Bunny vs Monkey: Machine Mayhem!


By Jamie Smart, with Sammy Borras (David Fickling Books)
ISBN: 978-1-78845-297-7 (TPB)

Bunny vs. Monkey has been a staple of The Phoenix since the very first issue in 2012: recounting a madcap vendetta gripping animal arch-enemies set amidst an idyllic arcadia masquerading as more-or-less mundane but critically endangered English woodlands.

Concocted with gleefully gentle mania by cartoonist, comics artist and novelist Jamie Smart (Fish Head Steve!; Looshkin; Flember), these trendsetting, mind-bending yarns have been wisely retooled as graphic albums available in remastered, double-length digest editions such as this one. Now brilliantly beach-ready comes a handy pocket paperback edition to consult when the surf’s all unsanitary and there’s sand or sandwiches in the Gameboy…

The tail-biting tension and animal argy-bargy began yonks ago after an obnoxious little anthropoid plopped down after a disastrous British space shot. Crashlanding in Crinkle Woods – scant miles from his launch site – lab specimen Monkey believed himself the rightful owner of his strange new world, despite all efforts from reasonable, sensible, contemplative resident Bunny to dissuade him. For all his patience, propriety and genteel good breeding, the laid-back lepine just could not contain the incorrigible idiot ape, who was – and still is – a rude, noise-loving, chaos-creating troublemaker…

Problems are exacerbated by other unconventional Crinkle creatures, particularly a skunk called Skunky who has a mad scientist’s attitude to life and a gift for building robots and super-weapons…

With artistic assistance from design deputy Sammy Borras, the saga resumes with the war of nerves and mega-ordnances apparently over. The unruly assortment of critters cluttering up the bucolic paradise had finally picked sides and the battles at last ended. They even seemingly forgot the ever-encroaching Hyoomanz

Following a double-page pin-up of the ever-expanding cast, this archive of anarchic insanity opens in the traditional manner: divided into seasonal outbursts, and starting with a querulous teaser tale as Spring begins in ‘D.I.Whyyyy?’

As the animals gather to help Bunny repair his much-abused house, universal innocents Pig Piggerton and Weenie squirrel – more keen than skilled – realise that cheese is not a suitable substitute for wallpaper paste, plaster or cement…

Despite the subsequent collapse, times are good and very peaceful since the awful ape went away and Ai (an Aye-aye) acts quickly to keep it that way when Bunny feels nostalgic for the old days. Sadly, somebody’s listening and brings in a ‘Makeshift Monkey!’ – until the real deal returns in ‘The Little Monkey Who Cried…’

Before long Skunky is back too and everyone’s fleeing for their lives from deadly underground tentacles, but life quickly slips into its old pattern… until obsolescence rears its ugly head and cyborg gator Metal Steve is pronounced ‘Out of Warranty’: left to wither on Skunky’s scrapheap…

Back and still bad, Monkey briefly inflicts himself on Bunny and wrecks the joint again in ‘The Housemate’ after which our mercurial monochrome megamind constructs a replacement for the gone gator: triggering ‘Robot Rampage’ when infinitely superior mechanoid Metal E.V.E. lay down her own law…

Falling foul of another near-lethal prank the silly simian is scientifically resurrected and evolved in ‘Curse of the Monkey’ only to trip on his own incompetence and barely escape a fishy final fate in ‘Toilet Run!’

A close call with humans in ‘Bunny vs Monkey Jellybeans!’ precedes piratical pretenders Weenie and Pig’s ‘A Dangerous Voyage’, before Monkey endures his own Journey into the Unknown. As “The Most Brilliant Animal in the Woods” Skunky convinces his erstwhile ally to shrink down and explore the inner cerebellum of brain-battered, bewildered ex-stuntman Action Beaver for ‘The Lost Memory’ of a misplaced ultimate weapon, which is what probably inspires him to make his own, after entering a competition and prematurely unleashing his ‘Winning Entry’

Metal E.V.E. is forming her own plans but they have to wait a bit as she’s ‘Keepin’ Busy’ with some domestic chores in Skunky’s lab, but it’s not long until Summer begins and the woods are imperilled by subterranean invasion from new menace ‘Roland T. Mole’

Hijinks in parallel dimensions herald the arrival of doomsayer ‘Skunky?’ as the forgotten stuntman stumbles with catastrophic consequences into his ancestral homeland in ‘Beaverville’. Monkey meanwhile creates unexpected carnage but precious little terror with super-cute kaiju ‘Rofl Axolotl’ before being painfully reminded how dangerous the woods can be in ‘So Beautiful’

After a brief and deceptive flirtation with ‘The Dark Arts’, the hairy halfwit returns to science by creating little golden minions, but his ‘Gloobs’ prove too smart for servitude, so instead embraces high fashion in ‘C’est Chic!’ Utterly uncaring, Weenie and Pig go about their business until a ‘A New Friend’ almost breaks up the partnership. The swiftly-developing relationship of ‘Weenie and Winnie’ seems set to end the good old days, but another robotic invasion sets the world to rights in ‘Just Checking’

A reality-altering beast threatens in ‘Wishful Thinking’ and the entire woods go all French just as aliens invade in ‘L’Honk Honk’ before Monkey & Skunky explore artisanal dining in ‘Eat Up!’, with appalling consequences for their customers, after which Ai and Monkey discover uncanny ‘Night Lights’ in the deep dark woods…

The season concludes with Metal E.V.E. getting ahead by installing crucial ‘Upgrades’ and inadvertently making contact with an unsuspected predecessor just as Autumn opens with ‘Bumblesnatch’ and pig & squirrel enjoying super-powers-inducing chewing gum whilst Crinkle Woods is catapulted into a different kind of chaos when broached by pet pooch ‘Fluffy’

When ‘The Summoning’ invokes some pretty indifferent forest gods, Skunky lodges with over-accommodating Bunny, who is soon sucked into unwanted adventure ‘Down Below’ and unearths E.V.E.’s brave new world. Hopeless old ally Metal Steve then runs amok with nano-bots and spawns unlikely armageddon beast ‘Pig-Kira!’

Once that menace vanishes into vapour, the mostly organic animals unite to formulate ‘Some Kind of Plan’ for fighting E.V.E. – all except ‘Nurse Monkey’ who’s keen to explore other lifestyles – before reenlisting in ‘Roll Up! Roll Up!’ with a barmy spinning machine. It has no chance of easing their plight but will probably end their lives before she does…

The crusade pauses for Weenie’s birthday and the hunt for ‘The Best Present in the World’, but restarts again when E.V.E. crashes the party with ‘Something to Say’ about the “rise of the machines” and end of all flesh…

Skunky’s response is yet another monster, but giant mecha-hedgehog ‘Thunderball!’ is easily overcome, and as so-distractable Monkey goes wild among the fallen leaves in ‘Leaf it Alone’, the machine rise begins in ‘Nahhhhh!’

Sadly, Metal E.V.E. makes a big mistake then, spilling Monkey’s drink and kicking the conflict to an unprecedented new level…

Pausing for Weenie, Pig, Ai and Bunny to share some ‘Scary Stories’ around a nighttime campfire, the constant crisis enters a new phase when the ghost of local legend Fantastic Le Fox manifests, even as our ape oaf is transformed into E.V.E.’s ‘Metal Monkey’

Le Fox is ‘An Old Friend’ resolved to help the animals survive and his strategic advice is welcome, but the turning point comes in ‘Clash of the Robots’ as Metal Monkey and Steve duel, even as their mecha-mistress takes full charge, unleashing DNA-altering microbots that put the fleshy freedom fighters to flight in ‘Uh-Oh-Nano!’

