and opens with an homage to movie musical set-pieces in a ‘Prologue’ which reveals that the beautiful Queen Sapphire of Silverland has just given birth to a boy and a girl…

Scene 2 reveals ‘The Twin’s Secret’ as ambitious nobles of the court begin lobbying for one or other of the newborns to be named as heir (apparently, the subject of male primogeniture doesn’t appear to be a hindrance or issue in Silverland), with such vigour that proud father Franz is spending all his time breaking up duels…

Depressed and flustered the King gets a helping hand from the angel Tink, and Prince Daisy rather than Princess Violetta is officially nominated Heir Apparent.

However ambitious Duchess Dahlia and her ineffectual husband are unprepared to accept the decision and make treasonous plans. Soon, baby boy Daisy has been abducted and left to die in a wooded wilderness ruled over by the ferocious monster Slobb…

The people are divided and, in an effort to curtail civil war, Sapphire and Franz devise an insane plan. The twins were identical and now Violetta will play the part of both siblings, for as long as it takes to find her lost brother and preserve the kingdom. The Queen is particularly distraught that, for sake of duty, her daughter must endure the selfsame hardships that forced a young Sapphire to become the turbulent Knight of the Ribbon all those years ago…

‘In the Forest’ meanwhile, the Prince has been adopted by a fawn whose love and devotion is so great that the Goddess of the Forest grants her the power to become human from dusk till dawn. Papi will raise the boy as her little brother “Ronnie”, but the Goddess warns that her shape-shifting gift comes with some serious provisos and inevitable tragic consequences…

A decade passes and Daisy, left alone every day, becomes a headstrong, independent lad and mighty hunter. His greatest dream is to shoot a certain deer that always avoids him with almost human intelligence…

At the palace ‘Violetta’s Sadness’ grows as she is one day demure damsel and the next a boy harshly schooled in all the manly arts of war. Eventually she runs off and meets the palace gardener’s boy Tom Tam, but her brief, carefree respite kindles an incredible suspicion in the ever-scheming, always watching Dahlia…

More time passes and on the separated children’s fifteenth birthday a crisis is reached when only Violetta attends the huge party. Thankfully, the arrival of enigmatic envoys ‘Prince White and Prince Black’ distracts the ever-watching plotters and allows the distraught Princess to change into her masculine mode. The visiting brothers are keen on hunting in the Forest of Slobb, however, and when “Daisy” accompanies them Dahlia confirms her suspicions using the keen nose of a savage hunting hound…

Prince Black is as dark as his name and belligerently picks a fight with “Daisy”. Although beaten in the ensuing duel he cheats and is admonished by his noble brother, but in his heart hatred blooms and festers…

Prince White, meanwhile, finds himself impossibly drawn to the beautiful boy Daisy and is delighted to hear that the plucky lad has a sister who is his exact match and equal…

Dahlia, seeing an opportunity, distracts Prince Black from taking out his ire on the local fauna and offers him an intriguing proposition…

When White is wounded by Slobb, the hunting party returns to the palace – with Papi in her deer form one of the captured prizes – and as Daisy changes into her girl clothes to meet and minister to the visiting Prince’s injuries the scurrilous Black observes the transformation and discovers the nation’s greatest secret…

As the sun sets the trussed but living fawn becomes human again and ‘What Papi Saw’ describes how her eavesdropping on Black and Dahlia changes the fate of Silverland forever…

Horrifically, however, after escaping the palace and earnest pursuit from Prince Black, she is shot in her own home by the boy she has raised. Reverting to human and on her deathbed she tells heartbroken Ronnie everything she has learned and urges him to fulfil his true destiny …

That begins with a final fateful battle against the terrifying Slobb after which the keen hunter forever forswears his boyhood pursuits and finds all the animals in the forest pay him homage. Meanwhile in the palace Dahlia makes her move, forcing the compromised Royal Family into temporary custody in ‘The North Tower’.

Even her husband is surprised at her plan to ensure that they never leave it…

Long ago the King of Mice pledged his allegiance to Sapphire, and his successor now informs Violetta of her lost brother’s location and even aids her escape – clad in the legendary guise of Knight Ribbon – but she is too late.

Her brother has vanished. As the disguised Violetta slumps in dejection she is accosted by a saucy wench most taken with the beautiful young man before her. The wild, teasing creature offers aid which is gratefully accepted…

Emerald is in fact a ‘Gypsy Queen’ and, promising to aid the Knight, takes “him” to their wizened fortune teller Nara Yama, who reveals the missing brother is alive. She also divines the masquerader’s true identity and gender!

Just then the usurper Duke’s men raid the camp but the gypsies fight them off and flee…

At the palace Dahlia’s husband as acting regent gets a double surprise. The first is the corpse of the once-unstoppable Slobb and the other is the youth who dragged it in.

Common woodsman Ronnie is the spitting image of the missing Violetta in her male aspect and might well act as a pliable ‘Substitute Daisy’ when the Royal Family finally succumb to the slow-acting poison secretly being administered to them…

Things take a magical turn when Emerald and Knight Ribbon stumble upon the hidden ‘Palace of Roses’ and learn the true nature of Princes Black and White. Both are mystical creatures but whilst the good Prince wishes he could lose his powers and wed Violetta, Black is determined to cause her extreme suffering and death…

With the faithful, still-oblivious Gypsy Queen’s aid the Ribbon Knight survives Black’s garden of horrors and the pair escape ‘Inundation’ and eldritch ‘Storm’ as they fight their way out of Rose Citadel, but are soon trapped in a ghastly ‘Mirage Forest’ controlled by the witch Begonia until a magical sprite adopts them. However ‘Devoted Tiln’ must pay an awful price for her valiant intercession which only brings the fugitives to the relative safety of a small village.

Prince Black leads the Regent’s soldiers to them there and Violetta is exposed. Shocked and angry, Emerald nevertheless helps her escape to ‘Wolf Mountain’ where another tragic sacrifice leads the rebels into one final battle against the plotters, restores order for the just and inflicts well-deserved punishment upon the wicked in the action-packed, wildly romantic – if inappropriately entitled – ‘Epilogue’…

The Twin Knights is a spectacular, riotous, rollicking adventuresome fairytale about desire, destiny and determination which cemented the existence of the Shoujo (“Little Female” or young girl’s manga) genre in Japan and can still deliver a powerful punch and wide eyed wonder on a variety of intellectual levels. One of the most beguiling kid’s comics Tezuka ever crafted, it’s a work that all fans and – especially parents – should know, but be warned, although tastefully executed, this tales doesn’t sugar coat the drama and more than one favourite character won’t be alive at the end. If you have sensitive kids read it first and, if you too have a low woe quotient, pack handkerchiefs…

This black and white book is printed in the traditional ‘read-from-back-to-front’ manga format.
© 2013 by Tezuka Productions. Translation © 2013 by Vertical, Inc. All rights reserved.

