Secret Origins


By various (DC Comics)
ISBN: 0-930289-50-1

The best and worst thing about comicbooks is the perpetual revamping of classic characters whenever changing tastes and the unceasing passage of years demand the reworking of origin tales for increasingly more sophisticated audiences.

Once upon a time, DC’s vast pantheon of characters was scattered and wholly distinct: separated and situated on a variety of alternate Earths which comprised Golden Age hold-overs, current Silver Age and later-created heroes. Further Earths were subsequently introduced for every superhero stable the company scooped up in a voracious campaign of acquisition over the decades.

Charlton, Fawcett, Quality Comics and others characters resided upon their own globes, occasionally meeting in trans-dimensional alliances and apparently deterring new readers from getting on with DC.

Thus, when DC retconned their entire ponderous continuity following Crisis on Infinite Earths in 1985-1986, ejecting the entire concept of a multiverse and re-knitting time so that there had only been one world literally festooned with heroes and villains, many of their greatest characters got a unique restart, with the conceit being that the characters had been around for years and the readership were simply tuning in on just another working day.

Fans old and new therefore had no idea what pre-Crisis stories were still “true” or valid and to counter confusion the publishers launched the double-sized Secret Origins comicbook series to peek behind the curtain and provide all-new stories which related the current official histories of their vast and now exceedingly crowded pantheon…

Of course now the multiverse concept is back and not confusing at all (who’d have thunk it?) but whatever the original reasons the dramatic 1980s refit did provide for some utterly astounding and cleverly cohesive storytelling…

This sterling softcover collection from 1989 gathered some of the most impressive headline-grabbing reworkings and even offered an all-new reinterpretation of the Batman’s beginnings to fit the new world’s reconstructed history and opened the action after ‘Legends’, a fascinating Introduction by series editor Mark Waid.

‘The Man Who Falls’ by Dennis O’Neil & Dick Giordano incorporated the revisions of Frank Miller and David Mazzucchelli’s Batman: Year One and Batman: Shaman into a compelling examination of vengeance, obsession and duty describing how the only survivor of the Wayne Homicides dedicated his life to becoming a living weapon in the war on crime…

When DC Comics decided to rationalise and reconstruct their continuity the biggest shake-up was Superman and it’s hard to argue that change was unnecessary. All the Action Ace’s titles were suspended for three months – and boy, did that make the media sit-up and take notice – for the first time since the Christopher Reeve movie. But there was method in the madness…

In 1986 Man of Steel, a six-issue miniseries written and drawn by John Byrne with inks by Dick Giordano, stripped away vast amounts of accumulated baggage and returned the Strange Visitor from Another World to the far from omnipotent, edgy but good-hearted reformer Siegel and Shuster had first envisioned. It was a huge and instant success, becoming the decade’s premiere ‘break-out’ hit and from that overwhelming start Superman returned to his suspended comic-book homes with the addition of a third monthly title premiering in the same month.

The miniseries presented six complete stories highlighting key points in Superman’s career, reconstructed in the wake of the aforementioned Crisis and ‘The Haunting’ comes from the last issue; relating how the hero returned to his Kansas home and at last discovered his alien roots and heritage when a hologram of his father Jor-El attempted to possess and reprogram Clark Kent with the accumulated wisdom and ways of dead Krypton…

‘The Secret Origin of Green Lantern’ by James Owsley, M.D. Bright & José Marzan Jr. hails from Secret Origins #36 (January 1989) and told how Hal Jordan was selected to become an intergalactic peacekeeper by a dying alien, all viewed from the fresh perspective of a young aerospace engineer whose brief encounter with the Emerald Gladiator a decade earlier had changed his life forever. The expansive yarn re-visits all the classic highlights and even finds room to take the plucky guy on an adventure against resource raider on Oa, home of the Guardians of the Universe…

Mark Verheiden & Ken Steacy then drastically upgrade the legend of J’onn J’onzz in ‘Martian Manhunter’ (Secret Origins #35, Holiday edition 1988) in a moody innovative piece of 1950’s B-Movie paranoia, nicely balanced by an enthralling, tragic and triumphant reinterpretation and genuinely new take on the story of Silver Age icon Barry Allen . The freshly-deceased Flash  reveals the astonishing truth behind the ‘Mystery of the Human Thunderbolt’ in a lost classic by Robert Loren Fleming, Carmine Infantino & Murphy Anderson, first published in Secret Origins Annual #2 1988.

The creation of the Justice League of America was the event which truly signalled the return of superheroes to comicbooks in 1960, inspiring the launch of the Fantastic Four, the birth of Marvel Comics and a frantic decade of costumed craziness.

Their rallying adventure wasn’t published until #9 of their own title and was in fact the twelfth tale in their canon, because, quite frankly, origins, crucible moments and inner motivation were just not considered that important back then.

When Keith Giffen, Peter David & Eric Shanower crafted ‘All Together Now’ for Secret Origins #32 (November 1989) such things had come to be regarded as pivotal moments in mystery-man mythology but it didn’t stop the creative team having lots of snide and engaging fun as they retooled the classic tale of rugged individuals separately battling an alien invasion only to unite in the final moments and form the World’s Greatest Heroic team. The refit wasn’t made any easier by the new continuity’s demands that Batman be excised from the legendary grouping of Martian Manhunter, Aquaman, Green Lantern, Flash and Superman whilst the under-reconstruction Wonder Woman had to be replaced by a teenaged Black Canary…

Nevertheless the substitution worked magnificently and the daring adventure is the perfect place to end this fabulous compendium of a DC’s second Lost Age as yet another continuity-upgrade revitalises some of the most recognisable names in popular fiction.

And No, I’m not playing “how long until the next one”…
© 1986, 1988, 1989 DC Comics, Inc. All Rights Reserved.

The Flash: Race Against Time


By Mark Waid, Brian Augustyn, Oscar Jimenez, Anthony Castrillo, Jim Cheung, Sergio Cariello & various (DC Comics)
ISBN: 978-1-56389-721-4

Created by Gardner Fox and Harry Lampert, Jay Garrick debuted as the very first Scarlet Speedster in Flash Comics #1 (January 1940). “The Fastest Man Alive” wowed readers and inspired dozens of high-velocity knock-offs for over a decade before changing tastes benched him and most other superheroes in 1951.

The concept of speedsters – and superheroes in general – was revived in 1956 by Julie Schwartz in Showcase #4 when police scientist Barry Allen became the second DC good guy to run with the concept.

The Silver Age Flash was the heroic match which sparked off the 1960’s revival of costumed adventurers. His rollercoaster ride of jet-age escapades ushered in a new and seemingly unstoppable proliferation of superheroes and villains. When he died in a typically gallant manner along with many others during Crisis on Infinite Earths in 1985 he was succeeded by his sidekick Kid Flash.

