Mike Baron’s The Group LaRue: the Ultimate Gaming Adventure


By Mike Baron, David Campiti, Paul Curtis, Faye Perozich, Andy Kuhn & Chris Tsuda (Innovation)
No ISBN:

Once upon a time Dungeons & Dragons style role playing games were the most compelling and obsessive things kids could do. All over the civilised world bands of youngsters would gather in furtive secrecy to play at being wizards, thieves and heroes with dice and bits of paper. How spoiled modern children must be with their electronic paraphernalia and tolerant parents, but at least it’s not like my distant school days when we just stood in the pouring rain, rolling hoops, hitting each other in the face with 24lb leather footballs and imagined ourselves as heroes by hitting each other with sticks whilst chain-smoking, beer-swilling teachers gazed on uncaringly…

But I digress: the late 1980s were a fertile time for American comics-creators. An entire new industry had been born with the growth of the Direct Sales market and its dedicated specialist retail outlets; new companies were experimenting with format and content, and punters even had a bit of spare cash to play with.

Moreover much of the “kid’s stuff” stigma had finally abated and the country was catching up to the rest of the world in acknowledging that sequential narrative might just be a for-real actual art-form…

Consequently many young start-up companies began competing for the attention and cash of punters who had grown resigned to getting their on-going picture stories from DC, Marvel, Archie and/or Harvey Comics. European and Japanese material had been creeping in and by 1983 a host of young companies such as WaRP Graphics, Pacific, Eclipse, Capital, Now, Comico, Dark Horse, First and many others had established themselves and were making impressive inroads.

New talent, established stars and fresh ideas all found a thriving forum to try something a little different both in terms of content and format. Even smaller companies had a fair shot at the big time and a lot of great material came – and too often, quickly went – without getting the attention or success it warranted.

One of the last to emerge as a contender was Innovation Publishing, founded by David Campiti in 1988, which added canny reprints collections like Bill Ward’s Torchy, Larry Harmon’s Bozo, the World’s Most Famous Clown and Walt Kelly’s Santa Claus Adventures and a judicious accumulation of acquired ongoing titles such as The Maze Agency and Hero Alliance to its deftly imaginative run of original titles like Scarlet Kiss, Cyberpunk, Legends of the Star Grazers, Scaramouch, Straw Men and many others.

The company’s true strength lay in a vibrant specialisation in adapted fantasy properties ranging from Lost in Space, Quantum Leap, Dark Shadows, A Nightmare on Elm Street, Beauty and the Beast and other media sensations to popular literary works such as Terry Pratchett’s The Colour of Magic and The Light Fantastic, Piers Anthony’s Incarnations of Immortality, Gene Wolf’s The Shadow of the Torturer and a welter of blood-drenched vampire epics based on the horror works of Anne Rice.

At its height Innovation ranked fourth in market share behind Marvel, DC and Dark Horse Comics but intriguingly, one of their earliest failures – a troubled series devoted to the magic of RPG – was, in retrospect, amongst the best yarns in their canon…

Devised and scripted by Nexus and Badger creator Mike Baron the short and sweet saga of the Group LaRue told the tale of five role-playing kids who suddenly realised it wasn’t just a game anymore…

This slim full-colour collection gathers the three issue tale beginning with ‘Enter: the Group LaRue!’ by Baron and illustrators Andy Kuhn & Chris Tsuda, as five Minneapolis kids sneaked into an old deserted mansion to play their weekly game only to be interrupted by a real wizard.

When he was killed by a gigantic spear his magic gem exploded and the play-actors suddenly transformed into the characters they were channelling: a psychic Precog, superheroes Spark and Lead Plate, super-genius Scrambler and a flying Werewolf.

This last was Gil La Rue – whose illusionist grandfather built the abandoned mansion years ago, before suddenly vanishing.

The boy took charge when the villains in their planned game scenario manifest and deadly giant bug-men attack the bewildered kids…

Escaping with their lives the disbelieving players regrouped outside the mansion only to discover that Gil’s house had burned down and his whole family were gone…

Staying with best friend Manny Rhodes AKA Lead Plate, Gil deduced that whatever forces they unwittingly unleashed might well be hunting them all…

And that’s when estate executor Bob Whitney arrived, offering to reveal the secrets and reasons for their uncanny transformations. Apparently the elder La Rue belonged to a cult which covertly guards humanity against supernatural invasion, but now only Gil and his friends are left to carry on the interrupted mission…

Baron was gone by the second issue ‘Thrown for a Loup!’ but scripters Campiti & Paul Curtis carried on the saga with Kuhn & Tsuda faithfully continuing the art chores as the kids reluctantly explored the subterranean netherworld beneath La Rue mansion, battling more bug-things and seeking out the evil sorcerer who controlled them, but it’s soon clear that there was far more to good old Bob than met the eye…

The yarn came to an abrupt end with ‘Bug Out!’ (written by Campiti & Faye Perozich) as the team, still trapped in some otherworldly underground dimension learned the kind of man Bob was and a few basic home-truths such as not all monsters look scary, ugly doesn’t mean evil and especially “there’s no place like home”…

Clever, funny, thrilling and gloriously cathartic in a wholesome all-ages way, this old-fashioned adventure fantasy with a thoroughly modern “happy ever after” was fabulously fun and definitely deserved a longer run and a steady creative team behind it.

Even with the action long over there’s still plenty of enjoyment for modern readers and magic loving fans to discover if they can track down this buried treasure
™ and © 1989 Michael Baron. Product package © 1989 Innovative Corp. Part #1 story © 1989 Michael Baron. Part #2-3 story © 1989 Innovative Corp. Artwork © 1989 Andy Kuhn. All rights reserved.

