Dungeon Quest Book 2


By Joe Daly (Fantagraphics Books)
ISBN: 978-1-60699-436-8

Cartoonist and animator Joe Daly has come a long way and won a lot of friends with his eccentric, eclectic comics narratives since he broke into the American market with the beguiling and memorable Scrublands in 2006. British born and raised in South Africa, Daly quirkily blends elements as diverse as drug-culture, dead-pan comedy, penetrating soul-searching, the irrepressible ebullience of youth, and wry social commentary in a dreamy primitivist manner reminiscent of the truly great Underground Commix (and, for me at least, captivating touches of Bryan Talbot in his Brainstorm Comics days) and absurdist art and music.

His latest, award-winning, on-going project Dungeon Quest is a delightful combination of nerdy discipline and pharmaceutical excess wherein a group of stoner Dungeons and Dragons disciples actually undertake a fantasy voyage to realms fantastical, dangerous and excessively violent.

Now with volume 2, the prime mystical quest to find and reassemble the incredible Atlantean Resonator Guitar takes Millennium Boy (the smart one), Steven (the capable one), Lash Penis (the steroid-fuelled warrior) and Nerdgirl (who doesn’t talk much) through the spider-haunted Fireburg forest to a hidden Masonic temple filled with fresh weapons, cosmic mysteries and even a few rewards and answers – at least to their secondary sub-quest: finding the gender ambiguous prophet-poet Bromedes and returning his magnificent penis-sheath…

Overcoming hunger, privation, a lack of latrines, ancient puzzles, river trolls, a sea of vegetable detritus and a giant leaf monster whilst taking every possible opportunity to get brain-bustingly wasted, the post-modern Argonauts make great strides in their mission and eventually achieve their secondary goal. Nevertheless, there are still miles to go and much to see, snort or kill before they quest is over…

Happily marrying the sensibilities of post-grunge, teenaged waste-lads as typified by Jay and Silent Bob, Harold and Kumar or the assorted boy loons in films like Without a Paddle or even Dude, Where’s My Car? with the meticulous and finicky obsessions of role-playing gamers and the raw thrill of primal myths, this captivating and wittily indulgent yarn is enchantingly rendered in solid, blocky friendly black and white and garnished with lashings of smart-ass attitude.

Strength: vulgar. Intelligence: witty. Dexterity: compelling. Mana: absolutely. Status: unmissable.

© 2011 Joe Daly. All rights reserved.

Ultimate Thor


By Jonathan Hickman, Carlos Pacheco & Dexter Vines (Marvel/Panini UK)
ISBN: 978-1-84653-484-3

In 2000, when Marvel retooled their traditional continuity into a separate, darker, grittier universe more relevant to the video game-playing, movie-watching 21st century readers than the 1960s Lee/Kirby/Ditko ongoing monolith, they started with the most popular characters and only gradually added analogues for the established characters and trademarks.

Even when the Avengers finally appeared as the Ultimates, readers were only sparingly brought up to speed on the assorted back-stories of the alternative heroes and villains – especially the wild, hammer-wielding warrior who couldn’t decide if he was Thorlief Golmen, mental patient, psychiatric nurse and anti-American radical protester or Thor, ancient Norse god of Thunder and battle.

After many struggles against his malicious, reality-warping brother Loki, the immensely powerful Thor is found here as a patient under the care of the European Union Super Soldier program. When his doctors call in linguistic expert and psychotherapist Donald Blake the true and fantastic story of his origins unfold…

Eons ago Asgard was a fantastic place of adventure and glory; an ideal paradise for the young warrior-brothers Balder, Thor and Loki to fight, carouse and enjoy life. But even gods grow older and apart…

The time is just prior to the start of World War II Nazi Occult scientist: Baron Zemo leads an army against Asgard, having already allied himself with the gods’ greatest enemies, the Frost Giants…

All is not as it seems however, and Zemo is no mortal invader. Moreover his intention is to end all the gods and bring about Ragnarok… and despite the magnificent heroics of the Norse deities he succeeds. But now it is revealed that the brothers did not die and were reborn in mortal form on Earth…

Now as an Age of Supermen begins the brothers awake… and one of them is mad…

Compellingly scripted by Jonathan Hickman and beautifully illustrated by Carlos Pacheco & Dexter Vines this lovely yarn (originally released as miniseries Ultimate Comics Thor #1-4) could probably be a mite confusing for readers who haven’t seen Thor’s other Ultimate appearances and certainly is quite choppy in delivery as it in-fills the missing portions of those stories. Even so, this is still a hugely engaging adventure that could easily act as an introduction to those other epics and is well worth your attention.

