Valerian and Laureline book 2: The Empire of a Thousand Planets


By J.-C. Méziéres & P. Christin, with colours by E. Tranlé and translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-84918-087-0

Val̩rian is arguably the most influential comics science fiction series ever drawn Рand yes, I am including both Buck Rogers and Flash Gordon in that expansive and undoubtedly contentious statement.

Although to a large extent those venerable strips defined the medium itself, anybody who has seen a Star Wars movie has seen some of Jean-Claude Méziéres & Pierre Christin’s brilliant imaginings which the filmic phenomenon has shamelessly plundered for decades: everything from the look of the Millennium Falcon to Leia‘s Slave Girl outfit -as this second volume powerfully proves in a stunning comparisons feature following after the magnificent adventure contained herein…

Simply put, more carbon-based lifeforms have experienced and marvelled at the uniquely innovative, grungy, lived-in tech realism and light-hearted swashbuckling rollercoaster romps of Méziéres & Christin than any other cartoon spacer ever imagined possible.

The groundbreaking series followed a Franco-Belgian mini-boom in fantasy fiction triggered by Jean-Claude Forest’s 1962 creation Barbarella. Valérian: Spatio-Temporal Agent launched in the November 9th, 1967 edition of Pilote (#420) and was an instant hit. In combination with Greg & Eddy Paape’s Luc Orient and Philippe Druillet’s Lone Sloane, Valérian‘s hot public reception led to the creation of dedicated adult graphic sci fi magazine Métal Hurlant in 1977.

Valérian and Laureline (as the series eventually became) is light-hearted, wildly imaginative time-travelling, space-warping fantasy (a bit like Dr. Who, but not really at all…), drenched in wry, satirical, humanist action and political commentary, starring, in the beginning, an affable, capable, unimaginative and by-the-book cop tasked with protecting the official universal chronology and counteracting paradoxes caused by casual time-travellers.

When Valérian travelled to 11th century France in the initial tale ‘Les Mauvais Rêves (‘Bad Dreams’) he was rescued from doom by a fiery, capable young woman named Laureline whom he brought back to the 28th century super-citadel and administrative wonderland of Galaxity, capital of the Terran Empire. The indomitable lass trained as a Spatio-Temporal operative and began accompanying him on his missions.

Every subsequent Valérian adventure until the 13th was first serialised weekly in Pilote until the conclusion of ‘The Rage of Hypsis’ after which the mind-boggling sagas were only published as all-new complete graphic novels, until the whole spectacular saga resolved and ended in 2010.

The Empire of a Thousand Planets originally ran in Pilote #520-541from October 23rd 1969 to March 19th 1970 and saw the veteran and rookie despatched to the fabled planet Syrte the Magnificent, capital of vast system-wide civilisation and a world in inexplicable and rapid technological and social decline.

The mission is one of threat-assessment: staying in their base time-period (October 2720) the pair are tasked with examining the first galactic civilisation ever discovered that has never experienced any human contact or contamination, but as usual, events don’t go according to plan…

Despite easily blending into a culture with a thousand sentient species, Valerian and Laureline soon find themselves plunged into intrigue and dire danger when the acquisitive girl buys an old watch in the market.

Nobody on Syrte knows what it is since all the creatures of this civilisation have an innate, infallible time-sense, but the gaudy bauble soon attracts the attention of one of the Enlightened – a sinister cult of masked mystics who have the ear of the Emperor and a stranglehold on all technologies….

The Enlightened are responsible for the stagnation within this once-vital interplanetary colossus and they quickly move to eradicate the Spatio-temporal agents. Narrowly escaping doom, the pair reluctantly experience the staggering natural wonders and perils of the wilds beyond the capital city before dutifully returning to retrieve their docked spaceship.

Soon however our dauntless duo are distracted and embroiled in a deadly rebellion fomented by the Commercial Traders Guild. Infiltrating the awesome palace of the puppet-Emperor and exploring the mysterious outer planets Valerian and Laureline discover a long-fomenting plot to destroy Earth – a world supposedly unknown to anyone in this Millennial Empire…

All-out war looms and the Enlightened’s incredible connection to post-Atomic disaster Earth is astonishingly revealed just as inter-stellar conflict erupts between rebels and Imperial forces, with our heroes forced to fully abandon their neutrality and take up arms to save two civilisations a universe apart yet inextricably linked…

Comfortingly, yet unjustly familiar, this spectacular space-opera is fun-filled, action-packed, visually breathtaking and mind-bogglingly ingenious.  Drenched in wide-eyed fantasy wonderment, science fiction adventures have never been better than this.

© Dargaud Paris, 1971 Christin, Méziéres & Tran-Lệ. All rights reserved. English translation © 2011 Cinebook Ltd.

The Flash: Crossfire


Geoff Johns, Scott Kolins, Doug Hazlewood & various (DC)
ISBN: 978-1-84023-852-5

There are many super-speedsters in the DCU and most of them congregate around the conjoined mid-western metropolis of Keystone and Central City. Wally West, third hero to claim the mantle of the Flash, lives there with his new wife Linda Park, his aunt Iris, and fellow Vizier of Velocity Jay Garrick – the original Fastest Man Alive.

Created by Gardner Fox & Harry Lampert, Garrick debuted in Flash Comics #1 (January 1940). “The Fastest Man Alive” wowed readers for over a decade before changing tastes benched him in 1951. The concept of speedsters and superheroes in general was successfully revived in 1956 by Julie Schwartz in Showcase #4 when police scientist Barry Allen became the second hero to run with the concept.

The Silver Age Flash, whose creation ushered in a new and apparently unstoppable era of costumed crusaders, died heroically during Crisis on Infinite Earths and was promptly succeeded by his sidekick Kid Flash. Of course, Allen later returned from the dead – but then again, doesn’t everyone?

The Flash: Crossfire (reprinting issues #183-191 of the monthly comicbook and portions of Flash: Secret Files #3) continues the astounding extended epic begun in Blood Will Run and Rogues – so you’d better have read those first – as Wally continued to fight a high-speed, all-out war on two fronts against a seemingly endless parade of super-villains and a deadly new/old AI villain, which is attempting to seize control of the twinned-metropolis of Keystone and Central City and the united mind of all humanity.

The rollercoaster action is initiated with the introduction of a new, nastier iteration of classic Rogue The Trickster in ‘Crossfire Prologue: Tricked!’ by revolutionary writer Geoff Johns, artists Scott Kolins & Doug Hazlewood and sublimely gifted colourist James Sinclair as the neophyte villain is introduced to the colossal criminal enterprise dubbed The Network; a national clearing house for loot and costumed looters run by the malevolent Blacksmith…

Crossfire proper opens with ‘Run Program’ and the tragic news that Joan Garrick, wife of half a century to the veteran hero, is dying of cancer. A little later Linda Park-West is attacked and suborned by evil electronic life form The Thinker in Keystone, but Wally is too busy to notice since an army of super-criminals has mounted a devastating assault on Central City…

Just when it seems too much threat for even the Scarlet Speedster to cope with, ‘Hide and Seek’ finds the Flash’s enemies attacking each other. The Thinker wants Wally for the World’s fastest computer processor whereas Blacksmith’s brigade just wants him dead…

As unconventional cops Morillo and Chyre discover just how different they are from your average Boys in Blue and launch their own counter-attack, the malignant AI invades Flash’s brain and both Keystone and Central City become explosive dual killing fields in ‘The Thinking Man’ with the war between Rogues and cybernetic parasite heating up to crisis point.