Elementals: The Natural Order


By Bill Willingham (Comico)
ISBN: 978-0-93896-508-4

Long before he achieved universal acclaim with his sublime adult fantasy series Fables, writer/artist Bill Willingham first turned comic fans’ heads with a post-modern re-evaluation of the superhero in a series entitled Elementals which took many Fights ‘n’ Tights traditions and turned them on their heads with telling and most pervasive effect.

The team debuted as a back-up tale in the one-shot Justice Machine Annual published by Texas Comics in 1983 and was picked up a year later by new publisher Comico, one of the front-runners in an explosion of new companies which grew out of the 1980s rise of the Direct Sales market and dedicated comics retail outlets.

This enchanting and enthusiastic volume collects that initial introduction and the subsequent first five innovative issues of their own title and opens with ‘The Shape of Things to Come’ by Willingham & Bill Anderson, as master villain Lord Saker demands a situation report from his trusted aide Shapeshifter. She describes how four recently deceased individuals have all inexplicably resurrected, each with the powers and attributes of one of the ancient alchemical elements.

Police officer Jeanette Crane revived with the ability to wield flame and heat and goes by the codename Morningstar, helicopter pilot and Vietnam vet Jeff Murphy has flight, speed and wind-based powers and answers to Vortex, whilst wealthy trust-fund brat Rebecca Golden has become a web-footed green sea-sprite dubbed Fathom.

The last resurrectee is 14 year old Tommy Czuchra: a disturbingly brilliant, adult and coldly rational boy-genius who can transform at will into a colossal Monolith of soil and rock.

Each of the quartet died in accidents directly related to their new conditions as avatars of Fire, Air, Water and Earth.

Saker is apprehensive: his centuries-old mystic master-plan is nearing fruition and now these supernatural agents have inconveniently manifested. When he dispatched his personal metahuman hit-squad, the Elementals easily routed them. Only Shapeshifter survived to report the bad news…

The series proper began with ‘The Spontaneous Generation’ (Willingham & Michelle Wolff Anderson) as the unlikely and reluctant heroes consult with Rebecca’s dad – a major league New York lawyer – about their situation. In this highly realistic and rational world, superpowers have only ever been the stuff of comicbooks, but now here they are alive again with incredible abilities, having just fought human chameleons, dragons and monsters…

Moreover, they each oppressively remember the pain and horror of dying but have no idea how or why they have returned…

And that’s when FBI spook Porter Scott turns up…

Meanwhile Saker’s remaining superhuman resources (Shapeshifter, Behemoth, Ratman, Electrocutioner, Annihiliator and Chrysalis) attack; ambushing the team during a lunch in the Seattle Space Needle, oblivious to the hundreds of civilian lives endangered in the assault. Once again outmatched the bad guys retreat, taking Fathom’s dad hostage…

After a ‘Destroyers’ pin-up by Willingham and Neil Vokes the drama resumes in ‘Angel of Light’ as some time later the Federal authorities – in the forms of Major General Benjamin Franklin Richter and NSA Special Agent William Lyons – discuss the National Crisis that has developed since the Elementals surrendered themselves to save David Golden.

Simultaneously, over the villain’s hidden citadel Nacht Island, the Elementals have broken free and are again devastating Saker’s Destroyers as well as his large army of fundamentalist soldiers: all willing zealots to his arcane cause.

Although the battle goes well in ‘Birds of Prey’ (inked by Rankin) the heroes are unprepared for the wizard to draw more power from his apparently infernal patrons and blithely unaware that Vortex has been killed and partially consumed by Ratman…

Even so the Elementals are clearly winning and look likely to end the affair quickly until Saker himself intervenes…

A year passes.

In ‘The Mean Seasons’ (Willingham, Herman & Rankin with added assistance from Dave Johnson, Mike Leeke & Bill Cucinotta) the Alchemical Allies have been prisoners all that time and Saker is close to his endgame, activating his agents in the Federal Government and readying himself to unleash the horrifying Shadowspear. As the sorcerer readies himself to destroy the world Jeff has almost fully recovered and his revenant comrades are also preparing for one last sally…

Saker has discerned that the Elementals do not age and cannot be killed by any means he can devise, but has unwisely formed an intellectual relationship with Tommy: foolishly disclosing his tragic and painfully unjust biblical origins and the reason he wants to see God’s creation unmade.

The Mage’s biggest mistake was believing that the seemingly broken foursome had given up and the cataclysmic Saves-the-Day climax of ‘Riders of the Storm’ (Willingham, Herman & Rankin) is both stunningly epic and superbly chilling…

Although the characters are not themselves particularly innovative the hard-headed, cynical and ruthlessly pragmatic manner in which Willingham and later author Jack Herman used them was a landmark breakthrough. As much as Alan Moore’s take on Marvelman, the Elementals always seemed to work in the most plausible and perhaps only possible manner our world could operate if men became modern gods and monsters.

The Natural Order is one of the very best superhero yarns of the era and still holds up incredibly well: slick, savvy, distressingly mature and savagely cynical.

If you want Adult Fights ‘n’ Tights thrills hunt down this magical masterpiece and enjoy the End of the World as we know it.
© 1983, 1985, 1986, 1988 William T. Willingham. All right reserved.

The Names of Magic


By Dylan Horrocks & Richard Case (Vertigo)
ISBN: 978-1-56389-888-4

Way back when Neil Gaiman was just making a name for himself at DC he was asked to consolidate and rationalise the role of magic in that expansive shared universe. Over the course of four Prestige Format editions a quartet of mystical champions (thereinafter known as “the Trenchcoat Brigade”) took a London schoolboy on a Cook’s Tour of Time, Space and Infinite Dimensions in preparation for his becoming the most powerful wizard of the 21st Century, and an overwhelming force for Light or Darkness.