™ and © 2010 Marvel Entertainment LCC and its subsidiaries. All rights reserved. A British edition released by Panini UK Ltd.

Thor: For Asgard


By Robert Rodi & Simone Bianchi (Marvel/Panini UK)
ISBN: 978-1-84653-482-9

Once again a major motion picture adaptation has generated a host of supplemental comics product and as Thor thunders onto silver screens everywhere there’s plenty for established fans and freshly-interested parties to grapple with…

In this effective and beautiful re-imagining by Robert Rodi, illustrated with astounding imagination and beauty (if not always the greatest narrative or sequential clarity) by Simone Bianchi, the long dreaded Twilight of the Gods has begun and cracks are beginning to show in the heroic façade of the noble and mighty Asgardians…

Reprinting the six-issue miniseries published in 2010 under the Marvel Knights imprint the saga opens in the second icy year of the dread Fimbulwinter, with the shining god Balder long dead, all-father Odin long missing and Thor as Regent.

A better warrior than ruler Thor leads an embattled, increasingly contentious and disgruntled populace in punitive forays against old enemies such as the Frost Giants. All around them former vassal states are stretching long unused muscles and airing old grievances and his two closest advisors are at constant odds with each other…

With the snowy streets of Asgard awash with resentment, if not outright sedition, Idunn informs the out-of-his-depth Thunderer that the Golden Apples – source of immortality – are almost gone and with Spring and Summer banished, no more will grow.

Asgard’s enemies are gathering, led by a secret mastermind, Odin’s mysterious mission has gone awry and, in the gleaming city, mutterings have become desperate, traitorous acts. With even Valhalla, the glorious Hall of the Dead, threatened, and now murder in the streets, Thor needs all his powers to help him, but even his faithful magic mallet has betrayed him: it has been long indeed since the Prince of Asgard was worthy enough to wield the Hammer of the Gods…

With chaos and destruction all around can the hard-pressed Thor hold things together or would the truly heroic thing be to let Ragnarok come and start fresh amid the ruins…?

Bleak, subtly allegorical and utterly enchanting, this moody epic of endings and new beginnings is a powerful tale of a deftly different pantheon that will delight newcomers to the character but possibly irritate long-term Marvelites.

Moreover, by ending on a foreboding note – completists should take heed – the tale is not completely done and there may be more to follow…

™ and © 2010 & 2011 Marvel Entertainment LCC and its subsidiaries. All rights reserved. A British edition released by Panini UK Ltd.

Showcase Presents Eclipso


By Bob Haney, Lee Elias, Alex Toth & various (DC Comics)
ISBN: 978-1-4012-2315-1

Although it’s generally accepted that everybody loves a good villain they seldom permit them the opportunity of starring in their own series (except perhaps in British comics, where for decades the most bizarre and outrageous rogues such as Charlie Peace, Spring-Heeled Jack, Dick Turpin, Von Hoffman or The Dwarf were seen as far more interesting than mere lawmen).

However when America went superhero crazy in the 1960s (even before the Batman TV show sent the entire world into a wild and garish “High Camp” frenzy) DC converted all of its anthology titles into character-driven vehicles and long-running paranormal investigator Mark Merlin suddenly found himself sharing the cover spot with a costumed but very different kind of co-star.

Breathing new life into the hallowed Dr. Jekyll/Mr. Hyde concept, Bob Haney and Lee Elias debuted ‘Eclipso, The Genius Who Fought Himself’ in House of Secrets #61, cover-dated July-August 1963, the saga of solar scientist Bruce Gordon who was cursed to become host to a timeless Evil.

Whilst observing a solar eclipse on tropical Diablo Island, Gordon was attacked and wounded by a crazed witchdoctor named Mophir, wielding a black diamond. As a result whenever an eclipse occurred Gordon’s body was possessed by a demonic, destructive alter ego with incredible powers and malign hyper-intellect. The remainder of the first instalment showed how the intangible interloper destroyed Gordon’s greatest achievement: a futuristic solar-powered city.