‘Run-Down’ (with additional inks from Dan Panosian) started the heroic fight-back as Wally began moving faster than thought to crush the conqueror inside his head and ex-Teen Titan Cyborg joined him to conclude the epic confrontation of ‘Metal and Flesh’.

In the aftermath Flash learned that Blacksmith had been acting to isolate the hero for months, but with her finally gone the surviving Rogues got a new leader just as Wally and Linda heard some truly shocking news..,

Rick Burchett & Dan Panosian then illustrated a tale of civic, civil and social reconstruction in ‘Messengers’ before Flash’s friend and reformed Rogue the Pied Piper – framed for murder and held in penal Hellhole Iron Heights and utterly unaware that he had already been cleared of all wrongdoing – became a desperate fugitive in the Justiano & Walden Wong limned ‘Rat Race’…

This volume concludes with a spectacular Kolins & Hazlewood fantasy thriller ‘The Brave and the Beaten’ with the battle-crazed Hawkman guest-starring in a classic fantasy-fest wherein demonic Brother Grimm returned (see Flash: Wonderland) to once more abduct and seduce Wally’s wife Linda…

Even with order restored, however, there’s a foreboding glimpse at even worse perils to come…

Also included in this magical Fights ‘n’ Tights bonanza is a gallery of covers from Kolins and Brian Bolland plus a Who’s Who entry revealing all you need to know about Iron Heights and its decidedly draconian and peculiarly hinky warden Gregory Wolfe…

These lightspeed-paced, all-action tales are the absolute acme of modern superhero comics: sharply written, enticingly drawn and designed to thrill the socks of the stunted eight year old in our heads.

Fun, furious and fantastic, The Flash has always epitomised the very best of fantasy fiction and these tales are more cream of that crop. The Geoff Johns years are slick and absolutely addictive: engrossing, rapid-paced, classily violent and often genuinely scary. If you haven’t seen them yet, run – don’t walk to your nearest dealer or on-line vendor and catch all the breathless action you can handle, lickety-split!
© 2002, 2004 DC Comics. All Rights Reserved.

The Flash: Blood Will Run


By Geoff Johns, Scott Kolins, Doug Hazlewood, Ethan Van Sciver & various (DC Comics)
ISBN: 978-1-4012-1647-4

There are many super-speedsters in the DCU and most of them congregate around the conjoined mid-western metropolis of Keystone and Central City. Wally West, third incarnation of The Flash, lives there with his new wife Linda Park, his aunt Iris and fellow Vizier of Velocity Jay Garrick.

Impulse, a juvenile speedster from the future and his mentor/keeper Max Mercury – the Zen Master of hyper-velocity – live in Alabama but often visit as they only live picoseconds away and other recipients of the incredible Speed Force such as Jesse Quick are also frequent visitors.

It sounds pretty idyllic but there are constants threats to counteract the cosy friends and family atmosphere…

Created by Gardner Fox and Harry Lampert, Garrick debuted as the very first Scarlet Speedster in Flash Comics #1 (January 1940). “The Fastest Man Alive” wowed readers for over a decade before changing tastes benched him in 1951. The concept of speedsters and superheroes in general was successfully revived in 1956 by Julie Schwartz in Showcase #4 when police scientist Barry Allen became the second hero to run with the concept.

The Silver Age Flash, whose creation ushered in a new and seemingly unstoppable era of costumed crusaders, died heroically during Crisis on Infinite Earths (1985-1986) and was promptly succeeded by his sidekick Kid Flash. Of course Allen later returned from the dead – but then again, doesn’t everyone?

Initially Wally struggled to fill the boots of his predecessor, both in sheer ability and, more tellingly, in confidence. Feeling a fraud, he nonetheless persevered and eventually overcame, becoming the greatest to carry the name.

Following on from the astonishing and brutally game-changing events of The Flash: Wonderland, Geoff Johns’ continued his reinvention of the third Scarlet Speedster with new artist-team Scott Kolins, Doug Hazlewood and especially colourist James Sinclair, whose muted palette imbued the increasingly dark and edgy stories with a uniquely bright and airily destabilising counterpoint. There’s even a gallery of Brian Bolland’s eye-popping covers to gloat over.

This volume collects issues #170-176 of the Wally West Flash Run, the lead story from Flash: Secret Files #3 and the dark and nasty Iron Heights one-shot, leading off with the eponymous four-part ‘Blood Will Run’ as in ‘Breaking the Foundation’ a sports-mad Linda Park-West has her day off ruined when Wally is dragged out of an ice-hockey match to tackle a hostage crisis. Unfortunately the situation goes bad when Flash’s crazy ex-girlfriend Frankie Kane shows up and inadvertently exposes a cult which has been methodically murdering all the people Wally had saved during his career…

Now calling herself Magenta, Frankie eventually suppresses her magnetic powers and lets the police arrest her, but Wally is pretty rattled.

He’s even more shocked to see police officer Julie Jackham, another one of his old romantic mistakes and one he’ll regret forever since she’s the next victim of the cult in ‘The Harvest’, leaving behind her a furious mentor in uncompromising cop Fred Chyre, a deeply guilt-wracked Scarlet Speedster and a baby who leaks lightning…

Detective Jared Morillo is the one who first noticed Flash’s connection to the wave of serial killings, but as Wally reels at the enormity of the campaign of death, elsewhere in the city ex-super-villain Goldface is slowly signing up the metropolis’ entire blue collar workforce to his insidious labour union whilst Flash’s old friend and reformed meta-bandit Pied Piper is bracing for an unwelcome reunion with his estranged parents…

In ‘Close to Home’ the increasingly unstable Magenta busts out of custody and joins the cult, capturing Wally in the process. Horrified, the Monarch of Motion meets the demented Cicada who has been siphoning life force the hundreds of victims in the hopes of resurrecting the wife he murdered. It’s not just deranged delusion either as the madman’s blade rips a hole in the Flash through which Speed Force energy begins to leak…

In ‘Uneasy Idol’ Linda narrowly escapes being murdered and Morillo is wounded by Cicada’s life-transferring dagger before Flash spectacularly wraps up the case, but it’s clear that the madness is only beginning, not ending…

‘Moving Right Along’ finds Wally and Linda relocating back to the heart of Keystone from the suburbs and tackling a new super threat in the plasmorphic Tar Pit rather than spend an evening with the in-laws, after which the Pied Piper is accused of murdering his parents and the secret of Jackie’s baby is revealed in the blisteringly engrossing ‘Birthright’ beginning with ‘Eye of the Storm’, in which old Rogue Weather Wizard returns as an uncharacteristically adept and capable foe, determined to steal the child and dissect him for the secret of his power, culminating in a devastating duel in ‘The Rainmaker’.

Throughout all these tales a sinister subplot detailed how a number of Flash Foes were uniting under a deadly new leader, but before all was revealed ‘Iron Heights’, illustrated by Ethan Van Sciver & Prentis Rollins introduced the harshest prison in the DC universe, where draconian warden Gregory Wolfe relished every opportunity to break his metahuman inmates and where horrific serial killer Murmur was attempting to murder the entire prison population with a virus manufactured from his own toxic blood.