Shy, bespectacled Timothy Hunter (co-created by John Bolton) was an ordinary lad unaware of his incredible potential: a natural but untutored magical prodigy (and yes, I know who he looks like but the series came out eight years before anybody had ever heard of Hogwarts, so get over it).

In an attempt to keep him righteous the self-appointed mystic guides provided him with a full tutorial in the history and state of play regarding The Unseen Art and its major practitioners and adepts. However, although the four guardians were not united in their plans and hopes for the boy, the “other side” certainly had no doubts. If Hunter could not be turned to the Dark he had to die

The Books of Magic spawned a 75 issue run of issues under the Vertigo imprint plus attendant annuals, mini-series and spin-offs as the neophyte sorcerer struggled to find his way and learn the craft, aided and/or hindered by sort-of girlfriend Molly and a hidden personal history akin to a colossal, convoluted cosmic onion skin. His enigmatic lineage and true origins remained a crushing, crippling but crucially important mystery – especially since all the mystic powers of this world and many others either wanted him dead or enslaved…

By 2001 and the advent of this excellent tome (collecting the five-part Names of Magic miniseries) Hunter is a lonely, isolated fourteen year old runaway with no past, roaming the streets of London. His loving family have been exposed as fakes and surrogates, he’s lost or been abandoned by all his human associates and the final reeling shock was finding out that his real mother was Titania, Queen of Faerie and his sire her mortal falconer and plaything Tamlin…

However when he is simultaneously attacked by a raiding party of the Theena Sidhe from the Higher Realms and a politically influential mortal magician’s cult in ‘Invocation’, Tim is rescued by a sword-wielding stranger and old mentor Dr. Occult and his life is once again collapsing around his ears…

The stranger is Ash; a Walker and one of a hidden human brotherhood who police the ancient magical places of Earth, charged with taking the unwilling boy on a pilgrimage down those venerable lost paths to save his life and find his calling.

The Rosicrucian sages of The Cold Flame of the Golden Lotus, who want to co-opt Hunter’s power or negate his threat potential, have been embedded in the fabric of British Society for centuries and soon have their media tools and pet coppers on the trail whilst the rival Faerie stalkers – supposedly under a truce to leave Tim alone – rely on their own arcane methods to relentlessly pursue the fugitives…

When man and boy rendezvous with the “Trenchcoat Brigade” in Cornwall it is decided to closet the lad at the puissant magical college known as the White School where he can be safely trained in the use of his incredible powers.

Of course, there’s a snag: to enter a student must simply utter their True Name but when Tim tries he discovers that even his own identity is a lie…

Reeling in shock at the School gate, Tim and Ash narrowly escape a police ambush in ‘Trust’ and the boy almost succumbs to a beguiling spell from Lotus master Mr. Lily before stumbling into another Faerie trap. It appears that one clan of Fair Folk has made a pact with the eternal enemy of The Unseelie Court to destroy Tim, but the fugitives turn the tables on their hunters and Tim saves one of them from death, binding her into an unbreakable debt that she must repay twice-over…

‘Secrets’ sees Tim and Ash recruit modern Pagan “Bearclaw” Clarke to their Spirit Quest. However the Cold Flame close in and a police raid disrupts the astral journey before any secrets can be uncovered. Ruthlessly shooting their way out, the trio take ‘Flight’, daringly hiding deep inside the Faerie Kingdoms.

On Earth Mr. Lily turns his attention to Tim’s lost love Molly in his attempts to trap the young mage whilst, after a climactic struggle in Elfland, the seekers are captured and dragged before High King Auberon who denies all knowledge of Tim’s troubles. The Faerie Lord swears to ferret out the renegades working with the Seelie Court, and Tim finally learns his True Name, just before Iolanthe, eager to expend her onerous debt, warns him that he’s walked into another trap…

Battling free, the fugitive four head back to Earthly Cornwall where they wait helplessly for their following foes – both Faerie and Cold Flame – to converge for a final assault. With their backs to the sea and sure death approaching on all sides Tim and crew take refuge in tourist trap Merlin’s Cave, where as the various factions slaughter each other to get to him, the boy finds a hidden door and discovers the whole and unexpurgated ‘Truth’…

Although a series with a lot of highs and lows and one which never really lived up to its promise, Books of Magic was a popular early foray into mature comic publishing for Vertigo and subsequent returns to the characters have proved quite impressive.

Here Dylan Horrocks and illustrator Richard Case – augmented by cover artist Bolton – have recapitulated and reconfigured the past whilst crafting a compelling and enjoyable fantasy yarn that reads well, looks great and stands solid enough on it own to easily serve as an introduction to the saga of Tim Hunter.
© 2001 DC Comics. All Rights Reserved.

Freaks!


By Nik Perring, Caroline Smailes & Darren Kraske (The Friday Project/HarperCollins)
ISBN: 978-0-00-744289-8

We’ve all been in the know for years, us comics fans, but it’s only recently that the big wide world got into the whole mind-boggling realm of superpowers and scary monsters. With such self-aware and crafty shows as Misfits, Being Human, No Heroics and even US imports like as No Ordinary Family, Alphas, The Cape and numerous others, the concept of powers and abilities which take us above and beyond the norm have become as much part of common parlance as “Beam me up Scotty” and “These are not the droids you’re looking for” – and remember when grown-ups and your dad had no idea what those meant either?