Winter sets in and hostilities suddenly cease as all concerned succumb to the temptation of chucking ‘Snowballs’ and the end gets nigher in a wave of robotic attacks triggered by ‘Metal Mania’. Yet again, everything pauses as Christmas provides a moment to unwrap ‘Presents’ but – drenched in seasonal spirit – ‘An Unlikely Hero’ dares to bring the message of the moment right to the robot queen. The act unwittingly changes the course of history in the woods, leaving only some ‘Tidying Up’ to restore everything to what passes for normal…

The animal anarchy might have ended for now, but there’s more secrets to share thanks to detailed instructions on ‘How to Draw Metal Steve’ and ‘How to Draw Metal E.V.E.’ to wind down from all that angsty furore…

The zany zenith of absurdist adventure, Bunny vs Monkey is weird wit, brilliant invention, potent sentiment and superb cartooning all crammed into one eccentrically excellent package. These tails never fail to deliver jubilant joy for grown-ups of every vintage, even those who claim they only get it for their kids. This is the kind of comic parents beg kids to read to them. Shouldn’t that be you?
Text and illustrations © Jamie Smart 2022. All rights reserved.

Last of the Dragons


By Carl Potts, Denny O’Neil, Terry Austin, Marie Severin & various (Dover Comics & Graphic Novels)
ISBN: 978-0-486-80357-9 (TPB/Digital edition)

The creative renaissance in comics during the 1980s resulted in some utterly wonderful stand-alone sagas which shone briefly and brightly – within what was still a largely niche industry – before passing from view as the business and art form battled spiralling costs, declining readerships and the perverse and pervasive attitude in the wider world that comic books were a ghetto and the natural province of mutants, morons and farm animals (I’m paraphrasing).

Unlike today, way back then the majority of grown-ups considered superheroes adolescent power fantasies or idle wish-fulfilment for the uneducated or disenfranchised, so an entertainment industry perceived as largely made up of men in tights hitting each other got very little notice in the wider world of popular fiction.

That all changed with the rise of comics’ Direct Sales Market. With its carefully targeted approach to selling, specialist vendors in dedicated emporia had leeway to allow frustrated creators to cut loose and experiment with other genres – and even formats.

All the innovation back then led inexorably to today’s high-end, thoroughly respectable graphic novel market which – with suitable and fitting circularity – is now gathering and re-circulating many breakthrough tales from those times, and not as poorly distributed serials but in satisfyingly complete stand-alone proper books.

Marvel was the unassailable front-runner in purveying pamphlet fiction back then, outselling all rivals and monopolising the lucrative licensed properties market (like Star Wars and Indiana Jones) which had once been the preserve of the Whitman/Dell/Gold Key colossus. This boosted a zeitgeist which proved that for open-minded readers, superheroes were not the only fruit…

As the Direct Sales market hit an early peak, Marvel unleashed its own rights-friendly creator-owned fantasy periodical in response to overwhelming success amongst older readers of Heavy Metal magazine. Lush, slick and lavish, HM had even brought a new, music-&- literature based audience to graphic narratives…

That response was Epic Illustrated: an anthological magazine offering stunning art and an anything-goes attitude – unhindered by the censorious Comics Code Authority – which saw everything from adaptations of Moorcock’s Elric and Harlan Ellison novellas to ‘The Last Galactus Story’, the debuts of comic book stars-in-the-making like Vanth Dreadstar and Cholly and Flytrap, plus numerous close-ended sagas which would become forerunners of today’s graphic novel industry.

These serialised yarns of finite duration included Rick Veitch’s Abraxas and the Earthman, Claremont & Bolton’s Marada the She-Wolf and a fabulously enchanting East-meets-West period fantasy entitled Last of the Dragons

The fable was conceived by then-newcomer Carl Potts, who plotted and pencilled a globe-trotting drama for Denny O’Neil to script, before inker Terry Austin and colourist Marie Severin finished the art for Jim Novak to inscribe with a flourish of typographical verve.

The stylish opus ran intermittently in Epic Illustrated #15 through #20 (October 1982 to the end of 1983) and was collected in 1988 as a Marvel Graphic Novel under the Epic Comics aegis in the expansively extravagant, oversized European Album format: a square, high-gloss package which delivered so much more bang-per-buck than a standard comic.

Thankfully Dover retained those generous visual proportions for their glorious 2016 edition which begins with ‘The Sundering’: opening in grudgingly-changing feudal Japan of the late 19th century where aged master swordsman Masanobu peacefully meditates in the wilderness…

His Zen-like calm and solemn contemplation are callously shattered by a callow, arrogantly aggressive warrior who rudely attacks a beautiful dragon basking nearby in the sun. These magnificent reptiles are gentle, noble creatures, but the foolish samurai is hungry for glory and soon takes his bloody trophy…

After the arrogant victor has left, Masonobu meets Ho-Kan, a priestly caretaker of Dragons. The youth is overcome with horror and misery at such brutal sacrilege, but worse is to come. When the tearful cleric heads back to his temple home, he stumbles upon a corrupt faction of his brother monks covertly conditioning young forest Wyrms; shockingly brutalising them to deny their true natures and kill on (human) command…

‘The Vision’ sees traumatised Ho-Kan returned to the temple too late: ambitious, reactionary monk Shonin has returned from a journey to the outer world gripped by an appalling revelation. He has divined that the quiescent Dragons must be used to preserve Japan from outside influence – especially the insidious changes threatened by the encroaching white man’s world. In fact he has already been training the creatures to be his shock-troops…

When the elders object, Shonin’s zealots slaughter all the protesting monks before embarking for the barbarous wilds of America where they will breed and train an army of killer lizards in the lap of and under the very noses of the enemy. Ho-Kan is one of precious few of the pious to escape the butchery and vows to stop the madness somehow…

A meditative vision shows him Takashi: a half-breed boy whose Christian sailor father abandoned him. The juvenile outcast was eventually adopted by the Iga ninja clan and became a great fighter. Somehow he holds the key to defeating Shonin…

‘The Departure’ sees Ho-Kan hire the Iga to stop the corrupted monks but, when he tries to enlist Masanobu, Shonin’s acolytes capture him. Under torture all is revealed, and the debauched clerics trick the sword-master into fighting the ninjas for them. After despatching all but Takashi, the monks “invite” Masanobu to join them in the West. The elderly swordsman has no idea the saurian beasts he guards are hopelessly degraded monsters now.

‘The Arrival’ sees the monks and their hidden cargo sailing for California, unaware that an enigmatic “half-breed” has enlisted on a ship closely following. Sole surviving Iga ninja Takashi is bound in his duty and hungry for vengeance. He will not be denied…

When the priests disembark on a remote bay on the American coast their plan to slaughter the sailors and Masanobu goes badly awry after a baby dragon escapes. In the ensuing melee the aged warrior realises the true state of play and flees into the forests.

The First Nation tribes of the Californian forests are helpless before the martial arts and war-dragons of Shonin, until – in ‘The Meeting’ – they meet vengeful Takashi hot on the dragon-lords’ trail. After proving his prowess in combat by defeating the indigenous fighters, he joins with the braves, stalking the monks until they encounter Masanobu who is also determined to end this dishonourable travesty once and for all…

All of which results in a tumultuous and breathtakingly spectacular climax in ‘The Decision’ as the disparate factions collide, clashing one last time to forever decide the fate of a nation, the nature of a species and the future of heroes…

Rounding out this superb resurrection is a splendid and informative treasure trove of extra features comprising creator biographies, sample script pages, art breakdowns layouts, pencilled pages, promo art and portfolio illustrations and an effulgent, fondly reminiscent, informative Afterword from Potts – then embroiled in the laborious process of transferring Last of the Dragons from page to screen…

In its small way, this sublimely engaging pioneering prototype martial arts fantasy did much to popularise and normalise the Japanese cultural idiom at a time of great tumult and transition in the comics business but more important than that, it still reads superbly well today.

This is a magically compelling tale for fantasy fans and mature readers: an utterly delightful cross-genre romp to entice newcomers and comics neophytes whilst simultaneously beguiling dedicated connoisseurs and aficionados renewing an old acquaintance.
© 1982, 1988, 2015 Carl Potts. All rights reserved.