When Wally and the Piper infiltrated the locked-down penitentiary on a mission of mercy, they discovered a litany of horrors that would eventually cause even more trouble for the Flash and his twinned hometown…

This superb compendium concludes with yet another introduction as FBI profiler of metahuman threats Hunter Zoloman joined the Keystone cops in ‘Rogues’ (with art by Kolins & José Marzán Jr. from Flash: Secret Files #3), an action-packed prelude to an all out super-war with the Speedster’s most vicious foes united against him…

But that’s the raw meat of another book…

Fast, furious and fantastic, The Flash has always epitomised the very best of Fight ‘n’ Tights fiction and these tales are the cream of that crop . The Geoff Johns years are slick and absolutely addictive: engrossing, rapid-paced, classily violent and often genuinely scary. If you haven’t seen them yet, run – don’t walk – to your nearest emporium or vendor-site and catch all the breathless action you can handle, quick as you can!
© 2000, 2001, 2007 DC Comics. All Rights Reserved.

Flash: The Human Race


By Grant Morrison, Mark Millar, Paul Ryan, Ron Wagner, Pop Mahn & various (DC Comics)
ISBN: 978-1-84856-382-7

There are many super-speedsters in the DCU and most of them congregate in the conjoined metropolis of Keystone and Central City. Wally West, third incarnation of The Flash, lives there with his true love Linda Park, his Aunt Iris and fellow fast-fighters such as Jay Garrick. Impulse, a juvenile speedster from the Future and his mentor/keeper Max Mercury – the Zen Master of hyper-velocity – live in Alabama but often visit as they only live picoseconds away…

Created by Gardner Fox and Harry Lampert, Garrick debuted as the very first Scarlet Speedster in Flash Comics #1 (January 1940). “The Fastest Man Alive” wowed readers for over a decade before changing tastes benched him in 1951 until the concept of speedsters and superheroes in general was revived in 1956 by Julie Schwartz in Showcase #4 when police scientist Barry Allen became the second hero to run with the concept.

The Silver Age Flash, whose creation ushered in a new and seemingly unstoppable era of costumed crusaders, died heroically during Crisis on Infinite Earths (1985-1986) and was promptly succeeded by his sidekick Kid Flash. Of course Allen later returned from the dead – but doesn’t everyone?

Initially Wally West struggled to fill the boots of his predecessor, both in sheer ability and, more tellingly, in confidence. Feeling a fraud, he nonetheless persevered and eventually overcame, becoming the greatest to carry the name.

Following directly on from Morrison and Millar’s first turn on the Scarlet Speedster (see Flash: Terminal Velocity) this volume reprints issues #136-141 of the monthly comic and even finds room for a delicious extra feature from Secret Origins #50 and opens with a 10-year-old Wally playing with his Ham Radio kit and talking to an imaginary friend before we sprint into the present-day to find Wally seconds after his last exploit, when an alien super-speedster crashed at his feet, gasping out a warning with his dying breath…

The eponymous three-part lead tale The Human Race commences with ‘Radio Days’ (written by Morrison & Millar with art by the under-appreciated Paul Ryan and John Nyberg) when two god-like alien gamblers materialise and demand that Earth’s fastest inhabitant replaces the dead runner in a race across all time and space. If a contestant isn’t provided the world is forfeit and will be destroyed…

With the Justice League unable to defeat the cosmic wagerers Flash has no choice but to compete, however he almost falls apart when discovers his opponent is Krakkl, a radio-wave lifeform who used to talk to him when he was a kid. Now Wally has to beat a beloved memory he thought a mere childhood fancy to save his homeworld… and if he does, Krakkl’s entire species will die…

Ron Wagner came aboard as penciller for ‘Runner’ and ‘Home Run’ as, pushed to the limits of endurance and imagination Flash criss-crosses all reality but soon realises this a match he cannot win… until the valiant, self-sacrificing radio-racer imparts a deadly and world-saving secret…

Cosmic, clever and deeply sentimental in the fashion comics-fans are suckers for, this stunning saga ends with Earth enduring but its victorious hero on course for the ultimate finish in the tense thriller The Black Flash (Miller, Pop Mahn & Chris Ivy, with additional pencils from Joshua Hood) as a demonic entity that abides beyond the velocity-fuelling energy field the Speed Force comes for him in ‘The Late Wally West’.

Older speedsters have noticed over the decades that their ultra-swift comrades have all been hunted and taken by this supernal beast before their lives ended and when the creature is seen stalking Wally they do all they can to thwart it. Tragically they succeed… Unable to kill the Flash, the thing destroys his beloved Linda instead…

Jesse Quick, second generation hero who lost her father to the Black Flash, takes over Wally’s role as crushed, depressed and broken Wally loses his connection to the Speed Force, but after weeks of shell-shocked mourning he moves on, planning a new life in a foreign country, but the Black Flash is spiteful and never gives up…

When the beast attacks the powerless Wally at the airport in ‘The End’ Max Mercury, Garrick, Impulse and Jesse all confront the creature until the true Scarlet Speedster rediscovers the inner fire necessary to not only face and defeat the thing but also bring back Linda from the Great Unknown.

As if that wasn’t a perfect ending to this tumultuous tome there’s also a lost gem drawn by the magnificent Mike Parobeck (although probably included here because it’s one of Grant Morrison’s earliest DC scripts), inked by Romeo Tanghal which originally debuted in Secret Origins #50 in 1990 in celebration  of Flash’s 50th anniversary.

By the early 1950s costumed heroes had lost popularity and all but disappeared from comicbook pages for half a decade. The concept was revived and took off again when the Barry Allen Flash debuted in Showcase #4. ‘Flash of Two Worlds’ by Fox, Carmine Infantino and Joe Giella (from Flash #123, 1961) revived the Golden Age Flash, and by implication, the whole 1940s DC pantheon by introducing the concept of parallel worlds and multiple Earths which became the bedrock of the entire continuity.

The aforementioned Crisis on Infinite Earths rationalised that continuity, retconning DC’s history so that all its characters had always shared the same planet and dimension. Simple, no…?

This new ‘Flash of Two Worlds’ saw Morrison and Parobeck retell the landmark adventure of how Barry met Jay, keeping the wonder and thrills intact, incorporating a classic combat with arch-villains Fiddler, Thinker and the Shade and even found room for a little in-joke surprise or two…

Fast, furious and fabulous the Flash has always epitomised the best in costumed comic thrills and these tales are among the very best. If you haven’t seen them yet, run – don’t walk – to your nearest emporium or vendor-site and catch all the breathless action you can handle, A.S.A.P!
© 1990, 1998, 2009 DC Comics. All Rights Reserved.

The Greatest Team-Up Stories Ever Told


By various (DC Comics)
ISBN: 0-930289-51-X

When the very concept of high priced graphic novels was just being tested in the early 1990s DC Comics produced a line of glorious hardback compilations spotlighting star characters and celebrating standout stories from the company’s illustrious and varied history decade by decade. They even branched out into themed collections which shaped the output of the industry to this day.

The Greatest Stories collections were revived this century as smaller paperback editions (with mostly differing content) and stand as an impressive and joyous introduction to the fantastic worlds and exploits of the World’s Greatest Superheroes. However for sheer physical satisfaction the older, larger books are by far the better product. Some of them made it to softcover trade paperback editions, but if you can afford it, the big hard ones are the jobs to go for…

From the moment a kid first sees his second superhero the only thing he/she wants is to see how the new costumed marvel stacks up against the first. From the earliest days of the industry (and according to Julie Schwartz’s fascinating introduction here, it was the same with the pulps and dime novels that preceded them) we’ve wanted our idols to meet, associate, battle together – and if you follow the Timely/Marvel model, that means against each other – far more than we want to see them trounce their archenemy one more time…

The Greatest Team-Up Stories Ever Told gathers together a stunning variety of classic tales and a few less famous but still worthy aggregations of heroes, but cleverly kicks off with a union of bad-guys in the Wayne Boring illustrated tale ‘The Terrible Trio!’ (Superman #88, March 1954) as the Man of Steel’s wiliest foes, Lex Luthor, Toyman and the Prankster joined forces to outwit and destroy him, whilst World’s Finest Comics #82 (May-June 1956) saw Batman and Robin join the Man of Tomorrow in a time-travelling romp to 17th century France as ‘The Three Super-Musketeers!’, helping embattled D’Artagnan solve the mystery of the Man in the Iron Mask.