Usagi Yojimbo Book 4: The Dragon Bellow Conspiracy


By Stan Sakai (Fantagraphics)
ISBN: 978-1-56097-063-7

Usagi Yojimbo (literally “rabbit bodyguard”) premiered as a background character in Stan Sakai’s anthropomorphic comedy The Adventures of Nilson Groundthumper before indomitably carving his own unique path to graphic glory.

Sakai was born in 1953 in Kyoto, Japan before the family moved to Hawaii two years later. After graduating the University of Hawaii, with a BA in Fine Arts, he pursued further studies at Pasadena’s Art Center College of Design in California and started in comics as a letterer, most famously for the inimitable Groo the Wanderer.

Eventually the cartoonist within resurfaced: blending his storytelling drive with a love of Japanese history and legend and hearty interest in the filmic works of Akira Kurosawa and his peers, into one of the most enticing and impressive fantasy sagas of all time.

And it’s still more educational, informative and authentic than any dozen Samurai sagas you can name…

The intoxicating period epic is set in a world of sentient animals (with a few unobtrusive human characters scattered about) but scrupulously mirrors the Edo Period of Feudal Japan – the early 17th century by our reckoning, simultaneously sampling classic contemporary cultural icons from sources as varied as Lone Wolf and Cub, Zatoichi and even Godzilla, whilst specifically recounting the life of Miyamoto Usagi, a peripatetic masterless Samurai, eking out an honourable living as a Yojimbo (bodyguard-for-hire).

As such, his fate is to be drawn constantly into a plethora of incredible situations.

And yes, he’s a rabbit – brave, noble, sentimental, gentle, artistic, empathetic, long-suffering, conscientious and devoted to the tenets of Bushido, the heroic everyman bunny simply cannot turn down any request for help or ignore the slightest evidence of injustice…

This fabulous fourth black and white blockbuster gathers tales which originally appeared in Fantagraphics’ Usagi Yojimbo volume 1, #13-18 from 1988-1991, and temporarily sacrifices short stories and vignettes for another grand multi-chapter saga of blood and steel and cloak and dagger.

The drama begins after an illuminating Introduction from the legendary multi-media imagineer Alejandro Jodorowsky before the epic and slowly-brewing Dragon Bellows Conspiracy flares into fulgent fury in a grandiose epic where weather and environment are as much major players as the wide cast of regulars brought together by fate and a brewing tempest…

In recent days young Lord Noriyuki – new and still politically insecure leader of the prestigious Geishu Clan – had been targeted by various schemes to destabilise his position, and in ‘The Clouds Gather’ his devoted bodyguard Tomoe Ame is despatched to make diplomatic overtures and undertake covert inquiries at the castle of neighbouring Lord Tamakuro, an elder noble of undisclosed loyalties.

What she finds is an abomination: Tamakuro is stockpiling Teppo – forbidden western matchlock muskets and black powder weapons…

When she is discovered, her loyal entourage sacrifice themselves, allowing Tomoe time to escape and alert Noriyuki, but in her pell-mell flight she is relentlessly pursued…

Elsewhere, blind outlaw swords-pig Zato-Ino is still searching for peace and finding nothing but mercenaries and thugs hungry for the price on his head, with fate inevitably drawing him closer to a clash with money-mad bounty-hunter Gennosuké.

As the rains begin to fall, a wandering long-eared Ronin is forced off the road by a party of Samurai dragging the captured Tomoe towards the fortress of Lord Tamakuro…

The players begin to converge in ‘The Winds Howl’ when sinister imperial plotter Lord Hebi despatches Neko ninja chief Shingen to take command of an operation already underway in Tamakuro’s lands.

That paranoid rebel is keenly aware of official eyes upon him. Hurrying after Tomoe, Usagi wanders into a village laid waste by Tamakuro’s forces and finds himself blamed by Shingen for the slaughter of the inhabitants – every one an undercover Neko…

Barely surviving a savage protracted duel with the ninja chief, the weary Yojimbo at last reaches the gates of Tamakuro’s citadel in ‘Downpour’ and defeats many of the rebel warlord’s warriors to win an officer’s post in his new, musket-equipped army.

Even as, in the sodden lands beyond the gates, Gen closes in on Ino, within the fortress Usagi rashly breaks the brutally abused Tomoe free and the pair flee into the tumultuous night with hordes of troops hard on their heels.

At least that’s what the pursuing soldiers believe. In truth the Ronin has fled alone to draw the rebels away and warn Lord Noriyuki, but his rash ride brings him crashing right into another clash with the vengeance-crazed Shingen…

Awakening from horrific nightmares to ‘Thunder and Lightning’, Usagi realises that the ninja has been ministering to the rabbit’s many wounds. Shingen has realised the truth and now wants to work together to destroy Tamakuro and to that end has marshalled more Neko to attack the fortress.

Tamakuro, meanwhile, is restless. His plans have come undone and he has just learned that the diabolical Tomoe is hiding somewhere in his house, waiting for the right moment to strike…

As Usagi and the ninjas move on the castle, the Ronin finds an old friend on the road. Spot is a Tokagé lizard (ubiquitous, omnivorous reptiles that populate this world, replacing scavenger species like rats, cats and dogs in the fictitious ecosystem) and was once his faithful companion in his wanderings.

However the pet long ago switched his devotion to Blind Ino. If Spot is here, the blood-spilling porcine brigand – whose incredible olfactory sense more than compensates for his useless eyes – cannot be far away…

He isn’t – but Usagi finds him engaged in a furious fight to the death with Gennosuké under skies ablaze with electric fire and shattered by booming clamour…

Grimly determined, the rabbit convinces both of them to join his band in an assault on the castle in ‘The Heart of the Storm’ even as many miles distant a Neko ninja infiltrates Noriyuki’s private chambers with a message from Usagi.

Her deed done, she vanishes, leaving the Boy Lord to rouse the families loyal to the Shogun. It is not the last time we shall see the beautiful, deadly sister of Shingen…

By the time dawn breaks, however, it is all over and the ferocious bloodletting has ended with the deaths of many comrades and valiant souls as well as the explosive destruction of all Tamakuro’s dreams…

With the grand design concluded, the Dragon Bellows Conspiracy wraps up with two gentler episodes as, in ‘Storm Clouds Part’, Noriyuki formally offers the wandering Yojimbo the friendship of the Geishu Clan, whilst rough-handed Gen resumes his far more fraternal rivalry with Usagi.

Then ‘The Fate of the Blind Swordspig’ reveals one secret the bounty hunter refused to share with even his greatest friend as, far away, another major player is plagued with a tantalising, impossible choice…

Despite changing publishers a few times, Usagi Yojimbo has been in continuous publication since 1987, resulting in dozens of graphic novel collections and books to date. He has guest-starred in many other series and even nearly made it into his own TV show – there’s still time yet, and fashions can revive as quickly as they die out…

As well as generating a horde of high-end collectibles, art prints, computer games and RPGs, a spin-off sci-fi series and lots of toys to promote popularity, Sakai and his creation have deservedly won numerous awards both within the Comics community and amongst the greater reading public.