The format established, Gordon, his fiancé Mona Bennett and her father, who was also Gordon’s mentor, pursued and battled the incredible Eclipso and his increasingly astounding schemes. At least he ha a handy weakness: exposure to sudden bright lights would propel him back to his cage within Bruce Gordon…

‘Duel of the Divided Man’ saw the helpless scientist attempting to thwart the uncontrollable transformations by submerging to the bottom of the Ocean and exiling himself to space – to no effect, whilst in ‘Eclipso’s Amazing Ally!’, illustrated by the legendary Alex Toth, the malignant presence manifests when an artificial eclipse and lab accident frees him entirely from Gordon’s body. Against the backdrop of a South American war Gordon and Professor Bennett struggled to contain the liberated horror but all was not as it seemed…

Issue #64 ‘Hideout on Fear Island’ saw Gordon, Mona and Bennett hijacked to a Caribbean nation inundated by giant plants for an incredible clash with giant robots and Nazi scientists. Naturally when Eclipso broke out things went from bad to worse…

‘The Man Who Destroyed Eclipso’ had the Photonic Fiend kidnap Mona before a deranged physicist actually separated Eclipso and Gordon in a wild scheme to steal a nuclear missile, whilst the threat of a terrifying alien omnivore forced heroes and villain to temporarily join forces in ‘The Two Faces of Doom!’

‘Challenge of the Split-Man!’ found Gordon and Eclipso once more at odds as the desperate scientist returned to Mophir’s lair in search of a cure before inexplicably following the liberated villain to a robot factory in Scotland.

Veteran cartoonist Jack Sparling took over the artist’s role with #68 wherein ‘Eclipso’s Deadly Doubles!’ revealed how Gordon’s latest attempt to effect a cure only multiplied his problems, after which ‘Wanted: Eclipso Dead or Alive!’ found the beleaguered scientist hired by Scotland Yard to capture himself – or at least his wicked and still secret other self…

‘Bruce Gordon, Eclipso’s Ally!’ returned the long suffering trio to Latin America where an accident robbed Gordon of his memory – but not his curse, leading to the most ironic alliance in comics, ‘The Trial of Eclipso’ had the periodically freed felon finally captured by the police and threatening to expose Gordon’s dark secret and ‘The Moonstone People’ stranded the Bennetts, Gordon and Eclipso on a lost island populated by scientists who hadn’t aged since their own arrival in 1612…

Even such a talented writer as Bob Haney occasionally strained at the restrictions of writing a fresh story for a villainous protagonist under Comics Code Restrictions and the later tales became increasingly more outlandish after ‘Eclipso Battles the Sea Titan’ wherein a subsea monster threatened not just the surface world but also Eclipso’s ultimate refuge – Bruce Gordon’s body…

Another attempt to expel or eradicate the horror inside accidentally created a far more dangerous enemy in ‘The Negative Eclipso’ after which a criminal syndicate, fed up with the Photonic Fury’s disruption of their operations, decreed ‘Eclipso Must Die!’

It had to happen – and did – when Mark Merlin (in his superhero persona of Prince Ra-Man) met his House of Secrets stable-mate in the book-length thriller ‘Helio, the Sun Demon!’ (#76, with the concluding second chapter drawn by the inimitable Bernard Baily) wherein Eclipso created a fearsome, fiery solar slave and the Bennetts teamed with the enigmatic super-sorcerer to free Bruce and save the world from flaming destruction.

All-out fantasy subsumed suspense in the strip’s dying days with aliens and creatures abounding, such as ‘The Moon Creatures’ which Eclipso grew from lunar dust to do his wicked bidding or the hidden treasure of Stonehenge that transformed him into a ‘Monster Eclipso’.

Issue #79 featured a return match for Prince Ra-Man in ‘The Master of Yesterday and Tomorrow!’ with Baily again pitching in to tackle an extended epic wherein Eclipso got his scurrilous hands on a selection of time-bending trinkets, whilst #80 (October 1966) ended the series with no fanfare, no warning and no ultimate resolution as ‘The Giant Eclipso!’ pitted the fade-away fiend against mutants, cops and his own colossal doppelganger.

Not everything old is gold and this quirky, exceedingly eccentric collection of comics thrillers certainly won’t appeal to everyone. However there is a gloriously outré charm and fanciful delight in these silly but absorbing sagas if you’re of an open minded mien, and the art of Elias, Toth, Sparling and Baily has never looked more vibrant or effective than in this crisp and splendid black and white collection.

Not for him or them then, but perhaps this book is for you…

© 1963-1966, 2009 DC Comics. All Rights Reserved.