Kurt Cobain & Mozart Are Both Dead – A Leonard & Larry Collection


By Tim Barela (Palliard Press)
ISBN: 978-1-88456-804-6 (Album PB)

We live in an era where Pride events are world-wide and commonplace: where acceptance of LGBTQIA+ citizens is a given… at least in all the civilised countries where dog-whistle politicians, populist “hard men” totalitarian dictators (I’m laughing at a private dirty joke right now) and sundry organised religions are kept in their generally law-abiding places by their hunger for profitable acceptance and desperation to stay tax-exempt, scandal-free, rich and powerful.

There’s still too many places where it’s not so good to be Gay but at least Queer themes and scenes are no longer universally illegal and can be ubiquitously seen in entertainment media of all types and age ranges and even on the streets of most cities. For all the injustices and oppressions, we’ve still come a long, long way and it’s and simply No Big Deal anymore. Let’s affirm that victory and all work harder to keep it that way…

Such was not always the case and, to be honest, the other team (with religions proudly egging them on and backing them up) are fighting hard and dirty to reclaim all the intolerant high ground they’ve lost thus far.

Incredibly, all that change and counteraction has happened within the span of living memory (mine, in this case). For English-language comics, the shift from simple illicit pornography to homosexual inclusion in all drama, comedy, adventure and other genres started as late as the 1970s and matured in the 1980s – despite resistance from most western governments – thanks to the efforts of editors like Robert Triptow and Andy Mangels and cartoonists like Howard Cruse, Vaughn Bod?, Gerard P. Donelan, Roberta Gregory, Touko Valio Laaksonen/“Tom of Finland” and Tim Barela.

A native of Los Angeles, Barela was born in 1954, and became a fundamentalist Christian in High School. He loved motorbikes and had dreams of becoming a cartoonist. He was also a gay kid struggling to come to terms with what was still judged illegal, wilfully mind-altering psychosis and perversion – if not actual genetic deviancy – and an appalling sin by his theological peers and close family…

In 1976, Barela began an untitled comic strip about working in a bike shop for Cycle News. Some characters then reappeared in later efforts Just Puttin (Biker, 1977-1978); Short Strokes (Cycle World, 1977-1979); Hard Tale (Choppers, 1978-1979) plus The Adventures of Rickie Racer, and cooking strip (!) The Puttin Gourmet… America’s Favorite Low-Life Epicurean in Biker Lifestyle and FTW News.

In 1980, the cartoonist unsuccessfully pitched a domestic (or “family”) strip called Ozone to LGBT news periodical The Advocate. Among its proposed quotidian cast were literal and metaphorical straight man Rodger and openly gay Leonard Goldman… who had a “roommate” named Larry Evans

Gay Comix was an irregularly published anthology, edited at that time by Underground star Robert Triptow (Strip AIDs U.S.A.; Class Photo). He advised Barela to ditch the restrictive newspaper strip format in favour of longer complete episodes, and printed the first of these in Gay Comix #5 in 1984. The remodelled new feature was a huge success, included in many successive issues and became the solo star of Gay Comix Special #1 in 1992.

Leonard & Larry also showed up in prestigious benefit comic Strip AIDs U.S.A. before triumphantly relocating to The Advocate in 1988, and – from 1990 – to its rival publication Frontiers. The lads even moved into live drama in 1994: adapted by Theatre Rhinoceros of San Francisco as part of stage show Out of the Inkwell.

In the 1990s their episodic exploits were gathered in a quartet of wonderfully oversized (220 x 280 mm) monochrome albums which gained a modicum of international stardom and glittering prizes. This compendium was the second compiled by Palliard Press between 1993 and 2003, following Domesticity Isn’t Pretty and paving the way for Excerpts from the Ring Cycle in Royal Albert Hall and How Real Men Do It.

Triptow provides sly and witty Foreword ‘Discovering the World of Leonard & Larry’ before a copious, detailed and lengthy Introduction reintroduces the huge byzantinely interwoven cast in tasty bite-sized Gordian knots (sorry, the classical and literary allusions peppering the comics are eerily infectious…).

‘The Cast of Characters – So Far’ re-briefs us on star couple Leonard Goldman and Larry Evans, ‘Larry’s Relatives’, ‘Leonard Relatives’, ‘The In-Laws’ and ‘Friends and Acquaintances’ which prominently features the dream manifestations – or is it the actual ghosts? – of composers Peter Ilyich Tchaikovsky and his bitter frenemy Johannes Brahms…

This family saga is primarily a comedic comedy of manners, played out against social prejudices and grudging popular gradual acceptances, but it also has shocking moments of drama and tension and whole bunches of heartwarming sentiment set in and around West Hollywood.

The extensive and extended Leonard & Larry clan comprise the former’s formidable unaccepting mother Esther – who still ambushes him with blind dates and nice Jewish girls – and the latter’s ex-wife Sharon and their sons Richard and David.

Teenaged Richard recently knocked up and wed equally school-aged Debbie, and promptly made Leonard & Larry unwilling grandparents years (decades even!) before they were ready. The oldsters adore baby Lauren – who is two when this book starts – but will soon relive all that aging trauma when Debbie announces the kid will soon be an older sister…

Maternal grandparents Phil and Barbra Dunbarton are ultra conservative and stridently Christian, and spend a lot of time fretting over Debbie and Lauren’s souls and social standing. They’re particularly concerned over role models and what horrors she’s being exposed to whenever the gay grandpas babysit…

David Evans is as Queer as his dad, and works in Larry’s leather/fetish boutique store on Melrose Avenue. That iconic venue provides plenty of quick, easy laughs and even some edgy moments thanks to local developer/predatory expansionist Lillian Lynch who wants the store at any cost. It’s also the starting point for the many other couples in Leonard & Larry’s eccentric orbit.

Their friends and clients enjoy even larger roles this time around whilst cunningly presenting other perspectives on LA life and the ever-evolving scene. Flamboyant former aerospace engineer Frank Freeman lives with acclaimed concert pianist Bob Mendez and has an obsessive yen for uniforms, which comes in handy when Bob is targeted by a sex-crazed celebrity stalker. It’s no use at all though, when she kidnaps them at gunpoint and demands Bob satisfies her every desire…

Larry’s other employee is Jim Buchanan, whose alarming dating history suddenly picks up when he meets a genuine cowboy at one of L & L’s parties. Merle Oberon is a newly “out” Texan trucker who adds romance and stability to Jim’s lonely life. Sadly, that’s only until Merle is discovered by Hollywood and pressured by agents, manager and co-star to go right back “in” again if he really wants to be a movie megastar…

Jim, by the way, is the original and main focus of the overly-critical dead composers’ puckish visits…

Among the highlights this time are the cast’s participation on the “March on Washington” in April 1993 in support of Gay Rights, Larry’s jury duty and the introduction of a draconian Judge who is also a major purchaser of the Melrose’ stores most imaginative BDSM under-apparel, jury service, and Jim and Merle’s fraught but fun foray to Texas to get the blessing of the cowboy’s fundamentalist parents…

The opposing sides/families in the “lifestyle vs sin” debate meet often and outrageously and there’s even a couple of ceremonies (this is long before same sex weddings were legal) to confirm that the heart wants what the heart wants.

Terrifyingly there’s also a second episode of “queer-bashing” (David being the first in the previous volume) that results in Larry’s death.