Freaks! is a stunning collection of themed prose pieces ranging from compulsively brief vignettes to devastatingly effective epigrams which examine the concept of having a super-power, from the broadly literal such as ‘The Photocopier’ wherein the daughter of a lady who can duplicate herself waits impatiently for her own gift to develop, or ‘Statuesque’ wherein a passionate woman gradually petrifies herself, to far more cerebral and metaphysical forays into the weird world like the bittersweet ‘Clipped Wings’, heartrending ‘Invisible’ or piteous ‘Fifty Per Cent’…

Some are just plain creepy like ‘In her Basket’ and ‘Faulty Baby’ or gut-wrenchingly horrific as with ‘The Boner’ or ‘Damaged’…

Sometimes you can only stop and wonder if the abilities are real at all or just in your head…

Or theirs…

Blending paranormal paranoia with self-delusion and pitting incisive, instinctive intuition against genuine contemplative otherworldliness, these yarns by Carol Smailes and Nik Perring (working individually and in tandem) describe ordinary folk with uncanny gifts and extraordinary people who have mastered the mundane horrors of the world.

These 47 individual slices of kitchen sink fantasy are written with scathing wit, measured surreality, biting venom and shattering poignancy, all graced and augmented with lavish and plentiful monochrome illustrations by author/artist Darren Kraske.

If you’re looking for alien invasions or flamboyant punch-ups you’ll be left wanting, but if you fancy some exceedingly adult and mostly mature laughs and tears, a few chills and a lot of clever, thought-provoking entertainment then Freaks! is definitely the book for you.
© 2012 Caroline Smailes and Nik Perring. Illustrations © 2012 Darren Kraske. All rights reserved.

This book is part of publisher HarperCollins’ experimental Friday Project where the traditional modes of book creation are augmented by concentration on new digital technology and disciplines as well as innovative methods of acquiring, publishing, selling and promoting their product. For more details you should check out http://www.harpercollins.co.uk/about-harpercollins/Imprints/the-friday-project/Pages/The-Friday-Project.aspx
To learn more about the creators please go to http://www.carolinesmailes.co.uk/
http://nikperring.com/ and http://theargonautsalmanac.blogspot.com/
Freaks! is scheduled for release on April 12th 2012.

Legends of the Stargrazers Book 1


By Cynthy J. Wood & David Campiti, Matt Thompson, Tom Yeates & various (Innovation)
No ISBN:

It’s hard to deny or justify, and sometimes a little embarrassing to explain these days, but for a goodly proportion of readers, comics have always been a source of low-level, innocent titillation.

In the far-off days when comicbooks were expressly for kids, scantily clad, perfectly sculpted exemplars of the human form – female and male – were perhaps the first introduction to innocent psyches of the turbulent world of sex and relationships and sex and hormones and sex, so it’s not surprising that there’s a whole fan sub-culture dedicated to Cheesecake (also, to be fair and to a lesser extent, Beefcake) collectively known as Good Girl Art.

From the late 1980s onward with internet porn and far more explicit (photographic) publications readily accessible to youngsters, you would have thought that the simple allure of drawn hotties and totties would have waned but you’d be wrong. Some folk just seem to prefer illustrated hormonal icons to “real” (albeit implausibly airbrushed or photoshopped) ones…

Artists skilled in delineating these impossibly perfect visions number amongst our most celebrated but the stories generally took a back-seat as the characters posed and strutted in beguiling, distracting and generally improbable fashions and stances, so it’s nice to be able to cite a rare occasion when plot and dialogue were as well developed as the stars’ physical characteristics…

The Legends of the Stargrazers was created by Cynthy J. Wood and Innovation publisher David Campiti as a light-hearted space-opera in 1989, running six issues and almost immediately collected as two of the industry’s earliest trade-paperback graphic novels.

The premise is both simple and enchantingly beguiling: in the future humanity has spread throughout the galaxy, bringing commerce and advancement to many races: and of all the independent traders plying the space winds the strictly female crews of vessels calling themselves Stargrazers are the most successful.

This initial volume opens with ‘Here be Dragons’ by Wood & Campiti, drawn by Matt Thompson and inked by Randy Elliott & Nestor Redondo, which introduced Captain Rachel Lacey, Sherree Rhys-Holm, Karry Vistaas and Carla Withers; the all-girl crew of Stargrazer merchant ship Crock of Gold, plying their trade across the galaxy and dreading the arrival of their latest recruit-replacement.

It’s a cut throat, hand-to-mouth life of boom and bust for the traders and the last thing they need is to be breaking in another star-struck newbie. Even after the appropriate winnowing process the successful candidate seems painfully typical: cute, perky, hyper-enthusiastic…

However apprentice trader Julie Green is a girl with an astonishing secret…

During her first voyage, after a fairly typical piece of business which ended up in the usual fire-fight and frantic flight, Julie witnesses an incredible sight – the first appearance in decades of the almost-mystical sun-feeding space dragons from which the Stargrazers took their name.

Enthralled she learned the voyagers’ secret history and the cosmic connection between the fantastic creatures and the fleets of star-wanderers who will do anything to protect the fabulous saurians from unscrupulous planet-dwellers…

‘The Smithfield Incident’ holds a story within a story as the crew rescue imperial super-spy Smithfield Cobb from certain death in deep space only to slowly fall under the sway of his irresistible manly charm and artificially-enhanced pheromone count. Cobb is the Empress’ secret weapon in an ongoing war against rebel forces and this tale is little more than a framing sequence for his solo story ‘Libretto’ (by Campiti, Tom Yeates & Rick Bryant, and looking suspiciously like a tale left over when early Indy pioneer Pacific Comics went bankrupt).

Rendered in the manner of classic Al Williamson’s EC sci fi thrillers, the flashback saga of Cobb’s clash with rebel agents and love affair with the soul of a planet adds a hint of stabilising tragedy to the flash-and-dazzle light-heartedness of the Stargrazers’ exploits, as he drags the neutral merchant maids into conflict with Rebellion forces. However his philandering tactics backfire and Cobb learns a salutary lesson when the girls switch his prized info tape for Julie’s diary… without her knowledge or permission…

‘Ghost Ship’ finds the girls enjoying a rare shore-leave when Lacey is framed for illegal trading, piracy and slave-taking. The furious Captain immediately takes off in pursuit of impostors using her name and discovers not only the secret of the mythic phantom star-trader Vanderdecken but also uncovers a race of men like angels who have an unsuspected connection to Julie…

This first collection concludes with ‘Gossamer’ as the origins of the winged men are revealed and the history of humanity’s expansion into space is disclosed.