Richard Corben Complete Works volume 3: Rowlf/Underground


By Richard Corben and various (Catalan Communications)
ISBN: 978-0-87416-031-6

Richard Corben is one of America’s greatest living proponents of comic strip storytelling: springing, as so many have, from the tumultuous wave of independent counterculture commix of the 1960s and 1970s to become a major force in sequential narrative with an unmistakable style and vision. He is equally renowned for his mastery of the airbrush, captivatingly excessive anatomical stylisation and his delightfully wicked, darkly comedic horror, fantasy and science fiction tales.

Born in Anderson, Missouri in 1940, he graduated with a Fine Arts degree in 1965 and found work as an animator. At that time, the neutered comicbooks of the Comics-Code Authority era were just starting to lose disaffected, malcontented older fans to the hippy-trippy, freewheeling, anything goes publications of independent-minded creators across the continent who were increasingly making the kind of material Mummy and her lawyers wouldn’t approve of…

Shocking, rebellious, pharmacologically-enhanced sensibilities and unconventional lifestyles, acting on creative impulses honed by 1950s EC Comics, Carl Barks’ Duck tales and other classy early strips called out to young artists like Corben, who responded in kind, in a variety of small-press publications including Grim Wit, Slow Death, Skull, Fever Dreams and his own mag, Fantagor.

Often signing with his sardonic pseudonym “Gore”, Corben’s work increasingly began to appear in more professionally produced venues. As his style and skills developed he worked for Warren Publishing’s Eerie, Creepy, Vampirella, Comix International and graphically outrageous adult science fiction anthology 1984/1994. He also famously re-coloured a number of reprinted strips for the revival of Will Eisner’s the Spirit.

In 1975 Corben approached French fantasy phenomenon Métal Hurlant and became a fixture of its American iteration Heavy Metal. Soon he was producing stunning graphic escapades for a number of companies, making animated movies, painting film posters and producing record covers such as the multi-million-selling Meatloaf album Bat Out of Hell. He never stopped making comics but preferred his own independent projects with collaborators such as Harlan Ellison, Bruce Jones and Jan Strnad.

This regrettably out-of-print collection is the last of three collecting his early efforts and includes his longest and most ambitious tale of those learning years, but before that the appetite is whetted by the surreal black and white parable ‘When Dreams Collide’ (1970) wherein a repressed priest and a free-spirited flower-child share a bus ride and a daydream and ‘Bug’, a far nastier science fiction fantasy with a hidden message for anybody tempted to play house outside their species…

‘Rowlf’ was first crafted in 1971 and reworked in 1979 into the full-colour saga presented here. Ambitious and more emotionally multilayered, it follows the troubled life of Princess Maryara, whose only friend is her dog. Father wants to marry her off to a pompous royal jackass and to that end she is dragged off to the local wizard who has a fine line in transformation spells for reluctant things and people…

When technological demons invade and kidnap Maryara, faithful Rowlf defends her as best he can but is no match for their guns and tanks. However when the dog stumbles into one of the wizard’s spells the bizarre human/canine hybrid that results is a far more formidable proposition. One thing hasn’t changed though – Rowlf’s unfailing devotion to the lost princess. He will find her and face any threat to rescue her…

This impressive and touching 32 page yarn is followed by ‘Mangle, Robot Mangler’, a sexy, seditious monochrome parody of the classic comicbook hero, followed by an adaptation of H. P. Lovecraft’s eerie suspense thriller ‘The Rats in the Walls’: a grisly psychological terror-tale of fallen castles and inherited horrors.

This volume closes with a splendidly dark and seductive pastiche of the genre in ‘A Gothic Tale’, produced in collaboration with Tom Veitch, stuffed with nuns, covens, family secrets and shocking twists…

Violent, cathartically graphic and often blackly hilarious, Corben’s infamous signature-stylisation always includes oodles of nudity, extreme violence and impossibly proportioned male and female physiques – and there’s plenty of all that in here. However this volume also shows hints of the narrative maturity which helped reshape our art-form so the fact that so much of his canon is currently unavailable in English is an unbearable calamity. Not only are these early works long overdue for a definitive re-issue but all his rude, riotous, raucously ribald revels need to be re-released now…
© 1970-1987 Richard Corben. Collection © 1987 Catalan Communications. All rights reserved.

Little Ego


By Vittorio Giardino, translated by Jean-Jacques Surbeck (Catalan Communications)
ISBN: 978-1-56163-094-3

Born on Christmas Eve 1946, Italian electrician Vittorio Giardino changed careers at age 30 and began his true life’s work as one of the world’s most gifted graphic storytellers. Initially working for many European comics magazines, his first collection, Pax Romana, was released in 1978. There have been many more since.