Fast-paced yet lyrical, funny and scary, always moving, ferociously thrilling and simply bursting with veracity and verve, Usagi Yojimbo is a cartoon masterpiece of irresistible appeal that will delight devotees and make converts of the most hardened hater of “funny animal” stories and comics.
Text and illustrations © 1988, 1989, 1990, 1991 Stan Sakai. Usagi Yojimbo is ® Stan Sakai. Book editions © 1990, 1991, 1998 Fantagraphics Books. All rights reserved.

Sleaze Castle – the Directors Cut Part #0


By Dave McKinnon & Terry Wiley with various (Markosia)
ISBN: 978-1-905692-93-4

I’m old, me. I’ve been around for a bit and met a few folks. So, as occurs when I’m reviewing something by people I’ve gone drinking with, I feel compelled to admit to potential conflicts of interest such as here.

The Society of Strip Illustrators/Comics Creators Guild used to meet on the last Thursday of every month in London. There old lags and aspiring talents rubbed scruffy, grimy, dandruffed – occasionally scrofulous – shoulders, talking comics old and new whilst showing off what we were up to.

Always a fun, laid-back evening, those times when the laconic Terry Wiley would turn up from points North with copies of the latest self-published issue of Tales From Sleaze Castle were especially un-memorable – a combination of subsidised booze and the fact that most folks immediately buried their heads in the mesmerising, fundamentally British, trans-dimensional, time-busting kitchen sink comedy/drama/nostalgic fantasy buddy-movie of a comic and lost all power of speech until they’d finished.

It’s just that good – probably the very best home-grown comic saga you’ve never read – and it also holds strong claim to probably the very best and most appalling literary puns in all sequential narrative.

Scripted by the equally demi-mythical Dave McKinnon, the epic adventure is pretty straightforward but also nearly indescribable. The story unfolds in a progression of mini-chapters and vignettes which act as diary and six-month countdown to an inescapable, predestined event…

After a rather bemused Foreword from author McKinnon, this latest edition of the monochrome masterpiece of wacky understatement starts with ‘Another Earth, Another Dimension, Another Reason to Go Shopping’ and a brace of ‘Prologues’ in which we meet incomprehensibly ancient Pandadomino Quartile, puissant albino Empress of another Realm of Reality and undisputed dominant resident of the incredible, infinite domicile dubbed Sleaze Castle.

Also brought to our attention are the thoroughly grounded though no less implausible Dribble family of Earth; mother Poppy, younger daughter Petra and her older sister Jocasta, befuddled student and co-star of our show…

As post-grad Jo returns to college in the Northern wilds of England and her ongoing M.A. in Televisual Studies, in London the Queen (not ours, the other, alien one) goes shopping. It is ‘Sep. ’86: Castaway’ and there’s about to be a small hitch…

The time/space door malfunctions and Pandadomino is stranded here. Establishing shaky communications with home she is assured that things will be fixed but it will take six months to retrieve her. Moreover the portal will appear in another location…

An incoming call then gives further details and instructions.

It’s from herself who has literally just returned to SleazeCastle and she has some advice for her younger, stranded self. It’s quite bizarre, paradoxical and tediously specific instructions on what to do for the next 178 days so she’d better get a pencil…

Jocasta Dribble is on ‘Autopilot   11:23’ as she makes her way from the railway station to her room in the Ethel Merman Hall of Residence at the University of Novocastria.

As usual the trip is fraught with woolgathering and petty weirdnesses but eventually she slumps onto her term-time bed and makes the acquaintance of her new neighbour.

The oddly naive girl with the shock of black hair, exotic face and too much eye makeup is from Thailand.

Sandra “call me Panda” Castle has absolutely no idea about living in England so Jo takes her under her maternal wing, blithely oblivious that her new friend is an extraterrestrial immigrant, used to commanding vast armies and geniuses of various species, cunningly disguised with dyes and contact lenses. Moreover the strange stranger has used all her wiles to cheat her way into the room next door which will, some months’ distant, very briefly become an inter-dimensional gateway before snapping shut forever…

And thus begins the gentle and seductively enchanting story of the relationship between two of the most well-realised women in comics. As geeky outsider Jo at last blossoms into a proper grown-up – she even finds a boyfriend, more than a decade after her precocious schoolgirl sister Petra – her instruction of the oddly sophisticated “Thai” into British civilisation and college life is simultaneously heart-warming, painful, hilarious, poignant and irresistibly addictive to watch.

It’s also deliciously inclusive and expansive: packed with what 21st century consumers now call “Easter Eggs”. These hidden nuggets of in-jokes, wry observations and oblique cultural and comics references are witty and funny enough in their own right, but if you were in any way part of the comics scene in the late 1980s they are also an instant key into golden times past, packed with outrageous guest-appearances by many of the upcoming stars and characters of the British cartooning and small press movement.

(Whilst the absolutely riveting scenes of Jo and Panda trying out both Novocastria’s Women Cartoonist Society and all-male Komik Klub are timeless slices of shtick to you lot, they were a solid reminder of times past and people I still owe a Christmas card…)

Panda spends her first Christmas ever with the Dribbles and their ferociously Italian extended family but, as the days are counting down, the displaced millennia-old queen is beginning to wonder what will happen once she leaves…

Astoundingly there are people and places and things and people and one person in particularly who is apparently unique and irreplaceable even in the unending pan-cosmic Reality she owns. There’s this friend she’s really can’t bear to lose…

Beautifully scripted, alluringly paced and exquisitely rendered, this book would be paralysingly evocative for any Brit who went to college between 1975 and 1990, but what makes it all so astonishingly good is the fact that this delightful melange of all the things that contributed to our unique culture are effortlessly squooshed together as mere background in an captivating tale of two outsiders finding friendship through adversity and by perpetually lying to each other…

There have been comparisons to Los Bros Hernandez’ Love and Rockets but they’re superficial and unfair to both. I will say though that both are uniquely the product of their own time and regional geography…

This collection also includes a cover gallery and pin-ups as well as the additional plus of ‘And Finally… Three Lost Tales’ which features an aspect of the business I really miss.