To Be Continued…

Although certainly designed and intended as captivating but cheesy eye-candy, the broad scope of this fantasy saga and the light touch of authors Wood and Campiti, packing their scripts with wry humour and sci fi in-jokes, elevates Legends of the Stargrazers far above the usual “look, don’t think” level of Good Girl material and it’s a genuine pity the series died so young.
™ and © 1989 Cynthy J. Wood & Innovative Corp. Main story artwork © 1989 Matt Thompson. “Libretto” art © 1989 Tom Yeates. All rights reserved.

Gig Posters volume 2: Rock Show Art of the 21st Century


By Clay Hayes (Quirk)
ISBN: 978-1-59474-543-0

Although a little on the fringe of what we usually look at here, this superb and humongous (282 by 356mm) full-colour art-book thumped onto my in-tray recently and I will admit to being rather blown away by the contents. I make no apologies but happily stress for nit-pickers that since Now Read This is dedicated to plugging stories told through or in conjunction with graphic art – and even typography – Gig Posters volume 2 contains some of the most impressive, varied and arresting modern images I’ve seen in quite a while…

GigPosters.com began in 2001 as an on-line historical vault for music art where browsers could view a vast resource of music related design, concert posters and contemporary nostalgia. It quickly became The Place for jobbing artists, designers, printer-makers and performing artists from around the globe to showcase their talents. In 2009 a giant book containing 700 of the very best images with 101 of those as full-page, ready to frame/hang/nail/blu-tack or otherwise affix to your personal vertical spaces was released. Naturally the book was a tremendous success and this spectacular sequel followed in 2011…

Within these immense pages are works by Adam Pobiak, Alan Hynes, Alana Bailey, Altieri Art, the Ames Bros, Anville, AS Printing Press, Atzgerei, Baker Prints, Blackheart Studios, Ben Wilson, Broken Press, The Bubble Process, The Bungaloo, Chicken Billy, Clint Wilson, Clinton Reno, The Comet Substance, Concepción Studios, Craig Horky, Craig Updergrove, David V, D’Andrea, Dead Meat, Dirty Donny Gillies, DKNG, Doe Eyed, Doublenaut, Douze Studio Dresden, Dr. Alderete, Droid, Empire Press, Erick Montes, Frida Clements, Ghost-Town Studio, Graham Pilling, Gunsho, The Half and Half, Hatch Show Print, Hyp Inc, Idiot or Genius?, Insurgentarts, Iron Canvas Studios,

Iskra Print Collective, Isle of Printing, Ivan Minsloff, James Flames, Jeral Tidwell, Jeremy Wilson, Jim Mazza, Joe Whyte, John Howard, Johnny Sampson, Justin Santora, Kill Hatsumomo Prints, Kunny van der Ploeg, Landland, Madpixel Art and Design, Mara Piccione, Mark McCormick, Mark Sgarbossa, Marq Spusta, Matt Terich, Maximum Fluoride Killustration, Mike Saputo, Mike Weihs, Mile 44, Nat Damm, Nerl Says Design, Nick DuPey, Petting Zoo Prints and Collectables, Pfahlert Creative Labs, Punchgut, R. Black, Rich Kelly, Robbie Fuct, Ryan Duggan, Scott Campbell, Scraped Knee Studios, Scrawled Design, Shawn K. Knight, The Silent Giants, Small Horse Studio, Sonnenzimmer, Spike Press, Standard Deluxe, Inc., Standard Design, Status Serigraph, Subject Matter Studio, Switchopen Illustrations, T-Bone & Aljax Production and Design, Tim Huesken, Tom Bagley, Traci Edwards, Two Arms, Inc., Two Rabbits Studios, Tyler Stout, Uglybogus, Us & Them, Weapons of Mass Design, Weathermaker Press and Will Ruocco.

The acts promoted and commemorated in these stunning pictures range from household names (well, in my household anyway) to local phenomenons and up-and comers: Green Day, Queens of the Stone Age, Arcade Fire, Flight of the Conchords, Rage Against the Machine, Ra Ra Riot, Norah Jones, Slayer, Sonic Youth, Devotchka, Bonny Prince Billy, Cake, Linkin Park, Ween, Death Cab for Cutie, Marianne Faithful, Wu- Tang Clan, Helmet, Duran Duran, Yob and many, many more…

Since 1977and the Punk Revolution, music and comic art have continually fed off each other and many of the images in here will seem like old friends to fanboys and art lovers. Many of them will inevitably inspire new comic images…

© 2011 Clay Hayes and Gigposters.com. All rights reserved. All artwork courtesy and copyright of individual designers or design studios.

The Art of Sketch Theatre volume 1


By various (Baby Tattoo Books)
ISBN: 978-1-61404-003-3

“Sketch Theatre exists for one express purpose – to expose you to the myriad career opportunities available for creative individuals. Whether you’re interested in comics, tattooing, painting, illustration, graphic design, fashion, animation, creating films or making music, there are more opportunities for artists today than there have ever been in history.

Through Sketch Theatre, we hope to inspire you to the realisation that if you are an artist, that it is more than ok – it is a gift that holds no shame in being fulfilled.”

Sketch Theatre is an online forum and showcase where creators post works plus those so-crucial intervening stages of development for the inspiration, encouragement and edification of others touched by the hunger to make art and this superb oversized hardback compilation offers four pages each to 57 of the many contributors who are part of the experiment.