Thankfully his trip to heaven is pleasant and his prompt return to the mortal coil proves “God Loves Gays” and provides sublimely satisfying satirical laughs whilst scoring major points… When he revives it’s to meet his new – and so very, very ugly – grandson… and thus life goes on…

As well as featuring a multi-generational cast, Leonard & Larry is a strip that progresses in real time, with characters all aging and developing accordingly. The strips are not and never have been about sex – except in that the subject is a constant generator of hilarious jokes and outrageously embarrassing situations. Deftly skewering hypocrisy and rebuking ignorance with dry wit and great drawing, episodes cover various couples’ home and work lives, constant parties, physical deterioration, social gaffes, rows, family revelations, holidays and even events like earthquakes and fanciful prognostications. Tchaikovsky and Brahms are also regular visitants and serve to keep the proceedings wry, sarcastic and surreal…

Leonard & Larry is a traditionally domestic marital sitcom/soap opera with Lucille Ball & Desi Arnaz – or more aptly, Dick Van Dyke & Mary Tyler Moore – replaced by a hulking bearded “bear” with biker, cowboy and leather fetishes and a stylishly moustachioed, no-nonsense fashion photographer. Taken in total, it’s a love story about growing old together, but not gracefully or with any dignity…

Populated by adorable, appetising fully fleshed out characters, Leonard & Larry is about finding and then being yourself: an irresistible slice of gentle whimsy to nourish the spirit and beguile the jaded.

If you feel like taking a Walk on the Mild Side now this tome is still at large through internet vendors. So why don’t you?
Kurt Cobain & Mozart Are Both Dead © 1993 Palliard Press. All artwork and strips © 1996 Tim Barela. Introduction © 1996 Robert Triptow. All rights reserved.

After decades of waiting, the entire ensemble is available again courtesy of Rattling Good Yarns Press. Sublimely hefty hardback uber-compilation Finally! The Complete Leonard & Larry Collection was released in 2021, reprinting the entire saga – including rare as hens’ teats last book How Real Men Do It (978-1955826051). It’s a little smaller in page dimensions (216 x280mm) and far harder to lift, but it’s Out there if you want it…

Hãsib & the Queen of Serpents – A Thousand and One Nights Tale


By David B (NBM)
ISBN: 978-1-68112-162-8 (HB/Digital edition)

David B. is a founder member of the groundbreaking strip artists conclave L’Association and has won numerous awards including the Alph’Art for comics excellence and European Cartoonist of the Year.

Born Pierre- Françoise “David” Beauchard on February 9th 1959, he began his comics career in 1985 after studying advertising at Paris’ Duperré School of Applied Arts. His seamless blending of Primitivism, visual metaphor, high and low cultural icons – as seen in such landmarks as Babel, Epileptic and Best of Enemies: A History of US and Middle East Relations utterly reinvigorated and rejuvenated the visual aspect of European sequential art.

This offering from NBM – available as an oversized (312 x 235 mm) full-colour hardback and digitally – takes us into primal storytelling country to examine the very nature of the process by referencing one of the most potent and primal story sources in human history.

One Thousand and One Nights (or more commonly The Arabian Nights) is an anonymous aggregation of folk stories from many cultures of the Middle Eastern Fertile Crescent. Its root material traces back to Arabic, Greek, Jewish, Persian, Turkish, South Asian, and West, Central and North African folklore. It was/they were first translated into English in 1706 as The Arabian Nights’ Entertainment, and has fired western and European imaginations ever since. The one constant throughout every iteration is the framing sequence wherein wily bride and imminent murder victim Scheherazade tells her new husband and supreme ruler Shahryar a story to postpone her own execution.

In this stunning graphic tour de force, rendered in vivid colours and sublimely reminiscent of oriental shadow-theatre puppet shows, that tenuous relationship sets the scene. If you’re old enough to remember – or wise enough to have discovered since – Oliver Postgate & Peter Firmin’s Noggin the Nog, think of that in full HD (with the imagination turned up to 11!).

Here and now – on the 422nd night – the captivating captive Scheherazade begins the tale of a sage named Daniel: a man who had not yet sired a son…

He roamed the world and lost almost everything before his wife finally fell pregnant. Due to the will of God, Daniel died before the birth but not before delivering a potent prophecy. His boy would be called Hasib Karim al-Din. Educated and adventurous, he would eventually inherit all that Daniel cherished: long pent away in a mysterious chest…

Hasib grew up to be an apprentice but – lazy and lacking ambition – fell in with a band of unscrupulous woodcutters. One day, after finding a golden hoard of honey in a deep cavern, the lumberjacks abandoned their comrade, leaving him to the tender mercies of a scorpion who lured him into the clutches of the fabulous and terrifying Serpent Queen.

Deep under the earth, Hasib feared for his life and soul but, in exchange for his own sorry life-story, the Queen began telling him a tale of a king of far-off Banu Isra’il

That saga leads into another and another and yet another (teeming with battles and journeys and princes and wanderers and monsters and wonderful creatures) and we are carried along on a sea of fable and incidence: an interwoven series of nested stories each concealing the next, like layers on an onion and every one peeled back to expose a new hero or fool.

This seemingly endless progression has a point and purpose, however, and just when the whimsical tension can be stretched no tighter, the tale-telling tide turns and each episode miraculously resolves! Thus we move small steps closer to Hasib and his long-deferred inheritance…

Or so says Scheherazade as she weaves her own spellbinding yarn…

Bold, vivid and graphically mesmerising, this enthralling progression of history, myth and imagination is a wry and loving examination of the act of telling stories.
© 2015-2016 Gallimard Jeunesse. © 2018 NBM for the English translation.

Beowulf – First Comics Graphic Novel #1


By Jerry Bingham, with Ken Bruzenak (First Comics)
ISBN: 978-0-915419-00-5 (Album PB)

The mid-1980s were a great time for comics creators. It was as if an entire new industry had opened up with the proliferation of the Direct Sales market and dedicated specialist retail outlets; new companies were experimenting with format and content, and punters had a bit of spare cash to play with. Moreover, much of the “kid’s stuff” stigma had finally abated and the US was catching up to the rest of the world in acknowledging that sequential narrative might just be an actual art-form…

Many new companies began competing for the attention and cash of punters who had grown accustomed – or resigned – to getting their four-colour kicks from DC, Marvel Archie and/or Harvey Comics. European and Japanese styled material had been creeping in but by 1983 a host of young companies such as WaRP Graphics, Pacific, Eclipse, Capital, Now, Comico, Dark Horse, First and many others had established themselves and were making impressive inroads.

New talent, established stars and fresh ideas all found a thriving forum to try something a little different both in terms of content and format. Chicago based First Comics was an early frontrunner, with Frank Brunner’s Warp, Mike Grell’s Starslayer and Jon Sable, Freelance and Howard Chaykin’s landmark American Flagg!, as well as an impressive line of titles targeting a more sophisticated audience.

In 1984 they followed Marvel and DC’s lead with a line of impressive, European-styled over-sized graphic albums featuring new and out-of-the-ordinary comics sagas (see Time Beavers, Mazinger and two volumes of Time2 to see just how bold, broad and innovative the material could be). The premier release was a stunning – subsequently award-winning (1985 Kirby Award for Best Graphic Album) – fantasy epic by Jerry Bingham.

Beowulf is a thrilling, compulsive and intensely visceral visualisation of the Anglo-Saxon epic poem committed to parchment sometime between the 8th and 11th century AD, and recently the subject of numerous screen iterations and re-interpretations.

Need a plot summary? Long ago in the far North, noble King Hrothgar built a mighty mead-hall for heroes, thereby incurring the malignant enmity of the monster Grendel. This beast ruthlessly and relentlessly raided the citadel, slaughtering many noble warriors every night. After a dozen years of horror, a valiant band of heroes led by Beowulf, Prince of the Geats, came to their aid, seeking glory and fame through battle…

The clash of Beowulf and Grendel is spectacularly handled as is the succeeding exploit wherein the stalking horror’s demonic mother comes seeking revenge and drags the warrior prince to her hideous lair beneath an icy lake, but the most effective and moving chapter is the very human-scaled Twilight of the Gods as, after 50 years ruling his Geatish kingdom, worn and elderly Beowulf goes to his final glorious battle, dying heroically whilst destroying a ravening firedrake which threatens to eradicate his people: the only proper end for a Northman Hero…

Bingham’s raw, fiercely realistic art-style perfectly captures the implacable sense of doom and by employing Prince Valiant’s text block-&-picture format he endows the tale with a grandeur frequently as mythic as Hal Foster’s strip masterpiece, whilst leaving the art gloriously free of distracting word-balloons.