A few of the self-publishing community cameoed in the Women Cartoonist Society and elsewhere – in a spirit of communal tit-for-tat – collaborated on side-bar stories featuring Panda, Jo and the rest during the comic’s initial run and with commentary from McKinnon are re-presented here, so even after the cliffhanger story-pause you can still have a laugh with ‘The Rules of the Game part I’ by Lee Kennedy, ‘The Rules of the Game part II’ by Lee Brimmicombe-Wood and what I’ll call ‘An Idea in a Book is Worth Two in the Head’ by Jeremy Dennis. You’ll need to buy this book to realise why…

This a book by lovers of comics for lovers of comics and now that I’ve read this brand-new edition with its remastered pages and fresh snippets of original  material I’m going to re-read the next three volumes in the Gratuitous Bunny Editions I bought years ago. Unless you have your own temporal retrieval system you’ll just have to wait for the next volume…
SleazeCastle is ™ & © 1992, 2012 Dave McKinnon & Terry Wiley. This edition ™ & © Dave McKinnon, Terry Wiley and Markosia Enterprises, Ltd. All rights reserved. Three Lost Tales © 1996, 2012 Lee Brimmicombe-Wood, Lee Kennedy and Jeremy Day
This book is available for download on iPhone, iPad or iPod touch with iBooks and on your computer with iTunes. Books must be read on an iOS device.

Dinocorps


By Andy Briggs, Steve Horvath & Robert Molesworth (Markosia)
ISBN: 978-1-905692-80-4

The giant lizards who dominated earth for millions of years are an inescapable component of our culture and a vibrant part of modern story-telling. From Gertie and Barney to The Lost World or Dinotopia, from Calvin and Hobbes, Dinosaurs for Hire or Devil Dinosaur to The War that Time Forgot, Age of Reptiles and Tyrant, rampaging, roaring reptiles have and always will fascinate and captivate us all.

Here’s a rather cool, kid-friendly tweak on such scaly tales from screenwriter and author Andy Briggs (Judge Dredd, Freddy vs. Jason, Tarzan: the Greystoke Legacy) and Steve Horvath, illustrated in effective anime style by Robert Molesworth (Endangered Weapon B) that takes our long-vanished antecedents into rarely seen high-adventure territory.

Geeky Carl Vega is barely awake in his science class. The poor kid is fourteen and struggling to accept the inevitable changes and developments in his life. High school is getting him down and best buddy Winston just keeps obsessing about girls and parties.

Carl isn’t keen and he’s way behind on his science project but Winston doesn’t care. Being noticed by girls is cool and anyway he’s already handled his school chores. He shows off the geode/fossil thing he found near the old abandoned mine to prove it, and urges Carl to get one too before getting a life and joining him at the party…

Still fuming, Carl bikes out to the spooky old ruin and begins poking about deep inside, nervous despite himself over all those scary stories adults told him just to keep kids out. However, as he plunges through loose boards into a deep shaft, his last thought is that Winston said he found his rock “near” not “in” the mine…

Miraculously alive after his painful fall, Carl discovers an incredible rock-encrusted machine in a large icy cavern and is irresistibly drawn to a lever he can’t stop himself pulling…

With a crackle and a splash the device spews out a giant figure in a military uniform, speaking an utterly alien tongue. It’s a two-legged lizard a bit like a T-Rex, and with the flick of a switch it’s suddenly speaking colloquial English. Worse yet the machine is upchucking more of them …

Soon the decanted creatures have settled and explain that they are a crack military unit from a place called Pangea. It was an idyllic civilisation and perfectly integrated society of many reptile species living in harmony – until that is – a sect of separatist terrorists who called themselves “True-Bloods” detonated a doomsday weapon to wipe out all the inferior species.

As the bewildered boy continues talking with Sergeant Rex, Lieutenant Kayla, Corporal Dirk, Professor Theodore and high-flying pterosaur Buzz they all reach the grim realisation that Pangea is now Earth, the Saurons’ dreaded Extinction Protocol device worked too well and the dinosaur soldiers have slept for thirty million years…

Marooned an eternity away from everything they have ever known, the Dinocorps accept Carl’s offer of help and emerge into a land completely different from their own. Painful memories of the scientific super-civilisation that once conquered space and privation taunt the sad survivors, but they are blithely unaware that they are not the only relics of that lost world.

In another distant cavern, a very similar bunker activates and the last cadre of Sauron supremacists awaken. Cruel, merciless eyes open and consult their monitoring machines. They are not happy with what they learn…

Meanwhile Carl has told Winston everything, but his “all grown-up” pal refuses to believe a word and the friends have a huge fight. The cynic soon changes his mind however when a rampaging platoon of dinosaurs destroy the local Mall. Commander Jarek, Rayok, Kainor Veeble, Icks and Blix have no worries about being inconspicuous or polite…

The Saurons eradicated their entire civilisation because they wouldn’t share the world with different types of their own kind: they’re certainly not going to allow a bunch of mammals to live in it. The huge solar cannon that destroyed Pangea is still in orbit and operational. All they have to do is find the trigger control and they can wipe out this latest infestation of inferior life…

When Carl deduces that it’s in the geode Winston found, the heroes rush over to his house only to find the horrifically wicked flesh-hungry Saurons have also tracked it down. A brutal clash between the time-lost angels and devils then results in the first Dinocorps casualty in 30 million years…

In the aftermath, Jarek and his squad retreat with Winston as their hostage and Rex reveals the device has attuned itself to the terrified kid. Unless they can rescue him from the triumphant terror-lizards the end of the world is only days away…

Saurons are fanatical but not suicidal and immediately head for an ancient back-up bunker prepared before their world died. Unfortunately we mammals are everywhere and the overland journey is fraught with clashes against the puny humans, allowing Winston an opportunity to phone his friend and give the Dinocorps one last chance to intercept them and stop the countdown.

As the solar clock ticks down events continually frustrate Jarek. Even after reaching the location of the shelter the killer lizard is temporarily stymied because the insufferable mammals have built a city over it…

When Carl and his valiant dinosaur defenders hit Las Vegas in their recently restored antediluvian dino-jet the scene is set for one last cataclysmic battle to save everything…

Reading like a spectacular pilot for an edgy Saturday morning cartoon, Dinocorps is fast-paced and action-packed, with acres of drama and tension in the style of both Transformers and Teenage Mutant Ninja Turtles.

Furious fantastic fun for kids of all ages and constructed with sequels in mind, this collection also sports a section of sketches and designs for the dynamic dinosaur defenders…

Dinocorps ™ & © 2012 Andy Briggs, Steve Horvath, Robert Molesworth and Markosia Enterprises, Ltd. All rights reserved.
Dinocorps is also available as an E-book.

Barnaby volume 1: 1942-1943


By Crockett Johnson (Fantagraphics Books)
ISBN: 978-1-60699-522-8

This is one of those books that’s worthy of two reviews, so if you’re in a hurry…

Buy Barnaby now – it’s one of the most wonderful strips of all time and this superb hardcover compilation has lots of fascinating extras. If you harbour any yearnings for the lost joys of childish glee you would be crazy to miss this book…

However, if you’re still here and need a little more time to decide…

As long ago as August 2007 I whined that one of the greatest comic strips of all time was criminally out of print and in desperate need of a major deluxe re-issue. So, as if by the magic of a fine Panatella… Cushlamocree! Here it is…

Today’s newspapers have precious few continuity drama or adventure strips. Indeed, if a paper has any strips – as opposed to single panel editorial cartoons – at all, chances are they will be of the episodic variety typified by Jim Davis’ Garfield or Scott Adams’ Dilbert.