The neophyte human meteor initially struggled to fill the golden boots of his predecessor, both in sheer physical capability and, more tellingly, in confidence: Wally West felt a fraud, but like a true champion he persevered and eventually overcame all odds and challenges.

However after years in the role West grew and become, arguably, an even greater hero than his mentor, triumphing over not only his predecessor’s uncanny foes and a whole new Rogues’ Gallery of his own in a non-stop succession of increasingly incredible exploits…

Most of the super-speedsters in the DCU congregate in the twinned metropolis of Keystone and Central City. Here resides Wally’s true love, journalist Linda Park, his aunt Iris West-Allen (a refugee from the 30th century and Barry’s widow) and fellow velocity vigilante Jay Garrick. Nephew Bart (Impulse) Allen and elder statesman of Speedsters Max Mercury reside nano-seconds away in Manchester, Alabama.

At the end of his last adventure – battling a ruthless maniac who attempted to seize control of the extra-dimensional Speed Force which empowers all super-fast heroes and villains – the legion of speedsters were anxiously awaiting his return after Wally vanished into the extra-dimensional phenomena.

But, as Race Against Time (reprinting issues #112-118 of the monthly Flash comicbook) opens with ‘Future Perfect’ by Mark Waid, Anthony Castrillo & Anibal Rodriguez, Linda has a new Flash in her life: John Fox an new hyper-hero who has travelled back from the 27th century.

Wally has gone missing before and always found a way to return and so, while he’s gone, Fox has come back to protect the Twinned City from harm, especially new thermal felon Chillblaine. However as the goes go by and Linda grows dangerously close to the Future Flash she is utterly unaware of his secret agenda and dark motives…

Wally, meanwhile is lost and bouncing around the corridors of chronology. As ‘Race Against Time’ proper begins he materialises in ‘Wallyworld’ (with Oscar Jimenez & Jose Marzan Jr. joining Castrillo & Rodriguez); the 64th century era where he is venerated and revered as a god.

The drone-like citizens dote on his every word, devoid of individual initiative and, having adopted all his bad habits beg The Flash to “wisely lead them”…

After utterly failing to set them straight Wally dumps the whole mess into the hands of the last responsible adult of the epoch and escapes back into the time-stream just as back in the 20th century, Linda and Fox discover that the new Chillblaine is a foe far beyond their ability to handle…

‘Sibling Rivalry’ finds Wally in the 30th century clashing with Barry Allen’s children Don and Dawn Allen. The super-fast “Tornado Twins” have grown to adulthood in an oppressive, xenophobic dystopian World-state where aliens and metahumans are hunted, and without their aid he’s stuck there. In Central/Keystone a millennium earlier, Fox’s troubles also multiply when magnetic maniac Dr. Polaris and a hideous, hidden ally kidnap Iris for her knowledge of future events…

The Future Flash’s secret is revealed as Wally, gradually nearing his home era with each temporal leap, arrives in the 27th century and meets Fox for the first time. In this world hyper-velocity and time-travel are illegal, mandates enforced by super-robots known as ‘Speed Metal’ (with additional pencils from Jim Cheung). Most worrying however is the realisation that with each jump Wally’s memory of Linda erodes: the closer he gets the more the Speed Dimension pulls at him and the less he remembers of his human life and love…

After helping Wally return to the time-stream Fox makes a momentous decision. He knows that a Great Disaster will afflict the end of the 20th century: a mini Ice Age that will devastate the world. Assuming Wally will be unable to stop it – if he arrives at all – Fox follows him, determined to change history, save humanity and, if necessary, replace his ancestor…

By the time of ‘Flash Frozen’ (Jimenez & Marzan Jr.), Linda thinks she has fallen for Fox and Wally consequently finds himself drawn into the Speed Force, becoming pure unthinking energy just as the Ice Age trigger event begins. Frantically hunting for the cause – be it Chillblaine, Polaris or something else – Fox is completely overwhelmed, and his troubles only increase when Linda realises he has been manipulating her from the start.

Luckily, that’s the moment when Wally becomes the first person ever to return from beyond the Speed Barrier to save the day and redeem John Fox in the spectacular climax ‘Double Team’ (illustrated by Cheung & John Nyberg), but tragically it’s not soon enough to save everybody…

There’s no rest for the repentant however, and in the aftermath when Speed Metal robots arrive, hunting the fugitive Fox, the far-flung Flashes have to unite once more to defeat them and save Linda in ‘Cold, Cold Heart’ (scripted by Brian Augustyn & Waid with art from Sergio Cariello & Brian Garvey)…

Superlative scripter Mark Waid and this impressive band of collaborators went into imagination overload to produce a stunning adventure which called on a wealth of fascinating facets from the vast mythology that has grown around three generations of Scarlet Speedster.

Race Against Time is another sublime, superb rocket-ride of drama, tension and all-out inspirational action, captivatingly told and perfectly pushing the buttons of any superhero fan, whether a Flash follower or not. Catch and enjoy, time and time again…
© 1996, 2001 DC Comics. All Rights Reserved.

The Flash: Ignition


By Geoff Johns, Alberto Dose, Howard Porter & Livesay (DC Comics)
ISBN: 978-1-4012-0463-1

There are many super-speedsters in the DCU and most of them congregate in the conjoined metropolis of Keystone and Central City. Wally West, third incarnation of The Flash, lived there with his true love Linda Park, his Aunt Iris and rocket-racers such as Jay Garrick, with juvenile speedster from the Future Impulse and his mentor/keeper Max Mercury, the Zen Master of hyper-velocity, only an eye-blink away…

Created by Gardner Fox and Harry Lampert, Garrick debuted as the very first Scarlet Speedster in Flash Comics #1 (January 1940). “The Fastest Man Alive” wowed readers for over a decade before changing tastes benched him in 1951. The concept of speedsters and superheroes in general was revived in 1956 by Julie Schwartz in Showcase #4 when police scientist Barry Allen became the second hero to run with the concept.

The Silver Age Flash, whose creation ushered in a new and seemingly unstoppable era of costumed crusaders, died heroically during Crisis on Infinite Earths (1985-1986) and was promptly succeeded by his sidekick Kid Flash. Of course Allen later returned from the dead – but doesn’t everyone?

Initially Wally West struggled to fill the boots of his predecessor, both in sheer ability and, more tellingly, in confidence. Feeling a fraud, he nonetheless persevered and eventually overcame, becoming the greatest to carry the name.

This volume reprints issues #201-206 of Wally’s long-gone-and-much-missed monthly comic and opens in the aftermath of a blockbusting battle which tore the Twin Cities and the extended Flash Family apart.

In the wake of those events the Scarlet Speedster disappeared and, thanks to the intervention of nigh-omnipotent spirit The Spectre, everyone who knew Wally West was the Flash forgot the secret.