Letterer/calligrapher Ken Bruzenak’s particular facility perfectly enhances the artistic mood by carefully integrating captions filled with Bingham’s free-verse transliterations of the original 3182-lines-long poem into a classic interpretation of the epic. This is a wonderful and worthy piece of work that will delight any fan of the medium. Let’s bring it back pretty please?

And for a perfect all-ages prose telling of the timeless tale I also heartily recommend Rosemary Sutcliff’s magnificent Beowulf: Dragonslayer: first released in 1961 and captivatingly illustrated by Charles Keeping. It is still readily available and one of the books that changed my life.
© 1984 First Comics, Inc. All rights reserved.

The Mercenary – The Definitive Editions volume 1 & 2



By Vicente Segrelles, translated by Mary McKee (NBM)
ISBN: 978-1-68112-124-6 (HB/Digital edition vol 1) ISBN: 978-1-68112-124-6 (HB/Digital edition vol 2)

Born in Barcelona in 1940, Vicente Segrelles Sacristán is a renowned illustrator of magazines and book covers on three continents and the creator of one of the world’s most popular graphic novel series. His first comics album El Mercenario (The Mercenary) was released in 1982: introducing an itinerant knight-for-hire fighting his way through a fantastic world of science and sorcery, usually on the back of a flying dragon.

Rendered initially in lush oil-paints (before graduating to creating art digitally from 1998 onwards), these epic tales blend visual realism and accuracy with fable, myth, historical weaponry, contemporary technology and classical science fiction themes. These fantastic scenes are screened through the visual lens of a trained architect and engineer. Fourteen albums were released between 1982-2003, most of them seen by English-language readers through the auspices of publisher NBM.

Hugely in demand for his painted covers since the 1970s, Segrelles has created book covers for the works of H. Rider Haggard, Poul Anderson, Roger Zelazny, Alistair McLean, G. F. Unger, Desmond Bagley, Andre Norton, Joel Rosenberg, Charles DeLint, C.H. Guenter, Jason Dark, Terry Pratchett and a host of others. European prose readers may also know him as the cover artist of Italian science fiction magazine Urania.

Volume 1 – The Cult of the Sacred Fire

Segrelles came to comics relatively late in his career and the reasons for that can be learned in a prodigious “behind-the-scenes” section at the back of this stunning remastered reissue.

Originally serialised in Spanish magazine Cimoc in 1980, El Mercenario was one of the earliest European series NBM published in English and to celebrate 40 years in business the company rereleased the series in fabulous oversized (314 x 236 mm) remastered hardcover albums to once more set the world alight. If you prefer, you could instead pick up a thoroughly modern digital edition.

What’s it about?: in the mediaeval world, a region of Central Asia lies all but undiscovered. The Land of Eternal Clouds is an isolate region where life has taken a different turn at the highest mountain levels. Here bat-like reptilian fliers – “dragons” – abound and humans have made them beasts of burden. This setting is the backdrop to introduce a nameless action hero and problem-solver who is engaged in this premier tome by the puissant potentate of one super-cumulus city-state to rescue his queen from vile abductors…

Riding a gigantic bat-winged lizard, the nameless Mercenary plucks the unfortunate lady from peril and defeats the dragon-riding guards who give chase… but only at great personal and financial cost.

Happily, the wary warrior has made contingency plans and – even after they go awry following a clash with a predatory beast – is smart enough to build a mechanical flyer to replace the ones he has lost to this ill-fated mission…

This initial yarn is actually a triptych of three interrelated vignettes, and the second begins once the hero-for-hire returns the comely bride to her rich but old and flabby husband. Safely re-ensconced in the lap of luxury, she repays her dutiful saviour for spurning her amorous attentions by accusing him of assaulting her…

Despite escaping to his hastily-constructed contraption, it is not enough to keep him airborne and slowly the sell-sword plunges into the swirling cloud mass from which no man has ever returned…

Crashing to earth, he finds a wholly undiscovered world, where an old sage with a handy potion soothes his wounds and allows him to breathe better in air that cloys and clogs his lungs like soup. The Mercenary soon returns the favour after the oldster shares his woes, revealing that the family have also suffered a recent kidnapping. This time a young woman has been taken by a mystery group demanding a strange  ransom: all the alcohol the village contains…

Soon, the tireless adventurer has broached the cage in which the latest abductee hangs above certain death, only to find himself also a captive. This time it’s inside a colossal and all-but-invisible floating city ruled by mysterious cloaked figures claiming to be the Cult of the Sacred Fire…

Before long the doughty champion has discerned the incredible – but rational – secret behind all the seemingly supernatural phenomena and set the city on a course of appalling destruction and personal vengeance using all the strength, training and raw ingenuity he’s blessed with…

Fascinating background and behind-the-scenes delights abound in ‘Meet Vicente Segrelles’, relating his life and career and breaking down his working methodology. That includes how this volume and The Mercenary series came into being, liberally augmented with a wealth of illustrations from the artist’s early days, discarded paintings and drawings and a wealth of detail-shots taken from the story that precedes it.

Volume 2: The Formula

The second volume of The Mercenary’s majestic exploits begins to build an internal continuity with the introduction of a recurring villain. Requiring an aerial escort to The Great Plain, Claust the alchemist hires our soldier of fortune as bodyguard. The savant is petty and obnoxious and utter discretion is expected and enforced…

The reason becomes clear after the perilous journey leads to a hidden monastery where the Great Master shames the celebrated sage in front of his hireling. Apparently, all Claust’s great scientific discoveries were actually purchased from the hidden citadel and his glittering reputation is an unearned sham. Moreover, the cult leader now knows what kind of tyrant the alchemist is and cuts him off from any new wonders…

Shamed and enraged, Claust attacks the Great Master, steals the sage society’s most prized formula and flees for his life…

Clearly an honourable man and complete patsy, The Mercenary is then hired by the aggrieved wise men and despatched to retrieve the formula, accompanied by the enclave’s top lawkeeper: mysterious metal-shod knight Nan-Tay

Instantly and instinctively over-competitive, the pursuers slowly bond as they stalk the fugitive carrying the most dangerous and deadly weapon in the world. Edging ever closer, they learn with horror why no one has ever exposed Claust before, and what fate the manic mage intended for his latest bodyguard…

Ambushed and overwhelmed, the hunters are eventually imprisoned in Claust’s keep whilst he rashly and too-rapidly combines the elements of the weapon he has stolen. He is unaware that Nan-Tay’s all-encompassing armour encloses an incredible secret and is utterly unprepared when the hunters break free. It’s only by sheerest chance that the alchemist escapes the cataclysm his theft and their liberation triggers…

Epic and enthralling, the adventure is augmented by a hefty, fact-&-picture-packed ‘Making of…’ feature, which opens with ‘Meet Vicente Segrelles’ before ‘Beginning the Hard Work’ shares character profiles and sumptuous preparatory paintings and story studies.

The creator’s thinking in devising distanced weaponry to be used by dragon-riders and its connections to WWI ordnance also features, as do sections on crossbow and armour designs, ancient artillery and the the role of gunpowder in The Mercenary’s world.

Although sometimes considered a little static, Segrelles’ vibrant, classical realism set a benchmark for illustrative narrative that has inspired generations of artists and millions of readers. This landmark series is a long overdue and welcome returnee to our bookshelves and seems certain to garner a whole new legion of fans and admirers.
© 2015 Vicente Segrelles. English Translation © 2017 NBM for the English Translation.