Giardino has worked slowly but consistently on intriguing and complex characters such as detective Sam Pezzo, the cold-war hero Jonas Fink and diffident super-spy Max Fridman as well as general fiction tales, producing more than 35 albums to date.

In January 1984 Italian Popular Arts and nostalgic style magazine Glamour International featured an engaging ingénue in a sexually charged yet delightfully innocent homage to Winsor McKay’s immortal fantasy strip Little Nemo in Slumberland. Little Ego then graduated to in her own occasional series in Comic Art (July 1985 to November 1989) which was reprinted in this saucy little collection and Heavy Metal and Penthouse Comics.

As well as some of the most clean-lined and sublime narrative art produced in the last half century Giardino’s unique ability to inform and suggest with nuanced expression and gesture plus his scrupulous devotion to research and historical accuracy elevates his work far above the usual adults-only one-handed reading matter whilst his clearly heartfelt homage to a past master and lost age reveals a sly, dry sense of humour and deliciously whimsical bent. Whenever his frankly frustrated heroine dreams the world is full of wickedly animated flowers, an amorous crocodile in her bath, mischievously narcissistic mirror-images, persistent but extremely handy umbrellas and the double-edged problems of ultra efficient bust-enhancement creams.

As all the vignettes end with Ego wondering what her therapist will think, it’s clear that psychological “hot-button topics” played a big part in the strip’s make-up…

Eventually the two-page complete adventures gave way to longer and even continued escapades, beginning with an embarrassing public nudity dream – but one with a happy ending – followed by the introduction of dream companion Onis, whose bold and boisterous nature inevitably got her and Ego into lots of sticky scrapes and situations as they went on an extended dream-vacation through the labyrinths of erotic imagery and her suppressed subconscious…

With wing-walking, the exotic Middle-East, lost palaces, Bedouin encampments, Big City fashion houses, night clubs and the permanent promise of the enigmatic Green Sheik and his under-used and over zealous harem to tantalise and titillate Little Ego (and her readers) this is a book open-minded adults will yearn to own.

Lucky for one and all then that even though out of print this seductive slim tome is still readily available…
© 1989 Vittorio Giardino. English edition © 1989 Catalan Communications. All Rights Reserved.

Jack of Fables volume 3: The Bad Prince


By Bill Willingham, Matthew Sturges, Tony Akins, Andrew Pepoy, Russ Braun & Andrew Robinson (Vertigo)
ISBN: 978-1-84576-913-0

In case you didn’t know, Fables are refugee fairytale, storybook and mythical characters hidden on our mundane Earth since their various legend-drenched realms fell to a mysterious and unbeatable Adversary. Arriving hundreds of years ago (and still coming) the immortal immigrants disguised their true natures from humanity whilst creating enclaves where their longevity, magic and sheer strangeness (such as all the talking animals safely sequestered on a remote farm in upstate New York) would not endanger the life of uneasy luxury they have built for themselves. Many of these elusive eternals wander the human world, but always under injunction never to draw any attention.

In Fables: Homelands the utterly self-absorbed and absolutely amoral Jack of the Tales (basis for such legends as Beanstalk, Giant-killer, Frost, Be Nimble and many more) did just that by stealing Fabletown funds to become a movie producer; creating the three most popular fantasy films of all time, based on (his version) of his life and consequently drawing physical power from the billions who inadvertently “believed” in him.  The avaricious toe-rag also coined vast amounts of filthy lucre in the process.

A key tenet of the series is that the more “mundies” (that’s mere mortals like you and me… well, me anyway) think about a fable character, the stronger that actual character becomes. Books, TV, songs: all feed their vitality.

In Jack of Fables: The (Nearly) Great Escape our irreverent faux-hero was brought low by the publicity-shy Fables Police, banished from Hollywood and ordered to disappear, with only a suitcase full of cash to tide him over.

Promptly captured by The Golden Bough, a clandestine organisation which had been “vanishing” Fables for centuries, Jack escaped during a mass break-out of forgotten, abridged Fables, all fleeing from a particularly horrific fate – metaphysical and contextual neutering.