A lot of these stories are regrettably uncredited, but nobody could miss the stunning artwork of Dick Sprang here, and subsequent research has since revealed writer Edmond Hamilton and inker Stan Kaye were also involved in crafting this terrific yarn.

Kid heroes prevailed when Superman was murdered and the Boy Wonder travelled back in time to enlist the victim’s younger self in ‘Superboy Meets Robin’ (Adventure Comics #253, October 1953) illustrated by Al Plastino, whilst two of that title’s venerable back-up stars almost collided in an experimental crossover from issue #267 (December 1959).

At this time Adventure starred Superboy and featured Aquaman and Green Arrow as supporting features. ‘The Manhunt on Land’, with art from Ramona Fradon & Charles Paris, saw villainous Shark Norton trade territories with Green Arrow’s foe The Wizard. Both parts were written by Robert Bernstein, and the two heroes and their sidekicks worked the same case with Aquaman fighting on dry land whilst the Emerald Archer pursued his enemy beneath the waves in his own strip; ‘The Underwater Archers’, illustrated by the excellent Lee Elias.

As I’ve mentioned before, I was one of the “Baby Boomer” crowd who grew up with Gardner Fox and John Broome’s tantalisingly slow reintroduction of Golden Age superheroes during the halcyon, eternally summery days of the 1960s. To me those fascinating counterpart crusaders from Earth-Two weren’t vague and distant memories rubber-stamped by parents or older brothers – they were cool, fascinating and enigmatically new. And for some reason the “proper” heroes of Earth-One held them in high regard and treated them with obvious deference…

It all began, naturally enough, in The Flash, flagship title of the Silver Age Revolution. After ushering in the triumphant return of the costumed superhero, the Scarlet Speedster, with Fox and Broome at the reins, set an unbelievably high standard for metahuman adventure in sharp, witty tales of science and imagination, illustrated with captivating style and clean simplicity by Carmine Infantino.

Fox didn’t write many Flash scripts at this time, but those few he did were all dynamite. None more so than the full-length epic that literally changed the scope of American comics forever. ‘Flash of Two Worlds’ (Flash #123 September 1961, illustrated by Infantino and Joe Giella) introduced alternate Earths to the continuity which resulted in the multiversal structure of the DCU, Crisis on Infinite Earths and all succeeding cosmos-shaking crossover sagas since. And of course where DC led, others followed…

During a benefit gig Flash (police scientist Barry Allen) accidentally slips into another dimension where he finds the comic-book champion he based his own superhero identity upon actually exists. Every adventure he’d avidly absorbed as an eager child was grim reality to Jay Garrick and his mystery-men comrades on the controversially named Earth-2. Locating his idol Barry convinces the elder to come out of retirement just as three Golden Age villains, Shade, Thinker and the Fiddler make their own wicked comeback… Thus is history made and above all else, ‘Flash of Two Worlds’ is still a magical tale that can electrify today’s reader.

The story generated an avalanche of popular and critical approval (big sales figures, too) so after a few more trans-dimensional test runs the ultimate team-up was delivered to slavering fans. ‘Crisis on Earth-One’ (Justice League of America #21, August 1963) and ‘Crisis on Earth-Two’ (#22) combine to become one of the most important stories in DC history and arguably one of the most important tales in American comics. When ‘Flash of Two Worlds’ introduced the concept of Infinite Earths and multiple heroes to the public, pressure had begun almost instantly to bring back the actual heroes of the “Golden Age”. Editorial powers-that-be were hesitant, though, fearing too many heroes would be silly and unmanageable, or worse yet put readers off. If they could see us now…

The story by Fox, Mike Sekowsky Bernard Sachs finds a coalition of assorted villains from each Earth plundering at will and trapping the mighty Justice League in their own HQ. Temporarily helpless the heroes contrive a desperate plan to combine forces with the champions of a bygone era and the result is pure comicbook majesty. It’s impossible for me to be totally objective about this saga. I was a drooling kid in short trousers when I first read it and the thrills haven’t diminished with this umpty-first re-reading. This is what superhero comics are all about!

The wonderment continues here with a science fiction hero team-up from Mystery in Space #90, which had been the home of star-spanning Adam Strange since issue #53 and with #87 Schwartz moved Hawkman and Hawkgirl into the back-up slot, and even granted them occasional cover-privileges before they graduated to their own title. These were brief, engaging action pieces but issue #90 (March 1964) was a full-length mystery thriller pairing the Winged Wonders and Earth’s interplanetary expatriate in a spectacular End-of the-World(s) epic.

‘Planets in Peril!’ written by Fox, illustrated by Carmine Infantino and Murphy Anderson, found our fragile globe instantly transported to the Alpha-Centauri system and heading for a fatal collision with the constantly-under-threat world of Rann at the behest of a scientific madman who eventually proved no match for the high-flying, rocket-powered trio.

Before settling into a comfortable pattern as a Batman team-up title, Brave and the Bold had been a high-adventure anthology, a try-out book like Showcase and a floating team title, pairing disparate heroes together for one-off  adventures. One of the very best of these was ‘The Challenge of the Expanding World’ (#53, April-May 1964) in which the Atom and Flash strove valiantly to free a sub-atomic civilisation from a mad dictator and simultaneously battled to keep that miniature planet from explosively enlarging into our own.

This astounding thriller from Bob Haney and the incredible Alex Toth was followed in the next B&B issue by the origin of the Teen Titans and that event is repeated here. ‘The Thousand-and-One Dooms of Mr. Twister’ (#54, June-July 1964) by Haney, Bruno Premiani and Charles Paris united sidekicks Kid Flash, Aqualad and Robin the Boy Wonder in a desperate battle against a modern wizard-come-Pied Piper who had stolen the teen-agers of American everytown Hatton Corners. The young heroes had met in the town by chance when students invited them to mediate in a long-running dispute with the town adults, but didn’t even have a team name until their second appearance.

By the end of the 1960s America was a bubbling cauldron of social turmoil and experimentation. Everything was challenged and with issue #76 of Green Lantern, Denny O’Neil and comics iconoclast Neal Adams completely redefined contemporary superhero strips with relevancy-driven stories that transformed moribund establishment super-cops into questing champions and explorers of the revolution. ‘No Evil Shall Escape My Sight!’ (O’Neil, Adams & Frank Giacoica, April 1970) is a landmark in the medium, utterly re-positioning the very concept of the costumed crusader as ardent liberal Green Arrow challenges GL’s cosy worldview as the heroes discover true villainy can wear business suits, harm people just because of skin colour and happily poison its own nest for short term gain…

Of course the fact that the story is a brilliant crime-thriller with science-fiction overtones beautifully illustrated doesn’t hurt either…

The Fabulous World of Krypton was a long-running back-up feature in Superman during the 1970s, revealing intriguing glimpses from the history of that lost world. One of the very best is ‘The Greatest Green Lantern of All’ (#257, October, 1972 by Elliot Maggin, Dick Dillin & Dick Giordano) detailing the tragic failure of avian GL Tomar-Re, dispatched to prevent the planet’s detonation and how the Guardians of the Universe had planned to use that world’s greatest bloodline…

Brave and the Bold produced a plethora of tempestuous team-ups starring Batman and his many associates, and at first glance ‘Paperchase’ (#178, September 1981) by Alan Brennert & Jim Aparo from the dying days of the title might seem an odd choice, but don’t be fooled. This pell-mell pairing of Dark Knight and the Creeper in pursuit of an uncanny serial killer is tension-packed, turbo-charged thriller of intoxicating quality.