Unfortunately that also included Linda and Wally too…

Scripter Geoff Johns and artists Alberto Dose, Howard Porter & Livesay kick started a new era in the hero’s life with ‘Driven’ as the double metropolis began to suffer the lack of a super-fast protector. Crime went up and a wave of cold-themed killings seemed to indicate that former thief Captain Cold had graduated to homicidal mania. Meanwhile, slow but steady police garage mechanic Wally West plodded on with his new job, fixing the battered vehicles of Keystone PD and coming to terms with the fact that Linda has just miscarried their unborn child…

When a huge car-crash jump-started his powers an ultra-swift Wally was baffled, but by the end of ‘Shifting Gears’ had deduced that his newfound ability to not be killed by a variety of accidents and attacks meant something or someone had messed with his mind…

In ‘Crash and Burn’, as the freeze murders escalated and with every cop hunting Captain Cold, Wally was forced to confront the fact that he must be the long-missing Flash. He has a long, illuminating chat with a guy in a diner; and if he had been in possession of his memories he would have realised that he’d just shared coffee and philosophy with the suspected murderer everybody wanted…

Back in the scarlet suit but with his memories still vague, Wally tracked the icy felon but evidence was slowly pointing to another killer framing the sub-zero scoundrel – a suspicion confirmed when the befuddled speedster was attacked by a new Mr. Element and only saved by the Bad Captain in ‘Cold Reality’.

Whilst Linda, tormented by insidious dreams, left Wally, her confused husband was driven to research the life of the Flash; convinced at last that it was his own, and when Batman hit town, determined to discover who had doctored the memories of the entire Justice League, the motive behind the miracle was finally uncovered in ‘Secrets’ culminating in a spectacular confrontation with the true killer, a poignant reconciliation with Linda and a blistering fresh start for the Fastest Man alive in ‘Up to Speed’…

For more than seven decades the adventures of the Flash have been the very acme of superhero storytelling, with successive generations of inventive creators producing the very best of high-speed action and superlative drama. This is another of those supremely readable classics and a terrific place for new readers to jump aboard the rollercoaster…
© 2004, 2005 DC Comics. All Rights Reserved.

Showcase Presents Elongated Man


By Gardner Fox, Carmine Infantino & various (DC Comics)
ISBN: 978-1-4012-1042-2

Once upon a time American comics editors believed readers would become jaded if  characters were over-used or over-exposed and so to combat that potential danger – and for sundry other commercial and economic reasons – they developed back-up features in most of their titles. By the mid-1960s the policy was largely abandoned as resurgent superheroes sprang up everywhere and readers just couldn’t get enough…but there were still one or two memorable holdouts.

In late 1963 Julius Schwartz took editorial control of Batman and Detective Comics and finally found a place for a character who had been lying mostly fallow ever since his debut as a walk-on in the April/May 1960 Flash.

The Elongated Man was Ralph Dibny, a circus-performer who discovered an additive in soft drink Gingold which seemed to give certain people increased muscular flexibility. Intrigued, he refined the chemical until he had developed a serum which gave him the ability to stretch, bend and compress his body to an incredible degree. Then Ralph had to decide how to use his new powers…

This charming, witty and very pretty compilation gathers all the Flash guest appearances from issues #112, 115, 119, 124, 130, 134, and 138 spanning April/May 1960 to August 1963 before re-presenting the Stretchable Sleuth’s entire scintillating run from Detective Comics #327-371 (May 1964-January 1968).

Designed as a modern take on the classic Golden Age champion Plastic Man, Dibny debuted in Flash #112 in ‘The Mystery of the Elongated Man!’ as a mysterious masked yet attention-seeking elastic do-gooder, of whom the Scarlet Speedster was nonetheless highly suspicious, in a cunningly crafted crime caper by John Broome, Carmine Infantino & Joe Giella. Dibny returned in #115 (September 1960 and inked by Murphy Anderson) when aliens attempted to conquer the Earth and the Vizier of Velocity needed ‘The Elongated Man’s Secret Weapon!’ as well as the guest-star himself to save the day.

In Flash #119 (March 1961), Flash rescued the vanished hero from ‘The Elongated Man’s Undersea Trap!’ which introduced the vivacious Sue Dibny (as a newly wed “Mrs Elongated Man”) in a mysterious and stirring tale of sub-sea alien slavers by regular creative team Broome, Infantino & Giella.

The threat was again extraterrestrial with #124′s alien invasion thriller ‘Space-Boomerang Trap!’ (November 1961) which featured an uneasy alliance between the Scarlet Speedster, Elongated Man and the sinister Captain Boomerang who naturally couldn’t be trusted as far as you could throw him…

Ralph collaborated with Flash’s junior partner in #130 (August 1962) only just defeating the wily Weather Wizard when ‘Kid Flash Meets the Elongated Man!’ but then sprang back into action with – and against – the senior partner in Flash #134 (February 1963), seemingly allied with Captain Cold ‘The Man who Mastered Absolute Zero!’ in a flamboyant thriller that almost ended his budding heroic career…

Gardner Fox scripted ‘The Pied Piper’s Double Doom!’ in Flash #138 (August 1963) a mesmerising team-up which saw both Elongated Man and the Scarlet Speedster enslaved by the Sinister Sultan of Sound, before ingenuity and justice finally prevailed.

When the back-up spot opened in Detective Comics (a position held by the Martian Manhunter since 1955 and only vacated because J’onn J’onzz had been promoted to the lead position in House of Mystery) Schwartz had Ralph Dibny slightly reconfigured as a flamboyant, fame-hungry, brilliantly canny travelling private eye solving mysteries for the sheer fun of it. Aided by his equally smart but thoroughly grounded wife, the short tales were patterned on the classic “Thin Man” filmic adventures of Nick and Norah Charles, blending clever, impossible crimes with slick sleuthing, all garnished with the outré heroic permutations and frantic physical antics first perfected in Jack Cole’s Plastic Man.

These complex yet uncomplicated sorties, drenched in fanciful charm and sly dry wit, began in Detective Comics #327 (May 1964) and ‘Ten Miles to Nowhere!’ (by Fox & Infantino, who inked himself for all the early episodes) wherein Ralph, who had publicly unmasked and become a minor celebrity, discovered that someone had been stealing his car and bringing it back as if nothing had happened. Of course it had to be a clever criminal plot of some sort…

A month later he solved the ‘Curious Case of the Barn-door Bandit!’ and debuted his rather revolting trademark of manically twitching his expanded nose whenever he “detected the scent of mystery in the air” before heading for cowboy country to unravel the ‘Puzzle of the Purple Pony!’ and play cupid for a young couple hunting a gold mine in #329.

Ralph and Sue were on an extended honeymoon tour, making him the only costumed hero without a city to protect. When they reached California Ralph became embroiled in a ‘Desert Double-Cross!’ where hostage-taking thieves raided the home of a wealthy recluse after which Detective #331 offered a rare full-length story in ‘Museum of Mixed-Up Men!’ (Fox, Infantino & Giella) as Batman, Robin and the Elongated Man united against a super-scientific felon able to steal memories and reshape victims’ faces.