He is presently on the run from those selfsame forces (in the distractingly vivacious shape of the Page Sisters, dedicated hunters of everything Fabulous and Uncanny) as this third volume – collecting issues #12-16 of the monthly Vertigo comic- commences with ‘Hit the Road, Jack’ the first chapter of the four part eponymous Bad Prince saga …

Written by Bill Willingham & Matthew Sturges and illustrated by Tony Akins & Andrew Pepoy, the adventure opens with Jack and the metaphysical, engagingly peculiar but trouble-attracting sad-sack Gary, the Pathetic Fallacy desecrating the Grand Canyon and arguing – which allows the aforementioned Page girls to recapture them. Bundled in the back of their van is Wicked John, another escapee from the Golden Bough internment camp. Still feisty, Jack picks another fight and as the recaptured Fables bicker their spat causes the van to plunge into the Canyon…

Of course, nobody dies but there are some unfortunate consequences. They’re stranded at the bottom, Priscilla Page has a broken wrist and as they all dry out after their a dip in the Colorado River a wandering tramp shoves a six-foot sword through Jack’s chest…

‘I Forget’ (with additional pencils by Russ Braun) resumes the tale with the irate but otherwise unharmed Jack bitching and whining about how the sword – by all accounts the legendary Excalibur – won’t come out, whilst unbeknownst to all in New York an old and formidable metafictional menace is stirring…

Back in the Canyon, Gary has reached some unfortunate conclusions about Jack and discovered the downside of being the Most Popular Fable in the World. The Golden Bough is also making another move as Hilary Page pressgangs a few defanged inmates and sets off on a mission of her own. Chapter three reveals some startling secrets and the unsuspected, humiliating connection between Jack and ‘The Legend of Wicked John’ before the tale diverts into a re-examination of that dratted “Beanstalk/Giant-killer” debacle. And as the cast kvetches, another mysterious pursuer closes in on the stranded story-folk…

If you were confused before, the concluding ‘(Enchanted) Blade Runner’ (with supplementary inking by Bill Reinhold) might clear things up for you (or not – it all depends on how much attention you’re paying) as Jack finagles himself out of his human-scabbard situation and the sinister Mr. Revise opens up his unconventional family album for closer inspection: a sinister yet sardonic foretaste of odd events to come…

There’s one last eccentric endeavour in store however as ‘Jack O’ Lantern’, illustrated by Andrew Robinson, once more delves into our obnoxious hero’s chequered past and describes some of the unsavoury and hilarious events that stemmed from his various dealings and disputes with the devil…

This series just gets better and better. An imaginative and breathtakingly bold rollercoaster ride of flamboyant fantasy and snappy-patter street-smarts, these yarns are always beautifully drawn and continually push the boundaries of traditional storytelling.

Saucy, self-referential, darkly, mordantly funny, Jack of Fables is a deliciously whimsical fairytale for adults concocted with much more broad, adult, cynical humour and sex than your average comicbook – so mothers and matrons be warned! Every enchanting volume should be compulsory reading for jaded fantasists everywhere.

© 2007, 2008 Bill Willingham and DC Comics. All Rights Reserved.

Richard Corben Complete Works volume 2: Underground


By Richard Corben and various (Catalan Communications)
ISBN: 978-0-87416-026-X

Although never a regular contributor to the comicbook mainstream, animator, illustrator, publisher and cartoonist Richard Corben is one of America’s greatest living proponents of sequential narrative: an astoundingly accomplished artist and unique, uncompromising auteur with an unmistakable style and vision.

Corben flowered in the independent counterculture commix of the 1960s and 1970s to become a globally revered, multi-award winning creator. He is most renowned for his mastery of the airbrush and his delight in sardonic, darkly comedic horror, fantasy and science fiction tales.

Born in Anderson, Missouri in 1940, he graduated with a Fine Arts degree in 1965 from the Kansas City Art Institute and began working as an animator. At that time, the Underground movement was just stating to revolutionise, reinvigorate and liberate the medium of comics as a motley crew of independent-minded creators across the continent began making and publishing stories that appealed to their rebellious, pharmacologically-enhanced sensibilities and unconventional lifestyles.

Most of them had been reared on and hugely influenced by 1950s EC Comics or Carl Barks’ Duck tales – and usually both.

Corben started the same way, producing the kind of stories that he would like to read, in as variety of small-press publications including Grim Wit, Slow Death, Skull, Fever Dreams and his own Fantagor often signed with his affectionate pseudonym “Gore”. As his style matured and his skills developed Corben’s work increasingly began to appear in more professionally produced venues. He began working for Warren Publishing in 1970 with tales in Eerie, Creepy, Vampirella, Comix International and latterly, the aggressively audacious adult science fiction anthology 1984. He also famously re-coloured a number of reprinted Spirit strips for the revival of Will Eisner’s the Spirit magazine.