The narrative section of this collaborative chronicle concludes with the greatest and most influential comics writer of the 1980s, combining his signature character with DC guiding icon for a moody, melancholy masterpiece of horror-tinged melodrama. From DC Comics Presents #85 (September 1985) comes ‘The Jungle Line’ by Alan Moore, Rick Veitch & Al Williamson wherein Superman contracts a fatal disease from a Kryptonian spore and plagued by intermittent powerlessness, oncoming madness and inevitable death, deserts his loved ones and drives slowly south to die in isolation.

Mercifully in the dark green swamps he is found by the world’s plant elemental the Swamp Thing…

The book is edited by Mike Gold, Brian Augustyn & Robert Greenberger, with panoramic and comprehensive endpaper illustrations from Carmine Infantino (who blue-printed the Silver Age of Comicbooks) and text features ‘The Ghosts of Frank and Dick Merriwell’, ‘That Old Time Magic’ and a captivating end-note article ‘Just Imagine, Your Favourite Heroes…’. However for fans of all ages possibly the most beguiling feature in this volume is the tantalising cover reproduction section: team-ups that didn’t make it into this selection, filling in all the half-page breaks which advertised new comics in the originals. I defy any nostalgia-soaked fan not to start muttering “got; got; need it; Mother threw it away…”

This unbelievably enchanting collection is a pure package of superhero magnificence: fun-filled, action-packed and utterly addictive.
© 1954-1985, 1989 DC Comics Inc. All Rights Reserved.

The Greatest Flash Stories Ever Told


By various (DC Comics)
ISBN: 978-0-93028-981-2

When the very concept of high priced graphic novels was just being gradually accepted in the early 1990s DC comics produced a line of glorious hardback compilations that highlighted star characters and even celebrated the standout stories from the company’s illustrious and varied history decade by decade.

The Greatest Stories collections were revived in this century as smaller paperback editions (with mostly differing content) and stand as an impressive introduction to the fantastic worlds and exploits of the World’s Greatest Superheroes but for sheer satisfaction the older, larger books are by far the better product. Some of them made it to softcover trade paperback editions, but if you can afford it the big hard ones are the jobs to go for…

Since I believe reading comics to be a fully immersive experience (smell, feel, good coffee, biscuits, a solid soundtrack playing and somewhere someone futilely shouting to get your attention) I’ll be reviewing most of them over the up next few months but I’m starting with the volume dedicated to the hero attributed with starting the Silver Age and the other characters who share the sobriquet of “the Fastest Man Alive”…

Edited by Mike Gold and Brian Augustyn with contributions from Robert Greenberger, Katie Main and Dan Thorsland plus a foreword by artist and ex-publisher Carmine Infantino, this volume presents some genuinely intriguing choices featuring the first three men to dazzle generations of readers as The Flash.

From the Golden Age comes four fabulous exploits of Jay Garrick – a scientist exposed to “hard water fumes” which gave him super-speed and endurance, beginning with his very first appearance ‘The Fastest Man Alive’ from Flash Comics #1 (January 1940) by Gardner Fox & Harry Lampert, who speedily delivered an origin, a returning cast and a classic confrontation with sinister gang the Faultless Four and their diabolical leader Sieur Satan.

This is followed by ‘The Flash and the Black Widow’ from issue #66 (August 1945) written by budding horror-novelist Robert Bloch and illustrated by E.E. Hibbard wherein a seductive menace transformed helpless victims – including hapless comedy sidekicks Winky, Blinky and Noddy – into talking animals.

‘Stone Age Menace’ (Flash Comics #86, 1947) is a time travel caper scripted by Robert Kanigher and illustrated by Lee Elias whilst from December of that year the same team crafted a spectacular clash with criminal mastermind the Turtle, who tried once more to profit from ‘The Slow-Motion Crimes’.

As the 1950s dawned the popularity of costumed heroes dwindled and for nearly a decade licensed properties, Crime, Westerns, War, Mystery and other genre fare dominated the newsstands. Despite the odd bold sally, costumed heroes barely held their own until Julius Schwartz ushered in a new age of brightly clad mystery-men by reviving the Flash in 1956. For the great majority of fans (aging baby-boomers that we are) police scientist Barry Allen will always be the “real” Scarlet Speedster, struck by lightning, bathed in chemicals – if you couldn’t find an atomic blast to survive, that kind of freak accident was the only way to start a career.

From his spectacular run comes the pivotal event which marked the beginning of a way of life for so many addicted kids: ‘Mystery of the Human Thunderbolt!’ (Showcase #4), written by Kanigher, penciled by Infantino and inked by Joe Kubert, was another quick-fire origin with crime story attached as the brand new hero discovered his powers and mission and still found time to defeat a modern iteration of the Turtle.

John Broome and Gardner Fox would write the bulk of the early tales, introducing a “big science” sensibility and, courtesy of Broome, a Rogues Gallery of fantastic foes which would become the template for all proper superheroes. After four Showcase try-outs the Vizier of Velocity won his own title, picking up the numbering of Flash Comics which had folded in 1949 after 104 issues.

Such a one was Grodd, sole malcontent of a race of hyper-evolved simians who in Broome, Infantino & Joe Giella’s ‘Return of the Super-Gorilla’ (Flash #107, June 1959) lured the Scarlet Speedster to the centre of the Earth and a lost race of bird-men. Another was The Trickster, a prankster-bandit who could defy gravity. In his debut appearance ‘Danger in the Air!’ (Flash #1113, June 1960), Broome, Infantino & Giella provided the ideal counterpart to the rather stuffy hero whilst #119’s ‘The Mirror-Master’s Magic Bullet’ (March 1967 and inked by Murphy Anderson) showed the hero’s wits were always faster than any speed his feet could attain.

Ductile Detective Elongated Man began as a Flash cameo and his subsequent guest-shots were always a benchmark for offbeat thrills. In #124 (November 1961, inked by Giella) Captain Boomerang’s ‘Space Boomerang Trap’ led to an extra-dimensional invasion and an uneasy alliance of heroes and villain whereas next issue’s epic ‘The Conquerors of Time!’ was a mind-boggling classic as time-travelling aliens attempted to subjugate Earth in 2287AD by preventing fissionable elements from forming in 100,842,246BC. Antediluvian lost races, another pivotal role for Kid Flash Wally West (easily the most trusted and responsible sidekick of the Silver Age), the introduction of the insanely cool Cosmic Treadmill plus spectacular action make this a benchmark of quality graphic narrative.

‘Flash of Two Worlds’ (not included here so see either Showcase Presents the Flash volume 2 or the aforementioned Flash: the Greatest Stories Ever Told 2007 tpb) revived the Golden Age Flash, and by implication, the whole 1940s DC pantheon, by introducing the concept of parallel worlds and multiple Earths which became the bedrock of the entire continuity, and which the company still mines to such great effect.

What is included here is ‘Vengeance of the Immortal Villain!’ from Flash #137 (June 1963, written by Fox and inked by Giella) the third chronological Earth-2 crossover, which saw two Flashes unite to defeat 50,000 year old Vandal Savage and save the Justice Society of America: a tale which directly led into the veteran team’s first meeting with the Justice League of America and the start of all those beloved “Crisis” epics.