The philosophies and efforts of the many painters, illustrators, animators, games designers, film industry Creatives and other less definable professional imaginers combine to form a stunning and beguiling catalogue of fantasy and facility that is both breathtaking and powerfully galvanising.

This staggeringly impressive collection and celebration of modernist imagery, craft, skill and imagination blends a broad array of artistic techniques and styles with the iconography and memories of cartoons, comics, television, toys, movies, street culture, music, body art and a million other unforgettable creative delights into a high gloss, stunningly lavish exploration of modern culture.

The sketches, designs and finished works here range from the horrific and bizarre to the disturbingly lovely and the creators responsible are understandably proud of their work…

Contained in this first volume are the efforts of Aaron Sims, Aimée Kuester, Alex Alvarez, Alvin Lee, Amy Botello, Ana Bagayan, Apricot Mantle, Axel #13, Brandi Milne, Brian Smith, Cameron Davis, Charles Hu, Chet Zar, Chris Ryniak, Christian Lorenz-Scheurer, The Chung!!, Corey Miller, Daphne Yap, Dave Dorman, Dave Hill, Fred Harper, Gene Guynn, Greg “Craola” Simkins, Gris Grimly, Jeff McMillan, Jessica Ward, Jon Beinart, Jon Schnepp, Jordu Schell, Kali Fontecchio, Lola, Luke Chueh, Mark Gabbana, Mari Inukai, Marshall Vandruff, Meats Meier, Michael Broom, Michael Hussar, Miss Mindy, Molly Crabapple, Munk One, Nat Jones, Nate Frizzell, Nick Baxter, Nicholas Villareal, Rick O’Brien, Ron English, S. Fisher Williams, Sam Shearon, Shawn Barber, Steven Daily, Sze Jones, Tara McPherson, Terryl Whitlatch, Tom Baxa, Travis Louie and Wayne Barlowe.

These astonishingly compelling confections (skewed heavily towards the scary, phantasmagorical and chillingly seductive) are presented in a deluxe, wonderfully large (305x229mm) 240-page tome format in eye-popping colour and this exquisite compendium is a fabulous goad for anybody who’s ever regretted growing up, putting away their toys and pencils a little too soon or recently felt the guilty sting of unrequited unadulterated artistic frustration…

All artworks © 2011 by their respective artists; their respective representative(s) and/or their respective copyright/trademark holders. All rights reserved.
For more see sketchtheatre.com

Edgar Allan Poe – The Fall of the House of Usher and Other Tales of Horror


Adapted by Richard Corben & Rich Margopoulos (Catalan Communication/Del Rey)
ISBNs: Catalan signed hb 0-87416-013-8   Del Rey pb 978-0-34548-313-3

Richard Corben is one of America’s greatest proponents of graphic narrative: a legendary animator, illustrator, publisher and cartoonist surfing the tumultuous wave of independent counterculture commix of the 1960s and 1970s to become a major force in pictorial storytelling with his own unmistakable style and vision. He is renowned for his mastery of airbrush and captivatingly excessive anatomical stylisation and infamous for delightfully wicked, darkly comedic horror and beguiling eroticism in his fantasy and science fiction tales. He is also an acclaimed and dedicated fan of the classics of gothic horror literature…

Always garnering huge support and acclaim in Europe, he was regularly collected in luxurious albums even as he fell out of favour – and print – in his own country. This collection gathers a number of adaptations of works by Godfather of eerie fantasy Edgar Allan Poe, first seen in issues of Creepy magazine between 1974-1975 and in Pacific Comics’ A Corben Special in 1984.

This superb hardback Catalan collection was re-released in 2005 in softcover by prose publisher Del Rey Books in July 2005.

The terror commences with the moody monochrome madness of ‘The Oval Portrait’ (from Creepy #69, February 1975 and adapted by writer Rich Margopoulos, as were all the Warren originated stories here) wherein the wounded survivor of a duel breaks into an abandoned chateau to recover and falls under the sinister spell of a beguiling painting and seductive journal…

‘The Raven’ is a fully airbrushed, colour phantasmagoria from Creepy #67 (December 1974) which perfectly captures the oppressive majesty of the classic poem, as is the next macabre vignette wherein the focus shifts to ancient Greece and the inevitable approach of death amongst the warriors at a funeral: a wake tainted by an invisible ‘Shadow’ (Creepy #70 April, 1975).

The obvious and worthy star turn of this tome is the artist’s own adaptation of ‘The Fall of the House of Usher’, created for the comicbook A Corben Special in May 1984 and here expanded and reformatted for the larger, squarer page of this European album.

Traveller Edgar Arnold is trapped in the bilious swamp where the ancestral seat of the ancient Usher clan is slowly dissolving into the mire that surrounds it.

The tainted blood of the melancholic master Roderick and his debauched clandestinely closeted, sumptuously seductive, deranged sister Madeline proves certain to extinguish the family long before the dank Earth reclaims the crumbling manse, but if it doesn’t Roderick is determined to expedite matters himself.

Madeline however, has other dreams and desires and is not above using her unique charms to win her objectives…

Corben – with the assistance of colourists Herb & Diana Arnold – perfectly captures the trenchant, doom-laden atmosphere, erotic charge and cataclysmic denouement of the original and this seminal, seductive work is undoubtedly one of the very best interpretations of this much-told and retold tale.

The artist’s sublime acumen in depicting humanity’s primal drives has never been better exemplified than with these immortal stories and this is a book no comics or horror fan should be without.
© 1974, 1975, 1984, 1985 1993 Richard Corben and Richard Margopoulos. All rights reserved.

Al Williamson Archives volume 2


By Al Williamson with an introduction by Victor Williamson (Flesk)
ISBN: 978-1-933865-34-8

Al Williamson was one of the greatest draughtsmen ever to grace the pages of comicbooks and newspaper comics sections. He was born in 1931 in New York City, after which his family relocated to Bogotá, Columbia just as the Golden Age of syndicated adventure strips began.