Returned to a solo support role in #332, the Ductile Detective discovered Sue had been replaced by an alien in ‘The Elongated Man’s Other-World Wife!’ (with Sid Greene becoming the new permanent inker). Of course, nothing was as it seemed…

‘The Robbery That Never Happened!’ began when a jewellery-store customer suspiciously claimed he had been given too much change whilst ‘Battle of the Elongated Weapons!’ in #334 concentrated on a crook who had adapted Ralph’s Gingold serum to affect objects, after which bombastic battle it was back to mystery-solving when the Elongated Man was invited by Fairview City to round up a brazen bunch of uncatchable bandits in ‘Break Up of the Bottleneck Gang!’

While visiting Central City again Ralph was lured to the Mirror Master’s old lair and only barely survived ‘The House of “Flashy” Traps!’ and then risked certain death in the ‘Case of the 20 Grand Pay-off!’ by replacing Sue with a look-alike – for the best possible reasons – but without her knowledge or permission…

Narrowly surviving his wife’s wrath by turning the American tour into a World cruise, Ralph then tackled the ‘Case of the Curious Compass!’ in Amsterdam, foiling a gang of diamond smugglers, before returning to America and ferreting out funny-money pushers in ‘The Counterfeit Crime-Buster!’

Globe-trotting creator John Broome returned to script ‘Mystery of the Millionaire Cowboy!’ in Detective #340 (June 1965) as Ralph and Sue stumbled onto a seemingly haunted theatre and found crooks at the heart of the matter, whilst ‘The Elongated Man’s Change-of-Face!’ (by Fox, Infantino & Greene) saw a desperate newsman publish fake exploits to draw the fame-fuelled hero into investigating a town under siege, and ‘The Bandits and the Baroness!’ (Broome) saw the perpetually vacationing couple check in at a resort where every other guest was a Ralph Dibny, in a classy insurance scam story heavy with intrigue and tension.

A second full-length team-up with Batman featured in Detective Comics #343 (September 1965, by Broome, Infantino & Giella), in ‘The Secret War of the Phantom General!’; a tense action-thriller pitting the hard-pressed heroes against a hidden army of gangsters and Nazi war criminals, determined to take over Gotham City.

Having broken Ralph’s biggest case the happy couple headed for the Continent and encountered ‘Peril in Paris!’ (Broome, Infantino & Greene) when Sue went shopping as an ignorant American and returned a few hours later a fluent French-speaker…

‘Robberies in Reverse!’ (Fox) saw a baffling situation when shopkeepers began paying customers, leading Ralph to a severely skewed scientist’s accidental discovery whilst #346’s ‘Peephole to the Future!’ (Broome) saw the Elongated Man inexplicably develop the power of clairvoyance, which cleared up long before he could use it to tackle ‘The Man Who Hated Money!’ (Fox); a bandit who destroyed every penny he stole.

‘My Wife, the Witch!’ was Greene’s last ink job for a nearly a year; a Fox thriller wherein Sue apparently gained magical powers whilst ‘The 13 O’clock Robbery!’ with Infantino again inking his own work, found Ralph walk into a bizarre mystery and deadly booby-trapped mansion, before Hal Jordan’s best friend sought out the stretchable Sleuth to solve the riddle of ‘Green Lantern’s Blackout!’ – an entrancing, action-packed team-up with a future Justice League colleague, after which ‘The Case of the Costume-made Crook!’ found the Elongated Man ambushed by a felon using his old uniform as a implausible burglary tool.

Broome devised ‘The Counter of Monte Carlo!’ as the peripatetic Dibnys fell into a colossal espionage conspiracy at the casino and became pawns of a fortune teller in ‘The Puzzling Prophecies of the Tea Leaves!’ (Fox) before Broome delighted one more time with ‘The Double-Dealing Jewel Thieves!’ as a museum owner found that his imitation jewel exhibit was indeed filled with fakes…

As Fox assumed full scripting duties Mystic Minx Zatanna guest-starred in #355’s ‘The Tantalising Troubles of the Tripod Thieves!’, wherein stolen magical artefacts led Ralph into conflict with a band of violent thugs whilst ‘Truth Behind the False Faces!’ saw Infantino bow out on a high note as the Elongated Man helped a beat cop to his first big bust and solved the conundrum of a criminal wax museum.

Detective #357 (November 1966) featured ‘Tragedy of the Too-Lucky Thief!‘ (by Fox, Murphy Anderson & Greene) as the Dibnys discovered a gambler who hated to win but could not lose whilst Greene handled all the art on ‘The Faker-Takers of the Baker’s Dozen!’ wherein Sue’s latest artistic project led to the theft of a ancient masterpiece. Anderson soloed with Fox’s ‘Riddle of the Sleepytime Taxi!’, a compelling and glamorous tale of theft and espionage and when Ralph and Sue hit Swinging England in Detective #360 (February 1967, Fox & Anderson) with ‘London Caper of the Rockers and Mods!’, they met the monarch and prevented warring kid-gangs from desecrating our most famous tourist traps before heading home to ‘The Curious Clue of the Circus Crook!’ (Greene), wherein Ralph visited his old Big-Top boss and stopped a rash of robberies which had followed the show around the country.

Infantino found time in his increasingly busy schedule for a few more episodes, (both inked by Greene) beginning with ‘The Horse that Hunted Hoods’, a police steed with uncanny crime solving abilities, and continuing in a ‘Way-out Day in Wishbone City!’ wherein normally solid citizens – and even Sue – went temporarily insane and started a riot, after which unsung master Irv Novick stepped in to delineate the mystery of ‘The Ship That Sank Twice!’

‘The Crooks who Captured Themselves!’ (#365, with art by Greene) found Ralph losing control of his powers whilst Broome & Infantino reunited one last time for ‘Robber Round-up in Kiddy City!’ as, for a change, Sue sniffed out a theme-park mystery for Ralph to solve and Infantino finally bowed out with the superb ‘Enigma of the Elongated Evildoer!’ (written by Fox and inked by Greene) as the Debonair Detectives found a thief in a ski lodge who seemed to possess all Ralph’s elastic abilities…

The Atom guest-starred in #368, helping battle clock-criminal Chronos in ‘The Treacherous Time-Trap!’ by Fox, Gil Kane, Greene and iconoclastic newcomer Neal Adams illustrated the poignant puzzler ‘Legend of the Lover’s Lantern!’, after which Kane & Greene limned the intriguing all-action ‘Case of the Colorless Cash!’. The end of the year signalled the end of an era as Fox, Mike Sekowsky & Greene finished off the Elongated Man’s expansive run with the delightfully dizzy lost-loot yarn ‘The Bellringer and the Baffling Bongs’ (#371, January 1968).