Barry Allen’s best friend was test pilot Hal Jordan who fought crime as an agent of the Guardians of the Universe, so the heroes joined forces on a regular basis. From Flash #143, March 1964 comes the intriguing high-tech mystery ‘Trail of the False Green Lanterns!’ by John Broome, Infantino and Giella, who also produced the award-winning and deeply moving ghost-story ‘The Doorway to the Unknown!’ (#148, November 1964).

Cary Bates became the Flash’s regular – and exclusive – writer from the early 1970s to the hero’s demise in 1985, but he was only a promising newcomer when he co-scripted with Fox the exuberant fourth-wall busting epic ‘The Flash – Fact or Fiction?’(#179, May 1968, illustrated by Ross Andru & Mike Esposito) which took the multiple Earths concept to its logical conclusion by trapping the Monarch of Motion in “our” Reality, where the Flash was just a comic-book character! However Bate’s slick solo effort ‘How to Prevent a Flash’ (Five-Star Super-Hero Spectacular 1977), illustrated by Irv Novick & Frank McLaughlin shows a mature subtlety that highlights not just superpowers but the hero’s forensic thinking…

Barry Allen died during the Crisis on Infinite Earths – and stayed dead for what is now a very long time in comics. In the years leading up to that he endured a monolithic saga wherein his wife was murdered, he destroyed her killer and was ultimately brought to trial for manslaughter. That saga, encompassing #275-350, is condensed here into ‘The Final Flash Storyline’ – a handy text feature by Bates with illustrations from Infantino, Dennis Jensen, Gary Martin, Frank McLaughlin, George Pérez & Jerry Ordway.

In honour of his ultimate sacrifice, Barry’s nephew Wally West graduated from sidekick to the third Sultan of Speed and carved his own legend in scarlet and gold. This terrific tome concludes with a Reagan-era classic as the severely outclassed new hero battled Vandal Savage in the gripping ‘Hearts… of Stone’ (Flash volume 2, #2 July 1987 by Mike Baron, Jackson Guice & Larry Mahlstedt) to close the book.

Not quite the icon Superman, Batman or Wonder Woman are, Flash is nevertheless the quintessential superhero and the reason we’re all doing this today. This delightful book is a superb example of superhero stories at their very best and whatever your age or temperament there’s something great here for you to enjoy and treasure.
© 1940-1987, 1991 DC Comics. All rights reserved.

Flash: Terminal Velocity


By Mark Waid, Mike Wieringo & various (DC Comics)
ISBN: 978-1-56389-249-3

When Barry Allen, the Silver Age Flash whose creation ushered in a new and seemingly unstoppable era of costumed crusaders, died during Crisis on Infinite Earths in 1985, he was succeeded by his sidekick Kid Flash. A young man who initially struggled to fill the boots of his predecessor, both in sheer physical capability and, more tellingly, in confidence, Wally West felt a fraud, but like a true hero he persevered and eventually overcame.

After years in the role, West had adapted and made a convincing argument for being an even greater hero as he triumphed over his mentor’s uncanny foes and a whole new Rogues’ Gallery of his own. In Terminal Velocity (reprinting issues #0 and #95-100 of the monthly Flash comicbook) scripter Mark Waid and an impressive band of illustrators went into creative overdrive following the company wide reboot and strategic reworking of the entire continuity dubbed Zero Hour.

The event was marked by an “issue zero” for every title then being published, wherein the new official origin for each character was established as well as setting up new storylines and it is with Wally West’s new beginning that this pulse-pounding superhero saga opens. ‘Flashing Back’ by Waid, Mike Wieringo & Jose Marzan Jr. found the Scarlet Speedster a helpless stream of Speed Force energy bouncing through his own history until he returned to his correct place in time, just in time for the six-part epic Terminal Velocity which began with ‘Mach One: The Dead Yet Live’ (pencilled by Salvador Larrocca).

There are many super-speedsters in the DCU and many of them congregate in the twinned metropolis of Keystone and Central Cities. Here Wally’s true love, journalist Linda Park, his Aunt Iris and fellow fast fighters Jay Garrick and Impulse anxiously awaited his return, but when he appeared they couldn’t help but notice a subtle, disturbing change in the once easy-going young man. This Wally was driven, determined and possessed strange new abilities and handicaps. Moreover he took to training the attention-deficit plagued kid Impulse with frantic determination…

Since the ophidian terrorist Kobra had taken to constantly harassing the cities he got plenty of practice and it’s wasn’t long before the problem was revealed. In ‘Mach Two: All the Wrong Moves’ Linda discovered Wally’s secret – his brush with the time stream had changed his body and if he ran too fast his body would revert to energy. It was only a matter of time before he slipped, turned to lightning and would be sucked into the Speed Force forever…

But that wasn’t all: something even more terrifying was troubling the Flash – something he refused to share with anybody…

As Wally’s condition deteriorated and Kobra’s predations increased, Impulse’s training went badly and Flash had to call in specialised help from Jay Garrick, fellow WWII hero Johnny Quick and Zen Master of Speed Max Mercury, oldest speedster on Earth. ‘Mach Three: The Other Side of Light’ revealed Mercury’s origins and hinted of the horrors facing Wally. Meanwhile Linda and Iris used old fashioned detective work to track down Kobra, and as Johnny’s daughter Jesse Quick joined the squad the snake lord’s ultimate plans manifested and it became increasingly clear that Impulse was far from ready to inherit Flash’s mantle should the necessity arise…

In ‘Mach Four: Hit and Run’ Jesse took over as the next Flash as Kobra seized control of the Twin Cities and the reason for Flash’s desperate actions was finally revealed, whilst in ‘Redline: Ultimate Rush’ (with additional pencils from Carlos Pacheco) Wally and Jesse found themselves hopelessly overmatched until Impulse came to their rescue. The saga concluded with an explosive sprint finish in ‘Overdrive: The Quick and the Dead’ (a marathon-length episode with art from Larrocca, Sergio Borjas, Pacheco, Oscar Jimenez & Marzan) wherein the Speed Team settled Kobra’s scaly hash whilst a coterie of superhero guest-stars pitched in to help save the world.

Best of all, Wally even sorted out the horror he glimpsed whilst falling through time and got to live happily after – for the present…

Gripping, immensely exciting and cathartically joyous, this beautifully realised and illustrated tale catapulted the Flash to the top of every fan’s must-read list and presaged a period of incredible creativity for this venerable character. Terminal Velocity embodies the very best of modern superhero storytelling (even if it is fifteen years old) and is a book any fan reader can – and should – enjoy…

© 1994, 1995 DC Comics. All Rights Reserved

Showcase Presents the Flash volume 3


By John Broome, Gardner Fox, Carmine Infantino & various (DC Comics)
ISBN: 978-1-4012-2297-0

The second Flash triggered the Silver Age of comics and, for the first ten years or so, in terms of creative quality and sheer originality it was always the book to watch. Following his debut in Showcase #4 (October 1956) police scientist Barry Allen – transformed by an accidental lightning strike and chemical bath into a human thunderbolt of unparalleled velocity and ingenuity – was characteristically slow in winning his own title but finally after three more trial issues finally stood on his own wing-tipped feet in The Flash #105 (February-March 1959). He never looked back and by the time of this third collection’s contents – issues #141-161of his own hard-won title the Scarlet Speedster was an undisputed icon of the apparently unstoppable Silver Age of superheroes.