In 1975 Corben submitted work to the French fantasy phenomenon Métal Hurlant and subsequently became a fixture in the magazine’s American iteration Heavy Metal after which his career really took off. Soon he was producing stunning graphic escapades for a number of companies, making animated movies, painting film posters and producing record covers such as the multi-million-selling Meatloaf album Bat Out of Hell. He never stopped making comics but preferred his own independent projects with collaborators such as Harlan Ellison, Bruce Jones and Jan Strnad.

This regrettably out-of-print collection is the second of three collecting his early strip efforts, mostly taken from Fantagor, offering a unique insight into his burgeoning mastery and displaying more powerful, wickedly whimsical and sardonic suspense tales in the EC vein. The first few are in black and white beginning with ‘Inna Pit’ a post apocalyptic comi-tragedy followed by an anti-capitalist eco-fable entitled ‘Dumb Story’

‘Razar the Unhero’ (written by “Starr Armitage” in 1970) is a dark and sexily violent spoof of Sword and Sorcery epics with a deprecating edge whilst Herb Arnold signed his real name to his script for ‘Chard’: a far more straightforward barbarian adventure saga. ‘The Story of Otog’, based on an ancient Japanese folk tale and adapted by Corben and Harvey Sea, is an impressive and moving early taste of more ambitious things to come…

Obnoxious, smug Razar was far too enjoyable a character to abandon and he returned in all his mendacious glory in ‘Necromancer’, a far less jolly romp and the last monochrome tale contained here whereas the Jan Strnad penned ‘To Spear a Fair Maiden’ returned to outrageous tomfoolery, bloody violence and Frat-Boy crassness as the itinerant warrior was hired by a desperate father to save the world by deflowering his daughter before a wizard can turn her valuable virginity into a deadly spell. Of course things do not go as planned…

‘The Secret of Zokma’ is a truly grim and horrific tale of exploration and contamination balanced by the grotesque and hilarious parable of backwoods infidelity ‘Lame Lem’s Love’ and this volume concludes with ‘The Temple’ – a whimsical and vituperative reinterpretation of the Garden of Eden myth with a sting in the tail…

Corben’s infamous signature-stylisation always includes oodles of nudity, extreme and graphic violence and impossibly proportioned male and female physiques, and there’s plenty of all included here. His groundbreaking work reshaped our art-form and the fact that so much of his canon is currently unavailable in English is a crime. Not only are these early works long overdue for a definitive re-issue but all his rude, riotous, raucously ribald revels need to be re-released now…
© 1970, 1971, 1972, 1973, 1986 Richard Corben. © 1986 Catalan Communications. All rights reserved.

Metropolis


By Thea von Harbou, illustrated by Michael W. Kaluta (Donning/Starblaze)
ISBN: 0-89865-519-6

People who work in comics adore their earliest influences, and will spout for hours about them. Not only did they initially fire the young imagination and spark the drive to create but they always provide the creative yardstick by which a writer or artist measures their own achievements and worth. Books, comics, posters, even gum cards (which mysteriously mutated into “Trading Cards” in the 1990s) all fed the colossal hungry Art-sponge which was the developing brain of the kids who make comics.

But by the 1970s an odd phenomenon was increasingly apparent. It became clear that new talent coming into the industry was increasingly aware only of comic-books as a source of pictorial fuel. The great illustrators and storytellers who had inspired the likes of Howard Chaykin, Bernie Wrightson, Mike Kaluta, P. Craig Russell, Charles Vess, Mike Grell, and a host of other top professionals were virtually unknown to many youngsters and aspirants. I suspect the reason for this was the decline of illustrated fiction in magazines – and general magazines in general.

Photographs became a cheaper option than artwork in the late 1960s and as a broad rule populations read less and less each year from that time onwards.

In the late 1980s publisher Donning created a line of oversized deluxe editions reprinting “lost” prose classics of fantasy, illustrated by major comics talents who felt an affinity for the selected texts. Charles Vess illustrated Shakespeare’s A Midsummer Night’s Dream, P. Craig Russell created magic for The Thief of Bagdad and Mike Grell depicted the word’s greatest archer in The Merry Adventures of Robin Hood of Great Renown in Nottinghamshire.

Arch period stylist Mike Kaluta worked on something a little more exotic; illustrating the original film scenario (a broad shooting script used by movie-makers in the days before dialogue) written by Thea von Harbou after her husband returned from a trip to America.