With the next issue Detective Comics became an all Bat-family title and Ralph and Sue Dibny temporarily faded from view until revived as bit players in Flash and finally recruited into the Justice League as semi-regulars. Their charismatic relationship and unique genteel style has however, not been seen again: casualties of changing comics tastes and the replacement of sophistication with angsty shouting and testosterone-fuelled sturm und drang…

Witty, bright, clever and genuinely exciting these smart stories from a lost age are all beautiful to look at and a joy to read for any sharp kid and all joy-starved adults. This book is a shining tribute to the very best of DC’s Silver Age and a volume no fan of fun and adventure should be without.
© 1960, 1961, 1962, 1964, 1965, 1966, 1967, 1968, 2006 DC Comics. All Rights Reserved.

The Flash: Blitz

New revised review

By Geoff Johns, Scott Kolins, Phil Winslade & various (DC)
ISBN: 978-1-84023-986-7

Blitz brings to an end a stunning storyline which has already filled previous editions Blood Will Run, Rogues and Crossfire – so you’d better have read those first – and sees third incarnation of the Flash Fastest Man Alive Wally West end his protracted war against a veritable army of super-villains in triumph and tragedy as potentially his greatest foe, the “Reverse Flash” called Zoom, strikes his cruellest blow.

This climactic collection gathers the tumultuous epic conclusion from Flash volume 2, #192-200 and opens with ‘Run Riot, part 1: Awakened’ scripted, as ever, by Geoff Johns and illustrated by Scott Kolins & Doug Hazlewood wherein an army of apes invades Extreme-Security metahuman penitentiary Iron Heights to free diabolical super-gorilla Grodd, consequently liberating most of the Rogues Flash had spent so much time and energy capturing.

Instantly on the scene, Wally is hard-pressed to contain the chaos before ‘On the Run’ ramps up the tension as the monstrous anthropoid casually, callously cripples Wally’s friend Rogue-profiler Hunter Zolomon and leaves the Scarlet Speedster a physically and emotionally broken man before escaping.

‘Dead or Alive’ finishes the Run Riot triptych as an almost-restored and vengeful Vizier of Velocity visits the hidden Gorilla City which spawned Grodd in search of allies and answers just as that hirsute horror attempts to conquer the apes who first spurned him…

After that catastrophic combat Wally returns to America in ‘Off Balance’ where his wife Linda is experiencing some odd symptoms as her pregnancy progresses. And in the Twin Cities of Keystone and Central, deceased villain The Top has returned in a borrowed body… Meanwhile, wheelchair-bound Zolomon finds it impossible to accept his new condition…

Phil Winslade applies his gritty realist art-style to ‘Helpless’ as explosive teleporter Peek-a-boo returns and Zolomon presses Wally to use his time-travelling technology to undo the attack which incapacitated him.

Unable to comply, Flash abandons the angry profiler but is totally unprepared when Linda becomes a casualty of Peek-a-boo’s detonating departures and utterly unaware that the furious ex-cop – obsessed with changing his recent history at all costs – has stolen the time-bending Cosmic Treadmill…

Kolins & Hazlewood return for the eponymous story-arc Blitz and ‘Rogue Profile: Zoom’ wherein Hunter Zolomon’s tragic history is fully revealed and the horrific consequences of his desperate, doomed act become apparent before ‘Rush’ finds him as the newly-minted Zoom hunting everybody Wally holds dear…

‘Into the Fast Lane’ reveals the hideous effects the Treadmill have wrought on Zolomon as his campaign of terror extends to Wally’s hometown: his malign warped intent to inflict maximum suffering on his erstwhile friend, before the spectacular, brutally shocking conclusion ‘The Final Race’ wherein all the Flash’s greatest allies gather to protect Wally and Linda, but simply aren’t enough to forestall a ghastly tragedy…

The culmination of years of high-octane tension and action, this tale cleared the decks for a startling new direction and is prime Fights ‘n’ Tights fiction of the highest quality.
© 2003, 2004 DC Comics. All Rights Reserved.

The Flash: the Return of Barry Allen

New revised review

By Mark Waid, Greg LaRocque, Sal Velluto & Roy Richardson (DC Comics)
ISBN: 978-1-56389-268-4

When the Silver Age Flash died during the Crisis on Infinite Earths in 1985, he was promptly succeeded by his grieving shell-shocked sidekick and nephew Wally West, who initially struggled to fill the boots of his groundbreaking predecessor, both in sheer physical ability and, more tellingly, in confidence. Wally felt like a fraud, but like a true hero he soldiered on and eventually rose to esteemed heights.

Just as he was becoming comfortable in the role though, the unthinkable happened… Actually in comics not so unthinkable and that idea is used to telling effect within the text.

Years later just as Wally was coming to terms with his historic heritage and still painful sense of bereavement Barry Allen reappeared, stunned, amnesiac, but unquestionably alive…

This slender chronicle collects issues #74-78 of the Wally West Flash (which originally ran from March to August 1993) and, after ‘Flashback’ – an informative introduction from Mark Waid & Brian Augustyn – opens with a couple of teasing, foreshadowing pages from earlier issues which lead to the late Scarlet Speedster turning up on Wally’s doorstep on Christmas Eve after which the high-speed action opens with ‘Trust’ by Waid, Greg LaRocque – assisted by Sal Velluto – & Roy Richardson.

Heroes have come back before and villains have always pulled imposturing fast ones too, so as Barry’s memories slowly return Wally is suspicious, although his mentor’s oldest friends Jay Garrick and Hal (Green Lantern) Jordan are quickly convinced. But still, something doesn’t seem quite right with the returned, but no longer so easygoing, heroic ideal…

In ‘Running Behind’ Barry and Wally are happily patrolling together and the younger Flash is becoming convinced that nothing more than insecurity and jealousy are colouring his misgivings. Even Garrick, the WWII Flash, is apparently content and cooperating in their unstoppable crime-blitz. Wally is even considering surrendering the name and creating a new heroic persona for himself when, during a skirmish with high-tech bandits Barry inexplicably flies into a psychotic rage…

Helpless, fearing Barry’s derangement is caused by his death and resurrection, Wally watches his mentor progressively lose it in ‘Identity Crisis’, whilst the utterly pragmatic Garrick recruits fellow veteran speedsters Johnny Quick and Max Mercury just in case the worst comes to pass. When the tech-bandits are revealed to be a deadly alien gang Wally and uncle Barry track them down and the younger Flash is apparently killed…

Wally has survived but is hiding: only he knows that his beloved uncle Barry has gone mad, attempting to murder his own nephew, after which in ‘Suicide Run’ the returned Scarlet Speedster tries to kill everybody else who might rival his standing as the Fastest Man Alive…

An incredible accident finally reveals the truth to the despondent Wally as “Barry Allen” goes on a murderous global rampage in ‘Blitzkrieg’ before the youngest Flash returns to lead a dramatic and desperate final charge against the most dangerous man of all time in the staggering, blockbuster, revelatory conclusion ‘The Once and Future Flash’.