The comic-book had gelled into a comfortable pattern of two short tales per issue leavened with semi-regular book-length thrillers. This delightful black and white recollection begins with a perfect example of the former from Flash #141 (December 1963). The majority of adventures were still produced by globetrotting scripter John Broome and the increasingly stylised and innovative art-team of Carmine Infantino & Joe Giella, and ‘Mystery of the Flash’s Third Identity’ saw them at their very best in a wittily absorbing super-villain yarn featuring the Top.

In another clever piece of internal comicbook logic, Broome posited that Flash’s foes looked so good because of they had their own underworld bespoke tailor – and armourer. This tale introduced Paul Gambi (an editorial in-joke acknowledging the dedicated contributions of über-fan and letter-writer Paul Gambaccini), setting the Monarch of Motion on the tailor’s tail in an enticing piece of fluff that was neatly balanced by ‘Slowdown in Time’, a canny, enthralling science fiction lesson in relativity featuring that most literal absent-minded professor Ira West, Barry’s prospective father-in- law and a genius who had casually deduced the true identity of the Flash…

Gardner Fox scripted the mile-a-minute romp ‘Perilous Pursuit of the Trickster!’ whilst Broome blended legal loopholes and alien invasions to perplex the Scarlet Speedster with the ‘Puzzle of the Phantom Plunderers!’ before issue #143 featured another full-length team-up with the Emerald Gladiator in ‘Trail of the False Green Lanterns!’ – scripted by the ever-entrancing Fox who herein introduced future-gazing arch-foe Thomas Oscar Morrow.

The next two issues were all-Fox affairs: the eerie ‘Menace of the Man-Missile!’ pitting the Sultan of Speed against a shape-shifting atomic felon whilst plucky protégé Kid Flash solo-starred in the human interest parable ‘Lesson for a Star Athlete!’ before super-villainy returned in Flash #145 where ‘The Weather Wizard Blows Up a Storm!’ and the normally stoic, stolid hero briefly had his head turned by ‘The Girl From the Super-Fast Dimension!’

Broome scripted the wacky romp ‘The Mirror Master’s Master Stroke!’ and Frank Giacoia briefly bolstered the regular art team for Fox’s terrific terror tale ‘Fatal Fingers of the Flash!’ the kind of “high concept, big science” yarn that especially captivated kids in the age of space races and burgeoning technology – and still enthrals today. Issue #147 was a feature length clash with two (or was it three?) of the Scarlet Speedster’s greatest foes. John Broome scripted the fascinating ‘Our Enemy, the Flash!’ which saw schizophrenic Al Desmond attempting to reform and relinquish both his Dr. Alchemy and Mr. Element personas; only to be forcibly compelled to commit further crimes by the ruthless 25th century sociopath Professor Zoom, the Reverse Flash!

By this time it was clear that the biggest draw to the Flash was his mind-boggling array of costumed foes, as evidenced by Broome’s Captain Boomerang tale ‘The Day Flash Went into Orbit!’, but as the writer proved with his second tale in this issue creative heart and soul still counted for much. ‘The Doorway to the Unknown!’ is the moving story of an embezzler who returns from the grave to prevent his brother paying for his crimes: a ghost story from a time when such tales were all but banned and a pithy human drama that deservedly won the Academy of Comic Book Arts Alley Award for Best Short Story of the year. It still brings a worthy tear to my eyes…

Broome also scripted #149’s alien invasion thriller starring the Vizier of Velocity and his speedy sidekick ‘The Flash’s Sensational Risk!’ whilst Fox penned the Murphy Anderson inked ‘Robberies by Magic!’ which featured another return engagement for futuristic magician Abra Kadabra, before going on to produce #150’s lead tale ‘Captain Cold’s Polar Perils!’ Giella returned for Fox’s second yarn, another science mystery ‘The Touch-and-Steal Bandits!’

Flash #151 was another sterling team-up epic. Fox once more teamed his 1940’s (or retroactively, Earth-2) creation the original Flash with his contemporary counterpart, this time in a spectacular battle against the black-hearted Shade ‘Invader From the Dark Dimension’, whilst #152’s double-header consisted of ‘The Trickster’s Toy Thefts’ (Fox, Infantino & Anderson) and the Broome scripted light-hearted thriller ‘The Case of the Explosive Vegetables!’ – another engaging comedy of errors starring Barry Allen’s father-in-law to be.

Flash #153 saw Broome reprise the much lauded ‘Our Enemy, the Flash!’ in ‘The Mightiest Punch of All Time!’ as the villainous Zoom once more attempted to corrupt the reformed Al Desmond and the next issue saw Fox’s medical mystery ‘The Day Flash Ran Away with Himself!’ and Broome’s old fashioned crime caper ‘Gangster Masquerade!’ which brought back thespian Dexter Myles and made him custodian of the increasingly important Central City landmark the Flash Museum.

It had to happen and it finally did in Flash #155: Broome teamed six of the Rogue’s Gallery into ‘The Gauntlet of Super-Villains!’, a bombastic fights ‘n’ tights extravaganza, but one with a hidden twist and a mystery foe concealed in the wings, whilst the following issue was an equally engrossing invasion saga with the Flash a hunted man: ‘The Super-Hero Who Betrayed the World!’ also courtesy of Broome, Infantino & Giella.

Fox wrote both stories in #157; ‘Who Stole the Flash’s Super-Speed?’ (a return visit for Doralla, – Girl from the Super-Fast Dimension) and another tussle with the nefarious Top in ‘The Day Flash Aged 100 Years!’ as well as those of #158: a rather ridiculous alien encounter ‘Battle Against the Breakaway Bandit!’ and the far more appetising thriller ‘The One-Man Justice League!’ wherein the Flash defeated the plans of JLA nemesis Professor Ivo without even noticing…

The cover of Flash #159 features his empty uniform and a note saying the hero was quitting, a tale entitled ‘The Flash’s Final Fling!’ written by Gardner Fox, and guest-starring Kid Flash and Earth-2 hero Dr. Mid-Nite. At that time, editors and creative staff usually designed covers that would grab potential readers’ attention and then produced stories to fit. With this issue Schwartz tried something truly novel and commissioned Robert Kanigher (first scripter of the new Scarlet Speedster in Showcase #4) to write a different tale to explain the same eye-catching visual.

‘Big Blast in Rocket City!’ – scripted by John Broome – filled out #159 with one more Professor West light espionage thriller and as Flash #160, which cover appears next was an 80-Page Giant reprint edition, issue #161 concludes this magnificent third collection. The first story is where that novel experiment in cover appeal culminates in Kanigher’s gritty, terse and uniquely emotional interpretation – ‘The Case of the Curious Costume’ before the high-octane entertainment ends with Fox, Infantino & Giella’s Mirror Master mystery ‘The Mirror with 20-20 Vision!’

These tales were crucial to the development of modern comics and more importantly, they are brilliant, awe-inspiring, beautifully realised thrillers that amuse, amaze and enthral both new readers and old lags. This lovely compendium is another must-read item for anybody in love with the world of words-in-pictures.

© 1963-1966, 2009 DC Comics. All Rights Reserved.

Superman vs. the Flash


By Jim Shooter, Curt Swan & various (DC Comics)
ISBN: 978-1-4012-0456-3

The comic-book experience is littered with eternal questions that can never really be satisfactorily answered. The most common and most passionately asked always begin “who would win if…” or “who’s strongest/smartest/fastest…”

Teenaged scripting wunderkind Jim Shooter knew that very well when he pitched and subsequently scripted a Superman story in 1967 that created a sub-genre of comic-plot and led inevitably and delightfully to the graphic novel under review here.