You might describe these as single-idea pieces with a set-up, delivery and punch-line, all rendered in a sparse, pared-down-to-basics drawing style. In that they’re nothing new.

Narrative impetus comes from the unchanging characters themselves, and a building of gag-upon-gag in extended themes. The advantage to the newspaper is obvious. If you like a strip it encourages you to buy the paper. If you miss a day or two, you can return fresh at any time having, in real terms, missed nothing.

Such was not always the case, especially in America. Once upon a time the Daily “funny” – comedic or otherwise – was a crucial circulation builder and preserver, with lush, lavish and magnificently rendered fantasies or romances rubbing shoulders with thrilling, moody masterpieces of crime, war, sci-fi and everyday melodrama. Even the legion of humour strips actively strived to maintain an avid, devoted following.

And eventually there was Barnaby which in so many ways bridged the gap between then and now.

On April 20th 1942, with America at war for the second in 25 years, the liberal New York tabloid PM began running a new, sweet little kid’s strip which was also the most whimsically addicting, socially seditious and ferociously smart satire since the creation of Al Capp’s Li’l Abner – another complete innocent left to the mercy of scurrilous worldly influences…

The outlandish 4-panel Daily, by Crockett Johnson, was the product of a man who didn’t particularly care for comics, but who – according to celebrated strip historian Ron Goulart – just wanted steady employment…

David Johnson Leisk (October 20th 1906-July 11th 1975) was an ardent socialist, passionate anti-fascist, gifted artisan and brilliant designer who had spent much of his working life as a commercial artist, Editor and Art Director.

Born in New York City and raised in the outer borough of Queens when it was still semi-rural – very near the slag heaps which would eventually house two New York World’s Fairs in Flushing Meadows – Leisk studied art at Cooper Union (for the Advancement of Science and Art) and New York University before leaving early to support his widowed mother. This entailed embarking upon a hand-to-mouth career drawing and constructing department-store advertising.

He supplemented his income with occasional cartoons to magazines such as Collier’s before becoming an Art Editor at magazine publisher McGraw-Hill. He also began producing a moderately successful, “silent” strip called The Little Man with the Eyes.

Johnson had divorced his first wife in 1939 and moved out of the city to Connecticut, sharing an ocean-side home with student (and eventual bride) Ruth Krauss, always looking to create that steady something when, almost by accident, he devised a masterpiece of comics narrative…

However, if his friend Charles Martin hadn’t seen a prototype Barnaby half-page lying around the house, the series might never have existed. Happily Martin hijacked the sample and parlayed it into a regular feature in prestigious highbrow leftist tabloid PM simply by showing the scrap to the paper’s Comics Editor Hannah Baker.

Among her other finds was a strip by a cartoonist dubbed Dr. Seuss which would run contiguously in the same publication. Despite Johnson’s initial reticence, within a year Barnaby had become the new darling of the intelligentsia…

Soon there were hard-back book collections, talk of a Radio show (in 1946 it was adapted as a stage play), rave reviews in Time, Newsweek and Life. The small but rabid fan-base ranged from politicians and the smart set such as President and First Lady Roosevelt, Vice-President Henry Wallace, Rockwell Kent, William Rose Benet and Lois Untermeyer to cool celebrities such as Duke Ellington, Dorothy Parker, W. C. Fields and even legendary New York Mayor Fiorello La Guardia.

Of course the last two might only have checking the paper because the undisputed, unsavoury star of the show was a scurrilous if fanciful amalgam of them…

Not since George Herriman’s Krazy Kat had a piece of popular culture so infiltrated the halls of the mighty, whilst largely passing way over the heads of the masses and without troubling the Funnies sections of big circulation papers.

Over its 10-year run from April 1942 to February 1952, Barnaby was only syndicated to 64 papers nationally, with a combined circulation of just over five and a half million, but it kept Crockett (a childhood nickname) and Ruth in relative comfort whilst America’s Great and Good constantly agitated on the kid’s behalf.

This splendid collection opens with a hearty appreciation from Chris Ware in the Foreword before cartoonist and historian Jeet Heer provides a critical appraisal in ‘Barnaby and American Clear Line Cartooning’ after which the captivating yarn-spinning takes us from April 20th 1942 to December 31st 1943.

There’s even more elucidatory content after that, though, as education scholar and Professor of English Philip Nel provides a fact-filled, picture-packed ‘Afterword: Crockett Johnson and the Invention of Barnaby’, Dorothy Parker’s original ‘Mash Note to Crockett Johnson’ is reprinted in full, and Nel also supplies strip-by-strip commentary and background in ‘The Elves, Leprechauns, Gnomes, and Little Men’s Chowder & Marching Society: a Handy Pocket Guide’…

The real meat begins with ‘Mr. O’Malley Arrives’ which ran from 20th-29th April 1942, setting the ball rolling as a little boy wished one night for a Fairy Godmother and something strange and disreputable fell in through his window…

Barnaby Baxter is a smart, ingenuous and scrupulously honest pre-schooler (four years old to you) and his ardent wish was to be an Air Raid Warden like his dad. Instead he was “adopted” by a short, portly, pompous, mildly unsavoury and wholly discreditable windbag with pink wings.

Jackeen J. O’Malley, card carrying-member of the Elves, Gnomes, Leprechauns and Little Men’s Chowder and Marching Society – although he hadn’t paid his dues in years – installed himself as the lad’s Fairy Godfather. A lazier, more self-aggrandizing, mooching old glutton and probable soak (he certainly frequented taverns but only ever raided the Baxter’s icebox, pantry and humidor, never their drinks cabinet…) could not be found anywhere.

Due more to intransigence than evidence – there’s always plenty of physical proof whenever O’Malley has been around – Barnaby’s father and mother adamantly refused to believe in the ungainly, insalubrious sprite, whose continued presence hopelessly complicated the sweet boy’s life.

The poor parents’ greatest abiding fear was that Barnaby was cursed with Too Much Imagination…

In fact this entire glorious confection is about our relationship to imagination. This is not a strip about childhood fantasy. The theme here, beloved by both parents and children alike, is that grown-ups don’t listen to kids enough, and that they certainly don’t know everything.

Despite looking like a fraud – he never uses his magic and always has one of Dad’s stolen cigars as a substitute wand – O’Malley is the real deal: he’s just incredibly lazy, greedy, arrogant and inept. He does sort of grant Barnaby’s wish though, as his midnight travels in the sky trigger a full air raid alert in ‘Mr. O’Malley Takes Flight’ (30th April-14th May)…

‘Mr. O’Malley’s Mishaps’ (15th-28th May) offer further insights into the obese elf’s character – or lack of same – as Barnaby continually failed to convince his folks of his newfound companion’s existence, and the bestiary expanded into a topical full-length adventure when the little guys stumbled onto a genuine Nazi plot with supernatural overtones in the hilariously outrageous ‘O’Malley vs. Ogre’ which ran from 29th May to 31st August.