For more information and other great reads see http://www.nbmpub.com/

Viking Glory: The Viking Prince


By Lee Marrs & Bo Hampton, lettered by Tracey Hampton-Munsey (DC Comics)
ISBN: 978-1-56389-001-7 (HB) 978-1-56389-007-9 (TPB)

During the intentionally anodyne mid-1950s, when superheroes languished in a seemingly inescapable trough, comic book companies looked to different forms of leading men for their action heroes. Following movie trends, in 1955 writer/editor Robert Kanigher devised an adventure comic entitled The Brave and the Bold featuring historical action strips.

Illustrated by Russ Heath, The Golden Gladiator was set in the declining days of Imperial Rome. Courtesy of veteran draughtsman Irv Novick, Silent Knight fought injustice in post-Norman Invasion Britain and the already-legendary Joe Kubert limned the increasingly astounding and uncanny exploits of a valiant young Norseman dubbed the Viking Prince.

This last strip appeared in all but one issue (#6), before eventually taking over the entire comic, until the burgeoning superhero resurgence of the Silver Age saw B&B metamorphose into a try-out title from its 25th issue.

Those fanciful, “Hollywood-styled” Viking sagas are some of the finest fantasy comics of all time and long overdue for a definitive archival collection of their own. Star character Jon has long been a fan-favourite, regularly returning in DC’s war titles and guest-starring in such varied venues as Sgt. Rock and Justice League of America.

This beautiful, vital and enchanting tale was released to very little fanfare or editorial support in 1991, yet remains a worthy sequel to those early strips and is also long overdue for revival and re-issue…

Scripter Lee Marrs (Pudge: Girl Blimp, Wimmen’s Comix, Wonder Woman, Zatanna, Pre-teen, Dirty-Gene Kung Fu Kangaroos, Indiana Jones) took all the advances in our historical knowledge since the 1950s and blended them with the timeless basics of a Classical Edda to entrancing effect. Amidst a culture vibrantly brought to full life by her words and hyper-realist Bo Hampton’s awesome skill with a paintbrush, Marrs took a passionate but reserved traditional archetype and remade him as a fiery young hero of devastating charm, brimming with the boisterous vigour of his mythic breed, before confronting him with his worst nightmare.

In 10th century Scandinavia, Jon Rolloson – heir to Jarl Rollo of Gallund – is an ideal Northman’s son: fast, tough, fearless and irresistible to all the village maidens. However, the greatest horror of his 16 years has finally come for him: an arranged marriage for political advantage. He must leave his home and the Viking life to wed a “Civilised” princess. His joyous days are all done…

Princess Asa of Hedeby is a young beauty every inch his match in vigour and vitality, but also as composed and smart as he is coarse and oafish. Sadly, someone is stealthily seeking to thwart the match, even though Jon’s boorishness is enough to give both fathers cause to reconsider. Following the first meeting, only the Viking Prince’s rash vow to recover a lost rune treasure and slay a fearsome dragon preserves the bargain. The wedding will proceed… once he has found and killed Ansgar, the vilest of all Fire-Wyrms, and not perished in the process…

As well as being a superb scripter of comics, Marrs is an underground cartoonist legend, animator and computer artist who assisted Hal Foster on that other sword-wielding epic Prince Valiant. Her grasp of human character – especially comedically – elevates this classic tale of romantic endeavour into a multi-faceted gem of captivating quality. Hampton has created some of the best drawn or painted comics in the medium (like Legend of Sleepy Hollow, Verdilak, Swamp Thing, Moon Knight, Greylore, Demons of Sherwood, Batman: Castle of the Bat, The Once and Future Tarzan) and this book is probably still the very best of them.

One of the most accomplished and enjoyable historical romances ever produced in comic form, Viking Glory deserves to be on every fan’s bookshelf. Let’s hope that it’s on DC’s shortlist for a swift re-release in both printed parchment and aetheric electrons…
© 1991 DC Comics. All Rights Reserved.

Rose



By Jeff Smith & Charles Vess (Cartoon Books/Scholastic)
ISBN: 978-1-88896-311-3 (Cartoon Books) also available in TPB, HB and digital edition

In Bone Jeff Smith (Tuki, RASL) created a fully-realised fantasy milieu with which to tell an astounding magical epic as much Tex Avery and Walt Kelly as J. R. R. Tolkien or the Brothers Grimm. Once the prime series was firmly up and running, much of the rich and textured back-story of that incredible world was further fleshed out and filled in by the author in collaboration with top-flight fantasy illustrator Charles Vess (Stardust, Spider-Man, Sandman) in an enchanting dark fable simply entitled Rose.

Many years ago the Harvestar princesses ‘Briar and Rose’ learned the origins of the world and its creatures. When the land was fresh and reality was still closely linked to the world of dreams, primal dragon Mim kept the balance between them.

However, when the malevolent spirit called Lord of the Locusts possessed her, the reptilian original dreamer went mad and began destroying everything. Mim’s own dragon children were forced to battle her and after horrendous, blood-soaked clashes ultimately triumphed by turning her to stone, thereby burying the rapacious Locust Lord forever. From debris and carnage the valley was created…

Rose is a gifted but inattentive young student, blessed with a great affinity for The Dreaming World, but her elder sister Briar’s “Dreaming Eye” is blind. Most people assume that when the time comes, it is Rose who will inherit the throne and role of the People’s protector…

That day seems not far off when their father tells them that they must depart for Old Man’s Cave and their graduation test. For years these sisters were schooled by mystic philosophers The Disciples of Venu, destined to become Veni-Yan-Cari or “Awakened Ones”, strong in the ways of the Dreaming Arts. Even so, the girls never imagined the day to take up their responsibilities would come so soon…

‘Our Brightest Hope’ opens with the sagacious Great Red Dragon discussing the siblings with the mystic Headmaster. However, the gravest news concerns the river dragon Balsaad who may have turned down an old, dark but painfully familiar path…

At dawn a small party of soldiers led by Palace Guard Captain Lucius Down escorts the girls on their trip with Rose, as always, bringing along her valiant talking hounds Cleo and Euclid. As they set off, Briar is even more acerbic and crabby than usual… until Rose is overwhelmed by one of her “gitchy” premonitions. The feeling is strong, disorienting but brief and maybe simply caused by the distracting proximity of the astonishingly hunky Lucius…

The feelings persist throughout the trip and when overly cautious Captain Down discovers one of the giant rat-creatures known as “Hairy Men” stalking the party, he drives it off with little fuss and forgets all about it.

Soon, the pilgrims are ensconced at an inn in the village of Oak Bottom, where years before the sisters stayed as toddlers: enjoying simple, open hospitality. Rose’s interest in Lucius is clear to all, and aspects of her awakening gifts manifest with embarrassing frequency. Oddly, the noble Captain seems bizarrely concerned with the comfort of ‘The Ice Queen’ Briar…

When the girls at last are safely deposited with their tutors at the cave in ‘We Ask, Teach’, the surly elder lass seems determined to be difficult. She constantly challenges the sages at all points and Rose again feels sympathy for her sibling’s lack of the Family’s hereditary powers.

Later, Rose has a disturbing dream where she and the dogs respond to a small dragon’s pleas for help and rescue it from a river. The scenes suddenly become nightmarish as she is drawn into a dark cavern by a monstrous giant insect which has smothered her mother and father with fiercely clinging locusts…

Shaken and anxious, Rose skips school to play with Euclid and Cleo, but annoyingly encounters the scolding Red Dragon who chides her for neglecting her responsibilities. However, as she rides back, the dogs spot a figure they believe is Briar, heading up a remote path. Following, a terrifying apparition orders them to ‘Turn Back’ as a storm of grasshoppers attacks. Undaunted, Rose and her loyal hounds persevere and are ambushed by the dragon of her dream, grown to colossal size and bristling with mocking ferocity…

‘Balsaad’ is only driven off after a brutal struggle in which Rose severs his hand with her sword. The chastened princess then rushes to her tutors to inform them, but is intercepted by Briar who warns Rose not to tell of her dream and its real-world repercussions in ‘The Warning’

With the season’s first snows falling, Rose is summoned to ‘The Cave’ and questioned by the Headmaster. Admitting to having encountered the rogue dragon ravaging the countryside, she also heeds her beloved elder sister, withholding the full truth and denying any knowledge of or pertinent dreams about the creature or its dreaded “Emancipator”.