DC Editors in the 1960s generally avoided such questions as who’s best for fear of upsetting some portion of their tenuous and perhaps temporary fan-base, but as the superhero boom slowed and the upstart Marvel Comics began to make genuine inroads into their market, the notion of a definitive race between the almighty Man of Steel and the “Fastest Man Alive” became an increasingly enticing and sales-worthy proposition.

This sporty chronicle gathers together the initial contest and numerous rematches between the heroic speed-demons, but if you’re seeking a definitive answer you won’t find it here. These are splendid costumed entertainments; adventures designed to catch your breath and quicken your pulse. It not about the winning: it’s all to do with the taking part…

‘Superman’s Race With the Flash’ (Superman #199, August 1967) gets the ball rolling in a stirring saga by Shooter, Curt Swan & George Klein, wherein the two speedy champions were asked to compete in an exhibition contest by the United Nations, thereby raising money to fight World Hunger. Naturally they agreed, but the clever global handicap, circling the planet three times, was secretly subverted by rival criminal combines attempting to stage the greatest gambling coup in history…

Of course justice and charity triumphed in the end, but the stakes were catastrophically raised in the inevitable rematch from Flash #175 (December 1967). ‘Race to the End of the Universe!’ found the old rivals speeding across the cosmos when ruthless alien gamblers threatened to eradicate Central City and Metropolis unless the pair settled who was fastest. Scripter E. Nelson Bridwell added an ingenious sting in the tale, whilst Ross Andru & Mike Esposito delivered a sterling illustration job in this yarn, but once more the actual winning was deliberately fudged.

When World’s Finest Comics became a team-up vehicle for Superman the first guest star was the Flash who again found himself in speedy if contrived competition. ‘Race to Save the Universe!’ and its conclusion ‘Race to Save Time’ (WFC #198-199 November and December 1970, by Denny O’Neil, Dick Dillin & Joe Giella) once more upped the stakes as the high-speed heroes were conscripted by the Guardians of the Universe to circumnavigate the entire cosmos at their greatest velocities to undo the rampage of the mysterious anachronids, faster-than-light creatures whose pell-mell course throughout the galaxies was actually unwinding time itself. Little did anybody suspect that Superman’s oldest enemies were behind the scheme…

Chase to the End of Time!’ and ‘Race to the End of Time!’ opened the new team-up series DC Comics Presents (#1-2, July-August and September-October 1978) as Marty Pasko and the utterly superb Jose Luis Garcia-Lopez & Dan Adkins rather reprised the World’s Finest tale with warring alien races tricking Superman and Flash into speeding through the time-stream to prevent Earth’s history from being corrupted and destroyed. As if that wasn’t dangerous enough, nobody could predict the deadly intervention of the Scarlet Speedster’s most dangerous foe, Professor Zoom, the Reverse-Flash…

After the Crisis on Infinite Earths DC heroes got a sound refitting, and the frankly colossal power levels of the heroic community were downscaled to more believable levels. Some stalwarts even died, and when ‘Speed Kills!’ debuted in Adventures of Superman #463 (February 1990 by writer/artist Dan Jurgens and inker Art Thibert), touted as the first race between the fastest men on Earth, there was a new kid in the Flash’s uniform: ex-sidekick Wally West had graduated to the role.

The story itself is a delightfully whacky romp wherein 5th dimensional pest Mr. Mxyzptlk coerced the pair into running a race everybody knew was fixed from the get-go…

This collection concludes with a spectacular saga unerringly aimed at older fans. ‘Speeding Bullets’ (from one-shot DC First: Flash/Superman July 2002) is by Geoff Johns, Rich Burchett & Prentis Rollins, and features villain Abra Kadabra who challenges the Man of Steel and the 1940s Flash Jay Garrick to catch the current Vizier of Velocity who is running amok at hyper-speed and rapid-aging with every step…

If they can’t catch him then the Fastest Man Alive won’t be…

With the addition of some of the very best covers the company has ever produced to this book, readers casual or deeply devoted are guaranteed a joyous thrill-ride from some of the most entertaining stand-alone stories in DC history. On your marks… get set… Buy!

© 1970, 1972, 1973, 1978, 1990, 2002, 2005 DC Comics.  All Rights Reserved.

The Flash: Wonderland


By Geoff Johns, Angel Unzueta & Doug Hazlewood (DC Comics)
ISBN: 978-1-4012-1489

When Barry Allen, the Silver Age Flash whose creation ushered in a new and seemingly unstoppable era of costumed crusaders, was killed during the Crisis on Infinite Earths in 1985, he was succeeded by his sidekick Wally West, a young man who struggled to fill the boots of his predecessor, both in sheer physical ability and, more tellingly, in confidence. He felt a fraud, but like a true hero he persevered and eventually overcame…

After years in the role, West adapted and made a convincing argument for being an even greater hero as he triumphed over his mentor’s uncanny foes and a whole new Rogue’s Gallery of his own. In Wonderland (reprinting issues #164-169 of the monthly Flash comic-book) scripter Geoff Johns and illustrators Angel Unzueta & Doug Hazlewood pushed him to greater heights – and depths – than ever in a dark, extended saga based in large part on a Barry Allen tale from Flash #174 (November 1967).

Wally West revealed to the DC Universe that all super-speedsters derived their enhanced velocity from an all-pervasive energy field that permeated all of creation. This “Speed Force” generally provides the energy and stamina needed for extreme accelerated motion.

Our book opens with a powerless Flash being arrested and brutalised by cops who know he’s Wally West yet treat him as if he’s a criminal. Deducing that he’s in some alternate dimension where he cannot access the Speed Force, surrounded by familiar faces that don’t know him, West is at his lowest ebb until Captain Cold appears to bust him out of jail.

His home-dimension’s Captain Cold…

The murderous Frozen Felon had also woken up a stranger in a strangely familiar land, and is prepared to use any means to get back to his own world – even if it means helping a hated enemy. On the run and gathering intel they discover just how dark a place America could be without super-speed super-heroes as the history of costumed crimefighters is revealed as one littered with gaudy, prematurely dead champions. This is an Earth that has no time for any metahumans, costumed or otherwise…

When Mirror Master appears, revealing himself to be from their home reality, they assume themselves to be trapped in one of his Mirror Worlds, but sadly that is no longer the case as the Reflective Rogue discloses that all their woes are actually caused by the Mirror Mercenary’s erstwhile silent partner…

The enigmatic Brother Grimm has his own agenda, which tangentially includes the destruction of the Flash; but his real target is Wally’s beloved wife Linda Park. Whilst the hero and villains are lost in the mirror world Grimm makes his move, so that when the fugitives pull off an incredible escape the mastermind has to quickly intervene to preserve his scheme.

Flash, Cold and Mirror Master arrive home to find Keystone City vanished, and decide to continue their tenuous truce until they can restore it…

The chase takes them to even weirder and more terrifying alternate realities, and the tumultuous action is resolved and the secret of Brother Grimm revealed in spectacular manner before order is finally restored…

Johns’ first story arc on the Flash is slick and thoroughly engrossing: rapid-paced, classily violent and often genuinely scary, with the unlikely team of antagonists wandering a range of hostile realities, clashing with twisted versions of friends and foes, and although the conceit of reflecting Lewis Carroll’s Looking Glass tale is a little forced, the overall effect is one of a grand quest successfully completed.

This is the kind of Fights ‘n’ Tights saga that could give comics a good name…

© 2000, 2001, 2007 DC Comics. All Rights Reserved.