That is one of the very best Fights ‘n’ Tights tales of the 1990s, a rollercoaster ride of bluff, misdirection and all-out action that was instrumental in shutting up old coots like me who kept whining about how the new stuff just wasn’t as good as the old…

Despite some less than stellar artwork this is a great tale, captivatingly told and which powerfully pushes the buttons of any superhero fan, whether a Flash follower or not. Catch and enjoy, time after time after time….

© 1993 DC Comics. All Rights Reserved.

The Flash: Rogues


By Geoff Johns, Scott Kolins, Doug Hazlewood & various (DC)
ISBN: 978-1-56389-950-8

When Barry Allen, the Silver Age Flash whose creation ushered in a new and seemingly unstoppable era of costumed crusaders, was killed during the Crisis on Infinite Earths in 1985, he was succeeded by his young sidekick Wally West, a young man who initially struggled to fill the boots of his predecessor, but like a true hero persevered and eventually overcame…

After years in the role West adapted and made a convincing argument for being an even greater hero as he triumphed over both his mentor’s uncanny foes and a whole new Rogue’s Gallery of his own.

This volume, Rogues which follows directly on from Blood Will Runis part of a massive continued storyline by scripter Geoff Johns and will be best enjoyed if you can also lay your hands on Crossfire and Blitz – at the very least – and collects issues #177-182 of the long-gone monthly comicbook.

The twin cities of Keystone and Central City are in economic turmoil. In an atmosphere of job-cuts and financial woe, ostensibly-reformed super-villain Keith Kenyon AKA Goldface is causing (mostly legal) trouble promoting his militant blue-collar union, whilst on the crime front a new conglomeration of Rogues is being formed by a sinister mastermind…

The action in this particular tome, all pencilled and mostly inked by Doug Hazlewood, begins with ‘Event Horizon’ when Flash’s oldest ally and human Black Hole Chester Runk, gifted with incredible teleportation and gravity-warping powers, is shot by an assassin. Although Chunk survives the bullet, the wound causes his powers to spiral out of control and subsequently endangers the entire planet until Wally can find a typically fast-paced fix.

Meanwhile in Keystone City, a new, non-union manufacturer of detention units falls foul of Kenyon’s pickets, allowing the lethally destructive super-gorilla Grodd to escape in ‘Caged’…

Immensely strong, carnivorous and possessing staggering psionic abilities, the savage simian goes on an earth-shattering rampage through the city until the hard-pressed hyper-fast hero finally stops him. Across town at that moment, another Flash-friend is arrested for murder…

‘Smile for the Camera’ incorporates a DC braided crossover event which spanned the entire DC pantheon (for more details and murderous high jinks see Batman: The Joker’s Last Laugh) which can be summed up by saying the Joker thought he was dying and infected hundreds of villains with his looks and madness before setting them loose to hilariously wreck civilisation and kill millions.

By the time the Pied Piper is remanded to super-penitentiary Iron Heights, the Jokerising plague is in full effect and chaos ensues. Even with Flash on hand the situation only gets more difficult as the Piper also succumbs to the contagious insanity…

A new villain is introduced in ‘Peek-a-boo’ when a desperate medical student uses her teleporting powers to steal harvested organs for her dying dad. Unfortunately, whenever young Lashawn Baez triggers her power, the air explodes with the force of a detonating missile. Happily for Wally, his old Teen Titans pal Cyborg has moved to town and is able to lend a detachable hand…

‘Fallout’ was a radioactive minor player illegally exploited to power Iron Heights until the Flash liberated him; but the walking atomic reactor was finding life on the outside increasingly hazardous. However, whilst the Scarlet Speedster struggled to find an ethical solution to his dilemma his oldest friends and mentors were falling victim to terrible personal tragedy…

The Rogues and their new boss Blacksmith are happily celebrating their carefully laid plans as Flash’s police contact Detective Jared Morillo becomes their latest victim, but the villains have no idea what trouble is waiting them as this tense tome concludes with ‘Absolute Zero’ (inked by Dan Panosian) when Captain Cold goes renegade to avenge the murder of his sister and affords us all a look at the early life which made him such a cold-hearted killer…

Fast, furious and fantastic, The Flash has always epitomised the very best of Fight ‘n’ Tights fiction. This impressive slice of top-speed, high-octane action can happily be read as is, but as part of the intended, extended epic these tales become vital parts of an overwhelming whole.

The Geoff Johns years are slick and absolutely addictive: engrossing, suspenseful and often genuinely scary comics you simply have to read. If you haven’t seen them yet, run – don’t walk – to your nearest purveyor of graphic magnificence and snag all the breathless excitement you could ever withstand.

© 2000, 2001, 2003 DC Comics. All Rights Reserved.

Valerian and Laureline book 2: The Empire of a Thousand Planets


By J.-C. Méziéres & P. Christin, with colours by E. Tranlé and translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-84918-087-0

Valérian is arguably the most influential comics science fiction series ever drawn – and yes, I am including both Buck Rogers and Flash Gordon in that expansive and undoubtedly contentious statement.

Although to a large extent those venerable strips defined the medium itself, anybody who has seen a Star Wars movie has seen some of Jean-Claude Méziéres & Pierre Christin’s brilliant imaginings which the filmic phenomenon has shamelessly plundered for decades: everything from the look of the Millennium Falcon to Leia‘s Slave Girl outfit -as this second volume powerfully proves in a stunning comparisons feature following after the magnificent adventure contained herein…

Simply put, more carbon-based lifeforms have experienced and marvelled at the uniquely innovative, grungy, lived-in tech realism and light-hearted swashbuckling rollercoaster romps of Méziéres & Christin than any other cartoon spacer ever imagined possible.

The groundbreaking series followed a Franco-Belgian mini-boom in fantasy fiction triggered by Jean-Claude Forest’s 1962 creation Barbarella. Valérian: Spatio-Temporal Agent launched in the November 9th, 1967 edition of Pilote (#420) and was an instant hit. In combination with Greg & Eddy Paape’s Luc Orient and Philippe Druillet’s Lone Sloane, Valérian‘s hot public reception led to the creation of dedicated adult graphic sci fi magazine Métal Hurlant in 1977.

Valérian and Laureline (as the series eventually became) is light-hearted, wildly imaginative time-travelling, space-warping fantasy (a bit like Dr. Who, but not really at all…), drenched in wry, satirical, humanist action and political commentary, starring, in the beginning, an affable, capable, unimaginative and by-the-book cop tasked with protecting the official universal chronology and counteracting paradoxes caused by casual time-travellers.