‘Mr. O’Malley’s Malady’, 1st-11th September, dealt with the airborne oaf’s brief bout of amnesia, but as Mum and Dad thought their boy was acting up they took him to a child psychologist. However ‘The Doctor’s Analysis’ (12th-24th September) didn’t help…

The war’s effect on the Home Front was an integral part of the strip and ‘Pop vs. Mr. O’Malley’ (25th September-6th October) and ‘The Test Blackout’ (7th-16th October) saw Mr. Baxter become chief Civil Defense Coordinator despite – not because – of the winged interloper, and suffer the usual personal humiliation.

There was plenty to go around and, when ‘The Invisible McSnoyd’ (17th-31st October) turned up, O’Malley got it all.

The Brooklyn Leprechaun, although unseen, was O’Malley’s personal gadfly, always offering harsh, ribald counterpoints and home truths to the Godfather’s self-laudatory pronouncements, and ‘The Pot of Gold’ (2nd-20th November) with which he perpetually taunted and tempted JJ provided a wealth of laughs…

When Barnaby won a scrap metal finding competition and was feted on radio, O’Malley co-opted ‘The Big Broadcast’ (21st-28th November) and brought chaos to the airwaves, but once again Mr. Baxter wouldn’t believe his senses. Dad’s situation only worsened after ‘The New Neighbors’ (30th November-16th December) moved in and little Jane Shultz also started candidly reporting Mr. O’Malley’s deeds and misadventures…

Barnaby’s faith was only near-shaken when the Fairy Fool’s constant prevarications and procrastination meant Dad Baxter’s Christmas present arrived late. The Godfather did accidentally destroy an animal shelter though, so ‘Pop is Given a Dog’ (17th-30th December) concluded with a happy resolution of sorts…

A perfect indication of the wry humour that peppered the feature can be seen in ‘The Dog Can Talk’ which ran from 31st December 1942 to 17th January 1943. New pooch Gorgon could indeed converse – but never when the parents where around, and only then with such overwhelming dullness that everybody listening wished him as mute as all other mutts…

Playing in an old abandoned house (don’t you miss those days when kids could wander off for hours unsupervised by eagle-eyed, anxious parents – or even able to walk further than the length of a garden?) served to introduce Barnaby and Jane to ‘Gus, the Ghost’ (18th January-4th February) which in turn involved the entire ensemble with ration-busting thieves when they uncovered ‘The Hot Coffee Ring’ (5th-27th February). Barnaby was again hailed a public hero and credit to his neighbourhood, even as poor Dad stood back and stared, nonplussed and incredulous.

As Johnson continually expanded his gently bizarre cast of Gremlins, Ogres, Ghosts, Policemen, Spies, Black Marketeers, Talking Dogs and even Little Girls, all of whom could see O’Malley, the unyieldingly faithful little lad’s parents were always too busy and too certain that the Fairy Godfather and all his ilk were unhealthy, unwanted, juvenile fabrications.

With such a simple yet flexible formula Johnson made pure cartoon magic.

‘The Ghostwriter Moves In’ (1st-11th March) found Gus reluctantly relocate to the Baxter dwelling, where he was even less happy to be cajoled into typing out O’Malley’s odious memoirs and organising ‘The Testimonial Dinner’ (12th March-2nd April) for the swell-headed sprite at the Elves, Leprechauns, Gnomes, and Little Men’s Chowder & Marching Society clubhouse and pool hall…

With the nation urged to plant food crops, ‘Barnaby’s Garden’ (3rd-16th April) debuted as a another fine example of the things O’Malley was (not) expert in, whilst ‘O’Malley and the Lion’ (17th April-17th May) found the kid offering sanctuary to a hirsute circus star even as the conniving cheroot-chewing cherub contemplated his “return” to showbiz, after which ‘Atlas, the Giant’ (18th May-3rd June) wandered into the serial. At only 2 feet tall the pint sized colossus was not that impressive… until he got out his slide-rule and demonstrated that he was, in essence, a mental giant…

‘Gorgon’s Father’ (4th June-10th July) turned up to cause contretemps and consternation before disappearing again, after which Barnaby and Jane were packed off to ‘Mrs. Krump’s Kiddie Kamp’ (12th July-13th September) for vacation rest and the company of normal children.

Sadly, although the wise matron and her assistant never glimpsed O’Malley and Gus, all the other tykes and inmates were more than happy to see them…

Once the kids arrived back in Queens – Johnson had set the series in the streets where he’d grown up – the Fairy Fool was showing off his “mechanical aptitude” on a parked car with its engine wastefully running and broke the idling getaway car just in time to foil a robbery.

Implausibly overnight, he became an unseen and reclusive ‘Man of the Hour’ (14th-18th September) and preposterously translated that into a political career by accidentally becoming a patsy for a corrupt political machine in ‘O’Malley for Congress!’ (20th September-8th October).

This strand gave staunchly socialist cynic Johnson ample opportunity to ferociously lampoon the electoral system, the pundits and even the public. Without spending money, campaigning – or even being seen – the pompous pixie won ‘The Election’ (9th October-12th November) and actually became ‘Congressman O’Malley’ (13th-23rd November) with Barnaby’s parents perpetually assuring their boy that this guy was not “his” Fairy Godfather’…

The outrageous satire only intensified once ‘The O’Malley Committee’ (24th November-27th December 1943) began its work, by investigating Santa Claus, despite the newest, shortest Congressman in the House never actually turning up to do a day’s work…

Raucous, riotous sublimely surreal and adorably absurd, the untrammelled, razor-sharp whimsy of the strip is always instantly captivating, and the laconic charm of the writing is well-nigh irresistible, but the lasting legacy of this ground-breaking strip is the clean sparse line-work that reduces images to almost technical drawings, unwavering line-weights and solid swathes of black that define space and depth by practically eliminating it, without ever obscuring the fluid warmth and humanity of the characters.

Almost every modern strip cartoon follows the principles laid down here by a man who purportedly disliked the medium…

The major difference between then and now should also be noted, however.

Johnson despised doing shoddy work, or short-changing his audience. On average each of his daily encounters, always self-contained, built on the previous episode without needing to re-reference it, and contained three to four times as much text as its contemporaries. It’s a sign of the author’s ability that the extra wordage was never unnecessary, and often uniquely readable, blending storybook clarity, the snappy pace of “Screwball” comedy films and the contemporary rhythms and idiom of authors such as Damon Runyan.

He managed this miracle by type-setting the dialogue and pasting up the strips himself – primarily in Futura Medium Italic but with effective forays into other fonts for dramatic and comedic effect.

No sticky-beaked educational vigilante could claim Barnaby harmed children’s reading abilities by confusing the tykes with non-standard letter-forms (a charge levelled at comics as late as the turn of this century), and the device also allowed him to maintain an easy, elegant, effective balance of black and white which makes the deliciously diagrammatic art light, airy and implausibly fresh and accessible.