The lad’s passion for “the Comics” – especially Alex Raymond’s Flash Gordon and Jungle Jim – was broadened as he devoured imported and translated US material as well as the best that Europe and Latin America could provide in such anthology magazines as Paquin and Pif Paf. When he was twelve the Williamsons returned to America and, after finishing school, the artistic prodigy found work in the industry that had always obsessed him.

In the early 1950s he became a star of E.C. Comics’ science fiction titles beside kindred spirits Joe Orlando, Wally Wood, Roy G. Krenkel, Frank Frazetta and Angelo Torres, and drew Westerns Kid Colt and Ringo Kid for Atlas/Marvel. During the industry’s darkest days he found new fame and fans producing newspaper strips, first by assisting John Prentice on Rip Kirby – another masterpiece originally created by Alex Raymond – and from 1967 with Secret Agent Corrigan.

As comicbooks recovered in the 1960s Williamson drew Flash Gordon for King Comics and worked on mystery tales and westerns for DC whilst drawing Corrigan, later becoming the go-to guy for blockbuster sci-fi film adaptations with his stunning interpretations of Blade Runner and Star Wars.

His stunning poetic realism, sophisticated compositions, classicist design and fantastic naturalism graced many varied tales, but in later years he became almost exclusively a star inker over pencillers as varied as John Romita Jr., Larry Stroman, Rick Leonardi, Mark Bright, José Delbo and a host of others on everything from Transformers to Spider-Man 2099, Daredevil to Spider-Girl and his magical brushes and pens embellished many of Marvel’s Graphic Novel productions such as The Inhumans or Cloak and Dagger/Predator and Prey.

Al Williamson passed away in June 2010.

After a memory-soaked celebratory introduction from his son Victor, this second oversized (305x229mm) 64 page collection features more sketches, working drawings, doodles, unlinked pages, model sheets, unused and unfinished pages as well as a few completed but unseen treasures from one of the stellar creators of our art form.

In assorted media and forms from quick line sketches in ink, broad brush and tonal studies, full pencils and finished illustrations, Williamson displays his mastery in magical pictures ranging from intoxicating fantasy and barbarian women, valiant sword-wielding warriors, wondrous dinosaurs, Cowboys and Indians, rockets and robots, sports heroes, period drama scenes, cosmic adventurers, beasts and monsters, aliens, action sequences, beguiling nudes and glamour studies, his delicious trademark cute lizards, and so much more.

Standout and extra-inspiration pieces include a fabulous page of the Rocketeer, a Reef Ryan pulp page, many 1960s Flash Gordon sketches, more glorious John Carter of Mars illustrations and a few hard-boiled crime scenes…

The beautifully intimate glimpses of a master at work, with full colour reproduction capturing every nuance of Williamsons’ gorgeous pencil strokes, make this a book a vital primer for anybody dreaming of drawing for a living and the astounding breadth and scope of work presented here make me itch to pick up my pencil and draw, draw, draw some more myself.

Enticing, revealing, rewarding and incredibly inspirational, no lover of wonder or art lover can fail to be galvanised by this superb portfolio of excellence.

© 2011 The Estate of Al Williamson. Introduction © 2011 Victor Williamson. Rocketeer illustration © 1984 The Rocketeer Trust. All Rights Reserved.

Krazy + Ignatz: The Komplete Kat Komics volume 1, 1916 and volume 2: 1917 The Other-Side to the Shore of Here


By George Herriman (Eclipse Books/Turtle island)
ISBNs: 0-913035-48-3 and 0-913035-75-0

I must admit to feeling like a fool and a fraud reviewing George Herriman’s winningly surreal masterpiece of eternal unrequited love. Although Krazy Kat is unquestionably a pinnacle of graphic innovation, a hugely influential body of work which shaped the early days of the comics industry and an undisputed treasure of world literature, some readers – from the strip’s earliest antecedents in 1913 right up to five minutes ago – just cannot “get it”.

All those with the right sequence of genes (K, T, Z and A, I suspect) are instantly fans within seconds of exposure whilst those sorry few who are oblivious to the strip’s inimitable charms are beyond anybody’s meagre capacity to help.

Still, since everyday there’s newcomers to the wonderful world of comics I’ll assume my inelegant missionary position once more and hope to catch and convert some fresh soul – or, as I like to think of it, save some more “lil Ainjils”…

The Krazy & Ignatz softcover series of collected Sunday pages was contrived by Eclipse Comics and the Turtle Island Foundation and taken over by Fantagraphics when the publisher succumbed to the predatory market conditions of the 1990s. It is not and never has been a strip for dull, slow or unimaginative people who simply won’t or can’t appreciate the complex multilayered verbal and pictorial whimsy, absurdist philosophy or seamless blending of sardonic slapstick with arcane joshing. It is the closest thing to pure poesy that narrative art has ever produced.

Think of it as Dylan Thomas and Edward Lear playing “I Spy” with James Joyce amongst beautifully harsh and barren cactus fields whilst Gabriel García Márquez types up the shorthand notes and keeps score…

Herriman was already a successful cartoonist and journalist in 1913 when a cat and mouse who had been cropping up in the corners and backgrounds of his outrageous domestic comedy strip The Dingbat Family/The Family Upstairs finally graduated to their own feature. “Krazy Kat” debuted in William Randolph Hearst’s New York Evening Journal on October 28, 1913 and, mainly by dint of the publishing magnate’s overpowering direct influence, spread throughout his vast stable of papers.