When Valérian travelled to 11th century France in the initial tale ‘Les Mauvais Rêves (‘Bad Dreams’) he was rescued from doom by a fiery, capable young woman named Laureline whom he brought back to the 28th century super-citadel and administrative wonderland of Galaxity, capital of the Terran Empire. The indomitable lass trained as a Spatio-Temporal operative and began accompanying him on his missions.

Every subsequent Valérian adventure until the 13th was first serialised weekly in Pilote until the conclusion of ‘The Rage of Hypsis’ after which the mind-boggling sagas were only published as all-new complete graphic novels, until the whole spectacular saga resolved and ended in 2010.

The Empire of a Thousand Planets originally ran in Pilote #520-541from October 23rd 1969 to March 19th 1970 and saw the veteran and rookie despatched to the fabled planet Syrte the Magnificent, capital of vast system-wide civilisation and a world in inexplicable and rapid technological and social decline.

The mission is one of threat-assessment: staying in their base time-period (October 2720) the pair are tasked with examining the first galactic civilisation ever discovered that has never experienced any human contact or contamination, but as usual, events don’t go according to plan…

Despite easily blending into a culture with a thousand sentient species, Valerian and Laureline soon find themselves plunged into intrigue and dire danger when the acquisitive girl buys an old watch in the market.

Nobody on Syrte knows what it is since all the creatures of this civilisation have an innate, infallible time-sense, but the gaudy bauble soon attracts the attention of one of the Enlightened – a sinister cult of masked mystics who have the ear of the Emperor and a stranglehold on all technologies….

The Enlightened are responsible for the stagnation within this once-vital interplanetary colossus and they quickly move to eradicate the Spatio-temporal agents. Narrowly escaping doom, the pair reluctantly experience the staggering natural wonders and perils of the wilds beyond the capital city before dutifully returning to retrieve their docked spaceship.

Soon however our dauntless duo are distracted and embroiled in a deadly rebellion fomented by the Commercial Traders Guild. Infiltrating the awesome palace of the puppet-Emperor and exploring the mysterious outer planets Valerian and Laureline discover a long-fomenting plot to destroy Earth – a world supposedly unknown to anyone in this Millennial Empire…

All-out war looms and the Enlightened’s incredible connection to post-Atomic disaster Earth is astonishingly revealed just as inter-stellar conflict erupts between rebels and Imperial forces, with our heroes forced to fully abandon their neutrality and take up arms to save two civilisations a universe apart yet inextricably linked…

Comfortingly, yet unjustly familiar, this spectacular space-opera is fun-filled, action-packed, visually breathtaking and mind-bogglingly ingenious.  Drenched in wide-eyed fantasy wonderment, science fiction adventures have never been better than this.

© Dargaud Paris, 1971 Christin, Méziéres & Tran-Lệ. All rights reserved. English translation © 2011 Cinebook Ltd.

The Flash: Crossfire


Geoff Johns, Scott Kolins, Doug Hazlewood & various (DC)
ISBN: 978-1-84023-852-5

There are many super-speedsters in the DCU and most of them congregate around the conjoined mid-western metropolis of Keystone and Central City. Wally West, third hero to claim the mantle of the Flash, lives there with his new wife Linda Park, his aunt Iris, and fellow Vizier of Velocity Jay Garrick – the original Fastest Man Alive.

Created by Gardner Fox & Harry Lampert, Garrick debuted in Flash Comics #1 (January 1940). “The Fastest Man Alive” wowed readers for over a decade before changing tastes benched him in 1951. The concept of speedsters and superheroes in general was successfully revived in 1956 by Julie Schwartz in Showcase #4 when police scientist Barry Allen became the second hero to run with the concept.

The Silver Age Flash, whose creation ushered in a new and apparently unstoppable era of costumed crusaders, died heroically during Crisis on Infinite Earths and was promptly succeeded by his sidekick Kid Flash. Of course, Allen later returned from the dead – but then again, doesn’t everyone?

The Flash: Crossfire (reprinting issues #183-191 of the monthly comicbook and portions of Flash: Secret Files #3) continues the astounding extended epic begun in Blood Will Run and Rogues – so you’d better have read those first – as Wally continued to fight a high-speed, all-out war on two fronts against a seemingly endless parade of super-villains and a deadly new/old AI villain, which is attempting to seize control of the twinned-metropolis of Keystone and Central City and the united mind of all humanity.

The rollercoaster action is initiated with the introduction of a new, nastier iteration of classic Rogue The Trickster in ‘Crossfire Prologue: Tricked!’ by revolutionary writer Geoff Johns, artists Scott Kolins & Doug Hazlewood and sublimely gifted colourist James Sinclair as the neophyte villain is introduced to the colossal criminal enterprise dubbed The Network; a national clearing house for loot and costumed looters run by the malevolent Blacksmith…

Crossfire proper opens with ‘Run Program’ and the tragic news that Joan Garrick, wife of half a century to the veteran hero, is dying of cancer. A little later Linda Park-West is attacked and suborned by evil electronic life form The Thinker in Keystone, but Wally is too busy to notice since an army of super-criminals has mounted a devastating assault on Central City…

Just when it seems too much threat for even the Scarlet Speedster to cope with, ‘Hide and Seek’ finds the Flash’s enemies attacking each other. The Thinker wants Wally for the World’s fastest computer processor whereas Blacksmith’s brigade just wants him dead…

As unconventional cops Morillo and Chyre discover just how different they are from your average Boys in Blue and launch their own counter-attack, the malignant AI invades Flash’s brain and both Keystone and Central City become explosive dual killing fields in ‘The Thinking Man’ with the war between Rogues and cybernetic parasite heating up to crisis point.

‘Run-Down’ (with additional inks from Dan Panosian) started the heroic fight-back as Wally began moving faster than thought to crush the conqueror inside his head and ex-Teen Titan Cyborg joined him to conclude the epic confrontation of ‘Metal and Flesh’.

In the aftermath Flash learned that Blacksmith had been acting to isolate the hero for months, but with her finally gone the surviving Rogues got a new leader just as Wally and Linda heard some truly shocking news..,

Rick Burchett & Dan Panosian then illustrated a tale of civic, civil and social reconstruction in ‘Messengers’ before Flash’s friend and reformed Rogue the Pied Piper – framed for murder and held in penal Hellhole Iron Heights and utterly unaware that he had already been cleared of all wrongdoing – became a desperate fugitive in the Justiano & Walden Wong limned ‘Rat Race’…

This volume concludes with a spectacular Kolins & Hazlewood fantasy thriller ‘The Brave and the Beaten’ with the battle-crazed Hawkman guest-starring in a classic fantasy-fest wherein demonic Brother Grimm returned (see Flash: Wonderland) to once more abduct and seduce Wally’s wife Linda…

Even with order restored, however, there’s a foreboding glimpse at even worse perils to come…

Also included in this magical Fights ‘n’ Tights bonanza is a gallery of covers from Kolins and Brian Bolland plus a Who’s Who entry revealing all you need to know about Iron Heights and its decidedly draconian and peculiarly hinky warden Gregory Wolfe…

These lightspeed-paced, all-action tales are the absolute acme of modern superhero comics: sharply written, enticingly drawn and designed to thrill the socks of the stunted eight year old in our heads.