Even whilst suspecting her elders already know the truth, Rose trusts in her sister and sticks to her story before confiding that she is going out into the blizzard to destroy Balsaad…

Her faith in Briar is badly shaken, however, when she accidentally spots the beguiled Lucius sneaking into her elder sister’s room…

As the heartbroken Rose marches ‘Into the Night’ accompanied by Euclid and Cleo – she discovers a nocturnal gathering of the usually timid Hairy Men, moving towards an irresistible rendezvous at some silent command. The nearby hamlet is being eradicated by the rampant Balsaad until he too responds when ‘The Master Calls’, reaffirming his commitment to the hidden Emancipator’s scheme to free the Lord of the Locusts in ‘The Pact’.

At last given license to destroy all humans – and those pesky dogs – Balsaad roars off whilst Rose, Euclid and Cleo again encounter the Red Dragon in ‘Frozen’. The antediluvian Scarlet Sage – unable to dissuade the indomitable Princess – regretfully advises how to defeat the beast as well as the hideous sacrifice Rose must enact to make things right…

At ‘Midnight’, Lucius and his men are ambushed by rabid ranks of rat creatures, leaving just Rose and the dogs to save Oak Bottom in an epic battle against the black river-wyrm and his manipulative master. Just as the benevolent Red Dragon predicted, for Rose to fulfil ‘The Promise’, the tragic princess must abandon all her hopes, dreams and aspirations before reluctantly destroying the greatest love of her life…

Far darker in tone than the series it spun off from, the saga of Rose merges classic mythic themes and borrowed legends to deliver a deeply moving parable about family, duty and responsibility, enchantingly realised by one of the world’s greatest fantasy illustrators.

Lovely, thrilling and unforgettable entertainment for anybody with an ounce of imagination…
Rose is TM & © 2000, 2001, 2002 Jeff Smith. All rights reserved.

Darkly She Goes


By Hubert & Vincent Mallié, coloured by Bruno Tatti & Clémentine Guivarc’h: translated by L Benson (NBM)
ISBN: 978-1-68112-313-4 (HB) eISBN 978-1-68112-314-1

Hubert Boulard was born on January 21st 1971 in Saint-Renan, Brittany. Graduating from the École régionale des beaux-arts d’Angers in 1994, he began his far too short comics career as  artist for seasoned pros such as Éric Ormond, Yoann, Éric Corberyan, Paul Gillon and others. He was also highly regarded as a colourist, and in 2002 became a triple threat by writing for many top artists.

He began with Legs de l’alchimiste – limned by Herve Tanquerelle – followed by Yeaux Verts for long-term collaborator Zanzim and Miss Pas Touche/Miss Don’t Touch Me – rendered by Kerascoët and many more. Awards piled up as he steered 14 internationally renowned and celebrated series, including Les Ogres-Dieux and Monsieur désire?

An activist by nature, in 2013 Hubert helmed and contributed to groundbreaking collective graphic volume Les Gens normaux, paroles lesbiennes gay bi trans: released to coincide with France’s national debate on legalizing same sex marriage and a factor in the proposal becoming law…

His last book was with artist Zanzim: posthumously published in June 2020 soon after his death. Still unavailable in English, Peau d’homme comedically explores gender and sexuality at the height of Europe’s Europe’s medieval religious intolerance and social stratification.

Hubert frequently utilised such eras of “blood and iron” as a backdrop, and Darkly She Goes again confronts modern perceptions and standards via an adventure-based scenario readily recognisable to adults and children alike.

Epic in scope and spectacular in content, the tale is illustrated by Vincent Mallié: a two volume saga entitled Ténébreuse. It was published after the author’s passing and is combined here into one monumental tome.

Born in Paris in 1973, Mallié initially studied economics and history before joining an atelier in 1992 to learn about comics and graphic design. Whilst working as a storyboarder in 1996, he created – with schoolmate Joël Parnotte – a short story that grew into the popular Hong Kong Triad series.

They followed up with sci fi romp Les Aquanautes before Vincent collaborated with Jér?me Félix on L’Arche (2003-2007). Later endeavours include Le Grande Mort with Régis Loisel (2007-2019), reviving and enhancing established serial La Quête de l’Oiseau du Temps (with Loisel & Serge le Tendre) and more.

His staggeringly potent imagery here is augmented by the painterly gifts of Bruno Tatti and latterly Clémentine Guivarc’h, combining to build a painfully authentic feudal world where blood and mud and steel and sinew believably share space with fantastic beasts, sorcery and deviltry of all kinds…

The story opens as disgraced knight Arzhur drunkenly clashes again with former comrades, before being patched up by his inexplicably faithful squire Youenn. Despite the warrior’s best efforts to destroy himself, his life is about to change radically as he has been singled out by a trio of cunning witches…

They have a quest for Arzhur to fulfil: a noble deed that can’t help but expiate his past sins and redeem his reputation – maybe even restore his fortune too. All he must do is save a captive princess from imprisonment in a dark, dank dungeon. Fame, wealth and honour can be his again…

Sadly, the salvation- and honour-obsessed paladin is being played for a sucker, and after blazing in and butchering a dragon, discovers the fair maiden is very much there of her own free will. In fact, Arzhur has slaughtered Princess Islen’s protector, a noble creature keeping her from being seduced and suborned by three mystic hags. They seek to use the captive exile’s inherent power for their own dark designs…

As the fallen knight escorts his unwilling prize back to her father King Goulvan, her story – couched in grief-stricken tones and fiery terms – reveals how Islen’s supernatural mother Meliren was once the undisputed Queen of Evil. She raised a simple man to the highest estate in the land but his elevation could not offset her dark nature or schemes. The unholy marriage spawned a child, but their warring natures soon drove them apart and war broke out over custody of the princess. Thanks to a magic sword and Islen herself, Meliren was destroyed, but after her defeat, her mystic forces transferred to her child, manifested as a terrifying Butterfly Crown and ability to control beasts.

For the safety of all Islen removed herself from the world but the temptation of her legacy meant that ambition and fear gripped all who knew of her…

When Arzhur brings her home, instead of royal joy and rich rewards, he is cast into a dungeon whilst the King rapidly tries to marry his problem child off – preferably to someone living far, far away. Meanwhile, his second wife – fearing for her own son’s claim to the throne – seeks to convince the populace that the demon child is better off dead…

Faced with such appalling betrayal, the princess angrily taps into her power and the three witches see their dark design falling into place…

With the castle under siege by the animal kingdom, Islen liberates Arzhur and they flee, carrying with them the magic sword and invincible armour Meliren gave Goulvan, blissfully unaware of the tragic human cost of their escape…

With Clémentine Guivarc’h providing colour-art assistance, Part Two begins as the fugitives put as much distance as possible between them and the kingdom, even as the three witches actively seek to push Islen further into anger and depravity. Loathing, passion and duty have already led the princess and fallen knight into a carnal mistake and every close call with pursuers pushes her deeper into the seductive coils of sorcerous forces.

Their shaky plan is to hide in Arzhur’s rural homeland, but all too soon, the burden of the knight’s original failure and disgrace, plus his sordid past with most of the region’s young women, makes them a target of self-righteous paladins ready to believe the salacious slanders of the whispering witches.