Although Hearst and a host of the period’s artistic and literary intelligentsia (which included e.e. Cummings, Frank Capra, John Alden Carpenter, Gilbert Seldes, Willem de Kooning, H.L. Mencken and Jack Kerouac) utterly adored the strip, many local editors -ever cautious of the opinions of the hoi-polloi who actually bought the papers – did not and took every career-risking opportunity to drop it from the comics section.

Eventually the feature found a home in the Arts and Drama section of Hearst’s vast empire of papers. Protected by the publisher’s patronage the strip flourished unharmed by editorial interference and fashion and ran until Herriman’s death in April 1944.

The basic premise is simple: Krazy is an effeminate, dreamy, sensitive and romantic feline of indeterminate gender in love with Ignatz Mouse: rude crude, brutal, mendacious and thoroughly scurrilous.

Ignatz is a real Man’s Muridae; drinking, stealing, cheating, carousing, neglectful of his spouse and children. He revels in spurning Krazy’s genteel advances by regularly and repeatedly belting the cat with a well-aimed and mightily thrown brick (obtained singly or in bulk and generally legitimately from noted local brickmaker Kolin Kelly).

The third member of the classic eternal triangle is lawman Offissa Bull Pupp, hopelessly in love with Krazy, well aware of the Mouse’s true nature, but bound by his own timidity and sense of honour from removing his rival for the cat’s affections. Krazy is, of course, blithely oblivious of Pupp’s true feelings and dilemma…

Also populated with a stunning supporting cast of inspired anthropomorphic bit players such as Joe Stork, (deliverer of babies), the hobo Bum Bill Bee, Don Kiyoti, busybody Pauline Parrot, Walter Cephus Austridge, the Chinese mallard Mock Duck, Joe Turtil and a host of other audacious characters – all capable of stealing the limelight and even supporting their own features – the episodes occur in and around the Painted Desert environs of Coconino (based of the artist’s vacation retreat Coconino County, Arizona) and the surreal playfulness and fluid ambiguity of the flora and landscape are perhaps the most important member of the cast.

The strips are a masterful mélange of wickedly barbed contemporary social satire, folksy yarn-telling, unique experimental art, strongly referencing Navajo art forms and sheer unbridled imagination and delightfully expressive language: alliterative, phonetically and even onomatopoeically joyous and compellingly musical (“He’s simpfilly wondafil”, “A fowl konspirissy – is it pussible?” or “I nevva seen such a great power to kookoo”), yet for all that the adventures are timely, timeless, bittersweet, self-referential, fourth-wall bending, eerie, idiosyncratic and utterly hilarious escapades encompassing every aspect of humour from painfully punning shaggy dog stories to riotous slapstick.

The eponymous first monochrome volume opens with ‘The Kat’s Kreation’ by Bill Blackbeard; a fulsome, fascinating and heavily illustrated history of the development of the frankly freakish feline as briefly outlined above, after which this slim, tall tome shuffles into the first cautious but full-bodied escapades from 1916 delivered every seven days from April 23rd to December 31st.

Within that first year, as war raged in Europe and with America edging inexorably closer to the Global Armageddon, the residents of Coconino sported and wiled away their days in careless abandon but totally embroiled within their own – and their neighbours’ – personal dramas.

Big hearted Krazy adopts orphan kitties, accidentally goes boating and ballooning, saves baby birds from predatory mice and rats, survives pirate attacks, constantly endures assault and affectionate attempted murder and does lots of nothing in an utterly addictive, idyllic and eccentric way…

The volume ends with ‘The Kat Maker’ a copiously illustrated biography of Herriman.

 

Volume 2: 1917 The Other-Side to the Shore of Here begins with ‘Kat in Nine Bags – a Twenty Year Quest for a Phantom’ a trenchant introductory article by Bill Blackbeard which describes Publisher Hearst’s unceasing battle with his own editors to keep the strip in print and on the Comics pages – everything short of kidnap and assassination apparently – before the artistic tour de force (covering January 7th to 30th December) commences in perfect harmony with its eclectic and embattled environment.

Within this second magical atlas of another land and time the formative tone and textures of the eternal game play out as usual, but with some intriguing diversions such as recurring explorations of terrifying trees, grim ghosts and obnoxious Ouija Boards, tributes to Kipling as we discover why the snake rattles, meet Ignatz’s aquatic cousin, observe the invasion of Mexican Jumping Beans and a plague of measles, discover the maritime value of “glowerms”, discover who was behind a brilliant brick-stealing campaign of crime and at last see Krazy become the Bricker and not Brickee…

To complete the illustrious experience and explore the ever-shifting sense of reality amidst the constant display of visual virtuosity and verbal verve this big, big book (305x230mm) ends with ‘The Ignatz Mouse Debaffler Pages’ providing pertinent facts, snippets of contextual history and necessary notes for the young and potentially perplexed…

There has been a wealth of Krazy Kat collections since the late 1970s when the strip was generally rediscovered by a far more accepting audience and these particular compendiums were picked up by Fantagraphics when Eclipse ceased trading in 1992. The current publisher’s avowed intent is to complete the collection and then keep the works in print and more power to them for that.

Herriman’s epochal classic is a genuine Treasure of World Art and Literature and these comic strips shaped our industry, galvanised comics creators, inspired auteurs in fields as disparate as prose fiction, film, sculpture, dance, animation and jazz music whilst always delivering delight and delectation to generations of devoted wonder-starved fans.

If however, you are one of Them and not Us, or if you actually haven’t experienced the gleeful graphic assault on the sensorium, mental equilibrium and emotional lexicon carefully thrown together by George Herriman from the dawn of the 20th century until the dog days of World War II, this glorious brace of cartoon masterpieces are among the most accessible…

Just remember: not everybody gets it and some of them aren’t even stupid or soulless – they’re just unfortunate… “There Is A Heppy Lend Furfur A-Waay”…
© 1989/1990 Eclipse Books/Turtle Island Foundation. All rights reserved.