Fun, furious and fantastic, The Flash has always epitomised the very best of fantasy fiction and these tales are more cream of that crop. The Geoff Johns years are slick and absolutely addictive: engrossing, rapid-paced, classily violent and often genuinely scary. If you haven’t seen them yet, run – don’t walk to your nearest dealer or on-line vendor and catch all the breathless action you can handle, lickety-split!
© 2002, 2004 DC Comics. All Rights Reserved.

The Flash: Blood Will Run


By Geoff Johns, Scott Kolins, Doug Hazlewood, Ethan Van Sciver & various (DC Comics)
ISBN: 978-1-4012-1647-4

There are many super-speedsters in the DCU and most of them congregate around the conjoined mid-western metropolis of Keystone and Central City. Wally West, third incarnation of The Flash, lives there with his new wife Linda Park, his aunt Iris and fellow Vizier of Velocity Jay Garrick.

Impulse, a juvenile speedster from the future and his mentor/keeper Max Mercury – the Zen Master of hyper-velocity – live in Alabama but often visit as they only live picoseconds away and other recipients of the incredible Speed Force such as Jesse Quick are also frequent visitors.

It sounds pretty idyllic but there are constants threats to counteract the cosy friends and family atmosphere…

Created by Gardner Fox and Harry Lampert, Garrick debuted as the very first Scarlet Speedster in Flash Comics #1 (January 1940). “The Fastest Man Alive” wowed readers for over a decade before changing tastes benched him in 1951. The concept of speedsters and superheroes in general was successfully revived in 1956 by Julie Schwartz in Showcase #4 when police scientist Barry Allen became the second hero to run with the concept.

The Silver Age Flash, whose creation ushered in a new and seemingly unstoppable era of costumed crusaders, died heroically during Crisis on Infinite Earths (1985-1986) and was promptly succeeded by his sidekick Kid Flash. Of course Allen later returned from the dead – but then again, doesn’t everyone?

Initially Wally struggled to fill the boots of his predecessor, both in sheer ability and, more tellingly, in confidence. Feeling a fraud, he nonetheless persevered and eventually overcame, becoming the greatest to carry the name.

Following on from the astonishing and brutally game-changing events of The Flash: Wonderland, Geoff Johns’ continued his reinvention of the third Scarlet Speedster with new artist-team Scott Kolins, Doug Hazlewood and especially colourist James Sinclair, whose muted palette imbued the increasingly dark and edgy stories with a uniquely bright and airily destabilising counterpoint. There’s even a gallery of Brian Bolland’s eye-popping covers to gloat over.

This volume collects issues #170-176 of the Wally West Flash Run, the lead story from Flash: Secret Files #3 and the dark and nasty Iron Heights one-shot, leading off with the eponymous four-part ‘Blood Will Run’ as in ‘Breaking the Foundation’ a sports-mad Linda Park-West has her day off ruined when Wally is dragged out of an ice-hockey match to tackle a hostage crisis. Unfortunately the situation goes bad when Flash’s crazy ex-girlfriend Frankie Kane shows up and inadvertently exposes a cult which has been methodically murdering all the people Wally had saved during his career…

Now calling herself Magenta, Frankie eventually suppresses her magnetic powers and lets the police arrest her, but Wally is pretty rattled.

He’s even more shocked to see police officer Julie Jackham, another one of his old romantic mistakes and one he’ll regret forever since she’s the next victim of the cult in ‘The Harvest’, leaving behind her a furious mentor in uncompromising cop Fred Chyre, a deeply guilt-wracked Scarlet Speedster and a baby who leaks lightning…

Detective Jared Morillo is the one who first noticed Flash’s connection to the wave of serial killings, but as Wally reels at the enormity of the campaign of death, elsewhere in the city ex-super-villain Goldface is slowly signing up the metropolis’ entire blue collar workforce to his insidious labour union whilst Flash’s old friend and reformed meta-bandit Pied Piper is bracing for an unwelcome reunion with his estranged parents…

In ‘Close to Home’ the increasingly unstable Magenta busts out of custody and joins the cult, capturing Wally in the process. Horrified, the Monarch of Motion meets the demented Cicada who has been siphoning life force the hundreds of victims in the hopes of resurrecting the wife he murdered. It’s not just deranged delusion either as the madman’s blade rips a hole in the Flash through which Speed Force energy begins to leak…

In ‘Uneasy Idol’ Linda narrowly escapes being murdered and Morillo is wounded by Cicada’s life-transferring dagger before Flash spectacularly wraps up the case, but it’s clear that the madness is only beginning, not ending…

‘Moving Right Along’ finds Wally and Linda relocating back to the heart of Keystone from the suburbs and tackling a new super threat in the plasmorphic Tar Pit rather than spend an evening with the in-laws, after which the Pied Piper is accused of murdering his parents and the secret of Jackie’s baby is revealed in the blisteringly engrossing ‘Birthright’ beginning with ‘Eye of the Storm’, in which old Rogue Weather Wizard returns as an uncharacteristically adept and capable foe, determined to steal the child and dissect him for the secret of his power, culminating in a devastating duel in ‘The Rainmaker’.

Throughout all these tales a sinister subplot detailed how a number of Flash Foes were uniting under a deadly new leader, but before all was revealed ‘Iron Heights’, illustrated by Ethan Van Sciver & Prentis Rollins introduced the harshest prison in the DC universe, where draconian warden Gregory Wolfe relished every opportunity to break his metahuman inmates and where horrific serial killer Murmur was attempting to murder the entire prison population with a virus manufactured from his own toxic blood.

When Wally and the Piper infiltrated the locked-down penitentiary on a mission of mercy, they discovered a litany of horrors that would eventually cause even more trouble for the Flash and his twinned hometown…

This superb compendium concludes with yet another introduction as FBI profiler of metahuman threats Hunter Zoloman joined the Keystone cops in ‘Rogues’ (with art by Kolins & José Marzán Jr. from Flash: Secret Files #3), an action-packed prelude to an all out super-war with the Speedster’s most vicious foes united against him…

But that’s the raw meat of another book…

Fast, furious and fantastic, The Flash has always epitomised the very best of Fight ‘n’ Tights fiction and these tales are the cream of that crop . The Geoff Johns years are slick and absolutely addictive: engrossing, rapid-paced, classily violent and often genuinely scary. If you haven’t seen them yet, run – don’t walk – to your nearest emporium or vendor-site and catch all the breathless action you can handle, quick as you can!
© 2000, 2001, 2007 DC Comics. All Rights Reserved.