During 1946-1947, Johnson surrendered the strip to friends as he pursued a career illustrating children’s book such as Constance J. Foster’s This Rich World: The Story of Money, but eventually he returned, crafting more magic until he retired Barnaby in 1952 to concentrate on books.

When Ruth graduated she became a successful children’s writer and they collaborated on four tomes, The Carrot Seed (1945), How to Make an Earthquake, Is This You? and The Happy Egg, but these days Crockett Johnson is best known for his seven “Harold” books which began in 1955 with the captivating Harold and the Purple Crayon.

During a global war with heroes and villains aplenty, where no comic page could top the daily headlines for thrills, drama and heartbreak, Barnaby was an absolute panacea to the horrors without ever ignoring or escaping them.

For far too long Barnaby was a lost masterpiece. It is influential, ground-breaking and a shining classic of the form. You are all poorer for not knowing it, and should move mountains to change that situation. I’m not kidding.

Liberally illustrated throughout with sketches, roughs, photos and advertising materials as well as Credits, Thank You and a brief biography of Johnson, this big book of joy is a long-overdue and very welcome addition to 21st century bookshelves – especially yours…

Barnaby and all its images © 2013 the Estate of Ruth Kraus. Supplemental material © 2013 its respective creators and owners.

Wake Up, Percy Gloom


By Cathy Malkasian (Fantagraphics Books)
ISBN: 978-1-60699-638-6

There are a lot of graphic novels out there these days, and even the most in-tune fan or dedicated aficionado just can’t read everything new being published – and that’s not even counting the historical wealth of already published material that’s been released since the dawn of trade paperbacks and comics albums at the end of the 1970s.

A perfect case in point is Percy Gloom by Cathy Malkasian which was released in 2007 and which I completely missed. However, as soon as I read my review copy of the sequel Wake Up, Percy Gloom – the subject of today’s rave review – I realised what an utter joy I had missed and determined to track a copy down.

Whilst that’s happening however, let’s look at one of the best comics fantasy books I’ve read in all my many years…

Someplace, sometime far stranger than here or now, an innocuous little man who loved helping people lost his wife and left his ordered, simple life.

Actually it wasn’t that simple: although Percy is meek and gentle and desperately keen to help everybody, his lazy-eye and enormous head – which lights up when he’s happy – often creates false impressions amongst people who are at best rude and often just plain mean.

He’s also had some rather distressing news recently.

His Mum revealed to him that he is, like her, immortal but prone to naps which can take anything from months to decades. It’s why everything always seems so different every time he wakes up in the “morning”…

After his last kip he found true affection with Margaret, whom he met at his new job in a failing company…

Now we find them enjoying a sailboat ride as she searches for her long-lost twin. Percy has never been happier. As they reach a new land however Margaret realises her search is nearly over and, as she realises her growing affection for Percy, her extremely contented companion begins to feel very sleepy…

Percy’s mum is even more unique than her son. She has been alive for millennia and spends her maternal days shepherding humanity; devising devices and inventing awesome, clever things, such as the barrel which always collected her slumbering son wherever he’s dropped off and safely storing him until he awakes again.

Unfortunately one of her previous diversions – a joke-book – has become, over the last five centuries, the World’s Holy Book: an unshakable, adamant and infallible guide to living and the eternal Rewards Beyond, utterly believed as gospel by the short-lived, unquestioning and remarkably po-faced people.

Sadly the gag most misunderstood by the ardent the worshippers was the 29th Prophecy which said that after 182,515 days – just after tea-time – Voatzle would drop from the sky and land on The Good and The Lucky. By every cleric’s calculations that’s tomorrow afternoon…

Appalled at the people’s literal-mindedness, Mum has been busily building the Paradise the self-deluded worshippers are expecting and – now that she’s almost finished – is delighted to learn that Percy is waking up. Dispatching his barrel to a location that will appear familiar to her drowsy boy, Mum then pops off to meet her current beau Horace – a quiet and contemplative grandfather and extremely ingenious gardener/topiarist who knows her as dear old Clara…

Whilst ensuring Percy’s safe awakening, Clara reveals her true nature to Horace and discloses the cheese-based disguise secrets which have enabled her to maintain the imposture of aging, blithely unaware that there has been a little hitch…

When Percy succumbed to slumber he was with his adored Margaret but now, as he languorously comes to on a lovely moonlit night, he has no idea that only a year has passed. The counting device in his barrel has malfunctioned and one year has become 200…

Still groggy and heartbroken that his Margaret has long gone, Percy sets off across this odd land to find his mum; once again an innocuous, naively innocent wanderer in a very bizarre place and time. He has no idea that it’s only this odd because the all those true believers are excited that Voatzle is finally coming and are absorbed in performing their final rites and rituals…

As he progresses Percy meets and takes charge of the brusquely tragic Mr. Tetzel who accidentally locked himself out of his very small country and now must travel right around the world in a straight line to get back to the front door again. Not far away the morose Margaret has been deeply heartened by finally rendezvousing with sister Lily, who in turn will introduce her to Percy’s extended family too…

You meet a lot of people and make many friends if you live forever – including, it would seem, other immortals – and as Mum introduces Horace to her own affably eternal inner circle – and the talking goats – Percy’s peregrinations have also resulted in a few shocks.

Although a native, the closeted Mr. Tetzel is an even stranger Stranger in a StrangeLand and his shocking manners require all Percy’s tact and forbearance to keep them from harm. Despite his selfish and cavalier attitude, the brusque banished martinet is all too human and secretly endures his own tragically lost love. However that small glimpse of common humanity is quickly quashed when a committee of Voatzle priests and prelates mistake the obnoxious official for the Dimpled Ambassador – Last Prophet of Voatzle. Moreover the deluded Tetzel believes it too…

Happily though, that clash with the inevitably outraged Holy zealots gives Percy his first clue of exactly how little time has actually passed and puts him on the path to a gloriously reunion with his much-missed Margaret…

Cathy Malkasian is another brilliant (and multi-award winning) animator who has seamlessly segued into graphic narrative and turned the medium on its head. You’ll have seen her screen work as designer, storyboarder and/or director on such features as Curious George, The Wild Thornberrys Movie, As Told by Ginger, Psyko Ferret, Stressed Eric, Rugrats, Jumanji, Duckman and elsewhere. Perhaps you’ve seen her aforementioned Percy Gloom debut or Temperance graphic novels. She is currently occupied creating the animatic series Hiding in Happytown on YouTube.

Her latest surreal and intoxicatingly-rendered fable manages the almost impossible trick of being simultaneously sad and eerie, funny and thrilling, astonishingly mature and ingenuously innocent and childlike, resulting in a brilliant, enthralling, evocative and wryly uplifting fable of loss and reunion in a fantastical realm as overwhelmingly convincing and real as Oz, Narnia or Alice’s Looking Glass Land.