Herr “von Harbou” was German expressionist genius Fritz Lang, and his account of his fevered impressions, responses and reminiscences became the ultimate social futurist fiction film Metropolis – possibly the most stirring, visually rich and influential movie of the silent era – and officially the most expensive film ever made during the pre-talkies era.

If you haven’t seen the film… Do. Go now, a new re-re-restored version was released in 2010 – the most complete yet. I’ll wait…

The plot – in simple terms – concerns the battle between proletarian workers and the rich, educated elite of a colossal city where workers toil in hellish, conformist subterranean regiments to provide a paradise for the bosses and managers who live like gods in the lofty clouds above.

It would be the perfect life for Freder, son of the grand architect Joh Fredersen, except for the fact that he has become besotted with Maria, an activist girl from the depths. The boy will move Heaven and Earth to have her love him. He even abandons his luxuries to become a worker near her…

Distraught Fredersen renews his tempestuous relationship with the crazed science-wizard Rotwang, once ally and rival for the love of the seductive woman Hel.

Rotwang offers his aid but it is a double-edged sword. He kidnaps Maria and constructs an incredible robotic replacement of her, to derail her passive crusade and exact his own long-deferred revenge…

This “novelisation” – for want of a better word – is as engrossing as the film in many ways but the story is elevated by the incredible illustrations produced by Kaluta -5 full page artworks in evocative chalk-and-pastel colour, two incredible double-page spreads in black line plus 32 assorted monochrome half-frames and full pages rendered in black & white line, grey-tones, charcoal, chalk monotones and pastel tints – an absolute banquet for lovers of art deco in particular and immaculate drawing in general.

Whilst no substitute for the filmic experience, this magnificent book is a spectacular combination of art and story that is the perfect companion to that so-influential fantasy masterpiece beloved by generations of youngsters.
© 1988 by the Donning Company/publishers. Art © 1988 Michael W. Kaluta. All rights reserved.

Stigmata


By Lorenzo Mattotti & Claudio Piersanti (Fantagraphics Books)
ISBN: 978-1-60699-409-2

In his latest magnificent endeavour, European giant of graphic narrative Lorenzo Mattotti (see Fires) has teamed with novelist and screenwriter Claudio Piersanti to produce one of the most powerful and evocative examinations of religious experience in recent times with their evocative collaboration Stigmata.

This impressive hardback describes the Job-like trials and tragedies of a brutal, alcoholic shipwreck of a man pushed beyond the brink of tolerance and sanity who finds a kind of peace and resolution, but unlike his Old Testament antecedent the protagonist here begins in misery with nothing before losing even those graces and by the end of his travails has found precious little knowledge or understanding but a sort of peace…

Drunken, brutal, dissolute, middle-aged and heading nowhere, the last thing he needed was holes in his hands that bled but wouldn’t heal. Already despised and feared, the lonely bum worked at a bar, but the wounds and the blood were upsetting even those gin-soaked sots. Moreover people were following him, thinking he possessed some divine secret or power to heal…

Eventually he snapped, wrecking the bar and confronting the vicious gangster who ran it… Some folks were calling him “the Saint”. He didn’t think it was funny…

As the city becomes even more savage and ugly he takes off; tracking down his uncle who worked in a carnival. When he finds the travelling show his uncle is gone – arrested for stealing – but the Carnies accept him and he strikes up a romance with the vivacious Lorena. Even working as a handyman his bleeding hands interfere, but the canny show-people turn it their advantage and set him up in a booth dispensing piety and miracle from his shabby, tawdry “House of Blessings.”

Travelling from town to town he finds a kind of peace but the Carnies’ secret sideline of burglary brings police attention. When his old gangster boss tracks him down and delivers a hideous punishment he destroys the Stigmatic’s last shred of hope and Lorena’s life forever…

And then the storm hits… a tempest of Biblical proportions that changes everything…

Stunning and evocative and rendered in a cacophony of swirling miasmic lines, this fearsome modern parable is a fierce interrogation of faith and destiny which asks uncompromising and uncomfortable questions about the price of Grace and the value of belief. Are these trials, so like Job’s cruel yet purposeful tests, the tough love of a benevolent father, the whims of a despicable devil or the random vagaries of an uncaring fate?

Emotive, shocking and utterly compelling, Stigmata is a grotesque and beautiful metaphysical rollercoaster with existential angst and blind faith gripping each other’s philosophical throats and squeezing really hard. No rational reader or mature comics fan can afford to miss this dark shining delight.

© 2010 Lorenzo Mattotti & Claudio Piersanti. All rights reserved.