Their tenuous sanctuary becomes a death trap when Goulvan’s armies invade and the witches possess Islen to complete their decades long plot. Ultimately, the princess must fight for her soul – and perhaps true love – in a sorcerous duel revealing how little anyone can understand – or trust – parents and learn that in life it’s always a case of devils taking the hindmost…

An epic fantasy and deadly dark fairy tale for adults, Darkly She Goes turns narrative conventions on their heads in a sharp and wry exploration of heroism, honour and self-reliance that is the perfect antidote for anodyne and saccharine bedtime stories.

Ténébreuse © 2021-2022 Dupuis – Mallié/Hubert. All rights reserved. © 2014 NBM For the English translation.

Darkly She Goes will be published on June 14th 2023 and is available for pre-order now.

Most NBM books are also available in digital formats so for more information and other great reads see http://www.nbmpub.com/

Beauty


By Hubert & Kerascoët, translated by Joe Johnson (NBM)
ISBN: 978-1-68112-315-8 (Album TPB) eISBN 978-1-56163-897-0 (Kindle), 978-1-56163-896-3 (Epub), 978-1-56163-895-6 (PDF)

French comics creator Hubert Boulard died suddenly on February 12th 2020. He is criminally unknown in the English-speaking world despite an astounding canon of wonderful work. Thanks to NBM, two more gems from his supremely enticing canon can now be added to your physical or digital bookshelf…

Technically this first fantastic, cunningly subversive fable is a re-release, having first crossed the linguistic divide way back in 2008, but its message has only increased in poignancy and potency since then…

Prior to establishing himself as mononymously revered “Hubert”, Boulard was born on January 21st 1971, in Brittany’s Saint-Renan. In 1994, on graduating from the École régionale des beaux-arts d’Angers, he began his comics career as an artist for such seasoned pros as Éric Ormond, Yoann, Éric Corberyan, Paul Gillon and more. Also highly regarded as a colourist, he morphed into a triple threat in 2002, and wrote strips for others.

He began with Legs de l’alchimiste – limned by Herve Tanquerelle – following with Yeaux Verts for long-term collaborator Zanzim and Miss Pas Touche (20th July 1922) illustrated with irrepressible panache by Kerascoët (married artistic collaborators Marie Pommepuy & Sébastien Cosset) and many others. Awards started piling up as he steered 14 separate series; many of them internationally renowned and celebrated, including Les Ogres-Dieux and Monsieur désire? An activist by nature, in 2013 he helmed and contributed to groundbreaking collective graphic tract Les Gens normaux, paroles lesbiennes gay bi trans: released to coincide with France’s national debate on legalizing same sex marriage and assuredly a factor in the measure becoming law…

His final book was with artist Zanzim: posthumously published in June 2020, and as yet unavailable in English. Peau d’homme is a comedy exploring gender and sexuality at the height of medieval European religious intolerance and social stratification, and I’m sure we’ll get that here in the fullness of time.

That era of “blood and iron” – and its fantasy potential – was frequently used by Hubert as a backdrop for his stories and here is utilised in a trenchant adult fairy tale revealing the cost of attraction and the dangers of wishing. Originally published in France between 2011 and 2014 in three volumes (Reine) Beauté is a deceptively witty and barbed parable following the many tribulations – and so few joys – of a homely peasant girl whose greatest wish is granted… and how it all lays low the mighty and destroys many kingdoms.

‘Wishes Granted’ introduces slow, unhappy Coddie: skivvy and household drudge in a rural mansion: teased by children and shunned by most adults. Her tedious, onerous duties include preparing all the fish the wealthy autocrats eat, so there’s also always something of an “atmosphere” around her. Despite being kind and gentle, it’s fair to say that she’s the kind of girl only her mother loves… although first son of the house Peter always pays attention every time he sneaks down to the kitchens for a stolen snack…

The scullion’s despondent misery seemingly ends when after years of leaving presents for the fairies, she accidentally frees one from a curse. Queen Mab is adamant about paying the debt incurred and casts a spell. Henceforth, although Coddie has not changed physically, all will see her as “the very idea of beauty in woman incarnate”…

The girl is too naive to realise that Mab has an agenda of her own or even to question exactly why the sprite was imprisoned in the first place, and trouble starts as soon as she reaches home. The women are astonished and envious and men who have ignored the drudge all her life now beg and plead and throw themselves at her: even attempting to kill each other to possess her. Even sweet pudgy Peter is enthralled…

When the male villagers form a mob to take her and the women try – and fail – to mar her loveliness, Coddie flees into the woods and is rescued/slash abducted by the Lord of the region. Young Otto locks her in his castle and makes her concubine. Coddie, unsurprisingly, doesn’t mind at all, even when he arbitrarily renames her “Beauty”…

Moreover, she can’t wait to make the villagers pay for how they treated her, both before and after her wish came true, and Mab reappears with a few suggestions…

Having driven Otto away with her demands for better and more opulent gifts and presents, Beauty pushes the manse itself into ruin and when a travelling artist tragically captures what he sees, the paintings and sketches catapulted her onto a global stage. As her image enflames the passions of lords and princes across the continent, knights start killing each other and regal overlord King Maxence of the Southern Kingdom and his top advisor/sister Princess Claudine intervene. Claudine immediately sees a strategic use for Beauty, but her scheme is thwarted when her brother falls uncontrollably under the commoner’s spell.

Second chapter ‘The Indecisive Queen’ details – with chilling echoes of Marie-Antoinette – how the kitchen girl inadvertently brings down two kingdoms as Max makes her his wife and mother of a child he cannot accept as his. Queen Beauty’s interference in state matters bankrupts the kingdom, decimates the nation’s cream of chivalry and drives the king into jealousy-fuelled madness and murder.

Moreover, the moment his great rival, archenemy and brother-in-law The Boar King of the Northern Kingdom claps eyes on Beauty, he too is seized by a mania to possess her and the resultant war destroys both nations…

Escaping with her un-ensorcelled and rather plain daughter Marine, Beauty resolves to have Mab revoke her wish in ‘Ordinary Mortals’ but the price the fairy demands is far too costly. Bonded to her child, Beauty is betrayed and sold to the Boar King: notional victor in the recent war. Allowing his wife Dagmar to know of his enslaved prizes seemed like a good idea, but soon the frenzy of possessing the fairy-touched treasure grips him and enrages his queen. Again death and death and destruction are the result – especially as Princess Claudine and Otto (now an unbeatable berserker knight) constantly harass and plague the victor’s occupying forces in advance of a full revolt and liberation…

Also a prisoner, Marine sets the final fall into motion by a simple demonstration of how to discern Coddie’s appearance under Beauty’s glamour, and the Boar King’s self-destructive behaviour escalates into overwhelming madness and inevitable catastrophe.

The child was born smart and when she learned to read, soon discovered the true history of Mab, albeit not soon enough to stop The Boar King again abducting mother and daughter (from his own citadel) and locking them way where only he could see them whilst letting the kingdoms doom and damn themselves…

Ultimately, Coddie and Marine break free and turn their attentions to stopping the true threat: fairies…

The blood-soaked saga ceases with a puckish ‘Epilogue’ set decades later, as some of those troublesome artworks of Beauty finally reach another almighty potentate in a distant land. He cannot believe or forget what he sees…

Smart, charmingly cynical and hugely engaging, the epic cautionary tale is sublimely realised by visual creators probably best known in the English-speaking world for Miss Don’t Touch Me and Joann Sfar & Lewis Trondheim’s Dungeon series. However, French phenomenon Kerascoët (joint pen name of married illustrators, comics & animation artists Marie Pommepuy & Sébastien Cosset) have generated a wealth of books for all ages including Malala’s Magic Pencil, I Walk with Vanessa, Beautiful Darkness, The Court Charade, I Forgive Alex, Paper Doll Artbook and more) to further delight the wide variety of grown-up readers everywhere.
Beauté © Dupuis, 2011-2013 by Hubert, Kerascoët. All rights reserved. © 2014 NBM For the English translation.

Beauty will be published on June 14th 2023 and is available for pre-order now.

For more information and other great reads please go to http://www.nbmpub.com/