If you crave the acme of comics storytelling, you must read this fabulous yarn.

© 2013 Cathy Malkasian. All rights reserved.

Blade of the Immortal volume 1: Blood of a Thousand


By Hiroaki Samura translated by Dana Lewis & Toren Smith (Dark Horse/Studio Proteus)
ISBN: 978-1-56971-239-9

Born in Chiba Prefecture in 1970, manga master Hiroaki Samura differs from many of his contemporary colleagues in that he actually pursued classical art training before abandoning oil paints and easels for the monochrome freedom and easy license of the “whimsical drawings” industry.

He was, however, plucked from college in the early 1990s before finishing his degree, to find huge success creating the astonishing fantasy saga Mugen no JÅ«nin (The Inhabitant of Infinity) for Seinen magazine Afternoon.

The series ran from June 25th 1993 to December 25th 2012, a total of 30 volumes which spectacularly blended ubiquitous Samurai comics themes and scenarios with vengeful supernatural plots, political intrigues, existential philosophy and punk-era nihilism as the driven, murderously efficient antihero constantly deployed his outrageously eccentric arsenal of fanciful edged weapons, whilst pondering the merits of salvation and the meaning and point of living too long…

The series was picked by Dark Horse in 1996 and released as Blade of the Immortal, first as a monthly comicbook series and, from 2007 onwards, exclusively in collected graphic novel editions.

One note of caution for purists: the series’ dialogue is written in an updated, quirkily anachronistic literary style which strives for emotional veracity rather than (faux) period authenticity, so it can all be a little disconcerting at first…

Set in middle of the Tokugawa Shogunate (between 1600 and 1868AD), this first sublimely engaging volume opens with ‘About the Translation’ – a prose section explaining the translation process and the symbology of the piece – before ‘Prologue: Criminal’ introduces debased and unsavoury Ronin Manji; one-eyed outlaw and a weary killer looking for peace and redemption in all the wrong places.

The “Slayer of 100 Good Men” – including his own peace-keeper brother-in-law – Manji is currently stalking Gyobutsu “Johnny” – a mass-murderer who kills his victims whilst disguised as a priest. When a trap goes wrong the debased Ronin manfully ignores a pistol shot through his brain to finish his sacrilegious quarry.

The Ronin is no longer as other men. There are worms in his head, and as they knit his inexplicably non-fatal wound back together, Manji broods.

In his despicable past he was a cheap sell-sword who killed as he pleased. When his misdeeds brought him into conflict with his “cop” brother-in-law he also butchered him. The shock drove his sister Machi mad.

She was the only thing Manji ever cared about…

Yaobikuni has no problem with living forever – she won’t die until she’s saved every soul in Japan – and when the unkillable reprobate again meets the 800-year old nun who inflicted on him the sacred Kessen-chu bloodworms which can heal any hurt, she draws him into the old pointless discussion about salvation. Yaobikuni urges him to give up the sword, but all he wants to do is die….

Even if he could, it’s no longer an option now that he has to care for his grievously damaged Machi…

The problem is savagely solved when the vengeful brother and 20-strong gang of “Johnny” abduct her, determined to make her murderous brother pay emotionally and physically for the death of their leader.

Manji’s botched rescue attempt leaves him triumphant above a sea of corpses and utterly alone in the world…

Pushed too far, he finds Yaobikuni and offers her a deal: if he kills one thousand truly evil men she must remove the Kessen-chu and let Manji rest at last.

Despite misgivings that he’s just found another way to keep on killing, the nun agrees…

‘Conquest’ introduces young Rin, whose father Asano was targeted for slaughter by a merciless gang of anarchist thugs calling themselves the Ittō-ryÅ«.

Long ago the grandfather of their leader Anotsu Kagehisa had been shamefully and unjustly expelled from Asano’s Mutenichi ryÅ« fencing Dojo, and the grandson had resolved to destroy all such schools and the socially stratified, arrogantly smug advocates of privilege who populated them.

Gathering an army of similarly aggrieved, like-minded rebels and outcasts, Anotsu murdered many Swords-masters: destroying their legacies and accumulating a powerful army before seeking his ultimate triumph over a despised ancestral enemy…

After ending Rin’s father, Anotsu gave her mother O-Toki to his men, but told them to leave the little girl alone.

Rin never saw her mother again and now, aged sixteen, the last sword of the Mutenichi- ryū School was in the metropolis of Edo looking for payback. What she found was a jolly little nun who suggested she seek out a maimed-and-mangy, mean-looking Ronin to act as her bodyguard…

They didn’t hit it off. Manji was condescending and patronising and wanted her to prove her contention that the members of Ittō-ryÅ« were genuinely evil before he subtracted them from his target tally of 1000 human monsters…

Reaching an agreement of sorts the pair join forces, unaware that Rin has been followed by Anotsu’s macabre lieutenant Kuroi Sabato. The deranged psycho-poet has been sending taunting verses to the girl ever since that fateful night, whilst secretly treasuring his keepsake of her mother O-Toki all these lonely years…

Now he’s ready for Rin to complete a ghastly set of horrific personalised trophies but the satanic stalker has never met – or killed – anyone like Manji before…

The eerie epic closes here with ‘Genius’ wherein the decidedly odd couple seek aid and assistance from an old friend of Rin’s father. Retired samurai Sōri has dedicated his remaining years to becoming an artist, but still struggles to master the tricky discipline of “sword-painting”. The uncouth Manji can barely contain his scornful taunts, especially as the artist seems unwilling to assist a lady in distress, apparently far more concerned with the trivial problem that he can never get the reds right in his compositions…

Of course the revenant Ronin has no idea that once Sōri was The Shogun’s Ninja …

More of Anotsu’s psycho-killer goons have followed Rin and Manji to the painter’s lodgings however, looking for the blade-wielding girl genius who killed the lethally adept Kuroi. When they attack the sleeping Rin they soon discover to their everlasting regret the mettle of her allies…

In the stillness after the slaughter, Rin and Manji move on to continue their vendetta against the Ittō-ryū, but Sōri regretfully remains behind to pursue his art.

At least now he knows what pigments suit him best…

‘An Interview with Hiroaki Samura’ and a selection of cover illustrations from the comicbook iteration complete this viscerally brutal, staggeringly beguiling first volume of mythic martial mastery…

Although crafting other works such as the western Emerald, romantic comedies, erotic works and horror stories such as Night of the Succubus and Bradherley’s Coach, Blade of the Immortal is undoubtedly Mr. Samura’s signature creation – so far – and a truly unparalleled delight for fans of not just manga but for all lovers of dark fantasy.
© 1996, 1997 Hiroaki Samura. All rights reserved. English translation rights arranged through Kodansha Ltd. New and adapted artwork & text © 1996, 1997 Studio Proteus and Dark Horse Comics Inc. All other material © 2000 Dark Horse Comics Inc. All rights reserved.